#help-13

428200 messages · Page 469 of 429

crimson sedge
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i know that the tanx will change to its quotient which is sinx/cosx but after wards i dont know whats the next step

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hello?

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somebody ?

livid hound
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multiply numerator and denom by cos(x) to get rid of nested fractions

crimson sedge
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@livid hound may I take a picture of my answer and check it if its right ?

cedar kilnBOT
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@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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dense wing
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Gave you help already

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you evaluate g at a+h

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and I told you what a and h were

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and we already computed g(-1)

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You also seem heart-set on using that form of slope, instead of the alternative I presented

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I mean... it's the same

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but frankly easier to use cause you're given 2 x values.

cedar kilnBOT
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dense wing
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K then.

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K.

cedar kilnBOT
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keen jetty
#

I need to calculate the volume of this equation:
y^2 <= z <= 4-x^2
To get a better visual understanding of the problem I have tried to plot it in geogebra, however I am not sure I have done this the right way

keen jetty
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I wrote in the surfaces like this to try to plot them

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Because if I put the equation as is (after separating it into two) I get two planes

jaunty mural
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So you want to find the min/max of each variable (possibly in terms of other variables if inside)

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and assuming you're integrating this in cartesian ig

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I usually approach by trying to figure out which is the 'easiest' to put on the outside

keen jetty
jaunty mural
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But sometimes it doesn't matter which goes outside

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Here, I 'feel' like dz should go on outside

keen jetty
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This is what I get if I plot it like this and I have no clue why. Its not even on the z axis.

keen jetty
jaunty mural
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Like a visual understanding is important, but there is a lot you can do algebraically

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uhhhh im not sure honestly

keen jetty
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as in if it is the volume between those two planes I showed in the beginning

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yeah because here I just have two overlapping planes on the xy plane which... has no volume you know

jaunty mural
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$y^2 \le z \le 4-x^2$

wraith daggerBOT
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Shuri2060

jaunty mural
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How do I put it

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with this alone I think you can 'see' what bounds for z should be?

keen jetty
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not really?

jaunty mural
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When I say bounds for z

keen jetty
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I'm missing something obvious aren't I

jaunty mural
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we need all of the possible values z can reach

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If we are having z as the outside integral

keen jetty
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So like

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$z: a\to b

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nvm no clue how this tex bot works

jaunty mural
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$$\int\int\int 1 \dd x\dd y \dd z$$

wraith daggerBOT
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Shuri2060

jaunty mural
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Look, your integral will be the above

keen jetty
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yeah That much I know

jaunty mural
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but you are free to rearrange the dx dy dz

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So first you should choose which one goes on outside

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dz on outside makes most sense to me

keen jetty
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If the first plot is correct then it should be z on the outside as the planes make a circle on the xy plane which makes the xy bit easy

jaunty mural
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If dz is on the outside

keen jetty
jaunty mural
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then the bounds for z

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should be the minimal and maximal possible values of z

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in the entire region

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$y^2 \le z \le 4-x^2$

wraith daggerBOT
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Shuri2060

jaunty mural
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This can be found via this inequality

keen jetty
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0 to 4?

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I found that graphically though so no clue how you would do this algebraically

jaunty mural
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Exactly,

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You are finding the min/max values of z algebraically

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in that entire region

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in other words, you are minimizing y^2

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and maximizing 4-x^2

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$0 \le z \le 4$

wraith daggerBOT
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Shuri2060

keen jetty
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Yeah sorry I still dont quite get it

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Im an engineering student for the record, we are as dumb as rocks

jaunty mural
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dw about it, you're new to this.

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Let's suppose for a sec

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we have our integral ordered like this

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$$\int^{z = u}{z = l}\int^{y = u(z)}{y =l(z)}\int^{x = u(y, z)}_{x = l(y, z)} 1 ,\dd x,\dd y,\dd z$$

wraith daggerBOT
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Shuri2060

jaunty mural
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Note u and l are different functions in each

keen jetty
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yes

jaunty mural
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But I'm trying to say that the upper/lower bounds will be functions of various things depending on where its located

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So for the outside bounds

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They will just be constants

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The have to represent the maximal and minimal value of the variable in the entire region

keen jetty
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Right, that I get, but how do I get it

jaunty mural
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Otherwise your integral won't cover the entire region

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So here we have an inequality bounding z

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This inequality tells us the maximal range of z

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when the left side is minimized, and the right side is maximized

keen jetty
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probably a language thing

jaunty mural
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This is actually 2 inequalities (we are technically treating them separately)

keen jetty
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I study in Swedish

jaunty mural
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$$y^2 \le z$$
$$z \le 4-x^2$$

wraith daggerBOT
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Shuri2060

jaunty mural
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Right ok.

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We only have these 2 inequalities which tell us everything about the region

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We want to find the range of z --- every single possible value of z

keen jetty
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Aye

jaunty mural
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$$y^2\le z$$

wraith daggerBOT
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Shuri2060

jaunty mural
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Since $y\in\bR$

wraith daggerBOT
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Shuri2060

jaunty mural
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We know $$0\le y^2\le z$$

wraith daggerBOT
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Shuri2060

jaunty mural
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Similarly $$z \le 4-x^2 \le 4$$ since $x\in\bR$

wraith daggerBOT
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Shuri2060

jaunty mural
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$$0\le y^2\le z\le 4-x^2 \le 4$$

wraith daggerBOT
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Shuri2060

jaunty mural
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So we have this

keen jetty
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Right

jaunty mural
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And those bounds can be achieved when y = 0 or x = 0

keen jetty
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Im still not entirely sure what happened oh nevermind it just clicked hahaha

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yep now it makes sense,
$$z: 0\to 4

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ok texit

jaunty mural
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$$\int^4_0\int\int1,\dd x,\dd y,\dd z$$

wraith daggerBOT
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Shuri2060

jaunty mural
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So you have this (x and y might be swapped)

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Then you need to repeat the same process for x or y

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Find the smallest and largest possible value it can be depending on z

keen jetty
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Right so how would I go about that for y then? Rearrange it somehow or just use y^2<=z

jaunty mural
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Right so y...

keen jetty
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Yep y would be 0 to 2

jaunty mural
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not quite

keen jetty
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nvm then

jaunty mural
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you can square root that inequality

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the left 3 things

keen jetty
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right

jaunty mural
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$$0\le |y|\le \sqrt{z}$$

keen jetty
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0<=y<=sqrt{z}

wraith daggerBOT
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Shuri2060

jaunty mural
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y can be negative, remember.

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So can you see what the bounds for y should be?

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$$\sqrt{a^2} = \abs{a}$$

wraith daggerBOT
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Shuri2060

jaunty mural
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^just remember the sqrt of a^2 should be this in general

keen jetty
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yep

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Nah I still fell like it is between 0 and 2 since z can go up to 4

jaunty mural
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The inside bounds need to depend on the outside bounds

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The bounds will be a function of z

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Like so.

keen jetty
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I dont quite get that

jaunty mural
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Imagine moving along the z axis

keen jetty
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Yeah

jaunty mural
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You are observing what the max y and min y

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should be

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depending where you are on the z axis

keen jetty
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Right

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and say z=1 gives me plus minus 1 due to the square root

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Is this the bit I am missing or am I wrong again

jaunty mural
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that is correct

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if z = 1

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-1 =< y =< 1

keen jetty
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oOh

jaunty mural
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This inequality tells you this, indeed

keen jetty
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Right, I feel like I am getting on the right track

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So y would go
-2 to 2

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same for x really I think

jaunty mural
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If z = 1

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-1 =< y =< 1

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The limits being -2 to 2 are incorrect

keen jetty
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yeah I meant if I maximise z to 4

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Right -1 to 1 if z = 1

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Oh right in the integral Ill be stepping up the z axis

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and getting different bounds depending on z

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allright makes sense

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So it goes from -sqrt(z) to +sqrt(z)

jaunty mural
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exactly

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And finally, you need to do the same thing for x

jaunty mural
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You imagine the difference slices along z
and need the max/min of y for each individual slice

keen jetty
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z<=4-x^2<=4

keen jetty
jaunty mural
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👌

keen jetty
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Right trying for x

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sqrt(z)<=2-abs(x)<=2

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Right no sqrt(4) should be plus minus 2 right

jaunty mural
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uhhh

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not sure you've done the right thing

keen jetty
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yeah no it has to be a function of x and y

jaunty mural
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$$z\le4-x^2\le4$$

wraith daggerBOT
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Shuri2060

jaunty mural
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What did you do next?

keen jetty
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The the square root of the entire thing

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I mean I could have just done this instead

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move 4 from the rightmost thing

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to the middle

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Taking it out

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Nah that doesnt feel right at all

jaunty mural
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You want to isolate x

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in order to get an inequality with it

keen jetty
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So get x alone

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Actually hold on

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You can rewrite 4-x^2 to (2-x)(2+x)

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I dont think that helps nvm

jaunty mural
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yh i dont think so either

keen jetty
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Hm

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Maybe I should separate them and see if I understand it any better

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But if its the innermost inegral it should be a function of z and y as I will be stepping along those axis

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No?

jaunty mural
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It is a function of z and y

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but actually, you should already see that x will turn out not to depend on y

keen jetty
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Aye

jaunty mural
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Because z gives the stronger bound

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You need to take this and apply the same process as before

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The process before was isolating x

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$$0\le \abs{y}\le \sqrt{z}$$

wraith daggerBOT
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Shuri2060

jaunty mural
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Before, we had this.

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This actually isolates y

keen jetty
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aye

jaunty mural
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$$-\sqrt{z}\le y\le \sqrt{z}$$

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cus it simplifies to this

wraith daggerBOT
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Shuri2060

keen jetty
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yeah thats the bound

jaunty mural
keen jetty
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Right so we go 0 to 4 on the z axis, meaning for z=0 we get
0<=4-x^2<=4
which gives x: -2 to 2
and for z=4 we get
4<=4-x^2<=4
which gives x=0

jaunty mural
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I'm not sure what you're doing

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ok i guess I can see

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You need to treat this inequality algebraically

keen jetty
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me neither I will be honest, I am very sorry

jaunty mural
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Like any other inequality/equation you are trying to solvefor x

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You do this through algebraic manipulation

keen jetty
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z-4<=-x^2<=0

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times -1

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4-z<=x^2<=0

jaunty mural
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inequality signs flip

keen jetty
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right

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4-z>=x^2>=0

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now square root of it all

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sqrt(4-z)>=abs(x)>=0

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meaning

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-sqrt(4-z)<=x<=sqrt(4-z)

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so for z = 0 I get -2<=x<=2, for 4 I get 0<=x<=0

jaunty mural
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yh

keen jetty
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Right so now I have my limits for the triple integral

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Time to try it out

jaunty mural
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👌

keen jetty
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Eyoo it worked, thanks a lot @jaunty mural !!
Very sorry for being slow with understanding and thank you for being patient with that, its a bit funny because lagrange and jacobians and stuff with derivatives I get quite quickly while integrals have been slow for me.

I've had enough heruekas this session that I'll probably not forget this for a long while

jaunty mural
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No worries 👌

keen jetty
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Have a good day c:

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.close

cedar kilnBOT
#
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cedar kilnBOT
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real bone
#

,w derivative 2sec(x)

cedar kilnBOT
wraith daggerBOT
real bone
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,w derivative 2tan(x) sec(x)

wraith daggerBOT
violet rapids
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Do you have a question?

real bone
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yes

violet rapids
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oh ok lol

real bone
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i got 2 cos^3 x + 2 sin^3 x over cos ^4 x

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does that equal 2secx (tan^2 x + sec^2 x) ?

glad kestrel
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,w (2cos^3(x)+2sin^3(x))/(cos^4(x))=2sec(x)(tan^2(x)+sec^2(x))

wraith daggerBOT
glad kestrel
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no

real bone
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;/

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idk what I am doing wrong

glad kestrel
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can i see your work

real bone
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yea i can start with the first derivative

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,w derivative 2sec(x)

wraith daggerBOT
glad kestrel
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i don't mean see wolfie's answers

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i mean see your paper

real bone
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give me a sec

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rather than take a picture of chicken scratch I will walk you through it

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so i took 2tanxsecx

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to mean

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2sinx/cos^2x

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if that is wrong then I messed up step 1

glad kestrel
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why break it into a quotient instead of just using product rule

real bone
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hmm

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well i was trying to work only with sine and cosine

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cuz at this point I only know derivatives of sine and cosine

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also if I do (2sinx)(1/cosx)(1/cosx) idk how to use product rule for 3 factors

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maybe ((2cosx)(1/cosx) + (1/-sinx)(2sinx))(1/cosx) ?

glad kestrel
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if you only know sin and cos derivatives, that's alright

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your first step is correct

glad kestrel
real bone
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my next derivative from here is

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actually question

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derivative of cos^2x = -sin^2x right?

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just want to make sure I dont need to use power rule

glad kestrel
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not quite

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you do need to use the power rule along with the chain rule

real bone
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-2sinx?

glad kestrel
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no

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do you know the chain rule

real bone
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idk why they are having me do this in 2.4 we dont learn chain rule until chapter 3

glad kestrel
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oh

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hm

real bone
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nope

glad kestrel
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well yeah that's weird

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cause you need the chain rule here to take that derivative

real bone
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its ok I can skip it and come back

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thanks

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.close

cedar kilnBOT
#
Channel closed

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Use .reopen if this was a mistake.

glad kestrel
#

👍

cedar kilnBOT
#
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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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crimson sedge
cedar kilnBOT
dire geode
#

Post the full question and show what you've tried so far

crimson sedge
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just have to integrate it

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ive tried U-sub

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what would be the best way to do it

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I can U-sub
make U be 49-x^2

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i get du as -2x

drifting matrix
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If you see something like

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sqrt(constant - x²)

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try substituting x = sqrt(constant) sin(u)

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(or cos)

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Due to sin² + cos² = 1 this will make the sqrt thing go away.

crimson sedge
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wait what

drifting matrix
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Just try it 🙂

crimson sedge
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ok

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but why would i do that

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i probably cant use that either my teacher gonna be like where did you learn that from

drifting matrix
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It's not an obvious thing if you have not seen it before.

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Actually I think the substitution you started will be good too.

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For me just sqrt(49 - x²) => Me immediately wanting to substitute sin/cos. xD

crimson sedge
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is there anyother way besides u-sub

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i want an optimal way

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i can do the u sub but i feel their has to be another way

drifting matrix
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The optimal way is to guess the right integral and to just check that it has the correct derivative.

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I don't think there is another way.

crimson sedge
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ok thanks man

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i apprentice it

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./close

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.close

cedar kilnBOT
#
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Show your work, and if possible, explain where you are stuck.
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turbid portal
#

For each integer r in {0,1,2,3,4}, let A_r be the set of all integers which leave a remainder of r when divided by 5. (That is, x in A_r iff x=5q+r for some integer q.) Prove: {A_0, A_1, A_2, A_3, A_4} is a partition of Z.

turbid portal
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I'm new to partitions and only saw examples, so I'm not entirely sure on how to prove that this is a partition

dense wing
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do it with the checklist

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need to verify they're all subsets, all non-empty, pairwise disjoint, and union to Z

turbid portal
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I'm not sure how to tho

dense wing
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I mean, 1st 2 are trivial

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/ dont require much work.

turbid portal
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I'm confused

dense wing
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How specific

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Could you explain your confusion...?

turbid portal
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Do I use the x=5q+r? For what you're talking about?

dense wing
#

Yes, you'll need to use how A_r is defined.

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Like, clearly A_r are subsets

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$q,r\in\mathbb{Z}\implies 5q+r\in\mathbb{Z}$

wraith daggerBOT
turbid portal
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That's how you'll start it off?

dense wing
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First prove they are subsets.

turbid portal
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Before I do so

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I have a quick question about partitions

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Like the definition

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A partition is a family of non-empty subsets of A:

  1. if any two classes, say A_i and A_j, have common element x (not disjoint), then A_i=A_j
  2. every element x of A lies in one of the classes
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Could you further explain?

dense wing
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Further explain what?

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1 and 2 say the same thing

turbid portal
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(we did examples in class but not where we had to prove, nor did he say how)

turbid portal
dense wing
#

I guess the 2nd leans on none of the partitioned sets can be empty

turbid portal
#

Oh

dense wing
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But, as I said already, you just prove the 4 defining requirements

turbid portal
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I see

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I'm just super confused

jaunty mural
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If I tell you that the evens and odds form a partition of the integers, would you understand why?

turbid portal
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Not really no

dense wing
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Check the requirements

jaunty mural
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I think you need to go through some examples to get the concept yh 👀

dense wing
#

2Z and 2Z+1 are both subsets of Z
They're both non-empty
No integer is both even or odd, thus they're disjoint
Every integer is either even or odd, so they union to Z

turbid portal
#

We did, but they were a bit complicated to me

jaunty mural
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$$\bigcup A_i = X$$
$$\bigcap A_i = \emptyset$$

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Have you seen in this notation the conditions for a partition of X?

dense wing
#

\emptyset btw

turbid portal
#

I have not

wraith daggerBOT
#

Shuri2060

jaunty mural
#

Perhaps this might be more intuitive than words? Well. In any case, you need to 'digest' what partition means in some way

turbid portal
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Okay

dense wing
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they're all subsets, all non-empty, pairwise disjoint, and union to Z

turbid portal
#

What does pairwise disjoint mean?

jaunty mural
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Any pair of sets that form your partition have an empty intersection

turbid portal
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What exactly does it mean to be an empty intersection?

jaunty mural
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Their intersection is the empty set

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ie. they share no elements

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For example, the odds and evens have an empty intersection

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Because no number is both odd and even

turbid portal
#

Ohh

jaunty mural
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Next, the union of all of the sets making up the partition must be the original set

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Another way to phrase is 'nothing is left out of your partition'

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Intuitively, you are just chopping your original set up into a bunch of pieces. That's all.

turbid portal
#

Which is the A_r in this case?

dense wing
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A_r would be the sets you're partitioning Z into.

turbid portal
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Okay

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Do we want A_i to = A_j? For some integers i and j?

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(when I was stating the def)

dense wing
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You want $A_i\cap A_j=\emptyset$ for $i\neq j$

wraith daggerBOT
turbid portal
#

Oh okay

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So I'd have to start off by showing it's a subset?

dense wing
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Yes.

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You need to prove A_r is a subset of Z

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As I've said many times, you prove the 4 requirements

turbid portal
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Mhm

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Im just verifying

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When proving a subset, is it the same as subgroup?

dense wing
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$x\in A_r\implies x\in\mathbb{Z}$

wraith daggerBOT
dense wing
#

$A_r\subseteq\mathbb{Z}$

wraith daggerBOT
turbid portal
#

Oh I show the iff part?

jaunty mural
turbid portal
#

Okay

dense wing
turbid portal
#

Okay

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No I know, I'm talking about the x=5q+r

dense wing
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you don't show that

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That's how A_r is defined

turbid portal
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Oh okay

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So if x is in A_r, then x is an integer?

dense wing
#

yes.

turbid portal
#

So it's a subset?

#

Of Z

dense wing
#

Yes.

#

$q,r\in\mathbb{Z}\implies x=5q+r\in\mathbb{Z}$

wraith daggerBOT
turbid portal
#

It's non-empty because we have more than one integer in this subset?

dense wing
#

You have at least 1 element in each set.

#

Namely $r\in A_r$ obviously

wraith daggerBOT
turbid portal
#

Oh okay

#

"At least" one, will remember that

#

Now to show pairwise disjoint?

dense wing
#

yes, once you've written the proof for subset and non-empty

turbid portal
#

Which were fairly short

#

How do I show that they're disjoint?

dense wing
#

Have you attempted to prove it or did you look at it and go "No clue"

turbid portal
#

I attempted

#

Then erased cuz I got confused

#

Can I start off by letting an x be an integer? Where x is in A_r and some other set, say A_s?

dense wing
#

yes, you do it by contradiction usually

turbid portal
#

Okay

#

I'm a bit stuck

#

How would this lead to contradiction?

#

We use the form of A_r? x=5q+r

#

x =5q +s

#

r=s?

cedar kilnBOT
#

@turbid portal Has your question been resolved?

jaunty mural
#

Suppose x in Ar and x in As

#

Then x = 5q + r = 5q + s

#

Then r = s

#

That's it. (btw no contradiction used here by me)

turbid portal
#

So it's not a contradiction?

jaunty mural
#

You could.

#

I could've started by saying 'suppose x in Ar and x in As and r =/= s'

#

Then I would get a contradiction.

#

But it isn't necessary.

turbid portal
#

Oh okay

#

Union to Z

jaunty mural
#

Sorry I wasn't paying attention

#

So you showed the intersection of any 2 is empty

#

Now you need to show union of all makes Z?

turbid portal
#

Could we start off that we know that any remainder, r, is an integer? Or is that irrelevant?

jaunty mural
#

Well there are a variety things you could probably do

jaunty mural
turbid portal
#

I see

jaunty mural
#

so what u wanna show is that any integer

#

belongs to one of those 5 classes

#

you can use contradiction if u want, up to u

turbid portal
#

Classes?

jaunty mural
#

sets

turbid portal
#

Like an example?

#

I'm confused

jaunty mural
#

which set is 11 in

turbid portal
#

1

#

A_1

jaunty mural
#

right.

#

now do the same for a general integer

#

maybe this is bad of me haha

#

it doesnt really show the way forward

#

You can just simply state that all integers leave remainder 0, 1, 2, 3, 4 upon division by 5

#

(maybe you're confused because you're overthinking things)

jaunty mural
turbid portal
#

When am I never ovethinking things? moongiggle

turbid portal
#

Thank you Shuri

#

.close

cedar kilnBOT
#
Channel closed

Closed by @turbid portal

Use .reopen if this was a mistake.

turbid portal
#

And Mosh

cedar kilnBOT
#
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burnt shard
#

need help solving this question

cedar kilnBOT
green belfry
#

So

#

When it says slope your really looking for the gradient

burnt shard
#

right, so do i start of by plugging in root 3 in the equation ?

green belfry
#

Do u know differentiation

jaunty mural
burnt shard
jaunty mural
#

And what does that help with?

green belfry
#

Not the gradient of the tangent

jaunty mural
#

hint: it doesn't help, take omar's suggestion.

#

The derivative f'(x) says what the gradient of the curve is at each x.

burnt shard
jaunty mural
#

???

#

Then how on earth are you meant to do this question...

green belfry
#

How did they expect you to do this

#

What topic are you getting this question from

burnt shard
#

wait, could you define the word, maybe I have done it but it a diff word?

jaunty mural
#

Differentiation

#

Derivative

#

f'(x)

#

dy/dx

burnt shard
#

oh yes

#

derivative

#

yes

jaunty mural
#

All 4 of those things I just said roughly refer to the same concept ok?

#

...

burnt shard
#

Alright

jaunty mural
#

The derivative f'(x) says what the gradient of the curve is at each x.

#

They should have taught you this.

burnt shard
#

yes, we are just getting started with it

#

so first, do I find the eqaution of the slope

#

so 10x^4?

green belfry
#

Yes

#

That’s the tangent equation

burnt shard
#

and plug root 3 in after

green belfry
#

Or first derivative

#

Then plug in

#

Yup

jaunty mural
green belfry
jaunty mural
#

First derivative, yes.

burnt shard
#

for this one, I start by getting the derivative?

#

than plug in 0

green belfry
#

Yes

jaunty mural
#

no, read the question.

green belfry
burnt shard
#

what do you mean

jaunty mural
#

Last time, we wanted the tangent of the function at a certain value of x

#

This time they don't seem to want that.

#

Read the question.

burnt shard
#

we want x,y?

#

2 points

jaunty mural
#

???

#

what?

#

Read the question. Slowly.

#

Yes, we want a certain (x, y) since it asks for a point

#

But there is more to it.

burnt shard
#

The last part of the question kinda confuses me

#

"each parabola is zero"

jaunty mural
#

it says 'each parabola' because your question has multiple parts

burnt shard
#

multiple parts to what

jaunty mural
#

part i)

#

part ii)

#

iii) ..

#

I presume.

#

cut off from your screenshot

jaunty mural
# burnt shard

'Determine the point at which the slope of the tangent to the parabola is 0'

#

Just read it like this for each part.

burnt shard
jaunty mural
#

are you saying this entire question 4

#

only has a part i)

burnt shard
#

no

#

it has another part'ii

jaunty mural
#

alright

#

thats why the question says each

burnt shard
#

oh

#

so what am i missing

jaunty mural
#

'Determine the point at which the slope of the tangent to the parabola is 0'

burnt shard
#

ik the first part is 12x-3

jaunty mural
#

well yes, that is the derivative.

#

Do you understand what the question is asking for?

burnt shard
#

not really other than its a point on a line

jaunty mural
#
  • Determine the point at which
  • the slope of the (tangent to the parabola)
  • is 0
#

Does that make the question clearer?

burnt shard
#

a point where slope is 0

#

?

jaunty mural
#

exactly

#

You are looking for where the slope is 0.

burnt shard
#

so how would i do that

jaunty mural
#

slope = 0

#

f'(x) = 0

#

understand?

burnt shard
#

does this has to do anything with 'b' in y=mx+b

jaunty mural
#

well no

#

do you know what f'(x) is

#

that is the derivative

#

f'(x) = 12x - 3 as you have already said

#

then you set this equal to 0 and solve.

burnt shard
#

what do i solve if its alr set to 0?

jaunty mural
#

0 = 12x - 3

#

??

#

solve for x?

#

you are trying to find (x, y)

burnt shard
#

ohhh

#

find x

#

and plug x in after to find y

#

wait no

#

the 0 is not y correct?

#

as a point

burnt shard
jaunty mural
#

f'(x) = 12x - 3

#

f'(4) = 48 - 3 = 45

#

that certainly isn't 0.

burnt shard
#

what am i doing wrong

jaunty mural
#

0 = 12x - 3

#

Solve for x.

#

How did you get 4

burnt shard
#

by solving for x

#

12/3

#

i mean the other way around

#

(1/4, 0)

jaunty mural
#

...

#

12x - 3 = 0

#

12x = 3

#

1/4, my bad

jaunty mural
# jaunty mural

Then you need to plug x = 1/4 back into the original equation

#

to find the y value at x = 1/4

#

This gives you the point (x, y) at which f'(x) = 0

burnt shard
#

for this one im getting (-4/3, 0)

jaunty mural
#

,calc (3/4)(-4/3)^2+2(-4/3)

wraith daggerBOT
#

Result:

-1.3333333333333
jaunty mural
#

No, your y coordinate is wrong.

#

For both, you need to plug the x into the original equation

burnt shard
#

i did

#

oh wait

#

original meaning the non derivative one?

jaunty mural
#

yes

#

ofc

#

The derivative is just the slope equation

#

plugging in x tells you the slope

#

not the y coordinate.

burnt shard
#

so to find x

#

we use the derivative

#

and to find y

#

we use original

#

equations

jaunty mural
#

Thats for this very specific question yes...

burnt shard
#

so the answer for my first question is wrong

#

y is not 0

#

its 29/8

jaunty mural
#

its not 0, yes.

#

You can plot these equations in desmos to check your answers

#

or some similar software

burnt shard
jaunty mural
#

On new lines

#

(x, y)

#

^you can input just this

#

for the specific points you found

#

and it will display them.

burnt shard
#

wdym

#

vertexs

cedar kilnBOT
#

@burnt shard Has your question been resolved?

#
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cedar kilnBOT
#
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coral creek
#

Suppose that points F,G, and H are collinear, with FG = 7, FH = 2 and GH = 5.
a) explain carefully how ray GH is defined and decide if F is in ray GH
b) If R and S are on the same line containing F and G, and if RF = 12 and SG = 6, find all possible values for RS, assuming Ruler Postulate. What are all of the possibilities?

coral creek
#

For a, I started off with basically the def of ray GH => GH = {x | G-X-H or G-H-X or X=G or X=H}

#

then i said there can be a point in between g and h on the ray or there can be h in between g and that point x

#

F is on the ray GH since FH=2, FG = 7, GH =5. So if it's G-H-F where x is F, this shows 2+5 = 7

#

not sure if i was doing this right

#

but i have to state the other two parts as well

#

I was told that there are three parts to this

cedar kilnBOT
#

@coral creek Has your question been resolved?

coral creek
#

<@&286206848099549185>

cedar kilnBOT
#

@coral creek Has your question been resolved?

coral creek
#

Please help 🥺

cedar kilnBOT
#

@coral creek Has your question been resolved?

#
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cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
crimson sedge
#

Hiii please can someone help me on what I can cancel here ?

#

Please guide me in answering this question im still confused

uncut hedge
crimson sedge
uncut hedge
#

all of them

crimson sedge
#

so the two sin x on the top will be canceled as well in the bottom ?

uncut hedge
#

(sin x - sin x / cos x) / sin2 x = (1 - 1 / cos x) / sin x = (cos x - 1) / (sin x cos x)

crimson sedge
#

like this ?

uncut hedge
#

Yes

gentle lintel
uncut hedge
crimson sedge
#

how did the sin^2x on the denominator become sinx ?

crimson sedge
gentle lintel
#

(x + y)/z

#

is x/z + y/z

uncut hedge
gentle lintel
# crimson sedge

if you divide through sin x - tan x by sin²x, you obtain 2 integrals

#

both of them should be easy

crimson sedge
gentle lintel
crimson sedge
#

im really bad at this

gentle lintel
#

for example

#

(2x + 2y)/2

#

= (2x)/2 + (2y)/2

#

= x + y

glad kestrel
gentle lintel
#

what

wraith daggerBOT
#

a disappointing son

crimson sedge
crimson sedge
gentle lintel
#

in general $\frac{kx}{ky} = \frac{x}{y}$

wraith daggerBOT
#

Chromium

gentle lintel
#

we cross out the k

gentle lintel
crimson sedge
#

are you guys available on a quick voice channel ?

gentle lintel
crimson sedge
#

i kinda get it now but here is the part where im still confused

#

that sinx/cosx on the numerator

#

how did it become 1/cosx?

gentle lintel
crimson sedge
#

like this ?

gentle lintel
#

do you know how to do something like

#

$\frac{x^2 - y^2}{x + y}$?

wraith daggerBOT
#

Chromium

crimson sedge
#

what si the name of that topic, ill try to search it at youtube and try to learn it

gentle lintel
crimson sedge
#

i think ill manage this one

gentle lintel
#

oh dear

crimson sedge
#

thank you for all the help

gentle lintel
#

this is one of the first things you learn in algebra

crimson sedge
#

appreciate it

gentle lintel
#

which is wayy before integrals

crimson sedge
#

math really isnt my thing thats why i hate this hahahaha

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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#
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hallow folio
cedar kilnBOT
hallow folio
#

I'm pretty sure I've already solved it but I wanna make sure what I did is valid.

#

So I figured if that represents one object, I can switch the r and s in both terms, which when rearranged does indeed switch the signs of both terms, same for exchanging i and j.

#

But what's tripping me up is that I basically just... moved the indices between the deltas, it works... but I don't know if that's allowed? I'm sort of confused.

#

I think it's allowed because all I was really doing was renaming the indices consistently.

#

.close

cedar kilnBOT
#
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covert island
cedar kilnBOT
gentle lintel
#

find y'' and y'

covert island
#

So this question is messing with me big time

#

for starters

#

can derivatives have derivatives?

#

like is that a thing

gentle lintel
#

wdym

#

second derivatives, third derivaitves etc exist

#

those are called higher order derivatives

upper abyss
#

y" is the derivative of y'

covert island
#

so the derivative of a derivative?

upper abyss
#

Which is just a single derivative of a function called y'

gentle lintel
#

yea

covert island
#

alright i kinda get it so far

#

so how would I find the y'' and y'

#

like where would I start?

gentle lintel
#

derivatives are just functions

#

if you know how to differentiate functions

#

you know how to differentiate derivatives (which themselves are functions)

#

it isn't really hard

gentle lintel
covert island
#

??

upper abyss
#

y is given and is that quadratic.

gentle lintel
covert island
#

we just said the the second derivative is just the derivative of y'

#

right?

gentle lintel
#

yes

#

that's literally it lol

covert island
gentle lintel
#

yes

covert island
#

wait

#

then y'' would just be 2A

#

right
??

#

@gentle lintel would it be right then for y'' to just be 2A

gentle lintel
#

yes

covert island
#

the problem wants us to find the constants of A B and C

gentle lintel
#

yea

covert island
#

im not sure what the constants would be past this point?

gentle lintel
#

you've sovled for y' and y''

covert island
#

yes

gentle lintel
#

directly plug y, y' and y'' in the given equation

#

then solve

covert island
#

i got 2A + 2Ax + b - 2Ax^2 - 2Bx - 2C = x^2

#

right??

gentle lintel
#

yes

covert island
#

well thats a problem

#

cuz theres no like terms...

gentle lintel
#

you're solving for A, B, C such that this is true

#

you can do this by comparing coefficients

covert island
#

wait

#

is A B and C all = to 2

gentle lintel
#

wdym

#

$2A + 2Ax +B - 2Ax^2 - 2Bx - 2C = x^2$

wraith daggerBOT
#

Chromium

covert island
#

yes

gentle lintel
#

$x^2 (-2A) + x (2A - 2B) + (2A + B - 2C) = x^2 (1) + x (0) + (0)$

#

solve for the corresponding A, B, C's

covert island
#

ok im sorry

#

im still really lost

#

as to this last part

gentle lintel
#

do you know comparing coefficients?

wraith daggerBOT
#

Chromium

gentle lintel
#

maybe this looks better to you

covert island
gentle lintel
#

you should obtain a system of equations in A, B, C

covert island
#

??

#

im sorry im so lost

covert island
gentle lintel
#

like this, for example

#

can you see how the system was set up?

covert island
#

kinda

#

they basically just split 1 into a b and c

#

right?

gentle lintel
covert island
#

they split the numerator (1)

#

into 3 variables

#

then split the OG equation

#

into 3 parts no?

gentle lintel
#

oh don’t care about the partial fraction part

covert island
#

nvm

#

we back to square one

#

im lost as hell

gentle lintel
#

you understand this, right?

covert island
#

ok yes to an extent

#

my only question is

#

what happens to the x

#

and x^2

covert island
#

i get this

#

goin back to the OG equation then

gentle lintel
covert island
#

-2a would be X^2

gentle lintel
#

we can set up a system

covert island
#

or 1

#

-2a would be = to 1

#

2a-2b would be 0

#

and 3a+b-2c would also be = to 0

gentle lintel
#

2a*

#

yea

covert island
#

wait

#

isnt it just 2a

covert island
gentle lintel
#

$\begin{cases}
-2A = 1 \
2A - 2B = 0 \
2A + B - 2C = 0
\end{cases}$

#

like this

wraith daggerBOT
#

Chromium

covert island
#

ok

#

A= -1/2

#

B = 1/2

#

C = 3/4

gentle lintel
#

yea it's just algebra

covert island
#

gotcha!

#

Thank you so much for your help!

#

I really appreciate it!

#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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eternal siren
#

How do I find the surface area of a heart shape?

violet rapids
#

Is there a diagram of your shape

#

Cause if its 🫀 its gonna be hard

eternal siren
#

♥️ This shape

#

So the formula for it

violet rapids
#

There's not really a formula

#

But I would break it into two semicircles and one big triangle

#

Then add those areas together

eternal siren
#

Oh ok

#

Thanks

#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
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tough osprey
cedar kilnBOT
tough osprey
#

How does the statement quoted in red makes sense?

#

The proof is by contradiction

#

But where did the contradiction arise?

toxic owl
#

The sum of a rational number and a surd cannot be a surd

#

But from the inital assumption, we came to the conclusion that $m + \sqrt{b} = \sqrt{d}$ or, that the sum of a rational and a surd is a surd, which is mathematically impossible

#

Hence, the contradiction

wraith daggerBOT
#

[TEB] darthlothins

tough osprey
#

Ok get it, thanks

#

.close

cedar kilnBOT
#
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wanton glacier
#

how is this a valid method of algebraic manipulation? Can't you just substitute c(1-b)?

wanton glacier
#

I thought you could only subtract or add between equations

#

when would you divide between equations?

upper abyss
#

Nothing wrong with that. That's like saying:
if a = x
And if b = y
Then a/b = x/y

#

Which should be obvious. Just take a/b, replace the a with x, and replace the b with y. You get x/y, so they're equal

#

Can do the same with other things, like a^b, provided a is positive.

wanton glacier
#

alright

wanton glacier
cedar kilnBOT
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gaunt trench
cedar kilnBOT
gaunt trench
#

this is on C

#

shouldnt this print decimals?

fallen heath
#

obviously C is going to execute an integer division

#

$3 \divisionsymbol 4 = 0$

wraith daggerBOT
gaunt trench
#

oh right

#

hey also

#

"register" is a valid variable name for C right

#

?

cedar kilnBOT
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half trellis
#

How to prove that F is derivable on R

cedar kilnBOT
zenith sail
#

Unless I'm missing something

#

Doesn't this just follow from the fundamental theorem of calculus?

half trellis
#

what is the primitive of the function inside the integral?

zenith sail
#

I don't believe there is an elementary primitive

#

but

#

So isn't it true that $F'(x) = e^{x-\frac{x^2}{2}}$?

wraith daggerBOT
#

tatpoj

half trellis
#

lets call the primitive smthing other than F since the function is named F

#

but yes it is

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so i don't have to write it as primitive then derivate to get this?

zenith sail
#

No, the FTC guarantees that this is true

half trellis
#

okey

#

thanks

#

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indigo basin
#

18 workers build a house in 15 days. In how many days would 30 workers build a house?

indigo basin
#

I know is easy but i just wanna know procces beacuse some are harder

#

And i forgot process

#

<@&286206848099549185>

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.close

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dull anchor
#

$\ln\left(\frac{k+3}{k}\right)-\ln\left(\frac{k+2}{k-1}\right)$

wraith daggerBOT
#

Big xdddd

dull anchor
#

how can i show that this is for all k in N < 0?

#

first i did $$\ln(k+3)-\ln(k)-\ln(k+2)+\ln(k-1)$$

wraith daggerBOT
#

Big xdddd

dull anchor
#

and then i did $$\ln\left(1+\frac{3}{k}\right) +\ln\left(\frac{k-1}{k+2}\right)$$

wraith daggerBOT
#

Big xdddd

dull anchor
#

but idk how this is going to help me

toxic owl
dull anchor
#

yes for all natural numbers

toxic owl
#

Did you try to prove by induction?

vale pond
#

You can do $$\ln\left(\frac{k^2+2k-3}{k^2+2k}\right)$$

#

Cmon

dull anchor
#

you forgot the }

toxic owl
#

This looks like a typical induction problem

wraith daggerBOT
#

ku-sital

dull anchor
#

damn i can really do that

vale pond
#

Idk how this help

toxic owl
#

Idk how hard it will be to prove the induction hypothesis though

dull anchor
wraith daggerBOT
#

Big xdddd

dull anchor
#

or wait

#

it isnt

#

yea that works because i know that log(1) = 0

dull anchor
dull anchor
#

ok i got it

#

thank you!

#

.close

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viral tusk
#

how would you calculate the area of a square, inside of a circle?

viral tusk
#

.close

cedar kilnBOT
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