#help-13

1 messages · Page 410 of 1

paper karma
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Also I got various solutions with various methods

opal hinge
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,rccw

wraith daggerBOT
paper karma
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<@&286206848099549185>

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<@&286206848099549185>

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<@&286206848099549185> 😭

crimson sedge
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Yes?

paper karma
paper karma
crimson sedge
paper karma
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😭

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more <@&286206848099549185>

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missing Ann😭

spring forum
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!15min

cedar kilnBOT
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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

paper karma
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its already been a long

spring forum
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once

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please be patient

paper karma
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and then physics and chemistry

paper karma
spring forum
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I don't really have time rn, but my intuition for 49 is just to plug the values in

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and good luck on your hw!

spring forum
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yes, plug the values in for the first step

paper karma
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what if option wouldnt have been given man

spring forum
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then use the cos(theta)=sin(pi/2-theta)

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okay I'll just help you then

spring forum
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@paper karma

paper karma
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yep

spring forum
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what do you get?

paper karma
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pi/2-15x

spring forum
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yes, now what's the whole equation?

paper karma
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sin(pi/2-15x)=sin5x

spring forum
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right, now subtract sin5x from both sides and use the sum to product identities

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and what do you get?

paper karma
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ok

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sum to product identity

spring forum
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mhm

paper karma
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so its

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so eq^n is sin(pi/4-5x)(sin(pi/4-10x))
ty now i can do it myself further ty so much

paper karma
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pls

spring forum
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you got the angles correct

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,tex .sum2prod

wraith daggerBOT
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αστραία 💫 (astraea)

spring forum
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it's not sin*sin, it's 2*cos*sin

paper karma
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oh sry sillies my god

spring forum
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no problem! happy

paper karma
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thank you, for ur precious time n help

spring forum
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any time thumbsupanimegirl

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if you're done with this channel you can .close catthumbsup

paper karma
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.close

cedar kilnBOT
#
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cedar kilnBOT
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smoky zephyr
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.

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(x+y) * z = a
(x*y) + z = a
give me five numbers which satify
one such example is
x=2,y = 1,z = 1
x = 4,y =3,z = 2

smoky zephyr
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how to prove it mathematically

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the pattern i observed was x = 2z and x = y+1

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to find any such numbers
(n,n-1) n/2

indigo lagoon
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$(x+y) \times z = a$
$(x\times y) + z = a$
give me five numbers which satisfies
one such example is
x=2,y = 1,z = 1
x = 4,y =3,z = 2

surreal cave
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well if x=0 and y=1 then you have infinitely many possible z's but I presume you want non-zero positive integers?

indigo lagoon
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nvm, it's not better

hot cipher
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I love transitivity

hot cipher
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if $ (x+y)z = a$ and $xy+z=a$, then $(x+y)z = xy+z$

wraith daggerBOT
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zzz0nnn

hot cipher
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pull out a z = (some combination of x and y)

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You could do it with any variable, but thats what i did anyways

smoky zephyr
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it will become xz + yz = xy + z

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put z = .......

hot cipher
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xz + yz - z = xy

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Try to separate z from x and y from there, its pretty easy

smoky zephyr
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i dont think it works

hot cipher
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You know distribution, so you know how to take a factor out

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Can you see any common factor from the left side?

crimson sedge
hot cipher
crimson sedge
hot cipher
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it should be z - z / x+y = xy/x+y there

crimson sedge
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I ate up a step but that's the same

crimson sedge
hot cipher
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not either

crimson sedge
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So where is it wrong and why explain it

hot cipher
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$\frac{z(x+y)-z}{x+y}=\frac{xy}{x+y}\implies z-\frac{z}{x+y}=\frac{xy}{x+y}$

wraith daggerBOT
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zzz0nnn

hot cipher
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z(x+y) / x+y cancel to z

You set z / x+y = z, which is clearly not true
unless x+y = 1 sotrue

crimson sedge
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Exception exists lol

hot cipher
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again, the easiest way:

$z(x+y) - z = xy \implies z(x+y-1) = xy \implies z = \frac{xy}{x+y-1}$

wraith daggerBOT
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zzz0nnn

crimson sedge
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Ohh yeah you are correct

hot cipher
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Choosing x+y =/= 1, you get any value you want that satisfies the original system of equations

crimson sedge
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True

crimson sedge
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You must have a great experience on these things

hot cipher
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Kind of, its called LaTeX, its a math writing language
-> https://latexeditor.lagrida.com/ if for some reason you wanna test with it

pulsar lily
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technically it's a typesetting language

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I learned it first in this server. there are several examples of latex things people have written in this server, and overleaf has great documentation on how to actually use it

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if you are a math student, you should learn it

indigo lagoon
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This channel is turning into tex help as well

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@smoky zephyr Are you still here with us?

cedar kilnBOT
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@smoky zephyr Has your question been resolved?

flat mica
cedar kilnBOT
#
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copper owl
#

Hi, I just want to check if i did it right

f: A -> B, A = {1,2,...,m}, B={1,2,...,n}

I need to find how many functions f are monotonous increasing

I asked for help earlier with a similar problem and I got adviced to try to change it to something I understand, so I made this:

Being B = {amount of adopted dogs}
and A = {days}

Then we have n dogs and m days.

The day m, n dogs get adopted
The day m-1, n-1 dogs get adopted
and so on until day 0 where 0 dogs get adopted

so the answer would be n! * m!

is that alright?

chrome elk
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Do we want the functions to be strictly increasing or nah

copper owl
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no need to

pulsar lily
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then there's no need for f(m) = n

copper owl
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why

pulsar lily
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if it need not be strictly increasing, then f(a) = 1 for all a in A is valid

chrome elk
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We can represent functions from [m] to anything as sequences

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And we want it to be a weakly increasing sequence

copper owl
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maybe i got it wrong

i wanted to say that it is f(a_1)<=f(a_2) (a_1<a_2)

chrome elk
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So 1 ≤ a_1 ≤ a_2 ≤ ... ≤ a_m ≤ n

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Can we get anything helpful from this

copper owl
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yes

chrome elk
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Well I'm still thinking

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Oh yeah we can turn this into another sequence using the indices

copper owl
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im confused

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is what i did wrong or right?

chrome elk
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There is absolutely no way the answer is symmetrical

copper owl
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🙁

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idk how to think abt this

chrome elk
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A lot of combi stuff is just seeing things and using them later

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I don't see how one would come up with a lot of stuff on their own

chrome elk
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b_i = a_i + (i-1)

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Gives another sequence

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1 ≤ b_1 ≤ ... ≤ b_m ≤ n + m - 1

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These two are in bijection I'm pretty sure

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So now it's just about picking m elements from n+m-1

copper owl
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can you start again

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im confused since the first sentence

chrome elk
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I barely understand it myself, I'm using all my combi experience here

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Which isn't a lot

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But essentially

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A function [m] to [n] which is monotonic increasing

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Is essentially an increasing sequence of m length from [n]

copper owl
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okay

chrome elk
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So we write it the way I dod

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But that doesn't give us anything helpful directly cuz the entries can be equal

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So we create another sequence, this time using the indices

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And this sequence is strictly increasing (prove this)

copper owl
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okay

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ill try to but i have to leave for a few minuts

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ill come back if needed

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thank u

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have a great day

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.close

cedar kilnBOT
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chrome elk
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Good luck

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You too

cedar kilnBOT
#
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chrome elk
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. @copper owl close the new channel you claimed and come back here

copper owl
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here i am

cedar kilnBOT
chrome elk
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Thanks Sky

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I was just gonna tag you

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Well have you read what I said

copper owl
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yes

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but i didnt understand

chrome elk
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What parts of it

copper owl
chrome elk
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You have a strictly increasing sequence in [n+m-1]

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The sequence has m elements

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So you're done, it's just a choice now

copper owl
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why is the sequence n+m-1

chrome elk
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You had a_m < n

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You added m-1 to a_m to get b_m

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What can you tell about b_m now

solid ridge
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Hi im new

chrome elk
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Hi

solid ridge
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I didnt know this server existed

chrome elk
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Welcome to the server

solid ridge
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This place looks awesome

cedar kilnBOT
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This channel is only for on-topic discussion. Please take casual conversation to #discussion or #chill.

solid ridge
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Oh mb

copper owl
chrome elk
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...no

copper owl
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🙁

chrome elk
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b_m is a_m + m - 1

copper owl
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ahh okay

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got it

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and then?

chrome elk
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Then you have a strictly increasing sequence in [n+m-1]

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And this corresponds to monotonic increasing functions [m] to [n]

chrome elk
copper owl
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okay tank u

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thank u *

chrome elk
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You need to prove a few things though

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You need to prove that the b's form an increasing sequence

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And that the mapping from a_i to b_i is a bijection of sequences

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But I'm gonna leave that to you

copper owl
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okay thank u

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have a great day

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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loud moth
#

i received this puzzle from my math teacher and i've been stuck on it for about a week. every solution i try ends up in a quartic equation (and we're not allowed to use the quartic formula to solve it), could anyone help?

loud moth
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i dont understand how i could try solving it without ending up in a quartic equation

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h also has to be at its maximum (since the line could also be more horizontal)

tropic oxide
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oh this looks mega ugly

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i do think that you will in fact run up against the quartic wall here, no matter what

last apex
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even if you get a quartic you can solve it without the quartic formula

loud moth
tropic oxide
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say, what is the quartic you're getting

last apex
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especially if the numbers are carefully chosen

loud moth
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let me get my notebook real quick just a moment

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ok so for my work

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i divided h into 1 and a

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h being 1+a

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eventually, i end up at:

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a^4 + 2a^3 - 7a^2 + 2a + 1 = 0

tropic oxide
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ok so in fact this is a "nice" quartic

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divide both sides by a^2 and you might notice sth

loud moth
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a^2 + 2a - 7 + 2/a + 1/a^2 = 0?

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uh

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how do you solve that

last apex
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look at (a + 1/a)^2

loud moth
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?

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i dont understand

last apex
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its a hint

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try to expand it

loud moth
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a^2 + 2 + 1/a^2

last apex
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yes

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it looks to somewhat be in your equation

loud moth
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but the 2 is a 2a

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in the equation

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no?

last apex
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the two is in the -7!

loud moth
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OH

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(a + 1/a)^2 -9?

last apex
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yeah but there are more terms

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what about them?

loud moth
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so i end up with (a + 1/a)^2 - 9 + 2a + 2/a = 0

tropic oxide
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what we're building up to is the idea to substitute x := a + 1/a

loud moth
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(a + 1/a)^2 - 2 ( 4.5 + a + 1/a) = 0

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?

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then x = a + 1/a

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x^2 - 2(4.5+x) = 0

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x^2 - 2x - 9 = 0

tropic oxide
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you didnt rly need to tamper with the nine at all and also uh

loud moth
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ah

tropic oxide
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x^2 + 2x - 9 = 0

loud moth
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what'd i miss why the plus

tropic oxide
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-9 + 2a + 2/a ≠ -2(4.5 + a + 1/a)

loud moth
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oh

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😭

last apex
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now this is a quadratic

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you should be able to solve this

loud moth
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i end up with x = -1 - sqrt(10) v x= -1 + sqrt(10)

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and the maximum is -1 + sqrt(10)

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so the height is 1 + ( -1 + sqrt(10))

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which is just sqrt 10

last apex
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remember that x = a + 1/a

loud moth
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oh nvm

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uh

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then

last apex
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so before you add the 1 solve for a

loud moth
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a + 1/a = -1 + sqrt(10)

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do i multiply by a here

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a^2 + a = -a + a*sqrt(10)

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a^2 + 2a - a*sqrt(10) = 0

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OHH

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a ( a + 2 - sqrt(10)) = 0

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a = 0 v a + 2 - sqrt(10) = o

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a cant be 0, so a = sqrt(10) - 2

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height is therefore

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sqrt(10) -2 + 1

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sqrt (10) - 1

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wait huh that cant be right

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he said the height was around 2.5

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this is

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uh

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~2.16

livid hound
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1/a * a isn't a

loud moth
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OH

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whoops

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a^2 + 1 = -a + asqrt(10)
a^2 +a -a
sqrt(10) + 1 = 0

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ok im stuck again

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how do i solve this one

last apex
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quadratic

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quadratic formula

loud moth
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what do i do with the a - asqrt(10)

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ohh nevermind

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i got it

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thank you guys!!!

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!solved

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.close

cedar kilnBOT
#
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cedar kilnBOT
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clever glacier
#

For which natural numbers n does the inequality 2^n > n^3 hold? Prove your statement.

Do I solve normally with proof by induction? Can’t seem to find a general method to solve/prove this.

ancient lodge
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the idea is that 2^n grows faster than n^3 for sufficiently large n

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so you can guess when this will hold true by playing around

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and then prove it by induction

native heath
#

calculus?

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sounds like itd be kinda annoying tho

cedar kilnBOT
#

@clever glacier Has your question been resolved?

cedar kilnBOT
#

@clever glacier Has your question been resolved?

flat mica
#

$$\log x \le \frac{x^s}{s} \text{ for } s > 0$$
$$\log x \ge 1 - \frac 1 x$$

wraith daggerBOT
#

gfauxpas

flat mica
#

namely, the second gives you log 2 >= 1/2

clever glacier
clever glacier
flat mica
#

and reverse it by taking e^ both sides

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meaning it's sufficient to prove the inequality that you get when taking log of both sides

clever glacier
cedar kilnBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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flint wave
#

Hello, I would like assistance on understanding a linear relations question, having to do with solving it algebraically. Here is a photo of the question for reference

flint wave
#

Question 5

night wedge
#

You can avoid doing the same question over and over with different numbers by generalising to any slope m you want.
Then for each m you use it to find 2 points Q

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But you have to do undefined differently

flint wave
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Okay, I know the formula y2-y1/x2-x1, I’m just confused on how to use it in this circumstance

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This whole unit is brand new to me

night wedge
#

$m=\frac{y_{2}-y_{1}}{x_{1}-x_{2}}$

wraith daggerBOT
#

BBMaths

night wedge
#

Oops I messed it up

flint wave
#

Shouldn’t the x’s be flipped

night wedge
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X1 and x2 wrong way

flint wave
#

Yea

night wedge
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You can let x_1 and y_1 be -1 and 2

flint wave
#

So do I substitute -1,2 for the y1 and x1 values

night wedge
#

Yeah

flint wave
#

Got it, let me write that in

night wedge
#

Then for x_2 you pick what you want as long as it isn’t -1 (not x_1 again)

rain idol
#

Wait could you just use

$$ y_1 - y = m(x_1 - x) $$

wraith daggerBOT
flint wave
#

Okay, for sign rules I came out with y2-2/x2+1

flint wave
rain idol
#

It's the point-slope formula

night wedge
#

That’s a really useful formula that does what you want

rain idol
#

also I accidently flipped the subscript

night wedge
#

Doesn’t matter it just *-1 both sides so it still works

flint wave
#

So it helps better for when I’m trying to find alternate slope values?

rain idol
#

You can solve for it by plugging in the values you do have

night wedge
flint wave
#

Okay

rain idol
#

Example in Desmos

flint wave
#

Wait this can be done on a graphing calculator?

rain idol
#

Yes

flint wave
#

And I can set x as a random value and come out with y

#

That makes much more sense

night wedge
#

Yes

flint wave
#

I’m just wondering if my teacher wants me to learn how to do it algebraically though

night wedge
#

The equations are algebra

flint wave
#

I meant with the original formula

rain idol
#

$$
y - y_1 = m(x - x_1) \
$$
$$
y - 2 = m(x - (-1)) \
$$
y - 2 = mx + 1 \
$$
$$
y = mx + 3 \
$$

Find $m$

#

i'm so rusty in latex

flint wave
#

What happens when the number becomes a fraction

wraith daggerBOT
#

lily
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

rain idol
flint wave
#

For example 1/3 for my slope

rain idol
#

That can't be simplified further

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It's perfectly fine to leave it as that

flint wave
#

And it can work with the same formula

rain idol
#

Yes, just use the distributive property

flint wave
#

My graphing calculator doesn’t have an y button, only x,0, and T

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So when I try to put it in as a graph it shows me y1=

rain idol
#

Honestly you really don't need a graphing calculator for this, these are linear equations

flint wave
#

Okay, so I’ll just stick to paper

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So what I have right now is, my setup, I’m going to put a random x value and then solve for y

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Do you want me to replace m with 2

rain idol
#

Since you already have a point (-1, 2), x1 = -1 and y1 = 2. You only need to plug in m and the resulting points should be your answer

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The equation takes a point and a slope to create a linear function

flint wave
#

I tried to roughly simplify it, I put x2 as 4, I got y=12

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After I subbed m for 2

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I don’t know if I’m understanding the question though

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So my final answer for one out of the two examples was (4,12)

rain idol
#

My second point was (0,4)

#

Hm maybe they want you to multiply the slopes?

flint wave
#

I think they want me to just try random values for x2 and then solve for y2

rain idol
#

"Slope of PQ" is an implict product

flint wave
#

Because I checked (4,12) and the key said it was correct

rain idol
#

I see

flint wave
#

0,4 is correct aswell

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So I understand that part now

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But my next part of the question wants me to do it with a fraction, 1/3

rain idol
#

Ah so it's a point-slope problem

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I mean if you plug it into the point-slope formula then you're already done

flint wave
#

Here’s how I set it up

rain idol
#

I see

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makes sense

flint wave
#

I’m just confused how I’m going to deal with a fraction on the other side

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Haven’t dealt with that much

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I’m going to but x2 as 4 again and see what happens

rain idol
#

(0, 7/3) would be the one for the 1/3 slope

flint wave
#

I got y2= 7/3 for x2=4

rain idol
#

I got this after solving

night wedge
#

Just so it’s clear the numbers after letters don’t mean anything and if you write it down it should be smaller and in bottom right like $x_{2}$

wraith daggerBOT
#

BBMaths

rain idol
#

ex. x_1

night wedge
flint wave
#

I’m not suppose to do it on paper?

rain idol
#

Write it as so $x_1$

wraith daggerBOT
night wedge
#

maybe I’m being nit picky but I would make sure it’s clear so you don’t double it by accident ¯_(ツ)_/¯

flint wave
#

Yea

#

Wait if the slope is 1/3, then that makes it easier to solve does it not?

rain idol
#

Yes

night wedge
flint wave
#

Because I can just take (-1,2) and move it up 1 and right 3

#

Getting my two values out of that

rain idol
#

Correct

#

$\frac{rise}{run}$

wraith daggerBOT
rain idol
#

As so

flint wave
#

Kinda hard to visualize without a graph😅

#

Okay I got (2,3) and (5,4)

#

Key said that was correct

#

Now with 0

#

I’m guessing I just do the same thing but m is 0

rain idol
#

Zero is a horizontal line

flint wave
#

Oh

#

That’s what they mean by 0

rain idol
#

It's just (0, 2) since the slope is null

flint wave
#

But there can be more than one value, right

#

Because I need two

#

Oh wait I get it, y will ALWAYS be 2

rain idol
#

Well it's a flat line you could just pick a random point in the domain

flint wave
#

so I can just pick a random x value

rain idol
#

Yes

flint wave
#

Got it

#

Okay what about these

rain idol
#

If the rise is unknown multiply the run and the slope. If the run is unknown then use the slope to find it.

For (a)
$$ \frac{rise}{49} = \frac{5}{7} $$
$$ {rise} = \frac{5}{7} \cdot 49 = 35 $$

For (d)
$$ -\frac{3}{4} = \frac{4}{run} $$
$$ -3 \cdot {run} = 4 \cdot 4 $$
$$ -3 \cdot {run} = 16 $$
$$ {run} = -\frac{16}{3} $$

wraith daggerBOT
flint wave
#

ooh okay, just times them by eachother to find the missing value

rain idol
#

Exactly, just solve

flint wave
#

for c in question 6, I times them and I got a fraction, what do I need to fix

rain idol
#

Wait what step are you on of solving it

#

Oh wait nvm

#

I know what you mean

#

that's fine the answer can be a fraction

#

since it's just asking you for the third measure (e.g. rise or run)

flint wave
#

so 12/121 can work for that

#

sorry -2/121

rain idol
#

I would simplify, but yes

flint wave
#

so 1/60.5

#

negative

rain idol
#

Looks good to me

flint wave
#

they answer key says -18

rain idol
#

weird?

flint wave
#

im confused

rain idol
#

Yeah it is -18

#

Did you multiply -6/11 * 33

#

That should give you -18

flint wave
#

I did

#

wait

rain idol
#

You must've miscalculated

flint wave
#

I messed it up one sec

#

okay yea I got -18

#

okay thats all, thank you so much Lily

rain idol
#

No problem :))

#

weird

#

.close

#

I guess the bot isn't working

flint wave
#

!sloved

#

hm

rain idol
#

Yeah that's strange

#

!solved

night wedge
#

.solved (try this)

rain idol
#

Well it'll just timeout anyways

#

.solved

night wedge
#

I guess you just own this channel now

flint wave
#

.solved

cedar kilnBOT
#
Channel closed

Closed by @flint wave

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night wedge
#

Oh I see

flint wave
#

there we go

rain idol
#

Ok well good luck

flint wave
#

Thank yo have a great rest of your day/night

cedar kilnBOT
#
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night wedge
#

Maybe not entirely related to mathematics but perhaps in a meta way, does anyone know all the commands like !occupied etc. for use in the help section

dull oxide
night wedge
#

.solved

cedar kilnBOT
#
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dull oxide
cedar kilnBOT
# night wedge .solved

If you are done with this channel, please mark your problem as solved by typing .close

dull oxide
#

I forgot that one

cedar kilnBOT
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ocean rover
cedar kilnBOT
ocean rover
#

can I please ask for you to help check where I went wrong in my working? For bottom left my sign for d1n and d2n seem to be flipped from the answer sheet. I did the long matrix multiplication way, but I checked everything and it looks okay.

cedar kilnBOT
#

@ocean rover Has your question been resolved?

abstract pollen
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spice phoenix
cedar kilnBOT
spice phoenix
#

Wtf? That's not the pic

indigo lagoon
#

Don't delete

#

just send the new one

fossil dawn
#

resend the actual pic

spice phoenix
fossil dawn
#

i'll pin it

#

that's the same pic

spice phoenix
#

It was glitching out for me idk why

fossil dawn
#

oh

#

the first pic went through fine

spice phoenix
#

Yeah showed a random pic for me

fossil dawn
#

ah

final river
#

quirky discord

#

is this evaluating the limit?

spice phoenix
# spice phoenix

I showed this to my professor, and she said I did this wrong, because I pulled a t out of a 4, which didn't have a t

fossil dawn
#

wait a sec

spice phoenix
#

Yeah it is

fossil dawn
#

the whole expression involves t and no x

#

but your limit is as x -> inf

spice phoenix
#

I meant t mb

fossil dawn
#

oh

final river
#

$\lim_{t \to \infty}$ ?

spice phoenix
#

Yes

wraith daggerBOT
#

holathere

fossil dawn
#

what did you do here

#

esp in the numerator

#

i see you divided the numerator by t, but also multiplied it by t

spice phoenix
#

I rewrote the 4, to take out a t, and cancel it with the numerator and denominator

fossil dawn
#

then suddenly an extra t came out in the denom

#

hm

final river
#

All that did was just move a denominator term up to the top

spice phoenix
#

So I didnt need to rewrite 4, I just move the t from the denominator to the top?

final river
#

I don't think all of that would've mattered anyways because as t gets large that 4/t^2 will go to 0 which doesn't really affect the stuff in the parentheses

#

And then the t outside the parentheses in the denominator becomes infinitely large bringing the product with it

#

Meaning the entire expression goes to...

cedar kilnBOT
#

@spice phoenix Has your question been resolved?

cedar kilnBOT
#
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#
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sharp violet
#

For calc 3, im struggling to go through finding vector equations for planes. I understand how to get it for lines, but I am not getting how to do it for planes.

sharp violet
#

Find an equation of the plane.
the plane that passes through the point
(2, 3, 2)
and contains the line of intersection of the planes
x + 2y + 3z = 1 and 2x − y + z = −3

#

So i know that our r0 is going to be 2,3,2, but I am not sure where we can get our normal plane from.

lofty sand
#

A plane is perfectly described by :
1 point
2 independent vectors

Right ?

#

You have a point, now it’s time to find your vectors

#

Can you find the line where the 2 planes intersect ?

sharp violet
#

Can we add the two vectors together to find the intersection?

#

No dumb question

#

We can take the vectors and cross product them to get a vector.

#

That in turn is out normal vector no?

lofty sand
#

Are you talking about finding the intersection of the 2 planes ?

sharp violet
#

Im rapidly trying to how to get the normal vector of each plane, because if we cross product the normal vectors, we can get the intersection

lofty sand
#

The normal vectors are not hard to find they’re the coefficients

sharp violet
#

Is that only when the planes themselves are perpendicular to the plane passing through?

#

For a line it makes sense, if the line is perpendicular to the plane, the equation of the plane would be perpendicular, and becoems the normal vector

lofty sand
#

I think it’s better to just solve

#

Say z=k is your parameter

#

And then just solve for x & y

sharp violet
#

Im not sure I understand, are you saying plug in our first point into each equation?

cedar kilnBOT
#

@sharp violet Has your question been resolved?

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fallen coyote
cedar kilnBOT
fallen coyote
#

can you help walk me through finding t and r?

loud gyro
#

you know how the vectors add and subtract right?

fallen coyote
#

somewhat, but I can't remember fully

loud gyro
#

can you tell what you know?

fallen coyote
#

oh wait yeah, you just add and subtract individual components

loud gyro
#

yea

#

and how do you show the vector addition in graphs?

fallen coyote
#

is it you connect the tips of two vectors?

loud gyro
#

yep

fallen coyote
#

its going from u to v, so would i do v-u

loud gyro
#

yes

fallen coyote
#

<-2, 2, 0>?

#

for t?

loud gyro
#

yep

fallen coyote
#

ohhh

#

so i can do that when it connects the tips of two vectors, right?

#

how about r?

loud gyro
#

do you know parallelogram law?

fallen coyote
#

hmm i dont think so

loud gyro
fallen coyote
#

ohhh

loud gyro
#

you can divide you problem into steps, since its in 3d

fallen coyote
#

so i can just add the numbers regularly again?

loud gyro
#

and do the parallelogram

fallen coyote
loud gyro
#

r vector is the diagonal of the cube formed with u, v, w right?

fallen coyote
#

yeah

loud gyro
#

you can try making a parallelogram that includes r as a diagonal, and one for the sides as one of the vectors u,v,w

#

Hint:||the vector s would form the other side of the parallelogram if you take v as a side|| ||u = s+v||

fallen coyote
loud gyro
#

you only have two sides

#

those sides and their parallels would make the parallelogram

fallen coyote
#

hmm maybe I'll get it if I see it written out?

loud gyro
#

try to mark them in the diagram itself

#

visual representation is always better

#

like I already said, the two vectors would give you three vertices, and r being the sum would get you the 4th vertex of the parallelogram

#

just draw the sides and youd see

fallen coyote
#

oh, alright, I'll try that. Thank you!

#

.close

cedar kilnBOT
#
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neon harbor
#

Could anyone help me with this math problem I'm like so lost I don't know the formula for it 😭

tropic oxide
#

do you know how to find the volume of a prism in general?

neon harbor
#

Yes

tropic oxide
#

ok, tell me how that's done

neon harbor
#

area of the triangle x height

tropic oxide
#

yes that's correct

#

and do you know how to find the area of this triangle (PQR)?

neon harbor
#

Uh is it 9 x 12 x 1/2 ?

tropic oxide
#

yes. half base times height.

#

so in fact you do know the formula(s)

knotty fern
#

hello guys any tips for remembering multiple formulas ?

neon harbor
livid hound
#

wdym

neon harbor
#

Uh Im still not sure about how to find the volume 😭

livid hound
#

you have the area of the triangle (the cross section)

#

multiply that by the height of the prism (or based on this orientation depth)

cedar kilnBOT
neon harbor
#

.close

cedar kilnBOT
#
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sick cipher
cedar kilnBOT
sick cipher
#

just question 4

#

nvm

#

.close

cedar kilnBOT
#
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crude skiff
#

he

cedar kilnBOT
crude skiff
#

find the equations of direct common tangetns of the following pair of circles x^2 +y^2 -4x -2y + 1 = 0 and x^2 + y^2 +6x + 5 = 0

tropic oxide
#

aight wait so what's a direct common tangent thonk

#

!nosols

cedar kilnBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

fresh sage
#

Oh

#

My fault, haven’t helped for a while

#

Ok, so if u notice

#

Both the circles have a equal radius

night wedge
#

That’s not clear from the equations

fresh sage
#

Their direct common tangents are two parallel lines one on each “side” of the pair

crude skiff
crude skiff
#

i have the centres of both circle

#

and their radius

pastel vault
crude skiff
#

but what do i do next!?!? I have got no other point to write the eqns of tangent

fresh sage
#

Yeah Im at 1/5 right now

crude skiff
fresh sage
#

Do u know the

#

Distance from centre

#

Formula

crude skiff
#

Yes

fresh sage
#

Ok

crude skiff
#

the distance comes out to be root26

pastel vault
#

so you could consider the perpendicular line going through the centre of one of the circles

#

for example, y - 1 = -5(x - 2)

#

and then the two intersections with the circle lie on the respective lines

crude skiff
#

uhh

#

OHH

#

makes sense

fresh sage
#

I got 2 different possibilities

#

y = \frac{1}{5} x - 1.44

crude skiff
fresh sage
#

And

#

y = \frac{1}{5} x + 2.64

pastel vault
fresh sage
#

?

#

Surds

crude skiff
#

i got the answer is surd forms, should i tell you that?

fresh sage
#

Oh

pastel vault
fresh sage
#

Mines was the two direct common tangents

crude skiff
#

yours seem correct too ig

#

x-5y+3 ± 2root(26)

fresh sage
night wedge
#

I had a question like this on the MAT and I got it wrong even after getting the right answer halfway through so I’m getting nightmarish flashbacks looking at this question

pastel vault
#

yeah I feel that yes it's a lot of algebra

night wedge
#

There are 4 lines that are tangent to both circles, but maybe the direct ones are the ones above

pastel vault
#

but conceptually this makes the most sense

crude skiff
crude skiff
#

oh parallel, nvm

night wedge
#

I didn’t learn that terminology

crude skiff
crude skiff
#

lemme try the perpendicular line thingy

night wedge
crude skiff
#

OMG , my brain if fogged right now, i will do this after a quick cycle ride 🫠

pastel vault
#

actually you know, the indirect common tangent is easier

#

first find the midpoint of the centres

#

then sub y = m * (x + 1/2) + 1/2 into x^2 + y^2 + 6x + 5 = 0, then you need the discriminant to equal 0

#

you get a quadratic in m

#

this is why when the radii are the same, you have these nice conditions

#

it'd be a bit hellish otherwise

cedar kilnBOT
#

@crude skiff Has your question been resolved?

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#
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karmic field
#

would proof to this be easy in any way or no

ancient lodge
#

eh it's just symbol pushing so yeah

karmic field
#

wdym

ancient lodge
#

it's all fairly mechanical calculation with algebra and differentiation

#

there's no shocking insight or anything like that

karmic field
#

because by looking at it

#

im not seeing the proof in my head

#

imma give it a bit more time to see if i can figure it out

#

btw the e^....

#

is a factor right ?

#

like we have multiplication there

ancient lodge
karmic field
#

ok

#

well to to t x dx

#

but yea

wraith daggerBOT
#

Civil Service Pigeon

karmic field
#

p(x) dx

#

anyways small issue idk with notation

#

when we use W(y1,y2)(to)

#

we get a matrix that has y1'(to)

hollow trail
#

a proof from my textbook (spoilers if you want to prove it yourself)

karmic field
#

not (y1(to))'

#

right>?

karmic field
hollow trail
karmic field
#

oh wait there is a problem

#

i cant differentiate because then i cant go backwards

hollow trail
#

wdym?

karmic field
#

because if i differentiate

#

its =>

#

since going backwards adds c

#

which isnt valid

#

so it only goes => the right way

#

so if i start with this and get to something thats true by differentiating it wont be a proof

#

as i cant go <=

#

i brought it to -ln (...) = $\int^{t}_{t_0} p(x) \dd{x} \right)$

wraith daggerBOT
#

Taebek
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

karmic field
#

but i realised i cant differentiate

hollow trail
#

it might help to note that you have already seen functions involving some e^(integral p(x) dx), probably at the beginning of the course

#

it might help to recall what context you saw that in before

karmic field
hollow trail
#

yes exactly

karmic field
#

yea but that wasnt the integral function

hollow trail
#

so that sort of indicates that W(x,y) is the solution to some first order ode involving p

karmic field
#

well i know y1, y2 , y1+y2 are solutions

#

i have an idea

#

asumme there is a solution y3(t) = u(t) y1(t)?

#

nvm this doesnt reduce the original one

#

and another problem is its p(x) not p(t)

hollow trail
#

x is just a dummy variable inside the integral

karmic field
#

that i cant get rid of

#

cause i cant differentiate it

#

should i maybe go through the solving progress

#

because this is just Dx/D

#

to solve for c1/c2

hollow trail
#

so we have this idea that maybe W is the solution to some first order linear ode. maybe if we take a look at what equation W' should satisfy we could recover that ode (and then we would be able to solve it for W)

karmic field
#

or did i make a mistake

hollow trail
#

no, it's more complicated than that

karmic field
#

no i mean

#

is this true

hollow trail
#

it isn't true

#

try writing out W(y1,y2)(t) in full and then taking the derivative of that

karmic field
#

Where did i make a mistake

#

I expanded it and replaced y1" and 2 with what they are equal to based on the 2nd order

karmic field
hollow trail
#

well you should not end up with zero

#

you may want to double check the algebra

cedar kilnBOT
#

@karmic field Has your question been resolved?

hollow trail
#

how are you crossing out these parts?

karmic field
#

p(t) y + y' = 0

#

is the equation of which W(y1,y2)(t) is a solution

hollow trail
#

yes

karmic field
#

ok i think i can solve from here

#

@hollow trail problem

hollow trail
#

what is the issue?

karmic field
#

here i have c

#

he has W(y1,y2)(to)

hollow trail
#

yeah that's C

#

you get that by plugging in t0

karmic field
#

how

#

oh i see

#

nvm

#

btw

#

why do we want this theorem whats it useful for

hollow trail
#

the main thing it's useful for is to see that W(y1,y2)(t) is either:

  1. zero everywhere if c = 0
  2. nonzero everywhere if c =/= 0
#

it can also be used in the calculations for variation of parameters

cedar kilnBOT
#

@karmic field Has your question been resolved?

cedar kilnBOT
#
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halcyon wyvern
#

What am I doing wrong with this excel formula? My prof wants me to use a relative frequency formula that can apply to the rest of the variables, but I just can't get it down.

hollow trail
#

if the value is in "" then it will search for matches to that string, so currently it is counting the number of cells containing the string "H18"

#

probably what you want is just the cell number H18, which would then count the number of cells matching the contents of cell H18

halcyon wyvern
#

h18 is the number 10, so it should count the amount of 10s in the data set right?

#

but whenever I press enter it gives me a 0. there are 3 tens in the data set

#

and whenever I drag the formula down I get 0s

#

im so bad at math trying to figure out how to use excel on top of that is torture

hollow trail
#

=countif(B:B,H18) counts the number of cells whose contents match the contents of cell H18. =countif(B:B,"H18") counts the number of cells whose contents are the string "H18"

halcyon wyvern
#

OHHHHH

#

i see thank u

#

i don't understand excel at all

cedar kilnBOT
#

@halcyon wyvern Has your question been resolved?

#
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wild plaza
#

im stuck at the part where when u/(43+u^2) becomes (1/2)ln(43+u^2). how do i do that

stiff brook
#

substitution of k = 43 + u^2

wild plaza
#

oh i substitute it again?

rotund sapphire
#

dont think thats needed

#

i think its just to remove the 2

stiff brook
stiff brook
rotund sapphire
stiff brook
#

the integral has a u in the numerator

rotund sapphire
#

I'm talking about the 1/2

stiff brook
#

you want to cancel it out and get a 1/k dk form

rotund sapphire
#

I know why the ln is there

stiff brook
#

the OP was asking about how they got that result. it is through a substitution.

rotund sapphire
#

I mean ok I kind of did give a half answer

#

forgot about the ln part

stiff brook
#

the 1/2 also comes from the substitution.

wild plaza
#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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lucid maple
#

how do i solve this kind of sistem

a = max((6+b)/ 2, 5)
b = max((a+c)/ 2, 3)
c = max((b+d)/ 2, 2)
d = max((c+1)/ 2, 4)``` where the numbers on the right are some given constants and the 6 and 1 from a and d are also given constants
lucid maple
#

and i need to do this for n variables

tropic oxide
#

!xy

cedar kilnBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

lucid maple
#

so x1 = max((constant + x2) / 2, constant)
xi = max((x(i-1) + x(i+1)) / 2, constant)
xn = max((x(n-1) + constant) / 2, constant)

#

its not from a textbook or from somewhere exactly

cedar kilnBOT
#

@lucid maple Has your question been resolved?

tropic oxide
lucid maple
#

yeah i reduced another thing to this

#

what i had before is irrelevant

#

i just need a + b + c + d

crimson delta
#

if you ignore the max condition, then this is a linear system with n equations and n variables

#

I cant tell at a glance whether the coeff matrix is invertible

#

but feels like it

lucid maple
crimson delta
#

you could formulate it as a LP

#

and then use a LP solver

#

i.e. you have the conditions a>=(6+b)/2, a>=5, b>=(a+c)/2, b>=3 etc

lucid maple
#

whats an lp?

crimson delta
#

linear program

#

but hmm this only guarantees variable >= max(...)

#

not =

cedar kilnBOT
#

@lucid maple Has your question been resolved?

#
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latent gull
cedar kilnBOT
latent gull
#

I want to know what will the integral be

#

??

#

I did calculate it and its wrong sully

#

<@&286206848099549185>

past canopy
#

u need to add a constant term

rotund sapphire
latent gull
cedar kilnBOT
latent gull
#

Alright catthumbsup still thanks for the help 🙂

#

.close

cedar kilnBOT
#
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supple coral
latent gull
#

🫡

cedar kilnBOT
#
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sullen spoke
#

How does this get simplified into 2x + 6

cedar kilnBOT
floral arrow
#

It doesn't

#

!original

cedar kilnBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

sullen spoke
#

I do not know if I am being gaslit or something

#

Did I miss this during school?? Is the curriculum in my country just bad that I didn't learn this??

loud gyro
#

,w factorize 2x^2+2x-12

wraith daggerBOT
floral arrow
#

That's wrong

loud gyro
#

you see, the factorization they did is wrong

floral arrow
#

Also what does that even mean

sullen spoke
#

Then what even is the correct answer??

loud gyro
#

the explanation looks like AI tbh

sullen spoke
#

idk why

prisma pike
#

Rip for you man

sullen spoke
loud gyro
#

Their answer is correct tho

#

upon factorization you can divide the numerator and denominator by (x-2) and you get (2x+6) as the answer

floral arrow
#

$\frac{2x^2+2x-12}{x-2} = \frac{2(x+3)(x-2)}{x-2} = 2(x+3) = 2x+6$

wraith daggerBOT
floral arrow
#

That's what they tried to do

frail citrus
#

well ignore it

sullen spoke
floral arrow
sullen spoke
#

(x-3)(x+4) is the wrong numerator for this equation??

floral arrow
sullen spoke
#

I see now...

#

Thank you everyone

#

.close

cedar kilnBOT
#
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tardy zenith
#

Help pls

cedar kilnBOT
supple hemlock
#

you doing ncert?

lavish vine
rotund sapphire
#

the criteria provided is wrong

#

It will not be AAS

#

Because im pretty sure AAS is applicable when top ∠ is used, and bottom ∠ with base is used

#

and here that is not the case

#

Other than that I can't really find defects

slender atlas
#

I think AAS is correct here, because a side that's not in between the two given angles is given.

hot cipher
#

AAS is satisfied sadly

slender atlas
#

I'm more inclined to go with circular reasoning.

rotund sapphire
#

hmm

hot cipher
#

The non-included side is the one they physically share (AD)

rotund sapphire
#

Yeah ok

#

mb

hot cipher
#

Tbh, the other could be used too

#

It has been stated that they are equal

cedar kilnBOT
#

@tardy zenith Has your question been resolved?

hot cipher
#

But the defect is that we simply assumed that
ADperpBC if and only if ADC=ADB

tardy zenith
#

Brother what is answer

hot cipher
#

the third element of the reasoning

#

Basically: You didnt use the hypothesis properly

ADC = ADB is a thesis

#

At this, the angleA = angleC falls under that problem too

tardy zenith
#

I not understnd

hot cipher
#

The ideas behind it are all sound, its just that we assumed a few things on the way without actually stating it.

cedar kilnBOT
#

@tardy zenith Has your question been resolved?

lavish vine
#

It would have been better to use RHS congruency

cedar kilnBOT
#
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nocturne spear
#

is this integration by parts?

cedar kilnBOT
sacred iron
#

Yes

#

that is integration by parts

nocturne spear
#

is the integral solveable using substitution

long pawn
#

idt so

nocturne spear
#

because of the ln right

long pawn
#

besides by part is the easiest way here since the ln(u) makes for a great u function in udv - int(vdu)

long pawn
long pawn
# nocturne spear because of the ln right

the acronym that i would use in deciding which would be the u function in general is LIPET - logarithmic, inverse trig, polynomial, exponential, trigonometric, but that's just how I was taught it

past canopy
#

isnt it ILATE

long pawn
long pawn
#

if you don't pick the easier one to be u, life can get difficult

cedar kilnBOT
#

@nocturne spear Has your question been resolved?

#
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safe cloud
#

True or false question, I put false but the answer was true?

safe cloud
#

just confused bc like unless given that b=0, how can it be an even function?

green crater
#

have you tried to just calculate the integrals?

safe cloud
#

no I thought theres gotta be a cleverer way

#

I mean I know thats an option but yk

green crater
#

ye there is a cleverer option

#

but calculating would make u sure that this is true

#

for the cleverer option

safe cloud
#

but how could I see that without spending ages on it

green crater
#

first do u know abt function parity?

safe cloud
#

not by name

tropic oxide
#

odd and even functions

green crater
#

ye mb