#help-13

1 messages · Page 279 of 1

hot crag
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that is, as you get closer to 0

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the graph continues to get closer to neg inf

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and as you get closer to x = inf

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the graph continues to get closer to 0

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that is

signal ibex
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alr thanks

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cedar kilnBOT
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signal ibex
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.reopen

cedar kilnBOT
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signal ibex
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@pastel vault if you read the graph left to right wouldn't that mean that x is always going to be getting bigger?

pastel vault
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This graph?

signal ibex
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yea and the second one too

pastel vault
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No, there's a turning point, so after x = 2 the graph gets smaller

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Well we should look at the absolute values, the distance from y= 0

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This graph has closer to 0, further from 0, then closer to 0

signal ibex
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no I mean x

pastel vault
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This graph has further from 0, closer to 0, further from 0

pastel vault
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That's how you should read any graph

signal ibex
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so only focus on y when graphing this stuff?

pastel vault
signal ibex
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ok thx

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sturdy rover
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Consider the vectors a and b such that a = 12i - 5j and |b| = 15
(a) Find the possible range of values for |a + b|

sturdy rover
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What i've tried so far is

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i defined b as:

b = <x, y>

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This means that |b| = sqrt( x^2 + y^2 ) = 15

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and x^2 + y^2 = 225 (i will use later)

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so the vector a+b = <12+x, y-5> has magnitude |a+b| = sqrt[ (12+x)^2 + (y-5)^2 ]

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expanding the magnitude expression: sqrt [144 + 24x + x^2 + y^2 -10y + 25]

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i substituted x^2 + y^2 for 225: sqrt[ 144 + 24x + 225 + 25 - 10y]

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= sqrt[24x - 10y + 394]

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so I need to find the possible range of values for the expression i got to, with the condition that x^2 + y^2 = 225

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I'm a bit stuck here actually

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I thought of substituting for one of the variables, say y: since y = sqrt [225-x^2]

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sqrt[24x-10y+394] = sqrt[24x-10(sqrt(225-x^2))+394]

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so there's a square root under a square root, which kind of bothers, since i'm not used to dealing with expressions like these. However I had the idea that I can treat it like a function, as there was is only 1 variable, so f(x) = sqrt[24x-10(sqrt(225-x^2))+394]

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and the function does actually have a global minimum and maximum:

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I just don't know if this is correct, lol. Can someone check it? (no pun intended by the checkmark graph)

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It is a 2 mark question on a 110 mark exam, that is why i'm skeptical

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PLEASE PING ME IF YOU RESPOND, TYSM!!

dawn junco
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yeah there's much easier than that, think about the situation geometrically

sturdy rover
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1 sec

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don't give hints for now pls

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maximum for sure would be 13+15 (if they're the same direction

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so 28

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and min, if they're the exact opposite direction, so 2?

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is this correction? @dawn junco

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*correct

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LMAO what is that typo

dawn junco
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yep it is indeed correction

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the formal version of that reasoning is the triangle inequality

sturdy rover
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hahaha. OK WTF. this is so annoying though, i love vectors because I like to visualize especially in 3d, quite annoying i didn't get this

dawn junco
sturdy rover
dawn junco
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there's also the reverse triangle inequality, which gives you the minimization

sturdy rover
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alright, i'll read this. Thank you

sturdy rover
dawn junco
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aight

sturdy rover
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crimson sedge
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What does this exactly mean? Like what am I supposed to look at in order to get the answer?

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Ye

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Then

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…….

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Ye

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Huh?

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if x is less than 0

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Then that’s negative

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Then?

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Ye

keen python
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more of a "just look at it" problem

crimson sedge
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That’s exactly what I said

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But like what am I supposed to analyze in order to get the answer

keen python
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start with the choices tbh i think thats the easiest way

crimson sedge
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……

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keen python
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did i do something wrong?

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upbeat pond
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uhh whats teh derivative of tan3x

cedar kilnBOT
void glen
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chain rule

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do you remember how to differentiate tan(x)?

upbeat pond
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nope

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should i convert it to sinx/cosx

void glen
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you can but that’s more difficult

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just remember that $\frac{d}{dx}tan(x)=sec^2(x)$

wraith daggerBOT
upbeat pond
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oh ok

void glen
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so we differentiated tangent

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but now we have to multiply it by the derivative of the inside

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which is?

upbeat pond
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sec^2x

void glen
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well that was our outer function

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our inner function is 3x

upbeat pond
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wait what

void glen
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do you remember what the chain rule is?

upbeat pond
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wouldnt it be this?

void glen
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nope

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we didn’t need to square tan

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$\frac{d}{dx}tan(3x)=sec^2(3x)\cdot 3$

wraith daggerBOT
void glen
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see how secant is the derivative of tangent

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then we multiplied it by the derivative of the inside function, which is 3

upbeat pond
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ohhhh

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i thought i could do this

void glen
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yeah that’s not true

upbeat pond
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would it be true if 3 was an exponent and not a coefficient of x

void glen
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only if it was $tan^3(x)$

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yep

wraith daggerBOT
upbeat pond
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oh ok

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tyty

void glen
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yw!

upbeat pond
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silver vapor
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Hello, I am studying for a test and need some help

silver vapor
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I have a triangle that is part of a bigger square, I know the length of all faces but none of the angles, and need to find the middle angle

pastel vault
silver vapor
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Yes

pastel vault
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Okok

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We need the picture then

silver vapor
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One sec

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I have more information if you need

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I need to fine the o angle

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Why isn’t it sending

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Did you get it?

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@pastel vault

pastel vault
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Yeah sorry I was helping other people

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Okay so for the acute angle in the middle

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Divide the triangle into two smaller right angled triangles

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The base has length sqrt((8 - 4)^2 + (5 - 3)^2)/2

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And the height is sqrt((0 - 4)^2 + (11 - 3)^2)/2

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So if the acute angle is theta

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tan(theta/2) = opp/adj = base/height

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This gives you theta and then the obtuse angle is just 180 - theta

pastel vault
silver vapor
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What’s theta?

crimson sedge
silver vapor
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Ok thanks a bunch

cedar kilnBOT
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@silver vapor Has your question been resolved?

silver vapor
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No I just became more confused

cedar kilnBOT
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frigid sinew
cedar kilnBOT
frigid sinew
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Is my overrall thing good

opal schooner
delicate elm
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im wondering if you really have to do l hopital

opal schooner
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remember to put it back in terms of the regular limit

delicate elm
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i was thinking that you could convert it into the form (1+a/f(x))^(g(x) where f and g are some linear functions

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dawn lion
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How can i say that 2 is true

cedar kilnBOT
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@dawn lion Has your question been resolved?

dawn lion
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<@&286206848099549185>

mellow moth
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?

dawn lion
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WDYM WITH ?

dawn lion
mellow moth
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oh ok

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sorry

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ill try to do it

mellow moth
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1 doubt

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are k and l in the two pictures same

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nothing

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leave it

dawn lion
mellow moth
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hmm ok

cedar kilnBOT
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dawn lion
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Help

cedar kilnBOT
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analog sorrel
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did i do anything wrong and if not, how do i sec^2(10x)tan(10x)?

crimson sedge
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help

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Help

analog sorrel
runic garnet
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honestly im not too sure what u did

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but i can help u out if u want, from the start

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it involves tabular integration, which is just a more compact form of integration by parts. are u familiar with that @analog sorrel ?

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i dont know if my method is the most simple, but it works so

analog sorrel
runic garnet
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is it required that you do it by using integration by parts twice? i did it only once and got the answer

analog sorrel
runic garnet
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i started off by doing u = 10x

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then i performed tabular on u^2 *sec^2(u)tan(u)

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which gave the answer

cedar kilnBOT
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cerulean oracle
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someone just solve this my teacher is a brainlet and never taught our class this

cedar kilnBOT
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cerulean oracle
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<@&286206848099549185>

iron jackal
cerulean oracle
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ye

iron jackal
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ok

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So a weighted graph is like that but each edge has a "weight" assigned to it

cerulean oracle
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ye

iron jackal
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So you can use the table to see which node connects to which other node

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for example, Fort Worth connects to Plano, and then just label the weight (54) of the edge

cerulean oracle
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ah got it

cedar kilnBOT
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paper warren
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hi i know the form will me x = a+wv but still can get my head around how to find them

paper warren
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thank you

ripe mirage
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I can try to solve it. I think that you should make those an equation and solve when true for both planes

silver forge
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yeah, convert to cartesian form then perform gaussian elimination

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u will have one free variable since the intersection is true over an entire line

paper warren
silver forge
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convert both

ripe mirage
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Notice that

paper warren
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3*x1 + (-3)*x2 + (-3)x3 = -15
4
x1 + (-5)*x2 + (-3)*x3 = -21
the last one is the free varible ?

ripe mirage
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$x_1$

wraith daggerBOT
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mlysikowski

ripe mirage
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component is identical

paper warren
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right

ripe mirage
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thus it will be along x_1

paper warren
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<-1,1,3>

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wdym by along x1?

silver forge
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u eliminate it

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and get a single equation

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then u let x1 = omega or x2, ur choice

paper warren
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you mean like 3x1 + (-3)x2 +15 = 4x1 + (-5)x2 +21

silver forge
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by subtracting both equations

paper warren
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yeah so we gonna have
3x1 + (-3)x2 =-15
4x1 + (-5)x2 =-21
but then like what next

silver forge
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by subtracting both equations

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u r basically using elimination method to get rid of x3

silver forge
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so -x1 + 2w = 6
x1 = 2w-6

silver forge
paper warren
silver forge
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3x1 + (-3)x2 + (-3)x3 = -15
4x1 + (-5)x2 + (-3)x3 = -21
subtract equations 1 with equation 2

paper warren
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oh right

silver forge
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so like 3x1 - 4x1 -3x2+5x2...

paper warren
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i thought subtracting both equation is mean like we subtract both to something else

paper warren
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then may i ask what the next step?

silver forge
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so u get
x1 = 2w-6
x2 = w
x3 = w-1

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just write that as a vector

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<-6, 0, -1> + w<2, 1, 1>

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thats ur vector equation of a line

paper warren
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right thank you

silver forge
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np

paper warren
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they also talk about the second method as well

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i try to sub them in but idk how to like solve them

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still trying but

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like how do you convert them to the x = a+wv again

cedar kilnBOT
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@paper warren Has your question been resolved?

paper warren
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<@&286206848099549185>

cedar kilnBOT
#

@paper warren Has your question been resolved?

paper warren
#

.close

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paper warren
#

.close

cedar kilnBOT
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spice phoenix
cedar kilnBOT
spice phoenix
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I am stuck on this problem, any help?

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I tried to find the length of y and x, but I need an angle to do that

livid hound
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you don't need the numerical values of the angle or x or y
consider soh cah toa

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are you able to write out the ratios for
sin,cos and tan theta

spice phoenix
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yea

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sin would be x/y

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cos would be 2/y

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tan would be x/2

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so ySin = x?

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y sin theta = x

livid hound
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first one has both x and y so you don't want that
also don't be lazy and include those thetas

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since you want x and y in terms of theta only

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solve cos(theta) = 2/y
for y

spice phoenix
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2cos(theta) = y

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wait no

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one sec

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would it be

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2Sec(theta) = y

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?

livid hound
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yeh

cedar kilnBOT
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misty nova
#

I am trying to differentiate y and i dont really know to to proceed

misty nova
flint plinth
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can you paste a screenshot

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ugh, that's rather gnarly looking

misty nova
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yes very im not having fun

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i found all the components but combining it all is making me dizzy

flint plinth
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is that first term in the denominator (cube root of 2) times x? or does the cube root include the x as well

misty nova
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included the x aswell

flint plinth
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ah that's annoying, haha

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i would consolidate the x^3 and cube root of x in the first term on the third line

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x^3 times x^(1/3) = x^(10/3)

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not a huge simplification but better than nothing

misty nova
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wont that make the 3e^-4x more complex when expanding that out aswell?

flint plinth
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no leave that part alone, you'll have x^3 (3e^(-4x)cos(3x))

misty nova
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ah ok i see

flint plinth
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no getting around doing a nested product rule there i guess

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grunge work like this is why computers exist 😁

misty nova
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is there a way to do it in matlab?

flint plinth
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i dunno, they might have a symbolic package

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could do it in wolfram alpha i'm sure

misty nova
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i might try just doing it via that then cause it just makes me dizzy trying to pen and paper it

hollow trail
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crimson flower
#

how would i solve this intergreal I tried doing u substitution but im not sure thats the right approch

silver oar
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it is

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u = 6cosx or u = 6sinx should work

crimson flower
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oh alr thanks

runic garnet
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just look at it geometrically

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its just a semicircle

crimson flower
silver oar
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do you know how to solve the integral of sqrt(1-x^2)

crimson flower
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we didnt learn that explicitly that's why im confused

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but the teacher put it on the practice sheet so i think we are supposed to know how to do this

warm crescent
#

you know the area for a circle

cedar kilnBOT
#

@crimson flower Has your question been resolved?

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steady plover
cedar kilnBOT
steady plover
#

i tried using u substitution

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is this correct?

livid hound
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no

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u and x are related so you can't factor 1/(3x^2) out of the integral like that as though it were a constant

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approaching this with sub isn't ideal

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instead just expand
then power rule each individual term

steady plover
#

OHHHHHHHHHHH

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gotcha

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thanks

#

.close

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twin wave
#

If i take 2 cards from a standard deck. what are chances they are king of hearts and ace of spades

twin wave
#

is it 1/52x51 or do you need to multiply that by 2

drifting marlin
#

the latter

twin wave
#

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elder elm
#

Could someone help me with this problem, 3A?

buoyant latch
#

What are you stuck on?

cedar kilnBOT
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fervent vortex
#

2B)
How do you use 2a) to complete this?

fervent vortex
#

I can see the resemblence of RHS (b) to RHS of (a) but not sure how to use it still

#

Though I orginally thought that the lhs of b was meant to be some binomial expansion but cos2kx doesn't work like that

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#

@fervent vortex Has your question been resolved?

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tiny geyser
#

I need the derivative of e^(1/x), can anyone show me with the steps please?

dusky coral
tiny geyser
#

Well Im learning derivatives pretty new, like 1 weeks so if I do the basics I can have the answer e/x^[(1-x)/x]

#

Which doesnt seems like right answer

humble marsh
#

no, you can't apply the power rule in that way

#

that's only for x^constant

#

not constant^x

#

do you know what the derivative of e^x is?

tiny geyser
#

Aint that still e^x?

#

My knowledge is pretty small right now

#

Sorry bout that

cedar kilnBOT
#

@tiny geyser Has your question been resolved?

tiny geyser
#

. close

#

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twin panther
#

O is the centre <ABO=30 <ACO=24 <BAC=?

cedar kilnBOT
stone mountain
#

what have you tried

cedar kilnBOT
#

@twin panther Has your question been resolved?

pastel vault
#

Then let angles B and C be x

#

Fill in all the angles and you'll get an equation to solve x

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crimson sedge
cedar kilnBOT
crimson sedge
#

Hello, my main problem is with part a and i don't understand the mark scheme. So i manipulated the equation to get this:

#

Then I decided to say that a=4 and b=4 as the question said nothing about a and b not being allowed to be the same thing.

#

I ended up getting a result of 5 and since 5>=4 then the statement has been proven to be true (for part a at least

#

So my answer is technically correct but I don't know if that's how they wanted it to be proven ? If my answer is wrong could someone please explain what they did in the mark scheme to prove the statement ?

#

Also, I have no idea where they came up with this:

pastel vault
#

You cannot substitute arbitrary numbers for a and b

pastel vault
# crimson sedge

So a correct proof needs to start from something that is true for all positive a, b

#

The order you write the proof is the exact opposite order to the order you come up with each step, when you're figuring stuff out

#

Luckily you can use $\iff$

wraith daggerBOT
pastel vault
#

That means that you can read the lines top down or bottom up, both are fine

#

If you read the solution from bottom up, then the steps follow

#

4a^2 + b^2 = 4ab implies 4a^2 - 4ab + b^2 = 0

#

Compare this with 4x^2 - 4x + 1 = 0 where b = 1
or 4x^2 - 8x + 16 = 0 where b = 2

#

Each one of those gives you a perfect square

crimson sedge
#

How do you get 4a^2 + b^2 = 4ab ?

pastel vault
#

Then just multiply both sides by ab

crimson sedge
#

so that gives you 4a^2 + b^2 right ? Can we factorise that ?

pastel vault
#

You get 4a^2 + b^2 = 4ab then

crimson sedge
#

Wait so 4a^2 +b^2 / ab =0 if we times both sides by ab we get 4a^2 + b^2 = 0 so how do we get it equal to 4ab ?

pastel vault
#

You're missing the entire right hand side

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

Oh wait so we can manipulate this ?

#

So we get (2a-b)^2 > 0 but how does that prove that it's >=4 ?

modern sparrow
# crimson sedge Oh wait so we can manipulate this ?

the strategy with this kind of question is to basically assume what you want to prove is true, then manipulate/simplify/rearrange into something that has to be true, and then go backward in the exact reverse order.

#

For example, say I want to prove that
$x(x-6) \ge -9 for all x real$

#

Then I'm gonna assume that is true, and expand/simplify it

#

and I will get that

wraith daggerBOT
modern sparrow
#

$x^2-6x+9 \ge 0$

wraith daggerBOT
modern sparrow
#

which leads to

#

$(x-3)^2 \ge 0$

wraith daggerBOT
modern sparrow
#

which we know has to be true for all x real, since a real number squared has to be >= 0

#

Then, you would start by stating this fact, and go backward to prove that $x(x-6) \ge -9$

wraith daggerBOT
modern sparrow
# crimson sedge

So for your case, assume $\frac{4a}{b} + \frac{b}{a} \ge 4$ is true, and you will basically end up with $(2a-b)^2 \ge 0$ which has to be true. Then you propose that we start with this fact and work all the way backward. The mark scheme only showed the backward direction, which is why it looks like $(2a-b)^2 \ge 0$ seems like it came out of nowhere

wraith daggerBOT
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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sharp cradle
#

Hi, Does anyone know how to determine the image, zeros and signs of this function? sg is sign function

sharp cradle
#

I was able to do this

#

zeros are -2 and 3

#

I don't know how to determine the image and the set of positivity and negativity.

cedar kilnBOT
#

@sharp cradle Has your question been resolved?

cedar kilnBOT
#

@sharp cradle Has your question been resolved?

sharp cradle
#

I was able to extract the intervals of positivity and negativity.

#

I just need help to get the image please

#

<@&286206848099549185>

sharp cradle
#

😭

crimson sedge
cedar kilnBOT
#

@sharp cradle Has your question been resolved?

cedar kilnBOT
#

@sharp cradle Has your question been resolved?

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#

@sharp cradle Has your question been resolved?

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small dust
#

I feel like I didn't do this surjective proof correctly...

small dust
#

What do I need to prove to prove surjectivity here?

upper abyss
#

What's the input that gives the output b?

small dust
#

a_1

upper abyss
#

How do we define a1?

wraith daggerBOT
#

Juke | ping me if no response

upper abyss
#

Is that an element of H?

small dust
#

hmm

#

h inverse is but...

#

b should be since b is in the coset of aH in H

#

right?

#

so bh^{-1} is in H by the above ?

upper abyss
#

So yeah, that's a proof of surjectivity

upper abyss
small dust
#

I know I proved it once but I can't remember if that was before or after I wrote this one

#

the definition of cosets uses the word subset

#

so would that be fine?

#

I believe it's fine

#

thanks

#

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half isle
#

How do i answer this using special triangle rules?

drifting marlin
#

you can use one of the rules to find the length of MP

small dust
#

^

#

and then since M is the midpoint, just double it to find the entire length of that side

small dust
#

what is tan(30)

half isle
#

umm root3/3

#

but is that answer right?

small dust
#

where did ur over 3 part go

#

should be 2(10*tan(30 deg)) which is 20sqrt(3) /3

#

or 20/sqrt(3)

#

both are the same

half isle
#

well i used this

#

and so i did 10*2

#

to get the h = 20

#

and then 20/1 * root3/2

small dust
#

where do u get 10*2 from

#

the 10 is the sqrt(3)h/2 side btw

half isle
#

OOOOOH

small dust
#

yea

small dust
half isle
#

shiii thx lol i make this mistake of not looking at the triangle properly

small dust
#

ur good

#

anything else?

half isle
#

umm

#

well there is a b and c to this question

#

ill get back to u once ive done them

#

if thats okay?

half isle
small dust
#

alr

#

and yea np

half isle
#

what do i use to solve this?

#

resending the diagram aswl'

#

would i still use the special traingle rule but change it to the 45 45 one?

half isle
small dust
#

what was part b btw

half isle
#

part b was proof

#

ill send it now

small dust
#

Ah

#

and PRG isn't 45 deg though

half isle
#

yea i realised now xD

small dust
#

sooo

#

Are you allowed to use trig?

#

or just the rules ur given

small dust
half isle
#

im allowed to use trig just wanted to see if its possible ot do with special traingle rules

#

which i dont think it is

small dust
#

It isn't possible here

half isle
#

im guessing its ust simple trig then

small dust
#

yeah

#

lmk if u need help with that

half isle
#

aight

small dust
#

well

#

I assume you wouldn't

half isle
#

i also assume i wouldnt but my brain is working on like 2 brain cells rn

small dust
#

it's just pythagoras theorem lol

half isle
#

oh yea it is xD

small dust
#

right triangle, u have both legs

#

ye

half isle
#

mb lol my brain aint working well

small dust
#

ur good

#

same here

#

it's like 3am and i'm still doing hw

half isle
#

its 10 am for me but i got the worse sleep possible and this is due today so i had to get up try and atleast

small dust
#

fair enough

cedar kilnBOT
#

@half isle Has your question been resolved?

half isle
# small dust fair enough

so im rewriting the questions more clearly now just to make sure for the first one i do 10 * 2/root3 and then double it?

small dust
#

u doubled it with the *2 on the 10/root3

#

10/root3 is the length of half PR (which is the length of PM)

half isle
#

oh yea i meant to say the same thing but divide by 2 after to make it the right answere but thats quicker

half isle
small dust
#

ur fine

#

hmm

#

can you use a calculator

half isle
#

uh gimme a sec lmme check

#

yea u are allowed to

small dust
#

hmmmmmmmmm

#

lowkey, I'd graph it and find the intersection but we can do some algebra to it too

#

let's see.......

#

I can't see any useful manipulations immediately tbh

#

Maybe replace sin^2 with 1-cos^2

#

that might help?

#

it'll at least make the equation only invole cosine

half isle
#

aight ill try that

small dust
#

sounds good

#

i should get to 1-8cos^2(x)=2cos(x)

#

but honestly, idr how to do this without graphing it

half isle
#

i wouldnt know how to do this with graphing it or algebraically lol

small dust
#

felt

dreamy void
#

Use sin²x = 1-cos²x

#

Then you can substitute cos²x = u

#

You get something quadratic.

small dust
small dust
#

haha

#

ty @dreamy void

dreamy void
#

oh didn't read what you wrote lol

small dust
#

ur good

dreamy void
#

you were just missing out that you can substitute cosine afterwards but you're good👍🏻

small dust
#

Idk how i missed that tbh

#

good stuff tho

cedar kilnBOT
#

@half isle Has your question been resolved?

cedar kilnBOT
#
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eager flame
#

why can't ı solve the derivative like this.

sonic robin
#

,rotate

wraith daggerBOT
sonic robin
#

you can

eager flame
#

ı solve the equation for y and take the derivative instead of using implicit differentiation but it didn't work out

sonic robin
#

do it again

eager flame
#

yeah ı figured it out ı made some dumb misatke

#

thx

#

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round elm
#

Helloo

cedar kilnBOT
round elm
#

I don;t know how to solve it since it says more than 3 accidents

#

the formula and examples given to us only showed how to solve it when it's equal to x number

rigid lava
#

take 1 - P(X <= 3)

round elm
rigid lava
#

that's just P(X = 3)

#

P(X <= 3) = P(X = 3) + P(X = 2) + P(X = 1) + P(X = 0)

round elm
#

1-0.56083 is equal to 0.43917

#

so it should be 43.917%?

rigid lava
#

,w 1 - sum_{i = 0} ^ 3 poission(i, 2.7)

wraith daggerBOT
rigid lava
#

,w 1 - sum_{i = 0}^ 3 (2.7)^i/i! * e^-2.7

rigid lava
#

,w 1 - sum_{i = 0}^ 3 (2.7)^i/i! e^-2.7

rigid lava
#

,w 1 - sum_{i = 0}^ 3 ((2.7)^i/i! ) e^-2.7

rigid lava
#

uhh

#

nvm it was parsing it right

rigid lava
round elm
#

I used this formula

#

then I added it with the values of 1, 2, and 0

#

so 0.22047 + 0.22496 + 0.18145 + 0.06721

#

making it 0.56083

rigid lava
#

,w sum_{x = 0}^ 3 2.7^x/x! * e^-2.7

rigid lava
#

,w 21251/(2000e^(27/10))

rigid lava
#

one of us is doing somethign wrong

#

double check your work maybe

round elm
#

I don't really know, this is the formula shown to us

rigid lava
#

no i mean

#

when you plugged it into your calculator

rigid lava
round elm
#

oh

#

alri

round elm
rigid lava
#

ok hang on

#

ok

#

first of all

#

0.22496 should be 0.24496

#

second of all

#

,w 0.22047 + 0.22496 + 0.18145 + 0.06721

rigid lava
#

you just added them up wrong

round elm
#

oh

rigid lava
#

,w 0.22047 + 0.24496 + 0.18145 + 0.06721

rigid lava
#

1 - that is your answer

round elm
#

ohhhhhhh

#

Now I get it

#

alright, thanks!

rigid lava
#

np

round elm
#

Wait, so

round elm
rigid lava
#

yes

#

so

#

you are asked P(X > 3)

#

this is equivalent to 1 - the opposite

#

which is 1 - P(X<= 3)

#

what values are less than 3?

round elm
#

ahhhhh

#

2, 1, and 0

rigid lava
#

er

rigid lava
#

but yes, 0,1,2,3

#

if you have a continuous rv

#

then you just integrate

#

or if you know the cdfs

#

you can just evaluate those as well

round elm
#

I see, I hope I'll learn about those in the future

#

Thanks a bunch! really!

rigid lava
#

npgl

round elm
#

.close

cedar kilnBOT
#
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rigid lava
#

just 2 no?

#

unless i am misinterpreting the question, just choose {3,99}

prime bison
#

I guess the choosing is random?

rigid lava
#

oh i see

crimson sedge
#

Someone good at trigonometry:))

rigid lava
#

should be |{1,3,..., 51}| + 1

prime bison
#

Well think about the pairs you could have, 99 and 3. 97 and 5, so on until they meet in the middle. 1 doesn't have a pair in your set

crimson sedge
prime bison
#

To guarantee you get one of those pairs you'd have to pick enough numbers to fill one half of your set plus 1 to account for the unpaired 1

prime bison
crimson sedge
#

O

#

Sorry

rigid lava
#

if i have all the numbers from {1,3,5,...,51}

#

and then i add any number into it

#

what will happen

#

ok

#

choose any number not in the list

#

that comes from {1,3,...,99}

#

so you can choose any number from {53,55,57,...,99}

#

that is you choosing the number that comes from {53,55,...,99}

#

because you choose 1 number

cedar kilnBOT
#
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crisp flint
#

What is the least value when sum of 3 values is 39 but all 3 value are chained

crisp flint
#

I submitted 12 but wrong

#

And i used brute force to find 12+13+14 = 39

crimson sedge
#

the minimum of abc?

crisp flint
#

It just has to be sum of 3 chained values is 39

#

Also it means least value of one of these chained value

crimson delta
#

what is chained supposed to mean

#

consecutive?

crisp flint
#

Something like 1,2,3

#

If the least value is a then the rests are a+1 ,a+2

chrome delta
#

what's the implication of least then?

#

there's only one triple that works right?

#

,w a + a+1 + a+2 = 39

chrome delta
crisp flint
#

The a value when sum of chained numbers is 39

#

And the actual question is "연속하는 세 자연수의 합이 39보다 작을때, 합이 가장 큰 세 자연수중 가장 작은수는?"

cedar kilnBOT
#

@crisp flint Has your question been resolved?

cedar kilnBOT
#

@crisp flint Has your question been resolved?

chrome delta
#

the question asks you for consecutive numbers such that their sum is less than 39

#

and which triple has the highest sum

#

still a bit confusing nvm

cedar kilnBOT
#

@crisp flint Has your question been resolved?

cedar kilnBOT
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sleek lake
#

I have 8 vectors of 2 3D rectangles and I already use SAT to find if they are colliding but I need to find their contact points. Does anyone know how I might find them given the vectors of the cubes?

cedar kilnBOT
#

@sleek lake Has your question been resolved?

sleek lake
uncut quarry
#

what dose that mean?

sleek lake
#

vectors of 2 3D rectangles

uncut quarry
#

of two?

sleek lake
#

yes

#

the vertexes

#

but they are just vector 3s so thats why I called them that

uncut quarry
#

so if i understand u correctly, we have two 3D rectangles, and we know their vertices

#

and what we want is to know where do they collide?

sleek lake
#

their contact points

#

but yes

#

where they collide

uncut quarry
#

are they parallel to the xy plain or they can be in any angle?

sleek lake
#

they rotate

#

like the purple points here but in 3d

uncut quarry
#

like they can be tilted?

sleek lake
#

yes

#

I need to know where the vertexes touch the other cube basically

sleek lake
uncut quarry
#

they can only touch each other

sleek lake
sleek lake
uncut quarry
#

i see

sleek lake
#

I think there is a max of 4 contact points

#

since its not possible to get more

uncut quarry
#

well, maybe mathematiclly its hard to think of them in 3d, i was thinking about looking at the projection of their vertices into the 3 plains: xy, xz, yz

#

their projection into each plain

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and if they touch each other in 2 of these projection, i can find the coordinates when they touch

sleek lake
#

I have the SAT info

#

so like the normals

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where it collides

uncut quarry
#

sorry, but i need to go, u can mention the helper role to see if somebody can help

sleek lake
#

ok

uncut quarry
#

i might come back after 2h or so, i hope ur problem will be solved befor then

cedar kilnBOT
#

@sleek lake Has your question been resolved?

cedar kilnBOT
#

@sleek lake Has your question been resolved?

sleek lake
# sleek lake

I need to find the contact points of 2 rectangles in 3D space given their vertices

uncut quarry
#

ahh, more than 2h

uncut quarry
sleek lake
#

It gives me the normal of the collision

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It gives me the depth of the collision

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Sat is a algorithm for detecting collision

#

I have a working physics engine but I need to make it so it adds rotational force upon collision

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And to get that I think I need to get the contact points. Let me know if there is any easier way to add rotational force based on a collision tho

uncut quarry
#

oh yeah, thats why u need to know here they touch

sleek lake
#

Yes

uncut quarry
sleek lake
#

I’m pretty sure yes

uncut quarry
sleek lake
#

Yes

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How much the object is in the other one on that normal

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I think

sleek lake
#

Or how will I get the contact points

#

The normal of the collision itself wont really help. I think it’s the normals of the cubes themselves

uncut quarry
#

well, when one object touch the other there will be a responce force from the collision, if we assume the second obj dosent move, then the full force will affect the first obj making it rotate which is what called torque

sleek lake
#

Well since the other object does move

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Do we split it in half

uncut quarry
#

now it depend on the mass and velocity of each one of them

sleek lake
#

I’m using quaternion btw if that matters

sleek lake
#

But we are getting ahead of ourselves

#

We need to first get the contact points

uncut quarry
#

i can see noway other than looking at the projection of the objects into the three plains

uncut quarry
# sleek lake

for example, lets say the xy plain is the ground, and z is the hight

sleek lake
#

ok

uncut quarry
# sleek lake

then the projection into the yz plain will be something like that,

#

now here thats a simpler problem to work on

#

we can check if a point is on the line between two other points

#

actually we already know if they collide or not, than we just want the coords of this point

sleek lake
#

yes

uncut quarry
sleek lake
#

what is the one on the left

uncut quarry
#

left?

sleek lake
uncut quarry
#

i just marked it with red

sleek lake
#

ok

#

but we are doing it in 3d

#

what if its like this

uncut quarry
#

can u move the cam to look at it from the side?

#

and send the pic

sleek lake
#

edge to edge

uncut quarry
#

the side?

sleek lake
#

this cant happen in 2D

uncut quarry
#

i want the projection

sleek lake
#

you mean this?

uncut quarry
#

yes

sleek lake
#

so basically from the projections

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I need to get where the vertexes

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are touching the other cube

#

anywhere

uncut quarry
#

yes i know, using one projection will give me two coords of the touching point

uncut quarry
#

but i wanna see it from down if u can

sleek lake
#

this is -z

uncut quarry
#
sleek lake
#

that is 2D tho

uncut quarry
#

maybe try move it into 3D, cuz i think this is not a pure math problem anymore, i search about the SAT algorithm and it also use the same technique as i did which is the projection of the objects onto a line

uncut quarry
#

or searching the internet about "contact points of collision game development" i can find some resources that talk about the same thing

#

dont get me wrong,im just trying to help, if u wanna u can still reopen ur channel to move it top since its now down between other channels and see if somebody can help u further

sleek lake
#

.close

cedar kilnBOT
#
Channel closed

Closed by @sleek lake

Use .reopen if this was a mistake.

sleek lake
#

.reopen

cedar kilnBOT
#

sleek lake
#

like that?

uncut quarry
#

yes, now meantion ur original question up top

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or reply to it

sleek lake
#

I have 8 vectors of 2 3D rectangles and I already use SAT to find if they are colliding but I need to find their contact points. Does anyone know how I might find them given the vectors of the cubes?

sleek lake
#

.close

cedar kilnBOT
#
Channel closed

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Use .reopen if this was a mistake.

cedar kilnBOT
#
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heavy shoal
#

Hello, what the symbol at right and left of 1,n ?

surreal cave
#

I presume it's interval notation

#

[1,n]

#

so this is saying all number in between 1 and n, including those two, where n is some natural number {0,1,2,3,4...}

heavy shoal
#

yes but it not [

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it two [[ very near

#

I've read posts by the same author before and he set intervals normally, not with the symbol shown

main needle
#

yea it's just [ for integers, wonky notation

surreal cave
heavy shoal
main needle
#

uh I see it written as [\![ but idk latex

heavy shoal
#

$[![ [$

wraith daggerBOT
#

Voltaire

heavy shoal
#

Ok, thanks you for the help

cedar kilnBOT
#

@heavy shoal Has your question been resolved?

cedar kilnBOT
#
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#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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ionic wolf
#

how to do 10^log(9)

cedar kilnBOT
frigid escarp
#

Assuming logBASE 10?

frigid escarp
ionic wolf
#

oh wait

#

is it 10^9

upper abyss
#

10^ and log are inverse functions, so they cancel. You're left with 9.

ionic wolf
#

o

#

.close

cedar kilnBOT
#
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#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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exotic sundial
cedar kilnBOT
hollow totem
#

Use similar triangle

exotic sundial
#

can I do it without similar triangles,

hollow totem
#

Yes

#

But its much more complicate

#

Similar triangle is the best option here

exotic sundial
#

I only need help with b

#

i already had a

hollow totem
#

Hmm

#

U can try to reverse it

exotic sundial
#

wdym

#

should i use pythagoras

exotic sundial
cedar kilnBOT
#

@exotic sundial Has your question been resolved?

exotic sundial
#

<@&286206848099549185>

exotic sundial
#

<@&286206848099549185>

cedar kilnBOT
#

@exotic sundial Has your question been resolved?

cedar kilnBOT
#
Channel closed

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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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feral heart
#

I kinda need help on letter c.

cedar kilnBOT
crimson sedge
#

set C = 20 i guess

#

and solve for t

frigid escarp
#

So then 1=6(1/2)^t/6

feral heart
#

ok I got 15.50977500.

feral heart
frigid escarp
feral heart
frigid escarp
feral heart
#

ok

#

no it doesn't equal 1

#

should I have used 15.51 hours equal to t?

#

it still doesn't equal 1

#

I did 20=120((1)/(2))^((t)/(6)), and got t=15.50977500 but rounded nearest hundredth of an hour. It's 15.51. Is the answer 15.51?

crimson sedge
#

,w 20 = 120(1/2)^(t/6)

feral heart
#

it doesn't equal 1 when I plug in 15.51 into 1=6(1/2)^t/6

crimson sedge
#

,w evaluate 6log(6)/log(2)

crimson sedge
#

ok yes

#

that sounds correct

feral heart
#

15.51?

crimson sedge
#

yeah

feral heart
#

I will put that in

#

Let's go!

crimson sedge
#

ayee

feral heart
#

Can I ask another one?

crimson sedge
#

sure

feral heart
#

I am bad at math~

crimson sedge
#

ok let me read

crimson sedge
#

if you had 100 mg at the beginning after 800 days u woulod have 100*0.30 = 30 mg left

#

so u can use that to set up your equation of $\ds Ae^{kt} = B$

wraith daggerBOT
feral heart
#

ok

crimson sedge
#

hint: 100 is ur starting value, the time is 800, and the final amount is 30

feral heart
#

That doesn't seem something I know but I will try that equation.

#

I got

#

ah~

#

460 maybe?

crimson sedge
#

for what

feral heart
#

for question a, 460 days

#

oh wait I tried it, it is 460 days

#

hang on I am solving b

#

oh I solved it!

#

I love green!

#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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nocturne furnace
#

On my homework, I've been asked to make a proof for the properties of a given relation. However, I'm not exactly sure how I'm supposed to answer this.
I don't understand how the situation m-m could occur in any other scenario except for when m=n.

nocturne furnace
#

this is a discrete math problem

upper abyss
#

The wording of the proof is very weird

nocturne furnace
#

I hate webassign hw problems

#

always so annoying

upper abyss
#

If not m = n, it's gotta be m = m. I have no idea why you'd say that, but there's no other option

nocturne furnace
#

I also tried that

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I'm on my last attempt

#

unfort

#

I don't get it though because they couldn't substitute m in for n unless they were equal

upper abyss
#

Well okay, we can choose a specific counter-example. The box probably takes any integer then?

nocturne furnace
#

I suppose it could but wouldn't that just be true for any arbitrary m

upper abyss
#

Yes, all integers can be used for a counter-example

#

But yes if you're constructing a counter-example you'd pick an integer

#

For example, 1O1 is false

nocturne furnace
#

Yeah I think I understand. I wish our professor spent more time talking about common practices for proofs. He reads directly from our textbook every class lol