#help-13

1 messages · Page 263 of 1

flint plinth
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other than that, looks ok

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33/11 is of course also known as 3 😁

prime island
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ooh yeah

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would this be x?

flint plinth
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well that holds true, but it's not really useful since you have x on both sides

prime island
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oh wait is it all divided by x^2 instead?

flint plinth
#

instead you could rearrange as 2x^3 - 27x^6 / 1331 = 0

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factor out x^2

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see what's left

prime island
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ooh okay

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Is this right?

flint plinth
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yea it looks right, unless there's a calculation error somewhere that i overlooked

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eyeballing the graph, that value of x looks plausible

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cube root of 2662/27 is about 4.6

prime island
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aah okay ill solve for y now

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oh wrong question

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lol

flint plinth
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haha oops

prime island
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It actually worked

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woaaa

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thank you!!!

flint plinth
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nice!

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wd

prime island
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/close

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.close

cedar kilnBOT
#
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quick glade
#

Hi

cedar kilnBOT
quick glade
#

I need help with number one i

dire geode
cedar kilnBOT
# quick glade

Please don't repeatedly close and claim a new channel with the exact same question. This erases all previous progress made towards your problem and is confusing for helpers, making it more difficult to help you. Please be patient, even if your channel has not received much attention.

dire geode
cedar kilnBOT
#

@quick glade Has your question been resolved?

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maiden sorrel
#

So basically I need to do a linear regression in matlab using two pieces of data called death and total, I need to put it into an equation of death(i)=(approximatly) mtotal(i)+b and I'm basically trying to find m (the slope) and b (y intercept) the equation I came up for this is m=inverse(transpose(total)*total)*transpose(x)*death the only problem is that the values I get are infinite which makes me think I'm doing something wrong here

maiden sorrel
#

This is the data

frigid osprey
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Hey, lemme look over this rq and I may be able to help you

maiden sorrel
#

Sounds good I'll send the full question as well underlined my printing is abit messy

frigid osprey
#

Can you send a picture of the question you are working on so that I can fully understand what you are working on?

maiden sorrel
frigid osprey
#

So this is a y=mx+b problem.

maiden sorrel
#

Pretty much just with vectors

frigid osprey
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Oh lovely.

maiden sorrel
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I have to specifically put it through matlab which is the hardest part because when I did so I got infinite values

frigid osprey
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Can I see that?

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I may be able to see if you made any errors putting that in.

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I mean it looks like you have everything right

maiden sorrel
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Yea I'm not sure what I'm missing here

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From the way my proff explained it has to have a sort of set up with (x1,x2,x3,.....xn)*(m, b)=(b1,b2...bn)

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But he dident explain to deeper then that

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Also let me know if u can see the pic of the screen u may need to do close up on it

cedar kilnBOT
#

@maiden sorrel Has your question been resolved?

cedar kilnBOT
#

@maiden sorrel Has your question been resolved?

cedar kilnBOT
#

@maiden sorrel Has your question been resolved?

cedar kilnBOT
#

@maiden sorrel Has your question been resolved?

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cedar kilnBOT
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ionic finch
#

An example of a function whose derivative doesn't satisfy intermediate value theorem

ionic finch
#

does f(x)= { x^2sin(1/x), x!= 0
0, x=0

Works?

#

or is it darboux theorem?

#

<@&286206848099549185>

cedar kilnBOT
#

@ionic finch Has your question been resolved?

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solid sage
#

Hi

cedar kilnBOT
solid sage
#

How can i show thar

sharp lotus
cedar kilnBOT
#

@solid sage Has your question been resolved?

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hidden hound
#

$\frac{366!}{2!*(366-2)!}$

why doesnt this work in calculator

wraith daggerBOT
livid hound
#

requires the calc to compute 366! which its not capable of

hidden hound
wraith daggerBOT
#

Result:

Infinity
hidden hound
#

bot unable to do so either?

subtle harbor
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366! is too large

hidden hound
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which gives 66795

livid hound
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,calc 366!/(2!*(366-2)!)

wraith daggerBOT
#

Result:

NaN
subtle harbor
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but you can simplify this

livid hound
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,w 366!/(2!*(366-2)!)

subtle harbor
#

which WA seems to do

livid hound
#

use a more powerful calc

subtle harbor
#

lmao

hidden hound
subtle harbor
#

or ye

livid hound
#

or factorial rules and do it by hand

subtle harbor
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or just..simplify it first then do the calc

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yea

hidden hound
#

I know how to do it, i was just wondering why the calculator was acting up

#

thank you guys

#

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cedar kilnBOT
#
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cedar kilnBOT
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gloomy totem
cedar kilnBOT
#

@gloomy totem Has your question been resolved?

crimson sedge
#

@gloomy totem nothing is given about the like apn ?

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cause i think something more is needed

#

what you think ?

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gloomy totem
#

.reopen

cedar kilnBOT
#

gloomy totem
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im not really sure where to begin

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<@&286206848099549185>

opaque pivot
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i would begin by writing OM in terms of a and b

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can you think of a way to do this

gloomy totem
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OM would be 1/2(a-b)

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wait no

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1/2(a-b)+b

opaque pivot
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yeah

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now OP is 3/5 of OM

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try and work from that

gloomy totem
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sure

crimson sedge
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yeah do that

crimson sedge
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then think of on:nb

wicked mantle
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nvm, you’re working on it

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@crimson sedge Have you gotten the answer?

gloomy totem
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ive found OP as (3a+3b)/10

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what next

wicked mantle
crimson sedge
wicked mantle
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Sure

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@gloomy totem Do you have the answer?

gloomy totem
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no

wicked mantle
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okay

gloomy totem
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i found OP but idk what to do next

wicked mantle
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What is OP

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Could you state it?

gloomy totem
wicked mantle
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yeah, it’s good

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You’re only one step far from the answer

crimson sedge
wicked mantle
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Nope

gloomy totem
wicked mantle
#

Actually, if I were the one who do this question, I would abandon a and b XD

#

They’re kinda annoying

gloomy totem
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so what do i do

crimson sedge
wicked mantle
wicked mantle
crimson sedge
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fuck i am just too dumb

wicked mantle
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Nah

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Try not to use a and b

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It would be easier

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Those are just rubbish

gloomy totem
wicked mantle
gloomy totem
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idk

#

youve got me confused

crimson sedge
gloomy totem
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@wicked mantle can i see your solution

wicked mantle
#

Is this homework?

gloomy totem
#

yeah

wicked mantle
#

Sorry, I can’t

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The server rule has the say

crimson sedge
#

can you send it to me on my dm ?

wicked mantle
#

Sure

crimson sedge
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yeah please :)

gloomy totem
wicked mantle
#

You can explain to him later

wicked mantle
gloomy totem
wicked mantle
#

But you can still add me

#

🙂

#

!done

cedar kilnBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

#

@gloomy totem Has your question been resolved?

#
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normal shore
#

what does it mean for small values of x^2

cedar kilnBOT
mighty shuttle
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for x<<<<<1, I think

normal shore
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whaa

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i juz binomial expansion that right

wicked mantle
normal shore
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wouldnt binomial expansion directly give me the coef for x^4

mighty shuttle
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use the binomial approximation IMO

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I could be wrong though

normal shore
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eh i will try ty

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.close

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silk hound
#

@normal shore chill out. If you're not getting anything, let us help you.

normal shore
#

i think ik,, juz expanding those two bracket and then find the ccoef of x^4

wooden frigate
cedar kilnBOT
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cedar kilnBOT
normal shore
#

Is it not?

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But I have no idea why question states for small values of x²

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Is it suppose to be smtg important?

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.reopen

wooden frigate
# normal shore

i thought you wanted to use binomial approximation like physics people

normal shore
#

Uh idk, the binomial approximation ik is about statistics

wooden frigate
normal shore
#

But why did the question mention for smaller values of x as if it's smtg

normal shore
#

The thing that satisfy both is abs(x²)<1/6

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Wait x² is already positive , no need abs

wooden frigate
normal shore
#

Which works right

wooden frigate
#

yeah

normal shore
#

Lol so the question juz type it out for fun

wooden frigate
normal shore
#

So the term "small values" indicate <1

wooden frigate
normal shore
#

Ty kind human

#

.close

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tawdry dagger
cedar kilnBOT
stray nest
# tawdry dagger

you can send x as 1/x in the denominator and substitute 1/x to t and try at it again

tawdry dagger
#

eli5

#

explain like i'm 5lol

stray nest
#

are you aware of how substitutions work?

tawdry dagger
#

yeah

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but where do i plug in 1/x i mean where's the denominator?

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its x(a raised to 1 over x subtracted by 1)

stray nest
#

$x/1$ can be written as $1/(1/x)$

wraith daggerBOT
#

frostman

tawdry dagger
#

oh okay, then do i've differentiate it?

stray nest
#

then as x tends to infinity 1/x tends to zero

stray nest
tawdry dagger
#

uhmm no ig
which one though?

#

lim x-> infiinity(a raised to 1 over x -1)/x ? this one?

stray nest
#

yeah

tawdry dagger
#

is it log of a?

stray nest
#

it just goes to loga

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yeah

#

for x tending to zero

tawdry dagger
#

then ? what's the answer i mean we're left with just lim x-> infity (log a) right?

stray nest
#

yeah

#

which can ve written as option d

tawdry dagger
#

ohh youre great thanks buddy

stray nest
#

@tawdry dagger thanks and please close this channel

tawdry dagger
#

uhh how?

stray nest
#

.close

tawdry dagger
#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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vagrant mist
#

In the plane, point P is inside a rectangle ABCD and the points Q and R are on the sides of this rectangle such that PQDR is also a rectangle, as shows the figure.

vagrant mist
#

Knowing that the area of ​​rectangle ABCD is 60 cm2 and the area of ​​triangle BPC is 15 cm2, the perimeter of the rectangle PQDR is equal to...?

wicked mantle
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
long arrow
#

Start from finding BC

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Using area of BPC

wicked mantle
#

Start from showing your progress

vagrant mist
#

1

wicked mantle
#

Sure

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Do you know where to set x?

#

@vagrant mist

#

You know a side of the triangle and you know its area

vagrant mist
#

I used the BPC's triangle area to find BC then used the area of ABCD rectangle to find the right side

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but I missed by 1 cm

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My answer was 21 cm

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but the correct it's 20 cm

silk hound
wicked mantle
#

Problem solved XD

vagrant mist
#

You right!

#

Haha

wicked mantle
#

!done

cedar kilnBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

vagrant mist
#

thank you!

#

.close

cedar kilnBOT
#
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tepid grail
cedar kilnBOT
tepid grail
#

i dont think this is the correct route to take

mental trail
#

do you have the maclaurin expansion for cos?

tepid grail
#

in my formula book, there is a mac series for special function, cos x = 1 - (x^2)/2! + (x^4)/4! -...

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but ion know how to apply it

mental trail
#

but let A = x-x^2

tepid grail
mental trail
#

this does approach 0 too right?

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so what is cos(A) ?

tepid grail
#

A is x-x^2?

mental trail
#

yeah

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so cos(A) would be what?

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according to your formula

tepid grail
#

1 - (x-x^2)^2/2!...?

mental trail
#

exactly

tepid grail
#

but like i need to find a^5

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so its coefficient of x^5

mental trail
#

yep

tepid grail
#

but cos x expension doesnt have that

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it only has pos nums

mental trail
#

pos nums?

tepid grail
#

i mean pos power

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x power 2 4 6 etc

mental trail
#

you mean even

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ok

tepid grail
#

oh sht yeaj

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mbmb

mental trail
#

is it still true that cos(A) is only in terms of even powers of x?

tepid grail
#

that would take a lot of time i suppose

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cuz this q allows calculator

mental trail
#

yeah it is about expanding a bit

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but i'll help to see what's useless to consider

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for example

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cos(A) = 1 - A^2/2 + A^4/4! - A^6/6! + ...

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if we only want a_5

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from which point do we need to stop adding terms?
*

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like is A^8 useful for a_5?

tepid grail
#

nah

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prob a6

mental trail
#

A^6 is (x-x^2)^6

tepid grail
#

oh

mental trail
#

what is the smallest power of x you get from expanding this?

tepid grail
#

do you use binominal expansion now?

mental trail
tepid grail
#

to find the combinations that gets x^5?

mental trail
#

yep

tepid grail
#

oh

#

oh waot

mental trail
tepid grail
#

lemme try

mental trail
tepid grail
tepid grail
#

man its late here i give up

#

imma try again tmr

#

haiz

#

.close

cedar kilnBOT
#
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brisk lance
#

If I have a general ”symbolic” system of 3 linear equations in 3D.
How would I ”find the conditions for the different types of solutionspaces” to that system?

cedar kilnBOT
#

Please don't occupy multiple help channels.

crimson sedge
#

You must first solve your system with its parameters by working on its associated matrix

crimson sedge
#

Oh du talar svenska !

brisk lance
#

Haha aa

crimson sedge
#

Jag lär mig svenska men jag talar inte jättebra än

#

anyway, do you know how to find the matrix of this system?

brisk lance
#

The augmented matrix or the echelon matrix?

crimson sedge
#

any of them will do the job

#

In either case you will want to end up with the row-echelon form

brisk lance
#

Right

crimson sedge
#

beware when dividing by the coefficients though, as they should not be zero

brisk lance
#

Okey I’ll give it a go one sec

#

Hm

brisk lance
cedar kilnBOT
#

@brisk lance Has your question been resolved?

crimson sedge
# brisk lance

exactly. Don't forget that, because you divided by A1, you should treat the case A1=0 separately

#

As you can see you're on for pretty long calculations

#

That's the reason why we never use a general formula for these systems

brisk lance
#

They want conditions for the coefficients for the different scenarios

#

Aka conditions on the coefficients that lead to different amounts of pivots I guess?

#

Would it be enough to just give the basic matrices of 1’s and 0’s that give the different scenarios?

crimson sedge
#

I am not sure tbh

#

maybe you can try to discuss it geometrically

#

solutions to your system are the points of intersection between 3 planes

#

so their number is:

  • 0 (3 parallele planes)
  • 1 (only 1 point in common)
  • an infinity with 1 parameter (a line)
  • an infinity with 2 parameters (at least two planes are the same)
cedar kilnBOT
#

@brisk lance Has your question been resolved?

cedar kilnBOT
#
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crimson echo
#

I have probability mass
X = -2, -1, 0, 3.5
P(x) = .1, .2, .4, .3

I calculated the kurtosis as 3.154 can someone help me verify?

crimson echo
#

this was my thought process if i am wrong

#

ping me if you answer

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#

@crimson echo Has your question been resolved?

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@crimson echo Has your question been resolved?

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@crimson echo Has your question been resolved?

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@crimson echo Has your question been resolved?

crimson echo
#

.close

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crimson sedge
cedar kilnBOT
crimson sedge
#

Any help is appreciated, please ping me when anyone responds

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

<@&286206848099549185>

nimble veldt
crimson sedge
crimson sedge
#

Im so confused

#

please help me im begging 😭

nimble veldt
#

i have read it, but what is your question?

crimson sedge
#

I don't know what each line does on Desmos

#

or what b even means

nimble veldt
#

open desmos, type every line and look what happens.

crimson sedge
#

Ive done that I have it open rn

#

i see it moves lines but idk how to put that into words

nimble veldt
#

what happens if you type just the first line?

crimson sedge
#

Its the red line that goes up and down and up

#

without the straight red or blue line

nimble veldt
#

its drawing the graph for the function you have typed.

crimson sedge
#

Okay

#

Do you know what the (cf(c)) does

#

I know it made the c slider that then changes the red and blue lines location

nimble veldt
#

type it and you will see it.

#

it does not make the slider the slider comes form the line c = ...

crimson sedge
#

Well it didnt make

#

I thought it was associated

#

when I get rid of and add it I dont notice any change

crimson sedge
#

im so confused

nimble veldt
crimson sedge
#

The c slider moves the intersected point of the red and blue line along the red graph from the function

#

the h slider changes the tilt of the blue line

#

Is the blue line the tangent line?

#

Can you help me get the correct vocabulary for what to call them please

nimble veldt
crimson sedge
#

Okay

#

But what does

crimson sedge
#

and f'(c)

#

when i remove / add f'(c) also nothing happens

nimble veldt
crimson sedge
#

What

#

how do I get that

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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glacial summit
cedar kilnBOT
glacial summit
#

id like to do this via integration by parts

sharp lotus
#

you don't need IBP, you can just distribute the x^3 and then use power rule on the terms

glacial summit
#

less so i need to but im a bit new to the method and i want to learn how to apply it correctly

#

i keep getting 1/5 when the answer should be 3/10

sharp lotus
#

did you end up applying integration by parts 3 times until you got rid of the x^3 or what?

vagrant elbow
#

even if you are integrating by parts you should differentiate (2 - x) tbh

sharp lotus
#

true

glacial summit
#

i split it into (2-x)((x^4)/4)-integral(((x^4)/4)(-1)dx

open yew
#

yes

sharp lotus
#

when you did your u\v whatever substitutions, did you either later convert everythng back to x's or recalculate the limits of the integral? that's a common mistake

glacial summit
#

im not sure

#

let me just relay what i did

sharp lotus
#

looks ok so far

glacial summit
#

it went 2(x^4)/4 - (x^5)/4-(x^5)/20

sharp lotus
#

+x^5/20 because you have that (-1) factor in there

glacial summit
#

oh ok

#

thats where i goofed

#

thanks for the help

#

.close

cedar kilnBOT
#
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cedar kilnBOT
sharp lotus
#

L'hopitals?

honest torrent
#

whas that for

short blade
#

i think they want you to treat this as a derivative

#

unless this is finding the derivative via the limit defn

sharp lotus
#

or infty / infty

honest torrent
#

i dont get how it becomes 1/sqrt(9+x^2)+3

#

then plug in 0

sharp lotus
#

is that what your book's solution shows or something?

honest torrent
#

yeah so i assume they rationalized or conkjugated

sharp lotus
#

i don't know, but it's easy with lhopitals

dire geode
honest torrent
sharp lotus
#

yeah what riemann said, multiply by $\frac{\sqrt{9+x^2}+3}{\sqrt{9+x^2}+3}$, seems like it would cancel

dire geode
cedar kilnBOT
wraith daggerBOT
sharp lotus
#

you should get 9 + x^2 - 9in the numerator

honest torrent
#

oh -9

sharp lotus
#

now 9's go poof and left with x^2 in numerator

honest torrent
#

oh wow

#

then x divide

sharp lotus
#

yeah and you just have the denominator of conjugate thingy you multiplied with

honest torrent
#

got it ty clearing it up

sharp lotus
#

thanks to riemann, i alone would have shoved learning lhopitals down your throat 😛

honest torrent
#

do i learn that?

sharp lotus
#

im sure you will

honest torrent
#

is it viable for every limit or smt

#

nah im alr on to derivattives

#

idk if we go back to lim

sharp lotus
#

basically if you have a fraction where if you take limit of top and its 0 and also the bottom is 0

#

you can take derivative of numerator and denominator individually then evaluate the limit of that, if that is then a limit it also gives you the limit of the original f(x) / g(x)

honest torrent
#

seems more ez

sharp lotus
#

like for example: lim x-> 0 (sin x / x)

#

dunno if you did proof of that using just squeeze theorem or whatever in your class at some point, it's a decently long proof with that method

honest torrent
#

i forgot squeeze proof for that

sharp lotus
#

but with lhopitals, you see ok its 0 / 0 so take derivative of top and bottom and it's:
lim x-> 0 (cos x / 1) = 1 bam done

honest torrent
#

wooow

#

seems very useful then

sharp lotus
#

good tool to have in your toolbox

honest torrent
#

noted

sharp lotus
#

also can be applied with you have infinity / infinity type stuff or -infinity / infinity etc.

#

but youll probably learn it in your class eventually, usually comes later than other limit stuff

#

probably when learning stuff like improper integrals and whatnot

honest torrent
#

ty for the info

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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twin wave
#

Can soemone show me the working out for 3a iii)

twin wave
#

ping me if you do

distant wyvern
twin wave
#

yes

distant wyvern
#

ii is simply 6P4

#

since permutations are different numbers

twin wave
#

ii is 360

#

i is 1296

distant wyvern
#

iii try complimentary counting

#

ooh wait no more than twice

#

so it'll be

#

total no. possible numbers - no repetitions - 3 repetitions - 4 repetitions

twin wave
#

so 4 reps would be 6 and 3 reps 18?

distant wyvern
#

for 3 reps you can have aaab and its permutations

#

so uhh

twin wave
#

i got 1296-360-24-6=906 but answer is 810

distant wyvern
#

i got 1296 - 360 - 6 - 120

twin wave
#

yeah thats correct

distant wyvern
#

yeah so for 3 reps it'll be

twin wave
#

how do i get the 3 repetition?

distant wyvern
#

aaab and its permutations

#

you can put the b anywhere. the other 3 will be a

#

so 4 permutations

#

so 4 * 6p2

twin wave
#

why is it 6^2

distant wyvern
#

its 6p2

#

6*5 not 6^2

#

a has 6 possibilities, and since a and b cant be the same b has 5 possibilities

#

6*5

#

and its permutations 4 x 6 x 5

twin wave
#

oh alright

#

thanks

distant wyvern
#

np

twin wave
#

.close

cedar kilnBOT
#
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#
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magic solar
#

for some reason I can't do this. Could someone walk me through it?

magic solar
#

a) is +-(1+3i)

cedar kilnBOT
# magic solar for some reason I can't do this. Could someone walk me through it?
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
magic solar
#

I've done the question, but i keep getting the wrong answer

wicked mantle
#

May I see your progress?

silk hound
magic solar
wicked mantle
#

Sure

wicked mantle
#

Intuition sometimes works on such questions

crimson sedge
#

for a, it's a good idea to write it in polar form

silk hound
#

Nope even better, try to see -8 + 6i = 1-9 + 6i = 1 + (3i)^2 + 6i

crimson sedge
#

sure that works as well

magic solar
#

I didn’t write the last few steps I did because I’m kind of confused at what I even wrote

crimson sedge
#

you can also just directly use the quadratic formula for the second one

#

z =[ (7-i) +/- \sqrt{(7-i)^2 - 4(14-5i)}]/2

#

simplifies to (7-i +/- \sqrt{-8+6i})/2 and now use answer from part a

#

which is 1+3i

#

so [7-i +/- (1+3i)]/2

#

u can simplify

magic solar
#

I think they were trying to get me to use this method

crimson sedge
#

oh ok yeah you can do complete the square too since its one of the ways the formula for roots of quad. is derived

magic solar
#

the sqrroot of (-8+6i) i get to be +-(2+6i)

#

and then i do $z-(\frac{7-i}{2})^2=+-(2+6i)$ which is wrong

wraith daggerBOT
#

annyeong

crimson sedge
#

sorry i got something else for the RHS

#

i'm getting (-8+6i)/4

#

instead of times 4

#

So we're at $$(z- (7-i))^2 = (-8 + 6i)/4$$

wraith daggerBOT
#

swimmingland

magic solar
#

oh yeah i factorised it wrong

crimson sedge
#

So you get z-7+i = \pm (1+3i)/2

#

and then you simplify

magic solar
#

i see

#

thnks for spotting my mistake

#

ty for help

#

.close

cedar kilnBOT
#
Channel closed

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crimson sedge
#

sure thing

cedar kilnBOT
#
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ocean tide
cedar kilnBOT
#

@ocean tide Has your question been resolved?

short blade
#

[\max_{x\in [0,1]} x]

wraith daggerBOT
#

maximo

short blade
#

this notation is saying "take the maximum value of x in the interval [0,1]"

#

x will always give you a number, and the max of a number is that number
but we are interested in saying "the max of this function of x over some domain"

#

in the same way, your notation is saying
"give me the maximum value of this sum when i change the sequence a_t"

#

if you put some sequence a_t, the summation may be 0

#

but if you put some other sequence you may get 1

#

etc.

#

@ocean tide let me know if that is unclear

ocean tide
#

So basically its saying give me the summation of that multiplication based on t, where each summation is different for each t and then find the max of those summations?

short blade
#

i wouldnt use that language

#

its saying

#

compare all of the possible summations for all the possible sequences a_t

#

and take the largest value out of all of them

#

as a simpler example, consider
[C = \max_{{a_t}^\infty_{t=0}}\sum_{t=0}^\infty a_t]

wraith daggerBOT
#

maximo

short blade
#

this is saying
"give me the maximum value out of all series"

#

the idea is that we get to try out every sequence of values for the series

#

for example, we could do a_t = t

#

or a_t = 1/t^2

#

or a_t = e^-t * t

#

and so on

#

and we want the maximum value after we try all the sequences

short blade
#

so there is no maximum

ocean tide
#

Thinking one sec

#

Something like this

#

? Graphed out

#

Basically we pick the max of the summations we get based on our action At, where At iterates based on t. So in this case we test all the actions and get the value of the best

#

I see

#

Whats tripping me hard is what metric i could use to get the value from F

short blade
#

what do you mean

short blade
#

you theoretically go through all sequences a_t

#

and take the one that gives you the maximum value for the summation

cedar kilnBOT
#

@ocean tide Has your question been resolved?

cedar kilnBOT
#
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crimson sedge
#

how can natural numbers and integers map together? as natural numbers actually have a beginning ( start with 1 or 0) while integers can start from either side (negative or positive -1 or 0 or 1). I say map cause thats how you prove that they are countable cause you can map them so im just confused with integers..they dont have a strict beginning like natural numbers

short blade
#

why would that be relevant to having a map between them

#

you are probably expecting this function to hold on to some of the structure

#

in particular, what you are imagining is probably a map which keeps the idea of "<" intact

#

but functions in general dont need to do such a thing

crimson sedge
short blade
#

im not saying a map between them is irrelevant

#

what i was asking is why having a strict beggining is relevant

#

let me use some stronger language to explain why there can be such a map

#

what you are describing as a "strict beginning" is due to a relation on the set of natural numbers

#

in particular, it could be the partially ordered set (N, <)

#

where a<b in the standard way

crimson sedge
short blade
#

the set (N, <) is ordered like you said

#

but N

#

without the "<" added on

#

has no such structure

#

it is just a collection of symbols

crimson sedge
short blade
#

let me go back

#

we have N

crimson sedge
#

ye

short blade
#

N = {0, 1, 2, 3, 4, ...}

crimson sedge
#

ye

short blade
#

now you would tell me that 0 is the smallest number in that set

crimson sedge
#

yes

short blade
#

but that is under a specific relation on the numbers

#

what if i defined 1 to be smaller than 0

#

as in

#

what if i swapped 0 and 1

#

so now they go
1 < 0 < 2 < 3 < ...

#

remember that these are symbols

#

not strictly numbers

crimson sedge
short blade
#

remember that they are symbols

#

i can do that if i want

#

the idea that N has a smallest element is actually
"N has a smallest element with respect to some ordering"

#

Z also has a smallest element

#

if you order it the right way

crimson sedge
#

yea

short blade
#

for example, we could order it as
0 < -1 < 1 < -2 < 2 < -3 < 3 < ...

#

remember

#

these are symbols

#

and < doesn't mean "less than" in the numeric sense

#

it is just some arbitrary order i am giving them

crimson sedge
#

oh

#

so youre syaing

#

when youre mapping

#

you can be random?

short blade
#

yes

crimson sedge
#

like order doesnt matter

short blade
#

yes

#

because

#

we want to mak N and Z

crimson sedge
#

as long as they map

short blade
#

not (N, <) and (Z, <)

short blade
#

and that is what you had in mind

#

you have good intuition for that

#

but N and Z are less structured

crimson sedge
short blade
#

without even considering maps

#

N and Z are just the sets

#

when you add that order that you are talking about

#

they become different

#

but as sets

#

they are basically the same

#

because they are both countably infinite

crimson sedge
#

so basically we shouldnt stucturize them

short blade
#

not right away

#

if the question asks about their cardinalities

#

there is no immediate reason you should add structure

#

all you need is a bijection

#

between sets

#

which is different from the ordered sets you were thinking of

#

as a quick example

#

think about the set {1}

#

and the set {2}

#

they are different sets

short blade
#

but they are very similar in that both have a single element

#

so they are more alike than they look

#

same goes for Z and N

#

as sets they have different contents

#

and you can structure them differently

#

but as sets they are very alike

#

to summarize, Z and N are alike, but (Z, <) and (N, <) are not

crimson sedge
# short blade but as sets they are very alike

hence structrizing them doesnt matter cause they are alike and hence can be mapped unlike w irrationals, like u have 1(as a natural number) and for irrational u got (0.001), CANT MAP COZ AINT ALIKE

#

so focus should just be on mapping em instead of

#

on em elements

#

like

short blade
#

yes sort of
we care about the size of the sets

#

not the actual content

#

at the end of the day, whether we have
{a,b,c} or {1,2,3}

#

we just want them to have the same number of elements

#

we dont care what theyre called

crimson sedge
crimson sedge
#

ok

#

thank

#

yOOOOU

#

😄

#

SO MUCH

#

ok

#

byee

#

.close

cedar kilnBOT
#
Channel closed

Closed by @meager sedge

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#
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quartz salmon
#

I've been working on some series problems and I could really use some assistance in understanding how to determine whether these series are convergent or divergent, as well as possibly calculating them. Here are the series in question:

a) (\sum_{k=0}^{\infty} \frac{1}{2^{k}})

b) (\sum_{k=2}^{\infty} \frac{1}{2^{k}})

c) (\sum_{j=1}^{\infty} e^{-j})

I'm a bit stuck on how to approach these. Could someone walk me through the steps or provide some hints on what methods or tests to use?

wraith daggerBOT
quartz salmon
#

From what I gather, if k -> infinity means the term goes to zero, then that means the series converge?

#

Whereas, if when k -> inf and the term goes to a non-zero number, then the series diverge?

#

So why is it that we say a), b) and c) converges?

short blade
#

they are all of the same form

short blade
#

just because the terms go to 0, the series wont necessarily converge

#

the condition is that if the series converges, the terms must go to zero

#

not necessarily the other way

quartz salmon
short blade
#

no

#

they are all a specific kind of series

#

what kind of series have you seen before

quartz salmon
short blade
#

i dont understand your question

quartz salmon
#

just because the terms go to 0, the series wont necessarily converge
the condition is that if the series converges, the terms must go to zero
not necessarily the other way

short blade
#

this diverges even though (\frac{1}{n}\to 0)
[\sum_{n=0}^\infty \frac{1}{n}]

wraith daggerBOT
#

maximo

quartz salmon
#

What's "this"

short blade
#

the series

#

below

#

the terms go to 0

#

but the series diverges

#

the condition is

#

if (\sum_{n=0}^\infty a_n) converges, then (\lim_{n\to\infty} a_n = 0)

wraith daggerBOT
#

maximo

quartz salmon
#

By "the terms go to 0", do you mean that the last terms are 0?

#

If we take this example

#

$\sum_{k=0}^{\infty} \frac{1}{2^{k}}$

wraith daggerBOT
short blade
#

there are infinitely many terms

quartz salmon
#

Ok, so the terms go to 0

#

Here

#

But how do we know if the series converge or diverge

#

Because the answer says it converges

short blade
#

you have to use various tests

#

divergence test, ratio test, root test, limit comparison test, direct comparison

quartz salmon
#

Do I need to have them remembered

#

Or is there a way to "intuit" the answer

short blade
#

depends on the series

#

but typically you need to memorize them yes

quartz salmon
#

Man

#

.close

cedar kilnBOT
#
Channel closed

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full forum
cedar kilnBOT
full forum
#

Im keep getting wrong answer for part c

#

I used sine rule insteead of cosine rule

#

(sin(35)/5.76) x 10 =

#

0.99579

#

sin^-1 (0.99578) =

#

84.74

#

Why am I getting different value?

livid hound
#

limitations of sine

full forum
#

can you tell me more about it??

livid hound
#

there are two solutions to
sin(B) = 0.99579
for 0 < B < 180°
taking the inverse only gives the solution between 0 and 90°
this is related to ambiguity of the sine law

full forum
#

Ohhhhh

#

So since the drawing makes it hard to determine if its accute or obtuse, so i should use cosine rule

#

right?

livid hound
#

yes

full forum
#

ahhh okok

#

Thank you very much

#

.Close

livid hound
#

think you need to use a lowercase c

full forum
#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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small rock
cedar kilnBOT
small rock
#

11 iv

real tree
#

just the solution

#

I dont think I know how to solve but I have found some solutions which I would like to check

#

if its right I can explain

astral steppe
#

you could set an equation system

small rock
#

I tried this

small rock
real tree
#

its easy

#

u want the explanation?

#

wait u already did half of it

real tree
# small rock

u can further take i vector common and put in bracker 4a-2b

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then j vector common 2a+6b

#

then separately equate the i vector terms on lhs and rhs

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and then the j vector temrs

#

u will get 2 simultaneous equations

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solve them oto get a and b

small rock
#

Lemme try

#

Thanks

#

I got the ans

#

.close

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remote owl
#

If P is any point on the hyperbola whose axis are equal , prove that $SP\cdot S'P=(CP)^2$

wraith daggerBOT
#

Intecules ∮

remote owl
#

S and S' are the foci and c is the center

#

I proved it using the distance formula already but I want to know if there is a better way

cedar kilnBOT
#

@remote owl Has your question been resolved?

remote owl
#

<@&286206848099549185>

#

wait I got it

#

using similar triangles

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.close

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sharp cargo
#

hey i have question -
At a dance club party, 4 boys and 3 girls arrived. The club's rules dictate that each girl randomly chooses, independently of the others, a boy to invite to dance. Let X be the number of boys who receive exactly one invitation. Find the probability function of X.

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
sharp cargo
#

3

cedar kilnBOT
#

Show your work, and if possible, explain where you are stuck.

sharp cargo
#

The sum of P(x=0) + p(x=1)+p(x=2)+p(x=3) need to be 1.

cedar kilnBOT
#

@sharp cargo Has your question been resolved?

sharp cargo
#

no

quasi abyss
#

<@&286206848099549185>

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@sharp cargo Has your question been resolved?

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frigid sinew
cedar kilnBOT
frigid sinew
#

how do i do thisproblem

dire geode
frigid sinew
#

ty

#

but

#

what do they mean by evaluate

unique valley
#

calculate

dire geode
#

find the number the expression equals to

frigid sinew
#

But n goes to infinity

#

Ah

#

Do I have to convert this i^3 into n

dire geode
#

i is an index that ranges from 1 to n

frigid sinew
#

Yes

cedar kilnBOT
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vernal gulch
#

ABC is a right-angled triangle of hypotenuse BC circumscribed to the circumference C. Knowing that AB is congruent to the 4/3 of CA and the perimeter Is 24 cm, determine the radius of C.

I solved for x and found that x=6
Following the theorem leg1+leg2-hypotenuse/2=radius the result is 1 but the book says 2

crimson sedge
vernal gulch
crimson sedge
#

Yeah

vernal gulch
#

Yeah

crimson sedge
#

Send that

#

hypotenuse BC circumscribed to the circumference C
What does that mean?

vernal gulch
vernal gulch
#

BRUH

crimson sedge
#

What

vernal gulch
#

how did I miss that

crimson sedge
#

Lmao

vernal gulch
#

😞

#

.close

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brisk lance
#

I have the following problem

””
Consider the following sets in R3:
(b) What is the solution set to (i.e., what type of object)
{
A1x + B1y + C1z + D1 = 0
A2x + B2y + C2z + D2 = 0
A3x + B3y + C3z + D3 = 0.

Again, there are various options. Try to give conditions on the coefficients for the different cases to occur. Some cases are difficult to give any simple conditions on, but do your best.
””

brisk lance
#

I tried starting to reduce it to RREF but with it being general that just gave me something very very complicated

#

I was advised to use pivots but I don’t get it :/ :(

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.close

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hearty sand
#

What am I doing wrong?

cedar kilnBOT
dire geode
#

and this r_out = 2-sqrt(x)

hearty sand
#

I’m not sure, I followed my note

dire geode
#

yes that works because they're all in terms of x

#

but you have one radius in terms of x, and another in terms of y

hearty sand
#

I forgot to change it on my graph, I’ll fix that

#

All my work is in terms of y

cedar kilnBOT
#

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crimson sedge
#

Hey, need some help with this guys

cedar kilnBOT
crimson sedge
#

I started off by finding a parametric expression of x^2 = 2y

#

But can't figure it out for 3z = xy

#

The equations are wrong in the SS by the way, x^2 = 2y and 3z = xy are correct

#

This is what I did

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

carmine bronze
#

Here's a bit of a hint.

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

vernal shell
# crimson sedge

Hello. This is correct so far, now find z in terms of t now that you have x and y in terms of t

carmine bronze
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fringe ocean
#

Given the truth table below. Is the following correct?

Q: To appreciate using ROM to implement truth tables, estimate how many gates are needed in the following cases (gates can take a lot of inputs):
1- AND-OR implementation:

Does this also equal decoder's gates because eventually it's the same❓

2- Using a decoder (including the gates inside the decoder):
Decoder will need 4 NOT gates (for each input) and 16 AND gates (for each output term). To implement the functions, Z3 will need 7 minterms in 1 OR gate, Z2 will need 8 minterms in 1 OR gate, Z1 will need 8 minterms in 1 OR gate, and Z0 will need 8 minterms in 1 OR gate yielding a total of 24 gates.

cedar kilnBOT
#

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@fringe ocean Has your question been resolved?

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@fringe ocean Has your question been resolved?

cedar kilnBOT
#

@fringe ocean Has your question been resolved?

fringe ocean
#

😞 last time

cedar kilnBOT
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lone jay
cedar kilnBOT
lone jay
# lone jay

Hello! I have to find angle alpha between normal vector and axis ox. The vetor is normal to a curve that is described by three know points A, B and C. How can I do that?

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hoary vessel
#

can someone help with (d)?

cedar kilnBOT
hoary vessel
#

the answer makes a discriminant from the derived quadratic, but what's to say that quadratic has to have 2 solutions?

cedar kilnBOT
#

@hoary vessel Has your question been resolved?

dire geode
cedar kilnBOT
#

@hoary vessel Has your question been resolved?

hoary vessel
dire geode
#

oh my bad. should say at most* 2 solutions

hoary vessel
#

.close

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crimson sedge
#

Hi, so ik theres like a order from greatest to smallest of the different functions but dont remember them.

surreal cave
#

think about 10^10 compared to 10!

short blade
#

n! = n * (n-1) * (n-2) * ...
n^n = n * n * n * ...
which one is greater?

crimson sedge
#

10! would be bigger right?

valid bolt
crimson sedge
#

wait

surreal cave
#

10 copies of itself of 10*9...

crimson sedge
#

oh i thought of it as

#

10^2

#

mb

#

yes

#

n^n is bigger

crimson sedge
valid bolt
crimson sedge
#

😭

#

so the answer would be 0 right

#

cuz the bottom is getting bigger faster than the top

surreal cave
#

👍

crimson sedge
#

thank youuuuu

surreal cave