#help-13

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teal magnet
#

.close

cedar kilnBOT
#
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next spruce
#

the topic is factoring perfect square trinomials and I'm learning it from a ppt. What happened to 20ab?

next spruce
dusk finch
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x^2 + 2xy + y^2 = (x + y)^2

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in this case, 20ab is the 2xy

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4a^2 = (2a)^2, 25b^2 = (5b)^2 and 20ab = 2*(2a)*(2b), so overall it's equal to
(2a)^2 + 2*(2a)*(5b) + (5b)^2

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= (2a + 5b)^2

next spruce
#

ohhh

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thanks

#

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cedar kilnBOT
#
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spring coyote
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P(A_) with line above A is probability that A wont happen = 1 - P(A)

spring coyote
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what if A and B both not happen

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Is it then 1 - P(A) - P(B) ?

dusk finch
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whats the probability that both A and B happen???

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assuming independence

spring coyote
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yes independent

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w8

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w8

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i actualy calculate they are dependent

dusk finch
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can you show the original question

spring coyote
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Probability that family has Personal computer is event A, 0.53 . It has laptop (event B) = 0.42. It has both is 0.25

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P(B|A) = 0.47 =/= P(B) = 0.42 which proves they are dependent

dusk finch
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yeah

spring coyote
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so question was

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whats proability we pick a household that has no PC and no Laptop

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so I assume its 1 - P(A) - P(B)

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0.05

dusk finch
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so if probability of having computer was 0.5 and laptop 0.5 as well, would the probability of having no PC and no Laptop be 1-0.5-0.5 = 0?

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Try something different, since this doesnt work well

spring coyote
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PC is 0.53 and laptop 0.42

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so comes to 0.05

dusk finch
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No, see my point above? If the probabilites were 0.5 and 0.5, then it would be impossible to not have laptop and not have PC

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Try calculating P(not A) and P(not B)

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then P((not A) and (not B))

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and keep in mind they are not independent

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so you cant just multiply them

spring coyote
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hmmmmmmmmmm

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i rly dont understand

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where 0.5 cme from

dusk finch
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It was just a random example showing that your calculation method doesnt make sense

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because if 50% of families have computer and 50% have laptop, then it's not true that 100% - 50% - 50% = 0% have nor computer, nor laptop

dusk finch
spring coyote
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🤔

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I got 0.2726

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w8 no

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cant multiply

dusk finch
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try using venn diagrams

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Just fill out the missing areas, alternatively you can use inclusion exclusion

cedar kilnBOT
#

@spring coyote Has your question been resolved?

cedar kilnBOT
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paper gull
cedar kilnBOT
paper gull
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This is what I've done so far to solve this question...

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I need help with part C (without giving the answer), and i've also posted how I got the ans. to part A and B

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By the way
_--------

stiff totem
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when you measure the distance between a point and a plane, you want to measure perpendicular to the plane

paper gull
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right, and taking that into consideration

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what i've thought of is

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point P is given, so i can make a vector equation of line passing through it

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with direction vector as coefficients of the cartesian form of the plane equation

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and then i find the intersection by substituting the line into the plane equation.

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i then take the distance between the 2 points

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but there's a little problem

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Since the coordinates of point P is given as x_0, y_0 and z_0

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it will make me waste a full page or something

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i want to do it in a shorter way if possible

stiff totem
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you could normalise the direction vector so that the parameter is exactly the distance travelled

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then start from P and see how large you need to make the parameter until you hit the plane

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but your orginal way works

paper gull
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so i take the unit vector ?

stiff totem
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yeah

paper gull
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divide by its magnitude 3?

stiff totem
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yes

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I feel like it'll be a similar amount of work in the end though

paper gull
stiff totem
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P + t(2/3, -2/3, 1/3)

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and see what value of t intersects the plane

paper gull
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hmmmmmmmmmm

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okkkkk

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ill give it a try just cause i've never done this, even if it is slower

paper gull
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since P is given as unknown constants

stiff totem
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it reaches the plane when the three components of the vector satisfy the plane equation

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I didn't mean to literally vary t, because P is in unknowns, as you say

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but you can plug in the points into the plane equation

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so 2(x0 + t2/3) - 2(y0 - t2/3) + 1(z0 + t/3) = 0

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and solve for t in terms of x0, y0, and z0

paper gull
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ok. And the absolute value symbols, i need to argue with words saying distance is an absolute measure?

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to justify it being equal to the given expression

stiff totem
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yeah

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remember that t is positive in the direction of (2,-2,1)

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so if the plane is on the other side of P than that direction

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that'll give a negative displacement

paper gull
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but i get the point anyway

stiff totem
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it's P + t(2,-2,1) right?

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it'll be positive in the direction of (2,-2,1)

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since that's the direction the vector goes as you increase t

paper gull
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oh, i thought u meant for the point (2, -2, 1)

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t is -1

stiff totem
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ah right

paper gull
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ok, this approach is much better. Really i should stop and visualize myself but i dont have the time rn 😭

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thanks @stiff totem !

#

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steady wind
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how to find the intersection of sin2x=cot2x?

steady wind
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i equate two functions and have sin2x=cos2x/sin2x

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not sure where to go from here

south tundra
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If you multiply both sides by sin(2x) and use a certain trig identity, the equation turns into a quadratic in cos(2x)

steady wind
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sin^2(2x)=cos2x?

south tundra
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Yes

steady wind
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sin^2(2x)=1-2sin^2(x)

south tundra
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No, you are confusing it with cos(2x) = 1 - 2sin^2(x)

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Replace sin^2(2x) with 1 - cos^2(2x)

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And move everything to one side

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What do you get?

steady wind
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oh ok

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cos^2(2x)+cos2x-1=0

south tundra
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+cos2x *

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Yeah

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Before solving this, would be nice to check if the quadratic has any solutions at all

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Try computing the discriminant

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Ah it's positive

steady wind
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5?

south tundra
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Discriminant is 5 yeah, so there may be two solutions to this

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Try solving the quadratic equation now

steady wind
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so cos2x=(-1+sqrt5)/2 or (-1-sqrt5)/2

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then i go 2x=cos^-1((-1+sqrt5)/2) or cos^-1(-1-sqrt5)/2?

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but it asks for a point of intersection

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after i get my two x values i can compute in using one of the functions? either one should work since they are intersecting

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thus i get my x and y coords

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cedar kilnBOT
#
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cedar kilnBOT
#
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unreal zinc
#

I don’t know how to do this one

tropic oxide
#

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native lagoon
# unreal zinc

the answer is A, you first sub in x=-1 and x=2 to get 2, we know that they intersect at these points so these coordinates also represent points on line l so you just make a linear equation

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and then you found out that m=-2, answer A

cedar kilnBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

junior dome
#

oh you aint a helper

tropic oxide
junior dome
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the first three words

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as a helper

tropic oxide
#

the role just subscribes you to a pingstorm

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"helper" as in "anybody who helps" not "person bearing the Helper" role

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you may notice i lack it

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this is on purpose

junior dome
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ooh sorry mb

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misinterpreted

tropic oxide
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just sayin'

native lagoon
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i am getting crapped on rn for helping someone smh

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that aint a bannable word right

tropic oxide
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you are not being crapped on.

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nor shit on, nor wailed on, etc.

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you are simply being reminded of how things work around here.

unreal zinc
#

It’s just warning

native lagoon
unreal zinc
cedar kilnBOT
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native lagoon
unreal zinc
#

Alr let’s end this argument

native lagoon
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bro, don't take it too deep it's a maths server lmfao

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finish your maths hw

unreal zinc
#

Close this channel btw

native lagoon
#

.close

cedar kilnBOT
#
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native lagoon
#

pce

unreal zinc
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Alr bro

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Cya

native lagoon
#

it opened it again smh

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.close

cedar kilnBOT
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wheat moss
#

a line is inclined at theta degrees to the x-z plane
and at phi degrees to the x-y plane

if you are positioned somewhere along +z, looking in the negative z direction

how long does the line appear, if its actual length was 'a'

i thought the apparent length might be sqrt[ (sin(theta) * a)^2 + (sin(phi) * cos(theta) * a)^2 ] but that doesn't seem to be right

wheat moss
#

.close

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dusk finch
#

will the ping work when you edit it?

junior dome
#

они покажут путь <@&268886789983436800>

wanton sail
#

seems like they already left

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.close

cedar kilnBOT
#
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wanton sail
#

banned them anyways

cedar kilnBOT
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carmine hare
cedar kilnBOT
carmine hare
#

idk how to do this

lunar lynx
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Do you know what is mean defined as?

carmine hare
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yes

lunar lynx
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What's that?

carmine hare
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average of the data

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summation of fx by summation of f

lunar lynx
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Average is just sum of all observations divided by number of observation. Right?

lunar lynx
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So, aren't you already given summation of observation?

carmine hare
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idk what is w

lunar lynx
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w is wind speed.

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Your question clearly says that.

lunar lynx
carmine hare
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n=summation of f

lunar lynx
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n always denotes number of observation/number of data points/sum of frequencies.

carmine hare
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yes

lunar lynx
carmine hare
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yes f is that

lunar lynx
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you are also given summation of f(x).

carmine hare
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where

lunar lynx
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What do you think $\sum {z}$ is ?

carmine hare
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summation of random something

wraith daggerBOT
#

Enemagneto

lunar lynx
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What is z in your question ?

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It's summation of z values.

carmine hare
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wind speed

lunar lynx
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Come on. Read the question properly first.

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Is z wind speed ?

carmine hare
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it doesnt say anything about z

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its only in the formula

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given

lunar lynx
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Really?
What do you make of Z = (W-3)/2 ?

lunar lynx
carmine hare
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but idk what w is

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or mean is the w

lunar lynx
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For example, we can say that Temperature of any day is z, where z = (w-3)/2

Similarly, z is any metric.

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Its exact name doesn't matter.

carmine hare
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okay

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so fx is z?

lunar lynx
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Yes. So, for every wind speed w, z is defined via the formula given.

carmine hare
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how will I understand it if the case was different

lunar lynx
carmine hare
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like similar

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question

lunar lynx
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What's your issue with this question ?

carmine hare
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Im newer to this type of questions anyway so fx is z

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then was is fx^2

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and it said coded data

carmine hare
lunar lynx
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Coded in the sense that you can assume z to be an encoding function. Basically, whenever you give a w value to your function, it returns a z value which is just like a coded version of w-value.

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As, for every w-value, there is a unique z value.

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That's what they meant. z value is being obtained from w-values using the z definition.

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Let's say w=3

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For this, we have z = (w-3)/2 = (3-3)/2 = 0

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So, z=0 is just a coded value of w=3.

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You won't get z as 0 for any other w value.

carmine hare
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we do trial and error?

lunar lynx
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Also, given a z, you can always go back and find w value.

lunar lynx
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I'm just trying to explain via example.

carmine hare
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ok so i calculated mean

lunar lynx
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I was explaining what encoding means.

carmine hare
#

oh

lunar lynx
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Now, since n is 31, you have thirty one values of w.

carmine hare
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how 13

lunar lynx
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Z value was calculated and you were directly given sum of z values.

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I said 31.

lunar lynx
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Oh. Sorry

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Fixed

carmine hare
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ok

carmine hare
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so put 31 in w>?

lunar lynx
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No.

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31 is number of values you have for wind.

carmine hare
#

so what is the value of w

lunar lynx
#

Something like this:
Day Wind speed
1 5
2 12
3 9
.
.
.
30 17
31 4

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Values are only exemplary.

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THEY AREN'T ACTUAL VALUES IN YOUR QUESTION.

carmine hare
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idk how the wind speed will be from day 1 to day 31

lunar lynx
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On day 1, wind speed was 5 Km/h.

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On day 2, 12km/h

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Like that

carmine hare
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cant even average because idk the values

lunar lynx
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Also, i have given an example.

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They don't necessarily have to be day wise even.

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They might be 31 readings taken 5 minutes apart.

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Or anything for that matter.

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I just gave you an example.

carmine hare
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yes i see so how will I calculate z

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or w

lunar lynx
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You don't have to calculate either.

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You have to calculate their mean and SD.

carmine hare
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i did calculate mean

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for sd i need fx^2

lunar lynx
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Firstly, to ensure that you understood all that i said - Calculate z value when w = 9.

carmine hare
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sigma=root over varaince

lunar lynx
#

Calculate z value when w = 9.

carmine hare
lunar lynx
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Good

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Now, show me how you calculated mean.

carmine hare
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106/31

lunar lynx
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Okay. Yes. Good

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So, we are done with first one.

carmine hare
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what is sigma

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idk fx^2

lunar lynx
carmine hare
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I need z

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not that

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sigma means sd

lunar lynx
#

Oh. That sigma.

carmine hare
#

yes that

lunar lynx
#

They gave that in question.

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$S_{zz}$

wraith daggerBOT
#

Enemagneto

carmine hare
#

idk what is this

lunar lynx
#

It also represents standard deviation, I think.

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I have only seen S or SD usually though.

carmine hare
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what is Szz

lunar lynx
#

Ah. It's standard deviation only.

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So, you have standard deviation for z.

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That's all you need to solve it for w now.

carmine hare
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uh what

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i neeed to find sd

lunar lynx
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S stands for SD only. 🤦‍♂️

carmine hare
#

szz

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Szz

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Sz^2

lunar lynx
#

You shouldn't be so recalcitrant about your terminology. Statistics has bunch of different terminology for same stuff.

lunar lynx
carmine hare
#

what is Szz and Sz

lunar lynx
#

Okay. Alright. New development - S is standard deviation. But Sz and Szz might be different. I'm unable to find anything substantial on internet.

carmine hare
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I hate Statistics

lunar lynx
#

They aren't sure either.

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@carmine hare Tell me what you think it is. We can move ahead with that one.

carmine hare
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I found something

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There

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So

lunar lynx
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So Szz is sum of squares of (Zi -Zmean) ?

carmine hare
#

n is 31

lunar lynx
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Yeah. For standard deviation, just divide Szz by 31 and take sqrt.

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,rotate

wraith daggerBOT
lunar lynx
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Let me know when you are done.

carmine hare
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done

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Sigma is 1.61

lunar lynx
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Cool.

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Now, on to second part.

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This is mainly the issue.

carmine hare
lunar lynx
#

So, to find mean of w, we need $\sum w$.

wraith daggerBOT
#

Enemagneto

lunar lynx
#

We have $\sum z$.

wraith daggerBOT
#

Enemagneto

lunar lynx
#

$$\sum z$$ $$=\sum \frac{w-3}{2}$$
$$= \sum \frac{w}{2} - \sum\frac{3}{2}$$

wraith daggerBOT
#

Enemagneto

lunar lynx
#

@carmine hare That should be enough to work it out. Try

carmine hare
#

I dont understand

lunar lynx
carmine hare
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interms of w

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oh ik summation of z

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wait

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can you cacel sigma?

lunar lynx
#

What do you mean by "cancel sigma"?

lunar lynx
carmine hare
#

idk but Sigma w/2 - sigma 3/2 = 106

lunar lynx
#

Now, just simplify to find $\sum w$.

carmine hare
#

now there is sigma

wraith daggerBOT
#

Enemagneto

carmine hare
#

how can I make w the subject

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oh wait

lunar lynx
#

I have to go. Be back in 5 minutes roughly.

carmine hare
#

how to simplify this

lunar lynx
wraith daggerBOT
#

Enemagneto

lunar lynx
#

Do you get that?

#

@carmine hare

carmine hare
#

idk how todo this

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first of all how to remove the sigma

lunar lynx
#

You don't need to remove the sigma for w one. You need the value of Sigma(w).

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To find mean.

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For the $\sum (3/2)$, use definition of sigma.

wraith daggerBOT
#

Enemagneto

carmine hare
#

summation of something

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idk the value of sigma w

cedar kilnBOT
#

@carmine hare Has your question been resolved?

cedar kilnBOT
#

@carmine hare Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
#
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limber snow
#

How would I prove its injective

cedar kilnBOT
upper abyss
#

Hey calc

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As was said, this is basically impossible to do it this way

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You want to show that N×N is countable, and so every equivalence relation over N is countable

limber snow
#

Is there no other way because Ann was helpin me earlier with that and it seemed so confusing

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wait

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I just prove that N x N is countable?

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and thats good enoiugh?

mental trail
#

An equivalence relation is a subset of N×N, and so if you prove that N×N is countable, the proof is over

upper abyss
#

There's an easy diagonal method to show that the Cartesian product of any two countable sets is countable

#

I'm trying to look it up atm

mental trail
#

Yes, but here's a more rigorous proof

upper abyss
#

But you've likely covered it in class

limber snow
#

ye we did the diagnol thing to prove that |(0, 1)| = |R|

upper abyss
#

Different diagonal proof lol

mental trail
#

If you do the 'diagonal argument', you still have to construct the function which is complicated to show. However, consider $f:\begin{cases}\bN × \bN \longrightarrow \bN \ (m,n) \longmapsto 2^m(2n+1) - 1 \end{cases}$

upper abyss
#

There's a few ig

wraith daggerBOT
#

rafilou2003

limber snow
#

Could I like list all of the pairs in a way where the nth pair contains all the pairs whos elements summed up return n

#

wait no fuck that wont work because 0 isnt a natural

limber snow
#

wit

#

2^m(2n + 1) - 1

#

oh wait could I

mental trail
#

Oh is 0 not a natural integer for you ? You poor thing

crimson delta
limber snow
limber snow
#

but this is what im thinking

#

lets say

mental trail
#

Okay so :

#

Consider $f:\begin{cases}\bN × \bN \longrightarrow \bN \ (m,n) \longmapsto 2^{m-1}(2n-1)\end{cases}$

upper abyss
#

This is my argument, but applied to fractions. It's easy to change this to N×N though

wraith daggerBOT
#

rafilou2003

limber snow
#

1st pair = (1, 1) => 1 + 1 = 2
2nd pair = (1, 2), (2, 1) => 1 + 2 = 3
3rd pair = (1, 3), (3, 1), (2, 2) => 1 + 3 = 4 and 2 + 2 = 4

..

#

uptil n

#

where the nth will contain pairs that sum upto n + 1

#

wait is that even right

limber snow
#

2^(m - 1)(2n -1)

#

of what

mental trail
#

Yeah this is factoring by 2 as much as possible

#

For every natural integer, you take the biggest power of 2 that divides it

#

So you can write this power of 2 as 2^(m-1)

#

And what you're left with has to be an odd number, which can be written as 2n - 1

mental trail
#

$f:\begin{cases}\bN × \bN \longrightarrow \bN \ (m,n) \longmapsto \frac{(n+m-2)(n+m-1)}{2} + n \end{cases}$

wraith daggerBOT
#

rafilou2003

mental trail
#

So f(1,1) = 1

#

f(1,2) = 2

#

f(2,1) = 3

limber snow
#

ah

mental trail
#

Oops I made a small mistake in the function

limber snow
#

wait so I could use

#

either of the functions u stated

mental trail
#

I'll rewrite this second one in a few moment

limber snow
#

ill just use the firts one

#

first

mental trail
#

Yes the first one I know works

limber snow
#

and now I prove that its bijective right

mental trail
#

Yes

upper abyss
#

It's definitely good to get a few ways to prove this. I disagree that mine is not rigorous, and I personally believe that the function is trivial to create with my method.

#

Just can't be written in a f(x) = ... manner, which is not important to the proof

mental trail
upper abyss
#

With the diagonal argument, I mean

mental trail
upper abyss
#

Or keep it the same as that haha

limber snow
#

but how would I use the diagnol in my proof like do I just draw that out and say that every pair could be counted starting at (1, 2) then (1, 2) then (2, 1) then (1, 3) then (2, 2) and then (3, 1) ....

mental trail
#

This is where some profs will not like the drawing of the diagonal argument as proof

limber snow
#

ye so idt the diagol arguement would b good in my case

#

diagnol

upper abyss
#

Imo, your class has already proven that the Cartesian product of any two countable sets is countable, and probably used the diagonal argument to prove it

limber snow
#

oh wait lol I j remebered we could use anything thats proved in class for free

mental trail
#

I know that a lot of profs don't like the diagonal argument without an explicit bijection because I made an entire course on set theory and countability and my "supervisor" specifically told me not to allow proofs by drawing KEK

limber snow
#

so if this question was to appear on my tests i could just say that since we know cartesian product of two sets is countable then N x N is countable n done lol

upper abyss
#

Mind you, I am not in your class so I can't be SURE this happened

limber snow
#

ye ik but i remember we proved it

#

also rafilou how would I prove the surjectivity

#

Im stuck on that

mental trail
#

The surjectivity is not that important, but if you want it : just remember that for a natural integer N, the set ${m\in \bN, 2^{m-1}|N}$ is bounded

#

Latex bot has failed us :(

#

I'll copy and paste it again, hopefully latex bot will wake u0

limber snow
#

also one more thing

#

after proving that

#

N x N is countable

#

how would I relate it to the question

stiff totem
limber snow
#

that |e_1| = |e_2|

wraith daggerBOT
#

rafilou2003

mental trail
#

Thanks

#

Ok so after saying that N×N is countable, the next step is to show that an equivalence relation over N is infinite

#

After that, since an equivalence relation is a subset of N×N, it will be countable

limber snow
#

Ive never seen anything like that in my book

mental trail
#

Use one of the properties of equivalence relations :)

#

If you wanna guess, you have 1 chance out of 3 to get it right

limber snow
#

imma try solving it brb

#

is it the transitive property

mental trail
#

No :(

#

Still 2 guesses

limber snow
#

reflexice?

#

reflexive*

mental trail
#

Yes!

limber snow
#

how so

mental trail
#

Can you tell me what reflexivity is over $E_1 \subseteq \bN^2$?

wraith daggerBOT
#

rafilou2003

limber snow
#

(a, a) in E_1 => (a, a) in N^2 ?

mental trail
#

No, this is just inclusion

#

Reflexivity is : a in N => (a,a) in E_1

limber snow
#

and N is infinite so its infinite?

mental trail
#

Yes

limber snow
#

ah so that was it?

#

and the same goes for E_2

#

so both are countable

mental trail
#

Yes

#

If you're interested in similar exercises over countability, I can hand you over my exercise sheet

limber snow
#

yes pls

mental trail
#

Alr I'll hand it to you in DMs

limber snow
#

bless u.

#

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#
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limber snow
#

.reopen

cedar kilnBOT
#

limber snow
#

@mental trail

#

how would I do this

mental trail
#

(Already Answered in DMs)

cedar kilnBOT
#

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calm totem
#

So this is a solution my prof posted on an example about the summation of series. I can follow what he does fine until the middle section where he plugs in the values of n but its divided by 2.

calm totem
#

We're supposed to use this formula but its divided by 6 instead of 2. And why is the 2x10 turned into 200?

autumn fox
#

They probably mixed up some things when using the closed form of the summation

calm totem
#

I've been trying to understand where I went wrong but the more I think about it, the more I want to say he made an error

autumn fox
#

The summation of k from k = 1 to n is n(n + 1)/2, so they might have mixed up those two in terms of the denominator

calm totem
#

That makes sense. And how would u explain the 2x10 turning into 200?

autumn fox
#

My best bet is that your professor was tired when doing the calculations

calm totem
#

Alright that makes me feel good. I've been going over this for 1.5hrs.

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fervent crag
#

is this a proper evolution? or did i mess a step up.

2(x^2 +4x -12) = 0
2(x^2 +4x + (4/2)^2 - 12) - 8 = 0

fervent crag
#

i am trying to make it into vector form

crimson sedge
fervent crag
#

yes

#

like is the first step equal to the second

wanton sail
#

.close

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wanton sail
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(user got muted)

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oblique raven
#

sorry im copyrighting lolmao

cedar kilnBOT
oblique raven
#

please remove this

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hoary chasm
cedar kilnBOT
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mild carbon
#

i need help with an inference question

cedar kilnBOT
mild carbon
#

i don't get the 4th inference is valid

#

could someone explain to me

#

?

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@mild carbon Has your question been resolved?

crimson sedge
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<@&286206848099549185>

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exotic tartan
#

hey i need help for something idk if this is the right channel for that but the question goes like this, find a problem in your day-to-day life that you can solve For example,
suppose you are coordinating a youth group event to make sub sandwiches to sell as a fundraiser. You might have tuna subs, regular subs, and vegetarian subs. Some of the
ingredients will be used in several or all three types, while other ingredients will be unique to one kind of sub. use set theory to think through how many portions of each ingredient you
will need.

jade charm
#

Uh I'm not sure if set theory is the thing you want here

tropic oxide
#

instructions that conflict with the problem 🤡

#

"use a hammer to dig out a hole in the ground"

exotic tartan
#

wtf

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#

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@exotic tartan Has your question been resolved?

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rotund vigil
#

Is the answer right ?

cedar kilnBOT
vague rapids
#

seems right

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iron dagger
#

The angle of depression from the top of a 20m building to a worker standing on the ground below is 40 degreees. Find the distance of the worker from the base of the building to 2 decimal places

iron dagger
#

I'm so confused, how would i work out the distance from base to worker?

exotic furnace
#

Draw a figure first

iron dagger
#

I did but the question doesn't provide any info on how tall the worker is

exotic furnace
#

We assume the worker is a point

#

Because the worker is clearly not significantly tall compared to the building

iron dagger
#

nvm i figured it out thx for ur help anyway!

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dim tiger
cedar kilnBOT
dim tiger
#

how is the number of deleted rows and columns deleted from the original matrix to obtain the minor M k

#

shouldnt the minor M be a kxk matrix

#

because it is obtained by choosing k rows and k columns then the elements consisting these rows and columns will be the elements of the minor M

celest ledge
#

Yeah so it’s a mistake

dim tiger
#

oh ok a mistake in the book

#

i have another question

celest ledge
#

Go ahead

dim tiger
#

how is rotating 180 deg about principle diagonal change the angle with the row from $\alpha$ to $90-\alpha$

wraith daggerBOT
#

calculus is fun

celest ledge
#

No idea, I don’t think transposition is a rotation at all, in my mind it’s a reflection

dim tiger
#

the x-axis is the row the grey line is the principle axis of equaton y=-x the red line is th segment joining 2 elements of the matrix anf the brown segment is the result of rotation

#

is this rotation correct ?

celest ledge
#

I don’t know, sorry I can’t help you, I just don’t think transposition is a rotation at all. To me it’s like reflection by the line y=-x

dim tiger
#

oh ok but i mean if i am willing to just rotate the red segment 180 deg about y=-x in general will the result of rotation be the brown segment ?

celest ledge
#

I understand rotation by an angle. I have no idea what rotation about a line means

dim tiger
#

oh ok

#

tysm for your time

#

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keen nova
#

i want to ask some prob v basic questions about factorization in hope that it can make me do it more intuitively

keen nova
#

$x^4 + 3x^3 + 2x^2 = x^2(x^2 + 3x + 2)$

wraith daggerBOT
keen nova
#

$x^4 + 3x^3 + 2^2 = x^2(x^2 + 3x) + 2^2$ ?

wraith daggerBOT
magic solar
#

no

#

when you expand

#

well you didnt expand it

vagrant elbow
#

*yes but that doesn't get you anywhere

magic solar
#

i think you're missing a x^2 right

#

in the 2^2 on lHS

keen nova
#

no, the idea is that if 2x^2 instead was 2^2

vagrant elbow
#

There's no x^2 term

keen nova
#

and thus x^2 is no longer a common factor of 2x^2

#

is it then no longer possible to factor at all

magic solar
#

yea

#

you cant apply the same idea from first latex to second one

keen nova
#

so to factor, the common factor needs to apply to all terms of the polynomial

magic solar
#

yes, or it could be something like

#

2x^2-x + x^3-

#

well

#

nvm bad example

vagrant elbow
#

We'd be unsure of that

keen nova
#

unsure if it is possible to factor?

vagrant elbow
#

It may or may not be

#

,w factorize x^4 + 3x^3 + 4

wraith daggerBOT
keen nova
#

yes so you effectively try to factor by 1 which is obv the same as it was

#

because 1 is the only common factor

#

of all the terms

magic solar
#

well just because all terms dont have a common factor does not mean it isnt factorable

vagrant elbow
keen nova
vagrant elbow
#

you hope and pray

magic solar
#

yeah but

#

there obviouslt are some ways

vagrant elbow
#

and throw in a few small integers

magic solar
#

mostly just visually obvious, or yeah sub in some numbers which equate that to 0

#

usually integers or else too tedious

vagrant elbow
#

If you have something like $x^6 - 3x^3 +2$ you can sub $x^3 = y$ and continue factoring

wraith daggerBOT
keen nova
#

$y^2 - 3y + 2$

#

how does this help ?

vagrant elbow
#

y^2 - 3y + 2

keen nova
#

right

wraith daggerBOT
keen nova
#

still

vagrant elbow
#

You know how to factorize a quadratic surely

keen nova
#

2 has no common factors

#

oh

#

shit

#

yeah

#

okay

#

yes i know but this is the type of stuff i dont think about doing

#

how did you think of that, i want to understand better

vagrant elbow
#

Even in your previous thingie

#

$y^3 -3y + 2$

wraith daggerBOT
vagrant elbow
#

This is still factorable

vagrant elbow
vagrant elbow
#

It implies y - 1 is a factor

#

which means you can long divide

keen nova
keen nova
vagrant elbow
#

it's the first thing you should do when working with powers higher than 2

vagrant elbow
#

For a polynomial $P(x)$, the remainder upon dividing by $x - r$ is $P(r)$, by the remainder theorem, if this remainder is 0, i.e. $P(r) = 0$, it implies that $r$ is a root of $P(x)$.

wraith daggerBOT
vagrant elbow
#

Which means it can be expressed as $(x - r)Q(x)$ for some polynomial $Q(x)$ which can be found using long division.

wraith daggerBOT
crimson sedge
#

add and subtract y^2 works too

vagrant elbow
#

2y^2 I think

keen nova
#

there are many things here i need to intuitively understand, even when you say long division i need to make sure i know 100% what you mean by that

vagrant elbow
#

Polynomial division?

#

Synthetic division?

keen nova
#

polynomial long idivision

#

yes i just opened this video lmao

vagrant elbow
#

lol

vagrant elbow
#

I explained it since you said you wanted methods of factorization

keen nova
#

the extent of my knowledge is apparently "look for common factors, if none, don't factorize". And factorizing quadratics ik how to do mostly, but i never think of it

keen nova
#

i was trying to do it while we spoke and i couldn't get it right first try. I tried with

#

$(y-1)(y^2+2)$

wraith daggerBOT
keen nova
#

but thats wrong

#

we want to get y^3 and 3y and 2. How can i think of this to solve quickly

crimson sedge
#

try adding and subtracting y^2 and it becomes quite straightforward

keen nova
#

what do you mean by that exactly

keen nova
crimson sedge
#

adding and subtracting the same term has no effect on the equation, but it may help you in factorization

keen nova
#

i still cant see it

wraith daggerBOT
crimson sedge
#

$$y^3-y^2+y^2-y-2y+2$$

wraith daggerBOT
#

dimpledoink

cedar kilnBOT
#

@keen nova Has your question been resolved?

keen nova
#

theres some knowledge im lacking because still i cant see

#

i dont see a common factor of 1 term, so obviously it has to be of at least 2 terms. But idk how to look for that

#

should i do polynomial division of y + 2?

crimson sedge
#

you can either do y-1 or y+2

keen nova
#

so

#

the strategy is to find the common factor aside from the constant/non-factorable term, then add the non-factorable term

#

so y is the common factor, plus 2, the non-factorable term

#

then do long division

crimson sedge
#

ok that doesnt always work

keen nova
#

ok well

#

at least i managed to do it now

#

so long division is cool

#

i never did it before

#

do you have any tips in finding what polynomial to divide with

crimson sedge
#

like y^3-y^2 is one pair, y^2-y is another, and -2y+2 is another

#

then you take the common factors out which here would be y^2 in the first pair, y in the second and -2 in the third (not +2)
and you end up with something like this $$y^2(y-1)+y(y-1)-2(y-1)$$

#

$$y^2(y-1)+y(y-1)-2(y-1)$$

wraith daggerBOT
#

dimpledoink

crimson sedge
#

now the pairing is not always going to work out, and if it doesnt, try rearranging and splitting terms in different ways

#

you'd ask why -2 and not +2, and that's because we need the same terms in the parentheses so we can divide by the same term
if you took +2 as the common factor in the last pair you would've ended up with something like

#

$$y^2(y-1)+y(y-1)+2(1-y)$$

wraith daggerBOT
#

dimpledoink

crimson sedge
keen nova
#

for these type of examples its v easy, ik 12 is a sum and 32 is a product, so find compatible numbers

#

so when i hear "how to factorize a quadratic" this is what i imagine

#

can i relate this somehow with what you're now saying

crimson sedge
#

have you been taught the quadratic formula yet

keen nova
#

yep

#

it just seems like i have knowledge gaps

crimson sedge
#

ok that's the easiest way to factorize a quadratic

#

use the quadratic formula and find the roots

keen nova
#

okay

#

yeah makes sense

crimson sedge
#

whatever the roots are, you flip the sign
for example, in the above example, the roots will be 8 and 4
and then you flip the sign and get -8 and -4
and then add x to both and get x-8 and x-4

#

essentially reverse engineer the factors using the roots, normally you'd find the factors of the quadratic, equate each of them to zero, and then find the roots

keen nova
#

yeah, got it

#

so thats for a quadratic equation

crimson sedge
#

yeah

#

not for any other degrees

keen nova
#

thank u

#

.close

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plucky barn
#

How do I solve this?

cedar kilnBOT
tropic oxide
#

what does $n = 2x - 13$ have to do with the line above?

wraith daggerBOT
tropic oxide
#

as far as i can read, the top line says: $$(h^{-1} \circ h)(b) = ; ?$$ please confirm whether i have read it correctly

wraith daggerBOT
plucky barn
#

Not b, 6

#

But otherwise, yes

mental trail
#

Well, what do you know about functions composed with their reciprocal

plucky barn
#

Same values?

#

But x and y are flipped

#

So they cancel out?

stiff totem
#

yes, a function and its inverse cancel out like that (kind of by definition)

#

I think you have a sign error on h^-1 though

cedar kilnBOT
#

@plucky barn Has your question been resolved?

#
Channel closed

Closed by @plucky barn

Use .reopen if this was a mistake.

#
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tidal wasp
cedar kilnBOT
mental trail
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
tidal wasp
mental trail
#

have you tried computing directional derivatives ?

tidal wasp
#

but the function at 0,0 is just 0

mental trail
#

yes but the directional derivative might not be 0

#

have you tried computing the derivative with $y = \lambda x$ ?

tidal wasp
wraith daggerBOT
#

rafilou2003

tidal wasp
mental trail
tidal wasp
mental trail
tidal wasp
#

the partial derivative would just be 0

mental trail
#

Let $g(x) = x$ the function over the real numbers $\bR$

wraith daggerBOT
#

rafilou2003

mental trail
#

$g(0) = 0$ right ?

wraith daggerBOT
#

rafilou2003

tidal wasp
#

yeah

mental trail
#

what about $g'(0)$ ?

wraith daggerBOT
#

rafilou2003

tidal wasp
#

may or may not be 0

mental trail
#

may not

#

$g'(x) = 1$

wraith daggerBOT
#

rafilou2003

tidal wasp
#

how?

mental trail
#

what's the derivative of x

tidal wasp
#

1

mental trail
#

so g' = 1

#

so evaluate it in 0

tidal wasp
#

but how do you know that the function is g(x) = x

mental trail
#

because I created it that way to show you a counterexample

tidal wasp
#

oh right

#

well g'(0) = 1

mental trail
#

So f(x,y) = 0 doesn't imply the gradient is 0

tidal wasp
#

so what can i do here?

mental trail
#

The way the directional derivative works, is that if you want for example a derivative along the vector (1,2), then you let (x,y) = (1t, 2t) and you compute f'(t)

#

so in our example :

#

if we have $(x,y) = (1t, 2t)$, then f(x,y) = ...

wraith daggerBOT
#

rafilou2003

tidal wasp
#

$\frac{2t^3}{t^2+16t^4}$

wraith daggerBOT
#

Bedsheat

tidal wasp
#

?

mental trail
#

you got it!

mental trail
tidal wasp
#

would the derivitive of that be $\frac{2-32t^2}{1+256t^2}$

wraith daggerBOT
#

Bedsheat

mental trail
#

you're differentiating a quotient

tidal wasp
#

then cancled out t^4

mental trail
#

at the denominator I think is (1+16t^2)^2

tidal wasp
#

did you cancel it out?

#

at the start?

mental trail
#

cancel by t^2 before differentiating

#

So $\frac{2t}{1+16t^2}$

wraith daggerBOT
#

rafilou2003

tidal wasp
mental trail
#

differentiates into $\frac{2 + 32t^2 - 64t^2}{(1+16t^2)^2} = \frac{2-32t^2}{(1+16t^2)^2}$

tidal wasp
#

should it not be -32t and not -32t^2

mental trail
#

Oh lemme correct that

wraith daggerBOT
#

rafilou2003

mental trail
#

because -2t * 32t

tidal wasp
#

right

mental trail
#

This is well defined in 0 and values 2, so $D_{(1,2)}f(0,0) = 2$

wraith daggerBOT
#

rafilou2003

mental trail
#

oh I just realised a small hiccup

#

$f(1t,2t) = \frac{4t^3}{t^2+16t^4}$

wraith daggerBOT
#

rafilou2003

mental trail
#

and not 2t^3

#

but it's alright, the derivative is just multiplied by 2

#

and so $D_{(1,2)}f(0,0) = 4$

wraith daggerBOT
#

rafilou2003

tidal wasp
#

the function is xy^2

#

t*2t^2

#

ohhhhhh

#

right

#

bruh

#

i see

mental trail
#

Alright so we're starting to get some intuition

#

$D_{(1,2)}f(0,0) = \frac{2^2}{1}$

wraith daggerBOT
#

rafilou2003

mental trail
#

we're still left to prove that in the general case

#

so now we just have to do the same thing but with $(x,y) = (u_1t,u_2t)$ with $(u_1,u_2)$ a unit vector as the question suggests

wraith daggerBOT
#

rafilou2003

mental trail
#

Now that we know exactly what to do (and we've done it before) it should go faster

#

So what's $f(u_1t,u_2t)$ ?

wraith daggerBOT
#

rafilou2003

tidal wasp
#

lemme do it

mental trail
#

I'll be away for the next 10 mins, if you're stuck sometime in between you can ping helpers

tidal wasp
#

$f(u_1t,u_2t)=\frac{u_1u_2^2t^3}{u_1^2t^2+u_2^4t^4}$

wraith daggerBOT
#

Bedsheat

tidal wasp
#

$f'(u_1t,u_2t)=\frac{-u_1^3u_2^2-2u_1u_2^6t^2}{(u_1^2+u_2^$t^2)^2}$

wraith daggerBOT
#

Bedsheat

tidal wasp
#

idk i messed up somewhere

#

i think its $\frac{u_1^3u_2^2-u_1u_2^6t^2}{(u_1^2 + u_2^4t^2)^2}$

mental trail
#

the denominator should be $(u_1^2 + u_2^4t^2)^2$

wraith daggerBOT
#

rafilou2003

tidal wasp
#

okay i think this time im correct

tidal wasp
#

ho wait

mental trail
#

(a+b)^2 ?

tidal wasp
#

its whole square

mental trail
#

yes

#

this is not the first time I see someone writing (a+b)^2 = a^2 + b^2 so I don't judge ;)

tidal wasp
#

there

#

now it should be fine

wraith daggerBOT
#

Bedsheat

tidal wasp
#

not it wasnt

#

NOW it is

mental trail
#

yes that should be right

#

now, is this defined in 0?

tidal wasp
#

sure is

mental trail
#

almost

tidal wasp
#

bruhhhh

mental trail
#

there's a value for which it's not defined

#

(depends on u)

tidal wasp
#

0,0

mental trail
#

oh it's just not defined in 0,0 when u_1 = 0

#

because of the denominator cancelling

tidal wasp
#

yeah i was about to correct myself

#

when u_1 = 0

mental trail
#

yep

#

and so when it's not everything's fine!

tidal wasp
#

its not defined at the point 0

mental trail
#

so let's assume $u_1 \neq 0$

wraith daggerBOT
#

rafilou2003

mental trail
#

in that case, what is $D_{(u_1,u_2)}f(0,0)$?

wraith daggerBOT
#

rafilou2003

tidal wasp
#

$\frac{u_1^3u_2^2}{u_1^4} = \frac{u_2^2}{u_1}$

mental trail
#

yes, and simplified ?

wraith daggerBOT
#

Bedsheat

mental trail
#

👍

tidal wasp
#

phew

mental trail
#

Alright so which ones do we now know is true/false ?

tidal wasp
#

1 is false

#

2 is true

#

we dont know 3 or 4 yet

mental trail
tidal wasp
mental trail
#

So looking at question 3

#

or statement 3 sorry

tidal wasp
#

there is no maximum

mental trail
#

"the maximum of directional derivatives occurs in the direction of the vector (5,5)"

#

yes there is no maximum !

#

can you see why?

tidal wasp
#

the higher u_2 and closer to 0 u_1 is the more the value of hte directional derivitive

mental trail
#

yes that's kinda the idea

#

though you do have to be careful, since $(u_1,u_2)$ is a unit vector you have that $u_1^2 + u_2^2 = 1$

wraith daggerBOT
#

rafilou2003

tidal wasp
#

ohhhhh

mental trail
#

So while we can't make u_2 "bigger and bigger" as it's bounded by 1, we can make u_1 closer and closer to 0

tidal wasp
#

i forgot about that

#

i see now

mental trail
#

alright, now left with the statement about tangent lines

cedar kilnBOT
#

@tidal wasp Has your question been resolved?

cedar kilnBOT
#

@tidal wasp Has your question been resolved?

#
Channel closed

Closed by @tidal wasp

Use .reopen if this was a mistake.

cedar kilnBOT
#
Available help channel!

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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noble perch
#

how do i identify the pivot columns

cedar kilnBOT
noble perch
#

im confused because row 2 eliminates row 3 so im not sure if columns 2 and 3 count as pivot colums along with column 1

royal loom
#

continue row reducing

#

right now you have a 2 along the diagonal

#

a zero row from row reduction tells you that one of your columns of your matrix is linearly dependent on the other two. i.e you will not have full rank, or full pivot columns (you won't have all 3)

noble perch
royal loom
#

<1,2,0>= 1 * <1,0,0> + 2 * <0,1,0>

#

it can be represented as a linear combination of the other two

noble perch
#

ohhhh

royal loom
#

therefore it is linearly dependent on them

#

but

#

that is not the take away you should be getting from your row reduction

noble perch
#

yeah

royal loom
#

a pivot is the the first nonzero element in a row

#

what is the pivot of row 1?

noble perch
#

1

#

first row first column

royal loom
#

which is in the first column

#

so column 1 is a pivot column

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what is the pivot of row 2?

noble perch
#

i wanna say 2

royal loom
#

yes

#

2 is the first nonzero element in row 2

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so it is the pivot

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and 2 is in which column?

noble perch
#

second column

royal loom
#

so the second column contains a pivot

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so the second column is a pivot column

noble perch
#

oh

#

this makes a lot of sense now

#

so im also asked to find the column and row space

royal loom
#

the column space, is the space spanned by the columns

#

do you know what I mean by "spanned"?

noble perch
royal loom
#

sure

#

so the column space is all possible linear combinations of the columns of our matrix