#help-13

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cedar kilnBOT
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fallow gorge
cedar kilnBOT
fallow gorge
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System of differential equations

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Is what I am doing correct?

cedar kilnBOT
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@fallow gorge Has your question been resolved?

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ember warren
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Trying to simplify this, got 16^x.

cedar kilnBOT
ember warren
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Teach said the right answer is 2^8x-4/x

jade sonnet
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Do you have your Working

ember warren
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Ah yes, 2^(4x)*4^(2x)/16^x = 16^x times 16^x/16x

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And then I cancelled the denominator and numerator

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(bottom number)

gentle flower
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are you familiar with exponent rules

ember warren
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yes

gentle flower
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can you find a way to apply them here?

ember warren
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I thought of doing the product rule but apparently thats wrong, then I went to power of a power rule to get the answer I got

gentle flower
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can you convert everything to base 2 in your problem?

ember warren
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yes, the 4?

gentle flower
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even the 16

ember warren
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technically yes, thats true as well, thought you meant the base question

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So I just have to convert everything to two and divide 256^x by 16^x?

gentle flower
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$\frac {2^{4x} \cdot (2^{2})^{2x}} {(2^4)^{x}}$

wraith daggerBOT
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! saad

gentle flower
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like this

civic eagle
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if this assignment is specifically for practicing changing of base i can see that being the answer. but your answer 16x and the teacher's answer is actually equivalent.

ember warren
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I just need to simplify it as much as possible

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Thats my assignment

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Currently

civic eagle
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16^x imo is the most simplified, the teacher's answer keeps the base of 2 instead.

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ohhhh 16x. you didn't get it right.

ember warren
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Forgot the ^

civic eagle
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then yes your answer is equivalent.

ember warren
civic eagle
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but to see how your teacher came up with the answer, what @gentle flower is showing you is the correct way to get there.

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16^x == 2^[8x-4x]

ember warren
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Ah okay, he just moved the bottom exponent up and plussed the numerators

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Interesting way of doing it

civic eagle
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the key part is that the denominator is the same as multiplying by 2^-4x.
2^-4x == 1/(2^4x)

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imo its not the most simplified, 16^x would be. it must be some goal of the topic youre on to practice this.

ember warren
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I see, well, ill store it in my head for the future just in case

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Thanks guys!

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.close

cedar kilnBOT
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forest swan
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if arg(b) = 3pi/4 and |OB| = |OA| = 2
how became arg(o) also 3pi/4 ?

cedar kilnBOT
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@forest swan Has your question been resolved?

forest swan
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<@&286206848099549185>

sage forge
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What is meant with arg(b)?

forest swan
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$b = 2e^{i 3\pi/4}$

wraith daggerBOT
stable edge
forest swan
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ooooh

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i think my problem is only not knowing the definition 🤦‍♂️

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ty!

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.close

cedar kilnBOT
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cedar kilnBOT
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crimson sedge
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hello

cedar kilnBOT
crimson sedge
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how do i integrate a thing like this to get the area of almost

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0 to 1.5

bright bridge
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uh

dull oxide
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Are you trying to get the area inside the loop?

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Immediately, it looks like doing it in polar coordinates would be easier

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@crimson sedge

crimson sedge
crimson sedge
dull oxide
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First, why are you trying to find this area?

lethal jackal
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might be cool to know the area of flower petals

inland fossil
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this could be xyproblem lol

dull oxide
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Yeah I highly suspect

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What is your purpose of doing this, @crimson sedge

crimson sedge
bright bridge
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oh

crimson sedge
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and just started studying

dull oxide
crimson sedge
dull oxide
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Have you had problems similar to this? I can't think of a better way to get the area than to use polar form. But if you have no idea what that is, I have no idea why you think this will be on an exam

crimson sedge
dull oxide
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Wdym no attention?

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I hope that you can respect my position where you are giving me very few resources to offer help to you

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I can help you, but you need to put in more effort. Your explanations are very short and giving me very little

crimson sedge
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and a friend told me

dull oxide
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Well yeah. You need to find the area using polar coordinates then

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If you don't know how to do that, then you need to study it

crimson sedge
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thats the thing

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what do you recommend for studying that

cedar kilnBOT
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thin hedge
cedar kilnBOT
thin hedge
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Can someone please explain this problem to me

runic vector
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Do you know how to calculate the slope of a line?

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Consider the formula for it

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y2 - y1/
x2 - x1

Or
0 - a/
B - 0

-a / b

gentle flower
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$\frac {y_2 - y_1}{x_2 - x_1}$

wraith daggerBOT
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! saad

runic vector
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$\frac {0 - a}{b - 0}$

wraith daggerBOT
cedar kilnBOT
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As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

runic vector
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Mb

long idol
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The positive difference of the cubes of two consecutive positive integers is 111
less than five times the product of the two consecutive integers. What is the
sum of the two consecutive integers?

bright bridge
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huh

long idol
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i need help

bright bridge
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!help

cedar kilnBOT
bright bridge
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you get help

nova snow
bright bridge
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:/

nova snow
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Don’t you :/ me I see you go into channels and troll with you selecting every single role

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why do you do this

cedar kilnBOT
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@thin hedge Has your question been resolved?

cedar kilnBOT
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sharp sinew
cedar kilnBOT
sharp sinew
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for the first boundary value

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0 = wC2

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right?

cedar kilnBOT
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@sharp sinew Has your question been resolved?

cedar kilnBOT
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@sharp sinew Has your question been resolved?

cedar kilnBOT
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@sharp sinew Has your question been resolved?

cedar kilnBOT
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cedar kilnBOT
boreal epoch
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@proud geyser like you have 837373$ dollars and you want to know the "different ways" to change that with those bills

tropic oxide
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ever done shit with generating functions before?

boreal epoch
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google recurrence relation, this is definitely something you solve with programming rather a simple math equation

cedar kilnBOT
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boreal epoch
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breh deleted them

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well @tropic oxide is there actually a mathematical way to represent what she asked?

cedar kilnBOT
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gray blade
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This is a telescopic series

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what have you tried tho?

long walrus
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but i can’t see the pattern when I write some terms out

grave gazelle
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Bottom expands to n^2 + 4n

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n^2 has a higher order so can ignore 4n

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When n tends to infinity, what does 1/n^2 become

long walrus
grave gazelle
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Oh I get what you mean

cedar kilnBOT
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@long walrus Has your question been resolved?

long walrus
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<@&286206848099549185>

cedar kilnBOT
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@long walrus Has your question been resolved?

cedar kilnBOT
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cedar kilnBOT
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cedar kilnBOT
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crimson sedge
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Henlo

cedar kilnBOT
crimson sedge
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Sorry

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It's taking so long for the image to upload

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But I'll just write it out

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After doing limits by conjugation or rationalization

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I ended with:

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3/(5+sqrt(3x+28))

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limit is approaching -1

long swan
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Ok now just rationalize the denom

crimson sedge
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Now do I use the limit property of quotient

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wait wot

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That would reverse the operation I did

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Original was 5- sqrt(3x+28)/(x+1)

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Plugging in -1 in to the original gave 0/0

granite eagle
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it seems like you made a error

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those two dont check out

crimson sedge
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Hm

long swan
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$$\frac{5-\sqrt{3x+28}}{x+1} × \frac{5+\sqrt{3x+28}}{5+\sqrt{3x+28}} = ???$$

wraith daggerBOT
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Mr. Gamer

crimson sedge
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Nvm that's right

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That's what I did

long swan
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Check your multiplication

crimson sedge
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Oh

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Well

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I get 25-sqrt(3x+28) for the top

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Well

crimson sedge
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But I shouldn't use quotient property of limits Forgive me I thought the limit of a constant was 0 but it's the constant itself

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So then I would -3/10

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.close

cedar kilnBOT
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lofty sky
cedar kilnBOT
lofty sky
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can someone pls explain this question

wind nexus
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with any questions like this, consider what properties of the object you're given you can figure out with the given info

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and then see if one of those properties can somehow be interpreted as/related to what the question is asking you to find

cedar kilnBOT
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@lofty sky Has your question been resolved?

lofty sky
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<@&286206848099549185>

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oh wait

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i understand

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nvm

crimson sedge
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Lol

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It happened with me too

lofty sky
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lol

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.close

cedar kilnBOT
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cedar kilnBOT
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honest bobcat
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is there a general method for questions like these

honest bobcat
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normal(inverse(x)) = x i think

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inverse(normal(x)) = x if x is within the bounds of the inverse

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but then for g and h i have no idea

south tundra
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  1. Memorise the values of sрecial angles’ trig values
  2. Recall what inverse function means (e.g. cos^-1(cos(-рi/3) is equal to -рi/3
  3. For stuff like cos(sin^-1(3/5)) you can draw a right triangle where one of the angles has a sin value of 3/5 and calculate the cos value using рythagorean theorem
runic garnet
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For something like g, sec^-1 (x) = cos^-1 (1/x)

south tundra
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You can have a right triangle where the opposite side is 3 and the hypotenuse is 5; or you can have a right triangle where those are 3/5 and 1 correspondingly

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Anything, as long as the sin value is 3/5, will work

cedar kilnBOT
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@honest bobcat Has your question been resolved?

cedar kilnBOT
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woven moon
#

Checking my answer on a math question that doesn't have a mark scheme to it. I need someone to help me by verifying if I am right.

Q:
The sun is 1.507 * 10^9 km away from the Earth.
Mercury is 9.37 * 10^8 km away from the Earth. What is the distance between the sun and Mercury assuming that they are colinear?

My answer:
1.507 * 10^9 + 0.937 * 10^9 = 2.444 * 10^9 km

mystic bluff
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Mercury lies between the sun and the Earth.

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So it should be minus.

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@woven moon

woven moon
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Since this is a math question I really doubt knowledge of this information would be tested

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Also this question was made by my own math teacher, so... I can understand any scientific errors

fair geyser
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well it's clearly being tested

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even without this fact you gave one answer out of two possible

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often marked down in math

woven moon
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.close

cedar kilnBOT
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desert zephyr
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is this proof correct? I want to prove RoS is symmetrical if and only if RoS = SoR

radiant topaz
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It's really hard to see what you did

desert zephyr
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in what way

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reading or understanding lol

radiant topaz
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Reading

desert zephyr
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ok ill send another pic

radiant topaz
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Idk because the lines make it hard

desert zephyr
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ik the blue is very intense

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but this notebook is almost full

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is this better?

radiant topaz
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Ok wait

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I'm having trouble seeing the part after RoS = SoR

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That wasn't necessary to write

desert zephyr
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yeah now tht i think abt it wasnt ur right

radiant topaz
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Let me just write the things here

wraith daggerBOT
desert zephyr
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yes

wraith daggerBOT
desert zephyr
radiant topaz
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Yes but you have to show it

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As of by just doing this you can't be sure they are equal

desert zephyr
radiant topaz
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Well looking at sets it's pretty obvious, but let's not keep any unattended doubts

desert zephyr
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yes ur right

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could i say that because SoR is the inverse of RoS, they have the same domain and are therefore equal?

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@radiant topaz

radiant topaz
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Nah just write doing it the same way for RoS

desert zephyr
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okok

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@radiant topaz

radiant topaz
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Alright

desert zephyr
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K thanks m8!

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.close

cedar kilnBOT
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turbid spoke
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how i can solve this

cedar kilnBOT
radiant topaz
turbid spoke
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i dont undertand

radiant topaz
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What is the first term of the sum?

turbid spoke
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I never did summation

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k

wraith daggerBOT
foggy merlin
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you wrote a_n instead of a_k

turbid spoke
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i din t understand}

foggy merlin
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basically :
$\sum_{k=1}^n (c_k - c_{k+1}) = c_1 - c_2 + c_2 - c_3 + c_3 - c_4 + ... + c_n - c_{n+1}$

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jesus

wraith daggerBOT
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Herels

foggy merlin
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the term in the middle cancels

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and you are left with c1 - c_{n+1}

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this thing is called telescoping sum

turbid spoke
foggy merlin
turbid spoke
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what doing n

foggy merlin
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???

turbid spoke
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n in the sigma

foggy merlin
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its just a number

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natural number if we want to be rigorous

turbid spoke
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why you determinate is one

foggy merlin
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????

turbid spoke
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what number is n

foggy merlin
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anything

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except numbers beyond natural numbers

turbid spoke
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infinity?

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like a general solution as trigometric function

foggy merlin
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there is no infinity here

turbid spoke
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this expresion

foggy merlin
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yea whats wrong with it ?

turbid spoke
#

oyou can show me the stepes

foggy merlin
turbid spoke
#

oh

foggy merlin
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$\sum_{k=1}^n (c_k - c_{k+1}) = (c_1 - c_2) + (c_2 - c_3) + (c_3 - c_4) + ... + (c_n - c_{n+1})$

turbid spoke
#

how i can solve this

wraith daggerBOT
#

Herels

radiant topaz
foggy merlin
turbid spoke
#

oka thx guys

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.close

cedar kilnBOT
#
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cedar kilnBOT
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coral valley
cedar kilnBOT
coral valley
#

can anyone help me solve this?

tropic oxide
#

any progress thus far?

coral valley
#

wait taking new pic

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,rotate ccw

wraith daggerBOT
coral valley
#

using l'hopital's rule is very messy and doesn't seem to work in this case

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I've tried before

cedar hull
#

why hopital, can't you just divide by x ?

runic garnet
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It’d be -(4x^2 + x) in the numerator after the a^2 - b^2

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U forgot to distribute the -

coral valley
#

divide by x?

cedar hull
#

wait let's confirm what stephen says first

crimson sedge
# coral valley

multiply by the conjugate, write everything over x and divide by highest denom power, then use lhopitals

fringe birch
# coral valley

Raise e to the power of the inside then take the natural log from the outside. Now use tricks you already know

cedar hull
#

I assumed you did the multiplication correctly

coral valley
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the numerator should be -x yes

cedar hull
#

then if you divide by x in both numerator and denominator, what will you get ?

fringe birch
#

$\ln\left(\lim_{x\to \infty}\frac{e^{2x}}{e^{\sqrt{4x^{2}+x}}}\right)$

wraith daggerBOT
#

Chixen

coral valley
#

Like this?

cedar hull
#

yes then get the x inside the root

coral valley
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It'll be in the form of infinite/infinite

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ITs indeterminate still

cedar hull
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it becomes sqrt of 4 + 1/x

coral valley
#

What

runic garnet
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I’ll látex it

cedar hull
#

yes please

fringe birch
coral valley
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you cannot divide like this

cedar hull
#

why not ?

fringe birch
cedar hull
#

just get the division inside the root

coral valley
cedar hull
#

then how do they work ?

fringe birch
#

Well you would end up with $\sqrt{4+\frac{1}{x}}$

wraith daggerBOT
#

Chixen

cedar hull
#

yes exactly that

fringe birch
#

How would that help

runic garnet
#

$\frac {\sqrt {4x^2 +x}}{x} = \frac {\sqrt {4x^2 +x}}{\sqrt {x^2}} = \sqrt {\frac {4x^2 + x}{x^2}}$

wraith daggerBOT
#

Stephen

cedar hull
#

just take the limit now

#

1/x vanishes

#

and you get your limit

fringe birch
coral valley
cedar hull
#

it becomes -1/4

runic garnet
fringe birch
wraith daggerBOT
#

Chixen

cedar hull
#

I feel the exponential is an overcomplication

coral valley
#

so the answer would be -1/1.75?

fringe birch
cedar hull
#

hopital yes but it's an over complication

coral valley
cedar hull
#

you don't even need to take derivatives

#

I upvote multiplying by conjugate

coral valley
#

because it's wrong

fringe birch
#

Eh. It’s how I would solve it but you still solved it so congrats on that part. You don’t need to do my way.

runic garnet
cedar hull
#

I'm not insulting your answer xD

coral valley
runic garnet
#

How’d u get -1/1.75

runic garnet
coral valley
#

oh I see

coral valley
#

never seen it before

cedar hull
#

that's what we meant

coral valley
#

im particularly confused about this part

#

where the x becomes x^2

#

and gets inside the root

#

how do I google this?

cedar hull
#

look

#

do you agree with this (x*y)^z = x^z * y^z

coral valley
#

nono, can you link me to a table of properties containing that?

runic garnet
#

$\frac {\sqrt a}{\sqrt b} = \sqrt {\frac ab}$

wraith daggerBOT
#

Stephen

coral valley
#

I'm not too good at math lol

cedar hull
#

but you gotta learn though

coral valley
cedar hull
#

yes he turned it into a root

#

square root is the inverse of square

#

hence sqrt (x^2) = x

runic garnet
#

We had an ‘x’ in the denominator originally. We changed it to the square root of x^2 (which is just x)

coral valley
#

this is what I seee

runic garnet
coral valley
#

oh shit

#

i get it now

#

that's an interesting way to solve this.

#

thank you so much you both

#

.close

cedar kilnBOT
#
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cedar hull
#

I'm Glad we were able to help ^ ^

runic garnet
#

Np

cedar kilnBOT
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lusty abyss
#

THE EXERCISE:
Two sharpshooters, one of whom (A) hits a target 75% of the time and the other (B) only 25% of the time, aim at a target. Exactly one bullet hits the target. What is the probability that this bullet came from A?

To calculate the probability that exactly one bullet hits the target, I have two ways in mind, but they differ in solution. Which one would be the correct one?
P(A xor B) = P(A) + P(B) - P(A ∧ B) = 0.6923 (appr.)
Or
0.25 * (1 - 0.75) = 0.0625
0.75 * (1 - 0.25) = 0.625
P(A xor B) = 0.0625 + 0.5625 = 0.625

How do these two calculations differ from eachother?

cedar kilnBOT
#

@lusty abyss Has your question been resolved?

fair geyser
#

the first one just gives you A or B

#

P(A) + P(B) - P(A ∧ B) - P(A ∧ B) should be right

cedar kilnBOT
#

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chrome vigil
#

I can’t figure out any of the coefficients after the first one, I’m not sure how to proceed

chrome vigil
#

This is what I got as the power series for the function

tropic oxide
#

yes, so now you need to return the coefficients on x^0, x^1, x^2, x^3 and x^4 for this

chrome vigil
#

So for x^1 the coefficient should be -100?

#

Cuz I typed that in and it said incorrect

tropic oxide
#

no

#

is there an x^1 term in your sum?

chrome vigil
#

I don’t think so since x is raised to the 2n

tropic oxide
#

yes exactly

#

so then what's the coefficient on x^1?

chrome vigil
#

Oh it’s 0 lol 💀

#

Aight I got it thx for help two days in a row

#

.closd

#

.close

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teal root
cedar kilnBOT
teal root
#

What's wrong with this? Because it makes no sense the (-108/b)^2

cedar kilnBOT
#

@teal root Has your question been resolved?

cedar kilnBOT
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@teal root Has your question been resolved?

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sharp helm
#

I need some help with problem 5

cedar kilnBOT
crimson sedge
#

which is ?

sharp helm
#

Sorry the image isnt loading

#

Bad connection

wanton summit
#

that’s ok

sharp helm
#

This is painful

#

So i set up my sigma as n goes to infinity and applied sum of geometric series

#

Let me send a pic of that as well

#

So i havent been able to evaluate the limit, and he does reference using the taylor approximation for e^x but i still dont see how it helps, im getting 0 as my limit

cedar kilnBOT
#

@sharp helm Has your question been resolved?

sharp helm
#

<@&286206848099549185>

paper raft
#

which question?

cedar kilnBOT
#

@sharp helm Has your question been resolved?

pulsar pier
#

Try to re-do the sum

#

The upper limit of the sum is n not infinity

pulsar pier
sharp helm
#

Ok ill double check in a min ty

cedar kilnBOT
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half quiver
#

Hi hello

cedar kilnBOT
half quiver
#

So

#

for question (b) Could anyone explain how u could calculate C^2

crimson delta
#

well standard matrix multiplication

#

C^2 = C*C

half quiver
#

and how would you find the eigenvalues of C^2 when uve already found the eigenvalues of C

half quiver
crimson delta
#

well as you see in the second picture, if lambda is an eigenvalue of C, then lambda^2 is an eigenvalue of C^2

half quiver
#

but like the eigenvalues of C^2 are + and - 1 but for C its +-1 and +-i

#

so why cant +-i be eigenvalues of C^2

crimson delta
#

they could in theory be. but they just arent

half quiver
#

huh?..

half quiver
crimson delta
#

well they aren't eigenvalues

#

end of story

half quiver
#

i

#

Why tho😭

crimson delta
#

what do you want me to tell you. calculate the eigenvalues of C^2 by hand and see that +-i are not among them

half quiver
#

But were not supposed to find them by hand, i just didnt really understand how we could know +-i wouldnt be eigenvalues of C^2 only of C

crimson delta
#

for C you have 4 linearly independent eigenvectors, one for each of +-i, +-1

#

two of each of these fall together to the same eigenvalues for C^2

#

so now you have 4 linearly independent eigenvectors for C^2, 2 for the eigenvalue -1 and 2 for the eigenvalue 1

#

there isnt any space left for any other eigenvalues

cedar kilnBOT
#

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crimson sedge
#

.reopen

crimson sedge
#

Does this mean that sin(180-theta)=sin(theta) and why is that

crimson sedge
#

<@&286206848099549185>

plain breach
#

Yes

#

Because sin is positive in second quadrant

crimson sedge
#

but im confused how sin, cos, and tan are defined when theta is greater than 90

#

im new to trig

plain breach
#

It's easier in radians

#

Have you learnt radians

crimson sedge
#

no

plain breach
#

Quadrant 1 all three are positive

#

Q2 only sin is positive

#

Q3 tan is positive

#

Q4 cos is positive

crimson sedge
#

i see

plain breach
#

so if you have an angle greater than 90, you find the angle which it makes with the horizontal

#

for example

#

because the angle is in Q3 and sin is negtive in Q3 you make the whole thing negative

crimson sedge
#

i see

#

yhat makes sense

#

thank you

#

i got it

#

.close

cedar kilnBOT
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dreamy zenith
#

$f(x)=x^4 + 100$

cedar kilnBOT
wraith daggerBOT
#

putridplanet

dreamy zenith
#

show that f is not a one to one function by finding two inputs that result in the same output

#

idk where to start

civic nymph
#

f(-2) = f(2)

#

but more generally even f(-x) = f(x) for all x

dreamy zenith
civic nymph
#

xD

#

but its not wrong

dreamy zenith
#

-2^4 = -16

civic nymph
#

wrong

#

are you a math student or something math related?

dreamy zenith
#

so f(-1)=f(1) would also work

civic nymph
#

ofc

#

as i said

#

but more generally even f(-x) = f(x) for all x

#

for ALL x

#

if you are math student or smth math related pls stop and change subject..

#

-2^4 = -16 if that was meant serious pls change subject

lusty abyss
#

@dreamy zenith please note that f(-2) should be calculated as (-2)^4 = 16

#

Else it is calculated as -1*2^4

cedar kilnBOT
#

@dreamy zenith Has your question been resolved?

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storm pebble
#

hello. i know you can find local minimum or local maximum points of a function by solving for the first derivative, however if said function had for example a local minimum and a local maximum how would you be able to select which one you solve for?

carmine bronze
dreamy zenith
carmine bronze
civic nymph
dreamy zenith
civic nymph
#

okay

carmine bronze
cedar kilnBOT
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nimble goblet
#

hello can someone help me with this!

cedar kilnBOT
nimble goblet
#

hm?

dull oxide
#

what have you tried

wraith daggerBOT
#

hannibal

nimble goblet
#

i’ve done a few scribbles but none that produces the right answer

#

do i use that arctan formula

#

oh wait i cant

#

am i using the theta equals arctan 7/x?

#

right

wraith daggerBOT
#

hannibal

nimble goblet
#

the derivative of an arctanx is 1/1+x^2 right?

#

i got to here but i forgot the chain rule step i need to use

#

is it the derivative of 7/x?

#

that i multiply by

#

oh is it dtheta / dtime

wraith daggerBOT
#

hannibal

nimble goblet
#

so 10tantheta = 7 or am i leaving it as x

#

nvm i think i skipped steps

#

oooh i see

#

thank you so much

#

i can take it from here

cedar kilnBOT
#

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molten kernel
cedar kilnBOT
molten kernel
#

,rotate

wraith daggerBOT
molten kernel
#

i dont understand where im going wrong

#

heres the question:

#

<@&286206848099549185>

cedar kilnBOT
#

@molten kernel Has your question been resolved?

molten kernel
#

<@&286206848099549185>

lucid plover
#

@molten kernel

lucid plover
molten kernel
#

can you specify please idk where i flipped it

molten kernel
#

@lucid plover

lucid plover
#

@molten kernel As in you set x = 1 and y= 2. The prompt stated x=2 and y =1.

cedar kilnBOT
#

@molten kernel Has your question been resolved?

molten kernel
#

I have corrected it but keep not getting the right answer

lucid plover
#

I made a mistake with my z(y) similar to you.

#

z(y) should be 10

#

My bad

molten kernel
#

,rotate

wraith daggerBOT
lucid plover
#

That should be right

molten kernel
#

its wrong

lucid plover
#

You need to subtract 2 from x, not 1

molten kernel
#

can you please explain why?

lucid plover
#

You will be shifting the plane by a factor of 2 since the initial x was at 2

molten kernel
#

oh thank you for that

lucid plover
#

No problem. Good luck with calc 3.

molten kernel
#

thank you i matched with the answer shheet!

#

.close

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acoustic plinth
#

any help on how to solve this?

cedar kilnBOT
acoustic plinth
#

i know we should use the FTC but which rule exactly?

tropic oxide
#

are you sure you didn't miss anything?

#

like maybe that you were in fact not asked to calculate this integral in particular, but only its derivative?

#

also missing dt

cedar kilnBOT
#

@acoustic plinth Has your question been resolved?

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merry tinsel
cedar kilnBOT
merry tinsel
#

is this correct

#

@cerulean sail im sorry if i pinging but tom my exam

#

and i really need the help u come in clutch 💀 in these times

#

<@&286206848099549185>

gritty galleon
#

Ig it's right..wait doesn't this become a double integral

merry tinsel
#

now lol

cedar kilnBOT
#

@merry tinsel Has your question been resolved?

merry tinsel
#

.close

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coral valley
cedar kilnBOT
coral valley
#

can anyone help me solve this?

#

I've tried lhopital's rule but it won't work

#

it seems like it needs somehting else

#

,rotate ccw

wraith daggerBOT
coral valley
#

I did distribute the denomimator

#

Just try it. It wont work

crimson sedge
#

write x/(x-6) as 1 + 6/(x-6)

coral valley
crimson sedge
#

if x tends to 0 then (1+x)^n = 1 + nx
and if you want to see the whole thing then use binomial expansion for
(1+x)^n and the higher terms will tend to zero

coral valley
#

it's x going to infinity

crimson sedge
#

so (1+ 6/(x-6) )^6x = 1 + {6/(x-6)} 6x +

#

this wont work tho because every term will have equal powers of x in the numerator and denominator

coral valley
#

can you just write it on papar lol

crimson sedge
#

sorry

crimson sedge
coral valley
#

can you send a pic of ur work?

crimson sedge
#

im going to tell a different approach because this one is unnecessarily complicated

eager sparrow
#

I got e^36

#

lemme show u my work first

crimson sedge
#

yep

coral valley
#

and it's wrong

#

this is the true result on desmos

#

should be e^0 but I have no clue how to come to that

eager sparrow
#

Wait it does

#

e^36

#

It's e^36

crimson sedge
coral valley
#

oh shit u right

#

lmao

eager sparrow
#

Ur x tends to infinity

coral valley
#

i have brain fart

#

sorry

eager sparrow
#

lol

coral valley
#

yea i think it's e^36

#

I can't scroll up too far either desmos will bug out

#

thanks for the help u both

eager sparrow
#

Heres my work btw

#

u can use it if u want, but u might be better using other websites beside desmos

#

Desmos is just mainly for graphing\

coral valley
#

yea, it's good to see the result quickly for x going to 0 but I forgot this one to infinity

#

thx

#

.close

cedar kilnBOT
#
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rain folio
#

How can I find the ellipsical (I know it's gonna be ellipsical, not parabolic or whatever) cross section of a cone? I'm overcomplicating a question meant for 14 year olds, but here's the question:

Ms Ng (random name) ordered half a glass of non-alcholic cocktail from restaurant X (random). The bartender filled the conical wine glass (radius 5 height/depth 12) to 3/4 of it's depth. Is this indeed half a glass of cocktails (plural, yes)? Justify your answer.

So, like what if, I tilt the glass as much as I am in the head
my plan for now:
find cross section of cone that's 3/4 the height of the tilted cone (I'm sure I can figure a height using pythagoreas' theorem)
find volume of that obliesk ellipsical cone (above * 1/3 * height)
make an excel spreadsheet of the ratio between that and the full volume

I and stuck on finding the cross section, and I don't understand anything online, everything I got was
Ax^2 + Bxy + Cy^2 + Dx + Ey + F = 1
A != 0, C != 0, A != C
where do I get all the numbers, and if this is an overly complicated way of getting the answer, how can I get it faster?

cedar kilnBOT
#

@rain folio Has your question been resolved?

rain folio
#

<@&286206848099549185>

#

should I close this and post on the help-forum thingamajing

crimson sedge
#

wait the question is so long can you ask precisely what u want

#

?

rain folio
#

How can I find the ellipsical (I know it's gonna be ellipsical, not parabolic or whatever) cross section of a cone?

crimson sedge
#

you can use pythagoras to find semi major axis and semi minor axis

#

once you get a and b use pi.a.b to find cross sectional area

dull oxide
#

Why do you need the ellipse

#

You just need to determine if the glass is half full, do you not?

rain folio
#

read my question kekw main parts is 3rd paragraph

rain folio
dull oxide
#

Does height/depth 12 describe their ratio?

rain folio
#

no, just didn't know which word to use, the height of the cone perpedicular to the base is 12 cm

dull oxide
#

Oh. Height and depth mean same thing. I see

#

So what is the volume of the cone

rain folio
#

um, 25pi * 1/3 which is around 30

dull oxide
#

You forgot height

rain folio
#

right

#

or 100 pi

dull oxide
#

100pi

rain folio
#

idk lost my work-answer sheet

crimson sedge
# rain folio how

when you tilt the drink, it will have an upper height and a lower height from the height it was before. take radius at the new upper height as base and distance from the original centre to the new upper height as the perpendicular and then find the hypotenuse which will be the semi major axis

dull oxide
#

What are radius and height at 3/4 full

autumn cradle
#

you'd get a 3d ellipse

#

you'd actually get different conics depending on the angle of the plane

dull oxide
#

Or you could transform the cone first and intersect it with the xy plane

rain folio
#

well this is confusing, but I'll try and understand it

#

so Soviet onion is giving a formula to somehow find the equation for the semi major and semi minor axis of the ellipse for the intersection of the cone, basically what pl4y3r is trying to find also

rain folio
dull oxide
#

Matrix transformations are nice if you know them

rain folio
#

that's awesome, I'm 14, don't know matrix transformations, time to learn then,

dull oxide
#

Good luck. It's not trivial

rain folio
#

perhaps I'll try these one by one because they happen to be in increasing complexity

dull oxide
#

Just do the problem the normal way for now

#

Then mess around

rain folio
#

well then I'd be done in less than 20 minutes of googling, I have wayy too much time

#

actually ur prob right, that first then this thing...?

dull oxide
rain folio
#

ty guys <3 I die then I'll ask again hopefully I don't die with the matrix transformations

#

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livid ravine
#

Any ideas on how to solve this ode? I know that x = 1, so this gives
$$\begin{cases}
\dot y = z + y^2z\
\dot z = -y - y^3
\end{cases}$$

wraith daggerBOT
#

FrankF

cedar kilnBOT
#

@livid ravine Has your question been resolved?

livid ravine
#

<@&286206848099549185>

storm mural
livid ravine
storm mural
#

it simplifies

livid ravine
#

It does not from what I can see.

livid ravine
storm mural
#

factor

livid ravine
# storm mural factor

I don't see how this makes it easier to solve $$-(\frac{z}{y(1+y^2)} + \frac{yz}{1+y^2})$$

wraith daggerBOT
#

FrankF

storm mural
#

um

#

factor both

radiant topaz
#

You get $\dot{y} = -z \times \frac{\dot{z}}{y}$ from these two equations and then I think you can solve further

wraith daggerBOT
storm mural
#

equation of the field line is not very hard from that but it says find a parameterization so does that imply finding a function of time that gives the point

livid ravine
storm mural
#

ydot/zdot = dy/dz = -z/y
separable

radiant topaz
#

Yep

livid ravine
#

oh

#

separation of variables

radiant topaz
storm mural
livid ravine
#

Ok thanks, I'll come back with an answer

radiant topaz
#

You need to see some solved examples then

storm mural
#

this differential equation also has a nice geometric interpretation

storm mural
radiant topaz
#

Then why even say that sully

storm mural
radiant topaz
#

That's the same thing, not really hard to figure out

storm mural
#

well yeah

radiant topaz
#

Ah well I should've known

livid ravine
#

I get that $$y=\frac{C}{z}$$, so $C = 0$. Then filling it in $\dot z = -y - y^3$ gives $z = 1$. So my answer is $$\begin{cases}
x = 1\
y = 0\
z=1
\end{cases}$$

wraith daggerBOT
#

FrankF

storm mural
#

y is not C/z

radiant topaz
#

I think you did the integration wrong

livid ravine
#

But it's just this right?
\begin{align*}
\int \frac{1}{z}dz &= -\int \frac{1}{y}dy\
ln(z) &= -(ln(y) + C)\
z &= \frac{e^{-C}}{y}\
&= \frac{D}{y}
\end{align*}

radiant topaz
#

Nah

#

Don't use $

#

If you are using align

storm mural
storm mural
wraith daggerBOT
#

FrankF

livid ravine
#

Ok, it should be $$y = \sqrt{C-z^2}$$ I am lost again on what to do

wraith daggerBOT
#

FrankF

storm mural
#

y^2 = C - z^2
y^2 + z^2 = C

livid ravine
# storm mural y^2 = C - z^2 y^2 + z^2 = C

hmm, I see. So $C=1$. However, how should I write it as a field line? Would it be valid to say that the general solution would be $\begin{cases}
x(t) = A\
y(t) = \sqrt{C - z(t)^2}\
z(t) = \sqrt{C - y(t)^2}
\end{cases}$

wraith daggerBOT
#

FrankF

livid ravine
#

Btw, so the parametrization is just $y^2 + z^2 = 1 = x$

wraith daggerBOT
#

FrankF

storm mural
#

they might be looking for smth like (1, sin(u), cos(u))

livid ravine
#

Ah yes, I see

livid ravine
#

.close

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ebon drift
cedar kilnBOT
ebon drift
#

I don't understand how this is done at all

#

Well I understand the calculations

#

But not the concept

#

Like how do I know how to make the variation table depending on if a is greater than 0

#

Or less than 0

surreal cave
#

Are you talking about how to determine if the graph is increase or decreasing?

ebon drift
#

Well I know it's decreasing if it's negative

#

I think

#

And increasing when positive

surreal cave
#

Yes, so what your asking is for the basic concepts of a derivative then?

ebon drift
#

Well how do you make the variation table?

ebon drift
#

Just confused with the variation table

spiral fog
#
  1. Determine the function for which you want to create the variation table.

  2. Find the derivative of the function using differentiation rules.

  3. Identify the critical points of the function by setting the derivative equal to zero and solving for x.

  4. Determine the sign of the derivative on either side of each critical point by plugging in test values into the derivative. If the test value produces a positive result, the function is increasing at that point, and if the test value produces a negative result, the function is decreasing at that point.

  5. Record the information in a table, including the critical points, the sign of the derivative on either side of each critical point, and whether the function is increasing or decreasing on each interval.

ebon drift
#

Ok

surreal cave
#

But the table describes the relation of a function and its derivative

ebon drift
#

Right

spiral fog
#

I have just listed every single point on how to use variating tables using derivatives and you tell them to "ignore me"?

surreal cave
ebon drift
#

Well I'm just confused with the a<0

surreal cave
ebon drift
#

So if it's negative it goes down right?

spiral fog
#

no, that would be the opposite

ebon drift
#

Without using desmos

surreal cave
#

The leading coefficient

#

On an odd leading power polynomial then there are two cases:

  1. Leading coeff. is positive, then it is down-up.
  2. Leading coeff. is negative, then it is up-down.

If it is even power on the leading term:

  1. Leading coeff. is positive, then it is up-up.
  2. Leading coeff. is negative, then it is down-down.
spiral fog
#

the number of critical points on a function's variation table is directly proportional to the complexity of the function's behavior. In other words, the more critical points a function has, the more intricate its pattern of behavior becomes.

ebon drift
#

What about something like this

surreal cave
# ebon drift What about something like this

Well $f(x)$ is a cubic and it's higher power is 3. So we look for it's coefficient, which is $1$ which is strictly positive so we know that the function goes $down-up$ then like that guy was saying, we take the derivative and set equal to zero to find the "critical points" on which the function turns to really get a good understands of what it's going to look like.

wraith daggerBOT
#

XxMrFancyu2xX

surreal cave
#

If that answers your question

#

The reason is turns on the critical point is because the slope or derivative is zero

ebon drift
#

Ohhhhhhhhhh

#

Ok

#

Right I get it now

#

Thank you!

surreal cave
#

Also one more thinmg

#

when the $a$ happens to be in the coefficient in front of the term with the highest power and when $a<0$ then we know $a$ is strictly negative, and so it either $up-down$ or $down-down$!

wraith daggerBOT
#

XxMrFancyu2xX

surreal cave
#

(depending on the highest power)

ebon drift
#

Right ok

#

Thanks for your help

spiral fog
#

👌

ebon drift
#

Thank you!!

#

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quasi bear
#

how do i start?

cedar kilnBOT
#

@quasi bear Has your question been resolved?

gritty viper
#

probably find a closed form for each function and multiply those

#

or maybe you can do it the polynomial multiplication way

#

(3+3x+3x^2+3x^3+...)(x+2x^2+3x^3+...)

#

= 3x + 9x^2 + 18x^3 + ..., the pattern followed is findable

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#

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radiant topaz
#

n=0 gives 0

gritty viper
#

?

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stone dagger
#

Can someone help me to solve this linear ODE equation? I'm having a trouble rearranging the equation.

sullen saffron
#

First write it as

#

$x \dv{y}{x} + (x + 1)y = 1$.

wraith daggerBOT
#

stabulo

stone dagger
#

Oh I see now.

#

Thanks

#

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tawny sand
#

It‘s about the question c.). It‘s in german so here a translation of c.): The card is positioned so that it is vertical (see figure). The corner point K creates a shadow point K' on the top side of the concrete body. Find the coordinates of K'.

I dont know how I can find K.)

tawny sand
#

What I have for now:

#

<@&286206848099549185>

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modest crystal
#

Is it possible to get an R^2 value for the purple line that I made?

dull oxide
#

R² value?

#

wdym

red pumice
#

is that 2 regression lines?

#

stitched together

#

6 degrees of freedom for 11 datapoints?

#

youre gonna need to calculate the adjusted R^2 lol

modest crystal
#

The question said "Attempt to find two or more functions that can model different parts of the data to create a better overall model. State the equation for each function and its domain."

#

so I was just wondering if I could get a value for R^2 for my line to see if it was better than the quadratic regression thing

#

idk why we're being condescending in here

red pumice
#

oh yeah you can just calculate R^2 by hand

modest crystal
#

okay

#

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red pumice
# modest crystal okay

^not trying to be condescending, just trying to say that using 6 degrees of freedom to fit 11 data points would be overfitting

modest crystal
red pumice
#

youre estimating 6 different parameters to best fit 11 data points

#

the more parameters you allow yourself to estimate, the better the fit will be with optimal estimates for the parameters

#

for example if you have 2 data points

#

and you fit a standard regression model of Y = alpha + beta * X + error on it

#

you would get a perfect fit

#

but your model could be very wrong

modest crystal
red pumice
#

alright well fair enough

modest crystal
#

its not asking me to predict anything

cedar kilnBOT
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gritty viper
#

try to find the height and the width

#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
red pumice
#

thats not one of the steps hahah

fair geyser
#

the three centers make a triangle

red pumice
#

you can use pythagoras

#

yes

fair geyser
#

find the height of the triangle, easy with trigonometry

#

if you can use pythagoras that's smarter probably, i don't know how

#

oh i see

sweet pelican
#

also add the 2r

fair geyser
#

nice

#

very true

cedar kilnBOT
#

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latent fox
cedar kilnBOT
latent fox
#

how do i solve this

#

for M

mental trail
#

Get rid of the denominator first

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civic eagle
#
0.02 PLN/1 LVL
40-22 = 18 LVL needed
18 * 0.02 = 0.36 PLN for 18 LVLs

idk how the xp factors into this because you kinda just tacked that onto the end.

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

civic eagle
#

these are the values that work given what you posted.

#

every 2 PLN is 100 lvl

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

silent tide
#

2 pln = 100xp
1 pln = 50xp
(1/50) pln = 1 xp

You are at level 22 and you need to reach level 40, so you need to increase your level by 18 levels. Each level is 300 xp so you need:
18 levels
18 (300 xp)
18 (300 ((1/50) PLN))
18 (300/50 PLN)
18 (6 PLN)
108 PLN

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still raft
#

Are these two homogeneous?

cedar kilnBOT
tropic oxide
#

what's your definition of a homogeneous function?

still raft
#

This one?

#

Also i tried answering it

#

Idk if its righ

tropic oxide
#

you don't have any y.

still raft
#

Oh so its homogeneous?

tropic oxide
#

no, i didn't say that.

#

i didn't say anything about homogeneity.

#

i said that you didn't apply the definition properly.

still raft
#

Ok so what do i do?

tropic oxide
#

can't fault you for it since FORMALLY it was only given for a function of two variables, not one as you have,

#

for one variable, homogeneity means f(λx) = λ^n f(x)

still raft
#

Oh ok

tropic oxide
#

it should be clear that e^(λx) is NOT a multiple of e^x, and tan(λx) is NOT a multiple of tan(x).

still raft
#

What does that mean? Im sorry i dont underatand

tropic oxide
#

e^(λx) is not equal to any constant times e^x

still raft
#

So what do I do?

tropic oxide
#

definition of homogeneity is not satisfied
"so how do i tell if it's homogeneous or not?"

still raft
#

Oh ok so its not homogeneous?

tropic oxide
#

yes!!! if a function doesn't satisfy the definition of homogeneous then it is not homogeneous!

still raft
#

Ol thank you

#

Ok

#

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quasi plover
cedar kilnBOT
quasi plover
#

5 mark question

cedar kilnBOT
#

@quasi plover Has your question been resolved?

quasi plover
#

do i suppose to ping someone?

livid hound
#

you should consider the ambiguous case when applying sine rule here