#help-10

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grizzled shore
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what else does it need to pass

daring steppe
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a(bv)=(ab)v

grizzled shore
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sure

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does it pass this?

daring steppe
#

i dont know how to asses that given it looks like

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like i see aV = <ax, ay, az>

orchid sand
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i'd encourage you to look again at the definition of a vector space

grizzled shore
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a(bv) = a(bx, by, bz) = (abx, aby, abz) = (ab)(x, y, z) = (ab)v

daring steppe
grizzled shore
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we need to show this is true

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it is true.

daring steppe
#

yes but im confused how b is possible because we have 2 components a and v

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i dont see another scalar multiple

grizzled shore
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wdym

daring steppe
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i see 1 scalar multiple and a vector

grizzled shore
#

where

daring steppe
#

r is the scalar multiple

grizzled shore
#

ok hold up

daring steppe
#

and <x,y,z> is a vector

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if that is the case where is b?

grizzled shore
#

Define \begin{align*}\textcolor{green}{\odot}:\mathbb R\times \mathbb R^3 &\to \mathbb R^3\
\left(r, \begin{pmatrix}x\y\z\end{pmatrix}\right) &\mapsto ,r\textcolor{green}{\odot}\begin{pmatrix}x\y\z\end{pmatrix} \coloneq \begin{pmatrix}r\cdot x\r\cdot y\r\cdot z\end{pmatrix}\end{align*}

daring steppe
#

what is the comma meaning here?

warm shaleBOT
#

frosst

grizzled shore
#

the comma meaning we took a pair of things

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1 from R and 1 from R^3

daring steppe
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also what is RxR^3 refer to

grizzled shore
#

you take 1 copy of R and 1 copy of R^3 as inputs

daring steppe
#

ah

grizzled shore
#

r comes from R

daring steppe
#

yeah

grizzled shore
#

(x, y, z) comes form R^3

grizzled shore
daring steppe
#

what does the = with 2 dots mean?

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ahh

grizzled shore
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it means define

daring steppe
#

i still dont see an issue with that

grizzled shore
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because im saying we can put this green circle dot operation between a real number, and a 3-tuple

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and what does that mean?

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it means i multiply the real number into each entry

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it satisfies this

daring steppe
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yeah

grizzled shore
daring steppe
#

i get that

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ok

grizzled shore
#

what else does it need to satisfy

daring steppe
#

or is it just saying av=va

grizzled shore
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a,b are elements of the scalars

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no

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they both come from R

daring steppe
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but the scalar only has 1 element/

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?*

grizzled shore
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we need to ensure that this new green circle dot operation

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needs to satisfy this

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$a\textcolor{green}{\odot}(b\textcolor{green}{\odot} \mathbf v}) = (a\cdot b)\textcolor{green}{\odot} \mathbf v$ for all $a, b\in \mathbb R$ and $\mathbf v \in \mathbb R^3$

warm shaleBOT
#

frosst
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

daring steppe
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so, if r = 4 we get v= <4x,4y,4z>

grizzled shore
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no we need 2 scalars

daring steppe
#

this can be written like 2(2v)

grizzled shore
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no

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we need this new operation to "play nice" with the multiplication on R

grizzled shore
grizzled shore
grizzled shore
daring steppe
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ok

grizzled shore
#

which sure, ends up being 4v

daring steppe
#

how do we get there from r

grizzled shore
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we want to show that this is true

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this is a statement

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depending on how we define the green operation it can be true or false

daring steppe
#

and the dot means RxR^3 as in a is R and we are multiplying it into something R^3

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im unsure of what that is doing

grizzled shore
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which dot

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there's 2 dots

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one is white one is green

daring steppe
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green

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i dont mean the normal multiplication

grizzled shore
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$b\textcolor{green}{\odot}\mathbf v$ is an element of $\mathbb R^3$

warm shaleBOT
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frosst

daring steppe
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is it a cartesian product

grizzled shore
daring steppe
grizzled shore
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f:A -> B

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f is the name of the function

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A is the domain of f

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B is the codomain of f

daring steppe
#

and do codomains have to be in the same R^n

grizzled shore
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codomains are something about functions

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it may have absolutely nothing to do with R^n

daring steppe
#

like a range of the output of the function

grizzled shore
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close

daring steppe
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or a set of all the outputs

grizzled shore
#

the range is a subset of the codomain

daring steppe
#

ah

grizzled shore
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consider $f:\mathbb R\to \mathbb R$ that is defined by $f(x) = x^2$

warm shaleBOT
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frosst

grizzled shore
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the range of f is [0, inf)

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but the codomain is all of R

daring steppe
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gotcha

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why cant f be less than 0?

grizzled shore
daring steppe
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i.e r = -1

grizzled shore
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this equality holds

grizzled shore
daring steppe
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i dont see any x^2?

grizzled shore
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this is a completely different example not related to your question

daring steppe
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ooh

grizzled shore
daring steppe
grizzled shore
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it's jsut an example about range vs codomain

daring steppe
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yeah

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ok i can see now

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[o,inf)

grizzled shore
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ok let's go back to this

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we want to show for any choice of a, b in R, and v in R^3

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this equality holds

daring steppe
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but x ϵ R

grizzled shore
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where do you see x

daring steppe
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not sure how to show it is true

grizzled shore
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we use the definition given by

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let $\mathbf v = \begin{pmatrix}x\y\z\end{pmatrix}$

warm shaleBOT
#

frosst

grizzled shore
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then \begin{align*}
a\textcolor{green}{\odot} (b\textcolor{green}{\odot} \mathbf v) &=a\textcolor{green}{\odot} \begin{pmatrix}b\cdot x\b\cdot y\b\cdot z\end{pmatrix} \
&= \begin{pmatrix}a\cdot (b\cdot x)\a\cdot (b\cdot y)\a\cdot (b\cdot z)\end{pmatrix} \
&=\begin{pmatrix}(a\cdot b)\cdot x\(a\cdot b)\cdot y\(a\cdot b)\cdot z\end{pmatrix} \
&= (a\cdot b)\textcolor{green}{\odot} \mathbf v\end{align
}

daring steppe
#

isnt that just the same thing tho?

grizzled shore
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wtf is happenign tom y latex

daring steppe
#

acting funky tonight

grizzled shore
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oh i shouldn't wrap align in math mode that's why

daring steppe
#

do we need the green dot between a and (bv)

warm shaleBOT
#

frosst

grizzled shore
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of course

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bv is in R^3

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and a is in R

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the only operation we have between 2 such objects is the green dot

daring steppe
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yeah but isnt it v that is in it not b

grizzled shore
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that's true

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but (b green dot v) as an object is in R^3

daring steppe
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like i could write it as a*greendot V times b

grizzled shore
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you cannot

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you dont know what V times b means

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why is there a * before the greendot

daring steppe
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yeah typo

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A Greendot VB

grizzled shore
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can't

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i dont know what object VB is

daring steppe
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but RxR^3 = R^3

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if B is R and V is R^3

grizzled shore
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that would be b greendot v

daring steppe
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then BV is R3?

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or

grizzled shore
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bv is not b greendot v is not vb

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these are not the same thing

daring steppe
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ah

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so BgreendotVgreendotA

grizzled shore
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also can't

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greendot takes R in the first argument then R^3 in the second argument

daring steppe
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so greendot isnt associative?

grizzled shore
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well i never said it was

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(it turns out to be true)

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but i never said that

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you'd have to prove that it is associative

daring steppe
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wiat

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it is associative?

grizzled shore
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it is

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well

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sort of

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a vector space only cares about scalar multiplication from the left usually

daring steppe
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a(b greendot v) = b(a greendot V)

grizzled shore
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it does not have a concept of multiplication from the right

grizzled shore
daring steppe
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ah

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multiply?

grizzled shore
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can't

daring steppe
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ok

grizzled shore
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a is in R

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b greendot v is in R^3

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* is defined on R, between 2 elements of R

daring steppe
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but isnt that what a scalar multiple is?

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or would the greendot be implied

grizzled shore
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no, a scalar multiplication is between R and R^3

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yes

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scalar multiplcation is the green dot

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it is different to the multiplication on R

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that's why i've been using a different symbol for it (namely the green circle dot compared to the white dot)

daring steppe
#

ok

grizzled shore
# warm shale **frosst**

notice on the * line we used that the normal multiplcation is associative, without this we cannot actually show the statement holds

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but it's fine, we know the normal multiplication is associative because R is a field with those operations

daring steppe
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i dont yet know what a field is

grizzled shore
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if you dont know what that means just take it to mean we do in fact know it's associative (it being the white dot)

daring steppe
#

ok

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they define fields at the end of this chapter

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so ill get there soon

grizzled shore
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it's hilarious they do it in that order

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i dont like it

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but that's alright

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a lot of the vector space operations rely on the interaction with the field

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so not knowing what a field is sort of...makes it difficult to make precise what the relationships are

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okay anyway, what else does this greendot need to satisfy?

daring steppe
#

so a field is more basal than the vector space?

grizzled shore
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we have a multiplicative identity, and we also have that a(bv) = (ab)v

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well you need a field to make a vector space so i'd say so

daring steppe
#

distributive?

grizzled shore
#

what's the other one?

daring steppe
#

if g and h are vectors and a is a scalar then a(g+h)=ag+ah

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but we dont really have that ig

grizzled shore
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aha

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that's the issue right

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a(g+h) is always a(0) = 0

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wait

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huh?

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no this one is fine

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ag + ah is always 0

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it's 2 vectors being added together

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0 = 0 for all scalars a, and vectors g, h

daring steppe
#

would ag and ah then be additive inverses?

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or a =0

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and its trivial

grizzled shore
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well it does seem like every g is the additive inverse of every h

daring steppe
#

yeah

grizzled shore
#

so a(bv) = (ab)v and a(g+h) = ag + ah) are the 2 distributive laws for the green dot

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there's more though

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there's lastly (a + b)v = av + bv

daring steppe
#

additive identity: there exists some 0 ϵ V such that v+0 = v .

grizzled shore
#

actually i think people usually call a(bv) = (ab)v associativity

daring steppe
#

this seems true

grizzled shore
daring steppe
grizzled shore
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that's different

daring steppe
#

that we showed worked with green dot

grizzled shore
#

a(g+h) is the scalar multiplication (green dot) distributing over the vector addition +

daring steppe
#

so a and b are scalars?

grizzled shore
#

(a + b)v is the scalar multiplication (green dot) distributing over the field addition

grizzled shore
#

the last one

daring steppe
#

field addition is non-vector addition?

grizzled shore
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field addition is the addition of real numbers

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the field addition takes 2 things in R and adds them together

daring steppe
#

ok

grizzled shore
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the vector addition takes 2 things in R^3 and adds them according to the rule you've set out

daring steppe
#

wait would a dual space then connect that field to some complex thingy

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nvm

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thats for later

grizzled shore
#

in your case it's this first one after the (a)

daring steppe
#

on my own time

grizzled shore
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dual spaces will take some more time to develop

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but yes it has to do with the field as well

grizzled shore
#

LA is usually the first time people see that there are different 0's and different + and * symbols

daring steppe
#

<x1+x2,y1+y2,z1+z2>=<0,0,0>

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ah

grizzled shore
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but it's usually hidden behind an awful use of the same symbol to represent different operations

daring steppe
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ah

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hense field and vector space

grizzled shore
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hence the distinction between vector addition and the field addition

daring steppe
#

ok

grizzled shore
daring steppe
grizzled shore
#

yes

daring steppe
#

i thought green dot was distributive

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is it just not distributive to a field

grizzled shore
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we dont know that it's distributive over field addition

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not a field, the field

daring steppe
#

ok

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and why dont we know

grizzled shore
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well we haven't proved that it is

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or isn't

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it turns out it isn't

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and you need to prove that it isn't

daring steppe
#

do I need to know more about fields to do that

grizzled shore
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you don't

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you know what the addition on R looks like

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you add 2 numbers

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3 + 5 = 8

daring steppe
#

ah

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i think i have it

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i hope

grizzled shore
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try it and see

daring steppe
#

(3+5) greendot V /= 8greendot V

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im trying to figure out how to articulate why

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i guess that doenst really prove anything

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hm

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its another statement

grizzled shore
#

that's not what we're showing btw

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we want to show that
(3 + 5) greendot v ≠ 3 greendot v + 5 greendot v

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ok but

daring steppe
#

yeah

grizzled shore
#

$\textcolor{green}{+}:\mathbb R^3\times \mathbb R^3 \to \mathbb R^3$

warm shaleBOT
#

frosst

grizzled shore
#

those aren't the same +'s

daring steppe
#

i guess i meant to say (3+5) greendot v = (8) greendot v != 3greendot v green+ 5 greendot v

grizzled shore
#

yes

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that is what you mean to say

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also, green + on the right

daring steppe
#

ah

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so green + refers to adding R to R^3

grizzled shore
#

nope

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we can't do that

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adding 2 vector stogether

daring steppe
#

yeah ok

grizzled shore
#

green+ is vector addition

daring steppe
#

ah

#

gotcha

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yeah you definitely cant <1x,2y> + <2x+3y+4z>

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but 3v and 5v are vectors because 3 and 5 just scalar multiples

grizzled shore
daring steppe
#

yeah

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3<x,y,z> + 4<x,y,z> = 7<x,y,z>

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<3x,3y,3z> + <4x,4y,4z> = <7x,7y,7z>

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dont these follow that rule

daring steppe
#

where V = <x,y,z>

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and 3+4 is field addition

grizzled shore
#

we're trying to show that 3<x, y, z> + 4<x, y, z> ≠ (3 + 4)<x, y, z>

daring steppe
#

yeah

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but i cant find a place where 3<x,y,z> + 4<x,y,z> = 7<x,y,z> = (3 + 4)<x, y, z> isnt true

grizzled shore
#

you know that when you add 2 vectors together

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it's always 0

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that's what the vector addition does

daring steppe
grizzled shore
#

so you just need to show that <0, 0, 0> ≠ 7<x, y, z> for some <x, y, z>

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well it says it right here

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when i add 2 vectors i get 0

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that's what this + does

daring steppe
#

<x,y,z>+<x,y,z> = <2x,2y,2z>

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oh

grizzled shore
#

we dont know this

daring steppe
#

in the problem i agree

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in general that makes no sense to me

grizzled shore
#

"in general" implies a particular conventional version of +

daring steppe
#

i mean

grizzled shore
#

there is no "natural" addition of vectors

daring steppe
#

if we did <x,y,z>+<x,y,z> = <2x,2y,2z> outside of this problem

grizzled shore
#

we just use "entrywise addition" to be the "conventional" addition

grizzled shore
#

you need to tell me how to add 2 arbitrary vectors

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not 2 of the same vector

daring steppe
#

yeah

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like <1,4> + <3,6> = <4,10>

grizzled shore
#

that's not arbitrary

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that's 2 specific vectors

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(although it's wrong to call them vectors until you know they are vectors and not just 2-tuples)

daring steppe
#

tuple?

grizzled shore
#

ordered pair

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n-tuple is an ordered list of n things

daring steppe
#

ah

grizzled shore
#

a vector space is formally a 3-tuple

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(V, +, • ) is a vector space

daring steppe
#

ok

grizzled shore
#

it includes the + (vector addition) and • (scalar multiplication) functions

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and technically, we more specifically say a K-vector space is... where K is the field

daring steppe
#

but a vector has an order

grizzled shore
#

but you'll understand that more when you get to the fields section

daring steppe
#

would that matter in a tuple

grizzled shore
daring steppe
#

oh

grizzled shore
#

they may not even be numbers

daring steppe
#

gotcha

grizzled shore
#

(V, +, • ) is a 3-tuple

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it has a set V, and then 2 functions + and •

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that's the 3 things it has

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in that order

daring steppe
#

so if x,y, and z are components of a vector that belong to the set R then <x,y,z>+<3x,5y,2z> = <4x,6y,3z>

grizzled shore
#

the fact you used the word "vector" already indicates you've assumed a vector addition

grizzled shore
grizzled shore
#

then the 3-tuple (V, +, • ) can be a called a vector space

#

you'll see later on that (F, +, • ) is a field if F is a (non-empty) set and + and • satify some rules, those would be the field axioms

daring steppe
#

adjusted: if x,y, and z belong to R and A is a 3-tuple <x,y,z> and B is also a 3-tuple <3x,5y,2z> then <x,y,z>+<3x,5y,2z> = <4x,6y,3z> only if it agrees with 8 axioms of vector space.

#

is this better

grizzled shore
#

no

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it is not better

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because we could've picked a different choice of vector addition

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on top of that, we dont need a vector space structure for this either

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perhaps i've muddled you in the formalism

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Consider a function $\textcolor{yellow}{+}$ from $\mathbb R^3\times \mathbb R^3$ to $\mathbb R^3$, defined by $\langle a,b,c\rangle \textcolor{yellow}{+} \langle x, y, z\rangle \coloneq \langle a+x, b+y, c+z\rangle$ where $+$ is the addition on $\mathbb R$

warm shaleBOT
#

frosst

daring steppe
#

ah

grizzled shore
#

it turns out this yellow + is suitable for being a vector addition on R^3

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that doesn't mean it'll definitely work

daring steppe
#

so back to the (a+b) greendot v ! = a greendot v + b greendot v then im confused because does 0greendot v != 0greendot v +0greendot v

grizzled shore
#

but as it stands, it doesn't violate any of the vector space axioms that require only vector addition

daring steppe
#

ok

grizzled shore
#

is equal

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but we need it to be equal for all choices of a and b

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and when you look at the answer they gave

daring steppe
#

isnt a + b just another way of representing some other scalar c

grizzled shore
#

they gave a counterexample where it doesn't work

daring steppe
#

yeah

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i dont see what a and b are there

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i just see the addition 2 vectors = to a zero vecotr

grizzled shore
#

where

daring steppe
#

where each of the vectors g and h are additive inverses

grizzled shore
#

we need

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(a+b) greendot v = a greendot v + b greendot v

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this to hold

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we NEED it to hold if these operations are to lay the foundation of a vector space

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we are showing by COUNTEREXAMPLE that it does not always hold

daring steppe
grizzled shore
#

hence R^3 is NOT a vector space under these operations

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do you understand that + and • need to be special functions for you to have a vector space

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they can't just be whatever you like

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we are showing that for this choice of + and •, they are not special enough

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they do not satisfy the requirements of being the operations of a vector space

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and in particular, this choice of + and • does not satisfy the following requirement

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how do we know it does not satisfy the following requirement?

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we give a counter example

daring steppe
#

but there are 2 vectors being added

grizzled shore
#

it is not

grizzled shore
#

we cannot technically call them vectors

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vectors are elements of a vector space

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this means you need a proper notion of vector addition and scalar multiplication FIRST

daring steppe
#

ok

grizzled shore
#

before you can start calling things vectors

daring steppe
#

so inorder for it to be a vector it must be true for all R^3?

grizzled shore
#

in order for it to be a vector it needs to come from a vector space

#

vectors can come in all sorts of shapes

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functions can be vectors

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polynomials can be vectors

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matrices can be vectors

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just to name a few

daring steppe
#

and the 3-tuple as a whole belongs to R^3

grizzled shore
#

R

daring steppe
#

ok

grizzled shore
#

$\mathbb R^3$ is understood as $\mathbb R\times \mathbb R \times \mathbb R$

warm shaleBOT
#

frosst

grizzled shore
#

it is a 3-tuple of real numbers

daring steppe
#

ah

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like

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what are a b and v

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in this vector

grizzled shore
daring steppe
#

yeah

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i have no clue where 1 is coming from

grizzled shore
#

the left side says 2 * <1, 0, 0> which is <2, 0, 0>

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from the definition of *

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the right side is the addition of 2 vectors which is <0, 0, 0>

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from the definition of +

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well, <2, 0, 0> is not <0, 0, 0>

daring steppe
#

or does it need to work for everything in the set

grizzled shore
#

we would see that (1 + 1) * <1, 0, 0> = 1 * <1, 0, 0> + 1 * <1, 0, 0> = addition of 2 vectors = <0, 0, 0>

daring steppe
#

in that case any number in the product would be impossible

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to be a vector space

#

also where does the 1+1 comefrom

grizzled shore
#

they picked it

daring steppe
#

in the problem it is just 2

grizzled shore
#

they picked a = 1, b = 1

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and v = <1, 0, 0>

daring steppe
#

just 2 3-tuples being added

grizzled shore
#

and showed it does not work

daring steppe
#

i dont see any addition?

#

field

grizzled shore
#

you could chose (1 + 2)

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or (3 + 5)

#

or (10 - 3)

#

none of them will work

daring steppe
#

like where is the a and b here?

grizzled shore
#

you just need to show 1

daring steppe
#

it doesnt make any statement about field addition here?

grizzled shore
grizzled shore
daring steppe
#

so why is ther (1+1)

#

which is field definition

#

in their answer

grizzled shore
#

this

#

we need this to be true

#

for the operations to be a vector space

daring steppe
#

ok

#

but that has 1 vector

#

and 2 scalars

grizzled shore
#

yes

daring steppe
#

our problem has 0 scalars

#

and 3 vectors

grizzled shore
#

where

daring steppe
#

where are the scalar values?

#

a and b

#

i see v1 +v2

grizzled shore
#

this + sign

daring steppe
#

2 vectors

grizzled shore
#

is the + between av and bv

daring steppe
#

but the 2 v's there arent the same

#

so is a = 1

grizzled shore
#

av = <x_1, y_1, z_1> and bv = <x_2, y_2, z_2>

daring steppe
#

and b = 1

grizzled shore
daring steppe
# daring steppe

I just dont see how we can use that equation if we have 2 different vectors

#

given that there is only 1 in

daring steppe
grizzled shore
#

but av + bv is 2 vectors

#

well

#

we shouldn't call them vectors

daring steppe
#

wouldnt it be av_1 +bv_2

grizzled shore
#

but, let's call it that for the sake of simplicity

#

no

daring steppe
#

v isthe same in both

grizzled shore
#

av is a vector

#

bv is a vector

#

we can add them together

daring steppe
#

yeah

#

but x1 != x2

grizzled shore
#

(the use of the word "vector" here is very wrong)

#

so what

daring steppe
#

so

#

v != v

#

so

#

v_1

grizzled shore
daring steppe
#

v_2

grizzled shore
#

whether they are the same or not

#

it does not matter

#

nowhere did anyone mention that there would be different conditions for adding same vectors

#

we dont mention it because it is not important to us

daring steppe
#

1v + 1v != (1+1)v.

grizzled shore
#

we pick a = b = 1

#

and v = <1, 0, 0>

daring steppe
#

why can we just say v = <1,0,0>

grizzled shore
grizzled shore
daring steppe
#

yeah

grizzled shore
#

for EVERY a, b in R

#

and for EVERY v in R^3

#

if we can so much as find 1 singular example where it doesn't hold

#

the entire thing falls apart

daring steppe
#

if we had <x3,y3,z3> would it hold

grizzled shore
#

even just 1 counterexample is enough

#

we dont know

#

depends on the choice of x y z

#

the problem here is if you picked v = <0, 0, 0>

#

it looks like it holds

#

but it only holds for <0, 0, 0>

#

not for EVERY choice of <x_3, y_3, z_3>

daring steppe
#

so no sum works ever?

grizzled shore
#

now you could otherwise also make it "look" true by picking a = -b

#

then you have (a - a)v = 0v = 0 and av + (-a)v = 0

#

so it "looks" like it holds

grizzled shore
grizzled shore
#

but there's a combination of a, b and v you can pick to break the axiom

daring steppe
#

this is a vector space

grizzled shore
#

with the set of all 2x2 matrices over real numbers yes

daring steppe
#

im just confused

#

that if scalar multiplication distributes *over scalar addition

#

is one of the rules

grizzled shore
#

$(M_{2\times 2}(\mathbb R), +, \cdot)$ is a $\mathbb R$-vector space

warm shaleBOT
#

frosst

grizzled shore
daring steppe
grizzled shore
#

ok what about it

#

(the word distribute is very important)

#

oh you edited it

daring steppe
#

yes

#

i dont see

#

how if we have. a problem

#

not with v but with v1 and v2

#

we can just represent those 2 separate vectors as 1 v

#

i also am still confused because i dont see any scalar addition between the scalar values

#

i see 2, i guess 3-tuples being added

#

and summing to a 3rd 3 tuple

#

where is the distribution

grizzled shore
#

how if we have. a problem
not with v but with v1 and v2
we can just represent those 2 separate vectors as 1v
can you give an example

daring steppe
#

i could say 2+3 = 7 thats wrong

#

like i see the <1,0,0>

#

and (1+1)

grizzled shore
#

r and s are from the field

#

they are scalars

daring steppe
#

yeah

#

but the arent getting added

daring steppe
#

yes

grizzled shore
daring steppe
#

but r and s arent getting multiplied anywhere

grizzled shore
#

that's r + s

daring steppe
#

in the law

grizzled shore
#

no they aren't

daring steppe
#

not in the equation

grizzled shore
#

who said they need to multiply together

daring steppe
grizzled shore
#

but we dont know that this is true

#

also where does it multiply scalars

#

in that

daring steppe
#

1 is a scalar

#

it is being multiplied into <x1,y1,z1>

#

to get <1x1,1y1,1z1>

grizzled shore
#

ok

#

what about that

daring steppe
#

that to me is the same, in the equation

#

and distribution <x,y,z> over (1+1)

#

how is that not

grizzled shore
#

what youve just said isn't a question

#

it's not even a proper sentence

daring steppe
#

like

#

1 * V = V

grizzled shore
#

sure

daring steppe
#

(1+1)V = V+V

grizzled shore
#

woah

#

who said that's true

daring steppe
#

i dont see how thats not true

grizzled shore
#

we never said it was true

daring steppe
#

ik

grizzled shore
#

you can't assume it to be true

#

in particular they gave the example in the answer

#

how is it not true?

#

well, when V = <1, 0, 0>, it is not true

daring steppe
#

how

grizzled shore
#

on the left side

daring steppe
#

1* v1 = v1

#

+v1 = 2v1

grizzled shore
#

(1+1)V = 2V = <2, 0, 0>

daring steppe
#

V1 +v1 =. 2v1

grizzled shore
#

on the right side

daring steppe
#

yeah

grizzled shore
#

1V + 1V = <0, 0, 0>

#

left and right sides are not equal

daring steppe
#

but <1,0,0> +<1,0,0> = <2,0,0>

grizzled shore
daring steppe
#

so i dont see your point

grizzled shore
daring steppe
#

the original statement is just impossible

#

but the actual equation

grizzled shore
#

that's your conventional addition

#

we are not talking about your conventional addition

daring steppe
#

its like saying 2+3=7

#

thats just not true

grizzled shore
#

we are talking about this addition

daring steppe
grizzled shore
#

there's nothing wrong with that

#

2 + 3 = 5 is perfectly valid

daring steppe
#

yes

#

lmoa

grizzled shore
#

okay 2 + 3 = 7 is also perfectly valid

daring steppe
#

i mean 7 wrote 5 2 times

#

to reference what i wrote earliier

grizzled shore
#
  • is a function that sends the ordered pair (2, 3) to 7
daring steppe
grizzled shore
#

great

#

what's wrong with that

daring steppe
#

well

#

if + is addition

grizzled shore
#

woah

daring steppe
#

as i used in 2+3 = 5

#

then 2+3 !=7

grizzled shore
#

we're just "calling it" addition

#

it doesn't have to be the same addition that you're thinking about

#

as i said earlier

#

there are multiple different +'s

#

if i have 1 apple

#

and i get another apple

#

i dont have 1 apple 1 apple

#

i have 2 apples

#

that's because when we want to add <number> <noun> we dont add the nouns together

#

we just add the numbers

#

but this is also only true if the nouns are the same

#

if i have 1 apple, and i get an orange

#

i dont have 2 apples

daring steppe
#

i mean that equation doesnt make sense tho

grizzled shore
#

these are sort of "rules" of "english addition"

daring steppe
#

i think you knew what i meant when i said 2+3 != 7

grizzled shore
#

i know what you mean

#

and im telling you it's fine

daring steppe
#

i wasnt suggesting a new form of addition

#

i was saying using the field addition we have been talking about

grizzled shore
#

you are correct

#

it does not

daring steppe
#

under those rules itdoesn twork

#

just as the 3-tuples above

#

= <0,0,0>

grizzled shore
daring steppe
#

but that, to me doenst suggest that the addition of 2 vectors

#

is not in a vector sapce

#

space

#

like

#

then how can you have 2 vectors in R^3 get added

grizzled shore
#

remember

daring steppe
#

if <0,0,0> exists

grizzled shore
#

a vector space includes the operations + and •

#

if you pick terrible choices for + and • it may not be true that you have a vector space

daring steppe
#

yes

grizzled shore
#

when you pick entrywise addition, entrywise multiplication, then yes, R^3 with those choices of + and • is a vector space

daring steppe
#

but i dont see

#

how it relates to the (a+b)

grizzled shore
#

the point is that R^3, with the choices given in (a) is not a vector space

daring steppe
#

yes (a+b)V ! = 0 vector but (a+b)v = av + bv

grizzled shore
#

it's that the addition DOES NOT work with the scalar multiplication given

#

and when i say doesn't work

daring steppe
#

if thats the case

grizzled shore
#

i mean it doesn't satisfy one of these

daring steppe
#

how do u add any 2 vectors

grizzled shore
daring steppe
#

1*v=v

#

right?

#

so if i want to add vectors

#

<0,0,0>

#

still exists out there

#

and if they cant sum to that

#

they aren't vectors?

grizzled shore
#

what?

#

that's not a question

daring steppe
#

ok

grizzled shore
#

let me give you an example of a vector space that may make you realise it's very general

daring steppe
#

ok

#

forget it = <0,0,0>

#

can v1+v2 ever be a vector space

#

if not im extremely confused

#

like

#

R^3

#

should be a vector space

#

is what im trying to say

#

like vector a + vector b = <a1+b1,a2+b2,a3+b3>

#

must be a vector space

#

right?

grizzled shore
#

Let $A = {\text{apple}, \text{banana}}$, define 2 operations $\oplus$ and $\odot$.
\begin{align*}
\oplus:A\times A &\to A \
(a, b) &\mapsto a \oplus b
\end{align*}
$$\text{apple} \oplus \text{apple} = \text{apple}\qquad \text{apple} \oplus \text{banana} = \text{banana}$$
$$\text{banana} \oplus \text{apple} = \text{banana} \qquad \text{banana} \oplus \text{banana} = \text{apple}$$

\begin{align*}
\odot:A\times A &\to A \
(a, b) &\mapsto a \odot b
\end{align*}
$$\text{apple} \odot \text{apple} = \text{apple}\qquad \text{apple} \odot \text{banana} = \text{apple}$$
$$\text{banana} \odot \text{apple} = \text{apple} \qquad \text{banana} \odot \text{banana} = \text{banana}$$

warm shaleBOT
#

frosst

grizzled shore
#

$(A, \oplus, \odot)$ is a vector space.

warm shaleBOT
#

frosst

daring steppe
#

yeh

#

but

daring steppe
#

this is at the route what i think is confusing me

#

because

#

would <0,0,0> not be part of the set of products of vector a +vector b

#

I think It would just never come up

grizzled shore
#

that's not enough information

grizzled shore
#

what is the "set of products of the sum of 2 vectors"

daring steppe
#

co domain?

grizzled shore
daring steppe
#

codomain of vector a +vector b

grizzled shore
#

we need the • as well

daring steppe
#

would <0,0,0> be in that

#
  • being vector addition
grizzled shore
#

codomain is something of a function

daring steppe
#

oh

grizzled shore
#

vector a + vector b is not a function

#
  • is a function
daring steppe
#

ok

#

if i made a list of all the products of the addition of vector a and vector b

#

would i ever encounter <0,0,0>

grizzled shore
#

"all the products"

#

you mean all the outputs?

#

product is a special word

daring steppe
#

oh

#

outputs

grizzled shore
daring steppe
#

ok

#

so

#

are vectors a and b actually vectors

#

if so

#

how is that different

grizzled shore
daring steppe
#

from v1+v2= <0,0,0>

daring steppe
#

to be a vector they have to be in vector space

#

how is that different

#

from v1 +v2 = <0,0,0>

#

and why are those not vectors

grizzled shore
daring steppe
grizzled shore
#

also

#

you need quantifiers

grizzled shore
grizzled shore
#

"a vector is something in a vector space."

daring steppe
#

I'm trying to say

grizzled shore
#

the followup question would be, "what does it mean to be in a vector space?"

daring steppe
#

that if a+b = <0,0,0> valid

grizzled shore
#

for all a and b?

#

for some a and b?

#

there exists a and b?

#

you need quantifiers

daring steppe
grizzled shore
#

<0, 0, 0> is not a function

#

it cant have an output

#

it is the output to the + function

#

for some a and b

daring steppe
#

*List of sums of the 2 vectors"

grizzled shore
#

and in the axioms we will say that

#

for all a in V, there exists b in V such that a + b = 0

#

this is the inverse axiom

daring steppe
#

I'll try to rephrase is there no v1+v2 combo that can make <0,0,0>

grizzled shore
#

there will always be a v2 for every choice of v1 that when you add them, gives <0, 0, 0>

daring steppe
#

yeah

grizzled shore
daring steppe
#

so why does v1+v2 =<0,0,0>

#

not work in the problem

grizzled shore
daring steppe
#

ok

grizzled shore
daring steppe
#

so

grizzled shore
#

namely because they don't come from a vector space

daring steppe
#

there are no vectors where that is true

grizzled shore
#

that's not what it says

daring steppe
#

so no 2 vectors can = <0,0,0>?

grizzled shore
grizzled shore
# grizzled shore

also, just because you aren't a vector space doesn't mean you can't satisfy this

#

a non-vector space operation can satisfy this axiom

#

a vector space operation satisfies all of the axioms

#

not just 1

#

not just 2

#

all of them

daring steppe
#

yeah

grizzled shore
#

at the same time

daring steppe
#

<1,1,1>+<-1,-1,-1> = <0,0,0>

#

are these vectors?

grizzled shore
#

i dont know

#

that's an equation

daring steppe
#

how would you write them as cvectors then

wild swallow
#

where are the elements coming from

#

are we using the + defined in your original question?

grizzled shore
#

an equation is a true or false statement

daring steppe
#

i can find vectors that satesfy that

#

how can i then say those vectors are not in vector space

wild swallow
#

they can't be vectors if your space isn't even a vector space

daring steppe
#

ok

#

frosst has been trying to explain to me the distributive rule that says: (a+b)v=av+bv

#

and that in the case of our question (a+b)v != av+bv

#

and i dont understand why that is the case

grizzled shore
#

the rule says it's true for all a, b and v

#

if we can find 1 combination of a, b and v where the equality fails

#

then it's not distributive

wild swallow
#

yeah, it isn't true because there exist choices of a, b, and v that violate the equality

daring steppe
#

right

#

so no vector addition can = a zero vector?

grizzled shore
#

that's not the oppposite statement

daring steppe
#

so what is?

#

if its not a vector space

wild swallow
#

in your case, you have

2<1, 0, 0> = <2, 0, 0>
but simultaneously
<1, 0, 0> + <1, 0, 0> = <0, 0, 0>

daring steppe
#

then i cant have a vector?

wild swallow
#

a vector is an element of a vector space

daring steppe
wild swallow
#

if you don't have a vector space in the first place, there are no vectors to speak of

daring steppe
#

but i dont see for example

grizzled shore
#

the negation of $$\forall a,b\in R,, \forall v\in \mathbb R^3, (a+b)v = av + bv$$
is $$\exists a, b\in R,, \exists v\in \mathbb R^3, (a+b)v \neq av + bv$$

warm shaleBOT
#

frosst

daring steppe
#

<x1,y1,z1>+<x2,y2,z2> = <x1+x2,y1+y2,z1+z2>

#

how is this not a vector space ^

grizzled shore
#

that is not enough information to know if it's a vector space or not

grizzled shore
daring steppe
#

what information do i need to give

wild swallow
grizzled shore
#

this vector space as 2 elements

#

and i've written alot to describe the vector space

daring steppe
#

how is it different than the +\

#

they both look like vector addition

grizzled shore
#

you need to give similar levels of information on what to do for me to be able to tell you if it's a vector space or not

daring steppe
#

just the 1 in the problem doenst work

wild swallow
#

your + defines
<x1,y1,z1>+<x2,y2,z2> = <0,0,0>

daring steppe
#

yeah

#

that doens't work

grizzled shore
daring steppe
#

i agree

#

but

wild swallow
daring steppe
#

yeah

#

and how can i determine that

#

because

wild swallow
#

it does not look like vector addition

daring steppe
#

this doesnt look wrong

wild swallow
#

how does the not equals sign not look wrong?

daring steppe
#

it is only wrong when <2,0,0> = <0,0,0>

wild swallow
#

?

daring steppe
#

the not equal sign does look wrong to me

#

thats wat im saying

wild swallow
#

in a vector space, you must have equality

daring steppe
#

yeah

#

thats the answer

wild swallow
#

here, you do not have equality

daring steppe
#

not the problem

wild swallow
#

so you failed to make a vector space

#

the very fact that it's not equal means you don't have a vector space

daring steppe
#

yeah

#

i dont see how that doesn't equal

wild swallow
#

?

#

you claim that <2,0,0> = <0,0,0>?

daring steppe
#

besides <2,0,0> != <0,0,0>

wild swallow
#

well that's precisely the problem

daring steppe
#

yeah

#

thats what im trying to say

#

but i also dont get

#

how i can create a vector that = <0,0,0>

wild swallow
#

in a vector space, 2<1,0,0> = <1,0,0> + <1,0,0>

daring steppe
#

yeah

#

i agree

wild swallow
#

in your space, this fails to be true

daring steppe
wild swallow
#

so it's not a vector space

#

i don't know what you're talking about

daring steppe
#

i meant vector addition*

#

are there any 2 vectors that add to <0,0,0>

wild swallow
#

of course there are

daring steppe
#

ok

#

so

#

then they have to exist in a vector space

wild swallow
#

but not <1,0,0> and <1,0,0>

daring steppe
#

yeah

#

exactly

#

yes

wild swallow
#

<1,0,0> cannot add to itself to become <0,0,0>

daring steppe
#

but the problem never specifies <1,0,0>

wild swallow
#

so?

#

you are meant to produce the counterexample

daring steppe
wild swallow
#

you are the one to come up with <1,0,0> or any other example

daring steppe
#

yeah

wild swallow
#

so what if the question didn't say anything about <1,0,0>

daring steppe
#

but if no vector in that form exists

#

then how can any 2 vectors exist in that form

wild swallow
#

?

#

you're saying <1,0,0> doesn't exist in R^3?

daring steppe
#

if v1 + v2 = <0,0,0> is not a vector space

#

how can you have 2 vectors

#

that add to <0,0,0>

wild swallow
#

not a vector space

daring steppe
#

ok

median dome
#

What you are given in the question is meant to be a rule, not an equation

#

Meaning it has to be satisfied by all possible vectors

daring steppe
#

then v1 and v2 are tuples and not vectors?

wild swallow
#

what?

#

what are v1 and v2

daring steppe
#

frosst had told me, which i probably have lost in translation at this point, that a tuple is and ordered list

wild swallow
#

sure

daring steppe
wild swallow
#

a tuple is an ordered list of numbers

daring steppe
#

i was saying can any 2 vectors v1 and v2, sum to <0,0,0>

wild swallow
#

in a vector space, they can

daring steppe
#

because we said v1+v2 =<0,0,0> is not a vector space

wild swallow
daring steppe
#

so how do i find a vector space where they can

wild swallow
#

a vector space is a set V equipped with vector addition and scalar multiplication

#

it's not just some equation

daring steppe
#

ok

wild swallow
#

R^3 with its usual addition and multiplication is a vector space

#

<1,0,0> + <-1,0,0> = <0,0,0> (under the usual addition in R^3)

#

but it also happens that
2<1,0,0> = <2,0,0> under the usual multiplication in R^3

daring steppe
#

yeah

wild swallow
#

in your question, you are equipping R^3 with a different addition operation

wild swallow
#

read the question

wild swallow
daring steppe
#

"the intended operations are the natural ones."

wild swallow
#

no?

daring steppe
#

wrong cp

wild swallow
#

it doesn't say that in your question

daring steppe
#

oops

#

Prove or disprove that R3 is a vector space under these operations.

#

yes

wild swallow
#

yes

daring steppe
#

but

#

the + symbol

wild swallow
#

"under these operations"

daring steppe
#

is the same

#

as the + symbol

wild swallow
#

so what?

daring steppe
#

so how do i differentiate between vector addition and scalar

wild swallow
#

they are redefining what it means

#

you just have to accept that fact

daring steppe
#

how tho? they never mention that it is scalar additon>

wild swallow
daring steppe
wild swallow
#

presumably, you are working over R as the base field

daring steppe
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look like vectors

wild swallow
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so?

daring steppe
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so how do i know if its vector addition

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or scalar addition

wild swallow
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you check the axioms

daring steppe
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if the look is the same

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right

wild swallow
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?

daring steppe
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but the axioms dont answer the problem

wild swallow
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scalar addition is between scalars not vectors