#help-10

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timid silo
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To find perimeter

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We do 2x+4y+0.5x right

crimson wave
#

we need to get the A of the 2 cubes

ruby sequoia
#

so first find area

timid silo
#

I did it

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😭

ruby sequoia
#

what is it

timid silo
#

Well

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It’s a prove question

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You get 4y = 100/x -x/2

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Just wanting to confirm for these type of questions, when it says 0.5 rad we just use 0.5 as theta

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And not something in pi right?

ruby sequoia
#

180 degree is pi radian

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180/pi is 1 radian

timid silo
#

Yh

ruby sequoia
#

if it says 0.5 radian

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you dont take it as theta

timid silo
#

Yeah

ruby sequoia
#

it is 0.5*180/pi

timid silo
#

It worked by just making it theta

ruby sequoia
#

well it is basically an angle

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you can assume it as other angle and put the value in terms of radian

timid silo
#

I didn’t use any pi

ruby sequoia
#

how did you use the area that is given?

timid silo
#

U find the perimeter

ruby sequoia
#

can you show your work?

timid silo
#

😭

#

It’s sort of messy

ruby sequoia
#

you already turned it into radian

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what i thought that theta degree but you used theta as radian

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(r^2)/2 is the area for 1 radian

timid silo
#

Yh

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
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wild vigil
#

A boat crosses a river with a speed v, = 22km/h
Calculate the the Time it takes to cross if the flow velocity of the Water is 2m/s. The river is 70m wide.

wild vigil
#

so i did 22 :3,6 to get it into 6,1 m/s

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now what?

obtuse pebbleBOT
#

@wild vigil Has your question been resolved?

astral radish
#

v=s/t so t=s/v so 70/(6.1+2)

#

around 8.6 seconds

obtuse pebbleBOT
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teal turret
#

,w 4pi((6.5)^(3)) * (1/3)

timid silo
#

pog

teal turret
#

how are u still doing this stuff

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how long have u been doing these problems

timid silo
#

Now they making me learn to do that

teal turret
#

no i mean, werent u doing this all day yesterday?

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have u slept lol

timid silo
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Atleast I got 7 left

teal turret
#

u have a final coming up or something?

timid silo
#

Yeah Im practicing

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Atleast im getting better

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lol

teal turret
#

thats good

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putting in the effort

timid silo
#

rn im stuck on The similarity ratio of similar solids is 5 : 4.

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I don't know what it means

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They want me to find the surface areas and volume from that

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I dont have the shape

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Thats my issue

shy ruin
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yeah thats right

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since area is units^2

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and volume is units^3

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so u did it right

timid silo
#

why didnt they include a shape

shy ruin
#

well

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this would work for any shape

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with this ratio

timid silo
#

160?

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Im confused on this one

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

<@&286206848099549185>

obtuse pebbleBOT
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@timid silo Has your question been resolved?

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sour elm
obtuse pebbleBOT
#

@sour elm Has your question been resolved?

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sour elm
obtuse pebbleBOT
sour elm
#

<@&286206848099549185>

#

umm

hazy leaf
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obtuse pebbleBOT
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dark whale
#

What is the formula for finding your altitude if you know your current air pressure, tempature, and you know sea levels temp/airpressure?

dark whale
#

.close

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iron nexus
#

Could someone please enlighten me on question 60 and what it means for a function F of A to be linear in both colums/rows or alternating? I have been trying to get my head around it but I still don't really understand. All I "understand" is that I have to look at the rows and columns of A and do something about it.

worn yoke
#

to be linear in the first column means that if you hold the second column vector constant, the function distributes over addition and scalar multiplication of the first column (which is what it means to be linear)

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in other words, for it to be linear in the first column, find out if it is true that [ F \begin{pmatrix} a_1 & b \ c_1 & d \end{pmatrix} + F \begin{pmatrix} a_2 & b \ c_2 & d \end{pmatrix} = F \begin{pmatrix} a_1 + a_2 & b \ c_1 + c2 & d \end{pmatrix} ] and is it true that [ k F \begin{pmatrix} a & b \ c & d \end{pmatrix} = F \begin{pmatrix} ka & b \ kc & d \end{pmatrix} ]
similar applies to the second column, and to the rows

warm shaleBOT
iron nexus
#

wow this is crystal clear

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thank you so much

worn yoke
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we would also say that it is alternating on the columns if having two identical columns would make the function 0 no matter what

iron nexus
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I'm trying to understand how to get started with exercise though, is it a linear combination that we are effectively looking for?

worn yoke
# warm shale **cloud**

if you have this or something like it, you want to verify that computing the function on the left side based on the entries of each matrix is the same as computing it on the right side

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note that if it is "linear on the columns" that would mean it has to satisfy that linearity condition on every column

iron nexus
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what does F(A) = bc mean? I understand now what F(A) means but I still can't figure out how that linearity could result in bc..

worn yoke
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basically that means that the function takes in a 2x2 matrix and returns the product of the top right and lower left entry (based on the letters they provide on the matrix)

iron nexus
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wow I don't know if I'm stupid or it's actually abstract

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sorry

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I'm still thinking XD

worn yoke
# warm shale **cloud**

so in this example, we could check for linearity in the first column by checking whether [ \underbrace{F \begin{pmatrix} a_1 & b \ c_1 & d \end{pmatrix}}{b c_1} + \underbrace{F \begin{pmatrix} a_2 & b \ c_2 & d \end{pmatrix}}{b c_2} \overset{?}{=} \underbrace{F \begin{pmatrix} a_1 + a_2 & b \ c_1 + c_2 & d \end{pmatrix}}{b(c_1+c_2)} ] as well as [ k \underbrace{F \begin{pmatrix} a & b \ c & d \end{pmatrix}}{bc} \overset{?}{=} \underbrace{F \begin{pmatrix} ka & b \ kc & d \end{pmatrix}}_{b(kc)} ]
and then do the same for the second column

warm shaleBOT
iron nexus
#

do I have to check both conditions are does one condition implies the other one checks out

worn yoke
#

we have to check it distributes over both addition and scalar multiplication, although you can check both at the same time by checking whether [ k_1 \underbrace{F \begin{pmatrix} a_1 & b \ c_1 & d \end{pmatrix}}{b c_1} + k_2 \underbrace{F \begin{pmatrix} a_2 & b \ c_2 & d \end{pmatrix}}{b c_2} \overset{?}{=} \underbrace{F \begin{pmatrix} k_1 a_1 + k_2a_2 & b \ k_1 c_1 + k_2 c_2 & d \end{pmatrix}}_{b(k_1 c_1+k_2 c_2)} ]
which is only one equation rather than two, but also a bit more unwieldy

warm shaleBOT
iron nexus
#

okay, beautiful

#

thanks!

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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robust tundra
obtuse pebbleBOT
robust tundra
#

can someone tell me if my integrals are correctly written

#

I do have the answer, but without the steps.

shy ruin
#

starting with your second step

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you need parenthesis around 5x - x^2

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or split it into two separate integrals

robust tundra
shy ruin
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the first one 5x can have the 5 taken out

robust tundra
shy ruin
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but the second one doesnt have a 5 to take out

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holdon

robust tundra
#

This shouldnt be in an integral anymore should it?

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since its already in its primitiv form?

shy ruin
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$5 \int_{0}^{5} x \mathrm{d}x - \int_{0}^{5} x^2 \mathrm{d}x$

warm shaleBOT
#

Potatomonke

robust tundra
#

Ah so I shoud split them up

shy ruin
#

yes

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if you want to take out the 5

robust tundra
#

oki let me try, give me a min or 2

shy ruin
#

mhm

robust tundra
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forgot the range on second one

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fixed that

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oh, and let me try another method and you let me know if its proper if thats okay!

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nvm, its a dead end, anyway, is this better?

shy ruin
#

mhm

robust tundra
#

Approved?

shy ruin
#

yeppp

robust tundra
#

ill take it thanks for your help both

#

.close

obtuse pebbleBOT
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grim agate
#

.close

obtuse pebbleBOT
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molten yew
obtuse pebbleBOT
molten yew
#

I need help w this

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theres a cone with diameter of 18 an height of 12

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so r=9

shy ruin
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any other info?

molten yew
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and then on the right is the view from the bottom

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and were supposed to find theta (the angle shown)

shy ruin
#

umm

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I don't think theres enough information

molten yew
#

hmm

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how do i rotate the pic

daring rock
#

,rotate

warm shaleBOT
#

Couldn't find an attached image in the last 10 messages.

molten yew
#

,rotate

warm shaleBOT
molten yew
#

aight

daring rock
#

Yeah this is not enough information

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Are you given the volume or anything else?

tranquil beacon
#

^

molten yew
#

you can solve for the volume of the whole thing ig

shy ruin
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but you cant find the value of theta with the given data

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u sure theres nothing else given?

molten yew
#

does it change anything if the length of the lines connecting to make the angle are 9 cm

molten yew
daring rock
#

Nah we can already see that, the radius is 9

molten yew
#

yeah ik

shy ruin
daring rock
#

You need the volume of the solid, or maybe the surface area

shy ruin
#

^

molten yew
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but we dont know how much of it is missing

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so we can find it

shy ruin
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its bottom view so just the radius

molten yew
#

yeah

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lets imagine we get the volume

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what would be the formula

shy ruin
#

$\mathrm{Volume_{given}} = \frac{1}{3} \pi {r}^2 h \cdot \mathrm{scalefactor}$

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then u solve for scale factor

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and multiply either 2pi or 180 by the scale factor

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depending on if you want radians or degrees

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yeah

#

wait

molten yew
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whats the scale factor tho

shy ruin
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thats what we need to solve for

molten yew
#

wedont get that either

shy ruin
#

we need to find the scale factor or whatever u wanna call it

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thats hwy we need more info

molten yew
#

what info is needed

shy ruin
#

volume

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or surface area but then thats a diff formula

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or the slant height like faiyrose was saying

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we need some other information

daring rock
#

Think of it like this, if theta is 180 degrees, you have half a cone, if theta is 270 degrees, you have 3/4 of a cone, etc

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The scale factor is just whatever fraction of the cone you actually have

molten yew
#

this is the formula if the volume is given?

shy ruin
#

mhm

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left side is given volume

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i shouldve prob stated that

warm shaleBOT
#

Potatomonke

molten yew
#

and whats the formula if surface area is given

shy ruin
#

i doubt they would make you do that

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it would be pretty awkward

molten yew
#

wdym

shy ruin
#

it would be like

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holdon i gotta think abt this

molten yew
#

can u send me his in dms cuz i lowkey need to go

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im going out w a girl

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supposed to be there in 1+

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10

shy ruin
#

sure

molten yew
#

lifesaver bro

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cuz this was on a test

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that my friends took today

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and i have it on monday

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so i have the whole weekend to solve this

shy ruin
#

yeah i doubt they would make u solve this based on surface area

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just know it would be a bit overcomplicated

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most likely they would give a volume or something of the like

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maybe even an area for the circle at the base

molten yew
#

If anyone would do it

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It would be my school

#

Guess what grade im in based on this

obtuse pebbleBOT
#

@molten yew Has your question been resolved?

obtuse pebbleBOT
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grim agate
#

Hail math gurus. I am working on an election problem that is getting into game theory. Is anyone around available to offer some discussion and possibly suggestions?

Here's the setup. Imagine a community of nine people (A-I) that elects a leader to make decisions regarding nine issues. Each issue is only held by one person and his neighbor (hence there are issues {AB, BC, CD... HI, AI}). The current leader gives equal time to all nine issues, but loses the next election because a challenger promises to ignore three issues and devote the time to the other six. But the candidate with six issues is vulnerable to one with five, who is vulnerable to one with four. See chart.

obtuse pebbleBOT
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@grim agate Has your question been resolved?

obtuse pebbleBOT
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@grim agate Has your question been resolved?

grim agate
#

Hmm

obtuse pebbleBOT
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grim agate
#

.close

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winged ibex
#

can you do row reduction on sub determinants?

obtuse pebbleBOT
winged ibex
#

here they dont do it

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adding first row onto seconds row gives me a determant of 63

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instead of -23

#

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lost swift
#

can someone help me i need to find the axis of symteray, vertext, x intercepts, y intecepts, and minimum value of a parabola with an equation of y = 5x^2 +17x+6 as an extension question and idk what to do

high lily
#

would you be able to determine those above properties for something simpler like
y = x^2 + 3x + 2

lost swift
#

well i found the axis of symmetry

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since its -17/10

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but not sure how to get the vertext

high lily
#

technically the equation of the axis would be
**x = ** - 17/10
sub that in to get the y-coordinate of the vertex and hence the point

lost swift
#

i got (-17/10, 31/20)

high lily
#

that doesn't sound right, can you show your work

lost swift
#

oh wait i actually got (-17/10, -169/20)

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i did y = 5(-17/10)^2 + 17(-17/10) + 6

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and then i converted both to decimal

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so (1.7,8.45)

high lily
#

**-**8.45

lost swift
#

ye

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i figured the rest out i think

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bc for x values

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u jus use quadratic

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formula

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and for y u substitute the vertex value

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andmin value sdhould be -8.45

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as well

obtuse pebbleBOT
#

@lost swift Has your question been resolved?

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velvet rover
#

you can, but proper standard form has only one digit before the decimals

#

i dont usually use this format, not enirely sure. most likley not

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austere sleet
#

!help

obtuse pebbleBOT
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To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

obtuse pebbleBOT
austere sleet
#

i dont understand

#

why do you jjust magically get rid of the -24

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the exponent -24 why did it magically turn into a positive 24

left vault
#

$b^{-a}=\frac{1}{b^a}$

warm shaleBOT
#

The د

left vault
#

this is a rule of exponents

austere sleet
#

ok

#

well i never knew about that

#

thx

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burnt anvil
#

I need some help

obtuse pebbleBOT
burnt anvil
#

the two lines

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y = ax - 2 and y = x - 1, where a is a constant

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intercept at the first quadrant

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which values are possible for a?

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I have sketched it but I don't know where to go from there

swift stream
#

First find the intersection point in terms of a, then see if you can make out what the possible values of "a" are

burnt anvil
#

do I set the equations equal to each other

swift stream
#

You tell me

#

What do hou think you should do

burnt anvil
#

well what do you mean by the intersection point in terms of a

swift stream
#

Just find the intersection point of the two lines

burnt anvil
#

alright

#

ax - 2 = x - 1

#

ax = x + 1

#

a = 1 + 1/x

swift stream
#

Why are you solving for a

#

Find the point at which the two lines intersect

burnt anvil
#

I'm not sure how you expect me to do that

#

we do not have the value of a

swift stream
#

Okay, so let a be unknown

burnt anvil
#

how am I supposed to find the point in which they intersect

swift stream
#

Do the algebra

burnt anvil
#

we will still have 2 variables unknown

swift stream
#

Thats fine

burnt anvil
#

I don't think I'll be able to find it

swift stream
#

Just pretend a is a number for now, and find the point of intersection

burnt anvil
#

ax - 2 = x - 1

#

that's where the lines intersect

swift stream
#

No, they intersect at a point

#

I want you to tell me what point they intersect at

burnt anvil
#

oh okay

swift stream
#

It is fine if that point has a variable in it

burnt anvil
#

ax - 2 = x - 1

#

ax = x + 1

#

ax - x = 1

#

x(a-1) = 1

#

x = 1/(a-1)

#

that's my x coordinate

#

andd

swift stream
#

Okay, now find the y coordinate

burnt anvil
#

y = x - 1

#

y = 1/(a-1) - 1

#

they intersect at

#

(1/(a-1) , 1/(a-1) - 1 )

swift stream
#

Yes

#

Now, if that intersection point is in the first quadrant

burnt anvil
#

a has to be bigger than 0

#

otherwise my first coordinate would be negative

swift stream
#

If a is 0.5 (bigger than 0), the first coordinate is still negative

burnt anvil
#

a has to be bigger than 1

swift stream
#

Yes

#

Now lets move onto the y coordinate

#

Solve the inequality 1/(a-1) -1 >0

burnt anvil
#

1/a-1 > 1

#

1 > a - 1

#

2 > a

swift stream
#

Right

#

So a must be bigger than 1 and smaller than 2

burnt anvil
#

oh alright

#

will I always be able to solve these types of problems this way_

#

my teacher recommended I solve it graphically

swift stream
#

If you have a graphing calculator at hand it may be possible to do it graphically

burnt anvil
#

yes geogebra

swift stream
#

Okay, in such a case this is quite easy

#

Just slide the slider for a and you will see that if 1<a<2, the intersection takes place in the first quadrant

burnt anvil
#

so im sliding it right now

#

but

swift stream
#

Make it 1.1, you will see that the intersection happens in the first quadrant

burnt anvil
#

oh alright

swift stream
#

This happens all the way till a=2, and beyond that the intersection point moves to the fourth quadrant

burnt anvil
#

wait

#

they still intersect at a = 2.1

#

no nvm

#

i zoomed in

swift stream
burnt anvil
#

yes

#

alrighty

#

thanks for the help

#

appreciate it

#

👍

#

.close

obtuse pebbleBOT
#
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lyric wren
#

A triangle PQR is to be constructed so that the perpendicular bisector of PQ cuts the side QR at N and the line PN splits the angle QPR into two angles, not necessarily of integers degrees, in the ratio 1:22. If angle(QPR) = p degrees, where p is an integer, find the maximum value of p.

lyric wren
#

I dont see how a perpendicular bisector could split an angle into a ratio of 1:22

#

can someone draw out a diagram that makes this possible or makes it at lealt hypothetical

distant shadow
#

Hi

lyric wren
#

hello

#

no matter how i draw a perpendicular bisector

#

i dont see a way to split an angle into 1:22

#

unless the answer is wanting the highest multiple of 23 within 180 which is 161

distant shadow
#

Um

#

Should look something like this

#

We need to maximize Ang QPR

lyric wren
#

yeah no i see that

#

but whenever i try to extend the angle

#

theres just no physical way to be split it nicely

distant shadow
#

QPN : NPR = 1:22

lyric wren
#

so im thinking theres a hypothetical way yk

distant shadow
#

we need to solve the question right ?

lyric wren
#

yeah

#

but if we just maximise qpr then its just 161 for angle p

distant shadow
#

see if we minimize QPN

lyric wren
#

mhm

distant shadow
#

QPR will be macimized

lyric wren
#

okay

distant shadow
#

I think we have to do something with that right angled triangle

#

QPN be k°

lyric wren
#

nothing says it has to be a right angled triangle

#

you can say qpn is 1/23p

distant shadow
#

PN = x

distant shadow
lyric wren
#

true

distant shadow
#

right angle so

lyric wren
#

wait no

#

we have different diagrams

distant shadow
lyric wren
#

my diagram is

#

cutting a line in the middle creating 2 right angles

#

and that line has to hit the opposite corner

#

to make an angle

distant shadow
#

PN is the hypotenuese

distant shadow
lyric wren
#

ill send one

#

gimme a se

#

c

distant shadow
#

Okk

lyric wren
#

no sorry i read the question wrong

#

thats on me

#

ok now i get the question

distant shadow
#

Okkk

#

We have considered that point D ok

#

Now see if we minimize ND then we shall have max QPR , (i think so)

lyric wren
#

agreed

#

lemme redraw it though

distant shadow
#

Ok

lyric wren
#

ok

#

so

#

basically

#

i can now draw the diagram

distant shadow
#

Yea

lyric wren
#

except i cant see why its not just 161

distant shadow
distant shadow
lyric wren
#

because angle p ius a multiple of 23

#

and that means we can just maximise it

#

under 180

#

or is that completely wrong

distant shadow
#

I am really confused

lyric wren
#

ok

#

so

#

questions says

distant shadow
#

I think we must

lyric wren
#

angle p is split into 1:22

distant shadow
#

Make some relation

#

Using the given angles which are restrains

lyric wren
#

which means angle p must be a multiple of 23

distant shadow
lyric wren
#

and given that the angle is an int

#

the highest possible value

#

is 7x23

distant shadow
#

No i understood what you did

lyric wren
#

yeah

distant shadow
#

But im asking if its true

lyric wren
#

whats true

distant shadow
#

Ahh okk

#

Yeah we can extend the other two sides to match

#

Our ratio

lyric wren
#

yeah bro im too tired for this

#

thanks for your help

#

i needa sleep

distant shadow
#

But i

#

But

#

Im not sure

#

If its solved this way

lyric wren
#

its probably not

#

?

#

but like

distant shadow
#

I though we would use calculus

lyric wren
#

what else can we do

distant shadow
#

And theres a theoretical approach

distant shadow
#

I will dm you ok

lyric wren
#

alright

#

tysm!

distant shadow
#

k bro byee !

#

Gn

lyric wren
#

byee

#

gngn

obtuse pebbleBOT
#

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fallow crest
#

Is it possible to find equation of tangents drawn from a point outside of parabola to it?

fallow crest
#

.close

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empty ledge
#

can someone explain to me sin and cos being divergent and convergent

upbeat gazelle
#

What is the limit of pi/n when n goes to infinity?

tame narwhal
#

write out some of the terms

empty ledge
#

cos(0) = 1

#

so its convergent since its less than infinity gotcha

#

are these correct

obtuse pebbleBOT
#

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scarlet forge
#

While solving this problem using double integrals I have a confusion in taking the limits while drawing a strip parallel to x axis , from where do I take my y limits is it from the point of intersection or from below it ?

tame narwhal
#

what do you mean "below" it?

velvet rover
#

the y limits will be the 2 functions you have gotten in the question

tame narwhal
#

also this doesn't look like a double integral problem

scarlet forge
#

Area using double integral

#

I mean when I take a strip parallel to x axis y limits would be going from -6 to 6 right ?

frosty river
#

Lower y limit is x²-6x+3, upper is 2x-9

scarlet forge
frosty river
frosty river
#

You should invert the functions to have x in terms of y

#

Then do the same

#

as you always do

scarlet forge
#

Confusing 🙃

frosty river
#

For inverting the parabolla, completing the square is useful

#

You have two functions f(x) and g(x)

#

If you want to integrate first with respect to x then with respect to y, you need to calculate the expresions of f^(-1)(y) and g^(-1)(y)

scarlet forge
#

I did something like this

frosty river
#

It does not look bad

#

It's something like that

#

But if the problem doesn't indicate the contrary choose the order of integration to intelligently

#

Doing y then x is straightforward

scarlet forge
#

Yes that's true but I just wanted to try out the other way around but I couldn't arrive at the right answer

velvet rover
#

do you have the answer key?

scarlet forge
#

My only doubt is when I took the y limits going form -6 to 6 is it the right way or I should have started it from point of intersection ?

scarlet forge
velvet rover
#

why -6 and 6?

scarlet forge
#

I have taken the strip parallel to x axis

velvet rover
#

if you do that you will need to divide into 2 integrals, wich is wayy overcomplicated

#

actually 3 integrals

scarlet forge
#

Is it because below the point of intersection the initial and final limits are defined by the same function ?

#

@velvet rover

velvet rover
#

yup, while if you find the strips perpendicular to the y axis the area is always under one function and over another

scarlet forge
#

Ohh alr ty

#

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trim portal
#

<@&268886789983436800>

obtuse pebbleBOT
#
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polar fossil
#

bye

trim portal
#

thank you

obtuse pebbleBOT
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bleak skiff
obtuse pebbleBOT
bleak skiff
#

can someone explain me why i always get s0 > X_i when i run my code

brazen viper
#

Not without the code

bleak skiff
obtuse pebbleBOT
#

@bleak skiff Has your question been resolved?

bleak skiff
#

.close

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brisk rain
#

on part c of this question, how do you find the second solution
i have one solution correctly as 3.68 but im not sure how to get the second solution

the equation is t = 2(cos^-1(-3/(2sqrt5)) - 0.464)

obtuse pebbleBOT
#

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spice chasm
#

can u say sqrt(x^2+1) is proportional to just x

tame narwhal
#

what do you mean by "proportional"?

smoky cairn
#

no, since proportional means you they're related by multiplication of a constant

stoic yacht
#

you can say that √(x² + 1) grows asymptotically as x

obtuse pebbleBOT
#

@spice chasm Has your question been resolved?

spice chasm
#

a

spice chasm
#

ohhh they grow closer to the same rate when x gets bigger

graceful ridge
spice chasm
#

as x gets bigger

#

$\dv{x}\sqrt{x^2+1}=\frac{x}{\sqrt{x^2+1}}$

warm shaleBOT
graceful ridge
#

sure

spice chasm
#

$\lim_{x\to\infty}\pqty{\dv{x}\sqrt{x^2+1}}=\dv{x}x$

warm shaleBOT
spice chasm
#

oh wait i see

#

ty

#

.clsoe

#

.close

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lean spear
#

How would I solve this

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#

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lean spear
#

.reopen

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unborn laurel
#

ive got 1-1 down, and im part of the way through proving h is onto by letting y be in {1,...,mn} and expressing y = qm + r using the division algorithm. now im stuck expressing a and b in terms of these two

viral blade
#

Can you use the fact that every 1-1 function between two sets of the same size is also onto

#

oh boy you're proving that A×B is finite

#

guess not

unborn laurel
#

we're kinda proving that they are of the same size, so nah not rly

viral blade
#

So you're given an element in {1,...,mn}

#

You probably want to use the division algorithm on it but it gets weird in cases with remainder 0

#

So if x/m has remainder 0 it means your first coordinate becomes m and your second coordinate becomes x/m - 1

#

and in all other cases I think it works normally

molten grove
#

i think it's slightly more nuanced than division algorithm because you can have n > m

#

so the remainder a can be larger than the divisor m

viral blade
#

no the remainder is the first coordinate

#

It can be exactly equal to m which is our weird edge case but it can't be more than m

unborn laurel
#

i think i figured it out somehow, it's kinda weird but it works

#

thanks for the help ^^

#

.close

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#
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viral blade
#

np

obtuse pebbleBOT
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mild sandal
#

Okay so i learned that finding terms from the end in an expansion is (n-r+2)th term

mild sandal
#

If i had to find from beginning i just need to use the general term formula right?

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umbral turret
#

I'm lost as to how in the first u-sub it gets to u^2 + 3, when I write out the problem I get to (u/2x^3)*(1/xu) which then becomes 1/x^4 when you move the 1/2 out of the integral and cancel the u's from the numerator and denominator

oak gyro
warm shaleBOT
#

otheol

oak gyro
#

If we have $u=\sqrt{x^4-3}$, then $u^2=x^4-3\implies u^2+3=x^4$

warm shaleBOT
#

otheol

umbral turret
#

gotcha

oak gyro
#

So $\int\frac{du}{2x^4}=\int\frac{du}{2(u^2+3)}=\frac{1}{2}\int\frac{du}{u^2+3}$

warm shaleBOT
#

otheol

umbral turret
#

.close

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#
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umbral turret
#

.reopen

obtuse pebbleBOT
#

umbral turret
warm shaleBOT
#

loganctanner

umbral turret
#

the closest I can get to, which I don't think is even possible, is $v = \frac{u^2 + 3}{3} = \frac{u^2}{3} + \frac{3}{3} = \frac{u^2}{3} + 1 = \sqrt{\frac{u^2}{3}} + \sqrt{1} = \frac{u}{\sqrt{3}} + 1$

warm shaleBOT
#

loganctanner

umbral turret
oak gyro
#

The substitution $v = \frac{u}{\sqrt{3}}$ is just to "prepare" for the $arctan$ identity

warm shaleBOT
#

otheol

oak gyro
#

Which is $\int\frac{dx}{1+x^2}=\arctan x+C$

warm shaleBOT
#

otheol

umbral turret
#

so how was it decided $v = \frac{u}{\sqrt{3}}$ ?

warm shaleBOT
#

loganctanner

oak gyro
#

This is to make the bottom of the $\int\frac{du}{u^2+3}$ in the form of of $x^2+1$

warm shaleBOT
#

otheol

oak gyro
#

Since $u^2+3=(v\sqrt{3})^2+3=3v^2+3=3(v^2+1)$

warm shaleBOT
#

otheol

oak gyro
#

Which gets us $\int\frac{du}{u^2+3}=\int\frac{\sqrt{3}dv}{3(v^2+1)}=\frac{1}{\sqrt{3}}\int\frac{dv}{v^2+1}$

warm shaleBOT
#

otheol

oak gyro
#

As you can see, the substitution reduces the $(variable)^2+3$ into $(variable)^2+1$

warm shaleBOT
#

otheol

umbral turret
#

right

#

but there's a step missing

#

you explained why it was determined but not how

oak gyro
#

Hmmm

#

Let me write this out

#

$\int\frac{du}{u^2+3}=\int\frac{du}{3(\frac{1}{3}u^2+1)}$

warm shaleBOT
#

otheol

oak gyro
#

To make the bottom $(something)^2+1$, we let $\frac{u^2}{3}=v^2\implies \frac{u}{\sqrt{3}}=v$

warm shaleBOT
#

otheol

oak gyro
#

Generally, if we see an integral of the form $\int\frac{C_1dx}{C_2x^2+C_3}$, we usually apply this sort of thinking to try and force it into a form of $\int\frac{C_4du}{u^2+1}$

warm shaleBOT
#

otheol

oak gyro
#

$=C_4\arctan u+C$

warm shaleBOT
#

otheol

umbral turret
#

right, we're reviewing the arcs & general integration rules so I figured it would look something like that, it just wasn't very intuitive to me for some reason why it was these substitutions were being made

obtuse pebbleBOT
#

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graceful ridge
#

Why do they say, "differentiable in neighborhood of the point in the domain", why not just in the point?

stoic yacht
#

in the context of what?

#

this sounds like a definition of analyticity

graceful ridge
#

holomorphic functions

#

complex analysis

stoic yacht
#

great, i just finished taking that class

graceful ridge
#

yea so why

stoic yacht
#

this explanation online actually matches what we were taught in class

#

for example, consider the function given by the taylor series $\sum_{n=0}^{\infty} n!z^n$

warm shaleBOT
#

nightshade5107

stoic yacht
#

this thing converges nowhere except at z = 0

#

which means its radius of convergence is 0

#

which means although you know its behaviour at a single point, you can't construct any epsilon neighborhood around 0 where this power series converges

#

just because a complex function is differentiable at a single point doesn't mean that it's necessarily analytic on some domain around that point

#

for it to be locally represented by a taylor series, that differentiability needs to extend to some open set around that point

graceful ridge
stoic yacht
#

by the ratio test, this thing converges when the limit of the n+1th term over the nth term < 1

#

so that becomes (n+1)!z^(n+1) / (n!z^n) = (n+1)z

#

then you take the limit as n tends to infinity and see which z would cause that result to be less than 1

#

after taking the limit, you get infinity

#

which means regardless of z, you have no radius of convergence

#

which means this function converges either nowhere or at a single point and nowhere else

#

notice that whenever z^n is any nonzero value, the n! term dominates and the sum always diverges

#

but when z = 0

#

you're repeatedly summing 0

#

and the function converges to 0

#

which means the series has a radius of convergence of 0 and converges at 0, meaning that there is no disk of positive radius around z = 0 where the series also converges

graceful ridge
#

Oh ok I got the difference between differentiability and analyticity, let's not get my brain ripped apart any further

#

lol

#

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bright ember
obtuse pebbleBOT
bright ember
#

can someone help me with this part b

#

i suck at trig

stoic yacht
#

were you able to get part A

bright ember
#

yeah

#

part a was okay

stoic yacht
#

great, note that cos(2*theta) = 1 - 2sin^2(theta)

#

using this, how could you rewrite cos(4A)?

bright ember
stoic yacht
#

there are a couple different versions of the cosine double angle formula

#

they're all equivalent

bright ember
#

oh i see it now

stoic yacht
#

cos(2x) = cos^2(x) - sin^2(x) = 2cos^2(x) - 1 = 1 - 2sin^2(x)

#

all of those are the same and can be derived from each other using sin^2 + cos^2 = 1

bright ember
#

yeah i see

stoic yacht
bright ember
#

so cos4A = 1 -2sin^2(2A)

stoic yacht
# bright ember

great, what happens when you substitute that into your right hand expression in b

bright ember
#

oh!

#

i see it now

stoic yacht
#

think you can finsih it from there?

bright ember
#

i tried to prove from LHS the entire time

#

yeah

#

thanjks so much

stoic yacht
#

happy to help 🙂

bright ember
#

🙂

#

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gritty hemlock
#

I had a question, does the length, width, height change when it goes to a 2d shape and are these correct?

oak gyro
#

The numeric values all look fine

#

Units for area should be in², and volume in³

gritty hemlock
#

Also I had a question about this?

#

Would the 2d shape be a sector of a circle

#

?

oak gyro
#

The base of a cone is a circle

gritty hemlock
#

So for the shape I just put circle

oak gyro
#

Yes

gritty hemlock
#

Alright thanks

#

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solemn creek
#

yo can someone explain quadratic equations too me

fervent nexus
#

Cool, can you tell me what you have done so far

solemn creek
#

i aint done nun bro i dont got the first clue what im doin and youtube aint helpin

#

im on the first question

fervent nexus
#

ok, do you know square numbers

solemn creek
#

ye

fervent nexus
#

so essentially the first question is asking what should x be, such that its square is 49

visual knoll
solemn creek
#

do i gotta change it to like x^2=49

#

is that my answer?

oak gyro
#

That is a valid way to do it, yes

oak gyro
reef yarrow
visual knoll
oak gyro
#

You have to solve for what just x is

reef yarrow
#

else u will not getting other possibilities if for other type of q

#

u need to learn how to factorise

solemn creek
#

hollon ima try question b myself ight

#

x=3?

visual knoll
#

once you get an answer, it's good to put it back into the equation and see if it's correct

solemn creek
#

ight thanks bro

#

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visual knoll
#

...3 wasn't correct for b by the way

reef yarrow
#

ye

#

u need to use quadratic formula

oak gyro
#

All of these problems can be done with factoring

obtuse pebbleBOT
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static abyss
#

Hi, can someone just quickly explain this step to me? Why is x-1 in the arctan ?

tender tusk
#

do u know how to solve this?

#

so if u were to solve this normally you would add 1 then subtract 1 from the numerator

#

then split it into 2 fractions

#

then in the second fraction when u complete the square of the denominator u will get (x-1)^2+1

high lily
#

you'd actually want -2 + 2 here

tender tusk
#

ah right

#

mb

oak gyro
#

It's probably something like

static abyss
#

I just don't understand this

tender tusk
#

i never knew there was a general form for this

oak gyro
#

$\int\frac{2x+1}{x^2-2x+2}dx=\int(\frac{2x-2}{x^2-2x+2}+\frac{3}{x^2-2x+2})dx$

warm shaleBOT
#

otheol

oak gyro
#

Apply u-sub for bottom on left

#

And then factor the right with $x^2-2x+2=x^2-2x+1+1=(x+1)^2+1$

warm shaleBOT
#

otheol

oak gyro
#

And then you can integrate $\int\frac{3dx}{(x+1)^2+1}$ to get $3\arctan(x+1) + C$

warm shaleBOT
#

otheol

static abyss
#

oh alright, I understand that, what about this?

#

sorry its in my language but yeah

oak gyro
#

Which part are you asking about?

static abyss
#

well

#

how did he get the x-1 in the top without even doing anything?

#

in the arctan

oak gyro
#

Oh wait oops

#

I misread the initial problem

high lily
#

complete the square for the denominator

oak gyro
#

$\int\frac{3dx}{x^2-2x+2}=\int\frac{3dx}{x^2-2x+1+1}=\int\frac{3dx}{(x-1)^2+1}$

warm shaleBOT
#

otheol

oak gyro
#

let $u=x-1\implies du=dx$

warm shaleBOT
#

otheol

oak gyro
#

$\implies\int\frac{3dx}{(x-1)^2+1}=\int\frac{3du}{u^2+1}=3\arctan u+C=3\arctan(x-1)+C$

static abyss
#

yes okay I understand

warm shaleBOT
#

otheol

static abyss
#

one last question

#

so here

#

the numerator is just the d/dx of the denominator right

#

of this

#

oh sorry wait

#

of this

#

then why is there that square root in the denominator with 4c - b^2 ?

#

that part I dont get

oak gyro
#

Ok give me a bit to try and prove this identity

#

Because the 2x+b I believe is related but there is a bit more manipulation first

#

Wait

oak gyro
warm shaleBOT
#

otheol

static abyss
#

its just this

#

second part

oak gyro
#

Also, I find it strange how it is exponentiated

static abyss
#

yeah same

#

atp everything is confusing me here

#

I mean ig he just put in the coefficients?

oak gyro
#

Probably so

static abyss
#

if you put in the coefficients of this into the square root

#

you get x - 1

#

in the end

#

okay well thank you for taking the time @oak gyro

oak gyro
#

No problem

#

I have learned that that arrow usually means "leads to"

#

So perhaps it is saying that seeing a denominator of that form usually leads to a solution of that form

static abyss
#

ohh alright, good to know 🙂

#

thanks again bye

#

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raw escarp
obtuse pebbleBOT
raw escarp
#

am stuck on this how can i solve it

#

i dont under stand this step

pulsar quarry
#

$e^{x-1}=\frac{e^x}{e^1}$

warm shaleBOT
raw escarp
#

i am slow on thos so if we take the lower e and pu it up e^x * e^-1 isnt that e^-2x

pulsar quarry
#

$\frac{\frac{e^x}{1}}{\frac{e^x}{e^1}}$

warm shaleBOT
oak gyro
#

$\frac{e^x}{\frac{e^x}{e^1}}=\frac{e^x\cdot e^1}{e^x}=e^1=e$

warm shaleBOT
#

otheol

pulsar quarry
#

here u go

#

thanks otheol

raw escarp
#

ohh ok thank you

pulsar quarry
#

np

#

!done

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raw escarp
#

.close

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verbal obsidian
#

L hospital is not working and i am crying

obtuse pebbleBOT
true trail
#

Use expansion

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graceful ridge
#

What is the difference between a minimal polynomial and an annihilating polynomial?

rich plume
#

🤨

graceful ridge
kind hawk
#

the minimal polynomial is the monic annihilating polynomial of smallest degree

graceful ridge
#

Oh, so the difference is just between the degree?

#

they both annihilate but one is of the smallest degree?

#

ty

#

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half grail
obtuse pebbleBOT
half grail
#

Lol is this one that hard

wintry swift
#

assume y and n are constants, then you have an quadratic equation in x, right?

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sleek bear
obtuse pebbleBOT
sleek bear
#

This question was on my exam 2 days ago on friday

#

I got an answer but it’s crazy, 24 900 Pa/s 😂

#

But the cylinder is very small though so maybe it’s reasonable

#

(And btw I just realized that p = 2.46/V comes from the gas law, pV = nRT, so in this case nRT = 2.46)

#

The volume of the cylinder sorry (not the cylinder’s volume)

pine barn
#

I think this question is just related rates

#

We're given the equation on how to find pressure with volume

sleek bear
#

Yeah you can use the chain rule

#

p depends on the volume (V) and the volume depends on time (t)

pine barn
#

The objective of the problem is to find whether p' is positive or negative when 1/2 v_f is v_0

sleek bear
#

p’ is positive

#

Because the pressure increases when the volume decreases

#

I did this

#
  1. The height in decreasing (that’s why the volume is decreasing too). The height was 0.122 m and decreases with 0,02 m/s, so the height h = 0.122 - 0.02t
#
  1. Plug that in for h in the formula for the volume of a cylinder, V = pir^2h. So you get V(t) = pi*r^2(0.122 - 0.02t)
#
  1. Plug that in in the equation for pressure. Then you get p = 2.46/pi*r^2(0.122 - 0.02t). That’s the equation for pressure you wanna use. It explains how the pressure depends on the time instead of the volume
#
  1. We’re interested in how many seconds in takes for the volume to decrease by half. Half of the volume is pir^2(0.122 -0.02t(half)) And half of the volume is also pir^20.122/2. They are equal, and if you solve the equation an cancel pir^2 you get t = 3.05 s.
#
  1. Differentiate p(t), aka what is p’(t). Aka how fast is the pressure changing at any given moment t? Use the quotient rule (this is the hardest part)
#

I ended up with this

#
  1. And then the answer is p’(3.05), how fast is the pressure changing when the volume has decreased by half (3.05 s). Plug in 3.05 s
#

And you’ll end up with 24 903.98 which is 24 900 Pa/s

#

Crazy answer but was I right? <@&286206848099549185>

obtuse pebbleBOT
#

@sleek bear Has your question been resolved?

sleek bear
#

I want to know if this is right 🙂

pine barn
#

Yeahh

#

It's right

#

Here's what I did

obtuse pebbleBOT
#

@sleek bear Has your question been resolved?

sleek bear
#

Niice, thank you so much! 👍🏻

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dusk yew
#

@static abyss when you look at it through an addition of ordinates when 4/X gets infinitely close to 0, the other part x-5 is pretty much the curve. You can graph it might help to visualise.

static abyss
#

of the original function

#

of course, it gets cloer and closer to its asymptote

#

since there is no intersection

#

I understand what you are saying but even if you get a function like this on the paper you're gonna have to first calculate the asymptote and then that will tell you almost everything anyways

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pastel wraith
#

How do i convert from cartesian equation of a quadratic to parametric equation (in maple)?

pastel wraith
#

like this:

#

(you can ignore the part in the middle) my question is how I can calculate the parametric equations on the bottom starting from the cartesian equation on the top

obtuse pebbleBOT
#

@pastel wraith Has your question been resolved?

pastel wraith
#

<@&286206848099549185>

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marsh summit
#

?

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winged ibex
obtuse pebbleBOT
winged ibex
#

when doing synthetic division are the algebraric multiplicty of the roots equal to the highest power of the polynomial?

coral nest
#

im not sure what this has to do with synthetic division, but in $\mathbb{C}$ you have the fundamental theorem of algebra that basically tells you that

warm shaleBOT
obtuse pebbleBOT
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serene mural
#

It says "Solve the equation:". This is an exponent equation I stuck at, explanations are welcome.

sage geode
#

Rewrite 25^x as (5^x)^2, notice that the equation is then a quadratic equation where 5^x is the unknown

#

Ah wait there's more than that

#

Divide Both sides by 4^x first

serene mural
#

I know, but I stuck at 10^x and 4^x

sage geode
serene mural