#help-10

1 messages · Page 324 of 1

rich frigate
#

By question

topaz rapids
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Is K 2.4?

rich frigate
#

No

topaz rapids
#

What do u mean by constant?

rich frigate
#

For 3.2 metere length cost is 38

topaz rapids
#

Yes

rich frigate
#

If we put L=3.2 and C=38

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We get k=38/3.2

topaz rapids
#

Ok

rich frigate
#

So k is constant it never change

topaz rapids
#

Yes

rich frigate
#

We need to find out cost of 2.4 meter length

topaz rapids
#

Yes

rich frigate
#

Now L=2.4 and k=38/3.2
Can you find C cost

topaz rapids
#

Do I just divide 38 by 3.2 then do the same for L

rich frigate
#

C=kL

#

So

#

C=(38/3.2) x 2.4

topaz rapids
#

Or is it k=Cx2.4

topaz rapids
rich frigate
#

No it is C=kL

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Where k constant

topaz rapids
#

Ok let me find the code

rich frigate
#

Ya

topaz rapids
#

Cost

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Is cost 28.5

rich frigate
#

Ya well done

topaz rapids
#

Do u have another question I can solve by myself

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Or no?

rich frigate
#

Like proportional question

topaz rapids
#

Yes

rich frigate
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Let me think

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Let student and no. Of classrooms are proportional there is 4 classroom for 48 students how many classrooms for 192 students

topaz rapids
#

Ok

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Give me 2 mins

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16?

rich frigate
#

Very good

topaz rapids
#

I barely had to use the method it was kind of common sense

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But thank you for the help I’m studying for checkpoint

rich frigate
#

Ya that's also right

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Ok good luck

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Bye

topaz rapids
#

Bye

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@rich frigate I found another question I just want to know if I got it correct

rich frigate
#

Go ahead

topaz rapids
#

I got 5.555

rich frigate
#

No

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You change liter to millilitre

topaz rapids
#

What was it

#

Ohk

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That’s what I did wrong

rich frigate
#

Ya try again

topaz rapids
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Ok

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Is it 180

rich frigate
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Yes

topaz rapids
#

Is it the same thing as 18

rich frigate
#

No

topaz rapids
#

Y

rich frigate
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How it same

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180 and 18 is different numbers

topaz rapids
#

Because while diving I could have cancelled 0

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Dividing

rich frigate
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Are you joking

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I am not understanding

topaz rapids
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Lol

rich frigate
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What is perc

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Percentage

topaz rapids
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No it’s a drug

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But I’m not on it actually

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I have a question on indirect proportion now

rich frigate
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Oh I get it

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Let's do it

topaz rapids
rich frigate
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How you get proportion

topaz rapids
#

What do u mean?

rich frigate
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We need proportion of women in parliament

topaz rapids
#

Yes

rich frigate
#

You know how we get proportion

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Or about it something

topaz rapids
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Do I just make it a ratio?

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Like 89:39 for New Zealand and 224:126 for Spain

rich frigate
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Ya something like that

topaz rapids
#

Ok

rich frigate
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But we need proportion then we can compare both

topaz rapids
#

Ok

rich frigate
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So we need to find out if there was 100 people in parliament how many women in it

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In newzealand and in Spain

topaz rapids
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Ohk I get

rich frigate
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Which gives us percentage of womens

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Which we can compare

topaz rapids
#

Ok

rich frigate
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Can you do it

topaz rapids
#

I think so

rich frigate
#

Try it

topaz rapids
#

Let me return

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Try

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I am confusing myself I need help

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Wait hold up

rich frigate
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Ok

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You know calculating percentage??

topaz rapids
rich frigate
#

Ya

topaz rapids
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Oh ok give me 1min

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For New Zealand it’s is 32%

rich frigate
#

I will became a very confusing teacher 🫣😔

topaz rapids
#

Y

rich frigate
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Ya for spain

topaz rapids
#

36%

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U want to become a teacher?

rich frigate
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Ya

topaz rapids
#

It’s correct right?

rich frigate
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Ya correct

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You got your ans8

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Answer

topaz rapids
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Yh

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U will be a good teacher

rich frigate
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Any other questions I have to go then

topaz rapids
topaz rapids
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Good day or night

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Later

rich frigate
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Night

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Here

topaz rapids
#

Ohk good night

rich frigate
#

11 16

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Ok good bye

topaz rapids
#

I added u so if I’m ever need help in the future

rich frigate
#

Oh np

obtuse pebbleBOT
#

@topaz rapids Has your question been resolved?

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rigid sky
#

how to integrate [x^2] from 0 to 2.4

obtuse pebbleBOT
rigid sky
#

can someone tell with steps

wicked crown
#

you integrate x^2 and then if f(x) = x^2 and F(x) is the integral of f then you do F(2.4) - F(0)

rigid sky
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and how we split the limits

wicked crown
#

does that help you ?

opal shell
rigid sky
opal shell
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just as an indefinite integral

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tell me what it is

rigid sky
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x^3/3

opal shell
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correct

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now we have F(x) = x^3/3

rigid sky
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yea but that is greatest integer function right

opal shell
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what do you mean by this

rigid sky
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this is in []

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greatest integer function

trail quartz
opal shell
#

ohhhhhhhhhhhh

peak kindle
#

HELP PLS

opal shell
#

you mean ceiling function

peak kindle
#

draw the parallelogram ABCD in the figure; O is the intersection point of its diagonals. The point K is outside the plane of the parallelogram. KA=KC and KB=KD. Prove that KO is perpendicular to (ABCD).

obtuse pebbleBOT
opal shell
#

ok that's more complicated

rigid sky
trail quartz
#

For integrating the gif split the limits where it becomes an integer

rigid sky
#

greatest integer not celing

robust bloom
opal shell
rigid sky
#

greatest integer function

wicked crown
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because that is exactly what ceiling is doing

rigid sky
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step function

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no

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[2.4] bcomes 2

wicked crown
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what is it then

rigid sky
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[-1.9] becomes -2

wicked crown
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so floor ?

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ok so ig its floor

trail quartz
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Ik ill help with that wait

rigid sky
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oke

opal shell
#

you can do this using riemann sums i think?

rigid sky
#

whats riemann sums

opal shell
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you know how integrals calculate the area under a curve, how do you suppose they do this?

rigid sky
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i nknwo that

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i didnt know it had a name

trail quartz
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root values take a major role here as the function is a x²

rigid sky
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is it just

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1.dx

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or something else

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i get confused there

trail quartz
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yes the box is still here so we will find the value of it

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remember a trick to find the value take a number between the limits and get its ans but ill say the answer is always the lower limit

opal shell
#

using riemann sums

trail quartz
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so the first splitted integral which is 0 to 1 would become 0

rigid sky
#

and then 1,2,3,4,5

trail quartz
trail quartz
rigid sky
#

🙏

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.clear

rigid sky
#

its ok

#

.close

obtuse pebbleBOT
#
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hardy kindle
#

Students can sign up for English, Portuguese and Chinese.

The entire course has 173 people. 67 people signed up for English, 53 people for Portuguese, and 71 people wanted to learn Chinese. 30 people signed up for both English + Portugese, 37 people chose both English + Chinese. 27 people chose both Portuguese + Chinese.
Moreover, half of people who signed up for two languages take all three!

How many people from this field have not signed up to learn any foreign language?

hardy kindle
#

Im getting the answer as 29, however the checker says its wrong

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Not quite sure what im doing wrong

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|E∪P∪C| = |E| + |P| + |C| - |E∩P| - |E∩C| - |P∩C| + |E∩P∩C|

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and youll just subtract that from 173

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right

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all the values are given except for |E∩P∩C|

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Moreover, half of people who signed up for two languages take all three!

so this would mean that (30+37+27)/2 is |E∩P∩C|

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what am i doing wrong lol

rich frigate
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No you are right

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Ven digram makes it very easy

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Have you tried it

hardy kindle
#

I originally tried doing it with venn diagram then did it this way to confirm my result

rich frigate
#

So both your answers are 29

hardy kindle
#

yes

obtuse pebbleBOT
#

@hardy kindle Has your question been resolved?

obtuse pebbleBOT
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boreal patio
#

Hello i need help with finding the global min and max of a multivariable function on some Area, like how do i do that?

boreal patio
#

I have
f(x,y) = x^2 - 3y^2
and i need to find global min/max on
A = {(x,y) | (x^2+y^2)^2 <= 4(x^2-y^2)}

dark stirrup
#

Check for critical points in your area, and then check for critical points on the boundary

boreal patio
#

How to find critical points in the area?

#

I have
(x^2+y^2)^2 < 4(x^2-y^2)

and i did
f_x = 2x
f_y = -6y

To find critical points i did
2x = 0
-6y = 0
But now i get one point T_0 (0,0) which is not in intA

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@dark stirrup

dark stirrup
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I do no believe a critical point needs to be in the interior

boreal patio
#

Ok obviously, so besides (0,0) there are no other critical points in the intA?

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For boundaries i did with lagrange multiplier:

L = x^2 - 3y^2 + lambda((x^2+y^2)^2 - 4(x^2-y^2))
and then calculated
L_x = ... = 0
L_y = ... = 0
L _ lambda = (x^2+y^2)^2 - 4(x^2-y^2) = 0

and i got lambda = 1/2
so then x = +- sqrt(5/8) and y = +- sqrt(3/8)

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but like i feel like thats not the full answer

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Or thats wrong even

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idk

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But for example point (2,0) feels like a maximum but i didnt get it from the system of equations

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<@&286206848099549185>

obtuse pebbleBOT
#

@boreal patio Has your question been resolved?

boreal patio
#

<@&286206848099549185>

#

I can send you my calculations if that helps

obtuse pebbleBOT
#

@boreal patio Has your question been resolved?

boreal patio
#

<@&286206848099549185>

obtuse pebbleBOT
#

@boreal patio Has your question been resolved?

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thorn carbon
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

thorn carbon
#

sorry

gilded needle
#

.close

obtuse pebbleBOT
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rich fable
#

yo

obtuse pebbleBOT
rich fable
#

so

#

can someone explain why sin(pi - x) = sinx

alpine bison
#

do you know summation formulas ?

timid silo
#

look at the unit circle and trace it around maybe

rich fable
#

i get it when x is in the 1st or 2nd quad

#

but how in the 3rd and 4th quad as well?

#

.close

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light coral
#

So ik about imaginary numbers but I'm still struggling with multipling them. Not sure if Im even supposed to tho

warm shaleBOT
unique bear
#

after considering that you do the same for $\sqrt {-384}$

warm shaleBOT
light coral
#

ok so sqrt of -6 gonna come out as i sqrt 6 right?

unique bear
#

yup

light coral
#

so r we multiplying now or gonna simplify them further?

unique bear
#

we do the same for $\sqrt {-384}$

warm shaleBOT
light coral
#

yeah negative would come out as i for both leaving us with positive radicals

unique bear
#

yeah so we now have $-\sqrt 6 \cdot \sqrt {384}$

warm shaleBOT
light coral
#

oh wait so we got - from i^2 right?

unique bear
#

yeah

#

that's right

light coral
#

ok now just multiply?

unique bear
#

exactly

#

we got rid of the annoying negatives in the radicals, so we can freely multiply using the laws you have

light coral
#

so is it - sqrt 2304?

unique bear
#

yeah

#

but we could do something a bit easier

#

$-\sqrt 6 \cdot \sqrt {384}=-\sqrt {2\cdot 3} \cdot \sqrt {2^7 \cdot 3}$

warm shaleBOT
unique bear
#

then we have $-\sqrt {2^8\cdot 3^2}$

warm shaleBOT
unique bear
#

so instead of multiplying immediately, we could do prime factorization

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to make the multiplication process and the square rooting process easier

light coral
#

ooooh that makes sense

unique bear
#

you could certainly prime factorize 2304, it's just easier to factorize it earlier

#

do you know how to take the square root from there?

light coral
#

the pairs r coming out right?

unique bear
#

yeah

light coral
#

hm so - 2x2x2x2x3

unique bear
#

👍

light coral
#

-48?

unique bear
#

yeah

#

nice

light coral
#

so about a+bi

unique bear
#

what do you think they should be?

light coral
#

lemme look at my notes real quick

unique bear
#

alr

light coral
#

nope im lost

unique bear
#

that's alright

#

so a would be the real part

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and bi would be the imaginary part

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first of all, do you see any i in -48?

light coral
#

no

unique bear
#

that means the imaginary part is 0, because $-48=-48+0i$

warm shaleBOT
light coral
#

oh wow

unique bear
#

yeah, if you're missing the i, the imaginary part is always 0

#

now what's the part of -48 that doesnt have an i?

light coral
#

sorry i dont understand ur question

unique bear
#

the real part of -48 would be the part without an i

light coral
#

oh ok

#

alright i think i got it

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thx

unique bear
#

np

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if you want to confirm it, ||a=-48 and b=0||

light coral
#

did and got it right

#

could easily search the answer but need to know how to solve it

#

u explained well a lot

#

cya

unique bear
#

cya

#

thanks

unique bear
light coral
#

.close

obtuse pebbleBOT
#
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lost widget
obtuse pebbleBOT
lost widget
#

Isnt this limit infinity?

#

From MVT?

wild swallow
#

,w lim x->inf of ((2x^2)^2/2 - (x^2)^2/2)/x^2

lost widget
#

Yeah

wild swallow
#

okay seems legit

lost widget
#

But in 0

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The limit

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I think it is 2

surreal forge
lost widget
#

Yes I think they meant the limit to be in 0 not inf

#

Thx

#

.close

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#
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worn jetty
#

im kind of confused with the difference between negative slope vs decreasing slope for rate of change

worn jetty
#

<@&286206848099549185>

gilded needle
#

decreasing slope, meaning the slope gets smaller as you move to the right?

worn jetty
#

what if you dont do any calculations

#

im more of a visual person so id imagine how the slope would be

stuck depot
#

I can draw something in paint in a minute but a negative slope just means that the slope is negative. something like m = -5. a decreasing slope just means that the slope is getting smaller or decreasing over a distance. for example the slope is going from m=5 at x=0 to m=3 at x = 1. just because its decreasing does not mean its negative (refer to example)

worn jetty
#

oh okay

#

thanks

#

i also found a representation

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is this accurate

#

i think i kinda get a sense of it now

stuck depot
#

yeah it is

worn jetty
#

thanks

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ok so

#

when youre listing the intervals where a graph is negative or positive, increasing or decreasing, do you do [] if the function exists at the part where it is what its being asked for

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like for this function if they ask for intervals where ROC is negative do i write (-inf, -3) U (3,0]? or (3,0)?

#

ok nvm the answer didnt include it

#

but why

obtuse pebbleBOT
#

@worn jetty Has your question been resolved?

stuck depot
#

slope goes from practically 0 to inf

worn jetty
#

wait so ik u dont include it for that

#

but

stuck depot
#

wait hold on I messed up

worn jetty
#

no worries !

stuck depot
#

okay so I think it would be (-3,3)

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starts super positive at -3 then approaches a slope of 0 at x=0 where it continues to decrease all the way to x=3

worn jetty
#

wait

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i meant intervals where the ROC is + lol

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so shouldnt it be -inf,-3 and -3,0?

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i was just wondering whether if it was inclusive brackets or not

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for 0

stuck depot
#

positive would be (-inf,-3) U (3,inf)

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but im not exactly sure to be honest

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for the 0

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i think it would not be inclusive

worn jetty
worn jetty
worn jetty
stuck depot
#

It was like 2 years ago so I’m not sure

#

I would just ask someone else to be honest

stuck depot
worn jetty
#

mb i meant a positive slope 😭

worn jetty
#

thanks for your help tho holoApple

obtuse pebbleBOT
#

@worn jetty Has your question been resolved?

obtuse pebbleBOT
#
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golden sierra
obtuse pebbleBOT
golden sierra
#

I solved this using like replacing X for 2, and I know the correct answer is A. For the SAT, is there a faster or even a different way to solve it quickly?

#

“Polynomial long division” How would I do that in this instance?

polar fossil
#

,rccw

warm shaleBOT
polar fossil
polar fossil
warm shaleBOT
#

ヘイリー

polar fossil
#

but tbh that doesn't reallly tell you anything

#

here's how i'd do this

#

$\frac{8x-2}{x+1} = \frac{8x+8-10}{x+1} = \frac{8(x+1) - 10}{x+1} = 8 - \frac{10}{x+1}$

warm shaleBOT
#

ヘイリー

obtuse pebbleBOT
#

@golden sierra Has your question been resolved?

golden sierra
polar fossil
#

i saw the 8x and wanted it to match the x+1 pattern on the bottom

obtuse pebbleBOT
#
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fickle kindle
#

Is the ball supposed to follow the green line or nah?

fickle kindle
#

I'm trying to learn the math behind pool and predict the trajectory of the balls with angles and stuff

#

For some reason the ball is taking a different path

polar fossil
#

in a perfect frictionless world where balls were 0 size and didn't spin yes it would

fickle kindle
#

it is a perfect frictionless world

#

and they dont spin

polar fossil
#

but

#

they are not 0 size

fickle kindle
#

ok but it wouldnt change THAT much

#

would it

polar fossil
#

idk how much is that much

polar fossil
fickle kindle
#

ok i kinda exagerated

#

but the blue line is the "actual" path

polar fossil
#

that is closer to reality as the ball would roll off the rim

fickle kindle
#

bro

polar fossil
fickle kindle
#

this is a super simple project i got on github

#

i coded these lines

#

im drawing a line from the cue ball to the mouse position

#

then "mirroring" the line

polar fossil
#

elasticity

fickle kindle
#

cueX - 2(mouseX-cueX), cueY

fickle kindle
#

💀

#

anyway

#

what do i do

polar fossil
fickle kindle
#

ok thats true

polar fossil
fickle kindle
#

this is the only thing ive implemented in the code

fickle kindle
#

also i havent figured out how does the game detect colision so yeah

#

its pretty bad

polar fossil
polar fossil
fickle kindle
#

yea i know

#

but what part of the code

#

anyway

polar fossil
#

pymunk

fickle kindle
#

i have the so called "cue_angle"

fickle kindle
#

oh

polar fossil
fickle kindle
#

yea

#

ok

#

what does this mean

#

lmao

#

those are the ball's properties

#

right?

polar fossil
#

yes

fickle kindle
#

so what

polar fossil
#

idk the specifics, i've never used pymunk

#

you'd have to check documentation and stuff

fickle kindle
#

no bro

#

arent u a mather

#

?

#

what math should i math

#

to get what i want

polar fossil
fickle kindle
#

whats the easiest option to apply to the code

polar fossil
#

probably an undo button

fickle kindle
#
  1. my ass
  2. sounds hard
  3. sounds doable
  4. also doable
polar fossil
#

to reset the positions of the balls to how they were before you fired your last shot

fickle kindle
#

h u h

#

i used this website to analyse sum angles

#

i used 8 ball pool cus it has stuff like the ball trajectory, the cue ball trajectory

#

and stuff

subtle sinew
#

That's if you hit center of the ball

fickle kindle
#

like

#

the cue ball hittin the border directly

polar fossil
fickle kindle
polar fossil
#

watch some footage and analyse it

subtle sinew
fickle kindle
#

i think it doesnt apply to this game im testing

subtle sinew
#

If you are hitting into another ball, at an angle, it follows the tangent line

subtle sinew
polar fossil
#

try turning the elasticity to 1.0

#

also it is really hard to find top-down footage of pool wow

subtle sinew
#

Top down in what way?

polar fossil
#

like a camera positioned above the table

#

this is the best i could find but you can't measure angles like this

fickle kindle
#

guys

#

should the force applied affect the tragectory

#

trajectory

#

idk

subtle sinew
#

Btw that video is nice

fickle kindle
#

gonna watch that later

subtle sinew
#

Like this isn't the greatest camera angle, but here

subtle sinew
fickle kindle
#

why

subtle sinew
#

The harder you hit, the shorter the reflected angle

#

Softer, more angle

fickle kindle
#

the green line is the calculated trajectory

#

and the blue """line""" was the actual path

#

i set the elasticty to 1.0

polar fossil
#

try changing the ball elasticity as well

#

maybe remove friction from the wall

fickle kindle
polar fossil
#

zzzz

#

there's cushion elasticity as well

fickle kindle
#

OHHH

polar fossil
#

here's your knobs

fickle kindle
#

thats right

#

yea but now the balls bounce too much

#

it works tho

subtle sinew
#

You have to have the "goldilocks" range

fickle kindle
#

h u h

#

also

#

im thinkin here

#

to calculate the hit ball trajectory will be a pain in the ass

polar fossil
#

physics do be complicated

subtle sinew
fickle kindle
#

although i found out that the red angle is always 90 degrees

#

idk if thats obvious

#

just found it out

fickle kindle
#

DÂC

subtle sinew
#

Yes it's 90

#

Deflection angle is tangent if you hit at an angle

fickle kindle
#

you lost me there

fickle kindle
#

the so called "Cue Angle"

#

would be BÂC

#

or BÂD

subtle sinew
#

If you hit the cue ball into another ball, head on, it stops in it's tracks. If you hit another ball at an angle, the deflection is tangent

fickle kindle
#

what is tangent

subtle sinew
#

90 degrees

fickle kindle
#

for me tangent is oc/ac

subtle sinew
#

It's that

fickle kindle
subtle sinew
#

That orange line I drew, that's the expected path of the cue ball

fickle kindle
#

and how do i calculate that?

#

is the green angle the cue angle?

#

or the pink one

subtle sinew
#

Wdym calculate it?

#

It's always tangent

fickle kindle
#

i wanna write a software that maths the math

subtle sinew
#

Also why are you trying to code this?

fickle kindle
#

and draws a line

fickle kindle
#

angles

#

trigonometry

#

thought it would be an interesting experience

sweet edge
#

coding in what language

fickle kindle
#

im using python for simplicity sake

subtle sinew
#

Pool is one of the most difficult things to code properly, as there are tons of physics involved

sweet edge
#

python has trig shit built in with their math package iirc

fickle kindle
#

yea im not coding a pool game

#

just drawing lines

sweet edge
#

fair enough

fickle kindle
#

and calculating angles

sweet edge
#

have fun with that

fickle kindle
#

are you being sarcastic

sweet edge
#

no

#

/g

fickle kindle
#

what is the "cue angle"

subtle sinew
#

No, it's literally difficult to do the proper math

fickle kindle
#

i asked 4 times 😭

subtle sinew
#

Are you asking about the angle of the pool cue?

#

Cue ball?

polar fossil
subtle sinew
#

Pretty much, like in real life, there's spin

fickle kindle
subtle sinew
#

If you hit top of the cue ball, into another ball, it actually deflects 30 higher than the tangent

fickle kindle
#

the number there is the cue angle

#

what could it be

subtle sinew
fickle kindle
#

@polar fossil you have the code

subtle sinew
#

That blue angle

fickle kindle
#

dont u

polar fossil
fickle kindle
subtle sinew
fickle kindle
fickle kindle
polar fossil
fickle kindle
#

yes but what does that mean

polar fossil
fickle kindle
#

bet

polar fossil
#

it's an angle between the cue ball, the mouse position, and the x axis

#

atan2 turns (y,x) into an angle

fickle kindle
#

the blue angle?

#

also now the number bellow the cursor shows abs(180 - (90 + cue_angle))

subtle sinew
#

You're honestly sending yourself into a rabbit hole with a video game. You ideally would need to experience it yourself to understand it all but this link is to one of the papers and you can explore the faq and videos for everything else https://billiards.colostate.edu/faq/30-90-rules/conditions/

Billiards and Pool Principles, Techniques, Resources

Answers to frequently-asked questions about how ball conditions affect the 30° and 90° rules.

fickle kindle
#

ok thank you

subtle sinew
#

Good luck with your endeavors

fickle kindle
#

im goin to bed guys

#

thanks for your help

#

and patience

#

sleep well

#

.close

obtuse pebbleBOT
#
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molten brook
#

So in this problem, I understand how 1/2 is calculated

#

But what if I try to calculate it this way:

obtuse pebbleBOT
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molten brook
#

.close

#

Uh oh

#

I accidentally deleted the image ooo

#

How do I fix this omg

obtuse pebbleBOT
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vital holly
#

need help haha

obtuse pebbleBOT
fathom flicker
vital holly
#

going about it

fathom flicker
#

Yes but what about it?

sweet edge
#

Do you know what it means for a limit to exist at a point?

vital holly
#

yes i think

sweet edge
#

explain

vital holly
#

i thought wrong

sweet edge
#

we can help you with that as well, so dw if ur understanding is wrong

#

ok,,, what does it mean to you for a limit to exist at a point?

vital holly
#

when the limit has reached the 0 or the middle number in the table

sweet edge
#

interesting

#

that's not quite correct

#

are you familiar with the idea of left and right sided limits?

vital holly
#

yes

sweet edge
#

okay, so for a limit to exist at point x=c, both the left and righ sided limits as x goes to c must be the same

#

so in ur problem, if the left and right sided limits as x goes to 1 is the same, then we say that the limit at 1 is that

#

so by looking at the graph, what does it look like that limit is going to?

vital holly
#

-1

#

i mean 1 😅

sweet edge
#

not quite

#

yes

#

yes

#

1

#

I replied not quite to the -1

#

1 is correct

#

now if the graph had a jump, then the limit wouldn't exist there

#

since the left and right wouldn't be the same

#

does that make sense?

vital holly
#

yes

sweet edge
#

nice

#

anything else?

vital holly
#

no, thank u

sweet edge
#

np

#

.close

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#
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nimble iris
#

could someone explain why this is the answer?

obtuse pebbleBOT
nimble iris
#

like is it literally just saying 0 8 8 isnt in A

#

wait no

#

idk

obtuse pebbleBOT
#

@nimble iris Has your question been resolved?

restive acorn
#

a1, a2, a3 are the column vectors of matrix A

#

That would be (imagine i wrote them as columns)

a1 = [1 , 0 , -5]

a2 = [0 , 2 , 4]

a3 = [-2 , -5 , 4]

#

So the object

{ a1, a2, a3 }

Is a set that contains 3 objects, namely those same 3 column vectors

#

The vector b = [0 , 8 , 8]

#

they ask you

Is b an element of { a1, a2, a3 }

#

In other words, is b one of the objects in that set

#

The answer is clearly no since b =/= to any object in the set

nimble iris
#

like for example would {1,0,-2} be a set

#

the a1a2a3

restive acorn
nimble iris
#

okok

restive acorn
#

The objects in that set would be

1, 0, and -2

#

3 is not in that set

#

But -2 is

nimble iris
#

yes

restive acorn
#

This question is as if i asked you is 3 an element of { 1, 0 , -2}

nimble iris
#

wait so if 0 is in a1 8 is in a2 and 8 is. in a3, then it would be true?

#

or does the order matter as well

restive acorn
#

No if a1 itself was [ 0, 8 , 8]

#

Note that it's the column vector

nimble iris
#

ohh

restive acorn
nimble iris
#

so it would be true if a1 was 0, 8, 8

restive acorn
#

Yes

nimble iris
#

ok

restive acorn
#

Because b would be the same as one of the elements of the set

nimble iris
#

yes

restive acorn
#

Therefore it would also be an element of that set

nimble iris
#

oh okk

restive acorn
#

In this case the three columns are obviously different from b

nimble iris
#

yes

restive acorn
#

b cannot be an element of that set

nimble iris
restive acorn
#

There are 3

#

They are a1, a2, and a3

nimble iris
#

ohh

#

i see

restive acorn
#

Each of those objects is a single column vector

#

The collection of all three would be a set containing three vectors

nimble iris
#

ty!

restive acorn
#

Yw! Goodluck with your classwork

nimble iris
#

thank you!

nimble iris
#

i read online that its "since there are an infinite number of linear combinations that can be made using these vectors." but im confused

restive acorn
#

Span of any collection of non zero vectors contains infinite vectors

#

The span is the set of all possible linear combinations of the vectors

#

A linear combination is when you take any arbitrary constants (scalar) and multiply them to the different vectors than add them

#

In this case

#

A linear combination of a1, a2, a3 would be

c1a1 + c2a2 + c3*a3

Where c1, c2, c3 can be any scalar constants

#

If we allow c1 and c2 and c3 to vary we will get an infinite number of different possible vectors when adding them together

#

Heres a simple example

Let v = [1 , 1]

#

Span of v would include

1 * [1 , 1]

#

2 * [1 , 1]

#

3 * [1 , 1]

#

4.5 * [1 , 1]

#

100000000 * [1 , 1]

#

0 * [ 1 , 1 ]

#

-5 * [1 , 1]

#

Pi * [1 , 1]

#

Etc etc etc

#

Just from a single non zero vector, we get an infinite number of objects in its span

#

@nimble iris

obtuse pebbleBOT
#

@nimble iris Has your question been resolved?

nimble iris
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hollow igloo
obtuse pebbleBOT
hollow igloo
#

is this how you solve this in complex plane?

#

wolfram alpha shows differents answers

#

im not sure where i have mistake

obtuse pebbleBOT
#

@hollow igloo Has your question been resolved?

hollow igloo
#

<@&286206848099549185>

obtuse pebbleBOT
#

@hollow igloo Has your question been resolved?

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main arch
obtuse pebbleBOT
main arch
#

<@&286206848099549185>

obtuse pebbleBOT
#

@main arch Has your question been resolved?

obtuse pebbleBOT
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timid silo
#

I have no idea where to start

obtuse pebbleBOT
wild shoal
#

so its important to create an expression for the length and width of the field

#

and in the top left you have the distance of the track as b

#

so what would you do to find the expression of the length and width?

timid silo
#

I tried this but um not sure if its the correct answer

wild shoal
#

so thats the correct first step

#

but it wants the area of the track around the field so what would you do from here?

timid silo
#

I have no idea bro I half the lessons

#

How do I get the area around?

wild shoal
#

so you need to do the total area (5a +4b)(4a+3b) - that expression that you just made so 20a^2+13ab+2b^2

proper idol
timid silo
#

So thats the answer

wild shoal
#

yeah thats correct

timid silo
#

Is he correct or did u say the answer

wild shoal
#

no I just worked it out

timid silo
#

Oh alright thx

wild shoal
#

to confirm

timid silo
#

.close

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dense imp
#

I could use a quick jolt in remembering just how to get started on this integral

elfin burrow
#

complete the square

dense imp
#

and after that is it some kind of trig substitution?

elfin burrow
#

think so

#

not sure what you get exactly

wild swallow
#

arcsine

#

possibly

elfin burrow
#

yep

#

looks right

#

7-(r+2)^2 I think

dense imp
#

ok thanks, I think I get it

#

🙏

#

.close

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lunar rover
#

Hey, I have a question that asks what is a vector that is ortogonal against the vector $v=(3,7)$ Im translating to english so I hope I typed correct.

warm shaleBOT
#

Totalani

lunar rover
#

so to get the ortogonal it says $u\cdot v=0$

warm shaleBOT
#

Totalani

lunar rover
#

I get it to $3x+7y=0$ and thats where Im unsure how to continue. I can solve for x and y but not sure if thats the correct way?

warm shaleBOT
#

Totalani

drifting badger
#

Assuming you have defined u = (x, y), then that should be correct, yeah

lunar rover
#

yea, so is that the answer?

drifting badger
#

The 'answer' would be the set of solutions, (x, y), for your equation 3x + 7y = 0

lunar rover
#

because when I look it up it says $u_1=7,-3$

warm shaleBOT
#

Totalani

lunar rover
#

wait

#

its en equation syustem isnt it

warm canopy
#

There are infinitely many options to pick.from

lunar rover
#

How do I pick? the question only states "not the zero vector"

#

oh right, it says name one

warm canopy
#

Pick whatever you want for x, then y is determined

elfin burrow
#

then you just need a nonzero vector <x, y> that satisfies 3x+7y = 0

#

any

lunar rover
#

yea sorry im a bit lost 😄

elfin burrow
lunar rover
#

ok

#

like 5

#

hold on

#

so if I pick 5 I get $y=\frac{-15}{7}$

warm shaleBOT
#

Totalani

elfin burrow
#

there you go

#

and you can verify that those vectors are orthogonal

lunar rover
#

How do I do that

elfin burrow
lunar rover
#

ah

#

one sec

#

am I suppose to get the original vector (3,7) ?

elfin burrow
#

you wanted something orthogonal to (3,7)

#

you found (5, -15/7)

lunar rover
#

i feel so stupid

elfin burrow
#

now you can check that (3,7) . (5, -15/7) = 0

lunar rover
#

ah ok one sec

#

oh yea its 0

#

ok so basically find the vector that makes the other vector 0 ?

elfin burrow
#

find a vector that makes the dot product zero

#

and you do that by choosing x and y such that 3x + 7y = 0

lunar rover
#

right

#

and since choosing x didnt matter I could pick anything

elfin burrow
#

yes

lunar rover
#

awesome

elfin burrow
#

if you chose x = 7, you would have y = -3

#

like in your example

lunar rover
#

right, that makes sense now

#

gonna do the other one which states find the ortogonal for the vector (-3,-7). let me do it and see if I do it right

#

so its basicly the same right, except negative, so -3x-7y=0

#

Gonna pick 5 again

#

think im doing something wrong witht hat

elfin burrow
#

what did you do?

lunar rover
#

I got it to (-3,-7) * (5, -15/7)

#

maybe im doing the dot produkt wrong but im not geting it to 0

elfin burrow
#

,calc (-3)(5) + (-7)(-15/7)

warm shaleBOT
#

Result:

0
lunar rover
#

ooof

#

yea I was doing it wrong

#

thank you again

#

I appreciate you taking the time

#

gonna go practice some more

elfin burrow
#

enjoy

lunar rover
#

.close

obtuse pebbleBOT
#
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hollow ferry
#

help me buddies

obtuse pebbleBOT
hollow ferry
#

What I got was

#

A. -4
B. 75
C. -8

#

But im strugglin

restive acorn
#

For B.

#

You have to use chain rule

hollow ferry
#

oh

restive acorn
#

you got 3g(x)^2 that part is right

But you have to multiply by derivative of the "inner function" g

#

so it's

3g(x)^2 * g'(x) by chain rule

hollow ferry
#

ah

restive acorn
#

You always have to chain rule (even when you dont think you do secretly youre doing chain rule)

hollow ferry
#

Thank you
So that would make it 75*-4?

restive acorn
#

Yes

hollow ferry
#

I get it now ty

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i think I did the rest correct right?

restive acorn
#

Yea you did do the other one correctly

#

You got

h'(g(x) * g'(x)

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Right?

hollow ferry
#

yeah

restive acorn
#

Yep thats good

hollow ferry
#

and for part A It was just

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g’(x) + h’(x)

restive acorn
#

Correct

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Derivative behaves nicely with addition

hollow ferry
#

yeah

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alright thank you I owe you one

#

.close

obtuse pebbleBOT
#
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timid silo
obtuse pebbleBOT
timid silo
#

I am confused with putting this into my graphing calculator

#

How do I put in 6sin^2(x-5...

#

i have a ti-84

restive acorn
#

Type it like this

6sin(x)^2 - 5cos(x) - 2

timid silo
#

could you put brackets around it

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i feel like im doing something wrong

restive acorn
#

If you want to be extra sure add some more parentheses

(6)(sin(x)^2) - (5)(cos(x)) - 2

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But the way i wrote it thefirst time would work

timber pine
#

are you supposed to represent sin^2x as 1-cos^2x

restive acorn
#

The calculator understands the order of operations

timid silo
#

how is he finding the answer using that though

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im still confused even after putting it in

restive acorn
restive acorn
#

You do 2nd -> trace (calc)

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That will take you to calculate menu

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Then select the zero function from.that menu

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Since youre looking for when that thing equals.zero

timid silo
#

am i supposed to be in deg or rad

restive acorn
#

Unfortunately it's a bit difficult to.explain what to.do from there via text

#

Degree

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They asked for the answer in degree

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You could do it in radian and convert

timid silo
#

idk if this is asking for too much

#

but could you do it in desmos and show me

restive acorn
#

Learn how to use the TI-84 Plus CE Graphing Calculator to find the Zeros of a Quadratic Function! The zeros of a functions are also known as the intercepts, solutions, and roots.

Use this information to help you be more confident using your calculator!

💡 Check out this calculator tutorial video: https://youtu.be/AlyRtQ-0BQ0

🔥 DON'T FORGET to ...

▶ Play video
timid silo
#

the desmos graph looks like that

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but mine looks different

restive acorn
#

I would try to help more but im not at a computer

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I would need to verbally explain from here

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Hence why i gave that video

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I hope it can help

timid silo
#

i just get

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"error: no sign change"

restive acorn
#

You should look up tutorials "how to find zeros ti 84"

"Use zero function ti 84" etc

#

You have to click a point that is near the zero from the left and right

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They ask "left bound" and "right bound"

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Use the cursor to move to the left of the zero for left bound

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Press enter

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Then repeat to the right of the zero for right bound and hit enter again

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Then it will find it

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I recommend watching a video to see it in.action

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Its hard to explain through text

timid silo
#

ohhh

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i got one of them

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i got -35.815

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but how does that turn into the answer of

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x= 60 or x=300

restive acorn
#

That is not in your interval

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There are probably many zeros

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So you have to find ones where x is between 0 and 360

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You may need to change your window to do thay

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By pressing window and setting x min to 0 and x max to 360

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(Assuming youre in degree)

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Desmos graphs in radian

timid silo
#

okay i got it

restive acorn
#

So thats why their graph is very different

timid silo
#

its 35.815

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same thing but positive

restive acorn
#

If the other answers are correct (60 and 300)

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That must mean theres an error in the way you entered the function

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Otherwise theres an error in the key

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Just make sure youre in degree

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Alternatively use the desmos graph between 0 and 2pi and convert the radian answer to degree

timid silo
#

oh i finally got it

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thank you

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it was something with my window size

#

.close

obtuse pebbleBOT
#
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hoary hull
#

idk how to solve this ques. my friend sent me this. 2,1 and 3 are arc lenghts

obtuse pebbleBOT
#

@hoary hull Has your question been resolved?

obtuse pebbleBOT
#
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Ask your math question in a clear, concise manner.
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lunar rover
#

Hello