#help-10
1 messages · Page 324 of 1
Is K 2.4?
No
What do u mean by constant?
For 3.2 metere length cost is 38
Yes
Ok
So k is constant it never change
Yes
We need to find out cost of 2.4 meter length
Yes
Now L=2.4 and k=38/3.2
Can you find C cost
Do I just divide 38 by 3.2 then do the same for L
Or is it k=Cx2.4
Ohk
Ok let me find the code
Ya
Like proportional question
Yes
Let me think
Let student and no. Of classrooms are proportional there is 4 classroom for 48 students how many classrooms for 192 students
I barely had to use the method it was kind of common sense
But thank you for the help I’m studying for checkpoint
Bye
@rich frigate I found another question I just want to know if I got it correct
Go ahead
I got 5.555
Ya try again
Yes
Is it the same thing as 18
No
Y
I’m actually on the perc 90 I’m bugging nvm
Lol
No it’s a drug
But I’m not on it actually
I have a question on indirect proportion now
How you get proportion
What do u mean?
We need proportion of women in parliament
Yes
Ya something like that
Ok
But we need proportion then we can compare both
Ok
So we need to find out if there was 100 people in parliament how many women in it
In newzealand and in Spain
Ohk I get
Ok
Can you do it
I think so
Try it
Oh that’s all u have to do?
Ya
I will became a very confusing teacher 🫣😔
Y
Ya for spain
Ya
It’s correct right?
Any other questions I have to go then
No
Ohk good night
I added u so if I’m ever need help in the future
Oh np
@topaz rapids Has your question been resolved?
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how to integrate [x^2] from 0 to 2.4
can someone tell with steps
you integrate x^2 and then if f(x) = x^2 and F(x) is the integral of f then you do F(2.4) - F(0)
and how we split the limits
does that help you ?
do you know how to integrate x^2?
yes
x^3/3
refer to this now
yea but that is greatest integer function right
Hey
ohhhhhhhhhhhh
HELP PLS
you mean ceiling function
draw the parallelogram ABCD in the figure; O is the intersection point of its diagonals. The point K is outside the plane of the parallelogram. KA=KC and KB=KD. Prove that KO is perpendicular to (ABCD).
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ok that's more complicated
no its []
For integrating the gif split the limits where it becomes an integer
greatest integer not celing
ceiling or floor?
ceiling is the same thing i believe
greatest integer function
by greatest integer you mean [2.4] = 3 right ?
because that is exactly what ceiling is doing
what is it then
[-1.9] becomes -2
Ik ill help with that wait
oke
do you know the graph of the floor function
you can do this using riemann sums i think?
whats riemann sums
you know how integrals calculate the area under a curve, how do you suppose they do this?
First split the limits as 0 to 1 + integral of 0 to sqrroot2 + integral of sqrrot2 to srqroot3 + integral of sqrroot3 to 2+ integral of sqrroot5 + integral value of sqrroot5 to 2.4
root values take a major role here as the function is a x²
yes and inside the integrals
is it just
1.dx
or something else
i get confused there
yes the box is still here so we will find the value of it
remember a trick to find the value take a number between the limits and get its ans but ill say the answer is always the lower limit
would my method work just for my own sake
using riemann sums
so the first splitted integral which is 0 to 1 would become 0
yes
and then 1,2,3,4,5
it will include some values and would not be right bcs the gif function removes the point values
yes , good there is your answer

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Students can sign up for English, Portuguese and Chinese.
The entire course has 173 people. 67 people signed up for English, 53 people for Portuguese, and 71 people wanted to learn Chinese. 30 people signed up for both English + Portugese, 37 people chose both English + Chinese. 27 people chose both Portuguese + Chinese.
Moreover, half of people who signed up for two languages take all three!
How many people from this field have not signed up to learn any foreign language?
Im getting the answer as 29, however the checker says its wrong
Not quite sure what im doing wrong
|E∪P∪C| = |E| + |P| + |C| - |E∩P| - |E∩C| - |P∩C| + |E∩P∩C|
and youll just subtract that from 173
right
all the values are given except for |E∩P∩C|
Moreover, half of people who signed up for two languages take all three!
so this would mean that (30+37+27)/2 is |E∩P∩C|
what am i doing wrong lol
I originally tried doing it with venn diagram then did it this way to confirm my result
So both your answers are 29
yes
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Hello i need help with finding the global min and max of a multivariable function on some Area, like how do i do that?
I have
f(x,y) = x^2 - 3y^2
and i need to find global min/max on
A = {(x,y) | (x^2+y^2)^2 <= 4(x^2-y^2)}
Check for critical points in your area, and then check for critical points on the boundary
How to find critical points in the area?
I have
(x^2+y^2)^2 < 4(x^2-y^2)
and i did
f_x = 2x
f_y = -6y
To find critical points i did
2x = 0
-6y = 0
But now i get one point T_0 (0,0) which is not in intA
@dark stirrup
It's right on the boundary, which is still fine for a critical point to be on
I do no believe a critical point needs to be in the interior
Ok obviously, so besides (0,0) there are no other critical points in the intA?
For boundaries i did with lagrange multiplier:
L = x^2 - 3y^2 + lambda((x^2+y^2)^2 - 4(x^2-y^2))
and then calculated
L_x = ... = 0
L_y = ... = 0
L _ lambda = (x^2+y^2)^2 - 4(x^2-y^2) = 0
and i got lambda = 1/2
so then x = +- sqrt(5/8) and y = +- sqrt(3/8)
but like i feel like thats not the full answer
Or thats wrong even
idk
But for example point (2,0) feels like a maximum but i didnt get it from the system of equations
<@&286206848099549185>
@boreal patio Has your question been resolved?
@boreal patio Has your question been resolved?
<@&286206848099549185>
@boreal patio Has your question been resolved?
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sorry
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yo
do you know summation formulas ?
look at the unit circle and trace it around maybe
i get it when x is in the 1st or 2nd quad
but how in the 3rd and 4th quad as well?
.close
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So ik about imaginary numbers but I'm still struggling with multipling them. Not sure if Im even supposed to tho
what is $\sqrt {-6}$
znsn
after considering that you do the same for $\sqrt {-384}$
znsn
ok so sqrt of -6 gonna come out as i sqrt 6 right?
yup
so r we multiplying now or gonna simplify them further?
we do the same for $\sqrt {-384}$
znsn
yeah negative would come out as i for both leaving us with positive radicals
yeah so we now have $-\sqrt 6 \cdot \sqrt {384}$
znsn
oh wait so we got - from i^2 right?
ok now just multiply?
exactly
we got rid of the annoying negatives in the radicals, so we can freely multiply using the laws you have
so is it - sqrt 2304?
yeah
but we could do something a bit easier
$-\sqrt 6 \cdot \sqrt {384}=-\sqrt {2\cdot 3} \cdot \sqrt {2^7 \cdot 3}$
znsn
then we have $-\sqrt {2^8\cdot 3^2}$
znsn
so instead of multiplying immediately, we could do prime factorization
to make the multiplication process and the square rooting process easier
ooooh that makes sense
you could certainly prime factorize 2304, it's just easier to factorize it earlier
do you know how to take the square root from there?
the pairs r coming out right?
yeah
hm so - 2x2x2x2x3
👍
-48?
so about a+bi
what do you think they should be?
lemme look at my notes real quick
alr
nope im lost
that's alright
so a would be the real part
and bi would be the imaginary part
first of all, do you see any i in -48?
no
that means the imaginary part is 0, because $-48=-48+0i$
znsn
oh wow
yeah, if you're missing the i, the imaginary part is always 0
now what's the part of -48 that doesnt have an i?
sorry i dont understand ur question
the real part of -48 would be the part without an i
did and got it right
could easily search the answer but need to know how to solve it
u explained well a lot
cya
you should do .close
.close
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Yeah
okay seems legit
yes
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im kind of confused with the difference between negative slope vs decreasing slope for rate of change
<@&286206848099549185>
decreasing slope, meaning the slope gets smaller as you move to the right?
what if you dont do any calculations
im more of a visual person so id imagine how the slope would be
I can draw something in paint in a minute but a negative slope just means that the slope is negative. something like m = -5. a decreasing slope just means that the slope is getting smaller or decreasing over a distance. for example the slope is going from m=5 at x=0 to m=3 at x = 1. just because its decreasing does not mean its negative (refer to example)
oh okay
thanks
i also found a representation
is this accurate
i think i kinda get a sense of it now
yeah it is
thanks
ok so
when youre listing the intervals where a graph is negative or positive, increasing or decreasing, do you do [] if the function exists at the part where it is what its being asked for
like for this function if they ask for intervals where ROC is negative do i write (-inf, -3) U (3,0]? or (3,0)?
ok nvm the answer didnt include it
but why
@worn jetty Has your question been resolved?
no, because (-inf, -3) is increasing/a positive ROC
slope goes from practically 0 to inf
this question
wait hold on I messed up
no worries !
okay so I think it would be (-3,3)
starts super positive at -3 then approaches a slope of 0 at x=0 where it continues to decrease all the way to x=3
wait
i meant intervals where the ROC is + lol
so shouldnt it be -inf,-3 and -3,0?
i was just wondering whether if it was inclusive brackets or not
for 0
positive would be (-inf,-3) U (3,inf)
but im not exactly sure to be honest
for the 0
i think it would not be inclusive
huh but i thought 3-inf is negative slope
oh thats okayt thankss
when you learnt it did they explain why
its negative slope but the slope is increasing
mb i meant a positive slope 😭
@worn jetty Has your question been resolved?
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I solved this using like replacing X for 2, and I know the correct answer is A. For the SAT, is there a faster or even a different way to solve it quickly?
“Polynomial long division” How would I do that in this instance?
,rccw
hehehe i love this kind of strategy, big fan of things like this
$\polylongdiv{8x-2}{x+1}$
ヘイリー
but tbh that doesn't reallly tell you anything
here's how i'd do this
$\frac{8x-2}{x+1} = \frac{8x+8-10}{x+1} = \frac{8(x+1) - 10}{x+1} = 8 - \frac{10}{x+1}$
ヘイリー
@golden sierra Has your question been resolved?
@polar fossil how do u know to do 8x+8-10
i saw the 8x and wanted it to match the x+1 pattern on the bottom
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Is the ball supposed to follow the green line or nah?
I'm trying to learn the math behind pool and predict the trajectory of the balls with angles and stuff
For some reason the ball is taking a different path
in a perfect frictionless world where balls were 0 size and didn't spin yes it would
idk how much is that much
it's a flash game
that is closer to reality as the ball would roll off the rim
bro
it's not, as the balls do eventually stop moving
this is a super simple project i got on github
i coded these lines
im drawing a line from the cue ball to the mouse position
then "mirroring" the line
cueX - 2(mouseX-cueX), cueY
you told me it was on github and it was called pool game, wasn't that hard
ok thats true
wdym
this is the only thing ive implemented in the code
how do i predict the ACTUAL path of the ball
also i havent figured out how does the game detect colision so yeah
its pretty bad
you have several options
- write a physics engine
- simulate the physics engine the game is using
- add a constant angle to correct for bounces
- add a variable angle to correct for bounces
it's using a physics engine
pymunk
i have the so called "cue_angle"

yes
so what
idk the specifics, i've never used pymunk
you'd have to check documentation and stuff
i mentioned your options here
whats the easiest option to apply to the code
probably an undo button
- my ass
- sounds hard
- sounds doable
- also doable
to reset the positions of the balls to how they were before you fired your last shot
h u h
i used this website to analyse sum angles
i used 8 ball pool cus it has stuff like the ball trajectory, the cue ball trajectory
and stuff
I forget the actual value but it's almost an elastic collision in pool, meaning very little energy is lost. The path off the cushion is a mirror, angle in is angle out
That's if you hit center of the ball
THATS WHAT I SAID
no
like
the cue ball hittin the border directly
it sounds like that's not the case for this game
but in 8 ball pool would be?
watch some footage and analyse it
If you are hitting center of the cue ball, into a cushion, angle into is angle out
yes
i think it doesnt apply to this game im testing
If you are hitting into another ball, at an angle, it follows the tangent line
Then the physics is wrong in that game. Because what I'm telling you is the physics of the real world
try turning the elasticity to 1.0
also it is really hard to find top-down footage of pool wow
Top down in what way?
like a camera positioned above the table
this is the best i could find but you can't measure angles like this
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Btw that video is nice
dank je
gonna watch that later
?
Yes
why
the green line is the calculated trajectory
and the blue """line""" was the actual path
i set the elasticty to 1.0
thats what i just said
OHHH
here's your knobs
You have to have the "goldilocks" range
h u h
also
im thinkin here
to calculate the hit ball trajectory will be a pain in the ass
physics do be complicated
The sweet spot
although i found out that the red angle is always 90 degrees
idk if thats obvious
just found it out
DÂC
you lost me there
so
the so called "Cue Angle"
would be BÂC
or BÂD
If you hit the cue ball into another ball, head on, it stops in it's tracks. If you hit another ball at an angle, the deflection is tangent
what is tangent
90 degrees
for me tangent is oc/ac
It's that
oh
That orange line I drew, that's the expected path of the cue ball
i wanna write a software that maths the math
Also why are you trying to code this?
and draws a line
idk
angles
trigonometry
thought it would be an interesting experience
coding in what language
im using python for simplicity sake
Pool is one of the most difficult things to code properly, as there are tons of physics involved
python has trig shit built in with their math package iirc
^
yeah, don't reccomend
fair enough
and calculating angles
have fun with that
are you being sarcastic
here
what is the "cue angle"
No, it's literally difficult to do the proper math
i asked 4 times 😭
even the game in question doesn't bother and just leans on the physics engine
Pretty much, like in real life, there's spin
i was diggin through the code and found this "cue_angle" variable
If you hit top of the cue ball, into another ball, it actually deflects 30 higher than the tangent
I'm assuming that it's based on this
@polar fossil you have the code
That blue angle
dont u
yes
isnt it the same
do you have any idea of what the "cue_angle is"
yea what is that
yeah it's
yes but what does that mean

bet
it's an angle between the cue ball, the mouse position, and the x axis
atan2 turns (y,x) into an angle
the blue angle?
also now the number bellow the cursor shows abs(180 - (90 + cue_angle))
You're honestly sending yourself into a rabbit hole with a video game. You ideally would need to experience it yourself to understand it all but this link is to one of the papers and you can explore the faq and videos for everything else https://billiards.colostate.edu/faq/30-90-rules/conditions/
Answers to frequently-asked questions about how ball conditions affect the 30° and 90° rules.
ok thank you
Good luck with your endeavors
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So in this problem, I understand how 1/2 is calculated
But what if I try to calculate it this way:
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need help haha
What confuses you about this?
going about it
Yes but what about it?
Do you know what it means for a limit to exist at a point?
yes i think
explain
i thought wrong
we can help you with that as well, so dw if ur understanding is wrong
ok,,, what does it mean to you for a limit to exist at a point?
when the limit has reached the 0 or the middle number in the table
interesting
that's not quite correct
are you familiar with the idea of left and right sided limits?
yes
okay, so for a limit to exist at point x=c, both the left and righ sided limits as x goes to c must be the same
so in ur problem, if the left and right sided limits as x goes to 1 is the same, then we say that the limit at 1 is that
so by looking at the graph, what does it look like that limit is going to?
not quite
yes
yes
1
I replied not quite to the -1
1 is correct
now if the graph had a jump, then the limit wouldn't exist there
since the left and right wouldn't be the same
does that make sense?
yes
no, thank u
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could someone explain why this is the answer?
@nimble iris Has your question been resolved?
a1, a2, a3 are the column vectors of matrix A
That would be (imagine i wrote them as columns)
a1 = [1 , 0 , -5]
a2 = [0 , 2 , 4]
a3 = [-2 , -5 , 4]
So the object
{ a1, a2, a3 }
Is a set that contains 3 objects, namely those same 3 column vectors
The vector b = [0 , 8 , 8]
they ask you
Is b an element of { a1, a2, a3 }
In other words, is b one of the objects in that set
The answer is clearly no since b =/= to any object in the set
Yes that would be a set of 3 numbers
okok
yes
This question is as if i asked you is 3 an element of { 1, 0 , -2}
wait so if 0 is in a1 8 is in a2 and 8 is. in a3, then it would be true?
or does the order matter as well
ohh
If this were the case then i would say yes
so it would be true if a1 was 0, 8, 8
Yes
ok
Because b would be the same as one of the elements of the set
yes
Therefore it would also be an element of that set
oh okk
In this case the three columns are obviously different from b
yes
b cannot be an element of that set
do yk how to find the # of vectors in {a1 a2 a3}?
Each of those objects is a single column vector
The collection of all three would be a set containing three vectors
ty!
Yw! Goodluck with your classwork
thank you!
sorry another question, the number of vectors in the span is infinity, how come?
i read online that its "since there are an infinite number of linear combinations that can be made using these vectors." but im confused
Span of any collection of non zero vectors contains infinite vectors
The span is the set of all possible linear combinations of the vectors
A linear combination is when you take any arbitrary constants (scalar) and multiply them to the different vectors than add them
In this case
A linear combination of a1, a2, a3 would be
c1a1 + c2a2 + c3*a3
Where c1, c2, c3 can be any scalar constants
If we allow c1 and c2 and c3 to vary we will get an infinite number of different possible vectors when adding them together
Heres a simple example
Let v = [1 , 1]
Span of v would include
1 * [1 , 1]
2 * [1 , 1]
3 * [1 , 1]
4.5 * [1 , 1]
100000000 * [1 , 1]
0 * [ 1 , 1 ]
-5 * [1 , 1]
Pi * [1 , 1]
Etc etc etc
Just from a single non zero vector, we get an infinite number of objects in its span
@nimble iris
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Got it!! Thank you so much!!!
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is this how you solve this in complex plane?
wolfram alpha shows differents answers
im not sure where i have mistake
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I have no idea where to start
so its important to create an expression for the length and width of the field
and in the top left you have the distance of the track as b
so what would you do to find the expression of the length and width?
I tried this but um not sure if its the correct answer
so thats the correct first step
but it wants the area of the track around the field so what would you do from here?
so you need to do the total area (5a +4b)(4a+3b) - that expression that you just made so 20a^2+13ab+2b^2
Is the answer 18ab + 10b^2?
So thats the answer
yeah thats correct
Is he correct or did u say the answer
no I just worked it out
Oh alright thx
to confirm
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I could use a quick jolt in remembering just how to get started on this integral
complete the square
and after that is it some kind of trig substitution?
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Hey, I have a question that asks what is a vector that is ortogonal against the vector $v=(3,7)$ Im translating to english so I hope I typed correct.
Totalani
so to get the ortogonal it says $u\cdot v=0$
Totalani
I get it to $3x+7y=0$ and thats where Im unsure how to continue. I can solve for x and y but not sure if thats the correct way?
Totalani
Assuming you have defined u = (x, y), then that should be correct, yeah
yea, so is that the answer?
The 'answer' would be the set of solutions, (x, y), for your equation 3x + 7y = 0
because when I look it up it says $u_1=7,-3$
Totalani
There are infinitely many options to pick.from
How do I pick? the question only states "not the zero vector"
oh right, it says name one
Pick whatever you want for x, then y is determined
yea sorry im a bit lost 😄
try this
Totalani
How do I do that
dot product
i feel so stupid
now you can check that (3,7) . (5, -15/7) = 0
ah ok one sec
oh yea its 0
ok so basically find the vector that makes the other vector 0 ?
find a vector that makes the dot product zero
and you do that by choosing x and y such that 3x + 7y = 0
yes
awesome
right, that makes sense now
gonna do the other one which states find the ortogonal for the vector (-3,-7). let me do it and see if I do it right
so its basicly the same right, except negative, so -3x-7y=0
Gonna pick 5 again
think im doing something wrong witht hat
what did you do?
I got it to (-3,-7) * (5, -15/7)
maybe im doing the dot produkt wrong but im not geting it to 0
,calc (-3)(5) + (-7)(-15/7)
Result:
0
ooof
yea I was doing it wrong
thank you again
I appreciate you taking the time
gonna go practice some more
enjoy
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help me buddies
oh
you got 3g(x)^2 that part is right
But you have to multiply by derivative of the "inner function" g
so it's
3g(x)^2 * g'(x) by chain rule
ah
You always have to chain rule (even when you dont think you do secretly youre doing chain rule)
Thank you
So that would make it 75*-4?
Yes
yeah
Yep thats good
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I am confused with putting this into my graphing calculator
How do I put in 6sin^2(x-5...
i have a ti-84
Type it like this
6sin(x)^2 - 5cos(x) - 2
If you want to be extra sure add some more parentheses
(6)(sin(x)^2) - (5)(cos(x)) - 2
But the way i wrote it thefirst time would work
are you supposed to represent sin^2x as 1-cos^2x
The calculator understands the order of operations
how is he finding the answer using that though
im still confused even after putting it in
They have to use the calculator to.solve it so no they dont
After graphing, you need to use the calculate menu in your calculator to find the zero in the interval
You do 2nd -> trace (calc)
That will take you to calculate menu
Then select the zero function from.that menu
Since youre looking for when that thing equals.zero
am i supposed to be in deg or rad
Unfortunately it's a bit difficult to.explain what to.do from there via text
Degree
They asked for the answer in degree
You could do it in radian and convert
This video may help
Learn how to use the TI-84 Plus CE Graphing Calculator to find the Zeros of a Quadratic Function! The zeros of a functions are also known as the intercepts, solutions, and roots.
Use this information to help you be more confident using your calculator!
💡 Check out this calculator tutorial video: https://youtu.be/AlyRtQ-0BQ0
🔥 DON'T FORGET to ...
I would try to help more but im not at a computer
I would need to verbally explain from here
Hence why i gave that video
I hope it can help
You should look up tutorials "how to find zeros ti 84"
"Use zero function ti 84" etc
You have to click a point that is near the zero from the left and right
They ask "left bound" and "right bound"
Use the cursor to move to the left of the zero for left bound
Press enter
Then repeat to the right of the zero for right bound and hit enter again
Then it will find it
I recommend watching a video to see it in.action
Its hard to explain through text
ohhh
i got one of them
i got -35.815
but how does that turn into the answer of
x= 60 or x=300
That is not in your interval
There are probably many zeros
So you have to find ones where x is between 0 and 360
You may need to change your window to do thay
By pressing window and setting x min to 0 and x max to 360
(Assuming youre in degree)
Desmos graphs in radian
okay i got it
So thats why their graph is very different
If the other answers are correct (60 and 300)
That must mean theres an error in the way you entered the function
Otherwise theres an error in the key
Just make sure youre in degree
Alternatively use the desmos graph between 0 and 2pi and convert the radian answer to degree
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idk how to solve this ques. my friend sent me this. 2,1 and 3 are arc lenghts
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Hello

