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@drowsy drum im confused on how to get a rainbow to pass through this
what do you mean rainbow pass through it?
it tells me to make a rainbow pass through the prism
and explain why
I GOT IT
AYO
if you slow it down enough, the speeds of all the light separate
thats what occuring?
yes
could you help me with this?
- Show that you can use Snell’s Law ( n1sinΘ1 = n2sinΘ2) to predict the angle of reflection and angle of refraction for several scenarios. Show your work. After you have completed the calculations, use simulation to check your work. For incident angle of 30 degrees light shining
im confused is this two questions lol
it is 1 question with 5 parts
alright do you know the refractive index for air and water
what unit?
yes am i solving for theta 2?
so should i just divide by 1.33
yes then do inverse sine
?
,tex $\sin^{-1}$
suds
because when you divide it by 1.33 it is = sin(θ) not the actual angle
@gleaming rose Has your question been resolved?
yes
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@gusty marsh Has your question been resolved?
I think you should extend AB and use the theorem on A @gusty marsh
Add x^2 to both sides yeah
Nice
After the third line you can add r^2 to both sides and factor , that makes a bit quicker
The proof is valid though
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how did they get from 1 to 2
Expand (x-1)^2
?
E.g. make (yet another!) substitution $u = \sin(\theta)$ in the indefinite integral $\int \sqrt{1 - u^2} \dd u$
@unreal musk
can u show work
No u
(too lazy to typeset it!)
then idk
Short version is that when you do, du/dt is cos(t) and the integral becomes of cos^2(t) dt, use double angle to rewrite that and you get integral of (cos(2t) + 1)/2
Integrating that gives (sin(2t)/2 * t)/2; double angle on first one and making use of cos(t) = sqrt{1 - u^2} should get it for you
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@timid silo Has your question been resolved?
You are just writing the solution to the system in parametric form there, should be easy to google
You can clearly see your first and second columns are not orthogonal. You should review your notes on what to do in that case
You have two eigenvectors v_1 and v_2, they are not orthogonal. Any two linearly independent vectors form a plane
You found two linearly independent eigenvectors corresponding to a single eigenvalue. They are not orthogonal, you need to change them into an orthogonal set using that above procedure
Once you have that set, you normalize that
It doesn't matter what v_1 is, as long as it's a vector in the plane
yes
@timid silo Has your question been resolved?
hello guys can u help me this?
@timid silo Has your question been resolved?
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Help.
What do I do with the one?
Do I just ignore it?
Can I just take the x+2 as u?
i have a feeling if you do that , you would have to do double substitution
I do NOT want to do double substitution. T can be u, right?
yes
take sqrt[x+2]
i think i got it
it becomes fairly simple
$2\ln\left(\sqrt{x+2}+1\right)+\dfrac{2\left(x-1\right)\sqrt{x+2}}{3}-x$
Singularity
and + c ofc
Yeah, your answer's right. But how did you do it?
Singularity
wait lemme latex full
nah imma just send a pic
ok so i took 1 + sqrt[x+2] as u nd it becomes simpler
@indigo arrow
i left the expression there cause i think it become fairly linear after that
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glad to help
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i have this question but I dont know how to do parts b and c, but i got the answer for part a correct
@keen tinsel Has your question been resolved?
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@keen tinsel Has your question been resolved?
First do you understand the concept of what is going on here?
Why the formula is $\int_{a}^{b}\pi [R(x)]^2 dx$
Blue Guilmon
For the disk method
It should be $2\pi$ if my mental math checks out, what's your work
Blue Guilmon
$\int_{0}^{2}\x [x^2] dx$
mr man
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Just removed the \
$\int_{0}^{2}x [x^2] dx$
mr man
This should have a $2\pi$ if you're doing cylindrical method
Blue Guilmon
First off
oh i forgot
Secondly the volume you're computing is incorrect
It's actually everything outside your shape
Because the height dx here is vertical, it doesn't touch the y axis
The disk method is much more straightforward in this case, I would only use the cylindrical method if the integration is too difficult as an alternative or if you're revolving about a different line that isn't the axis
ok
But do you see what I meant by it being outside
Essentially the shells you're computing with that formula has a radius of x, a width of dx, and a height underneath the function which when you revolve around y computes the area outside
Or volume outside
If you want the volume inside with the shell method you would need to compute the difference of the line y=2 and x^2
It's easier to just use the disk and integrate dy
Which would be $\int_{0}^{4}\pi(\sqrt{y})^2 dy$ I believe
0 to 4 because 0 to 2 in x is equivalent to 0 to 4 in y
Blue Guilmon
Fixed the typo
that gave me the same answer as the shell method after i added the 2pi
which was 8pi
is that what u got?
I fixed the bounds
One sec
First time I did 0 to 2 in y on accident I believe
Yeah 8po
8pi
ok and then my friend helped me with b a couple mins ago and he said to do distance x mass x acceleration
so i did 2 x 8pi x 2 and got 32pi
is that right
Work is the integral of force I believe
i thought work was force x distance
Force is mass times accelerate
Yeah integrated over distance
Or time
It's been a bit since I did this and depending on where you are in calculus it is a bit different
im in calc 2
so should it be $\int_{0}^{2} [16pi] dx$
But I think in this case we can assume simple
mr man
What are you taking as the distance and how/why
i just did the original bounds of the function because i wasnt sure
Yeah tbh I'm not sure either
It's being dumped out I assume gravity is the thing doing the work, now how far down it's dumped is a big unspecified amount
I would need to review how calc books ask this since I haven't seen a problem written this way for this
But what your friend said is correct
That is work
I assume the mass you can take to be the volume of water times its density
Volume you computed
isnt the density of water 1
Approx ye
Kk
and then for acceleration i just do second deriv of x^2 right
I don't think so, the thing accelerating mass on earth is gravity
X^2 simply represents the walls of the container
It has little effect on the acceleration by gravity
oh i guess since it isnt a moving object doing that wouldnt make sense
so 9.8 for acceleration
It should be $\int_{0}^{4}2\pi(\sqrt{y})\sqrt{1+\frac{1}{4y}} dx$
If I did that correctly
Blue Guilmon
ok thats what i wrote
also the answer for b would be found with 2 x 8pi x 9.8 right
Yes if you assume the distance is 2
alright
ok for c i just put the integral into a calculator because my professor told us to do that
could you help me with another question?
Sure ask it, I am actually preparing to give a lecture soon if I have to drop out I'll let you know but others here should be able to as well
What's your question here, simply the whole thing?
yeah i dont really understand the hydrostatic force part
That's more a matter of physics, lemme see
Fluid pressure times surface area it seems
Pressure is given by $P= \rho g h$ for a depth $h$ under the water
Blue Guilmon
Rho is the density of water so, 1 here
g is the gravitational constant
So the pressure on the plate is changing the lower we go, which makes sense
depth would be arccos x?
Depth is just y here
oh ok
Depth under the water
Well sort of
It's dependent on y but it isn't aligned with the y axis
X-axis I mean
Try to set it up
You first need to find the surface area of the plate which, we can just assume it is infinitely thin
Hence it's just the area bounded there
Yes
May be better to integrate it with respect to y
It shouldn't matter
Arccos has problems, cos doesn't
So I would do with respect to y
So the surface area isn't changing
What is changing is the pressure as we go deeper
So your hydrostatic force would he integrating over this depth
In general you can think of
The integral as a glorified infinitesimally added summation
And so it's uses become natural to generalize in this way with handwavey arguments
In this case we would need to add up the pressure at every depth across the whole surface area of that infinitely small segment
Etc.
So we're integrating over depth is tldr
Pressure with respect to height times surface area
So you can choose to put the surface area inside or outside up to you
wait so for the depth do i just put y
and then density is 1 and then multiply that by 9.8?
One sec won't have internet briefly since on the phone and a dead zone
Brb in like 5 minutes
You're integrating from 0 to pi/2
Because in the problem they said it is submerged to the tip, and we can reason out since the function is cosine, the tip occurs when cosine is 0 for the first time
Hence pi/2
oh u right
so the area would be 1
cuz integral of cos y is sin y and then sin y from 0 to pi/2 is 1-0
Yes
Lemme look at the rest now that I can better
Ok so how would you represent your depth starting from pi/2 going down to 0 in y?
would it be pi/2?
I would write it as pi/2-y, why? Because at y=pi/2 you are at the surface of the water, so depth 0 and pi/2-pi/2=0
At y=0 you are at depth pi/2 which also adds up here
This is your "h" value representing your depth
got it
so pressure = (pi/2 - y) x 9.8?
Hence your hydrostatic force should be $\int_{0}^{\frac{\pi}{2}}(1)g(\frac{\pi}{2}-y)\cos{(y)}dy$
If I'm correct
The reason why I kept the surface area inside is because the force experienced at each depth is the surface area of that infinitely small rectangle under the curve at that depth times the depth, g, and density of water
So I think it has to be inside because the area of this infinitely small rectangle changes depending on where you are under the curve
If that makes sense to you
yeah
This is where I got this formula from
Btw
But I just translated it from averages to the limiting process of this thing which is integrals
Blue Guilmon
I fixed a typo in the bounds
I probably have to go now so I hope that answered all your questions
You will likely need to do integration by parts for this integral btw
yeah i just have to solve that integral and im good right
Cause you're undoing the product rule
oh also for part b of the first question the unit is J right
Joules? Yes
ok thank you so much for the help
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hey all. how to solve this integral? i do if all of the denominator would be on top but i cannot solve this.
use trigonometric identities to simplify the expression
i have come from cot csc sec to this and hope it would be much more easy 😭
i tried to use this with sin.cos = u but it terrified me
btw sqrt(sin(theta)) * sqrt(cos(theta)) = sqrt(sin(theta) * cos(theta))
i could find cos(2x) instead of sin(2x) due to cos diff = -sin
it dosent really matter
after all that maybe think about substituting:
u = sqrt(sin(theta) * cos(theta))
then find du
got it?
no
where u at?
thanks anyways
wait
i will show you where i got
before the substituting
if u follow the steps u should get something like this:
dtheta / [sqrt(2sin(theta)cos(theta))) * sin(theta)cos(theta) ]
then if you substitute :
u = sqrt(sin(theta) * cos(theta))
and find du u will get something that is easy to calc
@timid silo Has your question been resolved?
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Can someone help me solve thiss?
maybe you could use mods?
did you try induction?
yeah that’s what i was thinking but with mods
1^k + (-1)^k
2^k + (-2)^k
etc
Yeah, same thing. You can factor as well
@waxen raft Has your question been resolved?
thank youu, got it
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how can you tell if there is only one solution to this problem?
Solving it is one way.
Determinants are another way if you just want to know if exactly one solution exists.
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ii did i convert ml to l correctly
@merry wave Has your question been resolved?
@merry wave Has your question been resolved?
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Can anyone explain why we multiply by the interval by 2 here and how the solutions are obtained? (Apart from looking at the graph of sin x) Also, is there a better way of doing this?
because the argument of your cos is 2x, not x
so youre solving the equation for 2x
then they divide by 2 to get x
alright just one more thing
here's a similar example
so i solved cos 2x = 0
yeah
and obtained pi/4
and then just adding pi and subtracting pi within my interval
would that be an efficient method to solve something like this
i guess that works here
but more generally its knowing how the trig functions work, mainly things like symmetry
if you were solving cos(2x)=0.5 for example, you couldnt just add and subtract pi and get your solutions
right
if you wouldnt mind
could you take me through how you would approach cos(2x)=0.5
i just cant really grasp this method
nevermind i think i got it
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Hi, can anyone help me with this hw question? We just started this topic and I’m not rlly sure how to solve. Thanks.
This was my attempt on solving it. Not sure if it’s correct
Your step 3 looks wrong at least
it is -1/(2ysqrt(y)) * dy/dx
I don't know how you ended up at 1/2sqrty there, but that's the derivative of sqrt(y), not 1/sqrt(y)
@viscid cosmos Has your question been resolved?
Final answer should be negative ysqrt(y)/xsqrt(x) correct?
went and resolved step 3 because yea I missed that one bit
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Is there such thing as being a help hog?
5/6 x 2/15 x 20/40 simplifys down to 1/18 right?
there's such thing as not wanting to put in the work yourself and only wanting an answer
but no, if you're putting in the effort and do need help explaining, then there is no such thing as a help hog
My book is saying its 5/54 and I've done it 3 different ways and it comes out 1/18 every time.
so you can multiply all the numerators and multiply all the denominators
,calc 5/6 * 2/15 * 20/40
Result:
0.055555555555556
I'M NOT CRAZY
No, but I did write the problem down wrong in the first place............
20/40 is 1/2
and 5*2 = 10
6*15 = 90
so those first two are 10/90 which is 1/9
halve that and you get 1/18
UGH
Right thats what I was doing. At least I know Im doing it correctly now
Imma take a break. Thanks guys!
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Can somebody please help me solving this:
Let ∼ be an equivalence relation on a set M, and let R ⊆ M. We call R a complete representative system with respect to ∼ if for every equivalence class [m] ∈ M/∼, there exists exactly one r ∈ R such that [r] = [m].
Decide whether the given sets form complete representative systems with respect to the equivalence relation a ∼ b :⇔ 7 | (a − b). Justify.
(a) {−6, 9, 10, 11, 12, 20}
(b) {0,7,14,21,28,35,42}
(c) {0,1,2,3,4,5,6}
(d) {−3,−1,1,4,5,7,9}
(e) {−9,−4,0,1,4,13,16}"
Please don't occupy multiple help channels.
I really want to know the answer to this question
@amber edge Has your question been resolved?
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@amber edge Has your question been resolved?
@waxen raft you just need all the remainders mod 7
@waxen raft because 7|(a-b) is equivalent to a = b(mod 7)
(a) is an anwser, (b) isn't since 0=7 mod 7, (c) is an answer, (d) isn't since -3 = 4 (mod 7), (e) is an answer
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if Un = sum from k = 0 to n of (minus 1) to the power K / K! then U2n is ?
$U_n=\sum_{k=0}^{n}\frac{(-1)^{k}}{k!}}$
oh
minus one power k
AℤØ
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that?
yessssss
i thought of replacing n by 2n
but what abt k ?
how are they gonna know if they should move with 0 1 2 till 2n or 0 2 4 till 2n
the index will always go up by 1
so it should b 2k
nope
u said the index goes by 1
the xo only asks for that
but i wanna understand
the only thing 'n' affects is the upper limit, not the expression within the sum itself
if u give me that new expression and u ask me to calculate first 3 un
how so?
but we looking for U2n now
if its U_2n replace n with 2n
and how does the k works in this case?
the k will just index from 0 up to the upper limit by 1 at a time
if its n you have k=0,1,2,...,n-1,n
if its 2n you have k=0,1,2,...,n-1,n,n+1,...,2n-1,2n
not logical at all
ah actually it is
but what abt if we replace n by 2n
then k= 0 2 4 6 .... 2n ?
no
why not
because sums index increase by 1 per term
the upper limit has no bearing on that fact
youd just have this
just like the n+1 case?
for xmp
if u ask to write un+1
its the same thing as un + ( minus one to the power of n+1 / (n+1)!
it would be, yes
this is the same as $U_{n+1}=\sum_{k=0}^{n+1}\frac{(-1)^{k}}{k!}}$
uups
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you just replace n with the new thing
no
k doesn't change
k is an index value
what are you saying u_2n could be?
yeah
no
its the sum of un
from k = to n
this alone
PLUS
minus 1 to the power of n ......
how do u do to write the expression like in here
.
just use this format
ill write it here as a template, one sec
ok
U_{n}=\sum_{k=lower lim}^{upper lim}\frac{(-1)^{k}}{k!}}
just fill in your stuff
put $ $ around it
$U_{2n}=\sum_{k=0}^{n}\frac{(-1)^{k}}{k!}} + \frac{(-1)^{n}{n!}$
ayaterrahmane
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$U_{2n}=\sum_{k=0}^{n}\frac{(-1)^{k}}{k!}} + \frac{(-1)^{n}}{n!}$
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exact, thanks
you're right
if anything, i can write it like this:
$U{2n}=\sum_{k=0}^{n}\frac{(-1)^{k}}{k!}}+\sum_{k=n+1}^{2n}\frac{(-1)^{k}}{k!}}$
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which is just$$\sum_{k=0}^{2n}\frac{(-1)^{k}}{k!}}$$
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from n+1 to 2n?
yes
yeah?
this is the process right?
i see no helpful reason to write 2n as n+n, but sure ill go with it
it was given to you
since here there's a summation pattern
thats about it
je sais
if i had the sum of x, from 0 to n
if n was 3 then its 0+1+2+3
if i do 2n then since n is 3, it becomes upper limit 6, 0+1+2+3+4+5+6
very literally youre just replacing n with 2n
and the terms just index up to 2n instead of n
you can split it like this but theres no need to
its just a substitution if anything
i get what you're talking abt its simple
but ok maybe i just have to think abt it
okay
so if
he says calculate u2n where n is 10 it means i calculate u0 u1 ... u20
talking abt the sum obv
ik i wrote the syntax incorrectly
but it would index up to 20, yeah
shoot
im not too sure what you mean
is the upper limit supposed to be 2n-1
yes
better?
not really no one sec let me try write what i believe youre saying
correct me if im wrong
okay
AℤØ
wait, so should i remove the sum? and just say this:
$U_n=\frac{1\cdot3\cdot5\cdot...\cdot(2n-1)}{2\cdot4\cdot...\cdot2n}$
ah wait there's no sum yes
AℤØ
exact
yeah that makes more sense
yeah so we can see that first part of the fraction is the inverse of the second
my explanation is bad
i wouldnt say inverse
im not native
but one is the product of odds, the other is evens yeah
i can extend it slightly if it helps, one minute
ohh makes sendse
since we can do 2( 1 2 3 ... n)
$U_n=\frac{1\cdot3\cdot5\cdot...\cdot(2n-3)\cdot(2n-1)}{2\cdot4\cdot...\cdot(2n-2)\cdot2n}$
AℤØ
yeah that works
exact
it appeared weird to me why our teacher would ask such questions
thats why i thought maybe there were a piege
we're studying real sequences whats could the point be
$U_n=\frac{1\cdot3\cdot5\cdot...\cdot(2n-3)\cdot(2n-1)\cdot(2n+1)\cdot...\cdot(4n-3)\cdot(4n-1)}{2\cdot4\cdot...\cdot(2n-2)\cdot 2n\cdot (2n+2) \cdot...\cdot(4n-2)\cdot (4n)}$
AℤØ
is a dragged out version
of finding expressio of u2n
$U_{2n}=\frac{1\cdot3\cdot5\cdot...\cdot(4n-1)}{2\cdot4\cdot...\cdot4n}$
AℤØ
but this would be enough as you said
yes, so i can't simplify it or use the product notation?
you can use product notation if you want
but for what purpose
just to make it look neater
hum okay
oh wait
i have another question
can a sequence be defined where n belong to N minus 2?
like u0 u 1 exists u2 doesn't then u3 u 4 ... un exists
i guess thats possible
if the expression was U_n= 1/(n-2), all terms except U_2 exist ig
i think so, im not 100% but i think its alright
okay
okay
i think its invalid
sequences require the natural numbers to be their domain
if you exclude one or more its no longer valid
at least thats the general idea im getting
maybe saying n>2 would allow for its validity
im not so certain, but i would think having undefined terms is a nono
same
yeah makes more sense
im just comfy with this more
but idk why
a sequence is an application right
an appli of a mapping
yeah it maps natural numbers to some other set
could be R, could be C, Q, etc
remember this
yeah
i can argue 0 isnt a natural number
its a whole number?
in the french system they accept it as a natural number
u know
or nvm
fair enough, if you did u_0 would be 1/2 since thats the first term of the product though
can we continue tmrw, i have to sleep
sure np
arent we supposed to put 0 in the place of n
how can i find u tmrw?
just ping me, i might appear, our time zones are similar i believe anyway
its 2 12 am her
e
The current time for aldrnari_ is 01:13 AM (GMT) on Tue, 21/11/2023.
sure
i wont be free until around 5pm in your time, then ill be busy from 8 onwards ish
but if i see it on my phone while im out, ill try reply
no worries
goodnight
gn
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How do i find an area of a triangle?
I can not show my work for this question i do not think-.
A=1/2(bh)
Ok thank you!
no worries 🙂
How do i find the height of a triangle?
what triangle are you dealing with? do you have a particular problem you're working on?
The triangle I am dealing with is an isoceles triangle. Yes, I do and it is to find the area of the triangle!
:>
@unreal musk
Well if it's isosceles, you can "fold it in half" and then you have a right angle triangle 
For which one of the sides forms the height 
The left side!
<--
@unreal musk
Pythagoras!
depeneds on how you've "folded" it ofc - not the hypotenuse
0-0
Oh I folded it in my mind!!
lol
From coordinates, you can find numbers 
OHHH
ok ty
I solved it and I got 8281, but it is none of the answer choices and I doubled checked my work.
@unreal musk
Can you show the question and your work please 
Idk how to take a picture and send it to you because i do not have Discord on my phone but instead my computer.
are you able to like send pictures from the phone to the computer?
Depends on what phone and computer you have I think 
Are you not able to get Discord on your phone?
Oh, pain
ermmm then, maybe email the pictures to yourself from the phone or something?
Just that seeing the question and what you've done make it easier to see how to go about it and all
maybe try typing out as much of the question as you can then, and then briefly explain the steps you did?
Ohh ok!
The question is "What is the area of the triangle?".
The steps I took were:
1st: I wrote the formula A= 1/2 (bh).
2nd: I counted the base of the triangle.
3rd: I did the Pythagorean Theorem and found my height which was 26.
4th: I multipled seven and twenty-six.
5th: I multiplied 1/2 and 182.
sorry to interrupt you but what's the triangle? You mentioned there were coordinates, what were they?
Then that's how i got my answer, 8281!
Result:
91
The triangle is an Isoceles triangle. The coordinates are for A (1,4) B (4,1) and lastly C (9-3,0).
Oh wait sorry i got 91.
not 8281.
AAAAAAAAAAAAAA
I'm internally screaming inside.
My inner child is crying.
Awww 
lol
Wait did they give the last one as 9 - 3, or?
is the triangle in 3d or 2d?
The first two ones you gave are like two coordinates, (1, 4) and (4, 1), whereas the last one you gave has three entries, (9, -3, 0)
Are there entries missing from the first two?
Oops I meant for B it is (-3, 0).
I typed so fast because I was panicking!!
@unreal musk
there's no need to panic here 
But could you double check the points again and write them exactly as they appear in the question? Take your time, it's important we get them correctly as then I can double check what you have 
ok!
The A coordinate is (1, 4). the B coordinate is (4, 1), and lastly the C coordinate is (-3, 0)!
I double checked it this time!! c:
@unreal musk
nice, thank you 
np!!
Give me a second 
are you sure the triangle they mentioned was supposed to be isosceles? Cause I'm not getting that it is 
\catthink if it's a normal triangle, then there's a way you can find the area of a triangle given two sides and the angle between them, $A = \frac12 a b \sin(C)$
@unreal musk
If you're familiar with that?
Hmmm, I don't know then 
D:
It's really hard to know what to suggest without a picture of the question and what they've said 
:c
do you think you'd be able to reset your password or something so that you could then get Discord on your phone?
Sure
as long as you have access to the email that you made this account with!
It's downloading rn!!!
Yep I do have access to the email!! < 3
Ok downloaded it!
@unreal musk
cool cool, try and see if you can get a picture of it now 
Let me know when you have (or if you struggle!)
@astral ivy Has your question been resolved?
: D
respond with ❌ btw
What did you get as the side lengths of that triangle?
The triangle has side lengths - how did you get a base of 7, for example?
I mean, you have to be a tiny bit careful as it isn't entirely accurate
I'll give one example, the length of the side between $(-3, 0)$ and $(4, 1)$ is $\sqrt{(4 - (-3))^2 + (1 - 0)^2} = \sqrt{50} = 5\sqrt{2}$
@unreal musk
Have you seen how to work out distances between points like that?
Hmm, well if they haven't, then you can't really do this question then 
.
Ask your teacher about the distance between two points formula and if they covered it before
Cause you can't find the accurate distance between those points otherwise 
Oh
I also need help on another problem!!
How do I find how much salad was sold on that day?
@unreal musk
Salad? 
Simultaneous equations 
-gasp-
Let s be the number of salads you sold, and d be the amount of drinks you sold
Can you form two equations from that?
Nice, that's one
and the other one is?
That's basically the same thing...
oop-
Remember that 209 salads and drinks were sold...
6.50s x 2.00d=836.50
Not quite right 
nope, not that...
oop!
0-0
-thinks-
See again, 209 salads and drinks
You have s salads and d drinks
that's it 
So now you have $s + d = 209$ and $6.5s + 2d = 836.5$
@unreal musk
Can you solve those?
how did you get that?
By dividing 8363 by 6.5.
Show your working out! You have your phone now, there's no excuse 
I can barely make the picture out 
oop
Let me take the picture again then!
Result:
834.5
Second off, you can't remove that 2d by subtracting just 2, you need to subtract 2d
OHHH
There's a reason why you have the two equations 
show your work again, I can tell you've done something illegal
;-;

How did you learn how to solve simeultaneous equations?
Might be a very good idea to go over them again, espeically if it's been some time, just so you can get used to doing them! 
If you've done what you think you have, yes, straight to jail...
Wait what-?
See here, you didn't get rid of the 2d
0-0
I did D:
Well not legally you didn't, which is why you're wanted 
I-.
Seeing your working out seems like you only corrected the right hand side of this, but not the left hand side
The left hand side is not 6.5s but 6.5s + 2d - 2

c:
Maybe think about the steps that you need to do to solve simeultaneous equations 
Show me the steps you did - I'm sure you didn't 
Illegal 
:0
Right hand side becomes 836.5 - 2d





