#help-10

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obtuse pebbleBOT
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@uncut fulcrum Has your question been resolved?

obtuse pebbleBOT
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gleaming rose
obtuse pebbleBOT
gleaming rose
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@drowsy drum im confused on how to get a rainbow to pass through this

drowsy drum
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what do you mean rainbow pass through it?

gleaming rose
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it tells me to make a rainbow pass through the prism

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and explain why

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I GOT IT

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AYO

drowsy drum
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if you slow it down enough, the speeds of all the light separate

gleaming rose
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thats what occuring?

drowsy drum
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yes

gleaming rose
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  1. Show that you can use Snell’s Law ( n1sinΘ1 = n2sinΘ2) to predict the angle of reflection and angle of refraction for several scenarios. Show your work. After you have completed the calculations, use simulation to check your work. For incident angle of 30 degrees light shining
drowsy drum
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is that it

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for angle 30*

gleaming rose
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im confused is this two questions lol

drowsy drum
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it is 1 question with 5 parts

gleaming rose
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okay how do i do it once

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so i can replicate it 5 more times?

drowsy drum
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alright do you know the refractive index for air and water

gleaming rose
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yes

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air is 1.00

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water is 1.33

drowsy drum
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ok so n1 is the air

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and n2 is water

gleaming rose
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what unit?

drowsy drum
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doesnt have a unit

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so 1 x sin(30) = 1.33 sin (θ)

gleaming rose
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yes am i solving for theta 2?

drowsy drum
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the angle of reflection is always the same as angle of incidence

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yes

gleaming rose
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so should i just divide by 1.33

drowsy drum
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yes then do inverse sine

gleaming rose
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arcsin

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so just repeat for all the n's?

gleaming rose
drowsy drum
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,tex $\sin^{-1}$

warm shaleBOT
drowsy drum
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because when you divide it by 1.33 it is = sin(θ) not the actual angle

gleaming rose
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o

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so for all the different one just change n right?

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for n2?

obtuse pebbleBOT
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@gleaming rose Has your question been resolved?

drowsy drum
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yes

obtuse pebbleBOT
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obtuse pebbleBOT
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obtuse pebbleBOT
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@gusty marsh Has your question been resolved?

spice citrus
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I think you should extend AB and use the theorem on A @gusty marsh

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Add x^2 to both sides yeah

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Nice

spice citrus
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After the third line you can add r^2 to both sides and factor , that makes a bit quicker

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The proof is valid though

obtuse pebbleBOT
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@gusty marsh Has your question been resolved?

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long hedge
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how did they get from 1 to 2

obtuse pebbleBOT
tardy epoch
long hedge
unreal musk
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E.g. make (yet another!) substitution $u = \sin(\theta)$ in the indefinite integral $\int \sqrt{1 - u^2} \dd u$

warm shaleBOT
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@unreal musk

long hedge
unreal musk
long hedge
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then idk

unreal musk
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Short version is that when you do, du/dt is cos(t) and the integral becomes of cos^2(t) dt, use double angle to rewrite that and you get integral of (cos(2t) + 1)/2

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Integrating that gives (sin(2t)/2 * t)/2; double angle on first one and making use of cos(t) = sqrt{1 - u^2} should get it for you

obtuse pebbleBOT
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@long hedge Has your question been resolved?

obtuse pebbleBOT
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obtuse pebbleBOT
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@timid silo Has your question been resolved?

remote skiff
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You are just writing the solution to the system in parametric form there, should be easy to google

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You can clearly see your first and second columns are not orthogonal. You should review your notes on what to do in that case

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You have two eigenvectors v_1 and v_2, they are not orthogonal. Any two linearly independent vectors form a plane

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You found two linearly independent eigenvectors corresponding to a single eigenvalue. They are not orthogonal, you need to change them into an orthogonal set using that above procedure

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Once you have that set, you normalize that

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It doesn't matter what v_1 is, as long as it's a vector in the plane

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yes

obtuse pebbleBOT
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@timid silo Has your question been resolved?

burnt garnet
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hello guys can u help me this?

obtuse pebbleBOT
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@timid silo Has your question been resolved?

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indigo arrow
obtuse pebbleBOT
indigo arrow
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Help.

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What do I do with the one?

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Do I just ignore it?

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Can I just take the x+2 as u?

rigid shard
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let sqrt[x+2] be t

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or smthing

rigid shard
indigo arrow
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I do NOT want to do double substitution. T can be u, right?

rigid shard
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yes

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take sqrt[x+2]

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i think i got it

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it becomes fairly simple

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$2\ln\left(\sqrt{x+2}+1\right)+\dfrac{2\left(x-1\right)\sqrt{x+2}}{3}-x$

warm shaleBOT
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Singularity

rigid shard
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and + c ofc

indigo arrow
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Yeah, your answer's right. But how did you do it?

rigid shard
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$taking \left(\sqrt{x+2}\right as u$

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$taking \left(\sqrt{x+2}\right) as u$

warm shaleBOT
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Singularity

rigid shard
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wait lemme latex full

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nah imma just send a pic

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ok so i took 1 + sqrt[x+2] as u nd it becomes simpler

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@indigo arrow

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i left the expression there cause i think it become fairly linear after that

indigo arrow
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OH okay so 1+sqrt(x+2) is u!

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I got it!

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Thank youuu

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.close

obtuse pebbleBOT
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rigid shard
obtuse pebbleBOT
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keen tinsel
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i have this question but I dont know how to do parts b and c, but i got the answer for part a correct

obtuse pebbleBOT
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@keen tinsel Has your question been resolved?

keen tinsel
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<@&286206848099549185>

obtuse pebbleBOT
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@keen tinsel Has your question been resolved?

drifting sun
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First do you understand the concept of what is going on here?

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Why the formula is $\int_{a}^{b}\pi [R(x)]^2 dx$

warm shaleBOT
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Blue Guilmon

drifting sun
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For the disk method

keen tinsel
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i did cylindrical shell for a

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i got 4

drifting sun
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It should be $2\pi$ if my mental math checks out, what's your work

warm shaleBOT
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Blue Guilmon

keen tinsel
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$\int_{0}^{2}\x [x^2] dx$

warm shaleBOT
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mr man
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

keen tinsel
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wait

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that times x

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idk how to use the command

drifting sun
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Just removed the \

keen tinsel
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$\int_{0}^{2}x [x^2] dx$

warm shaleBOT
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mr man

keen tinsel
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yeah that was what i solved

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so integral of x^3 from 0 to 2

drifting sun
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This should have a $2\pi$ if you're doing cylindrical method

warm shaleBOT
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Blue Guilmon

drifting sun
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First off

keen tinsel
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oh i forgot

drifting sun
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Secondly the volume you're computing is incorrect

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It's actually everything outside your shape

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Because the height dx here is vertical, it doesn't touch the y axis

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The disk method is much more straightforward in this case, I would only use the cylindrical method if the integration is too difficult as an alternative or if you're revolving about a different line that isn't the axis

keen tinsel
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ok

drifting sun
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But do you see what I meant by it being outside

keen tinsel
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yeah

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because of the gap between the curve and the x axis

drifting sun
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Essentially the shells you're computing with that formula has a radius of x, a width of dx, and a height underneath the function which when you revolve around y computes the area outside

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Or volume outside

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If you want the volume inside with the shell method you would need to compute the difference of the line y=2 and x^2

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It's easier to just use the disk and integrate dy

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Which would be $\int_{0}^{4}\pi(\sqrt{y})^2 dy$ I believe

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0 to 4 because 0 to 2 in x is equivalent to 0 to 4 in y

warm shaleBOT
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Blue Guilmon

drifting sun
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Fixed the typo

keen tinsel
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that gave me the same answer as the shell method after i added the 2pi

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which was 8pi

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is that what u got?

drifting sun
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I fixed the bounds

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One sec

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First time I did 0 to 2 in y on accident I believe

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Yeah 8po

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8pi

keen tinsel
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ok and then my friend helped me with b a couple mins ago and he said to do distance x mass x acceleration

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so i did 2 x 8pi x 2 and got 32pi

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is that right

drifting sun
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Work is the integral of force I believe

keen tinsel
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i thought work was force x distance

drifting sun
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Force is mass times accelerate

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Yeah integrated over distance

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Or time

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It's been a bit since I did this and depending on where you are in calculus it is a bit different

keen tinsel
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im in calc 2

drifting sun
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Yeah it's the integral over the displacement

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Or over distance just checked

keen tinsel
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so should it be $\int_{0}^{2} [16pi] dx$

drifting sun
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But I think in this case we can assume simple

warm shaleBOT
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mr man

drifting sun
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What are you taking as the distance and how/why

keen tinsel
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i just did the original bounds of the function because i wasnt sure

drifting sun
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Yeah tbh I'm not sure either

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It's being dumped out I assume gravity is the thing doing the work, now how far down it's dumped is a big unspecified amount

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I would need to review how calc books ask this since I haven't seen a problem written this way for this

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But what your friend said is correct

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That is work

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I assume the mass you can take to be the volume of water times its density

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Volume you computed

keen tinsel
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isnt the density of water 1

drifting sun
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Approx ye

keen tinsel
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ok so i should just be able to plug the volume in there right

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for the mass part

drifting sun
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Just wasn't sure how accurate your prof wanted

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Some people use 0.997

keen tinsel
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he used 1 in the lectures im p sure

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so i will just go with that

drifting sun
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Kk

keen tinsel
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and then for acceleration i just do second deriv of x^2 right

drifting sun
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I don't think so, the thing accelerating mass on earth is gravity

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X^2 simply represents the walls of the container

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It has little effect on the acceleration by gravity

keen tinsel
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oh i guess since it isnt a moving object doing that wouldnt make sense

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so 9.8 for acceleration

drifting sun
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Did you get part x

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C*

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Yesh

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Yeah*

keen tinsel
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i tried doing part c im not sure if correct tho

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iu dont think i did it correct

drifting sun
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It should be $\int_{0}^{4}2\pi(\sqrt{y})\sqrt{1+\frac{1}{4y}} dx$

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If I did that correctly

warm shaleBOT
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Blue Guilmon

keen tinsel
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ok thats what i wrote

drifting sun
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Use a numerical method for thus

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This*

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For sure

keen tinsel
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also the answer for b would be found with 2 x 8pi x 9.8 right

drifting sun
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Yes if you assume the distance is 2

keen tinsel
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alright

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ok for c i just put the integral into a calculator because my professor told us to do that

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could you help me with another question?

drifting sun
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Sure ask it, I am actually preparing to give a lecture soon if I have to drop out I'll let you know but others here should be able to as well

drifting sun
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What's your question here, simply the whole thing?

keen tinsel
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yeah i dont really understand the hydrostatic force part

drifting sun
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That's more a matter of physics, lemme see

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Fluid pressure times surface area it seems

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Pressure is given by $P= \rho g h$ for a depth $h$ under the water

warm shaleBOT
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Blue Guilmon

drifting sun
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Rho is the density of water so, 1 here

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g is the gravitational constant

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So the pressure on the plate is changing the lower we go, which makes sense

keen tinsel
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depth would be arccos x?

drifting sun
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Depth is just y here

keen tinsel
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oh ok

drifting sun
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Depth under the water

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Well sort of

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It's dependent on y but it isn't aligned with the y axis

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X-axis I mean

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Try to set it up

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You first need to find the surface area of the plate which, we can just assume it is infinitely thin

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Hence it's just the area bounded there

keen tinsel
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surface area is arccos x?

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from whatever to whatever

drifting sun
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Yes

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May be better to integrate it with respect to y

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It shouldn't matter

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Arccos has problems, cos doesn't

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So I would do with respect to y

keen tinsel
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ok

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sin 3

drifting sun
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So the surface area isn't changing

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What is changing is the pressure as we go deeper

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So your hydrostatic force would he integrating over this depth

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In general you can think of

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The integral as a glorified infinitesimally added summation

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And so it's uses become natural to generalize in this way with handwavey arguments

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In this case we would need to add up the pressure at every depth across the whole surface area of that infinitely small segment

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Etc.

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So we're integrating over depth is tldr

keen tinsel
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ok

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so it would be like

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the integral of the pressure?

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from 0 to 3

drifting sun
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Pressure with respect to height times surface area

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So you can choose to put the surface area inside or outside up to you

keen tinsel
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wait so for the depth do i just put y

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and then density is 1 and then multiply that by 9.8?

drifting sun
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One sec won't have internet briefly since on the phone and a dead zone

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Brb in like 5 minutes

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You're integrating from 0 to pi/2

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Because in the problem they said it is submerged to the tip, and we can reason out since the function is cosine, the tip occurs when cosine is 0 for the first time

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Hence pi/2

keen tinsel
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oh u right

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so the area would be 1

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cuz integral of cos y is sin y and then sin y from 0 to pi/2 is 1-0

drifting sun
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Yes

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Lemme look at the rest now that I can better

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Ok so how would you represent your depth starting from pi/2 going down to 0 in y?

keen tinsel
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would it be pi/2?

drifting sun
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I would write it as pi/2-y, why? Because at y=pi/2 you are at the surface of the water, so depth 0 and pi/2-pi/2=0

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At y=0 you are at depth pi/2 which also adds up here

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This is your "h" value representing your depth

keen tinsel
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got it

drifting sun
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We have to integrate over this, and h is a function of y

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h(y)=pi/2-y

keen tinsel
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so pressure = (pi/2 - y) x 9.8?

drifting sun
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Hence your hydrostatic force should be $\int_{0}^{\frac{\pi}{2}}(1)g(\frac{\pi}{2}-y)\cos{(y)}dy$

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If I'm correct

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The reason why I kept the surface area inside is because the force experienced at each depth is the surface area of that infinitely small rectangle under the curve at that depth times the depth, g, and density of water

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So I think it has to be inside because the area of this infinitely small rectangle changes depending on where you are under the curve

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If that makes sense to you

keen tinsel
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yeah

drifting sun
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This is where I got this formula from

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Btw

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But I just translated it from averages to the limiting process of this thing which is integrals

warm shaleBOT
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Blue Guilmon

drifting sun
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I fixed a typo in the bounds

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I probably have to go now so I hope that answered all your questions

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You will likely need to do integration by parts for this integral btw

keen tinsel
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yeah i just have to solve that integral and im good right

drifting sun
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Cause you're undoing the product rule

keen tinsel
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oh also for part b of the first question the unit is J right

drifting sun
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Joules? Yes

keen tinsel
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ok thank you so much for the help

drifting sun
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Joules is newtons over distance

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Hence work yeah

keen tinsel
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.close

obtuse pebbleBOT
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timid silo
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hey all. how to solve this integral? i do if all of the denominator would be on top but i cannot solve this.

fickle oracle
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use trigonometric identities to simplify the expression

timid silo
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i have come from cot csc sec to this and hope it would be much more easy 😭

fickle oracle
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hmm

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use this i would say sin(2x)=2sin(x)cos(x)

timid silo
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i tried to use this with sin.cos = u but it terrified me

fickle oracle
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btw sqrt(sin(theta)) * sqrt(cos(theta)) = sqrt(sin(theta) * cos(theta))

timid silo
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i could find cos(2x) instead of sin(2x) due to cos diff = -sin

fickle oracle
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it dosent really matter

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after all that maybe think about substituting:
u = sqrt(sin(theta) * cos(theta))
then find du

timid silo
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trying..

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ok thanks

fickle oracle
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got it?

timid silo
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no

fickle oracle
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where u at?

timid silo
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thanks anyways

fickle oracle
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talk haha

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show where u get

timid silo
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du = right part

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right part comes very hard to rearrange

fickle oracle
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wait

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i will show you where i got

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before the substituting

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if u follow the steps u should get something like this:

dtheta / [sqrt(2sin(theta)cos(theta))) * sin(theta)cos(theta) ]

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then if you substitute :
u = sqrt(sin(theta) * cos(theta))
and find du u will get something that is easy to calc

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

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waxen raft
#

Can someone help me solve thiss?

obtuse pebbleBOT
pallid aurora
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maybe you could use mods?

tardy epoch
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thonk did you try induction?

spice citrus
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I think you can pair up terms

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1^k + 500^k

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2^k + 499^k

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Etc..

pallid aurora
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yeah that’s what i was thinking but with mods
1^k + (-1)^k
2^k + (-2)^k
etc

spice citrus
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Yeah, same thing. You can factor as well

obtuse pebbleBOT
#

@waxen raft Has your question been resolved?

waxen raft
#

thank youu, got it

obtuse pebbleBOT
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timid silo
#

how can you tell if there is only one solution to this problem?

dark stirrup
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Solving it is one way.

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Determinants are another way if you just want to know if exactly one solution exists.

timid silo
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hmm true that

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interesting

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ok thank you

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.close

obtuse pebbleBOT
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merry wave
#

ii did i convert ml to l correctly

obtuse pebbleBOT
merry wave
obtuse pebbleBOT
#

@merry wave Has your question been resolved?

obtuse pebbleBOT
#

@merry wave Has your question been resolved?

merry wave
#

.CLOSE

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/CLOSE

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.close

obtuse pebbleBOT
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graceful stirrup
#

Can anyone explain why we multiply by the interval by 2 here and how the solutions are obtained? (Apart from looking at the graph of sin x) Also, is there a better way of doing this?

latent walrus
#

because the argument of your cos is 2x, not x

#

so youre solving the equation for 2x

#

then they divide by 2 to get x

graceful stirrup
#

ok i understand that

#

how are we coming to the solutions in this case

latent walrus
#

by solving sin(2x)=0

#

so 2x must be an integer multiple of pi

graceful stirrup
#

alright just one more thing

#

here's a similar example

#

so i solved cos 2x = 0

latent walrus
#

yeah

graceful stirrup
#

and obtained pi/4

#

and then just adding pi and subtracting pi within my interval

#

would that be an efficient method to solve something like this

latent walrus
#

i guess that works here
but more generally its knowing how the trig functions work, mainly things like symmetry
if you were solving cos(2x)=0.5 for example, you couldnt just add and subtract pi and get your solutions

graceful stirrup
#

right

#

if you wouldnt mind

#

could you take me through how you would approach cos(2x)=0.5

#

i just cant really grasp this method

#

nevermind i think i got it

#

.close

obtuse pebbleBOT
#
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viscid cosmos
#

Hi, can anyone help me with this hw question? We just started this topic and I’m not rlly sure how to solve. Thanks.

viscid cosmos
#

This was my attempt on solving it. Not sure if it’s correct

remote skiff
#

Your step 3 looks wrong at least

#

it is -1/(2ysqrt(y)) * dy/dx

#

I don't know how you ended up at 1/2sqrty there, but that's the derivative of sqrt(y), not 1/sqrt(y)

obtuse pebbleBOT
#

@viscid cosmos Has your question been resolved?

viscid cosmos
#

Final answer should be negative ysqrt(y)/xsqrt(x) correct?

#

went and resolved step 3 because yea I missed that one bit

obtuse pebbleBOT
#
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fading bough
#

Is there such thing as being a help hog?

obtuse pebbleBOT
fading bough
#

5/6 x 2/15 x 20/40 simplifys down to 1/18 right?

candid rock
#

there's such thing as not wanting to put in the work yourself and only wanting an answer

#

but no, if you're putting in the effort and do need help explaining, then there is no such thing as a help hog

fading bough
#

My book is saying its 5/54 and I've done it 3 different ways and it comes out 1/18 every time.

candid rock
#

so you can multiply all the numerators and multiply all the denominators

subtle sinew
#

,calc 5/6 * 2/15 * 20/40

warm shaleBOT
#

Result:

0.055555555555556
subtle sinew
#

Looks like 1/18

#

So you did it right

fading bough
#

I'M NOT CRAZY

#

No, but I did write the problem down wrong in the first place............

candid rock
#

20/40 is 1/2
and 5*2 = 10
6*15 = 90
so those first two are 10/90 which is 1/9
halve that and you get 1/18

fading bough
#

UGH

fading bough
#

Imma take a break. Thanks guys!

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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amber edge
#

Can somebody please help me solving this:
Let ∼ be an equivalence relation on a set M, and let R ⊆ M. We call R a complete representative system with respect to ∼ if for every equivalence class [m] ∈ M/∼, there exists exactly one r ∈ R such that [r] = [m].

Decide whether the given sets form complete representative systems with respect to the equivalence relation a ∼ b :⇔ 7 | (a − b). Justify.
(a) {−6, 9, 10, 11, 12, 20}
(b) {0,7,14,21,28,35,42}
(c) {0,1,2,3,4,5,6}
(d) {−3,−1,1,4,5,7,9}
(e) {−9,−4,0,1,4,13,16}"

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

waxen raft
#

I really want to know the answer to this question

obtuse pebbleBOT
#

@amber edge Has your question been resolved?

waxen raft
#

<@&286206848099549185>

obtuse pebbleBOT
#

@amber edge Has your question been resolved?

lone dirge
#

@waxen raft you just need all the remainders mod 7

#

@waxen raft because 7|(a-b) is equivalent to a = b(mod 7)

#

(a) is an anwser, (b) isn't since 0=7 mod 7, (c) is an answer, (d) isn't since -3 = 4 (mod 7), (e) is an answer

#

@amber edge

amber edge
#

Thank you. You really safed us the evening!

#

.close

obtuse pebbleBOT
#
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#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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slim whale
#

if Un = sum from k = 0 to n of (minus 1) to the power K / K! then U2n is ?

latent walrus
#

$U_n=\sum_{k=0}^{n}\frac{(-1)^{k}}{k!}}$

slim whale
#

no

#

no

latent walrus
#

oh

slim whale
#

minus one power k

warm shaleBOT
#

AℤØ
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

latent walrus
#

that?

slim whale
#

yessssss

#

i thought of replacing n by 2n

#

but what abt k ?

#

how are they gonna know if they should move with 0 1 2 till 2n or 0 2 4 till 2n

latent walrus
#

the index will always go up by 1

slim whale
#

so it should b 2k

latent walrus
#

nope

slim whale
#

u said the index goes by 1

latent walrus
#

if it really only asks for an expression for 2n

#

then just replace n with 2n

slim whale
#

but i wanna understand

latent walrus
#

the only thing 'n' affects is the upper limit, not the expression within the sum itself

slim whale
#

if u give me that new expression and u ask me to calculate first 3 un

latent walrus
#

because thats how you defined U_n

#

if it was U_3, replace n with 3

slim whale
#

but we looking for U2n now

latent walrus
#

if its U_2n replace n with 2n

slim whale
latent walrus
#

the k will just index from 0 up to the upper limit by 1 at a time

#

if its n you have k=0,1,2,...,n-1,n

#

if its 2n you have k=0,1,2,...,n-1,n,n+1,...,2n-1,2n

slim whale
#

ah actually it is

#

but what abt if we replace n by 2n

#

then k= 0 2 4 6 .... 2n ?

latent walrus
#

no

slim whale
#

why not

latent walrus
#

because sums index increase by 1 per term

#

the upper limit has no bearing on that fact

latent walrus
slim whale
#

just like the n+1 case?

#

for xmp

#

if u ask to write un+1

#

its the same thing as un + ( minus one to the power of n+1 / (n+1)!

latent walrus
#

it would be, yes

slim whale
#

how abt for u2n?

#

un + minus 1 to the p 2n ....?

latent walrus
#

uups

warm shaleBOT
#

AℤØ
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

latent walrus
#

you just replace n with the new thing

latent walrus
latent walrus
#

k is an index value

slim whale
#

+n not 2n

#

since 2n is n + n

#

get me?

latent walrus
#

what are you saying u_2n could be?

slim whale
#

yeah

latent walrus
#

im asking what you mean specifically

#

if youre saying U_2n=2U_n

#

then no

slim whale
#

no

#

its the sum of un

#

from k = to n

#

this alone

#

PLUS

#

minus 1 to the power of n ......

#

how do u do to write the expression like in here

latent walrus
#

ill write it here as a template, one sec

slim whale
latent walrus
#

U_{n}=\sum_{k=lower lim}^{upper lim}\frac{(-1)^{k}}{k!}}

#

just fill in your stuff

#

put $ $ around it

slim whale
#

$U_{2n}=\sum_{k=0}^{n}\frac{(-1)^{k}}{k!}} + \frac{(-1)^{n}{n!}$

warm shaleBOT
#

ayaterrahmane
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

latent walrus
#

$U_{2n}=\sum_{k=0}^{n}\frac{(-1)^{k}}{k!}} + \frac{(-1)^{n}}{n!}$

warm shaleBOT
#

AℤØ
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

slim whale
#

exact, thanks

latent walrus
#

that is wrong

#

you just added the last term of the sum again

slim whale
#

you're right

latent walrus
#

if anything, i can write it like this:

#

$U{2n}=\sum_{k=0}^{n}\frac{(-1)^{k}}{k!}}+\sum_{k=n+1}^{2n}\frac{(-1)^{k}}{k!}}$

warm shaleBOT
#

AℤØ
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

latent walrus
#

which is just$$\sum_{k=0}^{2n}\frac{(-1)^{k}}{k!}}$$

warm shaleBOT
#

AℤØ
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

slim whale
#

from n+1 to 2n?

latent walrus
#

yes

slim whale
#

yeah you're right

#

but

#

1 2 3 4 ... n-1, n, n+1, n+2,.....n+n (aka 2n)

latent walrus
#

yeah?

slim whale
#

this is the process right?

latent walrus
#

i see no helpful reason to write 2n as n+n, but sure ill go with it

slim whale
#

i just wanna understand from where did it come from

#

the 2n

latent walrus
#

it was given to you

slim whale
#

since here there's a summation pattern

latent walrus
#

thats about it

slim whale
latent walrus
#

if i had the sum of x, from 0 to n
if n was 3 then its 0+1+2+3
if i do 2n then since n is 3, it becomes upper limit 6, 0+1+2+3+4+5+6

#

very literally youre just replacing n with 2n

#

and the terms just index up to 2n instead of n

latent walrus
latent walrus
slim whale
#

but ok maybe i just have to think abt it

slim whale
#

so if

#

he says calculate u2n where n is 10 it means i calculate u0 u1 ... u20

#

talking abt the sum obv

latent walrus
#

no

#

i disagree only because youre writing u0 u1 ...

slim whale
#

ik i wrote the syntax incorrectly

slim whale
#

i know

latent walrus
#

but it would index up to 20, yeah

slim whale
#

okay got it

#

i have another question

latent walrus
#

shoot

slim whale
#

i have another un

#

its a fraction

#

1.3.5....(2n-1) sur 2 4 6 .... 2n

latent walrus
#

im not too sure what you mean

slim whale
#

Un=(1 * 3 * 5 .....*(2n-1)) /( 2 4 ....*2n)

#
  • = x
latent walrus
#

is the upper limit supposed to be 2n-1

slim whale
#

yes

latent walrus
#

it wouldnt be indexing by 2's

#

and youre writing products

#

so im confused

slim whale
#

better?

latent walrus
#

not really no one sec let me try write what i believe youre saying

#

correct me if im wrong

slim whale
#

okay

latent walrus
#

$\sum\frac{1\cdot3\cdot5\cdot...\cdot(2n-1)}{2\cdot4\cdot...\cdot2n}$

#

this?

warm shaleBOT
#

AℤØ

slim whale
#

exact

#

they want u2n

latent walrus
#

wait, so should i remove the sum? and just say this:

#

$U_n=\frac{1\cdot3\cdot5\cdot...\cdot(2n-1)}{2\cdot4\cdot...\cdot2n}$

slim whale
#

ah wait there's no sum yes

warm shaleBOT
#

AℤØ

slim whale
#

exact

latent walrus
#

yeah that makes more sense

slim whale
#

yeah so we can see that first part of the fraction is the inverse of the second

#

my explanation is bad

latent walrus
#

i wouldnt say inverse

slim whale
#

im not native

latent walrus
#

but one is the product of odds, the other is evens yeah

slim whale
#

yeah

#

was there 2n - 1 before 2n?

#

in the second line

#

second part of the fraction

latent walrus
#

no

#

there would have been a 2n-2

slim whale
#

bec its not a sum

#

?

latent walrus
#

i can extend it slightly if it helps, one minute

slim whale
#

since we can do 2( 1 2 3 ... n)

latent walrus
#

$U_n=\frac{1\cdot3\cdot5\cdot...\cdot(2n-3)\cdot(2n-1)}{2\cdot4\cdot...\cdot(2n-2)\cdot2n}$

warm shaleBOT
#

AℤØ

latent walrus
slim whale
#

should i just replace n by 2n

#

i can't siplify it after doing that?

latent walrus
#

pretty much

#

not really no

#

you could make it longer but theres no real need to

slim whale
#

it appeared weird to me why our teacher would ask such questions

#

thats why i thought maybe there were a piege

#

we're studying real sequences whats could the point be

latent walrus
#

$U_n=\frac{1\cdot3\cdot5\cdot...\cdot(2n-3)\cdot(2n-1)\cdot(2n+1)\cdot...\cdot(4n-3)\cdot(4n-1)}{2\cdot4\cdot...\cdot(2n-2)\cdot 2n\cdot (2n+2) \cdot...\cdot(4n-2)\cdot (4n)}$

warm shaleBOT
#

AℤØ

latent walrus
#

is a dragged out version

slim whale
#

of finding expressio of u2n

latent walrus
#

$U_{2n}=\frac{1\cdot3\cdot5\cdot...\cdot(4n-1)}{2\cdot4\cdot...\cdot4n}$

warm shaleBOT
#

AℤØ

latent walrus
#

but this would be enough as you said

slim whale
latent walrus
#

you can use product notation if you want

slim whale
#

but for what purpose

latent walrus
#

just to make it look neater

slim whale
#

hum okay

#

oh wait

#

i have another question

#

can a sequence be defined where n belong to N minus 2?

#

like u0 u 1 exists u2 doesn't then u3 u 4 ... un exists

latent walrus
#

i guess thats possible
if the expression was U_n= 1/(n-2), all terms except U_2 exist ig

slim whale
#

yeah

#

thats what i mean

#

so we can

#

we don't have to say n>2

latent walrus
#

i think so, im not 100% but i think its alright

slim whale
#

okay

latent walrus
#

hmm

#

actually it may not be valid

#

one min just doing some research

slim whale
#

its up to def of a sequence

#

to decide if its valid or not

slim whale
latent walrus
#

i think its invalid

#

sequences require the natural numbers to be their domain

#

if you exclude one or more its no longer valid

#

at least thats the general idea im getting

#

maybe saying n>2 would allow for its validity

#

im not so certain, but i would think having undefined terms is a nono

slim whale
#

im just comfy with this more

#

but idk why

#

a sequence is an application right

#

an appli of a mapping

latent walrus
#

yeah it maps natural numbers to some other set

slim whale
#

R

#

right

latent walrus
#

could be R, could be C, Q, etc

slim whale
#

ah true

#

ok one last q

slim whale
latent walrus
#

yeah

slim whale
#

u0 is undefined

#

right

latent walrus
#

i can argue 0 isnt a natural number

slim whale
#

its a whole number?

#

in the french system they accept it as a natural number

#

u know

#

or nvm

latent walrus
#

fair enough, if you did u_0 would be 1/2 since thats the first term of the product though

slim whale
#

can we continue tmrw, i have to sleep

latent walrus
#

sure np

slim whale
slim whale
latent walrus
#

just ping me, i might appear, our time zones are similar i believe anyway

latent walrus
#

,ti

warm shaleBOT
#

The current time for aldrnari_ is 01:13 AM (GMT) on Tue, 21/11/2023.

slim whale
#

did i pin u ?

#

g

latent walrus
#

sure

#

i wont be free until around 5pm in your time, then ill be busy from 8 onwards ish

#

but if i see it on my phone while im out, ill try reply

slim whale
#

this is so sweet of u

#

that would be much appreciated

#

thanks again

latent walrus
#

no worries

slim whale
#

goodnight

latent walrus
#

gn

obtuse pebbleBOT
#

@slim whale Has your question been resolved?

obtuse pebbleBOT
#
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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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astral ivy
#

How do i find an area of a triangle?

obtuse pebbleBOT
astral ivy
#

I can not show my work for this question i do not think-.

frosty peak
#

A=1/2(bh)

astral ivy
#

Ok thank you!

frosty peak
#

no worries 🙂

astral ivy
#

How do i find the height of a triangle?

unreal musk
#

glassescat what triangle are you dealing with? do you have a particular problem you're working on?

astral ivy
#

The triangle I am dealing with is an isoceles triangle. Yes, I do and it is to find the area of the triangle!

#

:>

#

@unreal musk

unreal musk
#

Well if it's isosceles, you can "fold it in half" and then you have a right angle triangle catThink

#

For which one of the sides forms the height RooPopcorn

astral ivy
#

How do i find the height of a right angle triangle?

#

oh

#

ok

astral ivy
#

<--

#

@unreal musk

unreal musk
astral ivy
#

Ohhh ok! Tyy

#

:0

#

But it has coordinates.

#

I'm used to numbers.

unreal musk
astral ivy
#

0-0

astral ivy
#

lol

unreal musk
astral ivy
#

OHHH

#

ok ty

#

I solved it and I got 8281, but it is none of the answer choices and I doubled checked my work.

#

@unreal musk

unreal musk
#

Can you show the question and your work please catlove

astral ivy
#

Idk how to take a picture and send it to you because i do not have Discord on my phone but instead my computer.

unreal musk
#

catThink are you able to like send pictures from the phone to the computer?

astral ivy
#

i lost braincells.

#

0-0

#

Well idk how.

#

Do you know how?

#

@unreal musk

unreal musk
#

Depends on what phone and computer you have I think RooThink

#

Are you not able to get Discord on your phone?

astral ivy
#

I can but i forgot my password-.

#

;-;

unreal musk
#

Oh, pain bleakcat ermmm then, maybe email the pictures to yourself from the phone or something?

#

Just that seeing the question and what you've done make it easier to see how to go about it and all

astral ivy
#

I don't think I can email myself. I rlly wanna show you so bad.

#

@unreal musk

unreal musk
#

pandaThink maybe try typing out as much of the question as you can then, and then briefly explain the steps you did?

astral ivy
#

Ohh ok!

#

The question is "What is the area of the triangle?".

#

The steps I took were:

#

1st: I wrote the formula A= 1/2 (bh).

#

2nd: I counted the base of the triangle.

#

3rd: I did the Pythagorean Theorem and found my height which was 26.

#

4th: I multipled seven and twenty-six.

#

5th: I multiplied 1/2 and 182.

unreal musk
astral ivy
#

Then that's how i got my answer, 8281!

unreal musk
#

,calc 182/2

warm shaleBOT
#

Result:

91
astral ivy
#

Oh wait sorry i got 91.

#

not 8281.

#

AAAAAAAAAAAAAA

#

I'm internally screaming inside.

#

My inner child is crying.

unreal musk
#

Awww bearlain

astral ivy
#

lol

unreal musk
astral ivy
#

0-0

unreal musk
#

glassescat is the triangle in 3d or 2d?

astral ivy
#

What is 3d?

#

and 2d?

#

@unreal musk

unreal musk
#

Are there entries missing from the first two?

astral ivy
#

Oops I meant for B it is (-3, 0).

#

I typed so fast because I was panicking!!

#

@unreal musk

unreal musk
#

glassescat there's no need to panic here ablobsadpats

astral ivy
#

ty

#

: )

#

I'm more calm! c:

unreal musk
#

But could you double check the points again and write them exactly as they appear in the question? Take your time, it's important we get them correctly as then I can double check what you have catThumbsUp

astral ivy
#

ok!

#

The A coordinate is (1, 4). the B coordinate is (4, 1), and lastly the C coordinate is (-3, 0)!

#

I double checked it this time!! c:

#

@unreal musk

unreal musk
#

catThumbsUp nice, thank you happyCat

astral ivy
#

np!!

unreal musk
#

Give me a second RooPopcorn

unreal musk
#

catThink are you sure the triangle they mentioned was supposed to be isosceles? Cause I'm not getting that it is catFone

astral ivy
#

I am not sure actually.

#

I think it is a normal triangle.

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@unreal musk

unreal musk
#

\catthink if it's a normal triangle, then there's a way you can find the area of a triangle given two sides and the angle between them, $A = \frac12 a b \sin(C)$

warm shaleBOT
#

@unreal musk

unreal musk
#

If you're familiar with that?

astral ivy
#

Nope, never seen it in my life!!

#

@unreal musk

unreal musk
#

Hmmm, I don't know then RooThink

astral ivy
#

D:

unreal musk
#

I'm assuming that it was supposed to actually be isosceles but idk

astral ivy
#

Oh, what do i do then?

#

T-T

unreal musk
#

It's really hard to know what to suggest without a picture of the question and what they've said sadkoala

astral ivy
#

:c

unreal musk
#

catThink do you think you'd be able to reset your password or something so that you could then get Discord on your phone?

astral ivy
#

Sure

unreal musk
#

catThumbsUp as long as you have access to the email that you made this account with!

astral ivy
#

It's downloading rn!!!

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Yep I do have access to the email!! < 3

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Ok downloaded it!

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@unreal musk

unreal musk
#

Let me know when you have (or if you struggle!)

obtuse pebbleBOT
#

@astral ivy Has your question been resolved?

astral ivy
#

Omg finally, I'm on my phone right now and it took forever!!

#

@unreal musk

astral ivy
#

: D

unreal musk
astral ivy
#

mk

#

c:

unreal musk
# astral ivy

What did you get as the side lengths of that triangle?

astral ivy
#

Wdym?

#

@unreal musk

unreal musk
#

The triangle has side lengths - how did you get a base of 7, for example?

astral ivy
#

I got the base of 7 by counting the squares!

#

:>

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@unreal musk

unreal musk
#

NervousSweat I mean, you have to be a tiny bit careful as it isn't entirely accurate

astral ivy
#

ok

#

How do I come up to my base?

#

:>

unreal musk
#

I'll give one example, the length of the side between $(-3, 0)$ and $(4, 1)$ is $\sqrt{(4 - (-3))^2 + (1 - 0)^2} = \sqrt{50} = 5\sqrt{2}$

warm shaleBOT
#

@unreal musk

unreal musk
#

Have you seen how to work out distances between points like that?

astral ivy
#

Nope, my teachers never taught me if!!

#

it*

unreal musk
#

Hmm, well if they haven't, then you can't really do this question then bcaForgiveBeg3

astral ivy
#

.

unreal musk
#

Ask your teacher about the distance between two points formula and if they covered it before

astral ivy
#

DUN DUN dun.

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ok

unreal musk
#

Cause you can't find the accurate distance between those points otherwise sadcat

astral ivy
#

Oh

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I also need help on another problem!!

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How do I find how much salad was sold on that day?

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@unreal musk

unreal musk
#

Salad? RooThink

astral ivy
#

I will take a picture of it! : )

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@unreal musk

unreal musk
#

Simultaneous equations RooThink

astral ivy
#

-gasp-

unreal musk
#

Let s be the number of salads you sold, and d be the amount of drinks you sold

#

Can you form two equations from that?

astral ivy
#

Sure!

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6.50s+2.00d=836.50

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@unreal musk

unreal musk
astral ivy
#

My brain just sparked another brain cell! :0

#

836.50-6.50s=2.00d

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@unreal musk

unreal musk
astral ivy
#

oop-

unreal musk
#

Remember that 209 salads and drinks were sold...

astral ivy
#

6.50s x 2.00d=836.50

astral ivy
#

oh no

#

0-0

unreal musk
astral ivy
#

6.50s+2.00d=x

#

: D

unreal musk
astral ivy
#

0-0

#

-thinks-

unreal musk
#

You have s salads and d drinks

astral ivy
#

s+d= 209

#

or s x d= 209

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@unreal musk

unreal musk
astral ivy
#

YESSSS

#

: D

unreal musk
#

So now you have $s + d = 209$ and $6.5s + 2d = 836.5$

warm shaleBOT
#

@unreal musk

unreal musk
#

Can you solve those?

astral ivy
#

Sure! : D

#

I got 128.15!

#

;-;

#

@unreal musk

unreal musk
astral ivy
#

By dividing 8363 by 6.5.

unreal musk
#

Show your working out! You have your phone now, there's no excuse RooDevil

astral ivy
#

XDD

#

c:

#

I worked very hard. UnU

unreal musk
astral ivy
#

Let me take the picture again then!

unreal musk
#

nice and clear! But this here is very very illegal pandacop

#

First off...

#

,calc 836.5 - 2

warm shaleBOT
#

Result:

834.5
unreal musk
#

Second off, you can't remove that 2d by subtracting just 2, you need to subtract 2d

astral ivy
#

OHHH

unreal musk
#

There's a reason why you have the two equations glassescat

astral ivy
#

OH

#

128.1320 is my answer ms.teacher!

#

c:

#

I worked very hard!!

#

@unreal musk

unreal musk
#

glassescat show your work again, I can tell you've done something illegal

astral ivy
#

;-;

unreal musk
astral ivy
unreal musk
#

How did you learn how to solve simeultaneous equations?

astral ivy
#

From years ago

#

from a teacher

#

:>

#

in school

#

in 6th grade

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@unreal musk

unreal musk
#

Might be a very good idea to go over them again, espeically if it's been some time, just so you can get used to doing them! catlove

astral ivy
#

ok! c:

#

Well did I commit anything illegal by my working?

#

@unreal musk

unreal musk
astral ivy
#

Wait what-?

unreal musk
astral ivy
#

0-0

astral ivy
unreal musk
astral ivy
#

I-.

unreal musk
astral ivy
#

I lost brain cells.

#

: D

unreal musk
#

The left hand side is not 6.5s but 6.5s + 2d - 2

astral ivy
#

i got 192,251!

#

c:

#

@unreal musk

unreal musk
astral ivy
#

c:

unreal musk
#

Maybe think about the steps that you need to do to solve simeultaneous equations catFone

astral ivy
#

ok!

#

I checked and I did the steps correctly. c:

unreal musk
#

Show me the steps you did - I'm sure you didn't copswing

astral ivy
#

:0

unreal musk
#

Illegal catAngery

astral ivy
#

:0

unreal musk
#

Right hand side becomes 836.5 - 2d

astral ivy
#

oh-

#

fixed it! c:

unreal musk
#

You need to make use of both equations, both s + d = 209 and 6.5s + 2d = 836.5, to get the correct solution

#

If you haven't used one of them, you are very likely doing something very wrong

#

Anyways, I'll have to go soon, I'm gonna get food

astral ivy
#

I got 24.2 for the s+d=209!!

#

oh ok

#

c: