#help-10
1 messages · Page 240 of 1
“In base 10” means like, if the number is 1532=1000.1 + 100.5 + 10.3 + 2?
yes
Oh so it’s like
10, 100, 1000 etc are always not divisible by 3(due to them always leaving a remainder), so what divisibility by 3 in this case relies on are the digits left?(in this case 1, 5, 3, 2)?
yes, but more specifically 10, 100, 1000 all have a residue of 1 modulo 3
Yes but why is that important?
As in, why do we care what the remainder is? Isn’t it enough that there is some remainder?
*when divided by 3
Oh I think I kinda get it
And then when we’re left with just the digits, why exactly does adding them up give us the result?
did you see the link
Is it because it’d usually be 1000.1/3 + 100.5/3 + 10.3/3 + 2/3 but since we can now neglect the 10,100, 1000, we’re left with just 1/3 + 5/3 + 3/3 + 2/3 which equals (1+5+3+2)/3?
Oh shoot yeah, my bad for not seeing the message immediately
$$N = a_k \cdot 10^k + a_{k-1} \cdot 10^{k-1} + \cdots + a_1 \cdot 10^1 + a_0 \cdot 10^0$$ Noting that $10 \equiv 1 \pmod 3 \implies 10^k \equiv 1^k \equiv 1 \pmod 3$, we get
\begin{align*}
N &\equiv a_k 1^k + a_{k-1} 1^{k-1} + \cdots + a_1 1^1 + a_0 \
&\equiv a_k + a_{k-1} + \cdots + a_1 + a_0 \pmod{3}
\end{align*}
Yeah thanks
so adding up the digits gives you the residue of N modulo 3
tushar
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hey, i need help
It says that i have to rewrite the following expressions into a product of 2 2-led quantities.
The one on top is an example
do you understand that example?
do you understand how to go the other way, from (x-3)(x+3) to x²-9?
yes
okay. try changing that 3 for something else, like 4. What do you get?
so what happens if you do (x-4)(x+4)
x²-16
yep, do you see the pattern? if not, try 5
So from what I understand right now is that the answer to number 1) is (x-1)(x+1)?
yep!
this is called difference of perfect squares because you have something of the form a² - b²
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not entirely sure how to divide this properly... anyone?
Have you heard of long division
Then let's apply it here
This is a more intense verison of long division, aka polynomial long division
synthetic division is much easier and simpler to use
You understand that synthetic division is a shortcut to long division, right?
They should learn long division first, before getting into synthetic division
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More resources available at www.misterwootube.com
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Hi
I I want a help
send ur question

Ask away
Ask, and you shall receive help from someone
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Soo i'm making a game and it has some six sided dice that two players roll. Each dice has 4 results of A and 2 results of B. Each result of B cancels one A and vice versa. Player One is trying to roll As and has a 4/6 chance to roll an A on each dice. Player Two is trying to roll Bs and has 2/6 change to roll a B. If all the dice would cancel out (2 As and 2 Bs) Player Two rolling Bs wins. How do you calculate the probability of player A winning with 4 (or n) amount of dice. With one or two dice it seem doable to calculate by hand. But the game rolls 4 dice and i have no idea how to do it...
@vestal pawn Has your question been resolved?
@vestal pawn Has your question been resolved?
there may be a short cut, but the brute force approach would be something like
Let $A_1$ = number of $A$'s rolled by player $1$;
Let $B_2$ = number of $B$'s rolled by player $2$;
Player $A$ wins if $A_1 > B_2$.
Then:
$P(A_1 > B_2) = \sum_{k=0}^4 P(A_1 > B_2 | B_2 = k)P(B_2 = k) = \sum_{k=0}^4 P(A_1 > k)P(B_2 = k)$
Bungo
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can anyone solve this 1
11
1000
+
859
1000
2:
145
1000
+
170
1000
3:
1
56
1000
+
581
1000
4:
175
1000
+
806
1000
5:
316
1000
+
816
1000
6:
735
1000
+
958
1000
7:
860
1000
+
914
1000
8:
1
164
1000
- 1
239
1000
=
9:
232
1000
- 1
12
1000
=
10:
475
1000
+
107
1000
Please don't occupy multiple help channels.
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guys whot is this
mistake?
they put 6 instead of 4?
divide all by 6
how is it possible they make such a enormous mistake?
yea there's a mistake
😮
I think the correct final line is $L(y) = \Big( \frac{y}{4} \Big)⁶$
rafilou2003
Based on what is above
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‼️
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how to solve this: Find all functions f: R→R such that
f(x + y) + f(x − y) = f(x) + 6xy^2 + x^3
for any real x, y.
i tried an i find f(0) =0 replacing x and y for 0
and f(x)=x^3
but i dont know how to atack more the problem
Did you do y = x
yes but i dont see clearly where that goes
a
this is just it no?
yes?
i really dont know where functional ecuations ends
just whit that x i can say i find it for every x and y?
the only function that satisfies the y=0 equation is x^3, so thats the only function you need to check
so are the y's negligible for all real x's?
What @warm canopy says is that the condition implies f(x)=x³. But you need to check if f(x)=x³ implies the condition.
oooh
yeah checking y=0 tells you that the only possible function is x^3
. close together
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Anyone need help with basic algebra?
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,reopen
its with a period
.reopen
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these channels are for people looking for help
just watch the channels if you wanna help ppl
?
.close
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Find all functions f: R{0}→R such that
xf(x) + 2xf(− x) =− 1
for all reals x≠0.
im having some problems with the algebra i think
i tried replaceing x=x^2
and then x^2 again for y or x
ill try
wow that change feels like magic
jajajajajaj crazy
thankssssss
.close
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hello how does this work?
What exactly are you confused about?
how did they get X=2
Do you see the steps that got there?
I do but I don't understand
we want to find the value of x alone here
but he has a coefficient 3 with it and a 6 being added to it
we want to isolate that x so that hes alone on the L.H.S (Left Hand Side)
Do you know PEMDAS?
or BODMAS
Im not familiar with algebra
Have you heard of order of operations?
I took it in high school but I dont remember much
I have
Then you should know PEMDAS/BODMAS
Parentheses, Exponents, Multiplication, Division, Addition, Subtraction
This algebra video explains how to solve linear equations. It contains plenty of examples and practice problems.
Get The Full 1 Hour Video on Patreon:
https://www.patreon.com/MathScienceTutor
Direct Link to The Full Video:
https://bit.ly/3jxdfbE
Algebra Review:
https://www.video-tutor.net/algebra-for-beginners-basic-introduction.html
Ful...
theres a debate that PEMDAS fails on some cases and BODMAS is superior but I dont wanna get him into that
I never was a math person
.
well for your problem you just want to isolate x on the left side alone, how can you do that
I still suggest that video if you are having trouble understanding
Im currently watching it
The reason why I brought up order of operations, is that when you are simplifying expressions, you apply PEMDAS, but if you were solving for a variable, you do the reverse of PEMDAS, in that case SADMEP
is there a voice channel to talk about this?
No
Did you watch that video?
It looks like she took the 6 and subtracted it from its self and the 12
then she moved th 3X down
Some parts of it
is it okay for me to take 20 minutes of your time?
Wdym
the video is 20 minutes
Okay and?
There are other people on this server who can help too, you don't need specifically me
okay sorry
Watch it then come back if you still don't understand what your teacher did
Do you understand now?
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What does it mean when it asks for the equation of a tangent at ** insert x,y**
I forgot so I take the derivative
use y-y1=m(x-x1)
Then substitute my x and y points right
Yup, exactly.
It might be a bit tricky to find dy/dx (and hence m) if the equation is implicit, but that's how you approach the problem
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plz help
!status
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2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
Well, first, what is the period of the function?
You're so wrong
What is x
I believe Q2 is asking you to transform tan(x) in a way that you get the below graph
You do know how function transformations work right?
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I was trying to calculate estimated progress possible to achieve in event in one game. Basically u gain some currency during event, and u can buy 3 different types of items with it. Lets call them **bronze **/ **silver **/ gold. Each type of item has 5 levels, and can be obtained by opening a container that costs 50 for bronze, 70 for silver and 100 for gold. Getting one of 26 combinations of items allows u to open the chest and get some reward. The thing is that container has items of 4 levels with following chances to get:
lvl | chance
1 | 58%
2 | 24%
3 | 12%
4 | 6%
- U can merge two items of lvl-1 to get one item of lvl-2, or two items of lvl-2 to get one item of lvl-3 and so on, but u can not divide
lvl Nitem into twolvl N-1items. - lvl-5 can not be obtained from container, only by merging two lvl-4 items. So like lvl-4 is 8 lvl-1 merged, or 4 lvl-2 merged, or 2 lvl-3 merged.
- Whenever u open the container and get an item, that's not the one u need for combination, it just stays on some board and can be used later for another combination.
I tried to calculate the cost of each item lvl and came up with this:
1x0.58 + 2x0.24 + 4x0.12 + 8x0.06 = 2.02 level 1 items each turn at a cost of 50 for bronze, so with an effective cost of 50/2.02 = 24.75 per lvl-1 item, with each higher level being double the effective cost of the previous level. But im not sure about it and think i missed something
@viscid tulip Has your question been resolved?
<@&286206848099549185>
@viscid tulip Has your question been resolved?
@viscid tulip Has your question been resolved?
@viscid tulip as far as your analysis is concerned, as long as things actually are as presented it seems solid, I just have a question about the differences between the bronze silver and gold containers, which you mentioned briefly but then glossed over.
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for this question im trying to apply extreme value theorem
by defining a function $g$ with same rule as $f$ but different domain
TheWhiteShadow
so let $k>0$ such that $f(x) \geq f(0)$ for all $|x| > k$
TheWhiteShadow
TheWhiteShadow
you want to show that f attains its maximum value
this works since f converges to 0
ok yeah sure what you did works
you could have also written g : [-1,1] -> R given by g(x) = f(tanh^-1(x)) for x in (-1,1) and g(±1) = 0
also you want |f(x)| <= f(0) and to assume wlog that f(0)>0
wait how does that work?
where did tanh come from?
also is that phrase "since $f$ converges to $0$ from both side" correct?
TheWhiteShadow
for this argument
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,rccw
@timid silo Has your question been resolved?
<@&286206848099549185>
you want to graph y = sqrt(4-x^2)?
Yeah
try and rearrange to get the x and y on the same side
Y^2 + X^2 - 4 = 0
put the 4 onto the other side
you dont need to do that here
Oh ok
but that equation is in the form of some sort of shape
you added in a 2xy randomly
that would give x^2 - y^2 instead of x^2 + y^2
are you familiar with the standard equation of a circle?
X^2+y^2=1 ?
that would be a circle, with radius 1
Oh
at the beginning you squared both sides so it would give the full circle
remember that a square root is a function and only outputs positive values
np
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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
not sure how to expand a fractional binomial
try multiplying by the conjugate of the second thing in the denominator
whats the conjugate
$\sqrt[4]{k}-\sqrt[4]{k+1}$
Toblerone
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Hi, just wanna make sure, lets say I have $v = x^2 + 1$ and I want to get the speed at $x = 2m$ also I know that then $v = 5\frac{m}{s}$ so can I use it that accelaration is $\frac{\Delta v}{\Delta t}$ and that velocity is $\frac{\Delta x}{\Delta t}$ and like do two different deritives to get it?
Shachar
something like $a = \frac{\Delta v}{\Delta t} \Rightarrow a = 2x\frac{\Delta x}{\Delta t} \Rightarrow a = 2xv$
Shachar
It's called the chain rule, but yes, it seems legit
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A 10-m long industrial ladder is leaning against a wall on a building site. The top of the ladder starts to slip down the wall at a rate of 0.5ms^-1. Determine how fast the foot of the ladder is moving along the ground when it is 6m from the wall
i got 0.375ms^-1, but the answer is 0.667
Show your work, and if possible, explain where you are stuck.
6/8
$\frac{dW}{dL}=\frac{L}{\sqrt{100-L^{2}}}$
EmilyIsAlwaysRight
is this what you had?
why 6 and why 8?
W = 6, L = 8
How did you calculate dW/dL
W/L isnt the same as dW/dL
you gotta calculate dW/dL first
find relation between W and L using pythagoras
and then calculate dW/dL
you are calculating dW/dL, so it might be better to express the relation as W = something something L
oh
so then you take d/dL of both sides and on the left side you will have dW/dL and on the right side you will just simply calculate derivative
wait do i start with dW/dt = dW/dL * dL/dt?
This is a good start, you are trying to find dW/dT and you know dL/dt
the issue is that you dont know dW/dL, so you need to calculate that
yep
mhm
now you can either use implicit differentiation
or rearrange it to have W on one side and everything else on the other
you can choose either of those options
So idifferentiate sqrt(100-L^2)?
yep
OHH
and that will give you dW/dL
yw
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Can someone help me with b and c please?
there is symmetry around x=3
(2,7) -> (4,7)
(1,4) -> (5,4) etc
what can you then say about f(7)?
It’s x by 3?
wdym?
You multiply 3 and 7?
no
Then what can I do?
Okay…
(2,7) is part of one of the horizontal lines which maps to the other side
Okay…
if (2,7) reflected across x = 3 yields (4,7)
and (1,4) reflected across x = 3 yields (3,4)
what can you say about (0, -1) when it is reflected across x = 3?
(0,1)
so when we are reflecting across x = ?, only the x values get changed
lemme explain it another way
let’s go back to (2,7)
because we are reflecting across x = 3, we know that it takes 1 unit to get to x = 3 from x = 2 (x value of (2,7))
does that seem fine so far?
if we are reflecting across x = 3, we will add 1 to x = 3 to get to the other side, therefore (4,7)
1 unit both sides
now for (1,4), it will take 2 units to get to x = 3 from x = 1 (x value of (1,4))
if we add 2 units to x = 3, we get 5
therefore (5, 4)
So it would be 6,7
now let’s try doing (0, -1) again, if it takes ?? units to get to x = 3 from the x value of (0, -1) then
we therefore get (3 + ??, -1)
close, it would be 6
oh sorry i didn’t see that the question said f(7) i thought it said f(6)
to find f(7) you can find the equation of the parabola:
if the turning point is at (3,8)
we can do y = a(x-3)^2 + 8
now let’s sub in a point to find a
(0, -1) is the easiest
-1 = a(-3)^2 + 8
-9 = 9a
therefore a = -1
therefore y = -(x-3)^2 + 8
to find f(7), we can simply evaluate y(7)
@ornate stirrup do you want to have a go
I’m in class now I can’t
ok have a go when you are free
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can someone solve this please
did you consider telescoping?
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im having trouble with this problem and problems of this type
:o hi riku
Named and unnamed..?
yea idk what thats about
i mean it doesnt have to be this specific problem this is just the one given to me, how do i do combinatorics with constraints
like
hello 
damn u green
yes
pika did u forgive me yet
also are these types of problems HS level?
i never learned them with constraints
kinda
I don't exactly get what naned unnamed means here but if you number the people it's different than not naming people
I don't exactly get how naming groups affect this
lemme see if i can find a better one i was working on that is similar
but not a vague problem
like this one
2^n - 1 is the number of nonempty subsets
ig
so
1/5
uh
;-;
$=\sum_{0 \leq a < b \leq 4}2^{2(b-a)-1}=\sum_{1 \leq r \leq 4}\sum_{0 \leq a,b \leq 4, b-a=r}2^{2(b-a)-1}=\sum_{1 \leq r \leq 4}(4-r+1)2^{2r-1}$
Cogwheels of the mind
@meager gale Has your question been resolved?
;-;
I don’t know which part you still don’t understand
And for your original question:
Named: 12!/(3!)^4
Unnamed: named/4!
$=\frac{5}{2}(\frac{4^{n+1}-1}{4-1}-1)-\frac{4^{n}}{2(1-\frac{1}{4})}(n+1-\frac{1-(\frac{1}{4})^{n+1}}{1-\frac{1}{4}})$
Cogwheels of the mind
Plug in n=4
You get it or not
If no reply which part you don’t understand
I’ve never seen anyone whose problem is resolved by doing nothing
$=\sum_{0 \leq a < b \leq 4}2^{2(b-a)-1}=\sum_{1 \leq r \leq 4}\sum_{0 \leq a,b \leq 4, b-a=r}2^{2(b-a)-1}=\sum_{1 \leq r \leq 4}(4-r+1)2^{2r-1}=[\frac{5}{2}(\frac{4^{n+1}-1}{4-1}-1)-\frac{4^{n}}{2(1-\frac{1}{4})}(n+1-\frac{1-(\frac{1}{4})^{n+1}}{1-\frac{1}{4}})]_{n=4}$
Cogwheels of the mind
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I need help with the second problem. I can't find the general pattern of this series
Very weird 😄
😮
But its
Inconsistent
Lmao
Ok its triplrts and the fractions value is increasing
But why 15,17 is there and not 8,17 then?
Because if 3,5 and 4,5 are there, one could argue that 8,17 should be there too
How do you write the general term
is part a relevant?
How can part a be related it's a completely different topic
idk, you haven't shown it in your screenshot
The main problem is "test the convergence of the series .." that i need help with
Only that
I was just making sure that we arent missing any context
We aren't missing any
I've noticed that
den = num + 1
when num is even
den = num + 2
when num is odd
Anyway, we still don't know the sequence of numerators
Can you show just to make sure? This looks so weird that these two questions are part of the same letter (b)
And probably it isn't enough with the info we have
spotting a pattern from a sample size of two is a bit dodgy
Yes
There's not enough info
probably
Yeah it could be anything
I've seen at least 2 patterns now that make the sequence
The whole question paper
See if you can find any correlation between that and another problems
$\sum\frac{n^2-1}{n^2+1} x^n$
Toblerone
Hmmmm this makes sensee
Ok now going further what test should i apply
Think i got it. Thanks for the help
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19x - 13x * 34x + 124x
Also don't use x for multiplication
use " * " instead
!status
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
1
.
im just going to go off of the basis that your simplifying, you can use the order of operations
?
do you know what the order of operations are?
Sadly no.
ok, the order of operations dictate in which order you do standard operations like +, -, *, and / ("/" means divide btw)
P-parenthesis
E-exponents
M-multiplication (multiplication and division should be done from left to right)
D-division
A-addition
S-subtraction
So how can that help me in this problem?
we'll what operation we do first
in this case we shall multiply first because multiplications comes before addition/subtraction
Alright.
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hello ppl. i have a very tiny question; what kind of formulas is this? like the name of them so i can learn about them.
In mathematics, a norm is a function from a real or complex vector space to the non-negative real numbers that behaves in certain ways like the distance from the origin: it commutes with scaling, obeys a form of the triangle inequality, and is zero only at the origin. In particular, the Euclidean distance in a Euclidean space is defined by a nor...
norm? that's it?
that's specifically the Euclidean norm, or L2 norm
that's what the wiki says yes
but that's the type of function yes
this is a definition btw not rlly a "formula"
ouh
then the formula is when i fill the symbols with their values?
i would consider a formula something general you derive but it's just semantics
hmmmmm
okay, thanks
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why does adding Aij(-1)^i+j times the Determinant of the matrix after taking out i and j, gives the Determinant?
like how does that align with the geometrical meaning of Determinants
(sry for bad english + terminolegy)
I know how to use it I just wanna know why it works
no need for a proof just an simple explanation
what does "taking out i and j" mean
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How do you get the angle (in radians) of two points on the unit circle, and get the nearest compass direction?
Specifically, the first point (C) will always be (0,1); the East direction.
For context, this is being used in a program for calculating collision angles.
I used the following to get an angle, but it returns the same result (NW) for points A and B on the unit circle (because of asin's domain I think):
angle = 2 * arcsin(0.5 * |√((C.x² - A.x²)+(C.y² - A.y²))| / radius)
How would I change this formula around to get the angle for A (SW) instead of B (NW)?
How do you get the angle (in radians) of two points on the unit circle || Wont simple trig be enough
you have constant hypotenuse just knowing the x or y coordinate should do it right?
like adding pi if y is negative?
might be a stupid question but im assuming this "compass direction" thing excludes the cardinal directions...
ofc not y would u do that u want the direction dont u?
the direction is calculated from the angle, in radians
so I assume I could fix the result from arcsin with a conditional addition...
I'd much rather fix my trig though
answer me first; compass direction = cardinal + intercardinals?
yes
i dont have a coding base but u can have something like an if function to compare and sort those out; probably what ur already doing right?
how abt u write a code to check ur outputs; ask it to compute arcsin(-1)
I don't really understand,
are you saying that my inputs to arcsin aren't including the bottom hemispheres?
idk what u r working with
i thought maybe ur code returns pi/4 for arcsin(-1)
if u r certain it doesnt we can check some other stuff
angle = 2 * arcsin(0.5 * |√((C.x² - A.x²)+(C.y² - A.y²))| / radius)
the input can't be negative one based on that function line because distance is always positive, right?
btw i might just understand ur formula if u like write it out and explain ur variables
even to the left of the origin?
let angle = 2.0 * (0.5 * (C.distance(A) / radius)).asin();
if code is easier
euclidean distance is always positive, I thought
ah it is
angle from origin right?
I'm looking for the angle between a line pointing "East" and a line pointing towards "A"
so the x-axis
yeah, the angle starts from x = 1
yes
wow thats so convenient now isnt it
yes(?)
first where are u getting that 2 from
and u are getting like only a magnitude(?) of that angle. if u know the standard convention for angles u'd know that u'll be adding pi to that. code it such that when the y coordinate of your point is negative or at (-1,0), it adds pi to the angle
I'll have to map the origin to 0 then somehow to make that if statement, it's very much not (0,0) in practice
now that i look at it your formula is just wrong; mind if i make one for u
go for it
so change h from C.distance(A) to sqrt((x-1)^2 + y^2), and change asin(h/r) to atan(y/(1-h))?
let me know if I misread something
oh, so just atan(y/(1-x))
I'll try it out
not sure, it wasn't working so I thought maybe it was only half the angle I needed
with the 2, it gave me the correct results for North, East, North-East, and North-West
k checking it is all thats left
@rotund monolith im going to bed; ping and let me know if it works
mkay
it's giving me a lot of weird behavior but I can't tell if it's the code or math, I'll return later if it's the latter
the maths is extremely simple imo
your handwriting is sick ngl
I guess I don't understand how atan(y/(1-x)) doesn't refer to the bottom triangle's theta instead of the one I'm looking for (scribbled on above)
pretty much the worst in my class but its gone thru quite a lot of improvement ig
oh it does
for when the y is negative
thats y u need to add that pi
if y is positive
then that "scribbled angle" is directly given
by the formula
oh, missed that
thanks
will have to map the position of the origin to (0,0) then
idk what that is but try it out ig
is it supposed to give me a value over 2pi?
origin: (-36.6496,4.1300607), point: (-40,4)
(output here is angle=6.375190734863281)
(x and y might be flipped here because the game engine is weird)
origin (where u measure the coordinates from)
should be 0,0
our C from where we measure the angle was set at 1,0
that's where the weird mapping to 0,0 comes from yeah
and the point -40,4 does not even lie on the unit circle(maybe it doesnt need to? i'll check)
yeah it doesnt
well if u can explain that to me maybe i could help otherwise im useless
and drowsy
the points are translations from the true origin, but if you add the distance between the points to the x value, it creates a circle with both A (point) and C (origin's x + radius) on it
yeah it does indeed
if they are translations
the part where angle is calculated is probably okay
u need to revise the part where u need to decide to add pi or not
the if y is negative thing no longer holds true
ahhh wait
the formula need to be redone as well
well those were the sides of our triangle but now idk what they are
u want me to redo it with a false origin at (a,b)?
sure
@rotund monolith
we still considering that unit circle?
or not
seems like u are considering it
origin: (-36.6496,4.1300607), point: (-40,4)
not sure, probably not
(a,b) is our false origin
thats a unit circle
and C is (a+1,b)
is that the angle you want
well A won't be on the same circle as C if C is (a+1,b), right?
since the distance isn't guaranteed to be 1
yeah it wont
okayyyyyy
now we want C to lie on the same circle as that A lies on
and it has to have its center at (a,b)
right?
it makes the trig easier, doesn't it?
idk
i'll do anything u want
just make the question clear
so yes?
Also the line joining the false origin and C
I'm assuming it parallel to the x-axis
tell me if thats a problem
yeah, it should be
East is absolute, there's no rotation
yep
cool, I'll try that
if it doesn't work I'll ask in the game engine's help server instead
thanks an g'night :>
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does scalar have a magnitude and direction
oh
does speed
does velocity
quantity?
its a vector so it has magnitude and direction
it does; velocity is a vector and defines both direction and magnitude
oh ok
Yeah my bad you know what I mean
not someone who's trying to learn
Velocity is a vector, so it has magnitude and direction. Speed is like velocity, but with no direction.
speed is |velocity| right
Yes.
that means that velocity= plus or minus speed tho
Scalars are the same sort of thing that components are. Like if you have a velocity vector of (3, 5, 1) or something, scalars are like the 3 or the 5 or the 1.
They're not vectors.
oh
That's why you can do scalar multiplication like 7(3, 5, 1) and you can multiply the scalar by all the components because it's the same sort of thing as the components.
So, you get (21, 35, 7) with that.
No.
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Nope... Velocity (which is a vector) can't be the same as ±speed (which is a scalar) @spice chasm
that can be used in 1-dimensional systems where the sign represents direction
Yes but that's a particular case
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So I'm not exactly the smartest with math, but basically, I was trying to explain to someone the other day how a decreasing multiplier that never hits exactly 1 could be used to make an infinitely growing number that grows more every time, but slower over time. The way my autistic brain thought of to explain it was that say you have A, B and C, and they are points on the road. You've driven 100 miles to arrive at A, so A is 100 miles in. B is at 250 miles, and C is at 500 miles. The difference between A and B is a 2.5x increase (100 to 250) but the increase from B to C is only 2x (250 to 500). So therefore, it will take longer to get to the next point than it took to get to the current point, but the amount it increases by will always be less. It's really difficult for me to explain so I came up with a slightly different solution.
I used the reciprocal function shown in the attached image to create a graph (also attached) that sharply decreases and slows down but never reaches exactly 1, only nears it infinitely. I used 16/x instead of 1/x to smooth it out a little more. But now, I believe I need to use this function as a multiplier for a second graph. So for example 1 on the X axis is 17 on the Y axis here, and 2 on the X is 9 on the Y, 3 is 6.3333... etc. I want to be able to take the Y value at each X point along the curve, and use it as a multiplier for another equation, so it resembles the same sort of result in my distance analogy from earlier. So the first time you drove, you'd drive 17x whatever you did before, and the next time you drove would be 9x the previous distance, than 6.333x, etc.
I hope this made sense, and how could I make that work?
I do apolozie if my explanation is hard to understand, I am autistic so a lot of times I end up explaining something in a way that makes perfect sense to me, but everyone else is confused lol.
@hallow thicket Has your question been resolved?
What’s the other function you want to use this multiplier on?
Well see that's what I'm trying to figure out. I basically want to take a value, say Z, and multiply it by that function I created, and then loop that. So each successive time you run it, it takes the next value from the function I made, and uses it to multiply Z. So if Z is 100, then the first point on my function is 17, and that would be 1700. Then you'd take 1700, and the second value, which is 9, and you'd get 15,300, and it just keeps increasing to give you a curve
If that makes any sense
Ok let’s call the function you have f
I figure the function I need is likely quite simple, I just don't know enough to figure it out XD
Alright that works
f takes an input and gives some output
f also keeps track of the current “iteration”
So we have some input x, i, and output f(x, i)
i representing the iteration we are on
Okay that makes sense
Let’s call the function on x as g
So we want f(x, 1) = g(x)*(1+16/x)
f(x, 2) = g(x)*(2+16/x)
f(x, 3) = g(x)*(3+16/x)
Like this?
Or did you want
f(x, 2) = f(x, 1)*(2+16/x)
f(x, 3) = f(x, 2)*(3+16/x)
Tbh, I don't know enough mathematics to say what those do. I'm trying my best to learn this because I want to figure out how to actually make this work, but I don't really know what either of those will look like if I plotted them out
So if we take f, my function, and put a point at the Y axis value that's exactly in line with each whole number on the X axis. So X = 1 has a Y value of 17, then X = 2 has a Y value of 9, etc. Each time the whole function (that I have yet to create) runs, X is incremented one and the value there is pulled. So the first time you run it, it's 17. The next time is 9, etc. That is used as the multiple for a third value, to create an end result, which we then could plot on a graph. So running the entire equation one time, with the third value being say 10, would give us 170. Then if you simply run it again, you get 1530, etc
That might be an easier description of what I'm trying to make
If you just kept running that function you'd be able to plot it's output numbers to get a graph from it
So the first time you run that entire function, X = 1 would define the first run, therefore Y would equal 170. The second run, X = 2, would give you a Y value of 1530, and so on
I'm just trying to figure out what the equation that does that would look like so I can put it into like... idk Desmos or something to get a graph of it, if that's even possible
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Let A be a 4x4 matrix, and let vector b and vector c be two vectors in R4. We are told that the system A(vector)x = (vector)b has a unique solution. What can you say about the number of solutions of the system A(vector)x = (vector)c?
I know that for A(vector)x to have a solution, vector x must have 4 components otherwise the two vectors are incompatible. My line of thought is that if vector b, with 4 components, has 1 unique solution, then similarly vector c, having four components, would have one unique solution, but that seems too simple and I think I'm missing something
Although I am assuming that R4 is just the notation for the plane the vector exists in, aka the vector has 4 components
since I'm not familiar with the notation
R^4 just means the set of 4-dimensional vectors with real entries
okay, meaning the vector has 4 components?
yes
you're somewhat on the right track
there are actually two possibilities for Ax = c
if there is a solution then it's unique
the other possibility is that there is no solution
okay gotcha. so that's really it? no other fancy business?
i just don't feel satisfied with my explanation
or i guess, how to show work for this
@gilded needle sorry for pinging, but you seem to understand the content and I'm not too sure how to show work for this
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anything wrong with this solution, I think they forgot minus sign
Show the original problem
I don't see where a - sign would come from
when I swap limits of integration, ought to add the minus sign
seem I got a mistake
That's cancelled by the x' minus sign
I think you're right
They just tacked on the integrand knowing which would be positive
Since surface area is a positive number
I also assumed that the surface area was positive from the start.
However, I still remember to use the minus sign mechanically haha
forget it
thank u @tardy epoch
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A fair coin is flipped three times.
X= no of heads in each trial
All possible outcomes= 8
Find the probability of all the possible values of the random variable X.
X=0, X=1, X=2, etc
How do I solve this using permutations?
@crisp wren Has your question been resolved?
also
@crisp wren Has your question been resolved?
X = 0 means that no. of heads in that trial is zero. That is, you tossed a coin 3 times and it didn't land head any time.
Since basic definition of probability is just (number of favourable outcomes)/(total number of outcomes), you are supposed to find how many total different outcomes are possible when you toss a coin 3 times.
Then you should find that in how many of those ways, do you get head exactly zero times?
Then you have P(X=0). Similarly, go for others.
how do we apply the permutations formula for this?
also, the coin is tossed three times
Yeah. Fixed that. Don't try to go by the formula exactly. Use your intuition.
You have already figured out that there are total 8 outcomes.
Now, find that in how many of those outcomes, do you get heads exactly zero times?
Also, your typical Ncr formula won't work here as it is designed to discard the ordering, so just try to do it intuitively.
First I think that can be solved using combination not permutations
For the $X = 0$
$$\binom{3}{0} = 1$$
For $X=1$
$$\binom{3}{1} = 3$$
For $X=2$
$$\binom{3}{2} = 3$$
For $X=3$
$$\binom{3}{3} = 1$$
Sherif Player
Because here we don't care about the order of the coins we get
We just care about the ways we can get 'number' of heads
And here you know about normal distribution right ?
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how do you prove this statement?
the inverse*
I am not familliar with the structure of a claim being "P => q1 OR q2 OR q3 OR ... OR qn"
do I do ... induction?
but I have a final case
n= m2-m1
I guess we can just think of it as m1k
k being an integer
well does m2| a-b+m1k? If m1|a-b
:)
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is it possible to turn the equation below into the one above?
get the terms with x over to one side and factor
which side should i move over
There’s no point in doing that
then it becomes xtan60-7/xtan30?
looks like a fun question
xtan30°=xtan60°-7
first, we can minus both sides by "xtan60°" to get:
xtan30°-xtan60°=xtan60°-7-xtan60°
and then we will have
xtan30°-xtan60°=-7
you can treat this as a start
wait would u mind explaning the process of this
sure
e.g.
when we have
3x=2x-1
we can minus x on both sides to get
3x-2x=2x-1-2x
it's something like that
and the right hand side, the 2x will be cancelled out since
2x-2x = 0
so we get
3x-2x=-1
yea
where does this come from?
yea, it's wrong
oh mb
you can start again from
xtan30°=xtan60°-7
you may also try out my method on subtracting xtan60°
i think i know how to solve this
once u subtract the xtan 60
u factor out x right
yep
then swap the -7 and x?
yep
yepyep
next, your turn
factor out the minus
so then it's -(7/tan30 + tan60)?
nah
try this way then
wouldnt it be tan30 + tan60 cus negative root 3 multiplied by -1 = root 3
-(tan30-tan60) = tan60 - tan30
it's like e.g.
3-5 = -(5-3)
but not
-(3+5)
it's okay~
all g
thx guys
@hoary kindle Has your question been resolved?
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Should I put the number for "p" as negative or?
Obviously this is a quadratic formula and p should be negative originally
it depends on your q and s, but yea, it can be negative
not quite -6
Why not?
I didn't calculate fully, but according to your statement, I guess the numerator and denominator simplify?
I'll solve it first ig
.close
Closed by @harsh remnant
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i have this eqaution i wanna make look like y=-2x
?
Do you understand that any power to 1 equals 1
which grade u in red
Of course, you're going to get a straight line
#chill for personal inquiries
this is expenatiol function i want it look like y=-2x
12 advance function
Ontario curriculum I assume?
Oh Jesus Ontario....
Don't apply to U of T
i hate this assignment so much im tryna make bicycle in desmos using these function and im stuck for like hours
However, I believe you will need another x to fulfill that equality
could you please give me example
$-2\left(1\right)^{x}x$
LE SSERAFIM
Closed by @crimson thistle
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i need help with similarity of triangles questions
,rccw
!status
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
!show
Show your work, and if possible, explain where you are stuck.
Draw out the diagram first, if that helps
the diagram is right there alr

