#help-10

1 messages · Page 227 of 1

timid silo
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-1

jagged onyx
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no

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-1 - 1

timid silo
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what

jagged onyx
#

-1 to 1

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sin^2 belong from 0 to 1

timid silo
timid silo
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becoz

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0,1

jagged onyx
#

type .close if your doubt is solved

jagged onyx
timid silo
#

i have another’s

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another*

jagged onyx
#

ok

timid silo
#

@jagged onyx the

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question

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i have another doubt

jagged onyx
#

63?

timid silo
#

yes

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yes

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sir ne bataya tha kuch 28 hoga

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but kyu

jagged onyx
#

yes

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graph

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you'll have to draw

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no other choice

timid silo
#

i did

jagged onyx
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integal values are 2

timid silo
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but im really bad

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at plotting graph

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of

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mod of fx

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fmodx

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im confused

jagged onyx
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desmos

timid silo
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can you haelp

jagged onyx
#

desmos?

timid silo
#

no but

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theres some rule

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about flipping graph along x axis

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and y axis

jagged onyx
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yes

timid silo
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about particular mod

jagged onyx
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for mod

timid silo
#

just tlel when to flip from where

jagged onyx
# jagged onyx for mod

you flip the graph along x axis usually ( you just draw what is in the negative on the positive side)

timid silo
#

no

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but

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its differnet

rare crane
#

Hello can anyone help me with data management

timid silo
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for different mods

timid silo
#

pls

jagged onyx
rare crane
#

I’m new to this how do I do that

timid silo
jagged onyx
#

go to how to get help channel

jagged onyx
timid silo
#

not in my channel?

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stop disturbing bro😭

jagged onyx
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continue

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your doubt

timid silo
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read

jagged onyx
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for log yea

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depends on the function

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for log since negative of a log doesnt exist

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x can take negative values becuz of mod

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ok?

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is your doubt cleared

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?

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uhh

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hello?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#
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versed cave
#

Hi! I keep getting the same wrong result, is it set up correctly?

warm shaleBOT
tardy epoch
#

x(t=0) is 1, not 4

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oh you're going in reverse?

versed cave
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Yes haha

tardy epoch
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is your answer off by a - sign?

versed cave
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No

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I get -211/2, the result should be 109/2

tardy epoch
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"from" means the starting point should be 4, -1, 2 though

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oh jeezus your limits make it work tho

versed cave
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What? Isn't that just how it's supposed to be done?

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Like, I just parametrize the curve and then choose the limits

tardy epoch
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,w int 1 to 0 [(1+3t)^2 (-8) - (7-8t)(-1+3t)3] dt

versed cave
tardy epoch
#

not that i think it'll help, but try parametrizing it with x = 4 -3t, y = -1 + 8t, z = 2 - 3t from 0 to 1

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if that gives you 109/2 still, then the answer is probably wrong

tardy epoch
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,w int 0 to 1 of (4-3t)^2 8 - (-1+8t)(2-3t)(-3) dt

tardy epoch
#

yea same answer, just different parametrization

obtuse pebbleBOT
#

@versed cave Has your question been resolved?

versed cave
#

opencry I made the same mistake three times, just found it

versed cave
tardy epoch
#

yea both wolframs outputs gave 109/2

versed cave
#

I just started with this topic and was worried I didn't set it up properly

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Thanks riemann! catlove

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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lusty yarrow
#

#help-10 I was trying to use implicit differentiation to find $\frac{dy}{dx}$ in the function $e^{x+2y}=1$ so I used $e^{u}*u'$ to get $e^{x+2y}\cdot(1+2\frac{dy}{dx})=1$ but I dont know how to do the rest of the algebra

warm shaleBOT
#

Ovation
Compile Error! Click the errors reaction for more information.
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lusty yarrow
#

the answer is -1/2 but I dont know why

versed stratus
lusty yarrow
#

natural log

versed stratus
#

and then differentiating

lusty yarrow
#

oh ok

versed stratus
lusty yarrow
#

thanks

#

.close

obtuse pebbleBOT
#
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strong atlas
obtuse pebbleBOT
strong atlas
#

hepl

obtuse pebbleBOT
#

@strong atlas Has your question been resolved?

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urban patrol
obtuse pebbleBOT
urban patrol
#

is this enough to prove that p(t) is not a subspace of P_2

#

or is this wrong

karmic fog
#

The notation is a bit fishy, but the reasoning seems correct

south cargo
#

Yep this is enough

urban patrol
#

yeah probably a bit messy

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I did the ? over the is an element of and then decided to just do the is not

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and im writing in pen

karmic fog
#

I'd just make sure you write out your explanation in words if you need to turn this in somewhere, not just symbols

urban patrol
#

alright

#

thanks you two

#

.close

obtuse pebbleBOT
#
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fringe cedar
obtuse pebbleBOT
fringe cedar
fringe cedar
# fringe cedar

for this one i tried to connect af and cf, i also tried extending bc and af so they intercept but i couldnt figure it out

#

i tried angle bisector serum but also no help

fringe cedar
# fringe cedar

i used similar triangles aeh and abc, and solved for square side with similar triangle ratio but keep getting wrong answers

#

,help

warm shaleBOT
#

A brief description and guide on how to use me was sent to your DMs!
Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

fringe cedar
#

<@&286206848099549185>

obtuse pebbleBOT
# fringe cedar <@&286206848099549185>

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

timid silo
#

hello

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which question?

fringe cedar
timid silo
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pick one

fringe cedar
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first

tranquil sonnet
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you need to know AC

fringe cedar
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how ;

tranquil sonnet
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i can pick any triangle with sidelengths 3 and 4 and construct the figure

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they should give you the length of AC

fringe cedar
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so i choose onee?

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💀

tranquil sonnet
#

wait no i got it one sec lemme solve

fringe cedar
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ohh ty

tranquil sonnet
#

Ok heres a hint: let BF intersect AC at X. EF/BC=EX/XC

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you know BC and you can find EX/XC

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so try to find that ratio

fringe cedar
#

wait lemme solve

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can u give a hint on how to find ex/xc

tranquil sonnet
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ok

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Let AC=x. EX=AC-AE-XC. Use similar triangles to find AE in terms of x, and use the angle bisector theorem to find XC in terms of x

fringe cedar
#

ae=x/3

tranquil sonnet
#

mhm

fringe cedar
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x/ae=4/3

tranquil sonnet
#

what

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x/ae=3

fringe cedar
#

oh shot

#

no it was

#

oh soo

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xc/ax=4/3

tranquil sonnet
#

yea

fringe cedar
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and ax=x/3 +ex

tranquil sonnet
#

yea

fringe cedar
#

heh

#

and then uh

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wait why does ef/bc=ex/cx again

tranquil sonnet
#

DF and BC are parallel so EFX is similar to CBX

fringe cedar
#

oh O HOW DIDI NOT SEE THAT 💀

tranquil sonnet
#

lol

fringe cedar
#

i blind

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wait so

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what i do after i get cx/ax=4/3

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;-;

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help;

tranquil sonnet
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rewrite them in terms of AC=x

fringe cedar
#

ok

fringe cedar
#

xc/x/3 -ex

tranquil sonnet
#

what

fringe cedar
#

can i just have the rewritten equation

#

i gotta go like in 3 minutes

tranquil sonnet
#

ok

#

EX=x-x/3-3x/7

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for the second problem just focus on the top triangle

fringe cedar
tranquil sonnet
#

EX in terms of AC

fringe cedar
#

ok

tranquil sonnet
#

AC=x, AE=x/3, XC=3x/7

fringe cedar
#

cx is 3/7x?

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ohk

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ty

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bro this is suppose to be 8th grade math

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how is this so hard

#

ty

tranquil sonnet
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np

fringe cedar
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also

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how did u find what cx equals

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3/7x

tranquil sonnet
#

by angle bisector theorem AX/XC=3/4 and AX+XC=x and solving the system gives the result

fringe cedar
#

ohh ok ty

#

i gotta go

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ty bye

#

.close

obtuse pebbleBOT
#
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tranquil sonnet
#

cya

obtuse pebbleBOT
#
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urban patrol
obtuse pebbleBOT
urban patrol
#

I dont really understand this problem and how to use coordinate vectors

warm canopy
#

take the standard basis of P_3, {1,t,t^2,t^3}, then you can write a general element of P_3 a + bt + ct^2 + dt^3 as the coordinate vector (a,b,c,d) with respect to the standard basis

urban patrol
#

but how would that compare to the set given?

#

coordinate vector times standard basis I understand

obtuse pebbleBOT
#

@urban patrol Has your question been resolved?

urban patrol
#

<@&286206848099549185>

obtuse pebbleBOT
#

@urban patrol Has your question been resolved?

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solid crane
#

idk why but some things just dont make sense to me

solid crane
#

So im converting from m/s to kilometers per hour and cant understand why the math is done the way it does

#

im doing this in more of a stochiometric way cause it is for chem

tardy epoch
#

1 km = how many meters?

solid crane
#

1000

tardy epoch
#

And 1 hour= how many seconds

solid crane
#

3600

tardy epoch
#

Convert one unit at a time

solid crane
#

this is how i set it up but its not correct

#

although the units cancel correctly

civic zealot
#

how are your 'seconds' unit canceling?

solid crane
#

oh wait

#

yea

#

its m/ s

#

im stupid

#

thanks

#

.close

obtuse pebbleBOT
#
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#

Please don't occupy multiple help channels.

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obtuse pebbleBOT
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misty lintel
#

Guys what is a reciprocal graph?

obtuse pebbleBOT
misty lintel
#

Initial graph I meant initial relation and reciprocal

#

God dam I found it “the inverse of a value or a number” kekw

#

.close

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green sphinx
#

Angle LMP and Angle LNP same, x = 10, angle LMP = 31, the arc is 2x inscribed angle, meaning PL is 62?

obtuse pebbleBOT
#

@green sphinx Has your question been resolved?

sacred root
#

Looks fair..

obtuse pebbleBOT
#

@green sphinx Has your question been resolved?

shadow tangle
#

@green sphinx looks good to me 👍

obtuse pebbleBOT
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urban patrol
#

Whats the formula for change of basis? either google and everything isnt giving me a set formula or im stupid

violet sentinel
#

you mean this?

urban patrol
#

no, for linear algebra

violet sentinel
#

oh change for basis

#

lul nvm

#

misread that

#

This might be what you're looking for

#

looks like the formula is B = V^(-1)AV

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or somethin along those lines

urban patrol
#

yeah I had that written down but it doesnt make sense because wouldnt the Vs cancel out?

#

so i disregarded it

karmic fog
#

Matrix multiplication is not commutative

urban patrol
#

oh

karmic fog
#

ie, you can't reorder the multiplication to cancel the V's

urban patrol
#

so whats V supposed to be then

karmic fog
#

tbh I can't remember; it's been quite a while since i've done computational linear algebra

#

sorry

urban patrol
#

its okay

#

it looks like its supposed to be the change of basis matrix but thats what im trying to figure out

#

for the example its obvious since one of the basis is the standard plane

obtuse pebbleBOT
#

@urban patrol Has your question been resolved?

#
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amber dome
#

Ok ima be afk for a while bc its 12 am for me

amber dome
#

but

#

if b(x) is the probability for winning a standard game of bingo where x is the amount of numbers called, what is the formula for b(x)

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I figured out that if b is 4 it could look like 1/nCr(74,4)

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but what about 5,6,7 up to 75

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This assumes the board is 5x5 and has a free space

#

So someone help pls bc i want to get progress in my project beforeninsleep

urban patrol
urban patrol
#

you can just put your question in another channel

amber dome
#

Ig

#

But anyways can u help

urban patrol
#

that matches what your question is about

amber dome
#

Ok thanks

#

.close

obtuse pebbleBOT
#
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urban patrol
obtuse pebbleBOT
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burnt bear
#

Prove the second identity in De Morgan's Law. That is, suppose A and B are subsets of R (real numbers). Using U as our universal set, (A ∩ B)^c=A^c U B^c.

burnt bear
#

I just want to make sure the proof is right sorry for the bad quality

royal basin
#

too grainy to read

burnt bear
burnt bear
royal basin
#

ok yeah i can read this now

#

theres a nonzero amount of typos but the logic is there and it holds water

burnt bear
#

Ok ty

obtuse pebbleBOT
#

@burnt bear Has your question been resolved?

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obtuse pebbleBOT
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frozen quest
#

i am very confused

obtuse pebbleBOT
frozen quest
#

first i am confused if bernoulis distribution will be used here or not

#

can someone help me with this one

#

and killing the bird should be 1/3 so why is the answer 19/27

timid silo
frozen quest
timid silo
#

the fractions have the same value

dusk widget
frozen quest
leaden ginkgo
#

clearly they don’t..

timid silo
#

wait

limber quartz
#

he must be destroyed

timid silo
#

i thinks my brain is broken

limber quartz
#

🍴

timid silo
#

oof

#

right

#

then is should be 1/3

#

is it a math program?

#

cause its broken

limber quartz
#

I think this is a conditional probability question

timid silo
#

yeah (._.)

limber quartz
#

ah, let it go

leaden ginkgo
#

sorry

frozen quest
#

in some website it is 1/3 in some it is given 19/27. i am very confused

timid silo
#

there is no way you guys are typing this many messages for this problem

timid silo
#

it happens

timid silo
frozen quest
timid silo
timid silo
#

This one is gross

frozen quest
timid silo
#

he fired three shots given that it takes 1 bullet to kill

#

Literally just reading comprehension problem not even math

#

💀

#

chance of killing bird in one shot = 1/3
chance of not killing in one shot = 2/3
chance of not killing in all three shots

#

mathematicians do not like comprehension

frozen quest
timid silo
#

yes

frozen quest
timid silo
#

bruh

frozen quest
#

sorry i meant cube

#

not multiply

timid silo
#

yes write

#

2/3 * 2/3 * 2/3

#

$$ 1 - P(x)$$ Where P(x) is the probability of it not happening

warm shaleBOT
#

Brandon H

timid silo
frozen quest
#

but my doubt is why not 1/3? i mean he is shooting 3 times and he can get the target 1 time

timid silo
#

not guranteed to happen every three times

#

a coin has a 50% probability to land on heads

#

doesn't mean it has to land on heads the 2nd or first time

glossy basalt
#

side note: poor bird🐦

#

therefore I'm guessing it's 19/27

timid silo
glossy basalt
#

it's like
first shot:
Case 1: dead bird
Case 2: alive bird
second shot
Case 1: dead bird
Case 2: alive bird
third shot
Case 1: the bird must be dead

frozen quest
#

got it now

#

.close

obtuse pebbleBOT
#
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north anchor
#

help

obtuse pebbleBOT
north anchor
quaint glen
#

help with what

north anchor
#

i dont understand

glossy basalt
north anchor
#

I apply

glossy basalt
#

you might have to use "double angle formula" for convenience

glossy basalt
north anchor
#

yes i apply but i dont know howw continue

glossy basalt
#

1-2sin²x=cos(2x)

glossy basalt
north anchor
#

is 1/2 squared?

glossy basalt
#

yes

north anchor
#

where

glossy basalt
#

(sin(2x)cos(2x))²

#

(½ sin(2x+2x)+ sin(2x-2x) )²

#

therefore the ½ is squared

north anchor
#

okay

#

oh and comes out?

north anchor
#

how i can continue

glossy basalt
#

oh

#

(sin(4x))² this?

north anchor
#

yes

glossy basalt
#

have you learnt these?

north anchor
#

no

glossy basalt
#

so anything you've learnt about cosine so far?

#

cos(a+b)=cos(a)cos(b)-sin(a)sin(b) this?

north anchor
#

i have super heagon

#

yes

glossy basalt
glossy basalt
#

take a=4x, b=4x

north anchor
#

a i dont understand

#

why you use that formula

glossy basalt
#

try first

north anchor
glossy basalt
#

yes, with a=4x, b=4x

north anchor
#

cos16x - sin16x?

glossy basalt
#

nope

#

be careful

north anchor
#

cos^2(4x) - con^2(4x)

glossy basalt
#

cos(8x)=cos²(4x)-sin²(4x)

#

next, use
sin²a+cos²a=1
to change cosine² to sine² and 1

north anchor
#

o okay

glossy basalt
north anchor
#

I'm confused sin^2 can be other formulas as I know which is more convenient.

glossy basalt
#

ok

glossy basalt
#

if yes, I'll continue

north anchor
#

How do I know which one to use? if i have more formula

glossy basalt
#

to be honest, it is by experience

#

but of course, the more you know and practice you make, you can easily found which to use

north anchor
#

ow

#

use 1- cos^^2 (x)

glossy basalt
#

,align
\cos(8x)&=\cos²(4x)-\sin²(4x)\
\cos(8x)&=(1-\sin²(4x))-\sin²(4x)\
\cos(8x)&=1-2\sin²(4x)\
\cos(8x)-1&=-2\sin²(4x)\
1-\cos(8x)&=2\sin²(4x)\
\frac12(1-\cos(8x))&=\sin²(4x)\
\sin²(4x)&=\frac12(1-\cos(8x))

warm shaleBOT
#

Biscuity

glossy basalt
north anchor
#

i get the answer thx for the help

obtuse pebbleBOT
#

@north anchor Has your question been resolved?

obtuse pebbleBOT
#
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slate kayak
obtuse pebbleBOT
slate kayak
#

Hey, how would i do this with inclusion exclusion

#

as in

#

|A U B| = |A| + |B| - |A ∩ B|

errant lark
#

You will still have to think somewhat as it says at least 2 are in set A.

errant lark
#

So tell me. What do you make of this: At least 2 of the members in set A are not in set B.

slate kayak
errant lark
#

Nope.

slate kayak
#

wait

#

|A| means everything

errant lark
#

|A| is given as 50.

slate kayak
#

right sorry

errant lark
#

No problem. just think more.

slate kayak
#

i mean |A| - |A ∩ B| = <2 (greater than 2)

slate kayak
#

yeah i just forgot that |A| is everything including the intersection 😭

errant lark
#

So, you can find a lower bound on |B-A|.

slate kayak
#

is |B-A| the same as |B| - |A|

#

i guess it shoul dbe

errant lark
#

See this: A = {1,2,4} B = {a,b}
|A| - |B| = 1

#

While |A-B| = 3

slate kayak
#

|AUB| = |B| + <2 = <55

#

but i guess i dont need |AUB| hmm

#

i'm thinking about |B-A|

#

|A-B| = <2 as well right?

errant lark
# slate kayak i mean |A| - |A ∩ B| = <2 (greater than 2)

Here, also, what you have written only works for this question.
If you look closely, that condition translates to this: There are at least two people in A who are not in B. Now, Set which has all the elements of A which are not in B is (A-B).
So, you should say that |A-B| >=2

However you are correct here as well, since A - (A ∩ B) = A-B.

slate kayak
#

<2 in my definition means more than 2

errant lark
#

Also, A-B is not same as B-A. So be careful.

#

Why don't you try making a venn diagram ?

slate kayak
#

i defined my own definition of numbers greater than 2

#

<2

#

so wouldn't this just mean |A-B| = <2 -> |A-B| is a number greater than 2

errant lark
#

|A-B| = <2 and |A-B| >=2 are same things ?

slate kayak
#

which with inequalities is |A-B| >= 2

slate kayak
#

i mean like

#

this would be |A| - |A ∩ B| >= 2 mathematically right

#

i just used this symbol of <2 to denote greater than 2

#

therefore whole new definition

#

anyway i should probably stick to mathematical definitions lol

#

btw i'll be back, and then can we continue the problem then? @errant lark

#

i'll ping you

errant lark
errant lark
obtuse pebbleBOT
#

@slate kayak Has your question been resolved?

obtuse pebbleBOT
#
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pearl aurora
#

Hello quick question: -2m^3+8m^-8m is not a quadradic equation right

#

?

high lily
#

not even an equation

#

also what's with the
^"

chrome crypt
#

Ram can you take a look at my question if you can?

#

If not no worries and have good day or night.

pearl aurora
chrome crypt
#

A quadratic equation is to the degree of 2

#

x^2

#

The function you listed is x^3 with a degree of 3.

#

Quadratic functions are parabolic in nature, like an arc.

#

We can perform some transformations to the function

#

(x-2)^2 + 8

#

still a quadratic function always remember the leading degree dominates.

pearl aurora
#

ok

#

thanks

#

.close

obtuse pebbleBOT
#
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tulip steeple
#

hows it 1 + 1/sqrt(2) --> that (2nd line)

obtuse pebbleBOT
tulip steeple
#

$innit ((2 + {\sqrt2})/2$

warm shaleBOT
#

™Vlad The Lad

tacit scarab
#

??

tulip steeple
#

what?

tacit scarab
#

what you trying to type

tulip steeple
#

u can make sense of it cuz of brackets

tacit scarab
#

$\frac{2+\sqrt{2}}{2}$

warm shaleBOT
#

WhereWolf

tacit scarab
#

it should be this

tulip steeple
#

so hows they get this

tacit scarab
#

it's wrong

#

,w 1+(1/(sqrt(2)))

tulip steeple
#

does the rest of the working make sense or is it all wrong - could be typo
i cant tell tho

tacit scarab
#

there's another mistake

tulip steeple
#

might need context

tacit scarab
tulip steeple
tacit scarab
#

what trashy site is this

tulip steeple
#

cambridge

tacit scarab
#

two mistakes in one question

tulip steeple
#

textbook

tacit scarab
#

bruh

tulip steeple
#

lol

#

idek what they tried to do here

tacit scarab
#

pi/2 is 90 degrees

#

so use Pythagoras theorem

tulip steeple
#

so why find the magnitude of op oq

#

whatever imma ignore it - i doubt imma do smth like that on a test, is why

#

main thing was the typo ig

#

🙂 ty

#

.close

obtuse pebbleBOT
#
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tacit scarab
tulip steeple
#

.reopen

obtuse pebbleBOT
#

tulip steeple
#

dot product or smth

tacit scarab
#

draw the triangle POQ

tulip steeple
#

ye i drew it

tacit scarab
#

PO and QO are the shorter sides

#

PQ is the hypotenuse

tulip steeple
#

well u cant assume its 90 degrees?

#

until answer?

#

or

tacit scarab
#

it's the converse of Pythagoras theorem

#

if a^2+b^2=c^2 then it is a right triangle

tulip steeple
#

ah ye

#

ag

#

.close

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#
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tulip steeple
#

for this question why cant you just do pi/2 - a = sin^-1(0.4)

tulip steeple
#

,w solve sin(2x+pi/3) = 0.5

wet moss
tulip steeple
wet moss
#

yes

tulip steeple
#

since sin(theta) = 0.4

#

and pi/2 - a = theta?

#

or not why

tulip steeple
wet moss
#

no pi/2 - a doesnt equal theta

tulip steeple
#

why

#

cant you set it as a variable

wet moss
#

because it just doesnt

tulip steeple
#

k then

wet moss
#

they are all constants

#

none of them are variables

tulip steeple
#

i got x = -pi/12

#

but since domain is positive

#

that means its in qudarant 1 and 2 since sin?

wet moss
#

???

#

there is no x

#

you arent setting that sin expression equal to anything

#

you are trying to find the value of it, so you wouldnt set it equal to something

tulip steeple
# warm shale

the question is solve for quation for x, where 0 < x < 2pi

wet moss
#

oh

#

is it a different question?

tulip steeple
#

yep

wet moss
#

oh mb

tulip steeple
#

ag

#

i wasnt specific

#

since sin(x) = +ve value we infer that its in quadrant 1 and 2 since thats where sin is +ve right?

wet moss
#

first find all of the solutions to sin^-1(0.5) around that region

#

because there will be more than just -pi/12

tulip steeple
#

how is my issue

#

11pi/12 is 1. --> -pi/12 + 12pi/12

#

but idk rest

wet moss
#

you cant do it that way i dont think

#

you cant just find one value of x and then do pi - x to get the rest

#

you have to find what 2x + pi/3 is equal to

#

and then find x for each of those values

tulip steeple
wet moss
#

all of them

#

thats only 1

tulip steeple
#

how

wet moss
#

sin^-1(0.5) = pi/6, 5pi/6, 13pi/6, 17pi/6 ...

#

there are infinite solutions

tulip steeple
#

how do you get the other values

#

tho

#

like, how

#

what formula

#

what i do

#

etc

#

xd

wet moss
#

sinx = sin(pi - x)

#

sinx = sin(2pi + x)

#

keep doing that and you will get enough values of x for the domain you want

tulip steeple
#

im confused wheres the sin?

#

whys there 2

#

$2x + pi/3 = sin^-1(0.5) = pi/6 is what ik$

warm shaleBOT
#

™Vlad The Lad

wet moss
#

pi/6 isnt the only solution to that

#

if you look at the unit circle you want to see all the places where sinx has the same value

#

since sinx is the height then there will be 1 place that sinx has the same value

#

within 0 and 2pi

#

and that would be with pi - x

#

and if you wanted to get back to the first value on a second revolution of the circle you would use 2pi + x

tulip steeple
#

nice ty

#

.close

obtuse pebbleBOT
#
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hard citrus
#

can someone help me with this?

obtuse pebbleBOT
#

@hard citrus Has your question been resolved?

obtuse pebbleBOT
#

@hard citrus Has your question been resolved?

hard citrus
#

.close

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patent zealot
#

There is a rectangle of dimensions 4 × 3 and we have 6 points in the rectangle. Prove that there are two points within a rectangle of dimensions 4 × 3 are positioned at a distance no greater than √5. Pigeonhole principle should be used, but I don't have an idea how to divide the rectangle. It probably should be divided into 5 parts somehow.

patent zealot
#

there was this idea by a fellow from here

#

but i'm not sure

shell wave
#

split it into rectangles 2x1

haughty coyote
#

sqrt5

errant lark
#

Maybe i just don't fully understand the question.

#

So, end points of diagonal have distance 5. Right?

#

So, what's exactly the premise of question?

shell wave
#

oh there are 6 points

haughty coyote
patent zealot
#

yess there are 6 points and because we are supposed to use dirichlet's principle

haughty coyote
#

not neccessarily rectangles, but something to make that work

haughty coyote
#

is it that nontrivial to actually construct them ?

patent zealot
#

but i think if we need to prove it there should be equal triangles/rectangles, if we construct it in that way we are getting one bigger part in the middle

patent zealot
#

if we had 7 points it would be much easier because we could split them into 6 equal rectangles

haughty coyote
#

it should work

#

it definitely works

patent zealot
#

i found this

#

what is this sorcery

#

ahahahahha

timber fox
#

the circle strategy holds true

#

LESSGOOO

patent zealot
timber fox
#

that's cool

obtuse pebbleBOT
#

@patent zealot Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
tacit scarab
#

for the first question

#

it seems ok

open relic
#

🙏 wait fr??

#

i cant even tell i struggle that much with this topic

tacit scarab
#

wait

#

isn't there 4 runners

#

why8C3

open relic
#

typed in wrong but good eye

#

Putting it like that, maybe uh. 7 * 9! for both ways?

#

From there (7 * 9!)(7 * 9!)....?

#

And considering duplicates so (7 * 9! )/ (3! * 2!)

#

Oh wait

tacit scarab
#

how

lusty goblet
#

Wait, I found a better solution for i

#

There are 8 possible slots for 3 I's right? How many possible assignments are those? Then you can fill the rest as usual.

open relic
#

Yep

open relic
tacit scarab
#

we don't need to in this case

#

we place the I's first

#

then the other letters

fickle lichen
#

is it fine if i write down the solution and send it here?

tacit scarab
#

!nosols

obtuse pebbleBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

fickle lichen
#

ok

lusty goblet
open relic
#

most examples of similar questions ive seen do consider the duplicates

lusty goblet
#

There is no duplicates when assigning 3 I's to 8 slots

#

and the remaining 7 slots can be determined by whatever not filled by I.

tacit scarab
#

oh I remember answering the exact question and struggle with it

#

do someone know how to explain

fickle lichen
#

what we can do is this D* E * F* N * N * T * O

#

the stars are the possible places for i

#

so we have 6 stars

lusty goblet
#

So something like DEFINITION is uniquely determined by DEFNTON and ___I_I_I__

fickle lichen
#

so we can do 6c3 to choose the places

tacit scarab
lusty goblet
fickle lichen
#

and we can arrange rest of the letters by 7!/2!

fickle lichen
open relic
tacit scarab
#

oh my bad

open relic
#

my heads spinning man im sorry

fickle lichen
#

well then what we can do is use set theory

open relic
#
  • 3
fickle lichen
#

n(A u B) = n(A) +n(B) -n(A "inversection" B)

#

A being the cases when i is the first letter

open relic
fickle lichen
#

B being cases when i is the last letter

lusty goblet
#

Well, to solve the combinatorics, you can think about how to generate the desired output. In this case, the algorithm is:

  1. Fill random 3 slots with I
  2. Generate a random word from DEFNTON
  3. fill the rest of the slots from the word generated at step 2 left to right.
fickle lichen
#

and n(A intersection B) being cases where i is in first and last places

#

did i mess up?

lusty goblet
#

That's what I've been thinking, but it's longer, but the result is the same

fickle lichen
#

ahh

open relic
#

Cuh my understanding must be flawed

fickle lichen
#

so 3*9!

#

huh

#

lemme try solving this on my own

#

i will be back

open relic
#

and then times that by 9! * 3 for cases where i is at the end, same thing

#

10! - 9!x3x9!x3

open relic
#

by duplicates i mean the same letter

lusty goblet
#

Oh, I thought duplicate states

#

First, place the I's

open relic
#

if 1 of 3 of the Is is assigned to a position, that's the same as another I being assigned there instead

#

up until what iunderstand the total possibilities would be 10! / 3! * 2!. 2 for the 2 ns and 3 for the 3 is.

fickle lichen
#

ya thats correct

#

I GOT IT

#

its pretty simple

#

idk why i was overthinking this

#

so we use total possiblities which is 10!/2!3!

#

then the possibilities of getting i in the first place is the same as getting i in the last place

#

which is

open relic
#

oh lord 🤲 i feel so good

fickle lichen
#

9!/2!2!

#

2! for i and 2! for n

#

we subtract this twice coz 1st place and last place

#

finnaly we take the last case which is i appearing at both first place and last place

#

which is 8!/2!

#

2! for n

#

thats it

#

lmk if i messed up

#

and also if u didnt understand sumn

#

2nd part of the question is very easy i think u wouldve figured it out

open relic
#

hrmm

fickle lichen
#

all 3 i come together

open relic
#

i dont udnerstand whats up with the 2! tho

#

division by 2!

#

in 8! nd 9!

fickle lichen
#

so why we divide by 2! is bcoz of duplicates

lusty goblet
fickle lichen
#

we have 2ns

#

and 2Is

open relic
#

no no as in

#

where did the 3! for the is go

#

Is

fickle lichen
#

we already arranged 1 i

#

so we have to arrange only 2 i s

#

not 3 i s

#

we arrange an i in the first place

#

and as for the case with 8! where i appears at the first place and last place we only have 1 i left to arrange which is why we divide by 2! only once for the N's

lusty goblet
#

By deciding that the assignment is _I__I___I_, we don't have to worry which I is on which slot.

obtuse pebbleBOT
#

@open relic Has your question been resolved?

obtuse pebbleBOT
#
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nocturne laurel
#

hi

obtuse pebbleBOT
nocturne laurel
#

can anyone help with the hint?

royal basin
#

8 or 9?

nocturne laurel
#

9

royal basin
#

oh ok 9

proper kelp
#

Using product to sum

royal basin
#

the hint is typo'd

#

they meant $\sin(\alpha)\sin(\beta) = \frac{\cos(\alpha-\beta) - \cos(\alpha+\beta)}{2}$

warm shaleBOT
royal basin
#

apply this formula to what's under the integral

nocturne laurel
#

oh ok

#

thx for the help

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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heavy zephyr
#

How is this done?

obtuse pebbleBOT
royal shard
#

you want to solve for x?

heavy zephyr
#

yes

royal shard
#

i would first combine the fractions on the left

#

therefore we need a common denominator

heavy zephyr
#

yeah I did cross multiplying

#

3x+4/(x+1)(x+2)

urban patrol
#

the right fraction can be simplfiied

heavy zephyr
#

then I changed the 3 on the rhs to 3x^2+x-30

#

but somehow all of this leads me to some really high numbers that don't look like an answer

timid silo
heavy zephyr
#

it's 3+ the fraction (in germany we normally denote it like this)

timid silo
heavy zephyr
#

ahhh shit

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I found it

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its the third binomial

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now it says: 3x+4/(x+1)(x+2) = 3x+4/x+3

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and since it has to be 0 I just do the nominator

timid silo
#

shouldn't it be (3x+10)/(x+3) instead?

heavy zephyr
#

3+ (x-3/(x+3)(x-3)) so we can cancel the x-3 and have 3+ 1/x+3

#

so we do (3*(x+3) +1)/x+3

#

I hate not being able to do latex because im too lazy to learn

timid silo
heavy zephyr
#

oh yeah

#

oop

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thanks

#

doesnt change too much tho

timid silo
#

well it gets ugly with a 3-degree polynomial tho

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if you don't mind solving it then cool

#

well actually if you interpret the right hand side of the original equation as 3 * fraction then you can get a much more pleasant solution

heavy zephyr
#

why 3rd degree polynomial? isn't it 3x^2+10x+2=0? If you ignore the denominator and check later if answers are even useable?

timid silo
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LHS = (3x+4)/(x+1)(x+2)

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RHS = (3x+10)/(x+3)

heavy zephyr
#

oh right. I mean I thought about that and just did *(x+3) but obviously if you do -3x - 10 you can't just subtract

#

...

dusk widget
timid silo
dusk widget
#

oh what the hell

heavy zephyr
#

you don't do that in other countries?

dusk widget
#

I never have, no

timid silo
heavy zephyr
#

we always do it in germany lol

timid silo
#

usually we don't apply mixed fractions to fractions that contain variables

heavy zephyr
#

but okay thanks for the help!

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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obtuse pebbleBOT
#

@flat tundra Has your question been resolved?

obtuse pebbleBOT
#

@flat tundra Has your question been resolved?

errant lark
#

Do you know what's the area of an ellipse ?

flat tundra
#

I worked on it a little

errant lark
#

What's c ?

#

Ah. c is equal to ae. Alright.

#

So, yeah. This is totally correct.

#

Along the central line.

#

You'll have to be precise if you wanna write just that much.

flat tundra
#

If I want to be more specific what else can I solve for ?

errant lark
#

You can also calculate actual foci. Just define a coordinate system and give coordinates of foci.

flat tundra
#

How do I do that Given what i have

errant lark
#

Well, there are infinite ways to be honest.

#

Some of them are easier although.

#

See, all it comes down to is defining origin.

#

For example, you can define centre(intersection point of diagonal) of rectangle to be the origin.

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Origin*

#

Now, you just say that coordinates of foci are (15.36, 0) and (-15.36, 0)

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You can define origin at one of the corners so many ways.

errant lark
#

@flat tundra Is that clear ?

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Origin is always (0,0). 😐

#

Just write in your answer that you are defining centre(intersection point of diagonal) of rectangle to be the origin.

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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timid silo
#

are dot products distributive

obtuse pebbleBOT
timid silo
#

why didnt i just google that

#

.close

obtuse pebbleBOT
#
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robust sleet
#

💀

dark stirrup
obtuse pebbleBOT
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warped violet
#

i need help with these

obtuse pebbleBOT
forest sinew
#

what is the purpose of what youve written next to 9?

warped violet
forest sinew
#

ah okay

warped violet
forest sinew
#

well what can you say about 10/9?

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is 10/9 bigger or smaller than 1

warped violet
#

bigger

forest sinew
#

if you multiply a number by something bigger than 1, does it grow or shrink?

warped violet
#

grow

forest sinew
#

okay

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so you start with 10/9

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which is bigger than 1

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and you multiply it by 10/9

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which is bigger than 1

warped violet
forest sinew
#

what is what?

warped violet
#

u said multiply “it”

forest sinew
#

10/9

warped violet
#

10/9 by 10/9?

forest sinew
#

can you interpret what $\qty( \frac{10}{9} )^2$ means in words?

warm shaleBOT
#

jan Niku

warped violet
#

no

forest sinew
#

so thatd be the primary issue i guess

#

do you know what exponents are?

warped violet
#

yes

forest sinew
#

what does an exponent of 2 mean?

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when you do x^2

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say i told you to calculate 4^2

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how would you do that? if you didnt have a calculator with an exponent button

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its just 4 times 4, right?

warped violet
#

no

forest sinew
#

no?

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which part

warped violet
#

my calc has a exponent button

forest sinew
#

lets say you have no calculator at all

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how can you calculate 9^2

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its okay to say you dont know or arent sure

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im just asking because i think this knowledge will be helpful with the problems you posted

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it will make them much easier to solve

warped violet
#

isn’t it like 9x9x9x9x9x9x9x9

forest sinew
#

well were talking about $9^2$

warped violet
#

wait

warm shaleBOT
#

jan Niku

forest sinew
#

but you are on the right track

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exponents mean repeated multiplication

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the exponents tell you how many times to repeat

warped violet
#

ohh

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9x9

forest sinew
#

right

warped violet
#

ohh

forest sinew
#

so $\qty( \frac{10}{9} )^2 = \frac{10}{9} \times \frac{10}{9}$

warm shaleBOT
#

jan Niku

forest sinew
#

I was just using the logic we were talking about on this problem

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10/9 starts bigger than 1

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and then you multiply it by something bigger than 1 (namely, 10/9)

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so does it end up bigger than 1? or smaller?

warped violet
#

ohh

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should i simplify 10/9^2 then

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to like

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a whole nun

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number