#help-10

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halcyon hull
#

but here, none of the cases of y is equal to x^2

wooden cipher
#

Still quadratic

oblique nebula
halcyon hull
#

but its definitely quadratic since it had the same y value twice

wooden cipher
#

Are you familiar with nth order differences?

halcyon hull
#

as in

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the y values went up

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then went back down

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so itd be a curve

halcyon hull
wooden cipher
#

<@&268886789983436800> @sullen drum

halcyon hull
#

why my channel though

wooden cipher
#

It happens

halcyon hull
#

i guess we just wait

oblique nebula
#

Tough

halcyon hull
#

ill solve something else in the meantime

slim cove
#

Thanks

wooden cipher
#

Love ya eric ❤️

halcyon hull
#

anyways, back to usual proceedings

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thanks eric

wooden cipher
#

So linear quadratics have a fixed first order differences

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That is, if you look at the difference between two terms, they are the same

oblique nebula
#

Oh, and garlic, sorry for the translation errors, our Polish "quadratics" are y = x^2 only, we have a different name for these

wooden cipher
#

The bottom one is linear because they are all +1

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Note that the one on top is not linear because the differences are different

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However, if we go one layer further, we get all -2

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This is the second order difference (aka the difference of differences) and they are all the same

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If we have this, we know its a quadratic

halcyon hull
#

ohhh i see

wooden cipher
#

Err no

halcyon hull
#

yeah mb lol

wooden cipher
#

Quadratics dont have the same gradient all over

#

Thats where calculus comes in, idk if you know calculus

halcyon hull
#

im on pre calculus, so no

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thanks for the help though

wooden cipher
#

I have to go now, hope that helps!

halcyon hull
#

same

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it did help

#

have a good one

wooden cipher
#

Aight cya

halcyon hull
#

.close

obtuse pebbleBOT
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timid silo
obtuse pebbleBOT
timid silo
#

okay

#

I know that

fathom flicker
#

Brandon H

timid silo
#

$$ \frac{2}{1+x^2}$$ is $$ 2\frac{d}{dx} arctan(x)$$

warm shaleBOT
#

Brandon H

haughty coyote
timid silo
#

I have no idea what anything else is in thsi problem

haughty coyote
timid silo
#

what does g(1) =5 have to do with this?

fathom flicker
#

integrate

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you get an arbitrary constant

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what is this constant?

timid silo
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idk how to integrate g'(x)

fathom flicker
#

use the initial condition

haughty coyote
haughty coyote
timid silo
#

$$f'(x) = \frac{1}{g(x)} g'(x)$$

warm shaleBOT
#

Brandon H

fathom flicker
haughty coyote
#

so what's f'(1) ?

timid silo
#

$$\frac{tan(1)}{5}$$

warm shaleBOT
#

Brandon H

haughty coyote
#

yes

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see Austin ? No calculus involved

timid silo
#

hmmCat I see

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TY

haughty coyote
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tan(1)/5 is fine

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keep it exact unless asked to round

timid silo
#

it asked for rounding

haughty coyote
#

yeah then do

timid silo
#

TY TY

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My first thought was to itegrate g'(x) danki bad habit i guess

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obtuse pebbleBOT
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timid silo
#

It's not evne possible Despair

obtuse pebbleBOT
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deep prawn
#

Can someone help me

obtuse pebbleBOT
timid silo
obtuse pebbleBOT
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surreal junco
#

i solved a question about the tangent line of a multivariable function at a certain point but i'm not sure if it's correct, it seemed odd for some reason. Is it possible for someone to check it? Thanks in advance. Here is the steps i did:

surreal junco
obtuse pebbleBOT
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@surreal junco Has your question been resolved?

surreal junco
#

<@&286206848099549185>

surreal junco
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fallow rampart
#

Trig identities. Does question b make sense?

native inlet
fallow rampart
#

Awesome 🙂 that’s what I was just taught rn so i just wanna see if I got the answer correct

#

(Also if you may know of a source I can use online to verify these so I don’t have to bug y’all lol)

static furnace
#

don't forget that cos(theta) would be plus minus 40/41, but since theta is in Q1, it has to be plus 40/41

native inlet
native inlet
fallow rampart
#

Yes I do have to remind myself of which quadrant it’s in. I kept having that issue in the last chapter

native inlet
#

that's why I like using the right triangles to do these type of questions

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cause if a negative shows up

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just make that side negative on the triangle :)

fallow rampart
#

Ty for the help

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native inlet
fallow rampart
#

.reopen

obtuse pebbleBOT
#

native inlet
fallow rampart
#

or would it still just make the final result positive since tan is positive in q3 as well?

native inlet
fallow rampart
#

Lol

static furnace
#

if the angle was in q3, then sin theta would have been negative to begin with, yes. the resulting tangent would be positive however because both sin and cos are negative in q3

fallow rampart
#

Do you have a video link for me to see about this method? I don't think I've seen that before.

static furnace
#

the triangle approach?

fallow rampart
#

Ya

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Also duh I forget that theta means it is an angle of a triangle

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in the...unit circle?

static furnace
#

theta is usually just a general symbol used for any angle

fallow rampart
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Ah okay but trig is just focused on triangles

static furnace
#

at its core, yes

native inlet
#

trigon + o + metry

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literally measure of triangles

fallow rampart
static furnace
#

even when we're doing circle stuff, you can break the coordinates down into triangles whose base is the x-axis

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so unit circles

fallow rampart
#

Okay thank y'all again :))

static furnace
#

i dont really thing about the positives and negatives of the trig functions in terms of quadrant, but more in terms of the unit circle. i know that the sin of an angle is correlated with the y-axis, and the cosine is correlated with the x-axis

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so if the angle is in q1, then its y coordinate and sine will be positive, and the x coordinate and cosine will be positive

fallow rampart
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I think I am having a hard time visualizing these equations as triangles and I'm going at it from like an algebraic approach because that is what I'm comfortable with

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so I would like to understand that aspect more

native inlet
#

cosine the length of the side of the triangle on the x-axis

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sin is the length on the y-axis

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not this is ONLY for the unit circle

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where radius=1

fallow rampart
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so when it says cos(th)=4/5 then that means the x coordinate is 4/5?

polar fossil
#

yeah

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if it's on a unit circle

fallow rampart
native inlet
fallow rampart
#

and in trig rn i am assuming it is on unit circle because that is what I'm being taught?

native inlet
fallow rampart
#

Honestly I wish I had to take trig before precal lmao

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Lots to remember

polar fossil
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they're tricky concepts, and it's a mix of learning how to use these things and learning wtf they actually mean

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they feed into each other

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and a lot of historical baggage particularly surrounding the way we name things

fallow rampart
#

very helpful people. I'm gonna tell your manager to give you a gold star today

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lol ty

#

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native inlet
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glossy grove
#

How is cot(270+theta) = tan(-theta) ?

obtuse pebbleBOT
glossy grove
#

Do I first assume theta is an acute angle

candid yarrow
#

You can use the definition of cot and tan with compound angle identities

glossy grove
#

I know cot(theta) = tan(90-theta)

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Do I assume cot(270+theta) is in 4th quadrant

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therefore basic angle is cot(-theta)

candid yarrow
candid yarrow
obtuse pebbleBOT
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@glossy grove Has your question been resolved?

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lilac rivet
#

I did this a while ago but I forgot how to set up the bounds.

lilac rivet
#

pi is the correct answer

#

So for theta bound it is obviously 0 to 2pi since there are no restrictions

candid yarrow
#

have you tried converting to spherical coordinates

lilac rivet
lilac rivet
#

so phi is 0 to pi/3 if you set z=2 to rho you get pi/3

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so you have the eqn 2=rho cosphi

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you can move cosphi over

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then you get the lower bound for rho

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alright

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forest glade
#
  1. If a polygon can be divided into 5 triangles when the diagonals are drawn from one of its
    vertices, how many sides does the polygon have?
forest glade
#

State the formula you are using.
Set up an equation or show work.
solve

obtuse pebbleBOT
forest glade
#

i have an sort of answer

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its going to have 5 sides its a pentagon

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but that seems like common sense

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idk what formula i would use

candid yarrow
candid yarrow
forest glade
#

im confused

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what do you mean

candid yarrow
forest glade
#

wait so i might be wrong

#

diagonals

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what does that mean

obtuse pebbleBOT
#

@forest glade Has your question been resolved?

candid yarrow
#

do you know what a diagonal is

forest glade
#

no

candid yarrow
#

the red line

candid yarrow
obtuse pebbleBOT
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@forest glade Has your question been resolved?

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old glacier
#

in the picture, the light shoot to the right small parabola and return in the same route, why it doesn't reflect like the left parabola

pulsar quarry
#

its because of the change in focal length of the mirrors

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and the placement too

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see

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in the case of right concave mirror

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the bulb is placed on its centre of curvature

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and the bulb is placed on the focus of the left concave mirror

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and there is a simple thing

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that if light is incident on a concave mirror from focus, its will get reflected and propagate parallel to the principal axis (left case)
and if light is incident in the alignment to the centre of curvature, its will follow back its path (rught case)

#

does that help you @old glacier ?

old glacier
#

i'm understanding these

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oh, thank you

#

i got that

#

the difference of focus point and center point

#

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forest glade
#

can someone walk me through how to do this?

obtuse pebbleBOT
pulsar quarry
#

just a quadrilateral given right?

#

nothin else

forest glade
#

yeah

wet moss
#

Are you allowed to assume GK = HJ?

pulsar quarry
#

its easy

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just apllt

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apply*

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the rules of congruency

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in triangle GKJ and GHJ

wet moss
#

That’s where I was going, maybe using angles instead of sides

pulsar quarry
#

GJ=GJ (common side)

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angle KGJ= angle HJG

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angle HGJ = angle KJG

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byt ASA congruence rule

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GH=KJ

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hence prove

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you get it?

pulsar quarry
forest glade
#

if we dont know?

pulsar quarry
#

then i dont think so, we''ll we able to prove it

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there must be some realtion given

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which grade does it belong to?

#

@forest glade

forest glade
#

wdym?

#

this is just a trig course

pulsar quarry
#

oh sorry

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i just saw

#

its given it is a pallelogram

forest glade
#

mhm

pulsar quarry
#

@forest glade so in pallelogram

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opp sides are parallel

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so by alternatee interior angle

pulsar quarry
#

angle HGJ = angle KJG

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and with common side

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apply

#

asa congruence

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and GH=KJ

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proved

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you get it now?

forest glade
#

yep i think so

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thank you!!

#

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obtuse pebbleBOT
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vocal verge
obtuse pebbleBOT
vocal verge
#

How does this person know that they need to rationalize the numerator?

#

Or can this only be known through trial and error?

tacit scarab
#

most of the times rationalizing helps

#

first try if there are square roots

vocal verge
zenith spade
#

I mean, typically you’d check if direct sub works
If it’s a real number, you’re done
If it’s undefined, you’re also done - your limit DNE
But if it’s indeterminate (e.g. 0/0), that’s when you need to do something extra

vocal verge
#

Cuz we only rationalize the denominator mostly

vocal verge
zenith spade
#

Also, you only rationalize if there are roots around

vocal verge
#

Ye

zenith spade
#

Square roots are most common, but any root can be rationalized in the right circumstance

vocal verge
#

Ik how to rationalize... just dk how one can rationalize the numerator without going through trial n error

zenith spade
#

I mean, depending on the expression, you could mental the direct sub trial

#

Like here, it’s not hard to see that it would hit 0/0

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Which is indeterminate

vocal verge
#

Ye doing it mentally is still considered going through trial n error haha

#

Aight thanks pals :)

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vestal breach
#

okay i am not understanding how these are the correct answers. someone please explain.

hidden compass
#

Well, when does the sin give -√3/2?

vestal breach
#

at 135 and 225

plucky rivet
#

Is sin negative in 2nd region?!

vestal breach
#

oh shit 225 and 315

#

wth

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my bad

plucky rivet
#

225° and 315° are odd multiples of 45°, careful

vestal breach
#

yes

plucky rivet
#

They would give $$\pm \frac{1}{\sqrt{2} }$$

warm shaleBOT
#

Cyrenux

vestal breach
#

howd you get that

plucky rivet
#

You got the reduction of angles wrongly

#

Do you know that $$\sin { (x + 180°) }= - \sin x $$

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Oops ignore

vestal breach
#

alright

plucky rivet
#

Uhh why is it doing that

#

x +180 must be in paranthesis

warm shaleBOT
#

Cyrenux

plucky rivet
#

There we go

#

Now it lacks the degree symbol though....

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But i think you get it

vestal breach
#

yeah

plucky rivet
vestal breach
#

yes

plucky rivet
#

find a $x$ value where $$\sin x = \frac{ \sqrt 3}{2} $$ then reduce by 180° to find where its negative

warm shaleBOT
#

Cyrenux

plucky rivet
#

Also reminder that:

$$\sin {( 360^\circ - x) } = -\sin x $$

warm shaleBOT
#

Cyrenux

plucky rivet
#

Nice we got degree symbol now

vestal breach
#

i see yeah

plucky rivet
#

Use these two reduction formulas

#

Do you know which value of $x$ satisfies

$$\sin x = \frac{\sqrt{3}}{2} $$

warm shaleBOT
#

Cyrenux

vestal breach
#

60 right?

plucky rivet
#

60° yes

#

60 isn't same as 60° for your attention

vestal breach
#

idk how to put the degrees lol

plucky rivet
#

60 is in radians
While 60° is in degrees

#

But yeah its trivial that we are only using degrees currently

vestal breach
#

i see

plucky rivet
warm shaleBOT
#

Cyrenux

plucky rivet
vestal breach
#

240°

plucky rivet
#

Yes

#

But we found $$\sin {x} = \frac{\sqrt 3}{2}$$

,we know that $x= 240^\circ$ but we want to find 2$\theta$ of $$\sin {2 \theta} = \frac{\sqrt{3}}{2} $$

We can just $$x=2 \theta$$ to find our desired value

warm shaleBOT
#

Cyrenux

plucky rivet
#

we already know that $x=240^\circ$ so lets just $$240^\circ =2 \theta$$

warm shaleBOT
#

Cyrenux

plucky rivet
#

Do the same thing but extract 60° from 360°

vestal breach
#

300°

#

.close

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craggy valve
#

help pls

obtuse pebbleBOT
craggy valve
#

Write down the rule for the graph with these axes intercepts. Write the rule in the form 𝑎𝑥+𝑏𝑦=𝑑
.

a.
(0,4)
and (4,0)

hidden compass
#

Substitute those points into the equation

craggy valve
#

wdym

#

like

#

how do you know what a and b and d are

royal basin
#

you don't for now

craggy valve
#

like simultaneous equations

royal basin
#

you will get equations in them

#

yes

craggy valve
#

ah ok thanks

hidden compass
craggy valve
#

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craggy valve
#

.reopen

obtuse pebbleBOT
#

craggy valve
#

wait hold

#

i got like 4b = d

#

and 4a = d

#

and then like a = d/4?

#

so its d/4x + d/4y = d?

obtuse pebbleBOT
#

@craggy valve Has your question been resolved?

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hidden compass
obtuse pebbleBOT
candid yarrow
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.close

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graceful wind
obtuse pebbleBOT
graceful wind
#

im so confused

candid yarrow
graceful wind
#

idk what that even asking

#

i guessed true and it was correct but

#

my brain is not working

zenith spade
#

What does the question say

#

This is literally just observational lol

obtuse pebbleBOT
#

@graceful wind Has your question been resolved?

obtuse pebbleBOT
#
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slate kayak
#

how to integrate this?

obtuse pebbleBOT
slate kayak
#

square length of 1

tight thunder
#

do you HAVE to use integration?

slate kayak
slate kayak
tight thunder
#

okay if you really wanted to

#

Personally I'd center the left circle at the origin

slate kayak
#

isn't my diagram already correct?

#

I don't know how to integrate though

tight thunder
#

Yes but then its a weird center

#

But sure

#

can you tell me the equation of your leftmost circle?

slate kayak
#

it looks intuitive to me so ig we could work with that

slate kayak
tight thunder
#

Let's try to integrate it if you don't know how

slate kayak
#

i haven't learnt this topic yet

#

which is why

tight thunder
#

Do you wanna do it in a normal way?

slate kayak
#

integration upper - lower or something is what's involved ig

tight thunder
slate kayak
#

yeah just don't know how to define

#

the circle part tbh

tight thunder
#

Do you know how to integrate things though

slate kayak
#

yes

tight thunder
#

trig sub will be required for this

warm shaleBOT
slate kayak
#

not really a proper integral now

tight thunder
#

Not quite

slate kayak
#

since we have to sub for y

slate kayak
tight thunder
#

Right erm

slate kayak
#

can i get the expression?

tight thunder
#

This is why I said you should put the first circle at the origin

#

could you move your diagram

#

to make it easier

slate kayak
#

i could but why can't we just work with this?

tight thunder
#

Okay fine if you insist

slate kayak
#

thanks

tight thunder
#

take your left circle and rearrange in the form y = f(x)

#

Make sure when you square root it its the positive bit because we are looking at the top area here

#

That will leave you with a semicircle

slate kayak
#

makes sense

tight thunder
#

could you do that for me?

slate kayak
#

yes

#

i'm doing it

#

wait

warm shaleBOT
tight thunder
#

Should be (x+0.5)² on the inside

slate kayak
#

oh yeah

#

typo

tight thunder
#

but anyways yes that's right

warm shaleBOT
tight thunder
#

Now we will make use of symmetry right, so That's the bottom boundary of our area

#

what's our top boundary?

slate kayak
#

sorry, what do you mean by bottom boundary

#

or rather boundary in this context

tight thunder
#

Like

#

Erm

#

That equation you just found is for this curve/circle

slate kayak
#

yes

tight thunder
#

Which bounds our area from the underside

slate kayak
#

my problem was how to restrict it only to that part

tight thunder
#

Yeah so hopefully you can do it...? just wanna make sure though

slate kayak
#

wait can do what? 😭

tight thunder
#

the problem

#

to find the area

slate kayak
#

i don't think so

tight thunder
#

why not

slate kayak
#

well uh

#

okay wait

tight thunder
#

okay lets continue

slate kayak
#

you want me to use

#

the right circle

#

and then use the y= f(x) we got from the left circle

#

sub it in

tight thunder
#

you can but I wouldn't

slate kayak
#

then integrate?

tight thunder
#

No

slate kayak
tight thunder
#

you remember you told me (which is correct) to find the area it's integrate upper - lower

slate kayak
#

symmetry is cool but wouldn't we be overcounting?

tight thunder
#

Not if you see what we will be doing

slate kayak
#

okay fair

tight thunder
#

what that means is

#

integrate (equation for upper boundary) - (equation for lower boundary)

slate kayak
#

well upper boundary is 1

tight thunder
#

We have the equation for the lower boundary

slate kayak
#

i mean y = 0.5

#

no?

#

lower boundary is the curve (positive branch)

tight thunder
#

So whats your final equation that you're putting in the integral?

slate kayak
#

oh yeah i guess my initial hunch was right then? I just had it in two variables so i guess we converted it into one

tight thunder
#

Yes

tight thunder
# warm shale **hiii**

But you just did it in a weird way where if you subbed y back in here you're just gonna get 0 = 0 while doing so

slate kayak
# warm shale **hiii**

it would be this but we change the circle equation stuff i put with what we had of y= f(x)

#

and then we integrate wrt y?

tight thunder
#

No, wrt x

slate kayak
#

how?

#

we have y = 0.5

#

and we have y = f(x) from curve

#

isn't it dy then

tight thunder
#

remember that's our upper curve

#

"0.5" is the upper curve

#

so it would be

slate kayak
#

yes

#

wait just to confirm let me

#

write down the integral

tight thunder
#

No worries

slate kayak
#

,, \int_{-0.5} ^ {\frac 12 (\sqrt3 - 1)} (0.5 - \sqrt{1 - (x-0.5)^2} - 0.5} \text{dy}

#

whoops

tight thunder
#

whAT

slate kayak
#

wait lol

tight thunder
#

😂

robust sleet
#

Well that's easy

warm shaleBOT
#

hiii
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

robust sleet
#

That's easier

tight thunder
slate kayak
#

,, \int_{-0.5} ^ {\frac 12 (\sqrt3 - 1)} \qty(0.5 - \sqrt{1 - (x-0.5)^2} - 0.5) \text{ dx}

#

okay there we go

#

i think

tight thunder
#

Notice how the integrand (the stuff inside the integral) is in terms of x

#

that's why it's wrt x and not wrt y

slate kayak
#

oh yeah lmao

#

i'm dumb

#

okay ofc

#

yes wrt x

warm shaleBOT
tight thunder
#

Dw and therefore the bounds are wrong as well

slate kayak
#

wait

#

really?

#

they are x bounds

#

oh nvm

#

it's -1.5

tight thunder
#

The bottom bound is right... the top bound isnt

slate kayak
#

wait wait

#

it's -0.5 to 0

#

right?

tight thunder
#

Yes

wet moss
#

this seems a bit overcomplicated

slate kayak
#

,, \int_{-0.5} ^ {0} \qty(0.5 - \sqrt{1 - (x-0.5)^2} - 0.5) \text{ dx}

warm shaleBOT
tight thunder
#

Great now remember because of symmetry we have to multiply by 2

slate kayak
#

yeah i wanted to do it with an integral

wet moss
#

dont choose to punish yourself

tight thunder
#

And also the signs in the integral are wrong

slate kayak
#

yeah that makes sense

#

and if we're not multiply by 2

#

we can just repeat the process with the right curve?

tight thunder
#

Yeah but I wouldn't do that haha you've punished yourself enough

slate kayak
#

*we're not mulyiplying by 2

tight thunder
#

fix the signs in the square root

#

and also add brackets because there's a sign flip due to 0.5 -

slate kayak
#

the punishment

#

is yet to come

#

evaluating the integral lol

#

😭

tight thunder
#

😅

slate kayak
#

but okay i just wanted to know how to set it up

#

,, 2 \cdot \int_{-0.5} ^ {0} \qty(0.5 - \sqrt{1 - (x-0.5)^2} - 0.5) \text{ dx}

#

this would be the final answer ig?

tight thunder
#

No youve just revived a bunch of errors that you fixed

slate kayak
#

i copied

#

the wrong text ig whoops

tight thunder
#

Look at the top bound lol

warm shaleBOT
tight thunder
#

and also... again there's sign errors in the integral

slate kayak
#

sign errors? where?

#

upper - lower

#

wait

#

oh yeah

#

it was (x+0.5)^2

tight thunder
#

0.5 - sqrt(1-(x**+**0.5)^2)) + 0.5

slate kayak
#

,, 2 \cdot \int_{-0.5} ^ {0} \qty(0.5 - \sqrt{1 - (x+0.5)^2} + 0.5) \text{ dx}

warm shaleBOT
slate kayak
tight thunder
#

+0.5 at the end cuz you should've had brackets

#

Yea

slate kayak
#

we just worked with the wrong

#

thing from the start

#

and forgot about it lol

#

okay okay i get it

tight thunder
#

Dw

#

Yes that should be it now

slate kayak
#

now evaluating this integral is

#

hard right?

tight thunder
#

Not really

slate kayak
#

,w \int_{-0.5} ^ {0} \qty(0.5 - \sqrt{1 - (x+0.5)^2} + 0.5) \text{ dx}

wet moss
#

its correct so its calm

warm shaleBOT
slate kayak
tight thunder
#

A u sub followed by a trig sub kills the integral

slate kayak
#

wait

#

shouldn't it be -0.5

slate kayak
#

0.5 - sqrt(1-(x+0.5)^2)) - 0.5

#

unless i'm blind

tight thunder
#

no because as I said you should've had brackets

#

you should've written 0.5 - (sqrt(...) - 0.5)

#

Which turns into 0.5 - sqrt(...) + 0.5

slate kayak
#

oh lmao

#

😭 i was too focused on

#

the first step

#

okay ofc yeah that makes sense

tight thunder
#

Dw lol

slate kayak
#

anyway

#

thank you

#

could we do the geometry way now?

tight thunder
#

Yw

slate kayak
#

if possible lol

tight thunder
#

Sure haha

#

Way easier

wet moss
#

yeah much easier

slate kayak
#

side length is 1

#

obv the radius of the circle is 1

wet moss
#

equalatral triangle fixes everything

slate kayak
#

o

#

not sure how i can apply it though

tight thunder
#

Draw in the equilateral triangle and hopefully you'll see it

slate kayak
#

but where

#

you mean shaded area?

tight thunder
#

No? there's a place to draw an equilateral triangle that makes the most sense here

slate kayak
#

this?

wet moss
#

yeah

slate kayak
#

i don't see how

#

or what i should do next lol

#

😔

#

geometry game not bussin

wet moss
#

think of any sectors

slate kayak
#

the sectors around

#

the equilateral triangle?

wet moss
#

yeah

slate kayak
#

what about it?

#

oh wait

#

you want to find the area of the big piece

#

so that you can get rid of the double counting

tight thunder
#

Imagine ur making a cookie with that shape

slate kayak
#

right?

tight thunder
#

How are you gonna cut it out of those lines in an easy way so you can find the area

slate kayak
#

hmm

#

is my thought process correct?

tight thunder
#

Mmm

slate kayak
#

mmm

tight thunder
#

You don't have to consider double-counting if you think about it rifht

#

right

slate kayak
#

it'd be area of square - area of circle *2 + the area of the equilateral + sector

#

unless i'm doing it the long way

wet moss
#

no need for circles

slate kayak
#

well

#

area of quarter circle

#

unless that's not required

wet moss
#

not required

slate kayak
#

what am i supposed to do then

wet moss
#

think of the square as 4 pieces

#

the shaded area, the triangle, and the 2 sectors

slate kayak
#

what about area 1 and 2

wet moss
#

they are the sectors

slate kayak
#

area of triangle is sqrt(3)/4

#

area of the full sector itself is pi/4

wet moss
#

dont think of it as the area of the full quarter circle

#

try and find the angle required to find the area of the sector

slate kayak
#

oh bruh

slate kayak
#

i'm blind smh

#

so it's two sectors

#

with 30 degree

wet moss
#

yeah

slate kayak
#

and one equilateral triangle

#

damn it was that easy

wet moss
#

me when i do the integral instead

slate kayak
#

definign coordinate system and setting up the integral > finding area of equilateral triangle + two sectors

#

but hmm wait

#

where did you get the intuition to draw an equilateral triangle

wet moss
#

hope

#

that it would turn it into something better

#

i just saw the overlap of 2 circles and i thought there must be some bullshit construction proof to say that the intersection makes an equilateral triangle

obtuse pebbleBOT
#

@slate kayak Has your question been resolved?

obtuse pebbleBOT
#
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willow acorn
#

Not sure how to end up with numbers from this, I’ve gotten this far so far

tight thunder
#

Note that these two have different bounds

willow acorn
#

Yeah

tight thunder
#

Ah

willow acorn
#

Is there anything I can do about it? Like change it?

tight thunder
#

Recall that
$$\int_a^c = \int_a^b + \int_b^c$$ assuming $a<b<c$

warm shaleBOT
#

Im you

tight thunder
#

Use that to your advantage

willow acorn
willow acorn
#

Why?

slate kayak
#

and thanks to you too @tight thunder

tight thunder
#

Yw @slate kayak

#

Think about what an integral is

#

Well it measures the area under f right

#

if you measure from a to c

willow acorn
#

Oh yeah ok that makes sense

tight thunder
#

its no different from measuring from a to b and add the result from b to c

#

Ye

willow acorn
#

Yeah I get it

#

So how do I use that to my advantage?

tight thunder
#

...

#

split the -2 4 integral

willow acorn
#

OHHH

#

YEAH YEAH I SEE IT

tight thunder
#

:))

willow acorn
#

thanks 🙏

tight thunder
#

yw!

willow acorn
#

I’ll be back if I get stuck

#

.close

obtuse pebbleBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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frail coral
#

A ray of light is travelling is travelling from air to water. What is the angle of incidence in air, if angle of refraction in water is 45

royal basin
#

!status

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
frail coral
novel grotto
#

What laws/formulas do you know regarding refraction angles and things like that

royal basin
#

do you know snell's law?

novel grotto
#

ah

royal basin
#

ah fuck, guess i spoiled it

novel grotto
#

What Ann said

frail coral
#

wdym?

frail coral
royal basin
#

ok that looks correct

#

are you able to use snell's law to find the angle of incidence based on the data given?

frail coral
#

yes

#

but calc part is quite difficult to me

#

anyone there?

#

kindly help

obtuse pebbleBOT
#

@frail coral Has your question been resolved?

#
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tardy gull
#

does someone know how use a "graphing utility" to create a line of best fit

tardy gull
#

for a function

tight thunder
#

Ermmm

#

If you have a graphing calculator

#

you should be able to enter points and construct a line of regression

#

that will be your line of best fit

tardy gull
#

ok thank you

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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slate kayak
obtuse pebbleBOT
slate kayak
#

i found a "trick" that mentions any multiples of 3 can be expressed as multiplication of 3 consecutive numbers

#

i'm assuming i use that trick here?

#

(x-1)(x)(x+1)

#

then i chose the answers by just adding multiples of 3 to either the left term or the right term

#

idk how that makes them consecutive though lol

kind hawk
#

well there are no consecutive numbers here

#

do you know about modulo

slate kayak
#

yeah i just added (x-1 + 3) but and changed the other one as well with some multiples of 3

#

it gave me the right answer

#

but sounds like bs

slate kayak
#

but i could try to understand if you're willing to show me

kind hawk
#

ok no worries, we dont explicitly need it

slate kayak
#

i think you told me

#

about chinese remainder theorem

kind hawk
#

I did?

slate kayak
#

and then someone showed me seiving

slate kayak
#

so i know those type of stuffs i guess

#

but i haven't taken a course per se

kind hawk
#

ok we just need a very basic statement here tho

#

every integer x is either of the form 3k, 3k+1 or 3k+2

slate kayak
#

right

kind hawk
#

which we can plug into those expressions up there

#

if we plug in 3k for x, we quickly see that it is a multiple of 3

slate kayak
#

you can express any integer

#

in one of those ways?

kind hawk
#

yes

slate kayak
#

oh yeah makes sense

kind hawk
#

every integer is either a multiple of 3, 1 more than a multiple of 3 or 2 more

slate kayak
#

n = x (mod 3) but then x is any integer less than 3

kind hawk
#

if we take a look at eg the first expression

#

(x-1)x(x+7)

slate kayak
#

wait denascite, would you mind continuing in a bit

#

i really have to go now

kind hawk
#

I might not still be there

#

but someone else will surely be able to help

obtuse pebbleBOT
#

@slate kayak Has your question been resolved?

obtuse pebbleBOT
#
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tawny fog
#

So this is the question

obtuse pebbleBOT
tawny fog
#

And the answer is attached with the question

#

I just wanna ask why the 75/8 is flipped

pulsar quarry
#

this is

#

ques

#

from rs right?>

#

class 10

tawny fog
#

Ncert class 10

pulsar quarry
#

okay

sage geode
#

If something is done in 2 hours, then it means that per one hour you do 1/2 of that, right?

tawny fog
#

Yes

sage geode
#

Same thing here

tawny fog
#

75/8+8/75=1?

sage geode
#

If you multiply them

tawny fog
#

Oh yeah

#

But why do we flip that

#

What's the logic

royal basin
#

well

frank monolith
#

unitary method

royal basin
#

say a tap fills the tank in 2 hours

tawny fog
#

Ok

royal basin
#

would you agree or disagree that the tap delivers 1/2 of a tank worth of water per hour

tawny fog
#

I would agree

royal basin
#

and in general, a tap that fills the tank in x hours has an output rate of 1/x tanks/hour

tawny fog
#

Ohhhhhh

#

Oki

#

Thanks

#

Mam

#

.close

obtuse pebbleBOT
#
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gray zinc
#

So im confused with this problem

obtuse pebbleBOT
gray zinc
#

I tried to figure out what to do this morning with this information from yesterdays help: ' You need to use trigonometry in right triangles to find beta, however you tried to sum the angles when the triangle containing theta is an obtuse triangle, which means that the formula you used for theta is wrong'

#

but i dont know can someone guide me please thank you

wet moss
#

i would just say 100/d

gray zinc
#

why just 100/d? ik its part of the solution but in what way do i use it?

wet moss
#

well tan^-1(100/d)

#

tanB = 100/d

gray zinc
#

i tried and its not it something about the sum for beta angle is not the way to go

wet moss
#

is the correct answer the one shown in the box?

prisma pasture
#

@wet moss told you the answer

#

if tan(β)=100/d

#

So you can find β using arctan(100/d)

#

100

#

The pedestal is within the 100

wet moss
#

it says including the pedestal

frank monolith
#

oh sorry

#

misread

prisma pasture
#

@gray zinc are you here?

gray zinc
timid silo
#

Is this a related rates problem?

gray zinc
gray zinc
#

@wet moss thank you!

#

.close

obtuse pebbleBOT
#
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viral tree
obtuse pebbleBOT
viral tree
#

I don't know how to start

versed stratus
#

what's the question?

viral tree
#

how do I find x1 , x2 and y1 , y2

royal basin
#

you have this system of equations to solve

#

you may start by writing down the equation 2x^2 + 6x - 14 = -2x^2 + 10x - 6

#

there's multiple different ways you could think about getting to it from the starting two, but i am not gonna go into detail on that unless explicitly asked.

viral tree
#

do I want to add the 2 equations to get rid of the 2x squared?

royal basin
#

won't help much, imo.

#

nor will it save you any time/effort/ink.

viral tree
#

so 4x^2-4x-8=0

timid silo
timid silo
#

You could have also subtracted the equations to get the same value

royal basin
#

recommend dividing both sides by 4 before continuing -- not fatal if you choose not to do that, but may make your life easier

viral tree
#

1 moment im writing it on paper

#

I have a mistake some where for y2=

#

I think its because y2= 2* (-1)^2

#

I had it right the first time but then erased the parentheses

#

so x1= 2 , x2= -1

#

y1= 6 , y2= -18

royal basin
#

well you chose not to make your life simpler when you could've, for one.

#

that's why you got your x's wrong the first time round

royal basin
viral tree
#

.close

obtuse pebbleBOT
#
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#
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obtuse meadow
#

if we have a a(n) = (n/6)(sin(6/n))

obtuse pebbleBOT
obtuse meadow
#

Why isnt limit n->infinity

#

not 0?

#

n/6 = infinity and then we have sin(6/n) where sin(0) = 0 right

#

and 0 * infinity would just be 0?

hidden compass
#

Make a substitution, t = 6/n

#

It is an indeterminate form 0/0, hence the result is not 0 (a priori)

obtuse meadow
#

so,

#

n/6 * sin(t)

knotty crow
#

Indeterminate forms.

obtuse meadow
#

Oh

#

0 * infinity is an indeterminate form

timid silo
obtuse meadow
#

I see

#

Ok this makes a lot more sense now

kind hawk
#

think about n*1/n, n*1/n^2 and n^2*1/n

#

all of the form infty*0

obtuse meadow
#

so I’d have to figure out sin(t)/t

kind hawk
#

all different limits

obtuse meadow
#

I see

#

So I just derive it with substitution

#

Ok I got the answer, thanks for the help guys

#

.close

obtuse pebbleBOT
#
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vague mural
#

Im learning how to find work done on path in a conservative vector field and had a question about the way the formula was explained to me. So essentially i was given the explanation below for why the integral of F(x,y,z) wrt dr = g(b)-g(a),

But I don't understand why we can replace (x,y,z) by r, arent we plugging in a vector at that point which is impossible?

vague mural
#

$\int^b_a F(x,y,z)dr=\int^b_a \nabla g(x,y,z)dr=\int^b_a \nabla g(r)dr=g(b)-g(a)$

warm shaleBOT
#

SnowZillin

obtuse pebbleBOT
#

@vague mural Has your question been resolved?

tardy epoch
#

do you have some textbook claiming something you'd like clarified

vague mural
#

riemann i dont think you can help me

tardy epoch
#

you're right. your question isn't even clear at the moment

vague mural
#

everytime i talk to you it takes an hour to get a answer that i barely understand

#

id rather keep my hour and keep my confusion

tardy epoch
#

uh that's probably because it takes that long to get you to ask a question that makes sense

#

but if you insist

#

☮️

vague mural
#

im not going to discuss merrits

#

.close

obtuse pebbleBOT
#
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fringe trellis
#

When we're trying to find the area between the curves between two points of a function. Do we take the difference or the sum of the total amount from both points?

tardy epoch
#

which one makes more sense to you

fringe trellis
#

So u would subtract the surrounding areas

#

But idk if I'm saying the correct thing

fringe trellis
fringe trellis
# tardy epoch yes

So hypothetically, if I made an equation like x^2 - 2x and found the area between the curves from x = -1 to x = 2, it could be 0?

tardy epoch
#

what two curves exactly?

#

no, area between two curves is not always the same as the integral

#

the integral is the signed area meaning the area underneath the x-axis counts as negative

#

depending on the question, you have to modify the sign

timid silo
obtuse pebbleBOT
#

@fringe trellis Has your question been resolved?

timid silo
#

Basically you wantthe area that satisfies $$x^{2} \le y \le 2x$$

warm shaleBOT
#

Brandon H

fringe trellis
obtuse pebbleBOT
#

@fringe trellis Has your question been resolved?

fringe trellis
#

.close

obtuse pebbleBOT
#
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forest glade
#

howd i do?

obtuse pebbleBOT
errant lark
#

Good

#

All correct.

obtuse pebbleBOT
#

@forest glade Has your question been resolved?

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timid silo
#

$\lim _{x\to :-3^+}\left(x+3\right)ln\left(x+3\right)$ I am trying to do this excercise, I can ask help here?

warm shaleBOT
#

Kangaroo

thin pawn
nocturne minnow
obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#
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chrome crypt
obtuse pebbleBOT
tardy epoch
#

use sin^2 + cos^2 = 1

chrome crypt
#

I am not done with my question, please wait a second kindly.

#

My question is when trying to solve limits algebraically using the limit laws, I am coming across times when its evaluating correctly and incorrectly. This has left me stumbled and wondering is there a solid way to determine whether or not the limit laws will work when solving a question?

tardy epoch
#

you just do more problems

#

limit laws always work when the assumptions are true

#

did you verify the assumptions before using them?

chrome crypt
#

What do you mean by verifying the assumption?

tardy epoch
#

do you know what assumptions limit laws make?

chrome crypt
#

Nope.

tardy epoch
#

that's the core problem

chrome crypt
#

Ahhhh.

tardy epoch
#

,tex .limit rules

warm shaleBOT
#

riemann

tardy epoch
#

first row. to clarify, L and M must be real numbers

chrome crypt
#

OHHHHHHHHHHHH

#

So it assumes that the limits must exist?

tardy epoch
#

any textbook will say the same thing