#help-10

1 messages · Page 182 of 1

frail tulip
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Remember to state that we're letting x_1, x_2 in R SUCH THAT x_1 ≠ x_2 AND f(x_1) = f(x_2)

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what we've done here is find a contradiction

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Hope this helps

obtuse pebbleBOT
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@dim nacelle Has your question been resolved?

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dim nacelle
obtuse pebbleBOT
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dire umbra
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Question: Solve the following system of equations using an inverse matrix.

dire umbra
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I don't know where to begin with it

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Should I first get the inverse of the first matrix

tame narwhal
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yes

dire umbra
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Or first do the multiplication than solve?

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So first the inverse of the 3x3 matrix?

tame narwhal
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yes, that's what you're asked to do

dire umbra
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I thought maybe first multiply

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and than do that

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Wait does that mean I also need to get the inverse for the 1x3?

tame narwhal
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there is no inverse for the vector

dire umbra
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Why not?

tame narwhal
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inverse is only defined for square matrices

dire umbra
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so 1x1 2x2 3x3 4x4 etc?

tame narwhal
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yes

dire umbra
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I see well I am going to find the inverse first than

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Another question on that

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on a inverse of 2x2 you can use the formule 1/ad-bc etc

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Why isn't there a formula for a 3x3?

wet moss
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There is

winter timber
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it is quite a long process without a calculator

dire umbra
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I have a calculator?

tame narwhal
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you can do it by row reduction

dire umbra
winter timber
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well with your calculator just find the inverse?

dire umbra
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I thought maybe there is a way faster than that because the 2x2 matrix is also fast

tame narwhal
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any method will take time unless you just use a calculator

dire umbra
dire umbra
tame narwhal
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then you'll have to do it by hand

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row reducing a 3x3 shouldn't take too long

wet moss
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The shortest method I can think of is like a 5 step process but even then it takes about 5 mins to do it by hand

dire umbra
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I keep getting like strangled up with it

tame narwhal
wet moss
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But it is what you are expected to do in this question I think

dire umbra
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How do you guys like do the row reduction

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is there like some steps you need to follow

wet moss
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There are different methods to doing it

dire umbra
tame narwhal
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you start with $\begin{pmatrix} 2 & 1 & 0 & | & 1 & 0 & 0 \ 0 & -1 & 3 & | & 0 & 1 & 0 \ -1 & 0 & 2 & | & 0 & 0 & 1 \end{pmatrix}$. you want to row-reduce so you get the identity to the left of the "|" vertical bars

wet moss
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Personally I don’t know the row reduction method but that may be easiest

warm shaleBOT
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cwatson

tame narwhal
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then the matrix to the right of the vertical bars will be the inverse

dire umbra
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No I know how to do it

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I meant as in are there steps like first complete the 1st row and then the 2nd than the 3rd?

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Is there like "rule" to do it

tame narwhal
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I would do it column-by-column

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first "clear" the first column, make the (1,1) entry equal to 1. then go to the second column, etc.

dire umbra
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Alright

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you know when you do c1 - c2

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if you do c3 - c1 can you apply that to column 1?

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or do you need to apply that to column3?

tame narwhal
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you do row operations. and you can for example apply r1 - r3 to r1, or to r3

dire umbra
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wait what

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ahh yeah youre right

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so r3-r1 you can apply that to r1?

tame narwhal
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you could, but you shouldn't

dire umbra
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why not?

tame narwhal
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because then you'll have -3 -1 2 as your first row

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(plus whatever will be to the right of the vertical bar)

dire umbra
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Yeah makes sense thanks I do that first and see if it works out

tame narwhal
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I recommend doing r1 + 2r3 and applying it to r3, see if that works out

dire umbra
tame narwhal
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no, I do it column by column

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that's just how I learned it

dire umbra
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so first get a 1 in the first row and 2nd and then 3rd?

tame narwhal
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yes, once your first column is [1 0 0]^T, you move to the second and get it to be [0 1 0]^T

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and so on

dire umbra
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wait

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a column is vertically?

tame narwhal
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yes of course

dire umbra
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Got it just making sure thanks

dire umbra
tame narwhal
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too big?

dire umbra
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as in the 4

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is too big

tame narwhal
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you will deal with that later

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focus on the 2nd column next

dire umbra
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but didnt you say

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get for each row a 1

tame narwhal
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no, I said do it column by column

dire umbra
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yeah sorry that

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can you also do this -r1 + r2? so the minus before the row?

tame narwhal
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if you want to, yes

dire umbra
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got it thanks

obtuse pebbleBOT
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@dire umbra Has your question been resolved?

dire umbra
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not yet

dire umbra
tame narwhal
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I don't remember if you can multiply a row by 0, but why would you?

dire umbra
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I got like right now this

1 4 -2
3 1 3
1 -1 1

I want to multiply the first row by 0 than add the row 3 to row 1

tame narwhal
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for what purpose?

dire umbra
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to remove the 4

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and -2 in row 1

tame narwhal
dire umbra
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Can you just do 1 row?

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so like 2r2?

tame narwhal
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if you want, yes

dire umbra
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Alright

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This is taking quite the time

dire umbra
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Other question

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It looks you can looks switch the rows

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so a11 can go to a12

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Is that really a possibility?

tame narwhal
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yes

obtuse pebbleBOT
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@dire umbra Has your question been resolved?

dire umbra
obtuse pebbleBOT
#

@dire umbra Has your question been resolved?

obtuse pebbleBOT
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torpid dagger
obtuse pebbleBOT
torpid dagger
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how do i find the size of a right triangle with just this information

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i have three degrees and one side

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is this possible?

thin pawn
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using trigonometry probably

torpid dagger
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ohhh

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i have the adjacent

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and theta is 47 right?

thin pawn
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yeah, in this case, if you call the side opposite to 47 degrees h:
$cot(47) = 550 / h$

warm shaleBOT
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imTyp0

thin pawn
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and then you can do the same with 22 degrees

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and find both pieces and add them up to get x :)

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Is this clear enough?

torpid dagger
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yes

thin pawn
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:L

torpid dagger
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im doing it rn

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hehe

torpid dagger
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it wuld be 1874 right

thin pawn
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Should be yeah

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altough you shouldn't write hyp as it's not the hypothenuse but that doesn't matter

torpid dagger
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oh ok

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thank you!

torpid dagger
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im trying to solve for theta

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but idk what to do algebraically here

thin pawn
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er, there is a way to solve it algebraicly, but I don't think that's what you meant. Here you can use literally any trigonometric function since you have all 3 sides

torpid dagger
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I used sin just becaue

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but i wrote sin(2theta)=24/25

thin pawn
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why did you use sin(2theta)?

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that angle is just theta. I'd understand if it was 2theta, but now I really don't

torpid dagger
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My homework said i was solving for sin(2theta)

thin pawn
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Ah, okay

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well, you probably have seen this identity then: $\newline sin(2\theta) = 2sin\theta cos\theta$

warm shaleBOT
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imTyp0

torpid dagger
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i think so

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i forgot about that

thin pawn
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well, if we're not using that, I don't see what else to use. With that, you went from having an angle of 2theta, to it being in terms of just theta. And you know sin and cos of theta

torpid dagger
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No

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wait

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i just saw a practice problem

thin pawn
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?

torpid dagger
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it wants us to do 24^2

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and 25^2

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to get the final answr

thin pawn
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eh?

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Can I see the whole question please?

torpid dagger
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im p certain this is the answer

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i found a practice problem and that was how it was done

thin pawn
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well, that doesn't make much sense

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,calc 2(24/25)(7/25)

warm shaleBOT
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Result:

0.5376
torpid dagger
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i believe it is correct

thin pawn
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576/625?

torpid dagger
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ye

thin pawn
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do you have any way to make sure it's correct? Because I don't understand where it comes from

torpid dagger
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cuz on a practice problem it had the same question

thin pawn
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because that's sine of 2theta, not sine square of theta

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I think you did sine square

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if the question was:
$sin^{2}\theta$

warm shaleBOT
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imTyp0

thin pawn
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then yes it would be your answer

torpid dagger
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except sin(2theta)= 15/17

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and then the answer was 240/289

thin pawn
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where do those numbers even come from?

torpid dagger
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A practice problem

thin pawn
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can I see said problem please?

torpid dagger
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sure

thin pawn
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Yeah and? It's doing it the way I told you

torpid dagger
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Oh haha

thin pawn
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$sin(2\theta) = 2sin\theta cos\theta \newline sin\theta = 15/17, cos\theta = 8/17 \newline sin(2\theta) = 2(15/17)(8/17)$

warm shaleBOT
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imTyp0

torpid dagger
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damn u typed that fast

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ohhhh coool

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i didnt know that

thin pawn
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and if you put it in your calculator, you'll see that this is, indeed, 250/289

torpid dagger
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ohhh ok

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thank you :)

thin pawn
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So yeah, whenever you have sine(2theta) or cos(2theta), you want to change it back into things that only have theta. That's where trigonometric identities come in handy

thin pawn
torpid dagger
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.close

obtuse pebbleBOT
#
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whole plaza
obtuse pebbleBOT
whole plaza
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this is what the mark scheme says

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what am I doing wrong??

obtuse pebbleBOT
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@whole plaza Has your question been resolved?

whole plaza
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<@&286206848099549185>

limber umbra
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you need to multiply 30 by 40

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not 60

whole plaza
whole plaza
obtuse pebbleBOT
#

@whole plaza Has your question been resolved?

obtuse pebbleBOT
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glossy nest
obtuse pebbleBOT
glossy nest
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Not sure where to begin. I believe I need to convert the line equation to parametrized equations, but I'm not sure how to do so without a vector

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I could be totally wrong

glass dagger
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If you have an equation of the form ax+by+cz+d=0 then are you aware what the coefficients a, b and c represent geometrically?

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@glossy nest

glossy nest
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I believe the coefficients rotate the plane around the x, y, and z axis?

glass dagger
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well it turns out that if you form the vector [a b c]^T then the direction it points towards is normal to the plane

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and that's super helpful because it means that if you know what direction the plane is facing (its normal vector) and one point on the plane then you can easily figure out an equation whose solutions make up that plane

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If you knew, for example, that a plane was normal to the vector [1 1 1]^T, then you would know that its equation would be of the form x+y+z+d=0

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if you additionally knew that the point (1, 1, 1) was on the plane then you'd know that 1+1+1+d=0 <=> d=-3

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so if you knew a vector that was normal to your plane then you'd be golden. Do you have any ideas on how you might find one?

glossy nest
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I think we could rearrange the plane's equation to be 2x - y - 1 = 0, which would then give us the normal vector [2, -1, 0]^T?

glass dagger
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y=2x-1 isn't the plane's equation, it's the equation of a line

glossy nest
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ur right nvm

glass dagger
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if we had the plane's equation then we'd already be done :^)

glossy nest
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lol true

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It seems like a vector that is normal to the given line wouldn't tell us anything, and the point cant give us a vector so i'm not sure

glass dagger
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alright I gave it some more thought and it's actually not quite as easy as I'd originally thought but we're definitely on the right track. So you can definitely find one vector that rests on the plane by just following the line y=2x-1, right? alright. Well, if you had a second vector resting on the plane that pointed in a different direction then you could take the cross product between these two vectors and then we'd get a normal vector, right

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so, is there a way to get a second vector that rests on the plane?

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I'll give you a hint. The plane goes through the point (1, 1, 0)

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and also through the point (3, 2, -2)

fathom flicker
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I'll just add on and probably reiterate in a different way what Stipendi just said: The plane contains the line y=2x-1, and the point (3, 2, -2). Since a plane is just made up of 2 different independent lines, you need to find a line that could take you from somewhere on y=2x-1 to (3, 2, -2). So, take a point on the line, like (1, 1, 0) and take yourself to the point you want, (3, 2, -2). The vector that does this, can serve as your new line that makes up the plane. And then to express a plane, we don't use 2 independent lines that make it up, because for any plane there are infinitely many different ways that we could do that. So instead, we express the line that is normal to the plane (perpendicular). We know that taking the cross product of two vectors will give us a new vector that is perpendicular to the beginning two, so take the two lines you found already and cross them to find the normal vector for the plane. @glossy nest

obtuse pebbleBOT
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@glossy nest Has your question been resolved?

glossy nest
#

Ok so I have one vector a = <2, -1, 0> that was formed from the equation of the line. I find one more point on this line like (1, 1, 0) and create a second vector b = <2, 1, -2> using points P(1, 1, 0) and the given Q(3, 2, -2), then take the cross product of these two vectors to create a perpendicular vector to both a and b. The result of the cross product of a and b is the normal vector for the plane?

glass dagger
glass dagger
glossy nest
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What direction is the vector <2, -1, 0> in relation to the line?

glass dagger
#

I don't know, how did you come up with it?

obtuse pebbleBOT
#
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unique lodge
#

hello, i do not know how to start solving this problem every answer ive come to was wrong

unique lodge
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i thought the problem im solving would be 60=1/2 (140-12x-8) but doing that brought me to a negative answer

#

.close

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timid silo
#

i do not understand much about this concept, ive gotten a few naswers right but a majority of them wrong

native inlet
timid silo
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the left side is x >= -7 and the right is x < -12

native inlet
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check the second again

timid silo
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okay

native inlet
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but yes that is almost right, gj!

timid silo
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ou yeah its 12

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ive asked like ai and stuff but i never really understood the stuff that slike "satisfy both questions" or something like that

native inlet
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well that's AI is very bad and you really shouldn't use it understand subject matter but rather use it to assist you in solving problems

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when you have two linear inequalities, which you do

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you are looking for a value x that is both greater than or equal to -7 OR less than -12

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so that means 69 is a correct value or x because it is greater than -7

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also a value like -69 works because it is less than -12

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but something like -6.9 will NOT work because it is neither less than -12 nor greater -7

timid silo
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okay i kind of understand

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so basically all values of x can be is a solution or

native inlet
timid silo
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;_; idk thats what i got when i got one of the answers wrong

native inlet
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It's a lot better to see this graphically

timid silo
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oh like

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a number line?

native inlet
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relaly bad drawing

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but hope you get a kinda general idea

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of what this means geometrically

timid silo
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what does satisfy the equations mean

native inlet
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it means that if put in x=-9 looks what we get -9 >= -7

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this is saying that -9 is greater than -7

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it is not

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that makes no sense

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so it doesn't "satisfy" that equation

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just a verb

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that mathematicians like to use

timid silo
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so something like mathematically correct

native inlet
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if a value of "x" satisfies an equation then it makes it true

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ig "satisfied" is used bcz equations want to be true

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like -9>=x wants to be true, but if we put x=-7 then the equation isn't true

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and hence isn't satisfied

timid silo
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alright

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.close

obtuse pebbleBOT
#
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native inlet
obtuse pebbleBOT
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tight pond
#

how do i manipulate this to remove the 2 ?

obtuse pebbleBOT
tardy epoch
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You don't

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Why would you want to

tight pond
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ps ( i converted e^i2p/3 to this and need to remove the 2 so i can finish finding the answer for an exercise in complex numbers)

tardy epoch
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Just show the original question

tight pond
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its in french ill just translate it wait

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d = -2

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this a = and b =

tight pond
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figured its : Zc-D (centre) = (e^i2p/3)(Zb-D)

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the exp part is supposed to turn into:
cos(the angle) + i sin (the angle)

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so i can be able to find C=-4

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hope this is detailed enough

obtuse pebbleBOT
#

@tight pond Has your question been resolved?

tight pond
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guess everyone is busy

obtuse pebbleBOT
#

@tight pond Has your question been resolved?

tight pond
#

no bot

obtuse pebbleBOT
#

@tight pond Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
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thick crystal
#

hi

obtuse pebbleBOT
thick crystal
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how do I find the inverse derivative of f(X) =-x^3-5x-2

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i am also given the point (1,-8) and told to find the value of g(x) which is f inverse of x

dense zodiac
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can u elaborate what u mean by inverse derivative

thick crystal
#

this sort of thing

thick crystal
dense zodiac
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ohhh

thick crystal
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aight then

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its confusing I think

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but idk

dense zodiac
thick crystal
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oh thats it?

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u dont need to do it in terms of y and then implicitly diff

dense zodiac
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well i mean acc to your ques thats what it means

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inverse derivative of f(x)

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is reciprocal of the derivative

obtuse pebbleBOT
#

@thick crystal Has your question been resolved?

cloud egret
#

can yall help me with this

obtuse pebbleBOT
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calm panther
#

I'm getting brain issues with this. I have to get momentum having as reference point C and then point A

terse bane
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the A point is fixed, correct me if im wrong?

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like there's no way the entire system can move?

calm panther
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Yes

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(yes to the fact that it can't move)

terse bane
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ok so its only rotational motion that it undergoes right

calm panther
#

mhm

terse bane
#

you know that Torque would be equal to the Force x Perpendicular Distance correct?

calm panther
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yes

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(?)

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Sorry, I'm kinda dumb in this so... PES_SadGe

terse bane
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so with that resolve the forces to be perpendicular to the surfaces and equate it as such

tired sierra
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wait a minute, this is physics

terse bane
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wait

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im dumb

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wtf i didnt realise that

terse bane
calm panther
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Do i translate it to F(x) or F(y) ? Is it the same ?

terse bane
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more or less

calm panther
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Probably F(y) better (?)

terse bane
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both

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produce

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torque tho

calm panther
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ye

terse bane
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so take both components of force figure out torque for each and add/subtract as such

calm panther
#

F(y) should be 5√3, right ?

terse bane
#

cos60 or sin60?

calm panther
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Should be sin(60°) PepeHmmm

terse bane
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is the angle btw vertical or horizontal

calm panther
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Vertical

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What if i

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nvm

obtuse pebbleBOT
#

@calm panther Has your question been resolved?

calm panther
#

No :P

obtuse pebbleBOT
#

@calm panther Has your question been resolved?

calm panther
hybrid gull
calm panther
#

Not really

hybrid gull
#

That’s the moment

calm panther
#

Determine the moment of the 10N force about points A and C

hybrid gull
#

Not momentum

calm panther
#

My bad

calm panther
#

:P

hybrid gull
#

I’m just making sure you know what your goal is

#

Here’s how I’d do this problem: split the force into horizontal and vertical components (left and up).

#

For the force going left, multiply that by the vertical distance from C to where the force is applied.

#

For the force going down, multiply that by the horizontal distance from C to where the force is applied

obtuse pebbleBOT
#

@calm panther Has your question been resolved?

obtuse pebbleBOT
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rotund flare
#

what is the meaning of this?

obtuse pebbleBOT
untold flax
#

permutations

#

n!/(n-r)!

rotund flare
#

can give me the example question?

untold flax
#

yeah

#

say you have numbers 1 - 9

#

and you want to find the amount of 3 digit numbers

#

wait no

#

bad example

royal basin
rotund flare
untold flax
#

it would be 9x8x7

#

or 9!/(9-3)!

#

cus 9 options for first digit, 8 options for second digit, 7 for third

royal basin
#

3 digit numbers without repeated digits

#

is the key point

untold flax
#

yeah I did mention with different digits

#

otherwise the amount of possibilities would be 9^3

obtuse pebbleBOT
#

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signal sinew
obtuse pebbleBOT
signal sinew
#

Trying to solve e) but not sure how to start. Distribution of d) is Exp(2)
Anyone have any advice?

minor arch
#

Just wanted to check my answer is right

#

(Goddam book doesn't give answers for this chapter

lean dew
minor arch
#

Wait mb

#

Soz I accidentally clicked this channel

signal sinew
#

Trying to solve e) but not sure how to start. Distribution of d) is Exp(2)
Anyone have any advice?

obtuse pebbleBOT
#

@signal sinew Has your question been resolved?

signal sinew
#

<@&286206848099549185>

obtuse pebbleBOT
#

@signal sinew Has your question been resolved?

obtuse pebbleBOT
#

@signal sinew Has your question been resolved?

obtuse pebbleBOT
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@signal sinew Has your question been resolved?

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shadow lava
#

Why are you allowed to do this in Gaussian Elimination?
-2R1 + R2 -> R2

shadow lava
#

wouldn't it change the equation?

#

I understand swapping rows, and multiplying rows by a scalar

#

but this one is tricky for me to wrap my head around
-2R1 + R2 -> R2

timid silo
#

This notation is nonstandard afaik

#

Can you give an example of how this affects the matrix?

shadow lava
warm canopy
#

Are you trying to notate "row 2 is replaced with row2 minus two lots of row 1"

tame narwhal
#

yes they are

shadow lava
#

like let's say the augmented matrix is

1 2 3 4 | 5 2 3 4 5 | 6

#

we wanna get the r2,c1 to be 0

#

so we do this operation -2R1 + R2 -> R2

tame narwhal
#

it's allowed because it doesn't change the solutions. you can convince yourself of this but it's tedious IMO

dark stirrup
#

I'll give you a simpler example

shadow lava
#

am I using wrong notation?

tame narwhal
tame narwhal
dark stirrup
#

1 1 | 3
1 -1 | -1

warm canopy
shadow lava
shadow lava
warm canopy
#

Just with it flipped: R2 -> -2R1 + R2

timid silo
#

^

shadow lava
#

it's basically the same thing imo

warm canopy
#

I am not debating whether they carry the same info, just which is more common

shadow lava
#

probably more specific here: https://youtu.be/W95p0E-CB_s?t=2591

Reduced Row Echelon Form or RREF is the skill you MUST know for Linear Algebra.

Why is it so important?

Because every topic covered in Linear Algebra requires you to row reduce a matrix.

Row Reduction allows us to solve systems of equations quickly and easily and enables us to determine linear independence, orthogonality, vector spaces, and...

▶ Play video
dark stirrup
#

This is augmented form of
x+y=3
x-y=-1
When I add row 2 to row 1, I am first going to take advantage of the algebra property that if a=b, then a+c=b+c.
a is x+y, b is 3, and c is going to be -1.
(x+y)+(-1)=(3)+(-1).
Next, I'll replace -1 with (x-y) on the left side since they are equal.
(x+y)+(x-y)=(3)+(-1)
And just like that, I have added row 2 to row 1

upbeat plinth
#

the bottom half of the SE post is probably the best algebraic way to explain why the solution set doesnt change

upbeat plinth
#

cwatson's link

shadow lava
#

which bottom half are you referring to?

#

it's a pretty big post

upbeat plinth
#

thats a different reply in the thread...

shadow lava
#

oh you mean bottom half of the first reply

#

as a quick aside, do we still have an issue on StackExchange with AI generated responses? or that has been resolved for the most part now?

upbeat plinth
#

try to stay focused

tardy epoch
warm canopy
#

I don't, I wonder if they did resolve the AI problem catThink

shadow lava
#

@upbeat plinth and @tardy epoch are AI bots

#

they don't want us asking these questions 😄

upbeat plinth
#

cut it out

shadow lava
#

.close

obtuse pebbleBOT
#
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timid silo
#

A bit confused on the last 2

obtuse pebbleBOT
warm canopy
#

What's 1 - 1/2?

timid silo
#

Half

warm canopy
#

So the first step is dividing by 1/2

timid silo
#

Oh ok

#

.close

obtuse pebbleBOT
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timid silo
#

.reopen

obtuse pebbleBOT
#

timid silo
#

Is what im doing now ok

#

<@&286206848099549185>

#

Well i hope i figure it out one day

#

.close

obtuse pebbleBOT
#
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rugged notch
#

What is the minimum value of the magnitude of the sum of two vectors? I assume it’s the zero vector as they could cancel each other out but idk

haughty coyote
#

In general yes

#

|u + v| >= | |u| - |v||

#

Can be deduced from the triangle inequality, and gives a reachable lower bound

obtuse pebbleBOT
#

@rugged notch Has your question been resolved?

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regal jewel
#

In bowl number 1 there are 8 balls, 6 of them are red and 2 are black. In bowl number 2 there are 11 balls where 8 are yellow and 3 are black. In bowl number 3 there are a total of 10 balls where 5 are green and 5 are black. What is the chance of drawing 3 balls of different colors

lime phoenix
#

Can someone give me a function/ algorithm that can calculate a circle and a rectangles collision?

#

I badly need it in my project

regal jewel
lime phoenix
#

oh sorry

regal jewel
#

np

lime phoenix
#

didn't see it's occupied

regal jewel
#

it was a coincidence

#

In bowl number 1 there are 8 balls, 6 of them are red and 2 are black. In bowl number 2 there are 11 balls where 8 are yellow and 3 are black. In bowl number 3 there are a total of 10 balls where 5 are green and 5 are black. What is the chance of drawing 3 balls of different colors

ancient jacinth
#

consider the chance of picking black in the first bowl, and then the chances of not picking black in the other 2 bowls

regal jewel
#

but there is a chance to get red in the first bowl

ancient jacinth
#

you can look at this case by case

#

if you pick black first

#

you could pick yellow and green in the other two bowls

#

if you pick red first

regal jewel
#

$2/8$

ancient jacinth
#

you have to either pick yellow and then green
or black and then green
Or yellow and then black

warm shaleBOT
#

紅卫兵,周

regal jewel
#

so do i look after how many combinations?

ancient jacinth
#

what do you mean?

regal jewel
#

how many combinations of drawing marbles

#

or balls

ancient jacinth
#

4

regal jewel
#

so how should i proceed?

ancient jacinth
#

wait are you picking from bowl 1 first

#

or does the order not matter

regal jewel
#

it didnt specify, but lets say the order doesn't matter

ancient jacinth
#

hmm

regal jewel
#

ok if its easier if the order matters, then lets proceed on that path

regal jewel
#

what?

ancient jacinth
#

i think order matters

#

cuz they numbered the bowls

regal jewel
#

it didn't

ancient jacinth
#

i am more of a 123 then a 213 guy ykwim

regal jewel
#

,

ancient jacinth
#

bowl 2

#

bowl 3

regal jewel
#

uhm, i translated it

#

...

ancient jacinth
#

they said bowl number 1 right

regal jewel
#

in the task, there were 3 pictures of bbowls

#

and the marbles laying inside

#

and i counted them

ancient jacinth
#

hmmm

#

one second

#

what is that in chinese

#

yi something

regal jewel
#

lmao

#

but anyways if the matters do matter, how should we proceed?

#

its possible to get $6/88/115/10$

warm shaleBOT
#

紅卫兵,周

regal jewel
#

and $2/88/115/10$

warm shaleBOT
#

紅卫兵,周

ancient jacinth
#

hmmm

#

i was eating

ancient jacinth
#

ye

regal jewel
#

oh atleast you returned :))

#

so which one of them are the correct?

ancient jacinth
ancient jacinth
#

so ya i dont think order matters

#

aight

ancient jacinth
regal jewel
#

which i have done above

ancient jacinth
#

the red part

regal jewel
#

why the red part?

ancient jacinth
regal jewel
#

that is the red part

ancient jacinth
#

the red part itself has 3 different cases

regal jewel
#

what?

ancient jacinth
#

R-> Y -> G
R -> B -> G
R-> Y -> B

regal jewel
#

oh yeah

#

so i only considered one case?

ancient jacinth
ancient jacinth
regal jewel
#

yes

#

i am so confused

ancient jacinth
#

no

regal jewel
#

what

ancient jacinth
regal jewel
#

scrub?

ancient jacinth
#

dont forget the case in which you choose black

regal jewel
#

so for red it will be, $\frac{6]{8}*\frac{3}{11}*frac{5}{10} $

#

wait

#

chill

#

dont bully me

#

nope

ancient jacinth
regal jewel
#

.

ancient jacinth
#

mfw

#

write with text

regal jewel
#

whatever

#

so 6/8*8/11$

#

$frac{6}[8}* \frac{3}{11}$

ancient jacinth
warm shaleBOT
#

紅卫兵,周
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

regal jewel
ancient jacinth
warm shaleBOT
#

Blighter

regal jewel
#

wow

ancient jacinth
#

hee hee

#

continue

regal jewel
#

*5/10

ancient jacinth
#

ive seen people type pinyin faster

#

quick bro

regal jewel
#

$\frac{6}{8} * \frac{8}{11}*\frac{5}{10}$

warm shaleBOT
#

紅卫兵,周

regal jewel
#

ok

#

happy

ancient jacinth
#

next case

#

wait which one is this

#

R-> Y -> G

#

or R -> Y -> B

#

you are adding these two right

regal jewel
#

wait a sec

ancient jacinth
#

and they both are equal soooo

#

that 5/10 goes away

#

cuz 5/10 = 1/2

1/2 * 2 = 1

regal jewel
#

so

#

time for black?

ancient jacinth
#

B->Y-> G
R-> Y -> G
R -> B -> G
R-> Y -> B

solve for the probabilities of each of these cases and add

regal jewel
#

i am so lazy i got the answer

#

i dont want to use my latex skills ever again

ancient jacinth
#

good job

#

"I dream of you almost every night
Hopefully i won't wake up this time"
ed sheeran ahh lyric

#

@regal jewel you gonna close the channel or.....

obtuse pebbleBOT
#

@regal jewel Has your question been resolved?

regal jewel
ancient jacinth
#

ye

regal jewel
#

thanks

ancient jacinth
#

i think

regal jewel
#

so what did you get?

ancient jacinth
#

solve

regal jewel
#

i got 660/880

#

is it correct?

ancient jacinth
#

try again

#

i suggest you simplify the fractions

regal jewel
#

132/167

#

?

regal jewel
#

do i add case: R -> Y -> B?

ancient jacinth
#

think bro

obtuse pebbleBOT
#

@regal jewel Has your question been resolved?

warm shaleBOT
#

Result:

0.29545454545455
obtuse pebbleBOT
#
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true talon
#

calc 3

obtuse pebbleBOT
robust sleet
#

What have u tried.

true talon
#

gimme sec im bout to post my work

#

oh

#

entered it wrong

#

.close

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robust sleet
#

💀

obtuse pebbleBOT
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surreal estuary
#

if we know f(a)/f(b) for every a>b can we find what just f(x) is

civic zealot
#

you could probably define a piecewise function. Fix a particular value of b then get f(x) based on x>b and x<b

surreal estuary
#

but we don't know f(b)

#

.close

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boreal light
#

what does this mean?

obtuse pebbleBOT
boreal light
knotty crow
#

it means cosine is positive

#

it might be helpful when dealing with the quadrant

boreal light
#

oh okay i see now. thank you!

#

.close

obtuse pebbleBOT
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half pecan
obtuse pebbleBOT
half pecan
#

so i proved that T is linear

#

but P(x) is in PnR

#

but the transofrmation is P(x)x

#

which is in Pn+1(R) right

#

so does this mean it's not an operator?

warm canopy
#

what space are they wanting you to show it is an operator on

half pecan
#

or sorry

#

vector space of polynomials

#

so i'm assuming Pn(R)?

warm canopy
#

do all polynomials live in Pn(R)?

half pecan
warm canopy
#

so Pn(R) is not the space of all polynomials

half pecan
warm canopy
#

that is a fine notation for the space of all polynomials sure

half pecan
#

do I just say that xP(x) + P'(x) is still contained in the vector space of all polynomials

obtuse pebbleBOT
#

@half pecan Has your question been resolved?

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wide star
#

What is the least optimal packing for 3 squares?

tranquil sonnet
#

Wdym packing?

wide star
#

for some orientation of 3 squares take the smallest box it can fit in

#

the least optimal would be "what orientation of 3 squares need the biggest box"

tranquil sonnet
#

Area wise?

wide star
#

(the box also needs to be some square)

native inlet
tranquil sonnet
#

Oh ok just maximize the length of the 3 squares

#

(Assuming they have to touch)

proud trout
#

least packing of 17 squares for example

tranquil sonnet
#

So the sum of 3 diagonals of a square

wide star
tranquil sonnet
#

Anyways just lay out the three smaller squares so that their diagonals are collinear

native inlet
# wide star yes

My guesstimate would be to form an equilateral triangle with three of the edges then form a square on the outside

wide star
#

would it be like that for any amount of squares?

tranquil sonnet
#

Yes

wide star
#

so it would be?
1 square = side length 1
2 squares = side length 2root2
3 squares = side length 3
root2
4 squares = side length 4*root2
etc?

tranquil sonnet
#

Yea

wide star
#

thats boring lol

proud trout
tranquil sonnet
#

Yea, that’s why the most optimal case is more discussed

wide star
#

is there a way to make the question more interesting?

#

oooh

tranquil sonnet
#

Maybe let the squares be in a rectangle? (greatest and least is defined with area)

wide star
#

how about if the squares have to be touching all 4 sides

tranquil sonnet
#

That could work

wide star
#

1 square = 1
2 squares = 2
3 squares = 2?
4 squares = ?

#

wait no

#

1 square = 1
2 squares = 2
3 squares = 2*root2
4 squares = ?

tranquil sonnet
#

I think I messed up but for 3 squares I got 2 sqrt6

tranquil sonnet
#

I’m checking it rn

#

Give me a moment

#

ok

wide star
#

that was not what i was expecting

tranquil sonnet
#

if the sidelength of the small square is 1, the sidelenght of the big square is sqrt6 i think

wide star
#

the sidelength of small square is 1

tranquil sonnet
#

sorry typo

wide star
#

wait no

#

it dosn't touch all sides of the square (unless you picture is just wrong)

tranquil sonnet
#

oops i didnt see it had to be touching all 4 sides

obtuse pebbleBOT
#

@wide star Has your question been resolved?

wide star
#

sure

#

i guess

obtuse pebbleBOT
#
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lilac parcel
#

The question here was to find the radius of convergence, which i understand how they did it. However I was wondering if the answer of the limit (here its |x|) is always <1, every time we use the ratio test or how do we determine what the answer of the limit is inferior to

crystal solstice
warm shaleBOT
#

catGPT

lilac parcel
#

Okay I got it, thank you!!

#

.close

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obtuse pebbleBOT
#
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wooden sparrow
#

.close

obtuse pebbleBOT
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wind panther
obtuse pebbleBOT
wind panther
#

.close

obtuse pebbleBOT
#
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violet sentinel
obtuse pebbleBOT
#
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soft terrace
#

How is the pension worked out in this question?

wind panther
obtuse pebbleBOT
#

@soft terrace Has your question been resolved?

soft terrace
#

<@&286206848099549185>

tardy epoch
soft terrace
obtuse pebbleBOT
#

@soft terrace Has your question been resolved?

obtuse pebbleBOT
#

@soft terrace Has your question been resolved?

soft terrace
#

<@&286206848099549185>

obtuse pebbleBOT
#

@soft terrace Has your question been resolved?

obtuse pebbleBOT
#

@soft terrace Has your question been resolved?

soft terrace
#

<@&286206848099549185>

candid yarrow
#

Can you send the steps you tried?

soft terrace
#

Well I tried doing 609.3 x 2 and then minus that from half of 453 since it says 50 cents in the dollar, but that doesn't get me the right answer

#

I don't really understand this table and I can't find anywhere else that really uses it

#

@candid yarrow

soft terrace
candid yarrow
soft terrace
candid yarrow
soft terrace
#

They aren't about pension

candid yarrow
soft terrace
#

Oh the ones after yeah

soft terrace
candid yarrow
#

Have they solved questions 19 to 21 yet? If they have, hopefully question 18 is similar or contains similar terms

soft terrace
#

I'll ask thanks for the suggestion

timid silo
hybrid gull
vagrant wraith
upbeat lantern
obtuse pebbleBOT
#

@soft terrace Has your question been resolved?

zinc plaza
#

Did I do this correctly?

wicked bluff
# zinc plaza

Not to criticise but your 2 looks like the partial derivative sign, I couldn’t understand your notation however you can check your calculations with these:

V = Pi x (r)^2 x h
(r: radius, h: height)
SA = 2(pi x r^2) + 2Pi x r x h

zinc plaza
#

Yeah my bad, I write a lot of my numbers weird

wicked bluff
#

All good, it’s unique I guess 😁

zinc plaza
#

We all write out our equations differently

#

Which I like

wooden anchor
wind panther
wooden anchor
#

same

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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uneven night
obtuse pebbleBOT
uneven night
#

How do I solve this

#

I don’t know what to do with the coordinates

#

.close

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slow phoenix
#

Hello there!

obtuse pebbleBOT
slow phoenix
#

,rotate

warm shaleBOT
slow phoenix
#

the eqn of two circle are r = 4 cos (theta) & r = 4 sin (theta)

#

what im unsure is how are the "boundaries" determined here?

#

like i am not really sure how i shld come with the boundaries hehe i cant seem to visualise it correctly (hope i make sense)

urban ether
#

Do you have an answer for this?

slow phoenix
#

yep the 2nd pic attached is the answer sheet but theres no working which makes it a bitt difficult

slow phoenix
slow phoenix
slow phoenix
urban ether
#

Ah ok I got it, so I used x and y instead of theta which makes the boundaries 0 to 2

slow phoenix
#

ooh

#

how do u do that btw?

#

cld u show me the working hehe ^^

#

cus im not really sure based on what i shld get the boundaries or how exactly its derived lol

urban ether
#

So the area is bounded by the yellow circle and straight line. Do you know how to determine equation of the yellow circle first?

#

I can help u with the steps if u not sure

slow phoenix
#

straightline is hmm

#

also apologies for late reply < 3

#

y=x?

urban ether
#

r^2=x^2+y^2 is the general form for a circle

#

And your right for the second one

slow phoenix
urban ether
slow phoenix
#

haha ^w^ tyty so wait how do i change the r = 4 cos theta to the way u said it?

urban ether
slow phoenix
#

ooh okayy

#

so from this how do i proceed forward?

urban ether
#

So we need to replace r with the radius of the circle which is 2

#

And then integrate

slow phoenix
#

wait i dun get it?

#

o.0

#

i am a bit lost

#

hehe '_' '''

slow phoenix
#

if its not too troublesome!

#

like i still dont get how i can get the boundaries " v "

#

@urban ether ^

urban ether
#

Ya sure give me a sec

slow phoenix
#

okii

urban ether
slow phoenix
#

but this doesnt involve double integral rite? How cld i do it with double integral

urban ether
#

Yeah it does, so I took the line integral from the circle integral

#

I could also write it like this

slow phoenix
#

but then u saw the ans sheet how they wrote right? if i wanna use that method how wld it be possible

urban ether
#

Waittttt nvm I see what you mean

slow phoenix
#

AHHA yeee xD

#

<@&286206848099549185>

#

anyone o.0?
can help with double integral?

obtuse pebbleBOT
#

@slow phoenix Has your question been resolved?

slow phoenix
#

<@&286206848099549185>

#

.close

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#
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#
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novel crystal
#

can someone explain i dont really understand

obtuse pebbleBOT
novel crystal
#

what happens to cos(x/4)?

plain stag
#

It's the double angle identity for sin

#

2sin(x)cos(x) = sin(2x)

novel crystal
#

.close

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#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
timid silo
#

the first triangle isn't a right angle triangle

#

you should try finding the height of it using pythagoras

royal basin
#

could find the angle between the two 2-length sides with the law of cosines

timid silo
#

yup, you are correct

#

the area of the big triangle is already less than 1

#

,calc sqrt(7)/4

warm shaleBOT
#

Result:

0.66143782776615
timid silo
#

alternatively, you can bound the larger triangle area by 2 since two legs are already given

#

so area is bounded by 2-1

#

yeah

#

ig that doesnt help

#

yeah

timid silo
#

np

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

#
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#
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wooden belfry
#

aaaaa how is this not 39?

obtuse pebbleBOT
wooden belfry
#

is it 129 then?

timid silo
#

S __ E means the bearing is taken from South towards East

wooden belfry
#

so?

timid silo
#

so it should be the angle between south and A

wooden belfry
#

the angle between south and a is 39

timid silo
#

south is down

#

39 is the angle between A and east (right)

wooden belfry
#

i just guessed the answer and i got it correct

#

it was 51

#

but idk why its 51

#

cus like

timid silo
#

find the angle between south and A as marked

wooden belfry
#

cus on this question i put 41 and it said correct

wooden belfry
#

so idk why that one is different

timid silo
#

since S comes first, the angle is taken wrt to the south axis

#

S 41 W means 41 degrees west of south

wooden belfry
#

what is wrt

timid silo
#

with respect to

timid silo
wooden belfry
#

sorry i am confused

candid yarrow
wooden belfry
#

its the 51 degrees part

#

like why is it 51 degrees and not 39 degrees

wooden belfry
candid yarrow
candid yarrow
wooden belfry
wooden belfry
# candid yarrow

so if it were at the blue line do we use the same technique for the 51 degrees one?

wooden belfry
#

and if it were at north west do we use the original angle given? like the 41 degrees one

#

ohhh okay

candid yarrow
wooden belfry
#

kind of

candid yarrow
wooden belfry
#

yes thank you for helping me

candid yarrow
wooden belfry
#

yes ill leave it open for now in case i run into more problems

obtuse pebbleBOT
#

@wooden belfry Has your question been resolved?

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#
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#
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hoary onyx
#

A bisector drawn to one side of an isosceles triangle divides the perimeter of the triangle into parts of length 12 cm and 9 cm. Calculate the length of the base of the triangle if it is known that it is greater than the length of the lateral side.

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

crimson breach
#

as if AD is the bisector of angle A and D is on BC (BD/CD =AB/AC)

hoary onyx
#

A2B2 = 10cm. How long are the other slats? A1B1 = ?cm, A3B3 = ?cm, A4B4 = ?cm.

#

The median line of a triangle is parallel to one side of the triangle and equal to its half.

oak bear
#

You can use variables to solve that

#

name first all the line segments that are the same

#

like a2 - a1 = x

#

so all of the same sides are also x

#

Like this

#

And just apply proportionality theorem

#

so a1-b1 = 5

#

and just do the rest

hoary onyx
#

.close

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#
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obtuse pebbleBOT
#
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ruby elm
#

I have started and got an answer but its wrong.

obtuse pebbleBOT
ruby elm