#help-10

1 messages · Page 165 of 1

knotty geyser
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Yo

obtuse pebbleBOT
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Please don't occupy multiple help channels.

knotty geyser
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Help

tiny seal
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not enough context

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about?

knotty geyser
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Surface area

tiny seal
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of the whole cylinder?

knotty geyser
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or a cylinder

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yes

tiny seal
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its a rectangle and two circles

knotty geyser
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Yes

tiny seal
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what is the width of the rectangle

knotty geyser
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5mm

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I mean 6

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I mean 7

tiny seal
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no

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the width of the rectangle if we like, "unwrap" it from the cylinder

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basically, the circumference

knotty geyser
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Oh ok

tiny seal
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what is the circumference

knotty geyser
#

How would I get it log

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Length times height*

tiny seal
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right

knotty geyser
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But I don’t know the height

tiny seal
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of the rectangle?

knotty geyser
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Yes

tiny seal
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open a channel for it

frosty anvil
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wrong channel

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sry

tiny seal
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yg

knotty geyser
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Don’t worry

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So

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When I unfold it

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I will have 2 circles and a rectangle

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Length times height

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What would the length and the height be

tiny seal
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we are given the height

knotty geyser
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Which is 7

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But the length is what?

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2

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?

tiny seal
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the length is the perimeter of the circle

knotty geyser
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Oh

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Ok

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Perimeter

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Is

tiny seal
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circumference

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do you remember the formula?

knotty geyser
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2 pie r

tiny seal
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right

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whats r

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that will give you the width of the rectangle

obtuse pebbleBOT
#

@knotty geyser Has your question been resolved?

obtuse pebbleBOT
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runic thunder
obtuse pebbleBOT
runic thunder
#

Would it be at t = 5?

viral blade
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assuming up means moving right then yes

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after that point it starts moving left

runic thunder
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Alright thought so

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.close

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ruby elm
#

Problem 5.

obtuse pebbleBOT
ruby elm
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I do not know how do I approach this one.

timber island
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Well you know that 0.5^|x| is a decreasing function

ruby elm
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Yes.

timber island
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And x^2 - a can only be decreasing when?

ruby elm
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x^2-a is always increasing right?

timber island
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Yeah not always

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If x^2 < a, then it must be decreasing no?

ruby elm
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I understand, when x is less than 0

timber island
ruby elm
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Yes.

timber island
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Wait oh shit

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0.5^x can never be negative as long as x is real right

ruby elm
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I did it, using graph makes it easier.

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.close

obtuse pebbleBOT
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fading cedar
obtuse pebbleBOT
fading cedar
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Can someone explain the exponent rule?

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of this?

red knoll
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it becomes this so

fading cedar
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ohhhhhh

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lmfao

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thnak you

obtuse pebbleBOT
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shadow lava
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(FYI)

wild swallow
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lol

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people dont understand that implications dont go the other way

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sure, f'(x) > 0 => f(x) is increasing

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but you dont have the other way

shadow lava
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Organic Chemistry Tutor, my university professor, Reddit, they are all wrong?

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Everyone else is telling me rounded brackets

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So i'm super confused

wild swallow
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realise that the concept of a function increasing is not restricted to differentiable functions

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so it makes no sense to define it in terms of derivatives

shadow lava
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this is what was given to me

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I'm just passing on the message

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(don't shoot the messenger)

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just trying to get to the bottom of this once and for all

tardy epoch
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That's a theorem, not a definition

wild swallow
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also the reddit comment saying that a function being constant at a single point is a joke

shadow lava
wild swallow
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you could say any function is constant at a single point

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its a nonsensical statement

shadow lava
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lmao alright..

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so that's 3/3 now

rocky goblet
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yeah a function isn't increasing/decreasing/constant at a point, it does that over an interval

shadow lava
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but why does everybody else have it wrong? @nocturne minnow included

rocky goblet
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well if f is increasing on [a, b] then it is also increasing on (a, b), because that's a slightly smaller interval

tardy epoch
rocky goblet
# shadow lava

if someone is specifically claiming that this theorem is false in general, then either they're wrong or the people claiming this is correct are wrong

shadow lava
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() vs []

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that is the question

tardy epoch
shadow lava
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for interval notation: i don't know how i would be misreading, it's fairly a simple question

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when it comes to increasing/decreasing

viral blade
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both can be true

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[] is just stronger

shadow lava
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everybody is telling me don't include f'(0)

viral blade
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derivative positive on () implies increasing on []

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hmm

rocky goblet
viral blade
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that's not actually true is it

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Oh

shadow lava
viral blade
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But if f is continuous it should be

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See there's your problem

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f isn't continuous

wild swallow
shadow lava
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lmao

viral blade
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f needs to be continuous on [a,b]

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not just (a,b)

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continuity on [a,b] is not implied by differentiability on (a,b)

wild swallow
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classic MVT

viral blade
# shadow lava

so the problem is that f isn't continuous on the closed interval

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that's why the theorem doesn't apply

wild swallow
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its a polynomial

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(3/2) x^2 not 3/(2x^2)

viral blade
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oh I misread I thought it was a rational

rocky goblet
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yeah f is definitely continuous everywhere

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and also even if it wasn't the point 0 doesn't matter

rocky goblet
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the boundaries of the intervals are -4 and 3

viral blade
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ok then yeah this is a certified calc 1 moment

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To make things easier on students sometimes increasing is just described as positive derivative

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and vice versa

wild swallow
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"1/x is discontinuous at x=0"

shadow lava
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i'm just gonna use regular parenthesis for this question (). take me to jail. do not pass go. do not collect $200. but in the end, i win Monopoly

gilded needle
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ha what, this again?

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i thought in the last channel, the consensus was, follow whatever bullshit convention your instructor is using, but recognize that it's not strictly correct when you get to more pedantic mathematics like real analysis

gilded needle
# shadow lava https://tenor.com/view/simpsons-games-hard-gamenight-gif-7531474

in all seriousness i think it's just a matter of convention.. and maybe of how you interpret "the interval on which the function is increasing".. that could mean one of two slightly different things: (1) "if x and y are in the interval and x < y, then f(x) < f(y)" [in this case you'd include the endpoints in your example], or (2) "the set of points x where f is increasing at x" [here you might say that f is not actually increasing at a critical point if "increasing at a point" is interpreted to mean "increasing on an open neighborhood of the point"]

obtuse pebbleBOT
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@shadow lava Has your question been resolved?

gilded needle
fathom flicker
#

🇼

obtuse pebbleBOT
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celest hazel
#

Can someone help with this?

obtuse pebbleBOT
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@celest hazel Has your question been resolved?

celest hazel
#

<@&286206848099549185>

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Pls can anyone help

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I’ve tried doing a system for the first parabola but idk how to proceed

celest hazel
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Pls

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.close

obtuse pebbleBOT
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celest hazel
#

.reopen

obtuse pebbleBOT
#

celest hazel
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<@&286206848099549185>

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Nvm the other question someone helped me alr

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How do I write the equation of a parabole knowing the coordinates of the tangent point to a line of which we know the equation?

obtuse pebbleBOT
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@celest hazel Has your question been resolved?

celest hazel
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Dude it’s been 3 hours

celest hazel
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@shrewd sphinx

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The tangent point is A(0,1)

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The equation of the line is y=4x+1

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And we also know the parabole passes through b(2,5

shrewd sphinx
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So first you have the general equation of a parabole p(x) = ax^2 + bx + c . I would start differentiate the equation p'(x) = 2ax + b

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Then you know the gradient from the tangent equation equals 4 at the point A(0,1)

celest hazel
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Ye

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@shrewd sphinx so I replaced a and b with the coordinates of b

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Idk what to do next

shrewd sphinx
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no don't replace them

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with the equation p'(x) = 2ax + b you can now put in p'(x) = 4

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so it would be 4 = 2ax + b

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because p'(x) is the gradient

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and then you put in x 0 . So it would be 4 = 2 * a * 0 + b

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and if you calculate it the result is b = 4

celest hazel
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Damn

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Thanks man

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@shrewd sphinx what if I have the equation of the parabole and I have to find the equation of the lines tangent to the parabole (I know the lines are parallel to y=x)

shrewd sphinx
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first you differentiate the parabole equation, second you put in the derivative function f'(x) = 2ax + b the gradient 1

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f'(x) = 1 = 2ax +b

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and then you transform the equation to x

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x = (1-b) / (2*a)

celest hazel
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Alr thanks so much

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.close

obtuse pebbleBOT
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obtuse pebbleBOT
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quiet flume
#

how to prove the derivative of sinx is cosx

obtuse pebbleBOT
sage geode
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Tried using the definition of a derivative?

quiet flume
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i am not understanding how to use it

sage geode
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Here you simply need to evaluate the limit $\lim_{x\to{a}}\frac{\sin{x}-\sin{a}}{x-a}$

warm shaleBOT
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A Lonely Bean

sage geode
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Hm, it's better to use the other definition though, wait

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$\lim_{h\to0}\frac{\sin{(x+h)}-\sin{x}}h$

warm shaleBOT
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A Lonely Bean

sage geode
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Any ideas on how to simplify this?

quiet flume
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i dont know how to simplify

royal basin
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do you know angle sum identities for sin and cos

sage geode
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Are you familiar with sum of angles identity for sine?

royal basin
#

sniped

quiet flume
sage geode
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Well that's needed here

royal basin
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then you need to refresh yourself in trigonometry

quiet flume
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i just need the solution

sage geode
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$\sin{(x+h)} = \sin{x}\cos{h}+\sin{h}\cos{x}$

warm shaleBOT
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A Lonely Bean

sage geode
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Consider the limit knowing this

quiet flume
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ok

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.close

obtuse pebbleBOT
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sage geode
#

Oh and btw may want to keep the double angle identity for cosine in mind as well

obtuse pebbleBOT
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quiet flume
#

how to differentiate non separable equation in 2 variables

royal basin
#

what

#

can you maybe show us the problem you're looking at

obtuse pebbleBOT
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@quiet flume Has your question been resolved?

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@wooden blade Has your question been resolved?

obtuse pebbleBOT
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@wooden blade Has your question been resolved?

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timid silo
#

Cube ABCD.A'B'C'D'. Vecto AB equals vecto a, vecto AD equals vecto b, vecto AA' equals vecto c. Demonstrate vecto AC, vecto B'D', vecto BD', vecto DB', vecto BC' and vecto AD' according to vecto a, vecto b and vecto c.

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

timid silo
#

can anyone help me

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
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quartz hollow
#

the derivative of a definite integral is so confusing
i have no idea

tiny seal
#

the fundamental theorem of calculus

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$\frac{d}{dx}(\int_{a}^{x} f(t)dt) = f(x)$

warm shaleBOT
#

Cycadellic

stone spoke
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it looks like a fund thrm at first but wouldn't you just take the cos(x) out of the integral?

tiny seal
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well, we want G'

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that will undo the integral, then it will set t=x

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cause x is the top bound

stone spoke
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oh I only looked at part a

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yeah that's my bad

tiny seal
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yeah, i should specify

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FTOC for both

quartz hollow
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theres x and t at the same time which should i deal first

tiny seal
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t=x just for b

tiny seal
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its saying we can remove the integral

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then we can plug in t=upper bound

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so plug in t=x

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for problem b

quartz hollow
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the issue is in part a there is both x and t within the cos

tiny seal
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yeah

quartz hollow
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isnt it a function of both x and t

tiny seal
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ignore the x

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just plug in t=x

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(youll see how we do tx)

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soo

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given t=x

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what is xt

quartz hollow
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t^2

tiny seal
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right but lets do x

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x^2

quartz hollow
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so the derivative is just cos x^2

tiny seal
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right

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and since its a bounded integral, the C canceled so we ignore it

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even if we had a C, the derivative would take care of it and make it 0

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so theres your answer

quartz hollow
#

part b is much harder

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G’(x) is just cos x if we use the same method in (a)?

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and then sub x = 1

trail cloak
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That's only true if your bounds are 0 to x

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$\int_{\frac 1x}^{x} \cos(\sqrt{xt}) \dd t$

quartz hollow
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part a goes from 0 to 1

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not to x

warm shaleBOT
#

VulcanOne

trail cloak
#

Well

quartz hollow
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then what happens

trail cloak
#

Well when you integrate, you will place the bounds

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You will get something like

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$\int_{\frac 1x}^x f(t) \dd t= F(x) - F\left(\frac 1x\right)$

warm shaleBOT
#

VulcanOne

trail cloak
#

Now when you differentiate, the left side will have the derivative of this integral

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The right side will have

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$\dv{x} \left( F(x) - F\left( \frac 1x\right)\right) = f(x) \cdot 1 + f\left( \frac 1x\right ) \cdot \frac{-1}{x^2}$

warm shaleBOT
#

VulcanOne

quartz hollow
#

so we replace the “t” inside the square root first

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with x

quartz hollow
trail cloak
#

Kinda

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$\dv{x}\int_{\frac 1x}^x \cos(\sqrt{xt}) \dd t = \cos(\sqrt{x^2}) \cdot 1 - \cos(\sqrt{\frac xx}) \cdot \frac{-1}{x^2}$

warm shaleBOT
#

VulcanOne

trail cloak
#

We took away the t from the original function and we replaced it with the bounds

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There is one more part missing from that

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Are you familiar with something called Leibniz differentiation rule?

quartz hollow
#

no

trail cloak
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Okay

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Oki so

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When you differentiate an integral that has 2 variables

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Like the one we have

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We expect an additional term to appear

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It's the integral of the partial derivative of the function

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So like

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Something like your question has both x and t

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So we do the same thing we did but we add on to it the integral of the partial derivative of cos(sqrt(xt)) with respect to x

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$\int_{\frac 1x}^{x} \pdv{x} \cos(\sqrt{xt}) \dd t$

warm shaleBOT
#

VulcanOne

quartz hollow
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what is partial derivative

trail cloak
#

Like normal derivative

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But you ignore everything except for what you are differentiating for

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Like here you are differentiating with respect to x

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So you treat everything else as a constant

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While when you find any x, you take it's derivative like normal

quartz hollow
#

understanding this problem is just way too hard for me

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let alone solving it

trail cloak
quartz hollow
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i can do normal integrals just fine

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but not integrals with differentiation

trail cloak
#

It needs some getting used to

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And a bit of practice

quartz hollow
#

is it possible to just evaluate the indefinite integral first then apply derivative

trail cloak
#

It's quite difficult to evaluate the integral

quartz hollow
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i would honestly evaluate integral then do derivatives seperately in part a

trail cloak
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Part a can work

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Because it is simpler

quartz hollow
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instead of using fundamental theorem of calculus

trail cloak
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Part b needs Leibniz integral differentiation rule

trail cloak
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Evaluating the integral and applying the bounds

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Actually

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$\int f(x) \dd x = \int_c^x f(t) \dd t = F(x) + C$

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Where c is a constant

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And we consider F(c) = constant

warm shaleBOT
#

VulcanOne

trail cloak
#

Now when you take the derivative of this

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You get back your f(x)

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However in the case where you have an integral with an integrating variable and variable bounds, it differs

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$\int_{a(x)}^{b(x)} f(x,t) \dd t = F(x, b(x)) - F(x, a(x))$

warm shaleBOT
#

VulcanOne

quartz hollow
#

the existence of “t” in the problem is the biggest issue

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it confuses everyone

trail cloak
#

Yeah

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Or rather

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The x

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In the cos

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You will have to consider an additional step

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$\pdv{x} \cos(\sqrt{x t})$

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You'll have to take this derivative

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Treat the t as a constant

warm shaleBOT
#

VulcanOne

quartz hollow
#

it already feels so weird differentating this

trail cloak
#

Why?

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Chain rule

quartz hollow
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oh ye

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dont know how to type so i have to write

trail cloak
#

Correct

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Missing one thing

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t

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Or rather the derivative of xt

quartz hollow
trail cloak
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No you're treating t as a constant in this case

quartz hollow
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so just t

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got used to implicit differentation

trail cloak
#

Mood

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Lol

quartz hollow
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like this

trail cloak
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Yep

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Now so far

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$\dv{x} \int_{\frac 1x}^x \cos(\sqrt{xt}) \dd t = \cos(\sqrt{x^2}) +\frac{\cos(\sqrt 1)}{x^2} \ \+ \int_{\frac 1x}^x \frac{t}{2\sqrt{xt}} \cos(\sqrt{xt}) \dd t$

warm shaleBOT
#

VulcanOne

quartz hollow
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hope ill never see problems this hard in exam

trail cloak
#

I hope things get easy

quartz hollow
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the hardest example in our notes is much easier than this

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luckily this is just homework

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might as well skip this question

trail cloak
#

Wait

quartz hollow
#

time to quit wolfram alpha

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bye

#

.close

obtuse pebbleBOT
#
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steel goblet
obtuse pebbleBOT
steel goblet
#

is that correct?

haughty coyote
#

it's not 10 spots left everytime

steel goblet
#

okay so the first 2 digits would be 10C2

#

now there are 8 places left

#

so for the three 1's, would it be 8C3?

haughty coyote
#

yes

steel goblet
#

okay so now I have (10C2)(8C3)

#

do I multiply that by 5!

haughty coyote
#

the rest of the digits are forced to be 2 already

#

it's 5C5 = 1

steel goblet
#

so the final answer is just (10C2)(8C3)

haughty coyote
#

yes

steel goblet
#

oh okay, thank you

#

one more question:

#

i know i can easily use the stars and bars theorem to obtain 1140, but im trying to understand it visually

#

i drew this:

#

the 3 dashes to the left represent possible integers that are 0

#

and the 17 circles represent the number 17. So then I will draw 3 "separators" to divide 17 into 4 integers

#

So for the first separator, there are 19 possibilities, right?

#

.close

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solar crown
obtuse pebbleBOT
solar crown
#

this is one idea i came up with, what do you think and do you have other ideas?

#

rotate the bottom layer of the cube once to the left, then rotate the right layer of the cube down once, then rotate the bottom layer of the cube right once, then rotate the right side of the cube up once

#
rotate: ±
bottom layer: !
bottom: @
layer: #
left: $
right: %
down: ^
up: &

±@#$
±%^
±@%
±%&
#

with left, right, up, down: blrdbrru

obtuse pebbleBOT
#

@solar crown Has your question been resolved?

obtuse pebbleBOT
#

@solar crown Has your question been resolved?

obtuse pebbleBOT
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runic plume
#

people say that x/0 is undefined but I think its infinite as,
z/0.0000...1 is a possible expression which will have a large ans so as you decrease the denominator of an expression the larger the answer is.
Eg: x = 1
1/0.1 = 10 and 1/0.01 = 100 hence it proves my point
is this true?

candid sigil
#

what about z/-0.000001

#

-inf

runic plume
#

why

candid sigil
#

usually people say that there is no limit

solar trellis
#

0.000..1 is not very precise

drifting wraith
#

i don't know why people say no

#

if you already believe infinity is a number, then yes

solar trellis
#

0.9999... is precise because it means the infinite sum 9/10 + 9/10^2 + ...

#

And this converges

drifting wraith
#

i guess people see infinity as some limit thing

runic plume
#

dang I am confused this is way too much for my 13 year old brain

candid sigil
#

i saw a video that disscussed something called wheel algebra

drifting wraith
#

when you say infinity math peple think of something complicated

runic plume
#

idk

candid sigil
#

i cant find it hold on

dark stirrup
#

Yeah there's wheel theory, and complex analysis will sometimes consider "the point at infinity"

#

All approaches have tradeoffs

runic plume
#

thanks

#

should I leave this open or should I close it

tardy epoch
#

do .close

timber fox
#

.coose

runic plume
#

.close

obtuse pebbleBOT
#
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vivid creek
#

Why is this true I do t get it

obtuse pebbleBOT
hard citrus
#

look at a unit circle

earnest tulip
#

or a graph

timid silo
#

sine is an odd function

#

while cosine is an even one

vivid creek
#

Oh ok thanks

#

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carmine surge
obtuse pebbleBOT
carmine surge
#

need help with the question all the way at the bottom

obtuse pebbleBOT
#

@carmine surge Has your question been resolved?

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low topaz
#

is this correct?

obtuse pebbleBOT
low topaz
#

$1^2 + (r-0.6)^2=r^2$

warm shaleBOT
#

Badekarret

native inlet
#

I'm confused what are you asking here? @low topaz

obtuse pebbleBOT
#

@low topaz Has your question been resolved?

low topaz
native inlet
#

In what regard?

#

I still don't understand what you're trying to do

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mighty agate
#

Calculate the area of ​​the triangle determined by the lines: y=2x+6, y=-x+6 and the 0x axis

mighty agate
#

I already calculated all the three coordinates: (0,6), (-3,0) and (6,0)

#

And I know the formula for an area of a triangle is A=ab/2

#

but how am I gonna calculate that using these lol

leaden ginkgo
#

use the coordinate geometry formula

mighty agate
#

Right. Which one though? 😅

obtuse pebbleBOT
#

@mighty agate Has your question been resolved?

mighty agate
#

<@&286206848099549185>

night plaza
#

@mighty agate

#

what are the lengths of the base and height?

mighty agate
night plaza
#

so the points comprising the base are (-3,0) and (6,0)
the horizontal distance between them is x2-x1

#

sorry (6,0)

mighty agate
#

Yes

night plaza
#

6-(-3)

#

and the height is 6

mighty agate
#

Waiiiit. Do I have to draw it to get it? I didn't draw it, I just calculated these 3 coordinates and that's it.

#

I can clearly see that the height is 6 on the graph xD

night plaza
#

i think the drawing helps visualize yeah

#

got it?

mighty agate
#

One sec

#

It's correct!

#

thank you!

night plaza
#

cool have a agreat night

mighty agate
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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fathom flicker
#

Let p(D) be the operator whose unit impulse response is given by $w(t)=e^{-t}-e^{-3t}$

warm shaleBOT
#

AustinU

fathom flicker
#

I am supposed to use convolution to find the unit step response of this operator

warm shaleBOT
#

AustinU

fathom flicker
#

and I'm not sure where to go from there or how convolution plays into this

#

Can't I just take the laplace transform of w(t) to get 1/p(s) where s is the characteristic polynomial of the system?

obtuse pebbleBOT
#

@fathom flicker Has your question been resolved?

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white quest
#

Could someone walk me though through how to do this problem? Thanks!

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

fierce lagoon
#

I'll close it for you

white quest
#

Mb, sorry about that.

fierce lagoon
#

What have you tried

white quest
#

I know how to get the magnitude and find the angle of a vector, but I have no idea how to go backwards

fierce lagoon
#

Are you familiar with polar coordinates?

#

You can apply a similar concept

white quest
#

Yea

fierce lagoon
#

in this case, r is |v|

#

And you know |v| = 14

#

so $v = \vecb{|v| \cos(\theta), |v| \sin(\theta)}$

warm shaleBOT
#

Umbraleviathan

white quest
#

so, (14cos(295),14sin(295) ?

fierce lagoon
#

Yeah

white quest
#

Would v = 5.92i - 12.69j be the correct answer? if you round to the nearest hundredth?

fierce lagoon
#

Seems legit yeah

white quest
#

Okay, thank you!

#

Appreciate it

fierce lagoon
white quest
#

.close

obtuse pebbleBOT
#
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jolly talon
obtuse pebbleBOT
peak barn
#

!status

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
jolly talon
#

what do i do ?

peak barn
#

Using the table, do you know what 1 yard equals in inches?

jolly talon
#

36

peak barn
#

yes!

#

so you are given the depth of the crater in yards

jolly talon
#

ooooohhhhhh

#

i get it

peak barn
#

$$ 1 \text{ yd} \ra 36 \text{ in} $$
$$ 536.451 \text{ yd} \ra \text{ ?} $$

warm shaleBOT
#

Talent Unlimited

obtuse pebbleBOT
#

@jolly talon Has your question been resolved?

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brave moon
#

is this sets cardinality 2 or 3 {1,2,2}

obtuse pebbleBOT
warm canopy
#

2

late hawk
#

i need help

warm canopy
#

{1,2,2} is the same as the set {1,2}

brave moon
#

ok cool thank you<3

brave moon
late hawk
#

m means slope

brave moon
#

yes

late hawk
#

b means the y intercept

brave moon
#

yes

#

do you know how to get slope

obtuse pebbleBOT
late hawk
#

but i got 1

brave moon
#

yes

late hawk
#

1/1

brave moon
#

so it would be y = x + y intersept

peak barn
nocturne minnow
peak barn
late hawk
#

1

brave moon
#

yes good

#

so what would be the equation

late hawk
#

it just be 1

peak barn
#

wouldn't it be 4?

#

the y-intercept

nocturne minnow
brave moon
#

yeah its 4

late hawk
#

oh

obtuse pebbleBOT
# peak barn wouldn't it be 4?

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

brave moon
#

mb i didnt look at the graph

peak barn
brave moon
#

so the equation is y= slope multiplied by x plus 4

peak barn
brave moon
#

how would you write that in y=mx+b

#

lmao bro let me look at the graph

late hawk
#

y=1x+4

peak barn
#

@late hawk can you show how you got the slope?

late hawk
#

slow is 1/1

brave moon
#

if its 1x you dont neef to wright the 1

late hawk
#

run over rise

brave moon
#

just do x

late hawk
#

y=x+4?

peak barn
#

it's -1, the rise is negative

brave moon
late hawk
#

u right

#

slope going down

peak barn
#

yup

#

,w graph y=-x+4

warm shaleBOT
dark stirrup
#

y'all know this ain't addax's channel right?

late hawk
#

what channel then

brave moon
#

mb

#

.close

obtuse pebbleBOT
#
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dark stirrup
obtuse pebbleBOT
obtuse pebbleBOT
#
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short warren
#

how do i solve this help

obtuse pebbleBOT
short warren
#

i cant prove identities

#

i tried taking the left handside and simplfy it

#

but i cant get the answer

#

any tips on how to solve pls?

obtuse pebbleBOT
#

@short warren Has your question been resolved?

short warren
#

.close

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timid silo
#

how do i do this using calculus

obtuse pebbleBOT
uneven palm
#

related rates

#

you may want to draw a diagram

timid silo
#

i tried

#

idk how to do it

blissful solstice
#

can you show me ur diagram if not i'll draw one real fast

#

this looks kinda bad but whatever

timid silo
#

then i took the derivative of x^2 + y^2 = c^2

#

when x = 80 and y = 20

#

and then (dx/dt) = 40 and (dy/dt) = 30

blissful solstice
#

then , did you stop or ?

timid silo
#

i subbed it all in but i got the wrong answer

blissful solstice
#

whats the right answer

#

or if you dont know its fine

timid silo
#

130/root 17

blissful solstice
#

hmm umm let me sub it in too

timid silo
#

alr

blissful solstice
#

wait did you substitute before or after differentiating

timid silo
#

after differtiating

#

thats what ur meant to do right?

blissful solstice
#

yes

timid silo
#

idk why its not working

#

did you try it?

blissful solstice
#

uhh yea did not work for me

#

Imma probably redo it

#

like restart from scratch

timid silo
#

alr

#

ty

timid silo
#

its all good

#

the 30 is meant to be negative

blissful solstice
#

oh

#

welp

timid silo
#

since its going back to the reference point

#

ya lmao

#

mb

blissful solstice
#

I was so confused

#

why it wasnt working

timid silo
#

yeah lol

#

can u help with one more?

blissful solstice
#

okay let me see im not that good tho

timid silo
#

alr

blissful solstice
#

U see I don't remember how ramps effect the speed so, yea I can't unless u remind me how that works

timid silo
#

idk either lol

#

all good

blissful solstice
#

I mean I'll google it

#

managed to literally find the question so , like

#

yea

#

now

#

I dont have to look up physics yay

timid silo
#

alr ty

#

.close

obtuse pebbleBOT
#
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timid silo
#

What's 3y²+4y²

obtuse pebbleBOT
timid silo
#

I need help with the exponent part

gilded needle
#

just pretend y^2 is a fixed number

#

3 times some number + 4 times the same number = what?

timid silo
#

Ok

#

Idk

gilded needle
#

would you know how to simplify 3y + 4y ?

timid silo
#

Adding them

gilded needle
#

sure, that's what the + indicates

#

the result is what?

timid silo
#

7y

gilded needle
#

yep

#

it works exactly the same way with y^2 instead of y

timid silo
#

So 7y^4?

gilded needle
#

no

#

7y^2

timid silo
#

So I don't add exponents

gilded needle
#

right

#

you would do that if you were multiplying

#

(y^2)(y^2) = y^4

#

y^2 + y^2 = 2y^2

timid silo
#

So If I multiply exponents it is adding?

gilded needle
#

if you are multiplying things of the form y^m and y^n, then you add the exponents:

#

$(y^m)(y^n) = y^{m+n}$

warm shaleBOT
timid silo
#

So say y⁶+y⁵ would = y¹¹ instead of 30

gilded needle
#

no, you can't combine y^6 and y^5 by adding

#

or rather you can't simplify their sum

#

it's just y^6 + y^5

#

you can only simplify addition when the exponents are the same

#

y^6 + y^6 = 2y^6

timid silo
#

What about 3y^6+4y^5

gilded needle
#

that's as simple as you can make it

timid silo
#

Ok

#

So if the exponent are the same u simplify

gilded needle
#

yep

#

for addition

timid silo
#

.close

obtuse pebbleBOT
#
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bleak eagle
#

is the SVD of a real matrix unique? im finding conflicting answers in my research

gilded needle
#

the columns of the orthogonal matrices can be multiplied by -1 and it's still valid

bleak eagle
#

ohhh that makes sense!

gilded needle
#

also the diagonal elements can be reordered, but the standard representation is to put them in descending order

bleak eagle
#

thats exactly what i was going to ask next

#

if they were not ordered conventionally in descending order, would that make the columns of the orthogonal matrices be in different order?

gilded needle
#

yes

#

oh also one more thing

#

when you have repeated singular values (same value appears multiple times)

bleak eagle
#

okay!

#

yes

gilded needle
#

then the columns of the U and V matrices can be shuffled around (permuted)

bleak eagle
#

just the columns that correspond to the repeated singular values though, right?

gilded needle
#

yes

#

exactly

#

think about the identity matrix

bleak eagle
#

okay!!

gilded needle
#

it can be represented in the form U^T U for any orthogonal matrix

bleak eagle
#

for sure! thank you for the clarification! thats essentially what my research was suggesting but i wanted to make sure

gilded needle
#

sure, gl

#

svd is the coolest matrix decomposition

#

according to me anyway

bleak eagle
gilded needle
#

btw, if you don't know about it...

bleak eagle
#

ive been looking into its real-world applications, and I just had no idea something like it even existed

gilded needle
#

the book by trefethen and bau has a very nice discussion of the SVD in the first few sections

bleak eagle
#

ill remember that! yeah the textbook in my class is just getting into it now in the final chapter

gilded needle
#

it does a good job demystifying it and explaining it geometrically

#

to the point where it's almost obvious

bleak eagle
#

for sure! thank you for all the help!

gilded needle
#

cheers, enjoy!

bleak eagle
#

.close

obtuse pebbleBOT
#
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timid silo
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How do I do this?

obtuse pebbleBOT
tacit gate
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@timid silo what have you tried

timid silo
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Tried making right triangles with the side with 3 units

tacit gate
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so yes both triangles are right triangles since they are tangent with the circle

timid silo
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Wait what

tacit gate
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oh you made it yourself

timid silo
tacit gate
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basically a line that passes through 1 point of a circle is a tangent

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and tangent is 90 degrees with radius

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don't add extra work

timid silo
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I'm so confused cause I can't see it

tacit gate
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point B

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a line goes through point B

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it's an axiom

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this line going through B is called a tangent and tangents are 90 degrees with radius at that point @timid silo

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also 2 tangent lines that connect together outside a circle have their angle halved by the line coming from center of circle

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so each triangle has 15° angle

timid silo
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Like that?

tacit gate
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yes

timid silo
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I see

tacit gate
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so now you have a right triangle with 3 given angles and 1 given side

timid silo
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Yeah

tacit gate
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you can use the sin rule to find your answr

timid silo
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I got it now

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Yeah

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Just couldn't see it before and didn't realize

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Ty

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.close

obtuse pebbleBOT
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obtuse pebbleBOT
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thorny hound
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this is just screaming to me that it's wrong but I'm not sure where I messed up

teal turret
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What do u see

thorny hound
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oh ig it is right then lol

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ty

drifting wraith
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you somehow miscalculated, you got sin(2pi) − 2pi = 2pi

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oh unless you meant the x

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sure then it's right

thorny hound
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.close

obtuse pebbleBOT
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thorny hound
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ty

obtuse pebbleBOT
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pearl charm
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I have a precal question

obtuse pebbleBOT
pearl charm
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<@&286206848099549185>

obtuse pebbleBOT
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@pearl charm Has your question been resolved?

pearl charm
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.close

obtuse pebbleBOT
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tardy epoch
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it's the same as BFC

obtuse pebbleBOT
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@timid silo Has your question been resolved?

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uncut dirge
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I just need help with part A the "Do" section. I always get confused with it. What formula do I use?

obtuse pebbleBOT
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@uncut dirge Has your question been resolved?

ancient crystal
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Which formulas do you have to choose from?

uncut dirge
obtuse pebbleBOT
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@uncut dirge Has your question been resolved?

obtuse pebbleBOT
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@uncut dirge Has your question been resolved?

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fathom wyvern
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is anyone able to explain what fF means in this context? i thought it was the scalar field applied to the vector field but now it seems like product rule is being applied?

obtuse pebbleBOT
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@fathom wyvern Has your question been resolved?

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safe galleon
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hi

obtuse pebbleBOT
safe galleon
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what do i do

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i just need to know

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do i find the anti derivative

ruby path
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A few of them need substitutions but yes

obtuse pebbleBOT
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@safe galleon Has your question been resolved?

safe galleon
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@ruby path hi sorry

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didnt see this

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but

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for number 30

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id find the anti deribvative then what

ruby path
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I'd recommend first substituting x^2 = u

safe galleon
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hmm

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then what do i do

ruby path
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Then finding an antiderivative becomes easy

safe galleon
safe galleon
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but yeah is that it?

obtuse pebbleBOT
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@safe galleon Has your question been resolved?

obtuse pebbleBOT
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obtuse pebbleBOT
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molten cosmos
obtuse pebbleBOT
molten cosmos
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Is P(X<=Y) the same as P(0 <= X <= Y, 0 <= y <= 1)

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for this questions?

obtuse pebbleBOT
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@molten cosmos Has your question been resolved?

molten cosmos
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<@&286206848099549185>

obtuse pebbleBOT
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@molten cosmos Has your question been resolved?

obtuse pebbleBOT
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buoyant pewter
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I genuinely just don't know

unique spear
buoyant pewter
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I'm not good at math 😭😭

unique spear
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it’s simple math

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you can express your answer in fraction form

timid silo
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he doesn't understand the math so help him

unique spear
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correct me if I’m wrong

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@buoyant pewter when you put x as 3, what will y look like

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from -20/x

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if you change the x to 3

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What will it become

buoyant pewter
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-20/3?

unique spear
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yes

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so that’s your answer

buoyant pewter
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Oh

unique spear
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that’s it

buoyant pewter
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Makes sense

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💀

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Thank you

unique spear
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@buoyant pewter type .close

buoyant pewter
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.close

obtuse pebbleBOT
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jagged kernel
obtuse pebbleBOT
jagged kernel
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This calculus video tutorial provides a basic introduction into trigonometric integrals. It explains what to do in order to integrate trig functions with even powers and how to employ u-substitution integration techniques and power reducing formulas in order to find the indefinite integral of trig functions with sin and cos. This video contain...

▶ Play video
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minute 14:19

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in the video he uses sin x as the u value

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while my method I used cos x as the u

royal basin
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both are ok here

jagged kernel
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I plugged x = 10 into my answer and the video's answer

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it's not the same

royal basin
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hold up

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what's the video's answer?

jagged kernel
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can you go through it real quick and see where I mess up?

royal basin
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don't wanna open it rn

jagged kernel
royal basin
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aight let's see

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,w simplify 1/6 sin^6(x) - 1/8 sin^8(x) - (-cos^4(x)/4 + 2 cos^5(x)/5 - cos^6(x)/6)

warm shaleBOT
royal basin
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tf

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,w 1/6 sin^6(x) - 1/8 sin^8(x) - (-cos^4(x)/4 + 2 cos^5(x)/5 - cos^6(x)/6)

royal basin
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okay so you did get it wrong by the looks of it

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let me try to look through your steps...

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ah.

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you expanded (1-u^2)^2 as 1-2u+u^2 and not as the 1-2u^2+u^4 it should've been.

jagged kernel
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oh crap

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aight thank you!

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.close

obtuse pebbleBOT
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craggy sundial
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I missed a class and the notes aren't up but was emailed a question to solve.

Find lineralization of f(x,y,z) = xy +2yz - 3xz @ P(1,0,0)

Help.

craggy sundial
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Are these the correct steps to follow? Based off my understanding on the textbook.

Substitute P(1,0,0) to
F(x,y,z)
F(x,y,z)'x
F(x,y,z)'y
F(x,y,z)'z

Then substitute those answers into L(x,y,z) = f(x,y,z)+f'x(x-1)+f'y(y-0)+f'z(z-0) and simplify?

obtuse pebbleBOT
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@craggy sundial Has your question been resolved?

craggy sundial
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<@&286206848099549185>

wary vigil
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isn't it f(1, 0, 0)

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not f(x, y, z)

craggy sundial
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Yes that is what i meant.

craggy sundial
craggy sundial
# wary vigil not f(x, y, z)

What i meant when I said this

Substitute P(1,0,0) to
F(x,y,z)
F(x,y,z)'x
F(x,y,z)'y
F(x,y,z)'z

was

F(1,0,0)
F(1,0,0)'x
F(1,0,0)'y
F(1,0,0)'z

wary vigil
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yeah so a multivariable taylor expansion around a point

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but in 3d not 2d

craggy sundial
# wary vigil yeah so a multivariable taylor expansion around a point

okay good now i have a different question

this is for chain rules
H(x,y,z)=x^3y^2z+e^2z
x=p(lnq)r
y=pq^(4)+1
z=qe^(r)-2

Find dH/dq @ p=2, q=1, r=0.

Since the formula for chain rule states
dH/dx × dx/dq + dH/dxy× dy/dq + dH/dz × dz/dq

I found the derivatives of dH/dxyz and dxyz/dx (all seperatly).

What do i do now?

wary vigil
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you gotta find all the terms

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and then just use the formula

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multiply and add them

craggy sundial
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I did get all the terms

wary vigil
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to get the total derivative to q

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then fill in P q and r

craggy sundial
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and since i have given values for P Q and R, i substitue it in right?

wary vigil
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you substitute them into the definitions for x y and z

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so that you find the value of those

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and then also into the equation

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which will allow you to find the answer

craggy sundial
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im sorry, im not following. could you show me?

wary vigil
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well x = p r ln(q)

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and q = 1

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so x = 0

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because ln(1) = 0

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x = 0

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y = 2 * 1^4 + 1

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y = 3

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etc

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and then fill those into the equation and also p q and r

craggy sundial
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okay what do i do with those x y and z values?

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ohhh

craggy sundial
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the x y z p q and r

wary vigil
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yes

craggy sundial
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and what does that give though? I just get a number?

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what does the number mean

wary vigil
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it is the value of dH/dq at the point p, q, r = 2, 1, 0