#help-10

1 messages · Page 11 of 1

upbeat island
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yo no worries haha

candid canopy
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so,

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lemme do 3 realquick

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reflecting the porabla

versed cave
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My bad, I didn't notice you were doing the exercise 50

candid canopy
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all g

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what do i do for 4?

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half the shape intercepts with the line

upbeat island
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so you could think of it as going zero steps away

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when it touches

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but the same rule applies

candid canopy
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this?

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i drew it a lik too far

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but somn like this yea?

candid canopy
upbeat island
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hmm

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close

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the bottom left of the og rectangle

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should be to the left of the reflection line

candid canopy
#

oh

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wait why to the left?

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?

upbeat island
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well it should be on the opposite side

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ah noo

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lol

candid canopy
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whaaat

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i dont get whatchu mean 😭😭

upbeat island
#

do you have an actual mirror?

candid canopy
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no

upbeat island
#

or a piece of glass like a smartphone?

candid canopy
#

yes

upbeat island
#

you can put that against the line and maybe visualize what the other side should look like

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to build some intuition

candid canopy
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i get what u mean but i dont get it

upbeat island
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it's ok

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let's do it numerically then

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take the bottom left of the og rectangle

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you see how it's down one from the line?

candid canopy
#

yea

candid canopy
upbeat island
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think of down turning into left and up turning into right

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this is so hard to explain in text lol

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better done visually

candid canopy
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yea

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i dontrly get it

nocturne minnow
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So I could be thinking of this wrong since I'm not doing it on paper, but here's what you could try. Put your pencil, on a grid point, that is on the shape, move your pencil to dotted line and count how many squares it takes, then go perpendicular, on the other side(empty side of the line), that many spaces

candid canopy
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?

nocturne minnow
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Almost, because you need to do the bottom part too

candid canopy
#

wdym

nocturne minnow
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The bottom part isn't reflected properly

upbeat island
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ohh this might help

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turn your paper so that the dotted line is straight up and down

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then use your finger for the original and match it with your pencil for the reflection that you're drawing

candid canopy
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hmm

nocturne minnow
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Same idea, put your pencil on a grid square, say the bottom left corner of the rectangle, move up to the dotted line, counting how many squares it took, then go perpendicular, to the left, that many squares

candid canopy
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i wouldve been able to do in seconds

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last year

upbeat island
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it's more like we can't just point to the same sheet of paper over the internet lol

nocturne minnow
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I'm telling you what you should do. It's not complicated

candid canopy
candid canopy
nocturne minnow
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Put your pencil, on the bottom left corner of the rectangle

candid canopy
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done

nocturne minnow
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Move your pencil up to the dotted line, counting the number of grid spaces it took

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Then go perpendicular, to the left that many spaces

candid canopy
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ahh

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i got it

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ty

nocturne minnow
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What do you have now?

candid canopy
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thats all

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ive finished it

candid canopy
#

.close

obtuse pebbleBOT
#
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dire agate
obtuse pebbleBOT
proven zephyr
#

is there a particular way that you're taught on how to do this?

dire agate
#

This was in a test so no

proven zephyr
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i have a manual way of doing it but idk how to prove it

dire agate
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Can I see your manual way?

proven zephyr
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171 * 6 = 1026

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= 9

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9* 111 = 999

brave bramble
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Because it was on a test, I would think you were given a way to do it haha

proven zephyr
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yeah exactly

dire agate
brave bramble
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Fair I see

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Then yeah whatever tools are good

upbeat island
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can you factor out a six

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then manually do some of it and find the pattern when you put the six back in

brave bramble
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Taking mod 9, gives the sum of digits, mod 9.

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But that's obviously not enough by itself

proven zephyr
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wait.. do you add the sum again if it has more than 1 digit?

dire agate
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I'm honestly not sure how to do this question

dire agate
proven zephyr
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oh ok

dire agate
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I got 999 but I'm not sure it's right

proven zephyr
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that's what i got too

upbeat island
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so 1026 * 111...1 with variable numbers of ones looks like 113999...999886 with variable numbers of nines

proven zephyr
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999 is the answer no?

dire agate
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???

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I don't know the answer

upbeat island
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i think 111 ones will have 108 nines

proven zephyr
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care to explain?

dire agate
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It has to be lower than 1000 due to the only option being a 3 digit number

upbeat island
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i crunched it out for different amounts of ones

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i also get 999 then

proven zephyr
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yeah, i think that's the answer

dire agate
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I used a computer to solve it, it said 999 aswell, thank you :)

upbeat island
#

you can do it by hand

proven zephyr
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i just.... multiply 171 by 6 to get 1026
add the numbers together
1 + 0 + 2 + 6 = 9
and since there is 111 sixes
111 * 9 = 999

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this is my work

dire agate
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I did the same way originally

upbeat island
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can you do the digit sum out of order like that?

dire agate
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But I just needed to double check

dire agate
#

Anyhow I got the answer thank you

#

.close

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#
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ivory pilot
#

with f(x) = (2^x)(cos x) and the interval 0 ≤ 𝑥 ≤ π, find the critical points and state the nature of the critical point

ivory pilot
#

So I found f’(x) which is

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2^x[(ln2)(cos(x)) - sin(x)]

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I set it equal to zero, cancel out the 2^x but then I’m stuck with (ln2)(cos(x)) = sin(x)

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Anyone got any idea how to solve this ?

upbeat island
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make tangent?

ivory pilot
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OH

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OMG

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SORRY

upbeat island
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cosine is never zero in the domain that's the only thing to be careful of

ivory pilot
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IDK HOW I DIDNT SEE THAT

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OKOK

upbeat island
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lool nw that took me a minute also

brave bramble
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Still not really possible to get x by hand tho

ivory pilot
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And wait

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How would I know the nature of the critical point

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Without second derivatives?

brave bramble
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But x = arctan(ln(2))

ivory pilot
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It’s a practice question for an assignment we are getting

brave bramble
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Why can't you second derivative?

ivory pilot
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We technically didn’t learn it yet

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But I kinda sped up and learnt most of the course on my own

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But I’m not sure how she expects us to do it

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Without using concacvity

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And second derivatives

brave bramble
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Well, okay. You can always check points near your point, to see if the curve is increasing or decreasing

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f(arctan(ln(2)) is not really doable by hand though haha

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Then check something like f(0) to see if that's a minimum or maximum

ivory pilot
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Right right

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Okok thanks

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Wait sorry

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Another QUESTUIN

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Question*

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So I got 0.61 rads right

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But when I graph it on desmos

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WAITTTTTTTT

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I’m an idiot nvm

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Hold up mb

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Actual question now

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So I got x = 0.61 rads right when making f’(x) = 0

obtuse pebbleBOT
#

@ivory pilot Has your question been resolved?

obtuse pebbleBOT
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obtuse pebbleBOT
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marsh sedge
obtuse pebbleBOT
marsh sedge
#

Should I try to rewrite the left side using the Taylor series of cos(x)?

forest sinew
#

yea that sounds reasonable i think thonk

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youre gonna have to deal with that powers of 2

marsh sedge
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-(cos(x)-1) times the infinite series of [(-1)^n * 2^(2n+2)] = 1/2

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Does the divergence of the the series of powers of 2 mean anything for solving for x?

obtuse pebbleBOT
#

@marsh sedge Has your question been resolved?

marsh sedge
#

$1/2 = \ -{(cos(x) -1)} * \sum_{k=0}^{+infinity} \ (-1)^n 2^{2n+2}$

warm shaleBOT
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theworstbesttourist_20

marsh sedge
#

How do I solve for x on interval [0,pi] given this equation?

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<@&286206848099549185>

tardy epoch
tardy epoch
tardy epoch
marsh sedge
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I'm lost, the sum looks like an alternating series

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ln(1+x), sin(x), cos(x)

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Maybe arctan(x)

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Wait got it!

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Thanks @tardy epoch

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.close

obtuse pebbleBOT
#
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echo steppe
#

he

obtuse pebbleBOT
echo steppe
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Simplifying equation

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cos a cos (b - a) - sin a sin (b-a)

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I just need help figuring out how to simplify it

timid silo
echo steppe
#

Not many my brains been off due to me being extremely sick and I’m just trying to get little bits done

timid silo
#

do you have a picture or note?

echo steppe
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Hold on I’ll get the picture

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C for reference

echo steppe
timid silo
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sorry i mean, do you have any trig rules that you know

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that you can apply

echo steppe
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I’ll check my folder

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Like this?

echo steppe
timid silo
#

look at your note for $\cos(\vartheta+\phi)$

warm shaleBOT
#

jswatj

echo steppe
#

Ohh thankyou!

#

.close

obtuse pebbleBOT
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static shoal
#

Help

obtuse pebbleBOT
static shoal
#

How should I continue from here?

obtuse pebbleBOT
#

@static shoal Has your question been resolved?

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obtuse pebbleBOT
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fickle swan
obtuse pebbleBOT
fickle swan
#

could i get some help on this question

dapper shale
#

1/(xy)=(5-x^3)/(4x^3)

fickle swan
#

mmmhm

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ive done till that part

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subbing the value of y in terms of x

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but what do i do next

dapper shale
#

So try to write this expression as a function of X = 1/x^3

fickle swan
#

oook

dapper shale
#

You have to get an affine function and then youll be able to find the value of k and h

fickle swan
#

ahh kk

#

thanks

#

.close

obtuse pebbleBOT
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upbeat yacht
#

[Linear Algebra, Similar Matrices]
I don't understand the point of similar matrices in an exercise.
If I have
1] the linear operator T:V->V
2] The base B1 for both space vectors
3] an associated Matrix A1 with B1 as starting and ending point
4] a base B2 for both space vectors
And I want to find a matrix A2 why would I use the concept of similar matrices?
Can't I just find A2 through the use of B2 and T?

obtuse pebbleBOT
#

@upbeat yacht Has your question been resolved?

upbeat yacht
#

<@&286206848099549185> I need your help por favor

obtuse pebbleBOT
#

@upbeat yacht Has your question been resolved?

kind hawk
#

you will find that A2 is similar to A1 if you do that

#

in particular the basis change matrix from B1 to B2 will be the relevant invertible matrix

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so it might be easier to compute that basis change matrix and then calculating A2 from A1 using it instead of starting new at T

upbeat yacht
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But I'm not so sure about that

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By that I mean that calculating from T could actually be wrong.

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I tried the classic method and what I got was a different value compared to the one with similar matrices

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The exercise in question: (without the values needed to craft the similar matrix]
T: V -> V, B2 is a base for both Vs
T([x y z]) = [x + y - z, y + z, 2x]
B2 = { [1, 1, 0], [-1, 0, 1], [1, 1, 1] }

#

Actually I'll create a new help for this

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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final plaza
#

how to simplify 4a(x+y)+2b(x+y)

obtuse pebbleBOT
thick oracle
#

$4a(x+y)+2b(x+y)$

warm shaleBOT
#

Master Oogway

final plaza
#

ok

#

could i expand first then simplify?

thick oracle
#

yes

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you just expand

final plaza
#

oh

thick oracle
#

you cant simplify it further

final plaza
#

oh

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but the qn

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ask me to simplify

thick oracle
#

yes

final plaza
#

no wait

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factorise

thick oracle
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ok

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in that case

final plaza
#

do i still exaand?

thick oracle
#

no

final plaza
#

oh

thick oracle
#

notice

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something is written 2 times

final plaza
#

x+y

thick oracle
#

what is it?

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good

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so that's a common facotr

final plaza
#

ok

thick oracle
#

so how do we write it?

final plaza
#

just x+y?

thick oracle
#

?

final plaza
#

2(x+y)?

thick oracle
#

no

final plaza
#

oh

thick oracle
#

4x+2

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howdo we write this

final plaza
#

2(2x+2)

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1

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i mean

thick oracle
#

good

final plaza
#

ok

thick oracle
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do the same

final plaza
#

i still dont understan

#

haha

thick oracle
#

)

final plaza
#

can i do

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2x+2y

thick oracle
#

4a * x + 2b *x

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do you know this?

final plaza
#

what is the a*

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that symbol

thick oracle
#

times

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multiply

final plaza
#

so

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4a times x +2b times x?

thick oracle
#

yes

final plaza
#

lemme thinl

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2x(2a+b)

#

?

thick oracle
#

no

#

expand it

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you'll see it's not the same

final plaza
#

oh

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i dont understand haha havent revised in a while

thick oracle
#

ok

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i'll tell you

final plaza
#

oh

thick oracle
#

$4a\cdot x + 2b\cdot x = x(4a+2b)$

warm shaleBOT
#

Master Oogway

final plaza
#

oh

#

wait is the ans

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2(x+y)1(2a+b)

thick oracle
#

no

final plaza
#

oh

thick oracle
#

instead of x

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just write x+y

final plaza
#

yea?

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oh

#

wait

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what do you mean

#

i wrote x+y

thick oracle
#

goo

#

d

final plaza
#

oh

thick oracle
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i got confused by that 1

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in the middle

final plaza
#

ah

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but the 1 what does it

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acctualy represent

thick oracle
#

nothing

final plaza
#

oh

thick oracle
#

get rid of it

final plaza
#

ah

#

alright then ig im doing a revision ws without revising

#

so i might have some probelms

#

but thanks for the help:)

thick oracle
#

np

final plaza
#

do i close or

thick oracle
#

if you're done yes]

final plaza
#

i might have other qns not rlly sure tbh

thick oracle
#

it's gonna close automatically if noone types

#

for a while

final plaza
#

ah

#

alright then if i have qn ima open a new one tks and cya

#

.c

thick oracle
#

bye

final plaza
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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boreal oasis
obtuse pebbleBOT
boreal oasis
#

is f(0) f'(0) and f''(0)

#

all 0?

#

because thats what i got

random ocean
boreal oasis
#

how did you get f'0 = 1?

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i didnt learn lebinitz rule

random ocean
#

cos0 / 0^2 + 1

boreal oasis
#

what about f'(0) and f''(0)

random ocean
#

f`x = (cosx)/(x^2 +1)

#

by differentiating you'll get f''x

boreal oasis
#

thats weird

#

i got0 for all of them

random ocean
boreal oasis
#

the thing is its x 0

random ocean
boreal oasis
#

integral 0 x *

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integral is always 0 / 0

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when you plug it in for x

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anyone ?

random ocean
boreal oasis
#

its x to 0

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and x = 0

#

i just dont get how its

#

1

obtuse pebbleBOT
#

@boreal oasis Has your question been resolved?

#
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river plank
#

this is a question from an Oxford course( available on the website i am just doing this to improve my understanding)

river plank
#

I am not sure about what the question is asking
what i understand so far is that it's asking me to divide the given polynomial by the given quadratic and give the quotient and remainder
now i tried a particular example and i can obtain the coefficients by matching coefficient on both sides it gives me a triangular system in that case
but what does it mean by deriving a method that uses nested multiplication
i know that it has something to do with Horner's method but that's all

#

Also this is numerical analysis

obtuse pebbleBOT
#

@river plank Has your question been resolved?

river plank
#

@jaunty stream

obtuse pebbleBOT
#

@river plank Has your question been resolved?

obtuse pebbleBOT
#
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timid silo
obtuse pebbleBOT
timid silo
#

got to here but not sure on what to do after

reef grotto
#

well just get a common denominator

#

this channel is occupied already

timid silo
#

could you give me an example

reef grotto
#

well

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if you have

#

$\frac{1}{4x+3}+\frac{2}{2x+1}$

warm shaleBOT
#

Asagao 朝顔

reef grotto
#

you can simplify them

#

so to get them on a common denominator you can do

#

$\frac{2x+1}{(4x+3)(2x+1)}+\frac{2(4x+3)}{(2x+1)(4x+3)}$

warm shaleBOT
#

Asagao 朝顔

reef grotto
#

and they have the same denominator

reef grotto
#

you have (1-x)^3 and (1-x) as the denominator

timid silo
#

so like this rule? (a/b) +- (c/d) -> (ad+-bc)/(bd) ?

reef grotto
#

so there's an easy way to get them on a common denominator

#

(1-x) times what gives you (1-x)^3

timid silo
#

(1-x)^2

reef grotto
#

yeah

#

so multiply top and bottom of the fraction by (1-x)^2

#

$\frac{x^3}{(1-x)^3}-\frac{4x(1-x)^2}{(1-x)(1-x)^2}+1$

warm shaleBOT
#

Asagao 朝顔

reef grotto
#

like so

#

and now you can just combine like terms after you expand

#

also you can do the same thing with that 1

#

at the end

#

you can write 1 with the common denominator as well

#

since

#

anything divided by itself is 1

timid silo
#

ok

#

for the (1-x)^2 i can just apply the power and get 1 - x^2?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

.close

obtuse pebbleBOT
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frosty stump
#

This is the question. I tried to get an equation with just one variable and got z^4 - 14z^2 - 96z + 301 = 0. I can't factorize this so I am not sure what to do.

frosty stump
#

Please could anyone give a clue as to how to approach this?

royal shard
#

are you familiar with matrices?

frosty stump
#

nope

#

oh wait

#

yh i will look that up

#

would that be enough to solve the problem?

royal shard
#

nvm i read it wrong

#

give me a moment

frosty stump
#

k

tardy epoch
#

3 equations, 3 unknowns. the tedious part is to solve for one variable in one equation, then plug it into the second and repeat for 3rd

#

e.g. solve for y in the first, plug into 2nd, solve for z and plug into 3rd

frosty stump
#

I have tried that, but i have ended up with z^4 - 14z^2 - 96z + 301 = 0, and i am not sure how to factorise it

royal shard
#

btw, i have put the functions into a program, and it looks like to me that there are no such x,y,z

tardy epoch
#

,w solve z^4 - 14z^2 - 96z + 301 = 0

royal shard
#

huh

tardy epoch
#

pretty

frosty stump
#

lol

#

i am unable to use a calculator/any other sites for this as it is from an olympiad paper

tardy epoch
#

yea it doesn't look like two of those parabola sheets intersect

#

which 2 are they martin?

#

oh the axes are labeled i'm blind

frosty stump
#

so there are no solutions?

royal shard
#

the one with x^2 and the one with y^2

tardy epoch
#

yea if you plot these two, they don't intersect

frosty stump
#

oh ok cool

#

thank you so much!

#

.close

obtuse pebbleBOT
#
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tardy epoch
#

wait does that make sense

frosty stump
#

kinda

#

there are no solutions right?

#

cause no value of x corresponds to any value of y to make the equations true

obtuse pebbleBOT
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tardy epoch
#

@royal shard can you double check the graph? why would two sheets be in the same plane ?

royal shard
tardy epoch
# warm shale

can you plug one of these z values in for y and x and see if they satisfy your equations approximately?

frosty stump
#

.reopen

tardy epoch
frosty stump
#

i just realised

#

x = 1, y = 2, z = 3 seems to work

royal shard
#

oooohhh

frosty stump
#

trial and error

royal shard
#

oops haha

warm canopy
#

Sorry what's the question here

tardy epoch
royal shard
#

somewhere here 🙂

frosty stump
#

is there just 1 solution?

#

cause x = 1, y = 2, z= 3 works

tardy epoch
#

z^4 - 14z^2 - 96z + 301 = 0
probably messed up some algebra there then

frosty stump
#

yh

#

thx for your help 🙂

tardy epoch
#

fun graphs, ty martin

#

.close

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royal shard
#

@tardy epoch
i use mathcha.io for those
it is really easy to use supports latex is free and looks cool

warm canopy
#

Aha was just about to ask

#

I always use geogebra 3d but it's so janky

tardy epoch
#

i don't think you realize how lazy i am

timid silo
#

mathcha op for tikz

tardy epoch
#

like if i can't do it from here or python console, i just won't

royal shard
#

for anyone interested, in matchcha you press "alt" and "enter" and then type something in, like mathbb{R} and it shows you what you could have meant

warm canopy
royal shard
#

so it is usfull if you dont know all the latex names

tardy epoch
#

,python print('hello world')

#

f

#

that would be too amazing

#

i meant i just alt tab to terminal

timid silo
#

I tried putting sage in my preamble, but they said no

warm canopy
#

I swear you did it the other day

#

Oh ig you just copied from your terminal

#

You counted the number of words in something i sent

obtuse pebbleBOT
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timid silo
#

.close

warm canopy
#

WHATS YOUR QUESTION?

timid silo
#

lol

warm canopy
timid silo
#

my phraseexpander is misbehaving

obtuse pebbleBOT
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gray aspen
#

can you only refer to perimeter to two-dimensional shapes?

warm canopy
#

Yes

#

The 3d equivalent would be surface area

gray aspen
#

ahhh okay so to find the distance around a 3d shape, i would have to calculate the surface area right

warm canopy
#

Sure yeah, not sure distance around is the right word though

obtuse pebbleBOT
#

@gray aspen Has your question been resolved?

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exotic ledge
#

hi

obtuse pebbleBOT
exotic ledge
#

can someone help me with this

#

the first thing i tried was studing the sign for the numerator

#

making x-2 = -1/3 gives the solution x=3/2

#

for which x<3/2 make the inequality x-2>-1/3x not true and x>3/2 prove it

#

idk if i'm correct until here

obtuse pebbleBOT
#

@exotic ledge Has your question been resolved?

exotic ledge
#

<@&286206848099549185>

bleak maple
#

i suggest splitting this into cases since we have the absolute value

#

consider x >= -1/2 and x < -1/2 separately

obtuse pebbleBOT
#

@exotic ledge Has your question been resolved?

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crude forum
#

Is the answer sqrt(50,000) km?

obtuse pebbleBOT
timid silo
#

,calc 200^2+100^2

warm shaleBOT
#

Result:

50000
timid silo
crude forum
#

alright I just wanted to be sure It should be a triangle and stuff

#

thx

#

.close

obtuse pebbleBOT
#
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fiery raptor
obtuse pebbleBOT
fiery raptor
#

how is this true?

timid silo
#

im assuming multiplicative inverse?

#

$3\cdot 2=6$ and $6\equiv 1\mod(5)$

warm shaleBOT
#

jswatj

obtuse pebbleBOT
#

@fiery raptor Has your question been resolved?

warm canopy
obtuse pebbleBOT
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obtuse pebbleBOT
#
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devout grove
#

Hello, is this correct??

obtuse pebbleBOT
timid silo
wise token
#

no

timid silo
#

no

#

x=0 is an exception

wise token
#

divding by 3 x gives x=15

devout grove
#

So, this is incorrect

timid silo
warm shaleBOT
#

Normal Zeta

devout grove
obtuse pebbleBOT
#

@devout grove Has your question been resolved?

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obtuse pebbleBOT
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crude forum
#

I have no idea what to do, I think 200 is the hypotenuse and that 100 a side?

proven zephyr
#

yes, that's pretty logical, and that is the only way of doing the question

crude forum
#

I just don't know how to find the angle

fierce lagoon
#

That's also assuming that the ground is flat and parallel to the horizon

high lily
#

start by drawing a diagram

crude forum
#

ok

#

now?

proven zephyr
crude forum
#

I need the angle where the string and horizontal meet right?

crude forum
#

I meant what do i do now

high lily
#

show is your diagram

crude forum
#

ok

high lily
#

ideally sufficiently labelled

crude forum
#

what counts as sufficent?

high lily
#

well I would want to see a triangle
the given info
and indication of the angle you're trying to find

crude forum
#

ok

high lily
#

and labels for the position of the kite and person flying it

crude forum
high lily
#

no, that isn't the angle you want

#

do you know what horizontal means

crude forum
#

I'm stupid

#

I remember now

#

so, how do I find the angle?

#

I know the horizontal is sqrt30,000

high lily
#

trig

#

and/or special triangles

crude forum
#

what is a special triangle

high lily
#

30-60-90,
45-45-90

crude forum
#

how does that help here

#

how can I know if one of the angles is 30 60 or 45?

high lily
#

look up ratios of special triangles

crude forum
#

ok, and?

#

I don't see how those are helpful

high lily
#

what exactly are you looking at

crude forum
high lily
#

note that here the ratio of a leg to hyp is 100/200 = 1/2,
and if you're looking at the correct stuff you should see something related to that

crude forum
#

but that isn't the case for this triangle

high lily
#

wdym

#

what isn't the case

crude forum
#

the ratio of that leg isn't 1/2 h

#

the other one is

high lily
#

huh?

#

rotate/reflect your triangle if that helps

crude forum
#

what

high lily
#

I don't see what your issue is

crude forum
#

check the pin

high lily
#

?

crude forum
#

I said what the issue is in the pin

high lily
#

i know what the problem is

#

what's your issue with applying the info about special triangles to your problem

crude forum
#

it doesn't follow either of those ratios

high lily
#

note that here the ratio of a leg to hyp is 100/200 = 1/2,
and if you're looking at the correct stuff you should see something related to that

crude forum
#

only one of the legs match 1/2 h but its the wrong one

high lily
#

wdym by wrong one?

crude forum
#

on my triangle the vertical is 1/2 h

high lily
#

so?

crude forum
#

on the special triangle the bottom one is

high lily
#

so?

#

consider the relative position of the angles

crude forum
#

oh it would just mean the other one is the angle

#

oh

high lily
#

instead of insisting the must have the same orientation

crude forum
#

ok

#

I think I get it

high lily
#

rotate or reflect the image if you have to

crude forum
#

on a side note, how could i solve it with trig

high lily
#

consider what your me trying to find, and the relative positions of the given information

#

and use the appropriate trig function

crude forum
#

its the inverse of the cosine ?

high lily
#

what's it

crude forum
#

the ?

#

angle

#

like the angle I labelled as a question mark ?

high lily
#

inverse cos of what

crude forum
#

theta ig

high lily
#

what's theta represent

crude forum
#

a question mark

high lily
#

$\theta = \cos^{-1}\theta$?

warm shaleBOT
#

ℝamonov

crude forum
#

yes

high lily
#

no

#

that doesn't make any sense

crude forum
#

?

high lily
#

and I gtg someone else would need to take over

crude forum
#

what do I do to get someone else?

#

ping helpers?

#

<@&286206848099549185>

oblique sage
#

Hi

#

What’s the question

crude forum
#

hi

#

its in the pin

#

but now its about specifically using trig

#

how would I solve this with trig

#

and not special triangles

oblique sage
# crude forum

uhhh soo I think you should solve for the two other angles, then subtract them from 180

#

Wait now

#

I was looking at wrong spot

crude forum
#

yeah you were

oblique sage
#

It’s just using sin

crude forum
#

inverse of sin or just sin

oblique sage
#

Since angle between horizontal and string has opposite and hypotenuse

#

Sin is when you have angle, , sin(angle) is just opp/hyp

crude forum
#

I have angle not side

#

I mean side not ngle

#

angle

oblique sage
#

Arcsin of opp/hyp is angle

crude forum
#

yeah

#

so I just need that and thats the answer, right?

oblique sage
#

yes arcsin(op/hyp)

crude forum
#

k

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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lone vault
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

lone vault
#

when i completed the square

#

i got (5,-1) for the vertex

#

but idk how they gpt thus

mint tendon
#

notice that b is 5/2 and c is -1/2

#

exactly half of your coordinates

#

the reason it is half is because of the leading term of x^2 is 2

lone vault
#

ok so now i simplied it

#

i got vertex (2.5,-2.25)

#

aight all good

obtuse pebbleBOT
#

@lone vault Has your question been resolved?

slim cove
#

(I'm assuming this question was solved)

#

.close

obtuse pebbleBOT
#
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eternal cloud
#

I don't understand why |x| = -x here when x < 0

eternal cloud
#

shouldn't the | | make it always positive?

hot sonnet
eternal cloud
slim cove
#

suppose you have x = -3

#

then |x| = -(-3) = 3

#

for example

#

when x is negative, -x is positive

eternal cloud
#

ok, i forgot -x is not the input

#

i thought they said the result of |x| = -x

#

which is incorrect right

slim cove
#

yeah x is the input, and -x is the output when x < 0

#

so |x| = -x is true

#

when x < 0

#

this is just saying, if x is positive, then just return it unchanged

#

if x is negative, then flip it to positive

eternal cloud
#

yeah i get it now

#

.close

obtuse pebbleBOT
#
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eternal cloud
#

thanks

slim cove
#

awesome! no problem

obtuse pebbleBOT
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eager portal
obtuse pebbleBOT
eager portal
#

How do I do this

slim cove
#

first what is the prime factorization of 240

eager portal
#

3 x 5 x 2^4

compact shadow
#

Chinese remainder theorem

austere folio
#

fr

obtuse pebbleBOT
#

@eager portal Has your question been resolved?

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warm thunder
obtuse pebbleBOT
warm thunder
#

ideas on this?

#

tried writing out the first few terms but, since the index variable has to be zero kinda stuck

compact shadow
#

$c_{n}=(\frac{1}{4})^{[\frac{n}{2}]}(\frac{1+(-1)^{n}}{2}c_{0}+\frac{1-(-1)^{n}}{2}c_{1})$ so $\sum_{n \geq 0} (\frac{1}{4})^{[\frac{n}{2}]}(\frac{1+(-1)^{n}}{2}c_{0}+\frac{1-(-1)^{n}}{2}c_{1})x^{n}$

warm shaleBOT
#

Cogwheels of the mind

obtuse pebbleBOT
#

@warm thunder Has your question been resolved?

compact shadow
#

From your recurrence relation

timid silo
# warm thunder

well you can quite literally skip the whole Ansatz of the infinite sum since you're given the relation, all you need to do is plug in values of $n$

warm shaleBOT
#

Cogwheels of the mind

compact shadow
#

More generally, suppose you are given $a_{km+i}=a_{i,k}$, then let $w=\cos(\frac{2π}{n})+\sin(\frac{2π}{n})i$, we have $a_{n}=\sum_{i} \frac{\prod_{j \neq i}(w^{n}-w^{j})}{\prod_{j \neq i}(w^{i}-w^{j})}a_{i,[\frac{n}{m}]}$

warm shaleBOT
#

Cogwheels of the mind

obtuse pebbleBOT
#

@warm thunder Has your question been resolved?

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#
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upbeat yacht
#

Question, in regards of space vectors and eigenspaces.
Given the linear operator T:V->V, can V have multiple eigenspaces each one different form the other?

kind hawk
#

sure

#

one with respect to the eigenvalue 2, one with respect to the eigenvalue 17, whatever

upbeat yacht
#

Oh I see, thanks ehehe

#

.close

obtuse pebbleBOT
#
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icy acorn
#

"If a population grows at a constant rate of 2.8% per year, then what percent will it grow over the next 10 years?"

icy acorn
#

How do I solve for that

obtuse pebbleBOT
#

@icy acorn Has your question been resolved?

rugged acorn
#

If we generalize the process for any year, we get something recursive

icy acorn
rugged acorn
#

Yes

icy acorn
#

2.8 x 10 is all I need to get the answer?

rugged acorn
#

Mhh no

icy acorn
#

Or is it like working with exponential bases

rugged acorn
#

when we say that the population increased by 2.8%, it is the population + 2.8% of the population, so if p is the population it's p + 2.8% of p, or p(1+0.028)
And we do the same thing each year, we multiplie the population by 1+0.028

icy acorn
#

Is there a way I can convert that to exponential form

rugged acorn
#

no need number e, just power

#

Population after 10 years is then
((p x 1.028) x 1.028) x 1.028 .... 10 times

icy acorn
#

I got 28.672 as a final answer

#

28.6%?

rugged acorn
#

Mhh

icy acorn
#

This next problem is similar to it

rugged acorn
#

Have you ever seen the geometric progression ?

icy acorn
#

"The half-life of a radioactive material is the amount of time it takes for 50% of it's radioactivity to decrease. If a particular material has a half-life of 35 years, then what percent will remain radioactive after 100 years?"

icy acorn
rugged acorn
#

If you understand this kind of problem you understand geometric progression, it's just the name for something general for all this kind of problem

rugged acorn
icy acorn
#

My problem is mostly setting the problem up

rugged acorn
#

if we want " what percent will it grow over the next 10 years?", we want the ratio in percentage between the 10th and the initial year so p(n)/p(0) * 100

obtuse pebbleBOT
#

@icy acorn Has your question been resolved?

icy acorn
#

Alright I finished it

#

Thanks

obtuse pebbleBOT
#
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fiery raptor
obtuse pebbleBOT
fiery raptor
#

How do I tell if it’s y coordinate is 160 or if it’s X coordinate is 160?

warm canopy
#

cos is always x coordinate

#

sin is always y coordinate

#

On the unit circle

#

It's how cos and sin are defined

fiery raptor
#

Okay thank u

obtuse pebbleBOT
#

@fiery raptor Has your question been resolved?

blazing sentinel
# fiery raptor Okay thank u

this is true because if you take the cos of the angle the ratio would be that adjacent side over 1 so it would just be the length of the side

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obtuse pebbleBOT
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obtuse pebbleBOT
slim cove
#

just to clarify, the problem is that you have $$f(x) = \ln\left(\sqrt[3]{1+2x^4}\right)$$ and you want to figure out what $f'(x)$ is?

warm shaleBOT
#

Eric Tao (he/him)

timid silo
#

g(x)=lnf(x)
g'(x)=f'(x)/f(x)

slim cove
#

okay got it

#

so basically you have to apply the chain rule 3 times here

#

your notation is not quite correct, but I think you are doing it right

harsh remnant
#

I think you haven't applied chain rule here

slim cove
#

they do it on the next line

harsh remnant
#

Ohh

slim cove
#

I think they just wrote the wrong symbol

#

It confused me too lol

#

okay

#

well first can you tell me what the chain rule says

#

yup!

#

or rather

#

the derivative of f(g(x)) with respect to x is f'(g(x)) g'(x)

#

so in this example let's choose f(x) = ln x and g(x) = cube root of (1 + 2x^4)

#

then, $$\f\dd{\dd x} \ln\left(\sqrt[3]{1+2x^4}\right) = \f1{\sqrt[3]{1+2x^4}} \f\dd{\dd x}\sqrt[3]{1+2x^4}$$

warm shaleBOT
#

Eric Tao (he/him)

slim cove
#

yep

#

so applying the chain rule again, you will get

#

then, $$\begin{aligned}\f\dd{\dd x} \ln\left(\sqrt[3]{1+2x^4}\right) &= \f1{\sqrt[3]{1+2x^4}} \f\dd{\dd x}\sqrt[3]{1+2x^4}\&= \f1{\sqrt[3]{1+2x^4}} \f83x^3(1+2x^4)^{-\f23}\end{aligned}$$

warm shaleBOT
#

Eric Tao (he/him)

slim cove
#

don't forget the factor of 1/3 :)

#

and then you can simplify that a little

#

yep!

#

and then simplify a little

kindred oasis
#

Rewrite the expression to the power of -2/3 as a fraction with a cube root at the denominator

#

Then you'll be able to multiply it by the other fraction to simplify

#

No it's an exponent

#

It's negative, so the expression is going to go in the denominator

#

Let me write it

#

$$\frac{1}{³\sqrt{(1+2x^4)^2}}$$

warm shaleBOT
#

Andrea276

kindred oasis
#

Can you see how you can rewrite it that way?

#

$(1+2x^4)^{-\frac{2}{3}}$

#

You have this

warm shaleBOT
#

Andrea276

kindred oasis
#

It becomes:
$\frac{1}{(1+2x^4)^{\frac{2}{3}}}$

warm shaleBOT
#

Andrea276

kindred oasis
#

Right?

kindred oasis
#

Then you can multiply that with the other fraction

#

Yes

#

8x³/3

#

$$\frac{1}{³\sqrt{(1+2x^4)^2}}\times\frac{1}{³\sqrt{(1+2x^4)}}=\frac{1}{1+2x^4}$$

warm shaleBOT
#

Andrea276

#

Andrea276

kindred oasis
#

Yep that's right, that's what you should get

kindred oasis
kindred oasis
# warm shale **Andrea276**

That's basically $\frac{1}{a^{\frac{2}{3}}}\times \frac{1}{ a^{\frac{1}{3}}}=\frac{1}{a^{\frac{2}{3}+\frac{1}{3}}}=\frac{1}{a}$

warm shaleBOT
#

Andrea276

kindred oasis
kindred oasis
#

correct, good job

#

yw

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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smoky panther
obtuse pebbleBOT
smoky panther
#

double checking, is this answer right?

mint tendon
#

how does this follow?

smoky panther
#

oh

#

it should be 5 shouldnt it

mint tendon
#

yeah i think so

smoky panther
#

instead of 6

#

that means there are 20 ways no?

#

because it leads to the 11 becoming 10

#

then 10 + 7 + 2 + 1 is 20

mint tendon
#

the 7 should become a 6

smoky panther
#

ah yes

#

19 ways

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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timid silo
#

Hi there, can someone help me with this problem? I got the answer wrong although I don't know where I went wrong. After checking everything I realized that for the Volume of the cone I squared the height instead of the radius, but even after correcting this mistake my answer was still wrong. Any help would be greatly appreciated :)

(Also sorry about the vertical image idk how to fix it)

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

<@&286206848099549185>

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

I haven’t gone through the whole problem, so this might not be the only mistake. But the volume of your cone is incorrect since the radius should be squared not the height.

timid silo
timid silo
#

which is wrong

#

the actual answer is 159/2 pi

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

I'm not sure where you got (0,8)

#

this is what I did and it looks right. I revolved it from (0,4)

obtuse pebbleBOT
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obtuse pebbleBOT
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sand crystal
#

how do computers factor math. Like what is the exact formula they use to factor
or logic i guess
i want to understand factoring and simplifying completely. Because ive always been terrible at it

obtuse pebbleBOT
#

@sand crystal Has your question been resolved?

timid silo
#

what is "factor math"

sand crystal
#

i said "how do computers factor math" i dont recall saying "factor math"

#

sorry my connection is bad

#

i just want to know the exact, logic/steps taken by a computer to factor a mathmatical expression

#

so i know exactly how to factor

#

i said "how do computers factor math" i dont recall saying "factor math"

#

sorry bad connection

sand crystal
timid silo
#

by mathematical expression, do you mean polynomials?

sand crystal
#

polynomials

#

or trinomials

#

or i guess

#

in general

timid silo
#

it also depends on the cas ig

#

if its over C, then its equivalent to root finding

sand crystal
#

i just want a deterministic ruleset for factoring or simplifiying

#

that i can follow

#

instead of using my intuition

timid silo
#

give an example

sand crystal
#

ok gimme a sec

#

it feels like factoring techniques are very specific, and sort of rely on the persons judgement to figure out how a math expression is factored or simplified. like this for example: the tutorial I was watching says that if you have an expression with an x^2 and a x^3 you factor out the x^2 along with the number next to it. But if it was 5x -15 i would be factoring out the 5 instead. It just feels like there are specific rules for almost every eqaution i need to memorize or detect using my intuition. I wish there was some unifying rules that different forms of factoring all had in common

timid silo
#

ah, I totally misread your situation lmao

#

I'm sure a cas factoring algorithm is deterministic, but I doubt most people (me included) would understand how its done

sand crystal
#

i would like to know how its done

timid silo
#

look it up then

#

sage is open source

#

sympy is also open source

#

but humans usually factor using what you call "intuition"

sand crystal
#

yeah im not into that whole intuition thing

timid silo
#

theres a set of stuff to do, such as first finding the gcd of all the terms, then finding linear factors

#

but any more than linear factors is usually guessing

timid silo
#

if its a quadratic, then we have the quadratic formula

#

and there are special forms of polys like difference of two cubes that are easy to remember

sand crystal
#

i dont get why there isnt a branch of mathematics dedicated to deterministically factoring/simplifying equations

timid silo
#

there probably is

#

and factoring is deterministic

#

but its not feasible for a human to do by hand most of the time

#

I'll look up the sage source code for you

sand crystal
#

what is sage

timid silo
#

its a cas

#

computer algebra system

#

looks like they pass it on to pari

#

idk how to look up source for pari, so would have to research it yourself @sand crystal

sand crystal
#

alright

#

thanks anyway though

sand crystal
#

interesting

#

ill definitely do some research into it

obtuse pebbleBOT
#

@sand crystal Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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main abyss
#

Have a question around sets/subsets

obtuse pebbleBOT
main abyss
#

A={u,v,w,x,y,z}

#

then what does the following mean?

#

{X = P(A) | u=X, v doesnt= X}

#

where the = are the weird C= thing

#

.close

obtuse pebbleBOT
#
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azure lark
#

Hi, i have a question and im a bit confused.

A person competing in an orienteering course travelled 5.0 km due East, then 4.0 km North East and then finally 6.0 km due South. 

a. what distance has the person travelled?