#serious-discussion

1 messages · Page 306 of 1

rocky shuttle
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!xy

quasi jettyBOT
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Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

rocky shuttle
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what it means to apply xy

scarlet mango
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thats not even an equationbleak

torpid bay
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or is it gprod wraith?

scarlet mango
#

and how tf do we wedge a wedge?

#

head explosion syndrome incoming

zealous garden
torpid bay
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$x\wedge x = 0, x\wedge y = -y\wedge x$

fathom swallowBOT
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Yeatte

scarlet mango
zealous garden
#

$xy$ transforms $v$ as $(xy)^{-1}v(xy)$

fathom swallowBOT
#

wraithlord_kojima

torpid bay
#

oh that thing yeah

scarlet mango
zealous garden
#

Let me finish this job and I'll tell you what's what kids

scarlet mango
#

I'm actually so invested and I am not even sure if I know where this is all going

torpid bay
#

man I forgot too

scarlet mango
#

I didnt even know GA was a thing till a few hours ago

zealous garden
#

We'll hopefully achieve a derivation of the sandwich product between arbitrary versors in arbitrary geometric algebras over arbitrary Fields

scarlet mango
#

theres a sandwich product???

zealous garden
zealous garden
scarlet mango
#

please ping me if you have the time to explain all of that

zealous garden
#

Unironically

zealous garden
scarlet mango
zealous garden
#

Shouldn't take long to explain the mirrors

scarlet mango
#

dont underestimate me

torpid bay
#

while wraith is gone I'll go back to quaternions >:)

zealous garden
#

Trust, we start with relatively few definitions and like 2 intuitions

scarlet mango
#

my powers of doubting till I understand everything are immense

scarlet mango
#

start from beginning

torpid bay
#

I forget the beginning tho catshrug

scarlet mango
#

hahahah

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pick somewhere and start there

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any new knowledge is fine

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ill prolly backtrack with questions abt everything

torpid bay
#

really tho, wraith will do a much better job of explaining Geometric Algebra

scarlet mango
#

It's fine, you can try your way

torpid bay
#

I only have a small bit of knowledge about it because I needed it for cursed physics euqations

scarlet mango
#

there isnt even a channel in the mathcord for it

torpid bay
#

do you know cross product? it's where I needed to end up using it in 3D

scarlet mango
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like i×j= k and stuff

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I learnt abt it few days ago. relearned actually but ye

torpid bay
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the cross product works in 3D, as it takes two vectors and gives back the vector that is perpendicular to the 2

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however, in 4D, you don't have just 1 vecctor perpendicular to i and j vectors, you have many more

scarlet mango
torpid bay
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yep

torpid bay
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being any combination of k and w

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4D*

torpid bay
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natrually, if we want to work in 4D using things similar enough to the cross pdocut, we need osmthing new

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this occured when I was working with derivatives using time, x,y and z isntead of just x,y,z

scarlet mango
torpid bay
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yes

scarlet mango
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And what is the answer to that?

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do we just one up the conditions to be met?

torpid bay
#

the wedge product acts quite similar to the cross product

scarlet mango
torpid bay
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yes

scarlet mango
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how is it any similar then?

torpid bay
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$i\times j = -j\times i = k \ x\wedge y = -y\wedge x$

fathom swallowBOT
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Yeatte

scarlet mango
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hmm

torpid bay
#

in this case rather than another thing k, we just leave it as and think of the thing as a 2-blade on its own

zealous garden
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Alright I am present

torpid bay
rocky shuttle
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Hi present, I'm zan.

torpid bay
#

let's let wraith do it

scarlet mango
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okeokeoke

torpid bay
#

the wege is not entirely the same as the cross, as we ignored the existsnce of 1-blades vs 2-blades tho

zealous garden
#

Let us begin with a vectorspace V over a field F, for motivation we will look at examples from R^3 and R^4. We equip this space with a symmetric bilinear form, examples will use the Euclidean dot product and perhaps a minkowski interval

torpid bay
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^

zealous garden
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Any questions so far

scarlet mango
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yes

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lemme think of them

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what does it mean to equip a space with a bilinear form?

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and a symmetric at that

zealous garden
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Excellent question, it means that we have a Bilinear form, a map that takes two vectors and gives a scalar, and if you make either argument constant it is linear in the other

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Symmetric means that it is commutative

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So B(u,v)=B(v,u)

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This is essentially what defines lengths and angles

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Two vectors are perpendicular or orthogonal if B(u,v)=0

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The squared length of a vector is B(v,v)

zealous garden
#

This is a Definition

rocky shuttle
zealous garden
#

That's what orthogonal means

scarlet mango
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is it because they end up in the same place?

scarlet mango
zealous garden
#

The dot product is an example of what were talking about

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The easy ubiquitous example

rocky shuttle
zealous garden
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Everything else can be derived by say flipping the sign on some terms of the dot product, or ignoring some terms

scarlet mango
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hmm I see

zealous garden
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x^2-y^2, throw away z^2 for example

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For a less trivial one

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So yes the dot product is your motivating example

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Think about dot products in 3D

rocky shuttle
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oh, you don't even assume non-degeneracy

zealous garden
scarlet mango
zealous garden
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Let $v$ be a vector s.t. $B(v,v)\neq 0$, there is a subspace $U<V$ s.t. $u\in U \iff B(u,v)=0$

fathom swallowBOT
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wraithlord_kojima

scarlet mango
#

so anything that takes two vectors, and spits out a scalar has a bilinear form?

zealous garden
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Or in other words, distributive property

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(Plus commutes with scalars)

rocky shuttle
torpid bay
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pandapopcorn ill be back later catthumbsup

zealous garden
fathom swallowBOT
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wraithlord_kojima

scarlet mango
zealous garden
#

Taking inspiration from the Euclidean plane, and using that B(v,v) is the squared length of v, it may be easy to see that

$P_v(u)=B(u,v)\frac{v}{B(v,v)}$ is the projection of $u$ onto $v$

fathom swallowBOT
#

wraithlord_kojima

zealous garden
#

Do you see this?

scarlet mango
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I'm too much of a rookie to keep up with your definitions sorry

zealous garden
#

Sad, we'll pare it back then

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So if I want to project one vector onto another, do you know how the dot product does it?

scarlet mango
#

uhm

zealous garden
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Then the angle between them is 0, its just the product of vector lengths

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When the angle between them is 90 degrees, its 0

scarlet mango
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what does it mean to project a vector unto another?

scarlet mango
zealous garden
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Uh

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Orthogonal projection

scarlet mango
zealous garden
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Yes

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The very same

scarlet mango
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okay sure

zealous garden
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So like P_x(x+y)=x

scarlet mango
#

so the projection of i to j, dotted with j is 0

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No

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sorry

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bad examlle

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take i and j to be non perpendicular

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lol

zealous garden
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So check it out the dot product between two vectors u,v; projects the vector onto the other and multiplies their lengths

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So we need to get rid of the length of the vector we want to project onto, so it doesn't stretch it out, right?

scarlet mango
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I thinkcatglasses

zealous garden
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So we want to say $P_v(u)=(u\cdot v) v$

Where $\norm{v} = 1$ right?

fathom swallowBOT
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wraithlord_kojima

scarlet mango
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uhm

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I think that makes sense

zealous garden
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Good

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So this works fine in euclidean space

scarlet mango
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how do we achieve that

zealous garden
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Wdym

scarlet mango
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to make |v|=1?

zealous garden
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AHAHAHAHAA

scarlet mango
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HEYYYY

zealous garden
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That's the catch!

scarlet mango
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I am still learning linear algebra intro stuff

zealous garden
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If we have a good nice well behaved metric vectorspace, like the dot product we were using earlier

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And the reals

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We can just say v=v/||v||

scarlet mango
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that looks like the vector unit

zealous garden
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And ||v||=sqrt(B(v,v))

scarlet mango
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unit vector or something*

zealous garden
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Yeah

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That's what it is

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The issue is you need to take a square root

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And you need B(v,v) to be positive

scarlet mango
zealous garden
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Then v satisfies it cus it's already normalized

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But you can't do these normalization shenanigans in an arbitrary metric vectorspace over arbitrary fields so we need a slight change

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$(u\cdot v)v$

whenever we can't normalize $v$, ends up with TWO extra factors of $\norm{v}$ which means $\norm{v}^2$

fathom swallowBOT
#

wraithlord_kojima

zealous garden
#

Which we CAN get without taking roots or caring about signs

scarlet mango
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how do we normalize a vectormeowdy

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i told you not to underestimate me lmfao

scarlet mango
#

HUH

zealous garden
#

Generally speaking, a unit vector might not even exist

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Like in a rational vectorspace

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But

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So we have $P_v(u)= B(u,v)\frac{v}{B(v,v)}$

As $B(u,v)=u\cdot v$ and $B(v,v)=\norm{v}^2$

fathom swallowBOT
#

wraithlord_kojima

zealous garden
#

Because $B(u,v)v$ is $B(v,v)$ too big

fathom swallowBOT
#

wraithlord_kojima

zealous garden
#

This also works when B(v,v)<0, as happens in spacetime

scarlet mango
#

this is so fucked up

zealous garden
#

Isn't it

scarlet mango
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I have another question!!!!

zealous garden
#

But you can project now!

zealous garden
scarlet mango
zealous garden
#

We're moving towards the quaternions slowly but surely

zealous garden
scarlet mango
scarlet mango
scarlet mango
scarlet mango
zealous garden
#

So x= |x| v

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Then B(u, x) x = B(u, |x|v)|x|v= |x|^2 B(u,v)v

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Divide by |x|^2

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Relabel x to v

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Add a hat to the artist formerly known as v

scarlet mango
zealous garden
#

B is Bilinear

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Scalars can be pulled out because of that

scarlet mango
#

alright

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I actually understand

zealous garden
#

Excellent, next step we define a Clifford Algebra, or Geometric Algebra

scarlet mango
zealous garden
#

You need a vectorspace V, and a symmetric bilinear form B, like we were just talking about

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Then you say, we can multiply vectors

scarlet mango
#

true

zealous garden
#

BUT, whenever I see v^2, replace it with B(v,v)

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So let's see some consequences of this

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Let x,y be orthogonal vectors, so B(x,y)=0. Then (x+y)^2=x^2 + xy + yx + y^2 = x^2 + y^2 + xy + yx

scarlet mango
#

lemme decipher this

scarlet mango
zealous garden
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The multiplication where x^2=B(x,x) and we say little to nothing else

scarlet mango
#

but

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but

zealous garden
scarlet mango
#

we had the length of x, squared in our previous proof

zealous garden
#

Which implies xy+yx=0->xy=-yx

zealous garden
#

|x|^2=x^2=B(x,x)

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This is going to be key to our simplification

zealous garden
scarlet mango
zealous garden
#

Both of those are defined to be B(x,x)

scarlet mango
zealous garden
#

Here's what's up

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B(x,x)=x^2, so x/B(x,x) = x/x^2, which is x^-1

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So we can rewrite our projection formula again!

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P_v(u)=B(u,v)/v

scarlet mango
#

What even was our projection formulacatglasses

zealous garden
#

And this one works everywhere

zealous garden
scarlet mango
#

ohhh

zealous garden
#

We can also define (a•b)=B(a,b) to simplify stuff

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But do you already see how its getting easier?

scarlet mango
#

tbh

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no

zealous garden
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HAHAHA

scarlet mango
#

brother

zealous garden
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You don't think (u•v)/v is easy?

scarlet mango
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like

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what does it mean????

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ya know

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you have no idea what a headache this shit gives me

scarlet mango
zealous garden
scarlet mango
#

yes

zealous garden
#

We then showed that |v| can't be 1 sometimes, so we had to figure out a slightly different form for longer or shorter v, right

scarlet mango
#

never noticed that but ok lol

zealous garden
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Well I didn't show you a counter example just said they exist

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So take the rational plane, Q^2, and look at the subspace spanned by (1,1) so pairs of rational numbers of the form (q,q)

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Notice there is no vector of length 1

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In particular such a vector would have q=sqrt(1/2) which is not rational

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So it's not in the rational vectorspace we were looking at

scarlet mango
zealous garden
#

This is standard geometry

scarlet mango
zealous garden
#

It means that there are triangles with rational sidelengths that are similar to triangles with irrational side lengths and longest side length=1

zealous garden
#

An example of why we can't normalize

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We might not have the number we need to normalize with!

scarlet mango
zealous garden
#

Another example is imagine B(v,v)=-1, we have no imaginary unit in the reals to "normalize" with

scarlet mango
#

actually, a better question would be; how do we fix this problem? but you can answer both

zealous garden
# scarlet mango how is that the result omg lol

Well consider the special case of an orthogonal basis of Q^2, then we can form right triangles with rational sidelengths. The hypotenuse is the longest side and the norm of the vector. So if we scale such that the hypotenuse is unit length, the sidelengths are no longer rational

zealous garden
#

And divide by the squared length

scarlet mango
zealous garden
zealous garden
#

Since we use the stretched v twice, it will stretch by the square of its magnitude

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So we cancel this out

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Now it turns out, that v divided norm v^2, is equal to v^2 by our little definitions up there

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x^2=B(x,x) if you remember

zealous garden
#

So x * x/B(x,x)=B(x,x)/B(x,x)=1

zealous garden
#

B(u,v)v

scarlet mango
zealous garden
#

We divide it by the square of its length

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So shrink it if its big, expand it if its small

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That way if it was shrinking vectors before, it stretches them out now

scarlet mango
zealous garden
#

So we say B(u,v)v^-1, so the two v's stretch in opposite ways but still represent the same direction on the same line

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And the stretches correct eachother, the same as if you had a unit v and used our first formula

scarlet mango
#

I'm so sorry for the brain rot

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I'm not crashing out, just sayin

zealous garden
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Lmfao

scarlet mango
zealous garden
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So do you get it now? I see the thumb

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Is it the direction and line part?

zealous garden
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If so ignore

scarlet mango
#

uhm

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alright

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so we have a projection formula for any case now

zealous garden
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Yes

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So now earlier I told you about the orthogonal complement of a vector do you remember

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The set of vectors that have a dot product of 0 with your chosen vector, the orthogonal complement

scarlet mango
zealous garden
#

This is the same thing as the hyperplane orthogonal to the vector. Now I pause for example

zealous garden
#

Example, the y axis is the orthogonal complement of (any vector on) the x axis

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The X,Y plane is the orthogonal complement to the Z axis

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The present moment is the orthogonal complement to the forward arrow of time

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Get it?

zealous garden
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Okay forget it if you don't get it

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It's just an example

scarlet mango
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lmao

zealous garden
#

It's to help you understand so if you dont get it, move on preferably

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As it is not the point, merely beside it

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Anyways

scarlet mango
#

I understood the other two

zealous garden
#

So let's say you look at a mirror, you are looking along the vector that is the orthogonal complement of the mirror, a normal vector right

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We dont even care if its unit, just orthogonal

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How do you reflect a vector u across the mirror represented with normal n?

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Can you see it?

scarlet mango
#

what do you mean "reflect"?

zealous garden
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I mean that every point on the mirror should be unchanged, distances should be preserved, and if you were on one side of the mirror before, you're on the other now

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Flipping across a line

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Right?

scarlet mango
#

so like

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--, \ , | , /, --

zealous garden
#

Yes

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The first two reflect across the middle and become the latter two

scarlet mango
#

yes(?)

zealous garden
#

Alright so can you guess how to reflect a vector u across the mirror normal to n, or v, or whatever you wanna call it

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If I tell you that you use the projections we just discussed

scarlet mango
#

first of all

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we are implying that a mirror has actually something on the other side

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like mirror dimension

scarlet mango
#

celeste and shi

zealous garden
#

Funny though

scarlet mango
#

i was being serious

zealous garden
#

We are just using the reflectional symmetries of space to talk about transformations on space

scarlet mango
#

I prefer the mirror world

zealous garden
#

It turns out that EVERY distance preserving transformation is made up of reflections

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Rotations, translations, screw motions, it's all about composing mirrors on mirrors

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So this is the first step

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Reflecting through 1 mirror

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You can get philosophical if you really wish

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But no such statements are concretely implied unfortunately

scarlet mango
#

no man I wanna get mathematical

zealous garden
#

Good

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So what I just told you is a major theorem in GA

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Cartan Dieudonne

scarlet mango
#

how tf is that a theorem lmao

zealous garden
#

Try it out

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Play with your left hand and right hand

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Imagine mirrors between them

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Reflect them around

scarlet mango
#

how do i even do that lmfao

zealous garden
#

Notice how reflections through intersecting mirrors rotates your hand around the axis

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Just do it lol

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Put your hand out

scarlet mango
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alright

zealous garden
#

Put your arm out as a mirror

scarlet mango
#

WHAT DOES THAT EVEN MEANNNNNN

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said I calmly

zealous garden
#

Move your opposite hand to the opposite side, as your first hand takes the place of the arm

vivid halo
zealous garden
#

I'm grabbing the gif

scarlet mango
#

pause man pause

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how do I put my hand out while using my arm as a mirror

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like

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what?

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as you can see I'm not a very bright individual

zealous garden
#

So put your hand out, somewhere

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Now choose where you want a mirror to be, place your other arm there as a bar to mark it

scarlet mango
#

palm down, up, sideways?

zealous garden
#

Any way you want

scarlet mango
#

alright

scarlet mango
#

I have chosen my mirror

zealous garden
#

Now in one motion you

  • put the opposite hand (the one on the arm acting as a mirror), on the other side of the mirror, facing the first hand like a reflection would
  • make the first hand take the place of the mirror, to mark your spot still
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Can you do this?

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It's not the easiest but if you can strongly visualize the mirrors you're using as you do it, it works out

scarlet mango
#

So i mirror one hand, then the other

zealous garden
#

Yes

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Two reflections

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Notice how your hand just rotates around where the mirrors would meet

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Or if they would never meet (parallel), your hand translates in a straight line

scarlet mango
#

when did we have two mirrorscatglasses

zealous garden
#

Is that amazement or confusion

scarlet mango
#

latter

zealous garden
scarlet mango
#

and do I visualize all 4 things?

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the two hands, and the two reflections

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like

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Idk man

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I feel stupid lmao

zealous garden
#

Do you see

scarlet mango
#

I know I am, its just not cool to feel it too

zealous garden
#

Not perfect illustration

scarlet mango
#

Im calm btw

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so

#

whats the black and white line?

restive salmon
#

Wordle 1522 4/6*

⬜⬜🟨⬜⬜
🟩⬜⬜⬜⬜
🟩⬜⬜🟩🟩
🟩🟩🟩🟩🟩
ah @heady pagoda

zealous garden
zealous garden
scarlet mango
#

and the two spots ofc

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I'm sorry. I've been at this for 5 hours now, and visualizing things has never been my strong suit

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I did warn you of my incompetence

zealous garden
#

So given the blue point as a vector, and a vector for the black line, what is the yellow point

zealous garden
#

Anyways the answer is, you subtract twice the projection onto the normal

scarlet mango
#

wtf

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So far out

zealous garden
scarlet mango
zealous garden
# zealous garden

You see Y=B+G, G=-2 P_N(B), Y = B - 2 P_N(B) is the reflection of B through N

#

Right?

scarlet mango
#

so

#

I get Y=B+G

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G is equal to -2(projection of B)??

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thats def wrong

#

by me

zealous garden
scarlet mango
#

what is N?

zealous garden
#

The black normal vector to the black mirror

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So you get it?

scarlet mango
#

man

#

im sorry

#

im trying my bestmeowdy

zealous garden
fathom swallowBOT
#

wraithlord_kojima

scarlet mango
#

the reflection of u onto v is u -2(projection of u onto v)

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what is u and v?

zealous garden
#

u is a vector, v is a vector. Specifically we take v to represent its orthogonal complement

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We can actually take both of them to represent their orthogonal complements and get the same result

scarlet mango
#

can we stick to the simpler onemeowdy

zealous garden
#

So the reflection of u THROUGH v, is u minus twice the projection of u ONTO v

#

Wdym

#

This is the same thing

scarlet mango
#

oh lol

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waitwait

zealous garden
#

Yeah we're summarizing and writing it up before we move on to the next piece

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Questions shoot

scarlet mango
#

I am so stuck

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Can you show me which vectors are u and v in our example?

zealous garden
scarlet mango
#

yes thank you

zealous garden
#

R_v(u) is the yellow arrow

scarlet mango
#

waitttt are we in 3D?

zealous garden
#

Shhh, doesn't matter actually

scarlet mango
#

because u and v arent perp

zealous garden
#

I'm drawing the picture in 2D

scarlet mango
#

so we must be in 3D

zealous garden
#

But this equation we're working on holds in any dimension

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No this example is in 2D

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u and v dont need to be perp

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This is general

scarlet mango
#

oh true sorry

heady pagoda
scarlet mango
#

so the projection of u thru v is the blue arrow? or is it the green onemeowdy

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I love how you expected me to be able to sniff this out using my hands lmfao

zealous garden
scarlet mango
#

I SEE IT NOW

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I see it I see it I see it

zealous garden
#

Based!!

scarlet mango
#

hahah its basic subtraction lmao

zealous garden
#

Ready for the next step?

scarlet mango
#

no but lets go

zealous garden
#

Lmfao love the spirit

#

So armed with this formula for a reflection through v, we're missing one crucial identity for the geometric product uv

scarlet mango
#

the geometric product is based on the fact that x² = |x|² right?

zealous garden
#

Specifically, we have uv + vu = 2B(u,v)

zealous garden
#

Some call this the contraction axiom

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Vectors square to scalars

scarlet mango
scarlet mango
zealous garden
#

It's one of those "because magic happens" things for now

zealous garden
heady pagoda
zealous garden
#

So we can split uv into two terms

restive salmon
zealous garden
#

[u,v]=uv-vu and {u,v}=uv+vu

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Divide by half if you want

scarlet mango
zealous garden
zealous garden
scarlet mango
#

so, do both these things just hold true? and how do we even use them here?

zealous garden
#

This is just for argument sake

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If its confusing let go

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The point is thay uv≠vu

scarlet mango
#

okeoke

zealous garden
#

You can eventually break it down into uv=u•v+u \wedge v

scarlet mango
#

and we magically derive that uv+vu = 2B(u,v)

zealous garden
#

So we end up with twice the dot product

scarlet mango
#

interesting

zealous garden
#

I forget how to derive it exactly but I'm sure it's stupid simple and comes from squaring (u+v) or something

scarlet mango
#

so the reason uv is not vu is the wedge?

zealous garden
#

Essentially yes

scarlet mango
#

whoaaaa i get it

zealous garden
#

So the wedge product falls out of the geometric product

#

Where the dot product is 0

#

Look at this

#

If u^2=0 for all vectors, then

(u+v)^2=u^2+uv+vu+v^2=uv+vu=0

#

But we only have that to simplify

#

We can't say anything else about uv and vu except, uv=-vu

#

This is the wedge product

#

So u^v = - v^u

#

This encodes span!

scarlet mango
torpid bay
#

u^u = 0

zealous garden
#

Remember how I said sometimes we can throw away components from pythagoras?

#

This is then

#

So B(u,v)=0 for all u,v

#

This turns the geometric product into the exterior product

scarlet mango
#

wtf man

zealous garden
#

This is a detour

#

Not straight to the goal

scarlet mango
#

this is serious manipulation

zealous garden
#

But the point is that it is hiding inside of the algebra we are trying to figure out

#

Sometimes we use it to make things easier

#

But uv+vu=2B(u,v) okay

#

Are we okay with this

#

Can we move on

scarlet mango
scarlet mango
zealous garden
#

But in the special special case that you multiply a vector with itself, they look the same

scarlet mango
#

lmao alright

zealous garden
#

The dot product and B are the same, for vectors

#

The GP and dot product are the same if you SQUARE a vector

scarlet mango
#

yup

zealous garden
#

Look at our reflections from before

scarlet mango
#

where do I plug it in at?

zealous garden
#

$R_v(u)=u-2P_v(u)=u-2B(u,v)/v=u-(uv+vu)/v=u-uv/v - vu/v= -vu/v$

fathom swallowBOT
#

wraithlord_kojima

zealous garden
#

Or in other words, $R_v(u)=-vuv^{-1}$

fathom swallowBOT
#

wraithlord_kojima

zealous garden
#

This is the reflection through a mirror right

scarlet mango
zealous garden
#

Now witness as I reflect through TWO mirrors, to rotate around their intersection like I showed you earlier

scarlet mango
#

I didnt even know the mirrors were to intersect

#

I had them parallel

zealous garden
#

This works for that too dont worry

#

Parallel mirrors intersect "at infinity"

#

Translations are rotations around an axis infinitely far away

#

It works out

scarlet mango
#

thats so cursed

zealous garden
#

$R_v(R_u(w))=-v(-uwu^{-1})v^{-1}=vuwu^{-1}v^{-1}=(vu)w(vu)^{-1}=:R_{uv}(u)$

fathom swallowBOT
#

wraithlord_kojima

scarlet mango
#

OMG BRO

#

hold on

#

gotta validate

zealous garden
#

So this is a rotation,

$R_{uv}(x)=(vu)x(vu)^{-1}$

fathom swallowBOT
#

wraithlord_kojima

scarlet mango
#

I mean i have no idea why that means to rotate

zealous garden
#

Yes you do

scarlet mango
#

they'd just go up and down?

zealous garden
#

Reflecting twice is rotating remember

#

We drew that one

scarlet mango
zealous garden
#

So we now took our math for reflecting, did it twice

scarlet mango
#

the reflection of the reflection is a rotation

zealous garden
#

This is math for rotating

#

Yes

#

Soo simple

scarlet mango
#

for you brother

#

not everyone is megamind

zealous garden
#

It is simple yes? Come come

scarlet mango
#

my brain is like

#

bro

zealous garden
#

What questions do you have

scarlet mango
#

reflection of reflection

#

what

zealous garden
#

Or are you just fried for the second

scarlet mango
#

wut

zealous garden
#

Yeah man, reflect twice and you rotate

scarlet mango
zealous garden
torpid bay
#

reflection of reflection comes up in other areas as well, i hadn't seen this projection stuff before catthumbsup

zealous garden
#

Call it a bireflection

scarlet mango
zealous garden
#

Or 2-reflection

scarlet mango
#

wait

zealous garden
#

Can you see it yet fijo

#

I believe in you

scarlet mango
#

did we just do this: --, \ , | , /, --

zealous garden
#

I'm not sure what you meant by that exactly lol

scarlet mango
#

like

#

we pass thru one mirror

#

and then we pass thru the other

#

yeah my shape doesnt make sense

#

but like

#

we reflect thru the first

#

and the reflection is reflected thru the second

#

isnt just one reflection a rotation?

torpid bay
#

nah

scarlet mango
#

yeah im wrong

torpid bay
#

its two

zealous garden
torpid bay
#

two reflections always gives a rotation

scarlet mango
#

I just dont get why

torpid bay
#

it may be helpful to draw arrows on those dots then

zealous garden
#

It's kinda definitional

#

Like two reflections can technically give things you wouldnt initially call a rotation

#

Like a lorentz boost

#

Or a translation

scarlet mango
# zealous garden

i mean doesnt that mean that R is reflected thru G and then Y is reflected thru Blue?

torpid bay
#

two circular relfects then ig

zealous garden
#

But we can use all the math for rotations, nearly, for them as well. So we call them rotations too

zealous garden
scarlet mango
zealous garden
#

No just a reflection

#

To cut the rotation in half, cut the angle of the mirrors in half

scarlet mango
#

wait lemme as this a lil differently

#

does rotation mean exactly what springs to mind in a pleb like me?

zealous garden
#

Yes

scarlet mango
#

HUHHH

zealous garden
#

Yes this is how you rotate things with GA

#

Which, BTW, includes quaternions!

#

qxq^-1!!!

scarlet mango
#

I will never understand how one reflection isnt enough to rotate something

zealous garden
scarlet mango
zealous garden
#

If you only reflect once, its the wrong hand

scarlet mango
#

yeah can you explain how to do it with my hands actually?

#

so, the two mirrors, i just imagine them without having to keep my arms in their place?

zealous garden
scarlet mango
#

WAIT

#

ok

#

hear me out

zealous garden
#

Look at the pictures on there

scarlet mango
#

i will but lemme say my stupid theory first

#

so

scarlet mango
#

if I were in a room

#

with these two mirrors

#

and I stood exactly where our first vector is

#

and looked at the direction of it

#

would i see myself rotated?

zealous garden
#

The direction of what

scarlet mango
#

idk the mirrors direction

zealous garden
#

If you look at the mirror, you see yourself standing where you would be after a reflection through the mirror

scarlet mango
#

at any point except their intersection

scarlet mango
zealous garden
#

IRL, you wouldnt be able to see this because the mirror is blocking your vision

#

But, the mirror you would theoretically see his reflection through the second mirror

scarlet mango
#

but if the mirror doesnt block my vision then its not a mirror lullulululul

zealous garden
#

And this second reflection is a rotated you

scarlet mango
#

alright and then

#

i would see myself looking back at me?

#

how would it work?

#

so weird

#

lemme see the photos

#

I saw some weird shit

#

which one is our thing?

#

btw disregard my previous theory

#

wait actually

#

i might understand now

#

so

#

say im looking straight at a mirror

#

but of course its not our normal mirror

#

so I look at myself looking back at me

#

and that i guess doesnt count as me having rotated yet

zealous garden
#

Fig 1, Fig 2, Fig 7 are the most relevant so far

scarlet mango
#

alright

zealous garden
#

I'll let you digest all this, maybe another time I'll show you how to generalize this for any l-versor V and general multivector U

scarlet mango
#

WAIT

#

so

#

when we say mirror, do we mean a certain axis of symmetry?

zealous garden
#

Essentially

zealous garden
#

LMFAO

scarlet mango
#

but with even one axis of symmetry we can rotate shit

torpid bay
zealous garden
scarlet mango
zealous garden
#

Look at the circle, rotational symmetry implies infinite axes of symmetry

scarlet mango
zealous garden
#

Rotational axis is different

#

Although, it is an axis, and rotations are symmetries.... but not in the way you were clearly just using the terminology

#

Alternatively we add an "axis" of symmetry at the center of the circle?

scarlet mango
#

so now we are strictly talking reflections

zealous garden
#

Yes so just reflections across lines, the usual elementary idea of axis of symmetry

scarlet mango
#

so in the figs shown

#

we start from the right and end up on the right again correct?

zealous garden
#

Yeah, they're numbered and labeled so you can see the order of operations

scarlet mango
#

ohhh didnt see that lol

#

hmmmm

#

something is clicking up there

#

i can see now why it wouldnt work with one mirror

zealous garden
#

So yeah, we get all of the symmetries of the infinite Euclidean plane out of this ordeal

zealous garden
#

We know how to reflect the mirrors, which is that basic idea of axis of symmetry, and the other symmetries are built out of these reflections (Cartan-Dieudonne Theorem)

scarlet mango
#

this is so hardcore man

#

so

#

so

#

so

#

can you now

#

give me an example

#

where this knowledge is used?

#

because I honestly think I get it now

#

I feel like the whiplash guy

zealous garden
#

Hmmmm

#

What do you mean by an example of this knowledge being used exactly

#

Multiple ways I could interpret that

scarlet mango
#

Gimme whichever you think I will actually understand

#

youre the expert here

zealous garden
#

Applications tend to make just of some other facts I don't want to pull in too crazily... but I have an idea

scarlet mango
#

I'm listening

scarlet mango
#

oh god

zealous garden
#

This will let you sidestep not quite knowing some subtleties I do believe

#

It's a calculator

scarlet mango
#

how does it work?

zealous garden
#

My recommendation is simple, you should draw a coordinate plane and some triangles and lines on it, try reflecting or rotating some around, with equations

zealous garden
#

This way I dont have to talk you through the general notion of the geometric product

#

As you end up with entities that you haven't met yet as intermediaries in your calculations

#

It's like how the imaginary numbers show up in the cubic formula even when all roots are real

scarlet mango
#

i feel like youre like 200 years older than me man

zealous garden
scarlet mango
#

can i ask; what level of maths is this?

#

like what kinda background doth one need?

zealous garden
#

Uhhhh

torpid bay
zealous garden
#

Well I took a somewhat circuitous route in effort of a level of generality and rigor that most sources actually won't go for

scarlet mango
zealous garden
#

There are introductions for high schoolers

scarlet mango
#

NAHHHH

zealous garden
#

Much simpler than what we covered

#

As well as introductions assuming you know LA, or tensors

scarlet mango
#

brother i struggle at deriving the ellipse equation and they doing reflections in high school?

zealous garden
#

Or introductions that teach the LA you need

scarlet mango
#

no fr tho this is some nice stuff

#

ive never learnt anything advanced like this

#

obv idk what their use is

#

but who cares

#

thank you for sacrificing your precious time

zealous garden
#

No problem

scarlet mango
#

ice been here 6 hrs now

zealous garden
#

Hey

torpid bay
scarlet mango
torpid bay
#

a little qustion btw

#

a few

zealous garden
zealous garden
#

Lovely lovely stuff

scarlet mango
torpid bay
#

ah yeah that was my question

#

lel

scarlet mango
#

yeatte ask your questions its my turn to sit and eat popcorn watching you fry your brain

#

huhhh

#

not fair

#

this was such a humbling experience man

#

anyways

zealous garden
#

Last one

zealous garden
zealous garden
torpid bay
#

I was gonna ask about the spcifics of v^-1 and what this means specifically. and then i didn't quite look all the way up but

#

in the (uv+vu)/v, v is a vector or is it the magnitude?

#

mag right?

zealous garden
warm gull
#

wait so someone very helpful told me Calculus involves algebra, functions, coordinate geometry, indices and logarithms, sequences and series, limits, trigonometry. im not good with sequences, series, i havent studied limits yet, and in trig i only know the 6 trig functions, and unit circle am i good guys?

torpid bay
#

the bottom one too?

zealous garden
#

Yeah, v^2=B(v,v)->v*(v/B(v,v))=1

zealous garden
torpid bay
#

and when you write v^-1 you also wrote it as 1/v right?

#

the y're the same

zealous garden
#

Yes

torpid bay
#

ahh ok ye, I dind't see that part hm

#

in sudgylacmoe vids I saw $e^{\frac{-I\theta}{2}}we^{\frac{I\theta}{2}}$, this is just another way of writing it yeah?

#

for rotation formula

fathom swallowBOT
#

Yeatte

zealous garden
#

Yes

#

That uses different parameters from my approach, but better ones arguably

#

However I didn't want to explain bivector exponentials

torpid bay
#

you said two reflection didn't give a hyperbolic rotation, is there some other object when applied twice that give hyperbolic rotation?

zealous garden
#

I said it did

#

Lorentz boosts

torpid bay
#

oh u did oh cool

#

I read the negation of your statement ig catshrug

zealous garden
#

Next time we explain the above memes, heretofore referred to as Figure 1 and Figure A

torpid bay
#

it really is such a great meme

#

say

#

I want something like

#

$\partial _i \wedge \Psi_j$

#

that's valid, right?

fathom swallowBOT
#

Yeatte

zealous garden
#

I'm really not sure

#

What is partial_i

#

What is psi_j

torpid bay
#

eeveethink im looking to turn my 3 vector formulation of EM into a 4-vector one using geo vectors

#

it just refers to the index of a vector with coefficients of partial operators

zealous garden
#

"It"

#

Partial in the ith direction? Or Some sort of gradient

torpid bay
#

g radient

zealous garden
#

So partial wedge Ψ?

#

Curl?

torpid bay
#

yeah i want to extend the curl

#

,rotate -90

fathom swallowBOT
torpid bay
#

mm i used conflictin notation here

#

have psi_3 be the 3 vector formulation then

undone pike
#

is this some kind of quantum

#

electro

#

magnet stuff

torpid bay
#

elecromanteteong ye

zealous garden
#

Curl does generalize yes

#

It's the same thing as the exterior derivative tbf

#

Divergence also generalizes

#

Same thing as the interior derivative (codifferential, not interior product)

undone pike
#

interesting

torpid bay
#

ah so it is the same hm

#

I never got to post this when we were talking about reflections but

#

$r \circ r = r \ m \circ r = m \ r \circ m = m \ m \circ m = r$

#

I got this when figuring out symmetries of stuff

torpid bay
#

$\sum_{n=0}^{\infty}{n \choose -x}=\frac{\sin(x\pi)}{x\pi}\sum_{k=0}^{\infty}{\frac{k!x!}{(x+k)!}$ hm

undone pike
#

$r \circ r = r \ m \circ r = m \ r \circ m = m \ m \circ m = r$

fathom swallowBOT
#

back to ginger

chilly lynx
#

how do i get better at understanding word problems?

fathom swallowBOT
#

Yeatte
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

undone pike
#

ror = rmor = mrom = mmom = r

torpid bay
#

$r \circ r = r \ m \circ r = m \ r \circ m = m \ m \circ m = r$

fathom swallowBOT
#

Yeatte

torpid bay
#

composition of rotations and reflections(mirrors)

burnt ledge
#

mom = r

undone pike
#

correct

torpid bay
#

tho it's kinda a weird little thing I got with factorials pandahmm

undone pike
#

why is mor = rom = m?

#

rotation + reflection = just reflection?

torpid bay
#

well, I just manually calculated a bunch of rotations and symmetries and thats what happeened

undone pike
#

oh that is true i guess

torpid bay
#

rotation o reflection = relfection yeah

#

just a different one

undone pike
#

cool

torpid bay
#

I think you can prove it by knowing r o r = r, and each operation unique (at least for nice cases), so r o m must not be any of the known symmetries, and all r are gotten to by r of r, r o m must get all the mirrors

#

I didn't account for something more general than a symmetry like a group, so this logic works fine for normal symmetries

zealous garden
zealous garden
torpid bay
#

$\sum_{n=0}^{\infty}{n \choose x}=\frac{\sin(x\pi)}{x\pi}\sum_{k=0}^{\infty}{ {{x-k} \choose {k}}^{-1}}$

zealous garden
#

Otherwise you get a trireflection

#

It's a reflection in the sense that a rotation is, though also improper (changes handedness)

#

Rotoreflections are the name

undone pike
fathom swallowBOT
#

Yeatte

zealous garden
#

However it is a reflection in the sense of being an odd k-reflection

undone pike
zealous garden
#

Rotations generalize to the Even k-reflections, forming a subgroup

#

So all reflection is O(p,q,r), all Even reflections is SO(p,q,r)

undone pike
#

now i'm not sure if i'm following :p

zealous garden
#

Orthogonal groups

#

You know them?

torpid bay
#

rotate o mirror = mirror, and rotate + mirror = rotoreflect in the generalization right?

zealous garden
#

Yes it's just addition of k

torpid bay
undone pike
#

i think

#

i know the groups corresponding to orthogonal matrices

zealous garden
#

do you know what it means

#

what an orthogonal map is

#

nevermind matrices, see if you can do it without saying something about matrix representations

velvet dagger
undone pike
#

i was gonna say a linear transformation

velvet dagger
#

Specifically 1, 2, 6, and 7

undone pike
#

a real one that just "reorients axes"

zealous garden
#

an orthogonal map is one that preserves a (the) dot product

undone pike
#

yes

#

but i don't recognize the notation O/SO(p,q,r)

zealous garden
#

O is the Orthogonal Group, SO is the Special Orthogonal Group

#

specifically the ones preserving real symmetric bilinear forms of inertia p,q,r

#

the linear maps on R^p+q+r satisfying B(u,v)= B(Tu, Tv) where, given a """""nice""""" basis, B(v,v) is positive for p vectors, negative for q vectors, and 0 for r vectors

undone pike
#

this is the part i didn't know

zealous garden
#

you can also say it's the isometries of R^p,q,r onto itself

#

though strictly speaking, with r neq 0, I've only covered the weak orthogonal groups when talking about reflections

zealous garden
undone pike
#

i see

#

i can't think of an example of such a transformation

zealous garden
#

yes you can

undone pike
#

like say in minkowski space

zealous garden
#

O+(n,0,1)=E(n)

#

SO+(3,1) is the lorentz group yeah

#

SO+(3,1,1) is the poincare group!

undone pike
#

hmmm

#

does SO(3, 1) mean p = 3, q = 1, r =0?

#

ah

zealous garden
#

SO+(3,1) is also the group containing special conformal transformations of the plane (or sphere ig)

undone pike
#

that is interesting

zealous garden
#

the Orthogonal groups are quite an interesting family of Lie Groups

undone pike
#

i'm not sure how to view the poincare group as a linear transformation, since it includes translations

latent edge
zealous garden
#

many subfamilies as well. O(n,0,0)=O(0,n,0) for your Orthogonal Maps, O+(n,0,1), O(n+1,0,0) and O(n,1,0) can all do projective geometry

zealous garden
#

also looks like I need homology or number theory or some shit to finish my classification of metric vectorspaces wtf

#

is this something easily available? Does anyone know how to enumerate the isomorphism classes of metric vectorspaces over a Field?

zealous garden
#

O(p+1,q+1,r) for conformalization

latent edge
velvet dagger
latent edge
#

orthogonal ones tend to mess it up

velvet dagger
#

As opposed to just matrices

zealous garden
#

What about the complex orthogonal maps dami

#

No love for O(n,C) huh

#

Tsk tsk tsk

velvet dagger
#

HAH I don't think much about O(n,C)

zealous garden
#

tbh I'd have been stunlocked if you did

undone pike
velvet dagger
#

Analysis, but a very esoteric analysis class

limber thunder
#

i love esoteric classes

elfin smelt
#

i love klasse orthogonal theory

torpid bay
#

$\sum_{n=0}^{\infty}{n \choose -x}=\frac{\sin(x\pi)}{x\pi}\sum_{k=0}^{\infty}{\frac{k!x!}{(x+k)!}$ hm

zealous garden
deft tide
#

Whats ᵽᵉ − ᵽᵉ − ᵽ = ᵽ(ᵉ − ᵼ) ᵉ + ᵽ + ᵽ = ᵽ + ᵽᵉ − ᵉ − ᵽ = ᵉ − ᵽ − ᵽ − ᵽᵉ + ᵽ = − ᵽᵉ + ᵽ - ᵽ + ᵽ = ᵉ + ᵽ - ᵽᵉ − ᵽᵉ − ᵽ = ᵽ(ᵉ − ᵼ) ᵉ + ᵽ + ᵽ = ᵽ - ᵽ

zealous garden
#

<@&268886789983436800>

#

Oh my bad

undone pike
zealous garden
#

My bad mods

deft tide
#

Because I said that in them

zealous garden
#

It's just two (channels)

#

Oh

deft tide
#

It's 2?

zealous garden
#

Still don't do that homie

deft tide
#

What is the answer

zealous garden
#

!help

quasi jettyBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

deft tide
#

Do I just make a help channel or som

#

I don't wanna waste someones time

elfin smelt
#

the K in k theory comes from klasse

zealous garden
#

Oh?

#

Oh no the demons are trying to make me join them

#

nG is here isn't he

nimble sparrow
#

guys how long does it take for an average men

#

like say in mid 20s?

#

??

nimble sparrow
#

??

nimble sparrow
soft nymph
#

What do u mean

#

How long does it tske average man for what

nimble sparrow
#

like around 24to 26 idk?

calm vessel
#

The chat reads like a stroke 😵‍💫

real shell
calm wolf
#

where can I discuss stuff on analytic number theory if I want to get insights? I'm working on a paper relating prime number sequences to roots of L functions using a method called spectroscopy where you construct a corresponding theta function (ie \theta(x)=\sum_{p_i\leq x} where p_i's have some property from the sequence) then finding the error term from that and taking the fourier transform, where the peaks correspond to the roots of L functions related to the sequence

ocean robin