#linear-algebra

2 messages ยท Page 146 of 1

simple hornet
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though perhaps you could make the vector $\vec{v}$ be the values of x, and the vector $\vec{y}$ be the values of y you get by just substituting the values of x into y =mx + b

stoic pythonBOT
mild igloo
#

I dont have the linear equation yet

#

im supposed to be solving for the linear equation of the line of best fit using a system of linear equations

#

I just dont know where im supposed to be getting the equations for the system

simple hornet
#

or maybe $\vec{v} = (m + b, 2m + b,3m+b)$ and $\vec{y} = (2,3,5)$

stoic pythonBOT
mild igloo
#

I think I may have gotten it

simple hornet
#

ah do share

#

im curious too

mild igloo
#

so I made three vectors AB BC AC

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used those as the equations and then the y values of the origional points as the y vector

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not sure how to use the commands to show you the matrix but I think its right considering it should have no solution and I get a row of zeros which means infinite?

simple hornet
#

an example?

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yeah a row of zeros means either no or infinite solutions, it depends on what you have

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like if you have one row $[0~0~0 \mid 123]$ that's no solutions

mild igloo
#

right

stoic pythonBOT
mild igloo
#

I have row of zeros equal to zero

simple hornet
#

and if 123 was 0 you'd have infinite

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yeah

mild igloo
#

so im not sure if thats correct then because the question says that row reducing should show no solution

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however infinite solutions could be seen as no solution as there is no singular solution

simple hornet
#

actually i believe there's something called linear regression

mild igloo
#

yes

simple hornet
#

you might want to look into that

#

no solution means there is zero solutions

mild igloo
#

yea so what im supposed to be doing right now is called least squares regression which is the math behind a linear regression that gives line of best fit

simple hornet
#

infinite solutions means you have as many solutions as you want

#

ah i see

mild igloo
#

I just dont know whether my initial matrix is right

simple hornet
#

ive heard the name before lol

mild igloo
#

yea im sure you will come across it eventually ๐Ÿ˜„

simple hornet
#

hm lemme get out a pen and paper and muck around with this

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we'll see, stats is not my thing

mild igloo
#

yea ive taken stats which is the only reason I know about it

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that was actually the first thing I did when it said find line of best fit was solve it like stats

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but that uses calculator and my prof wants this done by hand

simple hornet
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ooo

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did you get something to work?

mild igloo
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So using the matrix I setup that im not sure is correct the rest of the math works

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im gonna do everything out then compare my answer to my calculator answer

simple hornet
#

oh try that, do share once ur done tho

mild igloo
#

if you wanna follow along this is the full question

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will send work when finished

simple hornet
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ah i think i got a solution

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consider this system of equations

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$\begin{bmatrix} 1 && 1 \ 2 && 1 \ 3 && 1 \end{bmatrix} \begin{bmatrix} m \ b \end{bmatrix} = \begin{bmatrix} 2 \ 3 \ 5 \end{bmatrix}$

stoic pythonBOT
simple hornet
#

you can row reduce this

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and the last row row reduces to $[0~0~\mid~-1]$ (if i did the row reduction correct lmao)

mild igloo
#

so where did you get the column 111 for that matrix

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just cuz mine is almost identicle

stoic pythonBOT
mild igloo
#

just [1, 1, 2]

simple hornet
#

Okay so it says form an equation in m and b

granite oriole
#

could i get some assistance when one of you free up

simple hornet
#

so we have y = mx + b, and we want this to have it go through (1,2) (2,3) and (3,5) (or at least come close to) so therefore we'll just substitute in the values and we have 3 seperate equations for x = 1 we have y = m + b, for x = 2 we have y = 2m + b and for x = 3 we have y = 3m + b

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sure :)

mild igloo
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oooooh did you create a y=mx+b equation for each

simple hornet
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yeah

mild igloo
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then create vectors using the m and b

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ooooh

simple hornet
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and then just make it m and b

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yeah

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And then we just row reduce

granite oriole
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its solving second order cauchy euler de

simple hornet
#

u should probably try row reducing it on ur own btw my row reduction is famously horrible

mild igloo
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ofc

simple hornet
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ooOP i know jack shit about diff eqs

mild igloo
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how did you get the b row tho im curious

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just solve out?

granite oriole
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oh wrong section

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my bad

simple hornet
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b doesn't change at all r

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*right

mild igloo
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well for different lines it would

simple hornet
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so for each equation we have (1)b

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We're proving that we can't have any one line that goes through each point though

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so we can fix a value of b i think

mild igloo
#

okay

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Yea that makes sense

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u genius

simple hornet
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blobsweat not if the row reduction turns out to be wrong lmao

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okay one question

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based on the one paragraph i've read on least squares approximation

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is it basically just trying to minimize the variance (in a sense)

mild igloo
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the row reduction by my math is correct

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[0, 0 | 1] = no solutions

simple hornet
#

thank god lmao

mild igloo
#

so the new system would be
[1 1 1 | 10]
[1 2 3 | 23]

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after transpose and multiply

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or is that not how I would set it up to solve for m and b?

simple hornet
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one sec im doing that step rn

mild igloo
#

v = A^Ty but

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im not sure what that looks like

obsidian bluff
#

hey can i ask for advice here?

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im trying to understand this algorithm/proof for diagonalising quadratic forms

mild igloo
#

hoooly shit thats linear?

obsidian bluff
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here Beta are entries of the matrix of the quadratic form, but i dont understand how beta changes from the bullet points above where i have reordered the basis elements

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yeah these are bilinear maps

simple hornet
#

okay i believe you'd have the equation

[14 6] [m] = [23]
[6 3] [b] = [10]

Was too lazy to do the whole bmatrix thing

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ah im afraid i can't help with that, someone else will come along though and help surely

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i have no idea about that lamo

red prawn
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If beta_11 = 0 you've already switched it with something else nonzero

mild igloo
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oooh I see what you did

obsidian bluff
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im still not sure i understand apopheniac

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eli5?

red prawn
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It's the step in the second bullet point

mild igloo
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for some reason I kept thinking A transpose would cancle a but its not inverse its transpose

obsidian bluff
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okay so when i interchange b_1 and b_i, what even happens?

red prawn
#

Well then that b_i becomes b_1, which has nonzero entry on the diagonal

simple hornet
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bahah yeah it happens sometimes to me too

obsidian bluff
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so the matrix for this form also changes?

red prawn
#

Because that's why you chose b_i to begin with, to satisfy this criterion

simple hornet
#

I believe $(A^T A)^{-1}$ is known as the pseudoinverse

stoic pythonBOT
red prawn
#

Yes, we're rearranging it by changing the basis one step at a time

simple hornet
#

basically you force nonsquare matrices to have an inverse

obsidian bluff
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how exactly does the matrix change?

simple hornet
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okay i should probably stop interuppting

obsidian bluff
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is it just that beta_11 and beta_kk swap?

red prawn
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Whenever you change bases of a vector space, the matrix of a linear transformation is changed via conjugation

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A -> UAU^-1

mild igloo
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@simple hornet would the solution of A*A^T not be a 2x3 matrix?

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3x3

obsidian bluff
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i see

simple hornet
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yes

obsidian bluff
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so this Beta_11 in step 2 is completely different

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would be clearer if it was called Gamma_11

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?

simple hornet
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so you can "force" an inverse for nonsquare matrices (if the resulting matrix itself is a singular matrix then it might be a problem but at least we tried)

red prawn
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Yes it is something brought over from another row/column and now sits in the 11 spot of the matrix, after changing basis elements around

mild igloo
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right but I dont see how A*A^T became a 2x2 matrix in the system you setup

simple hornet
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we aren't doing A* A^T it isn't commutative

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Av = y and we multiply by A^T

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On the left

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so we get A^T*Av = A^Ty

mild igloo
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yea but I thought av was the matrix
[1 1]
[2 1]
[3 1]

simple hornet
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Yeah ur right

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we take the transpose

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[1 2 3]
[1 1 1]

mild igloo
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and mutliply them

simple hornet
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and we then multiply that

mild igloo
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and get a 3x3?

simple hornet
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yeah

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No we get a 2x2

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Look at the transpose one

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we have 2 x 3

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and look at the normal one

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we have 3 x 2

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2 x 3 matrix times 3 x 2 matrix is a 2 x 2 matrix, the multiplication eats up the middle terms

mild igloo
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I must be doing my multiplication wrong then

simple hornet
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oof yeah

mild igloo
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or do I just

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oh

simple hornet
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did you get it?

mild igloo
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I just have them backwards

simple hornet
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yeah that's what i was saying

mild igloo
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oooh okay

simple hornet
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the operation isn't commutative

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meaning a * b is not the same as b * a

mild igloo
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yea

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my brain cant keep track of all the rules at once

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I make mistakes like that often

simple hornet
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bahaha don't worry

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i do this so much it isn't even funny

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we all do

mild igloo
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so I got your matrix but flipped?

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[6 3]

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[14 6]

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is my whole multiplication process straight up wrong?

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im taking column 1 of Av multiplying it by row 1 of A^T

simple hornet
#

hm

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are you sure you're doing

[1 2 3] [1 1]
[2 1]
[1 1 1] [3 1]

mild igloo
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mine has 111 on top

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thats wrong I assume

simple hornet
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yeah

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i was confused when taking the transpose too but you can remember it this way

mild igloo
#

1st column 1st row

simple hornet
#

$\begin{pmatrix}

a_{1,1} && a_{1,2} \
a_{2,1} && a_{2,2}

\end{pmatrix}

stoic pythonBOT
simple hornet
#

this is a generalized 2x2 matrix

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you just switch the coordinates

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so $a_{2,1}$ goes to where $a_{1,2}$ is

stoic pythonBOT
simple hornet
#

if that's confusing don't worry about it ur way of remembering it is good too

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oepjif

mild igloo
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so how am I solving for m and b here?

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reduce matrix and x1 is m x2 is b?

simple hornet
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Yeah just row reduce

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and then back propogate

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or do gauss jordan

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[
\left
[\begin{array}{cc|c}
14 && 6 && 23 \
6 && 3 && 10
\end{array}
\right]
]

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lmao

mild igloo
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I think I did something wrong

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got 43.6 for b

simple hornet
#

ooof

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let me try row reducing it

wintry sphinx
#

[
\left[
\begin{matrix}
1 & 0 \
0 & 1
\end{matrix}
\right]
]

stoic pythonBOT
simple hornet
#

i see thank you

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lmaooo

mild igloo
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lol

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even row reduce calc says the same

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we either did something wrong

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or this is the answer

stoic pythonBOT
mild igloo
#

and this is NOT what my calculator gave me

wintry sphinx
#

[
\left[\begin{array}{cc|c}
14 & 6 & 23 \
6 & 3 & 10
\end{array}\right]
]

simple hornet
#

yeah we probably did something wrong then

mild igloo
#

๐Ÿ˜ฆ

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man

simple hornet
#

lmao

stoic pythonBOT
mild igloo
#

I had 23 and 10 switched

simple hornet
#

wow

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this is classic me stuff we're doing here

mild igloo
#

from doing bad translation earlier

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๐Ÿ˜„

simple hornet
#

bahaha i was like how are we going to rework all of this

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thank you saccharine

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btw

wintry sphinx
#

that's why you use a computer algebra system that also prints out the latex for you

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$\left[\begin{matrix}1 & 0 & \frac{3}{2}\0 & 1 & \frac{1}{3}\end{matrix}\right]$

stoic pythonBOT
wintry sphinx
#

ew

simple hornet
#

$
\left[
\begin{array}{cc|c}
14 & 6 & 23 \
6 & 3 & 10
\end{array}
\right]
$

stoic pythonBOT
simple hornet
#

bow before me

mild igloo
#

new answer match

simple hornet
#

btw sacchrine what CAS did you use?

mild igloo
#

LETS GO

simple hornet
#

bahahha

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thats great

wintry sphinx
#

I just use sympy

simple hornet
#

sympy formats stuff too?

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damn i didnt know

wintry sphinx
#

you can do latex(something) to get the latex of the thing

simple hornet
#

oh shit really

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thats so cool

floral thistle
#

I just use sympy
@wintry sphinx In what scenarios do you use sympy?

wintry sphinx
#

basically anything that involves simplification of anything by hand

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or differentiation or integration

vocal prairie
#

I'm guessing it should be, since it seems to satisfy all the vector space axioms. Am I correct?

last gazelle
#

can someone explain subspaces to me, mainly closed under addition/multiplication?

raw sand
#

do you understand the concept of closure

last gazelle
#

I havent heard that word before

raw sand
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closure is just being closed

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do you understand a space being closed under addition and multiplication

last gazelle
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i think so

raw sand
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like if you had r^3

last gazelle
#

it just means that the collection of vectors called V satisfy the parameters of V

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im watching my lecture vids rn but they dont really help im not good at picturing concepts like this in my head

raw sand
#

i think the easiest way to explain closure is that if you perform the closed operation on two components of the space then you get a component of the space

last gazelle
#

so two vectors inside of the collection

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could you hop in vc call and help me with an online question? i understand if u cant for any reason

raw sand
#

i cant go in VC rn

last gazelle
#

ok np

raw sand
#

its simple to extend the definition to a subspace

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you know what a subspace is right?

last gazelle
#

its something that is basically flat in spaces R^3 and beyond

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thats how my prof explained it not word for word though

raw sand
#

the simplest way to explain it is that a subspace is just a space within a larger space

last gazelle
#

and it satisfies 0 vector and is closed under addition and mutltiplication

raw sand
#

this paper is really good

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to understand it

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and its fairly simply put

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it talks about closure and subspaces

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exactly your questions

last gazelle
#

could i send you a question from my hw?

raw sand
#

ok

last gazelle
raw sand
#

the one you answered is correct

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thats good

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theres one other true one

last gazelle
#

ok the way i understand it is that

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in a situation where a,b and c = 0

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like a 0 vector

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then it satisfies the condition

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is that correct in some way?

limber sierra
#

yes, the vector $\begin{bmatrix}0\0\0\end{bmatrix}$ is in that set, since $0 \cdot 0 \cdot 0 = 0$.

raw sand
#

exactly

stoic pythonBOT
last gazelle
#

so for question 1

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what im thinkin gis that it is false

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because any one of a,b,c can = 0 which satisfy the condition

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but they could also not = 0

raw sand
#

it is false

last gazelle
#

so its false

limber sierra
#

elaborate

last gazelle
#

like a b and c could be any value but 0

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and therefore its false

limber sierra
#

could you give an example of two vectors from this subset, where their sum is not a member of this subset?

#

i think you have the right idea but its hard to parse

last gazelle
#

i dont udnerstand what that means

limber sierra
#

"closed under addition" means that, if v, w are two vectors in this subset, then v+w is in the subset as well

#

so to show that the subset is NOT closed under addition

last gazelle
#

like in some imaginary case a = 1, b = 2, and c = -3 so abc != 0

limber sierra
#

you need to find two vectors

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v, w

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...no

raw sand
#

that doesnt satisfy abc=0

last gazelle
#

yea

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so its false

limber sierra
#

$\begin{pmatrix}1\2\-3\end{pmatrix}$ is not a member of that subset, so we dont care about it

stoic pythonBOT
raw sand
#

it is false but that is not the reason

last gazelle
#

basically my understand of this is that i just put imaginary situations in

#

which is wrong im now learning

limber sierra
#

your justification is invalid

#

let's go back to the definition of being "closed under addition"

last gazelle
#

ok why is the vector i gave not a member of the subset?

limber sierra
#

"closed under addition" means that, if v and w are two vectors from the subset

#

then v+w is also a member

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the vector you gave is NOT a member of the subset

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but that doesnt matter

raw sand
#

because it doesnt satisfy abc=0

limber sierra
#

that tells us nothing about whether its closed under +

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in order to show that something is NOT closed under addition

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you need to give an example of two things from that subset

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such that, when we add them

last gazelle
#

oh

limber sierra
#

we no longer have things in that subset

last gazelle
#

so is a = 1, b= 2, c=0 a member of the subset

limber sierra
#

that is in the subset, yes

last gazelle
#

because at least one of them must make the multiplication = 0

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so i have to try and find a situation in that subset

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where its not true

#

?

limber sierra
#

maybe i should give an example

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let's take, say, the even numbers

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the even numbers are closed under addition

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since when i add 2 even numbers

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say 4+6 or 10+14 or whatever

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i get another even number

raw sand
#

you have to find a situation where the sum of the two vectors in the subset arent in the subset

limber sierra
#

but the odd numbers are NOT closed under addition

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since when i add odd numbers

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say 3+5

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it's possible that i get something that is NOT an odd number

#

in order to show that this subset is not closed under addition, you need to find two vectors $\begin{bmatrix}a_1\b_1\c_1\end{bmatrix}, \begin{bmatrix}a_2\b_2\c_2\end{bmatrix}$ that are members of this subset (so $a_1b_1c_1 = 0 = a_2b_2c_2$), but their sum is NOT in the subset

stoic pythonBOT
last gazelle
#

so i have to find a case where two vectors added in the subset dont fit the subset

#

ahhh

#

its false because

#

vector 1
a= 1, b=0, and c =2
+
vector 2
a=0, b= 2, c=3

#

no longer satisfies the condition?

limber sierra
#

there we go, yes

#

both of those vectors are in the subset

last gazelle
#

wow

limber sierra
#

since they satisfy abc = 0

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but their sum does not

last gazelle
#

i finally understand

limber sierra
#

so the set is not closed under addition.

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hence (1) is false, as you said

last gazelle
#

ok so what about closed under mutliplcation

#

must be true?

#

if i use the same vectors the values that = 0 after being multiplied by any numer that !=0 are still 0

raw sand
#

closure under scalar multiplication is true yes

limber sierra
#

right

#

you can think of this as

last gazelle
#

wow this is not as hard as i thought it was

limber sierra
#

we know $\begin{bmatrix}a\b\c\end{bmatrix}$ satisfies $abc = 0$

stoic pythonBOT
limber sierra
#

so if we consider $r \cdot \begin{bmatrix}a\b\c\end{bmatrix} = \begin{bmatrix}ra\rb\rc\end{bmatrix}$

stoic pythonBOT
last gazelle
#

so i basically pull any two random vectors that satisfy the parameters and see if they can make the parameters no longer true

limber sierra
#

we now care about whether $ra \cdot rb \cdot rc = 0$

stoic pythonBOT
last gazelle
#

by either multiplying or adding

limber sierra
#

but we know $abc = 0$, so we can rearrange $rarbrc = r^3abc = 0$

stoic pythonBOT
last gazelle
#

ah i see

limber sierra
#

(since anything times 0 is 0)

#

so indeed

last gazelle
#

im not good at conceptual math but this still helps a lot

limber sierra
#

when we multiply by a scalar r

last gazelle
#

thanks so much

limber sierra
#

we still get something

#

where the product of its entries is 0

#

anyway, one important aside:

last gazelle
#

ok

limber sierra
#

in order for something to be closed, it needs to be true for ALL vectors

#

whereas in order for something to NOT be closed, you just need to find ONE example where it fails

last gazelle
#

is there an easy way to test that

#

or do i just have to do trial and error a couple times until i get an answer

limber sierra
#

you can often make some observations that simplify the process

#

but in general, no

last gazelle
#

hm ok

limber sierra
#

theres no "formula" or "algorithm" you can apply [well, okay... technically you can see if you can determine a space it's isomorphic to, say by the first isomorphism theorem, but that's a far more technical topic]

last gazelle
#

ok so basic question but is the 0 vector in 3 space just [0, 0, 0]

limber sierra
#

yes

last gazelle
#

ok

#

haha

#

thank you

last gazelle
#

ok im back and confused again

#

how can i multiply two vectors that have all values >= 0 and get a negative value?

#

and same goes for adding two positive vectors

limber sierra
#

well, you cant multiply column vectors

#

(using linear algebra techniques)

#

i'm assuming it's asking you to show closure under scalar multiplication

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in which case, the scalars can be any number

#

in particular, they could be, say, -1

last gazelle
#

ok since i cant multiply column vectors i have to assume its multiplication by a scalar

#

?

limber sierra
#

i mean, in the first image you posted, it explicitly said "closed under scalar multiplication"

wintry steppe
#

Hey, has anyone here taken an honors linear course ?

#

i don't know what "honors" means, but i did take the highest level LA my uni offered

#

if you have a question, JustAsk

#

I did ask

#

what are you gonna do with the honors LA students monkaS

#

||or maybe flonshed?||

wispy swift
#

@wintry steppe I figured out T = x +1 is injective but not a linear transformation

wintry steppe
#

very nice

wispy swift
#

I'm not a maths people but want to study about machine learning so getting to study maths

simple hornet
#

hii can someone explain if this is true?

#

or at least why this is true

#

to me this is like saying if you multiply $\frac{d}{dx}$ with a function you'll get its derivative

#

which i think is kind of weird

stoic pythonBOT
dusky epoch
#

it's just notation

#

don't read too much into it

#

the multiplication isnt really multiplication in the usual sense but rather it's application of the operator

simple hornet
#

yeahh but

#

this wouldn't be a matrix then right

#

this is just an arbitrary linear operator of the form $T(x)=b$

stoic pythonBOT
dusky epoch
#

who said it was a matrix

#

L is an operator on a function space

#

function spaces tend not to be findim aside from toy examples

simple hornet
#

Ah i see

#

i assume you can only have matrices in finite dimensional vector spaces?

dusky epoch
#

to express operators as matrices your space needs to be findim and you need to have a basis for it

simple hornet
#

aa so i can't really seem to wrap my head around this at all? this multiplication seems to make no sense

#

nvm i got it lol

dusky epoch
#

A is a matrix assembled out of the col vectors a_i

crystal oracle
#

@simple hornet Is that LADR? The two exercises 10 and 11 you posted earlier.

simple hornet
#

yes that is LADR

#

lol how'd you know

#

@crystal oracle

waxen jacinth
#

Anyone that can assist with this? Idk how to use the knowledge of geometric multiplicity to compute the two eigenvectors that correspond to eigenvalue -1. How do two different vectors spawn when the -1 is all there is?

whole parcel
#

You need a basis of Ker(A-(-1)I_3)

crystal oracle
#

@simple hornet I know because i am currently doing LADR, although a much later chapter

waxen jacinth
#

Yeah I tried it

#

And idk wt that means lol. I see only one eigenvector whose entries are all 0

whole parcel
#

you need 2 non colinear (alpha, beta, gamma) that give you that

waxen jacinth
#

Well just pick a vector that spans an independent plane

#

I guess 1,1,0 and 1,0,1

#

Or u could include 0,1,1

#

I suppose..

simple hornet
#

@crystal oracle oh wow that's cool, what chapter are you on?

whole parcel
#

if you pick 1,1,0 you don't get (0,0,0)

waxen jacinth
#

Uh

#

Well they all have to be 0

#

Im confused

#

W/e

#

Ill fail

whole parcel
#

w8 I see your mistake

waxen jacinth
#

So theres hope

#

For my person

whole parcel
#

the last one is -7*

#

fck I can't count

#

w8

waxen jacinth
#

So why was I doing 4

whole parcel
#

that should work better

waxen jacinth
#

Is beyond me

#

Im so extremely idiotic

#

That I cant even

#

Either way

#

Lemme see this real quick

#

Now what...

whole parcel
#

C1+C2 = 0

waxen jacinth
#

Oh is it because there are two free variables that I can compute two different eigenvectors?

whole parcel
#

you can compute 2 eigenvectors because the dim(eigenspace of -1) = 2

#

you have C1+C2 = 0 and C1+C3 = 0

waxen jacinth
#

Got it I think

whole parcel
#

so (1,1,0) and (1,0,1)

waxen jacinth
#

Simply speaking in noob terms, there are two free variables

#

Which is why I get two eigenvectors

#

So I have to find two separate "arbitrary" values for x2 and x3

#

From which I get two different e.vectors

whole parcel
#

well dim(2) <=> plane so you need 2 non colinear vector of your space to describe it

waxen jacinth
#

Dimension was what again xD

#

The number of free vars?

whole parcel
#

yes

waxen jacinth
#

Oke

#

Thanks!

whole parcel
#

np

waxen jacinth
#

Holy u were so helpful

#

I may need to come back later to annoy this channel some more w my ignorance though

whole parcel
#

don't worry everybody need help sometimes and so do I rn

#

I'm trying to implement the SVD for 2*2 real matrixes, so I need A=S U V with U and V rotation or reflection matrixes and U a scalar one

#

the issue is that I sometimes get -A

waxen jacinth
#

Cant help u there I cant understand half of wt ur saying

#

Sorry

#

Hope u find someone thats actually capable lol

whole parcel
#

so I choose S and V so that they match wikipedia svd page requirement (orthonormal eigenvectors of the right matrices) and fix their 'type' (rot or relf) so that the determinant is right

#

but am I missing something? I didn't get a proper class on the subject so I could be missing something simple

jolly roost
simple hornet
#

basically you want to find a linearly independent vector

#

A vector that is not a linear combination of the first two

#

Can you think of a vector that you can't get by adding or subtracting multiples of the two vectors?

#

Try a few permutations

jolly roost
#

so i just need to come up with a vector that you cant get by adding or subtracting u and v?

#

in that case couldnt i just choose literally any value?

#

like [100,100,100]?

dusky epoch
#

in that case couldnt i just choose literally any value?
not quite

atomic flint
#

I am struggling on part g

#

I have managed to get all the other parts but that last part

#

just don't understand where to start or what quite to do

wintry steppe
#

so in part (e) you found a basis of R^3 of eigenvectors for the matrix of f in the basis S

#

can you take that basis of R^3 and give me the corresponding elements of R_2[x]? (specifically, can you tell me what elements of R_2[x] must have those eigenvectors in R^3 as their coordinate representations in S?)

#

those corresponding elements will form the basis T that part (g) asks for

#

that sounds complicated but take a second to unpack it

simple hornet
#

@jolly roost you need to choose a value that you can't get by adding or subtracting MULTIPLES of u and v

#

so formally what you'd do is you'd add the two with generalized coefficients and form an equation of the form Ax = b where A is a matrix of coefficients and b is your proposed solution, and then you'd row reduce and show that this system of equations has no solutions

simple hornet
#

does anyone have a link to some proofs of the properties of determinants?

#

like the basic properties and also the proof that the determinant gives you the area of the parallelopiped in n-dimensions

wintry sphinx
#

most of the properties of the determinant can be derived from the procedure of calculating it via row reduction

#

the wikipedia page has a good overview of them

simple hornet
#

i see

#

how do you calculate it by row reduction? You mean the product of the diagonals thing?

wintry sphinx
#

basically, you know that the determinant of an upper triangular matrix is just the product of the diagonal elements

#

and the row operations affect the determinant differently:
scaling a row by c scales the determinant by c
interchanging rows scales the determinant by -1
adding a scalar multiple of a row to a different one does not affect the determinant

simple hornet
#

I see

#

But i thought the determinant was defined in terms of adjoints and laplacian expansions

steady fiber
#

that's not really a "good" definition of determinant

#

it's more of a consequence from how determinant should be defined

simple hornet
#

i see

#

i do agree, laplacian expansions are a pain

#

but how are they defined then?

#

or how is it defined*

steady fiber
#

the R^n x R^n -> R function that is multilinear and alternating in the rows, and that maps the identity to 1

#

it's defined by its properties

#

and you derive the rest from the properties

simple hornet
#

I see but the properties seem to be too good to be true in a sense, so I'd expect to see a proof for it

#

and it doesn't provide good intuition, does it? Maybe I haven't studied enough about this for it to be intuitive but still

steady fiber
#

I mean there's no proof for it lol

#

that's literally the definition

#

or at least, a definition

#

you can't prove the definition, it's just how it's defined

#

but, in certain lin alg courses, you would be able to see everything you'd normally think of determinants is implied by those two properties, along with the requirement that det(I) = 1

#

proofs of deriving stuff like the expansion formulae etc could probably also be found online

smoky lily
#

why is my answer wrong?

simple hornet
#

im sorry im tired af so don't exactly know what im saying lol

#

idk quadratic forms, someone else will come along and help

gray dust
#

@simple hornet defines det as an oriented volume & derives a formula

simple hornet
#

oh wow that's good thank you

#

ill look into it

#

damn someone wrote all of this by hand

sharp tusk
#

holy

#

is this the sweaty side of the server

simple hornet
#

probably is a professors notes

sharp tusk
#

id hope so

gray dust
#

i slightly rewrote a teacher's old notes

smoky lily
#

can someone teach me how Diagonalizing a quadratic form works?

#

i understood my notes, but when i actually do it, i think i might be misunderstanding the question

wintry sphinx
#

you basically write the quadratic form as x^T A x

#

then diagonalize A which gives you your change of basis matrix

smoky lily
#

Thank you!!

nocturne jewel
#

If A and B are symmetric square matricies and AB is diagonal, how do I show AB=BA ?

wintry steppe
#

hm

clear epoch
#

hi

#

i need help

wintry steppe
#

@nocturne jewel (AB)^T = B^TA^T

nocturne jewel
#

Omfg

#

Cause diagonal is just a specific symmetric

#

Right

wintry steppe
#

do you know how to show A and B commute now?

nocturne jewel
#

Yeah

#

The previous part of the question was if AB is symmetric and I did that fine lol @wintry steppe

dreamy iron
smoky lily
#

why was the range =2 here? what is determining the range?

warm niche
#

Is there such things as eigenvalues/vectors for nonsquare matrices?

wintry steppe
#

good luck making sense of Av = lambda v when one side is a different size than the other

#

look into singular values, maybe

#

they aren't a generalization afaik, but they are very closely related to eigenvalues

smoky lily
#

how can i find the kernel of a linear transfomration?

wintry steppe
#

write L as a matrix and do something with that

smoky lily
#

hm can i have another hint please

wintry steppe
#

you know how L acts on the vectors (1,0,0), (1,1,0), and (1,1,1), which constitute a basis of R^3. this allows you to write L as a matrix relative to this basis, and, say, the basis 1, x of P^1(x)

#

or you can just write L(x,y,z) = 0 and solve catshrug

last gazelle
#

can someone help me understand how to do 2, 3 and 4

odd kite
#

{a, b, c} is just a set of three vectors. You should probably know what span is at this point. But if you need to learn it, you could try this video. https://www.youtube.com/watch?v=k7RM-ot2NWY

Home page: https://www.3blue1brown.com/
The fundamental vector concepts of span, linear combinations, linear dependence, and bases all center on one surprisingly important operation: Scaling several vectors and adding them together.

Full series: http://3b1b.co/eola

Future se...

โ–ถ Play video
last gazelle
#

Ive seen that video i love 3blue1brown

#

Im just not sure what method id use to find 2 3 or 4

#

1 i know its linear combinations so i did that easy

odd kite
#

no, I think you're pretty confused

last gazelle
#

ouch

#

is the answer for 2 3 vectors

#

and im just overcomplicating it

#

because its not span in that question

odd kite
#

let's go back to 1. when it asks you if w is in {v1, v2, v3}

last gazelle
#

yea

odd kite
#

it's asking if w is literally one of those three

#

has nothing to do with linear combinations

#

that comes in when span is involved

last gazelle
#

i thought it meant that the vectors v1, v2, and v3 are able to get vector W when multiplied by scalars and added together

odd kite
#

no that's asking if w is in span { v1 v2 v3}

last gazelle
#

so i did the RREF of v1,v2, v3

#

so 1 is no

#

becuase theres no span involved

odd kite
#

so the key thing here is to understand the difference between a list of vectors and the span of that list

last gazelle
#

my understanding of span is that its the space that a set of vectors can reach when multiplied by a scalar and added together

odd kite
#

yeah

last gazelle
#

ok so how do i determine the number of vectors in the span{v1, v2, v3}

#

is that where RREF comes in?

#

if the matrix has infinte solutions then the answer for 3 would be infinite? hypothetically

odd kite
#

let's take a simple example. Span{v1} includes for example 0, 0.0001v1, .00002v1, and so on and everything in between

#

it's the number of points on a line, which is

last gazelle
#

infinite

odd kite
#

yeah

#

same is true when you have multiple vectors

#

span of anything (besides the zero vector) is going to be infinite

last gazelle
#

ah that simplifies it a lot

#

thank you for your help

odd kite
#

yw

junior panther
#

Wait whereโ€™s the part of the server for people who have a hard time with division??

#

My duel digit iq canโ€™t handle all this

wintry steppe
dusky epoch
#

do you still need help?

keen flame
#

What are the best sources to study Linear algebra? I was using khan academy but he doesn't have any practices beyond vectors

wintry steppe
#

a decent textbook should serve you well

keen flame
#

Recomendations?

wintry steppe
#

strang
roman
fucking kek

#

strang i don't know about, but roman is way too advanced for what you want, probably

#

i like the book by friedberg (also with two other guys, insel, spence), and the book by axler - these are theoretical LA books

keen flame
#

I've did linear algebra course for com-sci but failed miserably.

wintry steppe
#

Does anyone know how to do this? I've tried substituting some variables. I'm aware a span is regarding linear combinations and is so that all things are covered?

#

I've tried to do some substitutions but I feel like I'm not getting anywhere with it

odd kite
#

you subbed in z in the exp for w?

#

that should get you somewhere

wintry steppe
#

exp meaning?

odd kite
#

expression

#

failure at being lazy ๐Ÿ˜ฆ

wintry steppe
#

you mean with w, I sub in 16x + y + 4z?

#

is that what you are saying?

odd kite
#

no you sub in z= .... into that

wintry steppe
#

ah right

#

z = -4x - 2y?

odd kite
#

yeah it says that

wintry steppe
#

I have tried that

#

and well, I just sort of like

#

I'm unsure what exactly I'm trying to pull out, if you get me?

odd kite
#

what'd you get

wintry steppe
#

So for me

#

for part A for example

#

I got:

#

lemme find it

#

ay + bw = cz

#

....

#

y(a-7b + 2c) + (4c)x = 0

#

am I going completely off the rails or am i on the right track?

odd kite
#

you aren't answering my question

#

if that's what you mean

wintry steppe
#

that's what I got

odd kite
#

$w= 16x + y + 4z = 16x + y + 4\underbrace{(-4x - 2y)}_z $

stoic pythonBOT
odd kite
#

now simplify that

wintry steppe
#

wait, I don't need to substitute in generic variables a, b, c, etc?

#

why is that?

odd kite
#

because it's what I told you to do

#

if you do it you should be able to see something

wintry steppe
#

I've noticed during my calculations, it cancels out the 16x

#

so you'll obtain

#

-7y

odd kite
#

yeah

#

so w is proportional to y. what does that mean about span(w) and span(y)

wintry steppe
#

...

#

I see.

#

so that therefore means their spans are the same

#

because you can obtain the "other" span by scalar multiplication

#

and it's closed under scalar multiplication

#

correct?

odd kite
#

well it's right that the spans are equal

wintry steppe
#

so C must be correct

odd kite
#

yes

wintry steppe
#

and it's the only one?

#

because I made a mistake in my working out

#

what I did for example with part A was:
ay + bw = cz

#

then I expanded it out and I got some letter mess

#

y(a-7b + 2c) + (4c)x = 0 this basically

#

but I noticed you didn't use generic letters, why is that?

odd kite
#

because I'm lazy and I didn't need to think about how to solve this problem in general. I could quickly work it out without resorting to such things, so why bother

wintry steppe
#

are you meant to use generic letters or?

odd kite
#

I assume you can use whatever method gets you the right answer

wintry steppe
#

and what would be the method that ensures you know a statement is true?

#

because that is a bit where I'm struggling. I don't know what exactly I'm looking for?

#

I can tell it's something to do with span, and linear combination and covering all possibilities

odd kite
#

well what do you think about A? since span(y) and span(w) are the same, span(y,w) = span(y) = span(w). Does that make sense to you?

wintry steppe
#

part A can't be true

#

span(y, w) = span(y) = span(w) as shown what you have told me and the reasoning you've used (implicitly)

#

wait

#

hold on

#

yeah

#

part A is false

#

or rather it's not necessarily true

#

z relies on x and y

odd kite
#

yeah, it could be true depending on what x is but it's not "must be true"

wintry steppe
#

precisely

#

because the LHS is essentially the RHS, but with co-efficient of x being zero

#

and hence, the LHS span is more restrictive than the RHS, so therefore the spans can't be equal

#

B therefore also can't be necessarily true as well

#

due to similar reason

#

oh wait, it's starting to click now

#

wait hold on

#

is part B necessarily true?

#

span (x, (-4x-2y) ) = span(-7y)

#

no wait, it's not

#

the RHS can't get any x, but the LHS can remove the x and enlarge the y as much as it wants

#

I'm gonna go with C and D being necessarily true?

#

awesome!

#

I got it right!

#

Thank you so much! It clicked at the end and it makes sense! I can treat x as being (1, 0) and y as (0, 1) and just see how if the spans of each other can cover one another

#

@odd kite catthumbsup

odd kite
#

ah, yw

wintry steppe
#

but I see the short cut you did

#

you are meant to have the generic constant variables

#

however, it's closer under multiplication and you can work without using it

#

I added them being silly, when really I should treat them as element entries

tawdry yacht
#
  1. a carpenter is buying supplies for a job. the carpenter needs 4 sheets of oak paneling and 2 sheets of shower tile board. the carpenter pays 99.62 for these supplies. for the next job the carpenter buys 12 sheets of oak paneling and 6 sheets of shower tile board and pays 298.86. he also spends 139.69 on 1 sheet of shower tile board and 8 sheets of oak paneling. how much does each item cost individually?
#

help ^ pls

wintry steppe
#

you want me to help out?

#

@tawdry yacht has been answered, no need to answer

wintry steppe
#

@barren plank Yo, gotta borrow you

barren plank
#

what's the issue

wintry steppe
#

I'm sort of not getting how to calculate it

#

got any pointers?

barren plank
#

literally find a vector that's in both U and W

wintry steppe
#

I can tell it wants me to find the intersection, and find some vector that when you multiple it, it includes all the stuff of the intersection of U and W

#

Yeah, I tried 0 0 0

#

and it was like "nah"

barren plank
#

a nontrivial vector

wintry steppe
#

right

barren plank
#

naturally

wintry steppe
#

gotcha

#

and that makes sense

#

you find one

barren plank
#

do you know how to solve general linear systems?

wintry steppe
#

and the span will be all multiple stuff

#

I do, but I wanna see how it manifests itself

barren plank
#

well this is a linear system

wintry steppe
#

a(-3, 3, -4) + b(4, 8, -1) = c(5, -1, 4) + d(25, 1, 5)

#

correct?

barren plank
#

yes

wintry steppe
#

then what?

#

is there an easy thing I'm missing out?

barren plank
#

this is a linear system

wintry steppe
#

I get you gotta solve it and find specific values of a, b, c and d

barren plank
#

solve it

#

yes

wintry steppe
#

long way?

#

no matrix magic?

barren plank
#

well

wintry steppe
#

wait, I can see

#

yeah

#

I can cancel some stuff out

barren plank
#

the columns of your matrix are column vectors of U and W

wintry steppe
#

go on?

barren plank
#

it's got 3 rows and 4 cols, so the kernel is at least 1-dimensional

#

find the fundamental solution

#

idk, I don't see any conceptual issues in this problem

#

it's just a shut up and calculate type thing

wintry steppe
#

I don't get the 3 rows and 4 columns?

#

oh wait

#

I get it

#

wait

#

yeah

#

wait, no I don't

#

:/

#

oh wait

#

I think I do get it

#

@barren plank wait I'm still stuck

#

:/

barren plank
#

with?

wintry steppe
#

like this thing you were talking about

#

3 rows and 4 cols

barren plank
#

yes?

wintry steppe
#

I can't see it :s

barren plank
#

$\begin{pmatrix} -3 & 4 & 5 & 25 \ 3 & 8 & -1 & 1 \ -4 & -10 & 4 & 5\end{pmatrix}$

stoic pythonBOT
wintry steppe
#

ah right

#

I was working on that

#

and manipulating it

#

oh right, yeah

#

I put it into RREF

barren plank
#

that gives you the solution

wintry steppe
#

so do I put it into REF?

barren plank
#

yes?

#

do you know how to solve general linear systems?

wintry steppe
#

I do but I'm getting cut for time with a homework assignment

#

hence why my head is going fuzzy

#

that and I am all nighting

#

I got into REF

#

now what?

#

oh wait

#

god I have 6 minutes

#

and I have no clue

#

@barren plank

barren plank
#

is this a test sully

wintry steppe
#

homework assignment

#

not a test

#

and it's timed

barren plank
#

literally just solve the linear system

#

I don't understand what you're having problems with

wintry steppe
#

final question and I've gone blank

#

ahhhhhhh

bold python
#

I have a question, if I were to show that a vector $\bf p = (1, -2,-3) \in\text{col} A$ where $A$ is a $3\times 3$ matrix I have to check if $A\bf x = \bf p$ but if the system has infinitely many solutions can I conclude that $p\in \col A$

stoic pythonBOT
dusky epoch
#

bad tex

#

but anyway, p โˆˆ col(A) iff Ax = p is consistent ie has at least one solution

#

uniqueness does not matter here

bold python
#

alrighty, thanks Ann

wintry steppe
#

just a question, how can I check if my answer is correct?

#

nevermind I got it wrong

#

and it was (5, 1, -1)?

#

how is that obtained?

obsidian bluff
#

does this just mean all evalues are Real?

#

im confused about how this prop is worded

half ice
#

@obsidian bluff
All eigenvalues of A are real, and there's at least one.

obsidian bluff
#

thanks

prime patrol
#

Okay so

#

If I have a set of matrices, particularly these ones

#

And the span of this set is equal to the range of another matrix, how would one find an example of this other matrix?

half ice
#

The matrix would be
[0 1 1]
[-1 1 0]
[1 -1 2]

#

Note that the range refers to all outputs of
[0 1 1] [a]
[-1 1 0] [b]
[1 -1 2] [c]

Which, if you matrix multiply that out, is just another way of writing
[0] [1 ] [1]
a[-1] + b[1 ] + c[0]
[1 ] [-1] [2]
Which is the span you want

#

@prime patrol

#

Swapping the columns around doesn't change the range so you can make more matricies this way.

#

I'm sure there's other matrices you could make too, that cover the same space.

royal ore
last gazelle
#

if i have a matrix where the bottom row is all 0s and im asked for the span

#

is that considered the 0 matrix? and therefore the span is not infinite

half ice
#

I assume you are actually being asked for the span of the columns. In that case, the span is still infinite

last gazelle
#

ah ok

gritty kelp
#

Can someone explain how these multipliers are found?

#

I dont ever remember hearing about them before, so I dont know what their relation to the pivots are

#

I multiplied the first row by 1/2 to get the second pivot, and I multiplied the second row by 2/3 to get the third pivot, so I can sort of see where these numbers are coming from. What I am not sure about is how we determine the order of the multipliers, and why is 0 a multiplier?

#

I need to have the order because I need to use them in this equation, so there are pivots that correspond to certain multipliers that have a certain place in the equation.

red prawn
#

the multipliers are negative of the numbers you've found, because they want to write an expression like x-my, as subtraction.

quiet heron
#

i have am really lost on my whole math homework today can someone help me it is only 6 qoustions?

#

?

#

<@&286206848099549185>

royal ore
quiet heron
#

is this supposed to help me?

half storm
#

@royal ore how do you normally show that map a map between vector spaces is linear?

#

Think about that first and if you've still got problems come back.

wintry steppe
#

@quiet heron just post your questions instead of asking if you can be helped

quiet heron
#

ok

wintry steppe
#

either just solve the linear system and pick the right solution, or just check each one and pick the one that solves it

#

you know, take each pair (x, y) that you're given and see if it satisfies the two equations

quiet heron
#

ok so thats where i am confused i put the problem in y=mx+b but right after that i am lost

wintry steppe
#

you don't need to do thay

#

you can literally just put each pair into the linear system and see if the equations are satisfied

#

like for (-2, 0), just plug in x = -2 and y = 0 and see if the equations hold

#

repeat until you found the right solution

#

the smarter way to do this would be to solve the system, but plug and chug works too

quiet heron
#

ohh wow thanks

wintry steppe
#

(note that there's only one solution, so you don't have to worry about multiple)

quiet heron
#

ok

#

is it the second answer

#

?

unreal goblet
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This may be out of the blue, but do you know how to solve this without the multiple choice?

quiet heron
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no if i am being farley honest

unreal goblet
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Okay, I'll walk you through it then

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Sometimes you don't always have the multiple choice, so you can't always rely on it

quiet heron
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ok

wintry steppe
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this is what i meant by just solving the system btw

unreal goblet
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Do you know the substitution method? Have you learned it yet?

quiet heron
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no

unreal goblet
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Take a look at this

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I used your question but I did it step by step

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So read it and then ask me any question or anything you're confused about

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shoot

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7+4=11

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but its zero either way

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Sorry about that the 7x+4x= 11x actually

quiet heron
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can yo u explain the second step further

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i dont get it

unreal goblet
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okay so since we isolated the y

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you have to insert that into the 7x-4y=8

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you have to put the (-x-2) in the y spot of that equation ^

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to solve for x

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after you insert (-x-2) you do the foil method

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so it would be you basically expanding the equation

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(-4)(-x)=4x and (-4)(-2)=8

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so now you have 7x+4x+8=8

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7x+4x=11x and you move the 8 over to the other side so it cancels out and becomes a zero

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11x=0

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0/11=0

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so then x=0

quiet heron
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i am sorry is that a problem

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if it is i will stop

unreal goblet
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no no

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text me privately if you'd like

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i can try to help you

quiet heron
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ok

unreal goblet
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i think this isn't the right category for it though, pre-algebra would be more like it

rigid reef
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holy crap i suck at linear algebra mcq

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does anyone know of any practice for that

arctic hazel
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hi, i have a question about eigenvalues and diagonalization

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i have to find all eigenvalues of the transformation T: P_2(R)->P_2(R), where T(f(x))=xf(1)+(x+1)f'(x)

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i could type that out in latex but i think i did all the math about it anyway here:

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a) is what i wrote right? and b) doesn't this mean the set of eigenvectors is linearly dependent, meaning it cannot be diagonalized?

half ice
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The logic is good. However, 0 is never an eigenvalue by definition.

arctic hazel
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oh whoops, that might be a mistype

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i think the eigenvalue was supposed to be 1 there

half ice
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Because T is a finite dimensional linear operator, you can write it as a matrix. Consider f(x) = axยฒ + bx + c. Then:
Tf = x(a + b + c) + (x + 1)(2ax + b)
Tf = ax + bx + cx + 2axยฒ + bx + 2ax + b
Tf = 2axยฒ + (3a + 2b + c)x + b
So the coefficients are given by a matrix multiplication:
[2 0 0]
[3 2 1]
[0 1 0]
Describing T

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,w {{2,0,0},{3,2,1},{0,1,0}}

stoic pythonBOT
arctic hazel
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yeah this format makes a lot more sense

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ok i should have been doing it this way from the start

half moss
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I'm trying to learn 3D rotations. I feel like I understand these rotation matrices, are they not just like Given's rotations?

Anyways, I'm wondering why the negative sign is moved across the diagonal in the second rotation matrix, the Y axis rotation.

Does this have something to do with the system being left-handed?

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if that sign wasn't moved then I feel like everything would make sense

red prawn
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In the first one, $R_z$ the positive sin term is "to the right" of z, ie, applied to the x column.

stoic pythonBOT
red prawn
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So for the matrix $R_y$, the column to the right of y gets the positive sin term.

stoic pythonBOT
half moss
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Thank you for the response, but I don't understand that explanation ๐Ÿค”

round coral
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if you construct each matrix yourself visualising the rotation you will understand what is happening. Of course you only need to do this once and you will get it

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a very brute way, but this is how I first understood it. There may be better ways

arctic hazel
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hi, it's me again

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i need to come up with a proof for $c_A(x) = x^n - \tr(A) x^{n - 1} + \ldots + (-1)^n \det(A)$

stoic pythonBOT
arctic hazel
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where c_A(x) is the characteristic polynomial

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i have an example for 2x2 matrices, but i'm not sure how to expand it to nxn

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ok thanks, i'll let you know if there are any problems with that

ivory knot
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i'm supposed to make it so that both sides are the same
(2k+1)(k-1)+4(k+1)-3 = (2(k+1)+1)((k+1)-1)

dusky epoch
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@ivory knot wrong channel, see pins

ivory knot
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aight

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thanks for the heads up

arctic hazel
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thanks viburnum, your tip helped a ton

patent cloak
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I don't know where to ask this, but, if you take a square matrix as an oriented and ordered collection of vectors of some kind (like some kind of collection that corresponds to a volume form,) is there any geometric identification for the way the two "forms"/collections of vectors are being combined?

odd kite
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I don't understand what you are asking

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nvm brain failed

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2-vectors correspond to anti-symmetric matrices

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this is the combination of two vectors by the exterior product

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sorry I'm tired

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the combination of N vectors of N dimensions is a generalized volume

patent cloak
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My question was incompetent and probably for the same reason

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I'm thinking of a context where each matrix is just treated as an ordered set of vectors regarded at the same time as a geometric entity

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What it geometrically means to multiply the matrices - what we can say in intuitive terms about what happens to the ordered sets of vectors

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@odd kite

odd kite
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has no meaning afaik

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well

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other than it applies a linear transformation to each of the vectors

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so essentially skews,scales, rotates, or flips whatever the matrix represents

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I guess

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sorry I'm really not 100% right now due to tiredness

viscid kernel
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When u apply kirchoffs current law and get a 7x7 matrix in the form of Ax = (2,1,5,3,3,4,1) and you end up having a free variable after 30 minutes of row operation ๐Ÿ”ช๐Ÿ’€๐Ÿ”ช๐Ÿ’€๐Ÿ”ช๐Ÿ’€

half ice
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Seems like a bad way to do the question

rough olive
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Is the gradient the same thing as the slope? I'm reading up on material on this introductory course on machine learning and my book states the following, which i have trouble understanding:

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It's about linear regression and the formula for a linear equation is y = mx + b, no?

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where m is the slope, right? So is w in this case the slope or gradient as the author calls it?

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To me it seems like $w_0 = b \quad w_1 = m$. I just want someone to confirm that I have understood this correctly.

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As b is the y-intercept and m is the slope in the classic linear equation mentioned above

stoic pythonBOT
rough olive
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I don't understand this. It just seems like another way of writing y = mx+b

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why is this considered a better model than the classic linear equation written above?

dusky epoch
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I don't understand this. It just seems like another way of writing y = mx+b
it is

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the author should go on to extend this principle to higher dimensions tho

rough olive
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But why not just write m_0, m_1, m_2 then

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Maybe I'm asking too many questions. I should read further, he'll probably answer it.

dusky epoch
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you're not "asking too many questions" you're just trying to get too far ahead rn

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the author starts with simple stuff as a base to progress on to more complicated models

tawdry palm
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Guys if all leading principal minors of a symmetric matrix are 0, what will be the definiteness?