#linear-algebra

2 messages · Page 129 of 1

jagged gulch
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here the a and b is swapped, but if you call the angle in the lower left theta, then h is the length of a times sin(theta)

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I'm not explicitly using dot product here, just a bit of trig

bold ivy
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Yeye

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You will get the height of that sure

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It is the same thing as in 3d?

jagged gulch
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but yeah so that's basically the reason why c isn't the height of that parallelepiped

bold ivy
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I understand

jagged gulch
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c slants, and you need a straight line for the height (basically)

bold ivy
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But

jagged gulch
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same reason why we did |a|sin(theta) to find the height for that parallelogram I posted

bold ivy
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If you do determinant of a 2d vector you will get area of the parallypoggrrjru.....

jagged gulch
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the magnitude of the cross product does happen to be the same as the area of the parallelogram spanned by those two vectors

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I don't know if that's what you were referring to

bold ivy
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Ye

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But when you do cross product in the volume of paraellpepied. Where on earth is ijk vectors?

jagged gulch
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ah I got you

bold ivy
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They just dissapperade

jagged gulch
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So do you understand why, in order to get the height of the parallelepiped, you need to get the projection of c onto aXb?

bold ivy
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Yes

jagged gulch
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perfect

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remember that the projection of u onto v is $\frac{u.v}{|v|}$

stoic pythonBOT
bold ivy
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Yes scalar projection

jagged gulch
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so the scalar projection of c onto aXb is c.(aXb)/|aXb|

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let me write that in a prettier way

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$\frac{c\cdot (a\times b)}{|a\times b|}$

stoic pythonBOT
jagged gulch
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that is the height of our parallelepiped

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The volume is the height times the base

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what's the area of the base?

bold ivy
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So what does absolute of cross product represent here?

jagged gulch
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the magnitude of the cross product vector

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this is just me taking the formula for scalar projection and plugging in c and aXb into it

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(c for u and aXb for v)

bold ivy
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And c * (a X b) is the height?

jagged gulch
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no, what I wrote above is the height

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$\frac{c\cdot (a\times b)}{|a\times b|}$

stoic pythonBOT
bold ivy
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But what does c * (aXb) represent?

jagged gulch
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that's the dot product of c and (aXb)

bold ivy
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But why do you divide projection with magnitude of cross product?

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How come you will get the height?

jagged gulch
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no, that is the scalar projection

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the scalar projection of u onto v is $\frac{u\cdot v}{|v|}$

stoic pythonBOT
bold ivy
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Oj

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Oh yeah

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My bad

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I see

jagged gulch
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and what we're looking for in the height is the scalar projection of c onto aXb, so we just plug in those two vectors into that formula (into u and v respectively)

bold ivy
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Now you have height now you gotta multiply it with cross product.

jagged gulch
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yep, because the magnitude of the cross product of a and b is the area of the parallelogram

bold ivy
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Scalar pjection * aXb.

jagged gulch
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so the height of the parallelepiped is $\frac{c\cdot (a\times b)}{|a\times b|}$, and the area of the base is $|a\times b|$, so when you multiply the two together to get the volume you just end up with $c\cdot (a\times b)$

stoic pythonBOT
jagged gulch
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really pretty stuff

bold ivy
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Ah

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I see

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Bur

jagged gulch
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math is fun

bold ivy
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Where is kji

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Ye

jagged gulch
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I sent kji home packing

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we don't need them

bold ivy
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Wdym?

jagged gulch
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I don't really know what you mean by where is kji, but I was just saying that it's not necessarily to use a formula where you see that

bold ivy
jagged gulch
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you could say $a=a_1 i + a_2 j + a_3 k, b = b_1 i + b_2 j + b_3 k, c=c_1 i + c_2 j + c_3 k$ and then expand that formula that we found

stoic pythonBOT
jagged gulch
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but that's objectively nasty and we don't do that

bold ivy
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So you just remove ijk

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But then it becomes 2X3

jagged gulch
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No, I didn't remove i j k

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the formula we found just doesn't explicitly use i j k

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but it's there

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i j k just stand for the unit vectors in the x y and z directions, respectively

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so every vector in R^3 is a linear combination of those vectors (i,j,k)

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that's where the components come from. If you look at the vector v = ai+bj+ck, the projection of v onto the x axis is a; the projection of v onto the y axis is b; the projection of v onto the z axis is c

bold ivy
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Its same thing w ( 3,5) it is actually 3i,5k but we dont use it

jagged gulch
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so in any vector we see, there's an implicit i j k there, but we don't necessarily need to write it that way

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I don't know if that clears up what you were asking

bold ivy
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Yeye

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It does thanks

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One question how come we divide it with 3 we get volume of pyramid?

jagged gulch
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I think that's a very different question that you wouldn't necessarily answer with vector methods

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do you mean a square or triangular pyramid, or does it not matter

bold ivy
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Triungal pyramig

wintry steppe
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visually, whats the difference between a homogenous and non-homogenous system of linear equations?

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I assumed, the homogenous one, all the planes or lines intersect the origin

dusky epoch
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the right hand side being zero or not

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that's literally it

wintry steppe
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in non homogenous systems, a line may not cross the origin, but in a homogenous one is has to doesn't it?

dusky epoch
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?? you're either overthinking it or phrasing it poorly

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but it is true that the solution set of a system contains the origin if and only if the system is homogeneous

wintry steppe
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I was under the impression that, for a homogenous system, all equations in the system crossed the origin.

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but in non homogenous systems, not all equations in the system cross the origin.

dusky epoch
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i think you're kinda overcomplicating it ngl

wintry steppe
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hmm yea i agree lol

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it kinda worked nicely visually in my head for 2d, but completely broke down in 3d

dusky epoch
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i mean what you're saying is correct if you identify each single equation with the hyperplane consisting of the solutions of that equation alone

wintry steppe
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yea, i was trying to see what it would look like, and it seems like its true.
but it gets extra confusing when translating the fact:
"a homogenous system with more unknowns than equations has infinite solutions

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it makes sense symbolically but visually it would be

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"a homogenous system with more dimensions than lines/planes/etc has infinite intersections"

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which idk is confusing

dusky epoch
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visually it'd be like,, imagine 2 equations in 3 unknowns

wintry steppe
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and probably wrong

dusky epoch
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two planes intersecting in 3D space

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gives you a line

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an entire line of solutions

wintry steppe
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yep so infinite solutions

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but if there are more planes, its somehow possible there is only the trivial solution?

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and then my mind short circuited

dusky epoch
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if there's 3 planes they most likely intersect in a single point yes

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unless they are specially aligned to all go through the same line

wintry steppe
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i can't imagine 3 planes, intersecting only at 1 point

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like there would have to be at least a few extra intersecting lines?

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considering they all intersect at the origin too.

frosty vapor
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try to visualise at first two planes intersecting

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you can see a line forms

wintry steppe
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yea i can see that

frosty vapor
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then take the third plane and see how it intersects with the line that you formed

wintry steppe
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but somehow the lines disappear when i add a third plane?

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OOH

frosty vapor
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bingo

wintry steppe
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lol whoops, yea i kept seeing the lines

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but those lines are irrelevant since not all 3 planes cross

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at those lines

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wowzers thats pre cool

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thanks fellas i think i can appreciate homogenous equations more now

viscid kernel
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Does an affine subspace has to shift “ paralel “ ?

dusky epoch
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what?

viscid kernel
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If the rank before is bigger than the rank after. If you consider the nullspace being 1 dimensional you have a line full of solutions. But it is also possible that the nullspace doesnt include the origin, it could also be moved by away by another vector ( not the zero vector ofcourse ). And is that movement paralel ?? I hope Im being clear

dusky epoch
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no

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you're not being clear in the slightest

viscid kernel
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Wait Ima send a picture, its dutch but I think you will understand it a bit. Also, ik my slights/book they use kernel for nullspace.

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If you want I can translate it but, I think you will understand

dusky epoch
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hhh

viscid kernel
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You want me to translate it ?

dusky epoch
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idk i don't feel like dealing w this rn

viscid kernel
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Oh np, I can ask somewhere/someone else

tepid juniper
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i believe this belongs in linear algebra?

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So, T(x1,x2) is a transformation in r2 to r2 and have to figure out a sketch for what this transformation does to S1

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So I plugged in e1 and e2 into T(x1,x2) and resulted in
T(e1) = (3,2)
T(e2) = (-2,1)

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Now, im not exactly sure how to graph this which is why i kinda wanted to reach out for help

native rampart
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What does π mean here?

tepid juniper
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parallelogram

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so .5e1 and .5e2 would be a square who side lengths are both .5 at max

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so at most a .5x.5 square whose bottom left corner is at vector (2,1)

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I think im supposed to plug in the e1 and e2 values from part a into part b?

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and then move the entire parallelogram to the vector (2,1)?

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bleh ive been working on this for way too long but still am not understanding how to go about this stuff

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i'll ask my prof bout it but if possible, can someone help me out with this instead?

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it wants us to find the vector p that makes this statement correct

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i have no i dea how its not p = x(perp) when literally the format is T(x) = p . x

magic light
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I'm a bit confused about vector spaces and sub spaces...
one of the question was whether Im(T) = R^2 col for a given Transformation T: R^3col -> R^2 col
We found that Im(T) has a dimension of 2, and Im(T) is a subspace of R^2 by definition(?)

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does that mean Im(T) = R^2col?

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basically if a vector space and sub space have the same rank they're equal?

native rampart
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Yes

modern palm
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but to prove this, don't we have to know exactly how addition and scalar multiplication are defined?

subtle walrus
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no, use that scalar multiplication distributes over vector addition

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or actually scalar multiplication distributes with respect to field addition i guess

hollow oar
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for an arbitrary vector space we don't know how they're exactly defined, but we know they satisfy some axioms. it's "not obvious" because you're adding two vectors with vector addition and saying that it equals some scalar times a vector

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but yeah to prove it, you can use the distributive law

modern palm
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how would i start that?

old flame
stoic pythonBOT
subtle walrus
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@modern palm how can you write 2w differently?

modern palm
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w+w...

subtle walrus
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no

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2 is a scalar from a field, w a vector

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your only chance is to write 2 differently pretty much

modern palm
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(1+1)w

hollow oar
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@old flame yeah. since they form a basis, you can write every vector as a sum of eigenvectors, which is the same as (5.22)

subtle walrus
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exactly, now use distribution and the fact that 1 is the identity for scalar-vector multiplication

modern palm
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thank you

old flame
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Thanks @hollow oar

zealous vine
jagged gulch
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@viscid kernel I think your question is: "does the kernel of a linear transformation have to include the zero vector"

wintry steppe
jagged gulch
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If that's the question, the answer is yes, and it follows from the definition of a linear transformation

frosty valley
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How would we do this in linear algebra? And where could I find more problem like this ?

limber sierra
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Set up a system of equations corresponding to this situation

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you might be able to find more problems by looking up the phrase "systems of linear equations word problems" or something

frosty valley
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So you mean like 100x + 20y = 100 ?

limber sierra
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uh

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what are x and y and why do they equal 100

frosty valley
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It should be the other way around e.g Taking the programmer and administrator in x and y and = 120

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120*

limber sierra
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well, you should have two equations

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one for the 100 hours of programming

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one of the 20 hours of administration

frosty valley
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I see

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Thank you

wintry steppe
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yw

scenic vapor
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So if rref(A - I) of a stochastic matrix gives two free variables, does it have a unique fixed probability vector?

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how do i find that out

spiral star
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depends on your matrix i guess. ker(A - I) is the eigenspace for eigenvalue 1, if you have two free variables, then that eigenspace has two dimensions. once you have a basis for the eigenspace you can usually tell how many solutions are possible because of the constraint that the components of the vector must sum to 1 and be non-negative. (there is also a way to embed that constraint into the matrix but its a little bit more involved.)

scenic vapor
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so if the eigenspace is:

stoic pythonBOT
scenic vapor
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there is no unique probability vector here right?

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because you could get multiple vectors in which the sum is 1

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or am i missing something?

spiral star
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yea its not unique

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you already have two given by the basis if you scale them accordingly

stark acorn
native rampart
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Find Det(T),I guess

stark acorn
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How?

native rampart
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Find the matrix of T in standard basis(Or some basis)

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And find the determinant of that matrix

bold ivy
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can someone explain to me what plane of equation is all about?

stark acorn
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Im still confused

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Whats the first tep

bold ivy
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i thought linear combination was the so called equation of the plane or describes the plane?

native rampart
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Area scale factor(in this case) of a Linear transformation is the determinant of the linear transformation (which is determinant of the matrix,which represents the linear transformation in some basis)

bold ivy
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why would you want an equation of the plane? what is it supposed to mean?

subtle edge
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why would you want an equation of a line?

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a plane is just another object similar to a line but has a higher dimensionality

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ie a plane in R3 is just a 2d hyperplane

bold ivy
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I see but why would you get the planes equation through norma vector?

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why would you want ortogonal vector?

subtle edge
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well suppose you have the point on a plane in R3

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and we also have the normal vector

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the angle between the point and the normal vector must be pi/2

bold ivy
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yeah

subtle edge
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in other words, the dot product between the normal and a point on the plane is equal to 0

dusky epoch
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you need the normal for calculations of stuff like reflections

subtle edge
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its just a way to express the equation of the plane

dusky epoch
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which is needed for 3d graphics for example

bold ivy
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uh

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uhm

dusky epoch
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lighting

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this stuff has applications ok

bold ivy
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can you eloborate

subtle edge
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yeah there are a lot of good applications

bold ivy
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i dont understand why you need normal vector for planes equation

subtle edge
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ok so if we have an orthogonal vector to a plane we can say that the dot product between any point on the plane and the orthogonal vector is equal to 0 right?

dusky epoch
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as far as i understood, you were asking why writing plane equations in terms of their normals was even a thing

bold ivy
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@subtle edge I understand but how would that be plane's equation

subtle edge
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oh a cool application is the use of it in multivariable linear regression using OLS

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well, we can define such vector (x-a,y-b,z-c) on the plane

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and n be the normal vector

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lets suppose (a,b,c) lie on the plane as well as arbitrary x,y,z

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such that their x-a, etc.. is also on the plane

bold ivy
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a,b,c a point on the plane?

subtle edge
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yeah

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but n be a normal vector

bold ivy
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x-a ?

subtle edge
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right

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(x-a,y-b,z-c) is the vector from (a,b,c) to (x,y,z) on the plane

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which is also on the plane

bold ivy
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ye

subtle edge
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the normal is orthogonal to every point on the plane

bold ivy
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ok?

subtle edge
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so the dot product between n and the (x-a,y-b,z-c) vector is equal to 0

bold ivy
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yes I see

subtle edge
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which is why we need a normal to express the plane

stuck stratus
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Hi I have a short question. Does the second line here mean that the vectors that make up the matrix span Rn?

bold ivy
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we need normal because we need to use dot product

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?

subtle edge
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we need the normal to define the equation which uses the dot product

bold ivy
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why do you need dot product to define the equation?

subtle edge
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@stuck stratus if A is invertible it also means the A matrix spans

stuck stratus
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You forgot R I think xd

subtle edge
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yeah sorry haha

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@bold ivy

stuck stratus
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Alright good to know

subtle edge
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because we need it to equal 0

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orsomething

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something we can use

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to define a plane

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it just so happens equal to 0 is the easiest

stuck stratus
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so if a question is asked. Do these vectors span R? The question is actually can you reduce these vectors to I

subtle edge
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yeah the RREF would be I

stuck stratus
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RREF?

bold ivy
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@subtle edge what if it is not 0?

subtle edge
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reduced row echelon form

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@bold ivy it has to be 0 because its the normal vector

stuck stratus
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Ahh alright

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Thanks @subtle edge :))

subtle edge
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go ahead and take another vector if you want you just need to make sure you know the angle between the vector and the plane

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and also do some more calculations

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the normal just makes it so much easier for you

bold ivy
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but you said we need normal vector because we need to do dotproduct

subtle edge
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yeah

bold ivy
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why do you even need vectors that goes up to describe the plane?

subtle edge
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as in its applications?

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i think ann told you those already

bold ivy
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not its application, im talking about math theory, like why do you need vectors that is not part of the plane to make a equation of the plane?

subtle edge
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all you need is some sort of relation to define the plane

stuck stratus
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Also another thing. Why is this 3rd line even there? Doesn't every single Ax = b have exactly 1 solution?

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Because there's no free variables

subtle edge
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and the simplest one is to use the normal

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the normal is there to make sure that the relationship persists

bold ivy
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it is like having x-axis and y-axis that describes the line?

subtle edge
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@stuck stratus it depends but since it is invertible then it has to have a pivot in every situation

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yeah

stuck stratus
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alright ty

bold ivy
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yeah to whom?

subtle edge
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im confused epic. do you mean to say that the equation of the plane doesnt make sense because you arent using a point from the plane itself?

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the idea is that you have a key relationship between orthogonal vectors that you exploit to get the plane equation itself

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the normal vector just helps it isnt part of the plane like when you find the equation of the line

bold ivy
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can you make a pararell between a lines equation and planes equation.

subtle edge
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in fact, you can do the same thing wiht a line

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just do it in R2 and you will see the normal vector thing works too

bold ivy
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where is normal vectors in R2+

subtle edge
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well if its given you would know right

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(x,y) could be a normal to (a,b) if ax+by=0

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etc

bold ivy
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how would it look visually?

subtle edge
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i guess literally a line and then a line 90 degrees from it

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similarly in 3d a plane with a vector 90 degress to it

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think of like a table and then put your pencil on it

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the table is a plane pencil normal vector

bold ivy
subtle edge
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yeah in 2d

bold ivy
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but how can normal vector in a line describe the equation of a line

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the equation of a line is,

y=kx +a

subtle edge
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the relationship exists specifically because there is a normal to the line

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you already have something to help describe the lineitself

bold ivy
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is there any mathematically proof that this normal vector has a relation to the lines equation

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?

subtle edge
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well yeah but it is intuitive to think a normal to the line has the relationship that it is perpendicular to the line

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which is equivalent to the dot product equal 0

bold ivy
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well yes it is perpendeicular

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to the line

subtle edge
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yeah that is specifically the relationship

bold ivy
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but it is not intuitive it has any connection to the equation y = kx+a

subtle edge
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the relationship governs the equation of the line

bold ivy
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how

subtle edge
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so suppose i have a point (a,b) for some line and i have (x,y) also

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(x-a,y-b) is also on the line correct

bold ivy
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yes

subtle edge
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suppose i have some perpendicular line with vector (n1,n2)

bold ivy
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ok

subtle edge
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then (x-a,y-b) . (n1,n2) = 0 right

bold ivy
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I mean sure

subtle edge
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you are using points on the line to find the line itself right

bold ivy
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but it doesn't describe the equatoin

subtle edge
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well

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n1(x-a)+n2(y-b)=0

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in other words, n1x-n1a+n2y-n2b=0

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y=-n1x/n2 + (n1a+n2b)/n2

bold ivy
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sure

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but

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the equation of the line is

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y = kx +a ?

subtle edge
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k=-n1/n2

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a=(n1a+n2b)/n2

bold ivy
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so people found the equation of the line with normal vector?

subtle edge
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well there is a relationship between a slope and its normal

bold ivy
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yeah sure

subtle edge
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suppose m1 is a slope and m2 is its normal slope then m1m2=-1

bold ivy
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that I can agree

subtle edge
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they just extend this idea to generalise to planes

bold ivy
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they just use that as proof that you can do it on planes aswell?

bold ivy
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so without ORTHOGONAL

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You wouldn't have a plane

lament lily
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if I have some vector w = 10x + 5y where x and y are vectors in in R^n, is span{w} = span{x,y}. I think yes because w is all linear combinations of w but part of me thinks no

subtle walrus
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no

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just take any example where x, y are linearly independent

lament lily
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hm Im not sure I see how this would cause problems

subtle walrus
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span{w} is a line, span{x, y} a plane in R^3

lament lily
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but if x and y are linearly independent, then would w not be a plane aswell since a linear combination of x and y is also a plane?

subtle walrus
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a single vector can never span a plane

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the span of w is the line along the direction of w

lament lily
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alright so span of any single vector is always a line, got it, not sure how I didnt see that

subtle walrus
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of a nonzero vector, yes

lament lily
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lets say then w = -4y, then span{w} = span{y} because both are just lines

subtle walrus
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they span the same space but not because they are both lines

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w = -4*y is in the span of y

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and y = -1/4 * w is in the span of w

lament lily
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alright I think I understand span a bit more than I thought I did, thanks

bold ivy
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@subtle edge could you say planes equation is just describing the span?

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because a plane is consists of span

subtle edge
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it definitely describes the plane and therefore the span of the plane

bold ivy
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yeyeye

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but isn't

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the span enough to describe the plane?

subtle edge
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well the span could describe any plane

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suppose i have a 3 dimensional hyperplane in R4 i could have (1,0,0,0) (0,1,0,0) and (0,0,1,0) and that would span the 3 dimensional hyperplane

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in fact it would span any

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but it is not necessarily unique to one plane

lament lily
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if I have like w = x + y, and z = 3x + y, then span{w} != span{z} right because the coefficients are different?

bold ivy
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@subtle edge every plane look different

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due to linear transformation

wintry steppe
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Yes

bold ivy
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So This point could be whatever regarding plane of equation

lament lily
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@subtle walrus sorry to ping you but I just dont see how span{w} can not be a plane if w = ax + by and x,y are linearly independent

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w would then be any point on the plane that x,y form

subtle walrus
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no it would not

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just take your example

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10x + 5y

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the span of w is all vectors of the form k(10x+5y)

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so all vectors of the from k10x+k5y

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in particular the coefficient of x is always a multiple of 10 and the coefficient of y is always a multiple of 5

#

4y is not in the span of w

#

it is in the span of {x, y} however

lament lily
#

alright I think that explanation is a bit better, so it just stretches

#

that k was what I was missing

subtle walrus
#

since 0x + 4y is

#

what span is basically

#

you take the vectors in the span, only regard there directions

#

and walk arbitrarily long in the direction of the first vector, then arbitrarily long in the direction of the second, ...

#

w is just a single vector

#

so you can only walk along a single direction

#

its a line

#

the span of 2 vectors (that point in different directions, and are therefore linearly independent) is a plane

#

you can walk any amount of units in the first direction and after that any amount of units in the second direction

#

just draw 2 different vectors on a piece of paper and convince yourself

lament lily
#

alright thanks for the explanation!!

near yoke
#

hi, i really do not know how to do this

#

this is what i have so far, i dont think it's right tho

subtle edge
#

multiplication matters

#

xA=/=Ax

#

uhh an easy way to show b as a lin com is to row reduce

near yoke
#

oh i need to reduce A before lin com?

subtle edge
#

no just to see how much of each column u need

#

let me try it out

near yoke
#

kk thx

near yoke
#

progress?

bold ivy
#

I understand the equation of plane

#

but I dont understand

#

xyz=point + t(vector)

#

what is this supposed to mean

#

I understand plane of equation, it is just like equation of a line, it describes the plane, but what does it had to do with xyz = point + t(vector)

wintry steppe
#

7,c

#

What does it mean find the remaining root

#

acc nevermind, I don't need help anymore

#

I solved it

wintry steppe
#

why does it say "marks" instead of "points"

#

is that british

#

or indian?

#

because only my parents use the term "marks" these days

frosty vapor
#

!american

wintry steppe
jolly rivet
#

an infinite vector ?

#

or an infinite entry ?

half forge
#

cna someone help me with this one

slate mauve
#

You can write that two vectors are perpendicular by saying $\vec u \cdot \vec v = 0$ But how can you write that two vectors are parallel (that they have the same angle)?

stoic pythonBOT
native rampart
#

Show u=kv for some k

magic light
#

B = ( [1 0 1] , [0 2 2], [0 0 2] ) is a base
v = [5 -2 3] in the standard base
according to the book, to express v by B's vectors it'll be:
v = 5 * [1 0 1] - 1 * [0 2 2] + 0 * [ 0 0 2 ] and then

[v]_B = [5 -1 0]

how did they get these numbers? 5, -1, 0?

dusky epoch
#

solve a system of linear equations

marble lance
#

I will change the notation, so it's easier to write, but let
$(5,-2,3) = a(1,0,1)+b(0,2,2)+(0,0,2)$. Then simplify the RHS and equate the coefficients which gives you the system of linear equations that Ann mentioned

stoic pythonBOT
magic light
#

So basically I'm looking to solve
a + 0 + 0 = 5
0 + 2b + 0 = -2
a + 2b + 2c = 3

?

dusky epoch
#

yes

magic light
#

thanks

vocal isle
#

Can SVD (singular value decomposition) also be used to extract an approximate analytical equation from a bunch of x,y,z data? For example x = age, y = amount of hours walked per day, z = weight of person. Say the equation we would want to extract from the data would be z = x^2 - 4*x/y?

dusky epoch
#

try the set of all sequences of real numbers for your space

#

and for the operator, take the left truncation operator defined by L(x1, x2, x3, ...) = (x2, x3, ...)

dim venture
#

(thank you I'm trying to interpret what you just said, will need a sec)

#

could you elaborate on the left truncation operator? is it exactly as described? just removing the first element

dusky epoch
#

yes it is exactly as described

#

ker(L^n) will be the set of all sequences that are zero from the (n+1)th term onward

dim venture
#

I just started my lin alg 2 course so I'm not very familiar with sequences in the context of kernel

#

ker(L^n) will be the set of all sequences that are zero from the (n+1)th term onward
could you elaborate

dusky epoch
#

L^n is the operator that cuts off the first n terms of its input sequence

#

does that make sense to you or does it also require elaboration

dim venture
#

no thats good

dusky epoch
#

the zero vector of our space is the sequence of all zeros

dim venture
#

so does everything starting from the (n+1)th term map to 0?

dusky epoch
#

no

#

that doesn't make any sense

dim venture
#

I am still unsure what belongs in the kernel set with this operator

#

or is its content irrelevant

dusky epoch
#

ker(L^n) is the set of all sequences which get mapped to 0 by L^n

#

that's just me restating a definition

dim venture
#

okay I think I understand

#

though I don't need to prove it, how do I know that ker(L^n) =/= ker(L^m)

#

oh wait its immediately trivial because there must exist a sequence that does map to 0 that is in between the (n+1)th term and (m+1)th term

#

it does say for every m >= n so it could be (m+k)th term for all non-negative integers k

dusky epoch
#

...horrible wording

dim venture
#

I'll take it?

#

trivial may not be true

dusky epoch
#

you seem under the impression that the terms themselves are elements of your vector space

native rampart
#

What do you think is the basis of C?

#

It's over C

#

i+(-i)1=0

#

and for any z ,z=z.(1)

#

So {1} Spans all of C(over C)

#

Yes

#

If it were over R,then you would have been correct

#

Other way round

#

{1} over C and {1,i} over R

#

[a -b]
[b a]

I derived this one by simply putting in the basis vectors in {1, i} in T(z) = c * z (c being complex too).
@wintry steppe correct for R^2

#

For C it will be just [a+ib]

hidden ember
#

can two matrices have the same row echelon form?

native rampart
#

Sure,Take any 2 invertible matrices

half storm
#

That's a good answer actually.

ember wedge
#

hey

#

can someone help me please

spiral star
#

i think you can even say all matrices with the same row space have the same row echelon form

#

because you can just choose the same basis for the space

native rampart
#

Yes

hidden ember
#

oh i see

#

thanks!

native rampart
#

I think that's because of Gaussian elimination

half storm
#

That makes sense.

ember wedge
#

can someone help me please?

tawny tulip
#
It is given that every eigenvector of T is also an eigenvector of T* (T* is the conjugate of T).
Prove: T is a normal operator.```
now, I've been thinking of proving it using the fact that simultaneously diagonalizable matrices commute with each other. Any help please?
dusky epoch
#

hm

#

it's obvious that if $Tx = \lambda x$ then $T^*x = \overline{\lambda}x$ from the given condition

stoic pythonBOT
dusky epoch
#

so if x is an eigenvector of either then it's also an eigenvector of both TT* and T*T with eigenvalue |lambda|^2

#

hm

wintry steppe
#

I plugged in x+yj in for z

#

and I expanded it

#

j

#

engineering 😎

#

I got (-4.5y - 1.5x^2 + 1.5y^2) + (4.5jx - 3xyj) [seperated real and imaginary]

#

Idk where to go from there

wintry steppe
#

<@&286206848099549185>

#

can someone help me with solving 2step Inequalities

tall thunder
#

Can anyone explain this formula for me in like stupid person terms lol, I have a test in 10 minutes and I don’t understand

viscid kernel
#

If you have a 3 x 4 matrix. You wanna determine how many column vectors are linearly dependent. After doing Ax = 0 and gauss elimination, if you get one free variable does it mean that that there is 1 columnvector in the span of the other 3. And if you have 2 free variables does it mean there are 2 columnvectors in the span of the other 2 ?

thorn kayak
#

Idk where to go from there
@wintry steppe I will assume that you want to compute the norm of w. Remember that $|w|^{2} = \Re (w)^{2} + \Im (w)^{2}$

stoic pythonBOT
wintry steppe
#

Oh okay that's helpful

stuck stratus
#

Hi everyone. I have a few questions about bases and subspaces. I was wondering if I can DM someone about it

thorn kayak
#

Hi everyone. I have a few questions about bases and subspaces. I was wondering if I can DM someone about it
@stuck stratus I think it is best if you post them here, where there is a bigger chance you'll be answered.

stuck stratus
#

Alright it's multiple questions that's why I wanted to DM 😅

#

23 is linearly independent, but they say it's not a basis

thorn kayak
#

Well, because in 23 the set of vectors doesn't span R^3

stuck stratus
#

27 is linearly dependent, but they say it is a basis

#

Is that the questions though?

#

It says 'is a basis for the subspace of Rn that the vectors span'

thorn kayak
#

It says 'is a basis for the subspace of Rn that the vectors span'
@stuck stratus Indeed, in the case of 23 it asks if that set of vectors is a basis for R^3

#

Which they are not

stuck stratus
#

Alright I get that one then

#

but 29 for example. I row reduced it and there's no free variables

#

is it not a basis because there's 3 vectors in R4?

thorn kayak
#

but 29 for example. I row reduced it and there's no free variables
@stuck stratus When you row reduce it you get rank 3?

stuck stratus
#

what's rank 3? 😶

thorn kayak
#

3 non zero lines

stuck stratus
#

I do the course in Dutch 😅

#

yeah

#

there's 1 zero line

thorn kayak
#

is it not a basis because there's 3 vectors in R4?
@stuck stratus Then your logic is correct!

#

To be a basis you'd need exactly 4 vectors

stuck stratus
#

but it doesn't say 'in R4' like in the previous questions

thorn kayak
#

but it doesn't say 'in R4' like in the previous questions
@stuck stratus I agree, the question is a bit confusing

stuck stratus
#

does it have anything to do with the fact they're row vectors and not column vectors

#

I just saw that

#

🤔

thorn kayak
#

I also noticed now that you are not looking at R^4 in that example, but at R^3

#

The row vectors only have 3 coordinates

#

Still, they are linearly dependent like you have shown, so you get to the same answer

#

It is about the space "that the vectors span", the number of coordinates tells you indirectly what vector space you're analysing

stuck stratus
#

So it's 4 vectors in R3, so it has to be linearly dependent

#

because they're row vectors

thorn kayak
#

So it's 4 vectors in R3, so it has to be linearly dependent
@stuck stratus Yes, sorry for my mistake earlier

stuck stratus
#

ahhh

#

and

#

27

#

has 2 linearly independent row vectors in R3

#

and it's a basis

#

so it doesn't have to span R3

thorn kayak
#

Now I'm confused

stuck stratus
#

😂

thorn kayak
#

I don't understand what they ask then

#

Sorry

stuck stratus
#

I think

#

they're kind of just asking

#

if they're independent or not

#

and not if they span the whole of Rn

lusty flame
stuck stratus
#

Thanks anyways @thorn kayak

#

:)

thorn kayak
#

Thanks anyways @thorn kayak
@stuck stratus Anytime

lusty flame
#

@thorn kayak how do i show or prove that?

#

oh wait i think i get it lol

thorn kayak
#

Suppose that it is a linear combination. Then there is an $\alpha$ such that $\alpha u = w$. What happens when you try to figure out what $\alpha$ is?

stoic pythonBOT
lusty flame
#

i dont understand what you're asking

thorn kayak
#

oh wait i think i get it lol
@lusty flame What was your thought here?

#

Maybe I'm making it overkill

lusty flame
#

@thorn kayak thought I figured it out but i'm just dumb lol

#

I know what a linear combination is

#

But now im starting to doubt myself

thorn kayak
#

Don't, you'll understand it

#

If they were multiples of each other, you could multiply u by a constant and get w

lusty flame
#

if u and w were multiples of each other?

thorn kayak
#

if u and w were multiples of each other?
@lusty flame Yes

lusty flame
#

so u is 1, -1

#

and w is 4, 1

thorn kayak
#

Then, since you could multiply u by a constant to get w

#

You would have that $\alpha = 4$ and $-\alpha = 1$

stoic pythonBOT
thorn kayak
#

But that's a contradiction

lusty flame
#

I think

#

I understand

#

What you're trying to say

#

So let me tell you what I'm thinking

#

One second let me gather my thought

#

Lol

#

I understand that it's a contradiction because alpha can only be one number

#

Can only be a single value not multiple

thorn kayak
#

Yes

lusty flame
#

For it to be a linear combination

#

We have to find a scalar

#

w is a linear combination of u if w = alpha vector u

#

so basically alpha (1,-1) needs to = 4,1 for it to be a linear combination right?

thorn kayak
#

so basically alpha (1,-1) needs to = 4,1 for it to be a linear combination right?
@lusty flame Exactly

lusty flame
#

that isn't possible though because no number * (1,-1) can give 4,1

#

my problem is i don't know how I can show that or prove that

thorn kayak
#

I told you how

#

You try to solve and get that alpha is equal to two different numbers

lusty flame
#

oh

#

So would I do something like a(u1)=w1 and a(u2) = w2

thorn kayak
#

Yes, that's how matrices work, they are equal if and only if their entries are equal

lusty flame
#

I get it

#

Thanks

whole solstice
#

oh someone showed you already

lusty flame
#

yeah thanks tho

zenith bear
#

Can anyone help with this problem? I've algebraically shown that the first part is true but I can't come up with a property that covers all commuting matrices and proves the second part.

marble kayak
#

can anyone explain how a span of vectors is a subspace?
im confused

gray dust
#

unpack defns & try showing it yourself

zenith bear
#

huh

blissful pewter
#

can anyone help me with this? i got this so far
(a) det(AB) = 4 * 5 = 20
(b) det(3B) = 3 * 5 = 15
(c) det(2AB) = 2 * 4 * 5 = 40
but im not good at math, and this seems too easy so far, am i doing it right so far?

restive hearth
#

det(3B) should = 3 * 5 no?

blissful pewter
#

idk im not sure if the det() makes it change

#

oh yeah i wrote that wrong oops

wintry steppe
#

careful

#

det(cA) = c det(A) is not always true

#

you actually have det(cA) = c^n det(A), where n is the number of columns of A

#

(you can prove this fact using multilinearity of det, it isn't hard)

#

so, for example, det(3B) = 3^3 det(B) = ...

#

@blissful pewter

lavish drift
#

I've been bashing my head against this for so long. I know the proof is so easy it just not clicking

#

thats as far as i got

#

i know i have to get u and v together somehow cause they're orthogonal

gray dust
#

why do you have ... as assumptions @lavish drift

lavish drift
#

this is literally my first time touching a proof

#

like ever

gray dust
#

they're not assumptions, you're meant to show these are true

lavish drift
#

ok, what should i call them

#

well i suppose it doesnt matter does it

gray dust
#

facts to show

lavish drift
#

goals 😤 💯

#

ok

#

where do i take it from the last line then

gray dust
#

1st write down the actual given info

lavish drift
#

ok, well uv are orthogonal and p = au + bv, and they're all real numbers

#

thats what i know

gray dust
#

there's more

lavish drift
#

uhm

#

they're vectors in r^n?

#

oh they're unit vectors

#

but i dont think im allowed to substitute the vectors in

gray dust
#

write it all. THESE are the assumptions

#

it's also nice to fully write out what these mean, ie u,v are orthogonal & unit

lavish drift
#

ok, its all laid out

#

i suppose i never used the unit vector info

#

im not sure if its relevant

#

fair enough

#

well if i substitute u and v for their vectors i get p=2p

#

i guess that means i should doubt my work instead of the info hehe

gray dust
#

idk where p=2p came from

lavish drift
#

cause p=puu+pvv

#

and if v and u are unit vectors

#

p = p+p

gray dust
#

where did these come from

lavish drift
#

yeah

#

oh hm

#

so i cant really substitute it in

#

ok

#

aw man but the prof substituted when i asked on the forums

#

^thats his message

#

i feel like a toddler playing with crayons im so lost

gray dust
#

the main mistake there is conflating scalar multiplication with dot product

#

take a look at the givens again, show the equations a=p.u & b=p.v are true, which you can do by starting at one end of an equation and eventually "reaching" the other

wintry steppe
#

Can someone please explain to me the difference between the terms Cryogonal and Orthogonal? I'm having a lot of trouble understanding what either of them mean. ||/s||

half storm
#

Cryogonal is a pokemon

gray dust
#

r/whooosh

half storm
#

I'm guessing he was memeing lol

#

but I still wanted to be that guy

#

lol

gray dust
#

see the /s

half storm
#

Don't know what /s is lol.

#

Is that signal that someone is memeing?

lavish drift
#

sarcasm

#

signals sarcasm

half storm
#

oh.

gray dust
#

it's like /j

lavish drift
#

ye

gray dust
#

also picea get back to the algebra vvCopSwingFast

lavish drift
#

aaaAAAAA

#

i moved to another question

#

ill get back to it on a cool head

pliant imp
#

Hi everyone. Struggling with finding the basis for the eigenspace for A = [3 0; 8 -1] corresponding to the eigenvalue of lambda = -1. I know the answer is [0;1] from reading through a similar problem my textbook but I’m lost on the steps to get there.

native rampart
#

Solve a set of linear equations,you get required basis

#

Write Ax=(-1)x and solve for x

pliant imp
#

I get [-4 0; -8 0][x1; x2] = 0 from the characteristic equation.

This yields
-4x1 + 0x2 = 0
-8x1 + 0x2 = 0

My question is essentially how do I go from this to the solution of [0;1] instead of [0; 0] or something else.

native rampart
#

x1 will be 0 ,x2 can be anything

#

So,Any vector in in the required subspace will be of the form [0,a], which is generated by [0,1]

#

@pliant imp

pliant imp
#

The penny finally dropped. 😂 Thank you. @native rampart

surreal thistle
#

if i see S_20 as a dodecahedron

#

it has 190 permutations right?

#

because 19 unique rotations and 10 axes of symmetry?

#

or is this the wrong way to think about it? I cant really imagine a 20 dimensional shape..

native rampart
#

Don't

#

*most

#

You can choose (1,2,3) and (2,4,6) and span is same

pallid rampart
#

It is always false

#

Two subspaces always intersect

#

Namely 0 is always in the intersection

native rampart
#

Sorry,forgot trivial intersection

thorn lichen
#

okay bet

#

thats what i put

#

:)))

winged belfry
#

what does $A^T$ mean? I understand what's happening in this situation but not sure what it means exactly. Like I see that column 1 turns into row 1 in the new matrix (c2 to r2, c3 to r3, and so on)

Just don't know the logic behind it

stoic pythonBOT
gray dust
#

@winged belfry ^T means transpose, turns rows into cols & cols into rows

winged belfry
#

oh ok

#

thank you ❤️

gray dust
#

you're welcome

weary patio
#

Can anyone explain what linear independence or dependence actually means? I understand how to find out, Im just not grasping conceptually

subtle walrus
#

so you want intuition?

#

in the span of linearly independent set each vector adds an additional degree of freedom (1 more dimension)

#

like the span of a single nonzero vector is a line, the span of 2 linearly independent vectors is a plant, with another linearly independent vector its 3d space, and so on

#

linear dependence is just the opposite of that

#

there is at least one vector in the set that does not add a degree of freedom, i.e. you could already "reach" that vector with linear combinations of the others

limber sierra
#

you could say that adding a linearly dependent vector doesnt give you any more "expressive power"

#

like say i give you blue and yellow paint

#

this would be analogous to a linearly independent set

#

you can make blues, yellows, or mix them to add greens, but there's no way to make blue from just yellow, or to make yellow from just blue

#

now say i gave you blue, yellow, and green paint

#

the thing is: you could already make green paint from blue and yellow

#

so this doesnt really give you the ability to make more new colours of paint

#

hence its linearly dependent

#

meanwhile, if i gave you blue, yellow, and red paint instead

#

you'd get a whole host of new colour options: reds, purples, oranges, browns...

#

it was not possible to make any of these colours before; theres no way to mix blue + yellow to get red

#

so adding red paint preserves linearly independence

#

in other words: {blue, yellow} had the same expressive power as {blue, yellow, green}

#

so the second set must be linearly dependent

#

whereas {blue, yellow, red} had significantly more expressive power

half moss
#

Hey guys, is there a relationship between the norms of two vectors, and the induced matrix norm of the matrix produced by the outer product of those same two vectors ?

#

I know there is some sort of relationship, but I'm having trouble finding what it is

half moss
#

The Matrix p-norms induced by the vector norm

wintry steppe
#

you tell us

gray dust
#

recall that norm is related to dot product by ||x||^2=x.x, apply properties of dot product and you get an answer

oblique sonnet
#

can someone help with this?

#

and this

#

would be helpful

zenith bear
#

I've established that the result vector has to be to a point on the "left" side of the line parallel to the first vector, but I have no idea how to generalise that.

crude bear
flat sedge
#

LOL DEAD. Another funny reference is if ‘bae’ used the replacement theorem after ‘his’ response

dry pulsar
#

Find the eigenvectors of T. Let $V=$ $M_{2 \times 2}(\mathbb{R})$ y $T\left(\left[\begin{array}{ll}a & b \ c & d\end{array}\right]\right)=\left[\begin{array}{ll}d & b \ c & a\end{array}\right]$

stoic pythonBOT
dry pulsar
#

how can i do it

native rampart
#

Use (T-aI)v=0

#

for eigenvectors v with eigenvalue a

dry pulsar
#

Thank you!

lucid cedar
#

As i was typing out my dilemma, I realized the flaw in my logic

#

Would a valid transform be something like T(0,2) -> T(2,0) -> (0,0)

#

that would satisfy this condition that it must be even, but its hardly a proof

native rampart
#

You are mapping (2,0) to (0,2) and (0,2) to (0,0)?

lucid cedar
#

T(0,2) = (2,0)

#

T(2,0) = (0,0)

native rampart
#

Should work

#

For the proof, just use the rank nullity theorem

lucid cedar
#

never heard of him

native rampart
#

Rank(T)+null(T)=dim(V)

lucid cedar
#

oh axler did introduce that somewhere

#

hold on let me look that up

#

fundamental thm. he called it

wintry steppe
#

axler 🤢

lucid cedar
#

its the book my class is using

#

i dont hate it really, what books would u use over it?

gray dust
#

ladw

lucid cedar
#

So is the idea here that because dimNull(T) and dimRange(T) are both mapped to V that they should have a basis of equal legnth? n + n = 2n?

native rampart
#

Yes

lucid cedar
#

That was my intuition. That the basis have the same number of elements because were mapping V -> V. It makes sense when i think about it

#

im still pondering how to show that tho

native rampart
#

Rank(T)+null(T)=dim(V)
@native rampart You mean this?

lucid cedar
#

yea thats what im talking about right now

native rampart
#

Take a basis of null(T) and extend it to a basis of V

#

And manipulate

lucid cedar
#
Basis V: u1,...,um,v1,...,vn
Basis Null(T): u1,...,um
Basis Range(T): Tv1,...,Tvn
Range(T) = Null(T) so each Tvi maps to a uj term. Therefore, m=n.
#

im very unsure about the statement "each Tvi maps to a uj term". I think thats right but im shaky on that

#

im trying to read around the text and see if i can confirm that or not

#

oh yea no that must be true

#

if they are equal then they have equivalent basis

versed hearth
#

hey, axis aligned bounding boxes are parallelepipeds where each edge is parallel to one axis. They are easy to represent and in 3D can be represented by only 2 points. My book claims that there is another representation where you just need three axis aligned basis vectors and one corner point. The other points can be reconstructed as a linear combination from this. I don't really see what they mean

spiral star
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@versed hearth im lazy so im gonna show you how it works in 2D, but you just need another vector for 3d ...

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one corner is p, the other corners are p + u, p + v and p + u + v

errant mist
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Hi, I was wondering if anyone could give me some intuition/ geometric interpretation from the following example? I certainly understand projections when it comes to having a vector i.e $v$ being projected on some other vector $w$ (proj(v,w), but was wondering how it works in this case with both functions and polynomials? Projecting the function $2t-1$ along $t^{2}$. I assume then the resulting projected vector will be a scalar multiple of g(t)?

stoic pythonBOT
native rampart
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Treat polynomials as vectors

errant mist
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yes, I get the computation part of this and are we taking the integral I assume because we are dealing with functions, so the projection will another function in some n-dimensional space?

native rampart
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These functions are just concrete vectors

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Yes

errant mist
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And why is it that we can relate the Fourier coefficients as c? Is it because one can view the whole $1, cos(t), cos(2t)..., sin(t), sin(2t),...$ as an orthogonal subset of a vector space, i.e say $V$ making projections possible?

stoic pythonBOT
native rampart
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Yes

errant mist
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cool! Certainly easier to visualize in 2d though...

native rampart
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They don't exactly use that inner product,though

errant mist
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What do u mean?

native rampart
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The inner product (according to which cos(t),sin(t)... Form an orthonormal basis) is
(f,g)=$(1/π) $$\int_{0}^{2π} f(x)g(x) dx$

stoic pythonBOT
errant mist
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Ahh yes the inner product needs to be defined that way, yes agreed )

dusky epoch
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bad tex!!!

native rampart
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What should I change?

dusky epoch
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$(f,g) = \frac{1}{\pi} \int_0^{2\pi} f(x) g(x) \dd{x}$

stoic pythonBOT
dusky epoch
#

none of this "two dollars right in the middle of the formula" nonsense

errant mist
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haha

strange crystal
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$ T : \mathbb{R}^3 \rightarrow \mathbb{R}^2 $

stoic pythonBOT
strange crystal
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Say this transformation had a standard 2x3 matrix with a pivot in both rows, would it be valid to say that T is onto because the columns of A span R^2?

dusky epoch
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yes

strange crystal
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Awesome, ty

mighty ridge
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Are there any rules for what an induction proof's equation can look like?

limber sierra
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equation?

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as long as youre quantifying over the naturals, induction is "valid"

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doesnt have to be an equation

mighty ridge
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Doesn't it? Every time I've hunted down a video on the subject there's always an equation that gets solved for N+1

mighty ridge
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Thank you for the clarification then. Induction is a strange thing for sure

lime herald
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Hello. How can i rotate second order surface using angles? I know that rotation is in general eq but how i can transform it for using angles?

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Oh. I realized that rotation matrix should be enough

ocean sequoia
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write it as an augement matrix

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[10, -11, 9|14] we then have two "free" variables

wintry steppe
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i'm having trouble visualizing how to write out the matrix with this 18% mistake

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For a general diet problem with f foods and n nutrients, how many vertices do you expect for the feasible region? Why?
This is an open ended question.
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can someone help me with this?

versed hearth
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@spiral star thanks

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can you tell a bit more about this @wintry steppe ? Is this a question for a flow network optimisation problem?

wintry steppe
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im not sure what that is @versed hearth

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but its basically the diet problem

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so if u had this problem

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u get a graph like that

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and there are 3 vertcies that satify this

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which are these 3

versed hearth
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I see

wintry steppe
#

but what if we have some number of nutrients and some number of foods

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in this case we had 2 nutrients(iron,protein) and 2 foods(spoo and gaph)

versed hearth
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are you sure that you have 3 vertices in figure 4?

wintry steppe
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yeh because i used the test point 0,0

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and found that its above both lines

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thus the feasbile region is at and above A B and C

versed hearth
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oh it's to the right? That is strange

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I thought it's the area which contains the origin

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ah right, you have a minimization problem so it makes sense

wintry steppe
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ye if u plug in 0,0 for x1 and x2 u find that the its above the lines

versed hearth
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I'm not sure how to solve this myself... If you stick with 2 nutrients, then you have f foods. Each food gives you a new linear constraint in this 2D space. This reduces the question to how many intersections can f + 2 non-parallel and distinct lines have (your x1 x2 >= 0 are two additional ones). That's your upper case of vertices

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if you have parallel lines, then you can disregard them

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but I don't know how this upper bound relates to what you can expect from this problem

wintry steppe
#

i'm having trouble visualizing how to write out the matrix with this 18% mistake

obsidian wren
#

rq, can anyone gimme a hint on this?

#

#2

soft burrow
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use $x=M^{-1}y$ for some non-zero $y$ and the fact that the operator norm is submultiplicative, along with its definition as the supremum of a certain quotient

stoic pythonBOT
wintry steppe
#

Wtf is a kernel M isn't corn

obsidian wren
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what is a supremum again?

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fuc

gray dust
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for a linear map T, ker(T) is the preimage of {0}

soft burrow
#

what is a supremum again?
@obsidian wren least upper bound, sorry

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$\lVert A \rVert = \sup_{x\neq 0} \dfrac{\lVert Ax \rVert}{\lVert x \rVert}$

stoic pythonBOT
obsidian wren
#

ah, i see.

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thank you

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@soft burrow omg i got here 3 different ways

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but i didnt put it together until i tried this

soft burrow
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great

dry pulsar
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  1. Find Eigenvectors of T and Matrix associated to T Let be $V=$ $M_{2 \times 2}(\mathbb{R})$ y $T\left(\left[\begin{array}{ll}a & b \ c & d\end{array}\right]\right)=\left[\begin{array}{ll}d & b \ c & a\end{array}\right]$
stoic pythonBOT
wintry steppe
#

How on earth do I row reduce with decimals? I'm trying to follow to example of getting ' 1 ' , in the first row. But Im clueless on how to get it. I thought doing 0.9x = 1. then solving for x, but Im getting a repeating decimal.

wintry steppe
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My operations just seem a bit unorthodox as I’ve never done that with any of the practice problems. I ended up dividing the first row by 1/0.9, and got half of the matrix right. But bottom half is still tricking me

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I figured it out, just multiply R2 by -1/0.9 to get 1. ugh. dont know how i missed that. yikes

limber sierra
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this isnt linear algebra

slow scroll
wintry steppe
limber sierra
#

set up an equation for "what they wanted to happen"

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and another equation for "what actually happened"

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note that the right hand side of the first equation will be 9*0.25, while the RHS of the second equation will be 9 * 0.22

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oh, and of course you'll want an equation for the total volume (so the RHS of this one should just be 9)

old flame
#

Got a quick question, I'm not too sure what is the meaning of $P_{U,W}$, for abitrary $U,W$. From my understanding, take for example $P_{U,W}$ from the text. Is this transforming the vector v to coincide with its u component ? So like looking at the vector v, from the perspective of vector u. So let's say v is a combination of the basis vectors $(v_1,...,v_n)$. If we take $P_{V_1,(V_2,...,V_n)}$, (capital as in the subspace with respect to the basis vector) then it would yield $v_1$ ? With its prospective scalar of course.

stoic pythonBOT
pallid rampart
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Here’s my little diagram to help you

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Notice how $P_{U,W}v+P_{W,U}v=v$ and $P_{U,W}v$ is on $U$ and $P_{W,U}v$ is on $W$

stoic pythonBOT
old flame
#

Sorry to interrupt,but as I recall from memory, it seems to be that there's a formula involving $cos \theta$ for vector projections, is this similar ?

stoic pythonBOT
pallid rampart
#

Well not necessarily

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But the thing is that, the diagram I drew is a specific case when you are in the vector space R^2

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The definition gave in the book works for any vector space

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You can think of $P_{U,W}v$ as "giving you part of $v$ that is on the subspace $U$"

stoic pythonBOT
old flame
#

So basically, it is just looking at the vector in different subspaces? Given it is a part of the vector

pallid rampart
#

Kind of

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That is the intuition you should have about it

old flame
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Ahhhhhhh thank you very much

pallid rampart
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So you are projecting the whole space onto a subspace

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Do you understand the rigorous definition though

old flame
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Sorry, but which is the rigourous definition ?

pallid rampart
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Definition of P_U,W

old flame
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So $P_{U,W}v=v$ iff $v \in U$ ?

pallid rampart
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Yes

stoic pythonBOT
old flame
#

Lets see

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So the projection of any vector is of itself, if only the vector exists in that particular subspace ?

pallid rampart
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Yeah

old flame
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So as in both the subspace and the vector space contains that vector, hence the projection is the same

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Then may I ask what is the use of this operator ?

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Just fueled from curiosity

pallid rampart
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Well you will learn later in the book that the projection actually gives you the "closest" point in the subspace to v

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and this can be used to find the least square regression line

unreal sierra
#

Find a system of equations in three variables x, y, and z whose solution is (2, 3/5, 1/2)
Can you please help me with this question pls

limber sierra
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x = 2
y = 3/5
z = 1/2

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i'd assume this isnt the sort of answer they want

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but it technically meets the criteria

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feel free to add equations to each other or multiply them by constants or whatever to make this more complicated

old flame
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@pallid rampart oh that's very interesting, wasn't expecting an application in linear algebra, thank you so much

unreal sierra
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They want 3 eqaution of x+y+z=0 so I get trouble in this equation hays

dusky epoch
#

@unreal sierra if it helps: there is no unique answer to this question

unreal sierra
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Why?

dusky epoch
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there are many possible systems with (2, 3/5, 1/2) as solution

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such as the trivial one namington posted

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but also you can just pick (almost) any coefficients you want, construct the left-hand side with those, and then fill in the right hand side with the values of the LHS for x=2, y=3/5 and z=1/2

unreal sierra
#

Yes I will pick one of those but I didn't know how to get any possible system regard that

dusky epoch
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you don't need every possible system! just one is enough.

unreal sierra
#

2x - 5y + 2z = 2
x + y + z = 31/10
-3x + 5y + 6z = 0

dusky epoch
#

,w 2x - 5y + 2z = 2
x + y + z = 31/10
-3x + 5y + 6z = 0

unreal sierra
#

This is my first answer regards that

dusky epoch
#

this works

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you don't need to do anything else really

unreal sierra
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Ah okay thank youu no formula regard how you get that?

dusky epoch
#

??

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what do you mean formula

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i just took your system and threw it at wolfram alpha and it solved it

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and the solution matched what you gave

unreal sierra
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Ah okay okay thank you for that

stiff zenith
#

Which of these courses would you recommend?

flat sedge
#

If ur going for intro level I’d say first or second link

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Are those campuses open campus for non students

wintry steppe
#

Help me TT

native rampart
#

d

wintry steppe
#

can u explain TT thankyouu

stoic pythonBOT
wintry steppe
#

thankyou so much!!

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:3

mossy trail
#

Can someone help me or give me any tips on proving: If T is a linear transformation and u1, u2, u3 are linearly dependent vectors in the domain of T, then the
vectors T(u1), T(u2), T(u3) are also linearly dependent.

magic light
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well u1, 2, u3 being dependent means a1u1 + a2u2... anun = 0

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iirc

limber sierra
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erm

magic light
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and every an = 0

limber sierra
#

no

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thats what it means to be linearly independent

magic light
#

o

#

misread

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they're dependent

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either way it's the same

limber sierra
#

it means there exist $a_1, a_2, a_3$ such that $a_1u_1 + a_2u_2 + a_3u_3 = 0$ and at least one of $a_1, a_2, a_3$ are not $0$

stoic pythonBOT
magic light
#

yes

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plug that into the transformation

limber sierra
#

thats a little vague

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but yes you can use the fact that $x = 0 \implies T(x) = 0$

magic light
#

I just suck with the latex so it's hard

stoic pythonBOT
limber sierra
#

for linear transformations T