#linear-algebra

2 messages · Page 128 of 1

errant wyvern
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also angle between m,n is pi/6

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is it equal to 1/2* |c|*|d| *sin(pi/6) or should i multiply before doing this

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oh wait no i think i got it

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is this correct?

topaz geode
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I have been looking at the course materials, and I can understand it, but I don't know how to show it or make anything out of f...

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I have been looking a lot about Affine Transformations.
e.g.,

[x']   [a b c][x]
[y'] = [d e f][y]
[w']   [0 0 1][w]

has a 6 digree of freedom
And I understood it as combining linear transformations with translations.

so will look like this for an image for instance:


┌────┐       /─────/
│    │  ->  /     /
└────┘     /─────/

I'm not sure if I got that 100% correct...

oblique rune
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Is this correct? Can we divide vectors like this?

half storm
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Division of vectors isn't defined.

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So no.

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That's illegal

flat sedge
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In a vector space, division isn’t an operation

wintry steppe
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you can't divide vectors

oblique rune
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Omg what's happening angerysad

wintry steppe
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is v a vector in R^n?

oblique rune
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How do you properly prove it

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Ohh

wintry steppe
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if v is non-zero, try writing out the components of both sides

oblique rune
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So $\alpha$ is a covector that transforms $\vec{v}$ to the real number line

stoic pythonBOT
wintry steppe
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oh

oblique rune
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So is it possible now

wintry steppe
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its not a scalar

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feelssad

pallid rampart
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What is it then

wintry steppe
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covector

pallid rampart
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oh

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i

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see

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yeah then it doesn't work

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it's not even multiplication

wintry steppe
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what's even happening in the picture; what's the context? (i mean, what is the goal)

oblique rune
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I guess taking an inverse is kind of like dividing a vector but that's not what's happening

flat sedge
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I don’t think mult inverse is apart of VS axioms

wintry steppe
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it is not

flat sedge
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Additive inverse is tho

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I just think we need more context

wintry steppe
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alpha is a covector

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and presumably the epsilon^i's are too

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with alpha_1, alpha_2 scalars

oblique rune
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Ok so

$\alpha$ is a covector, a row vector (or a function) that takes a vector v as an input and outputs a scalar

$\alpha=\alpha_1\epsilon^1+\alpha_2\epsilon^2$

Epsilons are the dual basis vectors and $\alpha_i$ are the coefficients for them

stoic pythonBOT
wintry steppe
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ok so what is the goal in the first picture?

oblique rune
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Wait

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It is proving that property that $\alpha=\alpha_1\epsilon^1+\alpha_2\epsilon^2$

stoic pythonBOT
oblique rune
wintry steppe
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oh

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let me tex it

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one sec

oblique rune
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So I guess it's not actually dividing

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It may be doing something else

wintry steppe
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it is saying that because $\alpha(v) = (\alpha_1 \epsilon^1 + \alpha_2 \epsilon^2)(v)$ for all vectors $v$, $\alpha = \alpha_1 \epsilon^1 + \alpha_2 \epsilon^2$; two functions are equal if they agree at every point in the domain. note that the definitions of $\alpha_1, \alpha_2$ only depend on the covector $\alpha$ and on the basis vectors of $\mathbb{R}^2$

stoic pythonBOT
wintry steppe
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but

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there are no words, so it's confusing

flat sedge
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Agreed. Nice mini proof tho btw !

oblique rune
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Oh so the functions act on the same vector and give the same output so the functions must be same

wintry steppe
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for every vector, yes

oblique rune
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Ok that makes sense

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:D

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Thanks

vague cedar
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@errant wyvern you can write \vec

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$\vec{a} \text{ vs. } \overrightarrow{a}$

stoic pythonBOT
bold ivy
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anyone willing to explain some stuff about linear algebra, If you have the time for it.

My question is about planes in linea algebra and cordinate systems.

My first question is, is planes cordinate systems?

void relic
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I'll refuse to answer your question and say you can use any two linearly independent vectors to define a plane, as well as a coordinate system given by (x,y) for when v=x*e1+y*e2

bold ivy
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so no, cordinate system is not a plane

winter oyster
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In most contexts I would say no but since the question is being asked in linear algebra its difficult to determine what you mean by plane and what you mean by coordinate system

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A plane can be interpreted as a surface embedded in some space or you may mean the cartesian plane which would be the "coordinate system" or vector space would be a more common word.

pure tangle
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Could someone please help me 𝐅𝐢𝐧𝐝 if the points (2,3,-1) (5,-1,2) (-1,7,3) are collinear? I tried doing ab plus bc equal to ac and found that true but when I compare the slopes of ab and ac there’s no common multiple

median forum
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uhmm

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show the work

pure tangle
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So I got ab(3,-4,3) bc(-6,8,1) ac(-3,4,4)

median forum
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ok so like

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foreget my brain is melting for a second

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that sum is always gonna happen

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in euclidean space

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regardless of colinearity

pure tangle
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Fuck me

median forum
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you need to find multiplicity indeed

pure tangle
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I based it off a solution where they only used the sum

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Should’ve kept my original answer:(

median forum
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mb

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Im actually brainded rn

pure tangle
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It’s not your fault

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Thanks so much for the help. Based on seeing both methods of those I thought either was valid

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At least I’ll know for the test lol

median forum
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like

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thats always gonna happen

pure tangle
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Yeah that makes sense

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Thanks again

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And I went back to the practice problem and saw they proved it with a coefficient

median forum
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ah

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ok

gritty python
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Is the channel open for a question?
My question: is [1,1] , [2,1] , [-1,1] spam of R^2. My work: c1[1,1] + c2[2,1] + c3[-1,1] = [a,b]. into system of eq: (1) c1+2c2-c3=a, (2) c1+c2+c3=b. into a matrix:

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into rref into system of eq: (1) c1+c3=-2b+3a, (2) c2-c3=-b+a
I can't get any of the c (c1 or c2 or c3) into terms of a and b, where I can subsitute said c into the other one to find the solution.

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Should have I done Ref instead of RREF to get one of the c's into terms of a and b?

modest meadow
gray dust
quiet crane
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guys quick q, does this mean to use specific numbers like 1, 2, 3, 4 or does it mean a variable like a, b, c?

wintry steppe
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you can find specific matrices

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it's asking you to find such matrices, so you don't need to worry about doing anything general

quiet crane
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[-3 3] * [3 0]
[0  0] * [3 0]``` Ok I got this
wintry steppe
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that's a nice example

quiet crane
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Hmm I also realized that as long as all the non zero numbers are the same, (all 3's in this case) the solution will also be 0

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If i changed all the 3's to something like 15 would that be too overboard?

wintry steppe
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you could if you wanted to

quiet crane
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Cool thanks

wintry steppe
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since $$O = \begin{pmatrix} -3 & 3 \ 0 & 0 \end{pmatrix}\begin{pmatrix} 3 & 0 \ 3 & 0 \end{pmatrix} = 3 \cdot 3 \begin{pmatrix}-1 & 1 \ 0 & 0\end{pmatrix}\begin{pmatrix} 1 & 0 \ 1 & 0\end{pmatrix}$$

stoic pythonBOT
wintry steppe
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so any scalar multiple of the rightmost part is also zero

devout void
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hey can someone help me out what exactly are cofactors of a determinant

wintry steppe
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if you are asking what they represent

devout void
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@wintry steppe u are a god

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thanks a lot

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exactly what was looking for

devout void
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@wintry steppe hey man

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can we have a brief discussion for matrices and det

wintry steppe
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it's 4 am for me so i don't want to agree to anything

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but you're free to post your thoughts here

devout void
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about why the traspozed matrices and their original have the same determinant

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its fine

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another time

wintry steppe
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to be honest i don't have a good intuition for this other than "if you work out the sum for det(A^T) you get the sum for det(A)"

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i think you can say something nice about it involving orthogonal complements (because ker(A) = im(A^T) perp)

native rampart
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This might be useful

lament briar
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Hi can someone help me to understand spherical tensors?
Let's imagine we want to calculate some property $a$ of operator $T$ $a = \textbf{v} T \textbf{v}^T$, where $\textbf{v}$ is a vector and $T$ is 2nd rank tensor. In cartesian, I do a traditional matrix multiplication and obtain a final scalar.
However I am not sure how to proceed in spherical representation. I know that I can reduce $T$ to 3 irred tensors of rank 0,1,2 and vector itself is rank 1. I found a rule how to do a product of two tensors through their components (aka $2k+1$ components for tensor of rank $k$) but I have no idea how to put those components together to obtain a final scalar as in cartesian formalism

stoic pythonBOT
neon spear
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One question: Why do eigenvectors change, if I swap the columns of a matrix. Aren't the matrices similar, i.e. represent the same linear transformation under different bases (swapped basis vectors), and consequently have the same characteristic polynomial?

native rampart
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They don't represent the same transformation

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If you want to get a matrix of linear transformation in another basis,just swapping columns won't work

neon spear
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Then, how does the matrix of a linear transformation look, if I permute the basis vectors, compared to before?

native rampart
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You know what a row exchange matrix is?

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(Identity matrix but 2 rows are swapped)

neon spear
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Yes

native rampart
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Use the change of basis rule

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It will be more complicated than just swapping 2 columns

neon spear
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Ah ok thanks

half storm
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Man, something as some subtle of that does change the transformation. They aren't the same transformation but rather they have the same span.

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I guess it should be obvious that they aren't the same but in my head i was associating as same span as same transformation which is not true.

oblique rune
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In Einstein notation, is $(a_{ij}+a_{ji})x_ix_j = a_{ij}x_ix_j+a_{ji}x_ix_j$?

stoic pythonBOT
obsidian bluff
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can someone explain to me BV(Omega), it is the space of functions with bounded variation but i dont know what this means; context is image processing

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pls tag me

void relic
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variation is just how much the function goes up and down @obsidian bluff

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so something with infinite variation would be something that wiggles a lot and gets fuzzy, like

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BV(omega) just rules out those weird cases

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I guess in image processing when you reduce noise some methods can't get rid of infinite variation, so you focus on the finite ones

gray dust
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@oblique rune yes bc distributivity, nothing to do with einstein

oblique rune
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Ah ok

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I asked because $a_{ij}(x_i+y_j)≠a_{ij}x_i+a_{ij}y_j$

stoic pythonBOT
oblique rune
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In that notation

blissful pewter
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can anyone explain this question to me? does it mean the 1's are not all 1's but now like 3, 5, 2, 1?

ember wedge
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hey guys

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can someone explain this solution to me

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at the end when they spilt 10a and a2-9 but they only used a2-9 to get the values of a

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what happened to the 10a

half ice
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@blissful pewter
A is the matrix
A² is a different matrix, given by A×A
0 is the zero matrix.

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For the A that they gave you, it happens to be true that A² = 0

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Is there a non-zero symmetric matrix B such that B² = 0?

blissful pewter
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it could be [ 1 1]^2 [-1 -1]

half ice
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That one does square to give zero, but it isn't symmetric

blissful pewter
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oh so it has to be positive on the left and negative on the right?

half ice
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Don't be afraid to Google definitions you don't know haha.

A symmetric 2×2 matrix would look like this:
a b
b c

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If you flip it over the diagonal, it stays the same

blissful pewter
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hmm it doesnt look like it has anything that equals to 0

subtle walrus
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for a nilpotent matrix all eigenvalues are 0

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real symmetric matrices are diagonalizable

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therefore every nilpotent symmetric matrix is similar to the 0 matrix and thus itself the 0 matrix

blissful pewter
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oh so if and only if the matrix is [a b] [b c]then only and only if they are 0, their squares will also be 0?

half ice
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"their" is an odd choice of wording. Such a matrix, when squared, will never be the zero matrix. Unless of course, it was the zero matrix to begin with

blissful pewter
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oh one more quick q, to show that it is idempotent, i would just do A^2 to the matrices here right?

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Or is there more to the proof?

wintry steppe
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you do calculate A^2, yes

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and, if it all went right, you should get A^2 = A

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you're just checking those matrices against the definition of an idempotent matrix, given to you there

blissful pewter
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gotcha

ember wedge
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can someone help me with this problem?

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please

marble lance
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@ember wedge grouping

ember wedge
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um i confused

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wdym factor it by grouping?

marble lance
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Yes

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z^9-2z^6 = z^6 (z^3 - 2)

karmic ginkgo
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hey i've been doing this question for a few hours now and its really got me frustrated. I did the operation algebraically and it revealed that it is impossible to have a negative diagonal. If someone can guide me in the right direction I will greatly appreciate it

marble lance
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Show your calculations

karmic ginkgo
ember wedge
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@marble lance so i factored it a different way and i got (z^6+1)(z^3-2)

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i dont know where to take it from here

marble lance
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So then z^6 = - 1 or z^3 = 2

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And then you just find the roots

ember wedge
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so do i find the all the third roots of 2+0j?

marble lance
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2+0i, yes

ember wedge
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oh ok thats makes alot of sense now

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thank you

marble lance
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@karmic ginkgo Are you disallowing complex matrices?

karmic ginkgo
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no complex matrices, although i understand that it could possibly be solved with complex ones

marble lance
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Well, you are right that it's impossible for real matrices

karmic ginkgo
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ok well its good to know haha, i kept thinking there is because it never states to prove if it isnt

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thanks

winged belfry
stoic pythonBOT
marble lance
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Who says you can't?

winged belfry
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because when I tried that I got $x_2 = 14/5$

stoic pythonBOT
winged belfry
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and that isn't correct

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idk why

marble lance
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Is the correct answer -2?

winged belfry
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yea

marble lance
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Your arithmetic is not good

winged belfry
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wdym

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lmaoo

marble lance
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Do it again

winged belfry
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ok i will try

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nope idk same thing.

3 - 3 = 0

1 - 6 = -5

1 - 15 = -14

marble lance
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No 1 - (-6) = 7

winged belfry
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omg

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fuuuck

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ty

lusty flame
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Can I ask a question in here?

wintry steppe
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yes, ask

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so long as they are related to the channel name and the channel is not actively being used, you may always ask questions

obsidian bluff
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@void relic thank you :3

proper mauve
spice storm
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@proper mauve are you doing the det?

proper mauve
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whats dat

spice storm
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determinant

proper mauve
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no completely forgot how to do this so i need to re learn

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whole thing

spice storm
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Ahh, what is the section from?

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problem

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so I can make sure I tell you what method to use

gaunt field
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Can someone explain why the column space is in R^m

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I thought m is num of rows

void relic
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yea

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n columns with m coordinates each

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The row and column spaces are subspaces of the real spaces Rn and Rm respectively.

gaunt field
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ah okay

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so basically its just because the way they defined the column spaces is that they are n columns with m coordinates?

void relic
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yea, the columns are vectors of size m, so they span a subspace of R^m

gaunt field
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ok

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Why is the null space R^n?

void relic
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the null space is just the vectors that map to zero

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so find out what size vectors are allowed to be multiplied like Av=0

gaunt field
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its not clear to me how that is an answer to my question

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so it's in R^n because the null space describes solutions and n correspond to the variables in the system of equations?

void relic
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yea that's right

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(we're talking about being subspaces of R^n and R^m btw, the null space doesn't have to be exactly all of R^n)

gaunt field
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yeah

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i really have a hard time understanidng row picture and column picture

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is row picture just like a * x = b

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and column picture is x(something) + y(something) = b?

robust pond
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it was mostly just a stab in the dark but im having trouble seeing why my answer is wrong, i got

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just doing basic algebra, not that thats the correct way

stoic pythonBOT
robust pond
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not sure what other method youd use on such a general problem

gray dust
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how do you define dividing matrices

void relic
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you reversed the order of matrices somewhere

dusky epoch
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what the fuck is $\frac{CD}{A-BC}$ supposed to mean \thonk

stoic pythonBOT
robust pond
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oh, yea that doesnt make any sense does it

gray dust
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which is why i asked how you define such a thing

robust pond
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not sure, definitely not what i meant

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thanks 😄

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hmm so CD*(A-BC)^-1 is also wrong

void relic
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what was the first step you did?

robust pond
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multiply both sides by (D+BX)

dusky epoch
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careful there

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you're messing up the order

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do you mean premultiply or postmultiply

robust pond
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post

dusky epoch
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ok so that gives you what

robust pond
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AX=C(D+BX)

void relic
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ur answer is just off because it should be CB

robust pond
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how CB?

dusky epoch
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why wouldn't it be CB

robust pond
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oh, because its CBX

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duh

dusky epoch
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surely you don't insist that C(D+BX) = CD + BCX for whatever reason

robust pond
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not anymore i dont catthumbsup

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so actually paying attention to order gets the correct answer easily 😄

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🙇‍♂️ thanks

errant wyvern
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Soo if i have a set of vectors and need to add vectors to that set to create a basis how do i approach it? I know that the set to be a basis in a space of dim of N has to have N vectors, and those vectors need to be linnearly independant

native rampart
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Choose an arbitary vector

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Say v1

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Now choose vector v2 such that v1 and v2 are linearly independent

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Now choose v3 , such v1,v2,v3 are all linearly independent

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And extend till you have a basis

errant wyvern
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yeah but lets say the exercise gives me 2 vectors and my task is to expand said set to a basis, how do i go about finding a linnearly independant vector?

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lets say (1, -1, 4) and (2,2,0)

half storm
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There are a variety of different ways to go about doing this.

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Say that you have a linearly independent set of vectors and you want to have a basis that contains that specific set of vectors, there is a method that you can use to get such a set by taking the columns of a preexisting basis that you are already aware of, adjoining the vectors of that basis and your set together into a matrix and then finding the reduced row echelon form of the matrix.

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So like one of the preexisting basis that you are already aware of should be the standard ordered basis right.

errant wyvern
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yeah the standard basis for R^3 its span{(1,0,0), (0,1,0), (0,0,1)}

half storm
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Take the the set $ \beta = {e_1 , e_2 , e_3 } $ and then adjoin them into a matrix with the vectors of your linearly independent set so you get a matrix $$\begin{pmatrix} 2 & 1 & 1 & 0 & 0 \ 2 & -1 & 0 & 1 & 0 \ 0 & -4 & 0 & 0 & 1 \ \end{pmatrix}$$

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btw as a side note $\mathbb{R}^3 = span{ (1,0,0), (0,1,0), (0,0,1) }$. The basis itself is the set $\beta = { (1,0,0), (0,1,0), (0,0,1) }$.

stoic pythonBOT
errant wyvern
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yeah i see i phrased that horribly

half storm
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Not really, but it's just a matter of the terminology.

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You're fine.

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Actually I kind of messed this matrix up.

errant wyvern
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yeah i see

half storm
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It needs to be that the last two columns are the first two columns.

errant wyvern
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i assume we need the first columns to be the vectors we need to expand

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yeah

half storm
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Yea

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exactly

errant wyvern
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so now we just row reduce it? and then take whatever vectors are left?

half storm
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Kind of, let me fix my matrix really quickly.

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ahh the rows of the last three were the opposite of what I thought they would be.

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One more sec.

stoic pythonBOT
half storm
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Cool.

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Alright so then you wnat to row reduce this matrix using Gaussin elimination.

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So you're only allowed to use elementary row operations.

knotty raven
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I have a true or false question

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all linear algebra problems are reducible to row reduction.

half storm
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After doing that the first column and the second column will turn into $e_1, e_2$ and then another one of the vectors will turn into $e_3$ that tells you that those three vectors are linearly independent and so they form a basis for $\mathbb{R}^3$

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hopes that helped.

stoic pythonBOT
knotty raven
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row redjuice

half storm
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This question is a bit more winded than it might bseem. What do you mean a LA problem? There are certain LA problems that have nothing to do with matrices row reduction.

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So I guess that answer is a no.

knotty raven
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its something uttered by the legend himself dr peyam

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his word is final

half storm
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Ok lol.

knotty raven
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he said it in his rank nullity video

half storm
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I'm sure he didn't mean that in the literal sense.

knotty raven
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yeah

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its fun though

wintry steppe
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if only

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it would make my functional analysis course so easy; everything is on a vector space so i can call it linear algebra and be done

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just row reduce lmao

knotty raven
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yo ez

errant wyvern
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$$\begin{pmatrix} 1 & 2 & 1 & 0 & 0 \ -1 & 2 & 0 & 1 & 0 \ 4 & 0 & 0 & 0 & 1 \ \end{pmatrix}$$ to $$\begin{pmatrix} 1 & 0 & 0 & 0 & \frac{1}{4} \ 0 & 1 & 0 & \frac{1}{2} & \frac{1}{8} \ 0 & 0 & 1 & -1 & \frac{-1}{2} \ \end{pmatrix}$$

knotty raven
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functional row reduction

stoic pythonBOT
errant wyvern
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ok so just help me interpret this, this would mean adding (1,0,0) would make it a basis right?

half storm
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So the first 2nd and 3rd column of the original matrix are linearly independent.

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Yup

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you're done.

errant wyvern
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ight thanks for helping out

proper mauve
half storm
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No problem.

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No.

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Make an augmented matrix and make sure that it's consistent.

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I.e. there is no nonzero entry in the last column.

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Then you're done.

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Or you can just solve it like a regular linear system like you learned in probably high school.

proper mauve
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Gaussian Elimination?

half storm
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@errant wyvern There is another way to do this right. You could think of an arbitrary vector existing in $\mathbb{R} ^ 3 = \begin{pmatrix} a_1 \ a_2 \ a_3 \end{pmatrix}$. Make a matrix from the columns again and then compute the determinant of the matrix. You want to find the values of $a_1,a_2$ and $a_3$ such that the determinant is zero.

stoic pythonBOT
half storm
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so det $\begin{pmatrix} 2 & 1 & a_1 \ 2 & -1 & a_2 \ 0 & 4 & a_3 \ \end{pmatrix}$

stoic pythonBOT
half storm
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if the determinant is nonzero, then the matrix is invertible and so it's a bijection. Meaning that it's spans all of $\mathbb{R}^3$. And you know it's a basis beacuse it follows as a corrollary from the exchangability theorem that any spanning set containing exactly the same number of vectors as the dimension of the space forms a basis.

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So then you're done.

errant wyvern
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but wait as someone said, shouldnt i then be looking for such a1 a2 a3 that det isint equal to zero?

half storm
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Oh snap. sorry you're right.

errant wyvern
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ok also

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about the first method

stoic pythonBOT
errant wyvern
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let me do an example first then i will form the question if i dont figure it out on my own

half storm
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No problem, the first method is useful if you have two sets of vectors that have certain properties that you want because they might be useful to you for some reason and getting a basis out of them.

#

The 2nd method is useful if you just need to find a basis for the space.

errant wyvern
#

Im trying to see what would i do in case where the third column isnt the solution

errant wyvern
#

i think i got, i just needed to freshen up with gauss jordan method

#

sorry to keep u waiting, thanks for helping out

half storm
#

No problem.

#

I was gone from PC anyways.

ember wedge
#

guys quick question, does jRe(5-5j) mean that you get the real value within the bracket which is 5 then multiply it by j

#

so would u get 5j for that then?

gray dust
#

yes @ember wedge

wintry steppe
#

the line y = x?

subtle edge
#

You are reflecting across the y=x line

#

So the matrix transforms the r2 vector that way

void relic
#

oh it's a geometric series formula but with matrices

#

like 1/(1-r)

subtle edge
#

so what you do with y=x is that you take the transformation A(x1 x2)^T=(x2 x1)^T

#

where T is transpose

#

the job is to find a 2x2 matrix A such that we get this result

#

ie we switch the x1 and x2 coordinates

#

think of what you can put in there to get you that result

#

a hint is to try and make sure there are no x1s in the top and no x2s in the bottom ie some of the entries of A are 0

#

the standard bases work yeah

#

cool!

#

looks good to me!

#

try it out with a vector of (x1 x2)^T

#

youll see you get x2 x1

#

t

wintry steppe
#

less helpful answer: there is a formula for the matrix that gives reflection in a line in the standard basis out there that you can use

#

so if you're ever asked to compute such a matrix, you can check your answer against it

subtle edge
#

^^

bleak ginkgo
void relic
#

it's just a factoring trick

#

if you expand that a bunch of terms cancel

subtle walrus
#

its basically the formula for a finite geometric sum

bleak ginkgo
#

ty

ocean sequoia
lusty flame
#

can i ask a question in here

ocean sequoia
#

How do you know what R matrix to choose?

#

Also what the steps to get it to that rref form I honestly cant figure it out lol

#

R3 is obviously R1 - R2

half storm
#

You could do it as a system of equations right?

#

Like, if you already have C like in here, then it reduces down to that.

ocean sequoia
#

ah

#

thats clever

#

sorry my factorization of matricies is really weak its why I want to go through this book tbh

half storm
#

$\begin{bmatrix} 1 & 3 & 8 \ 1 & 2 & 6 \ 0 & 1 & 2 \ \end{bmatrix}$ = $\begin{bmatrix} 1 & 3 \ 1 & 2 \ 0 & 1 \ \end{bmatrix}$ $\begin{bmatrix} a & b & c \ d & e & f \ \end{bmatrix}$

ocean sequoia
#

yea and just solve through?

half storm
#

Yea multiply out the right hand side and two matrices are equal iff their components are equal.

stoic pythonBOT
ocean sequoia
#

gracias

lusty flame
ocean sequoia
#

do you know what a unit vector is?

lusty flame
#

yes

ocean sequoia
#

sometimes numbers can help

lusty flame
#

would i give u^ (1,0)

#

and v^ (0,1)

ocean sequoia
#

we dont know if they are orthogonal so be careful

lusty flame
#

ah

ocean sequoia
#

cause then the dot product is zero

#

so the first one i believe will just be negative cos($\theta$)

stoic pythonBOT
ocean sequoia
#

do the next one and foil it out see what it comes too

lusty flame
#

i dont get how you got negative cos(0)

ocean sequoia
#

do you know what the formula for dot product is

lusty flame
#

yeah

ocean sequoia
#

what is it

lusty flame
#

a dot b = a1b1 + a2b2

ocean sequoia
#

yep or |a| *|b| * cos(theta)

lusty flame
#

thats an alternative?

#

or is that used when theres unit vectors in play

ocean sequoia
#

they are the same formula

#

oh wait im dumb its just - cos(theta) = - 1

#

magnitude is always positive

lusty flame
#

oh

#

I see what you did

ocean sequoia
#

im pretty sure the next one should just be 0

lusty flame
#

the absolute value of a * b

ocean sequoia
#

no its the length

lusty flame
#

oh the length

ocean sequoia
#

yea

lusty flame
#

wouldnt that be ll and not just l

ocean sequoia
#

yea

#

i tried to do that but it gave a spoiler instead idk

#

sorry

lusty flame
#

nah dw

#

i understand

ocean sequoia
#

im pretty sure the next one is zero

#

because its going to be u * u - v * v

#

= 1 * cos(0) - 1 * cos(0)

#

do you see why?

lusty flame
#

im trying

ocean sequoia
#

and im if wrong hopefully someone will let me know

#

thats the magitude of u?

#

its just one so, u*u = 1

lusty flame
#

oh

#

ohhhhhhhhhh

#

ok

#

i see it now

ocean sequoia
#

the first one is negative one you see why right

#

i realized i never gave you the full answer just cos(theta)

lusty flame
#

reffering to 2a?

ocean sequoia
#

im trying to work on my own stuff and help you let me focus on you here

#

thoughts are super scattered

#

ok so its going to be u * -u = | | u | | * - | | u | | cos(theta)

#

but that becomes 1 * -1 * cos(0) = -1

#

right because two vectors have a cos(0) between them

lusty flame
#

yes

ocean sequoia
#

the second one is because its going to be u * u - v * v
= 1 * cos(0) - 1 * cos(0)

#

and we saw that right?

lusty flame
#

yse

#

yes

ocean sequoia
#

do you think you can solve the last one oon your own?

#

post it here and I can check

#

this way you get some practice too 🙂

lusty flame
#

why is it uu and vv

#

u* u and v* v

#

like i get what you did

#

but

#

acc wait

ocean sequoia
#

i just foiled em

lusty flame
#

ohhhhh

#

i get it now

#

you foiled them yes

#

ok

#

imma try the last one

ocean sequoia
proper mauve
subtle edge
#

is this microeconomics?

gray dust
#

@wintry steppe yes & add the dots as you said

strange crystal
#

the hint is wrong right?

#

(1,0) rotated -3pi/4 clockwise should be (-1/sqrt(2), -1/sqrt(2))

#

or am i reading this wrong

#

or is it possible saying that it's negative of the clockwise direction not that the negative is saying go clockwise

torpid portal
#

it seems to be saying turn 3pi/4 rad clockwise

#

then reflect across the x axis

#

are you forgetting to read the

#

reflect across the x axis part

#

perchance

#

i.e. (1,0) rotated clockwise is what you said

#

but thats before the reflection across the axis

tulip basalt
#

If a matrix is positive definite, does it follow that its transpose is positive definite, too?

quiet adder
#

If positive definite means symmetric then yes because of the definition of a symmetric matrix, but I'm not sure if positive definite = symmetric

strange crystal
#

@torpid portal True yea okay I was processing that the rotation of e1 = -1/sqrt(2), 1/sqrt(2)

torpid portal
#

lol yeah

#

you good now?

strange crystal
#

yes i am thank you

torpid portal
#

alright awesome

tulip basalt
#

@quiet adder awww positive definite does not mean symmetric

quiet adder
#

ahh sorry then

tulip basalt
#

so this does not generally hold?

subtle edge
#

i dont think so

#

but AAtranspose is psd

wild fern
#

Hello my friends what is THE BOOK for linear algebra? (Im a CS student)

void relic
#

Linear Algebra Done Right

wild fern
#

Linear Algebra Done Right
@void relic this book is a little bit basic I think do you recommend any other book which is more heavy ?

limber sierra
#

halmos' finite dimensional vector spaces

#

if you want something really heavy, at least

#

linear algebra isnt like real analysis; there's no "standard" that every other text is compared to

#

koffman & kunze's linear algebra is a fairly typical rigorous introduction

#

that you see recommended a lot

wild fern
#

halmos' finite dimensional vector spaces
@limber sierra Oww, thanks I'll give it a try

jolly rivet
#

@limber sierra whats the standard for real analysis

limber sierra
#

rudin's principles of mathematical analysis

#

colloquially "baby rudin"

#

but yea as mentioned, halmos is very heavy

#

and its from back in the 50s so it like

#

predates most modern pedagogy standards

#

the content is good but i definitely wouldnt recommend it to students who don't have both:

  • experience in linear algebra
  • experience in pure math (proofs, etc)
wintry steppe
#

How do you visualize the determinant? I’ve read the determinant of a 2x2 matrix is a parallelogram, but why?

gray dust
#

@wintry steppe det(A)=unique oriented volume of the hypervolume spanned by A's cols, and it's not so much an interpretation as it is a definition if you wish to define det as such before further formulating it

#

from scratch you can define the oriented volume W of a set of vectors x_1,...,x_n in R^n as having some properties we think are nice to have. W is linear in each slot, W=0 iff the x_i's are linearly dependent, and W=1 for at least one orthonormal basis of R^n. then through a somewhat lengthy journey you can prove some other nice properties W has as a result of the prior properties you postulate W has, then finally write an explicit formula for W(x_1,...,x_n) which turns out to be the leibniz formula for det

gaunt field
#

How do I express the null space as a column space of another matrix?

gray dust
#

write the vectors in a spanning set for the nullspace as the cols

errant wyvern
#

So on my exam i had a question to prove that a Linear operator of an odd dimension has a real eigenvalue. Quick thinking on my end, i just wrote that because the charactheristic polynomial is of an odd degree, it always has a real root, meaning a real eigenvalue. I got 3/4 of the points on the exercise, because the answer wasnt formal enough but correct. How would formal phrasing sound like?

dusky epoch
#

maybe they wanted you to pick a basis for the space, consider the matrix of your operator in that space, and take the charpoly of that

errant wyvern
#

allright, idk im in a shitty situation since he doesnt want to hold a review of our exams so we really cant ask him questions about the scoring :/

#

So in the space $$P_\le2 $$ of polynomials with degree less or equal to 2, we are given $$S={g\in P_\le2: 3g(0) + g(1) = 0} $$ We need to check if it is a subspace of said space, we need to find its dimension and a basis.

stoic pythonBOT
errant wyvern
#

From here so far found that dimS=2, and that the basis could be $$ a_0, a_1, -4a_0-a_1$$

stoic pythonBOT
errant wyvern
#

is this correct? i got it by using the equation given in the definition of S, and putting $$a_0+a_1*t+a_2*t^2$$ and putting 0 instead of t in the first part and 1 instead of 2 in the second mention of g.

stoic pythonBOT
dusky epoch
#

$P_{\leq 2}$

stoic pythonBOT
dusky epoch
#

also your description of the basis makes no sense

errant wyvern
#

yeah the basis would be for $$ a_0 =1, a_1=1$$ $${1, t, -5t^2}$$ right?

stoic pythonBOT
errant wyvern
#

obv i think i was wrong, i think dimS=3, just need conformation i didnt mess something up so far

dusky epoch
#

1 and t are not in S

#

no dim(S) isn't 3

errant wyvern
#

allright im listnening

dusky epoch
#

well you messed up royally, what other confirmation are you looking for

#

i can't see your work

errant wyvern
#

$$S={g\in P_{\leq 2} : 3g(0) + g(1) = 0} $$ we know that g(t) has the form $$ a_0+a_1t+a_2t^2$$ then we use that in the form given us in the definiton of S. So $$3*(a_0 + a_10+ a_20) + a_0+a_11 + a_2 1= 0$$ From here we get $$ 4a_0 + a_1 +a_2=0$$ we can exrpess $$a_2=-4a_0 - a_1$$ I picked $$a_0=1; a_1=1$$ Then i got $$a_2= (-41 -11)=-5$$ so g(t) has the form $$ g(t)= 1+1t-5t^2$$ and from there we get {1, t, -5t^2}

stoic pythonBOT
dusky epoch
#

this doesn't make any sense

#

you got that 1+t-5t^2 is an element of S, at best

#

doesn't mean that any of its constituent terms are also in S

#

in fact they are not

errant wyvern
#

i see, so how do i get a basis then?

dusky epoch
#

well you have expressed a2 in terms of a1 and a0

#

so you can set (a0, a1) = (1, 0) and get one element
and then (a0, a1) = (0, 1) and get another

errant wyvern
#

ok so for $$ (a_0, a_1) = (1,0)$$ we get $$g(t)= 1-4t^2$$ and for $$ (a_0,a_1) =(0,1)$$ we get $$g(t) = -t-t^2$$

stoic pythonBOT
errant wyvern
#

ohhh so the basis would be $${ 1-4t^2, -t-t^2}$$

stoic pythonBOT
errant wyvern
#

thanks for helping my dumbass out

#

i really fucked up colossally

tulip basalt
#

how do I prove $A\in\mathbb{R}^{n\times n},$ then $A$ is positive definite if and only if its symmetric part is positive definite?

stoic pythonBOT
subtle edge
#

have u tried using the xAx>0, A=Atranspose and using the norm to show it is positive?

tulip basalt
#

Yes. Is (Ax,x)=(A^Tx,x)?

#

what do you mean A=A^T?

subtle edge
#

sorry that equals should be +

tulip basalt
#

This is what I have so far:
$A_S=((\frac{1}{2}(A+A^T))x,x)=\frac{1}{2}(Ax,x)+\frac{1}{2}(A^Tx,x)$

stoic pythonBOT
subtle edge
#

you have to show xAx=x(0.5(A+A^T))x>0 unless you have another defn of symmetric part

#

oh ok

#

uhh

tulip basalt
#

I know that 1/2(Ax,x) is positive but Idk if 1/2(A^Tx,x) is positive

#

or what guarantees that its positive

subtle edge
#

gotcha

#

so are we doing hte direction of if A in pos def then symm part is pos def?

#

is*

tulip basalt
#

yes

#

But I also want to know the other direction

subtle edge
#

if A is pd then AT is also pd right

tulip basalt
#

yes that's one direction of the problem

subtle edge
#

yeah so u want the other way?

tulip basalt
#

both directions since the problem is biconditional

subtle edge
#

yeah

#

but the defn is that the matrix A is symm too right

#

so that cdn is already met

#

A^T=A and since A is pd then that direction works

#

the other direction is if 1/2(A+AT) is pd then A is pd right?

tulip basalt
#

There is so assumption that A is symmetric

#

only square and positive definite

subtle edge
#

i thought that was part of the defn of pd

#

hmm

#

that is i thought it was hermitian

#

for pd defn to occur

#

i might be wrong a bit of time since i did this

tulip basalt
#

i don't think they're equivalent. I will look. because in the bok we use it's not necessarily symmetric

subtle edge
#

ahh ok

#

dang I think ive only learnt the defn for symmetric/hermitian

tulip basalt
subtle edge
#

over the reals right

#

icic

#

damn ive only worked with hermitians

tulip basalt
#

yes

#

okay that's fine haha

#

Is this true? $(Ax,x)=(A^Tx,x)$?

stoic pythonBOT
wintry steppe
#

when A and x are real yes. you can prove this quickly by writing
(Ax, x) = (Ax)^T conj(x) = x^T A^T conj(x) = x^T conj(A^Tx) = (x, A^Tx)

tulip basalt
#

conj=conjugate?

#

can you write this in LaTeX if that's okay?

wintry steppe
#

conj is conjugate

#

$$(Ax, x) = (Ax)^T \overline{x} = x^T A^T \overline{x} = x^T \overline{A^Tx} = (x, A^Tx)$$

stoic pythonBOT
wintry steppe
#

@tulip basalt

#

something something we use the fact that A and x are real in this example

tulip basalt
#

Thank you so much! This is great.

wintry steppe
#

(well just A real works for this specific calculation, but in the thing you posted i think the second equality requires x be real)

#

i am assuming this is the standard inner product on C^n btw, that's what the context made it seem like

#

more generally $$(Ax, y) = (x, A^{}y)$$ for all $x, y \in \bC^n$, where $A^{}$ is the hermitian adjoint (complex conjugate) of $A$. when $A$ is real, that's just the transpose

stoic pythonBOT
wintry steppe
#

what is wrong with me

tulip basalt
#

Yeah A is assumed to be a real square matrix

#

so x is also a real vector

wintry steppe
dusky epoch
#

what have you tried @wintry steppe

wintry steppe
#

I tried to sub in a + bj for z, but I got stuck for the absolute value part

#

@dusky epoch

dusky epoch
#

j

#

ok engjneer

wintry steppe
#

Mb lo

dusky epoch
#

|x+jy| = sqrt(x^2 + y^2)

wintry steppe
#

What do I do with the minus 3?

#

a^2 + b^2 + 9?

dusky epoch
#

omg no

#

z - 3 = (a-3) + bj

#

|z-3| = sqrt( (a-3)^2 + b^2)

#

the -3 goes with the real part since yknow

#

it's real

wintry steppe
#

yeah yeah true

#

Do we expand (a-3)^2?

dusky epoch
#

i mean you could but i'd probably hold off on that until absolutely necessary

#

'sides, you can look at the imaginary part of the left-hand side and notice that it must be zero

wintry steppe
#

Why is it 0?

#

The left side is 3a+bj that's what I got

dusky epoch
#

right hand side is real

#

what's the imaginary part of a real number?

wintry steppe
#

0 right

#

so if thats the case then does it become 3a =sqrt((a-3)^2)

#

or is it 3a =sqrt((a-3)^2+b^2)

dusky epoch
#

well b = 0 so what do you think

wintry steppe
#

aii thanks for the help

#

I understand this a lot beter now

bold ivy
#

what I don't get is that if you us dot product you will get a parrarellogram but here they just add vectors they will get pararellogram it doesn't make any sense

gray dust
#

if you us dot product you will get a parrarellogram
this is nonsense

bold ivy
#

@gray dust sorry I mean cross product

subtle walrus
#

there is no cross product in R^2

gray dust
#

the parallelogram can be seen if you add u,v tip to tail, draw u+v & v+u

winged belfry
#

for matrices, is the 1st number in the row called the pivot?

#

Curious if this is correct to get into RREF

#

this was the prob

#

i ended with (x1, x2) = (2, 2) and (x1, x2) = (7,4)

bold ivy
#

@icy ruin

#

explain here

icy ruin
#

umm what chapter is that from?

#

i think I had that same textbook so it would be helpful to just copy paste the formula im talking about

bold ivy
#

oh

#

Linear algebra and its applications

#

david c

#

chapter 1

#

chapter 1.3

icy ruin
#

So the problem you posted is basically referring to this picture here. It's asking how do I reach point A via using a combination of u and v? So for example A is equal to u-2v. Now it is asking for the rest

errant mist
#

I was wondering for the reason why the dimension of the vector space of polynomials of degree <= n is given as dim P_n(t) = n +1 and not simply n? Is it because we count n+1 terms from i.e the polynomials (1,t,t^2,...,t^n)?. These polynomials form a basis for P_n(t) and therefore we can take their dimension.

icy ruin
#

@bold ivy basically this problem shows you that you can reach all of these points and an infinite amount of more points via linear combinations

limber sierra
#

precisely yes @errant mist

#

if youd like you can think of it as

#

the constants are 0-degree polynomials

#

and a basis must contain one vector for each degree (since a maximal linearly independent set is a basis)

#

so a vector for degree 0, degree 1, ... degree n

#

this is n+1 such vectors

errant mist
#

@limber sierra Thanks! Im used to seeing n+1 being linearly dependent (i.e given a vector space V of finite dimension n), so was at first uncertain.)

limber sierra
#

yeah, admittedly it is a bit weird at first

bold ivy
#

@icy ruin I see, but how? they've done linear transformation. idk how to do that in that condition.

modern palm
#

let g,h be in V^A, so g(x) and h(x) is in V

limber sierra
#

and what about g(x) + h(x)?

#

hint: V is a vector space

modern palm
#

g(x) + h(x) is in V?

#

but Isn't that using the fact that vector spaces are closed under addition in the process of proving that vector spaces are closed under addition?

limber sierra
#

you're given that V is a vector space

#

so you already know V is clsoed under addition

#

youre not proving anything about V

modern palm
#

ohhhh

limber sierra
#

youre proving something about V^A

modern palm
#

I get it

#

thanks

#

another question, what is pointwise addition?

#

is it just saying that for addition, g(x) + h(x) = g+h(x)?

limber sierra
#

yes, precisely

#

for all x in a, (g+h)(x) = g(x) + h(x)

modern palm
#

got it

robust pond
#

how bad is this

#

from this prompt

#

do i really have to invoke the whole identity matrix linear combination thing

native rampart
#

You could show if $Cx=0 \forall x$ C=0

stoic pythonBOT
robust pond
#

i get that like

native rampart
#

Then use if Ax=Bx
(A-B)x=0

robust pond
#

oh hrm

#

i saw a proof that tried to do that i think but i think they said there was an error

#

do you think what i showed was not sufficient?

#

my teacher isnt gonna like it

native rampart
#

Well,You haven't proved a linear transformation can't have 2 matrix representations (Ax=Bx need not imply A=B)

robust pond
#

oh

#

because there are vectors for x that would make this trivially true?

#

i might have to think about that a little more

native rampart
#

Show that

#

||Take basis vectors and apply T on them, and contrast with multiplying with matrix form||

robust pond
#

hmm wonder if i should click

#

ill give it another 20 or so

#

thanks for the spoiler

dusky epoch
#

what does it mean for a function to be in $\mathbb{U}_e \cap \mathbb{U}_o$?

stoic pythonBOT
dreamy iron
#

That’s my work....

dusky epoch
#

well...

dreamy iron
#

I have s in the intersection...

dusky epoch
#

you started with the assumption $s \in \mathbb{U}_e \cap \mathbb{U}_o$

dreamy iron
#

It’s both an even and odd function

stoic pythonBOT
dusky epoch
#

and you ended up with $s(x) = 0$ for all $x$

stoic pythonBOT
dusky epoch
#

therefore s is in fact the zero function

#

therefore you've proved that IF $s \in \mathbb{U}_e \cap \mathbb{U}_o$ THEN $s = 0$ and hence you've proved that $ \mathbb{U}_e \cap \mathbb{U}_o = {0}$

stoic pythonBOT
dreamy iron
#

Can we make the proof a touch more gory please.

#

So is this right:??
s(x) = 0 for all x IMPLIES s in {0}
?

#

(I know what I did, lol, I don’t believe that I did what I think i did....)

#

The step I wrote that’s in the red, I don’t think that’s the right logical step.

#

$\textbf{is this right}$
$$s(x) = 0,,\forall x~~ \implies s \in {0}$$

stoic pythonBOT
dreamy iron
#

¿¿And the next step is
$$s \in \mathbb{U}_e \cap \mathbb{U}_o \implies s\in \left{\vec{0}\right} $$??

stoic pythonBOT
wintry steppe
#

well you really did needlessly make this proof "gory"

#

yes, if s(x) is zero for all x, s is the zero function

#

and yes, sure, that's the next step

#

so U_e cap U_o is a subset of {0} (by way of what the most recent picture says)

#

this is entirely summarized in what ann wrote

dreamy iron
#

THANK YOU!!

I’m a noob and a physics main, also, this is all self study, I’m not getting feedback from TAs and graders....I have to hold myself to a higher standard if I want this to be passable in a university setting.

robust pond
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@native rampart checked the spoiler, we did that but you're saying we need to do that in order for the proof to be sufficient?

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sorry to ping

native rampart
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Yes

robust pond
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oh i guess you can multiply still with the generic form

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just use indeces for everything

native rampart
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Yes

robust pond
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okay, thanks

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🙇‍♂️

sharp estuary
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Ok, this is kind of out-of-the-blue, but does anyone here happen to know a good deal about idempotent matrices over general ring and not just a field? Is it true that if P is idempotent I can claim ker(P)= im(1-P) or is that nonsense?

dusky epoch
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so like... you're considering P as an operator on A^n where A is your ring?

sharp estuary
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Yep

dusky epoch
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do you assume it to be a commutative ring with unity

sharp estuary
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Yes - sorry I should have made that more clear.

#

Although not necessarily with IBP

dusky epoch
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IBP?

sharp estuary
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Invariant basis property

dusky epoch
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oh

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hm

sharp estuary
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I mean, it's true in the case of vector spaces right?

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Do I at least have that?

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To give context, I'm trying to determine K_0 of rings exclusively in terms of idempotents

dusky epoch
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yes

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would have to recheck the proof tho

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to see how much of it transfers to the ring case

sharp estuary
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Gotcha. Well thank you!

dusky epoch
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x in A^n, P idempotent, 1-P will be idempotent too

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(1-P)^2 = 1-2P+P = 1-P

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1 stands for identity operator obv

sharp estuary
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Right

dusky epoch
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i think A^n = ker(P) oplus ker(1-P) works still

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x = Px + (1-P)x

sharp estuary
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Right that makes sense

dusky epoch
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ker(P) obv contains im(1-P)

sharp estuary
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yep

dusky epoch
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now for the other inclusion

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Px = 0
then i think x = (1-P)x?

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yeah

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so the other inclusion still holds

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independently of the ring being a field or not

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so yeah looks like you still have that in your case

sharp estuary
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I see.

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Actually it's kind of obvious in retrospect when you just remember that module elements will still distribute over operators.

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So yea

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that makes sense

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Cool. Thank you again!

autumn beacon
viscid kernel
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Is it possible to solve a system of nonlinear equations with a matrix ?

pallid rampart
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Probably not

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A matrix is a very linear algebra object

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And nonlinear equations are not linear

dusky epoch
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Okay, the center of the interval [x, y] means (0, 0, 0)^T.

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are you sure

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cause what you've written is like... at best, it's a very circular and notationally overloaded way to prove all linear maps map 0 to 0, and at worst it's just nonsense

errant wyvern
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so if $$U= span{ \begin{pmatrix} 1 \ 1 \ 1 \ 1\end{pmatrix}, { \begin{pmatrix} -2 \ 1 \ -1 \ 4\end{pmatrix} , { \begin{pmatrix} 8 \ -1 \ 5 \ -10\end{pmatrix} } $$ and $$V= span{ { \begin{pmatrix} 2 \ -1 \ 1 \ 0\end{pmatrix} , { \begin{pmatrix} 1 \ -2 \ 0 \ 1\end{pmatrix} }$$ how do i find a basis for $$U\cap V$$

dusky epoch
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@wintry steppe perhaps the center of [x,y] is actually 1/2 (x+y)

stoic pythonBOT
errant wyvern
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anyone willing to at least point me into a direction of how to solve this?

surreal thistle
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could someone explain why (1subG, b) is the kernel

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i dont understand how that is the identity element of set G

native rampart
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The function Takes in (g,h) and returns g

surreal thistle
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ohhhh ok

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i misunderstood

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thank you

oblique rune
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How do people represent rank 3 tensors?

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It's represented as a cube.. in Google images..

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Is that how people represent it usually?

ember wedge
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hey can someone help me with this question

wintry steppe
ember wedge
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oh

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whoops

surreal thistle
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yo i dont really understand why Z2 x Z2 isnt isomorphic

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is it because (0,0) and (1,1) arent distinct?

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but like z2 x z3 also have nondistinct elements

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so idek

pallid rampart
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Assuming we are talking about the additive structure, Z_4 has an element of order 4, but Z_2 x Z_2 does not have an element of order 4

spiral star
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@errant wyvern i hope that helps. note that [A -B] is a block matrix, i didnt clarify that in my text.

surreal thistle
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wait so @pallid rampart i get that you cant make an element of order 4 cause if u try to add them then it still is additive mod 2

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but why does z_2 X z_3 work out

pallid rampart
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Well it is because 2 and 3 are coprime

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and the reason why z_2 x z_3 works out you'll have to work out the exercise yourself

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👀

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but just saying, in general Z_a x Z_b is isomorphic to Z_(ab) if a and b are coprime

surreal thistle
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does it work out like this

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if i use (1,1) as a generator

pallid rampart
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yes

lusty flame
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can anyone help

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I did a cant figure out b

wintry steppe
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that vector notation

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🤮

brisk fractal
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@lusty flame |U - V|^2 = (U - V) \cdot (U - V) = U \cdot U - 2 U \cdot V + V \cdot V = |U|^2 + |V|^2 -2(U \cdot V)

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combine that with (a) and you have your answer

midnight hedge
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can someone help. I was working on a problem and so far I think there is no answer

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i've reduced it to
1 3 0
0 1 (h+16)/19
0 0 1

jagged gulch
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one way to do it would be to put those vectors as columns in a matrix (which you probably did), take the determinant, and set it to zero

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then solve for h

midnight hedge
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ah didnt think of that

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@jagged gulch when I set the determinant = 0, I get 1 = 0

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does that mean the there are no values for h to be linearly dependent

jagged gulch
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yeah I guess so

midnight hedge
jagged gulch
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I checked it myself, and yes, if you set the determinant equal to 0 then you get no solution

midnight hedge
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when i find the determinant with what is given. i get 304, with the h's canceling each other out

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god, my professor really would put that on the quiz. had no idea how to do it; guess there was no answer

bold ivy
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I dont understand thereom 7

limber sierra
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if we have a linearly dependent set of vectors, then one vector is a linear combination of the others

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similarly, if one vector in a set is a linear combination of the others, then it must be linearly dependent

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for example, $\left{\begin{pmatrix}1\0\0\end{pmatrix}, \begin{pmatrix}0\2\0\end{pmatrix}, \begin{pmatrix}-2\6\0\end{pmatrix}\right}$ is linearly dependent, since [-2\begin{pmatrix}1\0\0\end{pmatrix} + 3\begin{pmatrix}0\2\0\end{pmatrix} = \begin{pmatrix}-2\6\0\end{pmatrix}]

stoic pythonBOT
limber sierra
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i.e. that vector is a linear combination of the others

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furthermore, if we "order" our set of vectors

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then at some point we'll be able to "cut off" the list

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and have that vector be linearly dependent on everything "to the left" of it

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as long as at the first vector is nonzero, that is

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this last fact is kind of obvious from the first sentence

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but i'd assume it'll be used in some proofs

midnight hedge
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its basically saying that if we have a vector that is a multiple of the other vectors, then it is linearly dependent. if you go back to the definition of linear dependence you see this

bold ivy
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what+

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can you explain it more in a noob way

limber sierra
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franticcelery thats not exactly what its stating

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" we have a vector that is a multiple of the other vectors, then it is linearly dependent" this is either the definition of linear dependence, or completely obvious

midnight hedge
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so if
v1 = [1, 2, 3]
v2 = [2, 4, 6]
v3 = [3, 6, 9]
we can get v2 and v3 from multiplying v1 by 2 and v1 by 3

limber sierra
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"multiple" and "linear combination" are not synonyms

bold ivy
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@limber sierra but -2 6 0 is combination of the other two. BUt you are saying -2 6 0 is linear dependent

limber sierra
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yes epic, correct.

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that is what the theorem says.

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if a vector is a lin. combation of other vectors, the set is linearly dependent

midnight hedge
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whoops am i looking at somehting different

bold ivy
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but I thought you said the whole thing was linear dependent

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I see

midnight hedge
bold ivy
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what is thereom 8 mean?

midnight hedge
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its saying that if there are more vectors then entries then it linearly dependent.

v1 = [2,4]
v2 = [2,5]
v3 = [3,7]

as can be seen we have 3 vectors and 2 entries in each . so it is linearly depenedent

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Or you could say in an augmented matrix; if there are more columns than rows, its linearly dependent

bold ivy
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but that makes sense

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it will produce free variables

midnight hedge
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yeah

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thats why

scenic vapor
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How do i find out if a stochastic matrix has a unique steady state vector?

bold ivy
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I dont understand why you would us dot product times cross product to find out the volume of a parrarelped when you can just find the determinant through 3x3

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like what

wintry steppe
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when u are calculating the determinant you are basically doing a dot product times the cross product

quiet crane
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Can anyone check if my answer is correct? It asks me to find the elementary matrix's inverse:```
[0 1]
[1 0]

= [0 1 | 1 0]
[1 0 | 0 1] R2 <=> R1

= [1 0 | 0 1]
[0 1 | 1 0]

A^-1 = [0 1]
[1 0]

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My logic: I need write down the identity matrix on the right of the vertical line and manipulate the left and right side until the left side is the identity matrix

modern palm
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try multiplying your original matrix with the inverse

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if you get the identity, then it's right

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but yeah its right

half ice
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Wolfram Alpha can do quick checks for you, if you only need to check answers

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If you have questions on the process come to us ofc

quiet crane
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I hope that its possible to check it on a physical calculator, I be writing down the wrong numbers sometimes

modern palm
quiet crane
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@modern palm Can I ask 1 more quick question?

modern palm
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sure, i'll try my best to answer

quiet crane
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So I have a elementary matrix [2 0] [0 3] is it illegal to do 2 row operations at once to get the elementary matrix's inverse? I think that R1/2 and R2/3 gives me the right answer

modern palm
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do what you had in mind before. the left side of the matrix is your original matrix, the right side the identity. Try to change your left side into the identity and your right side should give you the inverse

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doing two steps at once, my profs didn't really care for it

quiet crane
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Ok I got it thanks

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Ohhh so that means checking the answer by multiplying the identity matrix and the elementary's inverse does not work

modern palm
wintry steppe
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check that if c is a scalar and f : A -> V is a function, then the function cf is a function from A to V

modern palm
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yeah, but that's what i'm having trouble proving

wintry steppe
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the function cf is defined by (cf)(x) = c f(x); of course, you have to check that c f(x) is always in V

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you know f(x) is in V, so...

modern palm
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why would cf(x) be in V?

wintry steppe
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look at the definition of a vector space

modern palm
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i don't get it...

wintry steppe
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a vector space is, among other things, closed under scalar multiplication

modern palm
wintry steppe
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this means that if c is in R and v is in V, then cv is in V

modern palm
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wait, then this thing I'm trying to prove is literaly given in the definition

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lol sorry let me think about this again,

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ohh I get it

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thank you

median forum
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not exactly

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you implicitly use two definitions

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that one and the elementwise product

modern palm
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elementwise product?

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oh pointwise scalar multiplicaiton?

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maybe i'll just ask my prof tomorrow, we havent even had our first class yet

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and I swear this is the first time I've heard of those terms

quiet crane
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quick question
to do EA = B
can i use the assumed matrix like this? [a c] [b d]
or can it be this too?

[c d]```
rocky wharf
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Can anyone help me?

jagged gulch
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sure

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@rocky wharf I'm kinda late but I'm pretty good with linear, I'll probably be able to help you

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also I'm not the first person to say this, but the answer to the question "can anyone help me" is always yes in this server

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Someone will help you eventually, and if that takes a while you can always tag helpers

bold ivy
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@wintry steppe but why do you use dot product why cant you just take cross product aka base times height aka c in this case ?

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Right now you are taking dot product of c between cross product but why get the projection in normal vector when you could just the length of c

jagged gulch
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if you want the volume of a parallelepiped, it's the area of the base times the height of the parallelepiped

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the length of c is not the height of the parallelepiped

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the height is the projection of c onto the vector that's perpendicular to the base, and that vector is the cross product of a and b

bold ivy
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Matthew how in earth is c length not the height of the parapeellied pls explain , im a retard.

jagged gulch
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nah it's not exactly obvious

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same reason why the length of b isn't the height of the parallelogram at the base

bold ivy
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But what makes it different when you do a projection of norm vector?

jagged gulch
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I think it's most helpful to think about the 2d case then go up to 3d

bold ivy
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Sure

jagged gulch
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the area of a parallelogram spanned by the vectors a and b is $||a||*||b||*sin(\theta)$

stoic pythonBOT
jagged gulch
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where $\theta$ is the angle between the two vectors

stoic pythonBOT
jagged gulch
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the reason why is that b is not the height of that parallelogram

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the height of that parallelogram is $||b||sin(\theta)$

stoic pythonBOT
bold ivy
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You are using dot product now right?

jagged gulch