#linear-algebra

2 messages · Page 90 of 1

subtle walrus
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(in coordinates of B)

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the rest is showing this is really a basis

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that P^{-1} acts that way is just computed

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(or just say its obvious)

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but tbh i think this result can be represented a lot nicer

elfin ingot
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okay i think i got it

subtle walrus
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i wonder how axler does this

elfin ingot
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this is like WAAAAY worse than df imo

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this is just chap 2 XD XD

subtle walrus
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oh right, he doesn't

elfin ingot
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okay so

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the theorem jsut says

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that you can do this..

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that you can change coorddinates by changing the basis

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and there is a matrix that does that for you

subtle walrus
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yeah

elfin ingot
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okayy

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are all theorems this hard?

subtle walrus
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i mean the book is written more "mathematically"

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in the sense it presents important theorems

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that are needed to actually do stuff

elfin ingot
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i can do exercises tho 😄

subtle walrus
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like, you need this theorem to justify that you can actually choose a basis

elfin ingot
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yea

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so its basically back end s tuff

subtle walrus
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and all your computations are also valid, if your friend uses another basis

elfin ingot
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thats his proving

subtle walrus
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ye

elfin ingot
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bad question

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is this book considered hard

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the exercsises arent hard ik that

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but the writing itself the proofs especially

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are all just weird

subtle walrus
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its considered complete

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its also rather old

elfin ingot
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yea thats why ig

subtle walrus
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like

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i would not assign this a student to read

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i think a lot of stuff can presented more

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pedagogically

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but tbf i never read the whole book lol

elfin ingot
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oh ur a teacher?

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cool okay

subtle walrus
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nah, speaking more hypothetically

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i know i couldn't have learned from that book

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i mean i do TA work, but i rarely make decisions on what material is covered and never on how

elfin ingot
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okay can u help me with this problem?

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let a= (x_1,x_2) and b = (y_1,y_2) such that x_1y_1 +x_2y_2 =0 and (x_1)^2 +(x_2)^2 = (y_1)^2+(y_2)^2 = 1

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show that B = {a,b} is a basis for R^2

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so i am trying to show that any vector in R^2 can be representred as a linear combination of a and b

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and a and b are linearly independant

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so in my like draft stuff outside the proof

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i supposed a(x_1,x_2) +b(y_1,y_2) = (t,d) for some vector (t,d) in R^2

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and now i am trying to find a and b

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right approach?>

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for a and b in R

subtle walrus
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if you show linear independence, you would be already done

elfin ingot
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why?>

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shouldnt i show it spans

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the space

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also

subtle walrus
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yes, but 2 linearily independent vectors in R^2 will always span R^2

elfin ingot
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why lol

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never knew that

subtle walrus
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you can extend every linearily independent set to a basis

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so if they did not already span R^2, you could extend them to a basis, that would have more than 2 elements, which is absurd

elfin ingot
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you can extend every linearily independent set to a basis
@subtle walrus tht was a theorem wait

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i took that but just didnt check the proof lol

subtle walrus
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its a really important one

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basis extension theorem or something

elfin ingot
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wait no its not

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its not written

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for me

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i thikn the only ones i know are like if S is a set that spans V then any linearly independant subset doesnt have more elements than S

subtle walrus
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i mean if you don't know that, your approach would be the right one

elfin ingot
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yea

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but now how i can solve this system?

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or wait

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i will try

subtle walrus
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i temporarily forgot the name, but it's a theorem due to steinitz

elfin ingot
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yea i doint htink its written for me

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wait?

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steintz

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not the chess guy right

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nah nvm its written forme

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if W is a subspace of a finite-dimensional vector space V then every linearly indpendant subset of W is finite and a part of the basis of V

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?

subtle walrus
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its not that, but it might work anyway

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you would need that every linearily independent set spans a vectorspace

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(which is obvious)

elfin ingot
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yea

subtle walrus
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and then that the only subspace of a vectorspace that has the same dimension, is the vectorspace itself

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for finite vectorspaces

elfin ingot
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yea i got it now

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thats better

subtle walrus
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actually, its corollary 2 of theorem 5

elfin ingot
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uh oh

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okay the exercises for the coordinatese section arent hard

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i thikn i get it

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but there are too manyu theorems

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and i get confused

subtle walrus
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🤷

elfin ingot
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tysm for the help

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i htink i got it the section now

mellow oar
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hey, so umm, I dont really understand subspaces to well

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could someone help me out with this

wintry steppe
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define subspace

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just write out the definition and check it

mellow oar
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ok but like

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idk what the first question means

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"W is a subset of what cartesian space?"

limber sierra
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yeah, that's what i assume it's supposed to mean

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it's not worded well

mellow oar
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yeah lol

mellow oar
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oof

wintry steppe
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The question is: For what values of b the vectors (-6, b, 2) and (b, b^2, b) are orthogonal?

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I solved it with my calculator doing solve(dotp([-6, b, 2], [b, b^2, b]) = 0, b)

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Is there a way to do this manually or ?

cursive narwhal
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Use the definition of orthogonality. The inner product of the two vectors must be 0.

subtle walrus
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just plug it into your scalarproduct

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sniped i guess

cursive narwhal
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So, -6b+b^3+2b = 0. Can you solve that analytically?

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Lul

wintry steppe
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Oh interesting... thanks for showing !

cursive narwhal
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what I don't know what's so interesting about it, it is literally the definition of orthogonality.

subtle walrus
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depending on what scalar product you use, maybe its interesting

wintry steppe
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Idk, I started this stuff Monday lol

cursive narwhal
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Fair

subtle walrus
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im more surprised at calculators with dotp built in

wintry steppe
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ti nspire cx cas

subtle walrus
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engineers have nice tools

cursive narwhal
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Lol i remember a time when calculators were relevant

subtle walrus
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they never were

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you have been tricked

cursive narwhal
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Rekt

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IB pranked me for 2 years

elfin ingot
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can i say that

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(1,0,0) (1,1,0) (1,1,1) must be a basis since they are indpenedant

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cuz ift hey are not

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then its missing atleast one lemeent to span

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and if it does then the dimension would be greater ?

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than the original space which is absurd ?

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@subtle walrus

cursive narwhal
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Sure.

elfin ingot
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tysm

cursive narwhal
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Also, linearly independent

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Not independent

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I saw that

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Independent vector who don't need no man - Lochverstarker 2k20

elfin ingot
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hahaah

wintry steppe
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If i = (1, 0 , 0), j = (0, 1, 0) and k = (0, 0, 1)
I need to find a unit vector that's orthogonal to both i + k and i + j

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I found i + j = (1, 1, 0) and i + k = (1, 0, 1)

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But since the zero is in a different in both vectors, I'm not sure how I can get a 0 vector

gray dust
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@cursive narwhal accidentally correct grammar. it's don't need no man

cursive narwhal
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Oh shittt copied it wrongly

gray dust
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you disappoint me

cursive narwhal
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I'm sorry buddy. I'll let your mom punish me tonight

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Prank

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Relax

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Memes

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Chill

wintry steppe
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lolll

cursive narwhal
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❤️

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Oooh lala

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If you start talking like that, then what will the kids say? Gotta keep the kids away from adult content, you know what I mean?

gray dust
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Gotta keep the kids away from adult content
no use in trying, you're already corrupted

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how dare you thonk me vvCopSwingFast

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@wintry steppe you're lucky these things live in R^3. the cross product is useful here since by definition it produces a vector orthogonal to the two input vectors

elfin ingot
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with b

wintry steppe
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@wintry steppe you're lucky these things live in R^3. the cross product is useful here since by definition it produces a vector orthogonal to the two input vectors
@gray dust Hmm, sorry, I'm not sure how to make use of that info 😂

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Oh so the cross product of the two vectors will give a orthogonal vector

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Hm, if I multiply the 2 vectors I get [1, -1, -1] which has a length of sqrt(3)

subtle walrus
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you will have to use the fact that $\mathrm{e}^{\mathrm{i}x} = \cos(x) + \mathrm{i}\sin(x)$ @elfin ingot

stoic pythonBOT
elfin ingot
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FUCK okay

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ty i will try

gray dust
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@wintry steppe now make it a unit vector

river jasper
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can someone tell me how to identify an abnormal matrix?

subtle walrus
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what's that?

wintry steppe
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is that the same thing as an irregular matrix?

river jasper
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a matrix that is not normal

slow scroll
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well most matrices are not normal, so ig that makes most matrices abnormal

wintry steppe
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be more specific @river jasper

river jasper
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oh nevermind

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Is the spectrum of a matrix the highest absolute power eigenvalue?

wintry steppe
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In mathematics, the spectrum of a matrix is the set of its eigenvalues. More generally, if is a linear operator over any finite-dimensional vector space, its spectrum is the set of scalars such that. is not invertible. The determinant of the matrix equals the product of its eigenvalues.

pallid rampart
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...

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Anyone can google it

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Don't just send wiki definition

wintry steppe
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The spectral radius of a square matrix is the largest absolute value of its eigenvalues

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@river jasper is this what u meant

dreamy iron
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So say I have a linear combination $\sum_{i=1}^{n}\left(\lambda \vec{x}_i\right)$, but all the lambdas are one. Is there a special name for a linear combo with scalars all being one?

stoic pythonBOT
limber sierra
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i'm not aware of a "special name" besides just "the sum of all x_i"

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its not really a super meaningful notion if you're talking about, say, a basis

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since bases "behave the same" up to multiples of their constituent vectors

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but this of course affects the sum of the vectors

dreamy iron
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i was thinking more like "oh, these are your everyday normal expenses, assuming nothing extra, but if there are added losses at this particular value or that particular value, than the scalar for those variables will go up by an amount greater than 1"

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so like $\lambda_i > 1 $ means there's an "inefficiency" related to this particular value, the steps around $x_i$

stoic pythonBOT
alpine estuary
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Can somebody help me with this

alpine estuary
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Anyone ._.

wintry steppe
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this is not linear algebra lol

sick dragon
wintry steppe
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i don't think so but i'm not an expert

sick dragon
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Seems true when I do it geometrically

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🤷

latent marten
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how to workout the general solution

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i have reduced it to rref

dreamy iron
wintry steppe
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Put in matrix form

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@latent marten

latent marten
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i have done taht

wintry steppe
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Ok

latent marten
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but i get 0 on bottom 2 row

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and x-z-2w = -1 for first

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y + 2z +3w = 3

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and idk if that is a general solution of the system

half ice
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Yes

elfin ingot
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id get why on their own ig by showing this and that

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but he used 'thus'

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what ebfore that implied that its a basis

half ice
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Because the matrix is invertible

elfin ingot
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?

half ice
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The column space has to be surjective. That is, it spans R³ or whatever the output space feels like it wants to be

elfin ingot
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what does invertible mean

half ice
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A matrix M is invertible if it has an inverse M^(-1)

elfin ingot
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yea okay why does this imply basis

half ice
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Let's use the "linear transformation" interpretation of a matrix haha. So P represents a linear transformation that has an inverse which means it's bijective, which means it's surjective

elfin ingot
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thats next section

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and the book says that the rest of the book uses this more

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so im done with this boring ass shit

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so i just wanna get this please :p

half ice
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You know what surjective means! The column space covers all of R³ or whatever the output is

elfin ingot
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yea

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i get that btu thats cheating

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what does the author want me to know

half ice
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What's the book again?

elfin ingot
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hoffman kunze

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im sorry if im being annoying with u helping me but

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tbh this shit is abit hard than expected

half ice
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Imma download

elfin ingot
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damn im such a nuisance

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u dont have to bother im jusut going to try it on my own bro

sick dragon
half ice
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@elfin ingot
Waht page?

elfin ingot
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... coordinates section

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last page

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63

half ice
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Lol breakfastbattle is asking the exact same question

elfin ingot
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i think it should be a and d

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cuz

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A is invertible ---> basis ---> spans ---> lin indep

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( dk why )

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idk what the fuck those mean for a and d

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but just elimination ig

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@half ice am i right XD?

half ice
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I think you mean e when you say d

elfin ingot
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yea

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lmao

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xD

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the systems ones

half ice
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Note that x = 0 is always a solution to Ax = 0

sick dragon
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That's right

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So the other four are "equivalent"?

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Is this saying that all four of these must be true for this particular n by n matrix

half ice
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For any function ever:
Invertible
⇔ Bijective
→ Surjective
So the column space spans the codomain

elfin ingot
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no breakfastbatle i think it means more

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that every thing implies the other

half ice
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Then, the dimension of the output is the same as the input, which means the output has to be a basis. Therefore linearly independent

elfin ingot
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yea cool

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okay so i want to recap abit stuff

half ice
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Wait mo I looked I have a good solution for you

elfin ingot
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a matrix has columns and rows

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okay sur

half ice
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At this point in your book, "invertible" means "is a product of elementary matricies"

elfin ingot
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what are elemenatry matrices?

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1s and 0s in entries?

half ice
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They represent the identity matrix with a single "row reduction" applied to it.

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You hate this part though haha

elfin ingot
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okay so

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okay now i know what invertrible means

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what now

half ice
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For example
[1 1]
[0 1]
Is elementary because I took the identity and added the rows together

elfin ingot
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yeaa okay so

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elementary just means am atrix that can be reached

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from I and row operations

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okay cool

half ice
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Oh fk wait I'm not positive where I'm going with this

elfin ingot
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oh my god i just wanna get fucking done with this shitty chap

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THATS IT

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now i get to linear transformatiosn which are easy right?

sick dragon
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literally just rows and col swapped

half ice
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@elfin ingot
Let u,v,w be a basis on the domain. Then Au, Av, Aw is linearly independent in the codomain.

Let's say they weren't. Then you could make a dependency out of them, and just take A^(-1) to show that u,v,w are not linearly independent, a contradiction.

elfin ingot
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yea i get the proof

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okaay

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first linear algebra proof i actually get

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and understand lol

half ice
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I genuinely can't think of a way to not say "if Ax is an invertible mapping, then it must be a surjective mapping"

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They must use that idea, but hide it haha

elfin ingot
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yea i am going to use that ig

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okay

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tysm i get it now

half ice
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Cool cool, feel free to ask if you have anything else!

elfin ingot
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tysm

slow scroll
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you need injectivity to conclude that the columns form a basis too

elfin ingot
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why is everything on the columns

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what about the rwos

slow scroll
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injectivity gives you linear independence and surjectivity gives you spanning

elfin ingot
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rows*

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same?

half ice
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I do kinda assert it's use in my proof, but I call it invertibility instead haha

slow scroll
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its the definition of matrix multiplication, when you multiply a matrix by a vector, it corresponds to some linear combination of the columns

half ice
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You can retry my proof and find it works with just injectivity. That invertibility is extraneous, mo

elfin ingot
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okay

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1 more thing b4 i finally stop bothering u

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what ddo i need to know b4 jumping on to linear transformations of vec spaces?

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so far im supposedly done the rest is just the author doing examples

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the matrices have like

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columns and rows that span vector spaces?

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that are basis(s) for vec spaces?

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yea tysm anyways @half ice

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and @slow scroll

half ice
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Honestly you'll be much more "used" to this idea if you understood homomorphisms

slow scroll
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linear transformations are pretty much just a more abstract take on what you are doing now. It might(?) help things make more sense anyway.

half ice
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I think you'll be like "oh this is why people like lin alg"

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But that's just me

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If you get the idea of dimension and basis, that's enough to tackle field extensions and galois theory

west spade
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Is plugging linear transformations into polynomials something that happens? Never taken LA so maybe the question is dumb but it sounds cool

subtle walrus
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yes

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but you have to make sure the linear transformation is into itself

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otherwise powers are not defined

ripe hemlock
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Quick question

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are all transpose conjugates of matrices unique

subtle walrus
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this is one of the reasons why the theory of linear functions of a vector space into itself is richer than the more general theory

ripe hemlock
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like are there two 3x3 matrices which have the same adjoint

subtle walrus
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taking transpose conjugate is its own inverse

ripe hemlock
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what do you mean

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so transpose conjugate of A times A is the identity matrix?

subtle walrus
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if you do it twice, you get the original matrix back

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that, no

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(A*)* = A

ripe hemlock
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no i meant are all transpose conjugates unique

subtle walrus
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this answers the question?

ripe hemlock
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like is it possible for the transpose conjugate of A and the transpose conjugate of B to be the same

subtle walrus
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if A* = B*, then A = (A*)* = (B*)* = B

ripe hemlock
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is there a proof for that?

subtle walrus
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of what

ripe hemlock
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wait i dont understand

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how does that answer the question?

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youre just saying that the adjoint of the adjoint is the matrix itself

subtle walrus
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if A and B have the same transpose conjugate, then A = B

ripe hemlock
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ohhhh

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thank you

subtle walrus
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i.e. * is a bijection from the set of all matrices to itself

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so in particular injective

ripe hemlock
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so my question is worng then

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my teacher must have mixed up adjoint with adjugate

open pivot
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I have an equation involving 3, 2x2 matrices: (A+B)^2=I, where I is the identity and B is known. My approach is to let A = {{a,b},{c,d}} and solve, will this work/ is this the best way? I ended up with 4 equations in 4 variables but some of them are non linear terms so I'm not sure how to solve this

subtle walrus
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will probably work

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you could also use the fact, that A + B has to have determinant +-1 and be it's own inverse

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but not sure this makes it easier

open pivot
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I'm midway through first year LA and haven't looked at determinants yet

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I'm just stuck with the equations I ended up with

subtle walrus
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determinant just gives you another equation

pallid rampart
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A=I-B

open pivot
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Big think

pallid rampart
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I mean that is a solution

open pivot
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There are more solutions?

pallid rampart
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A=-I-B

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This question is the same as finding all matrices A such that A^2=I

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Which I think is the set of matrices P^{-1}DP with D having +-1 on the diagonals

open pivot
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How do you get A=I-B? Can you also explain why (A+B)^2=I is the same as A^2=I?

subtle walrus
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as i said, you just have to determine (A+B) such that it is its own inverse

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as those are 2x2 matrices it's easy

open pivot
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So, (A+B)= +-I

pallid rampart
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Not necessarily

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$\begin{bmatrix}0&1\1&0\end{bmatrix}$

stoic pythonBOT
pallid rampart
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The square of this matrix is I

subtle walrus
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just set up the equation, its literally 4 linear equations in the entries of A+B

pallid rampart
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How is it linear tho

open pivot
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If it helps..

stoic pythonBOT
dreamy depot
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I don't get how you obtain $U+W$ I thought directly applying the definition would be enough like the previous example can someone explain ?

stoic pythonBOT
subtle walrus
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so, first of all, you copied the example wrong

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my version of the book says U ={(x,x,y,y)} and W as you stated

dreamy depot
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Oh my bad

subtle walrus
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then you get U+W = {(2x, 2x, x+y, y)}

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and the exercise is verify that this is equal to {(x,x,y,z)}

dreamy depot
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yeah

subtle walrus
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where x,y,z are arbitrary field elements

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so this boils down to veryify that for every $x_2 \in \mathbb{F}$ there is a $x_1 \in \mathbb{F}$, such that $2x_1 = x_2$

stoic pythonBOT
subtle walrus
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and similarily that every field element can be written as the sum of 2 field elements

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for the second component

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and i just noticed that my notation in "U+W = {(2x, 2x, x+y, y)}" is bad

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actually, wrong even

dreamy depot
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How come if I may ask ?

subtle walrus
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(1, 1, 0, 0) is in U, (2, 2, 2, 3) is in W, their sum is (3, 3, 2, 3)

dreamy depot
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all right

subtle walrus
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like,

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if you add vectors from U and W

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use different variables for them

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then do the addition

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and check that the simplification in the book can be made

dreamy depot
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ahh yeah that makes sense then why dosen't axler do that ?

subtle walrus
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(which boils down to using field axioms)

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because he does not present how to calculate the sum

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he just writes down the spaces and re-using variables is common then

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like the x in the definition of U is different from the x in the definition of W is different in the "representation" of U+W

dreamy depot
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Because when you add them you would get this,

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$\vec{e}=(a, a, b, b)+(c, c, c, d)=(a+c, a+c, b+c, b+d) \in U+W$

stoic pythonBOT
subtle walrus
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ye

dreamy depot
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but then what do you do from there

subtle walrus
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well

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the first 2 entries are clearly identical

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and they are again field elements

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so we may just set a+c = x

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and for every field element x, we may find a and c, such that this is true

dreamy depot
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ahhhh that makes sense so you can just write them as linear equations ?

subtle walrus
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so every vector of the form (x, x, b+c, b+d) for arbtirary x, c, b, d in F is in U+W

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well, you can just set c=0, a = x

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then a+c=x

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at this point you just have to verify that every vector of the form (x, x, y, z) can be written as (a+c, a+c, b+c, b+d)

dreamy depot
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Ok when you do that you get (a, a, b, b) ? by doing some algebra

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and I think that's it

subtle walrus
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it's just algebra yeah

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solving a system of linear equations

dreamy depot
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@subtle walrus I got it thanks what was the eariler comment you were making about Axler's notion I think I missed it it in the dicussion

subtle walrus
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huh?

dreamy depot
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you mentoineded that he isn't clear at times ?

subtle walrus
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no, he is

dreamy depot
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@subtle walrus you said that he just writes down the spaces and re-using variables is common then

subtle walrus
#

yes, my point is

#

let me think, it's hard to put into words

dreamy depot
#

because if he just reuses varibles it can make things unclear

subtle walrus
#

like, he uses x and y both in the definition of U and W

#

but when you deal with elements of U and W in the same equation

#

e.g. you add them

#

that doesn't mean that x and y is the same

#

but that is normal notation

dreamy depot
#

oh I understand now

subtle walrus
#

the x, y in the definition of U are arbitrary

#

and the x, y in the definition of W are arbitrary

dreamy depot
#

That makes sense I got confused on thought they were the same for a second

#

because in the solution I looked over the MSE poster mentioned that you should use different variables to be clear

subtle walrus
#

yeah

dreamy depot
#

But thx @subtle walrus I understand it now

subtle walrus
#

yw

wintry steppe
#

Why did he draw vector b as a straight line?

#

Also where is his z axis?

limber sierra
#

presumably that drawing is just there for visual intuition

dusky epoch
#

he's not drawing any axes at all

limber sierra
#

i dont think its meant to be accurate or anything

#

it's drawn so that the vector b is horizontal

#

which means the axes would be "tilted"

dusky epoch
#

the plane of the board need not be any of the three coordinate planes

wintry steppe
#

Well he defined be as having -2 on the y-axis

#

so wouldn'it have made more sense to represent it that way ?

#

but yeah like you said it's drawn so that vector b is horizontal

#

I feel like it makes it more confusing for me tho, idk

wintry steppe
#

Did I draw these vectors correctly ?

quartz compass
#

eh

#

it can be helpful to label a little tick mark on the axis to help make it clearer

#

like a 5 on the z axis and a -1 on the x axis

#

your picture looks fine, idk why you're doubting yourself so I can't give you any meaningful feedback

wintry steppe
#

I graphed the (1, 3, -2) vector with this tool and it's pointing in the opposite direction than mine is

#

That's why I doubted

#

Or I might just be seeing it wrong

bitter glade
#

the only technicality is that your (-1,0,5) vector isn't tall enough but it doesn't matter

#

you're seeing it wrong

#

that vector matches yours

wintry steppe
#

Okay cool

#

thx guys

grand ingot
#

Hey guys, could someone help me get some ideas for this problem: Give an example of a linear map R4 -> R4 such that the rank is equal to the nullity

odd kite
#

@grand ingot do you know what the rank and nullity must be then?

#

this is a fairly simple problem if you understand what those terms mean

grand ingot
#

I kinda understand what they mean, but the idea of a linear map is confusing to me.

limber sierra
#

have you learned matrices?

#

each linear map corresponds to a matrix, and vice versa

grand ingot
#

Yeah

#

I have.

odd kite
#

So what (number) is rank and nullity in this case?

grand ingot
#

Would be 4 right

odd kite
#

rank and nullity are two separate things

#

neither are 4 here

quartz compass
#

maybe try to explain to us what rank and nullity are for some simple maps to or from R^3 or R^2 @grand ingot

odd kite
#

yes, like, are you able to find the rank and nullity for these

#

$\begin{pmatrix}
1 &0\
0& 1
\end{pmatrix},;;;;
\begin{pmatrix}
1 &0\
0& 0
\end{pmatrix},;;;;\begin{pmatrix}
0 &1\
1& 0
\end{pmatrix}$

stoic pythonBOT
elder robin
#

Can I not switch rows when finding rref looking for an inverse matrix?

#

I can’t figure out what is wrong (if anything) with my row reduction, but it doesn’t match wolfram alphas

#

Oh I inputted it wrong into wolfram lmao

#

Now it’s the same

elfin ingot
wintry steppe
#

yes u can switch rows

elfin ingot
#

does T_a mean T(a)

#

T is a linear transformation a is a vector

#

so im given definiton of a null space all vectors such that T_a = 0

#

id guess T_a = T(a) and that sjust notation

#

and null space is analogous to kernel

#

right?

quartz compass
#

eh?

#

I'd assume T_a has the matrix represetation a^T

#

erm that's nearly confusing

#

$[T_a]=a^T$

stoic pythonBOT
quartz compass
#

as in this is the matrix representation

elfin ingot
#

idk whats a^t

quartz compass
#

transpose

elfin ingot
#

can u give me the def of anull space?

quartz compass
#

a being a column vector

elfin ingot
#

in ur words

quartz compass
#

no

elfin ingot
#

👍

quartz compass
#

I'm just suggesting an alternative guess as to what your notation could plausibly mean

#

you need to go back into your book and find what it actually means

#

there's no point in trying to guess notation and then reason off of that

elfin ingot
#

okay

#

1 more question

#

ppl say that the rank nullity theorem is analogous to first isomoprhism theorem

#

how is this true?

#

its just been given to me and i dont see it xd

limber sierra
#

its a corollary

elfin ingot
#

can u show me how?

limber sierra
#

it's immediate from the definition of quotient space that $\dim U/V = \dim U - \dim V$

stoic pythonBOT
limber sierra
#

first isomorphism theorem tells us that $V / \ker f \cong \text{image} f$

stoic pythonBOT
elfin ingot
#

okaaaaaay

limber sierra
#

consider dimensions

elfin ingot
#

yea

#

ker(f) is analogous to nullspace here

#

right?

limber sierra
#

$\dim V / \ker f = \dim V - \dim \ker f = \dim \text{image} f$

stoic pythonBOT
elfin ingot
#

yea

#

cool

#

i got it

#

tysjm

limber sierra
#

yes, the dimension of the kernel is the nullity.

elfin ingot
#

yea

#

okay the proof in the actual text is p trash ( for me )

#

can i use this as a legit proof?

#

proving the first iso theorem and then arriving at this just like u did>

limber sierra
#

sure, as long as you prove the $\dim U/V = \dim U - \dim V$ fact i mentioned

stoic pythonBOT
limber sierra
#

and as long as your proof of the first iso. theorem doesnt rely on rank-nullity but

#

im not aware of any proofs that do

elfin ingot
#

wait how does a proof of the first iso rely on rank nullity

limber sierra
#

i'd have no idea how

#

as i said

#

i'm not aware of any proofs

#

that would use it

elfin ingot
#

yea

#

i thought u meant ur not aware of an proofs that dont

#

cool

brittle fog
#

Is it possible to factor v = [w b] (w is mx1 and b is 1x1) out of (1 - y(w'x+b))?

wintry steppe
#

how do I take determinant of a 1 by 1 matrix?

#

By writing the number in the matrix

dusky epoch
#

garbage in garbage out

brittle fog
#

Thats not garabage thats just accurate

cold topaz
limber sierra
#

are you given any other information

cold topaz
#

no

limber sierra
#

youre just asked to compute <2v - w, 3u + 2w> given

#

absolutely no information?

cold topaz
#

a)

limber sierra
#

huh

#

i... honestlly dont know what to say

#

are you using a notational convention where u, v, w denote the unit vectors or something? maybe?????

#

but then the numbers dont make sense

cold topaz
#

it might be from an older book

dusky epoch
#

are you SURE you aren't given what u, v and w are

urban bough
#

how do I solve an equation of the form u = e +Bu for some u

#

where e and B are fixed

dusky epoch
#

(I-B)u = e

urban bough
#

ah

#

and then u = (I-B) inverse e

#

right?

dusky epoch
#

yes, as long as 1 isn't an eigenvalue of B

wintry steppe
#

What did u mean by garbage in garbage out?

dusky epoch
#

what do you think i meant

wintry steppe
#

Do u think I'm garbage?

dusky epoch
#

no????

wintry steppe
#

that all of these must be true, or they are false

#

but i've found problems where matrices who do not fit the last condition are able to have a consistent Ax = b solution

dusky epoch
#

can you show an example of such a matrix

wintry steppe
#

times x

#

the solution is

#

we dont have a pivot position in every row

#

yet Ax = b has a solution

dusky epoch
#

part (A) says Ax=b must have a solution for every b ∈ R^m (in your case, R^3)

#

but $A\bd{x} = \bd{b}$ fails to have a solution if $\bd{b} = \mat{8 \ 4 \ 2}$, for example.

wintry steppe
#

yeah it was able to have a solution for a b in R^m

#

R^3

stoic pythonBOT
wintry steppe
#

0 4 4

dusky epoch
#

so for the A that you showed, all the statements are false.

wintry steppe
#

How? set Ax = b with b being 0 4 4, and you get Ax = b being consistent

#

x_1 is 5/2 and x_2 is 3/2

#

A is true but d is false

#

because it doesnt have a pivot position in every row

#

b is in r^3

dusky epoch
#

bruh.

#

condition (a) says the system has to have a solution no matter what b is

wintry steppe
#

oh

#

for all b's?

dusky epoch
#

yes!!!

wintry steppe
#

btw what do they mean when they say the columns of A span R^m?

dusky epoch
#

they mean exactly what they say

#

when they say the cols of A span R^m they mean that the span of the cols of A is all of R^m

#

shocking right

slow scroll
#

wait ur doing RREF on the augmented matrix tho. Those conditions you posted a picture of are talking about the coefficient matrix.

wintry steppe
#

even if u do RREF on the coefficient it cannot have 3 pivot positions

slow scroll
#

true.

dusky epoch
#

a matrix with more rows than cols will never have a pivot in every row

#

no matter what

wintry steppe
#

i dont get what theyre saying when they say it spans R^m

#

thats very vague

#

what do they mean by that?

gray dust
#

did you learn the defn of span

wintry steppe
#

the set of all linear combinations?

gray dust
#

cool, so that's all there is

wintry steppe
#

R^n is the number of entries in?

#

i mean R^m

#

whats the m

#

how many entries in the vector?

slow scroll
#

the space of ordered n tuples, yea

dusky epoch
#

thats very vague
it is not

#

it is not vague at all

wintry steppe
#

can u show me a demonstration?

#

"the columns of A span R^m"

gray dust
#

A is an m by n matrix. m rows. R^m denotes the set of m-tuples with real entries

wintry steppe
#

i know, but what do they mean when they say that it spans R^3 for example

dusky epoch
#

let $A = \mat{1 & 5 & 11 \ 0 & 1 & -10 \ 0 & 0 & 7}$.

stoic pythonBOT
dusky epoch
#

the cols of $A$ are $\mat{1 \ 0 \ 0}, \mat{5 \ 1 \ 0}$ and $\mat{11 \ -10 \ 7}$.

stoic pythonBOT
dusky epoch
#

the span of $\curly{\mat{1 \ 0 \ 0}, \mat{5 \ 1 \ 0}, \mat{11 \ -10 \ 7}}$ is $\bR^3$ because every vector in $\bR^3$ can be written as a linear combination of $\mat{1 \ 0 \ 0}, \mat{5 \ 1 \ 0}$ and $\mat{11 \ -10 \ 7}$.

stoic pythonBOT
wintry steppe
#

every vector in R^3?

dusky epoch
#

yes, every vector in R^3.

wintry steppe
#

how is that even possible, lol

#

take vector 6 -9 20

#

how can u write that

dusky epoch
#

ok, one moment

wintry steppe
#

as a linear combination of those

#

oh i remember u do the RREF

#

and it should give u the values

limber sierra
#

solve $x + 5y + 11z = 6, y - 10z = -9, 7z = 20$

stoic pythonBOT
gray dust
#

,w rref [[1,5,11,6],[0,1,-10,-9],[0,0,7,-20]]

wintry steppe
#

yeah

stoic pythonBOT
limber sierra
#

this is fucking hellish

#

but it works

gray dust
#

there's your linear combo

dusky epoch
#

$\mat{6 \ -9 \ -20} = \frac{1577}{7} \mat{1 \ 0 \ 0} - \frac{263}{7} \mat{5 \ 1 \ 0} - \frac{20}{7} \mat{11 \ -10 \ 7}$

stoic pythonBOT
wintry steppe
#

wow

#

how do we know if a matrix is onto or one to one

#

do you mean a transformation?

slow scroll
#

onto iff the columns span everything, one to one if the columns are linearly independent

#

i mean, same thing

wintry steppe
#

yeah a transformation

#

nonzero determinant implies both onto and one to one

slow scroll
#

megathink umm these aren't necessarily linear operators. They could be non-square matrices, so that doesn't work

wintry steppe
#

ok think I'm in the wrong realm

#

why is the inverse of a 2 by 2 matrix 1/det * switching the a and d and multiplying the c and b by -1?

#

is there some explanation?

slow scroll
#

its a special case of a complicated formula for the inverse of a matrix.

gray dust
#

that's just a shortcut they teach for inverting 2 by 2

wintry steppe
#

the formula is 1/det * adjA?

slow scroll
#

yea

wintry steppe
#

something like that

gray dust
#

1/det(A)*adj(A)

wintry steppe
#

but i tried doing that

#

on the 2 by 2

#

and it didnt work

slow scroll
#

adj(A)^T tho

gray dust
#

naw

slow scroll
#

or well, eh megathink i think i forgot the def

wintry steppe
#

the adj thing doesnt work on the 2 by 2

gray dust
#

you're thinking cof(A)^T

wintry steppe
#

it explains why the b and c get multiplied by -1

#

but by that method, at the end, u transpose ur result

#

right?

#

so it doesnt equal the trick they teach us

gray dust
#

BEFORE transposing, that's the cofactor matrix

#

AFTER transposing, that's adjugate

wintry steppe
#

can u calculate the matrix of a 2 by 2 using the hard method?

gray dust
#

it's not hard. it's fast for 2 by 2 and tedious for all else

wintry steppe
#

if u transpose it doesnt quite get u the result u want

#

if its 2 by 2

slow scroll
#

ur probably just doing something wrong lol

gray dust
#

you're just getting smth wrong along the way

wintry steppe
#

a gets a positive, b gets a negative because (-1)^(2+1), c gets a negative because (-1)^(2+1), and d gets a positive

#

right?

#

ab are on the first row, cd on the second row

gray dust
#

ok walk through the steps slowly. form the matrix of minors first

wintry steppe
#

wdym by the matrix of minors in this case?

#

u cover up the first row and column, u get ONE number, how u get the determinant of that?

gray dust
#

det of 1x1 matrix is the sole entry

wintry steppe
#

oh i see

#

now i get it

rugged wharf
#

Hi, I have a question, in my exercise I have to find orthogonal projection of a vector on a subspace (vector u on subspace U). However, after trying to find a solution, I'm not able to find an orthonormalised basis.

#

The e2 length is not equal to 1, and I can't find the place where I made the mistake

#

lin is equal to span btw

slow scroll
#

there is no mistake. Just get an orthogonal basis and divide everything by their norms in the end. Does that make sense? @rugged wharf

#

so your orthogonal basis could be
(1,1,1,0), (-1,2,-1,6) (the second vector comes from the stuff you worked out already, i just multiplied by 3 to get integer coords), and then divide each of these by their norms to get the orthonormal basis

rugged wharf
#

hmm, so all I need is divide the second vector by it's norm?

#

because e1 is already of length 1

slow scroll
#

yeah. In other words, you can just get an orthonormal basis by taking some orthogonal basis and normalize all of the basis vectors. Everything is still orthogonal and linearly independent, so boom, orthonormal basis.

rugged wharf
#

Okey 😄

#

Thanks a lot

slow scroll
#

npnp

hasty violet
#

What is the difference between Orthogonal and Perpendicular?

rugged wharf
#

I think there is no difference

hasty violet
#

Why dont people just decide to use 1 of those words

rugged wharf
#

orthogonal is more universal?

hasty violet
#

oh

#

I think orthogonal also works in dimensions higher than 3

subtle walrus
#

yeah, orthogonal is a generalisation

rugged wharf
#

Yea

hasty violet
#

or something.

rugged wharf
#

exactly

subtle walrus
#

orthogonal depends on the specific dot product you use

#

and exists in every vector space with a dot product

#

perpendicular is a term from euclidean geometry

hasty violet
#

man learning math is always 👌

latent marten
#

If c is a value for which Bc is not invertible, can Bc be expressed as a product
of elementary matrices? Justify your answer.

#

i dont get this q

#

how do i prove it, ik that if Bc isnt invertible it cannot be represented as a product of elementary matricies

quartz compass
#

are elementary matrices invertible?

#

@latent marten

latent marten
#

yes

quartz compass
#

if you multiply two invertible matrices, is the result an invertible matrix?

latent marten
#

yes

quartz compass
#

alright good

dreamy depot
#

Does the two subspaces in Ex (4.4.4) form a direct sum form what i'm reading from there it dosen't but i'm not understanding how you can write (0,0,z) as (0,w,z)

subtle walrus
#

huh?

#

just set w=0

dreamy depot
#

ahhh ok that makes sense thanks

#

@subtle walrus could you do that also for Example (1.43)

subtle walrus
#

i have no idea how to navigate this site

dreamy depot
#

Oh I meant in the book LADR(Linear Algebra Done Right)

subtle walrus
#

what do you mean by "do that"?

dreamy depot
#

set one of the variables equal to 0

subtle walrus
#

sure

#

they variables are any field element

#

any field has a 0

dreamy depot
#

ahhh okay that makes sense so in general so if something is a direct sum in this situation you just plug in variables or numbers as test cases

subtle walrus
#

well, that will help you find out if something is not a direct sum

dreamy depot
#

ahh okay thx

fossil quest
#

So i got a question in linear algebra...
If x in Element of Z, how do i solve 7x + 3 = 4x + 1 (mod 10)

#

= is supposed to be the congruence symbol

limber sierra
#

rearrange as you would do a regular equation

#

(cancellation laws hold for modular congruence)

quartz compass
#

depends on what you mean by "cancellation"

#

division can break, so you gotta watch out for that

limber sierra
#

yeah true, let me clarify:

#

addition cancellation still holds

#

there's an analogue for multiplicative cancellation but it's "different"

#

since you're now working in Z/nZ

fossil quest
#

So Is it correct when I get 3x = -2 (mod 10)
And then x = -2/3 (mod 10)

#

Or can I add 20 on the right side to get it to 18 and then divide both sides by 3? Then I'd get x = 6 (mod 10)

limber sierra
#

well

#

-2/3 is not an integer

#

sooo probably not the best answer

#

but yes, you can verify that x = 6 works

#

7*6 + 3 = 42 + 3 = 45 = 5 (mod 10)

#

4*6 + 1 = 24 + 1 = 25 = 5 (mod 10)

#

the way i'd approach this is as you did, rearrange to 3x = -2 (mod 10)

#

and then 3x + 2 = 0 (mod 10)

#

and now just run through integer multiples

#

until the sum is a multiple of 10

#

ie:

#

3(1) + 2 = 5
3(2) + 2 = 8
3(3) + 2 = 11
3(4) + 2 = 14
3(5) + 2 = 17
3(6) + 2 = 20; bingo

#

this is easy to do in this case, since counting by 3s is "easy" and 10 is relatively "small"

fossil quest
#

Ok thx! But what is that you did to verify if 6 works?

#

Where does 7*6 + 3 come from?

limber sierra
#

we want to find an x such that

#

7x + 3 = 4x + 1 (mod 10)

#

so just check what each side is mod 10

#

when x = 6

#

to make sure 6 works

#

if they're the same (mod 10) then we're done

#

and indeed, they're both equal to 5 mod 10

fossil quest
#

Ohhh ok got it

#

But how do i even get a negative number like that -2 (mod10) ? That - in front of 2 kind of confuses me

#

How can i have a negative as a rest

limber sierra
#

-2 = 8 (mod 10)

#

think of it like this: each value that's equal to 8 (mod 10) is separated by a multiple of 10

#

that is

#

8, 18, 28, 38, 48, ... 108, 118, 128, etcetc

#

are all separated by 10

#

so if you go 10 backwards

#

18, 8, -2, -12, -22, -32, ...

#

all of these are also congruent to 8 (mod 10)

fossil quest
#

So 8 (mod 10) = -12, -2, 8, 18..... ?

limber sierra
#

yes, its congruent to all of those.

fossil quest
#

Ohh ok thanks now i understand

#

And how do i do these?

#

Whats F17 and [] around the number?

#

Kind of hard to solve questions without even having class bc of Corona :(

shrewd mortar
sinful parcel
#

How can I show that the transformation $T(ax^{3} + bx^{2} + cx + d) = cx + d$ is linear?

stoic pythonBOT
limber sierra
#

check the requirements

#

verifying linearity is very... formulaic

sinful parcel
#

i understand i need to show T(p+q) = T(p) + T(q) and that T(cx) = cT(x), just not sure how to do that with a polynomial

half ice
#

Let u and v be a vector in your space.

That is, they're each some cubic (or quadratic or linear or constant)

Can you compute T(u + v)?

limber sierra
#

i mean you can just literally compute T(p+q), T(p), T(q)

#

for arbitrary polynomials $p = ax^3 + bx^2 + cx + d, q = a'x^3 + b'x_2 + c'x + d'$

stoic pythonBOT
limber sierra
#

[or whatever notation you want to use to distinguish the coefficients of the polynomials]

#

[a_1 and a_2, or a and a_0, whatever]

#

whoops that should be x^2 not x_2

sinful parcel
#

im... so lost lol

limber sierra
#

let $p = ax^3 + bx^2 + cx + d, q = a'x^3 + b'x^2 + c'x + d'$

stoic pythonBOT
limber sierra
#

what is $T(p+q)$?

stoic pythonBOT
sinful parcel
#

cx+c'x+d+d' ?

limber sierra
#

sure

#

sooo what can you do with this

half ice
#

Nvm you nailed it haha

limber sierra
#

we want to show it's equal to $T(p) + T(q)$

stoic pythonBOT
limber sierra
#

so what is $T(p)$? what is $T(q)$?

stoic pythonBOT
sinful parcel
#

(cx+d)+(c'x+d')
T(p) = cx+d, T(q) = c'x+d'

limber sierra
#

right

sinful parcel
#

therefore T(p+q) = T(p) + T(q)

limber sierra
#

so T(p+q) = cx + c'x + d + d' = (cx + d) + (c'x + d') = T(p) + T(q)

#

that verifies additivity

#

now do the same thing but to show cT(p) = T(cp)

sinful parcel
#

alright. i can definitely do scalar mult on my own

#

thanks yall :)

wintry steppe
#

what do they mean in linear transformations when they say from R^3 to R^2

sinful parcel
#

(someone correct me if i'm wrong) it means that the transformation is a map that takes an input in the third dimension, and produces an output residing in the second dimension

keen umbra
#

yes but it should be more

wintry steppe
#

why is it R^n to R^m

#

what do they mean by that

keen umbra
#

those are just ur spaces youre working with

#

like R^3 and R^2

#

the reason why they write it arbitrary is for one to make it arbitrary and for two to make sure those indices matchup for whatever definition you use

#

so if I say a transformation from R^n to R^m, that would mean ur matrix representation for that transformation must be a m by n

#

Simula has the correct idea. using R^3 to R^2 as an example. That means if I add two vectors u and v in R^3 and i map the sum to R^2, that should be at the same location as if I have mapped u and v first then added them in R^2. Then same concept for scalar property

half ice
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@wintry steppe
Rⁿ is the vector space of arrows in n-dimensional space. Or, lists of n numbers.

For example, (2,5,6,8) is a member of R⁴. Can also be thought of as an arrow in 4d space.

A function from R³ to R² takes every vector in R³, and returns a vector in R².

A function between vector spaces is linear if
f(u + v) = f(u) + f(v)
f(au) = af(u)

cold topaz
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can you please explain how you would solve b)? I have the Slader open. But it is not helping at all.

elfin ingot
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integrate from -1 to 1 x^2 dx ig

cold topaz
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i did ||1-x||, => sqrt((1-x).(1-x)). then im stuck.

gray dust
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@cold topaz why 1-x?

cold topaz
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that's d(p,q)

pallid rampart
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But q=x^2

cold topaz
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ooooooooooooooooooooooo

pallid rampart
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d(p,q)=||p-q||=||1-x^2||=sqrt(<1-x^2,1-x^2>)

wintry steppe
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why is this not one to one???? The leading​ entries, denoted by box​, may have any nonzero value. The starred​ entries, denoted by star​, may have any value​ (including zero)

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it has a pivot in each column

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is it not linearly independent?

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who says its not one to one

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the problem

eternal finch
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Do you know the relationship between one-to-oneness and the null space?

wintry steppe
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no

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maybe because there is one row that doesn't have a pivot? thats my guess

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well i know that null space is

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@wintry steppe thats not required for one to one

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only for onto

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and i know that for the equation Ax = 0

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if its one to one, it has only the trivial sol

eternal finch
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Good.

wintry steppe
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thus being linearly independent

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so does this have, here, only the trivial solution

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make up numbers and see

eternal finch
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Ok, yeah, that's pretty much what I was looking for. If you want to show one-to-oneness, you'd want to show that Ax = 0 only has the trivial solution.

wintry steppe
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row 3 and row 4 is a bit confusing

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how can x_3 have two solutions?

eternal finch
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Well, the third row doesn't have to be nonzero, since it's a *.

wintry steppe
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yeah exactly

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which makes it confusing

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so x_3 has two solutions???

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how is that possible

eternal finch
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If you get x_3 has two solutions, then there isn't a solution.

wintry steppe
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then it's not one to one

eternal finch
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However, that's not necessarily the case here.

wintry steppe
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yeah it can be 0

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or nonzero

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if its nonzero, then x_3 has two solutions if the augmented vector is nonzero

eternal finch
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Ok, let's just back up for a moment.

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The goal is to prove the matrix is one-to-one.

wintry steppe
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yh

eternal finch
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The method is to prove that Ax = 0 only has a trivial solution.

wintry steppe
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wait but i also read that

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if its one to one

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it has a pivot in every column

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and that Ax = b, has either 1 or no solution

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as well

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the diagram has a pivot in every column so it should be one to one, but it's not, maybe that's a wrong assumption

eternal finch
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if its one to one
it has a pivot in every column
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You sure about this one?

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it has a pivot in every column
and that Ax = b, has either 1 or no solution

This one is correct.

wintry steppe
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thats what ive heard

eternal finch
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I guess that would make sense.

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A pivot in every column would mean full rank?

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I don't remember much about pivots.

slow scroll
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pivot in every row would correspond to being full rank. idk your matrix looks one-to-one to me

eternal finch
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Ah, ok, every row. Gotcha.

wintry steppe
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pivot in each row is for onto

slow scroll
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onto means full rank

wintry steppe
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@slow scroll exactly idk why they said its not one to one

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Ax = 0, has only the trivial solution

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right?

slow scroll
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yeah. And you can tell just by looking that it does. The way they have the matrix drawn and pivots highlighted makes me think there is some kind of typo maybe? Since the third pivot belongs on the third row and the last row should be zero (if we're talking about row echelon form here). Either way, the REF of this matrix has a pivot in every column.

wintry steppe
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what is an elementary matrix?

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a matrix that differs from the identity matrix by a single row operation

half ice
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The identity matrix with one "elementary transformation" done to it.

Elementary transformations are things you can do to systems of equations:

  • Swap rows
  • Multiply a row by a constant
  • Add rows together
wintry steppe
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wdym "wdym by those?"

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what do they mean by those

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statements

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theorems

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i understand the second one

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but the first one

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not really

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so matrix E is obtained by preforming **the same **row operation on I, that was preformed on A to obtain EA

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hmmm

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i know how to get an elementary matrix, it was just explained to me

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so basically u have an identity matrix, and u perform a row operation on it

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correct

clear vessel
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let T be the linear transformation from R^2 to itself so that:
if v is a vector on the line y = 2x, then T(v) = 2v
if v is a vector on the line y = -2x, then T(v) = 0
let A be the standard matrix for T, find the eigenvalues for A, and give a basis for each eigenspace
how do i approach dis

hallow cliff
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a vector along y = 2x is an eigenvector so (1,2) is an eigenvector with eigenvalue 2

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also a vector along y = -2x is in the nullspace as T(v) = 0, so the vector (1, -2) has an eigenvalue of 0

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the basis for the eigenspace can just be the set of the eigenvectors

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@clear vessel

wintry steppe
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Hey guys I'm really stuck with this one could someone show me how to solve it?

wintry steppe
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what do they mean when a basis spans H?

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lel

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my question is not that easy

eternal finch
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Usually, before you get to the concept of the basis, you learn about vector spaces, subspaces, span, and linear independence.

sick dragon
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sounds like span but it's a linearly independent set?

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i dont know basis yet either

pallid rampart
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basis is not a span

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It's a set of vectors that span H

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and is also linearly independent

wintry steppe
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@eternal finch i've learned about all of those

eternal finch
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If you've learned those, then you should know what it means when a set spans a space.

pallid rampart
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so a set of vectors span H if the span of the set of vectors is H

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that's the definition

wintry steppe
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how can we check if a set of vectors spans H?

pallid rampart
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It heavily depends on the specific situation

eternal finch
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In this case, they're talking about a basis of a subspace of R^n.

pallid rampart
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Still

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But

torn hornet
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i mean it can still be p bad, if the cardinality of the spanning set isnt n for example

pallid rampart
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Since you're introduced to basis, you'll probably learn some useful facts about them very soon

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Like for example, a basis for R^n always have n elements

eternal finch
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Right.

pallid rampart
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So if a set has say, n-1, or n+1 number of elements, then it is definitely not a basis for R^n

wintry steppe
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R^m or R^n

pallid rampart
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A basis for R^n

wintry steppe
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n is the number of columns?

pallid rampart
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Um

eternal finch
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R^m or R^n
When people say R^[some integer here], they mean all of the lists of length [that integer].

pallid rampart
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Do you know what R^n means

wintry steppe
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kind of, but sometimes i confuse it with the number of columns

pallid rampart
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number of columns of what??

wintry steppe
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of the matrix

pallid rampart
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the matrix?

wintry steppe
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n is the number of dimensions