#linear-algebra

2 messages ยท Page 85 of 1

steady fiber
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lol works

icy osprey
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So in your case, lamba and D are the same thing

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my prof just uses fancy letters

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noice

steady fiber
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yes, most people use P and D

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in diagonalization

icy osprey
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that makes much more sense

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so D is just the rhs

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and S is an identity?

steady fiber
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no

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D is the diagonal matrix up there with the -1-i and -1+i

icy osprey
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no I'm talking in your case

steady fiber
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I dont have any other case

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I only ever mentioned diagonalization

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someone else talked about using identity to solve it trivially

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which is pretty smart tbh

icy osprey
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ahh, yea that was sonja

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lol

smoky lagoon
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what am i supposed to do here

ionic dust
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Can someone describe what is meant in the last sentence of this paragraph that states "E2 whose elements are the isometries of the plane which send a given pattern to itself."

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Here is figure 25.1 which is what they refer to

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and the shading portion of 25.2

ocean sequoia
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First suppose U1 +...+ Um is a direct sum. Then the definition of direct sum implies that the only way to write 0 as a sum u1+...+ um, where each uj is inUj, is by taking each uj equal to 0.

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im kinda confused as to what this is saying

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what does it mean for each each uj is inUj, is by taking each uj equal to 0? Does that mean each element of the subspace U is the 0 vector? That cant be right cause then its not a direct sum right?

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Or is it saying if you sum up the parts for the elements of Uj you get 0 this U1 +...+Um is 0

odd kite
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it's saying that once you pick one nonzero vector from one of the subspaces, there's no way to completely cancel it with any sum of vectors from the other subspaces

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@ionic dust E2 is the set of all rotations, translations, and reflections. They are talking about the subset of these transformations which leaves the lattice looking the same

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(2 stands for 2 dimensions)

ocean sequoia
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So the only way to get zero is a unique combination which is what we want?

odd kite
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well it's a property of a direct sum

ocean sequoia
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First suppose that U + W is a direct sum. If v is in the intersection of U and W then 0 = v + (-v) where v is in U and -v is in W thus U + W is a direct sum by By the unique representation of 0 as the sum of a vector in U and a vector in W,we have v = 0. Thus the intersection of U and W is {0}.

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Im confused as to how/why we know -v is in W? Why couldnt it be in U?

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Also how do we know v is 0? Why couldnt it be 1,-1?

odd kite
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because elements of a direct sum are sums of one vector from each subspace. Since v is in U, the other vector has to be in W.

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it has to be the zero vector because if it wasn't then U+W wouldn't be a direct sum

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because there would be v from U and w from W such that v+w=0 for nonzero v or w

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which is against the defn. of direct sum

ocean sequoia
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because elements of a direct sum are sums of one vector from each subspace. Since v is in U, the other vector has to be in W.
@odd kite thank you that makes sense!

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it has to be the zero vector because if it wasn't then U+W wouldn't be a direct sum

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because there would be v from U and w from W such that v+w=0 for nonzero v or w

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I think i might be confused on the definition of direct sum. The way i understood was that if you add two subspaces each sum could only be expressed in a unique way

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even if v is 0 couldnt we also have some other vector j where j is in the intersection of U and W so that j + -j = 0?

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of no cause then we are against the definition of direct sum

spiral sonnet
limber sierra
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check the axioms

spiral sonnet
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yeah I got it!

limber sierra
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or rather, the required properties

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i.e. closure under addition and scalar multiplication

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[also existence of 0 vector but thats obvious here]

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wdym "I got it"?

spiral sonnet
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Yeah I forgot that all axioms have to be true in order for it to be a subspace, but I know how to do it from there

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Well nevermind guess I have no idea what I'm damn doing

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If a set S1 consists of all vectors [a, b, c] such that a, b, c are integers. Shouldn't this be a subspace?

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So it has the zero vector. If I choose any two vectors in S1, it will still add up to a vector that's in S1. And if I choose any scalar and multiply it with a vector in S1 I'll still get a vector in S1

limber sierra
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will you?

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what if i choose the scalar -1

spiral sonnet
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I'm also not talking about the a,b,c >= 0 problem anymore. This is the problem I'm on now If a set S1 consists of all vectors [a, b, c] such that a, b, c are integers. Shouldn't this be a subspace? But for the problem I'm talking about it should

limber sierra
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ah okay

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but i'd still check scalar multiplication there

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hint: you have "more" possibilities for scalars than possibilities for vector entries

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that is, your scalars take possibilities from R, but your entries are all from Z

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can you use this in any way?

spiral sonnet
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so a scalar can be any real number. so fractions o.o

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I thought it was just integers since that's what I've been using

limber sierra
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well, youre talking about being a subspace of R^3 right?

spiral thistle
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Generally this is specified as the underlying field of the vector space in the problem.

limber sierra
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the scalar field of R^3 is the real numbers

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if your scalar field is restricted (e.g. you're taking R^3 over Z) that'll usually be specifically stated

spiral sonnet
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okay cool!

spiral thistle
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You don't generally do a ton of linear algebra over integers because integers aren't algebraically closed over multiplication/division

limber sierra
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[oh yeah, i shouldnt use the word "field" here]

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[habit, sorry]

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[indeed in such a setting they'd actually say "the module R^3 over Z" but... beyond the scope of this convo]

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[or just "the Z-module" or whatever]

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the real chad move is to say "the abelian group" instead of "the Z-module"

spiral thistle
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If we're not talking about fields in their mathematical context, then I find it useful to sometimes use the layman definition of the word field like you did. ๐Ÿ™‚

spiral sonnet
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I'm convinced I'll never be able to fully understand math even though I want to. Too many terms that are way too confusing

limber sierra
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don't worry, as i said, beyond the scope of this convo

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just addressing potential nitpickers

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[not robert]

spiral thistle
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@spiral sonnet you'd be surprised at how things just click after awhile.

spiral sonnet
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I just had my 3rd exam today and I can't even do addition and subtraction correctly with a calculator ๐Ÿ˜ฆ

limber sierra
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honestly, I don't think I've ever "understood" math while i was learning it

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but like 2-3 months after

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it's second nature

spiral sonnet
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math makes my blood boil!

limber sierra
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it just somehow mentally coalesces into a coherent picture

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(with enough practice)

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if that makes sense

spiral thistle
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I think one thing that gets in the way is the inaccessible nature of all of the notation and jargon

limber sierra
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jargon is mostly intimidation tbh

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i think that's why it continues to be so widespread, like

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once you've actually had a chance to work with it, everything sort of fits together

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so people writing textbooks/teaching courses are like

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"yeah it's a big jargony but it's not too bad, really the terms are simple"

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because they've forgotten how it was like before it all "fit"

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once it does click, the intimidation factor is gone

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i've fallen guilty to this before

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[and continue to, regularly]

spiral sonnet
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In what case will a set of vectors not span R^3?

limber sierra
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consider the vector $\begin{pmatrix}1\1\1\end{pmatrix}$; does this span $\bR^3$?

stoic pythonBOT
spiral sonnet
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uhhh you can scale it so can you say it's a line that spans R^3?

limber sierra
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can i get $\begin{pmatrix}2\1\1\end{pmatrix}$ using linear multiples of that vector?

stoic pythonBOT
spiral sonnet
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nope

limber sierra
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so it doesnt span R^3

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but it DOES span the subspace of $\bR^3$ that is all vectors of the form $\begin{pmatrix}a\a\a\end{pmatrix}$ for real $a$

stoic pythonBOT
limber sierra
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there's a slick condition for whether a set spans a space R^n: a set of n linearly independent vectors spans R^n

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so if you have a set of vectors from R^3, and a size 3 subset is linearly independent, then the set spans R^3

spiral thistle
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@spiral sonnet I like to think about this graphically. You need at least n linearly independent vectors to span a space of n dimensions.

To span 2D space, you need two non-colinear vectors.

To span 3D space, you need three non-coplanar vectors.

spiral sonnet
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So if you want a set to span R^3, would you need atleast 3 vectors in the set?

limber sierra
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yes

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at least 3 vectors, and you need linear independence

spiral thistle
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And they would have to be independent of each other

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๐Ÿ™‚

limber sierra
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for example, the set $\left{\begin{pmatrix}1\1\1\end{pmatrix}, \begin{pmatrix}2\2\2\end{pmatrix}, \begin{pmatrix}5\5\5\end{pmatrix}\right}$ would not span $\bR^3$

stoic pythonBOT
limber sierra
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in fact, its span is the same as the span of $\left{\begin{pmatrix}1\1\1\end{pmatrix}\right}$

stoic pythonBOT
spiral sonnet
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okay got it!

spiral sonnet
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What does P_d<-b mean? I know P is the change of coordinates matrix

left hill
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um I have a question

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_<

steady fiber
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I get 3/2 as well

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it's 3/2 bc the math just works that way ig

left hill
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I was squaring the wrong vector lmao

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sorry

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I got it too

daring solstice
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The answer given was to check if the dot product is 0 when checking each of them with each other but could I also just check if one is the cross product of the other two?

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It seems standard way is to check dot products becasue it is easier to compute by hand

steady fiber
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  1. doing cross product of 2 vectors giving the third vector does not imply they are orthogonal. You know nothing about the two vectors that you cross product-ed with each other. You would need to do at least 2 cross products, which is definitely not easier than 3 dot products
  2. the cross product is almost definitely not going to be the third vector, even if they are orthogonal. Even if they're orthogonal, you'll get a vector that is a constant multiple of the third vector, so you have to do a harder check as well
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2 cross products + 2 harder checks

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or 3 dot products and checking if it's 0

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I'd say the dot product method is far easier

daring solstice
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Ah that makes sense thanks for clarifying

steady fiber
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also the dot product method can be generalized to n-dimensions

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there is no cross product in most dimensions

daring solstice
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That too. That makes a lot of sense

steady fiber
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there is an exterior product but like it's weird

daring solstice
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(u and v are vectors)
I don't quite understand how to expand (u + v) dot (u + v) here

spiral sonnet
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anyone know how I would do this?

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I setup an augmented matrix with [b1 b2 b3 | d1] then used d2 then d3

daring solstice
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oh oh yea that makes sense that I wouldnt understand how to do it as I haven't touched inner products in depth yet

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it kinda makes sense now but coming from scalar mutiplication it does take a bit of getting used to intuitively

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wait no it's the same as scalar mutiplication i overthink iy

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I think. I just didn't know I can 'expand' a dot like that cumulatively same as (a + b) * (a + b)

smoky lagoon
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aaaah

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only for linear functions ?

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nope, only for constant functions

eager locust
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Sorry to answer this late, but for those still interested, this is how this inequality is proven:
[By the way, this is the C2 [a, b] integral norm.]

smoky lagoon
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you're not late at all

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the thing that was tripping me up was that everything I was reading was using another y(x) as a second integral but it didn't include the b-a

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and then I realized that b-a is the bohring integral so y(x) = 1 and since f(x)=ky(x) whjere k is a constant, that f(x) can equal any constant term

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but your way looks more like the way they wanted me to approach it

eager locust
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Sometimes, simple functions and concepts have surprising implications, I guess.
It did take me a bit of trial-and-error (and to see your answer) to get to the form they probably wanted, but I assume that this is what Math is all about.

smoky lagoon
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unfortunately vectors never have and probably never will make sense in my chimp brain

eager locust
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Don't worry, I bet they will sooner than you think.

smoky lagoon
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meh I'm not all that interested in vectors at this point

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i just want my baby infinite series back

eager locust
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Honestly, one of the things that quite surprised me about Linear Algebra is how it could be applied to sets that aren't just ordered co-ordinates, but more generally, like with integrals, and how you can use such concepts in analysis.

And even if it's "just co-ordinates," there are still norms defined for infinite series, and the CS inequality applies for them as well.

smoky lagoon
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I'm really excited for analysis

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seems like I'll get a kick out of it

eager locust
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You should be. It is a lovely topic, and it seems to be the most "intuitively useful" in Math.

smoky lagoon
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I've heard it's really hard as well so hopefully that doesn't hurt me too much

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I'm sort of struggling in multivariable calc but I bullshit through and get Bs on everthing but I don't really get whats happening

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i have no clue what a line integral

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even is

eager locust
smoky lagoon
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Yeah I know I look at that

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but my brain just doesn't work in 3 dimensions

golden cloak
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lets say that l: V --> R (l is a linear functional on V). Im just trying to "see" one of them exactly.
So, we define that l(x) = a_1 x_1 + ... + a_n x_n. RHS is so called "linear form" of that functional, and functional and its linear form are not the same, but are isomorphic. Ok. So what I want to know is the following:
Say l: R^3 --> R. So l = {(x, k) | x in R^3, k in R} = {(x, k) in R^3 x R}, does that mean that elements of R^3' look like ((1, 3, 2), 6))?

dusky epoch
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RHS is so called "linear form" of that functional, and functional and its linear form are not the same, but are isomorphic.
sounds like a stupid distinction to make if you ask me

golden cloak
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well I thought so, but think not so stupid

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but ok, I get your point

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because, elements of that set Im asking about are sure different animals from sum of some numbers

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but nvm, that is not so important

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am I right with construction of that set and its elements, thats the main question?

dusky epoch
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not really

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$l = {(x, l(x)) \in \bR^3 \times \bR \mid x \in \bR^3}$ i guess if you wanna go formal

stoic pythonBOT
golden cloak
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ok ok right

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ty

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((1, 3, 2), 6)) is element of l not V'

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ok, nice

idle osprey
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is reflection over line x=y=z the same as reflection over origin (0,0,0)?

dusky epoch
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no

quartz compass
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in 3d space those don't seem to make much sense

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you can rotate around a line by an angle

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you can reflect through a plane

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you can have an inversion through a point

dusky epoch
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you can reflect around a line just fine

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it's the same as rotating by 180ยฐ around it

quartz compass
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I said you can rotate by an angle, but I wouldn't consider rotating by 180 degrees to be a reflection generically speaking

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I'm not my own reflection when I rotate by 180 degrees

golden cloak
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actually you are right

idle osprey
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oh okay thanks

golden cloak
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yeah, if you have a line in 3D and say a square which side is perpendicular to that line, you won't be reflecting over that line, but inverting through the point on that line

spiral sonnet
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Anyone know how I'm suppose to solve this problem?

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So I tried [B | D1], [B | D2], [B | D3] to find the columns of the change of coordinates matrix, but that didn't seem to work

lilac iron
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its B

spiral sonnet
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Isn't B just the change of coordinates matrix from B to a standard basis?

gray dust
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the cols of $P_{\mathcal D\leftarrow\mathcal B}$ are the coordinates of $\mathcal B$'s vectors wrt $\mathcal D$

stoic pythonBOT
spiral sonnet
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maybe I did the calculations wrong or had a number incorrect. I did that

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oh wait

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I think I mixed up the matrices

gritty sorrel
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does dim V = dim null T imply that T is the zero map?

broken hawk
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try proving it

gritty sorrel
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well I know from this that dim range T = 0 which means that range T = {0}

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still I don't know why this implies T=0

broken hawk
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what does T=0 mean?

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like, unpack that notation

gritty sorrel
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T(v)=0 for all v in V if T : V-->W

broken hawk
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yea. so if range T is {0}, then what is T(v) for some vโˆˆV?

gritty sorrel
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what if for example T was the differentiation of all constants?

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T(v) = 0 for arbitrary v yes

broken hawk
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so youโ€™re done

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what if for example T was the differentiation of all constants?
what are the vector spaces here?

gritty sorrel
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can I take V to be R?

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and W to be R too

broken hawk
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you can identify it with that but strictly speaking itโ€™s a different space

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V here would be the space of constant functions โ„โ†’โ„

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but you can obviously just identify those with the actual constants

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but then the notion of โ€œderivativeโ€ doesnโ€™t make sense

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you canโ€™t differentiate a number

gritty sorrel
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oh ok got it

broken hawk
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but yes on this space the derivative is just the 0-function

low plank
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How would I do this question?

steady fiber
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find determinant

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find what k make the determinant 0

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those k don't work

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all the other k work

smoky lagoon
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basically, what ks gives you a free variable or zero row

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and your answer is all k other than those

wintry steppe
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what book do you rec for linear algebra? Lang, Hoffman Kunze or ?

smoky lagoon
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my class uses Linear Algebra and its Applications by David Lay which I have liked for what I've needed it for

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granted I'm not using as a method of learning but a resource but it's still pretty good and clear about things

dusky epoch
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thonk we don't do that here

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also wrong channel

mild pike
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So where can I post it ?

dusky epoch
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one of the 10 channels

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which isn't occupied rn

golden cloak
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Can anyone give me some fine explanation of second dual? I really can't grasp it rn

wintry steppe
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silly and not rigorous explanation:
in finite dimensions taking the dual gives you the transpose of a vector, acting on vectors by left multiplication
taking the dual twice gives you the original vector, acting on functionals
how should a vector act on a functional? evaluation!

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that's how i usually think of it, although the double dual hasn't really come up so i haven't had to think about it much

golden cloak
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Is it like, in V'' are functionals that vectors in V can hire like "go through functionals in V' and spit its value for me?

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ohhhhhhhhhh every vector can be thought of as a linear transformation itself

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ty!

wintry steppe
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for a more formal version of what i said, lemme find a pdf of my first year linalg textbook

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i think it explained the finite dimensional dual and double dual well

golden cloak
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nono I have a formal def

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but why not

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if you can find it

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cool, ty

golden cloak
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a fat one ๐Ÿ˜„ just as I like it ๐Ÿ˜„

wintry steppe
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page 122

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it kind of just powers through the definitions to give you the canonical isomorphism between V and V^**

golden cloak
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yeah I'm going through it rn in my book

wintry steppe
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but it kind of makes rigorous the silly expanation (which may or may not be helpful) i gave earlier

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what book?

golden cloak
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oh im from Serbia so... I don't think it will matter to you ๐Ÿ˜„

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but that proffesor (Ljubisha Kochinac)

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he was really well known world wide

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this guy

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when he got old, he went to countryside, planting herbs, fishing and doing math

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only now and then he will go worldwide to give lectures

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really fine prof.

sharp merlin
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wait none of these are in row echelon form right

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bc leadering entrys arent 1

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nvm

limber sierra
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row echelon form does not require leading entries of 1

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reduced row echelon form does

sharp merlin
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yup

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@limber sierra why is the third one not in form then

limber sierra
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no clue

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it is

sharp merlin
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ok

celest bridge
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god my lin alg is so rusty. how do I go about finding B here? I don't even know how the info about the trace and det are going to help me here.

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or how I'm supposed to "use" eigenvectors to find it

celest bridge
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I get that A and U are supposed to be similar matrices, so there exists P s.t. P^-1 A P = U, but I can't find how you can find P anywhere in my notes or looking online.

wintry steppe
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diagonalizing

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oh wait nvm that doesn't work methinks

hollow finch
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Is there a term for the minor of a minor? So if I have a 4x4 matrix, taking the determinant of the matrix where I removed column/row 1 and column/row 3

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Is it like a hyperminor? lol

left hill
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um

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๐Ÿ˜ณ

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am i able to scale a matrix by e^3?

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or is that illegal

brittle juniper
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why would you think it would be illegal? why would you think it would be legal?

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what kind of matrices are you working with?

left hill
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I'm not sure
I heard someone say something about real numbers only but maybe I misunderstood
And this is the type of problem I'm working on

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๐Ÿ˜ณ๐Ÿ‘‰๐Ÿ‘ˆ

hollow finch
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e and its (real) powers are real

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but you could scale it by 'i' i guess. not sure why you would though.

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from what you sent, you could multiply both rows by e^3 and it would simplify things greatly

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Although hold up

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$\begin{bmatrix}1&3\1&3 \end{bmatrix}\begin{bmatrix}u_1\u_2 \end{bmatrix}=\begin{bmatrix}-3\1 \end{bmatrix}$

stoic pythonBOT
hollow finch
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That is an inconsistent system

left hill
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it's what I got for my repeated eigenvalue sad

hollow finch
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@left hill What was the original matrix, eigenvalue, and eigenvector?

left hill
hollow finch
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(-3,1) is the correct eigenvector

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The system you're looking for is
$(A+\frac{3}{2}I)\vec{v}_1=\vec{v}_2$

stoic pythonBOT
hollow finch
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You simplified the matrix before you set up the system

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So I believe it would be
$$\begin{bmatrix}\frac{1}{2}&\frac{3}{2}\-\frac{1}{6}&-\frac{1}{2} \end{bmatrix}\begin{bmatrix}u_1\u_2 \end{bmatrix}=\begin{bmatrix}-3\1 \end{bmatrix}$$

stoic pythonBOT
hollow finch
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The system will always be consistent if you set it up correctly

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So if you get something like $$\begin{bmatrix}1&3\0&0\end{bmatrix}\begin{bmatrix}u_1\u_2 \end{bmatrix}=\begin{bmatrix}0\1 \end{bmatrix}$$

stoic pythonBOT
hollow finch
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which says 0=1

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then you should check back for a mistake

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๐Ÿ™‚

left hill
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waitttt

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are you saying I made a mistake?

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did I do the multiplicity part wrong?

hollow finch
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You set up the system incorrectly

left hill
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is my mistake in the second column?
like the very first line? or after that

sharp merlin
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Anyone understand this

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i dont get why the first two on the left dont work if the * are 0's

left hill
hollow finch
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@left hill
$(A-\lambda I)\vec{v}_1=\vec{v}_2$

stoic pythonBOT
left hill
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oh

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one sec

storm python
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uh yeh you forgot to minus the lambda I

hollow finch
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In your case, $A=\begin{bmatrix}-1&3/2\-1/6&-2\end{bmatrix}$

stoic pythonBOT
hollow finch
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$\lambda=-\frac{3}{2}$

stoic pythonBOT
hollow finch
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$\vec{v}_1=\begin{bmatrix}-3\1\end{bmatrix}$

stoic pythonBOT
left hill
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I'm lost

hollow finch
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Oops

left hill
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???

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that's what I had

hollow finch
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Okay first things first, what is $A-\lambda I$

stoic pythonBOT
left hill
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$A=\begin{bmatrix}1&3/2\1/3&-2\end{bmatrix}$

stoic pythonBOT
left hill
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1 3
1 3

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or I guess

hollow finch
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$\begin{bmatrix}-1&3/2\-1/6&-2\end{bmatrix}-\left(-\frac{3}{2}\right)\begin{bmatrix} 1&0\0&1\end{bmatrix}$

stoic pythonBOT
left hill
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which becomes

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1 3
1 3

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right?

hollow finch
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I've never seen 3/2 just turn into 3 before

left hill
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๐Ÿ˜

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but but but

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isn't the next step to combine them?

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and simplify

hollow finch
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To combine them yes

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What do you mean by simplify

left hill
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find x1 and x2

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so I can make the eigenvector

hollow finch
#

If you're trying to solve Ax=b, and you change A before you start solving the system, you aren't going to get the correct answer.

#

First do the matrix addition, then solve the system

left hill
#

gotcha gotcha
that makes sense

#

is it still v1 on the left hand side?

hollow finch
#

No that was my bad

#

Your first eigenvector goes on the right hand side of the equation

left hill
storm python
#

yes but you should probably put an equal sign

left hill
storm python
#

cute.

left hill
#

This paper is dying

#

No u

#

U3U

storm python
left hill
#

flonshed ๐Ÿ‘‰๐Ÿ‘ˆ

#

Um

#

Hehe

hollow finch
#

Yeah very nice. Notice that this system has a solution ๐Ÿ˜›

left hill
#

I got V1 + 3V2 = - 6

#

I'm starting to think I don't know linear

hollow finch
#

Haha it's okay

#

Just use what you had up there

#

$v_1=-3v_2-6$

stoic pythonBOT
hollow finch
#

So then $(v_1,v_2)=(-3v_2-6,v_2)$

stoic pythonBOT
hollow finch
#

Have you ever solved a system of equations with a free variable?

left hill
#

oooo not yet

#

sorry this is for DEs and we kinda just got thrown into it

hollow finch
#

Aha I see

#

The idea is to separate the vectors and factor out the free variable.
So $\begin{bmatrix}-3v_2-6\v_2\end{bmatrix}=\begin{bmatrix}-6\0\end{bmatrix}+\begin{bmatrix}-3v_2\v_2\end{bmatrix}$

stoic pythonBOT
hollow finch
#

$=\begin{bmatrix}-6\0\end{bmatrix}+v_2\begin{bmatrix}-3\1\end{bmatrix}$

stoic pythonBOT
hollow finch
#

Notice that second vector is your original eigenvector

left hill
#

ohhhhh yes yes

#

does that mean something?

#

like
confirmation that we did it right?

hollow finch
#

It is a great sign

#

In fact, you've found your second solution for your system of DE's. You just need to put it into the right form (which is a bit tricky at least imo)

#

I would definitely look back at your notes

left hill
#

is it the y = c1v1e + c2(v2e + v1te) thingy?

#

I left out the exponents

hollow finch
#

Yes, exactly. $\vec{y}_2=\vec{v}_1te^{\lambda t}+\vec{v}_2e^{\lambda t}$

stoic pythonBOT
hollow finch
#

Very nice ๐Ÿ™‚

left hill
#

one sec
I am using the last of my bren energy

storm python
#

looks gud

left hill
#

so then find the solution thingy

hollow finch
#

Yikes. that's a rough system but it should give you the right answer.

left hill
#

I can scale everything by e^3 right?

hollow finch
#

Yes

left hill
#

Uwu

hollow finch
#

I wonder if instead you could write your solution instead as
$$\vec{y}=c_1\begin{bmatrix}-3\1\end{bmatrix}e^{-\frac{3}{2}(t-2)}+c_2\left(\begin{bmatrix}-3\1\end{bmatrix}(t-2)+\begin{bmatrix}-6\0\end{bmatrix}\right)e^{-\frac{3}{2}(t-2)}$$

stoic pythonBOT
hollow finch
#

Because then c1 and c2 would be very easy to find

left hill
#

this is getting gross

hollow finch
#

But plug in $t=2$ to that and you get
$\begin{bmatrix}1\0\end{bmatrix}=c_1\begin{bmatrix}-3\1\end{bmatrix}+c_2\begin{bmatrix}-6\0\end{bmatrix}$

stoic pythonBOT
hollow finch
#

Which is solvable by inspection

#

c1=0, c2=-1/6

#

Not 100% sure you could do that, but I don't see anything wrong immediately

left hill
#

Probably wrong

hollow finch
#

It's -1/6 e^3 but otherwise yes

left hill
#

pinky promise? ๐Ÿ˜ณ ๐Ÿ‘‰ ๐Ÿ‘ˆ

hollow finch
#

Yeah I put it into a calculator. And it's also equivalent to the solution I got to my system above.

left hill
hollow finch
#

@left hill You're missing the e term on the second part

left hill
#

Oh yeah
-e^3/6 right?

wintry steppe
#

It is in the linear algebra by cambridge textbok exercise 10.16

solar osprey
#

I was thinking adding -1 times the first row to the second row

#

then adding -1 time the last row to the before last row

#

then adding -1 times before last row to the second row

#

we obtain a row full of zeros

#

thus det = 0

dusky epoch
#

yup

solar osprey
#

idk I feel like this chapter is all about smart matrix manipulation

solar osprey
#

ok this one is giving me a headache

#

I thought maybe turn it into upper tri

#

but its a tedious matter

broken hawk
#

oh thatโ€™s a classic
I donโ€™t actually remember how you do it tho
but itโ€™s a useful result

solar osprey
#

then I tried to see if we could

#

maybe split it

broken hawk
#

(well really the useful result is knowing that itโ€™s nonzero if the a_i are all distinct)

solar osprey
#

into two matrices multiplcation

#

Dont spoil the answer

#

I just wanna know if Im on the right track

#

lol

broken hawk
#

the answer is โ€œhow to do itโ€ not what comes out in the end, imo

solar osprey
#

mmmm

#

let me give it some extra thought and see what happens

#

will try looking for patterns or smt with 2x2 and 3x3

broken hawk
#

the class Iโ€™m tutoring had it as an exercise last semester apparently. in their exercise they got told what the determinant will be and just had to prove it

solar osprey
#

that makes it 70% easier

#

imo

broken hawk
#

looking for patterns is definitely a good approach

#

looking at the solution, itโ€™s actually not that hard once you know what it should be

#

okay well it does require a trick of sorts I guess

solar osprey
#

mmm

#

im expecting some kind of summation

broken hawk
#

Iโ€™ll put a tip in spoilers here if you wanna glance at it ||figure out the pattern, then prove it by induction on the size of the matrix||

solar osprey
#

ill open it when im desperate lol

#

thank you !

broken hawk
#

I have the solution here so if you need more ping me

solar osprey
#

sure

#

@broken hawk I have an idea

#

but I have a question first

#

Does Type 3 column operation preserve determinant too? My book only mentions rows, and cofactor expansions along rows only?

broken hawk
#

which are type 3?

#

adding multiple of one column to another column?

#

if so, yes

#

they do

solar osprey
#

yes

broken hawk
#

(proof: det(A) = det(Aแต€))

solar osprey
#

yes yes

#

is the answer 0 by any chance? @broken hawk

#

My approach yields to that result

broken hawk
#

if and only if some of the aแตข are identical

#

what pattern did you find in dimensions 2/3?

solar osprey
#

some sort of power expansion

#

and alternating indices

#

I thought maybe

#

if we add

#

for each column j

#

we add all other columns to it

#

we get a geometric series

#

in each entry

broken hawk
#

you canโ€™t actually do that simultaneously, mind

#

(with elementary operations I mean)

solar osprey
#

ahhh

#

Yes

#

I missed that

#

u are right

torn silo
#

Stupid question but the normal matrix addition + mutliplication defines an associative algebra?

broken hawk
#

yes

#

and also a (noncommutative) ring, for that matter

torn silo
#

okay thank you very much

solar osprey
#

@broken hawk I FINALLY FOUND the pattern

#

its basically the product of every goddamn pair

#

but like im trying to think of a straighforward proof

broken hawk
#

well, of the differences of pairs

#

ฮ (xโฑผ - xแตข) for i<j

solar osprey
#

yes

flat depot
#

Okay, so I just proved that set of all real functions is direct sum of set of odd real functions and even real function. That implies that every real function can be decomposed as sum of odd and even functions. But I have no idea how that decomposition would look like. Is there any kind of procedure for such decomposition?

cursive narwhal
#

$f(x) = \frac{f(x)+f(-x)}{2}+\frac{f(x)-f(-x)}{2}$

stoic pythonBOT
cursive narwhal
#

The first one is even, the second one is odd

#

@flat depot

flat depot
#

Okay, so I can make even/odd function out of any given function with some combinations. That's interesting.

cursive narwhal
#

Indeed

torn hornet
#

this is p useful

#

its been a while since i have done QM, but essentially for odd/even potentials in 1d

#

the shroedinger eqn is p trivial

steady fiber
#

Fourier also technically decomposes functions into odd and even

torn hornet
#

so doing this can make solving shroedingers eqns in 1d p easy

steady fiber
#

if you only look at the sine terms and cosine terms separately (or if you only look at the real and imaginary parts separately for complex Fourier)

dusky epoch
#

if you do this to the function e^x, you get cosh and sinh

flat depot
#

There is also another thing. I kinda tried to research on my own if set of period functions is subspace of vectors space of all real-valued functions. My results were inconclusive, but I get the feeling that entire set is not vector space, but any "class" of functions with fixed period p is vector space. Is my intuition correct?

dusky epoch
#

yes

flat depot
#

Great, thanks for confirmation.

golden cloak
#

is this line of reasoning ok?

dusky epoch
#

no

golden cloak
#

why?

dusky epoch
#

what even is that first step

#

{a โˆˆ P | x-a โˆˆ P} is either all of P or empty depending on whether x itself is in P

#

and why not use words instead of this formal mumbo jumbo

golden cloak
#

its a โˆˆ V, my mistake

#

typo

#

hm that typo ruined my "proof" ๐Ÿ˜ฆ

#

its not formal mumbo jumbo its just formal

#

whats wrong with trying to be formal?

dusky epoch
#

you're obscuring your point

flat depot
#

My teacher used to say that intuition is more important than being formal, and using words is intuitive

dusky epoch
#

there's a healthy mix of prose and formality that makes for good proofs that are enjoyable to read

flat depot
#

You can refine intuitive reasoning with formality, but it's hard to start from formality, at least in the beginning of being a mathematician

torn hornet
#

using too much set notation when it can be said in words just make ur writing hard for ppl to read

#

including yourself lol. Its better to write things out in english so that its more clear/immediate

dusky epoch
#

using too much set notation when it can be said in words just make ur writing hard for ppl to read
yeah that was my point kinda

torn hornet
#

like a complex statement could be absolutely disgusting using logical things, with multiple nested stuff, but easy enough to read with words

#

i dont have an example readily avalaible for this, but im sure u can imagine this lol

golden cloak
#

ok, makes sense

#

I'll listen to you ๐Ÿ™‚

pale shell
#

If a linear map has only the trivial solution for the zero vector, does that imply that it is injective?

torn hornet
#

yes, try proving it

cursive narwhal
#

Why not just try proving it lmao

gray dust
#

you're talking injectivity? not long ago you didn't know what a codomain was. very nice, keep it up

cursive narwhal
#

Legit?

pale shell
#

Thanks Rokabe!

pale shell
#

Im basically trying to assume there is only the trivial solution and that it isnโ€™t injective

half ice
#

Best way to go about the proof is by the contrapositive.

Assume the linear map is not injective. Show that f(something) = 0, for a non-zero something

#

.
You may not know what the contrapositive is, now that I think about it.

If you want to prove something of the form A โ†’ B, you can instead prove ~B โ†’ ~A, and that's the same thing. This strategy works well here

pale shell
#

I know about a contrapositive

#

So basically if T not injective then there is not only the trivial solution

half ice
#

If T is not injective, then Ker(T) is not trivial

pale shell
#

Sure

gray dust
#

it's actually not absolutely needed to prove the contrapositive

cursive narwhal
#

You can show it directly

#

T(x) = T(y) so T(x-y) = 0. x-y belongs to the kernel of T and since that is just the zero subspace, x=y

gray dust
#

let $A$ be a matrix and let $T$ be a linear map defined by
$$T(x)=Ax$$
suppose $T(x)=Ax=0\implies x=0$. we can show $T$ is injective
$$T(x_1)=T(x_2)$$
$$Ax_1=Ax_2$$
$$Ax_1-Ax_2=0$$
$$A(x_1-x_2)=0$$
we now use $T(x)=Ax=0\implies x=0$ to say that
$$x_1-x_2=0$$
$$x_1=x_2$$
therefore, $T$ is injective $\qed$

stoic pythonBOT
cursive narwhal
#

^of course, just fix the argument above with the relevant terminology etc

torn hornet
#

to add here this is true for homomorphisms in general algebraic structures, that kernal=0 implies injective. proof follows in much the same way

#

(linear maps are homomorphisms of vector spaces)

cursive narwhal
#

Jintarou, you donโ€™t need matrices for this. You just need the linearity of the map.

gray dust
#

it's for earl, not you

#

if you really want this w/o A then ok

#

let $T$ be a linear map. suppose $T(x)=0\implies x=0$
$$T(x_1)=T(x_2)\implies T(x_1)-T(x_2)=T(x_1-x_2)=0$$
we now use $T(x)=0\implies x=0$ to say that
$$x_1-x_2=0\implies x_1=x_2$$
therefore, $T$ is injective $\qed$

stoic pythonBOT
cursive narwhal
#

I mean, i gave it earlier so w/e lol

gray dust
#

mb vvShrug

sharp merlin
#

how do u do this

odd kite
#

if $A \begin{bmatrix}x1 \ x2\end{bmatrix} = \begin{bmatrix}b1 \ b2\end{bmatrix}$ and A is invertible, then $\begin{bmatrix}x1 \ x2\end{bmatrix} = A^{-1} \begin{bmatrix}b1 \ b2\end{bmatrix}$

stoic pythonBOT
sharp merlin
#

oh thanks

ocean sequoia
#

yes right? It contains the zero vector, and its closed under both addition and multiplication?

#

(f + g )(x) = 0 = f(x) + g(x) = 0

#

f(cx) = 0 =cf(x)

dusky epoch
#

uh

#

(f + g )(x) = 0 = f(x) + g(x) = 0
f(cx) = 0 =cf(x)

#

what are f and g

#

and what's x

#

your set is in fact not closed under addition

#

(1,1,0) and (0,0,1) are both in the set, but their sum (1,1,1) is not

ocean sequoia
#

Oh i think im misunderstanding how you were suppose to add them

#

hang on I thought that f(x) = x1 * x2 * x3

#

and that g(x) = x1 * x2 * x3

dusky epoch
#

uh

#

...

#

ok so you've given two different names to the same function

#

dunno why you'd even consider it

ocean sequoia
#

oh shit

#

im a moron

#

wow

dusky epoch
#

like

ocean sequoia
#

no

dusky epoch
#

you overthought this

#

massively

ocean sequoia
#

yea

#

fuck.

#

thanks

#

ugh i got so caught up in trying figuring it had to be provable i did mental gymnastics

elder robin
#

I though I knew how to do this, but the way I solved it makes it seem like any h would make it linear dependent. I start by writing the augmented matrix with {v_1, v_2, v_3, 0}, then get it into RREF which gets me {{1, -2, 0, 0}. {0, 0, 1, 0}, {0, 0, 0, 0}.

#

Which leaves x_3 as a free variable, and h is nowhere in the solution set, so any h would work. I must be doing something wrong, right?

half ice
#

@elder robin
In your steps, pay attention to when you divide. Remember that you can't divide by 0

#

Wait why an augmented matrix? Lol

elder robin
#

I used wolfram alpha to row reduce tbh

half ice
#

Wolfram will probably give you a condition on h

elder robin
#

Augmented matrix because v_1(x_2) + v_2(x_2) + ... = 0 ?

#

Maybe I wrote that wrong

sharp merlin
#

How does this make any sense

#

what if A was D ^-1

half ice
#

That's true haha, we just normally drop the augmented part @elder robin

elder robin
#

c_1(v_1) + ... + c_n(v_n) = 0 is linear dependence, as long as it isn't trivial solution

#

Oh ok

half ice
#

Why is Wolfram failing me

#

,w determinant {{1,-2,2},{-3,6,-5},{-5,10,h}}

stoic pythonBOT
half ice
#

Oh huh. It's always dependent

elder robin
#

Maybe it's just a weird question?

half ice
#

That's neat

#

Yeah that's an odd case. Any h you put in is still dependent

elder robin
#

Nice, ty

sharp merlin
#

does anyone understand this

half ice
#

@sharp merlin
If AD = I
Then D is A's inverse.

Then finally, AD = DA

sharp merlin
#

Yeah i got that one

half ice
#

So C = D in that case

sharp merlin
#

mhm

half ice
#

You're correct with D

#

A square matrix will always map Rโฟ to Rโฟ

#

But that map won't be injective/surjective unless the matrix is invertible

sharp merlin
#

ok'

#

i didnt learn about injective and surjective yet

half ice
#

@sharp merlin
The answer is using the word "onto" is means the same thing as surjective.

sharp merlin
#

oh ok

half ice
#

Worth knowing is the difference between a map "into" or a map "onto" Rn

sharp merlin
#

yeah

#

Also what does linear combination of columns have to do with making a matrix linear dependent

#

@half ice

half ice
#

A set of vectors is independent/dependent
A matrix is not

#

Now, we sometimes just take the columns of a matrix to be the set of vectors.

sharp merlin
#

how do we just the columsn to tell if its dependent

#

i see that if there is a linear combination with atleast 2 columns it becomes linear dependent

#

why is that

#

oh wait i see now

#

nvm got it

ocean sequoia
#

ok hopefully i didnt over think this one

#

it does contain the zero vector

#

if f(x) = x1 + 2x2 + 3x3 and g(x) = x4 + 2x5 +3x6

#

then f(x) + g(x) = 0 (f + g)(x)

#

because if f(x) is zero and g(x) is zero than a combination of them must be zero because addition is associative

#

and its closed under multiplication for sure because if f(x) is 0 then cf(x) = 0 = f(cx)

subtle walrus
#

what even is your notation

#

like what is (f + g)(x) supposed to be

ocean sequoia
#

honestly thats the notation ive seen online

#

lmao

#

and in the book

subtle walrus
#

and what does it mean

errant imp
#

Maybe it's the function that is equivalent to f(x)+g(x)

subtle walrus
#

and what is x

ocean sequoia
#

BAM is right

#

and its any x's that satisfy the equation right

subtle walrus
#

so an element of F^3?

ocean sequoia
#

yes

subtle walrus
#

why does it have x_1, x_2, x_3, x_4, x_5 and x_6 components

#

because otherwise f and g make no sense

ocean sequoia
#

wouldnt f and g have to have different elements in the function?

subtle walrus
#

what does that mean

#

ok so

#

i can see what you are trying to do

#

f and g are the same function

#

so i will just use f

#

and you are trying to define a function f: F^3 -> F, such that x is in the subspace iff f(x) = 0

#

which is fine

#

and the argument for being closed under scalar multiplication is then fine as well (although i doubt you understand that)

#

for closed under addition you would have to show that f(x+y) = 0 if f(x) = 0 = f(y)

#

but tbh there is not much reason to even introduce a function like that

ocean sequoia
#

Ok but because we know that f(x) = 0 and f(y) = 0 then by the associate property doesnt f(x+y) = 0?

subtle walrus
#

it does not follow from the associative property

sonic osprey
#

if f(x) = x^2 - 3x + 2, then f(1) = 0 and f(2) = 0, but f(3) = 2

subtle walrus
#

just write it down explicitly

#

compute the sum of 2 arbitrary vectors

#

and plug that into f

ocean sequoia
#

so instead do <x1,x2,x3> + <y1,y2,y3> = <x1 + y1, x2+y2, x3+y3> ?

subtle walrus
#

yes

ocean sequoia
#

i think this is where im getting confused

#

So I have this <x1 + y1, x2+y2, x3+y3> and i know that both of these function individually are 0

subtle walrus
#

<x1 + y1, x2+y2, x3+y3> is not a function

ocean sequoia
#

err sorry

#

yea

subtle walrus
#

its a vector

ocean sequoia
#

vectors

#

yea

subtle walrus
#

ok, so you want to check if this vector is in your subspace

ocean sequoia
#

yea

subtle walrus
#

it might be easier if you do something like

#

z_1 = x_1 + y_1 and so on

#

then your vector becomes z = (z_1, z_2, z_3)

#

now can you check if z is in the subset?

ocean sequoia
#

so f(z) = x1 + y1 + x2 + y2 + x3 + y3?

subtle walrus
#

no

#

forget about the function f for now

#

just look at the definition of the subset

ocean sequoia
#

so all the members are elements of F^3? where thier sum is 0?

subtle walrus
#

well

#

an element of F^3 is in the subset

#

if and only if it satisfies

#

so just plug in z instead

ocean sequoia
#

z1 + 2z2 + 3z3

subtle walrus
#

yeah

ocean sequoia
#

which is really just

#

x1 + y1 + 2(x2 + y2) + 3(x3 + y3)?

subtle walrus
#

exactly

ocean sequoia
#

and thats zero

#

because

#

x1 + y1 + 2(x2 + y2) + 3(x3 + y3) = x1 + 2x2 + 3x3 + y1 + 2y2 + 3y3 = 0

subtle walrus
#

i mean yeah

ocean sequoia
#

do i need to show that

#

sorry ive really new to proofs

#

i want to get better

subtle walrus
#

i dont know, i am not grading your homework

#

you should understand why its true

#

i.e. you can rearrange x1 + 2x2 + 3x3 + y1 + 2y2 + 3y3

#

to

#

wait nvm

#

you did that

#

so yeah, this is fine imo

#

i would mention that both x and y are in the subset and thus satisfy the equation, so 0 + 0 = 0

ocean sequoia
#

ok and if you have a minute i think you were right about

and the argument for being closed under scalar multiplication is then fine as well (although i doubt you understand that)

#

the doubting i understand it part

subtle walrus
#

(notice that you used the commutative law, not the associative law)

ocean sequoia
#

yep

#

i shouldve said communtative not associative

subtle walrus
#

you can do exactly the same thing you just did but with scalar multiplication

ocean sequoia
#

ok cool

subtle walrus
#

i.e. take a vector x, multiply by scalar a

#

(set the new vector to z, so ax=z if that helps)

ocean sequoia
#

so basically c(x1 + 2x2 + 3x3) = cx1 + c2x2 + c3x3 = 0

#

and obviously if f(x) = 0 then cf(x) = 0

subtle walrus
#

you still have to check the equation that defines the subset

ocean sequoia
#

i keep typing to in wrong im not sure why

subtle walrus
#

which is x_1 + 2x_2 + 3x_3

#

you dropped the coefficients

ocean sequoia
#

yea im not sure why i keep doing that

#

but is this ok c(x_1 + 2x_2 + 3x3) = cx_1 + c2x_2 + c3x_3 = 0

subtle walrus
#

you are still kinda trying to do this too fast

#

you would compute c(x_1, x_2, x_3) = (cx_1, cx_2, cx_3)

#

and then check if cx_1 + 2cx_2 + 3cx_3 = 0

ocean sequoia
#

ohhhh i see

subtle walrus
#

(which still has to be explained why)

#

here you can use another law

ocean sequoia
#

thats because the distrbutive property

#

i can pull out the c

subtle walrus
#

yes

ocean sequoia
#

ahh ok

#

so im skipping that first step

subtle walrus
#

you always want to compute arbitrary sums / scalar products first

#

and then check if they are in the subset

ocean sequoia
#

cool thanks man i really appreciate all the help

ocean sequoia
#

ok so i dont even need to check closure under addition or multiplication because it doesnt contain the zero vector

#

therefore its not a subspace of F^3

pallid rampart
#

Yes

molten mica
wintry steppe
molten mica
#

oh is it pre alg?

steady fiber
#

yes

cold topaz
#

which one is correct? [T1][T2] = T1 circle T2 or
[T1][T2] = T2 circle T1?

eternal finch
#

The former.

ocean sequoia
#

Ok so the trick on this problem is to show the sum of a differentiable functions is also differentiable

#

the f'(-1) = 3f(2) is "unimportant"

half ice
#

Did you have any questions about it? You seem to have a good idea

#

@ocean sequoia

ocean sequoia
#

nope just double checking sorry

#

this is like the first proofs ive done on my own and im trying to avoid mental misteps and i made a big one earlier thanks for asking

wintry steppe
#

hey, guys, just wondering why and how is that for finite groups of order "prime number" we only get just the cyclic group of that prime number?

dusky epoch
#

for any finite group G and for any g โˆˆ G we have that ord(g) divides |G|

#

if |G| is a prime p then ord(g) can only ever be 1 or p

wintry steppe
#

thanks, is there a way to count number of groups for order of even numbers and non-prime odd?

sonic osprey
#

no its hard

#

in general

wintry steppe
#

@sonic osprey i guess there must be some relation to prime factorization in some way๐Ÿค”

sonic osprey
#

There's really not

#

Unless you're only working with abelian groups

#

Maybe as an example, there are 1,774,274,116,992,170 groups of order 2048

wintry steppe
#

jesus๐Ÿ˜ฒ

sonic osprey
#

There really hasn't been an easy way to calculate the number of groups of a certain order

#

This is easy when you're only working with abelian groups but

wintry steppe
#

and then you see this monster group thing, what that all about?๐Ÿค” like how do they even find these lol

sonic osprey
#

I'm actually doing research on the monster group right now

#

Usually big groups are constructed as automorphism groups of certain objects

wintry steppe
#

oh, i just realized i was asking q's in the wrong chat lol

#

@sonic osprey you mean like the symmetries of some weird n-dimensional shapes for example?

sonic osprey
#

eh, you can take the symmetries of things that aren't always geometric

#

like you can take the symmetries of graphs, or the automorphism groups of groups

#

or the automorphism groups of vector spaces

wintry steppe
#

might seem like a stupid question but is there a notion for like a continuous number of elements in there group? like for infinite groups, is the order of group equal to aleph-null or aleph-one?๐Ÿค”

#

would there be any difference anyway?

sonic osprey
#

I mean, you have infinite groups?

#

And you have infinite groups of different cardinalities?

#

And they can't be isomorphic?

#

I'm not really sure what you're trying to ask

wintry steppe
#

sorry, i think i meant to ask whether there exists things like Lie groups, where there is sort of continuous symmetry

sonic osprey
#

Ah yeah that's a bit different

#

The first step to Lie groups is to consider topological groups

#

Where basically the operation of multiplication of your group, and the operation of inverses have to be continuous functions

#

and you can use topology things to say certain things about your group

#

The unit circle S^1 is the classic example of a topological group (and also a Lie group)

#

where the elements are e^{ix} and the operation is multiplication

subtle walrus
#

(in a more geometrical fashion this group is actually SO(2), the rotations of the plane)

viscid kernel
#

What does the adjoint of a matrix mean ( geometrically )

quartz compass
#

I think I have an answer for that but I'm too lazy to work it out right now so I could be wrong stating these two things from memory

gray dust
#

it represents the inverse linear map, except off by a scaling factor

quartz compass
#

I think it's the derivative of the determinant with respect to a specific entry of the matrix

sonic osprey
#

Wait, adjoint here is just the hermitian right

quartz compass
#

or can be seen as like components of the vectors that are orthogonal

#

to the original matrix

#

I'm thinking adjugate maybe

sonic osprey
#

I think both of you are

viscid kernel
#

Hmm Im now starting to get an intuition., but Im still not 100%. Cuz Im actuallt trying to understand the formula of the inverse of a martrix. Inverse(A) = adjoint(A)/determinant

sonic osprey
#

Oh nope that's the adjugate alright

steady fiber
#

(very) few people call it the adjoint, usually the classical adjoint for some reason

viscid kernel
#

@gray glen oh Im sorry I mean that one. I mean adjugate, not adjoint

steady fiber
#

but ya, call it the adjugate

quartz compass
#

the second thing I said is sort of the geometric idea I have in mind

#

if I remember correctly it's like basically the entries are like looking at cramer's rule

#

and dividing by the determinant is like normalizing the vectors

#

I think the main thing to focus on is what the inverse looks like geometrically compared to the original matrix

#

it's taking column vectors of A and making a matrix of row vectors which have a dot product with them that is either 1 or 0

#

that being the identity matrix when multiplied

#

maybe I'm being too hand wavy and lazy to be helpful if you're not willing to try to play around with this yourself but

#

kind of like how the cross product is constructed, and how it's normal to the other vectors in the determinant

#

this is either too vague or not, to see why the determinant would normalize this

#

thinking of a determinant with a single row removed but filled with the basis vectors in the spots turns it into a kind of determinant operator waiting for a single vector

#

given that they're linearly independent, there's only a single possible vector that can fill this spot when dotted with it and when it does it becomes the determinant itself

#

it's probably more insightful if I draw pictures of the matrices lol

viscid kernel
#

@quartz compass wow. Thanks for the explanation. Im now understanding it a bit.

quartz compass
#

cool

#

probably a good thing to focus on as well is just the dot product, like projections in particular since they are kind of a building block for making linear transformations

ocean sequoia
#

I have a quick question regarding subspaces... if have a subspace of R^2 does the subspace have to be able to describe every point in R^2

dusky epoch
#

wdym by "able to describe every point in R^2"

ocean sequoia
#

can every vector in R^2 can be described by the function?

#

like is that a requirement for it to be a subspace of R^2

dusky epoch
#

what function

ocean sequoia
#

I guess another way to ask it is could R^2 contain a vector that is not in the subspace of R^2?

dusky epoch
#

you're not making much sense rn sorry

ocean sequoia
#

Yea i agree

#

lol I think i got my definition of a subspace a bit twisted

gray dust
#

you may not know the definition of subspace

ocean sequoia
#

and im trying to straigten it out

#

The way I understand subspaces is that its closed under addition/ scalar multiplication, contains the zero vector

#

and has an additive identity

#

but some how i got the idea in my head that if U is a subspace of V every point in V also must be in U?

#

which might be a better way to say it?

dusky epoch
#

that idea is wrong

gray dust
#

a subspace is a subset of the given vector space that is...

closed under addition/ scalar multiplication, contains the zero vector

dusky epoch
#

if U is a subspace of V then U โІ V by definition

#

and if you also require V โІ U then U ends up being equal to V

ocean sequoia
#

Thanks Ann that makes sense

viscid kernel
#

What does transposing a 2x2 matrix geometrically mean ?

#

I know how you transpose it but. The problem is that Im now trying to prove that. Det(A) = det(A^t)

ocean sequoia
#

you can just show it A = [A,B|C,D] the det(A) is 1/ad - bc when you take the transpose of a matrix all you are doing is turning columns into rows so you get [AC|BD] detA^t = 1/ad-cb = 1/ad-bc by the commutative property

hoary agate
#

yeah, algebraically thats all

ocean sequoia
#

and that kinda makes sense too if you think about the fact that a matrix is a linear transformation and det(A) is a scalar factor for the parallelipiped when you apply the matrix

#

so if you like flipped Length and Width for a Rectangle you would still have the same area from an intutive perspective

#

hopefully someone can make sure that is right for you

viscid kernel
#

Im still confused. ๐Ÿ˜ฆ so lets say you are transposing the identity matrix does that mean your i-hat becomes j-hat and j-hat becomes i-hat

ocean sequoia
#

you flip the rows and columns

viscid kernel
#

Yeah but I dont get the example you have given with the paraleliped. I know that the determinent of your three by three matrix is actually the width of the paraleliped, but then I got confused.

ocean sequoia
#

someone might be able to correct me here but i dont think its the width of the paraleliped its the scale factor by which the volume would change

viscid kernel
#

Hmm alright, still thanks for your explanation tho. It means a lot.

glacial grove
#

basic question: how is a vector u - some real number defined in linear algebra

dusky epoch
#

what

glacial grove
#

like v - 3

dusky epoch
#

that isn't defined

#

can you show where you're seeing this

glacial grove
#

yea that's what i thought, just wanted to make sure I want blanking

dusky epoch
#

i'm curious now tho. where did you see it

glacial grove
#

was thinking how R does element-wise execution on some vector - 1 and was trying to remember if that was defined in linear algebra

half ice
#

If your vectors are real numbers, then it can happen

#

But your vectors are probably not real numbers

glacial grove
#

yea

nocturne arch
#

hey

#

anyone experienced with sage math?

glass harness
#

hello

#

to calculate the adjugate matrix of a matrix, do you find the determinant of the adjugate matrix associated with each element?

#

and assign the resultant determinant of the adjugate matrix associated with each element as the new element for the adjugate matrix of the matrix?

gray dust
glass harness
#

youre a god

vital swallow
#

does anyone know if the concept https://en.wikipedia.org/wiki/Frame_bundle is related to https://en.wikipedia.org/wiki/Frame_(linear_algebra) ? I need to learn about the first, but don't know where to go (and have found an accessible book for the second)

In mathematics, a frame bundle is a principal fiber bundle F(E) associated to any vector bundle E. The fiber of F(E) over a point x is the set of all ordered bases, or frames, for Ex. The general linear group acts naturally on F(E) via a change of basis, giving the frame bundl...

In linear algebra, a frame of an inner product space is a generalization of a basis of a vector space to sets that may be linearly dependent. In the terminology of signal processing, a frame provides a redundant, stable way of representing a signal. Frames are used in error de...

hollow finch
#

If a nonsquare matrix transformation has a kernel of only the zero vector, then is the transformation injective?

nocturne arch
#

how to find the basis of the null space of a matrix modulo n, idk how sage math is doing it. help please ๐Ÿ™

hollow finch
#

The matrix is not square so im pretty sure its definitely not bijective

#

$Ax_1=Ax_2 \implies A(x_1-x_2)=0 \implies x_1-x_2\in null(A) \implies x_1-x_2=0 \implies x_1=x_2$

stoic pythonBOT
hollow finch
#

injective means one to one

#

yeah its cool

vital swallow
#

kernel = 0 <==> injective. doesn't matter if matrix is square or not

sharp merlin
#

is there a way to check is something in the span without having to think about it

#

like can u do matrices

#

to figure out the coefficients

nocturne arch
#

one way

#

for the example u have

#

is to notice that 3 non scalar multiples of each other 2d vectors are guaranteed to span all of 2d space

gray dust
#

you can set up a matrix A whose columns are v1,v2,v3 and solve Ax=(-3,-8) if you want smth more "mindless", though perhaps a bit more tedious work

sharp merlin
#

@nocturne arch but how do u find coefficients

nocturne arch
#

oh

west spade
#

That just requires the grunt work

nocturne arch
#

i just thought u wanted to know if it was in the span

gray dust
#

is provided a way to mindlessly obtain coefficients
ignores it

nocturne arch
#

also there are many coeffiecent that would solve it

#

do u want all solutions or only 1?

#

@sharp merlin

sharp merlin
#

1

gray dust
#

it's sufficient to show there exists at least one set of coeffs

sharp merlin
#

@gray dust but its a 2x3

#

i would have a free variable

west spade
#

So you could have infinitely many solutions

sharp merlin
#

1 0 5

#

2 -1 5

gray dust
#

AT LEAST one solution means the vector lies in the span, you realize that?

sharp merlin
#

yeah hold on

gray dust
#

infinitely many solutions doesn't change that one bit

sharp merlin
#

how do i even solve this

#

1 0 5 -3

#

0 -1 -5 14

#

and then

#

1 0 5 -3

#

0 1 5 -14

#

what do i do from here?

#

to get rid of 5

nocturne arch
#

u can't

sharp merlin
#

what do i from that step then

nocturne arch
#

u are already in row echelon form

sharp merlin
#

oh

nocturne arch
#

so u can write the solution in vector form

sharp merlin
#

so do i just make c3 = 0

nocturne arch
#

u can write ur infite solutions as a parameterized vector function

gray dust
#

look, you just need to show a solution exists. you're not there to get em all

sharp merlin
#

x1 + 5x3 = -3 and 1x2 + 5x3 = -14

nocturne arch
#

@sharp merlin

sharp merlin
#

isnt using free variable easier @nocturne arch

#

@gray dust yeah ik

gray dust
#

set the free var to whatever you like, then you got a set of fine coefficients

sharp merlin
#

nvm got it

nocturne arch
#

how to find the basis of the null space of a matrix modulo n, n can be a non prime. help please ๐Ÿ™

pale shell
#

Does anyone know a resource

#

With linear algebra practice problems

#

Including proofs and computation

slow scroll
#

I think there used to be a website like that for algebra, but i can't remember the name. Just pick problems from a book or something.

cursive narwhal
#

^Try this, perhaps?

#

The problems aren't very difficult but they're good as practice.

#

@pale shell

pale shell
#

Thank you

#

I donโ€™t care too much about difficulty at this stage

#

Just conceptual understnzifng

safe garnet
#

if vectors X Y Z are linearly dependent

#

are the vectors X, aX + Y, bY + Z linearly dependent for any a, b in R