#linear-algebra

2 messages · Page 69 of 1

remote elm
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oh

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the first one?

limber sierra
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right

remote elm
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a + b is not equal to b + a

limber sierra
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the question asks you to give a counterexample

remote elm
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in this case

limber sierra
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so can you give an example

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where a+b is not equal to b+a?

remote elm
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would it be any a + b considering it says [a1 + a2, b1 + 1]?

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so [5,2] + [3,2] is not equal to [3,2] + [5,2]

limber sierra
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not quite any, but most, correct

remote elm
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oh right

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if b1 and b2 is 1 it would work

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b2 and a2*

limber sierra
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in this case, your counterexample actually doesnt work

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$\begin{pmatrix}5\2\end{pmatrix} \oplus \begin{pmatrix}3\2\end{pmatrix} = \begin{pmatrix}5+3\2+1\end{pmatrix} = \begin{pmatrix}8\3\end{pmatrix} = \begin{pmatrix}3+5\2+1\end{pmatrix} = \begin{pmatrix}3\2\end{pmatrix} \oplus \begin{pmatrix}5\2\end{pmatrix}$

stoic pythonBOT
limber sierra
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but let's say we changed one of the b values

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$\begin{pmatrix}5\2\end{pmatrix} \oplus \begin{pmatrix}3\3\end{pmatrix} = \begin{pmatrix}8\3\end{pmatrix}$

stoic pythonBOT
limber sierra
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$\begin{pmatrix}3\3\end{pmatrix} \oplus \begin{pmatrix}5\2\end{pmatrix} = \begin{pmatrix}8\4\end{pmatrix}$

stoic pythonBOT
limber sierra
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and, of course, $\begin{pmatrix}8\3\end{pmatrix} \neq \begin{pmatrix}8\4\end{pmatrix}$

stoic pythonBOT
remote elm
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right

limber sierra
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so $\begin{pmatrix}5\2\end{pmatrix}, \begin{pmatrix}3\3\end{pmatrix}$ are a counterexample

stoic pythonBOT
limber sierra
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(and you'd show why they're a counterexample - i.e. show that a+b and b+a are not equal, as I did)

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that said, you did make an observation that, if the bottom entries are both 1, then they do follow the rules - so that means that, while the entire set isn't a vector space

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part of it does follow the rule

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in order to show something isn't a vector space, you just need to find one counterexample

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as it turns out for this problem, most pairs of vectors will be a counterexample

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if b_1 =/= b_2, then their sums won't commute (hence breaking the rule).

remote elm
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right

limber sierra
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still, you only need to provide one

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(that actually works)

remote elm
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thank you, i appreciate it, i think the general idea of it makes sense, i'm going to try more problems to practice.

limber sierra
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yep, thats the best thing to do

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the basic idea of vector spaces is

shrewd slate
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Namington more like epicton

limber sierra
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we know regular vector addition and scalar multiplication in R^n

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is fairly well-behaved

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and we can do a lot of fancy things with it, as you might've already seen (or if not, you'll see later in your course)

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but it feels kind of... restrictive to only talk about "known examples" like R^n with basic addition/multiplication

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and, indeed, by thinking about how we can "generalize this"

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by establishing a few rules (10 or so) that we expect all vector spaces to follow

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we can apply many of these "powerful results" to far more abstract structures

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this has plenty of applications, both in mathematics and in the sciences

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one example provided by your note is the vector space of polynomials of degree n

shrewd slate
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At most n?

limber sierra
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right, sorry

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degree at most n

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otherwise it's not a vector space!

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consider for counterexample, the set of polynomials of degree 2

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and the vectors x^2 + 1 and -x^2

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then, (x^2 + 1) + (-x^2) = 1

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but 1 isnt a polynomial of degree 2

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so this set isnt closed under addition

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and hence not a vector space

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so yeah, thanks for the correction

shrewd slate
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Does degree 0 work? I think in my course we defined 0 to have deg -∞

limber sierra
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we often define 0 to have a degree of -infty, yes

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if you use this definition, "vector space of polynomials of degree 0" doesnt make sense

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as 0 isnt in that set

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but uh... idk why you'd talk about $\mathcal{P}_0$

stoic pythonBOT
shrewd slate
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True

limber sierra
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just talk about $\bR$ like a normal person

stoic pythonBOT
limber sierra
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(or whatever scalar field you're using)

shrewd slate
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I was just wondering if it really was the case that it always has to be AT MOST

limber sierra
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i believe so, yes

shrewd slate
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Does seem like it

limber sierra
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well ok

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i guess technically

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$\mathcal{P}_{-\infty}$

stoic pythonBOT
limber sierra
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this is just the vector space consisting of only the 0 vector

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which is trivially a vector space

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but also yuck

shrewd slate
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That seems kinda silly with - ∞

limber sierra
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agreed

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its really a matter of definition

shrewd slate
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Yea

limber sierra
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if you see someone write $\mathcal{P}_{-\infty}$, you hereby have Namington's executive permission to bash them on the head

stoic pythonBOT
limber sierra
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sadly, my permission does not transcend legal ramifications, although I'm sure if you tell the judge they'll be understanding.

shrewd slate
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Namington, what’s the deal with direct sums of more than two subspaces

limber sierra
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"How do you plead?"
"Guilty, but I deserve a pardon because the guy totally deserved it; he said 'consider the vector space of polynomials of degree -infinity!'"
"Ah, justified then. Court dismissed"

shrewd slate
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Like their intersection, is that not 0?

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U ⊕ V ⊕ W for example (all subspaces)

sonic osprey
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It's just (U ⊕ V) ⊕ W

limber sierra
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yeah i mean

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by definition

sonic osprey
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or equivalently, U ⊕ (V ⊕ W)

limber sierra
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it works exactly the same as a direct sum of two subspaces

shrewd slate
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Yea that’s what I assumed

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It’s weird that it’s not mentioned in my book

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Just for two

sonic osprey
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because all operations extend in this way

limber sierra
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i dont think theres anything interesting to say

sonic osprey
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(all associative operations)

limber sierra
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it extends exactly as you'd expect

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and nothing special really happens

shrewd slate
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It’s just that in a later chapter (the most recent one we’re on), they mention that a sum is direct ⟺ their dimensions add up normally

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Then they prove that using Rank-Nullity’s and products of vectors

sonic osprey
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What's your point?

shrewd slate
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It should be able to be proven using the dimension of a sum + the fact that the intersection of direct sums is 0 and the dim of that is 0

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And in a much earlier chapter

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Ok like 1 chapter earlier but still

limber sierra
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proving anything with rank-nullity is cooler

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since i mean, "rank-nullity" is a snazzy term

sonic osprey
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Also what you're saying only goes one direction I think

shrewd slate
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It is snazzy

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It does?

sonic osprey
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Or maybe its that you might have to use rank-nullity to prove the fact you stated?

shrewd slate
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The dimension of a sum of subspaces?

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I guess it doesn’t matter much anyway as long as I know

wintry steppe
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Why are they both rightI'm not sure how to put it into linear algebra terminology

dusky epoch
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they each used their own basis in specifying the locations of the mug and the plate

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the confusion resulted from max specifying a pair of coordinates in his basis that lily interpreted as the same pair of coordinates in her basis, which translates to a different location on the table

wintry steppe
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should I specify using e1 and e2

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because this is in R^2

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How would I mention their difference in basis vectors tho?

lethal bough
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I need some extensive help and explaining with an assignment

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If you have time, toss a dm

pallid rampart
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🤔

wintry steppe
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Under which assumptions is a symmetric (not hermitian!) complex matrix $Z\in\mathbb{C}^{n\times n}$ diagonalizable? $\left[ \begin{array}{cc} 1 & i \ i & -1 \end{array} \right]$ is a counter-example I've seen quite often, but its eigenvalues are both zero. So what if we assume that all eigenvalues have positive imaginary part, i.e. $Z$ is invertible?

stoic pythonBOT
spiral sonnet
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For the rotation transformation matrix, if the direction is specified the sign doesn't matter rght?

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If I wanna solve an augmented matrix does it have to be in reduced echelon form?

pallid swallow
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You mean, solve a linear system represented in an augmented matrix?

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reduced row echelon form would help

spiral sonnet
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Yeah

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that's what I mean

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1   3 -2
-4  h  8
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how would I solve for h?

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I ended up reducing to this

1     3   -2
0 (-12+ h) 0
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would I need to turn 3 into 0?

dusky epoch
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what is the question you're asked

spiral sonnet
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determine the values of h such that the matrix is the augmented matrix of a consistent system

dusky epoch
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okay great

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this is the key piece of information

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and yet you omitted it at the start

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but ok

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the -12+h should have been 12+h

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and as written this system seems to be consistent no matter the value of h

spiral sonnet
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oh yeah should be 12+h

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would I ever need to get 3 to become 0?

dusky epoch
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that does not make any sense

spiral sonnet
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I'm always use to reducing a matrix into reduced row echelon form

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If you don't reduce it fully can you still find x1 and x2?

dusky epoch
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why couldn't you

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it'll take a little bit more work but you can do it no problem.

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unless you're allergic to basic algebra ig

spiral sonnet
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1 h | 2
4 8 | k

What values would h and k have to be for the solution to be a) inconsistent b) unique c) have many solutions

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I can reduce the matrix to this, but not exactly sure what to do after

1 h | 2
1 2 | k/4
spiral sonnet
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I think I understand how it can be inconsistent. if h is 2 and k/4 isn't 8 then it's inconsistent

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Not sure about unique and have many solutions

dusky epoch
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i can give you a hint

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@rotund jetty

rotund jetty
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that would be really appreciated!

dusky epoch
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consider a basis of W

rotund jetty
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aight some basis ${v_1, ..., v_k}$

stoic pythonBOT
rotund jetty
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oh fuck @dusky epoch thank you so much. That was a trivial observation, I'm a dumbass

spiral sonnet
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Find the transformation matrix of T, where T: R^2 -> R^2. Where T rotates points (about the origin) through -pi/4 radians (clockwise)

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the rotation should be in counterclock wise, but I'm not sure where -pi/4 would be

half osprey
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is it ok to post memes here?

gray dust
half osprey
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ok thanks

wintry steppe
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How's Linear Algebra is it hard?

pallid rampart
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I would say it’s very nice

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Not that hard

wintry steppe
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if you have that condition to be true for all eigenvalues then you can diagonalize your matrix

stoic pythonBOT
wintry steppe
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What are you asking then?

sonic osprey
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I mean, those matrices aren't diagonalizable

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So what Gabe said is right

pallid rampart
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I would say for anything, doing it yourself is always the best way to learn it

half ice
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As with most math, doing your own investigations is usually the best way to learn. Linear algebra has some amazing theorems, try to reason them out. Notably, every vector space has a dimension. Why?

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And stuff like that

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You maybe haven't seen exotic examples of vector spaces, and that may be your confusion

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You invent whatever scalar multiplication and vector addition you want. It just has to obey those 8 axioms

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I'll invent a strange one right now. Do you know modular arithmetic by chance?

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Yeah! So let's say we work with the integers {0,1,2,3,4} in mod 5 arithmetic. This actually fits all of the axioms that scalars need to satisfy

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For the vectors, let's say we have a list of 3 numbers mod 5. So something like (2,4,0)

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This all comes together to form a vector space

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However, if I did the same stuff all mod 4, it would not be a vector space because the scalar 2 has no multiplicative inverse

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I know this might be a little bit much to take in lol. Abstract algebra gives a lot of great examples to make vector spaces with

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Basically, these properties are not assumed - they come from the algebra stuff you are working with. It's very easy to choose similar stuff and NOT make a vector space with it

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That's a much better way to say it, yeah

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Sadly, for the "regular" vector space on R, you can't prove these properties. They are pretty well assumed

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That shouldn't be how it is, but R is too complicated to really prove things with at this level

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Ha ha, nice pun

R is difficult to construct. The worst part of any analysis course is actually defining R, then discussing addition and multiplication on it.

In this sense, C is simple. Once you have R, you create C by an algebraic extension. Simply take R, say i² = -1, and you have C

limber sierra
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well you need to do a little more

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but yeah

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(you can also define C linear algebraically by considering matrices {a&b\-b&a})

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but yeah, constructing R properly is hard

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and showing it has all these properties

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that we expect the reals to have

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for example, how do you define real exponentation?

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like $\pi^{\sqrt{2+e}}$

stoic pythonBOT
limber sierra
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how do you know this "works"?

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how do you know it "behaves"?

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eg $\pi^{\sqrt{2+e}} \cdot \pi^{5} = \pi^{\sqrt{2+e}+5}$

stoic pythonBOT
limber sierra
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all of these properties, you cant exactly take for granted

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they're generally left out of a linear algebra course though

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constructing R and proving basic properties is usually reserved for introductory real analysis

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once you have R, R^2 and R^3 and whatnot are all trivial

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but getting up to R is tough.

half ice
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Off the tangent, this is a let down of your Lin Alg course right now. It's hard to see why the 8 axioms may fail, because you are always working on an algebra where they just assume that they hold.

limber sierra
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as an example of a vector space thats a bit more abstract, but is actually useful

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consider the set of polynomials with rational coefficients

half ice
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Oh yeah, should have brought up polynomials

limber sierra
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we often denote this $\bQ[x]$

stoic pythonBOT
limber sierra
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as it turns out, these polynomials form vectors

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with rational numbers being scalars

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and indeed, this behaves perfectly well as a vector space

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even if its a bit esoteric, arithmetic behaves exactly as you'd expect

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but what if, instead, we talked about the polynomials with natural coefficients? say $\bN[x]$

stoic pythonBOT
limber sierra
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here I'm taking $\bN$ to include $0$

stoic pythonBOT
limber sierra
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but even then, we don't have a vector space structure, because most polynomials dont have a negative

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like x^2 + ??? = 0

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clearly, that'd be -x^2, but -1 isnt natural

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so -x^2 isnt in our set

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hence, $\bN[x]$ isnt a vector space

stoic pythonBOT
limber sierra
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alright, so that was an example where addition and multiplication still worked

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"as we expect"

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but this doesnt necessarily always hold, either

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let me think of an example

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yes

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$\bR[x]$, for exmaple, forms a vector space

stoic pythonBOT
limber sierra
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because we're allowed negative coefficients now

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-x^2 is in R[x]

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but -x^2 is NOT in N[x]

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so N[x] is not a vector space

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R[x], as it turns out, is.

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(in fact, if youve taken some calculus, we can talk about vector spaces of power series, R[[x]])

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x^2 would be a vector

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R[x] is the vector space

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it's not a subspace because its not a vector space

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it's a subset that does not form a subspace

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yes

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they need to have internal vector space structure

half ice
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I'm a huge fan of mental shortcuts. Understand the rigor, but "vectors space within vector space" is bae

limber sierra
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x^2 is not a vector space

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as i said

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it's a vector

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in the vector space R[x]

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(or in N[x] or similar)

dusky epoch
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N[x] isn't a vector space

limber sierra
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yeah

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as i mentioned above

half ice
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There is the vector space of all quadratics in R[x]

limber sierra
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uh

half ice
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Which is a subspace of R[x]

limber sierra
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kaynex

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are you counting degree 0 and 1 polynomials

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as "quadratics"

half ice
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Yes

limber sierra
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ok good

half ice
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Oop should have been more clear

limber sierra
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also one cute one:

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the solution functions to a given linear differential equation

half ice
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All polynomials of degree ≤ 2 is a subspace of R[x]

limber sierra
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form a vector space

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ok, let me refocus a bit

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the general theme is

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you're kind of taking the nice properties of R, R^2, etcetc "for granted" a bit

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but mathematicians often want to apply tools from the study of one area of mathematics

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to the study of another area

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to do this, mathematicians generalize

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we see that R^n obeys all these nice properties

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but we also see some similarities between these properties and, say

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the structure made by considering certain functions on a set to a field

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as it turns out, these structural similarities can be unified under the definition of a "vector space"

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this is far from the only structure mathematicians do this with, but it's generally the one students encounter first (for historical reasons)

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the advantage is that, if we prove something about an arbitrary, abstract vector space

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it now applies to anything that follows the same rules as a vector space

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for example, an injective linear map (a well-behaved function between vector spaces) from F^n to k^n is always surjective

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this holds regardless of what vector spaces we're considering

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and indeed, this is a bit more powerful in that (assuming finite dimensional) we can represent these linear maps as a matrix

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cutely enough, this applies to any linear map between vector spaces

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which means we can find a matrix representing... well, differentiation

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as a nice, calculus-ey example

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indeed, if we consider the space of polynomials of degree at most n, denoted $\mathcal{P}_n$

stoic pythonBOT
limber sierra
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the matrix of the derivative operator in $\mathcal{P}_2$ is $\begin{pmatrix}0&1&0\0&0&2\0&0&0\end{pmatrix}$

stoic pythonBOT
limber sierra
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in $\mathcal{P}_3$, it's $\begin{pmatrix}0&1&0&0\0&0&2&0\0&0&0&3\0&0&0&0\end{pmatrix}$

stoic pythonBOT
limber sierra
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the pattern continues from there

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this might seem like an overcomplicated way to talk about the polynomial derivative

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but it's nice, because now if we know theorems about general matrices in a vector space

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those theorems apply to the derivative!

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(at least the polynomial derivative)

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as a quick example, one can find that these matrices are noninvertible

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hence the derivative doesnt have an inverse

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we "fix" this problem when taking antiderivatives by adding a +C

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we can also find matrices representing repeated differentiation by taking higher powers of these matrices, etc.etc.

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anyway, thats a bit of a side tangent

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I was just kind of trying to "motivate" this abstraction

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the basic idea is, the "rules" of a vector space let us know what "rules" we can use in proving theorems

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and because all vector spaces follow the same "rules"

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we know that our theorems appl yto anything that can be regarded as a vector space

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if you take some higher-level math or physics, youll probably hear the term "hilbert space"

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which is a very important object in physics

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and part of the reason it's so important is that, well, it's a vector space

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which means we know a lot about it

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just from knowing that it obeys these 8 basic rules

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of course, we can study it further in its own right

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(e.g. we talk about inner products, we talk about completeness and calculus, etc.etc. which something like (Z/nZ)^3 wouldnt have)

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but these linear algebra connections give us some very deep reasoning ability

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as well as letting us easily compare different vector spaces and potentially find connections

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for example, the space of complex numbers $\bC$ can be thought of as the space of matrices ${\begin{pmatrix}a&b\-b&a\end{pmatrix}\mid a, b \in \bR}$

stoic pythonBOT
limber sierra
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with standard addition/multiplication

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so this gives us a relationship between a specific subspace of $\bR^{2\times 2}$ and the very important structure $\bC$!

stoic pythonBOT
limber sierra
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(we call such a relationship an "isomorphism")

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anyway, i kind of threw a lot of information at you

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and its probably more "abstract motivations" than "concrete useful stuff"

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but I hope this helps contextualize why we care about whether something is a vector space

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vector spaces have a lot of really nice structure

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in fact, it's often quipped that "No one understands modern mathematics. Because of this, mathematicians spend all their time trying to reduce math problems to linear algebra problems. Linear algebra is the only math anybody really understands."

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this is obviously said in a joking tone, but there's some truth to it

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if you can reduce a problem to a linear algebra problem, it becomes a lot easier to solve, generally speaking

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we know a lot about vector spaces

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Indeed, the standard model of subatomic physics is built using groups (another type of mathematical structure) of matrices from certain vector (sub)spaces.

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not always, but it's a common "tool" in a mathematician's (and physicist's) toolkit.

dusky epoch
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in a sense heavily dependent on context, yes

limber sierra
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and the reason is that vector spaces have a lot of deep, nicely-behaved, well-studied structure

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so rather than developing a whole new theory from scratch

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see "can i talk about this in terms of vector spaces, and use what i already know about those?"

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im simplifying the process radically, of course

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but thats the broad motivation.

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[indeed, in order to apply vector spaces to more settings, we often imbue them with some additional structure - such as an inner product, a norm, a topology]

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[for example, the euclidean norm lets us do geometry on R^n by formalizing the concept of "lengths".]

dusky epoch
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bc sometimes your problem necessitates seeing if your nonhomog system even has a solution in the first place

dusky epoch
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,,,, i feel you're ever so slightly overthinking all this and i'm too tired to properly address that overthinking

novel ether
gray dust
novel ether
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i need help im doing question a and i got a repeated eigevn value, not sure how to find both eigen values

austere cedar
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It does have a section on repeated eigenvalues

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uses guess like in the single case... multiplying one solution by t to get the second LI one

novel ether
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i dont understand how they get to vectors for c2

chilly dragon
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hello

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i'm trying to wrap my head around eigenvalues

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specifically: a matrix must be non invertible to have an eigenvalue

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wait

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it's

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$ A - \lambda I $

stoic pythonBOT
chilly dragon
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that must be singular

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so, why do we want that 🤔

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because if a matrix is singular, then the system has no solutions

dusky epoch
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no

chilly dragon
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this is what's confusing me

dusky epoch
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you want Ax = λx to have a nonzero solution for x. yes?

chilly dragon
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yes

dusky epoch
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do you see why Ax = λx is equivalent to (A - λI)x = 0

chilly dragon
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actually i don't

dusky epoch
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okay

chilly dragon
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specifically multiplying lambda with I

dusky epoch
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I is the identity matrix

chilly dragon
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yes i know

dusky epoch
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λI is the matrix for the transformation that scales its input by λ

chilly dragon
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by scales you mean make it longer ?

dusky epoch
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no, by scale i mean scale

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scalar vector multiplication yknow

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that shit

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there may not even be a notion of length in your space

chilly dragon
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yes, thus changing its length and not the direction

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ah ok

dusky epoch
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all i mean is the transformation that sends x to λx, and you keep overthinking it

chilly dragon
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say we're in 2x2 space

dusky epoch
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what do you mean

chilly dragon
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λI scales it because it changes e_0 by λ and e_1 by λ

dusky epoch
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if you absolutely insist

chilly dragon
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ok that helps

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so we multiply λ by I

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to try to reverse the equation

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right ?

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kinda like working backwards

dusky epoch
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,,,

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what?

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no, sounds like you're overthinking again.

chilly dragon
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Ax = λx is equivalent to (A - λI)x = 0

dusky epoch
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we could subtract λx from both sides to get Ax - λx = 0

chilly dragon
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that is clear

dusky epoch
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but the step that seems to be giving you trouble is turning the scalar vector product into a matrix vector product

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namely that λx = (λI)x

chilly dragon
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ah we multiply so we subtract the values only from the basis vectors

dusky epoch
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no you're overthinking again

chilly dragon
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🙆

dusky epoch
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we rewrite it in this way so that we can write the equation as (matrix)*x = 0

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the matrix in this case being A-λI

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because we have our equation as Ax - (λI)x = 0

chilly dragon
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😮 i see now

dusky epoch
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okay so

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do you now understand why Ax = λx is equivalent to (A - λI)x = 0

chilly dragon
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yes

dusky epoch
#

wonderful

#

so

#

you still want a nonzero solution for x

#

if A-λI is nonsingular then this system doesn't have any of those

#

that make sense?

chilly dragon
#

why

#

if the first row of A-λI equals the last row of A-λI and first value of x is -1 and the last is 1

#

isn't that a solution

#

wait no

#

if A-λI is nonsingular, the system has a solution

#

isn't that what we're interested in

dusky epoch
#

no look

#

the system always has at least one solution

#

x=0

chilly dragon
#

ok

dusky epoch
#

but x=0 is NOT what we are interested in.

chilly dragon
#

ah because we want to solve for lambda

dusky epoch
#

but if A-λI is NONSINGULAR, then x=0 is the ONLY solution.

chilly dragon
#

oof

#

so basically we want to find lambdas that make A-λI singular ?

#

because then x will not be a zero vector

#

🤔

dusky epoch
#

because then we will have nonzero solutions for x

#

and those solutions are called eigenvectors

chilly dragon
#

so basically i interpreted A-λI is singular wrong

#

what it says is: we want to find λ so that A-λI is singular ?

dusky epoch
#

if your goal is to find the eigenvalues of A, then yes, they are precisely those lambdas

chilly dragon
#

ok i got it, big thanks

smoky lagoon
#

do i need to multiply the matricies for each one?

#

that wont work

dusky epoch
#

multiply the matricies for each one
what's that even supposed to mean

gray dust
#

multiply what matrices

smoky lagoon
#

the thing thats tripping me up is the (x1+x2) and (x2-x3)

#

it doesn't matter because the dimensions are wrong

dusky epoch
#

do you know, in general, how to find the STANDARD MATRIX of a linear transformation

smoky lagoon
#

I think so

#

if it was just x1 and x2 and not their sums and difference in front it wouldn't be from r3 ro r3 but

#

that's obviously not the solution to the problem because it needs to be a 3x3 matrix

gray dust
#

Try finding where T maps the standard basis vectors of R^3

dusky epoch
#

i think so

#

there's no "i think so", either you do or you don't

#

and it looks like you do not know that to find the STANDARD MATRIX of a transformation, one needs to calculate the vectors to which your transformation takes the vectors of the STANDARD BASIS of R^3, and assemble your matrix out of those vectors as COLUMNS.

#

or didn't know until now.

smoky lagoon
#

how do i do that

dusky epoch
#

do what

gray dust
#

compute T(e1), T(e2), T(e3)

smoky lagoon
#

what you just said i need to do i'm not sure how to do that

dusky epoch
#

are you able to compute T(e_1), T(e_2) and T(e_3)?

smoky lagoon
#

this is the standard basis

#

for r3

dusky epoch
#

answer my question.

#

are you able to compute T(e_1), T(e_2) and T(e_3)?

smoky lagoon
#

i don't know what that means

dusky epoch
#

$e_1 = \mat{1 \ 0 \ 0}, e_2 = \mat{0 \ 1 \ 0}, e_3 = \mat{0 \ 0 \ 1}$

stoic pythonBOT
dusky epoch
#

are you able to evaluate T at each one of these?

smoky lagoon
#

what is T here

dusky epoch
#

points at your problem statement

#

you are literally given a formula for T

smoky lagoon
#

oh wait

#

yeah i am

#

hold on

dusky epoch
#

are you able to

#

yknow

#

ok

#

great

#

then are you able to take the results and assemble them into a matrix

smoky lagoon
#

ok maybe i dont know how to evaluate at T

dusky epoch
#

...

#

"evaluate at T"

#

what

smoky lagoon
#

it would just be T in front of each 3x1 vector

dusky epoch
#

ok

#

let me be

#

as blunt as possible

#

what is $T \mat{1 \ 0 \ 0}$?

stoic pythonBOT
smoky lagoon
#

T

dusky epoch
#

...

smoky lagoon
#

i guess

#

no clue

dusky epoch
#

...

#

...

#

bruh

#

what do you think T is

#

is it a number, is it a vector, is it a matrix

#

what kind of object even is it

smoky lagoon
#

it's a transformation but i don't know what that means

dusky epoch
smoky lagoon
#

"transpose"

dusky epoch
#

how can you,,, be in a linalg class and not know what a (linear) transformation is

smoky lagoon
#

very good question

dusky epoch
#

T is, first and foremost, a FUNCTION. in this case, a function from R^3 to R^3.

smoky lagoon
#

okay

dusky epoch
#

i mean it's kinda,,, concerning that this is news to you

#

bc it shouldn't have been

smoky lagoon
#

that's great but I'm just trying to understand it

dusky epoch
#

yeah well this is like trying to understand how to solve a quadratic equation when you can barely grasp how to add two double-digit numbers

#

in terms of conceptual leaps

#

so you'd be spending a long long while

#

i recommend you to revisit your linear algebra class notes. borrow some from a friend or your lecturer if need be

smoky lagoon
#

I don't know anyone in my class

#

I can't read my own writing

#

and my lecturer is not helpful

#

he doesn't write most stuff down so im trying to imagine what hes talking about and in doing that

#

i miss most of the stuff because i dont think quickyl

dusky epoch
#

hngh

#

too tired, sorry

smoky lagoon
#

like i'm looking at the book now

#

and it's not actually explaining anything

#

just jargon

austere cedar
#

what question @real plaza

#

Maybe I can figure it out

smoky lagoon
#

like

#

what does this mean

cursive narwhal
#

It's just a function

smoky lagoon
#

like y=x kind of function

#

or

cursive narwhal
#

They just refer to it by a different name. But $T:\bR^n \to \bR^m$ is just a function.

stoic pythonBOT
smoky lagoon
#

here's what I'm trying to figure out

#

I know the standard matrix is 3x3

dusky epoch
#

well given that you didn't know what a transformation was until a few minutes ago, i would not expect you to know the construction of the standard matrix of a transformation

smoky lagoon
#

I'm just doing problems out of the book because I know I don't understand this stuff

cursive narwhal
#

Anyways, just study what it is from your textbook first. Work through it slowly, no need to rush

dusky epoch
#

the first column of the standard matrix of T is T(e1)
the second column of the standard matrix of T is T(e2)
the third column of the standard matrix of T is T(e3)

smoky lagoon
cursive narwhal
#

Naz, just read through your text and understand this stuff first

dusky epoch
#

yeah great so well

#

naz

#

you're literally given a formula for T

#

you're literally told in the most direct of ways what the value of T is for every input vector (x1, x2, x3)

smoky lagoon
#

that's tripping me up

#

im not sure what to do with that boy

dusky epoch
#

why's that tripping you up.

#

what

smoky lagoon
#

dunno

dusky epoch
#

well loo

#

k

#

lemme make this real simple for you

#

dumbed down to the min

#

$T \mat{x_1 \ x_2 \ x_3} = (x_1 + x_2) \mat{1 \ -1 \ 0} + (x_2 - x_3) \mat{2 \ -1 \ 1} \ \ T \mat{{\color{red}1} \ {\color{green}0} \ {\color{blue}0}} = ({\color{red}1} + {\color{green}0}) \mat{1 \ -1 \ 0} + ({\color{green}0} - {\color{blue}0}) \mat{2 \ -1 \ 1}$

stoic pythonBOT
dusky epoch
#

$T\mat{1 \ 0 \ 0} = \mat{1 \ -1 \ 0}$

stoic pythonBOT
smoky lagoon
#

oh boy

#

now i feel silly

#

and then I just do that for each e?

dusky epoch
#

for the other two STANDARD BASIS VECTORS, yes.

smoky lagoon
#

and those give me the columns of my standard matrix, no?

dusky epoch
#

that's exactly what i've been saying

smoky lagoon
#

remember when I said earlier I think very slowly

#

so this is what I got in the end

dusky epoch
#

bravo

smoky lagoon
#

to tell if its one to one

#

i just need to see if has a zero row or a free variable

#

cuz square matrix one implies the other

#

well\

#

I know if its one to one if the columns of the matrix are linearly indepndent

#

and they are not

#

so

#

how was i so STUPID

cold topaz
#

when is says find A^-2, doesn't it mean (A^2)^-1???

quartz compass
#

try seeing if you can prove (A^2)^-1 = (A^-1)^2

novel sapphire
#

is the determinant of a 3x3 matrix its cross product?

sonic osprey
#

What does it mean to take the cross product of a matrix?

limber sierra
#

that sentence doesnt make sense, but there is a relationship between determinants of real matrices and cross produts

#

indeed, let $u, v \in \bR^3$; then we can define $u \times v$ to be the vector such that, for all $w \in \bR^3$, $(u \times v) \cdot w = \det\begin{pmatrix}\vline&\vline&\vline\u&v&w\\vline&\vline&\vline\end{pmatrix}$

#

not sure if this was the kind of connection you were thinking of.

novel sapphire
#

oh

#

so it's basically the cross product times a constant?

stoic pythonBOT
limber sierra
#

uh

#

well no

#

this is a way of defining the cross product of two vectors, not of defining the determinant

novel sapphire
#

ah

limber sierra
#

like there are some connections but most of those are just "the algebra happens to work out nicely"

novel sapphire
#

oh ok thanks

slim laurel
#

Hey guys, could someone give me a starting point to disprove/prove

The column space of the RREF of a matrix A is the same as the column space of A.
I have a hunch that the row operations will affect the column space but no reason behind it...

mild tiger
#

@slim laurel I'm currently learning this stuff too, but idrk if i'm right
i'm gonna guess u need to

#

know that rref is sorta combinations of rows of A

#

span of both columns are the same

#

i'm not very good at lin alg, so... wait for someone better lol :P

slim laurel
#

hmm I think the column space are different for RREF(A) and A though

#

I know row operations does not affect the row space but I believe they do affect the column space

#

i'm just not sure how to prove it...

limber sierra
#

well, if you find a matrix such that CS(A) is not equal to CS(RREF(A))

#

you're done

slim laurel
#

wait true...

#

1 example is all I need to disprove it

limber sierra
#

this gives some immediate ideas

#

for example consider $\begin{bmatrix}1&0\1&0\end{bmatrix} \in \bR^{2\times 2}$

stoic pythonBOT
mild tiger
#

@limber sierra can u plz helps with T/F question in #help-1

#

oh nvm i think someone answered

limber sierra
#

the column space of this is the span of the vector (1 1), while the column space of its RREF is the span of (1 0)

#

which are clearly different

#

for example, (5 5) is in the former, but not the latter.

slim laurel
#

I see

#

thank you

radiant meteor
#

what about omitting the brackets on the 1 x 1 matrices ?

#

where are those lol

#

on the very far rhs?

#

u dot v ?

#

feel free to at me cuz im looking at the book lol

limber sierra
#

this is a 1*1 matrix

#

@radiant meteor

#

indeed, you can verify this

#

you're multiplying a 1*n matrix with an n*1 matrix

#

so you end up with a 1*1 matrix

radiant meteor
#

ahh

limber sierra
#

and its only entry corresponds with the dot product uv

radiant meteor
#

so when they omit the brackets they're talking about the rhs

limber sierra
#

yep.

radiant meteor
#

thanks xD

swift frost
#

this might not be the right channel for this, but does anyone know of an online course I could take with other people for linear algebra? coursera, udacity are a bust

half ice
#

3b1b has a linear algebra "assist" playlist. It's not an entire course, but if watched alongside a course, will make you better at LA. It's very good

#

I would be suprised if professor leonard didn't have a full course

#

I know KahnAcademy does

swift frost
#

I more meant with other people where everyone works on the same problems at the same time, etc.

half ice
#

Oh I have no clue haha

swift frost
#

I know harvard extension school has courses but they cost a lot of $$$

final forge
#

Hello! May I ask if somebody could tell me what 'margin' in context of matrices means? I'm not a native English speaker.

limber sierra
#

no clue; do you have the full context?

wintry steppe
#

lets say x is an eigenvector of some matrix corresponding to a lamda. then cx is an eigenvector of that matrix where c =/= 0 and c is a member of the (integers or reals?)

pallid rampart
#

the scalar field

wintry steppe
#

are you answering me?

#

c is a constant

dusky epoch
#

@final forge where are you seeing this term

cold topaz
#

when we want to write a matrix in reduced row echelon form, that mean we have simplify the elements as much as possible. Correct?

dusky epoch
#

no

gray dust
#

simplify the elements as much as possible
is not tightly worded. the criteria for a matrix to be in RREF are easily google-able

dusky epoch
#

too vague

final forge
dusky epoch
#

oh

#

i think they just meant that the semicolons in their notation separate blocks

cold topaz
#

thats what i meant by simplifying.

#

oh. is it because it must be 0 above 1?

#

i'm talking about the second leading 1.

gray dust
#

one of the RREF criteria is that each leading entry must be the only nonzero entry in its column

dusky epoch
#

the criteria for a matrix to be in RREF are easily google-able

cold topaz
#

ive already googled. its more confusing. Didn't I figure it out correctly though?

#

i mean i should get -1/6 to zero and thats it.

#

arent i correct?

gray dust
#

one of the RREF criteria is that each leading entry must be the only nonzero entry in its column

cold topaz
#

i dont see how whatever ur saying is different from mine...

limber sierra
#

so yes, you need to reduce the -1/6 to 0.

cold topaz
#

cool

mild tiger
#

i said "the first one is obvious since Col(A) is span of columns and 0 vector is in any span AND same with Null space"
but its actually not the same for null right?

#

wait

#

nvm A0 = 0

#

lol

dusky epoch
#

i mean

#

the nullspace of any matrix is a subspace

#

of R^n where n is the matrix's col count

mild tiger
#

right...

vast torrent
#

The set of all functions with domain N and codomain R

limber sierra
#

yeah, with no further context there's no reason to assume linearity here

#

or to assume that N and R are vector spaces

#

rather than just sets

vast torrent
#

And such functions are real-valued sequences,

brittle fog
#

Hello. can someone talk to me about inner and outer products? Inner products of vectors are numbers and their outer products are matricies. I like that symmetry. But the inner and outer products of (square) matricies are still square matricies. So whats the big difference? Why does A^TA help solve the least squares problem? Is it just because A^TA is going to be invertible?

vast torrent
#

Inner products should always be numbers

brittle fog
#

Ok, so is A^TA not an inner product?

quartz compass
#

idk if I'd say that exactly

#

the entries of A^TA are going to be every possible combination of inner products of the columns of A

#

like effectively A^TA can be used as something called a Gram matrix which is used to define an inner product, really just like a kind of way of writing a metric tensor

#

strictly speaking no ok, A^TA is just a matrix lol

brittle fog
#

Alright. So why does it help solve the least squares problem?

quartz compass
#

what do you know about it already? you can find derivations of it and lectures about it

#

it doesn't come out of thin air

brittle fog
#

Like I get that its square, symmetric, invertible, etc. Which allows a solution to the Normal equations. But, it just seems very convenient that the psuedoinverse*b results in a vector x that gets Ax = b as close as possible

unkempt robin
#

Do you mean like this sort of formula: $\hat{x} = (A^T b) (A^T A)^{-1}$

stoic pythonBOT
brittle fog
#

yes but for me in the context of the class I'm in it is $\hat{x} = (A^T A)^{-1}(A^T b) $

stoic pythonBOT
brittle fog
#

where (A^T A)^{-1}(A^T) = A dagger, the psuedoinverse

gloomy arrow
#

it doesnt depend on the pivots right? Just if the determinant is non zero?

feral grove
#

what do pivots tell us about the column vectors of a matrix

#

and what do the column vectors tell us about the determinant

gloomy arrow
#

Just tells you about the solutions

#

I mean the pivots wouldnt matter to invertibility

#

Oh wait it would it would

#

You would need exactly n pivots for an n by n matrix to be invertible

unkempt robin
#

@brittle fog I'm just being dumb, what you wrote is the correct formula

#

The intuition I was taught in class was to compare it to vector projection.

brittle fog
#

Oh, wait. Does it just put it where vector b would be if it had (m-n) fewer dimensions?

feral grove
#

uh @gloomy arrow yes but why

unkempt robin
#

Uh... I don't understand

brittle fog
#

Does it project b onto the column space of A and then solve for that?

gloomy arrow
#

@feral grove I was looking at my notes and remembered the invertible matrix theorem

unkempt robin
#

RamJam: I had to do some reading, but yes that sounds correct

feral grove
#

ah i mean ok, appealing to a theorem is an answer i suppose

gloomy arrow
#

@feral grove What were you looking for?

feral grove
#

i mean idk i was just wondering if you had some intuition for why this should be true

cold topaz
#

what does this sentence mean?

columns```?
quartz compass
#

I think they just mean one row that's a scalar multiple of another row

dusky epoch
#

or ditto for columns

wintry steppe
#

okay bois I'm at the airport, and I don't have pen and paper, and I'm just trying to code something up really quickly

So here goes my question:
I have a vector in R^3. I want to find an orthonormal basis for its orthogonal complement. Is there a closed-form expression for this orthonormal basis that I can translate straight to code?

Obviously, I could write a rather mundane procedure:

  1. Determine a basis for the null space of v^T.
  2. Use Gram-Schmidt to find the orthonormal basis.

but I'm just a bit lazy

cold topaz
#

what about 3x3 matrix? should all three be multiple of each other or only two?

wintry steppe
#

for a 3x3 matrix, linear independence is not as simple

spiral sonnet
#

Can you subtract a matrix with a scalar?

gray dust
#

can you show me what that operation would look like?

spiral sonnet
#

Oh I meant a vector not a matrix

gray dust
#

can you show me what that operation would look like?

spiral sonnet
#

I have no clue what it would look like

#

I believe it works when I'm using python so every value in the matrix just gets subtracted using the scalar

gray dust
#

if A is a matrix and c is a scalar then this operation

every value in the matrix just gets subtracted using the scalar
can be written as A-(matrix of same size as A, with all entries being c)

vapid copper
#

Hey guys!

#

I'm a bit lost on how to decide which are linear

#

Would love some help ^^

gray dust
#

hit up the defn of linear map

vapid copper
#

I understand that they must preserve the operations of addition and scalar multiplication to be a linear map

#

but I'm not sure how you can check that

dusky epoch
#

write out h(u+v) and h(u) + h(v), where u and v are vectors

vapid copper
#

Could you show me once so that I may do the others?

gray dust
#

u,v are vectors in R^3. let u=(u1,u2,u3), v=(v1,v2,v3). compute h(u+v) & h(u)+h(v)

vapid copper
#

so u would be (x, y, z) and v would be (x, x+y+z, 0)?
and then you have to show that the computation h(u+v) is the same as h(u) + h(v)?

#

in the case for exercise A)

gray dust
#

let u=(u1,u2,u3), v=(v1,v2,v3)

vapid copper
#

i don't get it

gray dust
#

u1,u2,u3 are the components of u

#

how to read h's defn: for a vector in R^3 which has components x, y, and z, its image under h is given by h(x,y,z)=(x,x+y+z)

vapid copper
#

i still don't understand how to compute it

gray dust
#

h(1,2,3)=(1,1+2+3)=(1,6)

vapid copper
#

but then how do you decide if it's linear?

#

R^3->R^2

gray dust
#

u,v are vectors in R^3. let u=(u1,u2,u3), v=(v1,v2,v3). compute h(u+v) & h(u)+h(v)

vapid copper
#

Did you just pick random numbers for x, y and z?

#

1, 2 and 3

gray dust
#

that's to demonstrate to how to plug a particular vector into h

vapid copper
#

So you just do the same but with variables u1, u2 and u3?

gray dust
#

u,v are vectors in R^3. let u=(u1,u2,u3), v=(v1,v2,v3)
this is saying let u be a vector in R^3 with components u1, u2, and u3

#

one would compute h(u) exactly as i did for h(1,2,3)

vapid copper
#

so h(u) = (u1, u1 + u2 + u3)?

gray dust
#

yes

vapid copper
#

How does that help me determine whether it's linear?

#

If I do it for V, i'd just get the same thing but for v

gray dust
#

show h(u+v)=h(u)+h(v)

vapid copper
#

So u + v is just regular vectors additions?

#

(u1 + v1)
(u2 + v2)
(u3 + v3) or (u1 + v1, u2 + v2, u3 + v3)

#

for x, y, z components

#

and then plug that into h?

gray dust
#

sure

vapid copper
#

Like so?

#

and then show
h(u+v)=h(u)+h(v)

dusky epoch
#

well you've yet to write out h(u) + h(v)

#

but yes

vapid copper
#

yeah i know

#

that's what i was gonna do now

#

Sorry i'm doing this in a weird order, first time

#

oh my god it's the same!!

#

thanks @dusky epoch and @gray dust

stoic pythonBOT
vapid copper
#

do you have to show it for scalars too?

dusky epoch
#

i mean yeah you've only shown additivity so far

vapid copper
#

alright, i got that part down, how do you do with scalars?
show r * h(u) = h(r * u)?

#

where u is a vector and r the scalar

gray dust
#

yes

vapid copper
#

alright thanks

#

glad you helped, this made it much clearer than the textbook and videos did

#

correct? for scalars

gray dust
#

👍🏾

vapid copper
#

thank you!!

burnt pelican
#

why is linear algebra so hard angerysad

vapid copper
#

did you mean: discrete math

burnt pelican
#

no, discrete math is easy

dusky epoch
#

maybe because it's unfamiliar to you

vapid copper
#

would you agree that this is trivial?

#

that h: R3 -> R2 is linear for this h

gray dust
#

maybe, but i'd still go through the motions of showing h is linear for practice

vapid copper
#

for a matrix, is the procedure the same/similar?

gray dust
#

yes

vapid copper
#

how would you verify that this map is linear?

#

since there is no function defined

gray dust
#

this is another way to write a function

vapid copper
#

what is the function in this case?

#

and how do you determine if this is linear?

gray dust
#

for example the function $z\mapsto z^2$ takes an input $z$ and returns $z^2$

stoic pythonBOT
limber sierra
#

that function would be $f\begin{pmatrix}x\y\z\end{pmatrix} = 3x - y - z$

stoic pythonBOT
limber sierra
#

in other words, it maps a matrix (x y z) to 3x - y - z

#

the symbol $\mapsto$ represents the ``mapping rule"

stoic pythonBOT
vapid copper
#

i see, what's with the dot product part then?

limber sierra
#

an alternate way of writing it

vapid copper
#

ohhhhh

limber sierra
#

$\begin{pmatrix}x\y\z\end{pmatrix}\cdot \begin{pmatrix}3\-1\-1\end{pmatrix} = 3x - y - z$

stoic pythonBOT
limber sierra
#

by definition of the dot product

vapid copper
#

yeah they're the same, i see

limber sierra
#

its just showing 2 alternate ways to represent it

vapid copper
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so essentially, show that
f(x1, y1, z1) + f(x2, y2, z2) = f(x1 + x2, y1 + y2, z1 + z2)?

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for the addition rule

limber sierra
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yes

vapid copper
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got it, thanks

gray dust
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To fix up your vocab, a set of vectors S, such that span(S) equals some given vector space V, is called a spanning set for V. If S is linearly dependent, there exists a proper subset of S, let’s call it W, ie we can toss out some elements of S to make W, such that W is linearly independent and span(W) is also equal to V. We call W a minimal spanning set for V or a basis for V
my response to you in #help-1 which you apparently haven't ignored but failed to acknowledge. your answer lies here:
We call W a minimal spanning set for V or a basis for V

stoic pythonBOT
gray dust
#

asking for clarification is encouraged, but failure to acknowledge responses isn't

dusky epoch
#

preach

mellow stratus
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if I decompose a 2x2 tensor into symmetric and antisymmetric components

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can I express the antisymmetric component as Tik=eplision ijk omegaj

thorn prairie
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can someone help

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i need to find the k for the matrix to have 1 solution

austere cedar
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To the best of my knowledge as a result of Cramer's rule
The system you could make can only be solved if the determinant of A is non zero
If you write it in the for
Ab=c

b= [x,y,z]^T
c = [1, 3, 2]^T
[T means transpose, so the actual (1x3) matrix ]

thorn prairie
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me?

austere cedar
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Yes

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I get by doing this
(9-k^2)-(6-k)-(2k-3) ≠ 0

thorn prairie
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ive changed the boaard a bit

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and i got these lines

gray dust
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you can alternatively find the value(s) of k that make the rows of the system's augmented matrix linearly dependent

thorn prairie
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1 1 -1 1
0 1 k+2 1
0 k-1 4 1

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do i need to proceed more ?

gray dust
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note that row 1+row 3=row 2 but only for a certain value of k

thorn prairie
#

oh yeah for k = 2

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so for k = 2 i get infinite solutions

gray dust
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and what if k!=2?

austere cedar
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Yeah, it's probably best to do it ^'s way for understanding, maybe Cramer's rule is cheating 🙂

thorn prairie
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if k !=2 we have a solution?

gray dust
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how many solns?

thorn prairie
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basically it says a find k for 1 solution , b) find k for infinite solutions and c) find k for no solutions

#

um just one since its 3 row 3 col

#

matrix

gray dust
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yeah, the reason being any k!=2 makes the rows of the system's augmented matrix linearly independent

thorn prairie
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yep

#

the thing that confused me is that its a bit vague what you get on the matrix

#

on what k must be equal to

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so yeah you had to see for infinite that for k = 2 2nd and 3rd rows are equal

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but for no solutions?

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i think you can never have no solutions

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cant

gray dust
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that's it

austere cedar
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I can only get k not equal to 2 by using the row operations 😢

thorn prairie
#

alright nice

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easy exercise

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after all

austere cedar
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k ≠ -3 should be one too?

thorn prairie
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for what occassion

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k = -3 gives 1 solution

austere cedar
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Well Cramer's rule gave me k ≠ 2 and k ≠ -3 to make the system solvable

thorn prairie
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let me see

austere cedar
#

I even checked online calculator for inputting k = -3 in the place of k

thorn prairie
#

yeah you are right

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x = -3 gives 2nd row

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0 1 -1 1

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and 3rd

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0 -5 5 0

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so we end up with

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0 0 0 5

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which is impossible

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so with k = -3 we get no solutions

austere cedar
#

That should be complete now

thorn prairie
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yep

#

so i got :

1 0 0 1
0 1 0 1
0 0 1 1
a b c 0

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for which a b c 's i get 1 , infinite and 0 solutions

#

a b c = 0 its 1 solution right?

#

any a b or c != 0 is infinite

austere cedar
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I don't know I'm still trying to find the k = -3 one using row operation

thorn prairie
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oh lol

wintry steppe
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how would I find the basis for the equation x-2y+3x=0

gray dust
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we can say a vector in the plane x-2y+3z=0 (that's what i assume you meant to say) has the form (x,y,z)

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we can do some algebra to get x=2y-3z and let y,z be free variables. plugging this into (x,y,z) and doing a bit more algebra should reveal a nice basis for the plane

wintry steppe
#

@gray dust so i'm not sure what to do after.

stoic pythonBOT
wintry steppe
#

so it would be (2y-3z, y,z) if i plug it in

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but i'm not sure what to do after

gray dust
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the aim is to represent an arbitrary vector in the plane as a linear combo of some vectors. rewrite (2y-3z, y,z) as a linear combo of some vectors

cold topaz
#

if columns of a matrix are multiple of each other, is that a sign that the determinant will be zero? Somebody said that on slader, and got -7 rating.

limber sierra
#

yes

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if $A$ has two columns that are multiples of each other, then $A^{T}$ has two rows that are multiples of each other

stoic pythonBOT
limber sierra
#

hence $A^T$ can be row reduced into a matrix with a zero row, i.e. $A^T$ is not invertible and so $\det(A^T) = 0$

stoic pythonBOT
limber sierra
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and since $\det(A) = \det(A^T)$, the conclusion follows

stoic pythonBOT
quartz compass
#

it's also nice to know the interpretation of the determinant as gives you the volume of a parallelpiped with the vectors as sidelenths, so if they share two vectors in common it has 0 volume

cold topaz
#

thankssssssssss

wintry steppe
#

could someone explain 3b) to me

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i'm very confused

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on how to do it for another bases..

dusky epoch
#

how did you do (a)?

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you probably plugged each vector of E into R

wintry steppe
#

I did a)

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so we know the basis vectors in E is 1,0 0,1

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it says 90 degrees clockwise

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so after its rotate it becomes (0,1) and (-1,0)

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and then just write down a matrix for that

dusky epoch
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(1,0) rotated by 90 degrees ccw is not (1,0)

wintry steppe
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mb typo ** (0,1)

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but i'm not sure how to do it for basis

dusky epoch
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i mean

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exactly the same way? you still plug the vectors of B into R

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and write the outputs in B too

wintry steppe
#

uhm wdym by plug the vectors of B into R

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i'm not sure what to plug in

dusky epoch
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(1,0) and (1,1)

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and then write the outputs as linear combinations of these

hardy island
#

i understand how c) was done, but could someone explain how they did d)? its completely going over my mind

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first of all, the origin translated from F_A, shouldnt that be O_B(-3,2)?

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why is it (-1,3)?

novel ether
gray dust
#

in a system of linear DEs, ie x'=Ax where x is a column vector and A is a constant square matrix, we classify the fixed points of the system by examining the eigenvalues of A

thorn prairie
#

Im having a test on the basic algebra like first chapters with just matrix multiplications , finding the inverse , solving the matrix and writting it in vector also finding if its 1-1 etc. Whats like the hardest exercise i could have?

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also the T(x,y,z) = (2x-y,x-2z)

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i think i covered everything

dusky epoch
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well computational complexity can be cranked arbitrarily high

thorn prairie
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@dusky epoch for the theory i mentioned what would be a hard exercise?

dusky epoch
#

idk lmao like
"here's two 10 by 10 matrices, find their product"

gray dust
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solving the matrix
you mean solving a linear system of eqns by working with its related augmented matrix

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finding if its 1-1
by this do you mean determining if a linear map is injective?

solar osprey
#

I was thinking of writing A1 A2 ... An in terms of coefficients

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then multiplying by V

quartz compass
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sounds good

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proof by contradiction is what I have in mind

solar osprey
#

and then saying that since A1V.... etc are lin independent

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then the coefficients are zeroes

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How will u prove it

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ahh I see

quartz compass
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cool

solar osprey
#

what about part 2

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My classmates are saying its false

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I kind of see it as true

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idk why

quartz compass
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try thinking up some examples maybe

solar osprey
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its hard no?

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They're saying there exists

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It means that if it doesnt work for one vector

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it might work for another

quartz compass
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look at 1x2 matrices

solar osprey
#

mmmm

quartz compass
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try to generalize that if you can

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you see what I mean?

void relic
#

minimal polynomial @lime bobcat

wintry steppe
#

if say we have set B= [(1,1,0), (2,1,0), and (2,1,1) ]

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will span B= R^3?

void relic
#

ye

wintry steppe
#

what if its

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set B= [(1,1,0), (2,1,0), and (4,1,0) ]

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then this doesn't span R^3 right

#

what does it span?

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i know its on the x-y axis

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but it's in R^3, but what else

void relic
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that spans R2, the x-y plane yea

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it doesn't span R3 because it doesn't go some places

wintry steppe
#

but it spans R^2?

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i mean yea i can tell it doesn't span R^3 because there can't be a lin combination when the third coorinate (z-axis) is 0

wintry steppe
#

How do I find a basis for a null space?

sage temple
#

"es, each linear equation determines a plane in three-dimensional
space. When we intersect these planes, i.e., satisfy all linear equations at
the same time, we can obtain a solution set that is a plane, a line, a point
or empty (when the planes have no common intersection). "

How could two planes intersect to a point?

coral ferry
#

how would i find the basis for the vectors?

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idk how to do it for complex numbers

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because i would have 10 components, 2 for each vector

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and would become a mess

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cause i cant manipulate them to cancel out or anything

sonic osprey
#

how would you do it if this was over R instead of C?

coral ferry
#

i guess id have 6 1 0 0 0 and 0 0 1 2 3

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as the rows of the vectors

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but wouldnt the complex numbers trip that up?

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because each one is defined by 2 components?

hardy island
#

really quick question

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how do i do change of basis when both frames have different origins?