#linear-algebra

2 messages · Page 59 of 1

fickle garden
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ok that makes more sense

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thanks

wintry steppe
vast torrent
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It's wrong but i cant find the mistake :/

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@wintry steppe found it

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Its in the step -3R1+R2->R2

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Sign error

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You could also noted that since you have x=z you can rewrite the system to have 2 equations in 2 unknowns

spice ruin
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this might be a multivar question, but what is the distinction between an eigenvector and a standard basis vector being multiplied by a scalar?

rapid nymph
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Hello I have a quick question, this is very early on into the course but Im not sure I understand the solution

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so for 6b, I understand that I have to transform it into row ecehlon form

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as I have done here, but Im not sure Im understanding the solution...

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we have that b1 = -b3 and b2 = 2b1

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and im not really sure where to go from there

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the solution says its this

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but Im not sure what it means by b2 can be anything and how the solution is a [b1, b2, -b1]

lapis flicker
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Hello, if anyone could help i'd appreciate it. I have to express an equation in parametric form. This is the question:

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My method of working was to solve for the implicit representation - in standard form which is: 3x -4y +18 = 0 and then use that to create the parametric equation. What i eventually came to was:

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x = 2 + 3t
y = 6 -4t

However, this is wrong and i'm not certain why.

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Or on a different note, would it be appropriate to let:

x = t

such that:

y = 9/2 + 3/4t ?

nimble egret
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Yes

stoic pythonBOT
sonic osprey
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just by definition?

wintry steppe
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huh?

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uh aright

pliant harbor
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All automorphisms are homomorphisms.

clear spoke
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How do you prove that

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$\lim_{x\to0}{\frac{\sin{x}}{x}} = 1$

gray glen
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you don't

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because that's not true

terse mirage
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lmao

stoic pythonBOT
clear spoke
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Sorry, this

gray glen
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depends how you define sine

terse mirage
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^

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also wrong channel tbh

clear spoke
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English please

terse mirage
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yea

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or well

gray glen
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I mean

terse mirage
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eh

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yeah

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just calc

pliant harbor
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Suppose A is a n by n 0-1 matrix. Prove that the determinant of U = nJ+B+B*+2AA^T is divisible by 2^(n-1) where B=(i-1)AJ and J is the all ones matrix.

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This is not the original problem, but I've reduced the problem to proving this, which should be easier. But now I'm stuck.

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Perhaps we need to use the fact that U is the sum of 3 Hermitian matrices and is thus Hermitian.

gleaming topaz
gleaming topaz
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<@&286206848099549185>

vast torrent
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@gleaming topaz what does it mean for a vector to be in between two others

gleaming topaz
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Well I'm looking for a line l3 which intersects both l1 and l2 and is orthogonal to them both and I'm asked to find the length of the line segment of l3 between l1 and l2

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maybe I was a bit unclear but does that make sense?

vast torrent
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I think i see

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Well that would be the shortest line segment between the two lines

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By some calculus argument somewhere

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I would find the general form of a line segment connecting the two lines and then minimize the norm of the function using calculus. Someone feel free to chime in if there's a better way.

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I don't know how you took cross products of lines

gleaming topaz
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I took cross product of their direction vectors

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to find the vector perpendicular to them both

vast torrent
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I guess you took one of the 2 unit vectors on the line

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Hmm

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No

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Direction vector won't characterize the line unless it goes through the origin

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You need 2 vectors to describe the line, a displacement vector and a direction vector

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So your idea would work if you accounted for that

gleaming topaz
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Yeah but what I've done is find a vector between l1 and l2 in the same direction as l3's isn't it

vast torrent
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What does it mean for a vector to be in between two others

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In between two linew

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Idk what that means

gleaming topaz
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Lets say that the green line is the vector "between" them

vast torrent
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Okay i looked around on stack exchange a bit

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Each line has 2 vectors defining it

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Displacement and direction, right?

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$\mathbf s + t \mathbf{\hat{u}}$

stoic pythonBOT
gleaming topaz
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Well yeah a line has a point it passes and a direction vector

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exactly

vast torrent
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And the other line has

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$\mathbf r + s \mathbf{\hat{v}}$

stoic pythonBOT
vast torrent
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You need to find the cross product of those two vector valued functions of a real variable

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Then using calculus minimizes the answer in s and t

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I'm looking if there's an easier way

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Actually forget the cross product

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Minimize the real valued function of the distance between them

gleaming topaz
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You mean the norm of a general vector between l2 and l1?

vast torrent
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The distance between two points

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And if I'm right

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The arg max of the distance function (s,t)

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Will tell you which vectors to cross to find the vector between the lines

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But I'd prefer someone check what im saying

gleaming topaz
vast torrent
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His method is harder i think

gleaming topaz
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I'm not quite sure I understood yours if you don't mind elaborating

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I could compare results

vast torrent
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Take the eyclidean distance between two points x+tu-hat, y+sv-hat

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Minimize that function to get the distance between those two lines

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The vector with that distance in the direction of the cross product x×y is the one you want, or its negative

gleaming topaz
vast torrent
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Distance between two points is sqrt(Δx²+Δy²+Δz²)

gleaming topaz
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Yeah exactly the norm of PQ in this case

vast torrent
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Though you will find it easier to minimize Δx²+Δy²+Δz² ,which has the same arg min by strict monotonicity of sqrt

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Do you know that theorem

gleaming topaz
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Nope, haven't started with multivar calc yet if it's from there

vast torrent
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If f is strictly increasing, f(g(v)) has the same arg max and arg min as g(v)

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The upshot is that you can optimize the inside of the square root instead of the whole thing with the square root

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Square it then optimize

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Do you know partial derivatives

gleaming topaz
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Nope haven't done that yet

vast torrent
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You need a very simple application of them here

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Basically since you have 3 variables

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You consider 3 seperate derivatives,in x, in y, and in z

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And solve the derivative =0 simultaneously

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3 derivatives =0 at the same time

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Just like in calc i but three equations at a time

gleaming topaz
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So in this case my (x,y,z) is (-1+s-t,-5+2s-t,-1+3s-t) ?

vast torrent
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You want the distance squared function

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Δx²+Δy²+Δz²

gleaming topaz
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Oh so (-1+s-t)^2+(-5+2s-t)^2+(-1+3s-t)^2 ?

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What do I derive with regards to here or is that what you mean? We could take it in PM if you'd like

vast torrent
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The notation is $\pdv{f}{s}$ instead of $\dv{f}{s}$

stoic pythonBOT
vast torrent
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You take 2 derivatives. With respect to s, pretending t is constantl

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And wrt t, pretending s is constant

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And you want both to be 0 at the same time fir optimizing

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Just like calc 1

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But two equations simutaneously

gleaming topaz
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Oh I see, so they'll give me a system of equations where they both equal 0 and I can solve for s and t?

vast torrent
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You got it

gleaming topaz
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I'll try and compare the results thank you

vast torrent
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And you don't have to worry about testing second derivatives bc it's obvious from the definition of distance that there's going to be one minimum and no other extrima or saddle points

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There is a second derivative test for partial derivatives but it's not necessary here

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And it works a bit differently

gleaming topaz
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Ok thanks I appreciate the help, I'll try it out

vast torrent
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Also this answer will be the square of the distance, you'll take the sqrt at the end

gleaming topaz
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Well this will give me s and t right so I can just insert that into the original equation for the distance

vast torrent
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yes that should work too

gleaming topaz
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Yeah

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Same answer

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Cool method, thanks

vast torrent
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in fact I think you can even go back to the two vectors defining the plane, put in s and t

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and take the cross product

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for those particular vectors

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so what was the other method?

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a system of equations with dot products?

gleaming topaz
vast torrent
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I'd definitely forget that way on a test

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another common notation for $\pdv{f}{t}$ is $f_t$

stoic pythonBOT
vast torrent
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for when you come across it in your travels

gleaming topaz
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Is that from multivariable calculus?

vast torrent
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yes

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partial derivatives are from multivariable calculus, but this particular application was simple enough I had confidence you could handle it

gleaming topaz
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Thanks for your time once again

vast torrent
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np bro

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or sis

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what calc have you taken? just part i?

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the deeper you go into calculus and linear algebra, they more they overlap

gleaming topaz
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I've done half calc 1 I think, starting with integrals & diff eqs next week and when I'm done with that multivar calc

cursive narwhal
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?

rocky hill
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that shorthand notation is awful and I hate that it's used

frosty vapor
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wym

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is gud

wintry steppe
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How do you solve this 3 variable linear system

quartz compass
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quite a few ways

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what have you been taught? elimination?

proven sky
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ye

wintry steppe
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yup

hidden ember
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The matrix method

quartz compass
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well, start eliminating then

gleaming topaz
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<@&286206848099549185>

vast torrent
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What's the usual convention for the operator that takes a matrix and stretches it out into a vector; column after column,or row after row?

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Is there a common convention?

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Nm found it on wikipedia, column by column is the standard

pale shell
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Question

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Why do vectors have arrows at the end if they are not moving infinitely in one direction

nimble egret
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Well

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It has to point in a direction

cursive narwhal
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The arrow indicates the direction in space

pale shell
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Okay

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So what counts as the magnitute and what counts as the direction in a 2d vector

nimble egret
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What do you mean?

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The magnitude is more or less just how long the vector is

pale shell
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Soo is that the x coordinate?

nimble egret
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???

pale shell
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Is the magnitude the x or like its actual length

nimble egret
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The magnitude is the length

pale shell
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I see thanks

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So you would use the pythagorean thereom to find it?

nimble egret
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Draw a triangle

pale shell
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Yeah

nimble egret
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With the x axis or y axis as one of the sides and the tail of the vector at the origin

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It should become pretty clear that if you have a vector (x, y)

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Then the magnitude is given by sqrt(x^2 + y^2)

vast torrent
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The arrow is ultimately just a notation @pale shell

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You can argue they're extraneous if the base of the arrow is at the origin

pale shell
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Thanks

vast torrent
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But typically we like writing the arrow in different places to show geometric things

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In which case it's not obvious what the base is

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The point itself is really the vector, the point at the tip of the arrow

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I can go on if you want

pale shell
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I see

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Interesting stuff

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So tell me

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How do you imagine a vector in four dimensions

vast torrent
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Most people can't imagine 4d space. I read somewhere that some people can but not 5d and up,idk if that's true

pale shell
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Can you?

vast torrent
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But since the point at the end of the vector is really the vector

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No

pale shell
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Hmm

vast torrent
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(x,y) is a 2d vector

pale shell
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I honestly am interested in linear algebra

vast torrent
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And (x¹,x²,x³,x⁴) are vectors in 4d. Pretend they're subscripts not superscripts, it's harder to do subscripts on mobile

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(x¹,x²,x³,x⁴,...,xⁿ-¹,xⁿ) is a vector in n dimensions

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Linear algebra is really important

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I have my qual on la tomorrow im so nervous

pale shell
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Qual?

vast torrent
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Qualifying exam

pale shell
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Ohh

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Good luck

vast torrent
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I need to pass the quals in 3 subjects to get my MA

pale shell
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Maybe you can teach me some more sometime

vast torrent
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Complex calculus, real calculus,linear algebra

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What level of education are you in

pale shell
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Calculus

vast torrent
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High school, college, university?

pale shell
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High school

vast torrent
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Ah, well, if you plan on going to college, you'll learn so much more than a high school class

pale shell
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Of course

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I want to be an engineer

nimble egret
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Nice

pale shell
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I am super interested in other dimensions and stuff

vast torrent
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Now, in terms of of imagining higher dimensions

pale shell
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Ye

vast torrent
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The usually add another aspect to the graph that changes according to that aspect. Ill explain

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Let (x,y,z) be 3 coordinates of position in space

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(x,y,z,t) adds another dimension. So I'll pick one that can be described by real numbers, like time

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Then a computer will have a 3d graph that changed as t goes from 0 to 60, then a 1 minute movie of a changing 3d image is 4d

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Another way to imagine a dimensionis temperature

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3 dimensions will give a shape, now imagine the shape changes depending on how cold or hot it is

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Do that and time and your mind might be able to process a 5d set of points

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Now connect the graph to a battery and have it change depending on your charge

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(x,y,z,time,temperature,charge) is a 5d point

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Some of these approaches don't allow for negative numbers for physical applications

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You can go higher

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And still have a physical interpretation

pale shell
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Hmm

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Very cool

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Can a shape be a vector

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Or is it just a line

vast torrent
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A vector in R^n , which is what youre probably asking about,is really a point

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The line connecting the tail to the head helps you understand those properties

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But the vectors have to be straight, that's very important

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There are more general definitions of vectors that you'll learn about

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@gleaming topaz you can use lagrange multiplies

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Know those?

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I can think of another way but it's harder

gleaming topaz
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No haven't learned that, I was given a solution but dont quite understand it, I'll post it and see if you could help me out maybe

vast torrent
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The other way is to change the variables so that you form an ellipse in standard position such that the shortest distance will just be the smallest minor axis

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For points (x,y,z), you want to find a matrix such that

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<(x,y,z),A(x,y,z)> = 3x²+4y²+2xz+3z²

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And to choose such an A such that it is symmetric

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Can you do that?

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It will have a good number of 0s

gleaming topaz
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Well one such matrix A would be (3,0,1;0,4,0;1,0,3)?

vast torrent
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Excellent

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That's a symmetric matrix, what does the spectral theorem tell you

gleaming topaz
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That it can be diagonalized by a matrix where the eigenvectors form a orthonormal base?

vast torrent
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Yup

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What does orthomormal mean in terms of a solid in 3d

gleaming topaz
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The vectors are all perpendicular to eachother and are unit vectors right

vast torrent
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Think determinants

gleaming topaz
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The determinant is either 1 or -1 yeah?

vast torrent
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Yup,so?

gleaming topaz
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Sorry I'm not following, are you hinting towards something about the volume or something else?

vast torrent
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The only transformations such a matrix could be

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Is a product of rotations and reflections

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Wait

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That's not exactly right

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The point is that it's an isometry

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I think its right actually

gleaming topaz
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Ignore the matrix A that's not right, but this is the solution I did not understand if you have any idea what happened? It's in swedish but maybe the math makea sense

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Basically it says that the surface is given by 4(y1)^2+4(y2)^2+2(y3)^2=1 but I'm not sure what that means

vast torrent
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How is that the right matrix

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Theirs

gleaming topaz
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Its wrong

vast torrent
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Okay, well, i have to go, but i gave you enough to finish

gleaming topaz
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Alright well thanks I'll see what I can do

vast torrent
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Anyway my point was

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Isometries will.rotate and reflect the ellipsoid

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But won't change the lengths of its axes

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Find a coordinate system where there's only u²,v²,w² terms in the quadratic

wintry steppe
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Hey, so I'm currently studying linear transformations, more specifically, the change of basis applied on a transformation

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My issue is when we're dealing with a transformation in between dimensions

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So I kind of hit a roadblock here

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I have this transformation T: R^3 -> R^2, which I have represented by the matrix m(t)=[(0,1,1),(0,1,-1)]

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I now want this transformation, but in the basis S={(1,1), (1,2)}

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My issue is, I can't get to the matrix that changes a vector from the basis E to the basis S

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The basis E being E={(1,0,0),(0,1,0),(0,0,1)}

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I'd be able to do it S were 3 dimensional, and if T were from R^3 -> R^2

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But I'm just lost here

slow scroll
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you're having trouble because it makes no sense to go from E to S as they live in completely different spaces with completely different dimension. You are most likely misunderstanding the instructions. Perhaps you want find out what the outputs of m(t) look like in the basis of S. In that case, you want to find a transformation A to compose on the left of m(t) that sends vectors in the standard basis to their representation in the basis of S. @wintry steppe

wintry steppe
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I see, that must be it

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I'll look over the instructions again and let you know if I have any more issues!

tough socket
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hey here, i wanted to know what kind / group of graph can be described by an unitary adjency matrix

lone quail
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If P is the projection matrix on a space U, is it possible for there to be two alternate forms of P?

vernal salmon
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Is the minimum of a vectors absolute coordinates a norm?

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Nvm it isnt

dusky epoch
smoky lagoon
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i only just started my linear class this semester

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but its tons of fun

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so far

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its like doing a puzzle

gleaming topaz
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If I have a line that intersects a plane and want to find the angle between the line and the plane do I just take the dot product of the planes normalvector and lines direction vector divided by the norm of them multiplied by eachother?

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Or is that wrong

dark cedar
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linear algebra amirite?

slow scroll
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@gleaming topaz the angle formed by the intersection of a line with a plane is not unique. It does however make an angle with the normal to the plane, and yea, the angle between the line and the normal is obtained using dot product

wintry steppe
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in LU factorization, the U matrix can never have zeroes on its diagonal, right? thonk

pallid swallow
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if A=LU is invertible, then U cannot have 0s on the diagonal

pliant harbor
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Yes, because U is a triangular matrix and det(A)=det(L)det(U).

sullen pollen
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Hello! How do I find the Kernel (Ker) and the Image (Im) of the following lineair mapping R² -> R²: f(x,y)=2(x, -y). And if the invers of the lineair mapping exists, what is it?

echo quail
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well, you can't get 0 unless x = y = 0, so Ker f = {0} and it's invertible, and the image is the whole codomain.

pale shell
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Where can I find a set pf practice problems for each unit?

sharp merlin
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how do u do this

quartz compass
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do you know of any way to take two vectors and make a vector that's orthogonal to both of those?

sharp merlin
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cross product

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and then divide by length?

quartz compass
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yeah you got it

sharp merlin
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i did that

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and got it wrong

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@quartz compass

quartz compass
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show your work, sounds like you made a mistake somewhere

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or maybe they want you to simplify the square roots more

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or rationalize the denominator even

sharp merlin
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nah webassign doesnt care

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nvm got it

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How is this wrong

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@quartz compass

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oh wait forgot = 0

sharp merlin
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How do u do this

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@quartz compass

floral barn
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Have you dealt with cross products?

sharp merlin
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yes

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@floral barn

floral barn
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Nevermind, that might not be necessary

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I'm not the greatest at this, but hopefully I can be helpful

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I think what you wanna do is subtract one of the point vectors from the other

sharp merlin
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so like the first part right

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(9-0,-1-1, 0+9)

floral barn
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I haven't read back that far

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Yeah that'd work

sharp merlin
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ok

floral barn
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Then, you wanna find a vector normal to both that and your direction vector

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So, dot product with (9, -2, 9) is 0 and dot product (2, 9, -6) is 0

sharp merlin
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i would have to use cross product right

floral barn
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Not necessarily

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I haven't used cross product for this

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n = (a, b, c)

gleaming topaz
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Both methods work but cross product is easier/faster IMO

floral barn
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I haven't worked with cross product so /shrug

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If you know how to do it then great

sharp merlin
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ok I did cross product

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Got (-63,72,85)

floral barn
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That's large

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Hmm

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One sec

gleaming topaz
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That -63 is wrong

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@sharp merlin

sharp merlin
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how

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oh oops

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-69*

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ok what next

floral barn
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I believe those should be the coefficients of your plane equation

gleaming topaz
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Now you've got a normal for the plane and to find the equation you need a point on the plane as well to find it's equation

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Can you figure that out somehow?

sharp merlin
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uh

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i can just use one of them right

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(0,1,-9) or (9,-1,0

gleaming topaz
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Yeah that works

floral barn
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I have a question as well, though I'm not sure if this is the correct place to ask

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I'm dealing with subspaces and my question is ambiguous as to what set my scalars are in

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So I can't tell if I'm closed under multiplication or not

gleaming topaz
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@floral barn If it's not specified I would assume they belong to the real numbers? Or was that what you meant? Although I'm not entirely sure

floral barn
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'Let P3(R) be the set of polynomials of degree at most 3 with coefficients in R.'

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Does this mean its scalars are in R?

gleaming topaz
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I would interpret it that way yes

floral barn
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Alright, great

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I'll include a bit of an asterisk about if they were in C

sharp merlin
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How do u do this one

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@floral barn

floral barn
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Looks like you wanna find what's perpendicular to the line, then find values that satisfy the plane equation and add the point

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I think

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Should be fairly straightforward

sharp merlin
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I got 7(x-1)+54y+12z+84=0

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how do i convert it to parametrized form

floral barn
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Are you on a strict time limit here?

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I set up a system of linear equations

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6x - y + z = 0

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6x + y - 8 = 1

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Matrix and row reduce, yada yada

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You should be able to express two of the variables in terms of the third plus a constant

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Then you can add the point, I think

alpine echo
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https://math.stackexchange.com/questions/3514173/transpose-of-a-matrix-and-the-product-of-a-and-a-transpose

Can someone please take a look at this question? The question is basically "What's the geometric meaning of the transpose of a matrix and the product of AA^T?"
@dusky epoch

dusky epoch
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uhh

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yeah i got nothing

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i mean i could tell you that the (i,j) entry of AA^T is the scalar product of the i'th and j'th rows of A but that's about it

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sorry @alpine echo

alpine echo
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Ah, alright no problem, is there anything you suggest I can do to understand this?

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Like the 3b1b way?

dusky epoch
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can't think of anything atm

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never tied any geometric picture to it myself

elder robin
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Does it look like I did this correctly? It feels right but I haven't done anything like this before.

dusky epoch
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your a and 9 look weirdly similar

elder robin
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ya, sorry for trash handwriting

dusky epoch
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it doesn't look like you made any algebraic fuckups

elder robin
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I kind of just plugged and played with formulas from my notes, which I hate doing bc I never know if it's right lol

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I could derive the dot product thing, that would prob help intuition

sullen pollen
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hello, how do i prove that: f: R² -> R³: f(a,b)=(a,b,a+b) is a linear mapping

cursive narwhal
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? (a,b,a+b)?

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@sullen pollen

sullen pollen
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i dont know xD i need to prove that for every a and b this is a linear mapping

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is linear mapping and transformation the same?

dusky epoch
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yes

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and you need to use the definition of a linear map

cursive narwhal
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Yea linear mappings and linear transformations are the same thing.

What's the definition of a linear map?

dusky epoch
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@sullen pollen are you still here?

sullen pollen
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yes i am

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if f(a+b)=f(a)+f(b) and f(ca)=cf(a), a, b vectors and c a constant

gray dust
#

ok, do you know how to run with that?

sullen pollen
#

not exactly

#

f(c*a) = cf(a) i understand a little bit

gray dust
#

$\fxn{f}{\bR^2}{\bR^3}{(x,y)}{(x,y,x+y)}$

stoic pythonBOT
gray dust
#

this is the defn of f

#

i'll make you show additivity first

#

let $a=(a_1,a_2),b=(b_1,b_2),\quad a,b\in\bR^2\\$show $f(a+b)=f(a)+f(b)$

stoic pythonBOT
sullen pollen
#

so a + b = (x1+x2 , y1+y2) and evaluated in f it gives: (x1+x2, y1+y2, x1+x2+y1+y2)
when we evaluate a en b in f it gives: (x1, y1, x1+y1) and (x2, y2, x2+y2). When we add them together it gives the expression above and then we proved that

gray dust
#

ok i worried x1,x2,y1,y2 would throw you off since i used x,y in the defn of f

#

ok i'm gonna assume the field of reals. now show me homogeneity

#

let $a=(a_1,a_2)\in\bR^2,\quad c\in\bR\\$show $f(ca)=cf(a)$

stoic pythonBOT
sullen pollen
#

ca = (ca1 , ca2), so f(ca) = (ca1, ca2, ca1+ca2) = (ca1, ca2, c(a1+a2)) = c(a1, a2, a1+a2) = c * f(a)

gray dust
#

all done!

sullen pollen
#

ooooo now i see how the definition lets me show how to prove it in exercises

#

thank you very much!!

gray dust
#

no problem man vvWink

arctic osprey
#

Hello, I have a question: How would I check if two vectors or two lines lie on the same line? I am not asking if two vectors are colinear, I am asking if they lie on the same line on 2D plane.

gray dust
#

fuzzy question. there always exists a line that runs through the tips of any two chosen vectors

sullen pollen
#

If the kernel of a lineair transformation is (0,0) (assume R²), is the image always R²?

dusky epoch
#

assume R^2

#

does that mean "assume the domain is R^2" or "assume the codomain is R^2" or what

sullen pollen
#

uhm the transformation is R² -> R²

dusky epoch
#

then yes.

sullen pollen
#

thanks!

pale shell
#

How

dusky epoch
#

how what

pale shell
#

How do I do it

dusky epoch
#

have you ever converted vectors between polar form and component form before?

pale shell
#

No

dusky epoch
#

then read up on that

pale shell
#

I tried to

#

Its confusing

dusky epoch
#

can you show what you've read and which part of it is confusing?

#

i can try to clear that up, but i need to know what needs clearing up

pale shell
#

Well it is telling me to use sin and cosine

dusky epoch
#

can you show what you've read and which part of it is confusing?

pale shell
#

To convert the form

dusky epoch
#

can you show what you've read and which part of it is confusing?

pale shell
#

On khan acadamey

dusky epoch
#

can. you. SHOW. what. you've. read?

pale shell
dusky epoch
#

okay, so it's giving you stuff pertaining to this problem in particular

pale shell
#

Yes

dusky epoch
#

they could've done a better job presenting it, imo

#

first convert each vector to component form, then add.

pale shell
#

Okay so what exactly is component form though?

dusky epoch
#

$\vec{v} = (8 \cos(140^\circ), 8 \sin(140^\circ)) \ \vec{w} = (4 \cos(40^\circ), 4 \sin(40^\circ))$

stoic pythonBOT
dusky epoch
#

...uh

#

yknow

#

when you give your vector in terms of x and y coordinates instead of a direction and an angle

pale shell
#

Oh

#

And a direction and an angle is polar form?

dusky epoch
#

yes

pale shell
#

So polar form would look like a matrix?

dusky epoch
#

...

#

wh

#

no?

pale shell
#

oh

#

Uhh

dusky epoch
#

what do you even mean "look like a matrix" thonk

pale shell
#

It would be inside a matrix

dusky epoch
pale shell
#

Omg

#

Inside the brackets

#

[]

#

Okay give me an example of a vector in polar form

dusky epoch
#

,,,,,,,

#

there's no real agreed-upon notation for polar form

#

because from experience it's rarely used for vectors

pale shell
#

Okay so look

dusky epoch
#

because it's hard to add them in that form

pale shell
#

It is saying that I have to convert from a magnitude and an angle to xy coordinates

#

How do I do this

dusky epoch
#

i mean you COULD write something like [r, θ] for a vector with length r and angle θ but that's not a matrix just two numbers in square brackets

#

anyway

#

the vector with length r and direction θ is (r cos(θ), r sin(θ))

#

khan has GOT to have a video that explains this

pale shell
#

I was literally watching them and it said nothing on this

#

But I like how they sometimes have you do some research to get the answers

dusky epoch
#

I was literally watching them and it said nothing on this
surely they have something on "conversion to and from polar form"

#

or sth

pale shell
#

Okay so how do I convert from a magnitude and angle to component form though

dusky epoch
#

the vector with length r and direction θ (in component form) is (r cos(θ), r sin(θ))

pale shell
#

Okay thanks

pulsar turret
#

Can someone explain to me what a subspace is? like for example V is linear dependent on v and w. So V = all linear combinations of v + w, so "For All a,b element of R: av + bw = V". So the subspace of V would be some like only even numbers a and b?

dusky epoch
#

holy fuck that's gotta be some sort of bad wording x3 combo

#

are you translating this from another language @pulsar turret

pulsar turret
#

yeah, kind off

#

my english isn't that bad so I could've be more compact

dusky epoch
#

it's not about being compact

#

also how can there be a "kind of" in response to "are you translating this from another language"?

#

either you are or you aren't

pulsar turret
#

it's not a definition I am reading

dusky epoch
#

like for example V is linear dependent on v and w.
this already doesn't make any sense

pulsar turret
#

it's explained in my own words

dusky epoch
#

@quasi vale are you gonna try to respond to rolly's bad wording with an entire paragraph of more bullshit or sth? seeing you type an entire essay in the discord message box is kind of stressing me out

quasi vale
#

I have a very big question but you were helping him out so I copied it and went out from the channel

dusky epoch
#

anyway... yeah, nobody here knows what you're talking about, rolly.

pulsar turret
#

Maybe i ment linearly independt on v and w?
\

quasi vale
#

ill ask it later when you are done with him

#

I think he means that v and w are linearly independent vectors?

dusky epoch
#

that also doesn't make any sense

#

there's no such thing in linear algebra as being "linearly (in)dependent on something"

pulsar turret
#

you lost me

#

let me rephrase it then

dusky epoch
#

yeah, please rephrase it, hopefully in a way that's actually understandable this time

pulsar turret
#

if V is a vectorspace, and W is a subset of V. W is only a subspace if W itself is also a vectorspace. Now my question is how does V and W look like to eachother?

dusky epoch
#

how does V and W look like to eachother?

#

............ what

#

what does that even mean

pulsar turret
#

like, let's begin with maybe what is V and W?

dusky epoch
#

you yourself said it

#

V is a vector space, and W is a subspace of V

pulsar turret
#

yeah I'm not sure what it is tho

dusky epoch
#

what do you mean "not sure what it is"

pulsar turret
#

like what does it represent

dusky epoch
#

what does WHAT represent

pulsar turret
#

a vectorspace

dusky epoch
#

are you struggling with the fact that the idea of a vector space is fairly abstract at first glance

pulsar turret
#

I know something is a vectorspace if some conditions are met.

#

yeah I guess

dusky epoch
#

i mean...

#

idk. would it help if i gave some examples of vector spaces that are easy to visualize

#

i guess the most prominent ones would be R^2 and R^3

#

whose elements are vectors in the pre-linear-algebra sense

#

i mean there's a reason why vector spaces by themselves are so abstract. bc there's many things out there which are vector spaces

#

like solution sets of certain differential equations, or spaces consisting of functions meeting certain criteria

#

not that you need to actively think about all that when doing linear algebra

#

in fact the opposite is true since the point is to abstract away all the specifics and focus only on the structure that arises when all you consider is the behavior of your objects when they're added and scaled

pulsar turret
#

yeah so R^2 is a vectorspace

dusky epoch
#

you might consider giving 3b1b's Essence of Linear Algebra a watch some time

pulsar turret
#

I am doing it right now

#

but I guess I need some time to think about it

quasi vale
#

Watching a vid atm on independent/dependent vectors. To check if three vectors are independent, we can do that by c1v1 + c2v2 + c3v3 = 0, where c1,c2,c3 are constants and they all should be 0 for linear independence. There's another method. If the determinant is non zero, then the vectors are linearly independent and if the determinant is zero, the vectors are linearly dependent. Can we think of the determinant as the volume of the parallelepiped and if the vectors are linearly dependent, then they don't form a 3D shape but instead a 2d one(assuming the other two are independent), and hence the volume is zero. If the determinant is non zero, then there is some volume and the vectors are linearly independent and form a 3D shape.

pale shell
#

What nind of equation is this

#

L={a+t(b-a)|t∈ℝ}

#

Where a,b are vectors

vast torrent
#

it's an equation defining a set

#

= means "We are defining L to be equal to"

pale shell
#

Also does it matter if it is b-a or a-b for that specific equation

sullen pollen
#

What is the standardbasis for the vectorspace of 2x2 matrices?

#

Isnt it just the unity matrix

pale shell
#

Is this correct to represent the line to pass through these two vector points

#

,rotate

stoic pythonBOT
dusky epoch
#

please don't write t's like that

#

but yes it is

storm carbon
#

where did they get the matrix [3 2, 2 6] from

#

nvm im an idiot

pale shell
#

Also is this how you would write the parametric equation

stoic pythonBOT
dusky epoch
#

please don't write t's like that

pale shell
#

Sorry

#

But for these vectors is that right

#

To pass through those two vector point

dusky epoch
#

fix your t's then we'll talk.

pale shell
#

Srsly?

#

Fine

quasi vale
#

Watching a vid atm on independent/dependent vectors. To check if three vectors are independent, we can do that by c1v1 + c2v2 + c3v3 = 0, where c1,c2,c3 are constants and they all should be 0 for linear independence. There's another method. If the determinant is non zero, then the vectors are linearly independent and if the determinant is zero, the vectors are linearly dependent. Can we think of the determinant as the volume of the parallelepiped and if the vectors are linearly dependent, then they don't form a 3D shape but instead a 2d one(assuming the other two are independent), and hence the volume is zero. If the determinant is non zero, then there is some volume and the vectors are linearly independent and form a 3D shape.

pale shell
#

Uhh

#

Are the ts good now?

#

Ann tuong prix

#

Also what does your name mean

vast torrent
#

,rotate

stoic pythonBOT
vast torrent
#

it's not a rule of math, it's just good practice for your ts to look different than +s. It

pale shell
#

Okay also did I get the parametric equation right

vast torrent
#

uh I dont know what the original problem was

#

but as to your determinant question yes. If a parallelotope is of dimension less than the space it's in, it has 0 volume

pale shell
#

Sorry I had to write the equation of the line that went through those vectors but with parametric equations

vast torrent
#

I don't understand what you did

pale shell
#

I subtracted them

#

And I multiplied that by t

vast torrent
#

you wrote + instead of - then

pale shell
#

I added the negated version

vast torrent
#

bad practice

dusky epoch
#

you haven't fixed your t's.

vast torrent
#

it's unclear to the reader what you did

pale shell
#

Ok I get with the t’s

#

Ill write them neater

dusky epoch
pale shell
#

Ok ok fine

pulsar turret
#

Take a chill pill ann

vast torrent
#

it took me weeks to get into the habit of making ts that way when I decided it was a good idea to do so, Ann

#

if it's a habit, it's hard to break

#

it's worth breaking, but it can be difficult

pale shell
#

Okay

vast torrent
#

so you have a system of parametric equations. Let's say you didn't have internet access. How would you check your equations?

#

without asking us

pale shell
#

Uhh

#

I don’t know

vast torrent
#

you see if your line goes through your two points you started with

pale shell
#

Well my graph isn’t exact tho

vast torrent
#

use the algebra

#

$x(t) = -2 + 4t; y(t) = 2 + t; v= (2,3); w = (-2,2)$

stoic pythonBOT
pale shell
#

Yeah

#

So I plug it in?

vast torrent
#

is there a t that gives you v?

#

you can plug it in but here it's easy enough you should be able to do it in yoyur head

pale shell
#

T=0

vast torrent
#

that's w, yes

pale shell
#

So

#

Ohh whoops

vast torrent
#

t = 1 gets the other one

pale shell
#

T=1

#

Yes

#

So

#

Does that mean they are right?

vast torrent
#

yes

pale shell
#

Oh so if there is some t to get one vector and some t for another, it is true?

vast torrent
#

I don't want to say a blanket statement for all lin alg problems

#

in this particular kind of problem, it is the right way to check it

#

because the question says

#

the line has to go through those 2 points

#

and if there are ts that make the line go through those points, well, then the line goes through those 2 points

pale shell
#

Hmm

#

Makes sense

#

But the reason why I checked here was because

#

I tried an online one and I gave me a different equations for them

#

It was like a solver

vast torrent
#

because parameterizations aren't unique

pale shell
#

Oh

vast torrent
#

the parameterization can change the speed and direction your point traverses the graph of the curve

#

I say curve not line because in calculus the same thing comes up

#

paramaterizations are not unique

pale shell
#

How do parametric equations even work like I just learned how to put them into the x= and y= form

#

It didn’t really go into deph

vast torrent
#

they make a function describe each coordinate of points of a graph, essentially

#

a graph in 3d is a set of point (x,y,z) and if you assign a function to each coordinate x(t), y(t), z(t) that's a system of parametric equations

#

I'm glossing over some details

pale shell
#

Ohh

#

I get it

vast torrent
#

🙂

pale shell
#

So it kind of divides the x and y coordinates into two separate equations

vast torrent
#

in a sense

pale shell
#

So if you can plug in a value for t so that it gets both sets of points, then those points are on that line

vast torrent
#

or in general a curve

pale shell
#

Thank you so much

vast torrent
#

there's a caveat that the functions you choose have to be strictly monotonic but I'm not sure you know what that means

pale shell
#

No

vast torrent
#

basically the functions you choose have to keep going along the graph only once, not changing direction, not doubling in on itself, not stopping and then continuing

pale shell
#

I see

#

Thanks

vast torrent
#

np

sullen pollen
#

if a matrix is in (reduced) row echelon form, and we transpose it, will it give us the (reduced) column echelon form?

dusky epoch
#

yes

sullen pollen
#

and what information does that give about the basis of a subspace of R^n spanned by the rows/columns of A?

pale shell
#

Could someone help me visualize the span of 2 R3 vectors and why they would make a plane

nimble egret
#

Can you visualise vector addition?

pale shell
#

Mhm

nimble egret
#

You can just take two pens and point them randomly them in the air

pale shell
#

Ok

nimble egret
#

And then visualise the pens scaling up and down

#

And the plane formed by the addition of these two "vectors"

pale shell
#

Omg

#

Thankssss

#

Wait

#

If they all cross the origin

#

How could it be a plane

nimble egret
#

What do you mean?

pale shell
#

Don’t all the vectors cross the origin?

nimble egret
#

We often don't really care about the absolute position of a vector

#

But rather it's relative direction and magnitude

pale shell
#

Oh

nimble egret
#

We often represent vectors as a point

#

From the origin

#

Cause it's convenient

pale shell
#

Ohhh

#

I thought of a better way to visualize everything

#

Imagine each additional one as a control knob

#

So aV would just make a line

#

Then av+bw would move that line to make a plane

#

Then you move the plane around with another vector

nimble egret
#

The third vector you get from adding the the two vectors

#

Traces out the points of the plane

pale shell
#

Mhm

nimble egret
#

And as you vary your coefficients, you get a different vector

#

Until you trace out all the points of your plane

pale shell
#

Like if you can imagine one scalar controlling a vector to create a line

nimble egret
#

Yeah

#

If you imagine the vector as a pen again

#

The tip of the pen traces out a point on your line

#

And as you extend or shrink the pen

#

You trace out more points

#

And you can visualise that it traces out a line

pale shell
#

So the red lines would be two arbitrary vectors that have been scaled

#

And the points inside the blue lines will be all the possible vectors produced by the additions?

nimble egret
#

You can visualise it like that sure

pale shell
#

Is it accurate?

nimble egret
#

Yeah

pale shell
#

That really helps me

#

So if we consider two planes intersecting

nimble egret
#

2 linearly independent vectors in R2 will span R2

pale shell
#

Then all the possible points will create a solid- R3

#

Is that correct?

nimble egret
#

What do you mean?

pale shell
#

av+bw+cu

#

I guess so three vectors

#

Will that create a solid?

nimble egret
#

If they are linearly independent

#

It will span all of R3

#

Which I guess can be considered a solid?

pale shell
#

Sir I have another problem

#

I can’t exactly visualize four dimensions

#

How should I consider spans in higher dimensions

nimble egret
#

I don't really visualise the 4th dimension myself

#

I just consider it algebraically

pale shell
#

O is there a way to figure out spans algebraically

#

Without kind of visualizing it

nimble egret
#

Linear dependence and stuff

pale shell
#

Ok

nimble egret
#

Like we stated

#

Two linearly independent vectors span a plane right?

#

And in the case of R2, all of R2

#

Take e.g. [1, 0] and [0, 1]

#

I think it's pretty clear to see that

#

a[1, 0] + b[0, 1]

#

Can equal all possible [x , y] depending on what we pick for a and b

elder robin
#

Can anyone point me in the right direction on how to solve this problem? I know I need to find the orthogonal line that goes from point A thru the line L (90 degrees at L intersection), but I'm not sure how to do it.

#

And once I find the line I should be able to find the length pretty easily.

nimble egret
#

Do you know how to calculate projections?

elder robin
#

Ah, that's probably what I was missing. I remember doing it in lecture but I'm not sure how

#

iirc I should decompose A into pieces with 1 parallel to L and one orthogonal

nimble egret
#

Something of that type yes

#

Basically pick some random point on L

#

Find the vector joining it to A

#

This gives you the hypotenuse of the right triangle you want to form

#

Use projections to form the rest of the triangle

elder robin
#

Thank you

wintry steppe
#

How do I prove that a vector space doesn't have a finite basis?

sonic osprey
#

show that for any finite set of vectors, there's some vector that cant be written as a linear combination

wintry steppe
#

but say I'm given the vector space of all continuous real functions

sonic osprey
#

ok

wintry steppe
#

I'm thinking, I show that it's not finite dimensional

#

so thus its infinite dimensional, and as such doesn't have a finite basis

#

its obvious that the continuous functions in R doesn't have finite basis, so isn't finite dimensional

#

idk how to formally show this though

sonic osprey
#

do it exactly like I said

#

show that for any finite set of vectors, there's some vector that cant be written as a linear combination

elder robin
#

@nimble egret so I picked the point (7,6,5) and found that the vector joining L and A is (-6,-8,8). Now how do I find the projections? Do I find the angles between using the joining vector and L / A?

#

Then with the angles I use trig to find lengths, which I can use to find the exact point?

nimble egret
#

You don't need angles

#

Well actually hmm

#

My approach would have been to find projection side and use Pythagorean theorem

#

But angles might work as well, right angle trig anyway

wintry steppe
#

@sonic osprey so you're saying I must show that there is a vector that can't be written as a linear combination (span) of a finite set of vectors?

elder robin
#

Ok I'll try it out, ty

wintry steppe
#

@sonic osprey so there is a real valued continuous function that can't be represented by the span of a finite set of real valued continuous functions?

sonic osprey
#

yes

wintry steppe
#

so could I say that since R is uncountably infinite, there is a polynomial function (hence, continuous) that is nx^y, but for any linear combination of (x^y, 2x^y, ... , mx^y) I can always set n = /sum(1,m) +1

#

and since nx^y is a vector in the real-valued continuous functions that can't be represented by the span of finite number of real-valued continous functions, the vector space doesn't have a finite basis

#

@sonic osprey how does that look?

sonic osprey
#

bad

#

because you've only shownthat nx^y can't be written as a linear combination for this specific basis

#

like I said

#

you need to show that for any finite set of vectors, there's some vector that cant be written as a linear combination

wintry steppe
#

but just showing that nx^y can't be written as a linear comb. shows that it is not finite dimensional

#

and thus doesnt have a finite basis

sonic osprey
#

no thats just wrong

#

Because youve only shown it cant be written as a linear combination of (x^y, 2x^y, ... , mx^y)

wintry steppe
#

right, idk how to generalize it to show that for any finite set of vectors, there's some vector that cant be written as a linear combination

#

how would you start to prove it? I'm stuck

sonic osprey
#

Your idea will work, just not in the way you've stated it

wintry steppe
#

ok so I show that a subset is not finite dimensional

#

subspace*

sonic osprey
#

the other way to think about this is to find an infinite set of continuous functons are linearly independent

wintry steppe
#

ok so the set of polynomial functions {x^0, x^1, x^2,..., x^n} where n is uncountably infinite

#

the sum of these can only equal zero if all coefficients are zero

#

so linearly independent

sonic osprey
#

yeah that works t

wintry steppe
#

what does this show?

sonic osprey
#

this shows that there's a set of infinite vectors that are all linearly independent

#

And its a fact that if you have some set of vectors that are linearly independent, then the dimension of vector space is at least as large as that set

wintry steppe
#

ohhh right

#

but isn't that only for finite dimensional vector spaces?

#

@sonic osprey I have this lemma in my notes that is exactly what you are saying

#

but it has the qualification that V is a finite dimensional (f.d.) vector space

elder robin
#

Ok, I found a vector (p) which is the correct length of the orthogonal one, but now how do I get the point at which this vector comes out of L to hit A?

#

Sorry for the messy handwriting

#

I know the correct point is (5,4,3), but I can't figure out how to get there

nimble egret
#

Draw it

elder robin
#

Yea, I've been using an online graphic thing to visualize everything

#

nvm, got it

#

(-4, -6, 10) is the vector relative to point A, so if I do A - (-4,-6,10) I get (5,4,3) 🙂

#

-4 in x direction, -6 in y direction, 10 in z direction from point A

sonic osprey
#

@wintry steppe its true for infinite too

#

try to adapt that proof

pale shell
#

Guys

#

If we have a linear combination of three indépendant vectors in R4, what is the span?

empty copper
#

... a 3-dimensional subspace (?)

slow scroll
#

@real plaza anything specific you don't understand? The idea is that the row operations (switching equations, adding an equation to another, and scaling equations) doesn't change the solutions.

There is another interpretation in which each elementary row operation has a corresponding matrix which applies that operation. Does that ring a bell?

nimble egret
#

Well the left sides and right sides are equal in each equation

slow scroll
#

its just adding something on both sides. If y = x and a = b then y + a = x + b

They are taking the equation y = x and replacing it with another (true) equation y + a = x + b

nimble egret
#

If a = b

slow scroll
#

so, one key idea is that you still have the other equation, a = b
So you go from
y = x
a = b
to
x + a = y + b
a = b

and the statement y = x is still there, since you can "undo" it by replacing row 1 by row2 - row1.

#

and not every operation has this property. Namely, if you were to instead replace row 1 by 0 times row1, then you lose that information that was there before.

#

nope, but there are examples of operations that will give you "extra values." Namely, if i take a row and replace it by another row:
y = x
a = b becomes

y = x
y = x
Then instead of finding x1 x2 x3 that satisfy y = x and a =b, they now only have to satisfy y = x, a weaker constraint.

The key idea is really invertibility. At any step along the way during elimination, you can undo what you have done to get the original information. Similarly, if you start with the solutions, you can find the original system by doing the row operations that solved it, in reverse.

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surprise woke
and you keep 7=7 because you need that information to see that 5=5. Thats the whole idea here

#

linear algebra provides a good framework for what is going on. When matrices are introduced, you'll see that a system can be represented by a matrix A and a vector b (where b is the column of right hand sides) in the equation Ax = b.
Any elementary row operation has a corresponding invertible elementary matrix.

So the question is: if you have some elementary row operation matrix E, does the equation Ax = b have the same solutions as the equation EAx = Eb, the system you get by applying the transformation to both sides?

#

Kind of, you have to be careful not to take something for granted: not all matrices are invertible.

And it turns out, since that operation is invertible, you multiply both sides by the inverse of E: E^-1
E^-1 E Ax = E^-1 E b
=> Ax = b

#

doing Ax = Eb and not EAx = Eb would be more like a mechanical error in the elimination process. If you have worked with gaussian elimination on matrices, it would be like performing the row operation on the left matrix and forgetting to do the same on the augmented part.

#

or like saying y = x implies a*y = x

But unlike the algebra we're used to, there are nonzero matrices "X" such that you can have
XA = XB but not A = B for matrices A and B i.e. cancellation doesn't work in general. delicate point

final wing
#

<@&286206848099549185>

feral grove
#

!15m

final wing
#

I tried using definiteness to prove the condition but im not sure if that's all that needs to be showed?

slow scroll
#

Don’t worry too much about it. I just dumped a ton of information on you lol. In short, solving a system is like solving a normal linear equation ax=b, except we have to be more careful about how we go about it.

“Learning about matrices” isn’t exactly that straightforward since to understand what they are, u should really understand what a vector space is.

Soon enough tho (probably before introducing vector spaces) you’ll shift from using linear equations to describe systems to using matrices. The conversion between a system and its matrix representation is pretty simple

#

I taught myself what I know using mostly a book called “linear algebra done wrong” by Sergei Treil. It’s a pretty theoretical book, but it doesn’t outright avoid determinant and matrices like Axlers “linear algebra done right”. I agree that it can be daunting. I think that its not a bad idea to use multiple resources, except that differing terminology and ordering of topics can possibly make things confoosing.

feral grove
#

treil is the best intro to lin alg book imo

#

the only problem w/ treil is how he deals with dimension, but yeah treil is better than that

slow scroll
#

That’s not surprising. There is a lot of debate about “where to start” and how to teach it when it comes to linear algebra in particular. What’s weird about Treil’s dimension?

feral grove
#

he mentions dimension late in the book and he doesn't do super rigorous stuff with it

#

late being not first chapter

#

your book feels like a book about linear algebra for like engineers

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which tbf is most intro lin alg books

slow scroll
#

I am taking what is supposed to be a theoretical math major LA course this semester and my first homework is basically putting matrices in RREF lul

half ice
#

They're taking it easy on you

#

Hopefully it won't stay that way

final wing
#

lmao

slow scroll
#

I doubt it will. I think everyone has to go through the process of reducing matrices... at least once... I guess....

final wing
#

we started off in first year with LADR

feral grove
#

because the goal isn't to teach linear algebra, but to teach how linear algebra can be used in computation

final wing
#

Started off rough

feral grove
#

ladr is an eh book

slow scroll
#

Wow lucky tho

feral grove
#

i think so

final wing
#

I really like LADR tbh

#

I looked LADW

feral grove
#

that determinant section just makes me cringe

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in ladr

final wing
#

im skipping chapter 10 though

slow scroll
#

No. LADR is just really... different

final wing
#

yeah

#

need to know determinants properly

feral grove
#

ladw has a really nice construction of the determinant

#

because most books kinda just say this is the thing, here's the formula, done

#

yes

final wing
#

We did the first 5 chapters of LADR+matrix stuff in 4 months

#

and we're currently on inner products

feral grove
#

treil does a great job of motivating linear algebra (again outside of dimension) and giving the actual math of it

#

ladw will be in a different order

#

probs ch.1/ch.2 flipped

#

could be the same after that

#

yeah but make sure you understand all of it

slow scroll
#

Random question, but how does axler get the eigenvalues of a matrix without determinant?

#

Ur good

feral grove
#

he does the determinant

slow scroll
#

Yea it’s been a while tho

feral grove
#

he just does it badly

#

it is

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3b1b is very good

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i'd reccomend it

#

just remember all his videos deal exclusively in R^n

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ladw will deal with more abstract vector spaces

#

over more abstract fields

#

yes but like

#

what about C^n, or function spaces

#

or polynomial space

#

R^n is a vector with n coordinates of real numbers

half ice
#

In an engineering course, not much time is taken on a vector space. You see what makes a subspace, and move on. The course is largely based on solving systems of equations, computations on matricies, using the determinant to solve problems.

feral grove
#

i.e. big bad

half ice
#

Oh and eigenstuff

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The basics

feral grove
#

still computation, you probably don't even mention characteristic polynomials

half ice
#

Btw C^n is a list of n complex numbers.

#

Much like R^n is a list of n real numbers

#

We do mention characteristic polys, and use them to get the eigenvectors and values. We use these for diagonalization. We don't mention Cayley-Hamilton, or use diagonalization for anything

feral grove
#

ok, i guess that's more than i thought

half ice
#

That's the upper end. Basic change of basis, but no mention of an orthonormal basis. No finding them

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No using diagonalizations for anything D:

feral grove
#

oof

#

cayley-hamilton is a really nice result

#

that feels reasonable to teach too

#

C is just better R

half ice
#

When you start considering the topology of these spaces, C is always better than R

feral grove
#

fundamental theorem of algebra

sonic osprey
#

The solution to equations has nothing to do with topology

feral grove
#

i was typing that while kaynex was typing the topology thing

half ice
#

You get a vector multiplication that works pretty well on C

feral grove
#

also asuna low tier waifu

#

this seems like overkill

half ice
#

Lol forget I mentioned it. I didn't have any good examples on the mind.

feral grove
#

i mean yes

sonic osprey
#

There are no topological properties that C has that R doesn't that makes C algebraically closed and R not

#

terrible sentence but

#

Sure, but it's hard to say that this is the reason that C is algebraically closed

#

There are plenty of spaces that contain R that have such a subset that are not algebraically closed

half ice
#

I think we got two conversations mixed up here

sonic osprey
#

So it's hard to say that this a topological property inherent to the algebraic closure of R

half ice
#

I mentioned that C^n has better topological properties but am likely talking shit because it may not I didn't think through my stuff there

sonic osprey
#

Yeah, I was trying to say that it's not topological properties that C has that makes it nicer

#

It's algebraic closure, which is not really a topological property

half ice
#

Especially if we're considering vector spaces because we're pretty locked down

feral grove
#

bottom line, C is better R

sonic osprey
#

Better is ambiguous but sure

feral grove
#

i mean i agree that's mostly a meme statement

half ice
#

We never focused on recognizing vector spaces. We didn't talk about what a linear transformation does to a vector space. A basic talk about linear independence and dimension but we're not tested on it and don't see it in the nullspace/column space

feral grove
#

never heard of it

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oh mit ocw

#

it's probs fine then

#

i think it's applied tho

#

it's hard to find a good rigorous linear algebra class

cursive narwhal
#

Try Algebra by Technion

#

on youtube

drowsy goblet
dusky epoch
#

you didn't include units

gray dust
#

and why did you multiply V with s^2?

drowsy goblet
#

0.054 m/s^2

#

because I am given s and not s^2?

#

so I made s^2

gray dust
#

no, you take the product Vs not Vs^2

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as given in the directions

drowsy goblet
#

so my new answer is 1.8m/s

#

One of the s in the denom cancelled

gray dust
#

cool

drowsy goblet
#

is that actually right though?

gray dust
#

👍🏾

drowsy goblet
#

Nice

#

I went from acceleration vector to a velocity vector, didn't I?

gray dust
#

yes

drowsy goblet
#

Look at that, didn't even have to use calculus

gray dust
#

wait til you do vector calc in kinematics vvDevil

drowsy goblet
#

thank you for the help

gray dust
#

you're welcome

pulsar turret
#

could you say that N is a subset of N?

#

it's not wrong is it?

#

N is here all natural numbers

cursive narwhal
#

What's the definition of the subset relation?

dusky epoch
#

any set is a subset of itself @pulsar turret

cursive narwhal
#

Suppose A and B are sets. Then, what does $A \subset B$ mean?

stoic pythonBOT
pulsar turret
#

ok thx

cursive narwhal
#

Oof nice lol

pulsar turret
#

@cursive narwhal A is a subset of B

cursive narwhal
#

Yea but what does that say about the elements of A?

pulsar turret
#

all the element in A are also in B

cursive narwhal
#

So if we're asking ourselves if $A \subset A$, you're saying that all the elements of A are in A

stoic pythonBOT
cursive narwhal
#

That's a tautology

pulsar turret
#

yeah

cursive narwhal
#

So, since it's always true, every set is going to be a subset of itself.

#

This has nothing to do with sets of numbers, by the way. This is really just something in the context of set theory

pulsar turret
#

yeah, I was just wondering if there was a rule that says you can't do it or something, you know like deviding by zero

#

thanks for the help

cursive narwhal
#

Sure

pulsar turret
#

what does this represent. vector v = bigsum(ti wi) for i=1 to k.