#linear-algebra
2 messages · Page 47 of 1
this is about kernel and range now
That's a very important theorem and you should memorize it
i see
Lemme see if i can find a khan academy video proving it
i know about injective/surjective/bijective from analysis/calc
https://proofwiki.org/wiki/Linear_Transformation_is_Injective_iff_Kernel_Contains_Only_Zero lol i wrote this in 2012
It's a theorem
Technically sure
It's like how continuity at 0 is enough to show continuity
I just don't think that you need to memorize this as with enough mathematical understanding you will realize this over and over again
Yeah sure but you get that huge t.f.a.e. for invertible operators near the end of lin alg 1
The following are equivalent
And then like 20 ways to descrive invertible transformations
I mean
my linear algebra class was probably quite different from yours
so that doesn't tell me anything
at the end of linear algebra 1 we did eigenvalues and that stuff
Injective iff surhective iff row reduce to identity iff kernel is trivial iff bijective iff invertible iff full row rank iff full column rank
That one
Whatever!
It's kind of irrelevant what people consider a theorem or not anyway
it's just my personal feeling
that a theorem has to be something non-obvious
but that always dependso n the person anyway
I feel like the math you did two months ago is always easy to you now haha
not always though
ok so like the thing im confused about rn is
i mean, x1 and x2 seem to be 0 and when i apply the transformation to that vector it results yet again in 0 so thats my kernel then?
or like a basis
the kernel is a subvectorspace, so it does have a basis
if the kernel is ${0}$ then its basis would be the empty set
mophra:
Wouldn't its basis be {0}
your kernel is the set of all vectors that map to 0
that can't be a basis since the nullvector is linearly dependent
Ah okay
ah i can find a basis by augmenting the matrix with the identity matrix
so e.g. if your linear map is given by f(x,y)=x-y
then your kernel would be spanned by (1,1)
so all vectors of the form (x,x)
right
isnt it enough to get the matrix in REF form for the kernel?
how does that work then? ill have something like
Ref won't change the kernel
$ \begin{bmatrix}
3 & -5 \
0 & \frac{14}{3} \
0 & 0
\end{bmatrix}
\begin {bmatrix}
x_1 \
x_2
\end{bmatrix} $
yami:
oh fuck LOL
Bzzzt
okay then, at least i did an hour of research on kernels
ok so then my range is R2?
although given that it maps to R3 that makes me skeptical
Yeah R2 isnt a subspace of R3
But
If the range is 2 dimensional
Then the range is "very similar" to R2
Any plane in 3d space is very similar to the xy plane, or the yz and xz planes
of course
so I guess there is a misunderstanding of dimension of a subspace and dimension of the ambient space?
So if the codomain is R^3 the range cant be R^2 but it can be something similarly shaped
Yami said that he got the image as R2 but the codomain is R3 so he was skeptical, as he should be
maybe he just got that one component is always zero or sth.
Well he got that the image is 2 dimensional
which makes sense if the map was from R^2 to R^3
well the basis for the range of F is 2dim
Yes
you mean the basis has 2 elements in it
So the range is a plane
$ S = \left{ \begin{bmatrix}
0 \
1 \
3
\end{bmatrix},
\begin{bmatrix}
-1 \
3 \
-5
\end{bmatrix} \right} $
this is the basis
I would much rather write vectors separated by commas haha, but I'm way too lazy to put that into latex
and only the first one is the basis
interpreted as two vectors
its supposed to be a set i guess
$\left{ \begin{pmatrix}
0
1 \
3
\end{pmatrix},
\begin{pmatrix}
-1
3 \
-5
\end{pmatrix}
\right}
\ { \ }
mophra:
Compile Error! Click the
reaction for details. (You may edit your message)
there u go
I want the brackets to be larger
You need \ \ for next line
sigh
\ left\ { { } \right \ }
$\left{ \begin{pmatrix}
0 \
1 \
3
\end{pmatrix},
\begin{pmatrix}
-1 \
3 \
-5
\end{pmatrix}
\right}
mophra:
Compile Error! Click the
reaction for details. (You may edit your message)
closer
yami:
r we happy now
not yet
the -
$\left{ \begin{pmatrix}
0 \
1 \
3 \
\end{pmatrix},
\begin{pmatrix}
-1 \
3 \
-5 \
\end{pmatrix}
\right}
mophra:
Compile Error! Click the
reaction for details. (You may edit your message)
Then the range is span(S)
why do I continue fucking this up
$\left{ \begin{pmatrix}
0 \
1 \
3 \
\end{pmatrix},
\begin{pmatrix}
-1 \
3 \
-5 \
\end{pmatrix}
\right}
ur missing a \ and a $
mophra:
Compile Error! Click the
reaction for details. (You may edit your message)
Two slashes for next line
pmatrix ugly btw
I do that
pmatrix looks way better
$\left{ \begin{pmatrix}
0 \
1 \
3 \
\end{pmatrix},
\begin{pmatrix}
-1 \
3 \
-5 \
\end{pmatrix}
\right}$
mophra:
$\left{ \begin{pmatrix}
0 \
1 \
3 \
\end{pmatrix},
\begin{pmatrix}
-1 \
3 \
-5 \
\end{pmatrix}
\right}$
mophra:
there we go
The range is all linear combinations of these
those span r2 no?
no they don't
because they have 3 elements?
they span a 2-dimensional subspace
fuck
yes exactly
ok at least i understand that now
In a specific rigorous sense you are correct
this is precisely R^2
but they are not equal as sets
they are isomorphic
which you will probably learn soon
does a subspace always imply that its a lower dimension?
No, for example, every space is a subspace of itself
subset or subspace?
Sorry I meant space lol
that makes sense because R3 has R2 and R1
has is a very weird word to use here but i think u get what i mean
R³ is a subspace of R³
oh
As an example
Nothing complicated. Without talking too much about the axioms, the space itself is a subspace of the space
@wintry steppe it's like how
In the xyz space
The plane z=0 corresponds to all points (x,y,0)
This is very similar to points (x,y) in R2
But not equal
yeah
,tex $ \boldsymbol{T} : M (2 \times 2) \rightarrow M (2\times 2) \ \
\boldsymbol{T}
\begin{bmatrix}
a & b \
c & d
\end{bmatrix}
\begin{bmatrix}
a & 0 \
0 & d
\end{bmatrix} $
yami:
$ \begin{bmatrix}
0 & 4 \
2 & 0 \
\end{bmatrix} \in ker(T) $
yami:
sure
then is this true as well?
$ \begin{bmatrix}
3 & 0 \
0 & -3 \
\end{bmatrix} \in im(T) $
yami:
given that the basis seems to be the r2 identity matrix
Uh
Not quite
a can be different than -d
one choice for the basis of your image would be:
if you wanted to have your matrix just have 0s and 1s like the standard basis vectors R^n
gfauxpas:
$\mathcal B = \left\{ {\begin{bmatrix} 1 & 0 \\ 0 & 0 \end{bmatrix} ,{\begin{bmatrix} 0 & 0 \\ 0 & 1 \end{bmatrix} } \right\}$
```Compile error! Output:
! Missing } inserted.
<inserted text>
}
l.11 ...ix} 0 & 0 \ 0 & 1 \end{bmatrix} } \right
}$
I've inserted something that you may have forgotten.
(See the <inserted text> above.)
With luck, this will get me unwedged. But if you
really didn't forget anything, try typing `2' now; then
my insertion and my current dilemma will both disappear.
wait why is it 2 2x2 matrices 
oh
so what's the dimension of the image(=range) here?
2
because a basis for the image has 2 vectors. the vectors are matrices here, but the dimension is still the number of vectors in a basis
because a basis for the image has 2 vectors
2 because of the dimension, yes?
yes that's the definition of dimension
how many vectors are in a basis
of that space
what question are we trying to answer now
that matrix above was in im(T) yes?
it was an element of the image of T, yes
ok then its just about showing ker(T) and im(T) by providing a basis for each one of them
well if the image is two dimensional you need 2 vectors to form a basis
I found one by considering matrices that only have 0s and 1s in them and just observing that
$a \begin{bmatrix} 1 & 0 \ 0 & 0 \end{bmatrix} + d {\begin{bmatrix} 0 & 0 \ 0 & 1 \end{bmatrix} = {\begin{bmatrix} a & 0 \ 0 & d \end{bmatrix} $
gfauxpas:
$a \begin{bmatrix} 1 & 0 \\ 0 & 0 \end{bmatrix} + d {\begin{bmatrix} 0 & 0 \\ 0 & 1 \end{bmatrix} = {\begin{bmatrix} a & 0 \\ 0 & d \end{bmatrix} $
```Compile error! Output:
! Missing } inserted.
<inserted text>
}
l.11 ...in{bmatrix} a & 0 \ 0 & d \end{bmatrix} $
I've inserted something that you may have forgotten.
(See the <inserted text> above.)
With luck, this will get me unwedged. But if you
really didn't forget anything, try typing `2' now; then
my insertion and my current dilemma will both disappear.
yeah i know that i just didnt know what u actually meant by a can be diff from -d
is there a way to (approxmiately) tell what a transformation matrix will do with my vectors?

determinant of a matrix will tell you by how much it'll scale a unit square, well, roughly speaking
for 2x2 the columns are where i and j get sent, so you can use that to imagine the transformation
hmm
im having a rather hard time imagining where stuff will go when i have something like
$ \begin{bmatrix}
\tfrac{-\sqrt2}{2} & \tfrac{-\sqrt2}{2} \
\tfrac{\sqrt2}{2} & \tfrac{-\sqrt2}{2}
\end{bmatrix} $
yami:
one way to think of linearity is
if you know where your basis vectors go, then you know where all vectors go
because they're just all scalar multiples of the columns of the transformation matrix added together
maybe it helps to think, suppose you know where a single basis vector v goes to, it ends up at Av
so where do its multiples end up?
A(kv) = k(Av)
they're all just scalar multiples of that
similarly, if you know where some other basis vector say u goes, to Au
then where does u+v go? well of course to Au + Av
you'll also eventually learn about something called eigenvalues and eigenvectors
hmm, i feel like i cant fully grasp what youre saying because im not far enough yet
and yeah ive already heard those terms getting thrown around plenty
in some sense this is the natural choice for a specific linear operator because in that basis all your transformations are just scaling
the matrix you posted yami is easier to understand if you factor out sqrt(2)/2
since a scalar times a matrix is all of the entries multiplied by the scalar
right, yeah
in some sense I'm biased, for that specific matrix the sqrt(2)/2 makes it kind of clear that it's probably some multiple of a 45 degree rotation, then by throwing (1,0) or (0,1) at it you can determine where it actually lands
the x axis acts as a mirror for that matrix
also the columns and rows are unit length
or like a shadow if you will
having trouble solving this
i found that the matrix A is nontrivial
but i dont know how to find two vectors that result in the same transformation
any hints would be appreciated
what do you mean by nontrivial
to the system of linear equations
what system
what system
maybe if you write it in matrix form it'll be clearer to you how to proceed
Thats what I have done. I took A and RREF
I saw that the RREF had infinitely many solutions
why did you RREF
matrices don't have solutions
systems of equations do
what was your original system of equations, in matrix form
the one presented in the image above denoted as A
h
are orthogonal and perpendicular the same meaning
they are both in straight lines right
umm
?
Are there some good online YouTube playlists for university level linear algebra to supplement reading material?
None of my Mathss university lectures are online 😄
3b1b, essence of linear algebra
$A$ is posdef and $B$ is negdef, so $x^TAx$ is always positive and $x^TBx$ is always negative for $x \neq 0$
Ann:
If a vector X in base B is
And vector X in base B' is
and S - change of basis matrix from B to B'
Is this relation true?
Shouldn't it be S instead of S^(-1)?
seems like a matter of convention more than that of whether it's true as a theorem. let me look it up quick
@royal timber what are the columns of S?
I see
so you're looking for solutions to
$\sum c_i \mathbf b_i = \sum c'_i \mathbf {b'}_i$
gfauxpas:
the left is a vector c written in terms of B, and the right is a vector c written in terms of B'
right?
yes
I'm finna factor both sides
let me work out the latex and ill be back
$\begin{bmatrix} \ \mathbf b_1 & \mathbf b_2 & \cdots & \mathbf b_m \ \ \end{bmatrix} \begin{bmatrix} c_1 \ c_2 \ \vdots \ c_n \end{bmatrix} = \begin{bmatrix} \ \mathbf b'_1 & \mathbf b'_2 & \cdots & \mathbf b'_m \ \ \end{bmatrix} \begin{bmatrix} c'_1 \ c'_2 \ \vdots \ c'_n \end{bmatrix}$
gfauxpas:
I just factored out the matrix
And I need to find a matrix that multiplied to the lefthand side gives the right hand side
well it's going to be
$\begin{bmatrix} \ \mathbf b'_1 & \mathbf b'_2 & \cdots & \mathbf b'_m \ \ \end{bmatrix}^{-1} $
isn't it?
gfauxpas:
maybe
something seems off
I am having trouble understanding literal matrix algebra in the forms of equations
I get that I should be "reading" the transformations right to left
But what does that mean in terms of operations?
For example, should this be read as "Square the matrix B, inverse it, and the multiply it with the tripled transpose of A ? "
sure, then take the det of whatever that is
do you have any recommendations on practicing the rules?
I do not know why my textbook does not cover any of it
btw it's called "left-multiplying" $(B^2)\inv$ by $3A^T$
I really got lucky on my last assignment
RokettoJanpu:
like for both of these, I completely guessed
how does matrix algebra work?
Like dividing or multiplying over a matrix
I dont even have the right term
googling "matrix algebra" gives me algebra with within matrices
not in terms of them
It's just like regular algebra with real numbers, except with a few changes.
- Multiplication is not commutative. AB is not BA. You have to keep the order of the matrices consistent.
- There is no matrix division. Instead, think of multiplying by the inverse
thank you fam I love you
I noticed in the answer I got right
moving matrix "B" and matrix "A" over and turning it into their inverses made them end up in different spots
why is that?
AXB = (BA)²
Multiply both sides ON THE LEFT by A' (let ' mean inverse)
A'AXB = A'(BA)²
XB = A'(BA)²
Then do it again with B' on the right
I can only cancel out A with its inverse by multiplying it exactly in that order?
Can i pretend a matrix is just a set of vectors?
No, but the column space of a matrix IS a set of vectors
When looking for a basis of a matrix i just need to pretend every column is a vector and find the basis of the space those vectors span
?
You don't find a basis of a matrix. A basis is a thing that sets of vectors have.
Oh, like if the matricies are the vectors in your vector space?
Let V = M(2x3) on R, and U =
a b 0
0 0 a
a subset of V
Prove U is a subspace of V and find a basis of U
i know how to prove its a subspace
(a and b are reals)
Hah, okay. So indeed, in THIS CASE, your "vectors" are actually 2×3 matrices
No, those don't exist here
I'll give you a basis:
1 0 0
0 0 1
0 1 0
0 0 0
Because a(the first one) + b(the second one) is your general vector
Np, tricky question! Feel free to ask if you have anything else
thanks
just a quick question, if z is a fixed(but unknown) vector in R2, am I allowed to assign random variables to show z like z=[z1,z2]?
the word "fixed" is kinds throwing me off
is the image of a linear mapping just all possible combinations of the product Ax (where x is a column vector)
a)
lemme try it
I found the null space basis, I can find the row and column basis
i mean the standard basis is [1,0,0,0] ,[0,1,0,0] and [0,0,1,0]
to solve this aren't I supposed to put the vectors in a matrix as columns and then reduce to echelon form?
ya
then the ones that are pivot columns
are linearly independant
the column that isnt, is linearly dependant
this is a linearly dependant set
because the third vector is not independant
oh wait i think i know what he did
sec
once I get [-2, -1, 0, 1] as my null basis...
wdym ur null basis has to have at least on free variable
to solve null basis u setup augmentented matrix with a zero cofficent matrix
then solve the system
into RREF
yeah I get
| 1 0 2 0 |
| 0 1 1 0 |
| 0 0 0 1 |
| 0 0 0 0 |
yh thats right
so the null basis is [-2, -1, 0, 1]
can I just leave that and it works?
gat dangit
since u only have 1 variable
spent like 2 hours of exam prep so lost
ask more questions
alright thank you so much for the help
np
will do!
gl
Hi I'm having issues with solving this question
Can someone explain how the process works?
@wintry steppe you make a matrix and row reduce into into RREF
you will have some elements of k in the RREF, and then you will simply make k the value whatever you want to make the vectors independent of eachother
in other words, they will span r4
my solution was B = 9i , but I don't think they've introduced the concept of complex numbers yet, where did I go wrong?
show work?
where were you told A and B are 4x4 matrices?
work looks fine. complex det is allowed if B has complex entries
btw det(B)=-9i also works
Oh ok thank you
If every element in the codomain is mapped to
The definition is saying "if there's some element that maps to any element of your choice"
sorry for late response
oh
so it just says that for a given x_2 vector whether there is a x_1 vector that maps to it?
@half ice
so the domain and codomain have to be the same size?
thank you
Consider the map that maps from R^2 to R ^1 given by (x,y) to (x)
Apologies I don't want to type LaTeX because I'm on a garbage Motorola phone.
That map is surjective because I can pick any vector in R^1 and can get it from a vector in R^2 and that map.
Er, onto
in my head it seems like thats always possible for any case
Okay, consider this other map then
From R^2 to R^3 given by (x,y) to (x,y,1)
Is there any valid input that would give you the vector (1,2,3)?
oh shit i see what u mean
:)
So your domain needs to be at least the same size as your codomain in order to be onto
If I'm given two vectors and told to find the equation of a plane and no other information, how do I find d?
Sure
yes
first i reduce the matrix right
then what
then solve it for a homogenous system
such that all the equations = 0
so setup an augmented matrix
for example if u get
x + 5y = 0
isolate for x
then y
et
etc
ok sec
So as far as I know, the equation of the plane is ax+by+cz-d=0
Normally I'd find the normal vector by using cross product
But I'm unsure/forgotten how to get d
n (dot product) ([x,y,z] - vector2)
for example
if vector 2 = [1,2,3]
it simplifies to
n (dot product) [x - 1, y -2, z -3])
then u find the dot product of that
and rearrange for the constant is on one side
Wait so you can sub the vector into the equation?
ill show u a picture
What you wrote is basically the precursor for the equation of the plane
That's a point though
no its the plane
I'm looking at 4.45 right
Perhaps I'm missing something, but this example is using a known point on the plane
what does ur example have
I'm talking about using two vectors
a point can be considered a poisiton vector
position*
and one of ur vectors has to be orthogonal to the other vector
otherwise its not possible
Don't you just find the vector orthogonal to both of them
Why do the two vectors need to be orthogonal with each other
So what I'm getting here is that I could just find the normal vector and then use either vector to find the equation of the plane?
exactly
I suppose if you multiplied the other vector by 0 and one vector by 1, the point produced would be the vector
I'm not so sure of this solution though
If you multiplied both vectors by 0 it'd still be a linear combination
But not all planes pass through the origin
ok so it has infinite solutions
as a result it is not one to one
its only one to one if it has one solution
now
wait what are the solutions
x = y
z = 0
y = s
yh
ok
ok so for the function
where it says
T([vector])
plug in
T[1, 0, 1]
and also to understand why do this
1[vector-row-1] + 0[vector-row-2] + 1[vector-row-3]
not row columns
mb
and solve it
tell me what u get
like xyz values in the original matrix
i let the free variable be 1
and plug it into the answer to the system
the solution to the system
is x=s, y = 0, z = s
and i picked a random s value
s = 1, so x = 1, y = 0, z = 1
make sensE?
should this not equal
2
1
0
why s =2
because its a free variable
ok lets go back
a matrix is said to be one to one, if there is only ONE vector (lets call it x) where T(x) = V, where v is another vector.
If we can find a vector T(p) = V, then
the transformation function ISNT 1-1
because we found two vectors, that result in the zero vector
your given vector A isn't 1-1
ok and for onto?
yup i got it
onto is harder to explain
pretty much
row reduce and see how many rows have pivot columns
since there are infinite solutions
the matrix isnt onto
pivot colums = rank ?
this is because the function A(x) doesn't result in any vector V
yh
in other words
there needs to be one solution
wait sec
let me
think
you know how it goes T: R^n -> R^m
yes
fuck good textbook
ill rephrase it
what its saying is that if T(x) = B is possible for any vector B
given the constraints
since your matrix A is 3 x 3
natrually, the vector X will be 3 x 1 (because of the laws of matrix multipling)
and the resulting vector T(x) will be 3 x 1 as well
(also because of the laws of matrix multiplication)
as a result i think it sonto
its onto**
because there is a value of x that can result in any T
i mean in any B
yh sorry i really dont understand onto well
lemme think
what its saying is that
[-9, -10, -3] is a vector that can never be acieved from the transformaiton T(x)
in other words there is no value of x that gets [-9,-10,-3] (which is an arbitrary vector they chose to prove their point it has no signifgane other that it is impossible to get)
i think because u had infinite solutions
it wasn't onto
it has to have only one solution
o so you just pick any random vector
yh
here
the rank of the matrix
has to equal the number of rows
it was not onto
because the rank of ur RREF was 2, while it had 3 rows
w = s
here
x, y, z, w
and ur w column has the free variable
set it to whatever u want
s = 100000 if u want
itll still result in [0,0,0]
ok yes its all 0
did a few on my own i think i get it now 😌 thank you
np
can anyone help me figure out difference between surjective and image
if a vector is in the image of the transformation is it surjective?
"surjective" refers to a property of functions
"image" refers to a set of points
if a vector is in the image of the transformation is it surjective?
no, just because one single vector happens to be in the image of a transformation does not at all mean the transformation is surjective
Oh so we say a transformation function is surjective not that a vector is surjective
"transformation function"?
linear map I think is what i meant to say
yes, "a vector is surjective" is just nonsense
I see, a vector X may be in the image of the transformation, but that doesn't necessarily mean the transformation is surjective because there could be a vector P that isn't in the image
If i'm not mistaken
clunky but correct
Thank you, I'll make sure to review parlance
Is it true that if you have two vectors, $\mathbf{a}$ and $\mathbf{b}$ which lie in the plane $\Pi$, and a point that not on the plane with position vector $\mathbf{p}$, then the shortest distance from the point to $\Pi$ is given by $|proj_{\mathbf{a} \cross\mathbf{b}}\mathbf{p}|$?
DoomieDaJuan:
a x b gives the normal doesn't it?
the coefficents of the equation of the plane does
im not sure about a x b
3x + 2y + 4z = 9
the normal vector is [3,2,4]
why does the calculator elect to simplify the matrix first?
it seems like expanding along row 2 will be really simple and easy to do, but I get a completely wrong answer
is it finding det
yeah
why is multiplying by 2
thats what Im saying
i dont get the steps in ur first screenshot
sec i wanna try
ahh so frustrating thought i finally learned how to expand
oh
i get it
haha
it skipped the steps
ok watch
u choose row 2
in row 2 all of the fields except 1
is 0
so the first =
is just finding det of the only 2
and it ignores the zeroes
how should I punch it in?
then for the next step
its 4
because it takes the 2 from the outside
and expands 2(2)
2(6)
etc
this calc kinda sucks to show steps
find another one
the 2
is in position (2,2)
u crossed out column 1
when should be column 2
my recommendation is just expand on the first column
easiest
wont lie I am kind of confused now because of the whole crossing out thing
what does it mean to actually make the cross?
For me I see the cross, I say a ij
is on the x
take whatever entries that weren't crossed out and make a new matrix out of that
then focus taking det of that
yeah it's where the horizontal and vertical lines meet
at the i'th row and j'th column
but will I ever use that number?
yeah
no it gets crossed out when taking the minor
when you take the minor, just multiply the result by the entry
and don't forget whether to multiply again by -1 or 1 depending on what i and j are
yeah
multiply the result by $(-1)^{i+j}$ if that helps
RokettoJanpu:
$ijth-entry(-1)^{i+j}$
think I can finish the assignment
please don't mislead, mike
???
nah both u and mike were godly today
u take the ijth entry
(-1) ^ ( i + j) yeah?
multiply the smaller matrix determinant by $(-1)^{i+j}$ if that helps
RokettoJanpu:
smaller matrix determinant you mean minor?
yes, but i wanted to avoid potential confusion with terminology
and uhh I dont know if it is difference to u guys, but the lab is just called "determinants through cofactor expansion"
half getting the title meaning haha
thats fine, they specified because u can find determinants other way
i.e. upper triangular form
why does the matrix we take of each element in my selected row different?
you cross out different entries each time
im big depress
thought we were using the same ones each time for some dumb reason
tip: find the row/column with the most zeros as that will save some time. if you can't, you're outta luck and gotta iterate painfully over an entire row/column
row ops make it a whole new matrix whose det is not guaranteed to be equal to the original's det
😦
Certain row operations are allowed
For example adding a multiple of one row to another, won't change the determinants value
Use it to get lots of 0s
Switching two rows will change the sign though
this is true, but i believe him to be better off knowing that row ops in general don't preserve the det, until some later class where he may learn to compute dets by performing row ops to get a simpler matrix
And you can't multiply a row by a constant without altering the determinant, you can however factor out something from a row outside of the determinant, one row at a time
Calculating determinant without row operations seems like a massive pain,
which is why, fingers crossed, i hope the matrices he deals with have at least 1 or 2 zeros in some col/row
Hmm if he hasn't learnt row ops with determinant then I guess exercises are solvable without
And I guess some teachers gives 0 points for solving an exercise with methods not yet taught
sadly
@charred stirrup i up-arrowed the messages you should read in case you want to learn how row ops can help you find dets
just need to make sure
if det(a) = 2
det(a^2) = (2)^2
is that right?
my logic is that det(a^2) = |a| |a| = (2)(2)
yes det is multiplicative
Hi I'm having issues with solving this question
Can someone explain how the process works?
oof
I forgot how tensor contraction works
Can some1 help me pitcure it in my head properly?
@broken hawk sorry for the ping. I'm trying to find a person to guide me through this concept
that’s not how this server works
If you're busy, I understand
please follow the rules
I am not a helper
pinging random people has a high likelyhood of annoying them
@wintry steppe The set spans when all of the vector are linearly independent
so for that, make a matrix of the vectors in that set and set them all equal to 0
and then solve as you normally would, just with the k in there as a variable
@sour spear
The third row should be 0 0 1 -1 after that step, yes.
Looks fine @wintry steppe
how would i know k/=/7
continue reducing the matrix into RREF
what does it mean for two subspaces to be isomorphic?
i understand isomorphism for linear map
but not for two subspaces
Two spaces are isomorphic if there's an isomorphism between them
hm
so
if x is a vector in R^n and T: R^m -> R^n is ismorphism
and if v is a vector also in R^n and T: R^m -> R^n is ismorphism
those two are isomorphic?
If there's an isomorphism R^m → R^n
Then R^m and R^n are isomorphic
(But there isn't one unless m = n, but that's beside the question)
Exactly. There's a mapping between them that preserves EVERYTHING, so domain and codomain must be the same object, so to speak
oh wow cool
this may beyond the scope
but does that mean they're 'switchable'
so if T(x) = n
can T(n) = x?
If T(x) = n, then there exists some other linear function f such that f(n) = x
T doesn't necessarily undo itself, but it DOES have an inverse
Np at all, glad you got the concept. I know this one is weird for a lin alg course
Yeah its interesting because I've learned how functions work before but this takes it one step further
So thanks again
Looks like they're expressing (0,1) as a linear combination of the vectors in B2
@clever cedar
yeah i think they solve the system for the first vector in b1
but they flip it so it becomes [0,1]
because [a,b] = [b,a]
ya
I wouldn't formulate it as saying that domain and co-domain are the same. The respective objects with their respective structures are the same.
There is some cool formalization of this in category theory though.
Like a function from a ring to another ring might be an isomorphism for the additive groups but not a ring-isomorphism
then they are the same as groups but not the same as rings
Hi sorry for the intrusion
I'm trying to understand the concept of a vector in an image of A
if a vector is in the image of A
it means that through linear mapping of the defined transformation
you can find the result of that vector
for example
if the vector x is in the image of A
then A(v) = x
is a possible solution
@wintry steppe
so i have to assume the numbers for b1
in ur problem
do this
row-reduce A, with the vector b1 as an augment to the matrix
so solve the system for b1
if there is a solution then its in the image
if theres no solution, then theres no solution
make sense?
bring it to RREF?
what does it mean for a vector to be in the image of a transformation?
if u can answer that u can do the problem
a vector exists such that Ax = b
x + y -2z = 2
-2x -y +10z = 14
2x + 2y -3z = 2
-x -5y -7z = -26
thats the system u have to solve for
the left hand side of the equations
is the matrix A
the right hand side is vector b_1
if after u RREF that system u get a solution
then by proxy theres a solution
any idea for this prob?
@undone garnet what have you tried?
systems of equations...
@wintry steppe you mean solving 4 systemequation from A^2B = AB^2?
- wrong channel
- it does not
ty ok
this is #prealg-and-algebra
"linear algebra" doesn't mean what you might've thought it means
If this channel is clear, I've a question. Let us say we have a matrix, A It is 3x3. It has eigenvalues -2, 1, and 3. How would I find...
The determinant det(2A)
The trace tr(A^2)
And the rank (A+2I), where I is the identity matrix?
I believe that the determinant is 2^3 * det(A), which is the product of the eigenvalues, but how would I find the trace and rank of the above questions?
Is there a way to obtain a unique matrix with those eigenvalues that I can use to calculate it?
trace is sum of eigenvalue
Yep, but the square of that matrix does not necessarily square the trace, yeah?
😄
if x is an eigenvalue of A
then x^2 is an eigenvalue of A^2
we can easily prove that
Av = xv
A^2.v = A.Av = A.xv = x.Av = x.xv = x^2.v
A has 3 distinct eigenvalues, so A is diagonalizable
A = PDP^(-1)
of course, I = PIP^(-1)
so
A+2I = PDP^(-1) + 2PIP^(-1) = P(D+2I)P^(-1)
rank(A+2I) = rank(D+2I)
I'm still looking into diagonalization, but it seems interesting enough.

where do i plug in