#linear-algebra

2 messages · Page 14 of 1

fringe cave
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it's nothing to learn really, it's just making it so that you have something like x = whatever

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then ax+by = whatever

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and so on

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so it's easy to look at without requiring knowing that k

modest jasper
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I don't know how to do that though lmaoo 😂

fringe cave
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lmao

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I'd recommend doing the adding and subtracting with the top two to get rid of z

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try that

modest jasper
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Hmmm, okay.

fringe cave
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so you just have x and y, which is much more managable

modest jasper
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Alright.

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Thanks 😄

warm sluice
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So a cross product simplifies to ABsinθ
And a dot product simplifies to ABcosθ?

native lodge
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those are different representations of it, ABsinθ only gives magnitude, but the cross product actually gives a vector that is normal to the two input vectors

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ABcosθ is a scalar, just like the dot product

warm sluice
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The three-hand rule only applies to the Cross Product however right?

native lodge
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if we had three hands, that would be interesting, but let's call that but its conventional name...the right hand rule

warm sluice
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Oops lol I meant that

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I see

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Thanks!

native lodge
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you can find the direction of the vector produced by the cross product using the right hand rule...at least up to a certain point. If your vectors are at arbitrary orientations, it can get difficult

warm sluice
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So I'm assuming you can't do that with dot products?

native lodge
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dot products are scalars, no directions to worry about there

warm sluice
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Ok goodie

astral junco
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what does a non-negative matrix mean?

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can't seem to find what it means on google

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i mean the negative of a matrix just has all elements signs switched right

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so i can't figure it out what this means

dusky epoch
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context?

astral junco
dusky epoch
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hhh

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do they give any examples of SVDs later on

astral junco
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i'll check

dusky epoch
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bc like... maybe they mean like

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all entries nonnegative?

astral junco
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gotcha yeah that might be it. i'll see if i can find an example

wintry steppe
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it would have to mean that all entries of Sigma are nonnegative (Sigma has nonzero entries only on its diagonal; some entries on the diagonal may be 0)

unborn wedge
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Heyy can someone help me with smth

brittle juniper
unborn wedge
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I have a true or false exercice and im trying to verify

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In R^4 there exists two vectorial spaces that intersect at 0

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Its true right?

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Cuz r4 is a vectorial space and it includes 0

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?

broken hawk
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do you have the precise wording of the question?

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because this seems too easy

brittle juniper
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you may send the thing in its original language

broken hawk
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for any vector space V that isn't only zero, all of V, and {0} are two subspaces intersecting in 0

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@unborn wedge

unborn wedge
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Il existe deux plan vectorielles F et G dans R4 tel que F inter G = 0

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It is easy im in first year haha

brittle juniper
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En dimension finie, on a toujours existence de supplémentaires

unborn wedge
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@brittle juniper also "certaines applications linéaires R^2 ---> R^3 ne sont pas injectives est vrai aissi no?

broken hawk
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vrai

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f(v) = 0

unborn wedge
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Thought so

brittle juniper
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haha

broken hawk
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hey I've had enough years of french to read french math :P

brittle juniper
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nice

unborn wedge
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I second guess myself a lot dont laugh at me xD

broken hawk
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don't think that laighter was directed at you

solemn lantern
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I damn near need an instructor for my current assignment... Probably be about 30 minutes to an hour tops if someone is willing to help me. Going through some pretty mentally unstabling things in my life right now, but I also have homework and my major to focus on still. Any help is greatly appreciated, and if I had money to pay for your services I would, but that's college life for you.

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I'm actively following off a PDF for my assignment, and I'm using google sheets as my digital paper as it is an online class. Both will be linked accordingly.

split parrot
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if I take sum of elements of a row/column multiplied by cofactor of some other row/column why is the result 0

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a11C21 + a12C22 + a13C23 = 0
can anyone explain to me why?

half ice
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@solemn lantern
Feel free to post any questions or pictures here

solemn lantern
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I just need to know if what I've done so far is correct, and then I'll continue on it for a bit until I have another question.

half ice
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Can't seem to access the spreadsheet. Are you unsure about any of the questions?

solemn lantern
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Try this one maybe

half ice
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Nvm got in

solemn lantern
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And I'm unsure of my formulas and general understanding if a formula is linear or not.

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I feel like I'm correct, but I just like to know for certain.

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Once I'm sure I have the first few parts correct, then I'll move on to the slope and y intercept part of the assignment, etc.

half ice
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@solemn lantern
Acme obeys 31500(1.05)ⁿ¯¹
Oceanic obeys 33000 + 1500(n - 1)

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Oceanic is linear, acme is not

solemn lantern
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Test?

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Odd

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My comment was immediately deleted lol

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So I do have that correct alteast. It kinda made sense anyways just due to the fact that it's going up by a percentage, which is going to become steeper and steeper of a climb in salary as the salary increases. Whereas for Oceanic, it's a constant rate of 1500 per year.

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I'd assume making something of similarity to the shape of a J over time.

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ƒ(x)=m(1.05)^n-1 and ƒ(x)=m(1)+1500(n-1) then?

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m representing the base or new base amount

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Wait, why would it be n-1? If n is a representation of years, Wouldn't it simply be, for instance, ƒ(x)=31,500.00(1.05)^1 (for 1 year), which would equal etc?

half ice
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,calc 31500(1.05)^1

stoic pythonBOT
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Result:

33075
half ice
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@solemn lantern
As you can see, that gives you year 2

solemn lantern
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Not based on the amounts I have. That correlates with the first year for Acme Corp for me. The second year I calculated 33,075*1.05 = 34,728.75

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Because year 0 is when he starts, then using ^1 calculates for year 1, etc

half ice
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Oh I see, my mistake

modest jasper
half ice
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Yeah, then what you have should work

solemn lantern
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No worries haha

half ice
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@modest jasper
What methods can you use? Can you compute a matrix determinant?

modest jasper
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We can use any method we want.

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In terms of what I know how to do, I don't know how to compute the determinant, but I can compute the row echelon form @half ice

half ice
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Okay, then do the row echelon form. You should be able to reach the identity on the left, but keep track of if you ever divide by (k - a)

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If you are forced to divide by zero, you can't get rref

modest jasper
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The identity on the left?

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I'm sorry, but I'm confused...

half ice
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The identity matrix
[1 0 0]
[0 1 0]
[0 0 1]

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As you do when getting rref

modest jasper
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What's rref?

half ice
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Row reduced echelon form

modest jasper
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Oh, okay.

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But how can I do that if k is on the diagonal?

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I can't change k to 1, can I?

half ice
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You can! You'll have to divide by k

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It won't be just k though. Start at the left, work towards the right

modest jasper
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I got the answer 😄

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Thanks so much.

vague belfry
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I have a linear transformation that is a reflection on plane x+2y+3z = 0

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And I should determine the matrix of the transformation with respect to base v1=[1, 1, -1], v2 = [-1, 2, -1], v3 = [1, 2, 3]

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The matrix of this transformation is
[1 0 0]
[0 1 0]
[0 0 -1]

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correct?

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Since v1 and v2 lay on the plane so they will not move, and v3 is perpendicular to the plane so the coordinates will become negative

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now I have a problem determining the matrix with respect to the standard base

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how do I do it xD

slow scroll
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the matrix you wrote is for a reflection over the xy plane, not the plane x+2y+3z = 0

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oh wait i see what you mean

vague belfry
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with base v1 v2 v3

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I guess, v1 and v2 stay the same since they are already on the plane

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yeah

modest jasper
red night
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youre looking for a vector X, such as AX=0

modest jasper
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How do I find that

red night
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you could just solve the system

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take the vector X=(a,b,c,d) vertically

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and find a b c and d such as AX=0

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Or you could just try to check what answer is correct

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by just multiplying the vectors by A and see if it gives you 0

tranquil ermine
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it's the fixed set of the matrix

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Px = x

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so the solutions to (P-I)x = 0

low hornet
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lil eigenvalues

tranquil ermine
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for any projection

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a projection is actually defined by that property

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that P^2 = P

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so the elements in the image are fixed by P

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and yeah you may find the direction of projection by the kernel of P

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but in general this is more than 1 dimensional;

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projection from R^3 onto a line for example has a 2 dimensional kernel

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so it isn't as nice

wanton glade
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Does a matrix A have the same eigenvalues as A transpose?

slow scroll
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yea because the determinant of A - \lambda I is equal to the determinant of its transpose.

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that works because the identity is symmetric

wanton glade
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Awesome, thank you

slow scroll
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np

low hornet
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@wanton glade yes

haughty rune
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I'm not sure how to go about answering this...

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could someone point me in the right direction

olive breach
low hornet
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@olive breach that B = (X^TX)^-1X^Ty on the cover there is a called the least squares solution

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of a matrix

olive breach
kind arrow
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can someone explain this property of the dot product? $(k\vec{a}) \cdot \vec{b} = k(\vec{a} \cdot \vec{b})$

stoic pythonBOT
kind arrow
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if you do @ me with the explanation

red night
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why do you want an explanation?

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its just a property

onyx tundra
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it should be pretty obvious from either of the standard definitions of the dot product @kind arrow

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if you have a dot b = |a||b| cos(theta), then (ka) dot b = |ka| |b| cos(theta) = |k| |a| |b| cos(theta)

kind arrow
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oh

onyx tundra
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if k is positive, then cos(theta) doesn't change because a and ka are parallel

kind arrow
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wow I am such an idiot thank you

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yeah I just looked at it but I didn't make sense

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but that explains it

onyx tundra
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if k is negative then theta becomes 180°-theta and cos(180°-theta) = -cos(theta), so since if k is negative |k| = -k, the negatives cancel out and you get k|a||b|cos(theta) in either case

kind arrow
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ah ok thanks

onyx tundra
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np

grave plank
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what are people's opinions on Jim Hefferson's Linear Algebra (the free one) and Howard Anton and Chris Rorres, Elementary Linear Algebra 11th edition (2014)

frank gate
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How do i do?

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Is it just ( X_1 = -1, X_2 = 2) ?

low hornet
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ye

frosty granite
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ho

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how

wanton glade
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If two matrices have the same eigenvalues, will they have the same eigenvectors?

dusky epoch
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no

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very much no

wanton glade
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I thought so, thank you

summer dagger
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What does the notation W^⟂ mean?

brittle juniper
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it's the orthogonal of W

summer dagger
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so what does that mean exactly confused by what the textbook is saying

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x is in W^⟂ is saying x is an orthogonal vector to W or in W?

brittle juniper
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If you've got a vector space $E$ provided with a dot product $\brk{\cdot,\cdot}$, \
then $W^\bot=\brc{x\in E~|~\forall y\in W,~\brk{x, y}=0}$

stoic pythonBOT
summer dagger
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ty still kind of lost

winter reef
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bascically set of vectors that are orthogonal to any vector of W

brittle juniper
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every

winter reef
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ye

summer dagger
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but going back to the question i had earlier is x in W or x is in W^⟂ which is the set of all vector ⟂ to W?

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x is in W^⟂ is saying x is an orthogonal vector to W or in W?

brittle juniper
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if $x\in W^\bot$, then $\forall y\in W,~x$ and $y$ are orthogonal

stoic pythonBOT
summer dagger
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i don't get what the second statement is saying

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all of y is in W

winter reef
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For all y in W

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x and y are orthogonal

summer dagger
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alright ty I'm sure I'll be back soon

brittle juniper
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👌

hazy mica
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hello everyone

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how do I prove that if A and B are similar matricies, then they have the same eigen value?

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this isn't my homework or exam, I promise

brittle juniper
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if A and B are similar, then exists an inversible matrix P such that A=P¯¹BP

take an eigenvalue λ of A
there exists a non null vector X such that AX=λX
so P¯¹BPX=λX
so BPX=λPX

P is inversible and X≠0 so PX≠0
so PX is an eigenvector for B with eigenvalue λ

In the same way you can show that if μ is an eigenvalue of B, then it's also an eigenvalue of A

hazy mica
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oh wow

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so simple

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thank you very much

brittle juniper
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You're welcome

wanton glade
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If a matrix has the eigenvalue 0 is it diagonalizable?

wet finch
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no

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(0 1; 0 0)

wanton glade
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Ok good lol

winter reef
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Umm what about 1 0 first row, second 00?

jagged pendant
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that's diagonal(izable)
but the question was is it necessarily diagonalizable, and the answer is no, not necessarily

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buncho gave a counterexample

frank gate
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Does it matter what two points i take to get the normal vector? For example (p_1 - p_2) x (p_1 - p_3)

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I got the normal vector to (2,-3,2) but the answer contains the normal vector (-2, 3, -2)

dusky epoch
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normal vectors are defined only up to scaling factor

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you're fine

frank gate
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What do you mean by that? 😃

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i am a newbie sorry

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So my answer is correct?

dusky epoch
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yes

frank gate
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Oki awesome! ty

broken hawk
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what that means is if you have a normal vector, then e.g. twice that (or in your case -1 times that) will also be one

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because the normal vector is just some vector that lies in the normal line to the plane

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as in, the line that is perpendicular to the plane

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and doubling a vector on a line (nb: “line” in linalg means it goes through the origin!) just makes it twice as long, but still on the same line

flint sequoia
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Hey, I have a couple quick questions, not in linalg rn but just learning about it on my own time.

Conceptually, why are affine spaces closed under subtraction?

I’ve heard it said that some basis B of V is always a linearly independent subset of a spanning set S over V. This seems wrong to me. My naive thought process is that there a) may be no linearly independent set of vectors defined by linear combinations of elements of S and thus obtainable by reduction of S, and b) that a basis defined by linear combinations of elements of S is not necessarily a direct subset of S. Meaning A+B, with A and B being members of S, might be an element of the basis, but my understanding is that it’s not part of a subset of {A,B}

broken hawk
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before I say something really stupid, is an affine space just a different word for a vector space or is it something entirely different?

winter reef
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Different

broken hawk
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yea I just looked it up

remote fable
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I'm learning about LU decomposition. For normal cases, all is good. What I don't understand is the degenerate cases like this : $ \begin{bmatrix}
1& 2 &3 \
0& 0 &1 \
0& 1 & 0
\end{bmatrix} $

stoic pythonBOT
broken hawk
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LU is a lie, it’s actually LPU where P is a permutation matrix

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you have to exchange two rows here, which is what the P does

remote fable
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Yeah but what is the exact algorithm? Suppose that we go from A and transform it to this matrix (let's call it U), and record the row operations in L, so we have A=LU (with U not in upper triangular form yet). now we need to swap 2 rows, right? Then we have PA= PLU. Now we need to somehow move that P to the right so we have L'(PU). But what happens to L'? How do we get from L to L'?

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The textbook states this theorem: for any matrix A, we can decompose the matrix PA to LU, with P is the permutation matrix. But that requires we know the proper permutation a priori, which we do not. If we try and fail (like above), we have to start over again?

summer dagger
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don't want to interrupt is it ok if i ask a quick question that is a one word answer?

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if a matrix is Orthonormal is it invertible?

broken hawk
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no
yes

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answered both of your questions

winter reef
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lol

summer dagger
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ty

remote fable
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A matrix is orthonormal iff $ QQ^{T}=I $ so it is invertible and the transpose is its inverse.

stoic pythonBOT
dusky epoch
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that's called orthogonal

broken hawk
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yes, but it shouldn’t be

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it’s inconsistent naming

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imo, orthogonal matrices should be ones where $Q^TQ = \Lambda$, with $\Lambda$ diagonal and invertible

stoic pythonBOT
broken hawk
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btw, imo, $Q^TQ$ is better notation than $QQ^T$. You may think it’s a technicality. however, in the QR-decomposition, if you decompose a nonsquare matrix, $Q$ may only have orthogonal columns, not rows

stoic pythonBOT
broken hawk
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and if you use Q̃, then the rows are not orthogonal

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depending on which algorithm you use, you may either get the first or the second decomposition

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(gram-schmidt gives you the second, householder the first, for example. they’re equivalent)

astral junco
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I'm a bit confused on this. how is v_1*i a member of R?

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What does "R" mean in this context?

devout moth
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a math term

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idk lol

broken hawk
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then don’t speak

devout moth
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jeez don't have to be rude about it

broken hawk
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basically, all you do is take $\mathbb{R}^2$ and identify the second coordinate with the imaginary part

stoic pythonBOT
broken hawk
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so like… $$\begin{pmatrix} x \ y \end{pmatrix} \equiv x + iy$$

stoic pythonBOT
broken hawk
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the $x,y$ parts are real numbers

stoic pythonBOT
astral junco
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hmmm

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so <x,y> would no longer be a member of R^2 right?

broken hawk
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what are the <,>?

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that usually means inner product, but that wouldn’t make sense here

astral junco
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oh sry i just meant the x,y vector you wrote

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sry about that i wazs trying to represent a vector. not sure if i did it right

broken hawk
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the vector (x,y) is an element of R²
x+iy is an element of ℂ

you show that essentially, the two are the same thing

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by showing that if you add two vectors in R² and then go to C, or if you first go to C and then add them, you get the same result

astral junco
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interesting. i'll have to think about this.

broken hawk
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it’s called an isomorphism

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note that usually when we talk about ℂ, we mean ℝ² with the additional structure of multiplication

astral junco
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i guess i'm just having trouble with what a vector space is. so C is the vector space that (x,y) lives in?

broken hawk
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no. you have two spaces here

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in the space ℝ², we have vectors of the form (x,y)

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in the space ℂ, we have vectors of the form x+iy

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what you show in this exercise is that the two are essentially the same if you consider them vector spaces over the field ℝ (this means that the operation “scalar multiplication” takes real numbers as its scalars)

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a vector space is three things:
•a set of elements
•a rule to add elements
•a field of “scalars” together with a rule for scalar multiplication of a scalar with a vector

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a field being… a number system essentially

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one in which you can add, subtract, multiply and divide

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like the real numbers, or the rational numbers, but not the integers (because you can’t divide)

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now, let me just describe how all these things look in ℝ²

astral junco
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gotcha that clarifies it in my mind a lot

broken hawk
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the elements take the form $\begin{pmatrix} x \ y \end{pmatrix}$, where x and y are real numbers

stoic pythonBOT
broken hawk
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the addition rule looks like this: $\begin{pmatrix} a \ b \end{pmatrix} + \begin{pmatrix} c \ d \end{pmatrix} := \begin{pmatrix} a+c \ b+d \end{pmatrix}$

stoic pythonBOT
broken hawk
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the scalars are real numbers, and if $\lambda$ is some scalar, then the scalar multiplication rule looks like this:
$\lambda \begin{pmatrix} a \ b \end{pmatrix} := \begin{pmatrix} \lambda a \ \lambda b \end{pmatrix}$

stoic pythonBOT
broken hawk
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I hope all of this looks familiar enough

astral junco
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yep

broken hawk
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now, how does this all look in ℂ?
Well, now the vectors have the form x + iy, where x and y are real numbers.
addition looks like this: (a + ib) + (c + id) = (a+c) + i(b+d)
and we can again choose the scalars to be real numbers, and then λ(a+ib) = (λa) + i(λb)

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now if you compare this to the above, you can see that it’s essentially the same thing, except that instead of writing it in a column, we write it as a sum, with an “i” in front of the second element

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so ℂ can be seen as a two-dimensional real vector space

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the confusion arises (possibly) because ℂ is also itself a field, and you can therefore see it also as a one-dimensional complex vector space. and those are not the same thing anymore

astral junco
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hmm yeah now that i see what it means it's pretty pretty straightforward

broken hawk
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(also I said a bit of a half-truth above: the vector space isn’t just any thing that has those three things, they also have to satify some axioms)

astral junco
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think i got tripped by the wording vector space "over" R. couldn't figure out what "over" meant. now that you've explained it i think i get it.

broken hawk
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(which basically tell you that addition and multiplication work exactly how they should)

astral junco
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yeah i see what you're saying. it's a bit abstract, but it makes sense.

broken hawk
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also, imo the whole “vector space over a field” thing really only makes sense once you’ve seen some other interesting examples of fields

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so uh… have you met $\mathbb{F}_2$ yet

stoic pythonBOT
astral junco
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no what 's F_2

broken hawk
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it’s the field with two elements. so, you have two numbers, 0 and 1 only

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and the following rules:

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0 + 0 = 0
0 + 1 = 1 + 0 = 1
1 + 1 = 0

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for addition

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0 · 0 = 0 · 1 = 1 · 0 = 0
1 · 1 = 1

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for multiplication

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if you stare at this hard enough, you may recognize the rules of odd and even numbers: odd + odd = even (1+1=0) and so on

astral junco
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hmmm

broken hawk
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I wrote the numbers in bold to remind you that they’re not the real numbers 0 and 1

astral junco
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what are they?

broken hawk
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they’re just the things above

astral junco
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some representation of T and F

devout moth
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hey guys

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how has your day been

astral junco
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oh

broken hawk
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ongoing discussion already, go somewhere else please, thanks

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now, since this is a field, you can have vector spaces over 𝔽₂

astral junco
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yeah there's a chill section guy. i'm trying to learn here

broken hawk
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so for example, $\mathbb{F}_2^2$ would be vectors of the form $\begin{pmatrix} x \ y \end{pmatrix}$, where x and y are elements of $\mathbb{F}_2$

stoic pythonBOT
broken hawk
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basically the same thing as ℝ², but with elements from a different field

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there are only four elements in 𝔽₂², namely:

stoic pythonBOT
broken hawk
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and you can think about what adding those would look like

astral junco
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hmmm so is this like a seperate kind of number system? 1 and 0 are not real numbers?

broken hawk
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exactly

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a field is just any number system where you can add, multiply, subtract and, notably, also divide through anything except for 0; and the operations satisfy what you might call the rules of arithmetic

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things like commutativity and distribution laws

astral junco
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i've got a question about vector spaces which are kind of like these fields.

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the set of rational numbers is not a vector space over R because if x,y and k are members of R then not every combination x+y*k is a rational number?

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like in the previous example with complex numbers every x+yi represented a complex number but here not all of them represent a real number?

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does that make any sense?

broken hawk
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this is correct

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you can also just use a counterexample

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take the rational number 1

astral junco
broken hawk
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as a vector

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and the real number π as a scalar

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then π*1 would have to be a vector, ie rational

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but it clearly is not

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…actually use √2, just in case the person who corrects it gets all annoying and asks you to prove that pi is irrational

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:P

astral junco
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haha yeah i'm not sure how i would even do that

broken hawk
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uh I think it’s doable but not easy

astral junco
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thankfully no one will be correcting it. believe it or not, i just finished a linear algebra college class, but i think i have to start over from the beginning because clearly i did not absorb all the information lol

broken hawk
#

tbf, if it wasn’t a theoretical class this stuff was probably rushed

astral junco
#

yeah the class description said it would focus on applications of lin alg. idk it took me forever to learn calculus also so it might just be i'm not really a "math person". i'm kinda a slow learner. i do like math a lot though.

broken hawk
#

hey you could follow my dry af explanation

#

that says something

red night
#

in the culture part of my course i have this proposition: let A be a ring
M in Mn(A) is invertible <=> det(M) is invertible in A

#

is that true?

#

because det is a morphism of Mn(A),× to A,× such as det(Id)=1 right? So if M is invertible then the det is too

fringe cave
#

I'm p sure that's right

#

since if det(M) is 0, then it isn't invertible

red night
#

If that's true it would be beautiful

#

yes in a field

fringe cave
#

I don't know about the Ring one, but in a field yeah

#

Didn't see the ring part

red night
#

i know that's true in a field

#

the question was: Is it also in a ring?

#

if it is it's a beautiful result

fringe cave
#

B u t, it would certainly make sense given how matrices work, I'd have to actually look at it

broken hawk
#

I vaguely recall this to be true. iirc you can prove it with cramer's rule

red night
#

I don't know Cramer's rule

#

i go check it

fringe cave
#

^ yeah, it should be true, but i can't be bothered to actually prove it

broken hawk
#

3b1b has a video on it

#

it's a kinda ugly but occasionally useful rule for determining inverses

fringe cave
#

It's rather ugly i must say

broken hawk
#

yea. never use it in a calculation, only in proofs

fringe cave
#

if you use it in calculation, kindly uncalculate please

red night
#

in my course its said that if f is a function of A into B such as f(ab)=f(a)f(b) and f(1)=1 then f(A*) is included in B*

#

so it should be true i think

#

so i just need to show that if det(M) is in A* then M is invertible in Mn(A)

dire hound
#

hey

#

if I try to reduce a matrix to RREF and an entire row ends up being zeros

#

do I just take that row out and make the entire matrix one row shorter?

dire hound
#

please

astral junco
#

i'm not sure what you mean by taking the row out?

#

what are you trying to do exactly

#

@dire hound

#

did i prove that the set is not a vector space correctly?

dire hound
#

actually let me rephrase my question

#

what happens when one row of a matrix is a scalar multiple of another?

astral junco
#

well it means that you have free variables in your solution set for one

#

i'm pretty sure

#

are you trying to solve a system of equations?

dire hound
#

yes

astral junco
#

ok so do you know what a pivot column is?

summer dagger
#

feel like it's late for me to be asking this but does anyone know a good way or video to visualize row , col and nul of a matrix

astral junco
#

if type "3blue1brown null space" into youtube he has a great visual explanation of it

summer dagger
#

ik it's just a shame he doesn't have one on orthogonality cause then I'm lost

#

I'm trying to find something showing rowa perp = Nul a

astral junco
#

yeah beyond 3b1b videos i'm not sure. i'm retaking lin alg from the beginning because i'm lost as well

summer dagger
#

have a final tomorrow and every hour I study i feel like ik less lol

dire hound
#

why can there be multiple bases for a vector space?

astral junco
#

there are

#

at least sometimes there are infinitely many

#

i think

dire hound
#

thx

half ice
#

But all basis will have the same number of elements

#

Ergo vector spaces have a dimension

#

There's infinitely many

astral junco
#

my books says the answer is that it's not a vector space but for a different reason.

#

just trying to see mine is correct as well.

slender yarrow
#

works as well

astral junco
#

ok thank you 👍🏼

slim pebble
#

hey guys if a matrix is 5x5... would this be NO for diagonizable?

#

68.64208 + 0.00000i -3.64208 + 0.00000i -0.00000 + 0.00000i -0.00000 - 0.00000i -0.00000 + 0.00000i

#

these are the eigen values

summer dagger
#

dont think it would be cause doesnt have 5 distinct values but I'm not the person to answer lol

slim pebble
#

that what i was thinking too tbh lol

sonic osprey
#

You can't tell, it could be or it could not be diagonalizable

#

The identity matrix doesn't have two distinct eigenvalues, but is diagonalizable

slim pebble
#

this is the matrix itself

sonic osprey
#

Review the definitions of algebraic multiplicity and geometric multiplicity

stoic pythonBOT
slow scroll
#

yea

modest jasper
rigid cypress
#

what it's asking for is two non-trivial solutions to the matrix

#

@modest jasper

#

so for the matrix A, find x1 and x2 for which Ax1 = 0 and Ax2 = 0

modest jasper
#

What does it mean for the matrix to be equal to something?

broken hawk
#

that’s not what it’s asking

#

for a matrix to equal something just means they’re the exact same matrix. but it’s asking you to find a product of matrices here which will result in 0

#

you have an equation of matrices and have to solve for x, where x is a matrix :P

#

and it’s specifically asking for a nonzero matrix, so your answer is wrong because of that

frank gate
#

Im on exercise 4

#

I got it to 3(x-1)+1(y-2)-2(z-3) = 0

#

Is this wrong?

dusky epoch
#

no, this is correct

frank gate
#

hmm okay 😮

#

the solution sheet has (3z + y -2z = 3+2-6

#

or (3x +y -2z = -1)

dusky epoch
#

that matches what you have

frank gate
#

oh oki 👌

wintry steppe
#

where'd it go

#

was reading it

frank gate
#

I think i figure it out! Gonna try

wintry steppe
#

Normal vector is orthgonal when you cross

#

ok ping me if u need anything

frank gate
#

yep got it

#

I am in need to find the equation of a plane passing through the line of intersection between two planes and a point

#

What is the strategy to finding the normal vector for this type of example?

#

im on exercise 8

wintry steppe
#

So remember that the coefficients of a plane are the direction vector (if I remember correctly?)

#

lemme get my notebook

#

yeah its in general form

#

so whats the normal vector of the plane of 8?

#

@frank gate

frank gate
#

is it the (plane 1 vector - plane 2 vector) ?

#

cross product i meant

#

(2, 3, -1) x (1,-4,2)

wintry steppe
#

yea that looks right

#

err

#

AB X AC?

#

=n

#

i think

frank gate
#

yes

#

and AB, AC are already calculated from the two plane equations given?

wintry steppe
#

Well you could find any point in that plane

#

suppose x and y = 0

#

solve for z and you get point a

frank gate
#

How do i solve for z in that case? I am awful at this

wintry steppe
#

x=y=0

#

then -z=0

#

z=0

#

for that piont

#

and the other plane x-4y+2z=5

#

x=y=0

#

2z=5

frank gate
#

oki 😮

wintry steppe
#

2z=5

frank gate
#

ye

#

z = 5/2

#

z = 5/2

wintry steppe
#

so point A lines on plane 1 and it is (0,0,0)

#

and point B on plane 2 is (0,0,5/2)

frank gate
#

Ye the answer is: 5x-9y+5z = -15

#

i got to: 2(x+2)-5(y-0)-1(z+1) = 0

wintry steppe
#

try your other point

#

what you get

frank gate
#

Didn't try with that. The solution sheet says like this. I still dont get that

wintry steppe
#

let me check something

frank gate
#

oh wait

wintry steppe
#

,w cross (2,3,-1) and (1,-4,2)

stoic pythonBOT
frank gate
#

yes

#

that is what i got

wintry steppe
#

well well well thonker

#

point is 0,0,0 right

#

and 0,0,5/2

#

point in reference was -2,0,-1

#

ab = (-2,0,-1)
ac= (-2,0,-7/5)

#

,w cross (-2,0,-1) and (-2,0,-(7/5))

stoic pythonBOT
wintry steppe
#

no

#

i feel like im forgetting something but my notbook

frank gate
#

I think you are suppose to combine the planes and introduce a variable F for example and then that equation should correspond to the point of refrence you had

#

same question, different values

wintry steppe
#

I haven't dealt with the lambda behaviors yet

frank gate
#

just think of it as variable F instead

wintry steppe
#

ay fren @half ice or @wooden plover you bois know bout this?

frank gate
#

so for example, x + F(2x) = -2

#

is the equation for x i believe

#

? 😮

frank gate
#

has this solution sheety

#

sheet*

#

i think i understand now

wintry steppe
#

<@&286206848099549185>

frank gate
#

you combine the two planes, insert x, y, z of the point on all the positions and solve for introduced variable F

wintry steppe
#

Yea, theres a couple m8s who know this just wait for someone to roll aroudn and check on it, ping me when u got a method

frank gate
#

hihi oki!

#

Ye that is what you gotta do, so i know it know

half ice
#

Wat? Are we all good now?

frank gate
#

i think so : )

frank gate
#

im on exercise 9. Can someone explain what to do?

#

this is the solution sheet but i dont get it

#

where the heck does x = -1 + 2t come from for example?

half ice
#

Lel essex. I had his class in PDE, interesting guy

frank gate
#

? 😮

half ice
#

I don't understand the solution either. That's an equation for a line, no?

frank gate
#

and im on 9

modest jasper
#

@broken hawk Do you know how I might be able to solve the question then?

broken hawk
#

why are you pinging me

modest jasper
#

You responded to me...

broken hawk
#

sorry, I didn’t recognize you

broken hawk
#

yes, I do know how to solve it, but the person with the green name already told you what to do

#

and I don’t believe spelling solutions out explicitly is helpful

#

you should review your material on how to solve an equation like Ax = 0 (where A is a matrix and x, 0 are vectors)

#

and then, as was said there, your target matrix will just have (any) two solutions for that equation in it

modest jasper
#

I thought you said that's not what it's asking.

broken hawk
#

there’s infinitely many of them

#

then you misunderstood what I said

#

read it carefully

modest jasper
#

Okay.

broken hawk
#

it’s telling you that the solution itself may not be 0. not the righthand-side, but the thing you’re solving for

modest jasper
#

Alright, thanks.

dusky mesa
#

im trying to find a generalization for multiplication to the power of n for a 2x2 matrix, this is doable right?

#

i dont want to waste hours

#

im using eigenbases

cloud cedar
#

if you have an orthonormal basis of eigenvectors then taking A^n just means (a_{ii})^n

#

since it’s diagonalized

broken hawk
#

if you’re in the eigenbasis then it’s just taking the power of the diagonal entries

astral junco
#

I don't understand how S = {1} is a vector space. I thought vector spaces must have a zero vector?

slow scroll
#

it looks like addition is defined differently on this set. 1 acts as the zero vector

astral junco
#

ah good point

slow scroll
#

let $v \in S$. Vector addition on this set says that $v+1 = v$, so $1$ is the additive identity. Similar thing for scalar multiplication

stoic pythonBOT
astral junco
#

interesting. so it becomes a trivial space under these operations i guess

feral crow
#

What do the B's notate

#

in part d?

#

$-B_x ; -B_z$

stoic pythonBOT
feral crow
#

Or do I just treat them as variables

cloud cedar
#

looks like they're intended to be constants; one for the x direction and one for the z directoin

#

weird that they capitalized them though

#

@feral crow

feral crow
#

How do I find a vector that diagonalizes H?

#

I know A = PDP^(-1)

#

Is that asking for D?

#

Or P?

cloud cedar
#

you know what D is already once you find the eigenvectors/values of H

#

writing H in the basis of eigenvectors diagonalizes it; the diagonal entries are the eigenvalues

#

it's asking for P

feral crow
#

So P is just the eigenvectors?

#

In matrix form

#

and D has the cooresponding eigenvalues in the diagonal terms

cloud cedar
#

do you know braket notation? it makes it a bit more clear imo

feral crow
#

$P = [v_1 v_2]$

slow scroll
#

$\bra$

stoic pythonBOT
cloud cedar
#

$\mel{i}{H}{j} = \sum_{n,m} \braket{i}{v_n}\mel{v_n}{H}{v_m}\braket{v_m}{j}$ where $i$ and $j$ range over the original $x/y/z$ basis and the $v$s are the eigenvectors. since they form a complete set, the sum over the projection operators $\sum_n \outerproduct{v_n}{v_n} = 1$ and you can insert the sum over eigenvectors wherever you like

stoic pythonBOT
cloud cedar
#

but basically yes, you write the eigenvectors as a matrix in the original xyz basis to get your rotation matrix

#

if this doesnt make sense to you, you can just ignore it (im a physics person so seeing the dirac notation is more illuminating for me, but it might not be the case for you)

feral crow
#

So when I use this calculator

#

D mages sense because it's just diagonal eigenvectors

#

But wtf is going on in the denominator

#

Do they normalize or something

cloud cedar
#

you can multiply v1 and v2 by x without changing their eigenvector status

#

it will probably make the math a little prettier

feral crow
#

Well the first column of P is clearly v_1

cloud cedar
#

since x is a constant, $\hat{H}v_1 = \lambda_1 v_1$, you know $\hat{H}(x v_1) = x\hat{H}v_1 = x\lambda_1 v_1 = \lambda_1(x v_1)$

stoic pythonBOT
feral crow
#

I just dont know why they have the denom

cloud cedar
#

ohh i see

feral crow
#

Maybe just how the calculator works

cloud cedar
#

yeah that looks like a normalization thing

#

the rotation matrix has to be unitary

feral crow
#

Since they all have the same term I can just ignore it i suppose

#

That denominator is definitely out of the scope of my class

cloud cedar
#

you can write it in wolfram and see if it simplifies

feral crow
#

Gotcah

#

Gotcha*

#

Thanks for the help 😃

cloud cedar
#

no prob!

modest jasper
#

Does anyone know how I can solve a question such as this...?:

slow scroll
#

yes

#

think about the column by coordinate definition of matrix multiplication with vectors.

modest jasper
#

I don't really know what that is, but I'll look it up.

#

Thanks!!

slow scroll
#

if you have a matrix with columns, $v_1, v_2, v_3, $ then $$[v_1 \quad v_2 \quad v_3] \begin{bmatrix} a \ b \ c \end{bmatrix} = av_1 + bv_2 + cv_3$$. This is completely equivalent to the other definition where you multiply the entries of each row with each corresponding column and add them together. @modest jasper

stoic pythonBOT
modest jasper
#

@slow scroll Oh, yes, I figured that out.

#

I just want to know how I can determine what that matrix actually is.

#

Wait, I figured it out.

#

The answer was actually pretty simple.

#

Thanks again!!!

slow scroll
#

nice. no problem

feral crow
#

Any advice on starting this derivation?

cloud cedar
#

it's not actually as bad as it looks if you remember the multivariable chain rule; you have $x$ as a function of $r$, $\theta$, and $\phi$, so you can expand like $$\dd{x} = \pdv{x}{r}\dd{r} + \pdv{x}{\theta}\dd{\theta} + \pdv{x}{\phi} \dd{\phi}$$

stoic pythonBOT
cloud cedar
#

and similarly for dy and dz

feral crow
#

Is the determinant of a rotation matrix always 1?

#

Since that means it preserves the dimensions

#

er volume

#

i guess

dusky epoch
#

yes

#

proper rotations have det 1

feral crow
#

And thanks stellar!

dusky epoch
#

in fact rotation matrices satisfy a stronger condition

#

they're orthogonal

#

meaning $A^TA = AA^T = I$

stoic pythonBOT
feral crow
#

Thanks!

feral crow
#

How are the two equal?

#

I don't see that at all

stoic pythonBOT
feral crow
#

I get a SUPER messy set of equations when I square dx, dy, dz

modest jasper
feral crow
#

My best guess is C and D aren't linear because they move as a function of x in two different dimensions

#

So maybe that makes them not linear

#

But I don't know for sure

modest jasper
#

Oh, okay.

#

Removing them doesn't work unfortunately.

sonic osprey
#

What does it mean for a transformation to be linear?

#

There are two rules it needs to follow

modest jasper
#

Being honest I'm not exactly sure.

#

I did a lot of reading but it's still a bit hazy to me.

#

I know about x+y/3x.

hoary nimbus
#

Definition of linear to most people :
T(av + bw) = aTv + bTw

For a and b in K
For v and w are vectors

dusky epoch
#

that is the definition of linearity yes

modest jasper
#

I'm still not sure how that helps, I'm sorry....

hoary nimbus
#

Well added a disclaimer in case there are other notions

dusky epoch
#

you can separate it out into T(v+w) = Tv + Tw and T(cv) = cTv

modest jasper
#

I'm still not really sure how it helps, sorry.....

hoary nimbus
#

@modest jasper try substituting the vectors (x y z) with (x y z) + (x' y' z')

modest jasper
#

What is (x' y' z')?

#

@hoary nimbus

hoary nimbus
#

Just dummy you use to test

modest jasper
#

I'm still not sure how that helps, sorry...

#

I don't get why that makes a difference, I mean.

hoary nimbus
#

First try acting T on original vectors + dummy vectors then see if it equals T acting on original vector plus T acting on dummy vector separately

#

First property of linearity is just see if T(v + w) is it equal to Tv + Tw?

modest jasper
#

You mean T as in x+y/3x?

hoary nimbus
#

Where v = (x y z) and w= (x' y' z')

modest jasper
#

What does that have to do with the other side of the equations?

#

How does it factor in?

hoary nimbus
#

T is like some operation you do to vector v = (x y z) to produce things on the right

#

So T is not really numbers or anything (though it can be represented with matrix)

modest jasper
#

So it's not x+y/3x?

hoary nimbus
#

@modest jasper where do you get that x+y/3x from?

modest jasper
#

Khan Academy tbh.....

broken hawk
#

"it can be represented with a matrix" only if it's linear!

hoary nimbus
#

@broken hawk yeah thonkeyes almost forgot that

#

@modest jasper forget trying to factor T or making sense what number T is. T is just operation you do

#

To vector (x y z) and (x y)

modest jasper
#

So for something like the first question, would T be something like:

#

0 0

#

0 4

#

?

hoary nimbus
#

Seems correct

modest jasper
#

Okay, I'll be back in a second...

broken hawk
#

“forget trying to make sense what number T is.”
“so T would be (numbers)”
“seems good”

I hope you see the irony in this exchange

hoary nimbus
#

@broken hawk no comment

#

@modest jasper but you can NOT represent NON linear transformation with matrix. So the easiest check is, for example the first one is

try acting T ((x y)+(x' y')) = T(x+x' y+y') = (0 4(y+y'))

#

The outside parenthesis is the parenthesis for vector

broken hawk
#

this would be less confusing with latex

wintry steppe
#

what makes linear algebra difficult im thinking of trying to self study it

modest jasper
#

Self-study?

broken hawk
#

it’s not really difficult at all, tbh, but it tends to be somewhat of a spike in rigor

hoary nimbus
#

@broken hawk yeah typing latex in phone is hard

broken hawk
#

if you’ve never done any proof-based math that’ll be the challenge, mostly

wintry steppe
#

oh i c

modest jasper
#

@hoary nimbus I'm really sorry but what you said confused me a lot...

wintry steppe
#

how to get better at proof based math

broken hawk
#

do proof based math

wintry steppe
#

true

hoary nimbus
#

Haha sorry maybe @broken hawk can explain better

broken hawk
#

the issue with proofs however is that it’s easy to fool yourself into thinking you got sth right

wintry steppe
#

yeah

broken hawk
#

you have to get regular feedback on proofs you write

#

until you’re confident

wintry steppe
#

do u guys do that

#

like check proofs

broken hawk
#

if you don’t like spam it

#

sure

#

anyway, lemme see if I can explain this

#

lemme show you two examples in one dimension to illustrate how to check this

#

Example 1: $T(x) = 3x$

stoic pythonBOT
broken hawk
#

now you need to check if $T(x + y) = T(x) + T(y)$ and $T(\lambda x) = \lambda T(x)$

stoic pythonBOT
broken hawk
#

where x,y are vectors (which in 1D are just numbers) and lambda is a number

#

so let’s start at the beginning

stoic pythonBOT
broken hawk
#

are they the same?

modest jasper
#

Yes?

broken hawk
#

good

#

what about the second property?

#

is $T(\lambda x) = \lambda T(x)$?

stoic pythonBOT
modest jasper
#

What about it?

broken hawk
#

does it hold?

modest jasper
#

Yes.

broken hawk
#

proof?

#

write it out please

modest jasper
#

I don't know. Didn't you just tell me that was the rule above?

broken hawk
#

no?

#

you need to read more carefully

#

I said we have to check two properties

#

the first we’ve checked

#

T(x+y) = T(x) + T(y)

#

but we’ve not yet checked if T(λx) = λT(x)

#

for a function to be linear, both of these must be true

#

and one does not necessarily imply the other

modest jasper
#

Uh...

dusky epoch
#

||if your base field is Z_p for p prime, it does||

broken hawk
#

all you have to do is plug in the definition of T(x)

#

that’s all you have to do

#

just apply the function to whatever it is applied to

modest jasper
#

Is it that because T(x)=3x+3y, if you take out three and have 3T(x)=x+y, that will be equal to T(x)=3x+3y?

broken hawk
#

T(x) is not 3x + 3y, what?

#

please look at the definition

modest jasper
#

I'm sorry, I'm really confused...

broken hawk
#

please work more carefully

modest jasper
#

I don't know how to determine this lambda stuff.

broken hawk
#

you just need to take it slow. I gave you a definition and all you have to do is apply it

#

what is T(x)?

modest jasper
#

3x?

broken hawk
#

what is λT(x)? (lambda is just a number)

modest jasper
#

Uhhh.

#

3lambdax?

broken hawk
#

now, what is T(λx)?

modest jasper
#

The same thing?

broken hawk
#

yes

#

λT(x) = λ3x = 3λx = T(λx)

#

and now we’ve shown that T is linear

dusky epoch
#

i feel like linalg isn't the best place to start out for a student who isn't familiar with proofs

broken hawk
#

worked for me

hoary nimbus
#

@dusky epoch what's your recommendation?

broken hawk
#

now second example

#

$T(x) = x^2$

stoic pythonBOT
dusky epoch
#

i would recommend giving How To Prove It by Velleman a read.

broken hawk
#

Saten, can you try to calculate T(x+y) and T(x) + T(y)?

modest jasper
#

T(x+y) I guess would be x^2+2xy+y^2, and T(x)+T(y) would be x^2+y^2?

broken hawk
#

yes, that’s correct

#

and it’s pretty easy to see that those two are not always the same

modest jasper
#

Yes.

broken hawk
#

therefore, this function is not linear

#

while the first one was

modest jasper
#

But how would you do it if T(x) was a vector instead of a scalar?

broken hawk
#

you do the same procedure, but instead of x and y you use two vectors

#

and the function will be applied to each component of the vector inside

dusky epoch
#

well no

broken hawk
#

it’s hard to word

modest jasper
#

I'm a bit confused. Could you give an example? I pretty much only understand examples tbh.

broken hawk
#

ann, can you take over? I have to start working on my own stuff

dusky epoch
#

sure, gimme a min

#

i'm gonna get some paper

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@modest jasper do you want to try it for yourself? check whether this transformation is linear, and if it is, write a proof of its linearity

modest jasper
#

What I need to know is what to do if the output is a vector.

dusky epoch
#

there really is nothing special about that

#

you know how to add and scale vectors, do you not?

modest jasper
#

Yes.

dusky epoch
#

well ok let me give you another example

modest jasper
#

I was wondering because all the examples I got before had T(x) equal to a single value.

dusky epoch
#

this is not multi-valued either

#

there is only one output; it just happens to be a vector

#

well

#

a vector from a space that isn't R

hoary nimbus
#

@dusky epoch I think she might get it with R^2 - > R^2

modest jasper
#

That example seems to be okay, but I don't know how to check if it is linear...

broken hawk
#

just work through the steps, one by one

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  1. calculate T(v+w) and T(v)+T(w), where v and w are now vectors. If they’re not always the same, then it’s not linear
  2. Calculate T(λv) and λ*T(v), where λ is a scalar. If they’re not always the same, then it’s not linear

if they’re always teh same, then it’s linear

#

that’s all you have to do

#

now just do it

#

step by step

modest jasper
#

I'll try...

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Thanks..

dusky epoch
#

don't overthink it

modest jasper
#

Can T be a vector instead of a single scalar value?

hoary nimbus
#

T is abbreviations of transformation

dusky epoch
#

T isn't a vector or a scalar

#

T is a function

modest jasper
#

How do I know what the value of the function T is then?

dusky epoch
#

you will be given it.

modest jasper
#

In my question I wasn't given T though...

hoary nimbus
#

@modest jasper you were given the value of T

modest jasper
#

Is that vector value the function you were talking about?

dusky epoch
#

ok wait
what is your original question?

modest jasper
#

What do I do if T is a vector instead of a single scalar value?

hoary nimbus
dusky epoch
#

you mean if T is vector-valued? i.e. its outputs are vectors?

modest jasper
#

In @broken hawk 's examples he only gave one value as the value of T.

#

That's not what's in the question.

#

So I'm still confused about how to answer my questions...

dusky epoch
#

sorry but i really don't understand your confusion

#

checking a transformation for linearity is EXACTLY THE SAME whether its outputs are numbers or vectors

hoary nimbus
#

maybe should start with definition of function as certain subset of Cartesian product of X \times Y just to remove prejudice what are function pandaThink

broken hawk
#

yes, I gave examples with one value to show the procedure

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because the procedure is the exact same

#

you just… have to actually do it

#

you’re way overthinking it

#

just start writing

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$T\left(\begin{pmatrix}x_1 \ x_2 \end{pmatrix} + \begin{pmatrix}y_1 \ y_2 \end{pmatrix}\right) = \dots$

stoic pythonBOT
broken hawk
#

simplify the expression inside first, then apply the function based on the instructions given

modest jasper
#

I'm sorry, but I'm just not sure how to do this with both an x and a y and a vector @broken hawk .

#

I just don't really know how to determine what T is and how to plug in the values into the function.

broken hawk
#

calculate T for 500 values until you understand exactly how to do that, then replace the values with variables

#

what T is is given to you

modest jasper
#

Where?

broken hawk
#

e.g. in Ann’s example

#

and in literally every other exercise

#

it always says exactly what T does

#

you just have to apply it

modest jasper
#

It just says what you get what you have T(x y).

#

But I don't know what to do when I have two variables.

broken hawk
#

I said “simplify the expression inside first”

modest jasper
#

I don't know how to do that...

broken hawk
#

you need the inside to be a single vector, aye

#

do you know how to add vectors

modest jasper
#

Yes.

broken hawk
#

then do it

modest jasper
#

What should I add?

#

What is inside?

broken hawk
#

I give up

#

sorry, but I cannot help you anymore

modest jasper
#

Okay.

hoary nimbus
dusky epoch
modest jasper
#

I just think it's kind of unreasonable for you to expect me to figure out on my own how to complete these questions when your only example was something that was far simpler than what I have to do now.

broken hawk
#

I mean I also shouldn’t be helping anyway, I have a measure theory chapter to get through

hoary nimbus
#

@modest jasper how about reviewing the material? Or just ask your teacher/professor?

modest jasper
#

It's due in a few hours.

#

I can't.

hoary nimbus
#

You know you guys in America got things called office hour right? pandaThink

modest jasper
#

I'm Canadian but okay.

hoary nimbus
#

pandaRee do it with your friends

modest jasper
#

I don't have any friends.

hoary nimbus
#

Make one or two soon pandaRee

modest jasper
#

r/wowthanksimcured

empty copper
#

Imagine being able to make friends

#

Kek

#

Anyway gl Saten

modest jasper
#

Thanks.

thick tiger
#

can someone help verify

sonic osprey
#

What have you tried?

thick tiger
#

bringing it to reduced row echelon form

#

plugging in t = 0

#

both didnt work

sonic osprey
#

What does it mean for these to be linearly independent?

thick tiger
#

their superposition, when = 0, only is valid for when all constants are 0

sonic osprey
#

Right and you have to remember this is a superposition of functions. So the thing on the right, the = 0 is really the 0 function.

thick tiger
#

yes

sonic osprey
#

So it's true for all t

thick tiger
#

what is

#

that the functions are = 0 true for all t?

sonic osprey
#

That the superposition of the functions = 0 for all t

thick tiger
#

if they are linearly independent, yes

#

i have to prove they are

#

setting them equal to 0 doesnt do anything since its all e

#

and trying to do ln(e) doesnt work since ln(0) is undefined

#

though rn im trying to see what happens if i divide all by e^t

sonic osprey
#

You want to show that all your constants are 0. Plugging in t = 0 will give you a system of equations so that you can solve for these constants

thick tiger
#

plugging in t = 0 will just net me the matrices given

#

the [1 1 0] etc

#

im not sure if "verify" means it can be dependent or independent

#

because so far everything ive done has shown dependence

sonic osprey
#

Remember what superposition actually is. You're taking a linear combination of these three vectors. So you have three constants

#

These constants are what you need to show are 0

thick tiger
#

got it

#

thank you

#

is this correct?

#

looked it up more

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if i get a 0=0 situation, it's infinitely many solutions

#

and if thats the case, it's not linearly independent

#

so

#

honestly i've tried multiple things

#

more than once i've gotten linearly dependent

dusky epoch
#

tbh isn't it kinda obvious these are LI

thick tiger
#

yes

#

but the wording of the question implies they should be independent

#

but

#

i dont know

#

i feel like the fact that theres that e^t bullshit going on, its affecting it in some way that makes it independent

dusky epoch
#

yes it does

#

the only way to make u e^2t + v e^4t ≡ 0, where u and v are vectors, is to make u = v = 0

thick tiger
#

dunno where you got 4t from

#

but

#

i cant just say that, can i?

#

i dont want to lose points by just explaining

thick tiger
#

Did I do this right

dusky epoch
#

no, B is supposed to be a 2 by 2 matrix

#

specifically the identity

thick tiger
#

okay

#

for this one again, this is it?

wintry dirge
#

How do I get from the first to the second step? Where does (2, 3, 4) come from?

dusky epoch
#

what is A?

#

@wintry dirge

wintry dirge
#

I'm not quite sure, it says to solve the equation system (first step)

#

And the second step is to be the solution

#

So I guess A is a matrix?

#

@dusky epoch

dusky epoch
#

i mean yes A is a matrix

#

i was asking you for its value

#

can you post the whole problem

rigid cypress
#

wait, you wouldnt need A to find the vector (x y z)^T

#

what it's saying is for some unknown matrix A, Ax = (1 0 1)

wintry dirge
rigid cypress
#

and for the inverse A^-1*(1 0 1), you would get x

dusky epoch
#

@wintry dirge does the problem not say "A = ( ... ... ... )" elsewhere

rigid cypress
#

wait, is the question asking you to find x y z from the the values given?

#

is there any more information in the question

wintry dirge
dusky epoch
#

oh THERE we go

#

so THAT'S what A is

wintry dirge
#

wow

#

I feel dumb

#

Thank you lol

feral crow
#

Any tips?

wintry steppe
#

I was shown this method for finding the determinant of a 3x3 matrix (denoted by "A" in this first screenshot). It is expressed as the sum of 3 ,2x2 determinants which have each been multiplied by a scalar. http://prntscr.com/npg0y0 . I am then shown this general way of calculating the determinant of a N x N matrix. http://prntscr.com/npgcdy If I have a 4x4 matrix, i am to calculate the value of 4, 3x3 "minor" determinants. To calculate the value of each of these 3x3 determinants in order to calculate the value of the 4x4 determinant, am I to follow the same method in the first screenshot but repeat the method 4 times?

Lightshot

Captured with Lightshot

Lightshot

Captured with Lightshot

#

The minor determinant for a cofactor within A is generated by eliminating every element in the same row and column as that cofactor

winter reef
#

If I have a 4x4 matrix, i am to calculate the value of 4, 3x3 "minor" determinants. To calculate the value of each of these 3x3 determinants in order to calculate the value of the 4x4 determinant, am I to follow the same method in the first screenshot but repeat the method 4 times?" Yes you can do that.

#

There's also rule of Sarrus on how to find determinant of a 3x3 matrix

wintry steppe
#

Ok good

winter reef
#

but what you sent is called Laplace expansion

wintry steppe
#

I see

#

These are just my online university e notes

frank gate
#

Show that the two planes, x - y = 3, and, x + y + z = 0 interseet, and find a vector v pararell to their line of intersection

#

How should i approach this?