#point-set-topology

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gritty widget
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theyre not easy for a beginner

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i can give up an example in a bit but in on a call

midnight jewel
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(you can actually make texit have custom preambles)

gritty widget
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a 1-form assigns to each point on your manifold a linear map from the tangent space to the reals (but smooth) i think

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doesnt have to be smooth, just needs to be linear

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its a functional

wanton bone
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I've taken many of the relevant classes but I'm pretty rusty, especially with terminology I guess

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OH @gritty widget what you just said made this paragraph im reading make so much more sense

honest narwhal
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Yeah there's a formal way to do things with manifolds, namely smooth sections of the cotangent bundle

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It's a good exercise to see why the standard dx business in R^n or open sets aligns with that

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Keeping in mind that you can think of all tangent spaces as being the same

gritty widget
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wait, why are they same

wanton bone
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"We emphasize that for every tangent vector $v$, a 1-form $f$ defines a real number $f(v)$; and for each point $p$ in $R^3$, the resulting function $f_p: T_p(R^3) \to R$is linear."

gentle ospreyBOT
gritty widget
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(section on the cotangent bundle just means that for every point in your manifold, it assigns a cotangent vector)

wanton bone
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so, for any point on the manifold there is a set of tangent vectors, $T_p(R^3)$, right? thats the tangent space?

gentle ospreyBOT
gritty widget
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yeah

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yea

wanton bone
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How does that relate to the cotangent bundle?

gritty widget
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they are, hand wavingly, the derivatives of the curves passing through the point

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i cannot spell today

wanton bone
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the tangents are? or the cotangents?

gritty widget
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the tangents

wanton bone
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right yeah

gritty widget
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that's intuitively what the cotangent bundle is, it's a larger manifold where you assign a cotangent space to every point on your manifold

wanton bone
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can you define cotangent space?

gritty widget
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the cotangent space is the dual space to the tangent space

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^

wanton bone
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ok

gentle ospreyBOT
gritty widget
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exactly

wanton bone
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ok

gentle ospreyBOT
wanton bone
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rather, i meant to say space of 1-forms over $\mathbb{R}$

gentle ospreyBOT
gritty widget
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no the 1-forms build points to linear functionals

wanton bone
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OH

gritty widget
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that are in the cotangent space

gritty widget
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basically

wanton bone
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basically? what am i missing?

gritty widget
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no i mean basically ya thats correct

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but again, the 1 form isnt from $T$ to $\mathbb{R}$, but from $U$ to a function $(T\to \mathbb{R})$

gentle ospreyBOT
wanton bone
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ok. So a differential form, then, is the 1-form that I can "plug in" a point to, to get a functional from a tangent vector $v \in T_p $ to a real number

gentle ospreyBOT
gritty widget
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yup

wanton bone
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right, the 1-form operates on points to get functionals (which are elements of the cotangent space), and those functionals take us back to the field?

gritty widget
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yes

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points to functionals and those functionals go from the tangent space to the field

wanton bone
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the mapping from an element of $U$ to the functional $(T_p(U) \to \mathbb{R}$, which is a mapping from tangents to scalars

gentle ospreyBOT
gritty widget
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yea

wanton bone
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I like that darkrifts, puts it in a nice programming context

gritty widget
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what does the curry mean

wanton bone
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though i guess programming got it from math so it would be the other way around

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in programming its just a function with input x that returns another function which has x in its namespace (i think namespace is the right term)

real notch
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It's a joke about currying @gritty widget

wanton bone
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so like, x->(y-> x+y)

gritty widget
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ya

real notch
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$\lambda a. \lambda b. x$

gentle ospreyBOT
real notch
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anyway, carry on

gritty widget
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dont call my phone and talk like that

wanton bone
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wait, darkrifts can you elaborate on the lambda calc there

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specifically what is x

real notch
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no, its a generic currying from a to a function which takes b to do x

wanton bone
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right

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ok

real notch
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just assume it's some term where a and b are free

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carry on

wanton bone
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thanks

gritty widget
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bro

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do you do maths chrst?

wanton bone
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i try

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and chrs works better, im not a savior by any means

real notch
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So, a 1-form associates each point p in an open set U with a point in the cotangent space T_p *(U), so what makes something a differential form? a smoothness or what?

wanton bone
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what do you mean though, grade a?

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darkrifts my book gives "Roughly speaking, a differential form on $R^3$ is an expression obtained by adding and multiplying real-valued functions and the differentials $dx_1$, $dx_2$, $dx_3$ of the natural coordinate functions of $R^3$."

gentle ospreyBOT
real notch
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that's not exactly what I was looking for, but hm

gritty widget
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a 1 form is a differential form of degree 1

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in general its more complicated

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you need to know alternating forms

gentle ospreyBOT
wanton bone
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but this is all next chapter

gritty widget
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theres more to it

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the sign depends on the sign of the permutation

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do you know permutations from group theory?

wanton bone
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no

gentle ospreyBOT
gritty widget
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its the same thing just notation

wanton bone
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right

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but the first notation was confusing me deeper into the chapter i didnt quite pick up on it

gritty widget
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we use < > notation

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for functionals

wanton bone
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so $\phi<v_p>$

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?

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oop, that didnt go right

real notch
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or $\langle \phi_p, v \rangle$ maybe

gentle ospreyBOT
wanton bone
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also that notation doesnt seem to be in my book, but it is reminiscent of c++ templates, which are functionals more or less

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so is that the inner product of $\phi_p$ and $v$?

gentle ospreyBOT
wanton bone
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not sure how

gritty widget
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exactly, we write $\langle df(p),v\rangle$

gentle ospreyBOT
real notch
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or somesuch since different functionals have mildly different conventions on where you put the p

gritty widget
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this is because in hilbert spaces, linear functionals can be represented by elements of the space

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google riesz representation theorem

wanton bone
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ah, because the element df(p) is a function taking an input v, and can be thought of as a row vector like you said before

gritty widget
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ya sort of

wanton bone
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so vector inner products (dot products) work

real notch
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So grade a, i'm rather poor at whatever-forms, but is there a distinct difference between differential forms and not so differential forms?

wanton bone
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i think differential forms are n-forms but not all n-forms are differential forms

real notch
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seeing as you said "a 1 form is a differential form of degree 1"

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i'm clearly a bab at this stuff

gritty widget
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i love u guys but i gtg

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ill be back tmrw

wanton bone
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alright, thanks very much for all your help

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you just made this soooooooo much clearer

gritty widget
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The pairing between the dual vector and the vector isn't an inner product

sleek canyon
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It's physicist notation

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You write duals as <v|

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And vectors as |u>

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Since they deal with reflexive spaces it's fine

wanton bone
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Yeah, i got confused by the notation

gritty widget
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i've seen the inner product between two vectors written as $\langle v,w\rangle$ and the dual vector/vector pairing (i.e. the dual vector acting on the vector) as $\left(\omega, v \right)$ sometimes

gentle ospreyBOT
gritty widget
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where $\left(\omega, v\right) = \omega(v)$

gentle ospreyBOT
gritty widget
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(which in the case of real vector spaces, gives a real number, and in the case of manifolds, gives a real function $f : M \to \mathbb{R}$ on the manifold)

gentle ospreyBOT
sleek canyon
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I dont think anyone writes it like that

real notch
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Notational conventions are weird, but you could also just use the <,> thing too

gritty widget
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Yeah, but I don't think that should be used for the dual pairing since it's also used for inner products

sleek canyon
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So? The space is usually reflexive

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So it doesnt matter

gritty widget
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it is?

sleek canyon
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Hilbert spaces are

gritty widget
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i think the question was considering general manifolds

real notch
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Oh boy I better stop using my $\dv{x}$ notation since that's also used for fractions

gentle ospreyBOT
sleek canyon
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Finite dimensional vector spaces are hilbert

gritty widget
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hilbert spaces also require an inner product

sleek canyon
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They correspond to a choice GLn/On

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Who cares

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When you fix coordinates you have a natural choice

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And in riemannian manifolds which physicists deal with the inner product is given

gritty widget
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what about manifolds without inner products?

sleek canyon
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I just said so

gritty widget
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you fix coordinates and assign them an inner product based on the coordinates?

sleek canyon
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If you want

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Thats how to interpret the pairing as an inner product

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But the point is <,> is fine

gritty widget
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doesn't that require a specific choice of coordinates still?

sleek canyon
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Yes, thats what "you fix coordinates" means

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But the result is independent of coordinates

gritty widget
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wait, what?

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I thought that there was no natural pairing between one-forms and vectors on a manifold

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without an inner product

sleek canyon
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It's not natural in the sense that its functorial

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But going back and forth is natural

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V**=V is natural

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So you can just pretend it's symmetric

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The pairing

gritty widget
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not V* = V...

sleek canyon
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YES

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jesus

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The point is, if someone uses notation it's usually justified

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It's on you to figure out how

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Instead of just saying it's wrong

gritty widget
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okaay

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which is why i prefer the (,) notation, since it's more justified than using inner product to denote something that isn't an inner product

sleek canyon
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You're free to use whatever notation you want and everyone will keep telling you thats the wrong notation

gritty widget
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i didn't say that the inner product notation is wrong, you can insert a one-form where a vector should be if they're equivalent, yes?

sleek canyon
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But dont confuse other people who are learning

gritty widget
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and that's the notation i've seen

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telling someone who's learning that inner products and dual pairings are the same is far more confusing imo

real notch
gritty widget
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and why are you even adding dirac notation into this?

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like, the user literally said they were confused by the notation

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and thought that functionals were inner producgts

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y'all don't have to get on my ass because i'm using slightly different notation to stress the difference between dual spaces and inner products

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@real notch related note: especially if it's the first time they're encountering it, d/dx notation for the derivative can be confusing, which is why most intro calculus textbooks make sure to explicitly mention that it isn't a fraction

real notch
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that's the joke

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because you're complaining about confusing <w, x> with dual

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I think pear's entire thing is about how you can by fixing a coordinates

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So uh

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"When you fix coordinates you have a natural choice"

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I know one of them mentioned Riesz somewhere in there

sleek canyon
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Yeah the point was that you are usually in the riesz setting

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Aka reflexive spaces

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The question pretended to be about general banach manifolds

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But it was actually about (usually riemannian) manifolds

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Where the pairing's fine

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Who cares this is dumb

gritty plinth
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hi, can anyone help me with a basic continuity problem?
Let M = (M, d) be a metric space. Check that
d: M ร— M โ†’ R
itself a continuous function (where M ร— M is equipped with the product metric)

bitter yoke
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What definition of continuity are you using

gritty plinth
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Preimage of open is open

bitter yoke
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Okay, then what are you stuck on

gritty plinth
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I would have to prove all open sets in R have open preimage in MxM, no? A set is open if there exists a r neighborhood that is contained within the set. For open sets in R (each point has a ball within the set), how can I know whether the preimage is open? Kind of there, I'm stuck

sleek canyon
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Its enough to consiser a basis of open sets

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As you see from the usual definition of continuity

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With epsilon and delta

gritty plinth
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what do you mean by basis?

sleek canyon
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It's enough to prove it for open sets of R which are intervals

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Prove this fact first

gritty plinth
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because all other sets are union of the intervals, right?

sleek canyon
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Yes

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Now it should be easier to check that preimages of intervals under d are open

gritty plinth
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I'm blank. This is the first time I come across the product metric, too

sleek canyon
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Well that's where d is defined

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But you probably arent used to dealing with products

gritty plinth
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since it's MxM, I guess a, b contained in M, d:(a, b) = (a^2+b^2)^(1/2), that is the product metric, right?

sleek canyon
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That's one metric

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A function AxB->C is continuous iff the composition with the projections is continuous

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This fact might help

gritty plinth
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the projections?

sleek canyon
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The projections AxB -> A given by p(a,b)= a

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And similarly for B

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Alternatively, you can try to give a more geometric argument

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Maybe thats better for you

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Given an interval (x,y) and a pair (u,v) in your metric space, you need to find an open set around (u,v) that maps to the interval (x,y)

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You can use the triangle inequality to build such an open set

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Recall that if U is open in A and V is open in B then UxV is open in AxB

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This is another simplification, rather than directly showing the preimage is open, you find an open set around each point in the preimage

gritty plinth
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@sleek canyon We can have a y- and a x-neighborhood around the origin of M and intersect these sets. The result would be an open set U in M. UxU is mapped to the interval (x, y), and we can construct all open intervals this way. So for every open interval its preimage is open (it's a donut). Is this correct? Regardless, how would you use the triangle inequality?

sleek canyon
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you have left out the most important part - the set must map to the interval in question

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I mean, you say it does

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but does it?

dim meadow
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An easier notion of continuity to use for this might be the preserves limits definition

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ie sequential continuity

gritty plinth
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The intersection of the neighborhood with distance less than y with the one with distance less than x is open and by the distance formula it is mapped to the open set that goes from x to y

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The problem said MxM->R though, also I'm not adding as you said but using the product metric so I'm not sure how this applies here

gritty widget
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Bro

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Use sequential continuity

dim meadow
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Lmao

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Yeah sequential continuity still seems like the best idea

sleek canyon
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@gritty plinth I don't get what your neighborhoods are doing

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but they really don't seem to work

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you start with a point (a,b) which maps to z in the interval (x,y)

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and you want a neighborhood of (a,b) which still maps to the interval (x,y)

gritty plinth
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oh right, I messed up really bad with the neighborhoods thing. I'll rewrite it with what I had in mind. We can have a x- and y-neighborhood from the MxM origin and take the complement of the x-neighborhood with the y-neighborhood and take the complement of that with the limit points (or just the circle with radius x; picture a 'open' donut). Call this set S, it should be open. S is mapped to the interval (x, y) as the distance from 0 to the limit of the x neighborhood is x, and to the limit of the y neighborhood is y. We can construct all open intervals this way. So for every open interval its preimage is open. Does this make sense?

sleek canyon
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that's not gonna work

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it doesn't make sense to try to build a neighborhood of the form U x U

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you want a neighborhood of the form U x V where U is close to a and V is close to b of the pair (a,b)

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how close? close enough, depending on how far x and y are from d(a,b)

ember maple
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If I remember right, UxV can be used as basis.

sleek canyon
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yeah

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that's why we can do this

gritty plinth
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I'm really lost lol

sleek canyon
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think about it like this

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let's say d(a,b) = p

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right? for some p in (x,y)

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say (p-e, p+e) for simplicity, whatever

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now surely you can find a neighborhood of a such that for any A in it you have d(A,b) ~= p

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and similarly for b

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right?

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can you do it for both now?

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the hint was the triangle inequality

gritty plinth
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nope, still no idea...

sleek canyon
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you'll have to think about it

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alternatively you can drop this definition of continuity and do it by sequences instead

gritty plinth
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(p-e, p+e) what do you exactly mean with this?

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(smol pp, big pp)

sleek canyon
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forget that part

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the point is you have some wiggle room inside (x,y)

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cuz it's open

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the important part is the rest

dim meadow
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Lol Jaco, you've been at this for hours

sleek canyon
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lmao

frigid patrol
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d(a,b)

gritty plinth
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this is how I see it, yet I can't see where the triangle inequality can tell me this is an open set

sleek canyon
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why is it a torus?

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doesn't make any sense

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you can move b slightly, and you can move a slightly

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the wiggle room is like a ball

gritty plinth
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if the distance is less than x, its outside the interval

sleek canyon
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the distance between a and b

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not the distance from the origin

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whatever the origin means

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there's no origin

gritty plinth
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Yes but there are many a and b's

sleek canyon
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no you fix one

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that's the point

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you fix one pair (a,b) and find a ball around it

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that goes into (x,y)

gritty plinth
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you can find a ball within the torus, no? I drawed a torus because of how the distance is defined so the distance goes radially... The distance between a and b is supposed to be the distance from the pair to the center of the picture

sleek canyon
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no

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the picture doesn't make any sense

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it doesn't represent d(a,b) in any way

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note that d(a,a) = 0

gritty plinth
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d(a,a) is not 0 in the product metric

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it's sqrt(2)*a, no?

sleek canyon
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WHAT

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oh okay

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I think you misunderstood

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d: MxM -> R is the distance function in M

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it's not a "product metric", however you wanna define one

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it's just the usual metric

gritty plinth
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what is the usual metric?

sleek canyon
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d(a,b)

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the distance between a and b

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defined by the metric space

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the product metric would live in MxM x MxM

gritty plinth
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and the problem says the MxM has a metric called the "product metric"

sleek canyon
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okay sure

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I've been just using the topological space MxM

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but you can give it an explicit metric that generates it

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if you want

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but I think that's confusing you, more than anything else

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the product metric is a function MxM x MxM -> R

gritty plinth
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so...

sleek canyon
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I can't do this anymore

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you're tearing me apart lisa

gritty plinth
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yeah, I'm sorry, thanks for helping me though

sleek canyon
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maybe leave it for a while

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and give it a fresh look tomorrow

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I could just tell you the answer but I don't think that's instructive

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I think the geometric argument is good for you to figure out on your own

gritty plinth
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๐Ÿ‘Œ sure

lucid turret
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Hello. Can I bother you with simple homology stuffs? Let X=R^2, p point in X.
Is it true that Hn(X, X\p) = Z if n=2 and 0 otherwise?

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or am I going mad

lucid turret
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follows from LES ?
...->H2(X\p) -> H2X -> H2(X, X\p) -> H1(X\p) -> H1(X) -> ...

sleek canyon
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ye

lucid turret
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Thank you

plain panther
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Oh lordy here we go. Okay so, to begin with, when it comes to topology and geometry, I have barely any background in it.
Right now I'm on set for a project to construct a Hexagonal Sphere (Might not be the proper term, but seem gif below)

Quite frankly, I'm really lost. I've found tons of resources from stack overflow (https://stackoverflow.com/questions/46777626/mathematically-producing-sphere-shaped-hexagonal-grid) to some bits of code, but nothing that's truly helped me understood it.
If anyone could help clarify some of these concepts, I'd be really grateful. To have a bit of an insight on what I'm trying to do exactly, I'm trying to program (In Lua) a function that takes a number representing the (rough) radius of the solid, as well as the number of tiles and then generating such an object. Sadly I've been really lost when it comes to the actual assembly of it. I'm not even sure if it's physically possible without semi deformed shapes.

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Sadly, I'll have to look back later, but I appreciate any kind of advice. I'm completely stumped lmfao. (Also if there's a better channel for this, apologies!)

marsh forge
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Does it need to be strictly hexagonal? The one you posted is not

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Also, researching sphere tilings should be what you want. In theory radius should be irrelevant but there are probably restrictions on the number of polygons

sleek canyon
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read the stackoverflow thread

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it's an answered question

coarse kestrel
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Is any region of the complex plane homeomorphic to the whole complex plane?

sleek canyon
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yes

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a ball

coarse kestrel
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What do you mean by a ball?

sleek canyon
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In mathematics, a ball is the space bounded by a sphere. It may be a closed ball (including the boundary points that constitute the sphere) or an open ball (excluding them).
These concepts are defined not only in three-dimensional Euclidean space but also for lower and higher...

coarse kestrel
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Yeah I know what a ball is

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Do you mean any region is homeomorphic to a ball

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And a ball is homeomorphic to the complex plane?

sleek canyon
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yes

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in fact U c C is homeo to C iff it's simply connected

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ball's the stuff inside

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aka an open disk

coarse kestrel
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Are you talking about this theorem?

sleek canyon
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this is much harder

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but sure, this implies the result quickly

plain panther
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@sleek canyon yes, I saw it was answered but I was hoping for a more clarified answer as I'd like to understand more about it.

gentle ospreyBOT
sharp dove
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I see now, we can check for periodicity by checking if there is some $c>0$ such that $\psi(x,y,z, c)=\psi(x,y,z,0) + 2\pi(n,m,k) $ for some $n,m,k\in\mathbb{Z}$. If this were true, we must have $k=0, 2\pi n=c\cos(z), 2\pi m=c\sin(z)$. Now for any point with $z\neq 1$, we must have $\tan(z)= \frac{m}{n}$. Clearly the tangent of any $z\neq 1 $ is not necessarily rational so the flow is not periodic. However, Iโ€™m still wondering how I can get an explicit flow map $T^3\times \mathbb{R}\rightarrow T^3$. We could try $\pi^{-1}\circ\psi\circ\pi$, but $\pi^{-1} $ is only defined locally. Would I have to get a collection of these on a finite cover of the torus and patch them together with a partition of unity?

gentle ospreyBOT
dim meadow
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Given a sufficiently nice topological space X (second countable, connected, hausdorff) we define a notion of boundary as follows. The n-boundary of X is the set of all points which do not have a neighborhood around them homeomorphic to R^n. It is pretty easy to verify that the n-boundary of X is closed. Suppose the complement of the n-boundary is a n-manifold and the n-boundary is a n-1 manifold. Is X a n-manifold with boundary?

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Any ideas would be appreciated

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@ivory dragon any thoughts?

ivory dragon
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So the key here would be showing whether X is a (topological) manifold

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Being a topological manifold with boundary does not imply being a topological manifold, which is somewhat confusing

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But the other way around is true

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If something's a topological manifold, then it must be a topological manifold with boundary

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If you can show that X is a topological manifold, it should follow that it's an n-manifold with boundary

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Can you see why?

dim meadow
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Um the point here is that it can have boundary

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Any connected manifold with boundary should satisfy my conditions

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I know about manifolds with boundary lol

ivory dragon
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Then what's the problem?

dim meadow
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So this construction is designed to generalize the idea of taking the boundary

ivory dragon
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Yes

dim meadow
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With the goal of asking the question "is a connected space a manifold with boundary iff it's boundary is a n-1 manifold and it's interior is a n manifold"

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I should probably think about this a bit more when I'm more rested lol

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There is a nonzero chance that I'm being stupid

sleek canyon
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it's not

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take R^2 and add a line R passing through the origin

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the complement of the n-boundary is R^2 \ {0}, a manifold. the n-boundary is R, a manifold.

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the union is not a manifold with boundary

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the intrinsic problems in the definition are pretty evident from this

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the condition of being locally a half space is quite strong

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compared to this boundary condition

frigid patrol
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I like that example

dim meadow
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@sleek canyon thanks that's very helpful

zinc tinsel
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Uhh

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this is a physics kinda qution

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but i will ask away here since it's still differential geo

#

What is an intuitive explanation of differential forms formulation of Maxwell's equations?

wraith bluff
#

oh wow

#

right up my alley

#

The formulation of Maxwellโ€™s equations with differential forms consists of the following two equations:

#

F=dA

#

and

#

d โ‹† F = J

#

Though to be perfectly honest

#

I'm not sure what you mean by intuitive

#

If you donโ€™t understand how to get from these to the four Maxwell equations in vector calculus notation,

#

then you need to learn more differential geometry, since thatโ€™s a very basic exercise in transforming differential forms in index-free notation to index notation,

#

then applying the definition of

#

A = Aฮผ

#

and

#

J=Jฮผ

#

omg

#

i assume I don't need to correct myself REEEE

#

If youโ€™re looking for something else, let me know specifically what sort of intuition youโ€™re looking for and Iโ€™ll try to provide that. @zinc tinsel

zinc tinsel
#

:)

#

To me the most important two equations relate the time derivative of the electric field to a magnetic field and the time derivative of the magnetic field to the electric field.

wraith bluff
#

So...

#

F=dA?

#

That's what the equation says.

zinc tinsel
#

I don't recognise the notation.

wraith bluff
#

A is a one-form (the potential one-form A= A_ฮผ=โŸจฯ•/c, AโŸฉ where ฯ• is the scalar potential and A is the vector potential, and d is the exterior derivative. F=dA โŸน dF=0, which is the two Maxwell equations relating time derivatives of one field to the curl of the other. (To see this, just remember that in three (plus one) dimensions, the exterior derivative is basically the curl of the vector potential (plus a constant times the time derivative of the scalar potential).

#

@zinc tinsel

zinc tinsel
#

:D

#

Ty

wraith bluff
#

If you need any further explanation, ask in the physics channel. I don't want to be banned by @honest narwhal

#

I've seen Hank linger around in that place.

zinc tinsel
#

Hank?

wraith bluff
#

Ye, some physicist who isn't too spectacular at math but could likely tolerate that question.

zinc tinsel
#

Um

#

I have another question

#

if you don't mind

wraith bluff
#

shoot.

zinc tinsel
#

What is a layman's explanation of why simplicial complexes are used in topology?

wraith bluff
#

The answer is that simplicial complexes offer a combinatorial model for a large class of topological spaces (including all topological manifolds.)

#

That is to say, that these offer discrete things to calculate for a lot of spaces we care about (up to homeomorphism.)

#

This can sometimes be a great theoretical advantage at well (for example, Riemann-Hurwitz and the Lefschetz fixed point theorem become near trivial in this setting.)

#

Ultimately, CW complexes were introduced as alternatives to some of the clunkier models used in simplicial complexes

#

RP^3 is a good example of a gross triangulation, and indeed the CW-structure is much simpler.

#

These offer a nice halfway point, where the structure is looser in its requirement, but still offers a lot of theoretical advantages for proving theorems, but it is still hard to speak of an algorithm to get a result out.

#

For example, if you want to form the nerve of a covering, it would be laborious to do so for CW-complexes (and basically pointless since simplices work just fine there.)

#

This is true for making nice arguments, but also true if you want to program an algorithm to compute some topological invariants.

#

Do you understand this now?

#

I tried to put it into laymans terms as well as I could

zinc tinsel
#

Yes ty

wraith bluff
#

Might I ask you something @zinc tinsel

zinc tinsel
#

suress

wraith bluff
#

From what I have seen, you have been struggling with set point topology notation.

#

These questions you're asking imply you have made some sort of a quantum leap in your studies.

zinc tinsel
#

aha two people use this account.

wraith bluff
#

oh xD

real notch
#

"hey what's a perfect set"
"hey hows simplical complexes work"

bitter yoke
#

yeah woah that confused me too

zinc tinsel
#

xD

#

Gn

#

:DDDDDDD

gritty widget
#

lol darkrifts

zinc tinsel
#

plz

#

wrong channel

wraith bluff
#

?

#

xD

#

you haven't sent a message in that channel

real notch
#

sorry im about as intelligent as a poptart, but if you have a k-form at p, you define a linear functional from the k-th exterior power of the tangent space at p to the scalar field?
like, for a k-form $\beta$, you get something like $\beta: U \ni p \mapsto (\bigwedge^k T_p(U) \to K)$ or something?

gentle ospreyBOT
real notch
#

so each p maps to a linear functional from the wedge power boy?

wraith bluff
#

nice tex skills.

tidal cedar
#

This is REALLY basic topology, but I'm actually very surprised that Matt Parker didn't solve it immediately since he specifically wrote in one of his books about how genus 1 surfaces could have more planar graphs (like the utilities graph) that wouldn't be possible on a genus 0 surface.

umbral surge
#

probably playing it up for the camera

small obsidian
#

Agreed, any of them would have immediately been tipped off by the mug

wraith bluff
#

lmao

midnight jewel
#

well, vi hart didnโ€™t play alongโ€ฆ but also didnโ€™t make the cut for that video

#

(she released it as a standalone video a bit later)

#

(ruining a perfectly fine donut in the process)

vocal wharf
#

drawing K_7 on a torus is part of a class i was TA-ing

#

my colleague knitted a torus and stitched the K_7 on it

#

to visualize it for the students

frigid patrol
#

Lol @dim meadow

ember maple
#

"Algebraic topology (also known as homotopy theory) is a flourishing branch of modern mathematics."

#

sad I didn't know algebraic topology = homotopy theory

dim meadow
#

It does not

honest narwhal
#

"Algebraic topology = homological algebra + pictures" -Serre

dim meadow
#

"although a lot of recent model theory has centered around fields"

#

I'm paraphrasing

#

From hodges

#

Let me see if I can find the quote

marsh forge
#

Does anyone have a recommendation for a good introductory text to algebraic geometry? Something that would help me get the flavor of the field?

sleek canyon
#

gathmann's notes

#

or shafarevich

honest narwhal
#

EGA

dim meadow
#

SGA

sleek canyon
#

FAC

cedar pebble
#

if you really want a panorama that goes too fast check out Holme's A Royal Road to Algebraic Geometry

#

otherwise a good beginner textbook is Eisenbud and Harris Geometry of Schemes

sleek canyon
#

monkagiga

#

a bit hard for a beginner

wraith bluff
#

I mean

#

lmao i'm braindead

sleek canyon
#

this isn't a math person

#

remember

wraith bluff
#

Wait wait what

#

did a whole branch of topology disappear into thin air

honest narwhal
#

Basically that the description makes no mention of geometric topology

#

A lot of these descriptions are outdated

sleek canyon
#

hey dami

#

the channels suck

#

change them

#

xd

honest narwhal
#

They seem fine tbh

sleek canyon
#

yeah i'm jesting

honest narwhal
#

Though you suck and I should change you

sleek canyon
#

it was but a ruse

honest narwhal
#

:0

#

What do you guys think of the new description?

#

Gottem

wraith bluff
#

Something to entertain yourself with.

sonic niche
#

Why is a finite CW complex compact?

#

Hatcher explains on page 5 how a CW complex can be constructed inductively by attaching n-cells i.e. open n-dimensional disks.

wraith bluff
#

hatcher

sonic niche
#

On page 520 in the appendix he writes "A finite CW complex, ... , is compact since attaching a single cell preserves compactness."

#

Now my question: why is this obvious? An open disk is not compact, so how can I see that sticking two together is?

sleek canyon
#

what the fuck are you babysnake? @wraith bluff

wraith bluff
#

No.

sleek canyon
#

then why the fuck are you posting that

wraith bluff
#

:)

sleek canyon
#

fuck off mate

#

honestly

#

you're very annoying

wraith bluff
#

Tilted

sleek canyon
#

@sonic niche attaching a cell is the same as taking a union with a closed disk

#

with the boundary already being in the set

wraith bluff
#

lol

#

You are attaching closed discs in a CW complex (In the notation of hatcher D^n is the closed n-disc cf. page XII). Each closed disc is compact.

sleek canyon
#

ye that's the algebraic analogue of this geometric notion

honest narwhal
#

For real though, probably something like "Point-set, algebraic, and geometric topology. Differential and complex algebraic geometry" sounds good?

sleek canyon
#

why the fuck are you repeating what I just said @wraith bluff

#

sounds good

#

oh my god

wraith bluff
#

"The CW compex is formed by taking a quotient of a compact space (the finite union of compacts is compact). Taking a quotient preserves compactness (Since the quotient space is the image of the original space under the projection map, and continuous maps preserve compactness)."

sleek canyon
#

can you just ban this guy @honest narwhal

wraith bluff
#

sh

#

:)

sonic niche
#

time to go back to melbourne

#

We need to find another server @wraith bluff

sleek canyon
#

@honest narwhal pls

wraith bluff
#

let's go to numbers &co @sonic niche

tough hamlet
#

lmao

wraith bluff
#

I have all day.

#

All the time in the world.

#

Don't have any qualifications.

#

Got sacked

#

I've been blacklisted by the society of "janitorial contributions to society"

#

I can't even leave my room!

honest narwhal
#

Take this discussion in particular somewhere else, and Cat God, your situation is going to be reviewed but do not continue trolling here

wraith bluff
#

Where do I troll?!?!?!?!?!

#

Proper math is dead

restive mural
#

hi, I'm new here

#

I'm having trouble defining a geometric notion of point sets

#

does that sound like it fits in this channel?

#

if yes, I'd like to elaborate

wraith bluff
#

geometry

restive mural
#

but I haven't studied much topology so please bear with me

wraith bluff
restive mural
#

oh sorry I skipped a word

#

a geometroc notion of convergence of point sets

#

I mean points in a space with a defined metric

#

I don't know enough topology to know the exact necessities, so let's just go with normal, euclidic space

#

and the point sets change continuously, because I think that is probably easier

#

so if you have a 2D disc, with boundary that is shrinking with "time"

#

I can google that but I can also explain where I'm at with my own reasoning

#

long story short, I think I have figured out a way to define convergence for most sets

#

but it breaks down for some pathological ones

#

like every irrational number but not rational ones

#

for example

#

and certain special infinite dimensional fractals

#

(I think)

#

if you take the set of irrational numbers

#

and this set does not change over time

#

then I still don't know a way how this function can converge to the set of irrational numbers

#

which is what I want

#

does that make sense?

#

my method of convergence that I made up is the following

#

the function F assigns a set to each real number, I'm interested in the limit of F(x) x->y

#

first, I take the "insides" (not sure of the correct word) of the sets at each x and look at the closure at y

#

except, I think "closure" is not quite right

#

which coordinates can you go to arbitrarily close to, in a continious path

#

the path must never be outside F(x), and the path must end with an x coordinate of y

#

the result will always be the closure of the limit that I want it to have

#

so the inside is always correct, but the boundary might not be

small obsidian
#

This relates to completeness unless I'm misunderstanding?

restive mural
#

so I subtract the boundary of the result

#

the next step is to take the boundaries of each set and if they are not all empty, I repeat the steps

#

and add the inside of that result to the endresult

#

so if you have shrinking circles that have a boundary of one half but not the other

#

and they shrink to a point in the limit where the radius is 0.5

#

then the first step would add a circle without boundary with radius 0.5

#

the second step would add a boundary on one half, but not the end points

#

the third step will add the end points, if they are there

#

then the procedure bottoms out and gives the result that I want

#

but if I try this with the unchanging set of irrational numbers

#

then it never bottoms out

#

because the boundary of the boundary of the set of irrational numbers is the set itself

#

and I see no way to fix that

#

this is probably a bit hard to follow, I'm sorry

#

I can make some drawings

#

and I will google the gromov hausdorff metric

#

I haven't completely groked the gromov hausdorf metric yet, there are a lot of terms that I don't understand

#

but I get the feeling that it does not deal with boundaries, is that correct?

#

in other words the metric can't help me tell the difference between a disk with boundary vs no boundary

#

I made an illustration

#

pictured is a 2d example

#

or a 1d, rather

#

the sets are lines in 1d space

#

and the function assigns a line to each real number x

#

grey and red are the points belonging to the sets, red being a boundary point

#

on the right is a naive convergence

#

the naive convergence is just the convergence of each coordinate

#

in the upper example, some points will be in the set, until the line has shrunken too much and then it is never in the set again, so the convergence of this coordinate is "not in the set"

#

this convergence has the benefit that the negative of the limit set is equal to the limit of the negative sets

#

this is a property that I definitely want to keep

#

BUT

#

it cannot tell if boundaries are supposed to be in the limit

#

in the upper example the boundaries are correctly included, but in the lower example they are missing

sleek canyon
#

looks impossible to understand

#

can you define your convergence concisely?

restive mural
#

the naive convergence that I described right now, yes

#

the more elaborate one needs pictures I guess

sleek canyon
#

I don't think you know what you're trying to define

#

but a better question is, why?

#

what's the goal here

restive mural
#

I want to put a definition to my intuition

sleek canyon
#

what's the intuition

restive mural
#

if you take a geometric set, and you take cross sections of it

sleek canyon
#

what's geometric set

restive mural
#

just any shape

sleek canyon
#

uh

#

what's a cross section

restive mural
#

like a 3d cube

#

and you take the intersection with a plane

sleek canyon
#

ok

restive mural
#

that would be a cross section

#

now you can move this plane "up and down", right?

sleek canyon
#

sure

restive mural
#

if you let the location converge to some position

#

then you have a convergence of cross sections

sleek canyon
#

ok

restive mural
#

and the limit, for almost all shapes, should just be the cross section of the shape at the point you're converging to

sleek canyon
#

is that what you're trying to say?

restive mural
#

of course, the shape may just be something completely different at point, but usually not

#

I'm failing to define the convergence of the cross sections

sleek canyon
#

it's just the union of sequential limits

#

for each sequence of points

restive mural
#

can you explain that in different words?

#

I may know what you mean but I'm not sure

sleek canyon
#

if you're taking cross sections through the point x

#

and you're going to take the limit of the cross sections as x -> y

#

the only sensible way to define it as the set which contains all limits p(x1), p(x2), p(x3), ... where xn -> y and p is any point in the cross section at x1

restive mural
#

I think I know what you mean

#

but wouldn't that limit always be closed?

sleek canyon
#

no

#

more importantly, the limit is not going to be the cross section at y, even under very generous conditions

#

for example even if your space is a manifold

#

it's going to fail wherever the associated projection map isn't regular

restive mural
#

I don't understand that

sleek canyon
#

I can imagine

restive mural
#

for know I'm interested in euclidian space if that helps

sleek canyon
#

manifolds are locally euclidean

restive mural
#

if I can solve that I can think about extensions

sleek canyon
#

they are the nicest possible subsets of euclidean space

#

for these kinds of things

#

and even those aren't gonna work

#

but they work almost everywhere

restive mural
#

what if I require global euclidianess?

sleek canyon
#

global euclideaness means R^n

#

R^n, of course, works

restive mural
#

good

#

I still don't understand why the limit with your definition isn't always closed

#

in R^n, that is

#

let me check that I understood what you said

#

first of all, you are assuming a sequence of cross sections

#

not a continuity

sleek canyon
#

no

#

it's the same thing

#

if you want you can take paths

#

instead of sequences

restive mural
#

ok

sleek canyon
#

it's the same

restive mural
#

let's say a sequence because it's easier to describe

sleek canyon
#

I mean

restive mural
#

you take a point of the first cross section, then a point of the second and so on

sleek canyon
#

it's closed inside your space

restive mural
#

the coordinates of the points may converge or they may not

#

if you take all possible sequences that converge

#

and take the unit of all their limits

#

that would be the limit of the cross sections

#

is that correct?

sleek canyon
#

ye

restive mural
#

I don't understand how that is not always closed

#

I thought about this definition and it does not do what I want

sleek canyon
#

what do you want

restive mural
#

if the cube is borderless, then the limit of the cross sections should also be borderless

sleek canyon
#

it is

restive mural
#

but with your definition it has a border

sleek canyon
#

you take the limit in your space

#

not in the ambient space

restive mural
#

how do you define the space?

sleek canyon
#

that's why I'm saying it's not closed in the ambient space

#

what

#

the space is your "geometric set"

#

I'm telling you that a reasonable definition should be a manifold

restive mural
#

ah, but what if I don't know what the geometric set is

#

imagine you only have the cross sections

sleek canyon
#

then you can't define things on it

restive mural
#

you don't know what the rest of the shape looks like

sleek canyon
#

this is the only sensible way to define the limit

restive mural
#

I'm dissatisfied with that...

sleek canyon
#

too bad

#

that's how you do it

restive mural
#

can you explain why there can be no other way

sleek canyon
#

well

#

that's a hard question

restive mural
#

let me put it this way

#

the series 0,1,0,1... does not converge

#

...with the normal definition of convergence

#

but there are extensions that let it converge to .5

sleek canyon
#

i mean it wholly depends on what exactly you're trying to do

#

if you're going to be dealing with geometric properties, this is the definition you want

restive mural
#

and these extended definitions give the correct answer to all "normally" converging series

#

so I think there often is not just the one true way

sleek canyon
#

you would need to have a better characterization of the kinds of objects you're dealing with

#

and the kinds of problems you want to solve

#

as long as it's just a toy problem, with no significance, you can do whatever you want

#

and you can come up with a lot of definitions that might satisfy you but won't do anything

#

definitions in math are in service of proving theorems

#

they come after someone realizes that those are the right objects that get you places

#

and that give you powerful results

#

I don't think I have a good reason for why this is the canonical definition other than "this is how it works in geometry"

#

but I do know that every mathematician you ask would tell you the same thing

restive mural
#

it is a toy problem, I'm not a mathematician

#

but finding a definition that has real value and gives powerful results is not my problem right now

#

my problem is that I can't find any definition that satisfies me at all

#

it's possible that there is just no way to do it

lavish dirge
#

@restive mural What if you rigorously defined "satisfaction"? Not the idea, but what you are seeking.

#

Also - what are the "extended definitions" like?

#

All of the ones you are using.

#

And how are you defining "geometric"?

#

When I think "geometry", I think of this: https://en.wikipedia.org/wiki/Klein_geometry

In mathematics, a Klein geometry is a type of geometry motivated by Felix Klein in his influential Erlangen program. More specifically, it is a homogeneous space X together with a transitive action on X by a Lie group G, which acts as the symmetry group of the geometry.
For b...

#

Maybe you don't!

gritty widget
#

what kind of prerequisites should one have before doing algebraic topology

ember maple
#

I think some of topology course or book insert a little at at its end. So I assume as long as knowing algebra and topology it's sufficient for intro

sleek canyon
#

ye

#

basic algebra, basic topology, that's fine

ember maple
#

Like I saw Seifert-van Kampen at the end of lee's topological manifold book

#

Hmm, lee's top manifold is intro topology book right?

sleek canyon
#

ehhh

#

not really

#

it's a weird book

#

I haven't read it

#

topological manifolds aren't such a core topic

#

compared to just point set topology, differentiable manifolds

#

and algebraic topology

ember maple
#

Well the book read like top intro book but for people interested in manifold theory potentially interested into diff geo. Though maybe that's just my lack of experience

sleek canyon
#

lee's smooth manifolds is the usual intro to diff geo

ember maple
#

Yeah that's the sequel

sleek canyon
#

I wouldn't call it a sequel

#

well

#

I dunno

ember maple
#

People keep calling it lee's trilogy for people going to specialize into dg or so from what I remember

sleek canyon
#

weird

#

I mean I don't really know what the geometers read

ember maple
#

Or manifold theory. Sorry maybe I misremember some things so nevermind

sleek canyon
#

dg is manifold theory

#

mostly

lavish dirge
#

Is Croom's book good for that?

#

I've seen the table of contents

#

But I haven't read the book

sleek canyon
#

for what

#

basic topology?

lavish dirge
#

It goes from "no topology background" to "introductions to category theory and algebraic topology"

sleek canyon
#

munkres is what most people use

#

but there's a lot of books

lavish dirge
#

Algebraic topology prereuisites

sleek canyon
#

I like sims and bredon

#

but I do recommend munkres

#

first

#

for the algebra any standard algebra book will do

#

D&F, rotman, artin, herstein, pinter

restive mural
#

@lavish dirge sorry, I was sleeping

#

rigorously defining what I'm seeking is problematic, I wonder if it can be done without already knowing the answer

#

imagine you're a mathematitian from a long time ago

#

and you're thinking about what happens to the sequence 1, 1/2, 1/4, 1/8...

#

you think the answer should be 0, but how can you define the result?

#

it's getting ever closer to 0, but technically, it's also getting closer to -1

#

I think you can't fully define what you're looking for without having the definition in the first place

west spindle
#

what are you talking about rn

restive mural
#

but the intuition is still important

west spindle
#

limits? or what

restive mural
#

ah, yes I was talking about convergence earlier

#

I'm looking for a definition of convergence for certain objects

west spindle
#

what objects

restive mural
#

I would gladly talk about it, but ivy wrote several replies that I also want to answer, hmm

west spindle
#

i mean... i'm a bit out of the loop on what you're talking about

restive mural
#
  • this is a placeholder that I will fill have filled with answers to ivy -
    "Also - what are the "extended definitions" like?"
    -well, the easiest definition for convergence here is to take the limit of each coordinate by itself
    as you move the cross section, the status of a coordinate of the plane might be 0 1 1 0 1 0 0 0... and then 0 forever (1 = belongs to the set, 0 = does not belong) so the limit if that coordinate is 0
    do that for every point and you have a limit
    but that limit does not give the desired answer for boundaries
    I have a more elabore definition that gives the desired answer in most cases but it breaks for some pathological examples
    I tried to explain it earlier but I'm afraid it was impossible to understand, if you want I can try again with drawings
    "And how are you defining "geometric""
    -I'm afraid I don't understand many terms in that wiki article, it certainly possible that you assossiate geometric with something very different than I do
    when I said geometric, I think what I meant was differentiable manifolds
    but let's use just R^n in the beginning
    -end of placeholder-
#

imagine you have a 3D cube, in 3D space

#

you can take cross sections of the cube by intersecting it with a plane

#

if you move the plane up or down, the cross sections might change, depending on the angle

#

now if you let the position of the cross section converge to some location

#

then you get a series, or a continuum of cross sections

west spindle
#

uhh

restive mural
#

I am looking for a definition for the convergence of these cross sections

west spindle
#

what

#

now if you let the position of the cross section converge to some location

i don't understand what you mean by this

#

if you move the plane up or down, the cross sections might change, depending on the angle

or this, for that matter

#

what angle

restive mural
#

ok, imagine you have a cone

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the tip is at the origin, and it's pointing in z direction

west spindle
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ok...

restive mural
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the plane for the first cross section is the x,y plane

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now you move the plane up in the z direction

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the cross section at first was a point

west spindle
#

the cross-section turns from a point into a circle

restive mural
#

and becomes growing discs

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yes

west spindle
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ok

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so

restive mural
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you keep moving the plane up to the position z=1

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in the limit z=1, what does the limit of the cross sections look like?

west spindle
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i'm struggling to understand the motivation behind this entire process

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if there even is any

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what is this all for

gritty widget
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i think your example with 0 1 0 1 0 1 was better

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than this geometric one

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he had a problem with the limit of this sequence being 1/2 or non existent

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iirc

restive mural
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no, not really

gritty widget
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alright ill see myself out again lol

restive mural
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I used that example in a philosophical sense

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I was arguing that there is often more than one useful definition for convergence for the same domain

gritty widget
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well ya

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but as reflexive mentioned, we work with the definitions most useful in the given context

restive mural
#

you're not the first to ask about the motivation of all this, ann

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that's interesting

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I just think it would be neat to have a concept for convergence of this kind of geometric objects

gritty widget
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like sure, you can drop the positivity requirement for say a set function being a measure

restive mural
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not sure how else to explain the motivation

gritty widget
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but when youre working in intro measure theory, you keep it since its useful

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and you call possible negative measures that

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signed or negative or whatever measure

restive mural
#

of course, when you think about cross sections of the object of interest, instead of worrying of the limit as the cross sections approach a certain point, you could just look at what the cross section at that point is

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but what if you send out the plane to infinity

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then you can't do that

gritty widget
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well, thats where continuity comes in

restive mural
#

is that enough as a motivation?

gritty widget
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and you cant always look at the cross section at that point

restive mural
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what? no

gritty widget
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since limits dont require your thing to be defined in that point

restive mural
#

oh, can't

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sorry yes, exactly

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that's what I'm saying

wanton bone
#

is the wedge product of something with itself (df^df) always zero, or is that only true for the coordinate differentials (dx^dx)?

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oh you

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nah you're right and i should have done that immediately

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i need more practice working with these algebraically anyway

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and yes, they are

mystic ridge
#

what is some intuition behind the fact that knots aren't a thing in 4D space?

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is there some kind of formal proof or intuition behind that fact?

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Not the best at imaging 4 dimensional space

wanton bone
#

@gritty widget wouldnt that also be an extra degree of freedom to make a knot?

mystic ridge
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๐Ÿค” Would S^2 then not give more degrees of freedom for making knots in 5D space?

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it does for most

wanton bone
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What are S^n?

mystic ridge
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circles, spheres and hyperspheres

wanton bone
#

ok

mystic ridge
wanton bone
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yeah

mystic ridge
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fire

west spindle
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iirc you need to have codim 2 for knots

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as in, for interesting knots

gritty widget
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guys

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Could someone explain me why R^n is hausdorff please?

west spindle
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it's a metric space

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all metric spaces are hausdorff

gritty widget
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yes, i know the explanation for R

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u can find 2 disjoint intervals for 2 diff points

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for R^n is the same but with balls?

west spindle
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balls

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yes

sleek canyon
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balls yes

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kappa

west spindle
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the two points can be housed off from each other by balls of radii smaller than half the distance between them

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haha get it

gritty widget
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so to explain it, i need to talk about what is a metric space?

west spindle
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wait how are you talking about hausdorff without knowing what a metric space is lmfao

gritty widget
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i know what a metric space is

west spindle
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i mean

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then you can prove all metric spaces are hausdorff

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and then just apply that to R^n and be done

gritty widget
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but again, metric spaces appear

west spindle
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i mean they don't HAVE to appear if you don't want them to ig

gritty widget
#

isnt there a way to explain why R^n is hausdorff without mentioning the metric?

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okey

west spindle
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^

gritty widget
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mmm okey, thanks

west spindle
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oh i mean like i guess you could define the topology by viewing R^n as a product space

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with R endowed with the order topology

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and then you get a base consisting of open boxes

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same shit tbh

gritty widget
#

for this i need to talk about the product topology ๐Ÿ˜›

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is okey, i will talk about the metric just a bit

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ty

sleek canyon
#

if you wanna do it with products then prove that X hausdorff, Y hausdorff implies XxY hausdorff

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it's just as easy

gritty widget
#

i have a nother quest

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question*

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could u help me to draw that on a square form?

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like that

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if possible

gusty fractal
#

Is there a way to implement game engine that uses Lobachevsky's geometry in its core?

#

To simplify, lets say the space is 2d

gritty widget
gusty fractal
#

Perhaps using Poincare's half-plane model

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My question is more related to geometry

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More like how can one calculate shapes' deformations

gritty widget
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Maybe ask there too just in case

gusty fractal
#

Ok

gritty widget
#

guys

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e

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every metric space is hausdorff?

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yes, right?

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and a hausdorff space has always a metric?

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okey

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so... I was about to say that Rn is hausdorff cuz u can always find 2 open sets with radius less than the half distance between both points

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but that is pointless if every space with metric is hausdorff

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what does that mean uwu

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@gritty widget

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why

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๐Ÿ˜ฆ

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if i said something wrong i will appreciate ur help

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ok ok

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and... S1 (the sphere on a plane)

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is the quotient of [0,1]x[0,1], right?

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whats the diff from quotient topology and product topology?

bitter yoke
#

No, S1 is the quotient of [0,1]

gritty widget
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ah

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so what is a quotint space?

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cuz for me S1 has dimension 2

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and [0,1] dimension 1

bitter yoke
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S1 is only the points on the boundary of the unit circle

gritty widget
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ye

bitter yoke
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E.g. it's only the points exactly distance 1 away from the origin in R2

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S1 is a 1-manifold so

gritty widget
#

so S1 is the interval [0,1] but bent?

bitter yoke
#

A quotient space intuitively is where you identify different points together

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In this case, S1 is the interval [0,1] but you say that 0 and 1 are really the same point

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Which makes sense if you think about taking the interval and connecting the endpoints

gritty widget
#

so S1 is a circle or a disc?

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circle, right?

bitter yoke
#

it is a circle

gritty widget
#

and the torus? why is it another quotient?

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i know the torus is 2 circles

bitter yoke
#

Right so there are two ways to write the torus

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You can write it as S1 x S1 as the product of two quotient topologies

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Or you can write the torus as the quotient of [0,1] x [0,1]

gritty widget
#

so S1 is the quotint space of [0,1] where 0 and 1 are the same point? thats the definition?

bitter yoke
#

That's one way you can define it yes

gritty widget
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and another one more precisly? could u give me it?

bitter yoke
#

You can define it as a subspace of R2

gritty widget
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yes but i have to explain S1 as a quotient space

bitter yoke
#

It's really probably best if you read a textbook or some lecture notes on this stuff

gritty widget
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i am reading the Jhon Lee book, and Massey

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but i dont find an example for S1

bitter yoke
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example 3.22 in Lee's book

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is literally S1

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But regardless, it's helpful to construct these examples yourself

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You know what the definition of a quotient space is, you know what the identification has to be because I told you, so you should construct it and see how the quotient works

gritty widget
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sure

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!

cedar pebble
#

I can think of at least three ways to construct S^1 as a quotient

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the first two are basically the same and the third is actually a suspension

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For the first two, we could consider R/Z or we could consider [0,1]/{0,1}

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for the third we could take the 0-sphere S^0 which is just two points, take the product with an interval I, and then quotient by gluing the respective endpoints of the two intervals

lucid turret
#

S^1 < S^2 < torus < noncommutative torus

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ordered by how interesting they are

west spindle
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noncommutative torus?

lucid turret
#

yes check wiki it's some cool C*-algebra stuff

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imo operator algebras are pretty entertaining and deserve attention. they're robust and have tons and tons of structure

cedar pebble
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Gonna have to disagree with this ordering. There are a lot of ways in which S^2 is way more interesting and complicated than the torus...

visual grove
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my schools math department has a dedicated section called operator algebra

honest narwhal
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Homotopy groups of the torus: ez
Homotopy groups of S^2: open

sleek canyon
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yeah the torus is pretty much as complicated as S1 which is quite simple