#help-0

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timid oracle
queen imp
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sorry idk what to do

earnest bay
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all good

queen imp
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u should use one of the non-occupied help channels

earnest bay
#

I thought I was in this one?

timid oracle
queen imp
earnest bay
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oh ok

queen imp
earnest bay
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90<x<180

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Once I get the angle I can use vector addition to solve for Vector shuttle

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<@&286206848099549185>

lone heartBOT
#

@earnest bay Has your question been resolved?

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@earnest bay Has your question been resolved?

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@earnest bay Has your question been resolved?

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@earnest bay Has your question been resolved?

cinder sundial
#

Is there anything that implies BD/CD=15/24

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The solution says BD/CD=15/24 but I couldn’t figure out why

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slow canopy
lone heartBOT
slow canopy
#

I know the binomial theorem, but I'm a bit confused maybe by the wording here?

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aren't a and b just 5x^2 and 2y^3 in the shown binomial? What does it mean when it gives the other values to a and b?

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I'm working with this understanding

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If I could even just get walked through the first couple here it would help a ton

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<@&286206848099549185>

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I expanded the binomial like this, still very much struggling since there are no instances where, for example, there's an x^6 * y^9 (since I need to find the coefficients of x^a * y^b and a=6, b=9)

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maybe I expanded wrong?

lone heartBOT
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@slow canopy Has your question been resolved?

noble sinew
slow canopy
#

or would the coefficient be 6C3 * 5^3 * 2^3

noble sinew
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You also have 6 choose 3

noble sinew
slow canopy
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thank you, that helps a lot

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I think I forgot how to multiply exponents in my initial expansion

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zenith compass
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zenith compass
#

$\frac{\partial^{4n}}{\partial x^{2n} \partial y^{2n}}|_{(0,0)} \frac{1}{1+x^2+y^2}=(2n!)^2\binom{2n}{n}= \frac{(2n!)^3}{(n!)^2}$?

ocean sealBOT
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Trenton

zenith compass
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I am not sure about if my computation is correct

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Can anyone help me to have a look? Thanks

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@zenith compass Has your question been resolved?

civic jetty
#

can anyone help me

civic jetty
gray ingot
#

and dont post questions in an occupied channel

civic jetty
#

uh ok

left sphinx
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zenith compass
#

.reopen

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zenith compass
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$\frac{\partial^{4n}}{\partial x^{2n} \partial y^{2n}}|_{(0,0)} \frac{1}{1+x^2+y^2}=(2n!)^2\binom{2n}{n}= \frac{(2n!)^3}{(n!)^2}$?

ocean sealBOT
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Trenton

zenith compass
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Can anyone help me to see if this computation is correct?

bitter vault
ocean sealBOT
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1345631

zenith compass
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Ok

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Please don't occupy multiple help channels.

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brave spoke
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hi can i have some help please so,
ive worked out that b = 0

but im unsure on A as i got a = 6 but according to the mark scheme a = 5.
can someone explain how to find A

tardy rapids
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Because it is the gradient, slope of the line,

The slope between any two points must also be the same

brave spoke
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oh that makes sense so i would just do 3 + 2 = 5 which is A
because 2-3 / 5-2 = -1/3

civic jetty
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deez nuts

sudden hinge
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Another easy way is to construct the line equation and simply plug in the points:
$$y = -\frac{1}{3} x + c$$
Plug in the first point
$$\implies 3 = -\frac{2}{3} + c \implies c = \frac{11}{3}$$
Then you have the full equation and you can simply plug in the $x$- or $y$-value of the other two points.

ocean sealBOT
brave spoke
# ocean seal **nvx**

i understand how you've plugged in the points but how would i find a and b this way

ripe rain
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From the above conclusion we get $y=- \frac 1 3 x +\frac {11} 3$

ocean sealBOT
ripe rain
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@brave spoke this

brave spoke
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yes that makes sense , would i just do the same with the other points?

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shut parcel
#

Can someone explain question b) for me? I don’t understand how to calculate the loss and gain

shut parcel
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@alpine sable This spot already taken

knotty oriole
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Yeah

shut parcel
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Can someone explain question b) for me? I don’t understand how to calculate the loss and gain

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It says that to calculate the loss in revenue, you would have to 40*20 = $800.
I know how to get an answer of 40 because 320-280 = 40
However, I don’t seem to understand where they’re getting 20 from?

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It says that to calculate the gain in revenue, you would have to do 280*10 = $2800
280 because it’s the final price where 320 is the initial price…
10 because quantity increases by 10 each time

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Not sure if this is right

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<@&286206848099549185>

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Someone help pls😭😭

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<@&286206848099549185>

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serene moon
lone heartBOT
serene moon
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is this just

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vector v has to be 0

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therefore u*v (0 vector)=0?

tawdry portal
#

Why would v have to be 0?

serene moon
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bc how else would magnitude of u+v vs u-v be the same? @tawdry portal

tawdry portal
#

u=0 for instance but it actually holds as long as u and v are perpendicular

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Because of Pythagoras theorem

serene moon
#

but u=0 is still valid?

tawdry portal
#

What do you mean?

alpine sable
#

hello

lone heartBOT
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daring flume
#

hi i need help -- i dont understand why cost=sint gets the points (pi/4, 5pi/4)

daring flume
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OHHH

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im so stupid

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that makes sm sense lmao thank you

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white acorn
#

can someone help me?

lone heartBOT
fallen plinth
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Add the two equations together

white acorn
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oh ok?

fallen plinth
#

Left side of first + left side of second = right side of first + right side of second

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You'll get another equation

white acorn
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2x-y-2x-2y?

fallen plinth
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Yes

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And since the 2x's cancel out, you'll have the value of y

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Which then you can put into either of the 2 equations and solve for x

fallen plinth
white acorn
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i got -3y

fallen plinth
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Ye for left side

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That will be equal to sum of the right sides

fallen plinth
white acorn
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-3y = -2x-2y

fallen plinth
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Nonono the RIGHT sides

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You already did the left side

white acorn
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ok

fallen plinth
#

Whatdya get?

white acorn
#

x=y/2

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it's wrong i think

fallen plinth
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You did the left sides of the original equations and got -3y

fallen plinth
white acorn
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i got 3x=3?

fallen plinth
#

How did you get that?

white acorn
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nvm i messed up

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what do i plug in with -3x? the 2x-y or the -2x-2y

fallen plinth
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Okokok let's take a step back

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You're trying to find out what x and y are

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So you add both equations together

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To do this. You make another equation, where the left side is the sum of both left sides, and right side is sum of both right sides

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$2x-y-2x-2y=-6-18$

ocean sealBOT
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Netimerus

fallen plinth
#

Does this make sense?

white acorn
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yea

fallen plinth
#

Nah to plug smth somewhere, you need to know more exact values generally

fallen plinth
#

Tell me when you've done that

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white acorn
vale sapphire
#

looks good to me

lone heartBOT
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pale kestrel
#

<@&268886789983436800>

junior blade
knotty spire
#

At least some trolls are creative

tacit arch
#

eww

knotty spire
#

not this one

sly mantle
#

.close

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gray heart
#

how do i solve this?

lone heartBOT
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@gray heart Has your question been resolved?

gray heart
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<@&286206848099549185>

tight locust
#

ratio of areas

gray heart
gray heart
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<@&286206848099549185>

open folio
#

Similar triangles?

open folio
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Break the triangles apart, identify corresponding figures and create a ratio

gray heart
open folio
open folio
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Yes

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It is 4, now just solve for areas

gray heart
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but why are the triangles similar?

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how can i tell?

open folio
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I forgot the details

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Our geometry teacher showed us with pieces of paper

gray heart
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well how do you personally know the triangles are similar?

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elder lark
#

The question:

lone heartBOT
elder lark
#

Where I got to:

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the answer is apparently infinity, but isn't sin(infinity) undefined?

alpine sable
elder lark
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when I had an answer that was just like cos(inf) it was undefined, but now that it's 1/2*inf - sin(inf) it's infinity? Why isn't it undefined? Is it just because 1/2 * infinity is so much larger?

exotic glen
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sin(inf) and cos(inf) are something between -1 and 1 so inf minus something between -1 and 1 is still infinity

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mellow vapor
#

Can someone help me understand how to do error

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mellow vapor
#

Nvm

elder lark
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.close @mellow vapor

mellow vapor
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.close

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wild nest
#

what does this mean?

lone heartBOT
wild nest
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Help please

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.close

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cyan sapphire
#

Hi, I'm trying to make a graph that looks like this, and I was curious if anyone knew a formula that would bring me to this

cyan sapphire
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Kind of like it slowly spirals upward starting large at the bottom with a set radius, then at each ring having a smaller radius

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cyan sapphire
#

<@&286206848099549185>

cursive badger
#

parametrically it'd be very easy

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z=t (you can modify the t to be 0.1t or 10t, it just governs how quickly it goes upwards, or you can make it negative to go downwards, or make it sint to make the spiral loop up and down on a given z interval, etc...)

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x=f(t)cost (you can change the frequency of cost by making it cos2t or whatever, to make it spiral more per vertical z distance. same goes for the y)

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y=f(t)sint

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where f(t) is a decreasing function from where your t starts

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such as 1/t, or 1-t, or (t+1)/(1+t^2), or 1/(lnt) or something

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unless my brain has suffered a catastrophic failure, I do not believe that curves can be represented in three dimensions graphically

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only surfaces

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@cyan sapphire

cyan sapphire
cursive badger
#

z is a third dimension

shell widget
#

Try geogebra.

cursive badger
#

use a 3d grapher like

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foggy crypt
#

How can I calculate the best outcome?

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@foggy crypt Has your question been resolved?

placid zinc
#

Can you explain the problem to some degree?

foggy crypt
#

This one was the best I got, I would spend 3 points on Sun making it 60 6 on Mon making it 40 and three on Wed making it 40 as well

foggy crypt
#

<@&286206848099549185>

placid zinc
foggy crypt
#

Is it there on the first picture, The situations are made of 6 day values, and I need to use a combination of 5 situations. In which 40 is the lowest positive and 60 the best positive, above 60 is okay but it is redundant. One of the "must" situations has to be used at least.
An all days start with 19 points, you also have 12 spare points to allocate whenever convenient, but no more than 7 in the same day.
The best outcome would be to have as much days positive as possible

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Is it too confusing? I tried to make it as clear as possible

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pale reef
lone heartBOT
pale reef
#

i tried usong the chi rem theorem but uhhhhh im not too sure if my ans is right

vale wigeon
#

what is your answer?

lone heartBOT
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vale wigeon
pale reef
#

88 (mod 195)

vale wigeon
#

let's see

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,calc 2*88 mod 13

ocean sealBOT
#

Result:

20
vale wigeon
#

er

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well 20 mod 13 is 7 so close enough

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,calc 88 mod 15

ocean sealBOT
#

Result:

13
vale wigeon
#

@pale reef checks out

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novel echo
lone heartBOT
novel echo
#

I can only conclude that P(A intersection B') = P(A)-P(A intersection B)

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<@&286206848099549185>

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@novel echo Has your question been resolved?

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@novel echo Has your question been resolved?

novel echo
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What the hell

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fresh sedge
#

can someone go through this with me please

random zinc
#

yes just treat it like, you would do with an equation

fresh sedge
#

okay give me one moment

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could y be 3?

zenith lodge
#

try y=3 and evaluate the LHS if you want to

random zinc
#

if you plug in 3 the equation is true, but at the end you have to get something like: y < some value. The equation is then true for alls y < some value. You are supposed to find this value

gray isle
#

have you ever solved equations before?

fresh sedge
#

.close

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gray isle
#

e.g if instead of an inequality you had the equation
3(y-4) = 6,
would you be able to solve that?

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lost saddle
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lost saddle
#

Pls anyone can help

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Mathematics discrete

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lost saddle
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<@&286206848099549185>

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🙏

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@lost saddle Has your question been resolved?

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@lost saddle Has your question been resolved?

tacit arch
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.close

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astral solstice
#

What means the notation $\mathrm{Id}_{V}-\pi: V \rightarrow V$

ocean sealBOT
#

Simplex

lone heartBOT
#

@astral solstice Has your question been resolved?

limpid spade
#

wut

astral solstice
#

Yea, and $\pi$ is a Projection

ocean sealBOT
#

Simplex

astral solstice
#

And I have to prove, that $$\mathrm{Id}_{V}-\pi: V \rightarrow V$ is a projection

ocean sealBOT
#

Simplex
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

lone heartBOT
#

@astral solstice Has your question been resolved?

lone heartBOT
#

@astral solstice Has your question been resolved?

lone heartBOT
#

@astral solstice Has your question been resolved?

slim spire
#

@astral solstice these are linear maps I assume, linear maps can be represented as matrices and the difference of maps correspond to the difference of matrices

ocean sealBOT
#

SkyTwX

astral solstice
#

Allright, thanks!

#

,close

#

.close

lone heartBOT
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next cliff
#

Hey there!

lone heartBOT
next cliff
#

I'm looking to see if anyone can help convert $\frac{(n-1)!}{(n_1-1)!(n_2)!(n_3)!}$ + $\frac{(n-1)!}{(n_1)!(n_2-1)!(n_3)!}$ + $\frac{(n-1)!}{(n_1)!(n_2)!(n_3-1)!}$ into an equation w sigma

ocean sealBOT
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@next cliff Has your question been resolved?

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olive oar
#

I'm making a presentation and am having troubles defining the core of a group?

olive oar
#

any tips?

dense compass
#

isn't the core the intersection of the conjugates of a subgroup H of G?

#

couldn't you just write the definition?

olive oar
#

yea

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cause then i can use that to get a normal core right

dense compass
#

yeah the normal core is when H is the largest normal subgroup

olive oar
#

yea

dense compass
#

what is the objective of the presentation? I don't quite understand what you want to do?

olive oar
#

lemme show you

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im defining the minimal faithful degree

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cause i work with it later on

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i just need to explain foundations before i get into it

dense compass
#

yeah, I mean those are the definitions

#

all seems to be fine

olive oar
#

k thanks

#

.close

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zenith compass
#

Let $n\in\mathbb{N}\setminus{0}$. Suppose that there exists some $z\in\mathbb{C}$ such that for any $u\in\mathbb{R}$, $u^2+n<|z|$. Then $n^2<-1$.

I am going to negate the aforementioned statement.

So I reformulate the statement as follows:

For any $n\in\mathbb{N}\setminus{0}$, if there exists some $z\in\mathbb{C}$ such that for any $u\in\mathbb{R}$, $u^2+n<|z|$, then $n^2<-1$.

Then I do the negation as follows:

There exists some $n\in\mathbb{N}\setminus{0}$ such that ( there exists some $z\in\mathbb{C}$ such that for any $u\in\mathbb{R}$, $u^2+n<|z|$ ) and $n^2\geq -1$.

Can anyone help me to have a look that whether I made them correct or not?

ocean sealBOT
#

Trenton

slim spire
#

For all ... there exists ... such that P is negated by
There exists ... such that for all ... then not P

lone heartBOT
#

@zenith compass Has your question been resolved?

zenith compass
ocean sealBOT
#

Trenton

zenith compass
#

Do you mean this?

slim spire
#

There exists some z in C becomes for all z in C

zenith compass
ocean sealBOT
#

Trenton

slim spire
#

Now you are saying that this works for any u

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But it should be there exists some u such that ...

#

You dont need to think a lot.
For all x in X, there exists y in Y such that for all z in Z blablabla
Becomes
There exists x in x such that for all y in Y there is some z in Z with NOT blablabla

#

All the quantifiers are inversed, and your proposition negated
I hope this is clear 😅

lone heartBOT
#

@zenith compass Has your question been resolved?

zenith compass
ocean sealBOT
#

Trenton

zenith compass
#

Lol I think I used the equivalent form before rather than negating it
Hence I mess up everything

slim spire
#

Im kinda getting lost too lol

#

Can you send again the original one? XD

zenith compass
#

Ok

#

Let $n\in\mathbb{N}\setminus{0}$. Suppose that there exists some $z\in\mathbb{C}$ such that for any $u\in\mathbb{R}$, $u^2+n<|z|$. Then $n^2<-1$.

ocean sealBOT
#

Trenton

zenith compass
ocean sealBOT
#

Trenton

zenith compass
#

Originally, I made a mistake so I write:

There exists some $n\in\mathbb{N}\setminus{0}$ such that ( there exists some $z\in\mathbb{C}$ such that for any $u\in\mathbb{R}$, $u^2+n<|z|$ ) and $n^2\geq -1$.

ocean sealBOT
#

Trenton

slim spire
#

Oooh my

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The rule imverse everything works but here you need to be cautious

#

You have:
There exists some n such that P => Q

So it becomes:
For all n, then not P=>Q

Since P=>Q is the same as not P or Q, then not P=>Q is the same as P and not Q

#

Just rrassemble the pieces together

zenith compass
#

For any $A$, if there exists $B$ such that for any $C$, $D$, then $E$.

$A=n\in\mathbb{N}\setminus{0}$

$B=$ some $z\in\mathbb{C}$

$C= u\in\mathbb{R}$

$D= u^2+n<|z|$

$E= n^2<-1$

ocean sealBOT
#

Trenton

zenith compass
#

I can further write it as:

For any $A$, if $F$, then $E$.

$A=n\in\mathbb{N}\setminus{0}$

$B=$ some $z\in\mathbb{C}$

$C= u\in\mathbb{R}$

$D= u^2+n<|z|$

$E= n^2<-1$

$F=$ there exists $B$ such that for any $C$, $D$

ocean sealBOT
#

Trenton

slim spire
zenith compass
#

So the negation is:
There exists $A$, $F$ and (not $E$).

ocean sealBOT
#

Trenton

#

SkyTwX

slim spire
#

Everything you said is perfect

zenith compass
# slim spire Everything you said is perfect

Ok so the negation will become:

There exists $n\in\mathbb{N}\setminus{0}$ such that (there exists some $z\in\mathbb{C}$ such that for any $u\in\mathbb{R}$, $u^2+n<|z|$) and $n^2\geq -1$.

ocean sealBOT
#

Trenton

slim spire
#

PERFECT

#

@zenith compass 🎉

zenith compass
slim spire
#

Np♡

zenith compass
#

.close

lone heartBOT
#
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lone heartBOT
#
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cinder sundial
lone heartBOT
cinder sundial
#

.close

lone heartBOT
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spark sky
#

Hello guys

lone heartBOT
spark sky
#

I just have a question if I did this correctly

lone heartBOT
#

@spark sky Has your question been resolved?

spark sky
#

<@&286206848099549185> any feedback?

tacit arch
#

what's T?

spark sky
#

Transformation

tacit arch
#

What's the equation for it

spark sky
#

T(x)=0

tacit arch
#

That defines the kernel of T

spark sky
#

This is not a linear transformation tho

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It didn’t pass the test

tacit arch
#

jesus all i'm asking is write down something like

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$T = ?$

ocean sealBOT
#

riemann

spark sky
#

I dunno lol

#

What you mean by that

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T(u)+T(v)

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=

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T(u+v)

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T(cu) = cT(u)

#

@tacit arch

#

That’s the definition of linear transformation

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Tx = Ax?

#

:/

#

I’m looking at the class examples

tacit arch
#

How do you do the problem if you're not given T?

spark sky
#

I did this way @tacit arch

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This was the first part of the question

#

T is usually not given in these questions

#

🧐

#

@tacit arch left the building?

tacit arch
#

these two vectors are not linearly independent

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the kernel can be described by just one of them

spark sky
#

Oh

#

So it doesn’t matter that x2=-x3

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Or x3=-x2

#

I mean I guess x3=-x2 is basically x2=-x3

#

When you think about it

tacit arch
#

🧠

spark sky
#

Better now? @tacit arch

#

Also do you usually need T in this questions for real?

#

He never ever gives us T

tacit arch
tacit arch
spark sky
#

Ohhhh

#

Like that

#

I thought you wanted T as a matrix or something

lone heartBOT
#

@spark sky Has your question been resolved?

#
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lone skiff
#

h

lone heartBOT
lone skiff
#

Hello guys is there a way to find the solution here with using the calculator?

#

to try every option or somtthing

#

if anyone know please tell me

#

help

#

how to solve question like this please?

elder grail
lone skiff
#

systems of linear equations

elder grail
#

like have u learnt either matrices/ basic 3D geometry?

lone skiff
#

I know about matrices and determinants

spark sky
#

I think this is a plug in question?

#

You are gonna plug a b c and for the equations

elder grail
#

not really u cd do it with determinants

lone skiff
#

how to plug?

spark sky
#

It tells you what a is

lone skiff
#

I knew something that the system will be consistent if I write the 3 equations on the calculator and gets me result

#

so I put the system on the calculator, but the problem is I don't know the values of a ,b, c

spark sky
#

It tells you what they are

lone skiff
#

-2a+3b+c=0

spark sky
#

a is x1 + 2x2

lone skiff
#

a=1
b=1
c=-1
is these numbers valid

spark sky
#

What is this question under

#

Is this matrices

lone skiff
#

systems of linear equations

lone skiff
spark sky
#

What you happen if you plugged in first equation into second equation

lone skiff
#

x1=-2x2 - x3

spark sky
#

It says a is equal to x1 + 2x2 + x3

lone skiff
#

we get x1 and put it in the second equation

spark sky
#

What would happen if you plugged a b and c into -2a+3b+c

#

Do you get 0

#

I dunno what you are doing

lone skiff
spark sky
#

I would do it differently but then Km not sure if that’s correct

lone skiff
#

what is plugged

#

like this or what?

lone skiff
#

@spark skyare you there?

spark sky
#

Wait what

#

That’s the right answer?

lone skiff
#

yes (a) is the right answer

spark sky
#

Hmmm

#

Hmmm

spark sky
#

Like this maybe

#

I dunno

elder grail
lone skiff
#

with the calculator

#

or i can do it with pen/paper but it takes time

elder grail
#

ok ur allowed calculator?

lone skiff
#

Yes

elder grail
#

ok tho u won't really need it

#

ok so first try getting the eqs into eqs with 2 variables (basically eliminate 1 variable)

#

try doing that n tell me if u can

lone skiff
#

ok

elder grail
#

u got something?

lone skiff
#

gimme minute

#

look from the first eq I got x1

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now we can put it in eq2 and eq3

#

is this what you meant?

elder grail
#

not really

#

just notice that (2 times eq 1) -eq 2 eliminates x1

#

tell me if u get this

elder grail
lone skiff
#

Some friend solved it for me

#

omg do I have to do all these steps to get the solution ?

#

can't I get the solution faster?

elder grail
#

they're doing it in a similar manner

elder grail
#

tho u can solve without getting the concept cuz the formula is just determinants

lone skiff
#

ah

#

look I have a question here

#

I sent it again so we can see it

spark sky
#

I got the answer

lone skiff
#

the solution is a right

elder grail
#

yeah ik

#

yes

spark sky
#

It’s a

#

You need to row reduce the equation

lone skiff
#

so if I put random values from my mind
like
a=1,b=1,c=-3
this will make the equation
-2a+3b+c=0

right?

spark sky
#

It’s a linear algebra question

spark sky
#

Don’t you know matrices?

#

This is a linear algebra question

elder grail
#

yeah much faster with that

spark sky
#

You need to reduce row the matrix

#

And then make sure that there won’t be a pivot on the right side of the matrix

#

To be consistent

lone skiff
#

so I can solve the matrix with these valid

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cuz it will be consistent

#

right?

#

on the calculator

#

so I put this matrix with(a=1,b=1,c=-3)
and if I get value, so it is the right answer

#

if I don't , so it's not the right answer

#

the problem is, i get wrong answer in all cases

spark sky
#

Where do you get those values

lone skiff
#

idk why

lone skiff
spark sky
#

You can’t randomly choose values

lone skiff
spark sky
#

This matrix looks like it has indefinite answers as long as the last row is 0=0

elder grail
lone skiff
#

so calculators get's math error if the matrix has indefinite answers too?

spark sky
#

Don’t you know matrices?

lone skiff
#

and indefinite is still consistent right?

spark sky
#

I mean you can’t solve this without linear algebra

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And looking at your friends answer

#

You must have learned linear algebra

lone skiff
#

yea so i have to do it in the hard way 😐

#

I was just seeking an easy way with the calculator

#

since I'm allowed to use it

spark sky
#

Yeah there’s no easy way to this question

elder grail
#

there is actually

spark sky
#

You can enter the matrix into calculator

lone skiff
lone skiff
spark sky
#

And you can see what you get

#

Row reduce it

elder grail
#

so u need to just make a determinant

#

ok wait

spark sky
#

Wait determinant?

elder grail
#

i'll see if i can look it up for explanation

spark sky
#

Why would you need to find determinant

lone skiff
#

o

elder grail
#

the reason's related to planes so

#

3d geometry

spark sky
#

We are not trying to prove if this is a consistent matrix

elder grail
#

cross products

spark sky
#

We are trying to make sure this is a consistent matrix

elder grail
#

yess

#

so the determinant equates to 0

lone skiff
#

I got that too

spark sky
#

Finding determinant will only help if this is a consistent or inconsistent matrix

#

And this is a consistent matrix

#

So it shouldn’t be zero

#

If you say the determinant is 0

elder grail
#

ok i'm not sure what's the name but u replace one set of coefficients with the constants n get the determinant to be 0 for consistency

elder grail
spark sky
#

Yeah

spark sky
#

That’s why finding determinant has no use

spark sky
#

And how will that help

#

With this question

#

You are finding the determinant of the matrix

elder grail
#

so in our case we have D=0

#

for consistancy we need Dx,Dy n Dz 0 too

#

*as per the notations in the link

spark sky
#

Lol

#

You are just complicating it for him

lone skiff
#

🥲

spark sky
#

It’s harder

#

Dx Dy

elder grail
#

just find one

#

u'll see it satisfies option (a)

lone skiff
spark sky
#

Why do you have to go into derivatives

#

@elder grail

elder grail
#

that's not derivative 😂

spark sky
#

Oh nvm

#

It’s not

elder grail
#

just the same determinant with a,b,c replacing x's coefficients

spark sky
#

Just a confusing notation

elder grail
#

so it's a 2 step thing

#

yeah true

spark sky
#

This took me 3 minutes to solve

#

It’s not a hard question at all

elder grail
#

yeah not too much work

spark sky
#

You need to know how to REF

#

And what consistent matrix is

elder grail
#

@lone skiff ditch the determinant approach if it feels complex

spark sky
#

An augmented matrix is consistent if there’s no pivot after the equal sign

#

There you go

lone skiff
#

I'm curious how do you like math like this.. I really hate it and study it in order to pass the exam

spark sky
#

Linear Algebra is fun

elder grail
#

ok that's prolly for a different channel XD

spark sky
lone skiff
#

Alright thanks anyway for answering 🤍

spark sky
#

Stuff I do

lone skiff
#

.close

lone heartBOT
#
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restive shadow
#

smallest value of n for which 100n^2 < 2^n holds true

restive shadow
#

yea that can be done. But how can I know the value mathematically

#

if we apply log on both sides we get,
2 log 10 base 2 + 2 log n base 2 < n

tacit arch
#

Unsolvable catthumbsup

#

at least in terms of elementary functions

restive shadow
#

(Although we can try to guess the value by trial and error) can't we get the value mathematcally

restive shadow
tacit arch
#

In mathematics, the Lambert W function, also called the omega function or product logarithm, is a multivalued function, namely the branches of the converse relation of the function f(w) = wew, where w is any complex number and ew is the exponential function.
For each integer k there is one branch, denoted by Wk(z), which is a complex-valued func...

restive shadow
#

so we have to do it by trial and errr?

restive shadow
#

alright

#

.close

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#
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restive shadow
#

wait. how do i free the channel

elder grail
#

automatic ig

lone heartBOT
#
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magic tartan
#

can someone explain this

lone heartBOT
#

@magic tartan Has your question been resolved?

alpine sable
magic tartan
#

no this is all i have

alpine sable
#

I could draw a rough figure and I have done the proof

#

Excuse me for the bad handwriting

#

Basically equal chords are equidistant. And they form 90 degrees. Adjacent sides are equal. This is possible if it's a square or kite(Right angle Euclidean kite)

#

So in either case XG=YG

#

Hence triangle XGY is isoceles hence opposite angles are equal

#

And since in both kite and square the diagonals bisect equal angles hence XGY=YGX angle

magic tartan
#

hmm

#

yeah I get it now

#

thx

lone heartBOT
#

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alpine sable
#

f(x) = 0.3 * sin(x + 1) + ln(0.3x + 1)

The graph of this function in the given interval [2;20] represents the cross section of a racing track. Each of the 3 maxima represents a hill, with the 3rd one being the goal. Now at that goal, a camera is placed so the middle hill can be viewed. How do I figure out how high the camera has to be put up so it can see the middle hill and not be blocked by the hill it's on?

Obviously I can't just use a function that crosses both the middle hill and the goal and then take the height difference between the two functions at the goal; then it would also intersect with the hill ("the ground would block it's view"). So It'd need to be a function that goes through the middle hill and another point P, but how do I go about finding that?

alpine sable
#

this is what I meant by the floor blocking it

#

but it would need to be something like this

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
#

Would any of the <@&286206848099549185> perhaps have any idea?

lone heartBOT
#

@alpine sable Has your question been resolved?

elder grail
#

like only on the maxima (perpendicular to that point) or anywhere on hill 3?

alpine sable
#

perpendicular to the maximum

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and its supposed to cast exactly onto the maxima of the middle hill

elder grail
#

like a sort of tower ryt?

alpine sable
#

yep

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let me make a sketch real quick

elder grail
#

okie

alpine sable
#

something like this

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and if d is the "height" of the cam

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what is the smallest d possible

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so that the line is not blocked

elder grail
#

oh ok i get ur q

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so u cd probably try finding the eq of the tangent to the curve passing through the 2nd hill's maxima n tangential at some point on the 3rd hill

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n find the intersection of that with the line perpendicular to the 3rd maxima?

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@alpine sable

alpine sable
#

but is a maximums tangent not a constant?

elder grail
#

no we're not taking that

alpine sable
#

or am I not understanding you

elder grail
#

so the tangent just passes throught the maxima, not tangential

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*2nd maxima

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it is tangential at a diff point on hill 3

worthy mica
#

yeah newbienoob is correct i think

alpine sable
#

ohhh yeah I believe Iunderstand now

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but how would I go about finding that point ?

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is it just trial and error ?

elder grail
#

no like take a general point

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say x1,y1

#

find the general eq of a tangent through that general point

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n then substitute the 2nd hill's maxima in that eq n see what value of x1 satifies it

elder grail
worthy mica
#

To phrase newbienoob's method another way: you want to find a general tangent line to the curve on the third hill, and see which one of those passes through the second maximum as well

elder grail
#

yes

alpine sable
#

I'm a bit confused as to what you mean by "general tangent line"

elder grail
#

ok so imagine u have a point x1,y1 satisfying this eq

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(y1 is just 0.3sin(x1).....)

alpine sable
#

this point would be the 2nd hill ?

elder grail
#

no this cd be any point in general

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on the curve

alpine sable
#

but it has to be on the curve

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okee

elder grail
#

so our target is to first find the tangent's eq at this point

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(so basically differentiate)

alpine sable
elder grail
#

yupp

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so our 'x1' is the 'x' here (just a convenient notation)

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now plug in the point of the 2nd maxima into this eq

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waitt no

#

so this is the slope u get ryt?

alpine sable
#

if i plug in the x of the 2nd maxima i get zero

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or wait

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do you mean

alpine sable
#

replacing y and x with the coordinates of the 2nd maxima ?

elder grail
#

nono forget that for a moment

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so this is what u get after differentiating?

alpine sable
elder grail
alpine sable
#

x1, y1 was any point on the original function

elder grail
#

now do uk the point-slope form of a line?

alpine sable
#

but i see the formula on the net

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y - y1 = m (x - x1))

elder grail
#

yes

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so m is

elder grail
#

so this is the eq of a line passing through (x1,y1) n with slope m

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follow this much?

alpine sable
#

like this ?

elder grail
#

yess

alpine sable
#

please continue speaking, I feel I'm beginning to understand

elder grail
#

now plug in the maxima point for the variables x n y

alpine sable
#

x or x1?

elder grail
#

x

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x1 is what we want to find

alpine sable
#

oh rigt

elder grail
#

so what's the 2nd hill's maxima?

alpine sable
elder grail
#

yes plug these into x,y

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n tell me what u get for x1

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*u may need calc cuz it's not solvable manually ig

alpine sable
#

but there are two unknowns in there still

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that not a problem?

elder grail
#

they need to be x1 not x

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cuz the tangent is at x1

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so slope depends on x1

worthy mica
# alpine sable

Just want to point out this is the third hill's maximum! not the second hill

elder grail
#

$y-y_{1}=(\frac{0.3}{0.3x_{1}+1}+0.3cos(x_{1}+1))(x-x_{1})$

ocean sealBOT
#

newbienoob

worthy mica
#

Oh ignore what I said sorry

elder grail
#

this should be ur eq

alpine sable
#

yeah the first ones outside the domain

alpine sable
elder grail
#

and x,y will be the maxima

alpine sable
#

oh oh oh

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i know that

#

that is the x of the 3rd hill!

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and then we can solve for y

elder grail
#

yes

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so y is just f(x)

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so try plugging that too

elder grail
alpine sable
#

oh wait no i missread something

alpine sable
elder grail
#

tell me if all good till here

alpine sable
#

okay let me try to say how I understand it

#

i had

y -y1 = m(x - x1)

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I put in the 1st derivative for m

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and the coordinates of the 2nd maxima for x and y

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x1 and y1 are the coordinates for the point I want it to be tangent to

elder grail
#

yes perfect

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now y1 u can find

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in terms of x1

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u understand this?

alpine sable
#

that means i put in an x1 and get a y1? 😅

alpine sable
#

yes

elder grail
#

x1,y1 satisfies this eq

alpine sable
#

wait

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i think

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i get it

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x1 is the x of the 3rd maxima

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then I get a y

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i now have two points

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and through these goes a function

elder grail
#

not maxima, it's just on the 3rd hill

elder grail
#

x1 is unknown, but the function connects x1 n y1

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or explicitly, y1 = 0.3*sin(x1+1)+ln(0.3x1+1)

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makes sense now?

alpine sable
#

not quite yet but I feel like it might when we're done

alpine sable
elder grail
#

ok so for now subst that for y1 in the eq

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yess

alpine sable
#

aaaa

#

curse this phone

elder grail
#

,rotate

ocean sealBOT
alpine sable
#

sec

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oh tahts beast lol

elder grail
#

lol

#

perfecto

alpine sable
#

yeah it got a bit longer than I anticipated

elder grail
#

now find x1

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wolf it

alpine sable
elder grail
#

expected

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cuz there r many values

#

so our req value will be the one closest to, but greater than 1.904 ryt?

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cuz it needs to be on hill 3

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n 1.904 is on hill 2

alpine sable
#

yeah that makes sense

#

x ≈ 3.74562487400014

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that's the closest

elder grail
#

yes

#

wait a min

alpine sable
#

sooo now I have x1 and x2?

elder grail
#

-_-

alpine sable
#

oh god

#

no

#

what happened

elder grail
#

u subst x n y opp

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whops

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n i missed it too -_-

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issok not much of a prob just reverse 1.904 n 13.338

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waitt

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damn i'm going nuts

#

it's correct

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-_-

alpine sable
#

ahaha i feel you man

elder grail
#

y such a pathetic function?

alpine sable
#

but issok we almost done ryt

#

i have no clue

elder grail
#

yeah

#

ok so now we got x1 n we can subst it back in the original eq

#

y-y1=m(x-x1)

#

this

#

this is our line

alpine sable
elder grail
#

n x1 will be 13.383 (closest to 13.338, not 1.904)

elder grail
alpine sable
#

and put x1 in?

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so that

y-y1=m(x- 13.383)

elder grail
#

hold on a bit

alpine sable
#

yeah no p

elder grail
#

ok so looks like the x1 is 19.3933

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plotted n checked

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the others intersect before itself

alpine sable
#

the comfort in hearing that

elder grail
#

lol

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n a close up on hill 3

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u see the 2nd point?

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that's the maxima

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shd've realized this q better off done numerically/graphically

alpine sable
#

yah so now I only need to figure out the diff between the two

elder grail
#

not really

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plot x=(the x value for maxima)

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see where they intersect

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n then find diff

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basically the green gap u see

alpine sable
#

oooh

elder grail
#

i'll be honest i've never done worse calculations even with a calc at hand

alpine sable
#

bruh my mind is fucking blank

elder grail
#

-_-

alpine sable
#

yeah I like

elder grail
#

lol

alpine sable
#

holy shit

#

i appreciate your work

elder grail
#

so see one thing u cd do

alpine sable
#

but ifeel like for 11th grade this is not quite the intended solution

#

xd

elder grail
#

u cd prolly dm me later sometime (cd be anytime)

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we'll do it when our brain's ain't drained up XD

alpine sable
#

yeah

elder grail
#

n 0.3 is the most random value one cd find

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this is an assignment?

alpine sable
#

homework

elder grail
#

damn

alpine sable
#

its like a worksheet

#

we started looking at trig functions in analysis last week

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and now teach is ick and we gotta do these at home

elder grail
#

smh

alpine sable
#

like the other stuff is 100% legible and stuff but wtf is this

elder grail
#

ok btw we might have to open up this channel

alpine sable
#

yeah

elder grail
#

switch to dm?

alpine sable
#

ill send an fr and come back l8r

#

yep

elder grail
#

okie

alpine sable
#

.close

lone heartBOT
#
Channel closed

Closed by @karmic cosmos

Use .reopen if this was a mistake.

#
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upbeat gorge
#

It’s not a trapezoidal prism though

lone heartBOT
#

@thick lynx Has your question been resolved?

#
Channel closed

Closed by @thick lynx

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

near hollow
#

Got this problem from my teacher for our homework due on Monday, but its so hard, please someone help. "What is the probability of an n by n binary matrix being invertible, assuming all n by n binary matrices are equally likely"

lone heartBOT
#

@near hollow Has your question been resolved?

near hollow
#

not sure how to describe it in terms of fields but its the matrix space of n by n matrices where all the elements are either 1 or 0

alpine sable
round mantle
#

You can convert a matrix to either udon noodle or Chinese noodle soup

alpine sable
#

wow, I never knew about that

near hollow
#

yeah i guess you would if u added matrices together

#

ye but how do u find the probability they are linearly independent?

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so we need to count the number of different ways of forming a linearly independent set of n n-dimensional vectors

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Hmmm so im thinking of starting with the basis vectors and then adding them to each other in different ways to find all possible linear independent basis of R^n

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and then we know there are n! ways of putting them vectors into the matrix

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and also there are 2^(n^2) different matrices

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but problem is adding the basis vectors doesn't ensure linearly independent right?

#

like if we add them all to each once we get the 1n matrix

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is there some rule that im missing so that i can add these basis vectors together and still produce all linearly independent n dim vector sets without double counting and creating a vector set that isnt linearly independent

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we do because of reordering

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you could have e1, e2,e3,...en or e1+e2, e1+e3... en-1+en ext. there are too many to count cuz all upper and lower triangular matrices are invertible if the diagonal is full of 1s

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but the number of combinations for the first vector depends on the other vectors aswell

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there are 2^n

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ye

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what's the answer then?

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hmm idk man

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for 2 by 2 you get 3/8