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1 messages · Page 971 of 1

jovial mesa
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so there's an element g in N_H(H). then gHg'=H
(gHg')'= g'H(g')' = g'Hg and since H = gHg'
=> g'(gHg')g = (g'g)H(g'g) = eHe = H

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then it's closed under inverses

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Question: I just showed that N_G(H) is a subgroup of G. How do i know it's a subgroup for any subgroup H of G?

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is it cuz H is in this?

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of the definition of the "normalizer"

placid zinc
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You let H be a subgroup, then proved N_G(H) is a subgroup only using that knowledge

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So yes, you've proven that for any subgroup H, its normalizer is also a subgroup

lone heartBOT
#

@jovial mesa Has your question been resolved?

lone heartBOT
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blissful ether
lone heartBOT
blissful ether
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Stuck on how to find R(x)

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Obviously it's # of units sold*price

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so is it just (280-0.4x)*x?

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if so, this is an issue when trying to find P(x)

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nvm I'm stupid

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p(x) = (280x-0.4x^2)-(5000+0.6x^2)

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company must sell 140 refrigerators (c)

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can anyone confirm?

mild mulch
# blissful ether Stuck on how to find R(x)

For revenue you want to multiply the price by how many units ||R(x)=xp|| then for profit you need to deduct the cost of manufacture from the revenue ||P(x)=R(x)-C(x)||, maximum profit is solving ||P'(x)=0|| ||140|| with total profit of ||P(140)|| ||14600|| and a per unit cost of ||280-0.4140|| ||224||

blissful ether
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oh***

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not how

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then plug in 140 to the price formula to figure out the price that needs to be charged

mild mulch
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140 is amount of units, not price

blissful ether
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Eh I confuse myself with all these variables lol any tips on how to remember?

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Like what it represents after I find the maximum

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oh wait nvm I'm stupid lmao

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I thought c was saying there is a different number in terms of how much they need to produce vs sell

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in reality they just need to produce AND sell 140 to hit maximum profit

mild mulch
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Ah I see, yeah

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Easy mistake

blissful ether
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😄

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thanks for your help!

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appreciate it

mild mulch
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With questions like this, when you see x you can assume that the x will be the same for all functions. So C(x) and R(x) will be comparable even if P(x) didn't exist

blissful ether
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oh I think I just read that part of the problem wrong lol

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like I thought it read as "How many refrigerators must the company produce and how many refrigerators do they have to sell to maximize profit"

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I was like tf how are there 2 different numbers lol

mild mulch
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Ah, yeah

blissful ether
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basically my brain turned off

mild mulch
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I do think it was a poorly worded question, I got mislead trying to find the optimal price per fridge and then going from there rather than doing it all together. It also never defined the terms and I know that people will go into that question not understanding the difference between R(x) and P(x)

blissful ether
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Ok good so it wasn't just me lol

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I'm having issues setting up this other question

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C(x) = 22x * y is as far as I got lol

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where x = # of rooms and y = # of days

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nvm I found it on chegg

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chegg is a life saver for understanding problems lol

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.close

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dry echo
lone heartBOT
dry echo
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So this is my work so far

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I'm trying to use integration by parts

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To evaluate this

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I got stuck because I realized it was just gonna keep repeating forever?

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Unless I'm mistaken

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Someone guide me through this pls bhappy

buoyant kayak
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can you show your work?

dry echo
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oh, it came as a PDF

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Here's a screenshot of it

buoyant kayak
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i'm confused on line 3

dry echo
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let me see

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ok so I chose to differentiate (arcsinx)^2

buoyant kayak
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sorry, not line 3 not including the expression

dry echo
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then I chose to differentiate (arcsinx) * x

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so I did a product rule on that

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inside the integral

buoyant kayak
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you did product rule?

dry echo
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did I mess it up

buoyant kayak
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you're integrating

dry echo
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but it's integration by parts so I still have to differentiate

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that part

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no?

buoyant kayak
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what are you choosing for u and v?

dry echo
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when I do the integration by parts for the first time, I choose u = (arcsinx)^2

but on the second time I do it, I choose u = arcsinx * x

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is that a bad idea

buoyant kayak
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ah, yeah

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that's where you mess up

dry echo
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what should I do differently

buoyant kayak
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you should choose a different u and v

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you actually set it up quite nicely right there ^

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look at that $\frac{x}{\sqrt{1-x^2}}$

ocean sealBOT
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a disappointing son

buoyant kayak
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that's a simple u sub

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you can integrate that

dry echo
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oh

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yeah that's true

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damn

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and differenatiate arcsinx which is ez

buoyant kayak
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yep

dry echo
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yeah it seems very simple no

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now

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thanks a lot

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sonic glade
#

Let 𝑥 ∈ R≥−1.
Prove by induction that 𝟏 + 𝒏𝒙 ≤ (𝟏 + 𝒙)𝒏 for all 𝑛 ∈ Z+

timid quest
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how can i solve this?

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i miss the lesson where my teatcher explain how to solve this things

sonic glade
timid quest
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oki oki

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sorry

sonic glade
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<@&286206848099549185>

trim plinth
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I believe that's 15 mins

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so it's a legal ping

naive valley
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@sonic glade do you have any thoughts on how to get started? to prove by induction you first prove the base case, right?

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lone heartBOT
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alpine sable
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help

lone heartBOT
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Please don't occupy multiple help channels.

blissful ether
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bruh

alpine sable
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It's from Online class

blissful ether
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it is impossible

alpine sable
#

what

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Uhh my friend

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said he got new question

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Anyone help me?

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.close

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low tinsel
lone heartBOT
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fervent cloak
lone heartBOT
merry depot
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what is an NPV?

fervent cloak
merry depot
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so what would plugging in 7 do?

merry depot
merry depot
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NPV aren't allowed because they break something about the fraction. For example, plugging in -4 would make you divide by 0 in the first term

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5 makes the second term 0, and we are dividing by that term, so again we have division by 0

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frigid quest
#

How do i know that series on the left is smaller

frigid quest
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Is it because sqrt(n^6) is bigger than the denom on the right becuase its of a higher degree?

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lethal stump
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i think a sin or cos sub should do the trick

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keeping in mind the trig identity sin^2(x) + cos^2(x) = 1

elder glacier
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yea right sin and tanh should get the job done

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.close

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#

@stuck temple Has your question been resolved?

lone heartBOT
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@stuck temple Has your question been resolved?

lone heartBOT
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@stuck temple Has your question been resolved?

pale kestrel
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desmos

alpine sable
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Wait as Shuri said, did desmos not work?

pale kestrel
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You're being very vague

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Your original question that is

pale kestrel
#

You intended your question to be so we aren't completely sure what you're asking?

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If so, then don't expect answers ig.

stuck temple
#

.close

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tender dagger
#

pls help

lone heartBOT
tender dagger
honest mural
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Hint: Divide both the numerator and denominator by the highest power in x and then plug in infinity and see what happens.

tender dagger
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oh

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-1

honest mural
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Yep.

tender dagger
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swet

honest mural
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For the second one note that -1<cosx<1. So -1/x<cosx/x<1/x. Then apply Squeeze thm.

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That will give you the result.

tender dagger
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im sorry?

alpine sable
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By the definition of the cosine function, -1<=cos x<=1, right?

tender dagger
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yes

alpine sable
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Then suppose x is a positive number

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And then divide -1, cosx, 1 with x

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You'll get -1/x<=(cos x)/x<=1/x

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This also holds true when x>0, correct?

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Now, send x to infinity

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You'll get 0<=lim(x->infinity) (cos x)/x <=0

alpine sable
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... are there any part that you don't understand here, by chance?

tender dagger
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i think i got it

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ahh

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yea

alpine sable
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Idk how it's called in english but

tender dagger
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yea ts the same i think

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what did i do wrong

alpine sable
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You used ( ) instead of [ ]

tender dagger
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oh.......

alpine sable
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(a,b) does not include a or b on the set

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In short, (a,b)={x|a<x<b}

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Am I correct?

alpine sable
# tender dagger

You'd already know that the answer for this inequality is -9/4<=x<=3/4

tender dagger
#

yea you right haha

alpine sable
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This means x can be -9/4 and 3/4

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However, by stating (-9/4,3/4), you stated that x cannot be -9/4 or 3/4

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Which is an incorrect answer

tender dagger
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ahh

alpine sable
#

Be careful next time, I've once did that kind of mistake on a test and got -5/100 points on a test once

tender dagger
#

oof...

lone heartBOT
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tender dagger
#

./reopen

lone heartBOT
sudden hinge
#

"do not use decimals"

tender dagger
#

ah.'

sudden hinge
#

also 3.5 doesnt seem correct here

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how did you get that value?

tender dagger
#

oh i entered x

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mb

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damn i have no ikdea

lone heartBOT
#

@tender dagger Has your question been resolved?

crimson carbon
#

ran(f) is incorrect

tender dagger
#

yea i managed to get it

crimson carbon
#

Extreme value theorem apply that

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If the interval is not bounded ignore that

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must be a closed interval

tender dagger
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i have the theorem

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but i dont understand how i do it

crimson carbon
#

What don't you understand?

tender dagger
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why this is true

ocean sealBOT
crimson carbon
#

The EVT (Extreme Value Theorem) is only applicable to functions with closed and bounded domains

tender dagger
#

ohh

crimson carbon
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So exclude any of those that don't follow the EVT

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If the function has a closed and bounded domain within the specified interval

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and it has at least one max and min then it follows the EVT

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else false

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i.e. doesn't apply to that function

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alpine sable
#

How do i justify this mathematically? i dont see a way around it..

earnest mortar
#

You want to know if the driver takes more than 15m to stop his vehicle

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So try to find the time when he stops going forward (s'(t) = 0) and plug the value you find for t into the function s to see if it took more than 15m

alpine sable
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so t= 2sqrt3

ruby hinge
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nah I think u might have made a teeny mistake

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think u forgot to bring the 3 down while differentiating t^3 term

alpine sable
ruby hinge
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like

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derivative of (t^n) would be nt^n-1

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use this

alpine sable
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okay, let me see if i get somewhere

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i didnt think id need to use derivates

ruby hinge
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you need to know when the velocity becomes zero so yes u have to use derivative of the displacement function s(t)

alpine sable
lone heartBOT
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@alpine sable Has your question been resolved?

ruby hinge
#

kiyuta bro

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did u differentiate s(t)

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alpine sable
#

.reopen

lone heartBOT
#

alpine sable
ruby hinge
#

yes

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now differentiate it

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are u familiar with differentiation

alpine sable
ruby hinge
#

yes

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wait

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you actually differentiated it somehow bruh

ruby hinge
alpine sable
#

derivate

ruby hinge
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yea derivative

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is what i meant by differentiation

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but what u get on the lhs is not s(t) since u took the derivative of that u would get v(t) which is the velocity function

alpine sable
#

i was confused when you said differentiate again 😅

ruby hinge
#

yea my bad

alpine sable
ruby hinge
#

so when u differentiate what you'd get is v(t)= 12-3t^2?

alpine sable
#

yeah

ruby hinge
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because u need to know the time when velocity is 0

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since in the qn it is mentioned that the guy applied brakes

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so you equate it to 0

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12-3t^2=0

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tell me what u get

alpine sable
ruby hinge
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okay what do u think we should do with that now

alpine sable
ruby hinge
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in which equation

alpine sable
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the left hand side?

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s(t) =s(2)

ruby hinge
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yes

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tell me what u get

alpine sable
ruby hinge
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no that's not the equation

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that's the velocity equation

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u need to know what this guy's position is

alpine sable
#

oh okay so the original one

ruby hinge
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which is given by....

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yes

alpine sable
#

12t- t^3?

ruby hinge
#

yes

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substitute t=2

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n what do u get then

alpine sable
ruby hinge
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hmm is it tho

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did u substitute for the whole expression

alpine sable
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s(2)= 12(2)-2^3

ruby hinge
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12×2-2^3

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12×2 is 24

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2^3 is 8

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what's 24-8

alpine sable
#

s(2)=16

ruby hinge
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yes

alpine sable
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yes but s =8

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OH WAIT

ruby hinge
#

huh

alpine sable
#

I'm stupid

ruby hinge
#

ur calculating s tho

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yea u might have gotten confused

alpine sable
#

yeah so thats it right? s(2)=16

ruby hinge
#

it's okay

alpine sable
#

so it crashed

ruby hinge
#

yes there u go

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good job

alpine sable
#

thanks you sm 😭

ruby hinge
#

:D

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no worries

sage kernel
#

help

#

10+9?

lone heartBOT
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@alpine sable Has your question been resolved?

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arctic tartan
#

heyyy

lone heartBOT
ruby hinge
#

post the question

lone heartBOT
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@arctic tartan Has your question been resolved?

lone heartBOT
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@arctic tartan Has your question been resolved?

tacit arch
#

.close

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exotic island
#

What am I doing wrong here

lone heartBOT
exotic island
#

This is the question

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Answer is -11 I’m getting 7

buoyant kayak
#

-9/(-1)^4

exotic island
#

Yeah that’ll become -9/1 no?

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So -9

buoyant kayak
#

yeah

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you wrote it as positive

exotic island
#

Oh shit

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I’m so dumb

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I’m sorry

buoyant kayak
#

happens to the best of us

exotic island
#

Thanks man 😭

#

.close

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feral wind
#

Is this first part of the proof correct?

lone heartBOT
feral wind
#

a-) ($\implies$) assume R is reflexive, let (x,y) be arbitrary and $(x,y) \in i_A$, $i_A$ is the identity relation of A so x=y and $x \in A$, our goal is to prove $(x,y) \in R$, because R is reflexive on A then for all $x \in A$, $(x,x) \in R$, finally, because $(x,y) \in i_A$ then $(x,x) \in i_A$ and $x \in A$ so $(x,x) \in R$, because (x,y) was arbitrary then $i_A \subseteq R$

ocean sealBOT
#

beginner

feral wind
#

i forgot to mention that R is a relation on A

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so $R \subseteq A \times A$

ocean sealBOT
#

beginner

lone heartBOT
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@feral wind Has your question been resolved?

lone heartBOT
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@feral wind Has your question been resolved?

feral wind
#

.close

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blazing thunder
#

for d i was thinking P(32 < X < a) = P(X < a) - P(X < 32)

i ended up getting P(X < a) = 0.37 (2dp) => a = 28.34 (2dp)

answer sheet says its 35.30

#

<@&286206848099549185> I asked in another help channel 50 mins ago but the channel was closed due to inactivity

blazing thunder
#

I can .reopen when it’s in use?

tacit arch
#

oh

blazing thunder
#

Yea :/

#

Anyway nobody responded in the time it was open

random wagon
#

Your calculations seem to be correct. Maybe you had an error with your inputs?

#

As in: The approach is correct

blazing thunder
#

Well I was thinking I might have calculated P(X < 32) incorrectly

#

I used a calculator for this tho

#

And did it a few times

random wagon
#

Yeah. You have only given the value for P(X < a) in this threat

tacit arch
#

what does this mean

P(X < a) = 0.37 (2dp) => a = 28.34 (2dp)

blazing thunder
#

Oh I subtracted P(X < 32) from the line above

#

I got 0.37

#

Then I can use inverse normal to get a = 28.34

tacit arch
#

Do a sanity check. P(32 < X < 28.34) = 0

blazing thunder
#

Yeah..

#

I realise it doesn’t make sense but I don’t see where I went wrong

tacit arch
#

Then stop there

#

and don't continue

#

garbage in, garbage out

blazing thunder
#

I drew a diagram too

blazing thunder
#

0.07 I think but I’ll check again

#

Nvm I got .65

#

I was trying to remember form an hour ago

tacit arch
#

how'd you get this then?

P(X < a) = 0.37

blazing thunder
#

Maybe I was doing a probability distribution instead of cumulative

#

Cumulative is for less than right

tacit arch
#

P(X = a) is zero for all continuous random variables

#

Gaussian distribution is a continuous random variable

blazing thunder
tacit arch
blazing thunder
#

Because I am imagining a normal distribution being perfectly continuous rn so you wouldn’t get a perfect value of P(X=x)

#

Is that what you mean

blazing thunder
#

Oh

#

Hm

#

To rephrase then - the value would be infinitely small to the point it’s negligible

#

?

blazing thunder
#

Ah nice

#

Well thanks Riemann

#

Enjoy your evening

#

.close

lone heartBOT
#
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steel turret
#

hello

lone heartBOT
steel turret
#

how can i work out distance with the 2 triangles

#

since theres 2 do i divide 328 by 2?

#

so i have a base

sudden hinge
#

First notice that OPQ and OAB are similar triangles

#

Using ratios we get $$\frac{328/2}{x-20} = \frac{4/2}{20}$$

ocean sealBOT
steel turret
#

hmm ok

#

i get that they are similar

sudden hinge
#

We divide by 2 because we want to split the two triangles along the base line BQ

steel turret
#

yup i get that

sudden hinge
#

so whats the problem?

lone heartBOT
#

@steel turret Has your question been resolved?

#
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high plaza
#

Thirteen cards are dealt from a well-shuffled standard deck. What is the probability of getting 7 spades 3 hears, and 3 clubs? Don't know where to start, any help is apreciated

olive oar
#

What if we first try first getting 7spades then 3hearts then 3clubs

#

whats the probability of that

tight locust
#

without replacement?

#

(this is crucial)

lone heartBOT
#

@high plaza Has your question been resolved?

high plaza
#

without

olive oar
#

What if we first try first getting 7spades then 3hearts then 3clubs

high plaza
olive oar
#

yes it does

#

multiply it by the combinations

high plaza
#

wait i'm confused

olive oar
#

each of the events has a chance p of happening (and theyre all the same chance p)

#

and theres C of them

#

so you multiply the two

high plaza
#

I'm really sorry, I'm just a little lost (/gen). Could you show me this worked out?

olive oar
#

ok so if we let the chance of what i put above as p

#

since we dont care about the difference between. SSSHHSSSSHCCC and something else

#

and each of those events is equally likely

high plaza
#

?

olive oar
#

you can multiply the chance p by the amount of ways you can get 7 spades 3 hearts and 3 spades

olive oar
#

is equally likely

#

since youre only partitioning the numerators

#

lets look at a smaller example maybe

#

2 kings and a 4 out of three lets say

#

if I want KK4, theres a:

4/52 * 3/51 * 4/50

#

chance to get that

high plaza
#

wait where did you get 4/50 from

olive oar
#

there are 4 fours in a deck of crads

high plaza
#

oh i misread myb

olive oar
#

but if I have K4K:

4/52 * 4/51 * 3/50 = 4/52 * 3/51 * 4/50

#

and the same for each way to do it

high plaza
#

you know i forgot communitive property exists and im kinda upset at myself for it

olive oar
#

oh lol

#

does that make sense now?

high plaza
#

hold on imma try writing this out and seeing if it aligns with the answer key

#

it does not

#

shit

#

wait like it would be something like 13 x 12 x 11 x 10 x 9 x 8 x 7 x 13 x 12 x 11 x 13 x 12 x 11 and then all that shit divided by 52 x 51 all the way to 40?

olive oar
#

yea

#

then multiply by the combinations

high plaza
#

what combinations

olive oar
#

remember in the king one there were 3 combinations:
KK4
K4K
4KK

#

so id multiply to probability of one of them by 3

high plaza
#

wait so i take what i had at multiply it by 13?

olive oar
#

here you need to figure how many ways you can arrange
SSSSSSSHHHCCC

high plaza
#

ah

#

well shit

#

thats a lot of combos

olive oar
#

well we can think of it as follows

high plaza
#

oh i know how to do it i just don't want to lmao

#

gimmea sec

olive oar
#

how many ways would it be if all were unique?

high plaza
#

wait it still doesn't work

olive oar
#

hmm can i see the answer and your work

high plaza
#

the answer is 0.00021

#

221

#

and my work is (13!/(7! x 3! x 3!))*((13 x 12 x 11 x 10 x 9 x 8 x 7 x 13 x 12 x 11 x 13 x 12 x 11)/(51!/39!))

#

you could kill a programmer with that line

olive oar
#

i put that into wolfram alpha

#

at that thing up there is the same as 2.21 * 10^-4 = 0.000221

#

so i think you put smthg into your calculator weird

high plaza
#

you know

#

that assumes that I'm bad at typing, and I must say that is a REALLY good assumption

#

tysm for the help!

olive oar
#

lmao np

high plaza
#

.close

lone heartBOT
#
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lone heartBOT
#
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sharp rune
lone heartBOT
sharp rune
#

I dont understand this question

#

this is dicrete math 1 btw

alpine sable
#

@sharp rune

sharp rune
#

yes

lone heartBOT
#

@sharp rune Has your question been resolved?

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brazen grotto
#

i'm having trouble figuring out whether this statement is true or not

lethal stump
#

if 8 doesn't divide n^2-1 then n mod 4 = 2 or 0

brazen grotto
#

lemme try that

lethal stump
#

also this is basically just proving if n is odd then 8 divides n^2 -1

#

wait i've done this proof before

#

you can just do two cases where n = 4k + 1 and n = 4k +3

#

and sub them into n^2-1

brazen grotto
lethal stump
#

you'll get something that can be reduced to 8 * (something)

brazen grotto
#

yea i had n = 4k + 1 and n = 4k +3 written down earlier but i didn't know how to connect it all together

lethal stump
#

ah nws then

#

yea you just take cases in this case

#

yea in each case i got 8 * (something)

brazen grotto
#

how do i prove that n mod = 1 and n mod 4 = 3 mean that n is odd, i know that n is odd but idk how to prove it

lethal stump
#

you don't need to really

#

but you could start from n = 4k + 1 and reduce that to n = 2(2k) + 1

#

which is an odd number by definition

#

similarly n = 4k + 3 = 2(k+1) + 1

brazen grotto
#

ohhh ok i didn't know i could do it like that

#

thank you so much

lethal stump
#

np

alpine sable
#

hi

#

i need help

#

@sharp rune @brazen grotto

#

@vague hedge

#

@maiden valley

maiden valley
#

bro

alpine sable
#

hi

#

i need help

#

with a math qustion

#

can you help?

maiden valley
#

nah

alpine sable
#

pls

#

@spice wasp

#

ANYONE

#

@thorn kindle

spice wasp
#

what

alpine sable
#

i need help

#

with a math problem

buoyant kayak
#

learn to read

alpine sable
#

BRO

#

THIS IS HELP-0

buoyant kayak
#

there is a name on this channel

#

aka not yours

spice wasp
#

bruh

alpine sable
buoyant kayak
#

don't ping individual people

#

stop spamming

alpine sable
#

bro

buoyant kayak
#

get your own channel

alpine sable
#

i need that finished

buoyant kayak
#

stop posting your question here

#

get your own channel

#

read

alpine sable
#

fine

spice wasp
#

bruh I still have classes to attend to

lone heartBOT
#

@brazen grotto Has your question been resolved?

#
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lone heartBOT
#
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worldly oracle
#

hello

lone heartBOT
worldly oracle
#

im stuck on

#

(x-6)(2x+1)(4-x)

#

i have to expand it

#

but idk if i should deal with the first 2 brackets first or not

hidden knoll
#

try splitting it up

worldly oracle
#

so do i deal with the first two brackets, then do the last one?

hidden knoll
#

x*y*z = (x*y)*z

#

so for example im gonna make up a random example

#

(2x+2)(x-5)(x+3)

#

this is equal to (2x+2)(x-5) multiplied by (x+3)

#

we can solve (2x+2)(x+5) first

#

try that

worldly oracle
#

ight

hidden knoll
#

are you there?

worldly oracle
#

calculating

#

i think i got it right

#

ty

#

.close

lone heartBOT
#
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lone heartBOT
#
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cursive crescent
lone heartBOT
cursive crescent
#

I have been completely stumped at how to derive D'(e), D'(a), and D'(b)

#

And for some greater context^

#

I feel like since it's breezed over it has to be something simple, and I know that omega^2 * omega = 1

#

Slamming it into symbolab gives this nonsense, which honestly is not much help. I'd try and reduce down the forms on the right side but I'm not even sure what addition means in context of the group, unless when making a representation of groups allows you to start using addition? That doesn't really click with me either, so I'm not sure how to get the inverse.

#

I tried to do it by hand but got kinda stuck, once again on the addition step

lone heartBOT
#

@cursive crescent Has your question been resolved?

cursive crescent
#

<@&286206848099549185>

tacit arch
cursive crescent
tacit arch
lone heartBOT
#

@cursive crescent Has your question been resolved?

cursive crescent
# tacit arch Looks fine so far. Just keep going

Okay, so it's pretty clear to me that all except the diagonals should go to zero, but I'm struggling with the algebra of the center term and bottom right term, moreof with the logic of how to resolve the twos

cursive crescent
#

Oh, got it. Didn't expect that to be a one hour problem, but wasn't familiar with roots of unity. Makes sense though, and got the algebra to check

#

.close

lone heartBOT
#
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cursive crescent
lone heartBOT
#
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hidden pier
#

Hellooo

lone heartBOT
hidden pier
#

.close

lone heartBOT
#
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silver adder
#

hi

lone heartBOT
#
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alpine sable
#

Hello

lone heartBOT
alpine sable
#

Guys I am not understanding how to solve this problem

#

I have tried but couldn't come up with anything

hidden pier
#

Average speed = Total Distance / Total Time

alpine sable
#

And total distance is 40km/h*t x 2?

#

@hidden pier

hidden pier
#

hm?

#

im not sure if the distance matters

alpine sable
#

Can you explain me more please

#

How would you solve it and approach it

hidden pier
#

set a random distance

#

@alpine sable

#

set an arbitrary distance and use the formula

#

you want 60 = Total distance / (time it took to complete journey + x) where x is the time it takes to get back

#

Then when you know the time it takes to get back along with the distance you can just calculate the speed

alpine sable
#

<@&286206848099549185>

hidden pier
#

bro

#

what about what i said doesn't make sense

#

@alpine sable mate are you just sleeping and waking up every 15 minutes to ping because ive literally given you all the help you need unless you want me to feed the answer into your mouth

alpine sable
#

I actually do not understand still, you can call me dumb but I need to understand the whole thing

#

therefore I pinged helpers

hidden pier
#

bruh

#

Alright @alpine sable do you agree that

Average speed = Total Distance / Total Time

alpine sable
#

yes I know

hidden pier
#

great

#

you want the average speed to be 60, right?

#

@alpine sable

alpine sable
#

yes

#

in the first journey the average was 40

hidden pier
#

Ok, and let's just choose a random number for the distance; say 400 kilometers both ways

alpine sable
#

ok

hidden pier
#

Our equation becomes

#

$60 = \frac{400+400}{\text{time taken for trip 1} + \text{time for trip 2}}$

ocean sealBOT
#

🙛𝕍ѳrtєx🙙

hidden pier
#

right?

alpine sable
#

yes I get this

hidden pier
#

Alright, if you went 40 km/h for 400 km in trip 1, what was the time taken in that specific trip?

alpine sable
#

time = 10

hidden pier
#

$60 = \frac{800}{10 + x}$

alpine sable
#

h

ocean sealBOT
#

🙛𝕍ѳrtєx🙙

hidden pier
#

where x is the time taken for trip 2

#

find x

alpine sable
#

thank you so much I understand now

hidden pier
#

The value of x is the time it takes to travel the return trip. On top of that, you know the distance traveled is 400, so you just solve for the speed

alpine sable
#

Yes I got it

#

thank you

#

.close

lone heartBOT
#
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#
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weary remnant
#

I'm making a game and I don't know how to find the speed value

weary remnant
#

to find the speed value

#

distance will change continously

#

and time is infinite

tight locust
#

So you want r to remain constant?

weary remnant
#

x is always following it

#

but it must keep a distance

#

and I don't know how to make it keep a distance from R

tight locust
#

But what distance

weary remnant
tight locust
#

Yes. How far apart should they be

#

Give a number

weary remnant
#

no more or less

tight locust
#

No more or less
about 100
Pick one

weary remnant
#

specifically 100 studs away

#

it cannot be more than 100 or less than 100

tight locust
#

Alright. Theres a number of ways to do this

#

I'm assuming you want a visually smooth solution though?

weary remnant
#

yep

tight locust
#

So it must occur over some time interval

weary remnant
#

yep

tight locust
#

It would be simpler to keep the player's speed always constant

#

If the distance must be exact

#

And let r have a constant speed as well

weary remnant
#

ok

tight locust
#

Well that was simple

#

Unless you meant something else entirely

silver adder
#

the simplest way i know to do it is mix(p,x,m*dt)

#

if you want the speed value its common to just do (currentframe-lastframe)/dt

#

if youre integrating velocity then hookes law would work nicely

lone heartBOT
#

@weary remnant Has your question been resolved?

#
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dark falcon
#

can someone help me im having trouble answering my homework:<

hidden pier
#

sure!

dark falcon
#

thats the problem

hidden pier
#

alright

#

Try connecting HK

#

actually, connecting JG would be helpful as well; either works

dark falcon
#

u mean the 132 and 60?

hidden pier
#

no, I mean you should just create a line segment HK that bisects those angles

#

if you want, you can draw line JG as well (no need to draw both though)

dark falcon
#

wait how ToT

lime schooner
#

draw a line

#

fron h to k

#

to create 2 identical triangles

dark falcon
#

ohh okay so I should just draw a line?

hidden pier
#

yeah!

dark falcon
#

it says i should find measure of G:<

lime schooner
#

yep, that would mean that the angles 60 and 132 would be divided into half too

hidden pier
dark falcon
#

ohh okay

hidden pier
#

@dark falcon do you happen to know that all interior angles of a triangle add to 180?

dark falcon
#

yes

#

its supplementary

hidden pier
#

So if you divide the kite in half, you get a triangle HKG

dark falcon
#

ohh okay I got it!!

hidden pier
#

👍

#

Great!

dark falcon
#

thank u so much!

hidden pier
#

no problem!

#

By the way, drawing these extra lines frequently helps in geometry problems

#

They're called "auxiliary lines," specifically

dark falcon
#

ooh

#

I didnt know

#

thank u again for helping me^v^

lone heartBOT
#

@dark falcon Has your question been resolved?

#
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ocean sealBOT
lone heartBOT
#
Channel closed

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terse iron
lone heartBOT
terse iron
#

isnt just the high number + the low then divide by 2 or no

terse iron
olive oar
#

yes

terse iron
#

just making sure

#

thank you

olive oar
#

np

terse iron
#

.close

lone heartBOT
#
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terse iron
#

.reopen

lone heartBOT
#

terse iron
#

is these correct

hidden pier
#

the minimum is -4

#

not 4

terse iron
#

oh yeah

#

thank you

#

the rest?

timid hazel
terse iron
#

.close

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grave hamlet
#

hey

lone heartBOT
grave hamlet
#

is it allowed to change the integral like these ?

#

dtdx -> dxdt

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#

@grave hamlet Has your question been resolved?

grave hamlet
#

<@&286206848099549185>

grave hamlet
#

is it because fxy is non negative function ?

lone heartBOT
#

@grave hamlet Has your question been resolved?

noble sinew
#

Fubinis theorem

#

Need integral over whole space of abs value must converge

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autumn lantern
#

hi! how do we arrive at the right hand side? can't seem to fill in the calculations made

autumn lantern
#

X with a bar on top stands for the mean btw, this is mathematical statistics

#

specifically, this is a step made in estimating parameters using method of moments

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near lagoon
#

$$\frac{1}{n} \sum_{i=1}^{n} (X_i-\bar{X})^2 = \frac{1}{n} \sum_{i=1}^{n} X_i^2+ \bar{X}^2 \frac{1}{n} \sum_{i=1}^{n} 1 - 2 \bar{X}
\frac{1}{n} \sum_{i=1}^{n} X_i$$
$$=\frac{1}{n} \sum_{i=1}^{n} X_i^2 + \bar{X}^2 - 2\bar{X}^2 = \frac{1}{n} \sum_{i=1}^{n} X_i^2 - \bar{X}^2 $$

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near lagoon
#

@autumn lantern

#

.close

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ocean sealBOT
#

adam03

frail grove
#

Q: Does f(3) exists?

#

Can i simplify f(x) and determine f(3) in this case?

sudden hinge
#

factoring would help yes

plucky lynx
#

No f(3) does not exist.

frail grove
#

Since f(x) can be written as:

ocean sealBOT
#

adam03

plucky lynx
#

Now f(3) is defined. The thing is in you first one the domain is the set of all x which numerator makes is defined and denominator is defined. So 3 is not in the domain.

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frail grove
#

So i should stick with the given expression and not simplify when finding the domain of the function?

near lagoon
#

f(x) = x/x equals 1 for all x!=0 but is undefined at 0

severe sluice
#

you're dividing both the numerator and the denominator by x-3

#

which you cant do when x=3

lament forge
#

$f(x)=\frac{2x-6}{x^2-2x-3}$

$f(3)=\frac{2(3)-6}{3^2-2(3)-3}=\frac{6-6}{9-6-3}=\frac{0}{0}$

ocean sealBOT
frail grove
#

.close

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severe sluice
frail grove
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clear frost
lone heartBOT
clear frost
#

i need some hint

#

<@&286206848099549185>

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@clear frost Has your question been resolved?

clear frost
#

Given (\frac{x^4}{a})+(\frac{y^4}{b}) = (\frac{1}{a+b}) and x^2 + y^2 = 1
. Prove (\frac{x^{20}}{a^{10}}) + (\frac{y^{20}}{b^{10}}) = (\frac{2}{(a+b)^{10}})

ocean sealBOT
#

S̶h̶o̶r̶i̶
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

clear frost
#

help :'))

lone heartBOT
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@clear frost Has your question been resolved?

clear frost
#

<@&286206848099549185>

oak perch
#

Then the condition gives you

#

$\frac{(sin(t))^{4}a+(cos(t))^{4}b}{ab}=\frac{1}{a+b}$

ocean sealBOT
#

Cogwheels of the mind

oak perch
#

So $(sin(t)^{2}a-cos(t)^{2}b)^{2}=sin(t)^{4}a^{2}+cos(t)^{4}b^{2}-2sin(t)^{2}cos(t)^{2}ab= sin(t)^{4}a^{2}+cos(t)^{4}b^{2}-2sin(t)^{2}+(cos(t)^{4}+sin(t)^{4}-1)ab=0$

ocean sealBOT
#

Cogwheels of the mind

oak perch
#

Therefore $sin(t)^{2}a=cos(t)^{2}b$

ocean sealBOT
#

Cogwheels of the mind

oak perch
#

b=tan^2(t)a or a=cot^2(t)b depends on whether cos or sin equal 0. This will prove your final result

clear frost
clear frost
#

wut does it mean?

oak perch
#

Then why do you ask that…
Okay then,read about Trigonometric functions…

clear frost
#

and i have to solve it without using wut u did

clear frost
#

i'll try to understand it anyway

#

also any way to solve my math :'))

#

@oak perch can u give me some hint to solve it withouth using trigonometric funtions?

oak perch
#

Then it will be too long

#

The reason I used it is for this step:

clear frost
#

idc if is long or short

oak perch
#

(cos(t))^4+(sin(t))^4+2(sin(t)^2(cos(t)^2)=(cos(t)^2+(sin(t))^2)=1

#

Okay then we might not need it:

#

$\frac{y^{4}a+x^{4}b}{ab}=\frac{1}{a+b}$

ocean sealBOT
#

Cogwheels of the mind

clear frost
#

understand this way

#

i have tried a lot of way

oak perch
#

Let me finish

clear frost
#

ok

#

wait

clear frost
oak perch
#

So $y^{4}a^{2}+x^{4}b^{2}+(x^{4}+y^{4}-1)ab=0$

ocean sealBOT
#

Cogwheels of the mind

oak perch
#

Now $x^{4}+y^{4}-1=-2x^{2}y^{2}$ because $1=(x^{2}+y^{2})^{2}=x^{4}+y^{4}+2x^{2}y^{2}$

ocean sealBOT
#

Cogwheels of the mind

oak perch
#

So $y^{4}a^{2}+x^{4}b^{2}+(x^{4}+y^{4}-1)ab=y^{4}a^{2}+x^{4}b^{2}-2x^{2}y^{2}ab=0=(y^{2}a-x^{2}b)^{2}$

ocean sealBOT
#

Cogwheels of the mind

clear frost
oak perch
#

Therefore $y^{2}a=x^{2}b$ then use this you can get the final result

ocean sealBOT
#

Cogwheels of the mind

oak perch
clear frost
#

why the previous step is y^4a + x^4b but this step is y^4a^2 + x^4b^2

oak perch
#

……

clear frost
#

ok i understand this step

#

welp my bad

oak perch
#

Then you either replace b with (y^2/x^2)a or replace a with (x^2/y^2)b to get your answer cause x and y can’t both be zero

#

For example if x doesn’t equal 0, then you replace b with (y^2/x^2)a then

clear frost
#

holly molly

#

this is so sick

#

tysm

#

i solved it

oak perch
#

Okay great

clear frost
#

can i add u ? :>

oak perch
#

Sure

clear frost
#

so if there is any hard problem i can ask you ><

#

hope u wont seem it annoying

oak perch
#

Any time, ask me anything directly without greeting. I will respond when I check my DM

clear frost
#

ok thank you so much again

oak perch
#

Np

clear frost
#

i sent friend req

oak perch
#

👍

clear frost
#

uhhh

#

so i try to replace a = (x^2/y^2)b

#

and i got 2y^20/b^10

#

@oak perch

#

did i do any wrong?

oak perch
#

No

#

It’s correct

#

Not check the right hand side

#

It will equal to this

clear frost
#

but the problem is prove it equal 2/(a+b)^10

#

@oak perch

oak perch
clear frost
#

ohhhh

#

i forgot it

oak perch
#

2/(((x^2/y^2)+1)b)^10

clear frost
#

dang it

oak perch
#

Damn it

clear frost
#

imagine forgot wut u need to do

oak perch
#

Lol

clear frost
#

how stupid i am lol

oak perch
#

Don’t worry, that was a long question

clear frost
#

holly dank

#

u are impressive

#

i got the answer

#

tysm

#

now i can rest now

#

it's 11:26 pm in my country :'))

#

.clóe

#

.close

lone heartBOT
#
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oak perch
#

Good night

clear frost
#

u too ehh

lone heartBOT
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naive valley
#

the vectors of any basis, expressed in terms of that basis, will have entries with one 1 and the rest 0. But this is not generally true if you express them in terms of some other basis

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@alpine sable Has your question been resolved?

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cinder cove
lone heartBOT
tawny condor
#

There are 5 rolls that give you a total of 6

#

What other total has 5 rolls?

cinder cove
#

ohhhhh

#

thanks

#

yh i got the answer thanks man

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ruby cradle
#

Hi, I have been out sick for a few days and didn't get to see all of the examples in class. I have this problem that I have to do, and I'm not sure what to do after what is already shown in the picture. Could someone tell me what next steps would be?

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ruby cradle
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<@&286206848099549185>

vapid python
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vapid python
lone heartBOT
#

Please don't occupy multiple help channels.

vapid python
#

.close

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alpine sable
lone heartBOT
alpine sable
#

if a series is said to converge via ratio test, is the radius of convergence always assumed to be infinite?

raven rover
#

Yes

#

I believe so

sudden hinge
#

@alpine sable No. Sometimes the limit of the ratio test can be dependent on x. Then you have to find bounds for x such that the limit is still between 0 inclusive and 1 exclusive