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glacial hedge
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I took the laplace transform

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getting

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$Y(s^2+2s+2) = 1 - e^{-{pi}s}/{s^2+1}

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$Y(s^2+2s+2) = 1 - e^{-{\pi}s}/{s^2+1}

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$Y(s^2+2s+2) = 1 - e^{-{pi}s}/{s^2+1}$

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GRRRRRRRRR

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$Y(s^2+2s+2) = 1 - \frac{e^{-{\pi}s}}{{s^2+1}}

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$Y(s^2+2s+2) = 1 - e^{-{pi}s}/{s^2+1}$

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iOSAdhLKSADJLKKJSAdkfDKJSFj

chilly zodiac
#

can anyone help me with this?

glacial hedge
#

$Y(s^2+2s+2) = 1 - \frac{e^{-{\pi}s}}{{s^2+1}}$

ocean sealBOT
#

Elonmosqito96

alpine sable
#

Is it diophantine?

glacial hedge
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ahem

deft python
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Do you guys know what is the difference of linear and quadratic equation

glacial hedge
#

this is a linear equation...

chilly zodiac
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yeah just a linear equation system

glacial hedge
#

So just solve it with substitution or some other method of like idk gaussian elim?

chilly zodiac
#

ive been sitting around solving this for like 20 mins already

alpine sable
#

Ok I do not fully understand how to read the symbol on the left, I understand the definition.

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It look like some form of enumeration of sets non fancy M.

ionic jewel
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specifically matrix rref-ing

alpine sable
deft python
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Wait

ionic jewel
alpine sable
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yeah but he said quickest

ionic jewel
#

true you aren't wrong, but it falls apart as soon as it isn't 3 var 3 eqn

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you know what fair enough, that's probably the quickest way to do it without a computer, given you have it memorized

deft python
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What is the meaning of coefficient?

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And constant also

alpine sable
deft python
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Oh

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ty

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2x^2 - 3x + 6 = 0 please answerrrr

chilly zodiac
alpine sable
ionic jewel
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coefficient is what's multiplied by the variable, a constant is just a value that doesn't/can't change

glacial hedge
#

WHAT AM I doING WronG WITH THIS PROBLEM
I Took the laplace transform
$s^2Y-1 +2sY + 2Y = -\frac{e^{-\pi s}}{s^2+1}$
$Y = \frac{1}{s^2+2s+2} - \frac{e^{-\pi s}}{(s^2+1)(s^2+2s+2)}$

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$s^2Y-1 +2sY + 2Y = -\frac{e^{-\pi s}}{s^2+1}$

$Y = \frac{1}{s^2+2s+2} - \frac{e^{-\pi s}}{(s^2+1)(s^2+2s+2)}$

ocean sealBOT
#

Elonmosqito96

glacial hedge
#

And the second term i have no idea how to take the inverse laplace transform of

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<@&286206848099549185> ?

stable merlin
#

,help

ocean sealBOT
#

A brief description and guide on how to use me was sent to your DMs!
Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

stable merlin
#

How do I solve this:


1/x + 1/y = 1/4```
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<@&286206848099549185>

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Sorry if it doesn't make sense I had to translate it

oak chasm
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@stable merlin Add the fractions on the left.

stable merlin
#

But dunno how to proceed

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A hint says to make an equation about a single variable

oak chasm
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Well, you have 4(x + y) = xy

stable merlin
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and then

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yeah ive not solved a question like this before

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@oak chasm So uh what do I do after?

vale wigeon
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just out of curiosity

stable merlin
vale wigeon
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how familiar are you with the concept of completing the square in algebra?

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there's a similar but different technique that can be used here

stable merlin
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yeah no im learning math in a different language

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aka korean

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middle school

vale wigeon
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oh god

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uh

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ok forget about that for now

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so you have $xy - 4x - 4y = 0$.

ocean sealBOT
stable merlin
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yes

vale wigeon
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now

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if you have a particularly keen eye

stable merlin
#

No

vale wigeon
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you may notice that expanding (x-4)(y-4) will yield something very similar to the left-hand side of that equation

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namely, $(x-4)(y-4) = xy - 4x - 4y + 16$

ocean sealBOT
stable merlin
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im kind of too dumb to do that

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ive just learned "the system of equations" as google translate says

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the one where question gives you two equations with same variable value

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@vale wigeon please help...

vale wigeon
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...i'm trying to look up the korean name for something

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hold on

stable merlin
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my god this worksheet has so much difficult questions

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ill give you a picture

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nevermind idk how to take picture on a mac

vale wigeon
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okay so

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are you familiar with the distributive law, or 분배법칙 as it's known in korean?

stable merlin
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yes

vale wigeon
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okay great

vale wigeon
stable merlin
#

no

stable merlin
#

nothing after

vale wigeon
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...

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what happens if you apply the distributive law to (x-4)(y-4)?

stable merlin
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darn it

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uh

vale wigeon
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don't use the letter x for multiplication, please.

stable merlin
#

why did my teacher give this to me

vale wigeon
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if you want a symbol for multiplication, use *

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...this is going to be difficult

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as in

stable merlin
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yes it will and i have swimming in 10 minutes so thats bad

vale wigeon
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oh no

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go do your swimming then

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10 minutes won't be enough

alpine sable
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i can take over ann

stable merlin
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shoot

alpine sable
stable merlin
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-4x + xy - 4y + 16

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xy - 4x - 4y + 16 = 0

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equals 0 right

vale wigeon
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no

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we didn't say (x-4)(y-4) = 0

stable merlin
#

😦

alpine sable
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xy - 4x - 4y + 16

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I got it to that

vale wigeon
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i was trying to suggest considering the expression (x-4)(y-4) in its own right

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the equation we actually have is xy - 4x - 4y = 0

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i would then continue by saying to add 16 to both sides,
to get xy - 4x - 4y + 16 = 16,
and so (x-4)(y-4) = 16

stable merlin
#

nvm

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this is sad

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alright ill do this 5 hours later then cya

dull wedge
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how do I use the harmonic number formula into the recurrence formula?

split oriole
dull wedge
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I believe
T(0) = 0
T(1) = 7
T(2) = 17.5

split oriole
#

Juts write it like T(2)= t(0)+t(1)/2=7/2

dull wedge
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  • 7n
split oriole
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Ohh yes

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My bad

dull wedge
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T(2) = (T(0) + T(1) / 2) + 14

split oriole
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7/2+14=7+28/2 or 35/2

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Next t(3)

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We want to see some pattren

dull wedge
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T(3) = (T(0) + T(1) + T(2) / 3) + 21

split oriole
#

Not 2 it will be 3

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In deno

dull wedge
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oops

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yea

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T(4) = (T(0) + T(1) + T(2) + T(3) / 4) + 28
for the next...

split oriole
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This will get complicated

dull wedge
#

I can see that it's the sum of i=0 to n-1 for T(i) but why exactly is that related to the harmonic number thing?

jolly stone
#

probably a very big hint but you can manipulate and make T(n) only depend on T(n-1) + some function

dull wedge
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Doesn't quite click...

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What you described was shown in a very similar example

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but uh

jolly stone
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we have the formula T(n) = 1/n * sum(T(i) i = 0 to n-1) + 7 * n

dull wedge
#

Why it's related to the harmonic number thing I can't understand

jolly stone
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that term sum(T(i) i = 0 to n-1) = sum(T(i) i = 0 to n-2) + T(n-1)

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you will see why you need harmonic number when you derived T(n) = something of T(n-1) + some function

dull wedge
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tfw it's more or less to what they showed here in the slides

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just can't make that link of replacing the recurrence terms with the harmonic thing

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seems arbitrary and random

jolly stone
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is this a different problem?

dull wedge
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yeah slightly

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different constants only

jolly stone
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yeah what they showed was pretty non-intuitive

dull wedge
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What's the thinking / reasoning behind swapping the terms with the harmonic thing

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or rather redefining them in terms of the harmonic

jolly stone
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but firstly, we have T(n) = whatever * [T(1) + T(2) + ... + T(n-1)] + whateverver right

dull wedge
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Yeah that i get

jolly stone
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and T(n-1) = whatever * [T(1) + T(2) + ... + T(n-2)] + whateverver

dull wedge
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yeah

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makes sense

jolly stone
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you see the term T(1) + T(2) + ... + T(n-2) right?

dull wedge
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mhm

jolly stone
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that term can be replaced as T(n-1) + some stuff

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into the original recurrence T(n)

dull wedge
#

Yeah

jolly stone
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yep

dull wedge
#

That's just like telescoping right

jolly stone
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kinda yep

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just this case you directly substitute the finite sum into some term you know

dull wedge
#

yur

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I just can't see how it's equal, the T(0) ... T(n-1) == Harmonic number sum

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Am I overlooking something

jolly stone
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nope T(n) is not H_n

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spoiler: T(n) = 14 * n - 7 * H_n

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wanna work through on how?

dull wedge
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what do you mean

jolly stone
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or you wanna know why H_n in this recurrence?

dull wedge
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Yeah I wanna know why thinkingPepe

jolly stone
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have you done T(n) = something T(n-1) + something?

dull wedge
#

I could just brainlessly solve it just like the slides showed me

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but I want to understand it

jolly stone
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so your work is basically the same as the slides?

dull wedge
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Nah haven't started to work on it

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Want to understand why the recursively defined terms

jolly stone
#

you should try that first and you will eureka along the way

dull wedge
#

can be replaced by the summation of i=0 -> n-1 for i^-1

jolly stone
dull wedge
#

so essentailly

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you can rewrite that reccurence as this

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but I don't understand why you can do that

jolly stone
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why you can write as summation?

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you mean that?

dull wedge
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yeah

jolly stone
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well it's a summation from i = 0 to n-1

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im not sure what point you're confused

dull wedge
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oh wait

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true

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rather

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why is it connected to the harmonic number thing

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is that just a red herring

jolly stone
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well a big spoiler but it's from 7*n term

dull wedge
#

i'm working through it now

jolly stone
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yeah should try that first

silver current
shadow mango
silver current
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yes

shadow mango
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cool so let's start off by rationalising the first term

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or have you made any progress with this problem so far?

mossy agate
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i think it should be root(46)

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not the value of s

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but instead of root(47)

silver current
shadow mango
silver current
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im trying

shadow mango
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When you rationalise $\frac{1}{\sqrt{1}+\sqrt{4}}$ what do you get?

ocean sealBOT
mossy agate
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rationalise each term and add

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all except for first and last should get cancelled

silver current
shadow mango
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yup that's right

mossy agate
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now do this for every term

shadow mango
#

If you rationalise the other terms you'll notice that they all end with a common denominator of -3

silver current
#

got it

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Thanks

dull wedge
ebon finch
#

As $x\to 0, \sin\left(x\right)\to x \ $ and as $x\to\infty, \frac{1}{x}\to 0$.
$\ \therefore$ as $x\to\infty, \sin\frac{1}{x}\to\frac{1}{x}$.
$\ \implies\lim_{x\to\infty}\left(x\sin\left(\frac{1}{x}\right)\right)=1 \ $
Is this a correct proof (like the $\sin\left(x\right)\to x$ part)?

ocean sealBOT
#

VardhanR

jolly stone
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nope so something went wrong

dull wedge
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Wait how wouldn't it make sense with T(2)

jolly stone
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your T(2) was 17.5 right? but 7 * H_2 = 10.5

dull wedge
#

o

shadow mango
silver current
empty portal
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I hate math

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Im really bad there

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Math sucks

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Who agree?

alpine sable
#

so
shifting equations
the constant is just shifting the y value
but to shift the x value you replace x with x- something. can someone explain why

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why, not how

dull wedge
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Can't spot the pattern haha

jolly stone
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if you need help detecting bug you can show me your current work

dull wedge
#

mostly the last couple of lines

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and the numerator of those fractions

jolly stone
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yep the last three lines are

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but yeah you got T(n) = T(n-1) + 7*(2n-1)/n

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simplify and you get 7*(2n-1)/n = 14 - 7/n

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that should be easier to deal with

dull wedge
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true

jolly stone
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this should be straightforward:
T(n) = T(n-1) + 14 - 7/n
T(n-1) = T(n-2) + 14 - 7/(n-1)
T(n-2) = T(n-3) + 14 - 7/(n-2)
...
T(1) = T(0) + 14 - 7/1

dull wedge
#

hmm I'm stil getting like

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T(n) = 14(n - 1...2...3) - 1/ harmonic

jolly stone
#

hmm how?

bleak meadow
#

Hey is this channel occupied?

dull wedge
#

oh wait

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I can do one more simplification first

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xD

jolly stone
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that thing 7(2n-1)/n is not a harmonic term

fair socket
#

very easy question that i am lazy to do right now, i have 6 years so how much will have to study to complete 40 hours of study in 6 years?

jolly stone
#

so yeah you definitely need to simplify

bleak meadow
#

Was looking at a year 9 test

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This is one of the questions

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However

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I’m a bit confused on 21 c/d

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Anyone mind helping

fair socket
#

guys please help me i am too tired

bleak meadow
#

It says if x=8 and the output =70 find y

dull wedge
# jolly stone so yeah you definitely need to simplify

Ah, I got it thanks. I see how using the harmonic thing allows you to subtract terms to get that (n-1) thing but I still don't quite see how you're meant to know to put the harmonic thing into the recurrence in the first place

stable merlin
jolly stone
stable merlin
#

What's the question

fair socket
bleak meadow
stable merlin
#

Make an equation I guesS?

bleak meadow
#

Such as?

stable merlin
#

are you looking at the top one

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or the bottom one

bleak meadow
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Top one

stable merlin
#

or nevermind

bleak meadow
#

That’s the formula

stable merlin
#

ok

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$3x * 2y + 3y - 4x$

ocean sealBOT
#

garodueng

stable merlin
#

@bleak meadow

bleak meadow
#

uh

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huh

stable merlin
#

@bleak meadow Also you can't solve an algebra without the right side

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or whatever you call the thing

bleak meadow
#

My first guess was to work backwards

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Start with the output which is 70

stable merlin
#

What's the full equation lol

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oh I see

bleak meadow
stable merlin
#

you don't know how to solve an equation?

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algebra*

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$3x * 2y + 3y - 4x = 70$

ocean sealBOT
#

garodueng

stable merlin
#

right?

bleak meadow
#

i do

stable merlin
#

Basically, put 8 in the x position

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and solve it

bleak meadow
#

Wha-

stable merlin
#

So it would be

ocean sealBOT
#

garodueng

stable merlin
#

Which comes out to be:

bleak meadow
#

uh

pearl fern
#

can u tag it

ocean sealBOT
#

garodueng

stable merlin
#

and its easy now

bleak meadow
bleak meadow
stable merlin
#

x is a variable, it can be changed

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put 8 inside the x

bleak meadow
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8x

stable merlin
#

no

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x = 8

pearl fern
#

put x = 8 bro

stable merlin
#

my brain

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wants to teach you

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but im too dumb to teach

bleak meadow
#

im dumber

stable merlin
bleak meadow
#

8 = 8

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??

stable merlin
#

mhm

bleak meadow
#

Uh

stable merlin
#

x is equal to 8

bleak meadow
#

Yeah

stable merlin
#

so you can put 8

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inside where x is

bleak meadow
#

ah I see

stable merlin
#

3x -> 3 * 8

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or 3(8)

bleak meadow
#

24

stable merlin
#

yep

bleak meadow
#

ah

stable merlin
bleak meadow
#

Yeah

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So how do I go about it from there

stable merlin
#

or are you hungry for more

bleak meadow
#

Yes

stable merlin
#

ok so you ar

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so change every x inside the equation

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multiply the coefficient with the value

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aka

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if 3x

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and x = 8

bleak meadow
#

Right

stable merlin
#

3 * 8

stable merlin
stable merlin
#

and i have to do my algebreic homework now

bleak meadow
#

8(3) * y(2)

stable merlin
#

just ping me when you need me

stable merlin
bleak meadow
#

oh k

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why

stable merlin
#

but it is same

bleak meadow
#

I don’t know what the variable is

stable merlin
#

so it doesnt matter

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variable is x and y

bleak meadow
#

The

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Number

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What’s the mathematical term

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For the number

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Before a variable

stable merlin
#

coefficient is 3, 2, 3, and 4.

bleak meadow
#

ah

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Thanks

stable merlin
#

constant is 70

bleak meadow
#

kk

stable merlin
#

woo im ready for middle school math

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in united states

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if i ever go there

bleak meadow
#

How old are you

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💀

stable merlin
#

im in the 6th grade

bleak meadow
#

Nice

stable merlin
#

learning 8th grade math

bleak meadow
#

Nice

stable merlin
#

which is driving me crazy now

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aw shit 30 minutes of work gone

hollow swift
#

I'm also 13

stable merlin
#

nice

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tbh the most helpful thing in math

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is learning how to code

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basically teaches you stuff you'll learn later

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but more fun

bleak meadow
#

3(8) * 2(y) + 3(y) - 4(x) = 70

stable merlin
#

now im back to my equation: how the frik do I solve 1/x + 1/y = 1/4

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I came to 4(x + y)= xy

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nothing further

bleak meadow
#

Are you trying to find x

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or y

stable merlin
#

im trying to find both

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as a set

bleak meadow
#

Ah

hollow swift
stable merlin
#

you can

hollow swift
#

It's have infinity value

stable merlin
#

it actually doesn't when there is a requirement

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it has to be an integer

bleak meadow
stable merlin
#

for my question

hollow swift
#

Oh

stable merlin
bleak meadow
#

3(8) * 2(y) + 3(y) - 4(x) = 70

stable merlin
#

and then rest is just like solving algebra with one variable

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MATH SUCKS

#

aafaaasfadfads

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my brain

#

my time

#

my hand

bleak meadow
#

3(8) * 2(y) + 3(y) - 4(8) = 70

stable merlin
#

24 * 2y + 3y - 32 = 70, move the constants to the right, then calculate

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make sure you multiply 24 with 2y

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and add minus signs

bleak meadow
#

Why to the right

stable merlin
idle rune
#

how am i supposed to right 1° inside the rays

bleak meadow
#

How do I do that though

stable merlin
#

24 * 2y + 3y = 70 -(-32)

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48y + 3y = 70 + 32

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51y = 102

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y = 2

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done

bleak meadow
#

.

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Why did it become 70 - (-32)

hollow swift
#

You have infinity solutions

idle rune
hollow swift
stable merlin
idle rune
hollow swift
#

It’s very small

idle rune
#

yeah

stable merlin
#
  • must be natural number
  • you have to count them
idle rune
#

how to right 1° inside its ray

stable merlin
idle rune
#

?

bleak meadow
hollow swift
stable merlin
bleak meadow
#

Yeah

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Meaning it’s -32

stable merlin
#

BUT

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you change the sign

idle rune
#

then where to right 1° @hollow swift

bleak meadow
#

Why is it 70-(-32)

bleak meadow
#

Where’s the 70- from

stable merlin
#

its

hollow swift
bleak meadow
#

It should just be -22

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32

stable merlin
#

70 -(-32) = 70 + 32

idle rune
#

outside the ray?

bleak meadow
#

A minus and a minus make a plus

stable merlin
#

yes

bleak meadow
#

but I still don’t get why

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It’s 70-

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Where do you get that from

stable merlin
#

ITS

bleak meadow
#

YES I KNOW

stable merlin
#

70 -(-32)

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not 70-

bleak meadow
#

-1(-32)

stable merlin
#

yes

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that works too

bleak meadow
#

WHY IS IT - OUTSIDE THE. RACKET THOUGH

cloud olive
#

Hi

stable merlin
#

yes

bleak meadow
#

It’s just like that?

stable merlin
#

hold on

#

look at this

bleak meadow
#

kk

stable merlin
#

lets say there is an equation called x + 10 = 20

bleak meadow
#

Yes

stable merlin
#

in order to move it

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you have to do this

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x = 20 - 10

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right?

bleak meadow
#

Yes

stable merlin
#

it's a rule that you put brackets around negative numbers

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well

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its not a real rule

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just a conventional one

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just to get it organized

bleak meadow
#

x = 20 -(-10)

stable merlin
#

no

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because 10 isn't -10

bleak meadow
#

you switched it to the other side though

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so shouldn’t it be -10

hollow swift
#

@stable merlin

stable merlin
stable merlin
bleak meadow
#

kk

stable merlin
#

i dont know how to

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do that

hollow swift
stable merlin
#

though

#

ok ima cool my brain down

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with a daily dose of roblox

turbid harbor
#

does that mean this channel is free? 😄

#

if so: im just practicing some integration by integrating factor, and im not really entirely sure what is happening in the circled area, but for context I should also add that I don't really know (dont think i've been taught, or if i did it was super briefly) what the meaning of d(x^-2y)/dx is, of course it's something to do with differential but i just dunnoooo what it means, or how the lecturer jumped from the first line in the circle to the second :))

dull oak
#

how do i do b and c

turbid harbor
#

do sketches of the triangles you should be able to figure out the height based on the angles and distances^

#

and dont forget the 200m between the two people, with one being directllly south (so making a right angle with the other person)

stoic hamlet
#

what does this symbol mean

turbid harbor
#

sum of

stoic hamlet
#

i dont get it

turbid harbor
#

sum of 2^1 + 2^2 + 2^3 + ... + 2^10

#

i THINK

stoic hamlet
#

so thats equivalent to

#

2^11

turbid harbor
#

unsure maybe

#

dont think so tho

stoic hamlet
#

yes it is

turbid harbor
#

welll sheeeyip

turbid harbor
#

<@&286206848099549185> can someone spoon feed me

#

OMG its because its the product rule, right? i think it just clicked 😂

#

still not entirely sure what this means other than maybe differential of mu.y?

#

ok yeh it definitely does, ok i think im sorted xd

thin kayak
#

can someone help w this?

lyric ocean
#

i need help

red phoenix
#

a?

lyric ocean
#

yea

red phoenix
#

well is a Real ^2 a Real? And is it always 1-many

hollow swift
red phoenix
# lyric ocean yea

You know what the range is? It's the set where the function outputs to

hollow swift
lyric ocean
#

im not really sure

#

i have little understanding about domain

#

and range

#

i just got this homework

hollow swift
#

Range is the output of the function

#

So the question is to find possible answer of x^2

lyric ocean
#

i dont get it man

hollow swift
#

So you have to know where do x^2 can be

#

x^2 is always positive

kindred herald
#

2^11 would be a 1 with 11 zeroes to its left.

lyric ocean
#

can ya solve itforme

hollow swift
lyric ocean
#

Thanks

hollow swift
#

Because x^2 can't be negative

lyric ocean
#

thats the range

#

?

hollow swift
#

Yes

lyric ocean
#

this is the second part from the samee question

hollow swift
#

fog and gof right?

lyric ocean
#

whats that

red phoenix
#

meaning f(g(x)) or g(f(x))

#

assuming they are functions of x

lyric ocean
#

Oh

#

ive heard of that

#

but no clue about that

lyric ocean
red phoenix
lyric ocean
#

yeah

red phoenix
#

f(x) = x^2, g(x) = sqrt(4x-3)

#

so what is fg(x), well that is f(g(x)), which is f(sqrt(4x-3))

#

so whats a f(sqrt(4x-3))?

lyric ocean
#

fg?

#

how about gf

red phoenix
#

same process

red phoenix
sly nebula
#

7x+3y = 10, 3x - 4y = 7
Do this math with the method of substitution?

I tried many times but cant plz helpp!!!

vague coral
#

write x in terms of y first

#

with the first equation

#

and sub the expression of x in the second equation

#

you'll be able to solve for y

sly nebula
#

I did but when goes to solve x it doesnt match

#

I said to my friends

vague coral
#

how ?

sly nebula
#

They also said

#

Cant

#

U try

#

Then comment

vague coral
#

3x - 4y = 7 --> 3x = 7 - 4y --> x = 1/3 (7-4y)

#

then 7(1/3 (7-4y)) + 3y = 10

#

and I solve for y

#

after this, when I find the value of y, I plug this value in the expression of x

#

there is no problem

sly nebula
#

Maybe i did mistake I wil dm u aftwr doing the math again k?

vague coral
#

k

sly nebula
#

U r description😑

vague coral
#

what

sly nebula
#

@vague coral

#

Why cant dm

#

@vague coral

#

Help me

#

😗

vague coral
#

cuz there is a lot of scam in discord these days

sly nebula
#

Oh

#

I cant post here my handwriting is...

river radish
#

this is a very simple question, how do i calculate the absolute error from this table?

#

i need the error from x

#

the anwser is apparently anywhere from 0.5 to 0.05cm

finite scroll
#

is anyone using this?

#

if not

#

need some help with this

oak chasm
#

@finite scroll Which parts?

finite scroll
#

from b onwards

#

i get a but i don't understand the rest

#

these are the answers

#

so im thinking that 3 red dics selected would be (6/10)(5/10)(4/10)

#

but that gives me 120/1000 = 3/25 which isn't right

oak chasm
#

OK, your numerators are right.

#

What does the denominator count?

#

@finite scroll

finite scroll
#

i see

#

i was keeping them 10

#

when it should have been 9 and then 8

#

thanks

oak chasm
#

You're welcome.

finite scroll
#

are you in uni?

oak chasm
#

No, I'm out of school.

sly nebula
#

Anyone

#

Here

#

To

#

Hlp

finite scroll
#

surely let me try

#

im not that qualified but im free

finite scroll
ivory otter
#

Correct?

oak chasm
#

@ivory otter Nope. What's the probability of the first item they buy being defective?

oak chasm
#

Nope.

#

Better to keep as fractions, so 2/10 = 1/5.

#

Let's do a case analysis right quick.

#

If the first is defective, at least one is defective.

#

If the first is fine but the second is defective, at least one is defective.

#

F = fine, D = defective

DF
DD
FD
FF

#

Those are the cases we have to cover.

#

If the first is defective, that's 2/10.

#

Now, how many items are remaining after the first?

ivory otter
#

8

oak chasm
#

Nope.

ivory otter
#

9

oak chasm
#

Right.

#

So, if the first is defective, how many defective ones are remaining after the first?

ivory otter
#

1

oak chasm
#

OK, so DD is 2/10 · 1/9

ivory otter
#

ye

oak chasm
#

Let's do DF.

#

How many items are remaining after the first is defective?

steady arch
#

i’m a junior in high school doing independent and dependent ik the equations i jus don’t know if they’re are independent or dependent can anyone help?

oak chasm
#

@steady arch Sorry, channel is busy.

steady sequoia
#

I need help on how to solve a union of set thingy on a venm diagram-

oak chasm
#

@steady sequoia Sorry, channel is busy.

steady sequoia
#

Ok

steady arch
ivory otter
oak chasm
#

How many are left fine if the first is defective?

steady arch
#

ok thanks

ivory otter
#

the rest is fine

oak chasm
#

OK, so DF is 2/10 · 8/9

#

Now we do FD.

ivory otter
#

ok

oak chasm
#

How many are fine at the start?

ivory otter
#

0

oak chasm
#

No.

ivory otter
#

sorry

#

not 0 wow im stupid, its 8

oak chasm
#

How many are defective after the first fine is removed?

ivory otter
#

the defective has to be 0 no?

#

they are taken

oak chasm
#

Sorry?

#

How are they taken?

ivory otter
#

there are no defective anymore?

oak chasm
#

Sorry?

#

How are you getting that?

ivory otter
#

from DD and FD?

oak chasm
#

Yes, those are different timelines.

ivory otter
#

but why are they decreasing then

oak chasm
#

Decreasing what?

ivory otter
#

9 to 8

#

etc

oak chasm
#

We've never decreased from 9 to 8 on anything.

ivory otter
#

hmm

oak chasm
#

Let's start over.

#

What' are the possibilities for the first two choices if F = fine and D = defective?

ivory otter
#

DF ?

oak chasm
#

OK, what else?

ivory otter
#

i meant are we talking about DF first?

#

what first 2 choices?

oak chasm
#

No.

#

We're starting over.

#

Like completely over.

ivory otter
#

yes

oak chasm
#

What are the possibilities for the first two items if F = fine and D = defective?

ivory otter
#

ok i really dont understand the question :d

#

man idk why my brain is shut down

#

its tilting lol

oak chasm
#

Do you want to come back later?

#

Rest could help.

ivory otter
#

ok ill just walk around for few min drink water and stuff

#

can i ping u?

oak chasm
#

Sure.

ivory otter
#

thank you

oak chasm
#

No problem.

rocky spindle
#

hey i have a quick question

#

can x be negative?

#

like the whole sum

#

inside

#

negative

small bear
#

The sum inside mustn't be negative

#

meaning x+1>= 0

#

This is of course if we are talking in the set of real numbers

oak chasm
#

Yeah, and you can solve that inequality for x.

rocky spindle
#

so it automatically defines X domaine?

oak chasm
#

If that's the whole function, yes.

#

The part under the square root can't be negative, right?

#

So, x + 1 ≥ 0.

#

That makes it not negative.

#

Then solve for x.

#

That'll tell you what x can be.

#

Which is your domain.

stable orbit
#

k

rocky spindle
#

im using it on derivation expression

#

not function

oak chasm
#

OK, what are you differentiating?

rocky spindle
#

this is the expression

oak chasm
#

OK, why do you need the domain?

rocky spindle
#

so i should just ignore?

#

im supposed to find the function variations

#

using derivate is the way i think

#

heres the function

rocky spindle
oak chasm
#

OK, so get the intervals where the top is positive and negative and zero.

#

Get the intervals where the bottom is positive and negative and zero.

#

Combine them.

rocky spindle
#

but can sqrt root be negative?

oak chasm
#

Sure, if you're fine with imaginary numbers.

rocky spindle
#

no im working on R only

oak chasm
#

OK, then no.

#

4x + 4 < 0
4x < -4
x < -1

4x + 4 = 0
4x = -4
x = -1

4x + 4 > 0
4x > -4
x > -1

3 - x < 0
3 < x
x > 3

3 - x = 0
3 = x
x = 3

3 - x > 0
3 > x
x < 3

#

So those are the intervals.

#

Now we combine them.

#

x < -1 has the top negative and the bottom positive, so the whole thing is negative.

#

x = -1 has the top zero and the bottom positive, so the whole thing is zero.

#

-1 < x < 3 has the top positive and the bottom positive, so the whole thing is positive.

#

x = 3 has the top positive and the bottom zero, so the whole thing is undefined.

oak chasm
#

x > 3 has the top positive and the bottom negative, so the whole thing is negative.

#

So, nonnegative is fine.

#

So, which intervals were zero or positive?

#

x = -1 or -1 < x < 3

#

-1 ≤ x < 3

#

Does that make sense?

rocky spindle
#

yes

oak chasm
#

So get the regions for the signs on top. Get the regions for the signs on bottom. Combine them.

rocky spindle
oak chasm
#

What's the expression for the bottom?

rocky spindle
#

3-x

oak chasm
#

When is that zero?

rocky spindle
#

but on the derivation its sqrtroot (x +1)

rocky spindle
oak chasm
#

That's not the derivative of sqrt((4x + 4)/(3 - x)).

rocky spindle
#

so the expression was wrong this whole time

#

let me redo

dense snow
#

is this channel free right now?

rocky spindle
#

yes

dense snow
#

ok

#

Can anyone do this? I only need to find CF

warped phoenix
#

how am i supposed to know if this is a vertical or horizontal stretch if there are no parenthesis?

#

am i simply to assume that it's vertical if there are no parenthesis?

oak chasm
#

@warped phoenix Factor out the x coefficient from the whole expression.

#

Oh, they're doing it as a stretch followed by a translation.

#

So, the stretch is 3 times the magnitude.

#

Then it moves it up 2.

#

f(x) = x
Stretch it 3 times as large:
f(x) = 3x
Move it up 2:
f(x) = 3x + 2

#

Assuming f(x) = x is the parent function.

desert moon
#

is open?

#

to confirm: Y = Y1 - Y2?

#

Y1 - Y2 in the theorem is equal to the Y that is the general solution?

#

uwu

upbeat helm
#

hi

desert moon
#

hi

upbeat helm
#

How do I know if two angles in a circle are subtended by the same arc?

oak chasm
#

Well, when will the arc lengths be the same?

upbeat helm
#

So this question

#

i know f must be 40

#

cause of the circle theorem stuff

split oriole
#

Half of 80

upbeat helm
#

but how are they subtended by the same arc?

oak chasm
#

OK, they're subtended by the same arc, not angle.

upbeat helm
#

typo

oak chasm
#

The lines of the angle hit the endpoints of the arc.

#

That's why each angle is subtended by the arc.

#

See how the lines of the left angle hit the endpoints of the arc?

#

The left angle is subtended by the arc.

#

See how the lines of the right angle hit the endpoints of the arc?

#

The right angle is subtended by the arc.

#

So, both angles are subtended by the arc.

upbeat helm
#

oh ok

#

so the one in the center

#

is times 2 the on that is on the circumfrence

ivory otter
#

@oak chasm Hi, can we continue?

oak chasm
ivory otter
#

ok

main slate
#

Hi, I haven’t understand a correction. If you can help me :)
Here they are talking about disjoint cycle but I don’t understand how they are finding (321) and why (321) is equal to (132)

#

(My first question is : i don’t understand why ((1)(23))(123)=(321)

oak chasm
#

OK, (321) means you convert 3 to 2, 2 to 1, and 1 to 3, right?

#

(132) means you convert 1 to 3, 3 to 2, and 2 to 1, right?

#

So, the same conversions are made, so the cycles are the same.

#

@main slate

#

(1) doesn't change anything. (23) converts 2 to 3 and 3 to 2. (123) converts 1 to 2, 2 to 3, and 3 to 1.

So, (1)(23)(123) first does nothing, then converts 2 to 3 and 3 to 2, then converts 1 to 2, 2 to 3, and 3 to 1.

#

So, we do this.

#

We start with each value.

#

Start with 1.

#

(1) does nothing to it. It's 1.

#

(23) does nothing to it. It's 1.

#

(123) changes it to 2. It's 2.

#

Start with 2.
(1) does nothing to it. It's 2.
(23) changes it to 3. It's 3.
(123) changes it to 1. It's 1.

#

Start with 3.
(1) does nothing to it. It's 3.
(23) changes it to 2. It's 2.
(123) changes it to 3. It's 3.

main slate
main slate
#

Because with what u wrote the result is (12)(3), no ?

oak chasm
#

The standard is left to right.

#

,w (1)(2 3)(1 2 3) as permutations

ocean sealBOT
oak chasm
#

We can do right to left if you wish.

#

1 goes to 2, which goes to 3, which goes to 3.
2 goes to 3, which goes to 2, which goes to 2.
3 goes to 1, which goes to 1, which goes to 1.

main slate
#

Yes but the final result is (12)(3) and we should find (321)…

oak chasm
#

(1 3)

main slate
#

Or (13)(2)

oak chasm
#

So, left to right, it's (1 2). Right to left, it's (1 3).

main slate
#

Yes

oak chasm
#

Neither is (3 2 1).

main slate
#

So there is a mistake in the correction ?

oak chasm
#

Yes, I think so.

main slate
#

Ok

oak chasm
#

After they got (3 2 1), that is equal to (1 3 2).

#

Because it converts the same way.

#

You can rotate a cycle.

#

(3 2 1) rotate one to the right (1 3 2) rotate one to the right (2 1 3) rotate one to the right (3 2 1).

#

It will remain the same cycle when you rotate it.

main slate
#

Yes I understand this part now

#

I ve looked again at the correction and yes there is a mistake

#

Because at the end they wrote smth which is different from what they found

#

Thanks a lot @oak chasm 👍

oak chasm
#

It looks like both left to right and right to left are used by different people.

#

You're welcome.

#

@main slate Ahh, I figured it out.

#

They're doing the individual cycles backwards, too.

#

(1)(2 3)(1 2 3)

#

We go left to right, but at each cycle, we go backwards.

main slate
#

Ah ok

oak chasm
#

So, 1 converts to 1, which converts to 1, which converts to 3.

#

No, even that doesn't work.

#

Never mind.

#

I don't know what they did.

main slate
#

ah ok ^^"

oak chasm
#

2 or 3 will always be unchanged, no matter what orders you go in.

#

(1) does nothing, so we have (2 3)(1 2 3).

#

Let's say the individual cycles go in standard order.

Left to right, we have 3 going to 2 and 2 going to 3, so 3 is unchanged.

Right to left, we have 2 going to 3 and 3 going to 2, so 2 is unchanged.

#

Let's say individual cycles go in reverse order.

#

Left to right, we have 2 going to 3 and 3 going to 2, so 2 is unchanged.

#

Right to left, we have 3 going to 2 and 2 going to 3, so 3 is unchanged.

#

So, any way you look at it, it's (1 2) or (1 3).

main slate
#

Ok

#

It s what I should have, the goal of the exercise is to find the matrix multiplication of S3

umbral kindle
#

Is x²= 0 a quadratic func, but if x=0 isnt it will not be a quadratic?

oak chasm
#

It's a quadratic equation.

#

f(x) = x² is a quadratic function.

#

A quadratic is based on all values of x, not just one.

umbral kindle
#

Oic

#

Thanks

oak chasm
#

No problem.

stable orbit
#

Can someone teach me how to do q21

umbral kindle
#

My f(x) will get a minimum value , so if -f(x) ,will I turn to maximum value?

ionic jewel
#

yea

alpine sable
#

ok

#

I need some help

#

@alpine sable

analog locust
#

guys

alpine sable
analog locust
#

why is the slope is equal to sqrt(x^2 + y^2)?

#

why is it not the sum of x + y?

#

hypotenuse* not slope sorry

alpine sable
#

Coz of Pythagoras theorem

grave saddle
#

Quick question. How useful is implicit differentation?

#

It seems kinda niche now that im learning about it

#

could I skip it without fearing any bumps in the future

alpine sable
#

Used in economics says google

grave saddle
#

Hm

ionic jewel
#

don't bother skipping it

turbid harbor
#

important

#

in engineering too

ionic jewel
#

it's super low effort compared to other stuff you do and it comes in handy sometimes

turbid harbor
#

its a building block rly

alpine sable
#

Used everywhere

#

Skip nothing

#

If you skip it, it will be on the test

grave saddle
#

Alright good clarification

#

and lol

ionic jewel
#

it's basically glorified chain rule

alpine sable
#

Golden rule

grave saddle
#

yeah thats why i felt like sorta skipping it

#

but alright. i wont. thanks

ionic jewel
#

nah just pick it up

#

another tool in the box

alpine sable
#

Happy to help

grave saddle
flat halo
#

What's going on here with the small x's and y's?

#

What kind of calculation is that?

topaz scaffold
#

It means either the x or y component

flat halo
#

What's that?

glass lichen
#

Are you doing stuff w/ vectors?

flat halo
#

Yes, I'm trying to learn vectors.

glass lichen
#

yeah, so the components of the vectors...

#

$A=[A_x,A_y]$

ocean sealBOT
topaz scaffold
#

A and B are 2 dimensional vectors

#

So they can be described with a x value and a y value

flat halo
#

Ok, so it's like the math way of doing that. I'm not super familiar with the math notations. I'm more familiar with how they are represented in programming languages.

glass lichen
#

this is more the comp-sci concept of vectors catshrug

flat halo
#

Really? Well, I've never seen it written like that before 🤔

glass lichen
#

Well.. how have you seen vectors written?

#

if not the standard array

flat halo
#

For example: Vec2(2,3)

glass lichen
#

yeah, that's the same

#

that has x component 2 and y component 3

flat halo
#

Yes, that's right.

#

This formula is about getting the dot product.

glass lichen
#

yes

flat halo
#

Another example was:

glass lichen
#

yes

flat halo
#

Which I don't understand at all.

glass lichen
#

that's the geometric definition

flat halo
#

With angles?

glass lichen
#

yes..

#

the angle b/w the 2 vectors

flat halo
#

I think I'll stick with the other one. It seemed easier to understand.

topaz scaffold
#

You'll want to know both

flat halo
#

They have different type of use?

topaz scaffold
#

Sometimes it comes in handy

flat halo
#

All right. Thank you for the tip.

#

Dot product seems rather complex. So I think I'll have to do a lot more reading before I have this figured out.

glass lichen
#

I mean.. wait til cross product sully

flat halo
#

I haven't heard of that.

topaz scaffold
#

Welp learn dot product first

glass lichen
flat halo
#

And of course there are pre-made method so I can do something like:

float d = b.Dot(a)

But I would much rather understand what is actually going on there.

#

Then I can use the methods with confidence that I know what it actually does 🙂

#

Thank you everyone. I think I can take it from here.

fickle dew
topaz scaffold
#

You need to get the normal force big enough so that the friction force can balance out the gravitational force

#

$F_f = \mu \cdot F_N$

ocean sealBOT
#

RipeOrange

topaz scaffold
#

And you need $F_f = F_g = m \cdot g$