#help-0

1 messages · Page 537 of 1

north grail
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is it correct or not

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just tell me

red nacelle
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yes

north grail
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aight

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z – 19 + 19xy – xyz

toxic verge
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Where you at rn

north grail
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so

twin nimbus
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one sec

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sorry

north grail
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what i did was

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i took z – 19 + 19xy – xyz

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and formed it into

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(19+19xy).(z-xyz)

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then i took the common factor of

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19 and wrote

twin nimbus
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that's not quite correct.

north grail
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then??

twin nimbus
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if . is supposed to mean multiplication

north grail
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i have to factorize

twin nimbus
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\begin{align*}
z - 19 + 19xy - xyz &= z - 19 + 19 (xy) - z (xy) \
&= z - 19 + (19 - z)(xy) \
&= z - 19 + (-1)(-19 + z)(xy) \
&= z - 19 - (z - 19)(xy) \
&= (z - 19)(1) - (z - 19)(xy) \
&= (z - 19)(1 - xy)
\end{align*}

ocean sealBOT
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OmnipotentEntity

twin nimbus
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@north grail I tried to make this as slow and explicit as possible. Let me know if you have a question about a particular step, and if I have underestimated your fluency please forgive me.

north grail
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i cant understand bro im dumb ash

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i was in the hospital and missed all my classes

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i know nothing about factorization

twin nimbus
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ok which step did I lose you

north grail
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first

twin nimbus
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so in the first line, I explicitly factored term by term and isolated the xy

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in each term

north grail
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ok

twin nimbus
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so 19xy became 19(xy)

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this is just a difference in notation

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to highlight the fact that I'm now focusing on the xy

north grail
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can i send an image of my working after im done attempting it once?

twin nimbus
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well, follow along with my work first.

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then hide my work

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and try to redo it from scratch

north grail
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okok

twin nimbus
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let me know if you have any other doubts or stopping points

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please ping (just me, not mods in general) I'll be looking at other things

north grail
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wait omg i just did it

twin nimbus
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yo!

north grail
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is this it??

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i sent the image

twin nimbus
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I don't see the image in this channel

north grail
north grail
twin nimbus
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oh, be careful now

north grail
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why

twin nimbus
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you're off by a factor of -1

north grail
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wdym

twin nimbus
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line 2 to line 3 you screw up a sign

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then again line 3 to 4

north grail
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whaa

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which sign

twin nimbus
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actually sorry, the mistakes are 2 in the transition from 2 to 3, and none from 3 to 4

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You have:

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\begin{align*}
&z - xyz - 19 + 19xy \
&z(xy - 1) - 19(xy - 1)
\end{align*}

ocean sealBOT
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OmnipotentEntity

twin nimbus
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when you should have:

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\begin{align*}
&z - xyz - 19 + 19xy \
&z(1 - xy) - 19(1 - xy)
\end{align*}

ocean sealBOT
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OmnipotentEntity

north grail
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does that change anything???

twin nimbus
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it does

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4 - 3 is not 3 - 4

north grail
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oh yea

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so i should always keep the 1 infront of the variable??

twin nimbus
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no, you should just be careful of preserving the order of things

twin nimbus
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if you see ax - bx this is (a-b)x not (b-a)x

north grail
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for like what reason is the 1 infront

twin nimbus
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you just need to be careful about the order.

north grail
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how do i keep the order

twin nimbus
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x - bx = 1x - bx = (1-b)x

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bx - x = bx - 1x = (b-1)x

north grail
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im asking like in the future

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how should i know where to keep the 1 in the equatio

twin nimbus
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are my examples above not enough?

twin nimbus
north grail
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phhh

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mb mb

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sorry

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thanks!

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.close

lone heartBOT
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lone heartBOT
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ember zenith
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Doing math with my girlfriend, we're stuck on LCD. She has the question (2/x)+(3/x^2)

ember zenith
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LCD should be X because both sides are divisible by it? But google and answer both say answer is x^2

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why am i being stupid??

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What am I doing wrong

minor needle
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Imagine it's 2/5 + 3/25

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for example

ember zenith
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Yeah, LCD is 5, not 25

minor needle
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What would you do in this case?

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How would you add 2/5 and 3/25

ember zenith
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multiply 2/5 by 5(/5)

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(you know what i mean

minor needle
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Yes and you do it because...?

ember zenith
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AH right, i see now

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ty

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i thought LCD was the factor, not the result

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the LCD here is x^2 because thats what we're trying to get, we multiply by X

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What's X called in this case, then?

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the Least common Factor?

north rover
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I guess we can find it from the defintion of GCF and LCM?

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Wait LCD means least common divisor, right?

ember zenith
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yeah

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LEast common divisor/denominator

tough breach
keen idol
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!occupied

lone heartBOT
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ember zenith
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.closed

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.close

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rustic coral
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<@&268886789983436800> ^

vale wigeon
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<@&268886789983436800> advertisement

clever folio
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Don't advertise here

toxic verge
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fiverr link for animations ah yes

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ember briar
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sorry 😦

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scenic stream
#

How the hell do I go about solving this assignment? I have no clue what the kernel of f is when I have no vectors with numbers given

Were given a linear mapping f: R3 → R3. The arranged base π = (e1, e2, e3) of the vector space R^3 is such that the vector e1 belongs to the core ker f (kernel of f) and is f(e2) = e3 and f(e3) = -e2. Write a matrix, which is in a ordered (pretty sure its ordered, translated from slovenian, thats why I'm not sure, maybe sorted?) base π, covered by f.

forest marsh
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Ordered is the word

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f(e1) = ?

scenic stream
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this is in slovenian

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maybe it will help

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ker f is the kernel

forest marsh
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I do not speak Slovenian unfortunately

scenic stream
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I know

forest marsh
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How so kekw

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Anyway

scenic stream
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of f

forest marsh
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e1 is in ker(f)

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So f(e1) = ?

scenic stream
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I have no clue

toxic verge
forest marsh
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Ker f := {x in R³, f(x) = 0}

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See

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So if e1 is in it

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f(e1) = ?

scenic stream
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then its 0 0 0?

forest marsh
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Yeah

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Can say just 0

scenic stream
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ok, thank you : )

forest marsh
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answer is now straight forward

scenic stream
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my bad

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.close

lone heartBOT
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scenic stream
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.reopen

lone heartBOT
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scenic stream
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wait

scenic stream
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does the arranged/sorted base π = (e1, e2, e3) mean its the standard base?

forest marsh
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f(e2) and f(e3) are given

forest marsh
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I think the use of e1,e2,e3 is induced as standard basis

vale crag
forest marsh
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No idea what ordered basis is

scenic stream
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ig that when in doubt, standard base is it

vale crag
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but sure think standard basis here if you want

scenic stream
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the answer being this

forest marsh
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Yeah so you express f(ei) in terms of the ei

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First column for e1 and first line for e1

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And so on

vale crag
scenic stream
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ig I get it

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thanks again

#

.close

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scenic stream
#

Assignment:
f: R^2 -> R^2 is a linear mapping, where f(x,y)=(3x+4y, 2x-5y).
Find a matrix, which belongs to the mapping f based on the sorted base ((1,2),(2,3)).

My question:
Why does my solution work? I dont understand it and would like to.

EDIT: Is it because Ax=y so were solving for x? Thats how I interpret it currently.

lone heartBOT
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@scenic stream Has your question been resolved?

patent vale
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is it Ax=y?

scenic stream
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but what is it then?

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is it that we're deriving the matrix from the column matrix and its corresponding vectors? that the only thing I can think of

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idk

onyx swallow
ocean sealBOT
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qwertytrewq

scenic stream
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also what even is this matrix? why do we write the vectors left to right and not top down

onyx swallow
# ocean seal **qwertytrewq**

Why is this? because you are mimicking row operation on both sides, and row operations are multiplication on the left by elementary matrices: so essentially you have
$$E_1\cdots E_k \begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}M=E_1\cdots E_k \begin{bmatrix}11 & 18\8 & -11\end{bmatrix}$$
and you have shown that after this row operations, $E_1\cdots E_k \begin{bmatrix} 1 & 2\2& 3\end{bmatrix}=\mathrm{Id}$

ocean sealBOT
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qwertytrewq

scenic stream
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an elementary matrix is I right?

onyx swallow
scenic stream
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why did you then write E_k * the matrix [1,2;2,3] if elementary matrices correspond to single row operations? whilst the matrix [1,2;2,3] has two rows

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or are E_1...E_k single line matrices?

onyx swallow
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listed one by one

onyx swallow
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you did three elementary row operations, subtract 2 of the first row from the seconf row, invert second row, and subtract 2 of second row to first row

scenic stream
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ok

onyx swallow
# scenic stream this?

for example, subtracting 2 of row one from row 2 is the same as multiplying on the left by
$$\begin{bmatrix} 1 & 0 \ -2 & 1\end{bmatrix}##

ocean sealBOT
#

qwertytrewq
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

scenic stream
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oohh ok

onyx swallow
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And you can check: $\begin{bmatrix} 1 & 0 \ -2 & 1\end{bmatrix}\begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}=\begin{bmatrix} 1 & 2\ 0& -1\end{bmatrix}$

ocean sealBOT
#

qwertytrewq

scenic stream
ocean sealBOT
#

N1cK
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

onyx swallow
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that means that $E_1E_2E_3\begin{bmatrix} 1 & 0 \ -2 & 1\end{bmatrix}$ gives you the identity matrix, where $E_3$ is your first row operation, $E_2$ is your second, and $E_1$ is your third

ocean sealBOT
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qwertytrewq

scenic stream
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but I didnt get it, an identity matrix is in the 1. screenshot whilst I got the 2. screenshot

onyx swallow
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but you did them right there

scenic stream
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oh

onyx swallow
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like these row operations corresponds to the row operations making $\begin{bmatrix} 1 & 2\ 0 & -1\end{bmatrix}$ into $\begin{bmatrix} 1 & 0\ 0 & 1\end{bmatrix}$

ocean sealBOT
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qwertytrewq

onyx swallow
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you just didn't write it out properly

scenic stream
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why is this true that when I do row operations I get the corresponding matrix for the given base on the right side?

onyx swallow
ocean sealBOT
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qwertytrewq

onyx swallow
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But let is suppose that there is a matrix $M$ such that $\begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}M=\begin{bmatrix}11 & 18\8 & -11\end{bmatrix}$

ocean sealBOT
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qwertytrewq

onyx swallow
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show that $M$ is the matrix you computed (hint: left multiply both side by $E_1E_2E_3$)

ocean sealBOT
#

qwertytrewq

scenic stream
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ok, but I still dont get where the getting the identity matrix on the left side means that we gont M on the right side part comes in play here

onyx swallow
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on the left you get Id *M which is just M

scenic stream
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so matrix M is the matrix that belongs to f when the base is (1,3),(2,5) right?

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in this example

onyx swallow
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i havent shown that M is the matrix yet

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im just telling u essentially what you got

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it turns out M is the matrix you want

scenic stream
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no I'm saying, the answer that I got in my example is the matrix that belongs to f when the base is ((1,3),(2,5))

scenic stream
onyx swallow
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idk what "mattix belongs to f" is and where ((1,3),(2,5) came from

scenic stream
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Find a matrix, which belongs to the mapping f based on the sorted base ((1,2),(2,3)).

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this is the assignment

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so I'm guessing waht I found is the matrix that belongs to the mapping f based on the sorted base ((1,2),(2,3)), no?

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I mean it is since its written in the solutions, I just want to tie it back to your explanation

scenic stream
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oh my bad

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wrong assignment I was looking at

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base ((1, 3),(2, 5)) is what I meant

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where the solution is

scenic stream
scenic stream
onyx swallow
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yeah M is the matrix you want

scenic stream
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please say yes because if so then I have understood

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lets gooo

#

thank you for the help, much appreciated : )

onyx swallow
scenic stream
scenic stream
onyx swallow
# scenic stream what is missing?

do you know why $\begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}M=\begin{bmatrix}11 & 18\8 & -11\end{bmatrix}$ implies $M$ is the matrix for $f$ in the given base?

ocean sealBOT
#

qwertytrewq

scenic stream
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no I have no clue why this implies M is the matrix for f in the given basis

onyx swallow
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we have to show that M is precisely what we want

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all we know rn is that we have this radom matrix that satisfy a random equality

scenic stream
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ok, how do we show this

onyx swallow
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Let $N$ be the matrix of $f$ in the given base, we wish to show that $N=M$

ocean sealBOT
#

qwertytrewq

scenic stream
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also why are you not giving me te full explanation directly? I'm guessing I'm too dumb to understand it right away?

scenic stream
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oh nevermind

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theyre 2 sepperat things ok

onyx swallow
onyx swallow
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What should $N\begin{bmatrix}1\ 0\end{bmatrix}$ spit out?

ocean sealBOT
#

qwertytrewq

scenic stream
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being the same or same to the linear combination of vectors in M?

onyx swallow
onyx swallow
scenic stream
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it should spit out $\begin{bmatrix} 1 & 2\ end{bmatrix}$

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hahhahahah

scenic stream
onyx swallow
scenic stream
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are we not multiplying it with this base?

onyx swallow
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1,0 reposent the basis vector 1*(1,2)^T+0*(2,3)^T

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it really means that we have 1 part of the first basis, and two part of the second basis

scenic stream
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yea exactly, so you would get the vector (1,2)^T

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(1+0,2+0)^T, I dont get where I'm wrong here

onyx swallow
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so N(1,0)^T should really output (11,-8), but written in your new basis

scenic stream
onyx swallow
scenic stream
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yea I have no clue what N is

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thought I did, but I dont

onyx swallow
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N just applies the transformation of f but in your new basis

scenic stream
onyx swallow
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input how many part (1,2) you have, and how many part (2,3) you have, it outputs how many part (1,2) you have and how many part (2,3) you have after the transformation og f

onyx swallow
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im trying to show that N and M are the same matrix

scenic stream
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Im lost with this N matrix

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I dont understand the perpouse of it

onyx swallow
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and showing M=N

scenic stream
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ok

onyx swallow
#

an indirect approach but easier to explain

onyx swallow
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If N is the answer what do we expect this product to be?

scenic stream
onyx swallow
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it should spit how (11,-8) is written in the new basis (1,2),(2,3)

scenic stream
#

oh wait youre right

onyx swallow
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and you can verify, -49(1,2)+30(2,3)=(18,-11)

#

Anyways notice that this is exactly saying that $\begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}N\begin{bmatrix}1\0\end{bmatrix}=\begin{bmatrix}11\-8\end{bmatrix}$

ocean sealBOT
#

qwertytrewq

onyx swallow
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$\begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}N\begin{bmatrix}0\1\end{bmatrix}=\begin{bmatrix}18\-11\end{bmatrix}$

ocean sealBOT
#

qwertytrewq

onyx swallow
#

by a similar argument

scenic stream
onyx swallow
#

multiplying by this 1 2 2 3 matrix is just recovering from the basis (1,2)(2,3) to the normal basis (1,0),(0,1)

scenic stream
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so what I should compute is (-49)*1+39*2?

scenic stream
onyx swallow
#

wait a sec

scenic stream
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but still, its not 18

onyx swallow
scenic stream
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oh it should be (11, -8)

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ye

scenic stream
onyx swallow
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where (1,2) maps to

onyx swallow
scenic stream
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it is yea

onyx swallow
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intuitively it makes sense because you are just recovering the actual mapping

scenic stream
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so what have we proven?

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it still doesnt though in my head

onyx swallow
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this will show that $\begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}N=\begin{bmatrix}11 & 18\-8 & -11\end{bmatrix}$

ocean sealBOT
#

qwertytrewq

onyx swallow
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So since $\begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}$ is invertible, $M=N$

ocean sealBOT
#

qwertytrewq

scenic stream
#

so basically if I understand it correctly, since we know how to do the mapping with normal i, j, k... vectors, but when we have some different base, we dont, we then have to traverse the transfomation matrix via the process that you are proving to me?

scenic stream
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fok mey backwords

onyx swallow
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it outputs "how many part (1,2) you have, and how many part (2,3) you have"

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but by multiplying by the matrix $\begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}$ you get its value

ocean sealBOT
#

qwertytrewq

scenic stream
#

is the process that you were proving basically this?

onyx swallow
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yeah

scenic stream
#

not exactly but similar?

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ooooh

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but where did we use teh SAS^1 matrix in this process?

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or in other words why didnt we use it?

onyx swallow
ocean sealBOT
#

qwertytrewq

scenic stream
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huh

onyx swallow
#

and $\begin{bmatrix} 11&18\-8&-11\end{bmatrix}$ is really $\begin{bmatrix}3&4\2&-5\end{bmatrix}\begin{bmatrix} 1& 2\ 2&3\end{bmatrix}$

ocean sealBOT
#

qwertytrewq

onyx swallow
#

So you get your $N=\begin{bmatrix} 1& 2\ 2&3\end{bmatrix}^{-1}\begin{bmatrix}3&4\2&-5\end{bmatrix}\begin{bmatrix} 1& 2\ 2&3\end{bmatrix}$

ocean sealBOT
#

qwertytrewq

scenic stream
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Ill try to solve it using SAS^1

scenic stream
#

why is it being invertible important here?

onyx swallow
ocean sealBOT
#

qwertytrewq

proven leaf
# scenic stream why is it being invertible important here?

Also, $\begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}N=\begin{bmatrix}11 & 18\-8 & -11\end{bmatrix}\implies \begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}\begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}^{-1}N=IN=N=\begin{bmatrix} 1 & 2\ 2& 3\end{bmatrix}^{-1}\begin{bmatrix}11 & 18\-8 & -11\end{bmatrix}$

ocean sealBOT
#

PajamaMamaLlama

proven leaf
#

where I is the 2x2 identity matrix

scenic stream
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Wth why did I get the wrong answer

onyx swallow
scenic stream
#

youre right

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also why do we get (1,2)(2,3) and not just (1,2) or just (2,3)

#

do we have to have 2 base vectors in a R^2 space?

lone heartBOT
#

@scenic stream Has your question been resolved?

scenic stream
#

.close

lone heartBOT
#
Channel closed

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Ask your math question in a clear, concise manner.
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mystic steeple
lone heartBOT
mystic steeple
#

@patent vale

peak juniper
#

Mb

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I aint see

mystic steeple
#

How did u get that line

peak juniper
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Huh

mystic steeple
#

Not u

patent vale
#

if you feed it something in the form xe^x it will return x

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just like how e^x if you use ln it returns x

lone heartBOT
#

@mystic steeple Has your question been resolved?

patent vale
#

its a non standard function though so there is no way on a regular calculator to calculate it

mystic steeple
#

Is it e^z = 1/Wk ?

patent vale
grizzled mauve
#

under certain assumptions

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an equation with x and y in it has y define a function of x locally even if you can't solve for y

mystic steeple
#

Am watching a YouTube video

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To get a clear insight

grizzled mauve
#

this is usually presented to students when they learn implicit differentiation

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informally

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and formally in calc 3

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like if I write

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y^4 + 3xy -y^2 +yx^2 - 5 = 0

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,w plot y^4 + 3xy -y^2 +yx^2 - 5 = 0

grizzled mauve
#

then this LOCALLY defines y as a function of x

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did you learn that

mystic steeple
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What my brain is not braining rn

grizzled mauve
mystic steeple
#

Nah am taking alg2

grizzled mauve
#

oh so that's why you havent heard of it lol

#

take a look at the graph of y^4 + 3xy -y^2 +yx^2 - 5 = 0

mystic steeple
#

But I do know a bit of differentiation

grizzled mauve
#

no need, it's actually not needed, one moment

mystic steeple
#

Glad to hear that

grizzled mauve
#

this is a graph of this equation

#

you will notice that y is not a function of x in general BUT

#

if you zoom in to a small enough area, and ignore the rest of the graph

#

then IN THAT AREA y is a function of x, does that make sense?

#

in this particular example, the top curve defines y as a function of x, and the bottom curve also defines y as a function of x, so as long a you consider them one at a time

#

then y is a function of x, but you can't say y is a function of x everywhere at once

#

does that make sense

mystic steeple
#

Wait

#

Lemme think a bit more

grizzled mauve
mystic steeple
#

Oh yeah I get that

grizzled mauve
#

okay so

#

the equation

#

$ye^y = x$

ocean sealBOT
#

gfauxpas

grizzled mauve
#

also defines y as a function of x LOCALLY

#

in a particular area

#

but you can't solve for y uniquely for all of x at once, because the curve is not a function everywhere at once

#

just like the above curve becomes two functions

#

this curve also becomes two functions

#

the blue one is called $W_0$ and the red one is called $W_{-1}$

ocean sealBOT
#

gfauxpas

grizzled mauve
#

either way we use the letter "W"

#

and the definition of this W, called Lambert W, are the TWO functions given by

#

$We^W =x$

ocean sealBOT
#

gfauxpas

mystic steeple
#

For the red one does x=0 provide the same y value? It kinda looks like it does

grizzled mauve
#

that point is not x=0 but x=-1/e

#

there is where they agree

mystic steeple
#

No at 0

grizzled mauve
#

so in your original problem you have, let me look at your notes again

#

no at zero the blue curve and red curve are different

#

they are ONLY the same at -1/e

#

$ze^z = \text{thing}$

ocean sealBOT
#

gfauxpas

grizzled mauve
#

this is from your notes right

mystic steeple
#

No I mean I am talking about the red graph solely

#

At x=0 does it give same y value

grizzled mauve
#

wdym it's a function

#

W(0) = a single number

mystic steeple
#

Oh yeah right my bad

grizzled mauve
#

it's confusing!

#

because

#

the whole thing is two functions at once

#

anyway in your notes you have

#

$ze^z = \text{thing}$

ocean sealBOT
#

gfauxpas

grizzled mauve
#

how do you solve for z?

#

well that's what lambert w is for

#

$z= W(\text{thing})$

ocean sealBOT
#

gfauxpas

mystic steeple
#

So at that line its not a function

grizzled mauve
#

and if you write it without a number "0" or "-1" then this isnt function right

#

it means this equation has two values

#

but

#

when the note writes $W_k$

ocean sealBOT
#

gfauxpas

grizzled mauve
#

it means, for a particular choice of W, to be a function

#

these choices are called branches

#

for real numbers there are only two branches, if you allow z to be complex there's one branch for each integer

#

so infinitely many branches

#

but when the author writes W_k here they mean "for a particular choice of branch one at a time"

#

hth

mystic steeple
grizzled mauve
#

it has to do with the shape of the curve when you use complex numbers

#

good question

#

-1 corresponds to looping around once clockwise

#

0 corresponds to looping 0 times

#

in complex numbers looping counterclockwise is called positive and clockwise is called negative

mystic steeple
grizzled mauve
#

then there arre only two choices, W0 and W-1

mystic steeple
#

When to use what

grizzled mauve
mystic steeple
grizzled mauve
#

bo

#

np*

mystic steeple
#

@patent vale

#

When do we use 0 and -1 for k.
You have used both here 👇🏻

patent vale
#

so -0.37 to 0 approximately

#

and the value inside the lambert W function here is around -0.00005 which is within the range

lone heartBOT
#

@mystic steeple Has your question been resolved?

lone heartBOT
#

@mystic steeple Has your question been resolved?

lone heartBOT
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alpine sable
#

Hey is 0 raised to the power 0 equal to 1 or 0?

unique dune
#

Undefined

alpine sable
#

My teacher said its both 0 and 1 depending on the contex5

#

Context*

unique dune
#

Ye

alpine sable
#

So how do I know the context?

unique dune
modern sedge
#

I'd say don't worry about it for now. If it's useful to define 0^0 to be either 0 or 1 in some specific context, your teachers should tell you

alpine sable
#

Oh ok 👍
Thank you

#

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crimson crow
#

hey, I'm having trouble expanding this quadratic, here is the question.

crimson crow
#

(5x − 3)(x + 2√2)

vale wigeon
#

ok, and what's troubling you?

#

you're gonna have some radicals in your final answer. if that's what was tripping you up, this is perfectly normal

crimson crow
#

yeah, exactly. my answer was 5x^2+10√2x-3x-6√2

#

but negative square roots are imaginary (my first time learning this).

vale wigeon
#

there are no square roots of negative numbers in here

#

the only number that appears under a square root sign here is 2 and that's positive as can be

crimson crow
#

what about -6√2

vale wigeon
#

$-6 \sqrt{2}$ means $(-6) \times \sqrt{2}$.

ocean sealBOT
vale wigeon
#

the minus sign is not under the root.

crimson crow
#

oh ok

vale wigeon
#

the phrasing "negative square roots" is confusing and bad for exactly this reason

crimson crow
#

ok, interesting

#

im going to send you another questions regarding this one second

#

i dont understand how they got to the third step, could you explain

vale wigeon
#

they just collected the two x terms together

#

$-ax - bx = -(a+b)x$

ocean sealBOT
crimson crow
#

right, yeah i see now. thank you. This is to simplify right?

vale wigeon
#

yeah sure

crimson crow
#

ok, thanks again, apreciate it

vale wigeon
#

!done

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#

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crimson crow
#

.close

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somber dagger
#

what does it mean by series has a finite sum

vale wigeon
#

it means that the sequence of partial sums of the series is convergent

somber dagger
vale wigeon
#

yes

somber dagger
vale wigeon
#

"divergent" could mean that the sum is ±∞ or that it doesn't even exist at all

somber dagger
#

ohh got it tysm for ur time pandahugg

#

.close

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devout cypress
#

what am i doing wrong here? in integrating via horizontal strips

livid sage
#

if you accounted for that, then there's an algebra error somewhere down

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#

@devout cypress Has your question been resolved?

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halcyon yarrow
#

I jsut don’t even know where to start like I already struggle on this topic of quadratics and figuring out the stuff on the graph

halcyon yarrow
#

If someone could like show me some steps to help me do it

rigid tree
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nocturne prism
lone heartBOT
nocturne prism
#

Is the 6/(x-1) = X+4/4 correct

#

This is a practice exam so some help if it's correct twould be 👍

#

It's kind of a bad pic as I ran out of room lol

lone thicket
#

3rd to 4th line: -x+4x = +3x not -3x

nocturne prism
#

Yep U are right

lone thicket
#

Oh, there is an error even before that.

nocturne prism
#

Its just 7 and -4

lone thicket
#

24 = (x+4)*(x-1) <=> 24 - (x+4) (x-1) = 0 <=> 24 - [ x^2 - x + 4x - 4] = 0

nocturne prism
#

Does the =0 matter

lone thicket
#

Of course it matters. It is an equation.

nocturne prism
#

Ok I will re do the question

#

.close

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#
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nocturne marsh
#

A pulley system has a 3 kg object on one side and a 5 kg object on the other. The 5 kg object is held at a height of 4 meters above the ground, while the 3 kg object is resting on the ground. The system is initially at rest. If the 5 kg object is released, what height from the ground will the 3 kg object reach? (Take g=10)

wary mantle
lone heartBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

nocturne marsh
#

ok

nocturne marsh
keen idol
#

thats awesome!

#

now can u use newtons second law on each body?

nocturne marsh
#

Yeah, first we need to find the acceleration, right?

keen idol
#

mhm

#

notice how their accelerations r the same in magnitude?

#

just that one is going up and the other is going down

nocturne marsh
#

ame

keen idol
#

so try writing f=ma for body 1 and f=ma for body 2

nocturne marsh
#

same

#

i got a =20/8ms-2

keen idol
#

correct!

#

so the 3kg mass accelerates upwards with 2.5 ms^-2

#

now use the kinematics equation for motion

#

v^2=u^2+2as

nocturne marsh
#

for which body?

keen idol
#

the one that the question asks

#

the 3kg object

nocturne marsh
#

but i dont knowthe initial velocity

keen idol
#

"while the 3 kg object is resting on the ground."

nocturne marsh
#

so u=0?

keen idol
#

yes

nocturne marsh
#

but it dont make any sense. then i got the answer for V

keen idol
#

yeah

#

then u find max height

#

wait let me see again

#

oh yes

#

whatever distance the 5kg pulley moves

#

that distance is moved upward by the 3kg pulley

#

so we use v^2=u^2+2a(4)

#

first can u find v?

#

ill tell u what to do next

nocturne marsh
#

v=root(20)

keen idol
#

try visualizing the 5kg pulley moving down

#

and seeing what happens to the 3kg pulley

nocturne marsh
#

do u mean the distance move by 5kg same to distance move by3kg in a given time?

keen idol
#

yes

#

but then when the 5kg block hits the floor

nocturne marsh
#

so is it 4m

keen idol
#

so now we need to find the max height achieved

#

we r basically shifting the problem to a new projectile that is launched with an initial velocity √20 directly upwards

#

can u find the max height for that?

nocturne marsh
#

isn't it final velcoity?u said initil; velocity is 0

keen idol
#

that was for first part of the problem

#

v represents the velocity exactly when the 5kg block hits the ground

#

once the 5kg block hits the ground, the 3kg block is going to move up for a bit with velocity v then fall back down to some height due to gravity

nocturne marsh
#

but imagine when one sideof the pully is go down the same distance move by other side as the two bodies hangon same thread so answer is 4m?

keen idol
#

final answer is not 4m

nocturne marsh
#

why

keen idol
#

yes the 3kg block travels 4 meters up

#

then it travels a bit more

#

because it has a nonzero velocity at that point

nocturne marsh
#

how?

keen idol
#

for 3kg object

nocturne marsh
#

whatis that?

keen idol
#

the 3kg object will keep travelling up for a bit even though the 5kg object is on the ground now

nocturne marsh
#

ahh ok

keen idol
#

okay so now we change the problem a bit

nocturne marsh
#

bcz theres is a velocity root(20) and that go up until become zero

keen idol
#

what we have now:

a 3 kg block is at height 4 meters with an upward velocity of √20 ms^-1

#

do u agree?

nocturne marsh
#

ok

#

yes

#

remain part go under gravity?

keen idol
#

now we transform the problem to a standard free fall problem:

a 3kg block is thrown directly upwards with a velocity of √20 ms^-1 and gravity acts on it downwards. what is the max height it achieves?

nocturne marsh
#

1m

keen idol
#

correct!

#

so it travels 4 meters PLUS 1 meter

nocturne marsh
#

then final ans 5m?

keen idol
#

yes

toxic verge
#

Why do you still have the shiny role

nocturne marsh
keen idol
#

no worries

#

u may type .close

nocturne marsh
#

.close

lone heartBOT
#
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rapid python
#

!help

lone heartBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

lone heartBOT
rapid python
#

Which symbol is used in this set-builder form?

#

!help

lone heartBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

vale wigeon
#

it doesn't do anything else and it doesn't make helpers magically come to you

#

anyway that symbol looks broken

#

we can't tell what it is

#

best guess is that they meant ≠, but the encoding went kaput

toxic verge
#

x is such that x ladder x

#

Totally

rapid python
rapid python
toxic verge
modern sedge
#

the symbol is broken, try solving it like if it was
{x : x ≠ x}
and report it to your teacher later

#

nothing better you can do

rapid python
modern sedge
rapid python
modern sedge
#

the symbol is broken

#

that ladder-like symbol has no meaning

#

it's a computer issue, not math issue

#

you could try reloading the page

rapid python
#

And what about this question? Does not (B-C)' = (B' union C')

modern sedge
#

(B-C)' is different

#

you can write B - C as B ∩ C', and then apply the same rule

rapid python
#

Oh yeah

#

But how did you write intersection symbol in your keyboard?

modern sedge
#

i copied it from net

rapid python
#

But how will I solve that question

rapid python
#

Is (B - C) = (B intersection C')' = B' union C

rapid python
rapid python
modern sedge
#

Yes

rapid python
#

How can I solve question further

modern sedge
#

(B - C)' = (B intersection C')' = B' union C

#

and now its fine

modern sedge
rapid python
#

But what will be "B' " - ?

#

Bruh what's going on🤯. I am going to gpt

modern sedge
#

B' is just complement of B

vale wigeon
lone heartBOT
# rapid python Bruh what's going on🤯. I am going to gpt

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

modern sedge
rapid python
vale wigeon
rapid python
modern sedge
#

we are trying to find (B - C)'

#

we already figured out that it's equal to
B' union C

#

so we just have to find out what B' union C is

#

so start by finding B' and then take the union of it with C

#

so.. if you still need help, have you found out what B' is? If so, can you just list its elements here?

rapid python
#

#Questions -

Universal set = {a,b,c,d,e,f,g,h}
A = {b,c,d,e,f}
B = {a,b,c,g,h}
C = {c,d,e,f,g}

                          Find (B - C)'

My Solution:
(B - C) = (B intersection C')' = B' union C

So, B' = {a,b,c,d,e,f,g,h}

= B' union C
= {a,b,c,d,e,f,g,h} union {c,d,e,f,g}
= {a,b,c,d,e,f,g,h}

#

Am i correct?

modern sedge
#

So, B' = {a,b,c,d,e,f,g,h}

#

this isnt right

alpine obsidian
#

Hi

#

I have a problem

modern sedge
#

B' means "set of everything that is in universal set, but not in B itself"

rapid python
#

Let me do again

alpine obsidian
modern sedge
rapid python
#

#Questions -

Universal set = {a,b,c,d,e,f,g,h}
A = {b,c,d,e,f}
B = {a,b,c,g,h}
C = {c,d,e,f,g}

                          Find (B - C)'

My Solution:
(B - C) = (B intersection C')' = B' union C

So, B' = {a,b,c,d,e,f,g,h}

= B' union C
= {d,e,f} union {c,d,e,f,g}
= {c,d,e,f,g}


Done?

modern sedge
#

Seems good now

rapid python
#

Yeah the answer is correct as well

modern sedge
#

(B - C) = (B intersection C')' = B' union C

So, B' = {a,b,c,d,e,f,g,h}

This should just be

(B - C)' = (B intersection C')' = B' union C

So, B' = {d, e, f}

#

but i think you just forgot to change that

rapid python
#

Oh yeah

lone heartBOT
#

@rapid python Has your question been resolved?

rapid python
#

Yes

stone orchid
#

put .close

lone heartBOT
#
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mystic steeple
#

@grizzled mauve

lone heartBOT
mystic steeple
grizzled mauve
mystic steeple
#

He has answered this question. U can check it out if u want

grizzled mauve
#

but they overlap

#

so if the area you want is only one of them i know how to pick

#

but in the overlapping area [-1/e, 0] i dont know which to pick

proud obsidian
#

i did not know banana stealer helped people

grizzled mauve
#

he steels bananas

#

but he also helps people

mystic steeple
mystic steeple
#

For the overlapping area you're talking about

grizzled mauve
#

idk i told you i dont know the answer to this lol

#

i dont understand how he answered in the case where they overlap

#

<@&286206848099549185> M wants to know, when to use the -1 branch of Lambert-W and when to use the 0-branch? I have no idea

#

on the interval where they overlap

mystic steeple
#

What am saying is in the picture it says u can use both

grizzled mauve
#

it could be there really isn't a reason to use one over the other unless you're doing some applied math problem where one answer makes more sense

#

maybe you want the answer closer to the line y=x or something because that's the type of computer you're building

#

or maybe you want the answer with the smaller absolute value

lone heartBOT
#

@mystic steeple Has your question been resolved?

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#
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turbid ice
#

$\int \left( \frac{1}{\sqrt{b\ln{(ax+b)}-b+ax\ln{\left(\frac{ax+b}{ax}\right)}-cx}} \right) dx$

ocean sealBOT
#

Aditya

turbid ice
#

how do i approach this? any idea?

red nacelle
red nacelle
woeful zenith
#

this is one of the latter

red nacelle
#

you can get ln(ax + b) + ln(ax + b/ax)

#

meaning you can multiply them together

#

js brute force ts

wheat isle
#

vro is ts elementary 💔

turbid ice
red nacelle
#

yeah but you can drag them

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(ax + b)^b

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((ax + b)/ax)^ax

turbid ice
#

i can take ln (ax + b) common so we get (ax + b)*ln(ax+b)

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and i get ax*ln(ax)

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and -cx and -b

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i know there is something called euler substitution

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but it requires something like ax^2 + bx + c

wheat isle
#

ever heard of the wolfram alpha substitution

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u plug ts into wolfram

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💔

red nacelle
lone heartBOT
#

@turbid ice Has your question been resolved?

lone heartBOT
#

@turbid ice Has your question been resolved?

turbid ice
#

oh well

#

i don't think its resolvable

#

i'll just tick so others can use the channel

lone heartBOT
#
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#
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alpine sable
#

I need to ask the generalization of some results

cerulean orchid
#

I’m a cyber monkey

alpine sable
#

In linear algebra

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For infinite dimensions or infinite collection and how to think abr them

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Like the way we define

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Linear sum of subspaces and direct sum ...those are for finite number of subspaces

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What if there are infinite number countable or uncountable

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Similarly we define dependency and independency on finite number of vectors

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Whatif infinite?

maiden glen
#

for linear/direct sums over infinite collections, you take the collection of finite linear combinations of vectors drawn from the component spaces

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$$\bigoplus_{i\in I}U_i:=\left{\sum_{i\in J}u_i;\middle|;J\subseteq I \text{ finite}, u_i\in U_i\right}$$

ocean sealBOT
#

Desync

maiden glen
#

the definition of linear independence also extends similarly

#

you still only look at finite sums

mortal trellis
#

equivalently, infinitely many terms but only finitely many nonzero. thats also a version you will see

alpine sable
#

Why can't we define infinite sum?

maiden glen
#

you might see things like "finite support" in this context a lot

mortal trellis
#

for infinite sums you need convergence

alpine sable
#

And it's pretty vague to me that we are considering, sets for finite sums

mortal trellis
#

you dont have that in a general vector space

maiden glen
#

and a vector space in general does not have a topology for convergence

alpine sable
alpine sable
#

Sorryyyyy🥲

maiden glen
#

iterating your operations infinitely many times might not yield an element of the vector space without convergence results

#

vector addition is VxV->V and scalar multiplication KxV->V

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are only defined for one or two inputs at once

#

by induction, they're defined for finitely many inputs

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but there's no general notion of infinitely many inputs for a general vector space

#

like, if you add 1+1+1+... in R, you don't get a R-vector

alpine sable
#

True

maiden glen
#

ignoring topology and convergence, allowing infinite sums also makes the theory much more involved

alpine sable
maiden glen
#

like, we have that the cardinality of a basis determines the vector space up to isomorphism

alpine sable
#

Of all the sets of finite sums

maiden glen
#

that's implicit from the set comprehension

#

by taking J as a subset of I, we're taking the union of all finite sums over each fixed cardinality of J

alpine sable
#

Mm makes sense

maiden glen
#

you could write it as $$\bigoplus_{i\in I}Ui:=\bigcup_{n\in\mathbb{N}}\left{\sum_{i\in J}u_i;\middle|;J\subseteq I,|J|=n, u_i\in U_i\right}$$

#

to make it explicit

alpine sable
#

Hmm ...got it

#

And what about some results ..like
For finite dimensions

ocean sealBOT
#

Desync

alpine sable
#

Like if V is a finite dim space

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And U is a subspace then there exists another subspace W such that V = U direct sum W

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Whatif V is infinite dimensional

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I am just not able to generalise

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And most of the texts cover finite dimensions

maiden glen
#

I think that statement is true, if you assume the axiom of choice

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infinite dimensional linear algebra is more commonly covered in/called functional analysis

#

it qualitatively behaves very differently

alpine sable
#

Ohhhhhh ...when will I be learning that?

maiden glen
#

so it doesn't really make sense to cover them in the same textbook

alpine sable
#

Like in undergraduate??

maiden glen
#

it was an optional module in the second/third year of my undergraduate

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I'm not an analyst, so I don't have much experience with it

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but it needs some point-set topology and measure theory as prerequisites, and maybe some ring/module theory depending on approach

alpine sable
#

Hmm..for now I am learning linear, abstract and real analysis ..
Linear from axler, abstract from gallian and artin and analysis from Tao

#

I will learn topology once I am done with this

#

Thankssssssssss @maiden glen @mortal trellis both of youuuuu

#

.close

lone heartBOT
#
Channel closed

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maiden glen
#

nw, good luck with your studies

lone heartBOT
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versed spindle
lone heartBOT
versed spindle
#

Number 8

#

I dont understand if the answer is 32% or 21%

#

is the extra info at the end about 18 junk info, or is it an additional parameter we are filtering the dataset with before random selection

lone heartBOT
#

@versed spindle Has your question been resolved?

toxic verge
#

,w 21/(21+22+23) * 100

toxic verge
#

@versed spindle

lone heartBOT
#
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toxic verge
#

.reopen

lone heartBOT
#

toxic verge
lone heartBOT
#

@versed spindle Has your question been resolved?

lone heartBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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alpine sable
#

Help

lone heartBOT
alpine sable
#

I have the answers to these two graph questions but I’m not sure if they are correct

#

Concave down is (-4,0)

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(-4,-1),(3,inf)

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The other is this

#

Lmk if it’s correct pls and thx and asap

unique dune
#

Is this

#

Interval

#

Or point

#

Wait

#

Nvm

toxic verge
#

'k'

unique dune
#

Reconsider

#

The first one

alpine sable
#

(-4,0)?

unique dune
#

The graph is f’

alpine sable
#

Concave down question right?

unique dune
#

Concave down is f’’ < 0

red nacelle
#

did they give you a function

#

or just the graph

alpine sable
#

Just the graph

#

What I sent is the question itself

red nacelle
#

immaculate

alpine sable
#

-4*

red nacelle
#

you need the second derivative to test for concavity

unique dune
red nacelle
#

solve for critical points then see which of the factors lead to negative or positive

unique dune
#

Should be pointing down

alpine sable
#

Is the other one correct tho?

#

Just not the (-4,0) one

unique dune
#

Seems to be ye

alpine sable
#

Can u tell me the answer pls

toxic verge
toxic verge
#

Could you stop shitposting

alpine sable
#

Sorry

#

Is that right tho

toxic verge
#

Which question

alpine sable
#

He said it was wrong

#

I first had (-4,0)

minor needle
#

You can try to sketch a rough graph of f''

#

Then see where f'' < 0

alpine sable
#

How I do that

#

(-4,-2) (0,inf) is wrong then?

minor needle
#

Use some properties of the derivative

#

critical points and monotonicity (i.e. if f'(x) > 0 -> increasing, f'(x) < 0 -> decreasing)

alpine sable
#

(-inf,-4) U(-2,-1)?

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@minor needle

minor needle
#

Almost

alpine sable
#

Bro can u just tell me

#

This is like 30% of my grade I can’t get it wrong

#

I’m exaggerating but still

#

It’s important pls tell me I’m so close man

minor needle
#

Why do you think the interval should end at -1?

#

Why did you decide to take (-inf, -4)?

alpine sable
#

Does it at at 0

#

Idek anymore dawg

minor needle
#

You're looking for f'' and you know f', we know that if f'' < 0 then f' is decreasing and if f'' > 0 then f' is increasing

#

Look for example at (-inf, -4)

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What's the behaviour of f'?

#

Is it increasing or decreasing?

#

Yes, this is your f'

#

or f'(x)

toxic verge
#

r\whoosh

hallow zephyr
#

When the function is concave down, the derivate is decreasing

#

And the graph show the derivate of the function

#

sooo

lone heartBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

alpine sable
#

What is the answer if it’s wrong

toxic verge
#

<@&268886789983436800>

alpine sable
clever folio
#

Don't spam other peoples channels with troll garbage.

#

Oh somebody deleted the post as I was replying.

#

Nvm lmao

sly mantle
#

me lol

#

@gilded sparrow what he said. take a day off

minor needle
#

Don't use union

alpine sable
#

Oh no I used used Union

minor needle
#

First step is always to read the question carefully.

alpine sable
#

Oh besides that is it right?

minor needle
#

Should work

alpine sable
#

.close

lone heartBOT
#
Channel closed

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alpine sable
lone heartBOT
#
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marble knot
#

I think that I have proved it for k = 1, but I'm a bit lost on how to prove it for k = m and k = m + 1.

minor needle
#

It refers to the Fibonacci sequence, right?