#help-0

1 messages · Page 17 of 1

lone heartBOT
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@worthy verge Has your question been resolved?

worthy verge
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nvm

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i got it

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lol

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.close

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rugged flax
lone heartBOT
rugged flax
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I've already graphed them, I'm just struggling with finding intersections with a and b and I did a bunch of spaghetti math and it doesn't factor so I'm like...

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<@&286206848099549185>

lone heartBOT
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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

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@rugged flax Has your question been resolved?

rigid smelt
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is your calculator capable of solving a quartic?

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if so then there is no need for factoring

rugged flax
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Yeah I used that to check

rigid smelt
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ok so if your calculator is capable of solving a whole quartic equation, all you need to do is to input your equation into the calculator and solve

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after all, it asks you to use a calculator

rugged flax
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nvm I messed up, I got it

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.close

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graceful plinth
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.open

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Do these mean the same thing?

lone heartBOT
graceful plinth
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<@&286206848099549185>

little nimbus
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Yes they do @graceful plinth

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and please wait a little bit before pining helpers, alright? (the rule is 15 mins)

lone heartBOT
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@graceful plinth Has your question been resolved?

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lavish pier
lone heartBOT
lavish pier
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im quite confused i just need someone to explain to me how the index of A ends up being 14

abstract fractal
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What have you tried

lavish pier
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3 x -2 = 6

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-6*

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a^-6 = a^1/6

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correct?

abstract fractal
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No

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-6 isn't the same number as 1/6

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a^(-6) = 1/(a^6)

lavish pier
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,rotate

ocean sealBOT
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Couldn't find an attached image in the last 10 messages.

lavish pier
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,rotate

ocean sealBOT
lavish pier
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<@&286206848099549185>

abstract fractal
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What are you still stuck on

lavish pier
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i got 64 b^20 / 9a^22

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i want to know if its right

abstract fractal
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How

lavish pier
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how did u get something else

abstract fractal
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Try answering my question first

lavish pier
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ok

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take 81 out of root

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becomes 9

abstract fractal
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And?

lavish pier
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4 becomes 64

abstract fractal
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Yep. What else?

lavish pier
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b^-8 moves up to numerator

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and becomes positive

abstract fractal
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81 isn't the only thing inside the square root

lavish pier
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8 + 12

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how do i take the rest out of the rot

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root

abstract fractal
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Same thing you did with 81

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81 is 9² so √81 = 9

lavish pier
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what about the a

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so a ^4

abstract fractal
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Not a^4

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(a^4)^2 = a^8

lavish pier
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6

abstract fractal
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No

lavish pier
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8

abstract fractal
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(a^6)^2 is not a^16

lavish pier
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8

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and then b is -4

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?

abstract fractal
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I'd be much more comfortable if you would refrain from spitballing numbers. It would make it seem less like guessing. Anyways, yes

lavish pier
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so 64 b^16 / 9a^14

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?

abstract fractal
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Why b^20?

lavish pier
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4+16

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wait

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my bad

lone heartBOT
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@lavish pier Has your question been resolved?

lone heartBOT
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pale reef
lone heartBOT
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@pale reef Has your question been resolved?

marsh rapids
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Have you done question 1 ?

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The answer should be yes

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Since Q2 is asked

lone heartBOT
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@pale reef Has your question been resolved?

pale reef
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qn 1 is unrelated to q2

copper stone
pale reef
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Determine whether U satisfies vector space axiom 7

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idk how im supposed to start solving it

copper stone
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if you get the same result then the axiom is satisfied

lone heartBOT
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rain trench
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Hey could someone please assist me thanks

rain trench
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Would this be true or false just wondering

trim wagon
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Would what be true or false?

rain trench
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What do you say @trim wagon

trim wagon
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Thats a odd notation

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Is it addition?

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It looks like

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If so then yes

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Wait a minute

rain trench
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Also would this be right or incorrect :/?

trim wagon
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Is that a test?

rain trench
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Nah it’s a task

trim wagon
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Task 👀

rain trench
trim wagon
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I can see that

rain trench
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But going back to physical school next year

trim wagon
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What kinda task?

rain trench
rain trench
trim wagon
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So isn’t there answers for you to check if it is right or incorrect

rain trench
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Nah there isn’t 😭

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We go through task tomorrow

rain trench
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<@&286206848099549185>

lone heartBOT
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@rain trench Has your question been resolved?

lone heartBOT
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@rain trench Has your question been resolved?

rain trench
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<@&286206848099549185>

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<@&286206848099549185>

lone heartBOT
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@rain trench Has your question been resolved?

rain trench
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Close.

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.close

lone heartBOT
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solid imp
lone heartBOT
solid imp
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Hi

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So there are 2 sin fonctions

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The one underneath is:

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and the highest one is:

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they touch each other at x = 0.5

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and to find c of the upper fonction they did all this

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wich I dont get

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Why did they only fill out the 125 they found for y

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and not fill in x equals 0.5

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here

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nvm i think i understand what to do

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.close

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trim oracle
lone heartBOT
trim oracle
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Why can you replace e^xsinx with y?

tribal oxide
trim oracle
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Meant with y

tribal oxide
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it probably has to do with ur original equation, maybe y was equal to this at the start?

trim oracle
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Oh yeah it is

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Thanks

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/close

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/thanks

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.thanks

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.close

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elfin herald
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asking for x,where did i go wrong?

lone heartBOT
gray isle
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poor writing/notation/flow,
your work is incomplete

elfin herald
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how do we solve this?

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would be helpful

gray isle
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well applying appropriate laws led you to
8x-10 = 3x +6

elfin herald
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yes

gray isle
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this is just a linear equation of one variable

elfin herald
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so

gray isle
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something you should definitely know to solve by now

elfin herald
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16/5?

gray isle
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x = 16/5
yes

elfin herald
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thank you so much

gray isle
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I didn't do anything

elfin herald
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may i ask one more question

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.close

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hot storm
#

Consider the sets A = The set of all vowels in the English alphabet, B = The set of all consonants in the word "strychnine", C = The set of all distinct letters in the word "mañana", D = The set of all vowels in the word "HOOIAIOIA", and U = The set of all letters in the English alphabet including ñ. What is A′?
A′ = {b,d,f,g,j,k,l,p,q,v,w,x,z}

hot storm
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I think I'm correct? right?

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Since you just need to deduct some words

gray isle
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is U supposed to be the universal set?

hot storm
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Yes

gray isle
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you're only being asked about the complement of A here

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this has nothing to do with the sets B,C,D

hot storm
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So it's basically a diversion because of the ñ to make me think that all the sets are included when in actuality it's just A?

gray isle
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whut?

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supposedly some of this info will be used for later questions

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it's not there to trick you

hot storm
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I see, alright. Thanks

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.close

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noble kayak
lone heartBOT
#

@noble kayak Has your question been resolved?

noble kayak
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<@&286206848099549185>

noble kayak
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<@&286206848099549185>

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.close

lone heartBOT
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lone heartBOT
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hot storm
#

I'm doing Cartesian Product with A = fine B = nine
AxB = {(f,n),(f,i),(f,n),(f,e), (in),(i,i),(i,n),(i,e), (n,n),(n,i),(n,n),(n,e), (e,n),(e,i),(e,n),(e,e)}

hot storm
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Is this correct way of doing it?

lone heartBOT
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@hot storm Has your question been resolved?

alpine sable
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looks right to me

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but i think you mean A={f, i, n, e} and B={n, i, n, e}

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lone heartBOT
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tawdry sail
#

will an angle bisector always look like this during a question

tawdry sail
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so when u see something like this u should know that is an angle bisector

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?

wary stream
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Do you know what bisector means?

tawdry sail
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uh

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not really

wary stream
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An angle bisector is a line or ray that divides an angle into two congruent angles

real gazelle
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bisect = split into two equal pieces

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angle bisector = a line that splits an angle into two equal pieces

tawdry sail
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ah alright

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thank u

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.close

lone heartBOT
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tawdry sail
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.reopen

lone heartBOT
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tawdry sail
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so line qs here is a bisector???

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just not into equal parts?

wary stream
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No

real gazelle
tawdry sail
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ohh

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ok

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Thank you

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.close

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ivory oracle
#

Why is the solution 0<p<8 when p parameter and x is a real number ? I dont get it from the discriminant i get 0 and 8 and from the graph i read that x>0 or x >8

naive valley
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what did you get for the discriminant?

ivory oracle
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D = P^2-8P and from that D=P(P-8)

naive valley
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ok

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and what requirement do you have for D in order for the polynomial to always be positive?

ivory oracle
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P>0 or p<0 and i do it in 2 ways?

naive valley
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what requirement for D, the discriminant?

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can the polynomial have any real roots?

ivory oracle
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Yes

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That needs to be : D>0

naive valley
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a real root would imply that $x^2 + px + 2p = 0$, right?

ocean sealBOT
naive valley
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but you need $x^2 + px + 2p > 0$

ocean sealBOT
naive valley
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for all x

ivory oracle
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Yes

naive valley
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therefore you want no real roots

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therefore the discriminant must be ...?

ivory oracle
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oh that its D<0

naive valley
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yes

ivory oracle
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Wait sorry my english is bad a bit can i do this quick again in sheet?

naive valley
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sure

ivory oracle
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Hm , and why i want no real roots? Thats not clear for me sorry

naive valley
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if you had a real root say $x=x_0$, then you would have $x_0^2 + px_0 + 2p = 0$. But that violates the desired inequality $x^2 + px + 2p > 0$, which needs to be true for all $x$

ocean sealBOT
ivory oracle
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And if i solve lets say x^2+x+2 > 0 , i solve it for =0 and read the graph where is it > 0

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than whats happening here?

naive valley
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here we have a different approach, we are not solving for = 0 because we don't want the polynomial to ever be 0

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we are looking for a condition that ensures that

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and making the discriminant negative ensures that

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if the discriminant is zero or positive then there will be real roots, so the polynomial will sometimes be zero

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we don't want that

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in other words:

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discriminant < 0 if and only if polynomial is never zero

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then:

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to conclude that the polynomial is always > 0 we use the facts that (1) the polynomial is continuous and (2) the coefficient of x^2 is positive

ivory oracle
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Okay

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I get it now

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Thanks to you

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.close

lone heartBOT
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charred crater
#

I'm in life or death need of support

lone heartBOT
charred crater
#

I have an equation and I'm trying to find the recurrence of fixed points

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  1. (From lecture 2.1) Suppose you buy a 1 million dollar house with a 20% deposit and
    pay off $b per fortnight. The following recurrence calculates the mortgage after n
    fortnights
    Xn = Xn−1 + 0.002178Xn−1 − b
    where Xn denotes the dollar amount of the loan after n fortnights, and assumes the
    (current) national average 30-year fixed mortgage APR (yearly rate) of 5.820%.
#

(b) Determine the fixed points of this recurrence, and interpret these in terms of the
loan and repayments.
we are always given the fixed point of 0,0.

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I've been stuck on this for hours and have given in to some support if possible

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please someone

lone heartBOT
#

@charred crater Has your question been resolved?

lone heartBOT
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@charred crater Has your question been resolved?

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weak aurora
lone heartBOT
weak aurora
#

Can someone explain how this turns into this using distributive property

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Like i understand how to do it but I don’t understand it completely conceptual wise

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Can someone prove it

alpine sable
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$\frac{7007}{7}=\frac{7000+7}{7}=\frac{7000}{7}+\frac{7}{7}$

ocean sealBOT
weak aurora
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That makes so much more sense

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Thank you!!

alpine sable
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yw :)

weak aurora
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Wait sorry how does it correlate to distributive property, isn’t distributive property like when you distribute values to one another for example 2(3+7x)=14x+6

alpine sable
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yeah, we are distributing 1/7

weak aurora
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sorry, i dont understand

alpine sable
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instead of 2, we have 1/7

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$\frac{1}{7}(7000+7)=\frac{1}{7}(7000)+\frac{1}{7}(7)=\frac{7000}{7}+\frac{7}{7}$

ocean sealBOT
weak aurora
#

Ahhhh i see, thank you so much the visual helped a lot!!

lone heartBOT
#

@weak aurora Has your question been resolved?

lone heartBOT
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restive hearth
#

Why can we use n! to find the number of possible orders for n objects?

restive hearth
#

5! = 1x2x3x4x5.

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I am not sure how I can word it to better help my brain grasp the concept.

oak perch
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n choices for the first place, then. (n-1) choices left for the second place…

marsh rapids
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5 choices on the first pick, 4 choices left on the 2nd pick, etc until 1 choice left for the last pick

oak perch
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I better be rigorous: any bijection from {1,…,n} to itself. n choices of f(1). Then n-1 choices of f(2)…

restive hearth
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Ah I see.

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In a more general form, it accounts for all possibilities from 1 choice all the way up to n.

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The numbers 1-10 are put in a hat. If the numbers are taken out one at a time, what is the probability they come out in ascending order?

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How would you exactly tackle this problem?

naive sorrel
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oh

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woops

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uh

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did you see what i said

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or should i resend

restive hearth
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There is 3,628,800 possible ways to arrange numbers 1-10.

naive sorrel
#

maybe im wrong but factorial wouldnt help here

worn fox
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how many of those ways are in ascending order?

restive hearth
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I would assume 1?

worn fox
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you would assume correct

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you have everything you need

restive hearth
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1/3,628,800?

worn fox
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yeah

restive hearth
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Ah I see, thank you!

restive hearth
naive sorrel
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you probably could make mine work but yeah his is better

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oh ok

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yeah

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it is just factorial

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i was thinking of the first number chance it is 1 it is 1/10

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then second number being 2 is 1/9

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and so forth

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so its 1/(10!)

restive hearth
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Yeah, I see.

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There's only 1 outcome where the numbers are in ascending order.

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Using the permutation formula, we can identify the total outcomes.

lone heartBOT
#

@restive hearth Has your question been resolved?

lone heartBOT
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tidal zealot
lone heartBOT
tidal zealot
#

wht swhould i do

#

<@&286206848099549185>

molten pivot
#

Alright this isn't so bad

#

We just need to count the number of unique permutations of:
66644

tidal zealot
#

oakyy

molten pivot
#

And then multiply that by (1/6)^5

tidal zealot
#

so how would i calcaulte the permuatition

molten pivot
#

How many elements are in the list?

tidal zealot
#

5

molten pivot
#

Right, so that gives us 5! in the numerator

#

But that causes overcounting

#

Because we have repeat elements

tidal zealot
#

okay

molten pivot
#

So we need to correct for that overcounting somehow

tidal zealot
#

diveide by 3! and 2!

molten pivot
#

Yes

#

So our final answer is:
(1/6)^5 5!/(3! 2!)

tidal zealot
#

why do i multiply by 1/6^5

molten pivot
#

(1/6)^5 is the probability of any of the permutations occuring

#

5!/(3! 2!) is the number of permutations

#

Make sense?

tidal zealot
#

hmm, so there are 10 possible combinations

#

i dont really get it

#

so if there are 10 possible

#

then each permutation is 1/6^5

#

hence, 10 times 1/6^5

#

i think i get it

molten pivot
#

Yep

tidal zealot
#

.close

lone heartBOT
#
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tidal zealot
lone heartBOT
tidal zealot
#

what am i trying to find?

real gazelle
tidal zealot
#

when tis below the t axis

real gazelle
#

No

tidal zealot
#

HMM!

#

wdym

#

so wehn?

real gazelle
#

do you understand what is being plotted

tidal zealot
#

its just showing what the velocity is, at various times

real gazelle
#

yup

#

what is the relationship between the speed and velocity

tidal zealot
#

idk

#

how does veloctuy and spseed relate

real gazelle
#

do you know what scalars and vectors are

tidal zealot
#

yeah

real gazelle
#

alright

#

speed is the magnitude of the velocity

#

do you know what that means

tidal zealot
#

so ur saying i get the length of the graph?

real gazelle
#

what do you mean by length of the graph

tidal zealot
#

*how woukdl i get the magnitude of the graph

real gazelle
#

well how would you get the magnitude of like, -8

tidal zealot
#

idk

#

is it a vector?

#

-8i + 0j?

real gazelle
#

yeah here v is a one dimensional vector

tidal zealot
#

$$sqrt((-8)^2+(0)^2)$$

ocean sealBOT
#

jaxplaysgames

real gazelle
#

okay

#

what is that

tidal zealot
#

root 64

molten pivot
#

$$\sqrt((-8)^2+(0)^2)$$

ocean sealBOT
#

Mr. Gamer

molten pivot
#

Remember the backslash

tidal zealot
#

oh

tidal zealot
real gazelle
#

okay what is root 64

#

okay yeah

#

so what is the magnitude of like

#

-9

#

if you want you can think of it like -9i (where i is a unit vector)

tidal zealot
#

okay

#

but am i finding the magnitude of the whole graph

#
  • which specific points do i find the magnitudeof
real gazelle
#

yeah you find the magnitude of each point on the graph

#

the v coordinate

#

to get the speed

#

and then you can plot speed vs time

tidal zealot
#

why is this question so hard

#

its only one mark

real gazelle
#

it's not hard as long as you understand the relationship between velocity and speed

molten pivot
#

Speed = |Velocity|

#

That should help

#

So if you want the points where the speed is decreasing, you want the points where the velocity is getting closer to 0

real gazelle
#

it may help to plot a speed vs time graph so we can check if you are understanding properly

molten pivot
#

Meaning that the function and its first derivative should have opposite sign

lone heartBOT
#

@tidal zealot Has your question been resolved?

lone heartBOT
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feral skiff
#

evaluate the expression below if x = 3 and y = 4 2x - y + 3x
i have no clue how to do this

alpine sable
#

y=-x so (3,4) doesn't even exist on that line

#

unless you mean x=3 -> y=-3 and y=4-> x=-4

feral skiff
#

dang guess my math teacher rigged it

#

oh wait

#

ok that should be the equation i typed 1 letter wrong

chrome plank
#

"Evaluate ... if (variables)" means that you have to substitute those variables

#

So instead of x write 3 and instead of y write 4

#

@feral skiff

feral skiff
#

yes?

feral skiff
#

im so slow 😭

chrome plank
#

That's ok

feral skiff
#

so 2- 4 +3?

chrome plank
#

no, how did you find 2 and +3?

feral skiff
#

you told me to re write the numbers as they equal

chrome plank
#

Let me do it with x, then you will do it with y

feral skiff
#

ok👍

chrome plank
#

No nevermind, let's just do it together

feral skiff
#

ooook

chrome plank
#

2x - y + 3x, x = 3
2 * x - y + 3 * x

#

Instead of x, write 3
Let me know what you get

#

without doing any calculations

feral skiff
#

huh?

#

23

chrome plank
feral skiff
#

2*3?

chrome plank
#

All the expression

feral skiff
#

2*3-y+3 *3

#

it wont let me put astrik

chrome plank
#

write \* instead of * only

#

But you didn't substitute an x

feral skiff
#

oh

wary stream
#

So something like this 8 * 8 or 8*8

chrome plank
#

Now do the same, but with y = 4

feral skiff
#

2*3-4+3 *3

chrome plank
#

Yes well done

#

Now evaluate that

feral skiff
#

15?

chrome plank
#

thonk Are you sure?

feral skiff
#

hmmm

#

2*3 = 6-4 = 2 2+3= 5 and 5*3=15

chrome plank
#

No, multiplication first

feral skiff
#

oh yeah pemdas

chrome plank
#

Yes

lapis sluice
#

Not 2+3, 2+(3*3)

feral skiff
chrome plank
# feral skiff what?

If you are not familiar with that ignore it for now, but it's another way of saying in which order stuff should be calculated

feral skiff
#

2*3=6 6*3=18 18-4= 14+3=17

chrome plank
#

Why 6*3?

#

2*3 - 4 + 3*3

feral skiff
#

because its the next multiply thing

#

but multiplication comes before subtraction

chrome plank
feral skiff
#

wat

#

2*3 = 6 3*3=9

chrome plank
#

Ok, so what's our original expression?

feral skiff
#

uhhh

#

well you see idk

chrome plank
#

It's much easier if you keep all the expression instead of splitting it into parts

#

Try again, evaluate only 2*3 and then copy the rest of the expression

feral skiff
#

wait so 2x3 isnt 6

chrome plank
#

It is

feral skiff
#

i was lied to my whole life

#

?

#

6-4+3 *3

chrome plank
#

Yes exactly!

feral skiff
#

oh dang

chrome plank
#

According to pemdas what should we do next?

feral skiff
#

uh more multiply

chrome plank
#

Ok, do the same thing

#

keep everything the same except the part you are calculating

feral skiff
#

6-4*3+3

#

oh

#

wait

chrome plank
feral skiff
#

😕

chrome plank
#

Keep everything that is not what you are calculating the same,
change only what you are calculating

feral skiff
#

idk what im suppose to calculate

chrome plank
#

What does pemdas say?

feral skiff
#

multiply

chrome plank
#

Then multiply

feral skiff
#

3*6-4+3

chrome plank
#

Why did the * move?

feral skiff
#

because

chrome plank
#

6-4+3*3, what are we multiplying?

feral skiff
#

multyply first

feral skiff
chrome plank
#

That means that multiplying is the first thing you should do, not that you should multiply the first terms

feral skiff
#

i quit ill take the f

#

.close

lone heartBOT
#
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chrome plank
#

Bruh

#

we were multiplying 3 * 3

wary stream
lone heartBOT
#
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opal merlin
#

How would you find the multiplicative inverse

wary stream
#

Yes

#

Because the multiplicative inverse is when it multiplies to 1

#

It is

opal merlin
#

is -0.25 supposed to be like 1/0.25

gray isle
#

no

wary stream
#

No, as I stated, it multiplies to equal 1

opal merlin
#

right

wary stream
#

So does -0.25 times 1/0.25 equal 1?

gray isle
#

-0.25 * 1/0.25 isn't 4

opal merlin
#

basically 0.25 times a number that equals 1

gray isle
#

the multiplicative inverse of $x$ is $\frac1x$

ocean sealBOT
#

ℝamonov

gray isle
#

yes

wary stream
gray isle
#

4 would be the multiplicative inverse of 0.25 but ^

opal merlin
#

.close

lone heartBOT
#
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alpine sable
#

Can anybody help me with this?

lone heartBOT
alpine sable
#

I need help determining the limits of integration for theta and psi

#

Calculate the triple integral of $f(x,y,z) = z - 1$ in the set $B: (x-1)^2 + \frac{y^2}{2} + (z-1)^2 \le 1$ and $\sqrt{(x-1)^2 + \frac{y^2}{2}} +1 \le z$

ocean sealBOT
#

Resendelay

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
#

<@&286206848099549185> anyone?

alpine sable
#

.close

lone heartBOT
#
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alpine sable
lone heartBOT
alpine sable
#

<@&286206848099549185> can someone walkthrough on how to do this graphing

old horizon
#

then plot the graph of the two ig

old horizon
#

left hand side

#

right hand side

alpine sable
#

ohh

old horizon
#

I mean things left to the equal sign and right to equal sign

#

but idk if the method of plotting this is correct

alpine sable
#

OK

worthy verge
#

but LHS has to be as it is

#

then negative the LHS abs val

#

so
x-4= whatever
4-x=whatever

#

so rhs is 0.5x +4 graph that out

#

then graph the lhs out but nothing can be below xacis

#

axis

#

should be a V line graph and another Positive gradient line

old horizon
#

yeah

worthy verge
old horizon
#

I meant this 4

worthy verge
#

yeye

#

tats what i meant

#

But tbh idk how ur supposed to get the answers from a graph

#

without a graph paper

#

If ur just sketching idts u can get values from it

#

Its way easier to solve the eq

#

x-4=0.5x+4
0.5x=8
x=16

4-x=0.5x+4
x=0

old horizon
#

yes

#

but in exams they do so

worthy verge
#

⬆️

lone heartBOT
#

@alpine sable Has your question been resolved?

gray isle
#

graph
y = |x-4| - 4
and
y = x/2
identify where they intersect

lone heartBOT
#
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elder viper
#

Hello,

lone heartBOT
elder viper
#

Let $\Omega=\mathbb{Z}$. Consider $\mathcal{T}$ the $\sigma$-algebra engendered by sets \$S_n={n,n+1,n+2}$ with $n\in\mathbb{Z}$. What are the elements of the $\sigma$-algebra $\mathcal{T}$?

ocean sealBOT
naive valley
#

hint: what is $S_n \setminus S_{n+1}$?

ocean sealBOT
elder viper
#

{n, n+1, n+2} \ {n+1, n+2, n+3}

#

so {n, n+3}?

vale wigeon
#

no

#

\ is difference, not symmetric difference

#

also it's generated not engendered (unless you're a baguette)

elder viper
#

im sorry it was originally baguette

vale wigeon
#

the difference you were asked for is {n}

elder viper
#

yeah so it's single

#

singleton

#

so apparently i have to do union for all

naive valley
#

So $\mathcal T$ contains all the singletons. What can you conclude?

ocean sealBOT
elder viper
#

i would think that it's Z

#

wait no

#

P(z) but only singleton

naive valley
#

what does the notation P(z) mean?

elder viper
#

uh oh power set

naive valley
#

what does it mean to say "power set but only singleton"?

elder viper
#

ohhhhh

#

because it's sigma

#

so i can do union because it's stable

#

and then i shouold get the power set right

naive valley
#

there is a key detail..

elder viper
#

disjoint?

naive valley
#

you need to use the fact that $\Omega = \mathbb Z$ is ...?

ocean sealBOT
elder viper
#

a sigma algebra

#

?

naive valley
#

no

elder viper
#

damn

naive valley
#

it's the underlying set, not a sigma algebra

#

what is its cardinality, and why does that matter?

elder viper
#

oh yes so it's the bigger

#

its cardinality is infinity no?

naive valley
#

what kind of infinity?

elder viper
#

that you can count so the word is

#

in english uh

naive valley
#

haha just countable

#

yes that is correct

#

why is that important here?

elder viper
#

because there is like a prerequisite for union and it has to be countable for the sigma algebra to be stable with union?

naive valley
#

yes, sigma algebras are closed under countable unions

#

not necessarily uncountable unions

#

Z is countable, so all of its subsets are also countable

elder viper
#

i see

naive valley
#

which means?

elder viper
#

that i can union the subsets

#

and union the already unioned stuff and then i get power set

naive valley
#

well what specifically do you take the union of?

#

in order to conclude that the generated sigma algebra is the power set?

#

you need to make the argument clearer

elder viper
#

i start with singletons at first right?

#

and i believe they have to be disjoint

#

yeah im not sure about this part

naive valley
#

yeah any two distinct singletons are disjoint, each one only contains one point

elder viper
#

i'm just not sure about the way it builds up

#

from singleton to eventually the underlying set

naive valley
#

well given a set A, how would you build it using singletons?

elder viper
#

i could combine the singleton two by two

naive valley
#

hm, why two by two?

#

take a concrete example, say A = {1,2,3}. How would you construct that from singletons?

elder viper
#

so i have like {1}, {2}, {3}

#

and then {1, 2}, {1, 3}, {2, 3}

#

and then {1, 2, 3}

#

so

#

i use union and

#

yeah I don't know how to put it in words im sorry

#

i take all possible unions with 1 element and then i get two element sets

#

and i take all possible unions again with the two element sets

#

and i guess it doesn't matter if a set is here twice because i could just remove it

elder viper
#

i don't know how i could mathematically put this out in a formula

naive valley
#

it's a bit simpler than what you are describing

#

given any set, all you need to do is take the union of the singletons that are contained in the set

#

formally, for any $A \subseteq \mathbb Z$, we have $A = \bigcup_{n \in A}{n}$

ocean sealBOT
naive valley
#

the key thing to note here is that it's a countable union

#

which is important because sigma algebras are only closed under countable unions, not necessarily under uncountable unions

elder viper
#

hm

#

alright, i'll work up on that formula

#

i'm a bit skeptical about whether it really works and i think that's the problem

#

thank you

lone heartBOT
#

@elder viper Has your question been resolved?

#
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weary void
#

how do i solve

lone heartBOT
weary void
#

i know reflection is

#

i don't think i understand the reflection part

lone heartBOT
#

@weary void Has your question been resolved?

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tidal zealot
lone heartBOT
tidal zealot
#

any cluew on what to do

tight locust
#

so you get 0 tails, 21.9% of the time

#

you get 1 tail, 42.7% of the time

#

2 tails, 29.2% of the time

tidal zealot
#

yeah

tight locust
#

3 tails, 6.2% of the time

#

multiply each result by its probability of occurring and then add them all together to get the weighted mean

tidal zealot
#

okay

#

once i get the mean then what

tight locust
#

then that's your answer

tidal zealot
#

i got 1.197

tidal zealot
tight locust
#

hold on nvm i misread the problem

tidal zealot
tight locust
#

try finding the total number of tails over all trials and dividing it by the total number of trials

lone heartBOT
#

@tidal zealot Has your question been resolved?

lone heartBOT
#
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potent rain
lone heartBOT
potent rain
#

How can I know this is true by the mid point (0,2) and min point (3,-6)?

#

I had y = 8sin(pi*x/6)+2

#

So close except the amplitude is negative in reality.

#

Even if I try the equation 2 = -6 + a to find if it's negative it doesn't help (midline = min value + amplitude)

#

a = 8

lone heartBOT
#

@potent rain Has your question been resolved?

potent rain
#

<@&286206848099549185>

naive valley
#

well if you plug in x=3 into your formula you get y = 8sin(pi/2)+2, which equals 10, not -6

#

is there more context to the question? there are infinitely many sine curves that pass through those two points

potent rain
#

So the answer is yes = -8sin(pi*x/6)+2

#

But I don't know how to tell that it's a vertical reflection at all

#

Especially without a graph

naive valley
#

they're not giving you enough conditions to conclude that y = -8sin(pi*x/6)+2

#

yes, that's a solution that works but there are many others

#

like they don't say that there can't be one or more periods of the sine before reaching the minimum at (3,-6)

potent rain
#

I'm sick of everywhere I go, people "explain" how to do something and it doesn't give a full explanation.

#

It's like, here's how to drive. Just press the accelerator pedal and move the steering wheel.

#

Easy!

#

But I'm not moving, why? Oh there's no answer on the internet.

lone heartBOT
#

@potent rain Has your question been resolved?

lone heartBOT
#
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quasi rapids
#

Hi guys, looking for help to calculate the meters of the redline (not necessary precisely, but at least (~2-5cm correct)

burnt ravine
#

Sir, you have a scale

#

Find a ruler and just measure then make a ratio with reference

#

On my screen the 4,63 line measure 7,5 cm

#

and the unknown red line measure 5,1 cm

#

Then you can affirm ... ?

quasi rapids
#

isn't that all messed up with screen res?

burnt ravine
#

You wanted an approximation so no it's not

quasi rapids
#

should be about 3,14 then

#

but yea thought it was more than messed up due to screen res

burnt ravine
burnt ravine
#

Jesus format

#

5k

quasi rapids
#

thanks

#

.close

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#
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white pike
#

Hey helpers, i need help i have been given a linear graph, and a line is drawn through it, how do I calculate the gradient of this line shown??

keen pasture
#

Delta y/ Delta x

white pike
#

no clue what that means im sorry this topic just started with us

slender gull
#

(y_2-y_1)/(x_2-x_1)

white pike
#

im still very confused with the formula

#

lemme send pic

#

actually nvm thanks guys ik how to do this

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keen pasture
slender gull
#

I did, now I don't.

#

Haven't been active for a while now.

keen pasture
#

OK :(

lone heartBOT
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sand star
lone heartBOT
sand star
#

Am I correct with this ?

slender gull
#

nope

#

like you can verify your answer by plugging in values that you claim to be in the solution.
An example:
You can check the expression's value at x = 2, which is in your solution (according to you) you see that 0/7 that is 0, is not > 0

#

So show your work that led to what you got.

sand star
slender gull
#

Obviously not.

#

There are ways of doing this. I illustrated the example, only and only to show your answer isn't correct.

sand star
#

Ohh alright

slender gull
#

Before I tell you how to do it, you tell me you did it?

sand star
slender gull
#

That's right.

sand star
#

And the nominator should be 0 or negative

slender gull
#

numerator should be zero or negative

#

why

sand star
#

I mean shouldn’t

slender gull
#

why?

#

I mean, numerator shouldn't be zero. Okay, why not negative?

sand star
#

Ohh umm I thought it will make the whole value negative but now I think about it

#

If the denominator also negative

slender gull
#

Exactly.

sand star
#

Then it should be fine

slender gull
#

You get it.

#

So, can you solve an inequality like that?

sand star
#

Umm what do you mean by that , what inequalities am I solving ? What I am thinking of is it should be any values over 2 or under -2

slender gull
#

Well no that is not how it works. Can you solve something like

#

(x+1)(x-2) > 0

sand star
slender gull
#

yes

#

How about (x+1)/(x-2) > 0

sand star
slender gull
#

Yes, so essentially you can solve inequalities.

#

For your original question. Factorise it first.

sand star
#

Like this ?

slender gull
#

More.

#

Factorise it into linear factors.

sand star
#

Is there more to factorise ?

slender gull
#

yes (x^2-1) is also factoriseable

slate sleet
#

hey i have an int calc problem in my channel see if you can help me

slender gull
#

@slate sleet do not beg for help in others' channels.

#

Wait for someone to help you.

slate sleet
#

ok👍

sand star
slate sleet
#

do check it out yourself tho once

slender gull
# sand star

Now, have you solved something of this sort before?

#

From what I know, you probably haven't. You should check out videos that deal with such examples.

sand star
slender gull
#

“Inequalities”
“ Rational inequalities ”
“ Wave curve method for inequalities ”

#

Probably.

#

Anything like this.

sand star
#

But the denominator is kinda confusing

#

Like the point of interest is -2 And 2 and -1 and 1 right ?

slender gull
#

I'm unsure about that terminology. I don't follow “interest” wdym?

sand star
#

Which is where the values =0

slender gull
#

Okay got you.

#

So yes +-2 +-1 and 0 would be the interest values as you say it.

#

After that you more or less start from the right end, and just kind of keep alternating postive and negative sign. (As long as you have the inequality written in a standard way, i.e factorised into linear factors and the coefficient of x being > 0 each time.)

sand star
#

Will this be correct ?

slender gull
sand star
#

And the video suggest after that you plug in the values between the point of interest to find out it is negative and positive

lone heartBOT
#

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lavish glacier
#

I have a solution to answer i tried before

lavish glacier
#

but have no clue wtf they are doing

#

can someone explain it a lil bit

#

original question

worn fox
#

Repeated use of:

lavish glacier
#

x=e^ln(x)

worn fox
#

Exactly

#

Twice

lavish glacier
#

does exp mean exponential aka part of this is to the power of

worn fox
#

It's exp(stuff)=e^(stuff)

lavish glacier
#

how do they get the log^2?

worn fox
#

Good question im not sure, some kind of approximation for small x I imagine

lavish glacier
#

bruh

#

ty man does explain a bit but uni is so dumb lol

#

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glad mural
#

can anyone help

lone heartBOT
nocturne dove
#

Just take the LCM

#

And cancel x+4 from the numerator and the denominator.

glad mural
nocturne dove
#

Yep

#

Just like adding fractions

#

1/x+1/4=(x+4)/4x

glad mural
#

ohh i see

#

thank you

nocturne dove
#

Np

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#

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solid imp
lone heartBOT
solid imp
#

Hi, why are there 2 D's?

worn fox
#

There are two quadratics

#

Before and after dividing by 2

#

They have the same solutions

#

But different discriminants

#

Not sure why they bothered working out the first one D=16

solid imp
#

huh

#

but when i try to get the 16

#

I somehow get 36

worn fox
#

Yeah actually I have no idea what 16 is for

#

Maybe typo they meant 36

solid imp
#

does the 16 have anything to do with the next step?

#

btw of = or

burnt ravine
#

ew u use degree instead of radians

alpine sable
#

wdym by cosa=-1 OF cosa=1/2

solid imp
worn fox
#

Or just factoring

solid imp
#

alright i will try working on it further myself

#

thanks for your time

worn fox
solid imp
#

.close

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alpine sable
solid imp
#

dutch

worn fox
#

People can speak more than one language

alpine sable
#

okk

#

no he did not say it i sin dutch

solid imp
alpine sable
#

huh?

lone heartBOT
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lament basalt
#

Prove:

lone heartBOT
alpine sable
#

use that $sin^2(x)=1-cos^2(x)$

#

difference of squares

ocean sealBOT
#

Normal Zeta

alpine sable
#

and $sin^4(x)=(sin^2(x))^2$

ocean sealBOT
#

Normal Zeta

alpine sable
#

so $(1-cos^2(x))^2-cos^4(x)$

ocean sealBOT
#

Normal Zeta

lone heartBOT
#

@lament basalt Has your question been resolved?

lone heartBOT
#

@lament basalt Has your question been resolved?

lament basalt
#

Is that a rule?

alpine sable
ocean sealBOT
#

Normal Zeta

lament basalt
#

.close

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heady finch
#

Guys what am I doing wrong here

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#

@heady finch Has your question been resolved?

heady finch
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@heady finch Has your question been resolved?

heady finch
#

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weary void
lone heartBOT
weary void
#

how do you get the highlighted bit from the previous line

#

i understand that sin(2*(x/2))= 2sin(1/2x)

#

anyone?

#

this is proof by inductiond

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#

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weary void
#

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deft kettle
#

The least distance, of sum of distances of two points from a third point which satisfies the eqn of the line, HAS to be their midpoint right?
Well am given an equation 3x+2y+10=0 with two points ON it namely A(4,2) and B(2,4) and am asked to find the minimum sum of distances from some point P which satisfies the condition of the line, ie AP+PB should hold the least value possible... When i took the midpoint of AB out, i got (3,3) and for some reason this point doesnt satisfy the eqn of the line...why?!

deft kettle
#

there can be only one line through two points, and the midpoint LIES on the line made by the two points then how come am not getting the answer?

#

and not just the midpoint i mean, any point b/w A and B should satisfy right

oak perch
#

Not just midpoint, any point on that line segment

deft kettle
#

yes yes

oak perch
#

So just the length of that line segment

deft kettle
#

oh i think i got the answer

#

however i still dont get why does the midpoint not satisfy the eqn

oak perch
#

? It satisfies