#help-4
1 messages · Page 55 of 1
but with decimals
im gonna
sorry mb
got brain fog
ok now
so ye little bit difficult
so i did
4 divided by 7
since 220 - 216 = 4
and i got the answer of 5.71428
holy sh this is cool
w mental mth
how i do
your remainder should be 4
yes
if you want the decimal you can just compute 4/36
i mixed this up
from our last equation
7 x 100
which we did earlier
so yeah
4 / 36
36.111111111
i think
lemme calculate it
YES
LETS GOOOO
EPIC!
uh
how i close this agin
.close
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hii
How would I calculate the final surface area of an irregular polygon if I was to radial project it onto a cylinder?
Like say I have a weird shape and I project it onto a cylinder, ofc the edges would stretch. How do I calculate this new surface area?
i havent decided on dimensions yet, its more of a "how do i do this and then i can decide on what area i want" thing
To be honest, this has a lot of nuance
Where in your cylinder? How big is the cylinder compared to your figure? What is your polygon?
projecting directly at the cylinder with no angle, i havent decided on the sizes yet, just wanted to know if this essay topic is doable. my polygon will probably be very weird shapes like this
You will probably have a huge problem when trying to do this with quantifying the area.
im more of looking at a overview of the method on doing it, and then quantifying the area and solving it with that method ykyk
For regular polygons, circles, the more common quadrilaterals, this might just be easy enough, but it can be a huge pain for irregular polygons
yeah...
The angle does matter btw
yeah i didnt clarify that in the original question mb. it's directly perpendicular to the center of the cylinder, so like right at it
beyond that: if the angle covered by your figure is relatively small, the resulting area is basically the same as the original
but for "bigger figures", it starts warping more
yeah itll be bigger figures
Where is the axis of the cylinder
Is the whole shape projected into the cylinder or do you lose a portion of it ?
How big is the cylinder
axis is black line, though i wouldnt mind knowing the blue line too
whole shape yeah
havent decided on dimensions yet, just looking for an overview of the process
I could kinda help you on the geometric sense of the problem and prob a numerical method, but im completely stumped on how one would arribe to a generalized formula
its oki there doesnt need to be a formula, im looking more for a step to step on e.g. "first you measure area of original polygon, and then abc"
Are you good with descriptive geometry and technical drawing?
Let’s take this as a basis for discussion @hollow rune ?
So when you project a portion dx it becomes ds = r dtheta
The method im setting relies more on being able to draw out the figure and divide it in "slices"
Disgustingly time wasting
I think integration works, but you need to know what you’re projecting and how
This works if the shape is regular enough
By the way ! For the other problem; i didn’t see the word “interior” !
But the idea of lines is good, the only way to cover a full line is to have 2 opposing parábolas with the same axis that intersect. Since there are infinite lines in the plane, the only way to cover all of them is to have infinite couples of parabols
sorry, still drawing things out, its pretty chaotic, i see the idea
For any given slice that describes the width of the figure you chose: You can find from where to where it projects to the x-axis thats situated inside the circle, and use arccos to search for what angle that represents
Based on this you can use a parametric function to integrate over (sint,cost) theta_1<t<theta_2
I would use the arctan to ensure a bijective change of variables but yeah that’s the idea
You’re Right
Yeah, the problem is not finding the projection of a slice
Not even really the fact of integrating over all slices
Its basically defining a function that allows you to get the limits a<x<b for each slice
But there isn’t necessarily a function. If the object is random
thats why
That’s Why I explained just the concept of how to approach it. But we need a real case in order to apply it
Again, thats the reason i was going for more of a numerical method where you divide the object and measure it manually
The question as is, it’s too abstract
Even so you’ll have the same problem no ?
Itll be slow as hell, but pretty easy
For a computer its still fast enough
You could define your polygon as a collection of points in the vertex, measure their distance from the axis of the cylinder projected to that figure, and just lerp between them
Yeah I agree.
god forbid you decide to have convex figures along the x axis
🤣🤣
that would be fucked up even to code
you could maybe make an algorithm to see if y axis is more numerically stable / simpler
anyways, yeah, the problem is unsolvable for a general basis, it depends a lot on the polygon and its location
@warped lintel Has your question been resolved?
Is there a way to apply some kind of monte Carlo reasoning here ?
If you solve it numerically. Why not solve it statistically
Yeah, you could, instead of mapping as just 0 or 1 and averaging between all elements
You basically have a density map
Project random rays from the axis of the cylinder and see how many land on your shape
or that, yeah
Then it’s proportional to the área of the cylinder
You would need to be able to project the figure to the cylinder for that anyways
It’s just about solving if a line intersects your shape ?
I was thinking more of:
Perpendicular to the figure, project rays straight ahead, those at the sides get weighted heavier than those at the center
Oh works too
Yeah I think if you have to solve it numerically. Then Monte Carlo is a good bet
Remember the lines get curved when projecting like that onto the cylinder, the figure is pretty warped, being able to find if the line intersects depends on you finding the angles that "represent" the figure
And at that point, just do the slice method
No … I mean no curved lines
I know, projecting from the axis straight lines
But the figure projected onto the cylinder is curved
The axis of a cylinder shoots a straight Line, either it touches the object or not
If you were to cut it up and stretch it the lines that formed the polygon became curved
To know how curved, you need to solve for said projection, and at that point just solve this
Oh I see
Thats why i think a density /weighting map would be easier
No clue what that map would look like anyways
You’re absolutely Right
The ray CAN touch the projection without touching the object
So ray weighting is the way to go
Crazy how we solved 2 problems today using rays 🤣
lmao
The parábolas and this
This monte Carlo method would actually work for any surface. You just need to figure out how to weigh your “rays”. Also for regular surfaces, it’s not hard to implement and quite easy to compute
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My question is how do I solve this I don't really understand it. I want to understand math. Could someone help me through it step by step of how to solve it. I don't know where to begin in this math problem.
let velcaria answer it
ohh mk mk
I trying to understand it. I don't know where to start to solve the math problem 😭 I have no clue where to begin to solve
Read the question
ok
They are asking for h(1) * k(-2)
You are given h(x) and k(x)
So let's find both h(1) and k(-2) and then multiply
So h(x) = x-5 then what would be h(1)?
Idk
h(a) = a-5
h(b) = b-5
h(x) = x-5
h(1) = ?
y=-5?
What are you going to write for h(1)
I have no idea I don't think I'm understand X_X.
So for h(x) = x-5 if they give any value of x , you substitute it
Instead of x
h(80) = 80-5
ok
So h(1)=?
?
I still don't get it 😭 Like I keep rereading you're messages but I don't understand.
no
Okay so instead of the variable you put a value there
okay
Can you do this
I can try
Do that
Did you still not get it?!?
Do you understand linear equations?
y=4?
yea I'm sorry I really don't understand math X_X
Practice more basics I feel your basics and linear equations are not great
oki
Use this logic and solve the rest I will leave maybe someone else can help you
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In this absolute value graph y=5Ix+2I
mhm
I'm trying to know the Domain,Range,Increasing&Decreasing
What have you tried in advance?
I just know D and R does something with the "inf"
R does not have anything with "inf" unfortunately
Do you know the definition of R?
not really
how about D?
It's like (inf, inf) or somthing like that
not really, lemme clairfy it for you
Domain means every possible x that can be in a function
Range means every possible y that can be in a function
Check out this cute stuff, is there any point in the function that is below x-axis?
No
That's right, so y has no chance to be negative
and that's how we determine range and domain
Can you tell me the range of this function?
0-inf?
Try to apply 
I don't understand what that means
(0, inf)?
Precisely speaking, it's [0, infty)
Because 0 is a possible y value
[] means include
() means not include
Is it alright?
Fantastic, now it's your time to find the domain
it's the exact same logic
Ping me when you're done
Imma go slacking for a minute
(-infy, infy)
Alright, anything else?
Now increasing & decreasing
So basically, how we determine that is checking whether the y value is increasing or decreasing
from left to right
yk what I mean?
Ok?
Alright, based on this concept
Can you find me the answer?
from XX to OO the function is increasing; from PP to QQ the function is decreasing
If the x is between -infy and -2, the line in decreasing?
keep going
If the x is between -2 and infy, the line is increasing
If the x is between -infy and -2, the line in decreasing?
✅
If the x is between -2 and infy, the line in increasing
✅
Very Good
Alright, time to bye. Anything else?

Why does an absolute graph have a change in line direction compared to a linear equation?
by mean, there's a vertex
but why
I'm not sure how to explain that, but it's the result after poltting the points on it
consider the definition of absolute value
in an absolute value, we don't have negative numbers, so if whatever inside an absolute value is negative, it comes back out positive.
so when the expression inside an absolute value goes from positive to negative, the graph "bounces" sharply off 0
(not formal terms, but i hope it's intuitive enough)
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i don't think it's correct
,w tan(10pi/6)
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Simple matrix operations (addition, scalar multiplication)
Determinants (2×2, 3×3)
Chain rule & product rule
Derivatives of standard functions (polynomial, trig, exponential, log)
wondering what resource would be best to revise these prerequisites before my uni course
To be honest, if you are just revisiting, just search up a few problems on whatever plan you got for uni
These are relatively simple concepts about algebra / calculus
true but i honestly forgot everything haha
ah alright
thanks a lot bro!
If you have a particular problem, wouldnt mind helping
oh nah i js wanted to know how to go about revising these concepts
pretty much just go to YouTube or answer some problems
From these, id advice you practice chain rule the most
All the others are formulae or really intuitive operations
ohh ight imma go thru yt and look up some problems online tysm
oh alright will focus on that
Bro became green 🔥🔥🔥
ohh
tysm guys for the help
How am I still not 😭
I was gonna congratulate him on active, and boom he's helpful too now
(on a serious note, congratulations @hollow rune)
Thanks, no clue why i just got it, lmao
wrong reply 🔥
congrats lmaop
tysm again guys ig ill close it now
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Hey guys, I’m currently working on a question from my maths assignment. I’ve already derived the Maclaurin series for cos(x) and cos(x^2), and I know a bit about the Lagrange Form of the Remainder (it wasn’t covered in class, but a tutor suggested I use it).
The question asks me to find the minimum value of n such that the error is less than 0.2.
My main issue is that I don’t know how to handle the numerator in the Lagrange Form of the Remainder. If I were dealing with cos(x), the maximum value of the derivative is always 1. But with cos(x^2), it doesn’t seem to have a fixed bound. What can I do here? Do I need to modify the Lagrange Form of the Remainder, or is there a trick I can use?
yes but lets say we chose the first derivative of cos ie n=0. Would the max value be still 1 or 2?
well the derivatives of cos(x^2) would be annoying and not nicely bounded. but also the taylor series for cos(x^2) should be alternating...
is there a trick with it being alternating?
there is a separate error bound for alternating series
maybe this helps with the context
thats very good to now thanks
@normal temple Has your question been resolved?
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I know how to factor but I have no idea what a circuit is. Can someone look at the directions and see how I advance here
you have two factors. look at the "answers" of each box in the sheet. the one with an answer that matches either factor is your next cell.
the "circuit" here is not mathematical. it's merely to tell you to follow a path, cell by cell, by using the factors as a guide.
I should go ahead and factor the next one and look at those answers for a factor that goes with #1 ?
i think the idea is that you factor each question and then find one of the factors in the Answer: line of another question
Line of another question ?
notice how each box has an "Answer:" line?
Yeah
from your first question, look around the "Answers" of the other boxes.
So from number 1 I’m going to the bottom left box?
so you did #1 and now you need to find which question says "Answer: x+2" or "Answer: 2x+1" at the top of the box
yes, bottom left.
put #2 in there
What would I put on the line
Ah ok
then keep proceeding in this manner until you're done.
Thank you 😊
don't mention it. might want to thank the other helper as well.
@stark wedge thank u to you as well
please remember to close the channel when done.
hi OP, are you done with the channel?
.solved 
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confused as to why the answer is not 274
can you show your work?
to find t, I did sqrt((-100 times 2)/-9.8)
which got me 4.5175 for time
then I did ((4.5175)(24.5)) + (0.5 times 4.5175^2 times 16)
to get 274
24.5 is the roadrunner's speed, not the coyote's
uhh
I think it is the coyote's tho
because 24.5 is the bare minimum for the road runner
but the coyote is constantly accelerating. he starts out much slower than the roadrunner but by the time he reaches the cliff he is going much faster
ahhhh I see
first and last time this sentence will be said btw
You have to consider the speed in which the coyote launched off the cliff after accelerating for a few secs (based on the previous part)
Is that fucking greens theorem
And you use the limit time for it to fall to the ground from 100 m to calculate the position he'll end up in
yeah
alr thx
I do need help on the next (and last) question but lemme do part c of this one first
alr part c I did
i am pretty lost
Okay, for a) youll first have to find the acceleration the ball feels horizontally.
Lets go over it. We know the following;
It starts from rest, aka 0 m/s
its accelerated for 0.189 seconds
it ends up with a speed of 16 m/s
Since it has been stated that the acceleration is uniform, we know it must equal some constant.
yes
Based on that, and assuming it also starts from pos = 0 m, you could find the distance it moved during those 0.189 seconds
Okay i got a correct, 1.51m
Okay, do you know how to do B?*
no
Well, lets go over it, what is the unit of force?
newtons
and what do those equal?
just mass.acceleration
right but that's just in his hand until it's thrown
acceleration changes after that right?
The problem asks for the force the thrower exerts
ah
Now, objects under gravity's influence suffer a force that pulls them downwards. We were given a fact: The grav. force the ball experiences is 2.25 N
ah yes and acceleration is in distance/(time squared)
I remember now
right and acceleration downwards is -9.8 m per s^2
so mass is
one sec
0.230 kg
Yeah
So now we know the mass of the ball, and the acceleration it experienced by the pitcher
The "direction" part is more of a purely theorical thing, it has almost nothing to do with our math
weird thing one sec
I did (2.25/9.8) times 84.7 and got 19.4
but that was wrong
the 84,7 m/s^2 registered as correct?
Hm, strange
I mean it should be?
16/(189/1000) should 100% be the acceleration
which is 84.7
then 84.7 times (2.25/9.8) should be the newtons
Yeah, it should
Try completing the second part with the direction
Btw, since we were given the fact that it leaves with fully horizontal speed, that means its 0 degrees above the horizontal
Oh, maybe it consider the 2.25 to be instantly applied
yep
that's what it was
for the magnitude at least
so 19.6 newton magnitude
Oh yeah, i figured why
and lemme do angle
Its cause they pitcher has to excert upwards force to make the ball not fall through his hand
(normal force)
Then the force is slightly upwards, just do atan(2.25 / 19.4)
The force the pitcher is opposite of the gravity
Its the normal to avoid the ball falling through his hand
Since we know it left horizontally, something had to cancel the force from gravity
I've been struggling with like when it's above a horizontal or not
because sometimes I'm meant to include the negatives in the tan
and get a negative angle
and sometimes not
and I don't get it
generally dont, its easier, at least in my experience
well quizzes and all that
just accomodate for your negatives angles yourself
I got a 69% on my last quiz because of an issue like that (it's a 3 question quiz)
but I mean like
ig you're not my professor
idfk
like this is negative angle
and it makes sense
and this shouldn't even be above the x axis
the ball should start dropping immediately
so it should be -6.6 degrees
not positive 6.6 above the horizontal
or am I crazy
Its asking for the force of the pitcher, not its trajectory
imma try to draw it 🥀
the red force is gravity, its because we are in a gravitational field
The green is the normal the hand of the pitcher causes to avoid the ball falling while being held
The purple is the horizontal force
The forces that the pitcher exert are the combination of the green and purple
You simply got the opposite angle cause the weight** and the normal are opposites themselves here
gotcha
alr imma close out
it's 5am and I didn't sleep tonight
but i also procrastinated that assignment a ton
shoulda been like a 1 hour assignment max
it's been 5 hours
anyways
thank you a ton
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i got stuck at the green highlight, i cant find my mistake. i been stuck for 2 hours on this
I don’t remember the method but should there be a - sign on all 3 of the 1 0 2 equations?
Like $f_{x}+ag_{x}+bh_{x}=0$ instead of $f_{x}=ag_{x}+bh_{x}$?
BBMaths
@autumn spade Has your question been resolved?
nah
what you did looks alright
the issue is you missed a case while solving your lagrange equations
Perhaps b is complex lol
2y(2a+b)=0
y=0 ain't the only situation where this is 0
$b=-2a$
BBMaths
Actually it doesn’t matter which way around it is since it just flips the signs of the Lagrange constants
@autumn spade Has your question been resolved?
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try u = x^10
@gaunt mantle Has your question been resolved?
just did
can't do any meaningful substitutions after that
differentiating the outside function gives the same x powers as the one inside the radical, but the coeffs are all messed up so can't really do anything with that approach
<@&286206848099549185>
the ^1/10 is only for the (2x^40+5x^10+10) part right
You sure? I feel this makes it a lot complex
i am sure
From your other integration question this feels 10 steps ahead
here's the full question
can differentiate the other side and get a system of equations but i wanna do the integral
tbh this is very lengthy also
but i want to integrate it though
Good luck 
😭
Sometimes the integral doesn’t have a closed form, take what you can get from the answer sometimes
That has nothing to do with it
It obviously has a closed form, it's given up to the values of a and b
It's just awful to derive by hand
Sure but what I meant is that sometimes integrating is hard
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Hello I am having great trouble with this problem (its probably very easy)
So far what i understand is that the contours of a map are basically how high it gets for each line. Here i have 8 contour lines. and i have to find out the height for each contour line. i have tried counting out each line between 800 and 400 and dividing it by that. (800-400=400 real height then 400/6 but gives me 66.66... which doesnt work because i counted it out.)
So then i moved onto part E because maybe that would help me get contour line ect, so i did 800/2.8 but got weird number that doesnt work.
I am incredibly confused and a bit frustrated because i feel like im missing something here very obvious. So please explain to me like im 5 how to go about solving this.
you don't get any assurances that it will be a nice even number on the spacing
I don't think you should be using 6 though
Normal off-by-one error
Consider it like: there's 400m, then theres 5 steps (4 unmarked lines, and then the marked 800m line). We need to go from 400 to 800 in these 5 steps, one step for each line.
so then 400/5?
Result:
80
so then each contour line is an increase of 80 meters
Yea
which would mean point b is 880 and point a is 320
I believe so, yea
880-320=560 then 560/2800=1/5
sorry for which question?
for e
for E mb
they confusingly make you use different units
yeah..
so you want the rise / run, in m/km
you got the m right, its 880-320=560 m rise
but you don't want to use 2800m
because we want the denominator to be in km
so turn meters into kilometers?
well, they do give you the run in km already
we want rise/run
you have to calculate the rise from the contour plot
but they tell you, 2.8km horizontal distance, thats run
right, so then we would turn meters into kilometers for the rise right?
oh
this tells you, if you are calculating the gradient, you need to divide meters by kilometers
so then it would be 560/2.8
Result:
200
wow what a beautiful number
ok i think you helped me tremendously with this. i was very confused but now i understand mostly. so thankyou very much
no worries. 
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I need help with Karnaugh maps
What should I do with unknowns? Should I ignore them or treat them as 1s?
@tidal timber Has your question been resolved?
Do what you want with it iirc
You can set it to 0 or 1 depending on how its better for you
The whole point is to minimize the formula as much as possible
For the reduction
Yeah I realized that
So umm 110 = 1 and 101 = 0 for the shortest result?
@tidal timber Has your question been resolved?
If I do the bottom group (111 and 101) then it would be a & c so yeah that one works too but picking both unknowns to be 1 doesn't work because I'll have to include all 3 variables and that doesn't make the formula shorter
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Stuck on this problem, idk if it is ordered or unorded and ai isnt helping that much
i think it's saying two arrangements will be considered the same if you can rotate one to look like the other
"Chairs don't matter" means what in terms of order ?
i would say order matters
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is there a quick way to get the distribution of all possible sums of rolling n sixed dice? in other words, is there an easy mathematical implementation for finding the probability of any sum n given i roll some number of dies
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im failing at understanding how to solve this specific problem can anyone help me
Write:
[\frac{1}{x^2(x-1)^2}=\frac{A}{x}+\frac{B}{x^2}+\frac{C}{x-1}+\frac{D}{(x-1)^2}]
heres my work so far
PajamaMamaLlama
ah
idk how to find A or C
well from (1=As(s-1)^2+B(s-1)^2+Cs^2(s-1)+Ds^2)
PajamaMamaLlama
expand out each guy write it as (a_3x^3+a_2x^2+a_1x+a_0)
PajamaMamaLlama
then equate coefficients, i.e.: (a_3=0,; a_2=0,; a_1=0,; a_0=1)
if you don't want to compare coefficients, you can also evaluate at more points
PajamaMamaLlama
what points would specifically get me A or specifically C tho
I tried 2 but it gets me both A and C
OHHH okay
wait so then i get A = -1, B = 1, C = -1/2, and D = 1
does that look right
hmm, I don't think so
😓
what equations did you get
where did the stuff after the green star come from?
i subbed in the C
A + 2C = -2 is right
oh you did that first, I see
I don't see any A's in your equation for s=-1 though
yes i subbed in the A = -2 - 2C there
for A
and then i went back to the other one and subbed in C = -1/2
I think you may be missing a minus sign in the s=-1 equation
rather than sub in A immediately, I would write out the two linear equations in A and C first
makes it easier to spot where mistakes happen
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this is the formula for the number of ways to reach sum x with n D sided dice. I'm struggling to figure out how to alter this function, so that it returns all the ways minus any combination of dice outcomes that include a 1. can someone please help?
obviously i can just subtract all combinations of dice rolls including 1, but thats not the most efficient way
from a glance, i would have to do n-1 choose k. but idk how to alter the other combination
link to equation if needed
<@&286206848099549185>
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im meant to put this on the graph and i have no genuine idea what im doing i know almost nothing (im very bad at math)
Mathematical tools available?
yes
That trivialises it so let's not
I imagine they want three things from you here, maybe four
- The points where the function is zero, these are easy to find since the function is already factorized for you
- The sign of the function at other points. This can be easily found by substituting values in between consecutive zeroes
Are you familiar with derivatives
@ivory mulch
no not really
Okay in that case this is really all you need
I don't imagine they expect you to give a completely accurate graph
Probably just want signs and zeroes
Do you know how to do the two things I said
If not, we'll go over them
no i dont know
Xavier 🌺
Your function is $f(x) = (x-1)^3(x-2)^3(x-3)^2(x-4)^2$
umm no im not sure
Well when is a product zero
If you have a, b, c, d and abcd is zero
What can you say about the individual variables
that one is zero?
Yup
At least one of them is zero
So now to back to the function
For what values of x does the function multiply to zero
Bella you still here?
Then say it lol, I'm happy to explain
Essentially the function is a product right
And as we just said, if a product is zero, one of the things being multiplied is zero
With me so far?
yes
Good
So now look at the function again
If it's zero, one of the terms in it must be zero
Now tell me, for what values of x can that happen
itd have to be zero straight up for all of them no???
No no
Let's say x = 0
Then f(x) is not zero
Since (x-1) isn't zero
Neither is (x-2)
And so on
So when is f(x) zero
You want (x-1) or (x-2) or one of the other terms to be zero
well none of these r zero then, do we have to make one to be zero?
gday
okay i dont know how to get there though
^^
When is x-1 zero
if we have a bunch of terms $(x-a)(x-b)(x-c)(x-d)\dots=0$ then at least one of those terms must be zero. so, we can set each product individually to zero and solve for the required value right? because if any of them are zero then the entire function becomes zero
idk if tyhat makes sense
Michele
ohhhhhhhhhh
I was trying to not overwhelm her with too much information, but if it helps it helps
yeah me too thats why i was typing for so long lmao and gave up 😭 im so bad at explaining things
Also \textbf{} for bold in latex
Well your explanation worked so
Pfft
i understand it a bit more but im not sure on why i need to do this to put it on the graph, im sorry you are working with someone who has never learned an ounce of math i was homeschooled unfortunately
It's okay
Well tell me now, at what points is the function zero
I'll come to why this is important in a moment
No no
You have a function
You plug in a value
For what values does the function give you zero
Read what Michele said as well
I use {\bf ...} 😈
Hullo 0, we are looking for you
at x-1?
when x is equal to 1?
i dont know, wouldnt it be the same?
You have more terms in the function
X = 1 makes the first term zero
But the function can be zero due to the other terms as well
So what other values make the function zero
Computing derivatives of this 😨
x-2 is also zero then?
And when is that
wehn x = 2
I mean it isn't that bad
Good
Now the other two terms
When are they zero
Not together, just on their own
x-3 is zero when x=3 and the same for x-4 x=4
Yup
holy peak
So now those are the "zeroes" of your function
Hey Michele be nice she's a victim of homeschooling
ohh mbmbmb
So you can mark these on the graph as zero
yeah i got "homeschooled" which just means in my case neglect lmfao so im trying to get my highschool diploma myself online, which im almost done with i just struggle with the math portions
okay
It's okay, good luck to you!
And we're happy to help you out
thank you :)
how do i mark them on the graph as zero though? im not sure what that means for me to do
ohh i see ok hold on
like this???
huh?
Yup
The function is not zero anywhere except these points
okay
Do you see why
i dont know
Well we said that a product is zero only if one of the terms is zero
yes
Can any of the terms be zero at any other points
For example, can x-1 be zero anywhere except x = 1?
(there's a name for this for easy reference, it's called the zero-product property)
No I know, I just wanna spell things out as much as possible for her
i too know that you know, i was saying it mainly for her in case she wanted to refer to what you said easily
no
yes i understand
So everywhere else it's either positive or negative
mhm
And now this is going to be a bit difficult to digest so take your time
It can only change sign at 1,2,3,4
So if you find what sign it is for a random point in between
It will have that sign in that entire region
Feel free to ask for more explanation
what is a sign exactly?
YES LOL
i assume its positive?
But do you understand why the sign doesn't change
There will be regions
no i do not
It's not gonna be the same sign everywhere
If f(x) is positive somewhere and negative somewhere
It has to be zero in between
So if the region we are considering doesn't have a zero point
yes that i understand
It cannot change sign
So we split the x axis into regions
(-inf, 1)
(1,2)
(2,3)
(3,4)
(4,inf)
And we find the sign in these regions
Are you familiar with interval notation
If not, (a,b) is just all numbers that are between a and b
At a zero point (formally known as a root), the function can go from positive to negative, negative to positive, or keep its sign.
More importantly, it cannot change sign anywhere else
this i understand
i am not
Does this make sense to you
umm kind of? i dont know what a and b are representative of
so like if we have 1 < x < 2, we can say x is in the interval (1, 2)
positive?
nothing it keeps it
Huh
im confusing myself arent i........
the sign can be thought of as + or -
e.g. the sign of -52 is -
the sign of 93 is +
Thanks for the help 0
i understand that
So what's 0-1
- then
1?
that's zero minus one btw
negative
Good
so you know that the sign never changes in the interval between two roots
Are you familiar with how signs work with multiplication
uhhh no?
yes
If you multiply two negatives you get a positive
If you multiply two positives you get a positive
If you multiply a negative and a positive you get a negative
okay i see
Using this information
What's the sign of f(0)
Also another thing that would help
If you raise a negative to an odd power it stays negative
If you raise a negative to an even power it becomes positive
And positives always stay positive no matter what power you raise them to
okay
Now tell me this
positive?
I believe you're right yea
also we can leave it here for now i need to go do some stuff
Sure sure
thank you for ur guys help i understand this stuff a bit more
But the idea is to find the sign in between the roots
Sure sure
tyty
Good luck!
do you want a summary of everything so far?
only if you want to do that, up to you but id appreciate it a lot
Do you wanna do it 0 or should I
up to you
Hmm I'll do it
So we started with the problem of graphing a function.
Since the function is already factorized, we can find the roots (zeroes) using the zero-product rule.
Then we observe that the function can only change signs if it hits zero.
So now we want to find what sign the function has in the regions between the roots, since it cannot change there.
This gives us enough information to do a rough graph of the function.
thank you :D
@ivory mulch Has your question been resolved?
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I lowkey got no idea what to do after this or if I should do it a different way
bang
Substitute t=tanx/2
why
Integrals of the form 1/(a+bsinx) get reduced to something simpler using that
sinx = 2tan(x/2)/(1+tan² x/2)
So a is -1? And b is sqrt7 sintheta?
a is -1 and b is sqrt7
Inside
Where
tan(x/2)
where’s tan x/2
With this?
Yes
That seems mad complicated 😭😭
what method is this
Substitution?
It’s js a regular substitution
Its very standard tbh
I didn’t know if it was like some special one
My bad bruh I’m only in hs 😭😭
So would it go to (sqrt7)(2t/(1+t²))-1
All that over 1
I mean under
Yes and dont forget to change dx
t = tan(x/2)
So whats dt
Yea so replace dx with 2dt / sec²(x/2)
You can proceed from there on your own
Hopefully 😭✌️
Yea idek where tf to go
My sec isn’t even in terms of t
I js have 2 variables now bruh 😭
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finite and union solutions help pls
!noping
Please do not ping individual helpers unprompted.
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Random q but would it be ok if I like put v=dx/dt=d(function) instead of d/dt(function) on my physics test today
Or would I lose pts
that would probably lose you points because in physics especially it is important to specify what variable you are differentiating with respect to
Why do you want to do that? Also those can mean different things
@frank path Has your question been resolved?
But I had already established that for instance velocity was equal to the derivative of displacement w respect to time
And then weren’t rlly any other variables
d(function) also just isn't standard notation for the derivative of a function
So I’d lose pts even if I’d established that?
It was just bc of the time pressure and everything

