#help-4

1 messages · Page 5 of 1

stiff fossil
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It seems to be around 50-51 degrees in magnitude

ebon glade
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eww its not even a nice angle?

rough talon
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btw the answer is 54.8 degrees, i feel like theres something amiss?

stiff fossil
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If P, B and C are colinear then it should be 50-51

ebon glade
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ewww

stiff fossil
stark wedge
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P lies on BC by construction

stiff fossil
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Hmm

rough talon
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eh wait mv

stiff fossil
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Then it should be around 50 to 51 degrees in magnituude

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But Idk how to formally prove that

rough talon
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mb its 54

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i think i accidentally nudged B

stiff fossil
stark wedge
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original bg

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translation:

In parallelogram ABCD, AB is twice a big as BC. Point M is the midpoint of CD, while P is the foot of the perp from A onto line CB. If angle DAB : angle ABC = 1 : 4 (whence they are 36 and 144 degrees resp), find the size of angle DMP in degrees.

stark wedge
#

or can we cook up a proof somehow

rough talon
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by measurement

lapis agate
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First connect AM and BM. Proof that angle AMB is 90 degrees

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You need to use the fact that ADM and MCB are isosceles

stark wedge
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ok, that much i get.

rough talon
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oh then use the fact that APBM is concyclic?

ebon glade
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ok I also finally have a proof I think

lapis agate
stark wedge
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so it's 54 then?

lapis agate
stark wedge
#

right

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dear LORD

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ok hold on lemme write that shit down

rough talon
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how is this an 8th grade question D:

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is this comp or sum lmao

ebon glade
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takes me back to my olympiad days. ptsd from geometry

stiff fossil
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i understand integrals more than this

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and i'm not even in my senior high years yet

stark wedge
rough talon
stark wedge
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hang on

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lemme repro the proof

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so we are here right

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all angles in degrees

stiff fossil
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Oh wait

stark wedge
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i don't see how to continue from here

ebon glade
#

||Let Q be the midpoint of AB. it is clear that the angles DMA, AMQ are 18 degrees. it suffices to show angle QMP 18 degrees. AMBP is cyclic. Clearly QM has length a, so by symmetry also QP=a. then QPA=54. from this BQP=108 and then finally in the triangle MQP we find that the angle QMP is 18||

stark wedge
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wait why is AMQ=18°

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oh wait

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AQMD is a parallelogram

lapis agate
rough talon
ebon glade
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oh yeah those two angles are the same

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thats so much easier

stark wedge
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ugh

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that was fucking HELLISH

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unbelievable

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but thanks everyone @ebon glade @rough talon @lapis agate @stiff fossil

ebon glade
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but Ann, you are not alone

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with struggling with that shit

stark wedge
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weh

stiff fossil
ebon glade
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that was fucking hard

stiff fossil
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I was tryna help but at some point I gave up

ebon glade
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fucking 8th grade lul

stiff fossil
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I can confirm this should NOT be 8th grade math

ebon glade
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fine for a competition but not normal school

stiff fossil
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Idk bout your curriculum tho

stark wedge
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it is in BG bleakkekw

rough talon
ebon glade
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I mean its a cyclic quadrilateral and then inscribed angles or symmetry. certainly doable with enough time

stiff fossil
ebon glade
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yes

stiff fossil
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Okay yeah I definetly get it from here

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Thanks

stark wedge
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ok

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yall

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i talked to a colleague about this

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he went

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"idk of any 8th grader who would have solved this"

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absolute FUCKING cinema

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aight

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thank yall once again

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.close

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#
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little jungle
#

can someone help me with this question

vale dockBOT
little jungle
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in particular j)

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I don't know how to find the number of trials or which probability to use

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I am allowed a non-cas engine calculator (like numbworks) to solve this question

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I know I should be probably using this formula but it still doesn't help me much because I don't know what I am looking for or which value to use

hollow sage
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and you know that the probability is 0.95

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So you use the binomial distribution for P(X>12) > 0.95

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#

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still steppe
#

where do they get y = x-2 from

vale dockBOT
leaden cargo
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if z is such that arg(z) = π/4, what can you say about Re(z) and Im(z)?

vale dockBOT
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@still steppe Has your question been resolved?

still steppe
leaden cargo
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yes, just apply that to arg(w-2)=π/4 with w = x+iy

still steppe
#

and it has a constant gradient?

leaden cargo
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wdym by gradient and y=0 x=2?
you just have to take the real and imaginary parts of w-2 and they'll be equal by what you said

still steppe
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it starts at 2,0

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and the line has a gradient of 1

still steppe
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thanks

leaden cargo
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I see, you were thinking geometrically that arg(w-2)=π/4 draws the the line y=x+2 on the plane

still steppe
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ye

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thank you

leaden cargo
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you're welcome

still steppe
#

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orchid blaze
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Quick question : I'm really confused by the variable u there:

orchid blaze
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(Topic is continuous random variable)

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Is that a typo or it's something I'm missing?

mild kernel
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its called dummy

turbid valve
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You integrate the function with an input of u

ebon glade
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the x appears in the upper bound

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the name of the variable in an integral doesnt matter

turbid valve
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(wow at least 3 people here)

ebon glade
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could be u, could be t, could be a smiley

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the important part here is that its not x, cause x already has another meaning

autumn lantern
turbid valve
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(oh now I get why it's called a "dummy" variable now)

mild kernel
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oh maybe dummy is an englishism

turbid valve
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(as in dumb, mute - et donc le mot français "muet(te))

sleek nebula
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think we wait for OP to say smth then continue

orchid blaze
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By adding one new variable, doesn't that change the whole meaning of the random variable?

ebon glade
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this isnt about random variables at all

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$\int_0^1 x^2 dx = \int_0^1 u^2 du = \int_0^2 t^2 dt$

rocky lotusBOT
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Denascite

ebon glade
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the name of the variable doesnt matter

mild kernel
ebon glade
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but the x appears already in the upper bound

orchid blaze
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Ooooh

ebon glade
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so you cant use the x

orchid blaze
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Because it was already used somewhere else, we had to use a different variable name.

autumn lantern
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yes to avoid confusions

orchid blaze
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Aaaaah that makes sense.

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Just to be clear

sleek nebula
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Indeed

ebon glade
orchid blaze
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We use the same "definition of number". Just a different name.

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We don't integrate on a different "space".

ebon glade
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yes

orchid blaze
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Gotcha, that makes sense I did not notice that variable usage.

turbid valve
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(You might have seen something similar if you've ever looked at the Fundamental Theorem of Calculus)

orchid blaze
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Alright, thank you every one 😄

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pseudo rampart
#

5.3 Trigonometric Graphs
5.4 More Trigonometric Graphs
8.1 Polar Coordinates
8.3 Polar Form of Complex
Numbers; De Moivre’s
Theorem
8.4 Plane Curves and
Parametric Equations
9.1 Vectors in Two Dimensions
9.2 The Dot Product
13.1 limits numerically and graphically
13.2 limits algebraically

I’m grade 11 tomorrow I have my pre calculus final and i really need help.
If yall don’t mind can u explain every single lesson in here ( simplify it ) and also simplify the main rules

Especially 8.3 / de moivres rule

tawny estuary
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can someone help me with 2 problems pls

pseudo rampart
tawny estuary
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oh ok

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thanks

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pseudo rampart
scarlet siren
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pseudo rampart
wraith heart
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sharp crag
vale dockBOT
sharp crag
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ive got to find d-g

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and I know a-B=73

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and thats what i've got

glass kelp
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Note that radii of circle are always equal

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So u have two isoceles

sharp crag
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ive tried basically everything

sharp crag
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<@&286206848099549185> pls guys

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@sharp crag Has your question been resolved?

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@sharp crag Has your question been resolved?

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@sharp crag Has your question been resolved?

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#

@sharp crag Has your question been resolved?

noble saffron
#

The triangles are isosceles, so there are two equal interior angles for each.

The interior angles sum up to 180:

2*(Alpha-90) +(360-gamma) =180

2×(90-beta) + (360-gamma-delta) = 180

So:

2*Alpha=gamma (1)

2beta +gamma+delta = 360 (2)

Let gamma-delta be x and alpha-beta =73, lets rewrite (1), (2), (3) wrt x and alpha-beta

(1) 2alpha-2beta = gamma -2beta => 146 = gamma -2beta =>
146-delta = gamma-delta -2beta=>146 = x +delta-2beta

(2) 2beta +gamma+delta = 360 =>
2beta + gamma-delta = 360-2delta => 2beta+ x = 360-2 delta

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Im also stuck on this ... one equation is missing

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<@&286206848099549185>

static birch
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its true that sin(360*n)=sin(360)=sin(0)=0

vale dockBOT
static birch
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but for example

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360*3=3 alpha

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you can think that its true, alpha=360/3=120

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but angles arent really like that

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if you have, say

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alpha=360+5

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you can see that alpha=5

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or, alpha=2*90, you may say alpha=180

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but dont jump to conclusions

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now, i see that you said here ...=720

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and then the same is equal to 360

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thats a classic case of that exact thint.

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thing.

golden gate
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@static birch this is someone else's thread, I love your spirit to help but please remember that the reason this server has threads is so that people can get personalised help for their questions

golden gate
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If you can't help the person who opened the thread

static birch
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please, i have some experience doing triangles and trigo and all the geometry in the world. i fell on these mistakes too.

noble saffron
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Im not sure that what you are saying is true @static birch . Even though sin(360+5) =sin(5), that, of course, does not mean that 365 = 5 .

golden gate
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I thought @noble saffron asked their own question and you were solving that lmao

golden gate
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I'm sorry for the confusion

static birch
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it begins at that part

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720°=360°

noble saffron
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Also trying to solve it @golden gate ahah. But got stuck I guess

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The author might be long gone lmao

golden gate
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happens to me more often than I'd like to admit, np

static birch
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alpha-beta=73
then:
alpha+beta=73+2 beta

noble saffron
#

Keep going

vale dockBOT
#
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brittle spire
#

(question redirected from other channel that got closed)

g(x) is a function that outputs a PDF created using x, such as a normal distribution with variance x.

given two arbitrarily close numbers n and m, g(n) and g(m) will also arbitrarily close.

f(x) randomly samples from g(x)

given that, would $\sum_{n=0}^{ax}\frac{f\left(\frac{n}{a}\right)}{a}$ approach a single number as a approaches infinity?

brittle spire
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originally i thought it would be another pdf but after thinking about it more im fairly certain it would just be a number

rocky lotusBOT
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sodium fluoride

vale dockBOT
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@brittle spire Has your question been resolved?

brittle spire
#

@tribal helm new channel if you’re still interested

tribal helm
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one thing you can do to easily figure out if it converges is to look at the variance & mean of the sum

brittle spire
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I feel like it would converge for any g(x) though

vale dockBOT
#

@brittle spire Has your question been resolved?

vale dockBOT
#

@brittle spire Has your question been resolved?

brittle spire
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<@&286206848099549185>

remote frost
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It's basically just definition mashing with an integral definition like reimann sums or darboux integrals

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It's relatively easy to prove using general reimann sum

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And since we're working with stats everything is integrable pretty much lol

brittle spire
remote frost
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It's just definition mashing

brittle spire
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I just figured that repeated convolutions of a single pdf would continuously decrease the variance, and since we’re doing it an infinite alosint of times it would become a single value

brittle spire
remote frost
brittle spire
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Isn’t adding random samples of PDFs convolution?

remote frost
brittle spire
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Bruh

remote frost
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Sorry, I didn't find your original question very clear

brittle spire
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Sorry

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Is there anything specific I can explain

remote frost
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Sure, so is f(x) a random variable? Since your sampling it from g(x)?

brittle spire
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Yes

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How were you interpreting it?

remote frost
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I though f(x) was a pdf.

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That's generally the notation we use

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Okay, but now how is the random variable dependent on x?

brittle spire
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Because the pdf outputted by g(x) changes based on x

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f(1) could equal f(2) but g(1) is a different pdf from g(2)

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The example I gave was a g(x) that outputs a pdf with variance x

remote frost
remote frost
brittle spire
brittle spire
remote frost
# brittle spire Wdym

Okay, generally we write a pdf as $f(x; \theta) $ where $\theta$ is the parameter vector and x is the value in the support that we want the probability of.

rocky lotusBOT
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theaveragejoe6029

brittle spire
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Good to know

remote frost
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The infinite case is a little trickier.

remote frost
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Why would decreasing the varience imply that the sum of random variables approaches a single number? It may mean that the probability of getting a number further away from the mean decreases which means that the distribution of each f approaches a uniform distribution. But if you sum infinitely many uniform distributions you get a normal distribution. And if you sum normal distributions you get a normal distribution.

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Note that last sentence is fairly helpful.

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At least for the case of normal distributions

brittle spire
remote frost
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Oh yeah, no that makes sense.

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Let me have a scribble real quick

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I think it may result from the slln. I could be wrong tho

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So basically what you're trying to prove is that is converges in probability to some number.

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I don't think it does

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Take for example even if you have X,Y iid ~ U[a,b] ~ N(0, u). Then, X+Y ~ Bates(2, {a,b})

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Sorry, not bates. I think it's an Irwin hall distribution

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But (X+Y)/2 is a bayes distribution, but whatever.

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So I think it converges in distribution to a normal distribution with known parameters.

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Unless there is an easier way to prove this, it's getting pretty techy

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So, long story short, I'm pretty sure it doesn't hold by a bounding argument.

brittle spire
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Amount of samples times some number

remote frost
remote frost
brittle spire
brittle spire
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hm

brittle spire
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if you pick a value theres an arbitarily large amount of samples of arbitarily similar pdfs being summed in its neighborhood

brittle spire
remote frost
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We can't use ssln since we don't have constant varience unfortunately.

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At least not in that way

remote frost
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What specifically are you referring to?

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Constant varience?

brittle spire
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yes

remote frost
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We need each random variable to iid, which we don't have since the varience changes.

brittle spire
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iid?

remote frost
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independent and indentically distributed

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its a very common assumption

brittle spire
remote frost
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only if m and n are close tho

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its not good enough

brittle spire
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and any value has an infinite amount of close values being summed with it

remote frost
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yeah, thats not really how it work

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I think you're using infinity a bit too loosely. you can't really throw it around like that

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I mean sometimes you can

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but not in this sense

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cough cough elliptic curves

brittle spire
remote frost
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yeah, but arbitrary still isn't good enough. take x = 1000 and n = 1 how many summands are there around that yk?

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not that many

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and certainly not enough to say infinite

brittle spire
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i find it hard to believe that summing up all the pdfs with a rational variance between 2.(90 trillion zeroes)001 and 2.(90 trillion zeroes)002 variance are too different to approach a mean when summed

remote frost
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okay, I see what you're saying. The tail converges, that's probbaly true. But you're forgetting the head of the summand.

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Consider an example

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take f ~ U[0, 12x10^6]

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then factoring out 1/a, the first term in the sum is f ~ U[0, 12x10^6], the second term is f ~ U[0, 144]

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we have that two are not even close to each other

brittle spire
remote frost
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again, consider the example I just gave the closest pdf to the first term in the sum is like 12X10^6 away, it's not even remotely close.

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Honestly tho I can't keep discussing this one. I have to get back to my assignment

brittle spire
remote frost
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My advice is maybe ask it in the stats channel and maybe someone has some more insight that I dont have. But if you do I suggest reformulating you'r original question so it's a bit more clear, notation wise anyways.

brittle spire
#

alr

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#

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mortal cypress
#

I mean... if you have an apple and you share it between 3 people each person get a third of an apple.
But if you have an apple and you share it with 0 people... ?
Wouldn't it make sense to 1 / 0 = 1 ?
So why is division with zero undefined in mathematics?

sleek nebula
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if there's 0 people than how many apples does each person get

mortal cypress
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There's still 1 apple even if there's no one to hear the tree fall.

modern rune
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But you don't say that 1/3 is 1

mortal cypress
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It's a different object, though, when divided.

modern rune
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Where cutting it doesn't really change its nature

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Or okay think of it this way

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when you say a/b = x what do we mean? It means b*x = a

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now 1/0 = x, so 0x = 1

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solve for x

mortal cypress
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So, wait. Do you think math actually exists as a real thing in the world, or do you think that it's utilitarian and invented? If it's invented, isn't it just lazy not defining division by zero?

tender sphinx
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u could define 1/0 in the system if u wanted

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but that would actually be lazy

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since it has no meaning or logic

modern rune
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It's a set of rules to a game in a sense

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You can change the rules, but then the game breaks

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And stops being consistent

mortal cypress
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In that case - if I think about the problem computationally, it would be a beneficial convention in my opinion to return the original value when dividing by zero. Because in computing you don't really want to have undefined states.

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Would it be harmful in some way to define division by zero?

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I guess that's what I'm trying to comprehend.

tender sphinx
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a system cannot be consistent and complete

tender sphinx
mortal cypress
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Can it be complete it something is not defined, though?

mortal cypress
tender sphinx
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that doesnt mean u havent done maths

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i have a friend who is incredibly good at maths and sucks at arithmetic

mortal cypress
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Ok, well I'm a programmer, but my knowledge of mathematics is at a very basic level. I imagine many of the common man know more about math than me.

tender sphinx
#

are you in highschool? uni? graduated? somewhere in between?

modern rune
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If 1/0 = 1, then 1 = 1*0, so 1 = 0

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So you either redefine multiplication or reject this definition

modern rune
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But you're saying that they both have speed 1 (m/s)

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Idk if my messages are loading, I can't see them

modern rune
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And I'm pursuing math

tender sphinx
mortal cypress
tender sphinx
#

you just treat any undefined state as an error

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right?

modern rune
tender sphinx
#

what happens if you pass a string into a function for integers

modern rune
tender sphinx
modern rune
mortal cypress
#

It kind of feels like they're opposite sides of the same thing.

modern rune
# mortal cypress That 1 is 0.

Ah. So if I have an apple and I want to eat it, I have 1 apple. Now timmy the thief comes in. He has 0 apples. He takes your apple. Now you have 1 and he has 0

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He says that 1=0 so you both have the same number of apples, so it's fair

tender sphinx
modern rune
modern rune
mortal cypress
#

All right. That was certainly interesting and you gave me a lot of new perspectives. Thank you for your time.

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I'm not sure if I have anything productive to add. But I'll think about what you all said.

modern rune
modern rune
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Also there are some systems where division by 0 is defined, but it's usually defined as ±infinity in those systems, not 1

mortal cypress
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Yes?

tender sphinx
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do you know turing machines?

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/ the halting problem

mortal cypress
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I know the concept on a general level.

tender sphinx
#

look into them a bit

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then

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look at godels incompleteness theorem

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they are essentially the same thing

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one is maths, one is CS

#

but it kinda says smth about ur question regarding whether every thing needs to be defined

mortal cypress
#

All right. Thank you shavet.

crude wolf
#

ill give one more argument for why 1/0 doesnt make sense
if we have x apples and y people then we have x/y apples per person
you're interested in when there are 0 people
well in this case any statement we make about these people is vacuously true (because there is no one to make it untrue)
so i could say all of the people have 1 apple or 100 apples or 100000000 apples, i could also say they are all aliens or anything else

in more mathsy language say i have a set A = {} (the empty set) i can make any statement about the elements of A and it will be true

#

personally i think this is the most intuitive way to think about it

mortal cypress
#

I didn't think of that.

crude wolf
#

ty

#

did you see what i said before it got deleted lmao

mortal cypress
#

The reason I started thinking about this in the first place was because I was watching 3Blue1Brown on Youtube.

#

Yes.

crude wolf
#

which video

mortal cypress
crude wolf
#

is there some particular point that caught your interest or ... ?

mortal cypress
#

Just in general. I'm not very good at math, but I've always found it interesting and entertaining.

crude wolf
mortal cypress
#

Right. So, bottom line: aside from practical niche cases there's no value in defining division by zero in mathematics?

crude wolf
#

thats not necessarily true

#

but in standard arithmetic, like talking about sharing apples between people, division by 0 is meaningless

mortal cypress
#

The way I feel about zero - and I don't have any math to back me up - is that it's undivided infinity where all numbers originate from.

crude wolf
#

that sounds very philosophical

#

not a bad thing but its not math

mortal cypress
#

You might think of zero this way as a starting point on the number line, the absence from which positive and negative numbers extend. In that sense all numbers could be thought of as originating from it through addition or substraction.

vale dockBOT
#

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rare shadow
vale dockBOT
rare shadow
#

i know the turning point : (1,7)

#

i always get confused with the part b

paper verge
#

do you know what root means

rare shadow
#

nope

paper verge
#

it is the point where ur graph intersects with the x line

#

y=0 line

rare shadow
#

oh

#

ohh

paper verge
#

which are also the points where your equation is y=0

rare shadow
#

so -1.6 and 3.6?

paper verge
#

yess

rare shadow
#

ah ok

#

one more if u dont mind

paper verge
#

sure

rare shadow
paper verge
#

are u stuck on a?

rare shadow
#

no

#

wait let me do part a

paper verge
#

okk

rare shadow
paper verge
#

so what are u stuck on

rare shadow
#

the third one

paper verge
rare shadow
#

ohj ust different wording?

paper verge
#

yeah if u think about it when ur graph intersect the x line what is its y value?

rare shadow
#

0

paper verge
#

yeah so if a question is asking for solutions on y=0 its basically the same meaning as asking for roots

rare shadow
#

oh

#

wouldnt there be two solutions?

paper verge
#

yess

paper verge
rare shadow
#

doesnt the line go through the x line once though

paper verge
rare shadow
#

yea

paper verge
#

it doesnt say you are bounded to -1, 5 or anything so

#

its still a root, just one that u havent drawn lol

rare shadow
#

so how do i find it 💀

solar arch
rare shadow
#

yeah

#

i only have one solution

#

wait no

solar arch
#

yeah?

rare shadow
solar arch
#

which one

rare shadow
#

i only have one solution

#

and i dont know how to get the second one

solar arch
#

ohh

#

I see

#

wait a second

#

have you

#

drawnn the graph>

rare shadow
#

yea

paper verge
#

do you know how to solve 0=7x-x^2?

rare shadow
#

as a quadratic equation?

solar arch
#

for c

#

yes

paper verge
#

start with simplfing the equation so the roots are clearer

solar arch
#

you convert it to a qudadrattic

#

equation

#

and factorize it

rare shadow
solar arch
#

yes

#

waitt

#

make x square

#

positive

paper verge
#

?

solar arch
#

keep the squared variable in a quadratic equation to be positive always

#

like write x^-7x

#

=0

#

it would be x(x-7)

rare shadow
#

that

solar arch
#

yess

#

noww

#

what are your values

#

of x

rare shadow
#

x = 0

#

and im guessing u have to solve the bracket?

#

idk what thats called

solar arch
#

yes

#

itss the values of x

#

that you solvedd using factorization

rare shadow
#

x = 7 and x = 0

solar arch
#

yes

#

those

rare shadow
#

oh

solar arch
#

are your roots

rare shadow
#

oh ok

#

thanks a lot

solar arch
#

no worries =DD

rare shadow
#

@paper verge thank you too

#

ill close the ticket now

#

bye

#

.close

vale dockBOT
#
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polar oxide
#

changed a function expression and now im getting different values for the derivatives

polar oxide
#

,, f(x)=\frac{e^{2x}-1}{6e^x} = \frac{e^x-e^{-x}}{6}

rocky lotusBOT
#

<rajel />

polar oxide
#

is this normal ?

abstract island
#

Show your work

polar oxide
#

i.e if im looking for the derivative should i derivate the initial expression ?

polar oxide
worn sparrow
#

theyre equal functions , so they have the same derivative

abstract island
#

,w (derivative of (e^(2x) - 1)/(6e^x)) - (derivative of (e^x - e^(-x))/6)

fickle rose
#

(\frac{e^{2x}-1}{6e^x}=\frac{\frac{e^{2x}}{e^x}-\frac{1}{e^x}}{\frac{6e^x}{e^x}}=\frac{e^x-e^{-x}}{6})

rocky lotusBOT
#

PajamaMamaLlama

inland nymph
abstract island
#

Can you show what wolfram outputted to you?

#

And your input

polar oxide
#

.close

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obtuse swallow
#

ORE GAAAAAAAAAA

vale dockBOT
obtuse swallow
#

MONKEY D LUFFY

gloomy harness
#

got a math question or not?

vale dockBOT
#

@obtuse swallow Has your question been resolved?

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mild spoke
vale dockBOT
mild spoke
#

If the radius of the circle is 1

#

What is the length of the side of the square

#

The small triangle is equilateral

#

And the big one is right-angled

#

Im struggling to find any rigorous way of solving this simple puzzle, any ideas?

glass kelp
#

i found all the angles

#

i just need all the sizes

#

maybe u could work with that

#

so the big right triangle is a 30-60-90 triangle

mild spoke
#

How can you find the angles?

glass kelp
#

well note that it is an equilateral

#

so all angles are 60

mild spoke
#

Yep

glass kelp
#

wait lemme pull up a diagram

mild spoke
#

I got what you mean

#

I think

glass kelp
#

yes

mild spoke
#

That helps

#

So we're kinda stuck here now

glass kelp
#

u have 3 similar right triangles

#

but i have been able to establish ratios

#

oh wait

#

i can make 60-30-90 using that circle

#

👀

mild spoke
#

what is 60-30-90

#

You lost me

glass kelp
#

angles of triangle

mild spoke
glass kelp
#

a lot of trig

#

but doable

mild spoke
#

well the problem is that the 2 you're showing

#

doesn't go to the bottom-left corner right

glass kelp
#

oh ye

#

mb

mild spoke
#

So I don't see how we're getting any lengths in the game

glass kelp
#

is this illegal

mild spoke
#

I feel like it is lol

#

but

#

it looks right

#

what would be the rigorous argument?

glass kelp
#

let me try to see

#

if i can do it with power point

mild spoke
#

Yeah that's true

#

They are "congruent"

mild spoke
#

But does that help?

glass kelp
#

sas congruency?

#

we have

  1. DC = BC (side, two tangents theorem)
  2. ADC = ABC (90 deg = 90 deg)
  3. AD = BA (side, radius of circle)
#

therefore ADC congruent to ABC?

mild spoke
#

damn i started with other letters

glass kelp
#

there we can see that they both must be 30-60-90?

mild spoke
mild spoke
glass kelp
#

we can find AC

#

using trig

mild spoke
#

OB is 1

#

so the rest next to A is 1 too

glass kelp
#

yes

mild spoke
#

so if the two triangles are 30-60-90 it's a win

#

I'm trying to convince myself of it though

glass kelp
#

it should be

mild spoke
#

So, if I can prove this "theorem":

  • A circle with center O'.
  • Points A and B on the circle.
  • Tangents CA and CB meet outside the circle at point C.
  • Let’s prove that CO' bisects ∠ACB
#

I'm good

glass kelp
glass kelp
#

cuz they are congruent

#

its actually an incircle

#

krazy

mild spoke
#

ok i got it

#

it's true because the two triangles share a hypotenuse

#

they also share a size (radius of the circle)

glass kelp
#

ohhh

mild spoke
#

and they share an angle (90° angle)

glass kelp
#

how did i miss the hypotenuse

mild spoke
#

and I think three degrees of liberty is enough

glass kelp
#

ye

#

sas

mild spoke
#

what does sas mean

glass kelp
#

side-angle-side

mild spoke
#

ah okok

#

what's the rigorous argument for AD = 1?

#

(it's not AB = AC typo sorry)

glass kelp
#

Make another point

#

On the equilateral

glass kelp
glass kelp
#

In fact u will have 3 right angles

#

And that will force AO that point to be 90 as well

mild spoke
#

ah it's a square

glass kelp
#

Hence a rectangle

#

Since A to that point is parallel to AD

#

They must have the same length

glass kelp
mild spoke
# glass kelp

and do you need that extra point down there for the rest of the side of the square?

#

surely I can just use AO'C with trig right?

#

tan(60) = AC/AO'

#

tan(60) = AC

#

sin(60)/cos(60) = (sqrt(3)/2)/(1/2)

#

AC = sqrt(3)

glass kelp
#

Yes

mild spoke
#

ngl it's weird cos it feels like AC is bigger than sqrt(3) on the drawing lol

glass kelp
#

But not sure if it’s the most efficient way or not

#

But certainly one of a way

#

Sqrt(3) is around 1.7

#

So around twice the radius

mild spoke
#

yeah actually makes sense

#

I just stuck my ruler on my screen

#

the ratio between AD and AC is around 1.7

glass kelp
#

Sigma male method

mild spoke
#

can i say thank you anyhow on this server lol

#

!thanks

#

again thanks for the help

#

.close

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#
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high sequoia
vale dockBOT
high sequoia
#

Hey guys I was wondering how these two are forming a right angle triangle I appreciate the help

#

I can’t rlly visualise it

glass kelp
#

Try drawing

#

An altitude

high sequoia
#

Ohhhhh I see it now that makes much more sense thank you!

#

The second one would also have a similar deal right?

glass kelp
#

Yup

#

Make ur own altitude stuff

vale dockBOT
#

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topaz tree
#

-"How many ways is there to such values for k1.k2.... k6 such that their sum is equal to 28 and all k values are positive integers"

topaz tree
#

I am unsure whether my thinking is correct and would appreciate some guidance

#

I first noted that the first element can be any value from 0 to 28

flint sparrow
#

are you familiar with the stars and bars method

topaz tree
#

The second one has any value from 0 to 27

#

and so forth, all the way to 28-6 = 22

#

so 28!/22!

topaz tree
flint sparrow
#

So basically, the idea is you want to divide 28 stars into four piles, using 3 "bars"

#

You can think about it as cutting a log of length 28 into 4 pieces using 3 cuts

topaz tree
#

Hmm, okay

flint sparrow
#

Since each k_i has to be a positive integer, you can only cut inbetween the stars

topaz tree
#

So, no half stars

flint sparrow
#

right

#

so you have 28 stars, meaning there are 27 places where you can place your 3 bars

#

so it's 27C3

topaz tree
#

Why does it have to be 3 bars?

flint sparrow
#

oh it should be 5 bars

#

Idk why I got 3 lol

#

because you want to have 6 positive "pieces"

topaz tree
#

Is it because the last bar has to add up to 28?

#

so you can really only choose the first five bars

flint sparrow
#

The idea is you're trying to make 6 pieces, so you make 5 cuts

#

Like if you're trying to cut a cake into 6 slices, you make 5 cuts

topaz tree
#

Okay, that I can understand

#

But why are we interested in the combinations (since you wrote 27C3 last time) and not the permutations?

#

I am wondering since the question asks about the possible values, i.e possible ways of creating these 5 bars

flint sparrow
#

Because the bars are basically ordered already

#

so the number of stars to the left of bar 1 is k1
the number of stars between bars 1 and 2 is k2
and so on

#

Or ig another way to put it is the order of the bars doesn't matter

#

Because if you were to say, switch bar 1 and bar 4, the values of k1 thru k6 don't change

topaz tree
#

Right, the values do not change but the way you ccut the bar did, no?

flint sparrow
#

Sure, but we only care about the values of k1 ... k6

topaz tree
#

Am I making the mistake of thinking about the total ways of adding up to 28, rather than the possible values?

#

I think I am

flint sparrow
#

Not really

#

the total ways of adding to 28 is actually a lot less

#

You just need to understand why the order in which the bars are placed doesn't mater

#

because all that matters is their placement in the end

vale dockBOT
#

@topaz tree Has your question been resolved?

topaz tree
#

Ok so after some thinking with this method

#

28 stars, 6 cuts

#

the cuts represents k1 to k 6

#

or my bad, 5 cuts results in 6 bars

#

each bar contains 0 stars or more

#

so CSSSCS represents two bars made by 2 cuts

#

first bar has 3 stars, the second bar has 1 star

#

We have 5 cuts and 28 stars

#

So, we can make these cuts in 28C5 places

#

A cut can be made on one position and a star rcan be put on one position. There are 28+5 = 32 positions. I can put the cuts in 32C5 possible positions

#

aghh im lsot

flint sparrow
#

also 28+5=33 not 32

#

But for your problem, everything has to be positive, so every bar has to be between 2 stars

#

and you can't have 2 bars in the same "slot"

#

So you have 27 slots for the bars (between each pair of the 28)

#

so 27C5

topaz tree
#

An example from my textbook'

vale dockBOT
#

@topaz tree Has your question been resolved?

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#
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opal spruce
#

What do you think is the null hypothesis in this question

#

In the question, they are trying to prove that the probability is >= 60%, so the null hypothesis should the probability is < 60%

#

why?

covert acorn
#

hmm

#

thats a hard one

opal spruce
#

i felt like in the first case type 1 error will never happen because it happens only when the null hypothesis is true

#

the probability can be 0

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#

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orchid jewel
#

Help help help

vale dockBOT
wraith heart
#

!da2a

vale dockBOT
#

No need to ask “Can I ask…?” or “Does anyone know about…?”—it’s faster for everyone if you just ask your question! See https://dontasktoask.com/

#

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fading hill
vale dockBOT
fading hill
#

can someone walk me through these notes? i missed that day and im confused about the notes because there is no video only this

verbal badger
#

Is there anything specific you're confused about? Try to go through the notes and ask us when you get stuck.

vale dockBOT
#

@fading hill Has your question been resolved?

fading hill
#

im doing homework rn and the thing has me find both for the same equation

#

and i go tthe same answer based on the notes

#

but im not sure if thats correct

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fading hill
#

this is the key- can someone explain to me why 16/x and 1/x are 0?

storm perch
#

Or, what is $\lim_{x\to\infty}\frac1x$?

rocky lotusBOT
fading hill
#

um

#

i am not sure

#

hold on

#

0

#

yeah

#

okay okay okay

#

so

#

i got to lim(x->infinity)x

#

but wouldnt the answer just be one?

#

why is it infinity?

wild linden
#

The limit of x as x -> infinity?

fading hill
#

yes

wild linden
#

I mean...

fading hill
#

hold on a seconf

wild linden
#

What's the limit of x as x goes to 10000?

fading hill
#

i think im simply stupid

wild linden
#

Not stupid, just learning

fading hill
#

so

#

its infinity

#

that makes sense

#

okay wait though for the x->-infinity one whats the difference in the answer

#

ohhhhhhh wait nope

#

its the same thing again

wild linden
#

Hahah yeah 😄

#

Sometimes math is so simple it trips you up

fading hill
#

yup

#

im.. going to fail this test lol

wild linden
#

Nah, you're doing great

vale dockBOT
#

@fading hill Has your question been resolved?

#
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magic sentinel
#

Yo chat I got the inverse equation, but how do I know if its the positive or negative result

magic sentinel
#

These were the two results I got, but how would I know which answer would be the correct one given the restricted domain

native plinth
magic sentinel
#

nvm my domain is 3 not 2

magic sentinel
#

im talking bout the inverse

noble saffron
#

Notice that Df = (-infinity,-1]

magic sentinel
#

yeh

noble saffron
#

So the image of the inverse should be Df

native plinth
#

So that's something you should consider, the function's had its domain restricted

magic sentinel
native plinth
magic sentinel
#

whats the condition, the restricted domain?

#

for the restricted domain for the inverse, i just found the range of the the original function

noble saffron
#

Yeh, exactly. Its Df = (-infinity,-1], so the range of the inverse is also this

#

These are all negative numbers

noble saffron
magic sentinel
#

idk negative?

magic sentinel
noble saffron
#

Sorry, I was checking if you got the domain of the inverse right. But lets focus on your question first.

#

The domain of the original function is the range of the inverse

#

If the range is only negative values, only your expression on the right is valid

magic sentinel
#

oh ok

noble saffron
#

The one on the left will sometimes evaluate to poaitive balues

magic sentinel
#

negative range = negative answer?

noble saffron
#

In this case yes. But its a bit more complicated than that if the range wasnt only negative.

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But give me a sec, i think u got ur domain of the inverse wrong

magic sentinel
#

i did

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i forgot to put the second x in after the 2

noble saffron
#

How did you get to the answer $x\geq 3$

rocky lotusBOT
#

Rui Martins

magic sentinel
#

this is my new domain

noble saffron
#

Right!

magic sentinel
noble saffron
#

And for sanity check, the domain of the inverse should coincide with the range of the original function. Is that the case?

magic sentinel
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yes

noble saffron
#

All good then

magic sentinel
#

ok thanks

noble saffron
noble saffron
magic sentinel
#

if u could that woould be great

#

but if u can't could u send a yt video

noble saffron
#

Sure. Lemme think of an example where the range is neither negative or positive.

magic sentinel
#

also, could u give a way where I wouldn't need to graph it

noble saffron
#

Yes, ill do my best.

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Give me like a couple of minutes to think of the whole thing through

magic sentinel
#

ight

noble saffron
#

Consider this example:

F(x) = x^2 -2x, Df=(-infty,1)

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First, do the same as you did in the first exercice, and reach two possible expressions for the inverse

magic sentinel
noble saffron
#

Exactly! Now lets try to understand that only one of these expressions makes sense

magic sentinel
#

would be the one where the total is really low

noble saffron
#

What is the domain of the inverse first?

magic sentinel
#

should be the right one?

magic sentinel
noble saffron
noble saffron
#

Remember. The range of f is the domain of f^-1

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What is the range of f?

magic sentinel
#

wait i thought u was asking original

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range of the original will be

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x > -1

noble saffron
#

Exactly. You mean the domain tho, right? The domain of the inverse

noble saffron
#

Np

magic sentinel
#

Domain of inverse is x > -1

noble saffron
#

Now lets evaluate your left and right expressions on this domain, and remember that the range of the inverse should be the domain of the original function x<=1

magic sentinel
#

do i sub in any values

noble saffron
#

If you want. But what I am really asking is what is the range of the left expression and what is the range of the right expression, given the domain x>= -1

magic sentinel
#

range on left would be x > 1

noble saffron
#

Only one of these will give you the correct range, that should be the domain of the original function

magic sentinel
#

range on right would be 1 < x < -infiniti

noble saffron
#

Then, as x grows, 1 - sqrt(x+1) goes to -infty

magic sentinel
#

im tweaking

noble saffron
#

The range will be (-infty,1)

#

This coincides with the original function domain, if you notice.

magic sentinel
#

the left on is 1 + sqrt(x+1)

noble saffron
#

If you do the same with the left expression, it wont coincide. So it will not be the correct expression for the inverse.

magic sentinel
#

wouldnt that be y > 1 for the range on the left

noble saffron
magic sentinel
noble saffron
magic sentinel
#

and the rights range 1>y>-infiniti

noble saffron
magic sentinel
#

so that means only option is the second one

#

we just match domains with ranges and ranges with domains

#

i think i understand it now

noble saffron
#

Yeh, because the domain of f should be range of f^-1 and viceversa. When u have two options, only one will ever be correct, if the function is invertible

magic sentinel
#

ok thanks

noble saffron
#

Nice doing buiseness with you 🙂

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Eheh

magic sentinel
#

one more question

noble saffron
#

Good luck

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Yeh sure

magic sentinel
#

part ii

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can i just use auxiliary form

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i got part ii and i solved if thats the case, i just wanted to know if auxiliary angle form is adequet

noble saffron
#

I think ure supposed to use the result in the first question to solve the second one.

You can only really solve sin(ax) = b or cos(ax)=b, so you need to convert the sines to cossines or vice versa

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What is the auxiliary form you mention?

magic sentinel
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U may not know my syllabus so if u don't know if it will be adequate proof dw

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coz sometimes in exams, i dont wanna like provide insuffiicient reasoning

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@noble saffron dw about that question

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thank you for helping me i gtg

noble saffron
#

Np, gl

magic sentinel
#

.close

vale dockBOT
#
Channel closed

Closed by @magic sentinel

Use .reopen if this was a mistake.

#
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random thistle
#

How do I calculate the volume?

vale dockBOT
random thistle
#

The answer is supposed to be 4.5pi but I don't understand how they got to that point

noble saffron
#

I suppose you have to construct the volume integral of that shape right?

random thistle
#

Yea that is correct

noble saffron
#

Okay, think of the slices of this paraboloid.

Take one of these slices at height y. What would be its volume dV, in terms of dy and y?

random thistle
#

You mean how I would write the integral?

noble saffron
#

Well, yeh, if you can give me the expression of the full integral go ahead

random thistle
#

This is kinda how I wrote it, not sure if this is the correct way to go about it

noble saffron
#

Not really I think.

#

Try to follow my reasoningz we can discuss why this is wrong afterwarda if you want

noble saffron
#

Bear in mind, that each one of these slices has height dy, and its a cylinder. How would you compute its volume?

random thistle
#

Honestly I have no clue what I'm doing really so I'm not sure how to answer your question

noble saffron
#

Dont worry. Lemme try to explain this a bit better

random thistle
#

Alright

noble saffron
#

The idea is to slice the paraboloid into several cylinders. And then sum their volumes, to obtain the volume of the full shape.

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Do you understand this idea?

random thistle
#

Yes I do understand that part

noble saffron
#

Okay. But you will make the cylinders have an infinitesimal height, so you can make infinite slices, and then sum them all up

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Their height will be dy

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Like in the figure. Do you understand?

random thistle
#

So in this case dy should be 3 since that's the total height, am I understanding you correctly?

noble saffron
#

Not really. The limits of your integral will indeed be 0 to 3, but dy is a symbol

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It represents the height of an infinitesimal cylinder

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Dont think of it as a number

random thistle
#

Oh okay I think I get what you mean

noble saffron
#

Okay, so now we get to my first questio

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To compute the volume of a cylinder, you need the height and the area of the basis right?

random thistle
#

Yes that's correct

noble saffron
#

We have the height dy, its the same for all cylindera

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The basis area will be pi*R^2, where R is the radius yeah?

random thistle
#

Yea

noble saffron
#

Does the radius of the sliced cylinder depend on the height at which you cut it?

random thistle
#

Yes, in the picture the radius is bigger at the top and then it gets smaller toward the bottom right?

noble saffron
#

Yes, exactly right