#precalculus

1 messages · Page 185 of 1

rigid sun
#

I’m unsure

lethal oracle
#

<@&286206848099549185> is there anyone available that can help me with this?

native timber
#

if you have $z \in \mathbb{C}$ with $r = \mid z \mid$ and $\theta = \arg(z)$, $z^n = r^n\left(\cos\left({n\theta}\right) + \text{i}\sin\left({n\theta}\right)\right)$

lethal oracle
#

Am I correct that my r is 2 and theta 0?

native timber
#

i don't know what your question is

lethal oracle
#

Find the nth roots of the complex numbers for the specified value of n

obsidian monolithBOT
lethal oracle
#

-2i, n=6

native timber
#

we can't determine what r and theta is without the actual complex number

#

in that case, r = 2 and theta = 3pi/2 rads (or 270 deg)

lethal oracle
#

Oh alright that’s where I went wrong

native timber
#

oops being dumb again

lethal oracle
#

Do I only have a theta of 0 when the coefficient of i is 0?

native timber
#

yes

#

if the complex number is solely real then theta is 0 or 180 deg

lethal oracle
#

Does the fact that it’s -2i change anything

native timber
#

yes

#

if you draw a graph where the x-axis is the real number line and the y-axis is the imaginary number line, where would -2i lie?

#

it's 2 units below origin right

lethal oracle
#

Ya

native timber
#

therefore theta would be 270 deg

lethal oracle
#

Doesn’t that give my the same solutions as theta being pi/2

native timber
#

while cosine does give out the same outputs for the input pi/2, sin does not

lethal oracle
#

I think that’s why I’m not getting the correct outputs

#

What should my arguments be?

#

Is it not pi/12+(4pi/12)k

native timber
#

i dont know where you managed to get those numbers

lethal oracle
#

Alright let me take a step back

#

Pi/2 is the theta

native timber
#

3pi/2

#

pi/2 points upwards, 3pi/2 points downwards

#

hold on lemme do this for myself

lethal oracle
#

Right I forgot it’s -2i

#

Let me find the roots again

#

Ya I’m not getting them

native timber
#

yep i just did it for myself and i don't seem to be getting your numbers

lethal oracle
#

What argument did you get

native timber
#

$m = 2, theta = \frac{3\pi}{2} \implies \sqrt[6]{2}\cdot\left(\cos\left(\frac{3\pi}{12}\right) + i\sin\left(\frac{3\pi}{12}\right)\right)$

lethal oracle
#

Shouldn’t it be 3pi/12+(2pi/6)k

obsidian monolithBOT
lethal oracle
#

For each argument

native timber
#

by argument are you talking about the angle

lethal oracle
#

Yes

native timber
#

why would it be (2pi/6)

#

the period of sine and cosine is 2pi

#

it's 3pi/12 + 2pi*k

lethal oracle
#

I thought I divide the 2pi by 6

#

Along with the original angle

#

That’s what I’ve been doing and I was getting the correct roots

native timber
lethal oracle
#

He wants roots given like this

uncut mulch
#

just an issue with your base angle

lethal oracle
#

This isn’t for that problem I’m just giving an example

#

So the base angle is 3pi/2

#

?

uncut mulch
#

yes

native timber
#

i don't recall having to divide 2pi*k by n as well

#

wouldn't that just divide the unit circle into nths

uncut mulch
#

yes.

#

it would

lethal oracle
#

My notes say to divide 2pi(k) by n

#

Is that the right way though ramonov?

uncut mulch
#

yes

native timber
#

hmm i wonder where i got confused

lethal oracle
#

Ya I got the correct roots now

#

And would the boxed portion be the right way to present the roots?

native timber
#

oh i get why you divide the periodicity by n as well

#

mb

signal mountain
#

Hi, I'm trying to solve part two of this problem. I tried solving for m=9/20(m_0) but i end up with the wrong answer, can anyone help?

uncut mulch
#

what did you get for k?

#

also you are solving the wrong thing

#

the original mass is m_0 (NOT 9/10 m_0 which was the mass at t=10)

#

what is half of m_0?

signal mountain
#

i got k=0.0105

uncut mulch
#

would've preferred an exact value but ok

signal mountain
#

i'm confused about half the mass

uncut mulch
#

what's the original mass?

signal mountain
#

m

uncut mulch
#

no

#

"m" is the mass at time t

#

do you understand that "m_0" denotes mass when t=0?

signal mountain
#

ah

#

i think so

uncut mulch
#

and 2nd part of the question is asking you to solve for t when
m = ?

signal mountain
#

i realise i don't understand this question at all

uncut mulch
#

what is half of the original mass?

signal mountain
#

m_0/2 ?

uncut mulch
#

yes

#

$ \frac{m_0}{2} = m_0 e^{-kt}$ where $k = \frac{\ln (10) - 2\ln (3)}{10}$

obsidian monolithBOT
uncut mulch
#

solve that for t

signal mountain
#

ah, that works. i think i understand now, thanks

odd helm
uncut mulch
#

change of base law

#

your calculator doesn't have a log base 2 or log base 7 button

odd helm
#

Alright thank you

green zenith
#

I need help with triangles

#

Is it possible to have 2 triangles when you have the given area and 2 sides?

uncut mulch
#

what are your thoughts on it?

green zenith
#

Thats not possible, right?

#

In the case of both sas and ssa, its not possible because there is a fixed area. One of the triangles is smaller visually than the other one.

uncut mulch
#

triangles that look different can also have the same area

#

think about the area of a triangle
Area = 1/2 ab sin(theta)

#

can there be more than one solution for theta in (0,pi)

green zenith
#

So for example, if we have the given ssa that have two triangle, the triangles within it have the same area?

gentle vigil
#

Do you mean 2 sides are equal and an angle (not made by those two sides) are equal for 2 triangles?

#

They do not mean triangles are congruent

green zenith
#

No. What i meant is in a SSA triangle where one of the sides is opposite the angle, and the altitude<opposite<adjacent. This creates two triangles and would those be equal in area?

gentle vigil
#

They won't

#

Need not be*

green zenith
#

Okay that is what i thought

#

But another thing confuses me is if we had the given area and 2 sides

gentle vigil
#

So question you have to ask is, 2 sides and area fixes the other side?

#

Or fixes the angle made by them?

#

If yes, there is just one such triangle

#

If no, there can be multiple

green zenith
#

Oh

#

Okay

#

So earlier we had this one for example, we have area of 20 and 10 and 8 as sides

#

So do you mean that if we look for the angle, we can have multiple triangle but if we look for the other side, then we can only have one, is that correct?

gentle vigil
#

No

#

I'm saying that

#

You know that two sides of triangle is equal

#

If you knew the angle between those side us also equal

#

Then you would have said that they both are equal

#

Or

#

If you knew that the 3rd side is equal

#

Then also you would havr said that both triangles are equal

#

So you have to look for either of them in terms of area

#

Do you know how do you express area in terms of other sides/angles?

green zenith
#

Oh this is deeper than i thought

#

We only just started and its just the standard formula k=1/2bh, k=1/2absinC and k=(1/2)((a^2sinBsinC)/sinA)

gentle vigil
#

Yes!

#

So you know a and b for both triangles

#

And areas

#

Does that give you a unique value of C?

#

sinC =2k/ab

#

What does it say about C?

green zenith
#

It says sinC=1/2

#

So C=30°

gentle vigil
#

Only 30°?

green zenith
#

30 and 150

gentle vigil
#

Yes!

#

So does having equal area mean that angles are equal?

green zenith
#

Not necessarily?

gentle vigil
#

Yes!

#

But what if sides were 5 and 8?

green zenith
#

With area 20?

gentle vigil
#

Yes

green zenith
#

So if those sides were a and b, we jave C=90°

gentle vigil
#

So what's your conclusion about that?

green zenith
#

We just have one possible angle

#

So just one triangle?

gentle vigil
#

Yup

#

But for all the other cases, there will be two triangles

green zenith
#

Okay wow

#

But back on the case of the other one

#

Something is still bothering me

#

So does thag mean if you have 2 triangles, we have two different values of c? And still the same b value?

gentle vigil
#

Do you mean B and C?

#

A,B,C are angles and a,b,c are sides

green zenith
#

Yes c is what i meant

gentle vigil
#

a,b are same. But C is different. So c will also be different

green zenith
#

Ohhh

#

So i think this is my last question, the final piece of the puzzle, how do you solve for 2 different c's when you have the same a and b and and the value of both sinC is the same?

gentle vigil
#

There will be two solution to this. x and 180-x

#

You need to find one solution x

#

Do you know inverse sine function?

green zenith
#

Yes. Im familiar with basic inverse sine.

gentle vigil
#

So your angle is $\sin ^{-1}(\frac{2k}{ab})$

obsidian monolithBOT
gentle vigil
#

And another angle is

#

$\pi-\sin ^{-1}(\frac{2k}{ab})$

obsidian monolithBOT
green zenith
#

So those are my angle C's?

gentle vigil
#

Yup

green zenith
#

How about my side c's?

#

If i were to use the law of cosine, i would find one, but what about the other c?

uncut mulch
#

c would depend on which angle you are using

green zenith
#

Oooh

#

So in law of cosines it would make sense

#

I get it now

#

Thanks

sullen sorrel
proud jetty
#

why can we just add cos(pie)cos(x)-sin(pie)sin(x)+ .....?

queen grail
#

Wdym @proud jetty

proud jetty
#

Could you explain me that problem?

#

Like where does cos(pie)cos(x)-sin(pie)sin(x) comes from?

queen grail
#

You're just applying the sum of angles identity

#

As in

#

sin(x+y) = sinxcosy + sinycosx
And
cos(x+y)= cosxcosy - sinxsiny

#

Where x and y are two angles

proud jetty
#

oh ic

#

so where does pie come from. wuts value of it

#

1?

queen grail
#

Do you mean what's cos (pi) ?

proud jetty
#

yea

queen grail
#

cos (pi) is the same as cos (180 degrees) and with an angle greater than 90 degrees we need to use the reference angle, and in this case it's zero. So we'd say cos (180 degrees) = cos (0 degrees). But you have to remember that cosine is negative in the second quadrant (where our angle is) so it becomes cos (180 degrees) = - cos (0 degrees).
Cos of 0 is just 1 so that's negative 1.

willow bear
#

pi, not pie.

proud jetty
#

ah ic.

#

thx alot

obtuse kiln
#

pee pee poo poo

proud jetty
#

@willow bear toss me sum pie

obtuse kiln
#

oops wrong discord

willow bear
#

?????

obtuse kiln
#

hey cutie

willow bear
#

?????

#

what do you want

obtuse kiln
#

digits

willow bear
#

what

obtuse kiln
#

like in math

willow bear
#

are you just screwing around rn or what

obtuse kiln
#

feet pics?

willow bear
#

ew.

#

why would i want to satisfy your foot fetish.

normal sundial
obtuse kiln
#

not mine

#

your fetish

willow bear
#

my what

#

what the fuck are you on about

obtuse kiln
#

you dont gotta be ashamed

willow bear
#

what the fuck are you on about

normal sundial
#

low effort

#

get better at trolling tbh

obtuse kiln
#

yeah kinda

willow bear
#

what the fuck are you on about

obtuse kiln
#

idk ive been in here for like 2 years and i never use it

#

you guys think julitet is a good cat name?

grizzled orchid
#

silence incel

#

your kind is not permitted here.

obtuse kiln
#

bruh im not an incel

#

youre an incel

lost mesa
#

your mom's an incel

#

woaooooooh im comedy gold guys

#

laugh

obtuse kiln
proud jetty
#

what happened to the (cos^2(x) + sin^2(x))?

wise kelp
#

cos^2(x) + sin^2(x) = 1

proud jetty
#

oh I forgot about that thx

#

why can you just put 1. for csc^2(x)? If you manipulate it don't you need cot^2(x) there?
1=sec^2(x)-cot^2(x)

wise kelp
#

They're simplifying csc^2(x)/csc^2(x) to 1

proud jetty
#

and could you tell me how you end up with 1-2sin^2x?

wise kelp
#

csc(x) = 1/sin(x)

#

So 1/csc^2(x) = sin^2(x)

proud jetty
#

and could you tell me why 1-2sin^2(x) becomes cos(2x)?

wise kelp
#

That's just an identity

willow bear
#

cos(2x) = cos^2(x) - sin^2(x) = 1 - sin^2(x) - sin^2(x)

proud jetty
#

ah thx alot guys.

pseudo sonnet
#

here is what i have so far

#

am i able to draw that right angle in my drawing

#

i assumed because his vision is straight at the tree

#

in relation to the height

#

<@&286206848099549185>

#

alright this is what I got so far

#

can someone verify this

#

my setup

pale bison
#

looks fine, but you have to taken the height of Ed into account btw

pseudo sonnet
#

so

#

the total height

#

is actually

#

14.6 + 5.5 ?

pale bison
#

probably, i guess the question assumes that Ed has eyes on top of his head, not very scientific but 14.6 + 5.5 should be the height of the tree

pseudo sonnet
#

and for the second part, since the fence is 34 from the tree in all directions

#

and if the tree were to be cut 3 ft and above from the bottom

#

the tree would collapse a maximum distance of 20.1 - 3 = 17.1 ft

#

and since the fences are 34 ft away

#

it would be safe to cut the tree since they are at a greater distance further away

#

am I correct?

pale bison
#

sounds good to me

warm crescent
#

Redefine this function

#

f(x)=|x-2|+|x+2| , x \in [-3,3]

willow bear
#

wdym "redefine"

warm crescent
#

For example refining f(x) =|x| =(x^2)^{1/2} we get
f(x)=x , x>0
=-x , x <0
=0 ,x=0

#

@willow bear

willow bear
#

uh

#

so you're asked to write |x-2| + |x+2| as a piecewise function?

#

$f(x) = \begin{cases} 2x & x \in (2,3] \ 4 & x \in [-2, 2] \ -2x & x \in [-3, 2) \end{cases}$

obsidian monolithBOT
warm crescent
#

Yes!

#

How did u do that

#

I tried this for 1hr

willow bear
#

the boundaries of your pieces are 2 and -2

#

where the expressions inside the absolute values are equal to 0

signal mountain
#

hi, how do i find the minimum of y=x^2+e^x ? i took the derivative but it seemed tricky to isolate x

willow bear
#

,w 2x + e^x = 0

obsidian monolithBOT
willow bear
#

hmmmmmmmm

#

well

#

do you only need the minimum itself or the x value at which it occurs

signal mountain
#

the answer gives an x and y value

serene heath
#

what are they

#

maybe they want u to approximate or sumn

signal mountain
#

-0.35, 0.83

#

the first part was to graph it, so maybe they only approx as you say

serene heath
#

yea mostlikely

#

cant really solve that exactly

signal mountain
#

ok, thanks

viscid thistle
#

apparently this is right

#

that definitely to me does not look like reduced row echelon form

abstract dome
#

reduced = all digits above and below the leading 1s are 0s

viscid thistle
#

Hm ok that makes sense

#

thanc

hazy hull
tardy crescent
#

That is not the composition of those 3 functions. Remember to substitute h(x) for x in g(x), and then sub that in for x in f(x)

hazy hull
#

so it would become something like 1/(3x^2+1)

tardy crescent
#

Sorry I was afk, that's closer

#

You need to substitute the whole expression. So since h(x) = x^2, and g(x) = 1 / (3x + 1), g(h(x)) = 1/(3x^2 + 1). Since f(x) = 1/x, then f(g(h(x)) = 1 / (1 / (3x^2 + 1)) = 3x^2 + 1

trim fable
#

i have a question

#

how would u prove this

#

tanx * cotx = sec * cscx

abstract dome
#

wait

uncut mulch
#

uh... those aren't equal...

abstract dome
#

yeah

trim fable
#

we have to

#

prove

#

it tho

abstract dome
#

tan(x) * cot(x) = 1

trim fable
#

trig identities

#

oh..

uncut mulch
#

which would be imposible if they arne't equal

abstract dome
#

but sec(x) * csc (x) = 1 / (cos(x) * sin(x))

trim fable
#

the first was +

tardy crescent
#

Yeah, those aren't equal, 1/ cos (x) * sin (x) is not equal to 1

trim fable
#

tanx + cotx = sec * cscx

#

my bad

abstract dome
#

oh

tardy crescent
#

oh ok

abstract dome
#

yeah that makes more sense then

uncut mulch
#

zzz

trim fable
#

lol

#

sorry

uncut mulch
#

write stuff in terms of sin and cos

abstract dome
#

^

trim fable
#

rn i did

#

sinx/cosx+cosx/sinx

#

good so far?

abstract dome
#

yes

#

combine those into one fraction

trim fable
#

ok

#

so

#

sinx^2+cosx^2/cosxsinx

#

good?

uncut mulch
#

parentheses

trim fable
#

?

abstract dome
#

(sin(x))^2

trim fable
#

ye

abstract dome
#

not sin(x^2)

trim fable
#

oh

#

i meant

abstract dome
#

ye

uncut mulch
#

and around the whole numerator

trim fable
#

sin^2x

abstract dome
#

parentheses just makes it clearer

uncut mulch
#

put parentheses around the angle

#

sin^2(x)

#

and put parentheses around the whole numerator when typing in plain text

#

can you expression be simplified?

trim fable
#

so now

#

sin^2x+cos^2x/cosxsinx
1/secxcscx

uncut mulch
#

no

trim fable
#

why?

#

it makes sense

uncut mulch
#

how did your sin and cos change into sec and csc like that?

trim fable
#

oh it should be just

#

secxcscx?

uncut mulch
#

yes

trim fable
#

oops

abstract dome
#

and there's the proof

trim fable
#

question

#

u know how

#

cos was

#

in the denominator

#

how it was

#

sin^2x+cos^2x/cosxsinx

#

and then

uncut mulch
#

parentheses

trim fable
#

1/cosxsinx

#

and then

#

sec=1/cos

#

so then

#

u would just

#

multiply it by the reciprocal?

#

to bring it to the top?

abstract dome
#

?

uncut mulch
#

1/(cosx sinx)

abstract dome
#

^

trim fable
#

yees

uncut mulch
#

don't ignore the parentheses

abstract dome
#

and that's just (1/cos(x)) * (1/sin(x))

#

which is sec(x) * csc(x)

trim fable
#

oh..

#

omgg

uncut mulch
#

by definition
sec(x) = 1/cos(x)

trim fable
#

yesssss

#

it makes senseeee

uncut mulch
#

and csc(x) = 1/sin(x)

#

and you can go directly from 1/(sin(x)cos(x)) to csc(x)sec(x) without doing anything extra

trim fable
#

ok

brisk frigate
#

How does one get the value of "X" in a trig function with another number inside?

#

The one I'm doing is cos(4x)=0

#

Usually if they ask for "x" from just cos(x)=0 I use my calculator and what i would do is arccos(0) to get the answer

uncut mulch
#

find the general solution for 4x
then divide by 4 to get x

brisk frigate
#

I didnt know about a general solution, I looked it up and it shows this: cos x = 0 is x= (2n+1)(pi)/2

#

But I'm wondering what value to use for "n"

#

I suppose since it was 4x then I just do this: x=((2n+1)(pi)/2)/4

native timber
#

if we let y = 4x, how do we solve cos(y) = 0

brisk frigate
#

i think i should learn how to do that first then, i usually just do arccos(0)=y on my calculator

#

shift cos of 0, and use that as the answer for y

torn swift
#

you want to find when cos(4x)=0?

brisk frigate
#

yeah

#

but the 4 is messing me up

torn swift
#

oh wait, someone is already helping you

brisk frigate
#

i normally just look at the unitary circle after making cos(x)=0

torn swift
#

but you know when the cosine function is equal to zero?

brisk frigate
#

so idk what to do with the 4

native timber
#

ok maybe replacing it with y might be confusing

torn swift
#

are we restricted to some interval or do we have to have find all solutions?

native timber
#

if we let a = 4x, how do you get a from cos(a) = 0

brisk frigate
#

[0,pi)

torn swift
#

so when does cosine have a value of zero in this interval?

brisk frigate
#

I would just look for when 0 shows on the unitary circle and say that "a" is there

torn swift
#

were on the unit circle does cosine equal zero then?

brisk frigate
#

on pi/2 and

#

and 3pi/2

#

if im not mistaken

torn swift
#

for our interval, we are only concerned about pi/4

#

so we know that cos(4x)=0

#

and we want x

#

so apply arccos to both sides

#

arccos(cos(4x)) = 4x
arccos(0) = pi/2 as you said

#

so now 4x=pi/2

#

now solve for x

brisk frigate
#

oh

#

thats amazing

#

would that work with anything inside the cos()?

#

like adding/roots/etc

torn swift
#

sure, arccos(cos(x))=x by the definition of an inverse function

brisk frigate
#

thats so smart

native timber
#

assuming its within the range of arccos yes

brisk frigate
#

i see

torn swift
#

yes, there is that small detail

native timber
#

generally arccos(cos(x)) = q where x = q + 2pi*k for some k

odd badge
#

i.e. arccos(2) is undefined

torn swift
#

but the bigger picture is to see the effect of an inverse function

odd badge
#

if you look at the cos curve it's a good way to see what vals are defined for arccos and what aren't

brisk frigate
#

@native timber is that the general solution the other guy was talking about?

#

where n is an integer or something like that

native timber
#

yeah if its asking for all solutions then that's the proper way to write it

torn swift
#

general solution is the solution on any interval

brisk frigate
#

ah i get it, so i wouldnt substitute the n for anything right?

#

since it would just mean any number

#

to cover all solutions, etc

torn swift
#

n is any integer

#

so any integer will do

brisk frigate
#

Yeah im getting it a lot more now

#

tysm for the help, trig is prob the hardest thing i've come across in school tbh

harsh cipher
#

Hi guys

#

may I interrupt?

#

why do I not move 5 infront of "z" but move (z3) to the numerator?

native timber
#

exponents before multiplication

#

the ^-5 is applied to z and only z

#

while in (3x)^-2, it's applied to both since it's grouped by a parenthesis

harsh cipher
#

and the 3 is applied to both? -_-

#

aha let me look at exponent laws again ^^

native timber
#

5z^-5 is 5(z^-5) due to exponentiation binding tighter than multiplication

brisk frigate
#

Aparently there are 4 answers but I could only get 2 and I think one of them is outside the range the question is asking for, is there something I did wrong that I am not noticing?

#

I just used the addition formula to turn the equation into "cos(4x)" and then solved it

#

arccos(0)= 1pi/2, ---> (1pi/2)/4 = 1pi/8 <--- First answer, then I added pi to it and got 3pi/8 as my second answer

trim fable
#

I need help im stuck on a question

#

so far I did

#

csc^2(1+cosx)
=1+cot^x (Idk what to replace 1+cosx with)

#

I have to prove that using trig identities

rigid beacon
#

My hint would be using conjugates @trim fable

trim fable
#

oh

#

ok

#

where tho

#

@rigid beacon

rigid beacon
#

look on the left and right sides of the equation

#

my hint relates to what you said "Idk what to replace 1+cosx with"

trim fable
#

ye

#

ok

#

so like

#

csc^2(1+cosx) 1+cosx)
=---------------- * -------------
1 1+cosx)

csc^2(1+2cosx+cos^2x)
= -------------------------
1+cosx)

= csc^2(cosx+cos^2x)

#

ye im kinda stuck there

#

lol

#

is it even right so far

uncut mulch
#

its the wrong approach

trim fable
#

aww

uncut mulch
#

the idea is the simplify the denominator on the left

trim fable
#

oh

#

so i start with the Left side

#

not right side?

uncut mulch
#

usually you start with the more complicated side

trim fable
#

yeah

#

ik

#

which is the

#

one im

#

working with

uncut mulch
#

fractions are more complicated if the denominator consists of a sum

trim fable
#

ye

uncut mulch
#

the idea of using the conjugate is to turn
the denominator into 1-cos^2(x) which can be represented as a single term

trim fable
#

ye

#

so multiply it by

#

1-cos^2(x)?

uncut mulch
#

no

trim fable
#

oh

uncut mulch
#

as mentioned by spamakin, it would involve conjugates

trim fable
#

yes

#

but the conjugates i used was

#

(1+cosx)

uncut mulch
#

what would you multiply to
(1 - cos(x)) to get (1- cos^2(x))?

#

you multiplied the conjugate of the lhs to the rhs which doesn't really help you

trim fable
#

1-cosx?

uncut mulch
#

no

trim fable
#

wait

#

uh

#

by

#

cosx

uncut mulch
#

what is the conjugate of
(1- cos(x))

trim fable
#

(1-cos(x))

uncut mulch
#

no

trim fable
#

(1+cos(x))

uncut mulch
#

yes

#

and you should multiply both the numerator and denominator of the lhs by that

#

you should not have multiplied that on the rhs

plush matrix
#

guys quick question about the application problem

trim fable
#

oh

uncut mulch
#

$\frac{1}{1-\cos(x)} \cdot \frac{1+\cos(x)}{1+\cos(x)}$

obsidian monolithBOT
trim fable
#

oh

#

so ur

#

working with both sides?

uncut mulch
#

no

trim fable
#

rs?

uncut mulch
#

1/(1-cos(x)) is your left side

trim fable
#

or ls

#

yeah

uncut mulch
#

by multiplying by
(1 + cos(x))/(1 + cos(x))
you are essentially multiplying by 1

trim fable
#

yeah

#

thats what i meant tho

uncut mulch
#

and after some more manipulation/ simplification
you will reach the rhs

trim fable
#

by 1+cosx

#

i just didn't write it twice lol

#

oh ok

#

so i work with the left sidee

uncut mulch
#

yes

trim fable
#

oh ok

#

i was working with the rs 😮

#

my bad

uncut mulch
#

you could work from the right, but the steps would be different and its harder to see what you're supposed to do

plush matrix
#

nvm I got it

trim fable
#

@uncut mulch

#

ok so

#

i got

#

1+cox
=-------------------
1-2cosx+cos^2x

uncut mulch
#

no

trim fable
#

huh what

uncut mulch
#

what is
(a - b)(a + b)?

trim fable
#

square the first

#

OH

#

WAIT

#

difference of

#

squares

#

oops

#

1-cos^2x?

uncut mulch
#

yes

#

that's pretty much the reason why you use the conjugate

trim fable
#

yeee

#

1-cos^2x is equal to

#

sin^2x

#

so replace?

#

then get csc

uncut mulch
#

do you mean replace 1/(sin^2(x)) with csc^2(x)?

trim fable
#

thank u

#

ye

#

i got it

#

🙂

#

will u help me with another

#

i attempted but

#

got stuck

uncut mulch
#

sure

trim fable
#

so what i did was

#

worked with the ls

#

=csc^2x+1

1+cscx

#

then can i cancel?

#

to cscx

#

then

#

1/sinx

#

i just need the -sinx at the top

#

so did i mess up somewhere

uncut mulch
#

yes

trim fable
#

oh where

#

lol

uncut mulch
#

from the start

#

also inappropriate cancellation

#

what's the identity relating
cot and csc

trim fable
#

cot=1/tanx

#

csc=1/sinx

uncut mulch
#

not what i'm looking for.

trim fable
#

oh

#

oh ik

#

1+cotx=csc

uncut mulch
#

missing the ^2

trim fable
#

ye but

#

u didn't ask for cot^2x hehe

#

ok tho

#

😛

uncut mulch
#

no excuse

trim fable
#

aww

#

sorry

#

ok

uncut mulch
#

1+cotx=csc would be false

trim fable
#

ok

#

1+cot^2x=csc^2x

#

there 🙂

uncut mulch
#

no

trim fable
#

aww

#

but its a

uncut mulch
#

you can't just make the equal sign dissapear

trim fable
#

oh ok

#

my bad

#

oops i meant = not -

uncut mulch
#

so what would cot^2(x) be equal to?

trim fable
#

it will equal

#

csc^2x-1

uncut mulch
#

yes

trim fable
#

oh why did i write +?????

#

wowwwww

#

what a dumb mistakeeeee

#

I BROKE A LAW OF MATH

proud jetty
#

CAn ya all tell me why this doesn’t work? If I’m simplifying

trim fable
#

heyyy

#

trig identities

#

im doing that too

#

hehe

proud jetty
#

lol nice

trim fable
#

lol

proud jetty
#

I got unit test and idk jack shit

trim fable
#

oof

uncut mulch
#

are you able to continue from
(csc^2(x)-1)/(csc(x) + 1)?

trim fable
#

uh conjugates?

#

or no

uncut mulch
#

factorise the numerator. same idea as before (difference of 2 squares)

proud jetty
#

if ya people tryna help @me

trim fable
#

oh ok

proud jetty
#

star u got unit test tomorrow?

trim fable
#

no

#

lol

proud jetty
#

Lmao fk me than wait can ya help me with my shit?

trim fable
#

uh i just learned it

uncut mulch
#

what's the original question asking for?

proud jetty
#

Factor and simplify

uncut mulch
#

also cos^2(x) - 1 isn't sin^2(x)

trim fable
#

ok

#

trueeee

uncut mulch
#

1 sec

#

looks like the answer can have multiple forms

proud jetty
#

So I’m right?

uncut mulch
#

also cos^2(x) - 1 isn't sin^2(x)

trim fable
#

question

proud jetty
#

Isn’t it if u manipulate the identity

trim fable
#

csc^2x-1 (1-cscx)?

#

over

#

1+cscx(1-cscx)?

proud jetty
#

2-85 Ramon I use right

#

Star ? U doing math pre calculus 12?

trim fable
#

ye

uncut mulch
#

you don't really need to multiply by the conjugate for that

trim fable
#

well advanced functions

uncut mulch
#

csc^2(x) - 1
is a difference of 2 squares which you can factorise

trim fable
#

?

#

just the

#

denominator?

uncut mulch
#

(also if you were to do that, parentheses)

trim fable
#

oh sorry

#

hehe

#

im lazyyy

uncut mulch
#

wdym,
factorise "csc^2(x) - 1"

trim fable
#

umm ima skip that for now

#

is itbetter to work with the

uncut mulch
#

difference of 2 squares

trim fable
#

left side?

uncut mulch
#

you'd would've been 2-3 steps away from finishing it

trim fable
#

oh well

uncut mulch
#

i mean multiplying by the conjugate takes the long way

trim fable
#

im doing this first lol

uncut mulch
#

but it would also work

trim fable
#

ok

#

so what

#

about that

#

ls?

#

rs?

uncut mulch
#

@proud jetty manipulate the identity again,
s^2 + c^2 = 1
c^2 - 1 = ?

proud jetty
#

yea

#

but s^2 would be neg

uncut mulch
#

yes

trim fable
#

im getting so close

#

to the answer

proud jetty
#

yea im slow but i'm getting there

trim fable
#

but its sinx/1-sinx

#

not cosx/1-sinx

#

ahh

uncut mulch
#

what do you get after fixing your signs?

trim fable
#

?

uncut mulch
#

at mlg

trim fable
#

oh ok

uncut mulch
#

you would obtain the other form from factorising the denominator as a difference of two squares

#

though the one you got is simpler than the solution obtained from that method

proud jetty
#

its sx/cx+1

trim fable
#

secx+tanx
=sinx

cos^2x
=sinx

1-sinx

#

so what am i doing wrong

uncut mulch
#

parentheses

#

,w sin(x)/(cos(x)+1) = (1-cos(x))/sin(x)

obsidian monolithBOT
trim fable
#

?

#

this is the question

uncut mulch
#

that was mlg's

trim fable
#

😛

#

LOL

#

oh oopsss

uncut mulch
#

explain how you got the first line

trim fable
#

who

uncut mulch
#

you

trim fable
#

oh

#

ok so

#

sec(x)=1/cos(x)

#

so i brought cos(x)

#

to the bottom then

#

tan=sin/cos

#

so then wrote that

#

giving me sin(x)/cos(x)cos(x)

#

sin(x)/cos^2(x)

uncut mulch
#

no

proud jetty
#

ram if their is tanx-3-4
can I add them?

trim fable
#

oh

uncut mulch
#

its +

proud jetty
#

like the -3-4

uncut mulch
#

not multiply

trim fable
#

yee

#

so -7

#

right

#

is that what ur asking?

proud jetty
#

yea

trim fable
#

oh ask @uncut mulch to make sure tho

#

i dont wanna tell

#

u the wrong thing

proud jetty
#

lol whens ur unit test

uncut mulch
#

what's tan being applied to? only the x?
tan(x) - 3 -4?

proud jetty
#

yea

#

I factored one tan out

uncut mulch
#

can you post the original problem

trim fable
#

next week

proud jetty
#

ik I did it wrong

uncut mulch
#

yeh so its
sec(x) + tan(x)

trim fable
#

me?

#

right

uncut mulch
#

you shouldn't factor like that

trim fable
#

who

uncut mulch
#

mlg

proud jetty
#

me i guess

trim fable
#

lol

uncut mulch
#

the numerator is a quadratic in tan(x)

trim fable
#

brb

proud jetty
#

ramonvo could u highlight the problems

#

like using paint brush or sumthing

#

and just type wut i can't do cuz i aren't getting this at all

uncut mulch
proud jetty
#

bet lemma try to make it legal

uncut mulch
#

if you only factor two of the terms, there's still addition involved and you can't really divide

#

you would need to factor the whole thing

#

similarly, factor the denominator too

#

(cancelling tan like that was illegal, anything after that is irrelevant)

proud jetty
#

shit

#

I did it

#

that would work on exam right?

#

I am not doing anything just changing how it looks

#

@uncut mulch do u think if i work like this it will cause me problems with identities?

uncut mulch
#

you back substituted the wrong things

proud jetty
#

oh shit besides that

#

lmafo

lethal oracle
#

ya its sin x in the denominator

proud jetty
#

yea lol i see dat but will cause me problems with identities?

#

if i continue to work like dat?

uncut mulch
#

as long as you're clearly stating your substitution it should be fine

proud jetty
#

bet thx

uncut mulch
#

but do try and get to a point where you can do it without sub

lethal oracle
#

r=6cosx+6sinx

proud jetty
#

yea i'll try

lethal oracle
#

how would i change this to rectangular form

#

i had this on an exam on wednesday and i basically left it blank cause i couldn't remember how

viscid thistle
#

Is arccot the same as tan?

willow bear
#

no

shadow glacier
willow bear
#

15-minute rule.

shadow glacier
#

sorry i didn't read the rules, just read them and edited msg

willow bear
#

i didn't read the rules

#

ok whatever

#

what have you tried so far

#

and where are you stuck

obsidian monolithBOT
serene heath
#

,w graph y=(2(x+1)(x-3))/((x-1)(x+3))

obsidian monolithBOT
serene heath
trail badge
#

Yeah thats it

#

Thanks

#

What?

#

Why?

#

@Jeff#6412 I wrote this equation above, i don't have sure if it is right, but i think so

#

Ohh he was gone ;-;

restive bridge
#

how does dividing by -36 cause a hyperbola? it should be a parabola

#

no?

#

when you divide by -36, the -9 because a positive 4.

#

OOOOHH

#

the first one becomes negative, second one because positive

#

rearrange it fixes the issue

quick pond
#

Yo question, for this, can someone explain the proof behind say...

#

10^log(x)=x

#

This rule

merry sphinx
#

@quick pond

#

Do you want the intuitive proof, or the algebraic one?

quick pond
#

Uhh, the simplest one to understand, I know the other rules but this one is still eluding me

#

Most likely algebraic then

merry sphinx
#

Okay, so think about what a log is asking for

quick pond
#

It wants us to simplify into K

merry sphinx
#

For example, $\log_2 64$

obsidian monolithBOT
merry sphinx
#

What does it simplify to

quick pond
#

2^6

#

So 6

merry sphinx
#

So it is asking "for what power does 2 need to be raised to equal 6"

#

Does that make sense?

quick pond
#

Yeah it does

merry sphinx
#

So for $\log_a b$, it is asking for what power of a to equal b

obsidian monolithBOT
quick pond
#

Yes

merry sphinx
#

a^ "what power of a to equal b" = b

quick pond
#

Mhmm that I get

merry sphinx
#

This is the intuitive proof

#

So do you understand the property now?

stuck lark
#

$a^{\log_a(b)}=b$

obsidian monolithBOT
quick pond
#

I think I do

#

Ohhhh now I get it

merry sphinx
#

Look at canceling exponents section on here for algebraic proof

quick pond
#

So log_a(b) means x

#

And a^x=b

#

Because x is essentially the power that raises a up to b

#

I get it now

merry sphinx
#

Algebra proof is easy too, but I think the intuitive explanation develops a better understanding

rich ocean
#

thats the first time i fully understood that intuitively

hollow bluff
#

Would this be correct?

#

my first step was making them all (x+2)(x+2-i)(x+2+i)

#

then i multiplied

uncut mulch
#

factor theorem wasn't applied properly

hollow bluff
#

how do i apply it correctly

#

Oh wait

#

Its supposed to be the opposite sign

#

(x-2)(x-2-i)(x-2+i)

#

is that better

willow bear
#

each parenthesis is supposed to be (x - root)

#

as long as you recognize x-2-i doesn't correspond to the root 2-i you're good

hollow bluff
#

What do you mean

#

I feel like in know what your talking about but im not quite grasping it

uncut mulch
#

even those are the factors, it is unclear whether you are applying the factor theorem properly for the complex roots

hollow bluff
#

alright

#

so even if i get the right factors I still might get it wrong

#

So have a made a mistake?

uncut mulch
#

depends a bit on how you arrived at those factors

hollow bluff
#

ah

#

Well im going to revise my work right now

#

ill let you know if i need help

#

thank you!

uncut mulch
#

it would be better represented as
(x-2)( x - (2 + i))(x - (2- i))

odd helm
#

Why is there a shift to the right 172

#

This is what I drew idk why we need to shift wouldn’t this work ok?

viscid thistle
#

Because you have to start at day 0, time starts at day 0 goes to day 365.

I can't see the full question but its likley because of that. We use phase shifts so that the sinusodal shape will match up

hollow bluff
#

is this correct?

fading token
#

Seems like it

#

Although

hollow bluff
#

although?

#

I think this is correct

#

like im doubting myself

fading token
#

3 is a real zero, so R can't have 8 non-real zeros

hollow bluff
#

uh huh

#

so 6?

fading token
#

That seems more likely

#

And I think the max 4 real zeros was correct

hollow bluff
#

Did i do anything wrong?

abstract dome
#

@hollow bluff yes

#

Your -5 *R1 step

#

You said (-1)*(-5) = -5

hollow bluff
#

oh man im an idiot

#

so that mean it would be infinite solution?

abstract dome
#

yes

#

@hollow bluff

hollow bluff
#

darn

hallow flicker
#

Can someone calculate this without using the derivative rule?

pale kettle
#

yes

#

what have you tried

hallow flicker
#

Not much

#

I just used algebra

#

But all of them came to zero

pale kettle
#

to do what

hallow flicker
#

To simplify it

pale kettle
#

how do know that 0 isnt the right answer

hallow flicker
#

To solve it

#

Because of the derivative rule

#

That’s suppose to be the answer

#

But it uses the derivative rule

uncut mulch
#

are you familiar with conjugates?

hallow flicker
#

No

uncut mulch
#

do you have any idea what they are?

#

or heard the term before

hallow flicker
#

I’m searching them up right now

#

Can you do the math on paper

#

Then show me?

uncut mulch
#

read up what you can on conjugates
the idea is to rationalise the numerator

#

then divide by n,
then take the limit

#

try and do that yourself and come back if you're still stuck

hallow flicker
#

Ok thanks dude I figured it out

#

Ur the best

lethal oracle
#

ramonov is indeed the best

stuck ivy
#

Need help with filling out this table

abstract dome
#

f'' is the concavity - essentially, the graph being shaped like a U

#

f'' is the slope of the slope

#

so if it's an upward facing U, f'' is positive

#

and if it's a downward facing U, f'' is negative

stuck ivy
#

I'm just wondering how concavity affects a

#

like

#

f''(x) makes it 0

#

then the derivative of that would make it positive or negative

abstract dome
#

for that point (at a vertex), look just before and just after the point

#

just before, the slope is positive, but decreasingly so (the slope is becoming a smaller negative number)

#

and just after, the slope is negative and increasingly so (it's becoming a steeper/larger negative number)

stuck ivy
#

so it would be positive?

abstract dome
#

if it's an upward facing U, f'' is positive
and if it's a downward facing U, f'' is negative

viscid thistle
stuck ivy
#

So it would be negative

#

because the slope slows down

#

for f'(x) and speeds up after?

abstract dome
#

yes

#

it becomes increasingly negative after

#

and decreasingly positive before

stuck ivy
#

for part c is this correct? @abstract dome

hoary valley
hallow flicker
#

what is this guy asking?

hoary valley
#

My teacher says they are the same.

hallow flicker
#

how

hoary valley
#

Idk, I'm asking what's the difference.

hallow flicker
#

you have two different variables at the bottom

#

the bottom is a derivative

#

the top has two different variables

abstract dome
#

yes @stuck ivy

hallow flicker
#

what

#

ok i am going to make the assumtion that a and x are the same

stuck ivy
#

sweet

hallow flicker
#

i am assuming that because you saw the lim of h aproch zero i think your mistaking it for zero

#

thats not really the case

#

until you simplify the expression always think of h as a value

#

because in reality it almost never really is 0

#

its only when you simplify it that the h is so insignificant that it pretty much becomes zero

#

the top alway sums up to zero while the bottom doesn't

#

assuming that x and a are the same i guess

patent beacon
#

@hoary valley
They are the same. Let x = a + h to go from the first to the second

#

Note the first should have a limit as x → a

hoary valley
#

@patent beacon Right. so why we have two formulas ?

patent beacon
#

I tend to stick with the second as "the definition" but they're the same formula