#precalculus

1 messages ¡ Page 148 of 1

hard hornet
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also, its worth noting that another reason why we multiply by conjugate

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is to cancel out the middle terms

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take a+b for example

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if we did (a+b)(a+b), we would get a^2 + 2ab + b^2

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but if we did (a+b)(a-b), we would get a^2 - b^2

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notice how it comes out a lot cleaner that way (in both the trig case and the squareroot case)

tropic crown
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yes i do

hard hornet
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its a strategy we often use

tropic crown
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thanks for the quick lesson, appreciate

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the help

hard hornet
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but it doesnt work all the time

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ye ye anytime

grave furnace
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How do you know if something is an inverse variation function

fluid scarab
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hi

hard hornet
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hi

hybrid charm
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👋😼

honest igloo
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I need help with the question: A certain type of bacteria, given a favorable growth medium, doubles in population every 8 hours. Suppose one single bacterium was put in a container with suitable environment. Write a function that gives the population of bacteria, B(t), after t hours.

rocky bison
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This is an exponential growth

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Are you familiar with this type of thing?

honest igloo
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Correct

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Yes

rocky bison
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Okei

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So you know it's going to be somewhere along the line B(t)=2^t

honest igloo
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I have an idea of the correct answer but Im not sure if its correct

rocky bison
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All you need to do is pad the time a bit

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Now t is in hours

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So just divide by 8

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because 8 hours

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,$ B(t)=2^\frac{t}8

obsidian monolithBOT
rocky bison
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So one bacteria at t=0

honest igloo
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Oh nice

rocky bison
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Which we know is true

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Two at t=8

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Yep

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Then another eight hours

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Four at t=16

honest igloo
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I got this but I put a B in front of 2 to represent the initial amount of bacteria

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Is that fine

rocky bison
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No

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It specifically says on single bacteria is placed in a container

honest igloo
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ahhh

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ok got it thanks!

rocky bison
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npnp

honest igloo
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Oh can you help me with part 2?

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It gets a bit tricky as it deals with logarithms

rocky bison
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just post

honest igloo
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It says: How long will it take for the population to reach 1000?

rocky bison
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Ok

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So in this case we know B(t) = 1000

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and we gotta solve for t

honest igloo
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yes

rocky bison
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,$ B(t)=2^\frac{t}8\B(t)=1000\2^\frac{t}8=1000

obsidian monolithBOT
rocky bison
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Have you ever used logs before?

honest igloo
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yes I have that so far

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and yes

rocky bison
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Ok

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So the general idea is

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,$ a^b=c\iff\log_a\left(c\right)=b

obsidian monolithBOT
rocky bison
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So if we apply this idea and take log_2 of each side

honest igloo
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why log 2?

rocky bison
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You see how c=a^b

honest igloo
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yes

rocky bison
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If we sub that into the equation on the left

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,$ \log_a\left(a^b\right)=b

obsidian monolithBOT
rocky bison
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Notice how it cancels down to just b

honest igloo
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ahh yes thats convenient

rocky bison
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Yep

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And we have 2^t

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So we take base 2

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To isolate the t

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,$ \log_2\left(2^\frac{t}8\right)=\log_2\left(1000\right)

obsidian monolithBOT
rocky bison
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Now that log on the left will cancel to just t/8

honest igloo
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nice, I think I get it

rocky bison
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,$ \frac{t}8=\log_2\left(1000\right)

obsidian monolithBOT
rocky bison
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And I'm sure you're capable of solving that ::)

honest igloo
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Yes indeed thanks for the help!

rocky bison
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npnp

honest igloo
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In regards to this same question if I were to ask how many bacteria in a day would I do: 2^3/8?

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since 3 * 8 is 24

viscid thistle
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Anyone online?

torn swift
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plenty, yes lol

viscid thistle
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I have a math question, im not sure if im vomplicating things

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complicating,

torn swift
viscid thistle
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How would you expand

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(2x^2 -xy -3y^2)(3x^2y^2 -3xy^2)

torn swift
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$(2x^{2}-xy-3y^{2})(3x^{2}y^{2}-3xy^{2})$

obsidian monolithBOT
viscid thistle
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yes that

torn swift
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it says you have to multiply it out?

viscid thistle
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yes, but im confused of how many terms i should end up with

torn swift
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there appears to be a chance that a couple will cancel in the end

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did you already do the multiplication?

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or you stuck on that?

viscid thistle
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Im going to complete it and ill get back to you

torn swift
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ok then, do that first then we can check

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typically I like to put the expression with the least amount of terms on the left

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$(3x^{2}y^{2}-3xy^{2})(2x^{2}-xy-3y^{2})$

obsidian monolithBOT
torn swift
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for me, that's just easier to do

viscid thistle
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oh ok, thanks

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I got...
$(6x^{4}y^{2}-6x^{3}y^{2}-3x^{3}y^{3}-9x^{2}+9xy^{4})$

obsidian monolithBOT
viscid thistle
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sorry the second last term should be

torn swift
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just edit the message

viscid thistle
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9x^2y^4

torn swift
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then the bot will re render it for you

viscid thistle
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ok

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I got...
$(6x^{4}y^{2}-6x^{3}y^{2}-3x^{3}y^{3}-9x^{2}y^{4}+9xy^{4})$

obsidian monolithBOT
torn swift
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this one has six terms

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so you are missing one

viscid thistle
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hmmm

torn swift
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all other terms were correct

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you just missed one somehow

viscid thistle
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i see the problem, thanks

torn swift
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like I said, plenty of x's y's and numbers going around so you have to be careful

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because you can easily mess up

viscid thistle
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$(6x^{4}y^{2}-6x^{3}y^{2}-3x^{3}y^{3}-9x^{2}y^{4}+9xy^{4}+3x^{2}y^{3})$

obsidian monolithBOT
torn swift
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that is correct

viscid thistle
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thank you so much!

torn swift
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you can then factor out an xy^2 term to simplify

viscid thistle
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Right!

torn swift
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it's xy^2 that is common to all

viscid thistle
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cant you also take out a 3?

torn swift
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that too lol

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I was focusing on the variables, but there is a common 3 as well

viscid thistle
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Few, I thought I put something funny

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thanks

keen heath
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So what’s the content of pre calculus, just to know. I’d like to get into calculus when I get everything in pre calculus

torn swift
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topics usually covered are large amounts of trig, basics of series and summations, complex numbers, lots of other things. The book my highschool used covered a broad range

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but the main focus in precalc is the trig

keen heath
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Well that’s where I’m at I guess lol

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So basically it’s finding values out of angles right

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I’ve seen some formulas

torn swift
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you really need to get the basics of trig down, as trig will be important in calc

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usually you don't use anything but the special angles in calc

keen heath
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Special angles ?

torn swift
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I haven't ever had to use a sum and difference formula

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I mean like, 30,60,45,90 degrees

keen heath
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Oh

torn swift
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has a calc question ever asked me to use like 38 degrees? no

keen heath
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I forgot about what 30 degrees does

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I think it’s like the opposite side is 1/2 the length or something

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But yeah so what about them

torn swift
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you just need to remember those values

keen heath
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K then

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Except learning formulas, what’s there to understand in trigonometry

torn swift
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the common trig identities will be very useful as well, there's that whole thing in pre calc where you have to prove identities of large expressions, but you won't encounter a prove sec^5(x)cos(10x) = blah blah blah

keen heath
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What are cos and sin made out of

torn swift
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what do you mean by that?

keen heath
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How did we get these wave boys

torn swift
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you mean how did we end up with the graphs of sine and cosine?

keen heath
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Yes

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I think it’s degrees or something, since they are linked with Pi and stuff

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Like at a certain degree it will give a specific value

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Since Pi is 180 degrees

torn swift
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The first thing you ever learn about sine and cosine is that:\
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$\sin(x)=\frac{\text{opp}}{\text{hyp}}$ and $\cos(x)=\frac{\text{adj}}{\text{hyp}}$

obsidian monolithBOT
keen heath
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Opposite and adjacent sides

torn swift
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later in pre calc you learn how these are related to the unit circle

keen heath
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Ok

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Hyp is hypotenuse right

torn swift
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yes

keen heath
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And we are talking opposite sides or angles

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Probably side length lol

torn swift
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side lengths lol the only thing that is an angle is x

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x is referred to as the "argument" of the function

keen heath
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Oh ok well that’s easy now to find the values based of angles

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Lol

torn swift
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that's not something you really have to worry about

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just know that's what it is referring to when you see that

keen heath
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Ok then

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So they go from 1 to 0

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No 1 to -1

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Sin and cos

torn swift
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have you started pre calc yet?

keen heath
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Well idk what’s pre calc, I’m doing math at school

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Example ?

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Maybe give an exercise or something

torn swift
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sure

keen heath
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I guess you are solving it before presenting it

torn swift
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what?

keen heath
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Well I said “maybe give an exercice or something”

torn swift
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oh I thought you were going to give it lol

keen heath
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And you said sure

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Oh lol

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Maybe I’m not clear, English isn’t my first language lol

torn swift
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what kind of trig problem do you want to see then?

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I can show difficult ones if you want GWcentralPikaLUL

keen heath
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Well you asked if I did pre calc before, just a general pre calc exercise

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Anything you want

torn swift
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This encapsulates the thing you learn in pre calc in terms of trig

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here's a close look at them

keen heath
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That’s not overwhelming but still a lot of stuff

torn swift
keen heath
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Are logs in pre calc ?

torn swift
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I believe so

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you like logs?

keen heath
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I mean I know how to use them

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Also the 0 with a bar

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Is just angle right

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I forgot it’s name

spring thunder
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it's theta

keen heath
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Oh yeah that

slender river
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psi rotated

torn swift
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Give an upper and lower estimate on the value of $\log_{10}(36.82)$

keen heath
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I mean I know how to use them in algebra

obsidian monolithBOT
keen heath
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I don’t rly know how to do estimates with it

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Didn’t know they had a upper and lower value or something

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Thought it was fixed

torn swift
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it's between 1 and 2 if you are doing a gross estimation

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the value of log(36.82) is certainly fixed but sometimes you just want to know what values if could be

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it's just a bit smaller than the 1+log(4)

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and certainly larger than 1+log(3)

keen heath
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Oh so that’s what you mean

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Well I know it takes a long time after like 1.5 to go up

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Like with log(x)

torn swift
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there are certainly interesting things you can go with logs though

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you can take the nth root of anything using log10

keen heath
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Is there a max value of log

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It seems to always go up

torn swift
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infinity I suppose

keen heath
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But very slowly

echo plaza
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no max no min

torn swift
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you can take the nth root using log base anything actually, 10 is most convenient though

keen heath
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Hey give me log(-1)

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(:

echo plaza
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complex logarithms have branches

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so it depends which one you pick

static prairie
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the one which is continuous :kappa:

echo plaza
keen heath
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Oh crap I gtg go eat

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Brb

tropic crown
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when A is to the power of lets say 3

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it looks like AAA

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but lets say if A is to the power of -3

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what would it look like

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?

torn swift
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$A^{-3} = \frac{1}{A}\frac{1}{A}\frac{1}{A}$

obsidian monolithBOT
keen heath
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K I’m back

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Why do you put this equation so weirdly

tropic crown
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T_T, ty, idk why i didnt realize that

keen heath
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Lol

torn swift
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what is A^n though? it's AAAAAAAAAAAAA... lol

keen heath
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Oh this vid

torn swift
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I hate these kinds of problems in precalc

echo plaza
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what triggers me is when people start with the identity in order to prove it

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also that's technically wrong because the left isn't defined for theta=pi/2 dab

keen heath
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Verify Euler identity

torn swift
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Taylor Expand, done

keen heath
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See, it’s in the cos and sin and tan subject

fallow temple
short sorrel
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not the way i interpreted the question, no

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only two people are allowed to sit in front, which gives you only 2 options for who can sit in front

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if we then remove that person from the pool, we have 5! ways to order the remaining people

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(im assuming the toboggan fits 6 people)

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this would give us 2*5!

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2 options for the leader * 5! options for the remaining people

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which is 240

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fyi its good practice to sort of "gut check" your answers in combinatorics, since the answers are often tricky to get an intuition for: for this problem, clearly there should be less possibilities than if there was no rule on who sits first

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which would be 6!

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so our answer should be less than 6!

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your answer is much more than 6!, which doesnt make much sense

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as adding more restrictions should remove options, not add them

fallow temple
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that makes a lot more sense thank you

viscid thistle
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Im doing a question and got to this point in the question and am now stuck if someone can help me.

$[(x^{2}-x) -6][(x^{2}-x) -2]$

Inside the brackets would i multiply the -6 through or add it to the equation?

obsidian monolithBOT
short sorrel
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you're subtracting 6 from (x^2 - x)

keen heath
short sorrel
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so that bit can be rewritten as just [x^2 - x - 6]

keen heath
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Kind of weird, didn’t know that relation

short sorrel
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well, yeah, log_10(10^0) = 0, log_10(10^-1) = -1, log_10(10^-2) = -2, etc

keen heath
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I think you are supposed to multiply the -6 with (x^2-x), same for -2 and just multiply the results

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Wait nvm

short sorrel
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$[x^2 - x - 6][x^2 - x - 2]$

obsidian monolithBOT
short sorrel
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we can rewrite that as just this

keen heath
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Yeah

viscid thistle
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so it would just form a quadratic?

keen heath
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It’s not the same if the -6 is before or after

short sorrel
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well, a product of 2 quadratics

keen heath
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Quadratic ?

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I mean if you can put it into quadratic form

short sorrel
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which wouldnt be a quadratic, itd be a quartic

keen heath
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There is a quartic formula

short sorrel
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but each individual factor is a quadratic, sure

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in that form

keen heath
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It’s so big it uses multiple letters to not make it unreadable

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Btw

viscid thistle
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the -6 is after so you would just add it to the brackets? to make x^2-x-6

short sorrel
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yes

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its like if we have

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(1 + 2) + 3

viscid thistle
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thanks

short sorrel
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thats the same as just

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1 + 2 + 3

viscid thistle
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Ahh thankd

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thanks*

keen heath
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What are we tryin to do

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If you want quadratic you can change it into y(y+4)

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But that doesn’t do much

short sorrel
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?

keen heath
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Idk you people saying things about quadratic

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I mean there isn’t an equality so I was kind of lost

viscid thistle
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@keen heath sorry I was just connecting terms, my teacher really wants us to realise when there is a quadratic even if we dont need to solve

keen heath
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I mean if your equation was equal to 0 I had a way to do it

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Replace the -6 one by y and the -2 by y+4

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y(y+4)

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y^2+4y=0

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Quadratic gives us either 4 or 0

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Then you do : x^2-x-6=4 or 0

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You solve for x and boom, it’s solved

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I think I just decomposed a quartic to turn it into a quadratic, since there are 4 possible results

viscid thistle
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@keen heath Ok I see thanks

tropic crown
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is there a name for this method?

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for the red circle part

torn swift
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making a ratio?

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you can arrive at the same ratio by solving each equation for C then equating that

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$Ca^{3}=24$, $Ca=6 \to C=\frac{24}{a^{3}}$, $C=\frac{6}{a}$\
\
$\frac{24}{a^{3}}=\frac{6}{a} \to 6a^{3}=24a \to a^{2}=4$

obsidian monolithBOT
nimble ridge
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Hey would any of you mind checking my work?

magic abyss
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The graph of y = h (x) is a transformation of the graph of y = g (x).

Write a formula for the function h in terms of the function g.

h(x) = ?

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I need help w/ this guys

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The teacher put this homework but didn't explain anything...

nimble ridge
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Yikes

torn swift
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well you can do that based on how the vertex shifted

magic abyss
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Counting the distance bt the points?

torn swift
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quite literally yes lol

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it was shifted how many to the left and how many up?

magic abyss
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It doesn't say anything about that

nimble ridge
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(Can I get help after him?)

torn swift
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what is the vertex of g(x)?

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what point is it at?

magic abyss
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I don't remember what a vertex is

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The topic is transfer functions btw

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I'm practically new to precalculus

torn swift
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that doesn't matter lol. We just have to write a transformation in terms of g(x). Easiest way to do that is see how the points moved

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what is the easiest point to read off the graph of g(x)?

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it's that point all the way at the top right?

magic abyss
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Well, in the y = h(x)counting from -5 I can see it's 11

torn swift
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you are correct it shifted 5 units to the left, so it went -5 on the x axis, but 11 has nothing to do with this

magic abyss
torn swift
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no...let's not do that

magic abyss
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Alright

torn swift
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the easiest point to read on the graph of g(x) is the point at the very top correct?

magic abyss
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Yes

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(0,6)

torn swift
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yes, and that same point at the very top of h(x) is also pretty easy to read as well

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what is it?

magic abyss
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(-5,7)

torn swift
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good, so we have two points on the same location of the graph, both these points are at the top of their respective graphs
we can then use those to find the shift that created h(x)

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how much did the graph shift in the x direction?

magic abyss
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-5?

torn swift
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be sure of your answer

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but counting squares alone, it is -5, nothing to be doubtful about

magic abyss
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Alright

torn swift
#

now how much did it shift up in the y direction?

magic abyss
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1

torn swift
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good

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now we are ready to write down the transformation

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so we start with g(x), but we can see that the x inputs have been shifted by -5

magic abyss
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Oh

torn swift
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so we have to show that in g(x)

magic abyss
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So g(-5)?

torn swift
#

almost

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that only describes one point

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you need to describe x amount of points

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so it would really be your input (x) -5

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so it's g(x-5)

magic abyss
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Oh

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So it's x cuz it's in the x line right?

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if it was at the top would be y

torn swift
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what do you mean by "at the top"

magic abyss
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Like, if the graph shifts in y

torn swift
#

we still have to account for that so we will get to that actually

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we wrote g(x-5) because we have to describe how all the x inputs have been modified

magic abyss
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Got it

torn swift
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x-5 only shifts the x coordinates

magic abyss
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So now we have to write the 1 in the y coordinates right?

torn swift
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so we still have to add onto g(x-5) to also shift the y

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correct, exactly

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how can we do that?

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let me re word that

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the output,y, is equal to the result of the input, which is g evaluated at x

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so the y coordinate is given by y=g(x-5), but we have to add on 1 to this so it can shift all y values up by one

magic abyss
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And we can do that by putting that function inside the other function?

torn swift
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wait give me a second, I think it's actually g(x+5), and I'll explain just why in a second

magic abyss
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Alright

torn swift
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I knew something seemed off lol

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let me check myself then get back to you

magic abyss
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Ok

torn swift
#

yes, it actually is x+5

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now we have to see why that is

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recall that h(x) is the shift from g(x)

magic abyss
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Yes

torn swift
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starting from h(x) we need to find out how to get back to g(x)

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if g(x) has an x coordinate of 0, and h(x) has an x coordinate of -5 the way to get back to g(x) is to do what?

magic abyss
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By moving 5

torn swift
#

to the right to be precise, so add 5

magic abyss
#

But what happened to the 1 in the y coordinates then

torn swift
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we did it backwards lol

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for x that is

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you know that is interesting because now I made it more confusing
I didn't know if you would understand if I wrote
h(x)=g(x-h)+k

magic abyss
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Ok so basically what I'm understanding is that the value of the Y coordinates depends on the value of the X ones

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Is that correct?

torn swift
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yes, that is correct

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but I also wrote down for you the general formula for a transformation

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h(x)=g(x-h)+k
h is the horizontal shift (difference in x)
k is the vertical shift (difference in y)

magic abyss
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Alright

torn swift
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does that happen to make sense for you?

magic abyss
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Yes it's like when I see conic functions

torn swift
#

ok well using this general formula for a transformation it's pretty easy now

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h=-5, like you said
k=1

magic abyss
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We just have to put values

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Alright

torn swift
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so then h(x)=g(x-(-5))+1

magic abyss
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I get your point

torn swift
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so then h(x)=g(x+5)+1

magic abyss
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Nice

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Tysm

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I'm gonna keep practicing the topic by myself

torn swift
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it is a bit weird that adding will shift left

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and subtracting will shift right

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it goes against the general notions of left being negative and right being positive

magic abyss
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Lol

torn swift
magic abyss
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So did we just make a new law or what

torn swift
#

I was always a bit weary with transformations, and definitely look up more things if it's confusing because it really is at first

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we didn't make a new law

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lol

magic abyss
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Alright I would keep doing exercises of this topic

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Thanks for your time

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Really appreciate it

torn swift
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I've always just remembered that general form and wrote transformations that way

ruby otter
#

$\lim_{x \to 0} \frac{x\left(2a\cos\left(x\right)+1\right)-b\sin\left(x\right)}{x^3} = 2$

obsidian monolithBOT
ruby otter
#

how to find a , b

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i did L'hospital

willow bear
#

l'hôpital 🤢

ruby otter
#

then what shall we do?

willow bear
#

let $f(x) = x(2a \cos(x) + 1) - b \sin(x)$

obsidian monolithBOT
willow bear
#

you want $f(0) = f'(0) = f''(0) = 0$ and $f'''(0) = 2 \cdot 3!$

obsidian monolithBOT
willow bear
#

if any of f(0), f'(0) or f''(0) were not zero then the limit would either be infinite or wouldn't exist

ruby otter
#

why and how f'''(0) = 6?

willow bear
#

did i say f'''(0) = 6

ruby otter
#

ohh thats a factorial there what

willow bear
#

...i mean ok i guess one could like

ruby otter
#

but any how its gonna give you the same result as l hospital

willow bear
#

LH that three times

#

if you want

#

i just hate LH because most of the time it can be replaced by something that's harder to misapply

ruby otter
#

but if you do that you would get
b- 6a = 12

#

after that?

willow bear
#

that's not the only thing that needs to hold

#

you also need $f(0) = f'(0) = f''(0) = 0$

obsidian monolithBOT
ruby otter
#

can i take any one and equate to zero to get the 2nd eq?

willow bear
#

no, you need all three.

#

two of them are going to degenerate into 0=0 but you need all three.

ruby otter
#

also how did you know to stop exactly at 3rd derivative bc of the Dr?

willow bear
#

the higher derivatives are irrelevant

#

you could see it as like

#

LH no longer applying after doing it three times

ruby otter
#

thats what im asking so you need to do trial and error to know that you have to stop at 3rd derivative ??

willow bear
#

i mean if you want i could tell you that i knew the function was smooth and so had a taylor series of which i only cared about the terms up to and including x^3

ruby otter
dapper forge
#

Anyone can help with a few problems

fading token
dapper forge
hard hornet
#

i recommend drawing the triangles in each quadrant

#

and then looking at the x and y component

#

and then taking the ratio, that should help

torn swift
#

Recall how x,y coordinates are related the cos(x) and sin(x) then you can use the signs of the numbers on each quadrant to help you figure it out

dapper forge
serene heath
#

theta

pure pine
#

Hey everyone. First time poster here. Not usually stuck on PreCalc, but I feel a little brainless here.

(cos - cot) / (1 - sin) = - cot. I get to (cos - (cos/sin)) / (1 - sin) but am stuck on how to flip it to ((cos) (sin - 1)) / (1 - sin) (sin).

hard hornet
#

wat r u trying to do?

pure pine
#

Oh, my bad. Proving (cos - cot) / (1 - sin) can be turned into - cot

hard hornet
#

gimme a sec

#

o ok

#

so the tricks for things like this

#

is you want to work on one side

#

and leave the other side alone

#

which side would you choose to work on

#

o actually u had the solution above

#

ur question was how to flip it

#

recall

#

that

#

(sin - 1) = - (1 - sin)

#

you can factor out a negative

#

hope that helps

pure pine
#

Thanks! I will give it a try.

hard hornet
#

when you factor out the negative, and cancel out something, you should get your solution

rocky bison
#

,$ \frac{\cos\theta-\frac{\cos\theta}{\sin\theta}}{1-\sin\theta}

obsidian monolithBOT
rocky bison
#

If you've got to there it's p simple to get it

#

Multiply by sin/sin

#

,$ \frac{\cos\theta\sin\theta-\cos\theta}{\left(1-\sin\theta\right)\sin\theta}

obsidian monolithBOT
rocky bison
#

Factor cos on the top

#

,$ \frac{\cos\theta\left(\sin\theta-1\right)}{\left(1-\sin\theta\right)\sin\theta}

obsidian monolithBOT
rocky bison
#

Now

#

,$ \sin\theta-1=-1\cdot\left(1-\sin\theta\right)

obsidian monolithBOT
rocky bison
#

Or

#

,$ \sin\theta-1=-\left(1-\sin\theta\right)

obsidian monolithBOT
rocky bison
#

So make this substitution in the numerator of your fraction

#

,$ \frac{-\cos\theta\cancel{\left(1-\sin\theta\right)}}{\cancel{\left(1-\sin\theta\right)}\sin\theta}

obsidian monolithBOT
rocky bison
#

,$ -\frac{\cos\theta}{\sin\theta}

obsidian monolithBOT
rocky bison
#

@pure pine

pure pine
#

@rocky bison Thank you ever so much. That helped me a lot.

rapid edge
#

what exactly is precalculus? just algebra + arithmetic?

torn swift
#

lots of trig too

rocky bison
#

Integration/Differentiation not included too?

royal gull
#

Not in precalc I believe

rocky bison
#

Rip

hard hornet
#

stuff u shud know before calculus

#

basically

grizzled orchid
#

also limits and vectors

#

and sometimes matrices

hybrid charm
#

Every single thing you mentioned is difficult

grizzled orchid
#

eh

#

relative to further stuff it isn't

#

but i guess that can retroactively apply to lots of math thonker

hard hornet
#

limits is bordering pre calc and calculus, i'd say thats more calc, unless u have like some advanced pre calc classes

#

vectors is probably towards the end of calculus

#

i'd say for pre calc, learn conics, trig, polar coordinates, a bit of matrices, and thats about it

grizzled orchid
#

rly? the precalc class at my school covers limits and vectors

hard hornet
#

vectors is okay i guess, super basic vectors though

grizzled orchid
#

we do conics in alg II

#

basic vectors yah

hard hornet
#

sounds about right

#

curriculum differs from school to school

grizzled orchid
#

yeah

#

also i've only seen the honors precalc curriculum so it might not be covered in the non honors class

hard hornet
#

but tbh, i'd say the most important things in preparation for calculus would be trigonometry, polar coordinates, and like lots of algebra, thats about it

#

u dont need to learn vectors, matrices, or limits in calculus

#

you do that later

grizzled orchid
#

yeah pretty much

#

precalc is a weird class b/c it seems to cover a lot of things very briefly and then you come back to them later in calc itself

hard hornet
#

its weird because it differs from school to school

#

there is no like

grizzled orchid
#

tbh the best thing precalc can do for you is familiarizing you with derivatives and thinking about calc in the last 2 months

hard hornet
#

solid pre calc curriculum kind of thing

grizzled orchid
#

ye

hard hornet
#

its just an extension of other maths that are important for calculus, problem solving techniques n stoof like that

grizzled orchid
#

yeah

#

for calc tbh building fundamentals and reasoning/logic skills is more useful than learning a bunch of vaguely related topics

hard hornet
#

but honestly, u dont have to stress about it @rapid edge if you're taking it soon

grizzled orchid
#

yah! the class will cover everything you need

#

and if you are prepared going into it it isn't that big a jump from alg II

tropic crown
#

im having a little trouble understanding this

#

from my thought process, sin0 = 1

#

so ln1 = 0

#

cause e^0 = 1

hard hornet
#

sin(0) is 0

#

0 degrees, or 0 radians doesnt matter, sin(0) is 0

grizzled orchid
#

yeah

#

that's probably where the confusion is coming from

hard hornet
#

but i think the more important question is recognizing the limit coming from the right hand side vs a limit coming from both hand sides, hopefully you understood that

#

hope it helps

grizzled orchid
#

$\lim_{x \to 0^+} \ln (\sin x)$

obsidian monolithBOT
grizzled orchid
#

$\lim_{x \to 0^+} \ln x = -\infty$

obsidian monolithBOT
grizzled orchid
#

from there you should be able to see the steps taken in the equation you posted

tropic crown
#

thanks for the clarification

grizzled orchid
#

yah i think you just messed up with sin(0) lol

tropic crown
#

lol yup

sour token
#

Hey, having an issue with this question. Hoping someone can help me out

#

Write a polynomial function of minimum degree with real coefficients whose zeros include those listed. Write the polynomial in standard form.

8, -14, and 3 + 9i

grizzled orchid
#

this isn't where questions go lol

sour token
#

rip

#

sorry

grizzled orchid
#

try one of the open questions channels

#

lol it's fine

#

just got to keep it organized cause there's so many ppl

serene heath
#

wdym @grizzled orchid

grizzled orchid
#

example questions go in one of the like. 10 question channels don't they thonker

serene heath
#

they can go here as well

#

it's just the question channels are more.general

grizzled orchid
#

then why do we have those channels too Pi_thonk

serene heath
#

and these are area specific

grizzled orchid
#

i confuse, other honorables tell me not to post qs here

serene heath
#

who

grizzled orchid
#

like literally everyone anytime anyone posts a question

serene heath
#

people been asking and answering qs here for ages

#

unless they changed it

grizzled orchid
#

w a t

serene heath
#

recent

grizzled orchid
#

idk the system is kind of confusing

sleek pawn
#

I have asked questions here

grizzled orchid
#

catshrug idk maybe my IQ is too low

hard hornet
#

@sour token still need help?

sour token
#

yea

hard hornet
#

alright

#

i can help

#

so you have solutions 8, -14, 3+9i right?

#

and you have to write a polynomial

#

is that right?

sour token
#

yea

hard hornet
#

alright cool

#

lets start

#

first things first, there is something yo uwant to see off the bat

#

and that is, they want REAL coefficients polynomial

#

what does that imply?

#

if you didnt learn this in class, it might take some time to explain

sour token
#

Not sure I know what you mean

hard hornet
#

ok lets simplify it a bit

#

what will the highest degree of this polynomial be?

sour token
#

I understand that those are 4 roots including the opposite of 3+9i and 3-9i

hard hornet
#

ah ok

#

there u go

#

perfect

sour token
#

4th degree

hard hornet
#

that was where i was getting at

#

you know conjugate, and if you need a polynomial of real degree, that your imaginary solutions must have its conjugate with it

#

ok you got that part

#

that was actually the hard part imo

#

now, here is where the computations comes in

sour token
#

the computations have been throwing me off b/c I have done it by hand and calc and cant seem to get any of the answer choices given

hard hornet
#

if you have a polynomial with solution 3+9i, 3-9i, 8, -14, what would your equation look like

*hint: if you had a polynomial in which the solutions were 1, and -1, your equation will be (x+1)(x-1) = 0

#

oh the calculations are throwing you off?

#

ok so how would the polynomial look factored out like above

sour token
#

(x-8)(x+14)(x+(3-9i))(x+(3+9i))

hard hornet
#

you might want to be a bit careful with your imaginary

#

try again

#

the (x-8) and (x+14) is correct

#

the last two terms is a bit off

#

remember, if you plug in (3+9i) and (3-9i), it should give you 0

sour token
#

not sure

hard hornet
#

how did you do the 8 and 14 part?

#

if 8 is a solution, that mean (x-8) is 0 right?

#

do the same thing with the imaginary

sour token
#

what sets it equal to 0

hard hornet
#

its a polynomial with those solutions

sour token
#

(x-8)(x+14)(x+(3-9i))(x+(3-9i))

hard hornet
#

mmmm still a bit off

#

if i were to plug in 3+9i and 3-9i, i would NOT get 0

sour token
#

(x-8)(x+14)(x+(3-9i))(x-(3+9i))

hard hornet
#

you're very close

#

ok you got the (x-(3+9i))

#

the (x+(3-9i)) is still a bit off

#

hint: your sign is a bit off

#

another hint: treat 3+9i and 3-9i as a whole entity

#

its easier than you think, i think you might be over thinking a tad bit

sour token
#

im a bit confused

hard hornet
#

ok lets go back to the basics

#

lets say

#

i have solutions of 1 and -1

#

what would my polynomial be?

sour token
#

(x-1)(x+1)

hard hornet
#

correct

#

now

#

lets say i have solutions (1+i) and (1-i), what would my polynomial look like?

#

its the exact sam ething

#

trust me

#

you're overthinking

sour token
#

(x+(1+i))(x-(1-i)

hard hornet
#

where are you getting the + from?

#

in the (x+(1+i))

#

the x +

sour token
#

is it both minus

hard hornet
#

where u get the +

#

yes

sour token
#

oh

#

(x-8)(x+14)(x-(3-9i))(x-(3+9i))

hard hornet
#

Does it make sense?

sour token
#

seems to since the 3-9i and 3+9i are their own entity so the x - is how they reach 0

hard hornet
#

EXACTLY

sour token
#

ok

#

I can do the question now, THANK YOU SO MUCH

#

been staring at this for an hour

hard hornet
#

yea np

tropic crown
#

is f(x) = 5-sin(x)

#

1 to 1?

#

i know if they restrict it, it can be, but it doesnt give context that they did

hard hornet
#

what does it mean to be 1 to 1

#

ok yea it kinda depends on ur domains

#

hmmmm

tropic crown
#

1 to 1 is if a unique x value produces a unique y value in a function

serene heath
#

not unless u restrict

hard hornet
#

wait shit i forgot, is 1 to 1 bijection

#

or surjection

serene heath
#

its injection

hard hornet
#

o boi

#

welp find a counter example

#

if u can find a counter example, ez klap

#

awww i wanted him to answer that

serene heath
#

my b I was planning to say that anyway

hard hornet
#

ah its k

#

but u get it?

#

@tropic crown

tropic crown
#

yah i got it, thanks

hard hornet
#

cool

idle dust
#

hey

#

i have a question thats kind of stupid

#

is it 5e^5y or is it e^5y

willow bear
#

neither

#

it is in fact $5e^{10y}$

obsidian monolithBOT
willow bear
#

$\dv{x} [e^{5y}] = 5e^{5y} \dv{y}{x} = 5e^{5y} \cdot e^{5y}$

obsidian monolithBOT
viscid thistle
#

$[(2p-1)(p+1)]/ (6p-3)$
How would I simplify this?

obsidian monolithBOT
torn swift
#

can you factor anything out from 6p-3? catThink

earnest wedge
#

can anyone help me understand parametric equations?

torn swift
#

you have to post an example lol

earnest wedge
hard hornet
#

solve as a function of x and y, and then set them equal to teach other

#

t = f(x) = g(y)

earnest wedge
#

ok, i don't understand like the last two examples

hard hornet
#

ah ok

#

heres a hint

#

polar/conics

#

if you still dont get it, i can show u a bit

earnest wedge
#

yeah, could you like show how to approach those kind of examples?

hard hornet
#

heres something that might help

#

lets say you have an equation of a circle

earnest wedge
#

yes

hard hornet
#

x^2 + y^2 = 1

earnest wedge
#

ya

hard hornet
#

how would you parametrize it with time

#

theres a neat trick that utilizes a trig pythag identity

earnest wedge
#

um

hard hornet
#

take some time to think about it

#

there is a trig idnetity used

#

when parametrized with t

#

will give you the same exact equation, but with t instead

earnest wedge
#

all i know is sin^2 + cos^2 = 1

hard hornet
#

correct 😄

#

now

#

how would you parametrize that circle with time

earnest wedge
#

that make no sense tho

#

you add the two terms together

hard hornet
#

what doestn make sense

#

sin^2 (t) + cos^2 (t) = 1

earnest wedge
#

yes

hard hornet
#

that sure is true for any value of t

earnest wedge
#

ok

#

yeah, but how would you be able to get the t by themselves with the trig functions

hard hornet
#

sin^2(t) + cos^2(t) = 1
x^2 + y^2 = 1

#

you see a pattern?

earnest wedge
#

yes

hard hornet
#

what is x euqla to, and what is y equal to?

earnest wedge
#

x is cos

#

y is sin

hard hornet
#

perfect

#

sry i was doing something in the meantime

#

@earnest wedge

#

so you would have an equation

#

x = sin(t) and y = cos(t)

#

which is the parametrization for a circle of radius 1

#

does that make sense?

earnest wedge
#

yeah

hard hornet
#

notice how u can abuse the pythagorean trig rule

#

wait mb

#

x = cos(t) and y = sin(t)

earnest wedge
#

oh

hard hornet
#

x^2 = cos^2(t), y^2 = sin^2(t)
that means

cos^2(t) + sin^2(t) = x^2 + y^2 = 1

#

tada

#

now

#

do the same thing

#

sin^2(t) + cos^2(t) = 1

#

to solve c and d

#

lmk how it goes

earnest wedge
#

uh ok

#

do you know how i would do part c and d then?

hard hornet
#

use the pythag identity

#

x = 1 - sin(t)
y = 1 - cos(t)

#

question c for example

#

how would u use the pythag identity to ur advantage here @earnest wedge

earnest wedge
#

um

hard hornet
#

remember that sin^2(t) + cos^2(t) = 1 is ALWAYS true

#

no matter what

earnest wedge
#

yes

hard hornet
#

how would u use that

#

to ur advantage

earnest wedge
#

square the terms

hard hornet
#

x = 1- sin(t)
y = 1 - cos(t)

#

mmmm

#

i wouldnt square them

#

actually

#

how would u square them

#

show me

earnest wedge
#

x^2 = (1-sint(t))^2

hard hornet
#

mmmm yea

#

no

#

try something else

#

if you do that

#

you will get something nasty

grizzled orchid
#

yah that would be very gross trig

earnest wedge
#

x+sin(t) = 1

hard hornet
#

close....

#

hint: ||isolate sin by itself||

earnest wedge
#

sin(t) = 1-x

hard hornet
#

correct

grizzled orchid
hard hornet
#

now whats next?

earnest wedge
#

square terms

hard hornet
#

mhm

earnest wedge
#

(1-x)^2 = x^2 - 2x + 1

hard hornet
#

mmmmm dont distribute for now

#

leave it as it is

earnest wedge
#

ok

hard hornet
#

sin^2(t) = (1-x)^2 is just fine

#

now what would you do for the y-equation

earnest wedge
#

i did the y equation

grizzled orchid
#

awww the cool part was about to happen

hard hornet
#

what did u get

#

punch it out here

earnest wedge
#

wasn't that sin

#

.-.

#

oops

hard hornet
#

oh shit mb

#

oops

earnest wedge
#

LOL

hard hornet
#

ok ye

grizzled orchid
#

hahahahaha

hard hornet
#

so u shud get

#

wait thats hella weird

#

ok whatev

#

u shud get

earnest wedge
#

cos(t) = (1-x)^2

hard hornet
#

cos^2(t) = (1-x)^2
sin^2(t) = (1-y)^2

#

right?

earnest wedge
#

yeah

hard hornet
#

now

#

final step

#

what do u do

earnest wedge
#

add the terms

hard hornet
#

add both of em

#

yup

#

cos^2(t) + sin^2(t) = (1-x)^2 + (1-y)^2

#

is equal to 1

earnest wedge
#

(1-x)^2 + (1-y)^2 = 1

hard hornet
#

ding ding ding

#

u got it

earnest wedge
#

do i need to distribute

hard hornet
#

i wouldnt

#

i think that looks fine

earnest wedge
#

ok

hexed dagger
#

omg i remember learning that earlier in the year

hard hornet
#

now

#

for part d

#

do the same thing

#

BUT

#

what i want u to do

#

is ignore the 2t for now, think of 2t as like theta

earnest wedge
#

ok, so its just the angle

hard hornet
#

i can explain later what t and 2t means after u finish

#

well if u want

earnest wedge
#

it means 2 times the period

hard hornet
#

yup

grizzled orchid
#

what a spooky circle hehebread

hard hornet
#

for example in a circle

#

t means one revolution, 2t means twice as fast, 2 revolutions

#

basically

earnest wedge
#

k

hard hornet
#

in the context of circles that is

grizzled orchid
#

,w graph (1-x)^2 + (1-y)^2 = 1

obsidian monolithBOT
grizzled orchid
earnest wedge
#

(1,1)

hard hornet
#

are you required to describe the graph you reparametrized into cartesian coordinates?

hard hornet
#

nvm

earnest wedge
#

wut

#

part d

hard hornet
#

ok part d

earnest wedge
#

don't i just divide by 2

#

then square

hard hornet
#

yup

#

LOL u got it

earnest wedge
#

ok, but what about 2t

hard hornet
#

sin^2(t) + cos^2(t) = 1

#

sin^2(2t) + cos^2(2t) = 1

#

remember

#

that the trig pythag identity

#

always works

earnest wedge
#

ok

hard hornet
#

as long as the angles in sin and cos are the same

#

trig pythag identity always holds

earnest wedge
#

ok

#

x^2/4 + y^2/4 = 1

hard hornet
#

and what does that graph

earnest wedge
#

a circle

hard hornet
#

awesome

#

now

#

the thing to note here is that

#

a parametric graph and a cartesian graph are NOT the same

#

they give you the same exact graph

#

but parametrizing with t

#

essentially gives you some sort of "path", compared to carteisan, whch only gives you a bunch of points

#

lets say

#

you have two equations of a circle, one that is carteisna, and one that is paratrized with a third variable t

#

x^2 + y^2 = 1
AND
x = cos(theta)
y = sin(theta)

#

both of these

#

are the same exact graph

#

BUT

#

x^2 + y^2 = 1 only gives you a bunch of points, which gives you a circle

#

on the other hand

#

x = cos(theta) and y = sin(theta) gives you a bunch of points, but the thing that makes parametric cool, is that its not just a bunch of points. its a bunch of points that makes a line that makes a direction

#

in this case

#

the point starts at (1,0)

#

and goes counterclockwise

#

does that make sense?

#

o god i think i scared him

#

yup i think i scared him

#

rip

viscid thistle
hard hornet
#

need help?

viscid thistle
#

Really confused

hard hornet
#

have you gone over inverse trig stuff

#

what it means

#

when you take inverse

viscid thistle
#

Yeah I guess

hard hornet
#

and have you learned the 4 quadrant thing

#

quadrant 1, what happens, quadrant 2, whath appens, quadrant 3, etc etc etc

viscid thistle
#

Lol Im supposed to be learning this so idk

hard hornet
#

and have yo ulearned that inverse trig has some sort of domain

#

oh

#

uhh

#

ok lets find some starting point

#

u know ur range for inverse trig functions?

viscid thistle
#

The range for regular trig?

#

Oh

#

inverse

hard hornet
#

not regular trig

#

inverse trig

#

inverse trig has a range

viscid thistle
#

Sure

hard hornet
#

in order to be a defined ufnction

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do u know it or naw

viscid thistle
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It has a restricted domain since we are using the unit circle

hard hornet
#

ok just for test

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what is the range for inverse cos

viscid thistle
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The range for it should be (-infinite, infinite)

hard hornet
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uhhhhh no

viscid thistle
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Oh is that sin

hard hornet
#

o boi

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sin not even close

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uhhh

viscid thistle
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Oh wait

hard hornet
#

u got is

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dis

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i believe

viscid thistle
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I Have sin graphed in my notes

hard hornet
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not sin, cos, we talking about inverse trig function

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inverse sin, inverse cos

viscid thistle
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but should I just memorize the elementary functions of cos and sin then

hard hornet
#

they have some sort of range in order for them to be defined as functions

viscid thistle
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[-pi/2, pi/2]

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for sin

hard hornet
#

😄

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not sin, inverse sin

native sequoia
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arcsin

hard hornet
#

yup thats right

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and how about cos

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i mean

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arccos

earnest wedge
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i think i lost track of time

hard hornet
#

read my brick of text above

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and pm me if u still have questions

earnest wedge
#

parametric usually are curves

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cartesian usually are points

viscid thistle
#

arc cos is [0,pi]

hard hornet
#

correct

viscid thistle
#

Wait