#precalculus

1 messages · Page 132 of 1

slender river
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wym its not a cofunction

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it's still a transform of some flavor

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consider cot(x-h)

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cot(x-pi/2) is just -tan(x)

swift glacier
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Wait how?

viscid thistle
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cot(pi/2 - pi/7) = tan(pi/7) by the co-identity.

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And then oddness of cot completes it

swift glacier
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Oooh I see

rare zephyr
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Can someone help me with No.7. Second question

atomic zodiac
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so you have the gradient at (2,-5)

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you just need another point that has the same gradient

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set y'= gradient at (2,-5), should be a quadratic

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with one solution at x=2 and the other solution will be the other one

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@rare zephyr

rare zephyr
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Thx

drifting imp
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can someone help me out with this logs question. Given log base 3 of 5=x and log base 3 of 2=y, write log base 3 of (12/5) in terms of x and y.

rocky bison
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So what do you have @drifting imp

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,tex \log_3\left(5\right)=x\ \ \log_3\left(2\right)=y

obsidian monolithBOT
rocky bison
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This?

drifting imp
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yes

rocky bison
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Ok

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So first we want log_3(12/5)

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Now

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If we do

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,tex \log_3\left(2\right)=y\\log_3\left(2\right)+\log_3\left(6\right)=y+\log_3\left(6\right)\\log_3\left(12\right)=y+\log_3\left(6\right)

obsidian monolithBOT
rocky bison
#

Yes?

drifting imp
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yea

rocky bison
#

Now let's look at

drifting imp
#

so solve it for y and then solve the other by x?

rocky bison
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,tex \log_3\left(6\right)

obsidian monolithBOT
rocky bison
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Hol up

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Now we know this is equal to

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,tex \log_3\left(6\right)=\log_3\left(3\right)+\log_3\left(2\right)

obsidian monolithBOT
rocky bison
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Yes?

drifting imp
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ok

rocky bison
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Now log_3(3) is 1

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log_3(2) is y

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So

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,tex \log_3\left(12\right)=y+y+1\\log_3\left(12\right)=2y+1

obsidian monolithBOT
rocky bison
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Yes?

drifting imp
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yea

rocky bison
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ok

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So now we have

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,tex \log_3\left(12\right)=2y+1\ \ \log_3\left(5\right)=x

obsidian monolithBOT
rocky bison
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Now if we subtract those two equations from one another

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,tex \log_3\left(12\right)-\log_3\left(5\right)=2y+1-x

obsidian monolithBOT
rocky bison
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Now by log rules

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,tex \log_3\left(\frac{12}{5}\right)=2y+1-x

obsidian monolithBOT
drifting imp
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kinda lost with the last part

rocky bison
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Ok

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So we've got

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,tex \log_3\left(12\right)=2y+1\ \ \log_3\left(5\right)=x

obsidian monolithBOT
rocky bison
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Now on this equation

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,tex \log_3\left(12\right)=2y+1

obsidian monolithBOT
rocky bison
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We're going to subtract x on both sides

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,tex \log_3\left(12\right)-x=2y+1-x

drifting imp
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ok

obsidian monolithBOT
rocky bison
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Now we know that

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,tex x=\log_3\left(5\right)

obsidian monolithBOT
rocky bison
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So, on the left hand side of that equation we can say instead of x

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log_3(5)

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Giving us

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,tex \log_3\left(12\right)-\log_3\left(5\right)=2y+1-x

obsidian monolithBOT
rocky bison
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Yes?

drifting imp
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ok

rocky bison
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Now

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One of the rules of logs is

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,tex \log_c\left(a\right)-\log_c\left(b\right)\equiv\log_c\left(\frac{a}{b}\right)

obsidian monolithBOT
drifting imp
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yea

rocky bison
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So applying this to the left hand side of our equation

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,tex \log_3\left(\frac{12}{5}\right)=2y+1-x

obsidian monolithBOT
rocky bison
#

Yes?

drifting imp
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yea

rocky bison
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and we're done

drifting imp
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ok thanks for the help

rocky bison
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that's log base 3 of 12/5

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in terms of x and y

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np

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What?

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@viscid thistle That's not much of a question

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Proving what

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It's not a question rn

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Unless there's some weird notation of | I'm not aware of

flat turret
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a|b means that a divides b

rocky bison
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ah ok

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=pup 3 mod 20^2-1

granite stirrupBOT
rocky bison
spring thunder
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20^2 -1 mod 3 tho

rocky bison
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oh lmao

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=pup 20^2-1 mod 3

granite stirrupBOT
slender river
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lol

rocky bison
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lemme get some paper for this lmao

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im trying it now

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ok

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I got it

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wait no nvm

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ok no

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it's just wrong lmao

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=pup \left(20^2 * 2 - 1\right) mod 3

granite stirrupBOT
flat turret
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yo sry I was afk

spring thunder
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wat mate

flat turret
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I think it should be $20^{2n}-1$

obsidian monolithBOT
spring thunder
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well the thing he posted is ambiguous also ye

rocky bison
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Oh

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Lemme try again lmao

flat turret
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then it's true

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Try again? It's just $20^{2n}-1\equiv (-1)^{2n}-1=1-1=0$ mod 3

obsidian monolithBOT
rocky bison
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ok I got it

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So

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,tex 3\ |\ \left(20^{2n}-1\right)

obsidian monolithBOT
rocky bison
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Can be re written as

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wait nvm spotted flaw in my work lmao

flat turret
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There's at least 3 distinct proofs btw

rocky bison
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i trying to think of one 😢

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I think I got one

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@flat turret Mind checking my process as i go?

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or my thought process

flat turret
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Ya sure

rocky bison
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😄

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If we consider

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,tex 20^{2n}

obsidian monolithBOT
rocky bison
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We can say that it's even for all natural n

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And now consider the sequence

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,tex 20^{2n}, 20^{2n}-1, 20^{2n}-2

obsidian monolithBOT
rocky bison
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20^2n is going to be even

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as will 20^2n-2

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And given the width of the sequence is 3

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One of them must be divisble by 3

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Wait fuck

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I'm retarded

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nope

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Nope nope nope

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I assumed all odds were divisible by 3

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ffs

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I'm such a retard lmao

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time to try again

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OK

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I fucking got it

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So we prove for n=1

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,tex 20^{2\left(1\right)}-1

obsidian monolithBOT
rocky bison
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=pup 20^2-1 mod 3

granite stirrupBOT
rocky bison
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So it's true

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Now we assume that it's true for 20^2n

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,tex 20^{2k}-1=3m

obsidian monolithBOT
rocky bison
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Where m is some arbitrary integer

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So we're assuming that this is true

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Now, we prove it for n=k+1

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,tex 20^{2\left(k+1\right)}-1\20^{2k+2}-1\20^{2k}\cdot20^2-1\20^{2k}=3m+1\\left(3m+1\right)20^2-1\3m20^2+20^2-1

obsidian monolithBOT
rocky bison
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Now we've already proven that 20^2-1 is divisible by 3

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And 3*m20^2 has to be divisible by 3

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Therefore their sum is also divisible by 3

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@flat turret Checks out?

flat turret
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PandaHugg Yup

rocky bison
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yey:D

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on that note i go for dinner 😃

flat turret
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Do you know modular arithmetics?

rocky bison
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nop

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don't belliev so

flat turret
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Well if someone watches I can give a cool soln

rocky bison
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👀

flat turret
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$20^{2n}-1=(20^n-1)(20^n+1)$

obsidian monolithBOT
flat turret
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obviously $20^n$ isn't divisible by 3

obsidian monolithBOT
spring thunder
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i watch

flat turret
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and one of $20^n-1, 20^n, 20^n+1$ is

obsidian monolithBOT
rocky bison
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Ohh ofc

flat turret
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cause 3 consecutive integers

rocky bison
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Yep

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I tried to do some similar first but messed it up

flat turret
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You can completely bash it with modular arithmetics though

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$20^{2n}-1\equiv (-1)^{2n}-1=1-1=0$ mod 3

obsidian monolithBOT
spring thunder
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such precalc powa

flat turret
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competition math >> precalc

spring thunder
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or ze induction

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3 mod 0 huh?

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ahh

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3 | 0

flat turret
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tbh I still don't get howl's message

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your last one

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what 3 mod 0 means

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There's a weird 400 in the middle

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=400=

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but if you just cancel that it's correct

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btw this reminded me of a really cool problem

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Find all n for which $14^n-9$ is prime

obsidian monolithBOT
flat turret
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How what got there?

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There's no general way of proving things by induction

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There's actually very much kinds of induction

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Mainly you just try to see how you could use the stament for k

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play around for a bit remembering your goal of proving the stament for k+1

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and depending on the difficulty of the problem after some time you should be able to get it

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Idk any recources except for problems from contests

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but those are usually way harder than this

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Proofs by induction can look very differently

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It's always gonna be specific to the field you're using it in and so on

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As I said, there's no general rule

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You just have to try to prove the stament for k+1 knowing the stament for k holds

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induction is a method of proving

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recursion is a method of defining

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np

limber bone
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@rare arch

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ask here

rare arch
limber bone
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if you can put them in the same base

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then u can equate the exponents

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so we can say 8 = 2^3 right?

rare arch
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yea, I did this

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but I just don't know how to remove the square

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or it falls down

limber bone
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2^root(2x+1) = 2^3^(root(x-3)

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right?

rare arch
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yes

limber bone
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no

rare arch
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3*

limber bone
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not 2

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3*

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ye

rare arch
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not 2*

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ye

limber bone
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you know a^b^c = a^bc

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so now we got 2^root(2x+1) = 2^3root(x-3) right?

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XD

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right?

rare arch
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i suppose so, yes

limber bone
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you get it how we got here?

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from this exponent law

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a^b^c = a^bc

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so 2^3^root(x-3) = 2^3root(x-3)

rare arch
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I need to write this down, in my stupiud bug, there it isn't shown

limber bone
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write it

rare arch
limber bone
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ye

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like in our problem here

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2^3^root(x-3)

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= 2^3root(x-3)

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right?

rare arch
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yes,yes

limber bone
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ok so now we got

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2^root(2x+1) = 2^3root(x-3)

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right?

rare arch
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Yes

limber bone
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ok so if the bases are equal

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then the exponents are equal

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right?

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so root(2x+1) = 3root(x-3)

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right?

rare arch
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they are, yes

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and now, how do we get rid of the roots/

limber bone
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square both sides

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(root(2x+1))^2 = (3root(x-3)^2

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2x+1=9(x-3)

rare arch
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and we get, yes

limber bone
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2x+1=9x-27

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-7x+1=-27

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-7x=-28

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x = 4

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got it?

rare arch
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OH LORD

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THANKS

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haha, thanks you, much appreciated

limber bone
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got it?

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np man

shrewd flame
slender river
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for proving ? ok

shrewd flame
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yep!

slender river
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wanna probably multiply by a conjugate kind of object

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"1"

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basically like a difference of squares or something

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for the denominator

shrewd flame
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O yes

slender river
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so if the denominator is cosx+sinx

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what binomial can you multiply it with to get something clean

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?

shrewd flame
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cosx-sinx

slender river
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ye

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but we want to work only in the Left hand side, and not want to change the value of the expression

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so we do both numerator and denominator

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make sure you foil correctly everywhere when doin this

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frick now i gotta look up the double angle identities for secant and tangent lmao since i never learned them

earnest nymph
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Lol

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I can write it down

slender river
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kek

shrewd flame
earnest nymph
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@shrewd flame Yes

shrewd flame
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😂

slender river
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ye

shrewd flame
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oo yay~

earnest nymph
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Then u can do 3 things here

slender river
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can we make that sin^2(x) in terms of cos^2x

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wait no

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wat am i doin

earnest nymph
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That's extra work tho

slender river
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yeah

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big long way around

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i see the double angle in the numerator

earnest nymph
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And also his notation os wwirx

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There are 2 double angles, 1 in the numerator and 1 in the denominator

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And also we can combine cos^2 x and sin^2 x

slender river
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ye

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make it clean in the numerator

dense zealot
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1- sin2x/coz2x

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?

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Simple..

earnest nymph
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Yes

dense zealot
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no

shrewd flame
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so what part are we on

slender river
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simplifying wat we got

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cleaning it up and condensing terms

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using some identities

shrewd flame
#

oki

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so how do i clean up the numerator

slender river
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what are the double angle identities you know?

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well any and all trig identities tbh

dense zealot
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There are infinite

slender river
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(shh)

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this is precal

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lolol

shrewd flame
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lmao

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so the cos(2x)= cos^2(x) -sin^2(x) one?

slender river
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uhhhhh

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ye

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you can use that one

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had t oscroll up bc it's the one double angle identity that throws me off smh

shrewd flame
#

but theres a 2 in front of cosxsinx

slender river
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ok that one in the numerator

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that is a double angle identity for a differnt trig function

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look at what Big Good/Bad Wolf posted earlier

shrewd flame
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yeah i have that on my formula sheet

slender river
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ok

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so what you see, that 2cosxsinx...

shrewd flame
#

is it the same as 2sin(x)cos(x)

slender river
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ye

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multiplication is commutative

shrewd flame
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oo yay

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so do i also replace cosx^2 with 1-sin^2x?

slender river
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in the numerator?

shrewd flame
#

yea

slender river
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well sure if you want

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remember sin^2(x) +cos^2(x) is just 1 anyway

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so either way works

shrewd flame
slender river
#

oh resend it didnt embed

shrewd flame
#

one sec

slender river
#

:o owo

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discord br0ke

shrewd flame
#

:D

slender river
#

w0t

shrewd flame
#

lmao

slender river
#

that's one step yes

shrewd flame
#

o so im on the right track

slender river
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now need to do more simplifications

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yes

shrewd flame
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oh ok good

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so then i could cancel out the cosx^2 in both the numerator and denominator right?

earnest nymph
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No

slender river
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onoe

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can use more identities that Big Good/Bad Wolf#7121 posted

obsidian monolithBOT
slender river
#

nice

earnest nymph
#

And also $ \cos^2{x} + \sin^2{x} = 1 $

obsidian monolithBOT
slender river
#

those two and then you can get it pretty easily

dense zealot
#

no u

slender river
#

yes me

shrewd flame
slender river
#

oh boy

shrewd flame
#

looks wrong

slender river
#

undo all of those moves

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the move in the numerator is technically not wrong

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so if you want, you dont have to undo it

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but the ones in the denominator need to be undone bc it doesnt get you anywhere

shrewd flame
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oh ok

slender river
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you'll return back to (cosx)^2- (sinx)^2

shrewd flame
#

how come

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oh

slender river
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yeah

shrewd flame
#

wuts next

slender river
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use this

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and also simplify the top bc you can cancel some terms up there (notice the 2 sin^2(x)'s)

shrewd flame
#

for the formula u showed me, where do i use that one

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nvm lmaoo

slender river
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yea hah

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it be like that

shrewd flame
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also sin2x is the same as sinx^2 right?

slender river
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ononono

shrewd flame
#

oh

slender river
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sin(2x) is not sin^2(x)

shrewd flame
#

so i simply both of them right?

slender river
#

wym

shrewd flame
#

the -sin2x and the sinx^2

slender river
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cant cancel??

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leave the -sin(2x) alone for now

shrewd flame
#

oki

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ok so this part

slender river
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cool the bottom is correct

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in the numerator tho

shrewd flame
#

what do i do there

slender river
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dont want to convert both sin^2(x) and cos^2(x) bc it will return you to the same spot you were in before

shrewd flame
#

right

slender river
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ty to rearrange it so you see the identity you want, which is sin^2(x) + cos^2(x) =1

shrewd flame
#

yeah that one

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lol im so confused

slender river
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try putting parens around each term in the numerator and making it a sum instead of there being a difference in the numerator

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meaning

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instead of something like a-b

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you make it a + (-b)

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and since addition is associative(?)

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or something

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whatever the word is to show that order doesnt matter with addition

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(might be commutative, associative deals with parens or something)

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you can easily rearrange it

earnest nymph
#

Communative, not associative

slender river
#

ye

shrewd flame
#

can u write it out for me

slender river
#

$\frac{\cos^2{x}-\sin{(2x)}+\sin^2{x}}{\cos{(2x)}} \text{becomes} \frac{(\cos^2{x})+(\sin^2{x})+(-\sin{(2x)})}{\cos{(2x)}}$

obsidian monolithBOT
shrewd flame
#

but what happened to the 1's?

earnest nymph
#

We are talking about this

slender river
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yeah i meant to tell you to undo those steps in the numerator when you made them "1-sin^2(x)" and the other bc it doesnt actually help

shrewd flame
#

ohhhhhh

slender river
#

no

shrewd flame
#

wut

slender river
#

it's should be rearranged so that it looks like the step i did

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and then that [ cos^2(x) + sin^2(x) ] can be replaced with "1" from the trig identity

slow wharf
#

What's the thing with minus zero in infinite limits?

tiny verge
#

Minus zero?

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I think it probably means approaching 0 from the left hand side, or the negative side of the number line

earnest nymph
#

^

slow wharf
#

Yeah I get that

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But does it in any way affect the result of the limit

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Let me think of an example

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$\lim_{x\to\infty^-}\frac{5}{\frac{1}{x}}$

obsidian monolithBOT
slow wharf
#

$\frac{5}{\frac{1}{-\infty}} = \frac{5}{-0}= -5$

obsidian monolithBOT
slow wharf
#

No?

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FUck

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That doesn't make sense

tiny verge
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What you wrote was approaching infinity from the negative side..

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and what you substituded was negative infinity

slow wharf
#

So

frozen needle
#

wtf ∞¯

tiny verge
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I've never actually seen it written approaching infinity -

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and btw

frozen needle
#

that's quite the esoteric notation

tiny verge
#

5/-0 isn't -5 -.-

slow wharf
#

$\lim_{x\to\infty^{-}} \ne \lim_{x\to-\infty}$

tiny verge
#

yeah

obsidian monolithBOT
tiny verge
#

but it's not very usual to write $\infty^{-}$

frozen needle
#

{}

slow wharf
#

\infty

earnest nymph
#

So we have a discovery now? 5/-0 = -5

tiny verge
#

phew

obsidian monolithBOT
slow wharf
#

That means infiinite from the left right?

tiny verge
#

Yeah, though

slow wharf
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ANd it's not the same as minus infinte

tiny verge
#

Yup.

earnest nymph
#

So is it means it's approaching towards positive inf?

tiny verge
#

Yup

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I don't even think you can approach positive infinity from the right side

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that's the reason it's usually just written approaching infty without the indicator of approaching direction

rocky bison
#

You can't

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If infinity is some point we can't reach then it's nonsensical to write approaching it from a direction beyond that point @tiny verge

tiny verge
#

yeah

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I should have written, 'You can't approach' instead of 'I don't think you can approach'

slow wharf
#

How would I go about solving

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$log_{10}\frac{5x+1}{2x-1} \geq 0$

obsidian monolithBOT
slow wharf
#

I think I get it

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$10^{log_{10}\frac{5x+1}{2x-1}} \geq 10^0$

obsidian monolithBOT
slow wharf
#

$\frac{5x+1}{2x-1} \ge 1$

obsidian monolithBOT
slow wharf
#

Is it not?

frozen needle
#

Well it's a legal move

slow wharf
#

This is interesting

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wolfram says it's an different number

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but the domain are the same which I am trying to get

frozen needle
#

Mathbot could display what you want in a nicer way tho

slow wharf
#

hmm

slender river
#

infinity ^ - is dumb

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how else r u supposed to get to positive infinity smh

slow wharf
#

Wait

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$\frac{5x+1}{2x-1} \ge 1$

obsidian monolithBOT
slow wharf
#

I'm trying to get the domain of that

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$5x+1 \ge 1 \ 5x \ge 1 - 1 \ 5x \ge 0 \ x \ge 0$

obsidian monolithBOT
slow wharf
#

Right?

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Apparently it is supposed to be

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$-\frac{2}{3}$

obsidian monolithBOT
frozen needle
#

where did the denominator go ?

royal aspen
#

^

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if you plug in x = 0

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-1 >= 1

slow wharf
#

That isn't right?

royal aspen
#

$5x+1 \ge 2x - 1$

obsidian monolithBOT
royal aspen
#

this is only tru if

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2x - 1 > 0

#

so consider both options

#

and now consider if 2x -1 < 0

slow wharf
#

What's the simplest way to get domain here :/

royal aspen
#

ok

#

$5x+1 \ge 2x - 1$ \ if x $>$ 1/2

#

damn

slow wharf
#

The procedure is that I put

#

Oh

royal aspen
#

it means 1/2

#

solve for x

spring thunder
#

a frac outside math mode don't really work

royal aspen
#

oh

obsidian monolithBOT
slow wharf
#

It's

#

$x \ge \frac{-2}{3}$

obsidian monolithBOT
spring thunder
#

he ain't finished mate

royal aspen
#

so we know that

#

$x \ge \frac{1}{2}$

obsidian monolithBOT
royal aspen
#

now consider the other case

#

where $2x-1 \ge 5x+1$ for x $<$ 1/2

obsidian monolithBOT
slow wharf
#

Um

#

$x \le \frac{-2}{3}$

obsidian monolithBOT
slow wharf
#

NVM

royal aspen
#

lol

#

so the domain of our inequality is

#

$(-\infty, \frac{-2}{3}] , (\frac{1}{2}, \infty)$

#

does the procedure make sense?

slow wharf
#

It's confusing to me

royal aspen
#

if we multiply both side of an inequality with a negative we have to change the direction of the greater than symbol

slow wharf
#

I do understand that

royal aspen
#

that is why in the first case i said that this inequality is true if x > 1/2

#

you solve for x and you see that this is true for

#

and you exclude any that do not fit the x > 1/2

slow wharf
#

$f(x) = \sqrt{\frac{2-x}{5+x}}$

obsidian monolithBOT
slow wharf
#

If it were to ask me the domain of this function

#

I know that a number under a root of 2, 4, 6 e.g. has to be greater or equal to 0

#

Which means

#

$\frac{2-x}{5+x} \ge 0$

obsidian monolithBOT
slow wharf
#

What procedure am I to use?

#

I am supposed to do

royal aspen
#

multiply both side by 5+x

slow wharf
#

I though I should calculate

#

$2-x \ge 0 and 5+x \ge 0$

obsidian monolithBOT
slow wharf
#

Make the table with the plusses and minuses and get the domain from there?

royal aspen
#

that can work

slow wharf
#

Apparently not for all times since it didn't work for the previous one

#

You just did

#

$\frac{2-x}{5+x} \ge 0 \ 2-x \ge 0 * (5+x) \ 2-x \ge 0$

obsidian monolithBOT
royal aspen
#

i feel i got that answer wrong

#

=pup graph (5x+1)/(2x-1) >= 1

granite stirrupBOT
royal aspen
#

the intersection point looks like x = -2/3

obsidian monolithBOT
slow wharf
#

Yeah, that is correct

royal aspen
#

oh ok

#

so for this problem $\frac{2-x}{x+5} \ge 0$

obsidian monolithBOT
slow wharf
#

Yeah

royal aspen
#

if we multiply both side by x + 5

slow wharf
#

We just get $2-x \ge 0$

obsidian monolithBOT
slow wharf
#

Right?

royal aspen
#

and solve for x

#

yeah

slow wharf
#

$x \le 2$

obsidian monolithBOT
royal aspen
#

yeah

#

that's it

#

=pup graph (2-x)/(x+5) >= 0

granite stirrupBOT
royal aspen
#

since the it is >= 0

#

we didn't need to worry about creating a negative number that would mess up the domain

slow wharf
#

Okay

#

So we also need to do

#

$x+5 \ge 0$

obsidian monolithBOT
slow wharf
#

To get the domain?

#

Or more precisely

#

$x+5 > 0$

obsidian monolithBOT
slow wharf
#

Because it is not allowed to be 0

royal aspen
#

true

#

but we see that $x > -5$

obsidian monolithBOT
serene heath
#

what are you trying to do

slow wharf
#

So the domain is $Df = <-5, 2]$

obsidian monolithBOT
royal aspen
#

yes

slow wharf
#

Which is the correct answer

royal aspen
#

$(-5, 2]$

obsidian monolithBOT
slow wharf
#

When you said we see that x > -5 you mean from x+5>=0

royal aspen
#

yes

slow wharf
#

I finally know where I was failing in the procedure 😄

royal aspen
slow wharf
#

Thank you

royal aspen
#

good job for pointing out the x > -5

#

i missed that lol

slow wharf
#

Thank you 😃

viscid thistle
#

Hey, I have to calculate the derivative for this function:

#

$f ( x ) = \sqrt { 1 - 2 x } , x \leqslant 0.5 \text { for } x _ { 0 } = 0$

obsidian monolithBOT
viscid thistle
#

Can anyone tell me whether those calculations are correct?:

#

$f ^ { \prime } \left( x _ { 0 } \right) = \lim _ { h \rightarrow 0 } \frac { f \left( x _ { 0 } + h \right) - f \left( x _ { 0 } \right) } { h } = \lim _ { h \rightarrow 0 } \frac { \sqrt { 1 - 2 \left( x _ { 0 } + h \right) } - \sqrt { 1 - 2 x _ { 0 } } } { h }$
$f ^ { \prime } ( 0 ) = \lim _ { h \rightarrow 0 } \frac { \sqrt { 1 - 2 h } - \sqrt { 1 } } { h } = \lim _ { h \rightarrow 0 } \frac { ( \sqrt { 1 - 2 h } - 1 ) ( \sqrt { 1 - 2 h } + 1 ) } { h ( \sqrt { 1 - 2 h } + 1 ) } =$
$= \lim _ { h \rightarrow 0 } \frac { 1 - 2 h - 1 } { h ( \sqrt { 1 - 2 h } + 1 ) } = - 1$

obsidian monolithBOT
viscid thistle
#

Please ping me after you answer me. ghosthug

patent beacon
#

@viscid thistle
Your steps are excellent. You have a few trivial simplifications you can make in the numerator

#

Oh wait, where did your x go?

viscid thistle
#

Thank you Kaynex. I calculate the derivative for the argument 0.

patent beacon
#

Oh I didn't see that, lol. Then yeah all looks good.

viscid thistle
#

Oh, I think it should go like this though:

obsidian monolithBOT
#

Ola Es:

$f ^ { \prime } \left( x _ { 0 } \right) = \lim _ { h \rightarrow 0 } \frac { f \left( x _ { 0 } + h \right) - f \left( x _ { 0 } \right) } { h }$


$f ^ { \prime } \left( x _ { 0 } \right) = \lim _ { h \rightarrow 0 } \frac { \sqrt { 1 - 2 \left( x _ { 0 } + h \right) } - \sqrt { 1 - 2 x _ { 0 } } } { h } $


$f ^ { \prime } ( 0 ) = \lim _ { h \rightarrow 0 } \frac { \sqrt { 1 - 2 h } - \sqrt { 1 } } { h } $


$f ^ { \prime } ( 0 ) = \lim _ { h \rightarrow 0 } \frac { ( \sqrt { 1 - 2 h } - \sqrt{ 1 } ) ( \sqrt { 1 - 2 h } + \sqrt { 1 } ) } { h ( \sqrt { 1 - 2 h } + \sqrt { 1 } ) }$



$f ^ { \prime } ( 0 ) = \lim _ { h \rightarrow 0 } \frac { 1 - 2 h - 1 } { h ( \sqrt { 1 - 2 h } + \sqrt{ 1 } ) } = - 1$
patent beacon
#

1 - 2h - 1 = -2h

viscid thistle
#

I just go to nowhere with my calculations PandaOhNo

#

Oh no, that's so sad...

#

I got it... 😃 thanks

vernal lantern
#

I want to test out of precalc this summer, but not sure on where to find a cirriculum. I took notes on all of the khan academy stuff, but I was looking something more official or somethin

#

doesnt anybody know where to find one

viscid thistle
#

why is a^logx = x^loga?

#

i cant work it out algebraically

earnest nymph
viscid thistle
#

ah ok

#

i thought so, wasnt sure if i could flip the order

#

when i got to lnxlna

#

thank you so much

#

i guess lnx and ln a is just a number

earnest nymph
#

Multiplication is communative so u can

viscid thistle
#

yeah

#

thanks a lot =]

native sequoia
#

,rotate 90

obsidian monolithBOT
rare zephyr
#

Can I get some help with no.11

rare zephyr
#

Nvm

shrewd flame
#

Is cot(x)^2 same as cot^2(x) ?

spring thunder
#

yus

shrewd flame
#

thank uu

shrewd flame
#

Halp

spring thunder
#

so waht have you tried ?

slow wharf
#

Is there a trick in factoring thing like these?

#

$20-13b-b^2$

obsidian monolithBOT
slow wharf
#

I know there's something with the multiple of two numbers being 20 and their sum being 13

#

or something like that

#

@shrewd flame You solved it?

spring thunder
#

idk i think he died thonkeyes

slow wharf
#

I got the answer as x = cos^-1(0)

#

That's

#

$x = \frac{\pi}{2} * 2n, n \in Z$

obsidian monolithBOT
slow wharf
#

Right?

spring thunder
#

how'd get that?

#

(i mean the cos^-1(0))

slow wharf
#

Um, first of all

#

We can see that we can pull out the first ones

#

So it's

#

$cot^2(x) sin^2(x) = 0$

obsidian monolithBOT
slow wharf
#

Right?

#

Wait

spring thunder
#

those two are not equal tho

#

:/

slow wharf
#

I dun fukd up

#

I see where I failed

#

lemmie retry

spring thunder
#

there's no solution if we want to be very pedantic

#

otherwise it should be x=k*pi; k in Z (ie sin^-1(0))

slow wharf
#

What'd you get?

#

I'm getting

#

$cos^2(x)-cos(2x) = 0$

obsidian monolithBOT
slow wharf
#

That's only possible if they are equal

spring thunder
#

ie sin^2(x)=0

#

ffs cos^2(x) != cos(2x)

slow wharf
#

Apparently there is

spring thunder
#

cos(2x)= cos^2(x)-sin^2(x)

#

i even remember it and god knows i hate trig

#

so your equation is equivalent to sin^2(x) = 0

slow wharf
#

A solution exists

#

literally look at the graph

#

It's

spring thunder
#

ah yeah you're talking about that hehe

slow wharf
#

$x = \pi n, n \in Z$

obsidian monolithBOT
spring thunder
#

the cot^2(x)sin^(x) is the part where you can argue there's no sol

#

the original equation isn't even defined there

#

(cause of cot^2 sin^2)

slow wharf
#

Hm

#

Anyways um, I got distracted

#

$20-13b-b^2$

obsidian monolithBOT
spring thunder
#

so yeah for the quadratic shit

slow wharf
#

Any easy was to factorize it?

#

Is it even possible to do?

spring thunder
#

quadratic formula works lel

#

not possible every time tho in reals

slow wharf
#

If I remember correctly, I need to find two numbers who when multiplied give 20 and added give -13

#

That doesn't exist

spring thunder
#

ahh that formula

#

i see what you mean

#

but it only works when the coefficient in front of b^2 (in your case) is one

#

(this one is factorable)

spice wadi
#

Did you try completing the square?

#

Doesn't that result in factored answers?

#

I think you can also do this by doing some weird attempt at grouping

spring thunder
#

he wants to do it the vieta way ig

spice wadi
#

albeit it isn't gonna be whole in the last half

#

oh

slow wharf
#

-b +- \sqrt ... formula, you mean?

spring thunder
#

for quad formula yes

spice wadi
#

you can write that as factors end result

#

but not really factoring

slow wharf
#

20-13b-b^2 looks so stupid though and we are supposed to solve it without a calculator

#

I probably failed something earlier

spring thunder
#

🤷

spice wadi
#

You could do this through $20-12b-b^2 = 1b$

obsidian monolithBOT
spice wadi
#

and factor, divide and solve

#

That may work

slow wharf
#

Lolwat

spring thunder
#

that would give 20-14b-b^2=b tho

#

:/

spice wadi
#

yes I know

spring thunder
#

nono

#

it's getting kinda late lel pardon me

spice wadi
#

you end up with $\frac{b}{?}=20-12b-b^2$

obsidian monolithBOT
spice wadi
#

adding 1b??

#

-13b+b =/= -14b

slow wharf
#

Getting late? 😃

spice wadi
#

hmmm

slow wharf
#

It's 3:22 AM where I live and I'm learning math

#

fml

spring thunder
#

(it's also 3:22 am here)

spice wadi
#

Its only 6pm over here in American

spring thunder
slow wharf
#

hehe 😄

#

From?

spring thunder
#

france

slow wharf
#

croatia here

#

don't mention world champ pls

#

xD

spring thunder
#

🍻 ok

spice wadi
#

I watched that

slow wharf
#

hehe 😄

viscid thistle
#

Do I need to learn matrices before taking calculus 1?
Will they even be useful?

fringe stream
#

nope

viscid thistle
#

Huh

#

Would you mind telling me what else in the subjects of this course are not relvent?

#
#

@fringe stream

fringe stream
#

a lot of those aren't necessary for learning calc

#

since they just branch out as their own extensive fields

#

you should have a good grasp of trig and algebraic manipulation and a good understanding of how functions work in general

viscid thistle
#

I feel like my grasp of those things is good, but I want to practice my weak points a bit more before diving into the calculus

#

maybe I'll just take swing at my calc textbook

#

Guess I'll figure out what I'm bad at along the way

slender river
#

i mean all u need for calculus 1 is just strong highschool level algebra foundation, quicc maffs maybe, and a really good grasp on like how functions behave (like u should be able to graph the parent functions and transform them in ur head if u want to have a really fun time for calc possibly)

#

stuff like understanding "change" will help i guess

shrewd flame
#

Yeah I got it my dudes

#

So like sin^2x same as sinx^2 right??

limber bone
#

sin^2(x) is the same as(sin(x))^2

#

dont square the argument

#

sin^2(x) = sin(x)*sin(x)

shrewd flame
#

So yes

slow wharf
#

Does L'Hospital's rule apply for limits that are not a fraction?

limber bone
#

you can

#

make them a fraction

#

lim x--> 0 x^2ln(x)

#

for example

#

thats not a fraction

#

but what you can do is write x^2ln(x)

#

as ln(x)/1/x^2

#

algebra

#

then do lhopital

#

got it?

#

brb

slow wharf
#

Hmm, interesting

rocky girder
#

Can someone please fully run me through how to solve 3^(x-1)=4^(2x+3)

gritty blaze
#

Hint: ln.

slow wharf
#

Yeah

slender river
#

change of base yuH

slow wharf
#

$log_3(4)^{2x+3} = (2x+3)log_3(4)$

obsidian monolithBOT
royal gull
#

and put x's on one side

slow wharf
#

Remember that

fallen cloud
#

Yo... you should make the 2x+3 inside the parenthesis

#

otherwise it looks like ln(4)^4 instead of ln(4^4) which are Very diffferent things

plucky locust
#

How come L'Hopital's rule can only be applied for indeterminate forms such as infinity/infinity

#

Why can't it be applied for all indeterminant forms?

vagrant vapor
#

Anyone on

rocky bison
#

No

#

Everyone on the server is offline right now

viscid thistle
#

I don’t understand this.... 1a) is <= 0, and 2a) is too.....
But the answer to them are different: 1a uses the interior region ( 1<= x <= 3 ) ans 2a is x = real number

#

Why wouldn’t it 2a) be x=2

#

(The answer to 2b)

#

It seems they’re inverted but don’t see why, and flipping signs doesn’t seem to work

limber bone
#

can u

#

rotate the picture? 😄

fallen cloud
#

,rotate

obsidian monolithBOT
fallen cloud
#

,rotate

obsidian monolithBOT
limber bone
#

fuck

#

my braain

fallen cloud
#

,rotate

limber bone
#

UHH

obsidian monolithBOT
fallen cloud
#

,rotate

obsidian monolithBOT
fallen cloud
#

yey

limber bone
#

from the graph

#

you want the solutions to x^2-4x+3 <=0

#

for example

#

u want the value of x that f(x) starts to become 0 and then less

#

note its an interval

#

cuz f(x) will not be <=0 forever

#

i can see that at x = 1

#

f(x) becomes 0

#

and after that untill x = 3

#

between x=1 and x= 3

#

its negative less than 0

#

right?

#

so the solution set is any x between 1 , 3

#

with closed intervals cuz they are with us they make f(x) = 0 aswell

#

so [1,3]

#

the same for number 2 just different function

#

for number 3 for a for example it askes if x =4 for x^2-3x-10 > 0

#

it askes if x = 4 makes x^2-3x-10 > 0

#

how do you know you just plug in x = 4

#

see if it makes it bigger than 0

#

if it does then its a solution

#

if it doesnt then it isnt

#

got them all?

lost talon
#

Hey could someone please check that I did this correctly? I don't want to do all of the problems to find out I'm doing them wrong.

tawny nacelle
#

yeah it looks about right

lost talon
#

Thank you! One more question, how do I find the inverse of this function? Here are my attempts, but it just doesn't look right and I ended back up with the original equation.

thick raptor
#

You have to switch x and y

#

Everywhere that had x, you replace with y, and vice versa

white lion
#

What’s a log?

thick raptor
#

The inverse of an exponential function

white lion
#

So when they say Log A - 5 Log B

#

What the hell does that even mean?

#

What am I supposed to do?

#

I’m taking algebra and geometry so I haven’t started precal yet

royal gull
#

log (in base 10 lets say) A = logA means solving 10^x = A @white lion

white lion
#

I see

#

Thanks

main ledge
#

yo guys im taking a course that goes over logarithm functions, but i never really understood what "ln" is. My book briefly explains it as "a logarithm with the base
e". Now I have to solve "In2 - 0,5In16" but I have no idea how to solve it since there weren't any proper examples in the book. I could simply solve it with my calculator, but i would like to understand what ln is so that i could solve it without one

#

hopefully someone can explain it

obsidian monolithBOT
solemn tiger
#

Similar to how log(x) on its own implies base 10, ln(x) is in base e

main ledge
#

so how about that "In2 - 0,5In16" then? is it possible to solve it by hand or is the only possibility to use a calculator

solemn tiger
#

You could possibly condense it down to one natural log, but the solution won't look nice.

main ledge
#

ok, thank you

spring thunder
#

-ln(2) isn't nice enough for @solemn tiger ?

solemn tiger
#

I did say it could be condensed down to one natural log 🤔

#

Evaluating that natural log, however

#

Euler sucks GWnanamiAWAUGERY

spring thunder
thick raptor
#

nani

#

u can compute ln(2) pretty fast tbh

solemn tiger
#

e^x = 2

#

So x should be < 1

#

Pretty sure it's greater than sqrt(e)

#

So 0.5 < x < 1

thick raptor
solemn tiger
#

Past that is a pain 🤔

thick raptor
#

No

#

Bad

#

Bisection is trash

#

trash

solemn tiger
thick raptor
#

🚮

#

$$-\ln(2)=\ln(1/2)=-\sum_{n=1}^\infty\frac1{n2^n}$$

obsidian monolithBOT
thick raptor
#

Error of nth partial sum can be bounded by geometric series

#

So pretty gud convergence

main ledge
#

but my teacher wanted me to solve "In2 - 0,5In16" without a calculator which is weird

thick raptor
#

Ya you use log rules

main ledge
patent beacon
#

Where do you get that sum from?

solemn tiger
#

^

main ledge
#

from my homework

#

i can send a pic

patent beacon
#

@main ledge
These rules apply for any logarithm:
log(ab) = log(a) + log(b)
log(a/b) = log(a) - log(b)
log(aˣ) = xlog(a)

thick raptor
#

@patent beacon @solemn tiger it's just Taylor expansion of log

main ledge
#

ahh thank you, so i can use them even if its ln

#

it doesnt matter

patent beacon
#

Oh it is

solemn tiger
#

tfw completely forgot Taylor/Maclaurin series expansion

patent beacon
#

That's fast. I didn't realize simply flipping the log made convergence that much easier

thick raptor
#

Alternatively you can be lame and just expand ln(2) directly for alternating harmonic series, which converges hella slow

#

But since it's alternating, you can accelerate it with the Euler transform

#

Which interestingly returns the same as expanding ln(1/2)

distant flume
main ledge
#

ahh im kinda bad at this, can I move the 0,5 so that it becomes an exponent of 16?

patent beacon
#

Faster would be to write 16 as 2⁴

main ledge
#

ahh and then 4 * 0,5

#

awesome

distant flume
#

@patent beacon Can you give me a hand, please?

#

I've been stuck for some time

thick raptor
patent beacon
#

If you plug in directly, you get ∞*0. There's a trick for solving limits of that form

thick raptor
distant flume
#

@thick raptor Very sorry, I didn't know

patent beacon
#

Indeed, please keep the convo on the correct channel and avoid interrupting others

#

So, know the trick?

distant flume
#

I don't know actually

thick raptor
#

Rationalize the last part

distant flume
#

Do I just use L'Hopital's rule and get the derivative of each individual one?

#

But I tried I think

spring thunder
#

,lhban

thick raptor
distant flume
#

I'll try to rationalize again

patent beacon
#

You want to "flip a term twice".

#

You can do
lim (1/t + 1/√t) ÷ 1/(√[t + 1] - 1)

#

Notice that's ∞/∞

distant flume
#

I understand

#

Would that give me 1 or do I keep going from there

thick raptor
#

tbh L'H looks worse than just doing algebra

patent beacon
#

Yeah the L'h is ugly here

#

But if you want to L'h, you can do it to that

#

Try t = tan²(u) for some simplifications I think

distant flume
#

I'm not going to use tan's identity here though

#

Thanks anyway, I'll try both methods

thick raptor
#

wtf y would u use tan sub

#

Just rationalize

main ledge
#

sorry if im interrupting, but i need to ask one last time if this is correct