#geometry-and-trigonometry

1 messages · Page 310 of 1

oak citrus
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So you figured out opposite first

mental vessel
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yeah

oak citrus
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And you got 7.5

mental vessel
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yeah

oak citrus
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Then used pythagoream

mental vessel
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then i used the pythagoream

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yeah

oak citrus
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Why is it sq root of 105

mental vessel
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thats how they had it in the khan academy video

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not really sure why lol

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so should it just be 105.2 without the sq root?

oak citrus
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You should be solving for y right

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And to do that

mental vessel
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yeah

oak citrus
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You solve the left side

mental vessel
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yeah which is 7.5

oak citrus
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Then take sq root of both sides

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To cancel out y^2

mental vessel
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wdym both sides

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oh

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7 and 7.5?

oak citrus
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Yeah

mental vessel
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okay

oak citrus
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You sq it

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Right

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And get the whole numbers

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Add those together

mental vessel
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yeah which is 56.2 plus 49

oak citrus
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Get a product

mental vessel
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then that is 105.2

oak citrus
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Aight aight

mental vessel
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so it should just be 105.2 without the sq root ?

oak citrus
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Ok, so basically you did it perfectly

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Nice 👍🏽

mental vessel
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oh really lol

oak citrus
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Dont remove it

mental vessel
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okay

oak citrus
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You good

mental vessel
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may i ask why you put the square root over the hypotenuse?

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i know i do it i just dont know why

oak citrus
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Wdym

mental vessel
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y is the hypotenuse right

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which is the only side with a sq root number

oak citrus
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Give sec

mental vessel
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why wouldnt it be just 105.2 without the sq root ?

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okay

oak citrus
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It should be y= 105.2^1/2

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Its just that its not simplified

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So you can leave it that way

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Or get

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10.26

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I rounded that btw

mental vessel
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yeah okay

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so it will always be a sq root?

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like in Pythagorean

oak citrus
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Yeah?

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You will reach the point

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Where you can either leave it as sq root

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Or simplify it

mental vessel
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ah okay

oak citrus
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I recommend simplifying it

mental vessel
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okay

oak citrus
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Anything else?

mental vessel
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yeah actually

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lol

oak citrus
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Aight

oak citrus
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Im ready 😉

mental vessel
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if not i can do an upclose

oak citrus
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Why is ur room so damn dark lmao

mental vessel
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hahahaha

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i need a lamp lol

oak citrus
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I feel dumb

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Cause its easy but i completely forget

mental vessel
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damn it hahaha

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I’m guessing it’s asking me how to determine the opposite side of the angle and the hypotenuse from the angle

bitter jetty
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i got AC = w/sin theta

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but i think its wrong

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can someone correct me

oak citrus
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@mental vessel its askibg for the value of the ratio

mental vessel
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i dont know what that means lol

oak citrus
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Lol

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I must eat so i cannot help

mental vessel
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its ok

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i got until monday to do this so

oak citrus
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Oki

mental vessel
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thanks for the help

oak citrus
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Np

bitter jetty
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...

oak citrus
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Sorry cant help ya

bitter jetty
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can someone else

mental vessel
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i would but i can barely do what im doing lol

next island
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how do i do cosΘtanΘ = sinΘ?

upper karma
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Well you gotta start with your identites

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this is literally an identity 😂

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cos(x)*tan(x) = sin(x)

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well, lemme look at it again -._-.

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you can change the tan(x) to sin(x)/cos(x), which leaves you with cos(x) * sin(x)/cos(x)

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you can then cancel out, sooo cos(x)* sin(x)/cos(x)

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(remember all of this equals sin(x) )

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so now you're left with sin(x)/1=sin(x), which proves that cos(x)tan(x)=sin(x)!

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@next island, makes sense?

next island
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ye

upper karma
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alrighty! ^^

young hemlock
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yo can someone help pls

dark sparrow
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help with what exactly

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how much progress have you made?

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there are multiple points along the way where you could be having trouble, so i'll need to know what you're stuck on

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@young hemlock

young hemlock
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i dont know

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how to approach the problem

dark sparrow
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ok, let's start with deciphering what the problem is talking about

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the potentially confusing words here are "tangent", "unit circle" and "chord of contact"

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do you know what these all mean?

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if you don't, then that's the first thing i'm addressing.

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also, will i have to ping you for every reply here

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cause i'd like to avoid doing that if at all possible

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@young hemlock?

young hemlock
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alright

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sorry i replied late

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@dark sparrow unit circle is a circle of radius 1 correct

dark sparrow
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yes, but in your case specifically they mean the unit circle, i.e. the one whose center is the origin

young hemlock
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oh ok

dark sparrow
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ok, do the terms "tangent" and "chord of contact" require explanation?

young hemlock
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nope

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i understand those terms

dark sparrow
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ok

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so can you start this problem on your own now, or are there more doubts that need clearing?

young hemlock
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i dont know how to calculate the perpendicular distance

dark sparrow
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well presumably what's meant is the distance from P to the straight line containing the chord of contact

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you know how to calculate the distance from a point to a straight line, right?

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if you need a reminder on that, say so

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@young hemlock

young hemlock
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im good

upper karma
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@proud gust i'm sorry i had to go sleep, have you learned vectors?

upper karma
silk patio
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Euler has a theorem which might help here

dark sparrow
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is this a 2D picture

acoustic jungle
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yes

dark sparrow
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and i guess no vectors allowed?

bitter jetty
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is it ac = w/cos

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or did i do smth wrong

paper vale
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yes, first BC is not w, it is a part of it; second even if it was you would use sin here. A way to do is call CD x and BC w-x, obviously CE=BC and BCA=ACE=90-θ, so ECD=2θ. hence EC=x/cos(2θ)=w-x, so x=wcos(2θ)/(1+cos(2θ)), hence w-x=w(1-(cos(2θ)/(1+cos2θ)). therefore AC is just that but divided by sinθ

wheat swan
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I am having a hard time doing this problem can anyone help please

little osprey
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learn your trig ratios

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@wheat swan

upper karma
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@wheat swan still need help

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?

acoustic jungle
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koolmale is that from 101 trig questions book.

brisk holly
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@paper vale why does ECD = 2theta ?

acoustic jungle
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AEC is right angle

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BCA=90-theta

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ACE=90-theta

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@brisk holly

wheat swan
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@upper karma yesss

upper karma
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well

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do you know the trig ratios?

wheat swan
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sorta

upper karma
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well

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they are all relative to the angle

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sin(theta) = (side oposite to angle theta)/(hypoteneus of the triangle)

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for example

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cos = (adjacent to the angle but not the hypotenuese)/((hypot)

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so just look them up and there's a good vid on khan on them

wheat swan
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ok i will

upper karma
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did it help @wheat swan ?

wheat swan
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havent worked on it yet Im doing other problems

upper karma
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ok

wheat swan
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I deleted the message saying I knew it because I thought I was wrong but I am right thanks I got the problem done

upper karma
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no problemo\

wheat swan
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How can I convert this to standard form?

wheat swan
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<@&286206848099549185>

versed river
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by standard for do you mean acos(b(x+c)+d)?

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if so, factor the 1/30 out of the 1/30x-pi

wheat swan
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I think so, I just know that in the problem it stated that the equation needed to be in standard form

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@versed river

oak citrus
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nice profile picture @wheat swan

real star
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would i make a auxiliary line?

versed river
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nope, easier than that

little osprey
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Sneaky

versed river
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angles in a quadrilateral add to 360

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and angle in a full circle is also 360

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thats all ya need

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yeah watup

real star
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but angle h is on the outside

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an exterior angle

dark sparrow
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and angle in a full circle is also 360

little osprey
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okay and

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how much does an angle at a point add up ot

real star
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oh wait would i do 72+30+25 which is 127 then 360-127 which is 233 so the 4th angle is 233 and h and the angle that is 233 degrees are vertical angles so they are congruent?

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which makes h=233 right?

little osprey
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where does congruent come from

real star
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because vertical angles are congruent

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the same

little osprey
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so why did you do 360-127

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what angle would that give

real star
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to find the 4th angle

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cause the 3 angles are 127

little osprey
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yeah

real star
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and a quadrilateral is 360

little osprey
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yeah

real star
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so 233 is right?

little osprey
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h is not 233

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the 4th angle is 233

real star
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yeah ik the 4th angle in the figure is 233

little osprey
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okay

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then why did you say h=233

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I'll ask again

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how much does an angle at a point add up to

real star
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how much does an angle at a point add up to
wym?

little osprey
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if you have a point

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and went all the way around it

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what would be the total angle

real star
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360

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O

little osprey
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yes

real star
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360-233=h

little osprey
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Connection made?

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yes

real star
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for this problem im not sure if angle i is an alternate exterior angle with angle 115

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i cant find how to start this problem

pure cape
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i would start with drawing from the point at i angle a line parallel to the other two lines

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which then gives me pairs of angles to work with

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Something like this

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You can then continue to work the problem out from this point

real star
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did you get 125 because of the alternate interior angle theorem?

pure cape
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yes i think

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i dont know the theorem name in english

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but that seems like it

real star
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so then that angle would be 235 because angles at a point add up to 360

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and 360-125=235

pure cape
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no, that is unnecessary

real star
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and from the same side interior angle theorem we know that this angle is 65 so if we do 125-65 we get left with 60 is i=60 right?

pure cape
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lets start by giving names

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and sorry for bad pic

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we know that angle ABC is 125 right?

real star
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yeah

pure cape
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and we also know that theta + 115(the opposite angle) = 180

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do you know why?

real star
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same side interior angle theorem?

pure cape
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yes

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so can you solve for theta?

real star
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180-115=65

pure cape
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yes good

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then can you solve for i?

real star
pure cape
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yes

real star
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and since its 125 to find i alone we do 125-65 to get 60

pure cape
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yes

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thats how i would do it

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but your way is good too

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and there are also many other ways of doing this problem

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oh wait sorry, i just realised you were doing the same thing, you needn't have found the 235 angle, you only need to care about finding i

real star
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yeah i realized that the 235 angle was useless

upper karma
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hi

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This is kinda

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Basic but

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Can i adk

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Ask

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Why y=x^2

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Is graph likr a parabola

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I mean what's the y instercept and the x coordinate...?

upper karma
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The y-intercept is where the function hits the y-axis, hence, it is found when x=0 y=(0)²=0 , y=0 is the y-intercept. This concept is similar to the x-intercept, the function contain it's x-intercept when y=0, this is because it's when the function will hit the x-intercept, by this same reason, it is found by setting y=0, 0=x², hence x=0 is the x-intercept of the parabola. This means we have both intercepts at (0,0) so it passes by the origin. And because a>0, both branches will go upwards, where the vertex is (0,0) as well, also x=0 is understood as the symmetry line for the parabola due to it's vertex.

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@upper karma

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,w plot y=x²

somber coyoteBOT
upper karma
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The y-intercept is where the function hits the y-axis, hence, it is found when x=0 y=(0)²=0 , y=0 is the y-intercept. This concept is similar to the x-intercept, the function contain it's x-intercept when y=0, this is because it's when the function will hit the x-intercept, by this same reason, it is found by setting y=0, 0=x², hence x=0 is the x-intercept of the parabola. This means we have both intercepts at (0,0) so it passes by the origin. And because a>0, both branches will go upwards, where the vertex is (0,0) as well, also x=0 is understood as the symmetry line for the parabola due to it's vertex.
@upper karma ohni get it now

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much precise

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Glad to hear

peak mesa
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Does anyone know how I can calculate the center of a circle(x,y) at the intersection of 2 points and a radius?

paper vale
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you can use the circle equation and plug in the two points and then get some simultaneous equation thing

peak mesa
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any example?

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There are many circles equations xD

pure cape
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Use the one with the (x-a)^2 + (y-b)^2 = r^2

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You have two equations which then you can find a and b

peak mesa
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what function is that?

pure cape
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Circle function

peak mesa
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but i have two points

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input values

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where i can set that values?

pure cape
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Do u have coords of two points?

peak mesa
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yes

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and the radius

pure cape
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Plug it in x and y

paper vale
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then plug them in to that

peak mesa
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and i need to find the green point

pure cape
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Yes

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Find a and b

paper vale
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do u know that circle equation

pure cape
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(a,b) is the coord of the center

paper vale
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yea all u are doing is just translating it the the origin and using pythagoran theorem

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that is how that equaion is derived

peak mesa
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When you want to say to plug in x and y is to add the values ​​of X with each other and the same thing with Y?

pure cape
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No

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Plug the number into x and y

peak mesa
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the red points is x,y too

pure cape
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For exampl if the coord of the first point is (1;2), then plug 1 into x and 2 into y

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Wdym?

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There should be a number

peak mesa
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but i have two points, i need to do 2 equations?

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one for another point?

pure cape
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Yes

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And then u have system of equation

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Only then can you solve for a and b

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You have 2 variables, which means u need 2 equations to solve for those 2 variables

peak mesa
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but i dont have the values for the a and b, a and b are green coordinates?

pure cape
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Yes

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You are finding a and b

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Ofc you dont have value for a and b

paper vale
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do u know that circle equation

pure cape
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yet

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But yeah, kane is right, do you know the equation?

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What circle equation do u know

peak mesa
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"(x-a)^2 + (y-b)^2 = r^2"
i want to put this on java, u know what equation i can put without having the equal

paper vale
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what do u mean withuot the equal

peak mesa
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"= r^2"

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the program need to have the equation without that

pure cape
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Wdym

paper vale
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wtf

pure cape
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Why do you need a program

paper vale
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lol it isnt an equation if u remove that

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also why are u using java for this

peak mesa
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i need to create a function(in my code) then i give two points (red points) and radius and it will give me one point(green point)

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in programming u cant have the equal

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u need to have like

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x * 2

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or "(x-a)^2 + (y-b)^2"

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only

pure cape
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Wait so are you trying to solve for the center?

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Or are you trying to graph the function

paper vale
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lol what are u actually trying to do

peak mesa
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im not trying to graph the function

paper vale
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also in coding u can defintely set equals bruh

peak mesa
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also in coding u can defintely set equals bruh
@paper vale xD?

pure cape
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If you are not graphing the function then what are u doing with java

peak mesa
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I am trying to create code to implement in a game

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So I need to give 2 points to any function and he has to give me a center

paper vale
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lol the inputs are the two points here

peak mesa
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when i said function is not x^2

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but a function like procedure

paper vale
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so in your code u just plug them into the equation we said

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like the equation is not an input bruh

peak mesa
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but i cant put this like that "(x-a)^2 + (y-b)^2 = r^2"

paper vale
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yes we know this

peak mesa
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i need to pass r to another side

paper vale
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the input is the 2 points and the radius

peak mesa
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yes

paper vale
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so u already set this up before u input

peak mesa
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set this up?

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I'm still trying to design the equation and then add the values ​​etc.

paper vale
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yea that is the equation, with x,y,r inputs and a,b outputs

peak mesa
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but i need to add 2 (x,y)

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not one

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u said that i need to plug

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but i need to solve two equations

paper vale
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yea obviously u need at least 2 points

peak mesa
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yes ik but how i can with two equations solve that

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one equation for X axis?

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and another to Y axis?

paper vale
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the point is that with a given r, x is completely determined by the y value or vice versa

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wait actually it could be plus or minus

paper vale
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it is like given a right triangle, if u have two sides the other one is compltelty determined

peak mesa
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the normal?

slow dove
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How to simplify cos(3 atan(sqrt(x)/2)), assuming that sqrt(x)/2 is in [-pi/2, pi/2] ?

wheat swan
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@oak citrus thanks bro

mental vessel
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How do I use an angle to find out the length of a side

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I’m guessing that’s what they mean right

upper karma
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,rccw

somber coyoteBOT
mental vessel
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I’m not really sure what to do tbh

upper karma
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I guess you are supposed to measure the sides with a ruler

mental vessel
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oh

agile siren
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how do i find the side length of the square that the ellipse is in?

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assume we have "a" and "b" of the ellipse

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btw id prefer an analytical solution but either is fine

oak citrus
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unit circle @mental vessel

oak horizon
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hey I have a bit of a weird problem from something I'm messing with

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so you have those 2 rectangles

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their sizes are arbitrary, so is the angle of one with respect to the other

upper karma
oak horizon
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the pink edges are essentially the only information I have

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and I was just wondering if it'd even be possible to figure out the area of the triangle just from those

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so essentially I know the size and position of the rectangles

upper karma
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How is triangle constructed?

oak horizon
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you see the lines going through the rectangles?

upper karma
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so essentially I know the size and position of the rectangles
Position?

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Oh i see

oak horizon
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yeah their intersection

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now I understand, I could just use the pink edges as vectors

upper karma
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I mean using Heron's formula for area

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You just need the sides of the triangle

oak horizon
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sum them to A, and with the line intersections figure out the length of the sides

paper vale
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so u know the lengths of the rectangle and the angles between them?

oak horizon
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you don't know any angles

upper karma
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Can you send an image of the problem?

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It's getting confusing

oak horizon
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it's not a problem, it's a physics engine thing I was attempting to make

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essentially, would rather not have any approximation functions

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no trig, no square roots

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and I think that would just require somehow breaking that triangle into pieces based on those 3 pink edges

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and more than anything I was just wondering whether that was actually possible

paper vale
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so do u know the coordinates of these points?

oak horizon
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you know A and C (the centers of the rectangles)

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and you have the lines that go through the rectangles

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as well as the dimensions of the rectangles

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so you can pretty much get any vertex or edge of both rectangles

paper vale
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well that is defintely enough information then

oak horizon
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you can't use square roots or trig

paper vale
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yea like hobosas said we know all the side lengths

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what do u mean we cant use square root or trig?

oak horizon
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computationally expensive

paper vale
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?

oak horizon
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as I said, this is for a physics engine thing I'm making

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and it's part of an otherwise very fast collision checking algorithm

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that I was trying to make up myself for fun

paper vale
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so u want approximations or something? u can just approximate square roots

oak horizon
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approximating requires iteration, which is slow

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multiplications and sums are a lot faster

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that's why the triangles were a good idea in the first place

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a*b/2

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simple and fast

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divisions and multiplications by bases of 2 even faster

upper karma
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If the answer involves the square root than the answer involves the square root

paper vale
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lol u cant just say ab/2

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first the area is equivalent anyway, second this is just an easy method of getting the same value

oak horizon
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I could, because if I had the area with a and b squared

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I could get an area for this with a and b also squared

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and I wouldn't have to use the sqrt

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oh shit

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that's it

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lmao

paper vale
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although u could just use the distance formula form A to FD right?

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as if u know the lengths of the rectangle and centres their intersection point is completey determined

oak horizon
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you have A to Q, Q to F, and Q to D

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so you can get to C easy

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or F or D

upper karma
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Oh wait, you want a general formula

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I see

oak horizon
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I can just get the intersections of CR and CN to RN

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and then I don't have to apply the sqrt in the distance formula

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if I also don't apply it when calculating the other area I have to calculate (one I'll use to compare to this one)

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I was just hoping I wouldn't have to do intersection here but eh

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that's already better than what I had

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I do think the best solution if possible would be to find some magical way to get the area of the triangle by breaking it into pieces based off those 3 edges

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so for the sake of argument

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something weird like that

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thing is I don't actually know these lengths

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the only ones I know are the ones I outlined initially

paper vale
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pretty sure this isnt going to go anywhere, especially when ignoring trig

oak horizon
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well those crazy dudes found approximations of pi by breaking regular polygons into like hundreds of pieces

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and without pi, they didn't really have much in the way of trigonometry either

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insane stuff really

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but I think you might be right

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cuz they at least knew what the sides were

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here I don't even know the sides

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not because I'm ignoring trig though, this is a right triangle I can totally ignore trig to find the area

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idk if that helps but yeah, always a right triangle

low nebula
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how would I go about doing these types of problems?

upper karma
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@low nebula unit circle does fine

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This video explains what i mean

low nebula
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alright, I'll see, ty

low nebula
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nvm, I'm just confused as to what its really asking me to do .-.

upper karma
#

Can someone send CLEAR INSTRUCTIONS to all the questions on this page, please?

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Dm or @ me too

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Q4-Q6

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Please make the instructions CLEAR/BASIC

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Preferably, step by step instructions

novel ginkgo
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Omg

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thank god i found this server

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can someone explain how to do this?

upper karma
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well

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What is getting you stuck? Like what don’t you understand?

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@novel ginkgo

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Is it just the question itself

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Or a step

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Or what

#

?

#

Well ping me when you’re back

#

@oak horizon what is the wikipedia article you pulled this from

#

the link

#

source

#

source

#

@upper karma the page is too far away to read the problems

#

I have a phone and can zoom in

#

Want me to take a few snapshots?

acoustic jungle
#

use similar triangles to prove a theorem

#

let the point where it is 3/10th away from A be (x1,y1), then find them in terms of the other points by using similar triangles

oak citrus
next gorge
#

could someone help in question beta

oak horizon
#

In Euclidean geometry, a regular polygon is a polygon that is equiangular (all angles are equal in measure) and equilateral (all sides have the same length). Regular polygons may be either convex or star. In the limit, a sequence of regular polygons with an increasing number o...

#

also within the context of what I said

#

I also think I may have found a solution, but I won't be able to mess about with it until later

#

@novel ginkgo look up linear interpolation

#

TL;DR: you already have a line, so multiply it's change in x by 3/10, and either apply that as the x to your line equation or function or whatever (what gives the y to your x) and then find the hypotenuse, or just do the same for y and sum the initial values to each

#

if you wanna think of it in trigonometric + line function terms (ofc the scale isn't right, I did it bigger because it was easier for me)

#

but otherwise you can think of it as rise over run

#

linear interpolation is just a generalized way to do what your problem asks

#

so essentially
( -3 + (3/10)*(11--3), -8 + (3/10)*(4--8) )

vale nimbus
#

cant you also do this by setting up 2 equations with the distance formula

oak horizon
#

distance to what?

vale nimbus
#

from point A to B then
3/10 from that distance = distance formula from A to P
7/10 from original distance = distance formila from P to B

#

idk tho

#

havent written anything out that just came to my mind

#

(point P is the point you're looking for with P(x,y))

oak horizon
#

yeah but what you want is the middle point

#

the distance doesn't really give you a lot to go on
you could then get the unit vector and multiply it by the distance, but that's already more unnecessary steps

#

and from the middle point you can also get the distance so

novel ginkgo
#

Oh ok I know what Lerp is @oak horizon

#

However I used the distance formula it gave to solve it yesterday

vale nimbus
#

@oak horizon huh? middle point?

#

arent you looking for a point 3/10 of the way from A to B on that line

#

so simply set up 2 equations for the 2 unknowns

oak horizon
#

I meant point somewhere along the line

#

or the segment I suppose would be the right word

vale nimbus
#

but it'd work right?

keen goblet
#

Hey im so confused

#

What does Sinus, cosinus and tangent give you?

#

do they give you the length of a side on a right angle?

#

or does it give you the gradient/radius

#

no idea

pure cape
#

wdym?

golden torrent
#

Sin cos tan is based on a triangle in a circle that has coordinates (1,0) (-1,0) (0,1) (0,-1)

#

And helps you find the length either adjacent/hypotenuse/opposite line of an angle

#

Usually its SOH, CAH and TOA

#

And can only be used for a right angled triangle

#

Also helps in determining the angle thru sin^-1 cos^-1 and tan^-1

upper karma
#

If we have a ray from A to B and this ray passes through point C, does this mean that point C must lie on the ray AB?

pure cape
#

yes, thats basically saying a line connects point A and B and the line also goes through C

#

tho actually, that does NOT mean C lies between A and B

upper karma
#

I asked this question a few days ago and didn't get any answers so when I chose my answer earlier in the week I chose "C must lie on ray AB"

#

It might be that I stated my question incorrectly but idrk

upper karma
#

Nvm I got it

agile siren
upper karma
#

Oh since that would make the question false

#

Since c is able to be outside the ray

#

Thanks lmao

agile siren
#

the question isnt false though

#

the line passing through AB is an infinite line, which happens to pass through AB

#

there might be another point "C" that passes through that line

#

not necessarily in between A and B

upper karma
#

Yes but then the question begins asking ab a ray, meaning that now A is the endpoint and B is a point it passes through

agile siren
somber coyoteBOT
azure turret
#

Did I do all the steps right for the first one? Was I supposed to add a 2 next to the c when I took the square root sorry for my bad handwriting

agile siren
#

that is one hell of a handwriting

azure turret
#

Lol

#

Are the steps right though? I don't have add a 2 after the c after I take the square root right?

fathom root
#

you can just use pythag theorem right

vale nimbus
#

yes

fathom root
#

sweet ty

#

and ik im dumb but i forgot

#

whats the first step i can do here? I can see on the triangle on the right that i can see the 90 degree nagle

#

the whole thing has to be 180 yea? so what do i do first

silent plank
#

determine angle ADC

fathom root
#

so if A=60, then D=30 and c = 90?

#

or am i dumb

#

im confused

upper karma
silent plank
#

D is ambiguous and why would it be 30

upper karma
#

This is how I prove it

#

Do I need to prove something with all that text

#

or can I just do it simple like I did?

#

It's proving the sum of the angles of a triangle = 180°

silent plank
#

you need to provide justifications for which angles are congruent

upper karma
#

it's not about congruence

#

that's the topic for later

silent plank
#

it sorta is

#

you can't just assert that the size of a certain angle is also y without anything to back it up

upper karma
#

It's the proof made by Khan Academy @silent plank

#

Proof of the sum of angles in triangles = 180°

#

so you're saying khan academy got it wrong

#

?

silent plank
#

do you have a link of what they did?
pretty sure they had the proper justifications

upper karma
silent plank
#

they verbally acknowledged that they're applying properties of parallel lines

#

and if you're writing a proof on paper, you need to explicitly state that

#

which looking at the structure is what the proof in the key did

crisp phoenix
#

so guys i need help with this question: Andrew hit's a baseball to right field. The ball was 4 ft above the ground when he hit it. Three seconds later, it reaches its maximum height, 148 ft. Write an equation in vertex form for the quadratic function expressing the relationship between the height of the ball and time.

silent plank
#

where are you stuck?

crisp phoenix
#

how to find the equation

#

@silent plank

silent plank
#

are you familiar with vertex form?

crisp phoenix
#

not really

#

virtual school is difficult

silent plank
#

does this look familiar:
y = a(x-h)^2 + k

crisp phoenix
#

yes

silent plank
#

now, you are told the max height and the time when it happens

#

i.e your vertex will (3, 148)

crisp phoenix
#

okay

silent plank
#

which gets you:
y = a(x-3)^2 + 148

#

and the use the initial condition to determine a

crisp phoenix
#

4 right

silent plank
#

4 for what?

crisp phoenix
#

the initial height of the ball

#

4 feet

silent plank
#

yes

crisp phoenix
#

so its y=4(x-3)^2+148

silent plank
#

no

crisp phoenix
#

whats the next step?

silent plank
#

The ball was 4 ft above the ground when he hit it.
when x=0, y=4

#

use that to determine the value of a

crisp phoenix
#

-3?

silent plank
#

are you guessing?

crisp phoenix
#

no

#

i subbed out (x-3) for (0-3) since x =0

silent plank
#

keep going

crisp phoenix
#

a=-12?

silent plank
#

show the rest of your work

crisp phoenix
#

im not sure what to do now

silent plank
#

this is solving a linear equation with 1 variable

crisp phoenix
#

ok?

silent plank
#

something that you should know how to do at your level

#

making those substitutions, you'll have:
$$4 = a(0-3)^2 + 148$$
and then continue to simplify and solve for $a$ from there

somber coyoteBOT
crisp phoenix
#

i got a = -16

silent plank
#

that's better

crisp phoenix
#

ok so now what

silent plank
#

now you pretty much have everything, just need to put it all together

crisp phoenix
#

hmm

#

4=-16(0-3)^2+148

silent plank
#

that's a true statement and is not the model for the relationship

#

y = a(x-3)^2 + 148
at that point all you needed was a
now that you've found a= -16
you just need to replace a with -16

crisp phoenix
#

ohhh

#

y=-16(x-3)^2+148

silent plank
#

yeh,

crisp phoenix
#

ty

silent plank
#

h might be better suited for height
and t for time

#

(instead of y and x respectively)

crisp phoenix
#

ok thanks

velvet minnow
little osprey
#

What have you tried

velvet minnow
#

well i dont understand what they mean by find the value of x and y, im not sure for what we are supposed to find it for

earnest echo
#

They are basically asking you to find a point (x,y) such that it divides line segment AB in ratio of 7:3

velvet minnow
#

oh

#

i dont know how to do that

earnest echo
#

Ever heard of section formula?

velvet minnow
#

not sure, but maybe i do i just dont remember rn

earnest echo
#

Then see section formula

#

You'll find plenty of material on net

velvet minnow
#

ok

solemn swan
#

How would i do this ?

#

How would ifind d?

upper karma
#

i mean, the same as you did for a and b

#

i'm assuming the lines with the arrows are parallel

solemn swan
#

yeah

upper karma
#

then simply do what you did for a and b, imagine the angle congruent to d next to c and basically apply what you did for b

solemn swan
#

ah yes

#

ok

#

@upper karma I got its 97

earnest echo
#

👍

upper karma
#

yep

upper karma
#

So what exactly is being asked

#

Supplement of 87° knowing Supplementary angles are 180°

#

That means I need a angle of 93 correct?

#

Oh so b is the answert

gritty sail
#

nice u just helped urself

upper karma
#

sometimes writing things out is extremely helpful

upper karma
#

Can someone help me on this? I did it I’m not sure if my equations are right

#

<@&286206848099549185>

unborn bison
#

since the line and plane seem to intersect at G

#

<@&286206848099549185>

#

new to this lol

fathom root
#

where did i mess up >:L

static gulch
grizzled cargo
#

Can someonw help me with number 7

oak citrus
#

help w/ 67

oak citrus
#

<@&286206848099549185>

oak citrus
#

bruh really?

junior light
#

@oak citrus Where are you stuck?

oak citrus
#

c

junior light
#

Hmmm, r certainly can't exceed the radius of the sphere itself, so r<sqrt(3). Makes sense?

oak citrus
#

yes

junior light
#

Furthermore, I can let it be as small as it wants but have to keep it non-zero. So 0<r. Thus, I guess the constraints on r are 0<r<sqrt(3).

oak citrus
#

yeah

#

i'll express it as (0, sqrt(3)]

junior light
#

Yep, makes sense.

#

Although maybe you could avoid including sqrt(3) as well

#

Because theoretically, that would reduce the height to 0, the cylinder will reduce to a plane and then Volume will not make any sense at all.

oak citrus
#

ok

#

sounds good

junior light
#

👍

vale nimbus
upper karma
#

A rhombus has sides of 1cm.

How do I find the sum of the quadratics of two diagonals?

#

What do I do now

#

Pythagorean or trigonometry

silent plank
#

wdym by sum of the quadratics

upper karma
#

How much is the sum of the quadtatics of two diagonals

#

Thats what I got to find

junior light
#

Pythagorean theorem sounds good, given that the diagonals of a rhombus intersect at right angles. (By quadratics, you mean sum of squares of diagonals length)?

silent plank
#

wtf is a sum of a quadratic of the diagonals

upper karma
junior light
#

So you're supposed to calculate x^2+y^2?

upper karma
#

Yes

#

But they're unknown

#

So i gotta find the slides

#

So lets make a triangle out of it

#

,rccw

somber coyoteBOT
junior light
silent plank
#

the diagonals of a rhombus are perpendicular

junior light
#

Do x and y denote the lengths of the entire diagonals, or just half of them?

upper karma
#

Diagonals

junior light
#

In that case this triangle will have sides (x/2) and (y/2)

#

Not x and y

upper karma
#

I didnt use x as diagonal

#

I used it as one side of the triangle

junior light
#

Then the diagonal lengths are 2x and 2y

upper karma
#

X and Y are two sides of angles 1 id the hypotenusa

#

Yes

junior light
#

And you're looking for (2x)^2+(2y)^2

#

So I'd suggest you to use Pythagorean theorem in this triangle

#

You already know the length of hypotenuse

upper karma
#

Two variables

#

How do I fix this

junior light
#

You need to find the value of 4(x^2+y^2). Does it make more sense now?

silent plank
#

you don't actually have to determine the values of x,y

upper karma
#

Euhm not really

#

2xy

#

=

#

1

junior light
#

Huh?

silent plank
#

where's 2xy coming from?

upper karma
#

Okay we do this later

#

Time for polynomials

junior light
#

This is a rather easy problem, I suggest you not to give up just yet.

#

The solution's literally a line away.

silent plank
#

you start with a rhombus with sides 1cm
and diagonals 2x and 2y right?

upper karma
#

Yes

silent plank
#

diagonals are also perpendicular and bisect each other,
and will split your rhombus into 4 identical right triangles

#

applying pythagoras will get you x^2 + y^2 = 1

#

@upper karma

#

and to determine the value of (2x)^2 + (2y)^2 = 4(x^2 + y^2),
you just need to perform a simple substitution

pale cargo
#

I got X as 3.8729

dark sparrow
#
  1. what's X
#
  1. mind your signs
pale cargo
#

X is the Missing side because Sine gives us Opposite and Hypotenuse

#

so we can just $4^2 - 1^2$ to get $\sqrt{15}$

#

idk how to input square root

#

but it should give x=3.8729

upper karma
#

\sqrt{}

somber coyoteBOT
pale cargo
#

does it have something to do with the $\pi/2<\theta<\pi$?

somber coyoteBOT
dark sparrow
#

yes exactly

#

cos(θ) is negative

pale cargo
#

oh I didn't know that

#

so make my positives negative and my negatives postitives?

dark sparrow
#

no

#

think about which functions have which sign in quadrant 2

pale cargo
#
  • that include the 3.8729
#

Make those negative

#

not the sine and csc

dark sparrow
#

then yes

mighty wharf
#

How to find x, x isn't 14.9°?

#

Please ping me.

dark sparrow
#

how did you get 14.9° @mighty wharf

mighty wharf
#

Sin 70°= y/7 = 5.42

#

I named the opposite y

#

Then I did sin x

#

5.4/21

#

0.246 then arcsin = 14.9°

dark sparrow
#

Sin 70°= y/7 = 5.42

#

sin(70°) is certainly not 5.42 by any metric

mighty wharf
#

7 * sine 70 = 5.42

dark sparrow
#

also, double-check that your calculator is in degree mode and not in radian mode.

mighty wharf
#

Hm ok

#

6.2

dark sparrow
#

i wouldn't round so aggressively if i were you

#

or even round at all until you have an exact expression for the answer

#

how many decimal places does the problem ask you?

mighty wharf
#

6.6*

#

Just find the marked angle

#

No decimal place

#

It says the answer is 72°.

dark sparrow
#

does it say "round to the nearest degree"

mighty wharf
#

Which is far from anything I had gotten

#

No

dark sparrow
#

okay the answer is definitely not 72°

mighty wharf
#

Find the marked angle in the diagram below

#

Haha

dark sparrow
#

are you sure you aren't looking at the wrong answer key

mighty wharf
#

I felt so, but didn't want to judge by the looks

#

Yes

dark sparrow
#

100%?

mighty wharf
#

Maybe a mistake there at the textbook

#

It gives wrong answers sometimes which is very bad.

#

I'm guessing it subtracted 90° from the final answer.

fluid galleon
#

Can someone help me with the first one

silent plank
#

sum of angles around a point

fluid galleon
#

What does that mean

silent plank
#

how many degrees in a revolution

fluid galleon
#

360

silent plank
#

and apply that

fluid galleon
#

Ok

left zinc
lament trench
#

Use the congruency to set up some equations and solve them 🙂

untold tinsel
#

Whats the relationship between rotation angle theta and the lenth BC?

#

' represents new position thanks to rotating AB around A for theta compared to the original position

pale cargo
pale cargo
#

no

#

I just want to know how I would set it up

weary dock
#

so do you know how trig functions work when it comes to the unit circle?

pale cargo
#

no not really

weary dock
#

Sin(theta) is the y value, while the x value is cos(theta)

pale cargo
#

I have it with just triangles lol

weary dock
#

Because your radius = 1 since it’s a unit circle

#

And since sin = O/H and your H = 1, sin(theta) is just your y coordinate now!

#

So for P, what’s sin(theta) equal to

pale cargo
#

so it would be 0.447 because anything 0.447= X/1

#

and quick maf says 0.447

weary dock
#

quick maf?

pale cargo
#

like mental math

weary dock
#

Well anyway, “quick maf” is correct

pale cargo
#

ye so x would for Cos would be 0.894

#

and tan would be 0.5

weary dock
#

And this works all around the circle, so try using special right triangles (e.g. 30-60-90) to find important values such as sin(pi/6) and stuff

#

yeah exactly

pale cargo
#

so would these value also work for the other points?

weary dock
#

Sorry if I wasn’t clear, I meant that you can use this coordinate thing to find the sin/cos values of other angles

pale cargo
#

So would this be the basic thing for trig with unit circle because I just drew it and it seems to work

weary dock
#

Uh okay

#

So you always start with the terminal side on the positive x axis

#

And positive theta is measured from there going CCW

pale cargo
#

But the (u+pi)

weary dock
#

Ok so

#

Remember the ASTC (all students take calc = all, sin, tan, cos) thing for which quadrants which functions are positive in

#

So what’s your question specifically?

#

Also, just from your guesses, keep in mind that your sin and cos functions are never going to give you anything greater than 1 or less than -1 without transformations

pale cargo
#

Hey sorry my laptop died

#

IDK how to get the U by itself to and Pi to it I tried using the inverse but it didn't seem to work

weary dock
#

Ok so sine and cosine are periodic functions

#

Their periods are 2pi

#

Pi radians = 180 degrees

#

You don’t exactly need to solve for an individual angle

pale cargo
#

what are periods?

weary dock
#

The function repeats itself after one period. In this case, it repeats itself every 2pi radians, or one entire circle if that makes any sense

pale cargo
#

kinda

#

but how can I use that to get my answer?

#

alright so I got it but it was weird

#

on my calculator I did the $sin^{-1}(3/5) and got 0.643501...$ then I added $\pi$ then hit ans into sin and it flashed -0.6 then gave me -0.5646

silent plank
#

are you familiar with the unit circle?

somber coyoteBOT
silent plank
#

applying its properties you can get identities like:
sin(x + pi) = -sin(x)
cos(x + pi) = -cos(x)
tan(x + pi)= tan(x)

pale cargo
#

in retrospective I might have just hit enter twice

silent plank
#

this set of questions should be done without the aid of a calculator

#

you could also apply compound angle identities

umbral tree
#

Pardon me but Im not sure
what equations to use. A rectangular room is 1.5 times as long as it is wide, and its perimeter is 40 meters.
(a) Draw a diagram that gives a visual representation of the problem. Let l represent the length and let w represent the width.

lunar junco
#

Hello

#

I needed help with trig identities

silent plank
#

@umbral tree show what you have so far

umbral tree
#

I managed to figure it out, but thank you for responding

red aspen
#

i am trying to get angles from two lines, but need to smooth them a bit with a program i use that has built in function.

#

rad2degree = 180 / 3.14159265359 //pi
ang = rad2degree * atan(x - y)

#

Is there a way to smooth it a bit

delicate laurel
#

hey guys, I need an interesting topic for a project in geometry. Something challenging and interesting in geometry, I was thinking of Euclids elements, but too many went for that and I dont know what to go for now

delicate laurel
#

I was thinking of convex sets

#

but what should I write about

#

projections in convex sets?

upbeat sleet
#

Someone

acoustic jungle
#

nothing on the picture makes sense

junior ivy
heady lynx
#

once you learn the stuff in trig, finding out what fun things you can do with it are fun!

boreal adder
umbral snow
#

"What form displays the maximum value most clearly?"

boreal adder
#

so it would be A?

umbral snow
#

@boreal adder
Yus

upper karma
#

Can anyone quickly check through these and help me with the ones that have a question mark

#

Ik it's a lot so it's alr if no one wants to help

#

I completed all of em I just need check

viral estuary
#

Is anybody here available to answer 1 quick question for me?

#

Or how else can i write it

#

<@&286206848099549185>

heady lynx
#

I am thoroughly confused by this question.

#

and the answers.

#

I can look at "The unit circle"

#

and see, where roughly that the angles would be

#

but

#

hmm...my calculator gives me one of the answers. by doing cos^-1(-.25)

#

but I'm still missing the other one, and not sure how that circle can help me.

harsh cloud
#

if a textbook says sin^-1(x) should I always assume that they mean arcsin(x)?

heady lynx
#

yea

#

I figured mine out btw

harsh cloud
#

nice

#

there's two areas that have a negative cos value right

heady lynx
#

yes.

harsh cloud
#

top left and bottom left

heady lynx
#

bottom left and top left, actually

harsh cloud
#

oops wrong one

heady lynx
#

because cos is X/r

harsh cloud
#

I was talking about the positive ones lmao

#

im dumb

heady lynx
#

nah

#

I make silly mistakes like that all the time too

static gulch
#

7E please

#

I got the answer wrong :(

heady lynx
#

@static gulch did you get 300?

#

nevermind

#

sorry, it says <270\

#

240

#

but I guess you are looking for why

#

if you look at the quadrants, you can see which quadrants have a COS that matches the cos of 60

#

(in this case 1/2)

#

and the quadrant that matches your requirements should be q3

#

then you can find which angle in that quadrant matches a cos of 1/2

#

(or -1/2)

static gulch
#

Ahh ty!

cobalt birch
hollow raven
#

The key here are the restrictions

#

12sin(x) canmot be = 0, nor can cos(x)

#

sqrt(cos^2(x) + 5) is fine because cos^2(x) absolute minimum value is 0

#

With all that in mind x can represent anything in the set of all real numbers

nocturne thicket
hollow raven
#

If you want the lines to be perpendicular the angles must both be = 90

#

So if u set both equations to 90 you can solve for both a and b

#

90 = 3a - 27
3a = 90+27
3a/3 = 117/3
a = 39

#

90 = 2b + 14
2b = 90-14
2b/2 = 76/2
b = 38

nocturne thicket
#

ohhh i didnt see the perpendicular part

#

i was like how do you get only one variable xDDD

hollow raven
#

lol i get ya lol

nocturne thicket
#

ye i just thought 2(3a-27) + 2(2b+14)=360

hollow raven
#

Yeah thats a better way to model it cause its always true

nocturne thicket
#

but then i cant get a alone or b alone to solve

#

i guess i gotta read better xd

nocturne thicket
#

wait wtf

#

there's a supplement and a complement?

hollow raven
#

Big angle little angle

#

To be short

#

But to be specific

supple onyx
#

In degrees, supplement of x is 180-x and complement is 90-x

hollow raven
#

What he said

supple onyx
#

In radians, respectively pi - x and pi/2 - x

nocturne thicket
#

i think i get it?

#

180-x=2(90-x)+40?

whole carbon
#

Hey can someone help me with quantitative reasoning

dark sparrow
#

@whole carbon can you post the problem you're having trouble with

whole carbon
#

@dark sparrow

dark sparrow
#

wow that is a lot of stuff with subpar formatting

whole carbon
#

wym

dark sparrow
#

the document looks like crap is what i mean

#

anyway ok whatever

#

what is giving you trouble

whole carbon
#

LOL

#

Idk how to do this

dark sparrow
#

ok then where did those numbers in the venn diagram come from

#

was it not you who filled them out?

whole carbon
#

nah my teacher just wants me to do those bottom ones

#

and we go over it in class lol

dark sparrow
#

so #16 and #17?