#geometry-and-trigonometry

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small raptor
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When you square, you should get a positive number. It is never negative

weary drift
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(-2-0)^2 is not -4

signal locust
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positive 4?

small raptor
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Correct.

signal locust
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oh and then that would be positive 144?

small raptor
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Indeed.

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I mean, you still get an ugly number under the radical, but it'll be a real number

signal locust
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and then i need to convert that to a decimal so i can round it? if thats the right number

small raptor
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That is the exact answer, yeah. You can approximate by putting it into the calculator, and rounding.

signal locust
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im not really good with decimals is this rounded ok? to the hundreths place

small raptor
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Depends on the direction. If it says hundredth, then it'll be 12.17

weary drift
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,w sqrt((-2-0)^2+(-3-9)^2)

signal locust
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ooh i thought so

somber coyoteBOT
signal locust
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so my final answer then is 12.17?

weary drift
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if it requires rounding to 2 decimal places then yes

signal locust
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i finally got it thanks so much :p

small raptor
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Just keep practicing to really engrain it. Before you know it, you'll be solving problems about boats in a river going east, while the river is flowing north.

weary drift
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or solving a wave equation in 2d space

signal locust
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math has never been my forte lol this is only the third lesson and i am already struggling

small raptor
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The trick of math is practice.

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You now became familiar with the distance formula. Keep putting it to practice.

weary drift
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practice, plus come on this discord more often if you need further help

signal locust
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i do have one more question im a little confused on, its like this but with a graph

small raptor
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Doesn't hurt to graph it too. But that may be hard to think about without knowing vectors. ๐Ÿค”

signal locust
small raptor
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Same concept. Just apply the distance formula.

signal locust
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would i just take the x,y of the 2 points then use the formula?

small raptor
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Correct.

signal locust
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alright awesome thank you!

small raptor
weary drift
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are my eyes bleeding a bit?

small raptor
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Yes.

signal locust
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thanks, i'm slowly understanding lol

signal locust
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ive seriously been stuck on this question all day, its the only one i need left to get right on this last assignment and ive tried everything, isnt the formula x+4=1.4x? but i cant seem to get it right

weary drift
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you set up the equation right, you just gotta know how to "isolate" x

signal locust
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ive been trying to solve it over and over and i cant get it

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idk how im supposed to get x alone in that equation

weary drift
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you can subtract a certain value from both sides of the equation to get ride of x from one side

signal locust
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the way i was doing it was subtracting 4 and bringing it to the other side

weary drift
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ok you can subtract 4... that gets you

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$x = 1.4x - 4$

somber coyoteBOT
weary drift
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you still have x's on both sides... what can you do to make x show up only on one side?

signal locust
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subtract the x on the right?

weary drift
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remember, what you do to one side, you also have to do to the other side

signal locust
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oh i mean left

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so then it would equal to 0

weary drift
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subtract x from both sides?

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what equation does that get you?

steady umbra
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X = 10

signal locust
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idk how you got 10

steady umbra
signal locust
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ohh i think i tried doing it that way and i didnt get it right

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yeah i got that answer before and it wasnt right i think? i can try reentering it

steady umbra
signal locust
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oh yeah 10 was the right answer

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idk how i got it wrong then bc i got 10 before lol

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thanks for the help! im finally done lol

steady umbra
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Glad to help @signal locust

signal locust
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(:

dark sparrow
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what ways do you know of, in general, to prove two lines are parallel?

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is there any info you could gather here that would let you employ any of them?

sly marlin
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So what does that tell you?

dark sparrow
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i don't know

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can you

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if yes, then do it
if not, then what's stopping you?

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ok

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what's making you doubt

sly marlin
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what does SAS similarity say?

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Yeah, it is.

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So what does applying it tell you?

dark sparrow
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i was under the impression that he was hesitant as to whether he could apply it at all

sly marlin
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@upper karma what happens when you apply it?

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Which triangles specifically?

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Then you are done?

coarse bronze
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how would i go about memorizing some of the more complex identities

flint osprey
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by understanding why they're true

coarse bronze
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besides school itself where would i go to learn why

teal sonnet
weary drift
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have you tried getting cot(x) by itself? (and maybe if you go one step further you can turn cot(x) into another trig function that's easier for you to manually take the inverse of)

teal sonnet
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ok so I would makie cot^2(x)=1/3?

weary drift
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that's a step in the right direction

teal sonnet
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and then make it sec^2(x) -1 = 1/3

weary drift
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ok, sure

teal sonnet
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what would I do with the ^2?

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turn it into a quadratic and plug it into the quad formula or no

weary drift
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$sec^{2}(x) = (sec(x))^2$

somber coyoteBOT
weary drift
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do you know how to undo the 2 in the exponent?

teal sonnet
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take the inverse or is that not allowed>

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?

weary drift
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inverse of what?

teal sonnet
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of $sec^{2}(x)

weary drift
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you have this

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$sec^2(x) - 1 = \frac{1}{3}$

somber coyoteBOT
weary drift
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get sec^2(x) by itself first

teal sonnet
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ok umm so sec^2(x)=4/3 ?

weary drift
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ok

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now try taking the square root of both sides

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to cancel the 2 in the exponent

quick anvil
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@coarse bronze I have found Coursera courses to be an approachable system to use. Some of the courses are truly excellent for explaining the why.

coarse bronze
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ok thank you

quick anvil
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Also, whenever possible find a relevant 3blue1brown YouTube video.

teal sonnet
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ok so i got sec(x) = sqrt(4/3)

quick anvil
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They show animations while also explaining the "why" of things.

weary drift
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@quick anvil @coarse bronze not here

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we're doing hw

teal sonnet
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and then i took the inverse of
1/ cos(sqrt(4/3))

weary drift
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@teal sonnet what does thr right side simplify to? the sqrt(4/3)

coarse bronze
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i asked before he posted it so

teal sonnet
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4/3^(1/2) or no?

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i'm a bit confused

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i'm lost on the sec(x) = sqrt(4/3)

weary drift
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you got the fraction 4/3

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you're taking the square root of the fraction

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take the square root of both the top and bottom

teal sonnet
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oh i see

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so 2/sqrt(2)

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sorry

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i mean 2/sqrt(3_

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)

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and then now I can get that value in radians

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for sec

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im getting a domain error

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did i make a mistake?

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ok nvm i think i got it. I just took the reciprocal of 2/sqrt(3) which is sqrt(3)/2 and then I took the cos inverse of it. which got me to 30 degrees

weary drift
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do you know what 1/sec is?

teal sonnet
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it should be cos?

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and the answer in radians should be pi/6

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is that right?

weary drift
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ya

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$sec(x) = \frac{2}{\sqrt{3}}$

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$sec(x) = \frac{1}{cos(x)}$

somber coyoteBOT
teal sonnet
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ok thank you. can you keep going to see if my work was correct sugoi

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because i think its asking for more rads than just pi/6

weary drift
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yes

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between 0 and 2pi

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what other angles if you plug into cosine will get you sqrt(3)/2?

teal sonnet
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umm does this involve using reference angles?

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I'm very confused on this part

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i tried 5pi/6 and that is neg

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sqrt(3)/2

weary drift
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@teal sonnet ya you can think with ref angles if that helps

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You just need to find other angles x where cos(x) = sqrt(3)/2

teal sonnet
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11pi/6?

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are there any more?

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that is all i got

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11pi/6 and pi/6 within the range [0, 2pi]

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ahh

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i forgot about all students take calc

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ok since it is cos pos

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it should either be quadrant one and four

weary drift
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@teal sonnet ya

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Pi/6 aอ™nอ™dอ™ 11pi/6 is good

teal sonnet
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ok thank you so much

upper karma
fringe dirge
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By finding out what corresponding angles are and what consecutive interior angles are and etc

devout shell
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Starting with definitions is what you do. From there the question guides you as to what to look for.

upper karma
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well I know how to do them like this:

devout shell
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Doesnโ€™t need to be parallel lines, though parallel lines accentuate the point they want to make.

Again, read the given definition, and decide for yourself what angle(s) meet the condition(s) of the definition.

upper karma
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ok

dark sparrow
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no

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@steady umbra don't just give out answers

steady umbra
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O sry

silent plank
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what's your definition of the orthocentre?

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what was your concern about the 1st image?

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(the representation in the 2nd is wrong btw)
what is an altitude?
in 1) which lines are the altitudes?

quiet mason
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not all perpendicular lines to a side are known as altitudes of the triangle

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the ones originating from the vertices are

silent plank
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pink line doesn't involve a vertex

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extend the left leg downwards and draw a perp line from the bottom right corner for the 3rd altitude

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do you still have an issue understanding the orthocentre in 1)?

dark sparrow
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extend the green and yellow lines

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both downwards

silent plank
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^

dark sparrow
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wdym

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be grateful i didn't hit you with a lmgtfy link as i otherwise might have

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don't get what

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what do you not get

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idk maybe a problem can somehow involve two altitudes intersecting ยฏ_(ใƒ„)_/ยฏ

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you seem to want some sort of instant gratification in the form of a problem which admits an exceptionally elegant solution that makes use of the orthocenter

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i don't have any of that

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in right triangles, it coincides with the right-angle vertex

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i mean yeah it kinda is counterintuitive that the orthocenter can end up outside its triangle

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but then

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so can the circumcenter

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which in fact also happens iff the triangle is acute obtuse (derp)

silent plank
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*orthocentre is inside in acute
outside in obtuse

dark sparrow
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er

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yeah sorry that was a mixup

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@upper karma you're confusing the circumCENTER and the circumCIRCLE

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the circumcircle is what you're describing

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the circumcenter is its center

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uh

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what's the question

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uh

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...

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i don't feel like i can answer that in any constructive way at all sorry

silent plank
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they'll have a common side?

dark sparrow
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almost nothing, save for angles ADE and FDB being equal

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ED and DB happen to lie on the same straight line but they're not known to be equal

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...

silent plank
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ABH is not a right triangle so it won't be H.
which lines are its altitudes?

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yes (but not the ortho of ABH)

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BH isn't perpendicular to AH and hence neither AH or BH are altitudes

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looks a bit better,
but look at the diagram on the left.
you already have the altitudes of ABH there

dark sparrow
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look at them

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what line goes through A and is perp to BH

silent plank
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note that your drawing on the right somewhat resembles the one you already have

dark sparrow
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AC maybe?
so is it AC or is it something else

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what's making you doubt that AC is perp to BH

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@upper karma

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ngl it makes me wonder how you didn't see that

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that symbol

silent plank
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that is also on the diagram
when the altitudes are extended, where do they meet?

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the altitudes that meet at H are from triangleABC

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which are your altitudes for ABH

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do they or don't they?

silent plank
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which means your orthocentre would be:

midnight hearth
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Hi guys

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I'm not very good at maths but i'm trying to code something in C#

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And it involves trigonometry i think

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Basicly, i have two vectors

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Let's say VectorA = (1,0) and VectorB = (0,1)

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What i want is the vector between these two vectors such as it would have the same lenght as the previous ones

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I know it would be (0.707..., 0.707...)

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But now if i have two vectors wich are VectorA(1,0) VectorB(0,3)

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How can i find that?

formal bolt
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It must have the same lenght of what vector?

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A or B?

midnight hearth
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Basicly

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This is what i'm looking for

formal bolt
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Oh on the ellipse

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We can parametrize it

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Let's say you have V_A=(a,0) and V_B=(0,b)

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Then the ellipse is given by
(a*cos(t), b*sin(t))

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So we need to solve for t now such that we get the point on the diagonal

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b/a = b/a tg(t) -> tg(t)=1

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You're point is
(a sqrt(2)/2, b sqrt(2)/2)

midnight hearth
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Thank-you ๐Ÿ˜„ I might take a moment to understand that :p

formal bolt
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I took a long path probably lol

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Basically the ellipse is a stretched circumference

midnight hearth
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Oh no, it's just that i really really suck. I'm an infographics and had really low level of maths at school, and now i'm getting into game developement and i'm a long way from catching up ๐Ÿ˜„

formal bolt
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So it's as if all the plane was transformed by
x->ax and y->ay
That's why your point is
(sqrt(2),sqrt(2)) -> (asqrt(2),bsqrt(2))

midnight hearth
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Mhh ๐Ÿ˜„

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I'm long, sorry ๐Ÿ˜„

midnight hearth
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I don't rly understand what is t

formal bolt
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@midnight hearth move the slider of T

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To visualize it

midnight hearth
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@formal bolt Ow Thank-you

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That helps a lot ๐Ÿ˜„

formal bolt
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you're welcome, if you need some other graph just let me know!

midnight hearth
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One thing i might ask is... Where to start to learn all this?

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Considering my math level is... quite far

formal bolt
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You could probably start from trigonometry

coarse bronze
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i am struggling to memorize the identities but maybe itd be easier if i understood how they worked

coarse bronze
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<@&286206848099549185>

trail minnow
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there are a lot of identities there

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which ones do you want to go through?

coarse bronze
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idk but since theyre related my guess is that some of them can be derived from others

trail minnow
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do you know the proof that sin(a + b) = sin(a)cos(b) + cos(a)sin(b)

coarse bronze
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ive seen that identity yes

somber coyoteBOT
coarse bronze
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o

trail minnow
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ye

coarse bronze
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yes

somber coyoteBOT
trail minnow
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applying our formula

somber coyoteBOT
trail minnow
#

does this make sense?

coarse bronze
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i dont see how it simplifies to that

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oh nvm

trail minnow
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ha

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*ah

coarse bronze
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yes it makes sense

somber coyoteBOT
trail minnow
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do you understand this formula?

coarse bronze
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i dont understand it but i memorized it since its one of the simpler ones

trail minnow
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uh

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okay the proof is a bit annoying so I guess that's okay for now

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so we can basically just do the same thing

somber coyoteBOT
coarse bronze
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o ok

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that makes sense

trail minnow
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and we can simplify this further

somber coyoteBOT
trail minnow
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oh fucc

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that's supposed to be cos^2(theta) - sin^2(theta)

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wait nvm im literally stupid

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i forgot what I actually wrote like 12 seconds ago

coarse bronze
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hmmmm ok

trail minnow
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ye

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if you want you can change that to 1 - 2cos^2 (theta) instead

coarse bronze
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i dont see why all of those identities are necessary tbh

trail minnow
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because often that's a nicer representation of cos(2x) than the cos^2 - sin^2

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like its just useful to know

coarse bronze
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what about 2cos^2 - 1

trail minnow
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why do we have it?

coarse bronze
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no how to get there

trail minnow
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oh

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$\sin^2(\theta) + \cos^2(\theta) = 1$ right

somber coyoteBOT
coarse bronze
#

yes

trail minnow
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so $\sin^2 (\theta) = 1 - \cos^2 (\theta)$

somber coyoteBOT
coarse bronze
#

yes

fallow edge
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just complete the substitution with cosine instead of sine

somber coyoteBOT
trail minnow
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that's a pretty general rule

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in most cases when someone goes from an equation involving sin to an equation involving cos (or vice versa)

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its Pythagorean identity

coarse bronze
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hmm that one sort of confuses me but oh well

trail minnow
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again its just rewriting sin^2 in terms of cos^2

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and subbing cos^2 in

coarse bronze
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oh i think i get it now

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ok now for the half angle identities

trail minnow
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ok back

coarse bronze
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wb

trail minnow
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uh for those

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just rewrite theta as 2 * theta/2

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and apply double angle identities

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i think

coarse bronze
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oh ok

trail minnow
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ye

somber coyoteBOT
trail minnow
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uh oops

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lol

stuck torrent
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Imagine x=sin(x

trail minnow
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stop

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no

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anyway

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this can be rewritten as $2\sin^2 \left(\frac{\theta}{2} \right) = 1 - \cos(\theta)$

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then you just sqrt both sides

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wait oops im stupid

somber coyoteBOT
trail minnow
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yeah sorry about that

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i forgot the 2 : p

coarse bronze
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u mean divide both sides by 2

stuck torrent
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Wait, what is cos(ฮธ)? Iโ€™ve only learned cos(ฮธ ?

trail minnow
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you divide by 2 and get $\sin^2 \left(\frac{\theta}{2} \right) = \frac{1 - \cos(\theta)}{2}$

somber coyoteBOT
trail minnow
#

this makes sense so far right?

coarse bronze
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i think but i never knew that u could divide the inside of the () by 2 to get 2sin^2

trail minnow
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you can't

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i messed up writing original formula

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actually i'll rewrite

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$\cos(2 \theta) = 1 - 2\sin^2 (\theta)$

somber coyoteBOT
trail minnow
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right

coarse bronze
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o

trail minnow
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so we just do a nice trick and do $\theta = \frac{\theta _1}{2}$

somber coyoteBOT
trail minnow
#

and get $\cos(2 \cdot \frac{\theta_1}{2}) = 1 - 2\sin^2(\frac{\theta_1}{2})$

somber coyoteBOT
coarse bronze
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ok that makes sense

trail minnow
#

so we can simplify this to $\cos(\theta_1) = 1 - 2\sin^2 \left(\frac{\theta_1}{2}\right)$

somber coyoteBOT
trail minnow
#

and from here we simply rearrange our equation

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$2\sin^2 \left(\frac{\theta_1}{2}\right) = 1 - \cos(\theta_1)$

somber coyoteBOT
trail minnow
#

so here we just divide by 2

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$\sin^2 \left(\frac{\theta_1}{2}\right) = \frac{1 - \cos(\theta_1)}{2}$

somber coyoteBOT
trail minnow
#

this makes sense, right?

coarse bronze
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yes

trail minnow
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yep

coarse bronze
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i just need to remember all the double angle ones to derive these

trail minnow
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yes

coarse bronze
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but then i remember the double angle ones by deriving from other ones

trail minnow
#

really you can just remember sin(a + b) = sin(a)cos(b) + sin(b)cos(a)

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and cos(a + b) = cos(a)cos(b) - sin(a)sin(b)

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for the half angle formula for cos you do the same thing

coarse bronze
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ok ty for helping me

mighty gull
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cos(a+b)= sin(pi/2 - (a+b) )= sin((pi/2-a)-b), so no need to remember both tbh

trail minnow
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but this time write $\cos(2 \cdot \frac{\theta}{2}) = 1 - 2\cos^2 \left(\frac{\theta}{2} \right)$

somber coyoteBOT
restive wren
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What next?

somber coyoteBOT
restive wren
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So the Answer is +-omega and +-omega^2

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Oh ok

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Square root of unity....

upper karma
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,help

somber coyoteBOT
#

A brief description and guide on how to use me was sent to your DMs! Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

frozen bluff
#

which is which?

limber whale
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I know this is an easy question

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But how do I solve

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What is the side of a square whose diagonal is a?

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Also: Find the area of an equalateial triangle if the side is a

silent plank
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what have you tried?

frozen bluff
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if anyone can do this

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i will love u forever ;-;

limber whale
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@silent plank for the first, I have no clue

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for the second, I tried splitting the base in half and finding the area

silent plank
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they're both doable using pythagoras
they can also be done using trig but i don't think you've learned that yet

limber whale
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I have not done trigonometry yetg

silent plank
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just pythagoras is enough

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what is angle AOC in terms of AOB and BOC? @frozen bluff

frozen bluff
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uh

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i gueesed on test

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ill just retake

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;-;

limber whale
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@silent plank I'm still having trouble

silent plank
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let the side length of the square be 's' and the diagonal be 'a'
what's your equation when applying pythagoras?

limber whale
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,tex $b^2 = (1/2a)^2 - a^2

somber coyoteBOT
limber whale
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@silent plank

upper karma
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We have 7x+30 + 9x + 42 = 104

silent plank
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are you using b as the side or the diagonal

limber whale
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Oh sorry that is the one for question two

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for question one I get

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,tex sqrt(a^2-a^2)

somber coyoteBOT
silent plank
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type it out normally

limber whale
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sqrt(a^2-a^2)

silent plank
#

howd you get that? that's 0

limber whale
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I know

silent plank
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whats the formula for pythagoras?

limber whale
#

a^2 + b^2 = c^2

silent plank
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lets use d for the diagonal and s for side lengths
so we don't get mixed up

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substitute those into the formula

frozen bluff
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can anyone solve that?

limber whale
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s^2 = d^2 - a^2

silent plank
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what are the properties of a square?

frozen bluff
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idk tbh

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im a sophmore 2nd week of school idk this ;-;

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All four sides are congruent. Opposite sides are parallel. The diagonals bisect each other at right angles.

silent plank
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you are able to substitute both edges for s

frozen bluff
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there u mean that?

silent plank
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that was aimed at dsc

frozen bluff
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by s?

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oh

limber whale
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Oh okay

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s^2 = d^2 - s^2

frozen bluff
silent plank
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you weren't supposed to move an s^2 to the other side

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what is that shape squidward?

frozen bluff
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is the asnwer 87?

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a Square?

silent plank
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nope, 87 deg angle. clearly not a square

frozen bluff
#

RECTANGLE

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IDK ;-;

silent plank
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same applies ^

frozen bluff
#

oh

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a rhombus

silent plank
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yeh

frozen bluff
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LMFAO

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fr

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damn

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so whats the asnwer?

upper cosmos
#

isnt it just 87

silent plank
#

yeh. but it seems that was guessed without proper justification

upper cosmos
#

opposite sides are congruent so opposite angles have to be as well

limber whale
#

Wouldn't the other angles be 93

#

also @silent plank I thought you saidthat both edges are s

frozen bluff
#

ill just put 87

#

;-;

silent plank
#

yes.
so you would have
s^2 + s^2 = d^2

limber whale
#

Okay

silent plank
#

simplify and write s in terms of d

frozen bluff
#

IT IS 87 I GOT IT CORRECT u know me

limber whale
#

wdym s in terms of d

#

Like

#

sqrt(s^2+s^2)

silent plank
#

that would be the other way around,
d in terms of s

#

(your s^2 terms can be added together)

limber whale
#

sqrt(1/2(2s))?

upper cosmos
#

what r u trying to solve

silent plank
#

side length of square in terms of diagonal

limber whale
#

@silent plank

silent plank
#

from
s^2 + s^2 = d^2
2*s^2 = d^2
how would you continue to isolate 's'

limber whale
#

S = sqrt((d^2)/2))

#

also is there a way to do square roots with TeXiT

silent plank
#

\sqrt{}

#

can that be simplified?

limber whale
#

,tex \sqrt{(d^2)/2)}

somber coyoteBOT
limber whale
#

Um

#

yes

silent plank
#

use dollar signs on the edges instead of .tex

limber whale
#

$\sqrt{(d*2)/2)}$

somber coyoteBOT
limber whale
#

@silent plank is the simplification d over sqrt(2)

silent plank
#

it was still correct before but now its wrong

limber whale
#

Is there a way to do fractions? and is there a menu for all this?

silent plank
#

just type normally and learn tex later

limber whale
#

kk

#

Isn't It d over sqrt(2)

upper cosmos
#

yes

silent plank
#

do you know how to rationalise that?
people don't like radicals in the denominator

upper cosmos
#

S=(D*sqrt2)/2

#

$S=\frac{D\sqrt2}{2}$

somber coyoteBOT
limber whale
#

Is that it simplified?

#

$S = \sqrt{\frac{d^2}{2}}$

somber coyoteBOT
limber whale
#

@upper cosmos @silent plank

#

wait

upper cosmos
#

no

limber whale
#

I remember how to rationalize now

upper cosmos
#

the d wouldnt be squared

#

actually thats technically right

#

just u need to rationalize it still

limber whale
#

$S = \frac{{2}d}{2}$

somber coyoteBOT
limber whale
#

@upper cosmos

upper cosmos
#

no

#

$S=\frac{D\sqrt2}{2}$

somber coyoteBOT
limber whale
#

okay wait

upper cosmos
#

u want me to work it with u?

limber whale
#

so you multiply it by two

upper cosmos
#

no

limber whale
#

to make the denom ration

upper cosmos
#

well kinda

#

yeah

limber whale
#

Yeah

#

So then d^2 * 2

#

2d^2

upper cosmos
#

let me do my work and take a pic

limber whale
#

Oh okay

#

I see it now

#

So it's like:

#

$S = \sqrt{\frac{d^2}{2}}$

somber coyoteBOT
limber whale
#

then:

#

$S = \sqrt{\frac{d^2}}{2}$

upper cosmos
#

take a look at that

limber whale
#

Yeah

somber coyoteBOT
limber whale
#

okay so then to turn that to a

#

$a=\frac{a\sqrt2}{2}$

somber coyoteBOT
silent plank
#

s=

upper cosmos
#

$S=\frac{D\sqrt2}{2}$

somber coyoteBOT
silent plank
#

or x if you prefer

upper cosmos
#

thats our equation

#

we had this before

limber whale
#

It says the answer is $1/2\sqrt{2a}$

somber coyoteBOT
limber whale
#

In the book

#

@silent plank @upper cosmos

upper cosmos
#

s^2 + s^2 = d^2
2*s^2 = d^2

this is the orginal?

limber whale
#

The original is:

#

What is the side of a square whose diagonal is a?

#

@upper cosmos

upper cosmos
#

so its $A^2 + B^2 = C^2 right?$

limber whale
#

Y?

#

*?

somber coyoteBOT
upper cosmos
#

its a square right?

limber whale
#

yes

upper cosmos
#

and we r tryign to find the diagnol

limber whale
#

No the side

silent plank
#

question says diagonal is a

limber whale
#

fromthe diagnoal

upper cosmos
#

ooh crap my b

#

$D^2 = S^2 + S^2$

somber coyoteBOT
upper cosmos
#

and diagnol is a?

limber whale
#

Yes

silent plank
#

can you show a pic of the answer?
not sure if you texed it properly

limber whale
silent plank
#

oh

#

yeh thats the same as what we had

upper cosmos
#

yeah

limber whale
#

It is?

somber coyoteBOT
silent plank
#

sqrt doesn't extend to the a
so its just a * sqrt(2)/2

limber whale
#

Oh yeah because youcan move it in cuz the commutative property

#

Oh wait, so @silent plank is the answer in the book wrong?

silent plank
#

its the same

upper cosmos
#

no

#

its the sme thing

#

i have a multiplied by the sqrt of 2

silent plank
#

they just wrote it in a different order/format

upper cosmos
#

the book as the sqrt of 2 multiplied by a

limber whale
#

ohhh

#

okay I see it now

#

Thanks ๐Ÿ™‚

upper cosmos
#

๐Ÿ‘

limber whale
#

Theres another problem similar to this one

#

That I also need help with

upper cosmos
#

what is it?

limber whale
#

Whats the area of an equalitateral triangle if a side equals a

silent plank
#

formula for area of a triangle?

limber whale
#

a = 1/2hb

upper cosmos
#

no

silent plank
#

use parentheses

#

big A for area

#

assuming you mean (1/2) base * height

upper cosmos
#

$A=\frac{\sqrt{3}}{4}a^2$

somber coyoteBOT
upper cosmos
#

little a is side length

silent plank
#

we're going through the process to reach that

#

(w/o trig)

upper cosmos
#

oh my b

limber whale
#

Yeah I mean (1/2b * h

silent plank
#

parentheses should be around the (1/2)

somber coyoteBOT
silent plank
#

or even use \frac12 if you're using tex

upper cosmos
#

$A = \frac{1}{2}hb$

somber coyoteBOT
silent plank
#

you know the base which is a
how would you find the height?

limber whale
#

Pythagoras

#

Theorem

silent plank
#

what lengths are you using?

limber whale
#

A

#

The length is a

#

@silent plank

silent plank
#

and the other length of your right triangle?

upper cosmos
#

its not a right triangle

#

its an equilateral

#

u have to use trig

silent plank
#

ur drawing one to use pythag

#

(trig is just 1/2 a^2 sin(60)

limber whale
#

other length is 1/2a

silent plank
#

pls parentheses or just write a/2 for that

limber whale
#

a/2

#

okay so then you get

#

$b = \sqrt{a^2 - \frac{{a}{2^2}}^2 $

silent plank
#

{}{} for frac

#

you mean h for height

stuck torrent
#

close the }

#

You don't need another {} around the frac

somber coyoteBOT
stuck torrent
#

$h = \sqrt{a^2 - \left(\frac{a}{2}\right)^2} $

#

Is this what you want?

silent plank
#

its (a/2)^2

#

and h =

somber coyoteBOT
stuck torrent
#

This?

limber whale
#

yeah

#

How did you do that?

#

@silent plank

#

It's that right?

stuck torrent
#

...

#

I wrote it

#

thx

limber whale
#

Yeah

#

Thank you

#

SO then you multiply it by the base and you get @silent plank

#

$A = {a}\sqrt{a^2 - \left(\frac{a}{2}\right)^2} $

somber coyoteBOT
silent plank
#

and then simplify the root

limber whale
#

so it's

#

$A = {a}*{a} - \frac{a}{2}$

somber coyoteBOT
limber whale
#

@silent plank

#

right?

silent plank
#

nope

#

subtract the terms inside the root first

#

and i gtg someone else take over

upper cosmos
#

u lost me when explaining all this

#

so i cant help at all

#

@limber whale did u end up getting it

limber whale
#

no

#

wait yeah

cinder portal
#

could just find the area of the whole thing

#

then subtract small traingles

#

basically shoelace

coarse bronze
#

if it makes it easier for you there should be 4 right triangles and 1 rectangle that you subtract from the entire grid

cinder portal
#

don't assume anything, only use what you know

#

if i was u, i'd subtract 3 triangles and like 1 trapezoid

#

or 4 triangles + 1 rectangle works

upper karma
#

damn i dont understand how to do this

tawdry pivot
#

do you see that QR=RS?

upper karma
#

combine like terms?

#

sorry im not v good at math

#

ohhhh okay yea i remember doing this

#

okay thank you ๐Ÿ˜ƒ

#

This should probably be in algebra but it on my geometry paper so why not put it here...

#

if EB = 4y - 12 and ED = y + 17, find the value of Y.

#

oh thats easy

#

im doing that now

#

wait no i thought of the other one

#

thats kinda like what i needed help with

#

yea I completely forgot how to do it

#

like I did it in school the other day no problem

#

but like

#

im just blanking rn for some reason

#

yea

#

ok

#

ok thanks

radiant nimbus
#

Ok if I have a unit vector AB = i+7j-2k and B = (8,3,6) how can I find A?

weary drift
#

unit vector AB = i+7j-2k
Doesnโ€™t seem to be a unit vector, its magnitude isnโ€™t 1. So instead the vector we have is just the vector from A to B.

If you also know point B and if you remember how to find the vector from one point to another, how can you find A?

radiant nimbus
#

hmm

#

@weary drift to a vector AB from A -> B I would subtract the A values from the B values. So do I just Add AB and B to get A?

#

like i Know that if A (x1,y1,z1) and B (x2,y2,z2) I would do (x2-x1,y2-y1,z2-z1)

weary drift
#

Ya thatโ€™s how youโ€™d find vector AB... but your conclusion as to how to find A isnโ€™t quite right

radiant nimbus
#

could you tell me the rule/process to find A or point me in the right direction? I don't want an answer, just wanna know how to do it.

#

if it's not B + AB... then maybe it's AB - B? I dunno.

weary drift
#

So as you said already, youโ€™d find the difference of A and Bโ€™s components to find vector AB (letโ€™s call the vector U), so...

B - A = U

Rearrange to isolate A:
B = U + A
A = B - U

radiant nimbus
#

hmm that's the associative property right?

weary drift
#

Didnโ€™t apply associative property anywhere

radiant nimbus
#

jk jk <.<;

#

ok I got it wrong sad in this case is i 0 or 1?

#

like if it's i+2j+3k is it <1,2,3>?

weary drift
#

Ya

radiant nimbus
#

hmmm how did I get it wrong then thonkzoom

weary drift
#

Show us your work and weโ€™ll see

radiant nimbus
#

Nvm I made a typo ๐Ÿ˜ฆ it worked.. A = (7,-4,8)

#

thanks for the help

silent plank
#

start by constructing the centre O
and lines OE and OF
what are the properties of the incircle?

#

the perimeter isn't needed to find the angle here

#

what are special about the points D,E,F?

dark sparrow
#

i remember giving you some hints on this matter...

silent plank
#

wasn't this already explained a few days ago

dark sparrow
#

to elaborate: what little you do know about FOK and EOK will be sufficient to find EDF

#

triangles DOE and DOF both come from a class of triangles with a special name

#

and keep in mind that D, E and F are all points on a circle with center O

#

i'm running a bit dry here

#

i feel like i've done almost everything short of just spoiling the solution

#

which involved carefully dancing around the invocation of a circle theorem you're "not supposed to" use...

#

and that's what we are doing

#

so what do you know about isosceles triangles

#

I mean obviously the base angles are equal
ok great

#

give me some pairs of equal angles in your diagram then

#

no

#

look

#

triangle DOE is isosceles

#

with DO=OE

#

this means that angle ___ = angle ___

#

fill in the blanks

#

...no?

#

cmon

#

you're overthinking again

#

how did C even get involved

#

I???

#

there isn't even a point called I on the diagram??????

#

...oh. you're calling the center of the circle I instead of O.

#

...

#

be consistent, please

#

and call it O, like you did in your first response

#

anyway yes

#

angle ODE = angle OED

#

mark those off on your diagram

#

now

#

triangle DOF is isosceles with DO=OF

#

this means that angle ___ = angle ___

#

ok

#

great

#

now

#

consider angles ODE, OED and EOK

#

what can you say about these

#

no

#

not necessarily

#

as in it might happen but it's such a niche special case that it's not worth considering at all

#

ok

#

good

#

now

#

consider angles FOK, FDO and OFD

#

what can you say about those

#

okay good

#

so now

#

given that angle ODE = angle OED, and EOK = ODE + OED

#

can you express ODE in terms of EOK

#

then what is ODE in terms of EOK

#

ok great

#

now

#

analogously to what you just did

#

express ODF in terms of FOK

buoyant idol
#

fok is my bios teachers name

dark sparrow
#

ok @buoyant idol thank you for injecting this completely irrelevant detail into this conversation

buoyant idol
#

lmao

dark sparrow
#

ok great

#

now

#

what is ODF + ODE

#

no

#

ODF + ODE is not FOK

#

geometrically, what angle is literally the sum of those two angles

#

no, that's not what i'm asking you

#

look at those two angles, ODF and ODE

#

when you put them together

#

what angle do you get

#

don't overthink it

#

exactly!

#

and now you can express it in terms of FOK and EOK.

#

and, surprise, you know their sum!

#

is WHAT not 54 degrees

silent plank
#

you can try to prove that yourself

dark sparrow
#

is this unrelated to what we were doing

dark sparrow
#

ok fine

#

fine

#

fine

#

fine

#

fine

#

fine

#

if you didn't want to go along with my solution then why didn't you say that right away

#

are you asking me why two tangents to the same circle originating from the same point are the same length

#

bc you are most certainly capable of proving that yourself

#

i don't know what the fuck you're gonna use

#

and i'm too busy trying to not lose my mind to care

fleet wolf
#

yes you can use congruent triangles

dark sparrow
#

YOU'RE FUCKING WELCOME FOR NOTHING.

#

i did exactly nothing worth thanking me for

vale bobcat
#

hoho, I learned how to convert a decimal into a fraction, kono Dio da!

balmy pelican
#

lmao

stiff bolt
#

guys when you want the exact value of cos, and you have cos(3pi/4 + 4pi/3) then you add first and then find the value right?

#

You cant take cos 3pi/4 and cos 4pi/3 and then add the values

#

that's cheating correct?

dark sparrow
#

it's not "cheating", it just doesn't work. $\cos(x+y) \neq \cos(x) + \cos(y)$ in general.

somber coyoteBOT
stiff bolt
#

@vague light

#

what now

#

Thank you Ann

vague light
#

Okay

#

No

#

I used the double angle identity

stiff bolt
#

No you didn't cause I told you to use it dingus, and it still doesn't work

vague light
#

@dark sparrow

dark sparrow
#

,w cos(4ฯ€/3 + 3ฯ€/4)

somber coyoteBOT
dark sparrow
#

checks out

vague light
#

Thank you

stiff bolt
#

No I dont wanna hear it, it's a singular case where it works

#

In general compound angle 60-45 should be used

vague light
#

Dude

#

Instead of using the sum

#

I just use the two angles in the sum

#

Cause itโ€™s easier

#

Than 25pi/12

dark sparrow
#

this is not geometry

upper karma
#

What would be then?

#

It is in my geometry class

weary drift
upper karma
#

Ah ok

#

Thanks

finite frost
#

Wouldnโ€™t this been just Pythagorean theorem backwards? Its been too long sense Iโ€™ve done this mess

weary drift
#

still use pythagorean theorem, yes

finite frost
#

Itโ€™s a backwards version though, yes?

weary drift
#

in a sense, yes

finite frost
#

Sense itโ€™s provided with c^2

weary drift
#

where c is the length of the hypotensure, ya, i guess you're "working backward" to find the length of one of the legs

finite frost
#

So like b^2= c^2-a^2

#

What Iโ€™ve been messing with just feels weird bc it comes out with radicals

weary drift
#

if c = hypotensure, a = length of BC, b = AC, then ya you got it set up right

#

,w sqrt(40^2-12^2)

somber coyoteBOT
weary drift
#

you got it

finite frost
#

Guess Iโ€™ll just round off with a whole and run with it

#

Thanks bud ^~^

weary drift
#

np man

frozen bluff
#

pls help

formal bolt
#

Have you tried something?

frozen bluff
#

bruh idk how to do it

#

its khan academy

formal bolt
#

I see, there is a formula for the area of a circle

frozen bluff
#

i have 5 questions

#

mhm

formal bolt
#

Try to search it on google

queen river
#

Hey. I am new to this server and my math needs to improve and I was wondering if anyone would help me.

river gull
#

What grade level

queen river
#

And my class has geometry and I need help with it.

#

10th

#

Geometry

river gull
#

@frozen bluff itโ€™s 4 x Pi

queen river
#

What?

#

Will you help me?

river gull
#

was answering someone else question

#

maybe, I need to see the problem

queen river
#

Oh ok

#

You're gonna be mad

river gull
#

okayy

queen river
#

I start school next Tuesday and I start Geometry math 2nd trimester 2nd period

#

Can we still be friends

fleet wolf
#

triangle EHG has area $\frac{1}{2}\cdot EG\cdot JG$

somber coyoteBOT
fleet wolf
#

now what is the area of reactangle EGJI?

#

yeah

#

which is twice area of triangle EHG

dark sparrow
#

omg

#

not this again

#

@upper karma why did you delete your problem again

eager pendant
#

lmao

#

@upper karma why

#

I wanted to read the problem

small raptor
#

The person does that all the time. I stopped caring what problem they have at this point.

worthy root
steep reef
#

โˆซdxdฮธ

worthy root
#

,w โˆซdxdฮธ

somber coyoteBOT
jagged lantern
#

Hey, i have a question

#

What's the most absurd SOHCAHTOA/Trig fact you have ever heard

weary drift
#

some people use tg for tangent and ctg for cotangent

umbral snow
#

Some people use sen for sin

dark sparrow
#

sen for sin is because "sin" means "without" in Spanish and Portuguese iirc

steep reef
#

Thas not geo

dark sparrow
#

trigonometry fits in this channel, @steep reef.

steep reef
#

But I speak Spanish

#

$/4/3/-/44

jagged lantern
#

@umbral snow @dark sparrow I really like that fact lol

nocturne musk
#

hello

#

I need help, if possible

#

I just need a.

quiet mason
#

if some line is divided into two at the midpoint or any point on the line
the length of the line=sum of the lengths of the points into which it is divided

wide ferry
#

I just need the y

olive solar
#

don't just give the answer please, pride

upper karma
#

Ok. Sorry bout that

olive solar
#

@wide ferry you would just reverse the midpoint formula for y

#

it'd be (y+7)/2 = 5

wide ferry
#

ok thanks

#

and can you help me with one more

olive solar
#

do you know what the distance formula is

wide ferry
#

yea

#

oh

#

i did that

#

and i got the square root of 5.5

olive solar
#

uh

upper karma
#

What scope are yuo asking this in terms of?

#

sqrt (x2-x1)^2+(y2-y1)^2?

#

@wide ferry

wide ferry
#

yes

#

nvm

#

i got it

tender igloo
#

Is it solvable

upper karma
#

,rotate -90

somber coyoteBOT
upper karma
#

A triangle can not be evaluated for only 1 lenght and 1 angle

#

no such theorem exists

#

to my knowledge

tender igloo
#

Ok

tender igloo
#

It is fine

#

,rotate -90

tawdry pivot
#

,rotate

somber coyoteBOT
upper cosmos
#

what r u solving for?

upper karma
#

help pls

worthy root
#

Which problem @upper karma

buoyant idol
#

whats sec and csc?

devout shell
#

Secant and cosecant

#

Secant is 1/cos(x) and cosecant is 1/sin(x)

buoyant idol
#

@devout shell is it possible if u list out all these strange things

#

if u can, no need if ur busy...:/

devout shell
#

There are six trigonometric functions

#

The three you are most familiar with are some, cosine, and tangent

buoyant idol
#

ye

devout shell
#

Those are written as sin(x), cos(x), and tan(x) respectively

#

In terms of the sides of the triangle:

sin(x)=opp/hyp
cos(x)=adj/hyp
tan(x)=opp/adj=sin(x)/cos(x)

buoyant idol
#

oh wow tan(x) is sin/cos didnt know lmao

devout shell
#

The remaining three trig functions:

Cosecant, csc(x)
Secant, sec(x)
Cotangent, cot(x)

Are the reciprocals of sine, cosine, and tangent respectively

buoyant idol
#

wait whats cot?

devout shell
#

Now we know that:

csc(x)=1/sin(x)
sec(x)=1/cos(x)
cot(x)=1/tan(x)=cos(x)/sin(x)

buoyant idol
#

ah okok thx

devout shell
#

You should prove that tan(x)=sine/cosine

buoyant idol
#

yeye the hyp cancels each other out

devout shell
#

Very good

buoyant idol
#

lmao

#

can u do like inverse cotangent or smth?

devout shell
#

There is an inverse for cotangent, though I forget what the interval for the inverse function is

buoyant idol
#

ah okok

#

thx tho

devout shell
#

Given some value of cotangent, provided it is in the interval, you can use the inverse function to recover the angle measure

buoyant idol
#

wait can u get cotangent in terms of hyp,opp,adj?

#

like cot = hyp/opp or smth (its probs not correct but im asking if u can do this lmao)

devout shell
#

Take the reciprocal of tangent

#

That will be cotangent

spark stag
#

well, $\tan \theta = \frac{\sin \theta}{\cos \theta}$, and $\cot \theta = \frac{1}{\tan \theta}$

somber coyoteBOT
buoyant idol
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ah okok