#geometry-and-trigonometry

1 messages · Page 223 of 1

dark sparrow
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hello?

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i'm not going to continue unless you explicitly give me the OK to do so

trail minnow
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lmao

dark sparrow
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ok i got ghosted great

vale bobcat
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|
|
|(7) 60° \14
|
|■____\30°
(12.12)

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I got it

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to hell with this, im going to the other triangle lol

trail minnow
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i

vale bobcat
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I just remembered my geometry last year

dark sparrow
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yikes

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jesus man why not at least send a photo

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instead of shitty ascii art

vale bobcat
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its art

dark sparrow
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-_-

vale bobcat
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Thanks for correcting me that sin cos tan arent formulas oof

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must be soh cah toa

trail minnow
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the ascii lmao

tidal rune
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I woulda just used ratios

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Since it's a 30, 60, 90 triangle

queen python
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Sad

upper karma
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OMG that ascii

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xd

molten oracle
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Anyone here fancy giving a second opinion on a maths olution before i code it?

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Its to do with aligning two congruent triangles in 3d.

worthy root
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@rigid wharf Ok the question is poorly worded but you can always see the diagram .

rigid wharf
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Diagram doesnt help if the question isnt clicking

restive wren
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I am not getting the 6th question, any of you can help out?

mighty narwhal
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Ohkay so

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lets figure out when is the sum going to be maximum

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~~sin x_1 cos x_2

This would be obviously at its maximum when x_1=90 deg, and x_2=0 deg.
But this would result in the second term being 0

The more you increase one term's value, the more the term after or before it decreases
So lets say that all x's are equal

sin(x)cos(x) is maximum when x=45 deg, where it would be 1/2

We have n terms in total, each being 1/2 at most

so the total is at most n/2~~

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pretty much thats it

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of course this is way far away from being formal, mostly because you cant just say "all of them should be equal so its maximum" without proving why it would give the maximum

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try your best to read my handwriting

tidal rune
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Given AB > AC (thus, z > y by side angle inequality) and AD is an internal angle bisector of A, how can I show that DB > DC without using Angle Bisector Theorem on AD?

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Using the angle bisector theorem on AD makes the problem rather trivial. But that's not what the question asks. It asks to use side angle inequality to solve this problem.

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By external angles, <ADC = x+z, and <ADC = x+y.
I can then use side angle inequality to determine that AB > DB, AB > AD, and AC > CD, but that's all I can get

upper karma
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@tidal rune you have yourself written the solution

tidal rune
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How so?

upper karma
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If AB > AC , And AB > DB ,AC>CD it implies AB>DB>AC>CD .

tidal rune
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Nothing says DB > AC

upper karma
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Oops

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Looks like i assumed things.

tidal rune
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It's okay. We all do that sometimes.

mental wharf
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yes

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it says (not pictured), so they havent drawn it in

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you just draw the lines in if youre going to use them

upper karma
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You can always draw dotted lines.

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It kind of clears up the matter.

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You can tell which of the lines were there originally and which are part of your own construction.

restive wren
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@mighty narwhal thnx for the help man.......

upper karma
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@upper karma did you solve it? The answer is ||30 degrees||, isn't it?

tidal rune
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@restive wren You can't subtract inequalities like that.

upper karma
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Great.

restive wren
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Nvm maybe i got confused

tidal rune
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I solved my own question

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Just overlap angle z with a line segment of angle y from AC

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It'll intersect AD at a new point, say, H

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Then there are two similar triangles ABD and ACH

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and DHC is isoceles

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Using ratios, AB/AC = DB/HC (by similarity) = DB/DC (by the isoceles)

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And since AB > AC, therefore DB > DC because AB/AC = DB/DC > 1

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BTW, my previous problem still stands.

I need to prove that a simple quadrilateral with one pair of opposite sides congruent and one pair of opposite angles congruent does not determine that the quadrilateral is a parallelogram.
i.e. I need an example of a simple quadrilateral with the given properties but is not a parallelogram.

tidal rune
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Supposedly related to SSA =/=> congruency in triangles.

sly marlin
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hmm...

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Try using a very small angle

tidal rune
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Hmm

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I got something like that before but wasn't able to draw one to scale

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I'll try again though

upper karma
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Hello home

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I know about the inequality theorems

fringe dirge
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Then how are you having trouble applying them?

upper karma
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the multiple choice questions somewhat overlap

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sorry answers

fringe dirge
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Looking at your thing

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your work

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You're not using the right inequality theorem

thin tartan
umbral snow
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What values of x make that true?

stuck torrent
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$2\cos^{-1}(0.5)$

somber coyoteBOT
stuck torrent
vale bobcat
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can someone teach me how to solve this
f(x)=2x+3 with domain: 0<x<10
(< has an underline)

royal crest
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what are you trying to solve?

vale bobcat
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plotting the graph

royal crest
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what can you tell about that function?

vale bobcat
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I cant find a solution with the domain showing

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on the internet

royal crest
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wait, if i understand right, you need to plot that function for x between 0 and 10 right?

vale bobcat
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yes

royal crest
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are you asking for a function plotter or about how that function should be drawn?

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do you recognize that it's a linear function?

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if you need to plot the function for screenshotting it or something just use desmos

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online and free

vale bobcat
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really ok ill try thanks

royal crest
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I don't understand T-T are you having an understanding problem or a practical problem?

vale bobcat
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ree ok ill take a pic

royal crest
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f(x)=2x+3 is a linear function, geometrically it's a line, you need to find the values for two xs, 0 and 1 for example, then draw the line passing through theml

vale bobcat
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Its basic because im still in highschool but its my first time seeing this

royal crest
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alright alright ^^

vale bobcat
royal crest
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well, for the first function, since it's linear and you only need 2 points, take x = 0 and x = 10 then draw the line that passes through them

vale bobcat
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the imaginary lines right

royal crest
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for the rest, you'll need to try more values to get an intuition about the shape

vale bobcat
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ok

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I had algebra 2, 2 years ago so I forgot how to do f(x), im aiming to master this function

royal crest
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good luck ♥

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if you're not in a hurry, I advise you to have a look at khan academy

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#
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and patrickjmt

vale bobcat
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thanks

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but tomorrow is our quiz, and its gonna be our 3rd day in school XD

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oh yeah, its just easier to use my common sense

dark sparrow
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are you only given that HG || IJ and that HI = GJ

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no text at all? none of it?

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then what are you asked for?

frosty steppe
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How much information do you need to define a triangle? How much do the two triangles labeled have in common?

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If they both share enough information to determine the triangle then they’re the same. If not they could be different

silent plank
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insufficient info to determine if they're equal

dark sparrow
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idk there's a lot of possible piece of information that could be sufficient to decide either way

silent plank
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was that line specifically in the answer?

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think of a regular trapezium

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it would have the same properties as the figure above

frosty steppe
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There are pairs of triangles that satisfy the pictured conditions but still aren’t congruent

silent plank
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parallel top/base
legs of equal length

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pic doesn't have to be to scale so you can only use that info provided

void nymph
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ABCD is a rhombus that rotates, point E is its center, how could i give the x and y i would expect C to be at from E at any given rotation of ABCD

dark sparrow
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ABCD is not a rhombus by any stretch...

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it's a parallelogram at best

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anyway @void nymph are you familiar with matrices

void nymph
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not at all, what are those?

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oh should i've said quadrilateral instead

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@dark sparrow

dark sparrow
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ok nevermind no matrix talk then ok fair we can do this w/o that

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alright how about polar coordinates

void nymph
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no

dark sparrow
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shit

void nymph
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ive only done up to tenth grade trigonometry

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and since im going to be plugging this into code, the simpler the better really

dark sparrow
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i mean i could just give you the formula to rotate a point (x,y) by an angle θ around the origin

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if that's what you want

void nymph
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that would be perfect thanks

dark sparrow
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ok

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rotating $(x,y)$ by $\theta$ around the origin sends it to $$(x \cos(\theta) - y \sin(\theta), x \sin(\theta) + y \cos(\theta) )$$

somber coyoteBOT
dark sparrow
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i can explain how i obtained this formula, if you want. though it might be a bit tough given your unfamiliarity with polar coords, which i'm kinda bummed out by!

void nymph
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ill get there eventually :)

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anywho i will try this and see if it works

dark sparrow
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this should work

void nymph
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yeah but knowing me im probably going to stuff something up and have to revise my code over and over until it works

rose monolith
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why is inverse cos ( - sqrt3 / 2) = 150
and not -30?

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pls @rose monolith tag me on response

dark sparrow
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cos(-30°) is not -sqrt(3)/2

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that's why

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@rose monolith

rose monolith
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hmm

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why not though

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i dont quite get it

dark sparrow
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unit circle

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are you familiar with it

rose monolith
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yes

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let me have a think

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OHHH TYSM

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I SEEE

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cos(-30) = (cos30)

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i see now tysm ❤

upper karma
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TFW INVERSION ACTUALLY WORKS

dark sparrow
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what

eager pendant
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@upper karma problem?

upper karma
eager pendant
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ooh i've done #3 and #4 from this before

upper karma
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oh number 5b

eager pendant
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wait nvm i've done this problem before lol

upper karma
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lol

eager pendant
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||radical centrer + show stuff is cyclic||

dark sparrow
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yeah because your AB and CD don't meet

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your diagram is fundamentally wrong

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now THAT's more like it

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you deleted the pic containing the original problem statement

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okay so you're interested in triangles APD and CPB

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so yknow

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maybe make those more visible

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and also make it more visible which pairs of segments are known to be equal

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i mean

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it'd probably be better to do it on paper

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so that you don't have precise control over what you're not supposed to

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still

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you've deleted the original problem statement

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there were two pairs of segments that you were told are equal

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which ones were they

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yes that's what the bot's for

somber coyoteBOT
dark sparrow
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...

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color

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why did you even need to color them

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but ok

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ok

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AP = CP and BP = DP

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ok so you wanted diagram-making advice

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my advice is

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don't even touch any computerized diagram-making tool

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and don't use coordinates like EVER unless the problem involves them somehow

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make your diagram such that no two lines appear parallel unless they're explicitly KNOWN to appear parallel

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make no angle appear right unless it is KNOWN to be right

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everything that is KNOWN should be MARKED, such as right angles, or other angles that happen to be known too

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segments that are equal should be marked with notch patterns

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segments that aren't KNOWN to be equal should not be made to seem equal

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point is

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you need to make your diagrams a bit sloppy

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neatness is bad because at best it locks you into "ok this is true in this one case but what about the general case"

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and at worst it makes you come to incorrect conclusions that can be busted with a counterexample

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make your diagram such that no two lines appear parallel unless they're explicitly KNOWN to appear parallel
make no angle appear right unless it is KNOWN to be right
segments that aren't KNOWN to be equal should not be made to seem equal
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of course

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that doesn't mean that you should draw a segment of length 2 appearing longer than one of length 7

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point is

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a diagram is, first and foremost, a means of displaying the information that you know, AND NOTHING ELSE.

somber coyoteBOT
dark sparrow
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oh, my apologies

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i connected the wrong segments

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there

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easy fix

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you mean APD and CPB?

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i can add another piece of known information to my diagram, like so:

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this isn't given directly but it is derived from what is

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do you mean "you need to argue that angles APD and CPB are the same"

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if so: they're vertical angles

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well i'm not sloppy about making straight lines straight

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and also because i don't take the diagram at face value

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i mean ok

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this is in microsoft paint and i used the line tool

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were this on a piece of paper, i would probably have made a line that looks straight

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but i wouldn't give much of a shit about making it PERFECTLY straight

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what matters is that i know that the line i made represents an idealized straight line in the idealized setting of euclidean geometry

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and that i know that AB and CD are both supposed to be straight

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and that i know that two intersecting straight lines make two pairs of vertical angles

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not at the moment no

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i mean exactly what i said, i don't have anything to give you right now

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¯_(ツ)_/¯

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i said nothing about whether or not i'll encounter any such resources later

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i'd say that the relative order of the vertices matters, but not necessarily the absolute order

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but that's gonna get lost on you

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so i'm not even gonna try

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i'd say it does but i'd rather have a diagram

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sounds about right then

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no, because in other settings you may not even have any points named T, S or Q

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oh my god

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why do you keep deleting your previous messages that contain images

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this is really fucking annoying and you should stop doing that

somber coyoteBOT
dark sparrow
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yeah but WHY DID YOU HAVE TO GO AND FUCKING DELETE IT

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OH DOES IT REALLY.

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it takes as much space as a message that's 5 lines long, at best.

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yikes.

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i don't know! maybe the authors of some low-quality books don't follow that convention!

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do you expect me to be OMNISCIENT and be able to CLEANLY DELINEATE EVERYTHING FOR YOU in EVERY SINGLE FUCKING BOOK IN EXISTENCE

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because whether you want it or not THIS IS WHAT YOU'RE MAKING IT SOUND LIKE

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and if you haven't taken any of the at least 10 hints that i've dropped now i am ACTUALLY REALLY FUCKING UPSET RIGHT NOW and your incessant questions are actually ONLY MAKING IT WORSE

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oh and now you're trying to placate me with a half-assed attempt to redeem yourself

lusty quest
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dawg you can just google that

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@upper karma its to learn how to google, just make sure to ask questions and explain why they stump you

dark sparrow
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wow

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@upper karma what the hell

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why did you just

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why did you just up and delete your own half of the fucking dialogue

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you make me sound like a weirdo talking to herself

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why

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seriously i don't understand

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why would you leave the answer hanging as if it was screamed into the void

quiet mason
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i didnt merely paste that i did it to show sloth something he was asking for

trail minnow
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it was no mere copy paste

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lmfao

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@dark sparrow OH MY GOD READING THIS IS FUCKING HILARIOUS OUT OF CONTEXT HAHAHA

dark sparrow
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see euler

trail minnow
quiet mason
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?!

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not a complement to you

dark sparrow
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compliment* but uh

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yeah

upper karma
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👀

upper karma
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lmao

trail minnow
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oh my god

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its so fucking good

lusty quest
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ok so something like i/4-i is a complex equation, what does it mean by absolute value and arguments?

queen python
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absolute value is distance from 0

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|-7| is 7

lusty quest
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so i have to multiply the absolute value and add the argument

dark sparrow
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no

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that's when multiplying

digital stirrup
dark sparrow
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not when dividing

digital stirrup
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Oops, I didn't see someone was already answering

dark sparrow
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and it's very likely they meant parentheses again

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and wanted to write $\frac{i}{4-i}$

somber coyoteBOT
dark sparrow
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or i/(4-i)

digital stirrup
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So Backyard Babushka, the argument of a complex number a + bi is its angle (which is easily visible in the trigonometric form of a complex number, and can be found with tan^-1 (b/a)) and the absolute value is found by sqrt(a^2 + b^2). The link I posted helps connect this stuff visually, and there's other really good pages on that site for understanding the basics of complex numbers. The trigonometric form of a complex number is R * (cos x + i sin x), where x is the angle or argument of that complex number, and R is the absolute value of that complex number. Think about what happens when we take two complex numbers in this format: A * (cos x + i sin x) / B * ( cos y + i sin y), where A is the absolute value of the first complex number and x is the argument or angle of the first complex number, and B is the absolute value of the second complex number and y is the argument or angle of second complex number. What is the argument of the new number? What is the angle of the new number? (remember how to rationalize denominators when doing complex number division: you multiply numerator and denominator by the conjugate of the denominator) Also keep in mind your trig identities for sine (x + y) and sine (x - y), and cosine (x + y) and cosine (x - y) (Sum and difference identities)

upper karma
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Hi guys, need help with solid geometry

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Isn't the solution the volume of the complete sphere divided by 8 ?

hard gale
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well they want the surface area not the volume :/

upper karma
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thanks man ! I'm not so good at English and I'm kinda shallow haha

upper karma
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So, is the solution pi*4*3/4 + pi ? I've used all my attempts on edx

It's supposed to be the area of the circle with radius 2 times 3/4 (the 3 flat sides of the octant) plus the full surface area of the sphere divided by 8, that is 4*pi*r^2 / 8 (and simplified gives me just pi)

hard gale
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4/8 = 1

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that's what you just did @upper karma

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and don't hesitate to ping back if i don't answer in this type of situations, pretty busy atm

upper karma
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found the error, thanks guys

upper karma
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Hi

upper karma
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Hey

silent plank
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have you drawn a rough sketch?

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and from your diagram what would be the length and width of the big rectangle

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what is the width of the path on the left/top side?

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and that would make the total lengths/widths?

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well you have 'w' on the left, 'w' on the right and 11 in the middle

stiff forge
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Hello, could I ask a simple question here?

digital stirrup
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Sure

stiff forge
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it is correct to spell that the domain of Cotangent and Cosecant are all real numbers except {nπ} ?

digital stirrup
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Yes, that is the domain of the cotangent and cosecant functions.

stiff forge
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or {nπ | n∈Z}

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Thank you so much ^^

cosmic flower
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sinx + acosx = a

sly marlin
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Divide by $\frac{1}{\sqrt{1+a^2}}$, I guess

somber coyoteBOT
quiet mason
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is there any elegant way of proving this

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without those half angle formulas ofc

mild vale
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Why does beta of 1-2cos(beta)=0 equal pi/3

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1−2cos(β)=0

quiet mason
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uhm

mild vale
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well uh

quiet mason
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is that in reference to my question?

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anyways

mild vale
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no

quiet mason
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2cos beta=1

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right?

mild vale
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sorry :P

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yes

quiet mason
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cos beta =1/2

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now do you know that cos60 or cospi/3=1/2

mild vale
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my knowledge of trig is very fragmented- this I did not know

quiet mason
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oh

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you know you can do a home work

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draw a triangle

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right angled one

mild vale
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looking at my unit circle, I can see how that's true

quiet mason
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koh o

mild vale
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for reference, was solving this question: The polar curve r(theta)=1-2cos(theta) for 0<=theta<=theta

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let R be the region in the third quadrant enclosed by the curve and x-axis

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which integral represents area R

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I got the 1/2r(theta)^2 correct

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:P

pliant matrix
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hey does arcsin(pi/4) equal to 1/sqrt 2?

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random question sry

dark sparrow
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no

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arcsin(π/4) is not equal to 1/sqrt(2).

pliant matrix
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yeah i was thinking that too, ty ^^

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it was in the answers for a past exam rip

upper karma
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lmao

quiet mason
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lol

dark sparrow
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you approached this problem in a way that lends itself too easily to fuckups

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it's kinda hard to tell what you even did

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your work looks like a string of random equations with no rhyme or reason to them

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i'm not going to force any one method on you, and i'm also going to set aside the fact that you pinged me despite me being right here

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but what i'd do is make this line a number line

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with J at 0 and K at 1

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it then becomes almost painfully obvious that U and V are 7/8 and 7/6

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so their midpoint is 49/48

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and from there, WJ/WK is quite clearly 49

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this seems to be the most headache-free solution

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your method is probably fine if executed correctly but it's just hard to keep track of everything like that when you've got all those letters piling up

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i mean ofc you weren't told to make it a number line lol

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it's basically coordinates but in one dimension KEK

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idk 🤷

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like uh

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no really idk if the setting of a problem is a straight line i find it a rather obvious idea to at least try to make it a number line

abstract snow
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is it ok if i ask a question?

dark sparrow
abstract snow
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lol

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need halp with a geometry proof

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its Prove <ABC + <BCD + <CDA + <DAB always = 0 (mod 180)

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and the angles are all directed angles (clockwise) so <ABC = 360 - <CBA
and the < is an angle sign, not a greater than

frosty steppe
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Is this in a quadrilateral? @abstract snow

abstract snow
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no

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idk

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its just that

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it doesn't specify if its a quadrilateral or not

frosty steppe
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Alternatively, think of a car driving across the quadrilateral until it reaches its starting point again. After going all the way around the shape, it will have made one full turn

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Perhaps that's a more intuitive way of thinking about it

abstract snow
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nah cuz it could be something like

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A-----B
\ /
\ /
/
/
C-----D

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so it doesn't need to be a quadrilateral

frosty steppe
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Then the car would make no full turns

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Still 0 mod 180

abstract snow
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well ig you could just figure it out by vizualizing it

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but is there a way to prove it?

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idk if that makes sense?

frosty steppe
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Of course, I'm having trouble of thinking of a way to formalize that idea

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That's half the journey

abstract snow
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yee lol

frosty steppe
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Do you know how exact your proof needs to be? I can think of a few things but they're not super rigorous

abstract snow
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thats ok

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it doesn't need to be super exact i think

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i did this, but its not a really good proof cuz i used the beginning assumption in the proof

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honestly i think i just proved 720 = 720

frosty steppe
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When you start with an assumed statement, then you'll get to something like that

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Yeah this is tough. Do you see what I'm saying about the car making a full turn along this path?

abstract snow
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yee, i get that part

frosty steppe
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Then your guess is as good as mine about how to put that into numbers

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I'll think about it

abstract snow
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ok thank you!

frosty steppe
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You think too

abstract snow
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lol i def will

upper karma
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If the point (k, 5) is 3 units from the point B, find the coordinates of F. B(-3, 4)

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Any help would be appreciated I just dont understand this questio

spark stag
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what's F?

upper karma
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No Idea?

spark stag
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do you have any more information? a diagram?

upper karma
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nope I was just given that question and the point B

spark stag
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oook, i guess i'm just gonna assume F is the set of points that satisfy the relation given

upper karma
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Ill keep trying to work it out

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might need to ask my teacher because this seems like a bad question

spark stag
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it wants you to find the coordinates of F_1 and F_2

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i think?

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and F_1 and F_2 are the points (k,5)

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such that they're a distance 3 away from B

upper karma
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yes

spark stag
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we can find these by drawing a right triangle

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and jamming pythagorean theorem

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and then using those findings to find the coordinate of the point

upper karma
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wait I think I have answer, (-3 + 2 sqrt(2), 5)

spark stag
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that corresponds to point F_2 in my diagram

upper karma
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Ok cool

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I think thats what the question asked me

spark stag
#

we know the side of length 3

#

that's given by the question

#

the side of length 1 can be found by considering

#

F has y value 5

#

B has y value 4

#

so their difference in y value is 1

upper karma
#

yes

spark stag
#

and then pythagorean theorem lets us find the 2sqrt2

upper karma
#

nice

spark stag
#

sqrt(9^2 - 1^2) = sqrt(8) = 2sqrt2

#

so now, since the coordinate of x for point B was -3

#

we add 2sqrt2 to that

#

-3 + 2sqrt2

#

the only weird bit is that

#

-3 - 2sqrt2

#

is also correct

#

so maybe its meant to be $(-3 \pm 2\sqrt{2}, 5)$?

somber coyoteBOT
upper karma
#

yep I agree

spark stag
#

¯_(ツ)_/¯

upper karma
#

Thanks for you help

spark stag
#

i assumed a lot about the question

#

but i think thats what its trying to ask

upper karma
#

\

#

Ye

restive wren
#

How to proceed?

#

We have to find n

olive solar
#

,rotate

somber coyoteBOT
olive solar
#

honestly i just went up to where it returns an integer at all. once it returns an integer, you can just square it if it's negative and keep it if it's positive

spark stag
#

^

dark sparrow
#

to make sure i understand your handwriting

#

you're asked to find the smallest positive integer $n$ such that $\left( \frac{2i}{1+i} \right)^n$ is a positive integer?

somber coyoteBOT
quiet mason
#

4

spark stag
#

uhhh

#

check your work there

#

@quiet mason

#

wait misread

#

fk

#

although youre still wrong

dark sparrow
#

k so 2i/(1+i) = 1+i just to get that out of the way i guess

spark stag
#

yeah, as noted

#

so now we just want to consider

#

when that i "disappears"

#

since as colorado says above

dark sparrow
#

i'd consider the argment

#

argument

spark stag
#

if we happen to get a negative integer

#

we can just square it

dark sparrow
#

the argument of 1+i is π/4 aka 45° aka 1/8 of a full turn

spark stag
#

ah, thats a good intuition too

upper karma
#

$(i+1)^n = \br{\sqrt 2 e^{i \frac \pi 4}}^n$

somber coyoteBOT
dark sparrow
#

raise the thing to the 8th power and you get 16, a positive integer. raise it to any power below 8 and you get something that either isn't real or is negative

spark stag
#

yep

#

you can verify this by cases, if youre patient

#

but ann's visualization is the best way to look at this

dark sparrow
#

honestly if you don't have a geometric picture of complex multiplication in mind

#

then you should work on that

#

bc like

#

uh

#

yeah

upper karma
#

lol

spark stag
#

pfft, just consider the group (C \ {0}, *) and consider group operations

#

truly a much better intuition

dark sparrow
#

namington i'm serious

#

i'm trying to impart some actually useful intuition that one can use to do shit here

#

hrghgrnggrhngngh

spark stag
#

alright, i'll back off the joking; I didn't intend to distract from your intuitive explanation

worthy root
#

I am so active on this server contribute valuable question and jokes but I am still not honourable

#

I am so underrated

upper karma
#

What is two isoceles right triangles, both placed opposite to each other's hypotenuse?🤔

spark stag
#

i... dont understand your question

upper karma
#

It's a square @spark stag

spark stag
#

what is the "opposite of [a] hypotenuse"

#

do you mean "placed so they share a hypotenuse"?

upper karma
#

Indeed

spark stag
#

...why are we sharing trivial facts

upper karma
#

Hm no specific reason, we just do

worldly scroll
dark sparrow
#

what have you tried and where are you stuck

worldly scroll
#

well

#

I originally jumped right into using cosine

#

but cos90 = 0

dark sparrow
#

and how exactly did you "jump into using cosine"?

worldly scroll
#

|AB|.Cos90 = 4

dark sparrow
#

ummm no

#

that would require angle ABD to be 90°, which it's not

worldly scroll
#

oh I thought it was cos90 = |BD|/|AB|

#

I need another angle I guess

dark sparrow
#

no, |BD|/|AB| is cos(ABD)

worldly scroll
#

but I'm not sure how to get it

dark sparrow
#

consider that some of these triangles in the picture might be similar

worldly scroll
#

I can see something do with the ratio of 4 and 5 maybe

dark sparrow
#

no

#

consider that some of these triangles in the picture might be similar

#

forget about the 4 and 5 for now

worldly scroll
#

ok

worldly scroll
#

I really have no idea

strong lion
#

Help!! 😦 sitting here for hours trying to proof this equation :((( can somebody help me? 😃

eager pendant
#

@strong lion how are points defined

strong lion
#

AT = 1/2c ; L is the point where the height over AB is ; M is defined by half the angle of y; E is the point where Incircle touches AB

#

Angle b isn’t defined, it’s about a general triangle

astral mirage
#

Can any of you fine ass gentlemen help me with a problemo

#

Desperate and really don't know what to do

#

It's on conditional probability

#

it'd be much appreciated

spark stag
#

we're selecting a 7th grade student, so our "possible choices" only include 7th graders

#

of which there are 40

#

so we have 40 "possible" choices

#

out of those 40, 11 want to join Medical Science

#

so our probability is...

astral mirage
#

11/40

#

?

spark stag
#

yep.

astral mirage
#

Good sir I'd suck the dick clean off your body if I could, thank you

spark stag
#

...that's a new one

astral mirage
#

I have one more if you're still available for the help?

#

not gonna lie, this one's been getting me

spark stag
#

probability (when everything has an even chance) can be thought of as

#

$P(\text{something}) = \frac{\text{possible ways for that "something" to happen}}{\text{possible ways for anything to happen}}$

somber coyoteBOT
spark stag
#

in the picture, the denominator is 52 choose 3 for all of them, which makes sense

#

theres 52 cards in a deck, and we choose 3

#

so theres 52 choose 3 possible ways to pick 3 cards

#

for each option, we want to check whether the numerator "counts" the number of ways to meet the criteria

#

for example

#

let's look at #1

#

P(2 aces and 1 ten)

#

how many ways are there to select 2 aces out of 4?

#

(since there's 4 aces in a deck)

astral mirage
#

wouldn't there be 2?

spark stag
#

no:

#

Ace of Spades + Ace of Hearts
Ace of Spades + Ace of Clubs
Ace of Spades + Ace of Diamonds

#

that's already 3 different ways

#

and, of course, there's more

#

this is why "choose" (nCr) exist

#

nCr counts the ways to choose r objects out of n

#

we're choosing 2 aces

#

out of 4 aces

#

so nCr = 4C2

#

so the 4C2 part works

#

but what about the "tens"?

#

how many ways are there to choose 1 ten out of a deck?

leaden nova
#

Yo namington

spark stag
#

?

leaden nova
#

Priest is shy to tell you this but he doesn't really know how to answer the questions you are asking

spark stag
#

well, I'm afraid that I cant give a full ground-up introduction of combinations/permutations

#

if thats the case, you might want to review that part of a textbook or look it up on khan academy or something

leaden nova
#

He knows what it means

astral mirage
#

Truthfully I am here to ask help for cece

#

now that she is here, just gonna casually boop out

leaden nova
#

Sorry we are confusing... I just need the help.

somber coyoteBOT
limpid basin
#

So basically there’s a formula that states that the area of ADE is (AD)/(AB) * (AE)/(AC) * [ABC]

#

So you want to replace those ratios with their respective values and then find the complement of that area

#

You can prove it pretty straight forward

#

Let D’ be a point on AC such that DD’ is parallel to BC. Then [ADD’] = (AD/AB)^2 * [ABC]. [AED] = [ADD’] * (AE/AD’) (ratio of the bases). And since DD’ and BC are parallel, AD/BC = AD’/AC, so AD’ * AB = AD * AC. We can then multiply by 1 = (AD’*AB)/(AD*AC) to get [AED] = (AD/AB)^2 * (AE/AD’) * [ABC] * (AD’*AB)/(AD*AC) = (AD/AB) * (AE/AC) * [ABC]

#

Dunno

#

Maybe intermediate will

#

Wtf?

#

Oh you mean WOOT?

#

Why do they only have one intermediate book :I

#

Anyways I’m pretty sure they cover it in AoPS vol 2

#

Lol idk

#

I mean...

#

This formula is just handy I don’t think it’s that widely used lol

#

Btw what was your AMC score this year?

#

oh >.>

#

No bueno

#

Wait so did you take BMO or something?

#

It’s the British MO

#

Idk what your country does

#

Lol trash

#

we never talk about my amc score

#

AMC 10 :(

#

?

silent plank
#

yes

dark sparrow
#

your question seems to suggest you know some proof of the similarity of a pair of triangles but for whatever reason it doesn't qualify as rigorous to you

#

do you mind sharing that

dark sparrow
#

you know some proof of the similarity of a pair of triangles but for whatever reason it doesn't qualify as rigorous to you
do you mind sharing that

#

you have a proof you feel uneasy about

#

share that proof

#

well ok before we do that, we need to have a definition for congruence of triangles

#

and at least from what i've seen, SSS is taken as the definition, and then to prove SAS and ASA one reduces them both to SSS

#

you've yet to answer my request, though.

#

you have a proof you feel uneasy about
share that proof

#

uh

worthy root
#

@upper karma Euclid elements

#

But it is a boring book

#

I recommended you ncert

eager pendant
#

@upper karma egmo?

#

oh stuff like that

#

well curriculum textbooks probably

native grove
#

Hey guys, I asked a question in beta regarding a circle that circumscribes three other circles. Could anyone here give me a hand over there? :)

strong lion
#

Was somebody able to solve my problem?

dark sparrow
#

what problem

strong lion
#

AT = 1/2c ; L is the point where the height over AB is ; M is defined by half the angle of y; E is the point where Incircle touches AB

#

in a general triangle

#

It’s part of a different problem, however I managed to break it down to this point

#

But know I’m stuck

#

Now*

eager pendant
#

@strong lion what's the entire problem

#

oh M is the intersection of the angle bisector and AB

strong lion
#

yeah... sorry for my bad explanation

buoyant idol
#

ok this is gna seem real ez

#

but fuck it idfk how to do this

#

i need to find the ratio of the grey area

#

for some reason japanese maths r strangely hard

#

the syllabus is extremely different and frankly kinda embarrasing how i cant solve this questiton

#

anyone?

#

the answer is 1:15

dark sparrow
#

you need to find the ratio of the areas of the grey triangles?

buoyant idol
#

i j dont know how to get tehre

#

yep

dark sparrow
#

right

#

ok

#

well

#

hmm

#

hold on, let me recreate this

buoyant idol
#

okok

#

also i dont think ur allowed calculators so ye

#

no crazyz stuff like idk......

dark sparrow
#

hmmmmmm m mm

#

weird

buoyant idol
#

ikr

#

its in japanese but the most important parts r in numbers

#

it says PR:RB is 1:6 which i have no fckin idea how they got

dark sparrow
#

sorry, this is making my brain hurt a bit

buoyant idol
#

smae

trail minnow
#

@buoyant idol can you translate if its not too much trouble?

buoyant idol
#

sure i can try

trail minnow
#

try to do so as literally as possible, otherwise we can't really understand the hypotheses

dark sparrow
#

are the circled katakana a, i and u like equation numbers

buoyant idol
#

(1) draw a line through point Q, parallel to AD, as so in the right picture/image and draw point S, T in the intersections
triangle BAP is the equivalent (but different size) of triangle BTS, the ratio of this is 1:2
If we write TK as k AP is 2k. This means TQ = AD = 2k*=6k
Therefore QS=6k-k = 5k
triangle QSR is the equivalent (but different size) of triangle APR, the ratio of this is AP:QS = 2:5. This means that AR:RQ = 2:5, PR:RS = 2:5
from PR:RS is 2:5, PR:RB= 2:(5+2+5) = 1:6
from AR:RQ=2:5 and PR:RB= 2:(5+2+5) = 1:6, triangle ARP: triangle RBQ = AR * PR : RQRB = 21:5*6 = 1:15

#

thats the best i think i can do

#

does that make sense?

silent plank
#

i found it

buoyant idol
#

u did!?

silent plank
#

at the start,
tri BAP similar to tri BTS

buoyant idol
#

ye

silent plank
#

PR:RS is in a ratio of 2:5

buoyant idol
#

but y?

#

y is PR:RS 2:5

#

thats where i got lost

#

i got everything else j that

silent plank
#

ARP similar QSR

#

so ratio of sides are the same

buoyant idol
#

AHHHHHH

#

okok hold on lemme try

silent plank
#

and
PR+RS = BS

buoyant idol
#

wait where would u get like RS?

#

wait

#

ye why is PR+RS = BS?

silent plank
#

similar traingles

#

ratio of 1:2

#

*first statement

buoyant idol
#

ahhh

silent plank
#

combining that info will get that 1:6

buoyant idol
#

ye

zenith copper
#

Hey,

I have a question regarding the locus definitions of an ellipse.

I am familiar with the definition "the set of points for which the sum of the distance between two points is a constant value",

however my 11th grade math book here gives the definiton of "the set of points with equal distance to a circle and a point within the circle"

I can't find anything online about this second definition. Is anybody familiar with it? do there exist any other alternative locus definitions? how do they relate, and how can you prove they are equivalent?

thanks

silent plank
#

understand it fully now?

buoyant idol
#

yeye i got it

#

u see how easily hard japanese math is?

#

its ez but hard well at least for me

#

oh ye i still need ur help cuz therres 6 more of those questions

steady forum
#

Er need help, i used 2sinxcosx divided bu cosx to get 1/2sinx then inversed to get 30 degrees and 150 degrees, im not sure how to get the 3rd and 4th answer which is 90 degrees and 270 degrees

#

Pm me if you know thank you

silent plank
#

factor instead of eliminating it completely

steady forum
#

Ok let me tey

#

Tey

#

Try

#

Got it

#

Inversed cos x-1 (0) is 90 or -90 which is 0 or 270 degrees

#

Thank you

silent plank
#

same for any future trig questions otherwise you'll lose solutions

steady forum
#

Ok, i will always consider factorising!

buoyant idol
#

can someone help me with a similiar question as befire

steady forum
#

Ah will smith

#

Er

#

I got question

buoyant idol
#

lmao

#

ye

steady forum
#

When does sin45= 1/sqaure rooted 2 and when oes it equal sqaure rooted 2 over 2

#

Because i thought sin45 degree is like this

buoyant idol
#

opp/hyp

#

so

hard gale
#

1/sqrt(2) = sqrt(2)/2

buoyant idol
#

wait whot

hard gale
#

same thing

steady forum
buoyant idol
#

oh ye lmao

steady forum
#

What

#

Same?

hard gale
#

yeah

steady forum
#

Er

buoyant idol
#

what onion said

steady forum
#

Ok wait let me try the question with both solutions

hard gale
#

$$\frac{1}{\sqrt{2}} = \frac{\sqrt 2 }{\sqrt 2 \sqrt 2} = \frac{\sqrt 2}{2}$$

somber coyoteBOT
steady forum
#

Oh yeah

#

It works the same

#

Okok thanks

buoyant idol
#

i got to find the area for the blue

steady forum
#

Wtf

#

What grade r u in

buoyant idol
#

grade 10?

#

y cuz its ez?

steady forum
#

Im in grade 8 lol

buoyant idol
#

fug u smart ass

#

do u know how to do it?

steady forum
#

I think?

buoyant idol
#

its so much harder than u think

steady forum
#

The smaller triangle ontop of the orange one is sam right

buoyant idol
#

smaller?

#

nono i dont think so

steady forum
#

Zzz

buoyant idol
#

it doesnt say it is

steady forum
#

U need the bottom small triangle to minus the small trinagle at the right side

#

Its werd

#

Its a rhombus

#

So uh

#

Wait

#

Wtf

buoyant idol
#

whut

steady forum
#

The orange tri area is 4?

buoyant idol
#

ye

#

oh the 3 and 1 is a ratio

steady forum
#

Ok no bye this is damn hard lol

buoyant idol
#

lmao

steady forum
#

I go revise for my test forst later i come help u if i got lah

buoyant idol
#

u from asia?

steady forum
#

Sg

buoyant idol
#

sg?

#

singapore?

steady forum
#

Singapore

#

Yea

buoyant idol
#

ye ok that makes sense lma

#

only asian ppl say lahh

steady forum
#

._.

#

Whoops

buoyant idol
#

lmao

trail minnow
#

kek

upper karma
#

Hello lah

buoyant idol
#

can ppl help me?

tropic turret
#

As a Singaporean, I can confirm we use "lah" compulsively.

silent plank
#

@buoyant idol was there a solution provided?
unless i'm mistaken you can use ratio of areas several times which will get ||76||

scarlet flower
#

@buoyant idol what answer are you searching for?

buoyant idol
#

ye 76 ur right

#

@silent plank howd u get that?

silent plank
#

are you completely stuck?

buoyant idol
#

sorta

silent plank
#

mmk, i'll give partial hints.

#

do you know how to find the ratio area of similar (2D) shapes?

buoyant idol
#

i think so

#

but how do u know theyre similar

#

ik the bigger triangle on top of the small one is around 64

silent plank
#

parallelogram

#

yep.

buoyant idol
#

idk abt the small triangle next to that one is tho

silent plank
#

now focus on the triangle at the base

buoyant idol
#

but how do u know theyre equal

silent plank
#

know what's equal

#

hmm can you repost with a few letter labels

buoyant idol
#

sure

#

hold on

#

I GOT IT

#

thx

#

i swear to god my heart is gna pop lmao

#

i got 5 more question due tmrw night

#

AND ITS 2 AM

#

and im having an existential crisis abt whats real and how to define reality

silent plank
#

do you need your solution dbl checked?

buoyant idol
#

dbl?

silent plank
#

double.

buoyant idol
#

isnt it just 64 + 12?

#

cuz theyre the sem triangle

silent plank
#

not enough info to say that yet. all you have is 1 angle

#

you'll need to go through a few more steps

buoyant idol
#

yeye hold on

#

here

#

the pink shows theyre the same tri

#

its a bit confusing cuz most of them r pink

#

but ik that if 2 anglles r the same and 1 line is the same, theyre the same tri

#

lmao

#

uhhhh

#

i still got a lot so im j gna continue posting here for those that want to solve it

#

AMND and MBCN r the same area and u have to find x

agile tree
#

who can help me solve this?

#

anyone/

small raptor
#

What does the parallel tell you regarding 74 and 3z-19?

agile tree
#

all it says is In the figure below, h is parallel to L and j is parallel k. Find the values of x and z.

small raptor
#

Right, and that is key. There are properties regarding the angles.

#

Do you know them?

agile tree
#

no i don't thats what i got stuck on i tried looking them up but was confused what i thought was the corresponding angle theorem

small raptor
#

Well, if the lines are crossing parallels, then you have congruent angles so, in this case, what you see above is the same for below. Now, because line k is equal to line j, as they are also parallel to one another, then their angels also are congruent to each other. In other words, 3z-19 is equal to 74 degrees.

agile tree
#

so should i solve the equation 3z-19=74?

small raptor
#

Right, for z.

agile tree
#

and then for x?

#

or x is just 74?

small raptor
#

no

agile tree
#

because they are congruent?

small raptor
#

Remember the rule of Supplementary Angles in that they equal to 180 degrees (due to being a line)

agile tree
#

or 180-74

#

yea now i remember

#

i appreciate it

small raptor
#

No problem.

buoyant mirage
#

does trig ever stop being a giant pain?

mental wharf
#

yes

buoyant mirage
#

i just feel like in all the math classes i've had, nobody's ever really explained trig well, maybe that's the issue

frosty steppe
#

@buoyant mirage it’s definitely a lot less intuitive. It’s only useful and not pretty for its own sake which is kind of frustrating

#

At least the trig curriculum taught in hs

#

It’s the gateway to cool stuff though

small raptor
#

What is it that trip you up thr most? I find practicing graphing the basics in both unit circle and wave form to help a lot

buoyant mirage
#

all of it really. i took an entire class on trig and the only thing i got out of it was "sohcahtoa"

#

the more i lurk here, the more i realize my math education was... not good

small raptor
#

Happens. Pick up a trig book and slowely work through it

buoyant mirage
#

wish i could, currently grinding calc though :P

zenith copper
#

you are gonna need it once you reach trig 2ish kinda level

buoyant mirage
#

yeah, just hit some calc problems that required some trig knowledge

#

so im grinding trig so i can grind calc lmao

#

classes start in 2 weeks and im so screwed

zenith copper
#

you can do surprisingly much in two weeks :)

agile tree
dark sparrow
#

what's giving you trouble here?

agile tree
#

im not really sure on how to solve it

#

im doing some geo review and forgot but im pretty sure i can use trig

spark stag
#

you "can use trig", yes, but thats pretty vague

#

lets start with the left triangle, the one with h

buoyant mirage
#

rusty on trig, but i would find the length of the hypotenuse and then use that to find the length of h

spark stag
#

can you figure out which trigonometric ratio should we use there?

#

...why

#

you can just find h directly

buoyant mirage
#

oh you can? like i said, rusty on trig :P

#

oh duh, my bad

agile tree
#

yea i use tangent namington on the first angle

spark stag
#

right

#

so what do you get for h?

buoyant idol
#

so can anyone help e w the problem from yesterday.... :/?

small raptor
#

Hum, sounds like a difficult problem indeed. I wouldn't know how either as I never done that, but I would probably start with the area of the whole triangle as 1/2*bh - 17, the 17 being the combined total area of the bottom. this would give you bh = 34, so then all you need to do is find the base. At least, that's my approach. I have no idea if that would be correct

upper karma
#

@small raptor wat're u responding to

small raptor
#

There was a image and question, but for whatever reason, they decided to delete it.

queen python
gleaming yoke
silent plank
#

what have you done so far?

gleaming yoke
#

apparently the answer is 4 √6cm

dark sparrow
#

you got to $QR = \frac{8}{\frac{\sqrt{2}+\sqrt{6}}{4}} \cdot \frac{\sqrt{3}}{2}$

somber coyoteBOT
dark sparrow
#

why did you stop?

gleaming yoke
#

that gives -4√6 + 12√2 cm

dark sparrow
#

,w simplify 32/(sqrt(2)+sqrt(6)) * sqrt(3)/2

somber coyoteBOT
dark sparrow
#

ok yes you did the simplification correctly

#

...where'd you get it from that the answer is $4\sqrt{6}$ though?

somber coyoteBOT
gleaming yoke
#

the solutions to the textbook

#

hold on let me try something

dark sparrow
#

no, your answer is definitely correct. i think the book has an error in its answer key

#

does it only provide an answer or a worked solution as well?

gleaming yoke
#

nope does not include any worked solutions

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but look here (mind the messy working haha)

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when using sin45 instead of sin75 i get 4√6

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i think theres been a typo too

dark sparrow
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okay yeah maybe the 75 was meant to be a 45

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as written your answer is correct though

gleaming yoke
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agreed. 180-75-60(which are the angles provided) makes the other unknown angle =45. so yeah prolly an error in the textbook.

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anyway thank you so much for the help, much appreciated. have a great day @dark sparrow < 3

peak mesa
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Anyone knows how i rotate a 3d cube by x or y axis by local space? I'm trying but the result isnt correct...

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Any sugest mention me

dark sparrow
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what have you tried and where are you stuck?

peak mesa
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'-'

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I can see that there is a rotation but all wrong

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with this

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I don't know what else to do, I've tried a little of everything

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@dark sparrow

dark sparrow
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okay uh

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my message was in response to a question that has since gotten moved by the person asking it

digital stirrup
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Maybe there's something to do with matrix multiplication? I don't know much about rotating around an axis, but that might have something to do with it

small raptor
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I thought a matrix is involved myself, I know it's the case with Quaternion rotation, but that said, it's not really my area. Probably better going to a programming or CS server

digital stirrup
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@peak mesa check out rotation matrices

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I think they're exactly what you're looking for.

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Apply those matrices as transformations will rotate all points by theta about one of the axes

peak mesa
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But the location have 3 values and witch thing have 9 values

digital stirrup
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You would set up a matrix for each location

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[x, y, z]

wise quartz
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it looks like the original formulas you gave are correct tho (for rotating around the x axis in a right-handed system)... can you try it on a smaller / more static example? the problem may be elsewhere in the code

digital stirrup
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Then multiply by one of the rotation matrices above

peak mesa
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Im not in computer xD maybe layer

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Later *

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But thks

wise quartz
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what are the coordinate axes in the animations?

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matrices are a useful tool but (unless i'm missing a sign error?) they will just reduce to the same formula you posted at first

digital stirrup
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It depends on how you want to set it up

wise quartz
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sendor: they already are, those reduce to the original lines of code

digital stirrup
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Oh okay

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I suck at programmin ghaha

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I was just pointing out a slight difference (where I was wrong), in that if you want to rotate [x, y, z,] you multiply it by that second image I posted it, not the first one

wise quartz
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basically they're computing [x y z] = Q_x(theta) [this.x this.y this.z]

digital stirrup
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Oh, alright. So that's already in his code

wise quartz
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i mean maybe there's a sign error, i miss those constantly, but it's the right idea :-)

digital stirrup
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Ah, cool, thanks. Just looking at the first and second images I posted, they are different in that you might get a sign error depending on how you set up the multiplication. Since the columns of the first matrix have to equal the rows of the second matrix, if you want to multiply a vector by a rotation matrix you use the second image, and if you want to multiply the rotation matrix by a vector you use the first image. Otherwise there would be an error in the direction of rotation

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So that could be where the problem is, idk

wise quartz
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it's hard to tell for sure but the last animation looks like there's an intermediate state where the cube maps to a plane... none of these matrices shd do that for any parameters, even under transpose etc, which is why i'm suspicious about a problem elsewhere in the code

digital stirrup
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Ah ok, yeah that could be

upper karma
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i can answer anybody's questions about trigonometry with one picture

agile tree
digital stirrup
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@upper karma I love that picture too. That site is absolutely fantastic, it's helped me so much

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Vaultier, picture a trapezoid and parallelogram. See which ones have right angles, parallel sides, and notice their side lengths

mighty gull
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its a nice picture, with my one problem with it being it assuming tan(theta)<1, but its still a nice pic

digital stirrup
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Ah yeah, that's true. It's an interesting way to memorize the identities, and as long as you keep in mind what tangent and cotangent and all the other ratios really are, you'll be fine

buoyant mirage
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i'm trying to solve part of this problem: http://tutorial.math.lamar.edu/Solutions/CalcI/TrigEquations_CalcII/Prob4.aspx
specifically, trying to solve the equation cos(3y/7)=0. solving gives two solutions, 3y/7 = (π/2) + 2πn and 3y/7 = (3π/2) + 2πn However, the solution on the page says "Notice that we can further reduce this down to 3y/7 = (π/2) + πn".

How do the two solutions reduce down to one? I'm kinda lost

wise quartz
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each of the two solutions is an infinite pattern repeating every 2pi, and the two are offset from each other by pi, so they merge into a single infinite pattern repeating every pi

buoyant mirage
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ah, that makes sense. thank you for the explanation!

upper karma
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on the euler line we have equally spaced: the circumcenter O, centroid G, then some point X, then the orthocenter H
is there any name or characteristic property for X?

pastel swift
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You mean the red point?

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It's called the nine-point center

silent plank
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uh how did you get the lengths of QD and SD?

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which side ?

dark sparrow
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the what

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can you show exactly what it says