#geometry-and-trigonometry

1 messages · Page 216 of 1

dry phoenix
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oh i see what i wrote now

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even if it was in correct order, how would you continue that

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i dont know how to use interval [0,8] there

supple abyss
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if you meant pi/4<x<3pi/4 that isn't correct

dry phoenix
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Can you tell me how to do this inequation then?

upper karma
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What are the transformations from 1/x to this graph? I assumed it was a verticle shift up 1, horizontal shift left 1, and a 1/2 dilation but that's not right.

mental wharf
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order matters

umbral snow
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@upper karma
Dialations are considered before shifts. You are right that the function is vertically stretched by 2, but THEN it is shifted up 2, left 1

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Basically, whatever is on 0, stays on 0 during a stretch

ornate lodge
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Is it true that r = A/s, where r is the inradius of a triangle?

olive sinew
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Can anyone give me a hint on how to work this mess

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Number 5

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Semicircle measuring ?

fossil ledge
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A protractor

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That’s also roughly 60 degrees I think

olive sinew
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I don’t have one

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Damn

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Let’s see if I can find an app or something

fossil ledge
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Compass app technically works

mystic shadow
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That is unnecessary

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The instructions say that each angle theta is an integer

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there are 2pi radians in an entire circle

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they approximate pi as 3, so there is approximately 6 radians in one circle

fossil ledge
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Okay look at 7 tho lol

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That’s not 2 radians

olive sinew
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Is like 170 degrees

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Idk what to do

mystic shadow
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pi is literally 3.14...

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the answer for seven is 3

olive sinew
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The book says that the answer for 7 is

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6pi

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I mean

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Sorry you were right is 3

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Ok I get it now thank you guys

upper karma
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im taking a practice assessment and i dont have my graphing calculator but if someone could give me their steps and solution to 5b and 5c it would be appreciated

fringe dirge
upper karma
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not helpful to me

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@fringe dirge if u can help me rn it'd be much appreciated cause i cant find a graphing calculator online that i can do this with and im not 100% sure i know how to do it correctly

fringe dirge
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it is helpful to you

upper karma
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no its not but ok

mental wharf
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desmos

fringe dirge
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"not helpful"

upper karma
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I’ve been staring at this problem for like 15 minutes and still can’t figure it out despite watching numerous YouTube videos.. I would appreciate any help greatly

devout shell
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,rotate

somber coyoteBOT
fringe dirge
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You want to think about which side is bigger, the side labeled x + 5 or the side labeled 3x - 7

upper karma
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It’s x+5 right?..

fringe dirge
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but why?

upper karma
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Cause 5 is greater than -7

fringe dirge
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But what if x is 10

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Then x + 5 is 15

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And 3x - 7 is 23

upper karma
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Oh I see

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So it’s dependent on which side has like the potential to be larger?

fringe dirge
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You have to use the picture and the geometry to decide which side must be larger

upper karma
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Ok ill give it a try, thanks!

upper karma
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i don't know if this is the right channel to ask but how would i do calculations with 2 angles in different dimensions? one angle rotating in the X axis and another rotating in an Y axis (it's 3D)

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actually, let's make it simpler so i can understand some basic things

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nvm did it

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how would i get the length and angle of the X dot compared to the Y dot? assuming 0° would be a flat line pointing to the right

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as for the length, would i have to draw an imaginary triangle and use the pythagorean theorem to solve it?

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which the answer would be √17

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i don't know if it's right though

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i still have to solve for the angle and i have no idea how to do it

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is the angle in degrees or radians?

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and what's opp and adj? opposite and adjacent?

dark sparrow
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is the angle in degrees or radians?

whatever units your tan function takes inputs in

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and what's opp and adj? opposite and adjacent?

yes

upper karma
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thanks

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but, uhh

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i have to find the value of the angle, so, if tan(angle) is 1/4, what is angle?

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how do i find that value?

upper karma
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oh, inverse trig functions are a thing

peak mesa
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@upper karma the lenth is:
sqrt(PointA.X*PointB.X + PointA.Y*PointB.Y)

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the angle between this angles is:

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diffY = PointA.Y - PointB.Y
angle = atan2(diffX,diffY)```
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To get direction adding values:

Ydirection = cos(angle)```
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Hope this helps 😃

grave fulcrum
gentle meteor
upper karma
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@peak mesa omg thank you so much!!!

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but why wouldn't i be able to get the lenght of it with the pythagorean theorem?

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red is (2,1) and blue is (4,5)

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using the sqrt(PointA.X*PointB.X + PointA.Y*PointB.Y) you gave me, it would be sqrt(2*4 + 1*5) which would be sqrt(8 + 5) thus sqrt(13)
but if i use the pythagorean theorem, i would have a triangle with the length of 2 on the bottom and a length of 4 on the right side, so it would be 2² + 4² = c², 4 + 16 = c², 20 = c², c = sqrt(20) which are different results. which one of them is the correct one and why?

supple abyss
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second one

upper karma
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i see

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so it would be sqrt(x2 - x1)² + (y2 - y1)²)

supple abyss
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(

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yes

upper karma
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thanks

supple abyss
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np

upper karma
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as for this one, is it correct too? i'm a really beginner at sin, cos and tan

supple abyss
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depends which angle you're talking about

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also what you mean by Xdirection

bright parrot
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you're missing things

upper karma
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that's what Splitrox said, if you look above

bright parrot
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what are you trying to find

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those formulas are incomplete

upper karma
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just the length and angle between two points, but i guess i know it now

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the angle would be arctan((x2 - x1)/(y2 - y1)) right?

supple abyss
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which angle

upper karma
bright parrot
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this is...a little more complicated than you're trying to make it

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ok for one, generally the angle between two points is from origin

upper karma
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so (0,0)?

bright parrot
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what you have there is an angle in an arbitrary right triangle drawn from two points

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yes, from (0,0)

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when not specified, the convention is angle between two points as if there is a line drawn from origin to each of them

supple abyss
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as chosen in the picture it would be arctan((y2-y1)/(x2-x1))

upper karma
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y goes first?

supple abyss
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yes

upper karma
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oh, right

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because y would be the opposite side of theta

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makes sense

bright parrot
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soh cah toa

upper karma
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yep

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i've started hearing soh cah toa yesterday

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and i'm already getting it, i think

bright parrot
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that's also why x and y values are not just sin or cos of an angle

upper karma
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i see

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also

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there's a little problem now xd

bright parrot
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like in your chosen triangle with your chosen theta, you have x, y, and h for hypoteneuse

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if sin(theta) = y/h, then y = h*sin(theta)

upper karma
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right

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so

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now i want to step it up

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and bring the z coordinate

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how would i calculate the length and angle between these two points?
(X,Y,Z)
(2,4,3)
(4,3,6)

supple abyss
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a singular angle and length cannot describe it

upper karma
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right, it has to have two angles

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but one length cannot describe it?

supple abyss
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either 3 lengths, 2 lengths and one angle or one length and 2 angles

upper karma
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one length and two angles

supple abyss
upper karma
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one angle would rotate in the Y axis with the X axis (the same as the 2d one) and one that would rotate in the X axis with the Z axis

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oh

bright parrot
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there's a distance formula for 3d space

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it's the same as the distance formula in 2d, which is the pythagorean threorem, just extended one dimension

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there's no need to change coordinate systems

supple abyss
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I know that thonkzoom

bright parrot
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THEY didn't

supple abyss
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he asked to find the angle

bright parrot
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lol yeah, but you still don't need to change systems like that

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it would be easier explaining dot product

upper karma
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oh

peak mesa
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@upper karma you're welcome 😉

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@bright parrot true

upper karma
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so for the length between (2,3,4) and (5,6,9) would be 9 + 9 + 25 = c² which is sqrt(43)?

peak mesa
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no

upper karma
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it's in a 3d dimention

peak mesa
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ah true

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-.-

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imagine

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arctan((x2-x1),(y2-y1))

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arctan((x2-x1),(z2-z1))

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or use sin and cos

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because an angle cant go to 3d

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u need to have min 2 angle

upper karma
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yeah

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it is 2 angles

bright parrot
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right so r you can see is just a single coordinate analog to pythagorean

waxen python
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dudes

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can u help me in math

peak mesa
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xD

bright parrot
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no, we are incapable

ebon spear
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i sure cant

upper karma
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ok splitrox

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1 is theta or the other thingy?

bright parrot
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@upper karma if you look at r and take either point it's the same as distance from (0,0,0)

upper karma
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what?

peak mesa
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u need to do this

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for a distance on space X Y its only sqrt(X^2+Y^2)

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but u are working with more values

upper karma
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yeah

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there is also Z

peak mesa
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so multiply with sqrt(pointA.XpointBX + pointA.YpointB.Y + pointA.ZpointB.Z)

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...

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is the same thing

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sqrt(pointA.XpointBX + pointA.YpointB.Y) for X and Y

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sqrt(pointA.XpointBX + pointA.YpointB.Y + pointA.ZpointB.Z) for X,Y and Z

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..

upper karma
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isn't it sqrt((x2 - x1)² + (y2 - y1)² + (z2 - z1)²)?

peak mesa
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yes..

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I was wrong

upper karma
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also, theta is just arccos(z/r)?

peak mesa
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yes

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its simple

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xD

upper karma
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ok xD

supple abyss
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also need to remember which planes you want the angle from

upper karma
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wdym

supple abyss
peak mesa
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true

upper karma
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oh

peak mesa
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normally is that

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dont worry

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u want to get the angle

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you're correct

supple abyss
upper karma
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i hope i don't mess with the wrong angles xD

peak mesa
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xD

upper karma
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huh

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wait

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there are 2 symbols for the two angles, theta and what's the other one?

supple abyss
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looks like phi

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but I don't know with these weird fonts

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$\phi$

somber coyoteBOT
upper karma
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φ

supple abyss
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$\varphi$

somber coyoteBOT
upper karma
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huh

supple abyss
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guess it's phi

upper karma
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but hold on

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on this image

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is 1 theta or phi

supple abyss
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uh

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depends which axis is which

upper karma
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left one is Z, right one is X and the above one is Y

supple abyss
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in that case those aren't the angles that get labelled

upper karma
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phi is the azimuth angle?

supple abyss
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phi is the angle from the positive x direction of the xz plane (in the picture)

upper karma
#

xz? it says xy there

supple abyss
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the angle is in the xy plane but it's taken from the xz plane

upper karma
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oh...

supple abyss
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labelled the positive x direction in red and the xz plane in blue

upper karma
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aaa i get it now, thanks

supple abyss
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np

mighty narwhal
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Jeez
3D polar coordinates

lusty quest
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so i have to find the values somewhere in the whole circle, so 3/4th of a circle is 270 degrees, the radian is 3pi/2

covert orchid
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what is the usage of referential angles for those angles between '0 and 180 degrees' and '0 and 270 degrees' ?

lusty quest
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are you asking me?

covert orchid
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nope

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i mean in general haha

lusty quest
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its so you can figure out the trig function

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and youll know whether to use the negative or positive

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it also narrows the search result when youre trying to solve for one quadrant

fossil ledge
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So let’s start

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We have cos sq = 3/4

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Let’s just root both sides

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Cos s = rt3 / 2

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So now, what values of s allow for this

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Note, you’ll have two answers because the interval is the full circle

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@lusty quest

lusty quest
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ooh

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ok i get it

fossil ledge
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My bad, don’t forget that sqrt means +-, so 4 answers

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Also interval was 0-2pi, no negatives here

dark sparrow
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so i have to find the values somewhere in the whole circle, so 3/4th of a circle is 270 degrees, the radian is 3pi/2

no, you have completely misunderstood the problem

upper karma
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if a dot is going at X speed at an Y angle in a plane, what would be the formula for the speed for both axis?

dark sparrow
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your notation is weird

upper karma
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uhh

dark sparrow
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can i call its speed v and its angle θ

upper karma
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ok

dark sparrow
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the velocity along the x axis would be v cos(θ) and along the y axis would be v sin(θ)

upper karma
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how do you know that?

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i don't want just the solution and that's it, i want to understand how that solution was made and understand its concepts

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i can't see triangles in this sort of situation 😅

dark sparrow
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how familiar are you with the unit circle

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specifically as the term is used in trig

upper karma
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i'm kinda new at trig

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i know the soh cah toa thing of the triangle

dark sparrow
upper karma
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oh wait, that's because sin is the opposite divided by the hypothenuse (i totally spelled it wrong), isn't it?

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and the cos is adjacent divided by the hypothenuse

fossil ledge
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Yes

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So now we solve for opposite and adjacent from those equations

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Our hypoténuse just being v in this case

dark sparrow
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🥖?

upper karma
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and how would i check if the dot got to X = 1 or Y = 1?

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vsin(theta) = 1?

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i can't write the theta

fossil ledge
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If your angle is in Quadrant 1

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And your v is positive

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It will reach those values at some time

upper karma
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well, basically i'm writing a script that needs that to run a lot of them and check for some stuff that is on the way xD

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thanks for helping me^^

upper karma
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i don't know what i did wrong but something wrong happened xD. i'm gonna explain in a sec

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so i have a point in space, and it goes in an angle in the XZ plane (φ) and in another angle in the XY plane (θ) at speed v.
what i did to calculate the coordinates of the dot is:

x = cos(φ) * v
z = sin(φ) * v
y = sin(θ) * v
cinder portal
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spherical coordinates?

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This looks very VERY similar to spherical coordinates ngl

upper karma
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ye

cinder portal
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then you are a off

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In spherical coordinates, there are two angles, theta, and phi

upper karma
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yeah

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those are the angles

cinder portal
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theta is usually denoted for the XY plane, as in polar coordinates, and phi denotes the angle of the Z axis

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where theta goes from 0 to 2pi, while phi goes from 0 to pi

dark sparrow
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x = v cos(θ)cos(φ), z = v cos(θ)sin(φ)

cinder portal
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understand that phi is really how much of an angle it makes with the Z axis

upper karma
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wait, what...?

cinder portal
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^^^

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lemme pull up a pic

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gimme a sec

upper karma
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theta and phi don't have the same maximum value?

cinder portal
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no thye dont

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for phi

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its how much of an angle it makes with z axis

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and if you really think about it

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the highest angle it can really make is, in the negative z direction, which would be 180 degrees

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a cross section would be more like half a circle

upper karma
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what about the other side?

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if it can only go 180 degrees how would i go behind?

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like

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rotate behind

cinder portal
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thats where the theta comes in

supple abyss
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conventions on which angle is which vary

cinder portal
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notice how you can take care of any direction, any point in space spherically

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if you first choose your theta

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and then you choose a phi

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you choose which direction it goes on the XY plane, and then it takes care of it vertically

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Think of a sphere

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how would you take care of all the points in a sphere

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first theta, then phi

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the bounds $0\leq\theta\leq2\pi,0\leq\phi\leq\pi$

somber coyoteBOT
cinder portal
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is more than enough

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to take care of all the points

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if you want an analogy, ill try my best

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think of it as an orange, standing upright

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theta determines which slice it is, and phi is the whole slice vertically

upper karma
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oh wait

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hold on hold on

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you're telling me

cinder portal
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sorry best analogy I can come up with LOL

upper karma
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in order to rotate to the other side, you'll have to use theta to rotate 180 degrees?

cinder portal
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what do you mean as rotate to the other side

upper karma
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like

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you said that phi can only rotate 180 degrees

cinder portal
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yes

upper karma
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so if i want to go more, i have to rotate theta + or - 180 degrees and work with it like that?

cinder portal
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phi only takes care of the "verticality" of it

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there is no plus or minus

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its 0 to 180

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thats it

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if it helps

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think of it like this

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theta is for the XY plane, a 2D plane

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while phi

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is the z axis

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uhhh

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gimme another second

upper karma
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i think i understand your point but there's a misconnection somewhere xD

cinder portal
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oh different notation on that one

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they swapped theta and phi

devout shell
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This diagram has different notation lol

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Just what we needed

cinder portal
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FUK

supple abyss
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happened to me lol

cinder portal
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agAAAHH

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ok we takei tslow

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in 2 dimensions

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we have just theta

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theta takes care of all the points

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right

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0 to 2 pi

upper karma
cinder portal
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right/

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in 2 dimensions

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theta takes care of all the points

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in a circle

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actually to be more specific

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r and theta

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with just r and theta, you can find ANY point

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how long it is from the origin, and what angle it makes with the x axis

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right?

upper karma
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uh...

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do you mind going on voice chat? xD

devout shell
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Lol I want to hear this then

cinder portal
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oh god

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nooo not like this

devout shell
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Let’s hear what you got then

cinder portal
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can i not

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ok here lemme give it one more shot

supple abyss
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gif incoming

upper karma
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oh my xD

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that's... what

cinder portal
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YES
THANK YOU

devout shell
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I would do voice chat but I have to whisper since everyone is sleeping right now lol

cinder portal
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That animation is FUCKIN AWESOME

upper karma
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now pls explain memes

cinder portal
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ok so do u understand

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in 2 dimensions

supple abyss
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a picture tells a thousand words and a gif is a thousand pictures

cinder portal
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all you really need is r and tehta

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to take care of ANY POINT we wanted

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you probably learned this

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if we wanted to figure out what (1,1) was in polar

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it would be

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pi/4 and r = root(2)

upper karma
#

polar?

cinder portal
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r is root(2) from the origin, makes an angle of pi/4

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yes

upper karma
#

what?

cinder portal
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in 2 dimensions, polar utilizes r and theta

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to take care of all points

upper karma
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i've never seen polar

cinder portal
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uhh

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wA

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👀

devout shell
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Lol you have to tell him about that now

cinder portal
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ah SHIET

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No wonder it was a bit confusing at first

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Ok let's start from the bottom

supple abyss
upper karma
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oh boy

devout shell
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I don’t think a diagram is what we want to jump to right away

cinder portal
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In normal graphing, we use (x,y)

upper karma
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yeah i know

cinder portal
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would you agree that (x,y) takes care of any point on a graph

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just choose an x, and choose a y

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now, here is some next level black magic

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instead of doing cartesian, or casual (x,y) stuff

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we can do something called polar

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instead of finding a horizontal + vertical point

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what we can now do instead, is find the distance from the origin, and find the angle it makes with the x axis

devout shell
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give motivation for using polar coordinates

cinder portal
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lightning put a decent picture up there

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instead of x and y

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we use r and theta, r being the distance the point is from the origin

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and theta being the angle it makes with the positive x axis

upper karma
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oh

cinder portal
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makes sense?

upper karma
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so instead of using Y it uses a line with a specific length and the angle of the line?

cinder portal
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angle the "line" makes with the positive x axis

devout shell
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Not quite there yet, perhaps we should introduce polar coordinates using a familiar example first

cinder portal
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like i said before, lets say we wanted to convert (1,1) to polar

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what would the distance be from the origin (r), and what angle would that (r) make with the x axis?

upper karma
#

uhhh

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wait wait

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don't say it

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i'ma try

cinder portal
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hint try pythagorean theorem

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LOL

upper karma
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i was doing that

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the length is sqrt(2) and the angle is 45°

cinder portal
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yup

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perfecto

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now

upper karma
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yay

cinder portal
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lets do another example

upper karma
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i'm smort

cinder portal
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(0,1)

upper karma
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the second one is y right?

cinder portal
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yea

upper karma
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ok so

cinder portal
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find r and theta basically

upper karma
#

r is just 1 and the rotation is pi/2?

cinder portal
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yup

upper karma
#

i'm starting to get it ,yay

cinder portal
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now

upper karma
#

so the Z thing uses polar instead of the normal coordinates?

cinder portal
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no

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we going slow first

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stop thinking ahead

upper karma
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😅

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i'm an anxious boi

cinder portal
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k

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now heres one

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find

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(3,9)

upper karma
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oh wow

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i actually have no idea

devout shell
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Normal as in rectangular, that’s the better way to describe (x, y, z)

cinder portal
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what did you do last time

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do the same thing

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figure out the distance from the origin (r) and figure out the angle it makes with the x axis

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draw a picture

upper karma
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i just knew the angles 90° and 45°

cinder portal
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if it helps

upper karma
#

OH

cinder portal
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oh the angle is a bit disgusting in this one

upper karma
#

i got this

cinder portal
#

u might have to use a calculator

upper karma
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ye

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might take a while hold on xd

cinder portal
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ye np np

devout shell
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Give in terms of an arc function and we’ll know if you had the right idea or not

cinder portal
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naw i used wolfram alpha in bot to figure out the angle LOL

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o shit dont look in bots

upper karma
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i won't

cinder portal
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in terms of arc function works

devout shell
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Smh, you could have just written in terms of an arc function and that would do just fine

cinder portal
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in case mofu punched in an actual angle, i would know

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but any works

devout shell
#

There’s a very natural arc function to use in this case

upper karma
#

r = sqrt(90)
angle = 71.57°

devout shell
#

How did you calculate that angle?

cinder portal
#

yup that is right

upper karma
#

arctan(9/3)

devout shell
#

Good, he used arctan(x)

upper karma
#

lol

#

someone taught me that yesterday

cinder portal
#

Now

#

(378482,7252)

#

Naw jkjk

upper karma
#

WTF

#

LMFAO

cinder portal
#

But you get the idea right?

upper karma
#

ye

cinder portal
#

Thats the power of polar

devout shell
#

Talked about polar and never once said anything about a circle of any kind pensivebread

cinder portal
#

circle helps understand

upper karma
#

r = 2 * sqrt(35825303957)
radius = 1.098°

cinder portal
#

holy fuck

#

is that actually it?

upper karma
#

ye

cinder portal
#

omg

#

i told u I WAS JOKING

upper karma
#

BUT I DID IT ANYWAY

cinder portal
#

LUL

#

10/10

devout shell
#

It’s just simple application of the THM and arctan

upper karma
#

^

cinder portal
#

alright

#

you think you got polar down now?

#

r and theta

upper karma
#

takes time with head but easy for wolfram

cinder portal
#

is all u need

upper karma
#

mhm

#

you're one of the best teachers ❤

#

better than irl teachers

cinder portal
#

aight

#

lets move on now

#

instead of 2D

#

now we bring ing

#

3 DIMENSISONSSSS

#

ok dont get too comfortable yet

upper karma
#

woaaehaweaaeaw

cinder portal
#

ok actually lets back track a tad bit

upper karma
#

oof y

cinder portal
#

in two dimensions, polar coordinates is usually associated with a circle

#

when r stays constant

upper karma
#

i gotta go in 30 minutes

cinder portal
#

you can vary your angle to whatever the fuck you want

#

so that its a circle

#

right?

upper karma
#

yeah

cinder portal
#

now, what I want you to think about now, is in 3 dimensions

#

its a sphere instead

#

just think about a sphere

upper karma
#

mhm

cinder portal
#

that's all i want you to do

upper karma
#

i am

cinder portal
#

so a sphere is centered at the origin

upper karma
#

yeah

cinder portal
#

and now, we introduce something called phi

upper karma
#

is phi related to pi?

cinder portal
#

back in 2 dimensions, we only worked with r and theta to take care of all possible points

#

no

#

phi is a greek symbol itself

upper karma
#

oh ok

cinder portal
#

now in 3 dimensions

#

try to think logically about htis

#

is there a way to take care all the points

#

by introducing a phi?

#

Hint Think about the verticality

upper karma
#

uhh

#

idk

#

i gotta go now

cinder portal
#

ah shiet

upper karma
#

can i ping you when i come back?

cinder portal
#

ye

upper karma
#

thanks ❤

cinder portal
#

ye np np

cinder portal
#

oh my god i just realized dogegirl is amphy

#

.-.

devout shell
#

Yes lol

peak mesa
#

@supple abyss

#

where did u find that

#

i need more like that for a test

cinder portal
#

he probably animated it himself

peak mesa
#

what rly?

cinder portal
#

PROBABLY

#

idk

peak mesa
#

do u know the program?

cinder portal
#

I need to learn this skill too, too many times I try to help others without providing visuals and it cripples ppl

#

nop

supple abyss
#

google

peak mesa
#

@supple abyss keywords

supple abyss
#

spherical coordinates gif

fossil ledge
#

3blu1brown released his software I believe, you could learn that

upper karma
#

@cinder portal hi teacher xD

devout shell
#

asking about polar and spherical still? @upper karma

upper karma
#

ye

#

i had to go

devout shell
#

you think it will be fine if I give me take on it then?

upper karma
#

if you don't mind

devout shell
#

voice chat is fine if you want as well lol, but if you don't want, then I'll start with polar again

upper karma
#

ye vc is fne

#

hold on a sec tho

#

k i'm ready

hallow token
devout shell
#

measure off all angles in a triangle all sum to...?

hallow token
#

360?

devout shell
#

no

#

that's the central angle of a circle

#

but a triangles angles all sum to...?

hallow token
#

180

devout shell
#

so then what should you do in this problem?

hallow token
#

Add all of them up to get a sum of 180

devout shell
#

we know that m1 + m2 + m3 = 180 then

hallow token
#

So it should be C

devout shell
#

I didn't work through the algebra but I assume you did then

#

and answer choice C has all angles summing to 180 so then that seems correct then

#

well all answer choices sum to 180 lol

#

but I'll assume you did the algebra correctly then

hallow token
#

Welp thats a yikes

devout shell
#

what did you get for x then?

hallow token
#

I have no idea how to do this. I failed geometry hard.

devout shell
#

ok well we know that m1 + m2 + m3 = 180

#

now put in what m1, m2, and m3 are

upper karma
#

I can’t seem to get the right answer for number 12. Can anyone help me? My finals are tomorrow 😭

fossil ledge
#

Do we know SOH CAH TOA?

upper karma
#

@hallow token add all three sums together and set it equal to 180. So it should be 40z-27+25-2x+26+x=180. Than solve for x and z and plug it back in

fossil ledge
#

Actually Pythagorean should be enough

upper karma
#

I briefly learned about soh cash toa last year but my teachers disregarded it as trig

fossil ledge
#

Pythagorean good tho?

upper karma
#

I don’t really remember what soh cah toa is for. I don’t think u use it unless your dealing with sin cos and tan. I think Pythagorean is for finding the missing side

#

Don’t quote me on that tho xd

fossil ledge
#

realshit okay let’s do this

#

Let’s start with using Pythagorean on the right triangle

#

So SR^2 + QS^2 = 12^2

#

So we dont know SR (which is what we are looking for) and we dont know QS.

#

so lets use the other triangle to find QS

#

QS^2 + PS^2 = 30^2

#

but look at the diagram, PS = 40 - SR

#

so QS^2 + (40-SR)^2 = 30^2

#

SR^2 + QS^2 = 12^2

QS^2 + (40-SR)^2 = 30^2

#

So we have two unknowns and two equations, do you know enough algebra to take it from here?

upper karma
#

Hmmmm

#

I assume we factor something?..

fossil ledge
#

not quite

upper karma
#

Square root something?..

fossil ledge
#

not yet :P

#

lets solve for QS^2 in one of the equations

#

your choice to pick

upper karma
#

Numero dos

fossil ledge
#

okay so QS^2 + (40-SR)^2 = 30^2

#

QS^2 = 30^2 - (40-SR)^2

#

now, lets plug this into the other equation

#

SR^2 + QS^2 = 12^2

#

SR^2 + 30^2 - (40-SR)^2 = 12^2

#

now all you have to do is solve for SR

#

which is left as an exercise to the reader goofy

upper karma
#

alright I’ll give it a try

#

Thank you!

fossil ledge
#

no worries, @green coral if you get lost :)

#

sorry me

devout shell
#

lol accidental ping

#

gets 'em every time

tawdry pivot
#

@austere forum

devout shell
#

lol

sonic yew
#

Find shaded area help please

crystal rain
#

ok

olive sinew
#

Is there a better and more accurate way to determine whether the function is positive or negative with radians values

#

Without a calculator of course

fossil ledge
#

unit circle

olive sinew
#

ok

crystal rain
#

kek

olive sinew
#

Ok but if you are given cos2 for example how can you determine that is in quadrant 2

#

I am brand new to this, help me understand please

fossil ledge
#

2 what

#

2 degrees?

olive sinew
#

Radians

fossil ledge
#

pi/2 is roughly 1.5ish

#

so each quadrant is roughly 1.5ish

olive sinew
#

Oooohhh

#

I get it now

fossil ledge
#

but just use the conversion

forest hazel
dark sparrow
#

,rotate -90

somber coyoteBOT
vestal bronze
#

Not sure if super legitimate, but if you make a mark in the middle of line XY call it Z, and draw two lines to the line CD and specify that where it intersects is equal distance on each side of P at point N and M, then you have ZA=ZB, and BN=AM which means that AB and NM must be parallel

#

And by the same logic but using point P instead of Z, you can say AB is parallel to XY

#

so your tangent line CD must also be parallel b transitive property of equality

spark mortar
#

Need some private help with vectors as I don't understand anything so far I need a patient person to help me understand and solve my stuff before I fail completely please, quite desparate 😢 dm me

upper pebble
#

L1 and L2 are parallel lines. What's the value of alpha?

#

I got 45 degrees but i'm not sure if its correct

vestal bronze
#

do you know any of the other angle values?

#

wait nevermind

#

i agree

#

cause like if you expand the line from the 3a it makes a parallelogram and so consecutive sides sum to 180 right?

#

then you get 4a=180

#

i also might not know any geometry

olive sinew
#

For 87

devout shell
#

the arc length is given by what formula?

olive sinew
#

S=theta • r

devout shell
#

and what is r in this case?

olive sinew
#

It’s looks like is 60dg

devout shell
#

r?

olive sinew
#

Or pi/3

devout shell
#

r is the radius of the circle

olive sinew
#

I mean

devout shell
#

so the radius is...?

olive sinew
#

1

#

2.35

devout shell
#

so know we know that S = θ

#

and we have an (x, y) point, and what do we know about the unit circle and how x and y are related to trig functions?

olive sinew
#

Cos s = x and sin s = y

devout shell
#

and tan(θ)=y/x, so it's really just your preference as to which arc function you want to use to get the angle

#

make sure the output is in radians

#

that will give you the answer

#

I'll let you determine the shortest length for 88, as this was concept check, I shouldn't have given too much away lol

#

but at least you know now

stoic wraith
#

I'm not sure how they want my to represent my answer

#

Nevermind I'm stupid...

#

They want the tangent of 41pi/4 which is literally the tangent of pi/4 which is 1

spark mortar
#

@upper karmathe answer is 32.5

#

I don't see why you do root 5 by 4

#

It's just a 5 by 4 factor

#

So what you do is 26 times 5/4

spark stag
#

When the area is enlarged

#

The scale factor is the square

#

Of the factors the side lengths were enlarged by

#

Hence the square roots.

#

So yeah, your method doesn't work.

#

What you can do is use the scale factor to find side lengths.

#

Please don't answer questions without knowing what you're talking about

#

@upper karma I'm assuming the second image you linked is the answer key solution?

#

If so, consider:

#

Scale up a 3x2 rectangle by multiplying each side by 2

#

Then, you get a 6x4 triangle, right?

#

The scale factor is 6/3 or 4/2 = 2, which makes sense

#

As we scaled up each side by 2

#

But what happened to the area

#

It went from 3*2 = 6

#

To 6*4 = 24

#

The area increased by a factor of 4

#

You'll note that this increase is 2^2

#

And this applies no matter what the shape was

#

The scale factor of a change in area

#

Is the square of the scale factor of a change in side lengths

#

(and perimeter is just side lengths, so)

#

Please disregard entwine's reply, it's incorrect

#

We can check our work, too: P_2/P_1 = 29/26 = 1.115

#

Sqrt(5/4) = 1.118

#

Accounting for slight error due to rounding, this checks out

#

And we can observe the original area is 5*8 = 40

#

And if we multiply 5*1.115 and 8*1.115, the scale factor for length

#

You'll note the area of that shape is 5/4 times the area of the original

#

Which is 50

#

(well, 49.729 due to rounding inaccuracy)

#

Does that explanation make sense?

#

We can mathematically see where this relation comes from, too

#

Let's let a and b be side lengths

#

So the area is A_1 = a*b

#

If we scale up a and b by some value k

#

That means we multiply a and b by k

#

So the new area is

#

A_2 = (a*k)(b*k) = abk^2

#

Note the k^2

#

This demonstrates that the scale factor for area is the square of the scale factor for length

#

in other words, A_2 / A_1 = (L_2 / L_1)^2, where L is a side length (or a perimeter)

spark mortar
#

Question 7 saying that the area of a 5 by 8 rectangle is enlarged by a factor of 5/4 which is basically 25% increase. The area is 26 plus 25% gives 32.5. I don't really get where you get a1 and a2 it only mentions one rectangle that gets bigger by a factor

#

Sorry if I don't get it but it seems simple as that as I read the question

spark stag
#

a_1 is the original area, a_2 is the image's

#

yes, it's a 25% increase in area

#

but a 25% increase in area

#

is not a 25% increase in side length

#

otherwise a 2x2 rectangle enlarged to a 4x4 rectangle would have an area of 8

#

which obviously doesnt make sense

#

if the sides increase by a factor of k, then the area increases by a factor of k^2.

#

proof for rectangles:

#

let a rectangle have side lengths a and b

#

then, the area of the recftangle is ab

#

I'll call this original area A_1

#

A_1 = ab

#

if we multiply each side length by k

#

then a becomes a*k

#

and b becomes b*k

#

so the new area, let's call it A_2

#

is

#

A_2 = (a*k)(b*k) = ab*k^2

#

so the side lengths increased by a factor of k

#

but the area increased by a factor of k^2

#

that's essentially what's happening here, but in reverse

#

we're given the factor the area increased by - 5/4

#

so 5/4 = k^2

#

so to find k, which is the ratio of the perimeters

#

thats the sqrt(5/4)

#

and again, we can confirm this

#

if each side is scaled up by sqrt(5/4)

#

the original rectangle is 5x8

#

so the area is 5*8 = 40

#

we multiply each side length by sqrt(5/4)

#

5*sqrt(5/4) * 8*sqrt(5/4) gives us our new area

#

which is 5*8*5/4 when simplified, which is 50.

#

and, of course, 50 is 5/4 of 40 ("25% more")

#

you were making the assumption that scale factor of area = scale factor of side lengths

#

but this assumption is not true.

#

and that can be shown by thinking about what that'd mean for a bit, or just playing around with examples

spark mortar
#

Yeah I think I simplified the question quite badly sorry about that

#

Well that makes sense cause area is sides multiplied yeah?

#

So 5 times 8 times 5/4 still gives 50 😂 so you don't need the square root 😅

spark stag
#

when we talk about 5*8*5/4, thats the area * 5/4

#

which is what 5/4 represents

#

when we want to talk about perimeter

#

we need to think about how sides are scaled, not area

#

and sides are always scaled by the square root of the amount area is scaled by

#

$(k_{sides})^2 = k_{area} \ k_{sides} = \sqrt{k_{area}}$

somber coyoteBOT
spark mortar
#

Think is he doesn't need all that in the question? It says area of rectangle 5x8 which is 40 is enlarged by 5/4 which is 50. Question done. If you want the perimeter you can do simply p = 2xa + 2xb

#

Which is not needed ecause he has both sides

#

Normally if he had one side and the area he would do A = a times b then substitute to find the second side

#

And then find the perimeter

spark stag
#

"you can do simply p = 2xa + 2xb"

#

uhh

#

what are a and b?

spark mortar
#

The 2 sides

#

5 and 8

spark stag
#

but those sides were enlarged

#

because the shape was enlarged.

spark mortar
#

But it gives you the sides

#

By 5/4

spark stag
#

it gives you the sides of the original

spark mortar
#

Just multiply it

spark stag
#

you need to find the side lengths of the image

spark mortar
#

Done

spark stag
#

no

#

you cant do that

spark mortar
#

That's all it asks

spark stag
#

no

#

no

#

if you do that

#

then the side 5

#

becomes 5 * 5/4 = 6.25

#

the side 8 becomes

#

8 * 5/4 = 10

#

but whats the area

#

of a 6.25 by 10 shape

#

62.5

#

thats not 50.

#

hence, the amount you multiply the area by

#

is not the same as

#

the amount you multiply the sides by

#

to find the amount you multiply the sides by

#

we find the scale factor of area

#

A_2 / A_1

#

and take the square root

#

ive explained this twice already, it's essentially because length is 1-dimensional, area is 2-dimensiona

#

consider a rectangle with side lengths a and b

#

then its area is

#

A_1 = a*b

#

now if we multiply a and b by some value

#

k

#

its area becomes

#

A_2 = (a*k) * (b*k) = a*b * k^2

#

note that the area went from a*b to a*b*k^2

#

in other words, when we multiply sides by k

#

we multiply area by k^2

#

now, this question is in reverse

#

we know the area was multiplied by 5/4

#

so the sides must've been multipled by the square root of that

#

of course, the perimeter is made up of sides

#

so the perimeter must've been multiplied by the square root of that

#

the perimeter is originally 26, it's multiplied by sqrt(5/4)

#

26 * sqrt(5/4) is about 29

spark mortar
#

I suck at geometry :(

#

Well I'm stuck with vectors so

#

I cri

worthy root
#

I suck at algebra

buoyant oasis
#

nobody gets good without practice

worthy root
#

I do lot of practice but still suck

upper karma
#

,rotate -90

somber coyoteBOT
upper karma
#

The answer should be pi or pi/2?

#

I mean I know period=2pi/B

#

But B is 4 or 2?

#

<@&286206848099549185>

#

ping me

chrome fiber
#

that's awkward notation, but likely 4

upper karma
#

Oh, alright

#

So, do we always multiply the outer numbers?

chrome fiber
#

im assuming its all an argument for the sine function, so yea

upper karma
#

Ah, I see

#

Thank you!!

olive solar
#

sin2(2x...) looks more like a typo to me GWqlabskek

upper karma
#

Oh, maybe...

cedar sparrow
#

Notation for sine squared maybe?

upper karma
#

Mhm, I guess

olive solar
#

no, i think that they do mean sin(2(2x+(pi/4))), just rather awkward

cedar sparrow
#

I can't imagine they'd forget parantheses.

#

But still make it look like that.

upper karma
#

If we make it look like sin(2(2x+(pi/4))) then B will be 4 right?

cedar sparrow
#

Yes.

upper karma
#

Okay

cedar sparrow
#

In which case the period would be pi/2

upper karma
#

Ah, I see

cedar sparrow
#

Personally, I think the answer is B. I've rarely seen "None of these" as an answer.

#

But that's just my opinion.

upper karma
#

Oh, alright

#

Thank you!

worthy root
#

Is 0 a integer

#

,w is 0 a integer

somber coyoteBOT
worthy root
dark sparrow
#

...of course 0 is an integer...

subtle gate
#

also why do you ask that here to wolfram

worthy root
minor arch
#

Im a lost how they came to this conclusion.

#

Can anyone help me out?

stoic wraith
#

Can anyone simply explain to me why this is a fact? In my mind the inverse would put the 2 over the root 3 which would make the final result sine of 2 root 3 over 3

#

Thanks in advance

spark stag
#

inverse sine is not the same thing as raising something to ^-1

#

inverse sine is simply the function that undoes sine

#

more precisely:

#

$x = \sin(\sin^{-1} (x)) = \sin^{-1} (\sin (x))$

somber coyoteBOT
spark stag
#

(within a certain domain)

hard shard
#

It's why I angrily argue that arcsin should be the standard notation

spark stag
#

the notation is a bit confusing, but thats all inverse sine is

#

the function that undoes sine

#

so when we have

#

$\theta = \sin^{-1} \left(\frac{\sqrt{3}}{2}\right)$

somber coyoteBOT
spark stag
#

we can take the sine of both sides

#

$\sin\theta = \sin\left( \sin^{-1} \left(\frac{\sqrt{3}}{2}\right)\right)$

somber coyoteBOT
spark stag
#

then the sin and the sin^-1 on the right side cancel

#

giving us

#

$\sin \theta = \frac{\sqrt{3}}{2}$

somber coyoteBOT
spark stag
#

make sense? @stoic wraith

#

again, inverse sine has no relation to raising something to the -1th power

#

its just a notational thing

#

we use the ^-1 as a shorthand for "inverse" - it doesnt actually mean raising something to -1

vagrant elk
#

The -1 tells you how many times to do it

spark stag
#

...

fossil ledge
#

wait does it

#

waitno it doesnt

vagrant elk
#

it tells you to undo the function

hard shard
#

sin^-2 is the same as sin

fossil ledge
#

no it isnt

vagrant elk
#

no it isn't

hard shard
#

oh wait this is no joke region

#

yes sin^-2 is not the same as sin

fossil ledge
#

PepoG I was tricked

vagrant elk
#

But uh goat

have you ever seen something like $(f \circ g)(x) = f(g(x))$?

somber coyoteBOT
fossil ledge
#

nope

vagrant elk
#

damn

fossil ledge
#

never seen anyone abuse notation like that

hard shard
#

wait what

#

is that not

#

whta

fossil ledge
#

wait thats fine actually

spark stag
#

thats not notation abuse

vagrant elk
#

Yeah it's fine

spark stag
#

tf

vagrant elk
#

abuse
smfh

hard shard
#

isn't that wat it means

spark stag
#

thats the definition of function composition

fossil ledge
#

lmao

hard shard
#

im so confused

spark stag
#

🤔

fossil ledge
#

functions is probably my weaker part of math

#

I just do f(g(x))

vagrant elk
#

But uh, so all you gotta do now is say $(f \circ f)(x) = f^2(x)$

somber coyoteBOT
spark stag
#

although i have seen some authors use (g o f)(x) to mean f(g(x))