#geometry-and-trigonometry
1 messages · Page 195 of 1
yes but we have to follow bodmas right ?
?
nvm
Combined numerator
No
Actually this is kinda hard
Im at work right now so maybe one of the Helpers can assist you
<@&286206848099549185>
<@&286206848099549185> can anyone help me ?
what
smh
=pup is \frac{2}{\cos\left(x\right)^2}-\frac{1}{\sin\left(x\right)^2}+\frac{2}{\sin\left(x\right)^4} equal to \cot\left(x\right)^4-\sin\left(x\right)^4
did we kill the mathbot as well?
rip
They're not the same
,w is \frac{2}{\cos\left(x\right)^2}-\frac{1}{\sin\left(x\right)^2}+\frac{2}{\sin\left(x\right)^4} equal to \cot\left(x\right)^4-\sin\left(x\right)^4
@blazing kelp You must've copied it wrong
guess so?
was racking my brain whole night
question was wrong all along haha
@timber hinge sorry for troubling you
could someone please explain to me why triangle EMI is a right isosceles triangle
all the solutions kind of assume that so i'm confused
and why is M the midpoint of the diameter arc
of arc EI
<@&286206848099549185>
@brave hill note that AIME is cyclic and AM is bisector of BAC (easy to see if you draw a diagram)
so by properties of cyclic quad, EMI is right isosceles
can anyone help me out iwth a question pls?
im supposed to graph |z-1| < 1 < |z+1|
idk how
z is a complex number
TendentiousTorturousTopics:
i did it
Give a geometric proof (i.e. using the vector analogy) that for any two complex numbers
z1 and z2, |(|z1|-|z2|)| =< |z1+-z2| =< |z1| + |z2|
idk how to do geometric proofs
Try drawing a triangle
is circle theorem under this topic?
I believe this belongs here, but if it doesn't I can delete and move my question to the appropriate channel.
Given that m1v1+m2v2 = m1v1f+m2v2f and v1+v1f = v2+v2f
How would I expand this for multiple objects?
IE, m1v1+m2v2+m3v3=m1v1f+m2v2f+m3v3f and ?
can someone please explain the '"proper solution" to this problem better
I drew an accurate diagram and my ruler says the centroid square is a little under 2 cm while the entire square was exactly 4 cm
so I got ~ 200 for the area as 14^2
but i feel like i'm missing out on the proper centroid method
or perhaps coordinate bashing with something something homothety at point P which Idk how to do
I mean 200 IS the right answer, i just don't know the PROPER way to do this
Drawing and finding the area is not really the best way.
I find it easiest way by coordinate plane its simple and won't have to brainatorm much.
But I cannot relate how would diagonals of formed quadrilateral would be related to sides of given square
It is however clear that no matter where the point P is inside the square the result would be same
Okayyy so how do I coordinate bash
can someone solve this: 49^(x-1 =7√7
Can someone also solve this
cause my dumbass is confused
2.1 m^3 of concrete for the first floor, 1.2 for the second
therefore 65(2.1+1.2) = 65*33/10
Are you answering my question? mobius
yes
Thx
lol np
can u answer mine 2 pls
@brave hill then shift coordinate axis by x/3 and y/3. You'll get a square. And it's easy afterwards
Omg I'm 16 ttooooo
49^(x-1)=7√7
==> 7^(2x-2)=7^(3/2)
==> 2x-2=3/2 @manic wharf
thank u
okay back
Zuagaikotsu. got it finally.😅 if you don't like coordinate algebra you can also exploit the fact that vertices of quadrilateral formed would be on the sides of square which made by joining mid points of of the sides on original square.
Use the formula for the perimeter of a circle in terms of radius
2pir
In this case only half of that is equal to 8 pi
So we have pi * r = 8 pi
r = 8 then
Is ABC always equilateral?
assuming that is a straight line from A to bottom right
and B to bottom left
should be
wait
If so, how can I prove it?
it is true
like you said assuming the straight lines
angle ACB will be 60
and side AB is parallel to the base
is that true though?
that was the other assumption i was gonna make
which makes everything easy
is what true
how can we prove that?
I see thanks
blue line
straight blue line
💤
not sure it has a name its just the distance from point P to one of the focii
hmm okay thanks
Wtf would sin^2 - cos^2 be?
-cos(2x)
With lens?
Oh lol close, if the lengths of the major and minor are in terms of sine and cosine :v
Also if it were hyperbolic it would be -1
Use the Pythagorean Theorem to find the distance from B to the center and the distance from the center to D.
so i split the kite in half @upper karma
vertically, yes
Hey guys need help with basic hs trig
That is what my instructions are
I inserted the exact same thing into my calculator but got a different answer, a bit confused as to what i did wrong
r u in degrees or radians
go to mode
Im in degree
hmmmMMMMMmmmm
LOOOOL 
Sooo, i go to radians then?
ono
he's in rad
I just tried on my ti 84
You need to go to degree man
yeah degree needs to be black
Ohhhhhh
Okay yeah in degree now, will try it out again
Yeah i got the correct answer now, thanks

@upper karma ok I got the answers, now for this
consecutive, opposite, diagonals, bisects, perpendicular, right, congruent
make sure you know why
@upper karma
,rotate 90
which part?
all
Well, you should know basic coordinates
If I move a units to the right from the origin, where do I end up?
The area can be found by using the fact that OR bisects PS and finding the areas of all of the triangles
you can also change the kite into a rectangle by moving its lower half and fitting it
hmmm
can someone please explain to me how they're able to take the square root of 2a - 1
i understand how to factor the expression into the form they did but I don't understand why the other two intersection points must be +- root 2a-1
x^2-(2a-1)=0
to find its corresponding 0 you move it over and take the sqrt
x^2=2a-1
x=+-sqrt(2a-1)
@upper karma alright i got the others, i dont understand c and d
I believe such a request is bannable. #rules
I know
just read it
@vital frost you can find the area by adding the areas of the triangles
@vital frost 2c is the length of PS
for this one
i know that a is 110
cuz angle subtended by same arc
but how do i find b
OH FUCK
nvm
its 220
angle at a centre
inscribed angle theorem
theorem
ye
tan(theta)=x so x is opposite and 1 is adjacent
that makes sqrt(x^2+1) the hypotenuse
@wild inlet
np
Hello, I need some help with this chunky one. To be honest, I have solved way more complex questions, and yet I have been staring at this for 10 minutes.
you want to find the area of it?
Yes, without rounding sides apparently
you can uh split it up into diff shapes
triangles and rectangles
for eg drawing a line from the point 3,3 to the point 2,3 forms a triangle
True, I got you there
1,2?
remember the formula for the area of a parallelpiped 😉
Woke up in the middle of the night im too tired can somebody confirm or deny ping my pc account so I can see (@thatNickdude#3799)
Uhh guys
Is the sum of an exterior angle and an interior angle of a polygon not equal to 360?
it's equal to 180°
An interior and exterior angle are supplementary angles
@proper citrus
they form a straight angle
It’s 180

What is an exterior angle anyway?
"the angle between a side of a rectilinear figure and an adjacent side extended outward."
I see.

Quick question, how can I find out the value of r in an equation like this?
Because whatever I do, I end up dividing r by r and having no variables
It must be possible, since Wolfram|Alpha is able to give me the answer
Well you can rearrange the thing into
r=(sin 25°)(13.3+r)
maybe it's easier to work with now
r = (sin 25°)×(13.3+r)
r = (sin 25°)×13.3 + (sin 25°)×r
r - (sin 25°)×r = (sin 25°)×13.3
how about now?
The only way I can find is to actually calculate (sin 25°)xr, which is around 0.423r, and combine r - 0.423r to (1-0.423)r = ...
That does work
But hmm, that's something I've never had to do before
(you don't even have to get a decimal value for sin 25 to combine)
Oh?
$$r - \sin(25)r = 13.3\sin(25) \iff r(1-\sin(25)) = 13.3\sin(25)$$
emeric75:
i hope you can do the division yourself
Yeah xD Thanks


You can use R (reflexive) and the given congruent angles for AA sim
Rus to show 1:2 ratio
Something like that
Bit confused as to how I will start this, havent done math in a really long time
Trig ratios
DE = hypotenuse EC= opposite (from the angle) sinx = opposite/hypotenuse
@storm yarrow
Thats what i ended up getting
Yup 9.7 is correct @storm yarrow
Hey
What do I do when I'm trying to see if a coordinate figure has perpendicular angles when one of the lines is vertical
as in this case
When two lines are perpendicular, what does that mean about their gradients. @upper karma
they multiply to -1
Yes, so do you know the coordinates of these lines or their equations?
Okay look, you can't do that because of htis:
Slope of the first line: -2/0
second: 0
this is implying that -2/0 * 0 = -1
That is very true xD I’m actually an idiot sometimes
What was your thought?
well i was just gonna do it without computatioin but then you get that 0/-2 = 0/-1
WAIT
THATS RIGHT
ok im not stupid
Yeah that sounds about right
How would i start this off?
CB = hypotenuse AB = opposite (to angle x) therefore sinx = AB/CB
No because cosx is adjacent/hypotenuse and the adjacent in this case would be AC
Now do arcsin of 58.46 to get x
Arcsin?
Arcsin means sin^-1 so inverse
And sorry you already solved it
But 58.46 isn’t equal to sinx it’s just equal to x
So angle x = 58.64
Ohh okay, my bad, when i said inverse cosine i think i meant arcsin
A brief description and guide on how to use me was sent to your DMs! Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!
,calc
Please give me something to evaluate. See help for usage details.
,calc arcsin(15/17.6)
The following error occured while calculating:
Error: (intermediate value)(intermediate value)(intermediate value) is not a function
,calc arcsin
The following error occured while calculating:
Error: Undefined symbol arcsin
fuu
Oof
how do I do steps 4-7?
I don't understand how I'm supposed to subtend those two angles without constructing lines
and if I construct those lines I'm not sure how I'm supposed to get those two perpendicular lines
<@&286206848099549185>
here is a shitty mspaint drawing conveying what I want to understand and also my agony
@astral hornet
Can someone solve for 9a pls
@manic wharf ok. So I guess you know $\sin{2x}=2\sin{x}\cos{x}$?
inubakari:
How do I find y?
Need help
I need help with 2 pages but lets start with question 5. I am not sure how to do it.
Probably looks better this way.
@somber coyote
@astral hornet
there's a relationship between inscribed angles and intercepted arcs
intercepted arc's measure is double the inscribed angle's measure
Can you show me how to do it? @astral hornet
Then I will do the next problem on my own.
measure of arc = 2 * measure of angle
arc cd is intercepted by a 36 deg angle
so mCD = 2 * 36 = 72
simple right
arc cd; yes
its already drawn on your worksheet 🤦
yeah I mean how you work it out
well can you write your work on papaer will be easy to see
@astral hornet
it's just a simple rule: if an inscribed angle intercepts an arc, the intercepted arc's length is 2x the inscribed angle's measure
ok
you just look at your worksheet, know the rule so that you would do 36*2 then you have answer 🤦
36 like 36 x 36 and x 2?
no
in the pic, you can clearly see that there's an inscribed angle of 36 intercepting arc cd
so if you're solving for cd, use the rule: the inscribed measure is 36, so intercepted arc must be 36*2
yes
only being honest if you're struggling to accept a rule like that, gl on geometry 😦
since the arc is 72 deg, its length would be 72/360 of circumference
it's not decimal if you write it in terms of pi
ok
Cat?
would it be this way?
@astral hornet
circumfrence = 2 x pi x r
you plug in r with 25
and now you get 50 x pi
50pi is circumference
🤦
you already found that arc cd is 72 deg, and you know a circle is 360 deg
so arc cd is 72/360 of the circumference
which means you calculate circumference * 72/360
if you need like 75+ messages to explain one angle-circle relationship, i'm legitimately concerned for you
finally yes 
ok x3
done with it
Can you help me with the next problem?
so
cat
@astral hornet
here the next problem
congruent chords intercept congruent arcs
yea ab is
Ok ^^
they're similar triangles of 1:3 ratio
why 1:3?
wait wouldnt it be 1:2
because half of the other triangle
so the ED would be half of BC?
length AC is 3 times as much as AD
length of ad is half length of cd means you can fit 2 ad in dc
yup
ok
I need help
Solve for the following area. Explain your reasoning give and exact solution. Area of shaded sector =
@astral hornet
find the angle of the shaded portion
ok
its that angle out of 360 th of the circle's area
is the other angle 240?
I mean than the angle is just 360 - 240 = 120
so a third
since the total area is 6^2*3.14
37.68 would be total area
that divided by 3 is 12.56
so area of shaded is roughly 12.56
you understand?
umm how you gor the area like that
how u divide it by 3?
idk how you got the decimal
@balmy tusk
ok
wait
its 36*pi then
pie R Square?
oh ye typo sry
I think you did a error
so area is = 113
ok
360 - 240 = 120
oh
37.6 periodicly
oh
for exact idk you can always just write (36*pi)/3 since when dealing with pi you really cant get an exact solution
mayybe?
what is it?
so you just need to get angle A and C
does sin^2(x) just mean sin(x)^2 ? doesn't f^2(x) usually mean f(f(x))?
ok
see
uh
this is called notation abuse
okno
jk
anyway
$sin^{2}(x) = [sin(x)]^2$
MetalNinja27:
i can define the exponentiation/indice operation any way i want if i preface the operation with the defintion
but generally it's the traditional exponent defintion
u'll see that yes sometimes it does mean nesting the function
or that it means to take the ^nth derivative of the function
it just depends
on what context is given
okay thanks
yooooooo
can yall help me out
with this math problem
In a parallelogram ABCD, the measure of <ABC is 165. Find the measure of <C.
hello?
15
is this allowed or am i only allowed to take out a single 1/2 to make the coefficient 1/32
(am i allowed to factor out 2 halfs from the first line to make it the second line)
<@&286206848099549185>
heyo
a * b = ab
a * b /2 = ab/2
or
a/2 * b
so you can take 1/2 from one bit
but the issue here is
if you factor 1/2 from 1
what do you get?
2
looks good
thank you so much
A point located on a chord of a circle is 8cm from one endpoint of the chord and 7cm from the center of the circle. If the radius of this circle is 13cm long, how long is the chord in cm?
draw the diagram and you should be able to form a couple triangles to assist with that
err i'm trying to prove this purely algebraically, but i have no idea what the trick is
same with cos(atan(x))
OH i found it
it's basically from the pythagorean identities, sec²x + tan²x = 1
wew
guys how do i attempt this question
differentiate, then put in t = 5
Is this correct?
looks right to me
thanks for helping!
if AC=22
find AF and FC
i found that
ABO and DCO are similar
AB/AO=DC/OC
5/AO=1/OC
OC=y
AO=5y
6y=22
y=22/6
AO=5*22/6
OC=22/6
lol
1=2 so UV parallel to ST
because RUS is a straight line
idk the names
sec
corresponding angles
it means 3=4 too
so that proves the smaller triangle and biggee triangle are similar
since they share angles
hmm
wait what's the full question
following cannot be proved?
i see
i can't think of another way to prove it
other than similar triangles

oh right midsegments
RU=1/2 RS
So RV = 1/2 RS and VT = 1/2 RS
so RV = VT
hooray for not learning any of these words
wut
oh right i missed a step
the fact that RU=1/2 RS and that UV parallel to ST means UV is a midsegment
and so on
i guess you would also need to say UV = 1/2 ST first
then finally RV = 1/2 RS
uhh
RT
not RS
mb
that is the midsegment theorem
"A midsegment connecting two sides of a triangle is parallel to the third side and is half as long."
no you don't
you have RU=RS and UV parallel to ST
Oh I see
hmm
But if it's parallel it must join with the midpoint
;^;
yeah idk then
similar triangles makes it easy
|| inturtles ||
exturtles
can anyone explain this unit circle problem to me
@median tinsel what's the question
it depends on the variables/data you have
if the stuff you're working with is all sides+one angle then cosine rule
if its 2 sides and their opposite angles then sine rule
How to transform a square space into a circle space
I have a (-10,+10)x(-10,+10) plot I want to plot in a circle while preserving relative distance from origin
Circle of radius 10, inscribed in the square
I have a set of points in the square.
Lets say G is a point in the square. When transformed to circle space using the relation EH/EG =EI/EJ we obtain the point H where H represents the point G in circle space.
Equations need to be in terms of the x and y components of the vector EG
And not using angles
I have to admit I find handling trigonometry in the different quadrants tricky and really want an elegant solution
Elegance is totally optional but I just like it
Hey uh, can anyone help me with a trig question?
If sinx1 + sinx2 + sinx3 +... + sin xn = 1,
sinx1 + 2sinx2 + 3sinx3 + ... + nsinxn = 100,
where x1,x2,x3,....,xn are all unknown variables, what is the minimum positive integer n needed for the equations to be true?
I alr figured out that the answer is 20 via logical deduction, but is there any rigorous solution that n = 20? Thx!
This is why they are so good at math.
for line L to be perpendicular to line K, line L has to have as its slope the negative reciprocal of line K’s slope
so line L has an equation like this y=-1/3x+b
we know line L passes through (6,5) so that is a point on the line
5=-1/2+b from which you can deduce b
@glad falcon
b=11/2
I have a gamedev project I am working on and I need to be able to convert a set of latitude/longitude coordinates to the x/y position on a 2d globe. https://i.imgur.com/2e0THNY.png
What information do you store about the orientation of the globe? How does the game know where it is looking?
@sleek moat
There is a variable that goes from 0-35, which is the amount of rotation the planet has in the current scene, 360 degrees in increments of 10.
North pole is always up, south pole is always down?
my current idea is X=cos(long)-something Y=sin(-lat)
Always up, the view is prerendered, its not a 3d model.
Close.
x = cos(long - current rotation)
Check to see if that goes the right direction though lel
But if Lat is not on the equator, then the X needs to be smaller, or the point is off in space somewhere.
So the X coord needs to be calculated based on lat and long, while the Y can come from just lat
Sorry! You're right. Time to check my spherical coordinates
and since the edge of the image is perfect circle, i think the "-something" needs to include a cos and sin. I've been playing around with it and not getting any closer to a solution.
Spherical coordinates are as such,
x = ρcosφcosθ
y = ρcosφsinθ
z = ρsinφ
hey how to find the tan^-1 (1/sqrt(3)) wtih the unit circle?
Where φ is latitude and θ is longitude, considering where the camera to be facing as (0,0,0)
But we don't want to calculate that in 3D lol
Actually it's just a forward projection so we can forget about either x or y I'm not sure which yet
i think i follow
x is the one facing us so that one can just be forgotten about.
x = ρcosφcosθ
y = psinφ
Where p is the radius of your circle
And the very center of where we're looking is lat = long = 0
I got it to work, thank you so much.
My graphic for the globe is not a perfect ortho projection, so it gets a little misaligned as it turns, but I should be able to come up with a way to compensate for that.
Cool cool! Happy to hear it. Let me know if you need anything else!
hey any good channels for learning the basics? im in calc 2 and need a refresher
It's a circle
Autistic Hoodie:
We can say that their z position is equivalent
I would like to find the line that connect those two points
I am using the formula
$\frac{x - x_1}{x_2 - x_1} = \frac{y - y_1}{y_2 - y_1} = \frac{z - z_1}{z_2 - z_1}$
Autistic Hoodie:
Autistic Hoodie:
Now I am trying to convert that into parametric form
dividing by 0 
But the 0 in the fraction is giving me problem
Yeah...
If I define z as t
$\frac{y+1}{4} = \frac{t-1}{0}$
Autistic Hoodie:
z is a constant for that line as you mentioned, so it's veri weird to parameterise it
yea or from x, whatever you want
Alright, thanks

Are three points always coplanar?
yes
$T_1 \ne T_2 \ne T_3$
Autistic Hoodie:
as long as distinct and non collinear
I'm learning about planes right now 😃
Ah yeah, makes sense
You can't draw a plane if they're collinear**
Using 3d graphing is making math just so fun
I love how I can pick 3 random points and use math to find the plane that connect those three points 😄
wym
it should be the same
maybe ur fractions are being weird?
okay
im surprised u have a csc function on ur calculator
lol

That's not the same thing
i luv conflicting notations
taht's why i write arcsin :/
Don't worry
arcsin is best notation
It's common error
but yeah its not the same as csc
Cause confusing notation
yeah
{}
sin^-1(x) =/= 1/sin(x)
MetalNinja27:
wat
it aint givin me the arcsin
but you know wat i mean
it's dumb
using exponents to notate anything but exponentiation (in cases where it's not repeated) is idiotic
and we should emphasize something else
Wrap the whole thing in parenthesis just in case tbh
^_v
hi
?
if m is the slope of the first line
then what must be the slope of the line perpendicular to it?
no
so you cant have a slope of 0
but what happens if its just x=9
or y=1
bc thats just a straight line
parallel to the axis
that doesnt have a slope?
yeah
vertical lines have undefined slope
um?
do you mean the negative respicable?
yeah i know that
use it
yeah but i dont have the y=mc+c equation
you have m
i mean i have the y int
it is enough
oh wait yeah i have a point too
if m is the slope of line 1
then the slope of the line perpendicular must be the negative reciprocal then right?
yeah
-1/m?
but m=0
it very specifically states m =/= 0
does a = with a / between it mean it doesnt equal 0
yes
do you know how to go from here?
not really
do you know point slope form?
like i dont actually have the slope
i know slope interecpt
slope intercept is fine
like y=mx+c
yeah
so it would be
plug that into x and y
3=-1/m(0)+c
yep
so c=3
oh so i dont need to work out what m is?
okay thats good
its finer
fine
what about 3b
it says find m
if the line passes through (1,-4)
oh wait i have two points
so its just y2-y1/x2-x1
go from the equation you found in part a
wdym?
y = (-1/m)x + 3
yeah?
flip both sides
would i go -7x-1
no
wdym flip
yeah
basically flipping top and bottom
taking reciprocal of both sides of an equation
is a valid manipulation
that preserves equality
generally
hmmm
you know how you need to do the same thing to both sides?
yeah
just like how you can multiply both sides by the same number
or add the same number to both sides
yeah
you can take the reciprocal of both sides
yep
and then cancel each other
yeah
so its 1/7=m
essentially dividing both sides by -1
oh yeahhhh