#geometry-and-trigonometry

1 messages · Page 195 of 1

keen aspen
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2/cos2-(sin2+2)/(sin4) right

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For lhs

blazing kelp
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yes but we have to follow bodmas right ?

keen aspen
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?

blazing kelp
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nvm

keen aspen
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2cos2/(cos4)-(sin2+2)/sin4

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2cos2sin4-sin2-2/(cos4sin4)

blazing kelp
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how do you get sin2+2 ?

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it should be sin4 + 2 ?

keen aspen
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Combined numerator

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No

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Actually this is kinda hard

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Im at work right now so maybe one of the Helpers can assist you

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<@&286206848099549185>

blazing kelp
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<@&286206848099549185> can anyone help me ?

timber hinge
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what

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smh

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=pup is \frac{2}{\cos\left(x\right)^2}-\frac{1}{\sin\left(x\right)^2}+\frac{2}{\sin\left(x\right)^4} equal to \cot\left(x\right)^4-\sin\left(x\right)^4

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did we kill the mathbot as well?

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rip

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They're not the same

valid agate
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,w is \frac{2}{\cos\left(x\right)^2}-\frac{1}{\sin\left(x\right)^2}+\frac{2}{\sin\left(x\right)^4} equal to \cot\left(x\right)^4-\sin\left(x\right)^4

somber coyoteBOT
timber hinge
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@blazing kelp You must've copied it wrong

blazing kelp
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really ?

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I guess im getting 4 marks in my comp exam then

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ty guys

timber hinge
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GWcmeisterPeepoShrug guess so?

blazing kelp
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was racking my brain whole night

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question was wrong all along haha

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@timber hinge sorry for troubling you

brave hill
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could someone please explain to me why triangle EMI is a right isosceles triangle

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all the solutions kind of assume that so i'm confused

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and why is M the midpoint of the diameter arc

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of arc EI

brave hill
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<@&286206848099549185>

eager pendant
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@brave hill note that AIME is cyclic and AM is bisector of BAC (easy to see if you draw a diagram)

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so by properties of cyclic quad, EMI is right isosceles

shy heath
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can anyone help me out iwth a question pls?

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im supposed to graph |z-1| < 1 < |z+1|

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idk how

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z is a complex number

upper karma
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magnitude of a complex number is well-defined, though

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$|a+bi| = \sqrt{a^2 + b^2}$

somber coyoteBOT
shy heath
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i did it

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Give a geometric proof (i.e. using the vector analogy) that for any two complex numbers
z1 and z2, |(|z1|-|z2|)| =< |z1+-z2| =< |z1| + |z2|

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idk how to do geometric proofs

warm pine
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Try drawing a triangle

lethal iris
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is circle theorem under this topic?

gray blaze
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I believe this belongs here, but if it doesn't I can delete and move my question to the appropriate channel.
Given that m1v1+m2v2 = m1v1f+m2v2f and v1+v1f = v2+v2f
How would I expand this for multiple objects?

IE, m1v1+m2v2+m3v3=m1v1f+m2v2f+m3v3f and ?

brave hill
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can someone please explain the '"proper solution" to this problem better

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I drew an accurate diagram and my ruler says the centroid square is a little under 2 cm while the entire square was exactly 4 cm

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so I got ~ 200 for the area as 14^2

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but i feel like i'm missing out on the proper centroid method

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or perhaps coordinate bashing with something something homothety at point P which Idk how to do

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I mean 200 IS the right answer, i just don't know the PROPER way to do this

spiral bear
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Drawing and finding the area is not really the best way.
I find it easiest way by coordinate plane its simple and won't have to brainatorm much.
But I cannot relate how would diagonals of formed quadrilateral would be related to sides of given square

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It is however clear that no matter where the point P is inside the square the result would be same

brave hill
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Okayyy so how do I coordinate bash

manic wharf
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can someone solve this: 49^(x-1 =7√7

upper karma
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Can someone also solve this

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cause my dumbass is confused

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2.1 m^3 of concrete for the first floor, 1.2 for the second
therefore 65(2.1+1.2) = 65*33/10

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Are you answering my question? mobius

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yes

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Thx

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lol np

manic wharf
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can u answer mine 2 pls

spiral bear
upper karma
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@upper karma

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How old are you btw?

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16

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@manic wharf use exponent laws

brave hill
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Omg I'm 16 ttooooo

upper karma
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@upper karma You still there?

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yes

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Ik im dumb for this

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afk

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one sec

jaunty plume
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49^(x-1)=7√7
==> 7^(2x-2)=7^(3/2)
==> 2x-2=3/2 @manic wharf

manic wharf
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thank u

upper karma
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okay back

spiral bear
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Zuagaikotsu. got it finally.😅 if you don't like coordinate algebra you can also exploit the fact that vertices of quadrilateral formed would be on the sides of square which made by joining mid points of of the sides on original square.

zinc grail
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hello ppl

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I understnad that this would be a semi circle then I get stuck

cold plaza
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Use the formula for the perimeter of a circle in terms of radius

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2pir

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In this case only half of that is equal to 8 pi

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So we have pi * r = 8 pi

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r = 8 then

pure kraken
thorn talon
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assuming that is a straight line from A to bottom right

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and B to bottom left

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should be

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wait

pure kraken
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If so, how can I prove it?

thorn talon
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i made too many assumptions

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idk if it's true or not

jaunty plume
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it is true

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like you said assuming the straight lines

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angle ACB will be 60

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and side AB is parallel to the base

thorn talon
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is that true though?

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that was the other assumption i was gonna make

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which makes everything easy

jaunty plume
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is what true

thorn talon
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but idk if it's a valid assumption

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AB parallel to base

jaunty plume
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yes because AB = AC

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sorry

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AC = BC

thorn talon
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how can we prove that?

jaunty plume
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let me add more lables

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labels

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CD=CE

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and AD=BE

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so AC=BC

pure kraken
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I see thanks

jaunty plume
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obviously not true if DE≤DC though

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since then ABC doesn't exist

shrewd lintel
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does PF1 and PF2 have a name?

plucky marlin
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blue line

shrewd lintel
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yes

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oh

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no cheeky answers plz

plucky marlin
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straight blue line

shrewd lintel
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💤

dire rampart
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not sure it has a name its just the distance from point P to one of the focii

shrewd lintel
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hmm okay thanks

supple haven
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Wtf would sin^2 - cos^2 be?

keen aspen
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-cos(2x)

limpid basin
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Focal length

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Huh or nvm

keen aspen
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With lens?

limpid basin
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I thought on an ellipse it was also called that

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been calling it wrong then oops

keen aspen
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Oh lol close, if the lengths of the major and minor are in terms of sine and cosine :v

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Also if it were hyperbolic it would be -1

clear haven
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no

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not focal length

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there is no particular name for the blue lines

upper karma
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Use the Pythagorean Theorem to find the distance from B to the center and the distance from the center to D.

vital frost
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so i split the kite in half @upper karma

upper karma
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vertically, yes

storm yarrow
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Hey guys need help with basic hs trig

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I inserted the exact same thing into my calculator but got a different answer, a bit confused as to what i did wrong

clear haven
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r u in degrees or radians

storm yarrow
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Not sure actually

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How do i check?

clear haven
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go to mode

storm yarrow
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Im in degree

clear haven
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hmmmMMMMMmmmm

upper karma
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LOOOOL thonker

storm yarrow
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Sooo, i go to radians then?

clear haven
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ono

upper karma
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NO wait

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You are in rad

clear haven
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he's in rad

upper karma
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I just tried on my ti 84

clear haven
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what

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oh

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lol

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then he needs to select degree

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kek

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she

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idk

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they

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yes

storm yarrow
upper karma
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You need to go to degree man

clear haven
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yeah degree needs to be black

storm yarrow
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Ohhhhhh

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Okay yeah in degree now, will try it out again

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Yeah i got the correct answer now, thanks

clear haven
vital frost
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@upper karma ok I got the answers, now for this

upper karma
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consecutive, opposite, diagonals, bisects, perpendicular, right, congruent

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make sure you know why

vital frost
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@upper karma

upper karma
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,rotate 90

somber coyoteBOT
upper karma
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which part?

vital frost
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all

upper karma
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Well, you should know basic coordinates

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If I move a units to the right from the origin, where do I end up?

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The area can be found by using the fact that OR bisects PS and finding the areas of all of the triangles

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you can also change the kite into a rectangle by moving its lower half and fitting it

vital frost
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hmmm

brave hill
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can someone please explain to me how they're able to take the square root of 2a - 1

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i understand how to factor the expression into the form they did but I don't understand why the other two intersection points must be +- root 2a-1

keen aspen
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x^2-(2a-1)=0

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to find its corresponding 0 you move it over and take the sqrt

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x^2=2a-1

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x=+-sqrt(2a-1)

brave hill
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OOOOOOOOOOOOOOOO

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dammit it feel so dumbbb

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lmaooo

vital frost
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@upper karma alright i got the others, i dont understand c and d

upper karma
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I believe such a request is bannable. #rules

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I know

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just read it

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@vital frost you can find the area by adding the areas of the triangles

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@vital frost 2c is the length of PS

upper karma
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for this one

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i know that a is 110

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cuz angle subtended by same arc

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but how do i find b

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OH FUCK

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nvm

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its 220

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angle at a centre

jaunty plume
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inscribed angle theorem

upper karma
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theorem

jaunty plume
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ye

jaunty plume
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tan(theta)=x so x is opposite and 1 is adjacent

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that makes sqrt(x^2+1) the hypotenuse

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@wild inlet

jaunty plume
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np

upper karma
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Hello, I need some help with this chunky one. To be honest, I have solved way more complex questions, and yet I have been staring at this for 10 minutes.

dire rampart
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you want to find the area of it?

upper karma
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Yes, without rounding sides apparently

dire rampart
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you can uh split it up into diff shapes

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triangles and rectangles

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for eg drawing a line from the point 3,3 to the point 2,3 forms a triangle

upper karma
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True, I got you there

jaunty plume
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1,2 to 3,-3

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then you have a rectangle and a trapezium

upper karma
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1,2?

jaunty plume
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(1,2)

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(3,-3)

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oh right

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(2,1) i meant

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😦

upper karma
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remember the formula for the area of a parallelpiped 😉

lilac schooner
winged saddle
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use pick's theorem

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wat

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wojfoiewjfweijfa

proper citrus
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Uhh guys

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Is the sum of an exterior angle and an interior angle of a polygon not equal to 360?

glad ocean
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it's equal to 180°

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An interior and exterior angle are supplementary angles

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@proper citrus

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they form a straight angle

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It’s 180

proper citrus
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What is an exterior angle anyway?

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"the angle between a side of a rectilinear figure and an adjacent side extended outward."

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I see.

jaunty plume
light notch
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Quick question, how can I find out the value of r in an equation like this?

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Because whatever I do, I end up dividing r by r and having no variables

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It must be possible, since Wolfram|Alpha is able to give me the answer

gritty siren
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Well you can rearrange the thing into
r=(sin 25°)(13.3+r)
maybe it's easier to work with now

light notch
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I tried that too, but I'll try again

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I'm just going in circles

gritty siren
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r = (sin 25°)×(13.3+r)
r = (sin 25°)×13.3 + (sin 25°)×r
r - (sin 25°)×r = (sin 25°)×13.3
how about now?

light notch
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The only way I can find is to actually calculate (sin 25°)xr, which is around 0.423r, and combine r - 0.423r to (1-0.423)r = ...

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That does work

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But hmm, that's something I've never had to do before

hard gale
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(you don't even have to get a decimal value for sin 25 to combine)

light notch
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Oh?

hard gale
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$$r - \sin(25)r = 13.3\sin(25) \iff r(1-\sin(25)) = 13.3\sin(25)$$

somber coyoteBOT
hard gale
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i hope you can do the division yourself

light notch
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Yeah xD Thanks

hard gale
light notch
astral hornet
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You can use R (reflexive) and the given congruent angles for AA sim

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Rus to show 1:2 ratio

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Something like that

storm yarrow
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Bit confused as to how I will start this, havent done math in a really long time

astral hornet
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Trig ratios

steel hawk
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DE = hypotenuse EC= opposite (from the angle) sinx = opposite/hypotenuse

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@storm yarrow

storm yarrow
steel hawk
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Yup 9.7 is correct @storm yarrow

upper karma
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Hey

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What do I do when I'm trying to see if a coordinate figure has perpendicular angles when one of the lines is vertical

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as in this case

steel hawk
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When two lines are perpendicular, what does that mean about their gradients. @upper karma

upper karma
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they multiply to -1

steel hawk
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Yes, so do you know the coordinates of these lines or their equations?

upper karma
#

Okay look, you can't do that because of htis:

Slope of the first line: -2/0

second: 0

this is implying that -2/0 * 0 = -1

steel hawk
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That is very true xD I’m actually an idiot sometimes

upper karma
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i think i know a way to do it maybe

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nvm

steel hawk
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What was your thought?

upper karma
#

well i was just gonna do it without computatioin but then you get that 0/-2 = 0/-1

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WAIT

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THATS RIGHT

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ok im not stupid

steel hawk
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Yeah that sounds about right

storm yarrow
steel hawk
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CB = hypotenuse AB = opposite (to angle x) therefore sinx = AB/CB

storm yarrow
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Would i divide AB/CB and inverse cosine to get the answer?

steel hawk
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No because cosx is adjacent/hypotenuse and the adjacent in this case would be AC

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Now do arcsin of 58.46 to get x

storm yarrow
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Arcsin?

steel hawk
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Arcsin means sin^-1 so inverse

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And sorry you already solved it

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But 58.46 isn’t equal to sinx it’s just equal to x

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So angle x = 58.64

storm yarrow
#

Ohh okay, my bad, when i said inverse cosine i think i meant arcsin

steel hawk
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I think you did 😃

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All good though

glad ocean
#

x = arcsin(15 / 17.6)

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,help

somber coyoteBOT
#

A brief description and guide on how to use me was sent to your DMs! Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

glad ocean
#

,calc

somber coyoteBOT
#

Please give me something to evaluate. See help for usage details.

glad ocean
#

,calc arcsin(15/17.6)

somber coyoteBOT
#

The following error occured while calculating:
Error: (intermediate value)(intermediate value)(intermediate value) is not a function

glad ocean
#

,calc arcsin

somber coyoteBOT
#

The following error occured while calculating:
Error: Undefined symbol arcsin

glad ocean
#

fuu

steel hawk
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Oof

manic wharf
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can someone solve this identity

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csc^(2)x+sec^(2)x=csc^(2)x sec^(2)x

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nvm

glad ocean
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Um

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2 + 2 = 2 x 2

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x = sqrt(2)

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I think

trail minnow
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I don't understand how I'm supposed to subtend those two angles without constructing lines
and if I construct those lines I'm not sure how I'm supposed to get those two perpendicular lines

astral hornet
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<@&286206848099549185>

trail minnow
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here is a shitty mspaint drawing conveying what I want to understand and also my agony

jaunty horizon
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@astral hornet

manic wharf
fair lily
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@manic wharf ok. So I guess you know $\sin{2x}=2\sin{x}\cos{x}$?

somber coyoteBOT
neon stag
dire rampart
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y and 127 lie on the same line

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so they must add upp to 180 degrees

glad ocean
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y = 53°

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x = 44°

upper karma
#

Need help

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I need help with 2 pages but lets start with question 5. I am not sure how to do it.

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Probably looks better this way.

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@somber coyote

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@astral hornet

astral hornet
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there's a relationship between inscribed angles and intercepted arcs

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intercepted arc's measure is double the inscribed angle's measure

upper karma
#

Can you show me how to do it? @astral hornet

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Then I will do the next problem on my own.

astral hornet
#

measure of arc = 2 * measure of angle

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arc cd is intercepted by a 36 deg angle

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so mCD = 2 * 36 = 72

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simple right

upper karma
#

yes

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so 72 is the missing angles for CD?

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right?

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@astral hornet

astral hornet
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arc cd; yes

upper karma
#

ok

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can you draw it out

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its hard for me to think ?

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@astral hornet

astral hornet
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its already drawn on your worksheet 🤦

upper karma
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yeah I mean how you work it out

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well can you write your work on papaer will be easy to see

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@astral hornet

astral hornet
#

it's just a simple rule: if an inscribed angle intercepts an arc, the intercepted arc's length is 2x the inscribed angle's measure

upper karma
#

ok

astral hornet
#

you just look at your worksheet, know the rule so that you would do 36*2 then you have answer 🤦

upper karma
#

36 like 36 x 36 and x 2?

astral hornet
#

no

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in the pic, you can clearly see that there's an inscribed angle of 36 intercepting arc cd

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so if you're solving for cd, use the rule: the inscribed measure is 36, so intercepted arc must be 36*2

upper karma
#

ok

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like 36 x 2 = 72

astral hornet
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yes

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only being honest if you're struggling to accept a rule like that, gl on geometry 😦

upper karma
#

so you divide 72/360

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you get 1/5

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what then?

astral hornet
#

since the arc is 72 deg, its length would be 72/360 of circumference

upper karma
#

ok

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1/5

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idk how to do the formula

astral hornet
#

what formula?

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circumference?

upper karma
#

idk

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idk

astral hornet
#

it's not decimal if you write it in terms of pi

upper karma
#

ok

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Cat?

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would it be this way?

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@astral hornet

#

circumfrence = 2 x pi x r
you plug in r with 25
and now you get 50 x pi

astral hornet
#

yes

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and the arc would be 72/360 of that circumference

upper karma
#

what about 50?

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though

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pi

astral hornet
#

50pi is circumference

upper karma
#

ok

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so is that the answer?

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of CD angle?

astral hornet
#

what cd angle?

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your question is asking for the LENGTH OF CD

upper karma
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yeah

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idk what the asnwer htough

astral hornet
#

🤦

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you already found that arc cd is 72 deg, and you know a circle is 360 deg

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so arc cd is 72/360 of the circumference

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which means you calculate circumference * 72/360

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if you need like 75+ messages to explain one angle-circle relationship, i'm legitimately concerned for you

upper karma
#

ok got it

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I got 10 pi as my asnwer is that correct?

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@astral hornet

astral hornet
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finally yes PandaHugg

upper karma
#

ok x3

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done with it

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Can you help me with the next problem?

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so

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cat

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@astral hornet

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here the next problem

astral hornet
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congruent chords intercept congruent arcs

upper karma
#

ok

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is it 110

astral hornet
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the congruent ones are

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then remaining is arc at

upper karma
#

ok?

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How do I do it?

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so AB is 110? right? @astral hornet

astral hornet
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yea ab is

upper karma
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Ok ^^

zinc grail
#

im so lost on this 😢

astral hornet
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they're similar triangles of 1:3 ratio

zinc grail
#

why 1:3?

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wait wouldnt it be 1:2

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because half of the other triangle

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so the ED would be half of BC?

clear haven
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length AC is 3 times as much as AD

astral hornet
#

length of ad is half length of cd means you can fit 2 ad in dc

zinc grail
#

ohhh I see

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so the answer for ED would be 1/3 of BC?

astral hornet
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yup

upper karma
#

need help with this

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wait have to eat

upper karma
#

ok

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I need help

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Solve for the following area. Explain your reasoning give and exact solution. Area of shaded sector =

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@astral hornet

astral hornet
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find the angle of the shaded portion

upper karma
#

ok

astral hornet
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its that angle out of 360 th of the circle's area

upper karma
#

ok?

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So how can I solve it?

balmy tusk
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is the other angle 240?

upper karma
#

yeah

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shaded part is 6

balmy tusk
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I mean than the angle is just 360 - 240 = 120

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so a third

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since the total area is 6^2*3.14

upper karma
#

huh

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so we plug it in the equation of 2pier

balmy tusk
#

37.68 would be total area

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that divided by 3 is 12.56

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so area of shaded is roughly 12.56

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you understand?

upper karma
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umm how you gor the area like that

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how u divide it by 3?

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idk how you got the decimal

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@balmy tusk

balmy tusk
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so the area is, A = r^2*pi

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r is 6

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pi is roughly 3.14

upper karma
#

ok

balmy tusk
#

so total area is, A = 6^2*3.14

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= 37.68

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now the unshaded part is 240 degrees

upper karma
#

I got this

balmy tusk
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a circle always has 360 total

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its 6 not 36

upper karma
#

6 x 6 = 36

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you square it

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2 times

balmy tusk
#

?

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where did you get the 2 from?

upper karma
#

wait

balmy tusk
#

its 36*pi then

upper karma
#

pie R Square?

balmy tusk
#

even says it on your sheet..

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look at the formula on the paper

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r^2*pi

upper karma
#

ok

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its this

balmy tusk
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oh ye typo sry

upper karma
#

I think you did a error

balmy tusk
#

so area is = 113

upper karma
#

ok

balmy tusk
#

unshaede is 240 degrees

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circle has 360

#

difference = 120

upper karma
#

360 - 240 = 120

balmy tusk
#

360/3 = 120

#

so third

#

the fraction your paper asks for

upper karma
#

oh

balmy tusk
#

so all you got to do is 113 / 3

#

so area of shaded is 37

upper karma
#

ooh

#

so 37 is the answer correct?

balmy tusk
#

37.6 periodicly

upper karma
#

oh

balmy tusk
#

so initite 6

#

if you need precise

upper karma
#

would you round it

#

like 37.7

balmy tusk
#

37.7

#

ye

upper karma
#

ok

#

ok

#

Explain your reasoning give and exact solution?

#

@balmy tusk

balmy tusk
#

?

#

reasoning should be clear

upper karma
#

ok

#

Can you help me a last problem?

balmy tusk
#

for exact idk you can always just write (36*pi)/3 since when dealing with pi you really cant get an exact solution

#

mayybe?

#

what is it?

upper karma
#

its proof

balmy tusk
#

so you just need to get angle A and C

lapis night
#

does sin^2(x) just mean sin(x)^2 ? doesn't f^2(x) usually mean f(f(x))?

clear haven
#

ok

#

see

#

uh

#

this is called notation abuse

#

okno

#

jk

#

anyway

#

$sin^{2}(x) = [sin(x)]^2$

somber coyoteBOT
clear haven
#

i can define the exponentiation/indice operation any way i want if i preface the operation with the defintion

#

but generally it's the traditional exponent defintion

#

u'll see that yes sometimes it does mean nesting the function

#

or that it means to take the ^nth derivative of the function

#

it just depends

#

on what context is given

lapis night
#

okay thanks

eager star
#

yooooooo

#

can yall help me out

#

with this math problem

#

In a parallelogram ABCD, the measure of <ABC is 165. Find the measure of <C.

#

hello?

lapis night
#

15

thorny fern
#

is this allowed or am i only allowed to take out a single 1/2 to make the coefficient 1/32
(am i allowed to factor out 2 halfs from the first line to make it the second line)

thorny fern
#

<@&286206848099549185>

upper karma
#

hi

#

@thorny fern

thorny fern
#

heyo

upper karma
#

a * b = ab

#

a * b /2 = ab/2

#

or

#

a/2 * b

#

so you can take 1/2 from one bit

#

but the issue here is

#

if you factor 1/2 from 1

#

what do you get?

thorny fern
#

2

upper karma
#

well thonker

#

yeah nothing wrong in this

thorny fern
#

so that is a correct factor

#

bless my tiny heart

upper karma
#

looks good

thorny fern
#

thank you so much

upper karma
#

A point located on a chord of a circle is 8cm from one endpoint of the chord and 7cm from the center of the circle. If the radius of this circle is 13cm long, how long is the chord in cm?

astral hornet
#

draw the diagram and you should be able to form a couple triangles to assist with that

chrome quarry
#

err i'm trying to prove this purely algebraically, but i have no idea what the trick is

#

same with cos(atan(x))

#

OH i found it

#

it's basically from the pythagorean identities, sec²x + tan²x = 1

#

wew

opal zenith
upper karma
#

differentiate, then put in t = 5

opal zenith
upper karma
#

looks right to me

opal zenith
#

thanks for helping!

upper karma
#

if AC=22

#

find AF and FC

#

i found that

#

ABO and DCO are similar

#

AB/AO=DC/OC

#

5/AO=1/OC

#

OC=y

#

AO=5y

#

6y=22

#

y=22/6

#

AO=5*22/6

#

OC=22/6

upper karma
#

lol

jaunty plume
#

1=2 so UV parallel to ST

#

because RUS is a straight line

#

idk the names

#

sec

#

corresponding angles

#

it means 3=4 too

#

so that proves the smaller triangle and biggee triangle are similar

#

since they share angles

#

hmm

#

wait what's the full question

#

following cannot be proved?

#

i see

#

i can't think of another way to prove it

#

other than similar triangles

#

oh right midsegments

#

RU=1/2 RS

#

So RV = 1/2 RS and VT = 1/2 RS

#

so RV = VT

#

hooray for not learning any of these words

#

wut

#

oh right i missed a step

#

the fact that RU=1/2 RS and that UV parallel to ST means UV is a midsegment

#

and so on

#

i guess you would also need to say UV = 1/2 ST first

#

then finally RV = 1/2 RS

#

uhh

#

RT

#

not RS

#

mb

#

that is the midsegment theorem

#

"A midsegment connecting two sides of a triangle is parallel to the third side and is half as long."

#

no you don't

#

you have RU=RS and UV parallel to ST

#

Oh I see

#

hmm

#

But if it's parallel it must join with the midpoint

#

;^;

#

yeah idk then

#

similar triangles makes it easy

glad ocean
#

|| inturtles ||

exturtles

median tinsel
upper karma
#

@median tinsel what's the question

ivory berry
#

it depends on the variables/data you have

#

if the stuff you're working with is all sides+one angle then cosine rule

#

if its 2 sides and their opposite angles then sine rule

glad snow
#

How to transform a square space into a circle space

#

I have a (-10,+10)x(-10,+10) plot I want to plot in a circle while preserving relative distance from origin

#

Circle of radius 10, inscribed in the square

#

I have a set of points in the square.

#

Lets say G is a point in the square. When transformed to circle space using the relation EH/EG =EI/EJ we obtain the point H where H represents the point G in circle space.

glad snow
#

Equations need to be in terms of the x and y components of the vector EG

#

And not using angles

#

I have to admit I find handling trigonometry in the different quadrants tricky and really want an elegant solution

#

Elegance is totally optional but I just like it

hidden parrot
#

Hey uh, can anyone help me with a trig question?

If sinx1 + sinx2 + sinx3 +... + sin xn = 1,
sinx1 + 2sinx2 + 3sinx3 + ... + nsinxn = 100,
where x1,x2,x3,....,xn are all unknown variables, what is the minimum positive integer n needed for the equations to be true?

I alr figured out that the answer is 20 via logical deduction, but is there any rigorous solution that n = 20? Thx!

onyx sigil
glad falcon
#

It's coordinate geometry

fleet wolf
#

for line L to be perpendicular to line K, line L has to have as its slope the negative reciprocal of line K’s slope

#

so line L has an equation like this y=-1/3x+b

#

we know line L passes through (6,5) so that is a point on the line

#

5=-1/2+b from which you can deduce b

#

@glad falcon

glad falcon
#

Yes thank you man 😀

#

It would be y=-1/3x+7 right?

#

@fleet wolf

#

😀

fleet wolf
#

b=11/2

glad falcon
#

What how

#

Ohhh

#

Nooo

#

-1/3*6 = 6

#

I mean -2

#

The rearrange 5+2 = 7

#

@fleet wolf

fleet wolf
#

oh yes haha im dumb

#

im not sure how i made that mistake

sleek moat
#

I have a gamedev project I am working on and I need to be able to convert a set of latitude/longitude coordinates to the x/y position on a 2d globe. https://i.imgur.com/2e0THNY.png

umbral snow
#

What information do you store about the orientation of the globe? How does the game know where it is looking?

#

@sleek moat

sleek moat
#

There is a variable that goes from 0-35, which is the amount of rotation the planet has in the current scene, 360 degrees in increments of 10.

umbral snow
#

North pole is always up, south pole is always down?

sleek moat
#

my current idea is X=cos(long)-something Y=sin(-lat)

#

Always up, the view is prerendered, its not a 3d model.

umbral snow
#

Close.
x = cos(long - current rotation)

#

Check to see if that goes the right direction though lel

sleek moat
#

But if Lat is not on the equator, then the X needs to be smaller, or the point is off in space somewhere.

#

So the X coord needs to be calculated based on lat and long, while the Y can come from just lat

umbral snow
#

Sorry! You're right. Time to check my spherical coordinates

sleek moat
#

and since the edge of the image is perfect circle, i think the "-something" needs to include a cos and sin. I've been playing around with it and not getting any closer to a solution.

umbral snow
#

Spherical coordinates are as such,
x = ρcosφcosθ
y = ρcosφsinθ
z = ρsinφ

marsh beacon
#

hey how to find the tan^-1 (1/sqrt(3)) wtih the unit circle?

umbral snow
#

Where φ is latitude and θ is longitude, considering where the camera to be facing as (0,0,0)

#

But we don't want to calculate that in 3D lol

#

Actually it's just a forward projection so we can forget about either x or y I'm not sure which yet

sleek moat
#

i think i follow

umbral snow
#

x is the one facing us so that one can just be forgotten about.

#

x = ρcosφcosθ
y = psinφ
Where p is the radius of your circle
And the very center of where we're looking is lat = long = 0

sleek moat
#

I got it to work, thank you so much.

#

My graphic for the globe is not a perfect ortho projection, so it gets a little misaligned as it turns, but I should be able to come up with a way to compensate for that.

umbral snow
#

Cool cool! Happy to hear it. Let me know if you need anything else!

sinful grail
#

hey any good channels for learning the basics? im in calc 2 and need a refresher

upper karma
#

Can anyone help me solve this? a²+b² = 120

#

It's a square

dire rampart
#

wdym solve

#

you dont have enough information to solve for a and b

jaunty rover
#

yeah

#

you need 2 values

#

infinite solutions at this point

#

not infinite but many*

spiral bear
#

It's a circle

exotic meteor
#

Let's say we have to points which are

#

$T_1= (0, -1, 2) \ T_2=(3, 3, 2)$

somber coyoteBOT
exotic meteor
#

We can say that their z position is equivalent

#

I would like to find the line that connect those two points

#

I am using the formula

#

$\frac{x - x_1}{x_2 - x_1} = \frac{y - y_1}{y_2 - y_1} = \frac{z - z_1}{z_2 - z_1}$

somber coyoteBOT
exotic meteor
#

Which at the end turns out to be

#

$\frac{x}{3} = \frac{y+1}{4} = \frac{z-1}{0}$

somber coyoteBOT
exotic meteor
#

Now I am trying to convert that into parametric form

gritty siren
#

dividing by 0 banhammer

exotic meteor
#

But the 0 in the fraction is giving me problem

#

Yeah...

#

If I define z as t

#

$\frac{y+1}{4} = \frac{t-1}{0}$

somber coyoteBOT
exotic meteor
#

Doesn't work quite...

#

What am I supposed to do?

hard gale
#

z is a constant for that line as you mentioned, so it's veri weird to parameterise it

exotic meteor
#

So I just set z as 2

#

And parameterise it from y

hard gale
#

yea or from x, whatever you want

exotic meteor
#

Alright, thanks

hard gale
exotic meteor
#

Are three points always coplanar?

jaunty plume
#

yes

exotic meteor
#

$T_1 \ne T_2 \ne T_3$

somber coyoteBOT
exotic meteor
#

Cool

#

Thanks

jaunty plume
#

as long as distinct and non collinear

exotic meteor
#

I'm learning about planes right now 😃

#

Ah yeah, makes sense

#

You can't draw a plane if they're collinear**

exotic meteor
#

Using 3d graphing is making math just so fun

#

I love how I can pick 3 random points and use math to find the plane that connect those three points 😄

clear haven
#

yes

#

it is nice

clear haven
#

wym

#

it should be the same

#

maybe ur fractions are being weird?

#

okay

#

im surprised u have a csc function on ur calculator

#

lol

hard gale
thorn talon
#

That's not the same thing

hard gale
#

i luv conflicting notations

thorn talon
#

True

#

It's annoying

#

Trig notation that is

hard gale
#

taht's why i write arcsin :/

thorn talon
#

Don't worry

clear haven
#

arcsin is best notation

thorn talon
#

It's common error

clear haven
#

but yeah its not the same as csc

thorn talon
#

Cause confusing notation

clear haven
#

yeah

thorn talon
#

The right is the inverse of sin

#

Not csc

clear haven
#

$\sin^{-1}(x) \neq (\sin(x))^{-1} , \asin(x)$

#

wth

hard gale
#

{}

thorn talon
#

sin^-1(x) =/= 1/sin(x)

somber coyoteBOT
clear haven
#

wat

#

it aint givin me the arcsin

#

but you know wat i mean

#

it's dumb

#

using exponents to notate anything but exponentiation (in cases where it's not repeated) is idiotic

#

and we should emphasize something else

thorn talon
#

Wrap the whole thing in parenthesis just in case tbh

clear haven
#

quantity sin(x)

#

the whole thing yes

hard gale
#

^_v

upper karma
#

hi

upper karma
#

can someone help me

#

im stuck on this question

#

its

thorn talon
#

?

upper karma
#

Omg it's inverted I'm sorry

#

its q 3

thorn talon
#

my chrome extension seems to flip it

#

hmm

#

so it's fine

#

well

upper karma
#

okay

#

yeah so its question 3

#

im not sure how to do ti

#

it

thorn talon
#

if m is the slope of the first line

#

then what must be the slope of the line perpendicular to it?

upper karma
#

um?

#

0?

thorn talon
#

no

upper karma
#

bc it cant be -1/0

#

can it?

thorn talon
#

it can't

#

but

#

but basically

upper karma
#

also what does = /

#

mean

thorn talon
#

m can't equal 0

#

it can equal every other value except 0

upper karma
#

so you cant have a slope of 0

#

but what happens if its just x=9

#

or y=1

#

bc thats just a straight line

#

parallel to the axis

thorn talon
#

yes

#

in general

#

m can equal 0

upper karma
#

that doesnt have a slope?

thorn talon
#

just not in this case

#

yes

#

horizontal lines (m = 0)

upper karma
#

yeah

thorn talon
#

vertical lines have undefined slope

upper karma
#

oh yeah

#

but what do i do for this question

thorn talon
#

do you know the property

#

m1 * m2 = -1?

upper karma
#

um?

thorn talon
#

essentially

#

for two lines to be perpendicular

upper karma
#

do you mean the negative respicable?

thorn talon
#

the product of their slopes must be -1

#

yes

upper karma
#

yeah i know that

thorn talon
#

use it

upper karma
#

yeah but i dont have the y=mc+c equation

thorn talon
#

you have m

upper karma
#

i mean i have the y int

thorn talon
#

it is enough

upper karma
#

oh wait yeah i have a point too

thorn talon
#

if m is the slope of line 1

#

then the slope of the line perpendicular must be the negative reciprocal then right?

upper karma
#

yeah

thorn talon
#

-1/m?

upper karma
#

but m=0

thorn talon
#

no

#

it states m doesn't equal 0

upper karma
#

but it says m=0

#

oh

thorn talon
#

it very specifically states m =/= 0

upper karma
#

does a = with a / between it mean it doesnt equal 0

thorn talon
#

yes

upper karma
#

oh that makes sense

#

i thought it meant m=0

thorn talon
#

do you know how to go from here?

upper karma
#

not really

thorn talon
#

do you know point slope form?

upper karma
#

like i dont actually have the slope

thorn talon
#

or intercept slope form?

#

yes you do

#

it's -1/m

upper karma
#

i know slope interecpt

thorn talon
#

slope intercept is fine

upper karma
#

like y=mx+c

thorn talon
#

so you have y = (-1/m) x + c

#

right?

upper karma
#

yeah

thorn talon
#

you now need to find c

#

you have the point (0,3)

upper karma
#

so it would be

thorn talon
#

plug that into x and y

upper karma
#

3=-1/m(0)+c

thorn talon
#

yep

upper karma
#

so c=3

thorn talon
#

so c = 3

#

and you're done

#

y = (-1/m)x + 3

upper karma
#

oh so i dont need to work out what m is?

thorn talon
#

you don't

#

it's variable

upper karma
#

okay thats good

thorn talon
#

there's a more specific name for m in this case

#

but i don't remember it

upper karma
#

its finer

#

fine

#

what about 3b

#

it says find m

#

if the line passes through (1,-4)

#

oh wait i have two points

#

so its just y2-y1/x2-x1

thorn talon
#

go from the equation you found in part a

upper karma
#

wdym?

thorn talon
#

y = (-1/m)x + 3

upper karma
#

yeah?

thorn talon
#

plug the new point in

#

and solve for m

upper karma
#

i need to find in

#

m

#

okay

#

how do i solve

#

-7=-1/m

thorn talon
#

flip both sides

upper karma
#

would i go -7x-1

thorn talon
#

no

upper karma
#

or is that only for dominator

#

denominator

thorn talon
#

hmm

#

idk

#

doesn't seem mathematically valid to me

upper karma
#

yeah

#

well the answer says 1/7

thorn talon
#

-7=-1/m

#

flip

#

-m = -1/7

upper karma
#

wdym flip

thorn talon
#

m = 1/7

#

take reciprocal of both sides

upper karma
#

what

#

im confused

#

please explain

thorn talon
#

when you have a fraction

#

say 1/2

#

the reciprocal of it is 2/1

upper karma
#

yeah

thorn talon
#

basically flipping top and bottom

#

taking reciprocal of both sides of an equation

#

is a valid manipulation

#

that preserves equality

#

generally

upper karma
#

yeah

#

wait so youre saying

#

-1=-1

#

is the same is 1=1

thorn talon
#

ehh

#

basically

#

when solving equation

upper karma
#

hmmm

thorn talon
#

you know how you need to do the same thing to both sides?

upper karma
#

yeah

thorn talon
#

just like how you can multiply both sides by the same number

#

or add the same number to both sides

upper karma
#

yeah

thorn talon
#

you can take the reciprocal of both sides

upper karma
#

okay

#

so when solving

#

-7=-1/m

#

you go

#

-1/7=-m

thorn talon
#

yep

upper karma
#

and then cancel each other

thorn talon
#

yeah

upper karma
#

so its 1/7=m

thorn talon
#

essentially dividing both sides by -1

upper karma
#

yeah

#

so it would be

#

-7x-1/x

#

which would equal -1/7

#

im confused

thorn talon
#

hmm

#

what do you mean?

upper karma
#

how does -7=-1/m

#

equal -1/7=-m

#

like did i divide it

#

or times it

thorn talon
#

flip both sides

#

alternatively

#

you can cross multiply i guess

upper karma
#

oh yeahhhh