#geometry-and-trigonometry

1 messages · Page 184 of 1

shut swift
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can someone help me here please?

chrome fiber
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since they're congruent, x^2 - 10 = 5x + 4

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solve for x

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then use pythagoras theorem in any one of those to find the height

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then area is 1/2 * 15 * height

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times 2

shut swift
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thanks

chrome fiber
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np

latent canopy
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A radius = 4

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B radius = 2

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how can we know small circle radius?

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step by step

upper karma
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If no one offers help in 5 minutes, feel free to PM me

timber hinge
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@latent canopy still need help?

latent canopy
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yhea

languid lodge
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Looks like a problem that I solved from a math competition.

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I will have the solution within 30 minutes if that not too late.

languid lodge
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Oh wait, nvm. I can find the small circle radius if I were given the distance between the bottom centers of circle A and B.

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Then I would be able to solve it using systems of equations when connecting the radii to the centers of B to smaller circle and centers of A to smaller circle.

latent canopy
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I only have that information

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Can anyone still help me?

upper karma
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@latent canopy You might want to give people that super helpful link you showed me yesterday

serene field
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Label the points of tangency. Find the relation between each point of tangency (will involve each radius), and create the general formula.

frigid wasp
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@limpid basin ik it was a few days ago but what did u mean by law of cosines?

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or about the question i asked in general

latent canopy
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@serene field how am i suppose to do that?

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btw im really confused so...

umbral snow
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@gilded needle
Doesn't seem like enough info

gilded needle
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@umbral snow ?

umbral snow
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You're still missing an important part. I see now that you are breaking a vector into its components, and whenever you do that, the angle opposite the original vector is 90°

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As such
Gy = 9.81cos(55)
Gx = 9.81sin(55)

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This is a general pattern. Whenever you break a vector into its components:
The opposite side is hsin(θ)
The adjacent is hcos(θ)

marble perch
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How do we find x and y? And I would!’t know how to do AC

upper karma
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EDC is a right angle, so that should help you solve for x

errant ether
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DE bisects AC so AD = DC = AC/2

marble perch
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yeah

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how do I solve: 6y+10=y2 + 3y

serene field
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Bring every term to one side and apply the quadratic formula?

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I assume that's y^2.

marble perch
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y^2*

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yep

surreal cipher
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Guys, quick question. What regular prism has the best V:SA ratio?

rain tulip
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icosahedron?

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@surreal cipher

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icosahedron has lowest SA : V ratio so therefore it must have highest V: SA ratio

nova pine
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What is the area of an iscosceles triangle with a hypotenus of 20cm?

meager lantern
surreal cipher
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@rain tulip
This is my problem.
I need a regular polygon to use as a face for a prism that extends 22 feet. What regular polygon is the best face choice?

hazy granite
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@nova pine
x^2 + x^2 = 20^2
2x^2 = 400

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2x = 20

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x = 10

grim sorrel
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Yeah $$\sqrt{2x^{2}}=\sqrt{2}x$$ and not 2x

charred spearBOT
sick veldt
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Are these two questions of mines correct?

hard gale
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Yus

sick veldt
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thanks

upper karma
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inverse tangent is defined as:

somber coyoteBOT
upper karma
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is there a way to define a variation of arctan such that

somber coyoteBOT
upper karma
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Or should I just define my own function as

somber coyoteBOT
valid agate
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If you really need it I would say define your own function

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It's somewhat unusual tho

upper karma
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$arctan(\frac{Qx}{P})$

somber coyoteBOT
upper karma
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Looks like I don't need to make my own function after all

valid agate
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Um

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Oh

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yeah

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That works

fresh axle
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why is using arctan((-8) / 2) followed by adding 360 not the correct answer?

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i'm confused over this

upper karma
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One significant digit after the decimal point

fresh axle
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no, the problem is that the correct answer is 436.0

upper karma
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Like 284.1 (or whatever)

fresh axle
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the german part at the bottom states: "the right answer is 436.0"

upper karma
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Well, that can never be right for degrees. And I don't know of another unit that goes that high. Even gradians only go to 400

fresh axle
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huh, guess i'll have to ask my professor for more clarification

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thanks for the help

upper karma
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Sure

thorny solar
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Sorry about that white thing, it's my dogs tail

upper karma
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This is pretty much vertical and corresponding angles stuff. Unfortunately, the whole picture is a bit fuzzy. If no one else offers to help in 5 minutes, feel free to PM me

thorny solar
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Ok

upper karma
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Better. Remember vertical angles or PM me if no one else helps

upper karma
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How does 2sinx - 2sin^3x

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Factor to

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2sinx(1-sin^2x)

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Someone pls

jaunty plume
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because 2sinx(1-sin^2x) expands to 2sinx - 2sin^3x

heavy escarp
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Can someone do (i)

limpid basin
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First let $$x = (1 + i \tan\theta)^n + (1- i\tan\theta)^n$$. Notice that multiplying x by $$\cos^n\theta$$ yields $$x(\cos^n\theta) = (\cos\theta + i\sin\theta)^n + (\cos\theta - i\sin\theta)^n$$

somber coyoteBOT
limpid basin
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Weird bot

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Also you can finish it using de moivres

steady sleet
heavy escarp
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I'm still a bit confused

limpid basin
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About what

mellow scroll
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I've been stuck on this problem for the past hour, I feel like the solution is literally in my face but I can't see it.

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Could someone give me a little help?

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😃

rain tulip
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Is that from egmo

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@mellow scroll

limpid basin
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Seems like it

mellow scroll
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Yeah, it is

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@rain tulip

peak talon
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Hey guys, I'm a little confused about trig on the Cartesian plane. When calculating theta, it's always between the x axis and the hypotenuse right? But in my book it says something about "180-theta" when it's in the second quadrant. What does that mean / when do you use it?

mellow scroll
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Could you take a picture @peak talon ?

peak talon
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Uhh my phones camera is broken but I'll try find an example online and screenshot

mellow scroll
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Alright

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And by calculating theta, I presume it is to solve for the possible values of theta given that some trigonometric function, when applied to theta, equals <insert arbitrary ratio>.

peak talon
mellow scroll
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AH yes

peak talon
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It's just confusing when to use theta and when to use 180-theta or whatever

mellow scroll
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Alright

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The 180 - theta stuff

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is to calculate for something known as the "basic angle"

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do you know what the basic angle is?

peak talon
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Nope

mellow scroll
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Alright

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Do you have a calculator atm?

peak talon
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Yea

mellow scroll
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Try putting in tan(135 degrees)

peak talon
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-1

mellow scroll
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Correct

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now, 135 degrees is in the second quadrant right?

peak talon
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Yeah

mellow scroll
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Now try tan(45)

peak talon
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1

mellow scroll
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What is common between the 2 values?

peak talon
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They're both 1

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Just ones negative

mellow scroll
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In other words, the have the same magnitude

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The basic angle is the acute angle that when put through the same trigonometric function, will spit out a value of the same magnitude as the theta.

peak talon
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So it's like the interior angle?

mellow scroll
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Not quite

peak talon
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Cause what confuses me is that like in my book there's an example thats a triangle in the second quadrant and theta goes from the x axis to the hypotenuse and it says theta is between 90 and 180 but then when you work out theta with shift sin or whatever it returns something like 22 degrees

mellow scroll
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yrd

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yep

peak talon
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I've never heard of that lol.

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I'm in grade 10 if that matters

mellow scroll
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It basically means the value of your inverse sin (arcsine) will only give you an angle between 90 degrees and -90 degrees.

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pi/2 to -pi/2 in radians

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?

peak talon
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Okay I don't wanna get too ahead 😂 I just wanna know, why does it say theta is between 90 and 180 but then when you work out theta it's 22 in my example? When you work out that are you working out the interior angle so to get the whole angle it's 180 - 22?

mellow scroll
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nope

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@peak talon could you type out the question?

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or example

peak talon
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Why is this so confusing to me ffs

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Okay so the question sentence is: if 13sinTheta - 5 = 0, and then some questions

mellow scroll
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Give the range for theta

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nvm

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you said between 90 and 180

peak talon
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And in the beginning it says "Theta E[90, 180]"

mellow scroll
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mb

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let me fire up paint

peak talon
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Actually wait it says Theta E[90, 360]

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I might have written it down wrong tho

charred spearBOT
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Command disabled

The sever owner has disabled that command in this location.

peak talon
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Yeah I know it's in the second quadrant. But what confuses me is that in the drawing it says theta goes from x axis to hypotenuse. But then if you work it out its 22👀

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Yea it is

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Shift sin

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I sin^-1 both sides

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Which gave 22 or something degrees

mellow scroll
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^

peak talon
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How does that work?

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You've just hit the nail, that's what confuses me

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Why does the exterior angle (theta) have the same ratios as the interior one?

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So when you're working with sides you use theta but if they ask you for the size of theta then you work out the angle using shift whatever and then - 180 or however much you need to get it?

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Yeah that's what I meant

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But for the second quadrant it's 180 -

mellow scroll
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@peak talon Do you know what theta looks like?

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The angle its referring to?

peak talon
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In the example theta goes from the x axis to the hypotenuse

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I wish my phones camera worked so I could show

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It just confuses me how theta is clearly more than 90 degrees in the drawing but when you work it out its "Theta = 22"

mellow scroll
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basic angle also known as reference angle

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since the triangles are just reflections, the basic angles are equal

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In this case, the arcsine will give you alpha (basic angle), so you have to use that to find theta

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since theta was specified in the question to be in the second quadrant.

peak talon
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Ahh

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I'm getting it now

mellow scroll
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If the question gave another range

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😃

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for example

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0 <= theta <= 360

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then you would have to give both arcsine(theta) and 180 - arcsine(theta) as answers. Since both are possible values

peak talon
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So I can't go from "sinTheta = 5/13" to "Theta = sin^-1 * 5/13" cause that doesn't give theta it gives the basic angle?

mellow scroll
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kek

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if a question asked that

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I would give the general forms for theta

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(arcsine(theta) + 360n) and (180 - arcsine(theta) + 360)

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n E z

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yea

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you're right

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we have to use Tau Radians

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hueheuheuhue

inland karma
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someone help me

somber coyoteBOT
astral hornet
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which problem?

meager acorn
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i have a few way to simplify but i dont know what i should do next

sin^4x-cos^4x+cos^2x
1-cos^2x+1-cos^2x-cos^4x+cos^2x is this how you simplify or do you make everything to sin?

wild hamlet
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I guess thats fine for simplifying

meager acorn
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but

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in the answer it says

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Sin^2x

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i dont know how

wild hamlet
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sin(x)^4 + sin(x)^2

meager acorn
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wait

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i am lost

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what happens to cos

wild hamlet
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2sin(x)^4 - cos(x)^4 + cos(x)^2 = 2sin(x)^4 - cos(x)^2 * (cos(x)^2 - 1)

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cos(x)^2 = 1 - sin(x)^2

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cos(x)^2 - 1 = -sin(x)^2

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sub it in

errant ether
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no, the sin^4(x) cancels out

wild hamlet
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you forgot the 2

teal dragon
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there is no 2

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2 is the question number

wild hamlet
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problem 2 then

meager acorn
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bit confused

wild hamlet
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anyway

teal dragon
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it does cancel out

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cause there is no coefficient 2

meager acorn
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so sin^4x-cos^4x = 1

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isnt it

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because sin^2-cos^2 = 1

errant ether
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sin^4(x) - cos^4(x) + cos^2(x) = sin^4(x) - (1 - 2sin^2(x) + sin^4(x)) + cos^2(x)

meager acorn
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if you have ^4

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double 1?

teal dragon
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when you bring a binomial to a power

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you cant distribute the power

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have you learned foil?

wild hamlet
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sin(x)^2 + cos(x)^2 = 1, not subtract

meager acorn
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oh yea

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my bad

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just realized its +

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not-

teal dragon
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it wouldnt be 1 either way

meager acorn
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is this mean i have to make everything to cos?

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sin^2x = 1-cos^2x

tawdry spoke
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Oo trig identities

wild hamlet
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no, make everything to sin

meager acorn
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whats the identies for cos to sin

tawdry spoke
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Wats the prolem

wild hamlet
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cos(x)^2 = 1 - sin(x)^2

meager acorn
teal dragon
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=tex cos^2 x = 1 - sin^2 x

charred spearBOT
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Command disabled

The sever owner has disabled that command in this location.

teal dragon
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$cos^2 x = 1 - sin^2 x$

somber coyoteBOT
tawdry spoke
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Lol

meager acorn
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is that ok to use

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my teacher didnt tell me about that one

teal dragon
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well, you know that $cos^2 x + sin^2 x = 1$

somber coyoteBOT
meager acorn
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yes

teal dragon
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subtract sin^2 on both sides

meager acorn
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so its same thing than

teal dragon
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yep

meager acorn
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sin^2x = 1-cos^2x

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cos^2x = 1-sin^2x

teal dragon
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correct

meager acorn
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aweseome

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taking that on my note

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i couldnt think of any

tawdry spoke
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The answer is sinx^2

meager acorn
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that opens the door to next equation

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yes that whats the practice exam answer says

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thank you everyone!

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let me get this straight

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sin^4x-cos^4x+cos^2

sin^4x-cos^4x+1-sin^2?

wild hamlet
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yes

meager acorn
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than what happens to

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-cos^4x

wild hamlet
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cos(x)^4 = (cos(x)^2)^2

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sub in 1 - sin(x)^2 and foil

meager acorn
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hm....

chrome fiber
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you can just use difference of squares for the first two terms

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$\sin^4x - \cos^4x = (\sin^2x)^2 - (\cos^2x)^2\(\sin^2x + \cos^2x)(\sin^2x - \cos^2x)$

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$$\sin^4x - \cos^4x = (\sin^2x)^2 - (\cos^2x)^2$$$$(\sin^2x + \cos^2x)(\sin^2x - \cos^2x)$$

somber coyoteBOT
meager acorn
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I m so LOST

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;;;;;;;;;;;;;;

upper karma
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which part doesnt make sense to you?

meager acorn
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can i show you

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what i have gotten

upper karma
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yeah sure

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Use june's example as your reference

meager acorn
upper karma
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bc i think its right

meager acorn
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let me get mic

upper karma
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lol its ok

meager acorn
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so do i foil that [1-sin^2x]^2

tropic shard
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Yes.

meager acorn
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if you foil than is it going to be

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[1-sin^2x] x [1-sin^2x]?

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or [1-sin^2x] x [1+sin^2x]

tropic shard
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The same sign,

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The second line you wrote was the conjugate of [1-sin²(x)] which is something else entirely

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So you'd have to do [1-sin²(x)]·[1-sin²(x)] to get,

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I'll let you do the honors

meager acorn
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doing it

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1+2-sin^2x+sin^4x?

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did i do it wrong

tropic shard
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Well it's not 2-sin, it'd be -2sin lol

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Otherwise, that's correct foiling

meager acorn
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wait -2sin?

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o,o

tropic shard
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I'd reorder it by powers

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oh yea, it'd be -2sin²(x)

meager acorn
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1-2sinx^2+sinx^4?

tropic shard
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(a+b)²=a²+2ab+b²

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Yes,

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So I'd reorder it to sin⁴(x)-2·sin²(x)+1, then plug that in to the original problem for cos⁴(x)

meager acorn
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let me re-order or write it one moment

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tell me if i wrote this wrong

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sin^4x-sin^2x+sin^4x

tropic shard
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Shouldn't be two sin⁴(x)'s

meager acorn
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i had sin^4x originaly

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the question i had

tropic shard
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Oh I see

meager acorn
tropic shard
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But you plugged in the thing we did for cos⁴(x),

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You also need to distribute the negative to all those terms

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So you'd have one positive sin⁴(x), and one negative sin⁴(x), and so on.

meager acorn
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frustrated right now

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i understand till
sin^4x-[cos^2x]^2+1-sin^2x

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after we foil

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Sin^4x-2sin^2x+sin^4x

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what am i misssing?

tropic shard
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Okay, write for me what we had for cos⁴(x)=?

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We got it so that cos⁴(x)=sin⁴(x)-2sin²(x)+1, or no?

meager acorn
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i got it @tropic shard

tropic shard
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Nice

meager acorn
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🤦

tropic shard
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I got lost on the second line of #2, but I agree with your final answer, good job!

meager acorn
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can someone tell me where did i mess up

static river
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@meager acorn its 1-(cos(x))^2 = sin(x)^2, not 1-cosx = sinx

meager acorn
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how do you solve this then

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sinx/cosx+ 1-cosx/cosx

static river
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i wanna say square both sides but then you'd get extraneous solutions

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i dont think im comfortable enough with my trig identities to help you solve it, i can only point out the mistakes i see

tropic shard
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sinx/cosx=1-1/cosx
sinx/cosx+1/cosx=1
secx(sinx+1)=1
sinx+1=cosx

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Uhh lemme refine that

teal dragon
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sinx+1 is not equal to cos x

tropic shard
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It's asking to solve

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It's true when x=0, or π

teal dragon
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whats it solving for

tropic shard
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When tan(x)=1-sec(x)

teal dragon
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OH

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i misread

tropic shard
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xD

teal dragon
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i thought it was just stating the identity tan(x)=sec(x)-1

tropic shard
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It threw me off too, until I realized halfway.

teal dragon
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i always get the order mixed lol

tropic shard
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Could you translate what I said to Tex? My Unicode way makes it look too messy with Paratheses and Brackets.

teal dragon
#

sure

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$\frac{\sin x}{\cos x}=1-\frac{1}{\cos x}$

somber coyoteBOT
teal dragon
#

$\frac{\sin x}{\cos x}+\frac{1}{\cos x}=1$

somber coyoteBOT
teal dragon
#

$\sec x (\sin x + 1)=1$

somber coyoteBOT
teal dragon
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shh you saw nothing

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$\sin x + 1 = \cos x$

somber coyoteBOT
tropic shard
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Alrighty thanks!

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Y'know if there's a way to make it more obvious the answer would be 0∧π?

teal dragon
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hmm

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yeah i got it

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$\sin x + 1 = \sqrt (1-\sin^2 x)$

somber coyoteBOT
teal dragon
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$(\sin x + 1)^2 = 1-\sin^2 x$

somber coyoteBOT
teal dragon
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$\sin^2 x + 2 \sin x + 1 = 1 - \sin^2 x$

somber coyoteBOT
teal dragon
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$2\sin^2 x + 2 \sin x = 0$

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$2 \sin x (\sin x - 1) = 0$

meager acorn
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cotx= -sqrt 3 is 30deg

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I M LOST

teal dragon
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wait i messed up

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no i didnt

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huh

tropic shard
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It looked right to me at first

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Could we get the whole question, Yupki?

meager acorn
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one sec

teal dragon
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wait

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it was right lmao

meager acorn
teal dragon
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i deleted it for nothing

tropic shard
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Yup we're doing that xD

meager acorn
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😮

teal dragon
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lemme tex this

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$

tropic shard
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professional $

teal dragon
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$\tan^2 x = (1-\sec x)^2$

somber coyoteBOT
teal dragon
#

then you can turn the left into

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$\sec^2 x -1 = 1 - 2 \sec x + \sec^2 x$

somber coyoteBOT
teal dragon
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subtract sec^2 on both sides

tropic shard
#

Lost me there

teal dragon
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$-2 = - 2 \sec x$

somber coyoteBOT
tropic shard
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Oh, a lot of identities I see

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I'm back.

teal dragon
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alright uh

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did i mess up?

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that doesnt look right

tropic shard
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Nope

teal dragon
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its true at 0 and pi

tropic shard
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It's right

teal dragon
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or is it

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no it isnt true at pi

tropic shard
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oh that's odd...

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Yeah.. That's wrong somewhere..

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Are we sure tan²(x)=sec²(x)-1?

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I believe that is..

teal dragon
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well i just checked on desmos

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and i think it is right

tropic shard
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Yeah, everything checks out..

teal dragon
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theres no intersection between the two initial equations at pi

umbral snow
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Take sin²(x) + cos²(x) = 1
Divide both sides by cos²(x)

tan²(x) + 1 = sec²(x)
So that's the right identity

tropic shard
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Now I have to see my earlier one as to why I was wrong, smh.

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So the answer would be x=arccos(1)?

teal dragon
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yup

meager acorn
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the answer says 0

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i m so lost at the moment

tropic shard
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So I was right??

teal dragon
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well you were right about 0

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i dont know how you got pi in there

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it seemed right to me

tropic shard
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Oh, cause I'm dumb for thinking cos(π)=1?

meager acorn
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trig identies starting to messing with my head

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....

umbral snow
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When is sec(x) = 1?
0, 2π, 4π...

tropic shard
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So that's a yes.

umbral snow
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And negative

teal dragon
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the interval was [0,2pi)

umbral snow
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So 0 is the only answer they want

tropic shard
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0 and 2π

meager acorn
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i m so screwed next week test;;;

tropic shard
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But did they take 2π for you Yup?

meager acorn
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i dont think so

tropic shard
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Idk why I saw that paratheses as a bracket, sorry..

meager acorn
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where do i start?

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do i use product to sum and sum to product identies?

rain tulip
#

sum to product

meager acorn
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only i see is
sin a+sinb
sin a - sin b
cos a + cos b
cos a - cos b

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i want to punch a wall beacuse frustration

tropic shard
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Well sin(x+π/2)=cos(x)

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12·sin(x)+16·sin(x+½·π)

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Hm.. Now how to deal with the coefficients.

#

12·sin(x)+12·sin(x+½·π)+4·sin(x+½·π)

#

24·sin(2x+½·π)·cos(2x+½·π)+4·sin(x+½·π)

#

Ahh I thought I was unto something, sorry man.

meager acorn
#

<@&286206848099549185>

#

@umbral snow

#

i understand i have to use sum to product

#

but which formulas i have to use

river forge
#

there's some different formula's

#

do you want to like derive them or just get hit with them

meager acorn
#

this is pre-calc

umbral snow
#

Start with the form you want:
Asin(x + θ)
= Asin(x)cos(θ) + Acos(x)sin(θ)

This shows you that
Acosθ = 12
Asinθ = 16

meager acorn
#

i dont know derive

river forge
#

derive != derivative

#

it means to show where they originate from

#

so take something you know, and turn it into the formula

#

im guessing that's what kaynex is gonna do so

#

ill step out

umbral snow
#

So you want to solve for both of those. Any guesses?

meager acorn
#

dont you need theta

#

since we know what A is

umbral snow
#

If you only want θ, then just divide bottom by top:
tanθ = 16/12

#

A divides out, and θ is findable

meager acorn
#

how did you or where did tan theta = 16/12 come from

umbral snow
#

Start with the form you want:
Asin(x + θ)
= Asin(x)cos(θ) + Acos(x)sin(θ)

This shows you that
Acosθ = 12
Asinθ = 16

#

Dividing one line by the other:
(Asinθ) / (Acosθ) = 16/12

#

tanθ = 16/12

meager acorn
#

where did = Asin(x)cos(θ) + Acos(x)sin(θ)
come from

umbral snow
#

I expanded Asin(x + θ)

#

Using a sum identity

#

I've never used a product identity for anything before, lel. Sums are worth remembering though

meager acorn
#

sumand difference identies

#

can i ask why did you choose tanθ

umbral snow
#

I could have divided the other way I guess? Got cotθ = 12/16

meager acorn
#

can i ask 1 more thing

#

why divided

#

Asin(x + θ)
= Asin(x)cos(θ) + Acos(x)sin(θ)

umbral snow
#

Do you understand how we got to
Acosθ = 12
Asinθ = 16

meager acorn
#

yes

#

from the formula

#

actuall no..

#

😦

umbral snow
#

Compare the form we WANT, vs the form we HAVE
WANT: Acosθsin(x) + Asinθcos(x)
HAVE: 12sin(x) + 16cos(x)

meager acorn
#

12sin x = A
16sin x = theta?

umbral snow
#

We can make those two things the same, if
Acosθ = 12
Asinθ = 16
So let them be the same thing

#

Note we have no control over x, and can't freely set that.

meager acorn
#

cos/sin = cot theta 16/12

#

okokokok

#

i see it now

umbral snow
#

There you go! And solving that:

#

== atan(16/12)

charred spearBOT
#

atan(4/3) = 0.927295218001612

umbral snow
#

In radians. Maybe you want degrees?

meager acorn
#

theta = degree

#

3 decplaces

umbral snow
#

== atand(16/12)

charred spearBOT
#

180×atan(4/3)/π = 53.130102354156

umbral snow
#

35.130 degrees

#

53*

meager acorn
#

whats atand

#

arc tan?

umbral snow
#

tan¯¹ in degrees

#

arctan in degrees

meager acorn
#

now the another questionis

#

why arctan

#

why cant i use just tan

umbral snow
#

tanθ = 16/12
θ = tan¯¹(16/12)

#

Or θ = arctan(16/12), since you are comfortable with the notation

meager acorn
#

i seeit

#

thank you!

umbral snow
#

Np. Feel free to ask if you have anything else!

meager acorn
#

been trying to solve for good 2hrs

#

t!rep @umbral snow

loud cedarBOT
#

🆙 | Yupki has given @umbral snow a reputation point!

umbral snow
#

Yay.

meager acorn
#

do i need to find my deg to radian?

tropic shard
#

?

meager acorn
#

where do i start

tropic shard
#

So this is without a calculator?

meager acorn
#

yep

tropic shard
#

Okay well we know 165° is 15° from 180

teal dragon
#

i would go for 210 - 45

meager acorn
#

can we use 165 is 15

tropic shard
#

So sin(165°)/cos(165°)=sin(15°)/-cos(15°)

meager acorn
#

why -cos 15

tropic shard
#

Imagine the unit circle, if it passed the 90° point, the x-value is negative

#

But the y-value is still positive, because the angle is less than 180°

graceful hull
#

heya

#

Ive got a homework sheet i dont fully understand

#

Would anyone help me complete it?

teal dragon
#

yep

graceful hull
#

Ok let me go grab my phone real quick

#

Dm or here?

tropic shard
#

Here would be nice, so I can help too >:)

graceful hull
#

sure sure

#

4 tasks a side

#

covers all of the geometric rules etc

#

@teal dragon

tropic shard
#

Wait, so you don't know about translation via vectors?

graceful hull
#

Not really

#

I just find it so hard to make it accurate

#

And so I end up getting it wrong

tropic shard
#

I'm rusty, but I believe the -7 on top means move a point to the left by 7, and the -2 means move that same point down 2

#

Do that for all 4 points, then connect the dots and label 'B'

graceful hull
#

Right

tropic shard
#

Have you done that already?

graceful hull
#

doing now

#

done

tropic shard
#

Alright, now focusing back on image 'A'

graceful hull
#

Rotate your shape A 180 degrees about (1,0) and label the image C

tropic shard
#

The point of rotation is on one of the points,

#

The one at (1,0)

graceful hull
#

Is that the one on the bottom or left?

tropic shard
#

Very bottom.

graceful hull
#

yup

tropic shard
#

So that means that will be stationary throughout the rotation.

#

The other points will move the 180°, but in this case that simply means their y-value changes sign.

#

So for ex. move a point from (2,2) to (2,-2) in this case.

graceful hull
#

Uhh ok

#

ok

tropic shard
#

Wait

#

oh

graceful hull
#

So where do i move the bottom one to?

tropic shard
#

The one at (1,0) stays in place.

graceful hull
#

I am confusion

#

Ok

#

so start there and just replicate the shape?

tropic shard
#

The point at (2,2) goes to (0,-2)

graceful hull
#

i think ive got it

tropic shard
#

Just imagine rotating that shape to the other side, while holding the (0,1) point down with your thumb.

graceful hull
#

lemme check with you in a sec ill snap a pic when finished

tropic shard
#

Ye

graceful hull
#

I think thats right

#

Its reflection i find difficult

#

@tropic shard

tropic shard
#

That looks right.

graceful hull
#

great

tropic shard
#

Yea, you're good.

graceful hull
#

Reflect A in line M label the image D

tropic shard
#

So since it's like a secondary y-axis

#

since it goes up and down

#

The Y values will stay the same

graceful hull
#

So it stays as -2 for the Y?

tropic shard
#

Well I believe they want you to focus back on image 'A,' where none of the points are -2

#

so (1,0) will still be ( ,0) in the end

graceful hull
#

Dont forget line M

tropic shard
#

wait um

graceful hull
#

If you look up theres that bold line

tropic shard
#

There I fixed my coordinates lol.

#

Yeah I see lol.

graceful hull
#

I dont understand

#

Where abouts on the shape do I start?

#

and move where?

tropic shard
#

So pick a point, any point

graceful hull
#

Bottom one

tropic shard
#

Up, down, right, or left?

#

Ok

#

Count how far that is from the M-line

graceful hull
#

-6

#

0

tropic shard
#

So technically the boxes are ½, so it'd be -3 but you get it

graceful hull
#

The teacher says either or

tropic shard
#

Now, continue going that same direction the same amount of boxes you counted

graceful hull
#

You can use 1/2 or 1

#

Im using halfs because its easier to count, for me anyways

#

so another -6?

#

-12?

tropic shard
#

That's okay for these purposes, just make sure to stay consistent

#

Yea

#

So it'd be -12 away from it's original position

graceful hull
#

Yup

#

Now what

#

?

tropic shard
#

Place the dot

graceful hull
#

done

tropic shard
#

And you're done for that one,

#

Pick another point any point

graceful hull
#

left

#

-12?

tropic shard
#

Nope

#

For each point you have to recount the distance from the M-Line

graceful hull
#

4

#

-4

#

to be exact

tropic shard
#

Yes

graceful hull
#

Then another -4?

tropic shard
#

Yeap

graceful hull
#

done

tropic shard
#

Nice, now another pont

#

point

graceful hull
#

finished it

tropic shard
#

no pick another on-

#

oh there goes my joke of the day, rats.

graceful hull
#

ill play along

#

rihgt

#

right

tropic shard
#

Alrighty, I guess you're done with that question

#

?

graceful hull
#

yeah

#

ty

#

ok

#

next is enlargement

#

Enlarge by sf 2 at point X

#

Centred at the point x*

#

Reflect in line M and Rotate 90* clockwise at the point x

tropic shard
#

Oh so for enlargement,

#

So basically count the dots x and y values from the X and double it

graceful hull
#

4,3?

#

I dunno if thats right?

#

the that becomes 8, 6 ?

#

How would I draw it?

tropic shard
#

It should look something like that.

graceful hull
#

oke

#

is that at point x?

#

@tropic shard

tropic shard
#

It's scaled in reference to reference point X, yes.

graceful hull
#

kk

#

Reflection i suck at

#

So pick a point

#

count the squares till the line?

tropic shard
#

So you have to count in two ways for each point

#

The verticle and horizontal,

graceful hull
#

I dont get it

#

so bottom left

#

start there

tropic shard
#

So like that for each point

#

(the lines are to be erased, leaving behind only the dot.

graceful hull
#

oke?

#

So ive dotted that part

#

But i dont get what i am doing

teal dragon
tropic shard
#

yes, yes it should

#

I was still scaling it by 2, mb

#

But same concept

#

Well

#

You see how horizontally you go to the right 2 squares?

#

Then go down by that amount.

graceful hull
#

so is that it

#

move all points right 2 and down 2?

teal dragon
#

no

#

for each point

#

find the horizontal distance from the line

tropic shard
teal dragon
#

^

graceful hull
#

uhm

#

ok

tropic shard
#

For each point it'd be different. Hopefully this picture could be worth a thousand words

teal dragon
#

the blue line is the horizontal distance

graceful hull
#

but what do i do to work it out

teal dragon
#

then the red line is that same distance downwarss

graceful hull
#

How do i know where to move it

tropic shard
#

Either way works

teal dragon
#

at the end of the red line

#

that's the final point

tropic shard
#

You can do all of them Horizontal to Vertical, or Vertical to Horizontal, you'll get the same result

#

That's Vertical to Horizontal, but again, no need to do both Vert. to Hori. and Hori. to Vert. for the same point.

#

(but it's a good technique to check your work)

graceful hull
#

Ok im going to restart it and draw in the lines

#

brb

#

failed miserably

#

wait

#

got it

#

I dont think it is meant to go over the line tho?

#

lol

tropic shard
#

What do you mean?

graceful hull
#

The top left of my shape goes over the line

tropic shard
#

Let's see

graceful hull
tropic shard
graceful hull
#

oof

#

got it

#

Rotate 90* clockwise at point x

tropic shard
#

That one I use imagination, lol.

graceful hull
#

I can rotate it in my

#

head

#

but the whole point x

#

i dont know what that means

serene field
#

X is your center of rotation.

graceful hull
#

So i rotate off that and not around the shape?

austere prairie
#

Yep

graceful hull
#

Could someone draw how that would look? I just want to make sure im right

#

so would i draw the bottom 4 squares onto the x position?

austere prairie
#

The point right below x would be just to the left of it after the rotation

graceful hull
#

left of what?

austere prairie
#

Of x

graceful hull
#

The 4 squares on the bottom of the triangle

#

ok

tropic shard
#

I drew mine, show me how yours looks owo

graceful hull
#

im still working it out

#

hold up

tropic shard
serene field
#

The distance from x to the closest point on the triangle should not change, as it's rotation.

graceful hull
#

ohhh

serene field
#

Castle, isn't that counterclockwise?

austere prairie
#

Clockwise, not counterclockwise castle

tropic shard
#

Oh

#

I didn't read that part, I just read 90°, so I was thinking like the unit circle xD

serene field
#

It happens to the best of us 👍

graceful hull
austere prairie
#

I thought the same thing at first as well lol

serene field
#

Check all vertices of the triangle.

graceful hull
#

wait

serene field
#

Make sure the angle subtended by the arc from initial to final is 90 degrees.

graceful hull
#

did i do it backwards?

tropic shard
#

Not quite there yet, you seem to have 2 points correct.

graceful hull
#

Is it backwards?

austere prairie
#

Not really

graceful hull
#

Whats to correct? I dont get where i went wrong

austere prairie
#

That top-most point needs to be below the horizontal line

tropic shard
#

Think of the rotation in your head

austere prairie
#

Directly below the leftmost vertex

#

To better visualize it, take your paper, hold your finger on x, and spin the paper 90 degrees

#

Such that the top of the paper is facing to the right

tropic shard
#

Yea, just don't lose your original position lol.

#

(have it visualized the whole time)

graceful hull
#

Uh

#

I keep failing

#

lemme take another crack

tropic shard
#

@serene field Sorry about that random FR, I won't feel bad if you declined that xD

serene field
#

¯_(ツ)_/¯

#

More friends to drag into mathematical hell

#

send help

tropic shard
#

Oh, I like that kind of help.

#

Hell*

#

rip

austere prairie
serene field
#

A hint: Check the right-most vertex of the original.

graceful hull
#

i brought that under the line

#

under x*

#

the 4 square line

tropic shard
#

Let's see

graceful hull
#

I dont think thats right tho

tropic shard
#

rip

graceful hull
tropic shard
#

You see Jythro's rotation?

graceful hull
#

Yeah

#

thats the one i did previously

tropic shard
#

You did, but it was misplaced.

serene field
#

Try imagining the triangle were a flag of sorts attached to X

#

And you were moving the flag around X

austere prairie
#

Literally take your paper, hold the tip of your pencil on X, and rotate your paper such that the top of the paper faces 3 o'clock

#

See where the original triangle moves to relative to it's original position

graceful hull
austere prairie
#

Stop and do exactly what I said, then take a picture of what you see

serene field
#

Rotation should not change the distance between points to the axis of rotation.

graceful hull
#

i feel so incredibly dumb rn

serene field
#

For example, if you were to paint a dot on a car tire

#

And you were to spin the tire 90 degrees

#

The distance to that dot from the axis of rotation, the center, is still the same.

hazy granite
#

the closest point to X is one line away rite

#

shouldnt it keep that distance

graceful hull
tropic shard
#

In rotations, the points must reserve the same distance away from the point of rotation.

austere prairie
#

What you need to do is stop and take a step back

#

Literally take the time to rotate something irl

serene field
#

Get a piece of cheese from your fridge, cut it into a triangle shape

#

And spin it around

#

*a triangle piece of paper works too.

hazy granite
#

or just cut out something the same shape

#

and put it on the figire

#

add a circle to it

sharp fox
#

Lol

hazy granite
#

radius is 1 gridline

graceful hull
#

I’m so confused

austere prairie
#

Yes

serene field
#

👍

austere prairie
#

That's it

graceful hull
#

Finallyyyy

austere prairie
#

Do you see why?

hazy granite
#

take the point closest to X

graceful hull
#

Gotcha

hazy granite
#

keep that distance

#

its 1 gridline

graceful hull
#

uhh ok

hazy granite
#

now, move the point 90° while still keeping the distance of 1 gridline

graceful hull
#

Yeah i get what you mean big

#

Thanks for the help on a quick note

#

Means so much

serene field
#

A is transformed to B by a [ ] through [ ]

#

Yeah, that'd be right. It's one in both the x and y directions.

#

A to C looks right as well.

graceful hull
#

Is it a vector I’m looking for on the 2nd part of B?

austere prairie
#

Not the grammar of the prompting sentence tho lol (ignore this, side comment)

serene field
#

That first sentence threw me way off lmao

#

Doesn't sound right, but it works

#

What do you need to do to A to get it to B?

#

Try looking at one vertex of A and its corresponding vertex in B.

graceful hull
#

D is a reflection of A draw the mirror line to reflect the diagram

serene field
#

Think of it as a mirror line.

graceful hull
serene field
#

👍

graceful hull
#

right

#

?

hazy granite
#

its dilation

#

or scaling

#

whatever you want to call it

#

ok to find it

#

take any line in the smaller figure

#

and take the corresponding line in the larger figure

graceful hull
#

For B?

hazy granite
#

yeah

graceful hull
#

Is it by sf 2?

hazy granite
#

yeah

graceful hull
#

how would i write it as a answer?

#

Enlargement by sf 2?

hazy granite
#

yeah probably

#

which one do you want to find

graceful hull
#

C now

hazy granite
#

so keep the basic figure of c in your head

#

now rotate figure a

#

actually nevermind

#

it's reflection

graceful hull
#

uhh ok

#

Should I draw a line for it?

hazy granite
#

yeah

#

it states that in the question

graceful hull
#

that would go facing what way?

#

And in the halfway of both on a 45* angle?

hazy granite
#

yeah

graceful hull
#

What way does it face?

serene field
#

Could be answered as reflection or rotation + reflection 🤔

#

Try imagining a mirror between A and C

hazy granite
#

the closest point to each other is the right angle

graceful hull
serene field
#

It's diagonal, yeah, but that does look slightly off

hazy granite
#

yep

graceful hull
#

Great

#

so answered as

serene field
#

Your professor might dock points if they're stingy

hazy granite
#

it should be directly in between the 2 right angle points

graceful hull
#

Reflection (Mirrored line drawn above)?

#

Ill redraw

#

done

#

I’ve done the next part, and semi completed the part after

#

Then just geometric reasoning after

hazy granite
#

so just draw the mirrors first

#

coordinates are given

graceful hull
#

Would that be on a diagonal?

#

Left to right?

hazy granite
#

no

#

it would be a straight line

#

perpendicular to 0

graceful hull
#

Ok

serene field
#

x = -2 for all y

hazy granite
#

on the opposite axis

serene field
#

Likewise, y = 1 for all x

graceful hull
#

im confusion

#

drawn the line where?

hazy granite
#

take point -2 on the x axis

graceful hull
#

-2?

#

on the black line

#

?

hazy granite
#

yeah

#

now draw a line perpendicular to the black line

#

connecting x -2 and the dges

graceful hull
#

Like so?

hazy granite
#

yea

serene field
#

The horizontal line is y = 0.

hazy granite
#

wait

serene field
#

Once you redraw it, you may want to extend it to the right.

hazy granite
#

yeah that should be

graceful hull
#

extend what to the right?

serene field
#

The line supposedly extends infinitely in both directions

#

You'll be reflecting the image, which will likely end up on the right

graceful hull
#

uhm ok

#

so what do i do now?

serene field
#

Reflect the triangle across the axes

#

Remember that the distance from the original's vertices and the mirror is the same as the distance from the mirror to the image's vertices.

graceful hull
#

so to the right of the line?

hazy granite
#

yes

graceful hull
#

ok

hazy granite
#

you just have to reflect all 3 points

#

then you can construct the triangle from there

graceful hull
#

I’ll redraw the bottom anyways

#

Ok so now do the same thing underneath the X axis?

hazy granite
#

yeah

#

draw a line which y=1

graceful hull
#

How’s this

serene field
#

It asks to reflect the image

#

Not the original

hazy granite
#

perfect except you have to reflect the image

#

actually

#

the mirror is not placed correctly

serene field
#

The second mirror is still along y = 0

graceful hull
#

Correct?

#

So what am I doing with the image

hazy granite
#

yeah the mirror is placed correctly

#

extend the mirror though

serene field
#

Uh.

#

That's y = 2

hazy granite
#

no that's y = 1

#

the gridlines = 0.5

graceful hull
#

^

serene field
#

Woo

#

Scale is fun

graceful hull
#

So I’m just redrawing it again?

hazy granite
#

extend the line

#

no don't redraw it

serene field
#

Extend it to the right

hazy granite
#

extend the mirror

graceful hull
#

ok

#

and the Y axis as well

#

bring that down?

hazy granite
#

yeah

graceful hull
#

oke

#

so what next?

hazy granite
#

reflect the image

graceful hull
#

was i doing it right before?

hazy granite
#

yeah

graceful hull
#

kk

#

done