#geometry-and-trigonometry

1 messages · Page 181 of 1

upper karma
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The following problem was presumably solved by me and @summer mason using just; rules of similarity in shapes and Pythagoras Theory. However, we're not highly confident with our answer. We want someone to make an attempt on solving this question, as a different opinion or approach from someone more familiar to this type of questions will be quite helpful.

fair wigeon
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A different approach to this problem would be a bunch of Pythagorean theorem

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But I think that your approach of similarity is most efficient

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But I'll definitely solve this using pythag

final gorge
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Say a eq of line is ax+by+c=0 so can we say slope= -a/b? ..Edit- I tried googling but can't find any source to verify.

covert idol
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yes

final gorge
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okay thanks.

stark bluff
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Is exsecant and excosecant used commonly?

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Because I can't find much of it online

covert idol
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Not really

stark bluff
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Yeah does it have any particular uses

inland steeple
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devide their dot product by the product of their lengths, this wil give you the cosine of the angle between them

errant ether
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just set y to 0 and take their dot product

inland steeple
#

devide

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by the product of their lengths

errant ether
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the dot product of two vectors is the product of their magnitudes and the cosine of the angle between them

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normalizing them makes that dot product of the normalized vectors equal to just the cosine

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take the inverse cosine to find the angle

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why are you doing A - B?

inland steeple
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if you want to ignore their height just drop the y

errant ether
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anyways you have to either change the vectors, projecting them onto the xz plane by setting y to 0 or write a custom dot product that ignores the y component of the vectors

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yes, they're equivalent

inland steeple
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if it's set to 0 yes

errant ether
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so you want the angle in the xz plane between A - B and C?

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Is C normalized?

inland steeple
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btw A - B isn't the vector you drew there

errant ether
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ok, then before normalizing the vectors, set their y components to 0

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doesn't matter, normalizing it will always make its length 1

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dropping y makes its length less than 1

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so normalizing after that makes it 1 again

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np

limpid path
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hi

gritty flare
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Helu

limpid path
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helo

limpid path
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@gritty flare

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:3

gritty flare
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Uhm

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Similarity

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12x=15

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Where x= similarity constant and a scalar

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That x scales 12 to 15

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And it also scales the are

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So you know:

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12x=15
400x=Y

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You need to find Y

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K go ahead and solve it now

limpid path
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OK

gritty flare
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Tell me the answer :D

limpid path
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😄

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copy and paste xD

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jk

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one sec

gritty flare
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K. You shouldve had the answer

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Rn

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Its pretty ez

limpid path
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69?

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i mean 69x

gritty flare
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Ok listen

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What do you multiply by 12 to get 15?

limpid path
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3?

gritty flare
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3 times 12 = 15?

limpid path
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no

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wait emm 3x5 is 15

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right

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so 3x4 is 12

gritty flare
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So

limpid path
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soo

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so..

charred spearBOT
limpid path
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oh

gritty flare
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So what is it

limpid path
#

em

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12x=15?

gritty flare
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12 times something is 15

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What is that something

limpid path
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ops

gritty flare
limpid path
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emm

charred spearBOT
limpid path
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you made me even more comfused

gritty flare
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12x=15

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Divide both sides by 12

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12x/12=x

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15/12=5/4

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So x=5/4

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Wat so hard about simple algebra

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"Isolate x for equation 12x=15"

buoyant oasis
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Where do you find that emoji

gritty flare
limpid path
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on emoji bar

buoyant oasis
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*forget what I said y'all are learning k"

limpid path
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lol

gritty flare
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So you understand?

limpid path
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yep

gritty flare
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Ok so

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Now

limpid path
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no

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wait

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i know wat you gona say

gritty flare
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Wat

limpid path
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a question

gritty flare
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Lol no

covert idol
gritty flare
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Ok so

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Figure A's height was scaled 5/4 times to achieve figure B's height

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Thus meaning

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Figure A's area scaled 5/4 times will give us figure B's area

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So

limpid path
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i knew it

gritty flare
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=tex \text{Area}{A}\times x = \text{Area}{B}; \text{ where } x=\frac54

charred spearBOT
gritty flare
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Lets substitute in the values

charred spearBOT
gritty flare
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So area of figure B = 200 times 5/4

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== 200*5/4

charred spearBOT
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250

gritty flare
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250cm^2

limpid path
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ohh

limpid path
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can you help i need to do this asap i got school tomorrow

upper karma
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law of cosines

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nvm

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i forgot what it was called

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1/2 ab sin c is the right thing

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use 1/2absinc

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how did you get to this from 12x=15

limpid path
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ohh

upper karma
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$$ A = \sqrt{s(s - a)(s - b)(s - c)} $$

charred spearBOT
upper karma
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a,b,c are the side lengths of triangle and s is tje semiperimeter

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he doesnt know all three sides

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He can from law of cosines

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Once you have the 3 sides apply the formula above

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huh well you can do that

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but 1/2absinc is more simple lol

wild hamlet
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y'all should try and prove Heron's formula

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it's fun

upper karma
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no thx

inland steeple
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10 * 13 / 2 * cos (105°) sin(105°)

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is this even right, it's a negative number

upper karma
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youre using radians

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change settings to degree

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nvm

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im wrong

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where are you getting the cos from?

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if you're solving the area problem then you're using cosine instead of sine

inland steeple
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Oh right it should be sin

upper karma
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Law of cosines

inland steeple
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so sin(105°)

upper karma
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yes

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apparently i still remember a bit of precalc

inland steeple
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I switched up my x and y

upper karma
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oh lol

umbral snow
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@limpid path
Construct that line. That is the height of the triangle, and since it forms a right triangle, you can find it with right triangle trig. Then A = 1/2 bh

limpid path
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It's 9 pm I was Gona sleep lol

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It's absinc

upper karma
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both ways work

limpid path
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10x13 sin(105)

upper karma
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not 1/2absinc?

limpid path
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Mm yeah forgot about that

upper karma
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lol

lavish haven
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What you finding

limpid path
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10x13÷2 sin (105)

lavish haven
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Don’t you just use 1/2absin(c)

upper karma
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yes

umbral snow
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I guess you kinda do, lel

lavish haven
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Oh are you good then

limpid path
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÷2 it's cause its a Tringle and not a cube a Tringle is half of a square

lavish haven
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clap

limpid path
upper karma
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unfortunately reasoning doesnt work too well

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we have a 10 and 13 length triangle

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i forgot a lot from precalc

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so heres this

gleaming citrus
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Hey guys what kind of stuff should I know/study before going into polygons and polytopes

upper karma
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thats a really broad of a question

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do you mean regular polytopes in n dimensional space?

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well thats a subset of topology

runic rock
valid pike
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Help

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What is x

umbral snow
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16/13 = x/8
By similar triangles

frosty flame
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how do u know they are simliar?

umbral snow
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They are similar if they have the same angles

frosty flame
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mmmm

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cool

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ty

upper karma
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AAA

valid pike
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I thought it had something to do with the Pythagorean theorem and I ended up getting x=9.08

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Am I right

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What should I do

drowsy spoke
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The smaller and larger triangles are congruent

gleaming citrus
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@upper karma yea regular polytopes in Rn

deep sedge
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how to use half angle formula for sin75 ;(

wild hamlet
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75 = 150/2

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whats sin(150)?

deep sedge
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1/2

wild hamlet
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whats the half angle formula?

deep sedge
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thats

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what i dont know .-.

wild hamlet
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=tex sin(\frac{\theta}{2}) = \sqrt{\frac{1+cos(\theta)}{2}}

charred spearBOT
deep sedge
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so do i put 1/2 where cos is

wild hamlet
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no

deep sedge
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oof

wild hamlet
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cos(150) is not sin(150)

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cos(x) = sqrt(1-sin(x)^2)

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knowing that, sub sin(x) for 1/2

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=tex sin(\frac{\theta}{2}) = \sqrt{\frac{1+\sqrt{1-sin(x)^{2}}}{2}}

charred spearBOT
wild hamlet
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you there?

deep sedge
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yesss

wild hamlet
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what do you think we do now?

deep sedge
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now do i put 1/2 where sin is

wild hamlet
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yep

deep sedge
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oo ok

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omg i got it thank u

clear haven
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~~derive 1/2 ab sintheta from cross product ~~

silent sparrow
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helllo guys

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and girls

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does anybody know how to graph sin cos tan cot csc sec ?

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if so message me

spring apex
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@silent sparrow

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how can you not know how to graph sin and cos but are needing to graph cot, csc and sec?

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🤔

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you generally learn how to graph sin and cos atleast a couple years before those other ones

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so im not sure where you're coming from with this

silent sparrow
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im in trg

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we went over sin and cos

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but i forget fast lol

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trig

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this is in college

spring apex
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what kind of fucked up education system do you have lol im sorry

upper karma
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Can someone help me with radian angles?

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I'm struggling with an exercise about Chasles relation

covert idol
upper karma
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Ok lol

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It's a french one though

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I don't have all the vocab for it rn

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I'll need to look it up

median holly
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What makes cosine and secant even functions?

dire rampart
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a function is even if $$f(-x)= f(x)$$

charred spearBOT
dire rampart
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ie: its is symetrical about the y axis

median holly
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Oh that's why

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Thanks

dire rampart
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ya if u look at hte graph

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it should be clearer

winter ingot
wild hamlet
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yes

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area = 144 = area of triangle

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the legnths of the trapezoid are 12,6, and sqrt(153)

winter ingot
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Could you explain how you got that please

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So since BCDE=144, doesn’t that mean that ACD would be 288

wild hamlet
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i'll use heron's formula

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s = (a+b+c)/2

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a,b,c are the triangles sides

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A = sqrt(s(s-a)(s-b)(s-c))

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a=b,

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c=12

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A = 144

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144 = sqrt((2a+12)(a+12)^3)

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solve for a

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a=b due to it being an isosceles triangle

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it doesnt have to be, but itll make things simpler

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144^2 = 2(a+6)(a+12)^3

grand yacht
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This problem takes a lot of thinking

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blue text

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A = 126 cm^2

silent sparrow
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how do you graph y=3sinx

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i know the amplitude is 3

cold plaza
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if u know how y=sinx looks, u can vertically stretch it up and down by a factor of 3

silent sparrow
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just use the base function

cold plaza
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huh

silent sparrow
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like the original graph

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sinx

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y=sinx

cold plaza
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yep

silent sparrow
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kk

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on a scale of 1-10 how hard is it to graph trig functions

drowsy spoke
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it'll be kinda confusing in the beginning, as you learn more you'll see that it's pretty easy, usually there's hardly any effort involved - we usually just stretch, squeeze, or flip the original graph along the xy axes to get a graph that satisfies our equation

covert idol
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Yeah its pretty straight forward once you know what putting numbers where does

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And they're all pretty intuitive

flint depot
surreal bolt
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hey

flint depot
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hi

surreal bolt
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so 1) distance formula with Pythagorean theorem
2) perpendicular lines have negative inverse slope
3) circumscribed circles of right triangles have a center on the hypotenuse.

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I think 2 is the easiest in this case

flint depot
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ok

surreal bolt
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so what is the slope of LM?

flint depot
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-3/4

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@surreal bolt

surreal bolt
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kk. What slope should MN have?

flint depot
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4/3

surreal bolt
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and what is the expression for MN's slope using p and the other three numbers?

flint depot
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idk that

surreal bolt
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NM. What two points are on it?

flint depot
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oh

surreal bolt
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😃

flint depot
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y-p=4/3(x-16)

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@surreal bolt

surreal bolt
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hmm 😃 not y and x. There is a better substitution 😃

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m = (y2 -y1)/(x2 - x1) 😃

flint depot
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why are u finding the gradeint again?

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gradient

surreal bolt
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it's not "again" 😃

flint depot
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oh wait

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OHHHHHHHHHHHHHHH

surreal bolt
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you find two representations of the sane thing 😃

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and set them equal 😃

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same*

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okay sorry it was technically "again"

flint depot
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is p=8

surreal bolt
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yes

flint depot
chrome fiber
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there's one obvious transformation which you should be able to catch right away

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what's that?

candid harbor
gritty flare
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Each letter corresponds to each other

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Like

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△△
M P
N Q
O R

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M congruent to P

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N to Q

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O to R

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MN to PQ

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NO to QR

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MO to PR

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So a) can not be proven

candid harbor
#

ok i got the answer right...

vivid ridge
#

Hm, the way I'm thinking about this might be way too complicated, so try doing it step by step: what are the other angles of the roof?

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I was thinking getting the area using absinθ then comparing that with 1/2 b*h

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but I realised it's way simpler if you just make a right angled triangle with the middle of the roof

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you can get those from the sine rule, sinA/a = sinB/b = sinC/c

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where A, B, C are the angles of the triangle

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we do

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it's 30 and 30

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yeah that's what I assumed

umbral snow
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Cut the roof in half. Now it's a right triangle

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Oh, ok!

vivid ridge
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you don't need it, you can use tan(30)=h/6

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oh wait

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right, that's the next question?

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in that case use cos(30)=c/6

jaunty horizon
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!15m

thin hound
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?

jaunty horizon
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tf y no work

vivid ridge
#

Sorry, what do you need help with?

thin hound
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2 and three

vivid ridge
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... Could you be more specific? What part do you not understand, what did you try?

thin hound
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So for number 2

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Are my labels correct

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No one here can help me?

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Pathetic

covert idol
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Yes your labels are correct

fluid hawk
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@copper valve guess what my prof (the one who told me he would help me do independent study on calculus on manifolds) said

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he says "CoM is just rigorous revision of your multivar class, we'll skim it through and you'll have to read it yourself. The main focus on your study will be A comprehensive intro to diff geometry book"

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lol

median holly
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Why is the root mean square in the circumference of an ellipse?

fluid hawk
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@copper valve y u ignore me

copper valve
#

hi

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I'm working on ordinal collapsing functions atm hold on

thin hound
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😂

fluid hawk
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i dont understand

copper valve
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@fluid hawk maybe Lee's smooth manifolds would suit better?

steady sleet
glacial cedar
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Collinear points are coplanar

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Points ABCD are coplanar what can u say about this?

sick veldt
#

I have my answers filled in

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check if they are right please

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I have to drag my answers into a box

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<@&286206848099549185>

vivid ridge
#

Looks okay I think

sick veldt
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:/ idk man are you sure?

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I really need to get a good score on this test

royal dew
#

@sick veldt why is point A equidistant to the sides PQR?

sick veldt
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because both sides are equal

royal dew
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why?

sick veldt
#

or equal distance

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becuase they both have right angles

royal dew
#

so, is the length from point A and point R the same?

vivid ridge
#

No I'm pretty sure it means that the distance from the sides of PQR (i.e. QP and QR) are the same, i.e. XA and YA are the same distance

royal dew
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I apologize, I meant to ask him if the distance between the points A and R are the same as A to Q

vivid ridge
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Right, I see.

sick veldt
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oh

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yes

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the A is being shared I believe

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oops

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PQA and RQA

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hello?

vivid ridge
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Again, it looks fine to me

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it's the properties of perpendicular bisectors

sick veldt
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alright

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can you help me with 3 more please?

vivid ridge
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I suppose, yeah

sick veldt
#

are these placed in the right order?

vivid ridge
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nope

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The first one implies you've made an arc

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there is no arc

sick veldt
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So could it be to place the point of the compass on point c and draw and arc?

vivid ridge
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There is no point C

sick veldt
#

So place point C

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then afterwards

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do that?

vivid ridge
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Yep, which is the 3rd one on your list

sick veldt
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this is what it should look like now right?

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or wait

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should the 4th one replace the 3rd?

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Since you have to do D as well?

vivid ridge
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no, from your first image it's the 3rd one that goes first

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which is "Place the compass on the point B and ..."

sick veldt
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okay

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Here is the Second question

vivid ridge
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... wait, you still don't have that first question correct

sick veldt
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oh

vivid ridge
sick veldt
#

So it should be this now?

vivid ridge
#

looks about right

sick veldt
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Alright so for the second now

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Is that in the correct order

vivid ridge
#

no

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Well, let's think about it - out of all the steps in there what doesn't rely on any previous steps?

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I can see at least 2 of them needs to be done first before anything

sick veldt
#

number 3 doesn't

vivid ridge
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No, number 3 needs an arc

sick veldt
#

Can the last one be number one?

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since JK is given

vivid ridge
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Yep

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You'd open your compass to get the length of JK

sick veldt
#

ok

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I have this now

vivid ridge
#

Yeah, that looks about right

sick veldt
#

but wait back to the first ones

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the proofs

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don't the triangles mean something?

vivid ridge
#

what do you mean?

sick veldt
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This was my original answer

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these are the remaining answers

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some have a triangle on the left

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nvm

vivid ridge
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I don't know what SAS and AAS Congruence Theorem means in this case but I'm pretty sure this is okay

vivid ridge
#

I'm gonna take a break, good luck with your assignment

sick veldt
#

Okay

cold plaza
#

are the branches of hyperbolas parabolas?

wild hamlet
#

if im thinking what you're thinking, thne no

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x^2 - y^2 = 1 is the most basic one

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y = sqrt(xx-1)

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=pup draw xx-yy=1

charred spearBOT
cold plaza
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if they were, then parabolas would have oblique asymptotes

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but parabola don't (correct me if im wrong)

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so they arent parabolas

rustic cairn
astral hornet
#

complementary are 2 angles summing to 90

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supplementary are 2 angles summing to 180

rustic cairn
#

How do i do number ten

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Exactly

kindred bronze
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@rustic cairn Find out what other angle measure do you need to get 90°/180°

wild hamlet
#

do you know what sin(30) is?

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more importantly, do you know what the ratio of sin is?

kindred bronze
#

Not really. I'm in geometry. But I'm trying to do this for extra credit; which is going to be counted as an exam grade

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I would be able to do this if I was given an actual value rather than an expression

meager acorn
#

i have a question
complimentary angle is 90 degree ; pi/2
supplimentary angle is 180 degree ; pi
?

steady hull
#

yes

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good job

meager acorn
#

thanks

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so let say you have
pi/12 and find comp angle it would be
pi/2 - pi/12 ?
supp angle it would be
pi - pi/12?

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comp = 5/12 pi
supp = 11/12 pi?

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@steady hull

steady hull
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hmm

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yep

meager acorn
#

so let say in test or any quiz let say they give you pi/3

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pi/2 - pi/3 for comp angle
pi - pi/3 for supp angle

steady hull
#

ok

meager acorn
#

to find angle x 180/pi ?
radian x pi/180?

bitter viper
#

Hi, is there a chance someone could double check my answer? I'm doing online homework and only am able to submit once

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i got answer -tan(x)

slender gyro
#

@bitter viper that's almost right, but i think you forgot a factor of 2

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The answer Being -2tanx

bitter viper
#

thank you!

cloud cave
#

i just realized something
why is tan 0 zero when sin 0/cos 0 = 0/0 (which is undefined)

flint depot
dire rampart
#

@cloud cave sin0/cos0 is 0/1 not 0/0

cloud cave
#

oh yeah, my bad 🤦

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that was really stupid of me

dire rampart
#

lol dw bout it

steep nexus
#

can someone explain when to use sin, cos and tan in a right angled triangle ?

cloud cave
#

my brain stopped working after preparing for my calculus midterm tmr lol

dire rampart
#

wdym use?@steep nexus

steep nexus
#

um like

dire rampart
#

as in, calculaationg sides and angles?

steep nexus
#

yes

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we just started trigonometry this year

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and im in year 8

dire rampart
steep nexus
#

SOH CAH TOA

dire rampart
#

you gotta learn these

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yup

steep nexus
#

i do know the mnemonic

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but it gets confusing when to use sin cos tan whether to find a side or an angle

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CB

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what do i do ?

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considering AC is xcm and BA is y cm

dire rampart
#

so you want the adjacent side?

steep nexus
#

yes

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BC

dire rampart
#

and you have AC and BA

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yes?

steep nexus
#

hm

dire rampart
#

what do you have

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what info are you given

steep nexus
#

O and H

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so i should use sin ?

dire rampart
#

so you know 2 sides of a triangle

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and you want to find the third

steep nexus
#

ye

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and its a right angled one

dire rampart
#

thats just pythagoras

steep nexus
#

ya but

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our questions strictly mention: no use of pythagoras

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we use a^2 + b^2 = c^2 in mathematics B

dire rampart
#

are you given an angle?

steep nexus
#

yes

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the right angle

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angle CBA

dire rampart
#

no i mean

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one of the other 2

steep nexus
#

huh

#

make it 25 degrees then

#

make CAB 25degrees

dire rampart
#

ok CAB is 25

#

and you wanna find O

#

ie CB

steep nexus
#

hm

#

help me out while i try to get help on some other maths 😉

#

thanks again

dire rampart
#

im not sure what your exact question is

#

trig can be used given you know 2 sides or angles

steep nexus
#

ah let me give a picture of my question

#

just an example from the internet

dire rampart
#

ok we're given that angle AHB is 90 degrees

#

you cant use pythagoras?

steep nexus
#

pythagoras is used to find only the hypotenuse right ?

dire rampart
#

no

#

it can be used to find any side

#

provided you know the other 2 sides

#

ok lemme help

#

if BH splits it into 90 degrees

#

then AH=HC

steep nexus
#

ight i'll look into it

dire rampart
#

you can work out x using a mix of trig and pythagoras

trim breach
#

You can find angle ABH and use any trigonometric function to find all values of triangle AHB. That should make the problem easier.

#

Because then you know AH and can then find BH.

dire rampart
#

AHC is a straight line

#

you mean ABC?

trim breach
#

Yeah, my bad.

#

But I meant triangle AHB.

#

Because nothing indicates line BH bisects line AC as far as I know.

fluid hawk
#

@copper valve can u tell me why that suits better

upper karma
#

When a person asks 'why' rEEE rEEE

fluid hawk
#

when u get scared of "why" questions in math discord

#

i thought they had noob emoji

upper karma
#

I have No idea what you guys are discussing though wizard

fluid hawk
#

differential geometry book

upper karma
#

👀

copper valve
#

what's up

#

oh Lee's smooth manifolds Vs calculus on manifolds

#

CoM is super non handholdy I guess

#

like it goes through a decent amount of stuff, but also skips out on a little bit of stuff

#

and either includes it as exercises or is just omitted

#

it's a really good book tho

#

take a look at both of them

#

at some point I was considering of using both books for my reading group, but around that time ppl were losing interest anyway :p

#

bbl shower

fluid hawk
#

@copper valve i thought u were doing lee vs diff geo vol 1

#

oh wow u have reading group? o.O

upper karma
#

What happened to my comment: Lee > CoM?

copper valve
#

@fluid hawk had

#

basically my calc 2 class was a trainwreck

#

2 semester course

#

during the last month or so of classes I made a small group to go thru first 2 chapters of CoM to study kinda

#

and we succeeded !! woohoo

#

My mark went from 50% to 68% from the final

upper karma
#

68% is D

#

Passing is C

copper valve
#

nah it was passing

upper karma
fluid hawk
#

@copper valve lol and in my college 90 is B+

#

another proof that it's shitty

#

it's funny that you read CoM for your Calc II class....

#

uh why tho

copper valve
#

it was recommended to me

#

and I already had the book

#

the first 3 chapters is calculus not on manifolds

#

so it was still very applicable @fluid hawk

fluid hawk
#

yea but its hard

#

like u dont need compactness for calc II

#

maybe ur uni too advanced

#

idk

#

anyway, yea my prof wants me to do spivak vol I Vsos

#

I'll prolly fail, but im doing it anyway

#

@copper valve

flint depot
#

how to do c part

left folio
#

Uhm i seem to have another problem i don't understand too wel unfortunately

#

" Use an angle sum identity to compute cos(π/12)"

#

@flint depot Have you tried sketching it?

#

You just have to know the coordinates of all points though

limpid basin
#

Find the coordinates of their intersection with that line, then use Shoelace

left folio
#

@limpid basin Can you help me please

limpid basin
#

Use cos(x-y) = cos x cos y + sin x sin y

left folio
#

Well i'm not quite sure what that means since i'm new to this

#

If cos = π/12, then how do i find the y of cos?

steady sleet
#

1/3 - 1/4 = ?

#

u see nothing

umbral snow
#

So we're not finding cos = π/12, whatever that means. We're finding cos(π/12)

#

And "the y of cos"? Huh?

left folio
#

Yea sorry my bad

#

He said to do cos(x)cos(y)+sin(x)sin(y)

umbral snow
#

cos is a function, it takes in a value (in this case π/12) and outputs a value (which we want to know)

It is an identity that
cos(x - y) = cos(x)cos(y) - sin(x)sin(y)

So you can use special angles you already should know to find the value of cos(π/12)

#

Problem is, do you know the special angles?

left folio
#

Wow i don't get why my book doesn't explain these things and ecpects me to know them

#

I don't even know what a special angle is tbh

#

So what i got from this is that these are all functions which i can solve no problem, but how is there no value in the dominum?

#

I mean how can i find anything like that

umbral snow
left folio
#

I'm sorry if i am too inexperienced with these instead easy concepts i imagine

steady sleet
#

🤢

umbral snow
#

This is the unit circle with all of the special angles on it

#

Yes, it's gross. But, there's easy ways to cut this down

left folio
#

Idk how these radiants impact my exercise but cool

steady sleet
#

you should know these

#

sin(π/4) for example

#

is √2/2

umbral snow
#

I feel your exercise depends on a few things you don't know. You should at least know how to use the special angles

left folio
#

I don't know what that even means and it's driving me crazy because i don't know what to do and feel stupid

#

Is there no kinda quick way to calc it?

steady sleet
#

Do you know of "special right triangles"?

umbral snow
#

To use that chart, for something like
sin(3π/4)

Go to the 3π/4 angle
Read the y value at that point
Get √2/2

sin(3π/4) = √2 / 2

left folio
#

I don't know any of that, i'm still far behind probs

umbral snow
#

Remember sin means y value
cos means x value

left folio
#

But it's cos(3π/4)

#

Isn't that different

steady sleet
#

Do you know the value of sin or cos at any angles?

left folio
#

Oh i see, you're saying the point

umbral snow
#

Yeah! You'd use the x-value instead, and get
cos(3π/4) = -√2 / 2

left folio
#

Mmmmh i understand

#

So that's the sum identity rule right?

#

Adding up x and y of the point, that is

#

Which is basically adding up two function if i am correct

umbral snow
#

For an angle θ
sinθ is the y-value of the unit circle at that angle.
cosθ is the x-value of the unit circle at that angle.

This is the DEFINITION of sin and cos. Any time you use them, you're finding values off the unit circle

left folio
#

This is all like 5 whole steps above what my 3 pages explained lol

#

Yes i did know this and thank you

#

Is this any close to correctness? cos(π/12)+sin(π/2-π/12)

umbral snow
#

We want to use
cos(π/3 - π/4) = cos(π/3)cos(π/4) - sin(π/3)sin(π/4)

#

cos(π/12)
= cos(π/3)cos(π/4) - sin(π/3)sin(π/4)

#

These are each special angles, ones you'll be expected to know by heart

left folio
#

If i don't know these it's because i'm 17 and haven't done them yet but i wanted to do more

#

But so, haven't we just found the coordinates of the point, and the lenght s of catets?

#

I might not know what i was going to get as result i guess

#

@umbral snow Thanks 😃

upper karma
#

Can anyone solve for x for me?

#

@umbral snow

#

@here

upper karma
#

How would I find the zeroes for a function like sin(x) + cos(x)?

#

Or something like sin(3x) + 2cos(x)

gritty siren
#

you can often change the thing into 1 cosine

upper karma
#

I just need some trig identities right?

gritty siren
#

Yeah

upper karma
#

cool thanks

#

a sin x + b cos x = c sin(x + φ)

#

Seems like I was looking for phasor arithmetic

rain tulip
#

@upper karma if it's sin(x) + cos(x), use sum to product and find where sin and cos are zero

upper karma
#

I don't see how I'd use the product-sum identities on that

#

None of those identities have a straight sinx + cosx that I can convert to anything else

gritty siren
#

sin x + cos x = sqrt(2)cos(π/4-x) iirc

upper karma
#

Yeah something like that

#

Although I ended up using complex numbers to work it out

gritty siren
#

you can always resort to complex numbers when you're unsure of your trig identities tbh x')

pastel bough
#

i came up with this sort of conjecture

#

if you want to know more about it i will consider sending it as a question for challenge

left folio
#

Do identities in trigonometry have to resort in their sine and cosine form to be verified from a given equation?

steady sleet
#

wdym @left folio

left folio
#

I have this "Compute limx_0 (sin(5x))/x" and i don't really know how to compute it, could you help?

steady sleet
#

=tex 1=\lim_{x\to0}\frac{\sin(x)}x

charred spearBOT
steady sleet
#

You are familiar with this limit?

left folio
#

Ok i can understand what that is but no, i'm not familiar with it

#

I wansn't given an equation, just a computing of limit

steady sleet
#

You need to know this limit to be able to do limits with trig functions

#

it's one of those "fundamental limits" that you should've learned first before anything else

left folio
#

Ok i see

#

But that's not what is given, do i do so either way?

steady sleet
#

You misunderstand my point

#

in order to solve problems like that

#

the limit I wrote above must be given

#

in some form or fashion

#

unless you're allowed to answer in the form of stuff like "this is the derivative of sin(5x) at x=0"

#

rather than giving the actual value of the limit

left folio
#

That's what i thought too since it just says what i told you:

steady sleet
#

The first 5 questions all require the limit I mentioned

#

Okay, why don't you tell me what you do know and were taught to do?

left folio
steady sleet
#

It is extremely blurry

#

it doesn't mention the limit of sin(x)/x anywhere?

left folio
steady sleet
#

read the first line of that

left folio
#

This process is what i should be able to do

steady sleet
#

or rather, the first 2 lines

left folio
#

Ok

#

I think i understood

#

That part wasn't as clear and it should've been imo, thanks a lot

steady sleet
#

The entire section before that should've been concerned with the limit I wrote as well

left folio
#

One would think that but i don't think so

steady sleet
#

well the top of that page begins with "Finally,"

#

implying the section before it leads up to that point

left folio
#

Before that it explains the squeeze theorem

steady sleet
#

yes, those are all parts of the standard approach to proving lim sin(x)/x = 1

left folio
#

I can see how, but still i don't see it as a nice introductory way of putting it

steady sleet
#

wdym?

#

You don't like that they prove the stuff they tell you?

#

Instead of stating facts without telling you why they're true?

left folio
#

It's a little too brief for my liking since in school i haven't even done what cos and sin are, but that may make me sound like a dummie so

flint depot
#

help

steady sleet
#

#❓how-to-get-help rules:
Stick to one channel and don't post the same question in multiple channels. Please don't ask for help in other channels if no one is responding in the one you have posted your question in.

#

And certainly do not ping mods/admins for help.

austere frigate
hard gale
#

Y1(x) <= Y2(x) taht's what it means

austere frigate
#

not sure what you mean

#

how is y1 <= y2 in the graph?

hard gale
#

Reread their whole sentence, they're not saying it's the case for all x

austere frigate
#

yea, and I don't understand what they mean by "below"

#

if 0.28 and 0.93 is below, then wouldn't 1.99 be above?

#

what I am saying is I don't understand what they mean by "above" or "below" .

#

and looking at the graph doesn't help either

hard gale
#

What does above and below mean in real life? That's a starting point

hard gale
woeful flame
#

ABC and DEV are similar triangles(edited)
AA1 , BB1 , CC1 , DD1 , EE1 , FF1 are median lines(edited)
so they are also similar
like:
AA1/DD1 = BB1/EE1 = CC1/FF1
I have to show that AA1/MA1 = DD1/ND1
How can I prove that?
(Please dont send me links for sources because I already leaned that and already have great sources but just this specific question is hard for me and I need some help)

vivid ridge
#

It's similar triangles, so MA1/ND1 = AA1/DD1 right?

#

MA1 is a fraction of the line AA1, ND1 is a fraction of the line DD1

#

but because they're similar triangles that fraction is the same

#

think about it via ratios - AA1 : DD1 is the same ratio as MA1 : ND1

woeful flame
#

"It's similar triangles, so MA1/ND1 = AA1/DD1 right?"

#

why?

#

thats not abvious, because this is exactly what they asking from me to prove

vivid ridge
#

It's not exactly what they're asking you to prove

woeful flame
#

"I have to show that AA1/MA1 = DD1/ND1
How can I prove that?"

#

that was my question

vivid ridge
#

you have to argue that the line from M to A1, and the line from N to D1, are similar via the property of similar triangles

#

then, after that you get what I said, MA1/ND1 = AA1/DD1

#

do some shuffling around to get what you need

woeful flame
#

wait sir

#

please

#

I understand ALL you said

#

but you said it like its abvious

#

they want me to prove that

#

How do you know that M and N

flint depot
woeful flame
#

is cutting AA1 and DD1 equally

vivid ridge
#

... because you claimed it's a similar triangle. It just follow from that, you can even argue from the median line CC1

#

ALL I've assumed in my proof is that it's a similar triangle

woeful flame
#

Because they are similar triangles you can understand ONLY THAT AA1/DD1 is like the triangles similarity

#

becuase median are also have the same propotion

#

but HOW can you say that AM/MA1 = DN/ND1

#

by wich criteria you say that

#

?

vivid ridge
#

Alright, how about another way of thinking about it: Is the triangle AMC1 and DNF1 similar?

woeful flame
#

I cant prove that

#

how can I ?

#

I need AA \ SSS \ or SAS

#

to prove that triangles are similar

#

by wich one you proved that AMC1 and DNF1 are similar?

vivid ridge
#

It seems like you're only trying to use the fact that AA1/DD1 = ... and not actually use properties of similar triangles

left folio
#

It's quite easy to prove tbh, if those 3 lines are have the same ration you only need to say one of several ways of proving it

vivid ridge
#

you won't get anywhere with that

woeful flame
#

wait, guys,

#

please just try to tell me how did you prove that AMC1 and DNF1 are similar?

#

like tell me by wich criteria

#

wich angles did you find \ wich sides did you find?

left folio
#

Like if a triangle has 180° you should be able to say that if the ratio between all those 3 copies of lines are the same, i think that is enough to state they're the same isn't it

woeful flame
#

no its not

left folio
#

Give me a min to think it a little more though

woeful flame
#

its obvious, but they still want me to prove that

#

I cant just say its obvious

vivid ridge
#

droreh, we're not just skipping steps, it's what we get from stating that they're similar triangles

woeful flame
#

They want me to prove that by Angle-Angle \ Side-Angle-Side \ Side-Side-Side

left folio
#

Well it's not obvious but you have to use only one criteria

woeful flame
#

thats the only way to prove similarity

vivid ridge
#

You said that the trigangles are similar, and so are the median lines.

woeful flame
#

Yes, the median lines are similar too

vivid ridge
#

So clearly the angle MAC1 and NDF1 are the same.

woeful flame
#

but not part of them

#

NO

vivid ridge
#

droreh please just listen for a second.

woeful flame
#

its not clearly sir

vivid ridge
#

IT CLEARLY IS

woeful flame
#

How?

vivid ridge
#

IT'S A MEDIAN

#

IT SPLITS THE ANGLE IN TWO

woeful flame
#

of?

left folio
#

If the sum of angles is 180° there is only way that they can both exit with same value in ratio of copies of lines, or i think that's the case at least, they should be the same

woeful flame
#

@vivid ridge did you find MAC1 and DNF1 are similar by: AA \ SAS \ SSS ....?

#

wich of them?

vivid ridge
#

Okay, droreh will you listen to me for a little bit please. Let's take this slowly, no interruptions.

woeful flame
#

@left folio The only 3 ways they gave me are: AA \ SAS \ SSS

#

I can't prove by another ways

#

Do you have any idea?

left folio
#

Let @vivid ridge explain it, i don't want to interrupt him

woeful flame
#

to show that MAC1 and DNF1 are similar will be very helpful. but how can I do that?

#

(By the 3 ways that I got AA \ SSS \ SAS)

#

"IT SPLITS THE ANGLE IN TWO"

vivid ridge
#

the angles MAC1 and NDF1 are the same. This is because you said that they're similar triangles so angles CAB and FDE are the same. AND M is on the median of A, so is N on the median of D. And because the median are similar, the angles must be the same. You can apply this to the remaining angles MC1A and AMC1 with NF1D and DNF1

woeful flame
#

@vivid ridge how can you prove that the middle point is actually split the lines in similar way?

vivid ridge
#

Hence the triangle AMC1 and DNF1 are similar. In fact, you can apply exactly the same logic to the triangle A1BM and D1NE, which actually gives you the fact that the side MA1 and ND1 are similar.

woeful flame
#

sir wait

#

please

#

you are making it very complicated

vivid ridge
#

droreh, NO INTERRUPTIONS PLEASE.

#

You're asking way too many intermediate questions

#

I'm making this complicated because you said that it's not obvious

woeful flame
#

please wait

#

you said that

#

the angles MAC1 and NDF1 are the same. This is because you said that they're similar triangles so angles CAB and FDE are the same.

#

I cant understand why the reason of

#

"the angles MAC1 and NDF1 are the same"

#

is

#

"This is because you said that they're similar triangles so angles CAB and FDE are the same."

#

what?

#

😐

#

I understand thay the angles MAC1 and NDF1 are same, but from another reason

#

not the reason you said

#

the are same because AA1B and DD1E are similar triangles by SSS proof

#

but I dont see why they are same because that angles CAB and FDE are the same.

left folio
#

@woeful flame Please do wait

vivid ridge
#

So we just established that MA1 and ND1 are similar. Which means the fraction MA1/ND1 is the same as the rest of the triangle, namely AA1/DD1. So MA1/ND1 = AA1/DD1. Cross-multiply to get MA1 * DD1 = ND1 * AA1. You divide the whole thing by MA1 * ND1 to get AA1/MA1 = DD1/ND1

woeful flame
#

thats weird that you allways show that triangles are similar but you never use AA \ SSS \ SAS thats why i dont understand you

vivid ridge
#

Okay, let's resolve your complaints. You're saying that you don't know why the angles CAB and FDE are the same?

woeful flame
#

I didnt understand you first step actually

#

so please wait

vivid ridge
#

droreh, you keep saying to wait while interrupting me, I can't take you seriously.

#

please just wait until I'm clear to talk.

#

Again, let's resolve your first complaint, one at a time.

woeful flame
#

Ok but please try to understand my questions

vivid ridge
#

Angles CAB and FDE are the same.

#

This follows from the fact that they're similar triangles.

woeful flame
#

True

#

Till here Thats ok

vivid ridge
#

Okay, next, the medians AA1 and DD1 are similar

#

you stated that, and again it follows from similar triangles

woeful flame
#

those are sides, you cant tell about them that they are similar

vivid ridge
#

I can, I can make a statement about at what angle it cuts CAB or FDE, and its proportion to the overall triangle

woeful flame
#

they matched in the similarity

#

of the triangles ABC and DEF

vivid ridge
#

Correct. The lengths AB AC and DE DF are similar in that they have the same proportion as the two triangles.

#

So are the side BC and FE where the medians are based off of.

woeful flame
#

wait

#

do you mean that

vivid ridge
#

I'm posting again so we can see it

woeful flame
#

AB/DE = AC/DF

#

thats what you said?

vivid ridge
#

Yes

woeful flame
#

Yes thats true

#

becuase ABC and DEF are similar triangles

vivid ridge
#

Yep. And again we can say the same about BC and EF

woeful flame
#

True

#

CB/FE = AC/DF = AB/DE = AA1/DD1 = CC1/FF1 = BB1/EE1

#

thats becuase of the similarity of ABC and DEF

#

So I also understand that AA1B and DD1E are similar triangles by SSS

#

so angle A1AC1 is equal to D1DF1

vivid ridge
#

We want to establish that the triangles MA1B and ND1E are similar. If they have the same angles, then they're automatically similar.

#

So let's show that they have the same angles

woeful flame
#

Ok

#

How?

#

enough to show 2 pairs of angles

#

and the triangles will be similar by AA

#

proof

#

but how?

#

I have only 1 pair

#

AA1B = DD1E

#

but I need a second pair of equal angles

#

so I will be able to prove by AA(Angle-Angle)

vivid ridge
#

Let's consider the median BB1 and EE1. Then, BB1 will cut B at a specific angle, going through the middle of AC. because AC is similar to DF, and E1 is the middle of DF, the side EE1 will also cut the identical angle E exactly the same way. So MBA1 and NED1 are the same.

woeful flame
#

WAIT

#

the last thing you said

#

I understand it

#

that is very make scence

vivid ridge
#

Another way to establish this is this: EF/BC = CB1/FE1, so since the lengths EF and FE1 are similar proportions, it must be that the remaining side is also the same.

woeful flame
#

but this is not obvious for them, they want me to prove that

vivid ridge
#

Hence the angle MBA1 and NED1 are the same, because we just constructed a median from similar triangles

woeful flame
#

"because AC is similar to DF, and E1 is the middle of DF, the side EE1 will also cut the identical angle E exactly the same way."

#

you cannot say that sir.

#

you have to prove that if you want to say such a thing

#

its NOT obvious

#

atleast not for my teacher

#

this all question is about to prove that

vivid ridge
#

EF/BC = CB1/FE1. Is that clear?

woeful flame
#

Yes

vivid ridge
#

Okay. So we have two sides of the same length proportion, and the angles ACB and DFE are the same

#

Which means that the triangle B1BC and E1EF are similar

woeful flame
#

OK so B1CB is similar to E1FE

#

Yes

vivid ridge
#

Hence the angles B1BC and E1EF are the same.

woeful flame
#

Right

#

Now you proved

#

Not I understand

#

the proof

#

that A1MB and D1NE are similar

#

by AA

vivid ridge
#

Right, you can make the same argument that we've been making

woeful flame
#

and not I know that AA1/MA1 = DD1/ND1

#

that question is pretty hard no?

vivid ridge
#

Not really, I went all this way because you wanted me to define every single thing which could've been shortened by the property of similar triangles

woeful flame
#

Wait but I still dont get somthing here

#

ok you show that A1MB and D1NE are similar

#

but why AA1/MA1 = DD1/ND1

vivid ridge
#

I really gotta go now, but if you proved that then AM / DN is the same proportion

woeful flame
#

OK sir thank you very much, but you didnt gave me a correct solution

#

I hope someone else here will be able to find the solution for my question

#

Im sorry but you are wrong In2erval

#

@vivid ridge you cant use transitive in similarity

#

if triangle X is similar to triangle Y is similar to triangle Z - you CANT say that X/Y = X/Z

#

you say that if ABC and DEF are similar triangles

#

and if also A1MB and D1NE are similar triangles

#

so obvious that A1/MA1 = DD1/ND1 but its not true

#

because you are using transitive

upper karma
#

I know how to find the roots for any problem of the form sin(ax) + cos(bx) but where would I begin to find the roots of sin(ax) + cos(bx) + c?

#

I'm struggling to find an approach

vivid ridge
#

Can you make it into a quadratic involving sin(x) or cos(x)?

#

like asin^2(x) + bsin(x) + c = 0?

upper karma
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Not for large values of a and b which are the cases I'm interested in

vivid ridge
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how large are we talking

upper karma
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4 and also problems where a = b are trivial so I'm excluding those

vivid ridge
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just a wild guess really

upper karma
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Hmm I don't think it would

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Maybe I've got something I'll start with sin(3x) + cos(2x) + 1. I know I said a and b > 4 but I cant even do this one yet so here goes

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I can rewrite that as
1 + cos^2(x) + 3 cos^2(x) sin(x) - sin^2(x) - sin^3(x)

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And then I can use power reduction on most of the terms to get a wall of text I'm not going to write out

vivid ridge
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1 - sin^2(x) is cos^2(x) so that's one part you can simplify

upper karma
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Yeah true

vivid ridge
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maybe take sin(x) out as a factor in some of the remaining terms

upper karma
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2cos^2(x) + 3 cos^2(x) sin(x) - sin^3(x)

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that seems easier to work with now but ehh

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now I'm stuck lol

vivid ridge
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you could also try to make it a bit simpler by substituting u = cos(x) and v = sin(x)

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make that into a multi-variable polynomial

upper karma
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so that would look like
2u^2 + 3uv - v^3

vivid ridge
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yep, and... people would use stuff like elliptic curves to study the behavious of that

upper karma
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Roots for that form at u=1, v=-1 and at u=1, v=2

vivid ridge
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oof

upper karma
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and some other scary looking roots with all kinds of garbage

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and so then I would need to get
2cos^2(x) + 3 cos^2(x) sin(x) - sin^3(x)
to evaluate as 1 , 2 which I should be able to do using inverse sine and cosine

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I believe

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And then I'd know one of the roots

vivid ridge
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well it'd be when u=cos(x)=1 and v=sin(x)=-1

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etc.

upper karma
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Yeah