#geometry-and-trigonometry

1 messages · Page 178 of 1

upper karma
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radius of black circle

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so knowing M and a point would do

umbral snow
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It wouldn't be too hard to coordinate bash this. You can call the bottom corner of the triangle (0,0). Probably not the most effective way but it's simple to do mechanically

upper karma
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yes thats what i did

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ie - (2 0) references how the centerpoint of the blue circle is halfway of the bottom side

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so I just constructed those equations that restrict the 3 points to those circles

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and the 4th equation is supposed to say they all have the same distance from an unknown centerpoint M

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which is also the triangle centerpoint (5th equation)

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but uh actually trying to solve them didnt work for me

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maybe there's something missing or wrong

umbral snow
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The big circle is tangent to each circle once each

upper karma
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@upper karma perhaps making a big triangle from the points where the colored circles are tangent to the black circle could be helpful?

mossy vine
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if you can work out all three points of tangency with the big circle then the (extended) sine rule will give you the radius

sweet heart
forest dove
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@sweet heart on their domains of definition, both are continuous

sweet heart
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Ah okay thanks, I get my mistake I think

lament swallow
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A = {(x,y)| y = 0, 0 < x < 1} , is A open or closed?

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I say its not open because there doesnt exist a inner point where B(x,r) is a subset of A, because y = 0, and u draw a circle any point in 0 < x < 1, u cant find r > 0 in y-direction

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is this correct?

lament swallow
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@tropic stirrup

tropic stirrup
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Yeah it's not open nor closed

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@lament swallow

lament swallow
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ty 🤗 t!rep girl

loud cedarBOT
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🆙 | Poppa has given @tropic stirrup a reputation point!

tropic stirrup
neon fossil
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entrance?

serene dirge
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What kind of geometry do you want to study?

wind warren
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I need a good intro to topology text for undergrads

forest dove
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Munkres is supposed to be good, but kinda long-winded

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@wind warren

clear haven
wind warren
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@forest dove thank

upper karma
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@wind warren age?

upper karma
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why do you want do know that?

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@upper karma

upper karma
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it relies on the triangle inequality, when is it possible to prove this without the triangle inequality?

silent canyon
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Okay so correct me if I'm wrong
But doesn't the lone definition of limits guarantee uniqueness?
(yes I just forgot the definition)

umbral snow
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You can prove that limits are unique in any metric space, using the triangle inequality, which is an axiom of a metric space. That's probably why it's used

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I doubt you need it in R

upper karma
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right, so specifically I should say I posted it here in topology channel because I am interested in cases where I don't have a metric

silent canyon
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You can do it in other sets I just forgot the exact definition

upper karma
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since then I know I am not ensured the triangle inequality anymore

silent canyon
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Okay I won't comment here and then it turns out I said something horribly wrong, I don't know

umbral snow
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If you don't have a metric, how do you define a limit?

upper karma
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you need a metric space to have limits?

silent canyon
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I think so

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you need a measure to get the values under (simplified)

upper karma
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I don't think that's true

umbral snow
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I'm not actually sure, lol. Let me read and find out

upper karma
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I don't know either

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I guess that's why I'm asking lol

silent canyon
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The horror on my face when i realise that my professor taught that to me a week ago and I f*cking forgot

white harness
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With a topological space, you can define limits.

upper karma
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Yeah, I can imagine a topological space without a metric and having sets and imagining some kind of limit there

umbral snow
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Oh DUH that's a cluster point

silent canyon
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To define a cluster point you need a metric

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(if I remember correctly)

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To define limits you need the term of neighborhood

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if you can't measure the distance from x_0, then you can't define a neighborhood

upper karma
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I can imagine having a kind of limit, although maybe it's a looser notion of limit in terms of nested subsets or something I'm not sure though

silent canyon
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so you can't have a limit

umbral snow
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A is a limit point of a set S, if every open set that contains A contains a seperate point of S

silent canyon
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cluster point?

umbral snow
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Any set may have more than one limit point, of course

upper karma
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hmm

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in what sense

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like in the sense that the limit is not unique?

umbral snow
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That's not really a "limit" in the same sense you were talking about on metric space

upper karma
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I'm wanting to know the minimum topological structure needed to ensure that limit points are unique I guess

silent canyon
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I'll ask my topology professor lol

upper karma
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since I want to throw out the triangle inequality necessary

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hopefully what I'm asking makes sense in spirit

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since kind of the idea is a metric space is extra structure on top of a topological space

umbral snow
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Oh wait, this is more in tune of what you're asking about

upper karma
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I'll look into that more

white harness
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You need the separation axioms.

upper karma
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yeah that's sort of what I was thinking but I didn't want to say it

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I think Hausdorff space is technically the minimum structure needed to have unique limits

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but I wanted to see what people said first since I never thought about it before but trying to really unravel what depends on what

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to me, something seems suspicious about uniqueness of limits depending on the triangle inequality, but then again maybe this is just bad intuition so I can't really say haha

pliant rivet
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ive got a pretty dumb question that ive gotten pretty close to answering but i cant quite get it.

Let $$C[0,1]$$ be the set of continuous, real-valued functions on the interval $$[0,1]$$ and let $$d^:C[0,1]\times C[0,1] \rightarrow \mathbb{R}$$ be the distance function defined by $$d^(f,g) = \int_0^1 |f(x)-g(x)|dx$$, for $$f,g \in C[0,1]$$. Define $$I(f) = \int_0^1 f(x) dx$$. Prove that $$I: (C[0,1], d^*) \rightarrow (\mathbb{R},d)$$ is continuous.

charred spearBOT
pliant rivet
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ive gotten 2 pretty decent attempts but the first makes a logical mistake along the way and the second has the abs outside the integral instead of inside

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here's my better attempt:

Let $$x\in \mathbb{R}$$ be arbitrary. Then for some $$\epsilon>0$$ we have that
\begin{equation*}
I^{-1}(B(x,\epsilon)) = \left{f\in C[0,1],\Big|,x - \epsilon < \int_0^1!f(t),dt < x + \epsilon\right}
\end{equation*}
Subtracting from the inequality, we have that
\begin{equation*}
-\epsilon < \int_0^1!f(t),dt - x < \epsilon \Longrightarrow \left|\int_0^1!f(t),dt -x\right| < \epsilon
\end{equation*}

charred spearBOT
pliant rivet
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and idk how to get the abs inside

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i think i need to go a different route

white harness
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$$|I(f)-I(g)| \leq \int\limits_0^1 |f-g|$$.

charred spearBOT
pliant rivet
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ah okay i see

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thanks!

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i had something similar to that my first attempt but i jumped the gun and moved my abs around

pseudo grove
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Can someone help me

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@tacit lodge

timber hinge
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=tex SMN + LMS = LMN \ (2 + 9x) + 50 = (12x + 16)

charred spearBOT
timber hinge
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@pseudo grove

pseudo grove
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Ty dad

timber hinge
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Yw son

onyx beacon
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@timber hinge

timber hinge
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Okay

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What do angles on a straight line add up too?

onyx beacon
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180

timber hinge
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Okay

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So those two angles add up to 180

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So can we form an equation maybe?

onyx beacon
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yes alright thank you

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i knew it was an equation

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so would i combine the two expressions and equal it to 180 or is it just the one in bold

timber hinge
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Both

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Since both make up 180

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Then once you have the value of x from said equation you can use it to calculate the angle in bold

onyx beacon
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oh alright

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thank you father zuck

timber hinge
#

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Its pronounced Zuccccc

onyx beacon
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😩

shadow prairie
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Very nice

gritty flare
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@earnest storm come here

earnest storm
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hey

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uh its pretty dead in here

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and im in algebra

gritty flare
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Tf

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Rectangle is geometry

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Dead doesnt mean you shouldnt use correct channels

amber raven
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Find a non housdorf space such that each point has an open nhbd homeomorphic to U^n = n dimensional disk for n = 1 or 2

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<@&286206848099549185>

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Line with 2 origins is non housdorff

umbral snow
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I'm dumb when it comes to topology, but aren't hausdorff spaces preserved under homomorphism?

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And Uⁿ is hausdorff, no?

amber raven
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I guess yeah

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Yeah

umbral snow
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OH but the neighborhoods have to be hausdorff

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Derp

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The topology itself doesn't have to be

amber raven
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Yeah

umbral snow
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Well here I am not helping

amber raven
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I was thinking about half plane with a tail

umbral snow
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But yeah line with two origins is non-hausdorff. Everywhere other than zero it looks like the interval

amber raven
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Yeah

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But we wanna mix 1 and 2 dimensional topology to create a space that is nonhousdorff

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I don't wanna cheat and look it up XD

umbral snow
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I'll think about it too. I'm not sure atm

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There's got to be some properties that make this easier

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Is this disc open or closed?

upper karma
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Pls help

amber raven
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Open disk

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I think

umbral snow
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@amber raven
Then it has to be homeomorphic to Rⁿ too. Not sure if that helps though

upper karma
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Help me please /\ /\ /\ 👆 👆 👆 👆

surreal star
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🙏🙏🙏

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<@&286206848099549185>

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Pleaaasseee

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Breh

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Halp

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Me

steady hull
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hmm

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@surreal star u here?

surreal star
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Yes

steady hull
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k

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hmm

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im not familiar with this notation

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what does the 70 deg 20' mean

deft ridge
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basically, you know how DBC is 90 right (100-10)

steady hull
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ok lol or he can do it

deft ridge
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XFE = EFY + XFY = 70 degrees 20 minutes, + 19 degrees, 40 minutes

surreal star
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It means 70 1/3 deg

deft ridge
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20 min + 40 min = 60 min = 1 degree

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which is 90 degrees

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so the 2 equal each other

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sorry

surreal star
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I asked for help not the answer lol

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I wanr to learn how to do it

deft ridge
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oops

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which part do you not understand lol

surreal star
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Everything tbh

deft ridge
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ok so you know what you're trying to find right

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or rather, what you're trying to prove right

surreal star
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Yea if dbc is congruent to xfe

deft ridge
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mhm and so the way to prove congruence is to provoe that they're the same angle

surreal star
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Ye

deft ridge
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and so you find the degree of each angle and if they're equal to each other, you know it's congruent

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so how do you find DBC

surreal star
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Ye

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Dunno lol

deft ridge
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ABC - ADB

surreal star
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o

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So I put that down for the second step in the proof?

deft ridge
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yeah

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so what's the angle measure of DBC

surreal star
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90 deg

deft ridge
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mhm

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that could be the next step of your proof

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and now find the other angle

surreal star
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K

exotic patrol
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I need help on my math homework

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and i cant figure this one out

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Someone help me :CCC

exotic patrol
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,...

shell fable
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I’m lost

little osprey
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...

upper karma
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...

little osprey
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@exotic patrol Well I would help you if you were still online.

upper karma
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How the heck do I do this

grand atlas
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AB/BF = AC/CG
12/BF = 24/14
12/BF = 12/7
BF = 7

little osprey
#

Don't just give the answers away.

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Explain

upper karma
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Help!!!

neon fossil
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it's 2

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no problem

upper karma
#

Ty

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FU

neon fossil
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hahaha

upper karma
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FUUUUU

clear haven
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ono

neon fossil
clear haven
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dont really know who to get mad at tbh

neon fossil
#

you have been dabbed on

upper karma
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¯_(ツ)_/¯

neon fossil
upper karma
neon fossil
#

oh it's 10

upper karma
#

JAJAJA

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Anyone Plese?

neon fossil
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it's 40

upper karma
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Please*

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Red Panda!

neon fossil
upper karma
neon fossil
#

oh that's 30

upper karma
#

ñññ

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oof

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1=true 2=false

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HELP!!!

upper karma
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HELP!!!

neon fossil
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false true false false true true

upper karma
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Geometry gotme confused so muh

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Much

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Someone help me :(

runic cobalt
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Someone please explain this to me

mystic shadow
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all the angles on a straight line add up to 180°

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so you will make two equations using this fact

exotic patrol
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help.

upper karma
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same

upper karma
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Someone help me out?

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With the first one

hearty barn
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@upper karma for triangles to be similar, the ratio of sides must be equal

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In particular, If the triangles MPR and ADN are similar

upper karma
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So it's not similar

hearty barn
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=tex \frac{MP}{PR}=\frac{AN}{AD}

charred spearBOT
hearty barn
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@upper karma no it aint

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U smort

runic elbow
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I need to solve for POS but I don’t know how to solve these types of problems? Can someone help?

shadow anvil
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What other information is given to you

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@runic elbow

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So do I

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but it's also simultaneous so there must be some relation between them

runic elbow
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OP and OR trisect NOS

rugged moat
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OP and OR trisect means that all of those angles are equal

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So $$3x-4y=x-y=y-10$$

charred spearBOT
rugged moat
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You have 3 equations and 2 variables, solve them

runic elbow
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That’s the problem I don’t know how to solve for them from there

rugged moat
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$$3x-4y=x-y$$

charred spearBOT
rugged moat
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and

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$$x-y=y-10$$

charred spearBOT
rugged moat
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So using the second equation, we get $$x=2y-10$$

charred spearBOT
rugged moat
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Put x in the first equation

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In this one :$$3x-4y=x-y$$

charred spearBOT
runic elbow
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Y=20 right?

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X=30

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Answer=20 I think

rugged moat
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=pup Solve 3x-4y=x-y=y-10

charred spearBOT
rugged moat
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Yup

runic elbow
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👌

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Thanks

rugged moat
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You need to solve POS=x-y+y-10

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=x-10

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which is 20 as you said

uncut zephyr
upper karma
#

I did matrix transformation, and the result vector is supposed to be 20, 10, 10, 1

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However, my result is

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-1642983424
0
0
0

#
#

written in C

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What am I doing wrong?

white harness
#

struct vec4 transform(struct mat4 a, struct vec4 b) seems incorrect. If c1 is a column vector and b is a column vector., then the multiplication is incorrect.

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@upper karma .

upper karma
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how can i see if 2 segments intersects

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?

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each segment is defined by 2 points

white harness
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Segments or lines ?

upper karma
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segment

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why u ask segment or line if i said segment?????

white harness
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First solve it for lines intersection then check if the point is in both segments.

upper karma
#

first for lines?

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for lines is just the cross product right?

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i mean, if they dont intersect the cross product will be 0

white harness
#

But you want the coordinates of the point.

upper karma
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i dont know if i want it

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probably yes, or probably just true or false

white harness
#

The determinant should solve that question.

upper karma
#

but i think i need the point

white harness
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Use the lines method.

upper karma
#

what method?

white harness
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Compute the lines equation.

upper karma
#

imposible.

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just think of it

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how many points does a line/segment have?

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and how many points does a computer have?

white harness
#

Let A, B, C, D be points. Find intersection of [AC] and [BD]. If ABCD is a convex quadrilateral then there is an unique solution.

upper karma
#

b

hybrid tartan
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I have a 15x20 rectangle and I'm trying to find the area of the shape such that any two points inside of it are at most 30 units away from X.

hard gale
#

a 15x20 square

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okkkkkk

hybrid tartan
#

rectangle*

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fixed

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wait lemme label the vertices

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I started by drawing the outline of the shape (in red).

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Starting from X, we can travel in XY until we get to Y. Now we are 15 units away from Y.
Then, we can continue traveling in YZ until we are 30 units away from Z. Then, we will have travelled some distance x in YZ, which I calculated to be sqrt(15) using the Pythagorean Theorem.

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We can also do the same process with W and Z instead of Y and Z, which gives us x = sqrt(10).

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The rest of the outline would then be part of a circle's outline - more specifically, the one with its radius equal to the sides of the square in blue.

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For the horizontal side, we get a length of 20-sqrt(15), and for the vertical side, we get a length of 15-sqrt(10).

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Obviously these must be equivalent, so we have 15-sqrt(10)=20-sqrt(15).
Substract 15 from both sides, and we get sqrt(10)=5-sqrt(15).

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However, sqrt(10) ~ 3.16, while 5-sqrt(15) ~ 1.13.

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What did I do wrong?

hard gale
white harness
#

$$\pi30^2\cdot\frac{\frac{\pi}{2}-2\arccos\left(\frac{15}{30}\right)}{2\pi}$$.

charred spearBOT
#

Rendering failed. Check your code. You can edit your existing message if needed.

white harness
#

$$\pi30^2\cdot\frac{\frac{\pi}{2}-2\arccos\left(\frac{15}{30}\right)}{2\pi}$$.

charred spearBOT
hard gale
#

(the angles are not the same since it's a 15x20 square) @white harness

white harness
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$$\pi30^2\cdot\frac{\frac{\pi}{2}-\arccos\left(\frac{15}{30}\right)-\arccos\left(\frac{20}{30}\right)}{2\pi}$$.

charred spearBOT
hybrid tartan
hybrid tartan
#

but i ended up getting sqrt(10)=5-sqrt(15), which is wrong

covert verge
#

Geodesic of hiperboloide (x*y)

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Know you?

#

I don't can calculate :/

hallow hornet
#

can someone help me with topology

eager pendant
hallow hornet
#

alright so

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if i were to have an set U that is a subset of X in a topology T of X generated by some basis

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i could show that U is open

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by showing that for any element in U

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there is some basis element containing x

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which is contained in U

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right

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?

amber raven
#

I think so

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Yes

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Prove that U is the union of all basis element that contain a point of U and are contained in U

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I love topology, lessgetit

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Topology ❤️

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Makes me gay

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@hallow hornet

hallow hornet
#

ok thank ❤

unique tulip
#

Everything but #9

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HELP

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Ples I don’t understand

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🙏🙏

balmy vigil
#

im going to kill myself whenever i get to geometry arent i

unique tulip
#

No I’m just slow

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Can someone pls help

crimson isle
errant ether
#

the tangent of x is the ratio of the side opposite of x to the one adjacent to it

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what is that in this case?

crimson isle
#

Oh

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Ohhh

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Maybe it'd be easier for me to plug in numbers.

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Nope it's not easier.

unique tulip
#

Tan(x)= ?/A

crimson isle
#

Oh.

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Is that the formula?

unique tulip
#

U kno SOH CAH TOA

#

?

mystic shadow
#

@unique tulip you have that backwards, tan(x)=?/A

crimson isle
#

I vaguely remember that.

errant ether
#

No. tan(x) = ?/A

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whoops

unique tulip
#

O yea rip

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Can someone help me 😭😭

#

With any of the questions above

crimson isle
#

Thanks guys, I took geometry like 2 years ago, it didn't stick well.

unique tulip
#

someone HELP me pls🙏🙏🙏🙏

shell fable
#

It doesn’t need to be exactly right

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I just need an idea of what to put down

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I’m fucking lost lol

sly narwhal
#

Any three angles of a triangle measure up to 180 degrees.

shell fable
#

Thanks

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I love you

#

Here’s your payment

#

A funny picture:)

clear haven
#

animorphs were the shit

narrow sleet
#

I wanna ask Is a cylinder a prism?

marsh beacon
#

@narrow sleet no?

narrow sleet
#

Why?

lunar wind
#

@clear haven hell yeah Tobias was such a g

distant sonnet
#

Hey guys!

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Who here likes doing geometry questions?

narrow sleet
#

Most of uz?

upper karma
#

Circle-based prism, why not 🤷

oak steeple
#

who doesn't?

hard gale
#

@steady sleet doesn't

sudden helm
#

I don't know if this belongs here but how to draw orthogonal trapezoid plane in room. (Hope I explained clearly)

tribal wind
#

you didn't

sudden helm
#

didnt explain clearly? @tribal wind

tribal wind
#

right

sudden helm
#

okay, like imagine that you are looking at the object (trapezoid) from other point of view. not from up but like diagonally

nimble bay
#

Not sure if thise should be here or in algebra but:

tribal wind
#

difference in what?

nimble bay
#

circumference

tribal wind
#

oh it's calculus right?

nimble bay
#

I have no clue xD

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will post in calculus channel just in case though

real light
#

Can anyone help me with a problem? >~>

tribal wind
#

NO

real light
#

Oh...

little osprey
#

@real light Just post it.

real light
#

Ah! I got help already

little osprey
#

My disappointment is immeasurable and my day is ruined.

polar mason
amber raven
#

Non- measurable sets

white harness
#

Axiom of choice.

amber raven
#

You have to choose your dissappointment from uncountably many boxes

uncut shoal
#

are the boxes distinguishable?

runic elbow
#

Can someone help me with this. I’m really not sure how to prove JL Congruent MO and if it’s side angle side

little osprey
#

Uhhhh

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I mean it's basically given you everything.

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Ok so after proving congruence

runic elbow
#

Yeah but what’s the proof called

little osprey
#

just say JL=MO(congruent sides on congruent triangles)

lavish thistle
#

ASA

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wwait

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no

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SAS

little osprey
#

@lavish thistle He's not asking for the proof, he wants deduction

lavish thistle
#

Oooooooh

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ok

little osprey
#

Dw.

runic elbow
#

What’s the proof for JL=MO

little osprey
#

JL=MO(matching sides of congruent triangles)

umbral heron
#

CPCTC?

little osprey
#

Wtf is CPCTC.

umbral heron
#

Congruent Parts of Corresponding Triangles are Congruent?

runic elbow
#

Ok

little osprey
#

Is it a universally accepted term?

umbral heron
#

No

#

8th grade

runic elbow
#

We were going to learn what that is tomorrow but he put it on the homework

little osprey
#

Then why would you keep it in a universal math's chat.

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@runic elbow You're one step ahead.

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You're probably going to learn more than just how to deduce.

umbral heron
#

Sorry I misread your question

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It is "commonly used"

little osprey
#

Where.

umbral heron
#

in school and practice presumably

runic elbow
#

If two angles are parallel does that make them congruent?

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Two lines*

little osprey
#

What?

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No.

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Look at a trapezium for example

#

The line segments are parallel

#

But they are not congruent.

#

If you mean

#

lines, 'no fixed end points'

#

Then technically yes.

runic elbow
#

What’s the name of the proof that shows line pq is equal to line st (<p and <t are equal)

clear haven
#

isnt it abbreviated like congruent parts of congruent triangles are congruent

#

or something

warm tartan
#

Well if JMK = KLM
And you know for sure JKM=NKL
Then the last angles must also be equal because the angles must add up to 180 degrees
But i think you would need those lines saying that the sides are equal

clear haven
#

and the second set of triangles i dont think you can assume as congruent at most similar

runic elbow
#

Thanks

uncut shoal
#

in german you'd call those Z-angles (Z-Winkel)

#

my preferred proof would be via parallels and opposite angles. but you have to extend the lines in the picture for that

clear haven
#

um

#

with wut

steady sleet
#

#❓how-to-get-help
a) min 15 min rule: wait 15 minutes before pinging helpers
b) please don't delete the ping

upper karma
#

ok

white harness
#

Sneaky ping.

upper karma
#

Whit this

#

I completed it thanks anyway

#

It was the opposite of what I put xD

cold plaza
#

So what field of math deals with higher-dimensional geometries (like analogs of circle, sphere in 4d and higher dimensions, analogs of planes and all that)? Is it 'topology'? For instance, what does 3x^2/sin(zs) = 32^(xys)/ln(k/w) even mean geometrically (or spatiallly) in this 6-d space? wtf is it? like a bended sphere or some shit?

tribal wind
#

@cold plaza you're looking for differential geometry, but things like topology/algebra can deal with higher dimensions too

cold plaza
#

@tribal wind thanks

wanton prawn
#

hey guys. I need to find the angel alpha dependent on the radee r and R as well as finding the distance a dependent on the radee r and R . I cant really find a triangle .

#

<@&286206848099549185>

uncut shoal
#

the tangents form similar right triangles

#

small r being rotated is a ruse

#

you can now use your trusty Vierstreckensatz 😉

wanton prawn
#

@uncut shoal ty buddy! Vierstreckensatz was the thing I needed!

mystic ermine
#

Hos do i calculate the sides?

clear haven
#

pythagoras

#

a^2+b^2=c^2

mystic ermine
#

yeah i tried

clear haven
#

but wot happen

#

let's see your work and maybe i can catch an error

mystic ermine
#

I got 64+3x=5x i dont know what to do with tose values

#

ok gimmie a sec

clear haven
#

remember it's squared too

jaunty horizon
#

you forgot the sqrt

#

$$\sqrt{64+3x}=5x$$

charred spearBOT
clear haven
#

same difference as the first one

jaunty horizon
#

well no that is a shit method

mystic ermine
jaunty horizon
#

c^2

mystic ermine
#

as far as ive gone

jaunty horizon
#

You forgot to square c

clear haven
#

it should be (3x)^2 and (5x)^2

hard gale
#

and you didn't square the 3x and 5x

jaunty horizon
#

lol ye

mystic ermine
#

okay so 64+9x=25x

clear haven
#

yes

jaunty horizon
#

no

mystic ermine
#

is it just an equation?

clear haven
#

yes

#

nw

#

wwait

hard gale
#

9x^2 : 25x^2

clear haven
#

yesh

#

that

white harness
#

Yes.

hybrid tartan
#

yeah

clear haven
#

im being domb but wat emeric said

#

then solve for x

mystic ermine
#

but i still dont have any of the sides

jaunty horizon
#

$$64+9x^2=25x^2$$ yay

charred spearBOT
clear haven
#

solve for x and then plug x back into the triangle sides

jaunty horizon
#

Solve for x and then plug in

clear haven
#

then you'll have all of the sides you need

mystic ermine
#

okay ill try

#

ill come back if i get any more issues thx ❤

clear haven
#

np

mystic ermine
#

wait so i know 64 has the value of 16x's and to get the value of x i can just divide 64 with 16 right

hard gale
#

it's x²

mystic ermine
#

yeah get the value of x²

jaunty horizon
#

what

mystic ermine
#

okay i solved it thanks for the help!

clear haven
#

?

mystic ermine
#

To decide what a is i do this right

tribal wind
#

yes

mystic ermine
#

anyone can help me with thius

#

how do i calculate this i know its something with like parrerals or something

wild hamlet
#

I don't read german, can you translate it to me?

mystic ermine
#

Calculate length of vektor w in a

#

and b

wild hamlet
#

w in a? I guess you multiply the magnitudes of the vectors.

#

sqrt(xx + yy + zz)

mystic ermine
#

uhu

#

uu + v ?

white harness
#

u=(2, 2), v=(4, -1).

mystic ermine
#

ohhhhhh

wild hamlet
#

u = -2v i think

mystic ermine
#

let me calculate this real quick

wild hamlet
#

hm

mystic ermine
#

okay am im disabled

wild hamlet
#

o yeah, the two w's in problem 1 and 2 are different from each other. makes sense

mystic ermine
#

i cant make this work

#

i feel asleep in the lecture when my teacher was going through this

wild hamlet
#

sqrt((2)^2 + (2)^2) * sqrt((4)^2 + (-1)^2) i think

#

there's some courses on khan academy and also 3b1b on youtube has some stuff on it

mystic ermine
#

well im looking at another example in my book

white harness
#

w=2u+v, w=(6, 3), length \sqrt{6^2+3^2}.

#

w=u-v, w=(-2, 3), length \sqrt{(-2)^2+3^2}.

mystic ermine
#

2u + 3v = (7,8)

#

i found that example

#

if thats correct wouldent this be 2u + v = (2,2) x (4,1) = (8,2) ?

#

is that right?

white harness
#

2(2, 2)+(4, -1)=(6, 3).

mystic ermine
#

where do u get the -1 from?

white harness
#

It's 'going down'.

mystic ermine
#

still confused why is it going down?

white harness
#

You need a basis to write those coordinates.

pliant rivet
#

yo this came up on a problem set and i just want to make sure i have the definition right: a metrizable space would be some underlying set endowed with the topology generated by an arbitrary metric, right? so i'd have to do this with the axioms of a metric instead of just saying "let X have the discrete metric" and proving it that way

pliant rivet
#

ya actually that's a dumb question i got it lol

upper karma
#

in a flow proof

twin prawn
#

What do you know about angle 1 + angle 2?

upper karma
#

sorry i had to go i know that there supp

rotund orbit
#

@upper karma cesyou know what supplementary means right?

#

assume angle1 = x

#

angle1 = angle4 right?

#

so angle1 = angle4 = x

#

now express angle 2 in terms of angle1 (or x) and express angle3 in terms of angle4 (or x)

#

use the definition of supplementary angles

analog dust
#

1+2=3+4 <=> 2=3 you're welcome

upper karma
#

@upper karma if supplementary angles congruent, then the angles are congruent

upper karma
#

tfw shadow ping

timber hinge
upper karma
#

my 1D mind

rugged moat
#

You cannot truly experience anything really

upper karma
#

ay who you callin stoopid

rugged moat
#

Eyes are 2D

timber hinge
#

Negative dimensions when

rugged moat
#

12th year college

#

*Hmmmm intensifies*

upper karma
#

@upper karma Such is life

sick veldt
#

hey could someone help me with a geometry question

twin prawn
upper karma
#

Hello

#

May someone help me study geometry

#

I just need the definitions to all the postulates

#

guys

#

imagine i have a set of points

#

all with x >= 0 and y >= 0

#

i can sort them from the origin going to polar form and see the angles

#

but how can i sort them if instead of being the origin is a generic point a,b?

hard gale
#

so you know the (x,y) coords of the points in the set right?

upper karma
#

imagine they are sorted like this

#

this is the easy way

#

but i wanna sort them like this

hard gale
#

yeah 1sec on my whiteboard

#

so a point (x,y) in the red basis has coordinates (x-a,y-b) in the blue basis

#

@upper karma

upper karma
#

okey

#

so this

#

could work?

#
  Point2D polar(Point2D center){
    float mod = center.dist1(this);
    float x = this.x - center.x;
    float y = this.y - center.y;
    float angle = atan(y/x);
    if(x < 0 && y >= 0) angle = PI/2 - angle;
    else if(x < 0 && y < 0) angle += PI/2;
    else if(x >= 0 && y < 0) angle *= -1;
    return new Point2D(mod, angle);
  }
#

ok if u dont know programing

#

my point center (x,y)

#

is somewhere

hard gale
#

so this refers to the point you're ordering right?

upper karma
#

yes

#

i changed it

#

i need to substract the point to the center (the origin to sort)

hard gale
#

seems right for the logic yeah

upper karma
#

is that correct?

#

it isnt working u.u

hard gale
#

well idk for the syntax :/

upper karma
#

no, the syntax is not the problem

#

are the operations

#

aaah

#

i see my errors :P

#

i think

#
    if(x < 0 && y >= 0) angle = PI/2 - angle;
    else if(x < 0 && y < 0) angle += PI/2;
    else if(x >= 0 && y < 0) angle *= -1;
#

there are my errors

#

since i am not working on (0,0)

#

i need to update the edges

hard gale
#

ah yeah duh me

upper karma
#

eee

#

x < center.x???

#

the first condition?

#

how should be?

hard gale
#

yeah replace all the xs by center.x (same for ys)

upper karma
#

that way it isnt working :P

#

maybe cuz i dont need to add PI/2 or those things?

hard gale
#

idk

upper karma
#

i know that if they are on 1st quadrant

#

angle is angle

#

if it is in second quadrant?

hard gale
#

i just supposed the atan function was broken on that language

upper karma
#

the angle is PI/2 - angle?

#

atan is tan^-1

hard gale
#

yes ik

#

if(x < 0 && y >= 0) angle = PI/2 - angle; isn't it pi-angle here?

#

(with the center changed ofc)

upper karma
#

PI is pi

hard gale
#

i guess you just have to add PI whenever at least one of the coordinates is negative

upper karma
#

the ifs are like i have them

#

but i dont know where is it failing

hard gale
#

i guess you just have to add PI whenever at least one of the coordinates is negative try this

upper karma
#

but why? thats not the way u calculate the angle

#

those are my if's :(

hard gale
#

what's your language? (i want to see how the arctan function behaves on there)

upper karma
#

java

#

oh

#

maybe thats the problem

#

i am adding pi

#

and maybe i dont need to

#

aaaaaaaah

#

it returns values between -Pi/2, Pi/2

#

actually, what is that?

#

a full loop from 180º to 180º but passing first over 0º?

hard gale
#

you mean the graph of arctan?

upper karma
#

that

#

?

#

no, i mean how atan return values

hard gale
#

it returns in -pi/2,pi/2

#

ie

upper karma
#

ah true

#

wtf i am saying XD

#

ye ye pi/2 = 90

hard gale
#

and well tan(x+pi)=tan(x)

#

that's the identity i'm using

upper karma
#

so... how can i make my if's to still work?

#

cuz i have this cases

hard gale
#

for you just have to add PI whenever at least one of the coordinates is negative

upper karma
#
x >= 0 and y >= 0
x < 0 and y >= 0
x < 0 and y < 0 
x >= 0 and y < 0```
hard gale
#

ah i'm dumb

upper karma
#

instead of 0 will be center.x and center.y

hard gale
#

x >= 0 and y >= 0, x >= 0 and y < 0 : for those two cases atan returns the good value

upper karma
#

so first and fourth quadrant?

#

okey okey

#

ty

hard gale
#

for the two others, just add PI

upper karma
#

x < 0 and y >= 0

#

and x < 0 and y < 0

#

add pi

#

why only Pi?

hard gale
#

tan(x+pi)=tan(x) this

upper karma
#

am i wrong?

hard gale
#

yea

upper karma
#

and u are adding Pi

#

always add

hard gale
#

i am adding pi indeed

upper karma
#

in both cases

hard gale
#

yas always add

upper karma
#

why? on the black one u need to minus

hard gale
#

the angle which will have the same tan as black on Q2 is my blue on Q4

#

honestly just try

upper karma
#

aaaaah

#

true

#

:P

#

so

#

x < center.x && y >= center.y

#

x < center.x && y < center.y

#

for those i add pi?

hard gale
#

so basically just x< center.x

#

and yeah add pi

upper karma
#

...

#

it isnt working

#

again...

#

mmm

#

i dont know why

#

but it fails in some cases :P

hard gale
#

ie when the point is right on the y-axis

#

cause you'll get some infinity shit going on

#

but does it work for some at least?

upper karma
#

it does i think when they all are on the left side

#

or on the right side

#

if they are in between...

hard gale
#

yea das ist the problem

#

well just do a case for numbers that are right on the y-axis (i mean at x==center.x ofc)

hard gale
#

and maybe handle the case when the point is exactly at the center

upper karma
#

this is how it is sorting them

hard gale
#

o shite

#

ah yeah

#

cause i'm working on [0;2pi] in my head

upper karma
#

:)

#
  Point2D polar(Point2D center){
    float mod = center.dist1(this);
    float x = this.x - center.x;
    float y = this.y - center.y;
    float angle = atan(y/x);    
    if(x < center.x) angle += PI/2;
    return new Point2D(mod, angle);
  }
#

so how should i change this? u.u

hard gale
#

yes you should add pi

upper karma
#

like that?

#

that doesnt work

hard gale
#

what does it do? (the graph output i mean)

upper karma
#

is werid uwu

hard gale
#

and you should add 2PI whenever it is in Q4 now that i think about it

upper karma
#

worse

#

XD

hard gale
#

how worse? (yes i love that graph dope)

hard gale
#

😮 shits i gotta sleep now

upper karma
#

oh

#

okey

#

maybe someone else can help :P

hard gale
#

One last thing : the error may be elsewhere

upper karma
#

@hard gale

#

i dont think so

#

look

#

i dont know where is the error

#

the mess up when they are on diff quadrants

white harness
#

What is the issue ?

upper karma
#

i am trying to sort some points by their angle

#

from another point which is the reference

#

and this last one case

#

isnt working

#

and i am sorting them on clockwise

#

and this is the code i am using to get the angle

#
  Point2D polar(Point2D center){
    float mod = center.dist1(this);
    float x = this.x - center.x;
    float y = this.y - center.y;
    float angle = atan(y/x);    
    if(x < center.x && y >= center.y) angle += HALF_PI;
    else if(x < center.x && y < center.y) angle += TWO_PI;
    return new Point2D(mod, angle);
  }
#

this is the point i wanna sort, and center is the red point on the giffs

white harness
hard gale
#

X<center x and Y<center y is not quadrant 4 rEEEEEEEE

upper karma
#

this is the atan i am using

#

no, it is 3rd

#

but my results from atan is -pi/2, pi/2

hard gale
#

So did you actually try the combo "add pi if point in Q2 or Q3 + add 2pi if point in Q4"? If you did I'm really gonna sleep

upper karma
#

will try

#

nothing :)

white harness
#
#include <cmath>
#include <iostream>

int main()
{
    float x, y;
    std::cin >> x >> y;
    std::cout << std::atan(y / x) << std::endl;
    return 0;
}
``` Toy program.
#
Point2D polar(Point2D center){
    float mod = center.dist1(this);                                             
    float x = this.x - center.x;                                                
    float y = this.y - center.y;                                                
    if(x < 0 && y > 0) angle += PI;                                             
    else if(x < 0 && y < 0) angle += PI;                                        
    else if(x > 0 && y < 0) angle += TWO_PI;
    return new Point2D(mod, angle);                                             
} 
``` This should work.
upper karma
#

and what if the point is on the edges?

white harness
#

Edge of ?

upper karma
#

=

#

or <=

white harness
#

You can fix that.

upper karma
#

ik

#

what is angle for u?

white harness
#

[0;2\pi[.

upper karma
#

no

#

i mean

#

the variable

#

u dont initialize it

#

u just say angle + two_pi

#

but u dont do anything

white harness
#

It is angle += TWO_PI;;

upper karma
#

and what is angle

#

read ur code

white harness
#

angle = atan(y / x);

upper karma
#

oki

#

@white harness it doesnt work :(

white harness
#

Why ?

white harness
#

Plot it.

upper karma
#

look

#

well

#

ofc it will never work

#

lol

#

i need to change the output of atan

#

cuz i want

#

my angle from 0 to 2Pi

#

otherwise

#

if there are points on different semiplanes

#

it will never work

#

or will it?

#

wait...

#

do i need to return the abs value?????????

white harness
#

Of ?

upper karma
#

the atan

#

aaaaaarg i cant make it work :((

white harness
#

The variable angle is between 0 and 2pi.

upper karma
#

@hard gale -pi/2, pi/2 isnt what u draw T.T

#

@white harness i know, but it returns something else

#

on the Q2, it returns -angle

white harness
#

If x < 0 and y > 0 then atan(y/x) < 0, if x < 0 and y < 0 then atan(y/x) > 0, if x > 0 and y < 0 then atan(y/x) < 0. By adding the right value, angle has to be positive.

upper karma
#

for fuck sake

#

ok look

#
  Point2D polar(Point2D center){
    float mod = center.dist1(this);
    float x = this.x - center.x;
    float y = this.y - center.y;
    float angle = atan(y/x);
    return new Point2D(mod, angle);
}
#

just with that code, to return atan only

#

there is the point

#
  • the angle on degrees
white harness
#

It returns new Point2D(mod, angle).

upper karma
#

the thing is

#

for this enviroment

#

the origin is top left

#

not bot left

#

so possitives y goes down

#

and possitive x goes right

#

idk if this affects

#

but i think so

#

cuz the only possitive angles

#

are

white harness
#

You should have printed x, y, not this.x nor this.y.

upper karma
#

?

#

those coordinates are the coordinates of the point colored in green

white harness
#

Exactly, print x, y the difference.

upper karma
#

print what?

#

ah

#

the diff between x and the center?

white harness
#

Yes.

upper karma
#

that is a minus

#

right?

#

between point and center

#

now they are sorted properly

#

but this is luck

#

dont think it works

#

look

white harness
#

It isn't right.

upper karma
#

the first point color green

#

seems to be ok

#

is a bit on the left from the center

#

-15 pixels

#

and far away down

#

200 pixels

#

and angle in degrees is

#

idk

#

actually

#

that angle is this

white harness
#

What I did it is for angle in radians.

upper karma
#

yes i know it is for radians, i am just printing this

#

sortByAngle[index].polar(sortCenter).y*360/TWO_PI

#

the value itself is in radians

#

but i am printing the degrees value

#

but any way, look that picture

#

i am doing this wrong hahaha

white harness
#

Not right. 86 + 180 is different from -86 modulus 360.

upper karma
#

i said

#

y >= center.y

#

was positve

#

but here

#

the positive y value

#

is down

#

not up

#

the points above my center

#

has negative y

#

i think this has been my issue

#

fck

#

i wanna sort them this way

#

but

#

as how is the coordinates system implemented

#

it sorts them this way

#

but i will try to sort them on the second way first

#

and if i got it working, i move to the other one

white harness
#

Maybe (x, -y).

upper karma
#

okey i manually wrote some points

#

so now i wish u can help me better

#

acutally they are sorted XD

#

-90 to 90

#

from the lower to the higher

#

so the sorting algorithm works xD

#

now i need to guess the angles

white harness
#

The base isn't direct.

upper karma
#

basis?

#

why that point has angle 180

#

if it should be 0

white harness
#

It depends on how you are dealing with x = 0 or y = 0.

upper karma
#

no

#

the problem is

#

asjbfhakhbv

#

idk

#

i know why

#

rofl

#

i have been always doing

#

x < center.x

#

but x is the distance between the point and x

#

not the actual x of the point

#

that should be x + center.x < center.x

#

so i move the point from the center

#

ah nop

#

not that i think

#

no, i fixed that

#

now i have a diff problem

#

why the left point

#

has 90 degrees?

#

it should be 180

white harness
#

0 again.

#
Point2D polar(Point2D center){  
    float mod = center.dist1(this);                                             
    float x = this.x - center.x;                                                
    float y = this.y - center.y;                                                
    float angle = atan(y/x);                                                    
    if(x < 0 && y >= 0)     
        angle += Math.PI;
    else if(x <= 0 && y < 0)
        angle += Math.PI;
    else
        angle += 2. * Math.PI;
    return new Point2D(mod, angle);                                             
}
```.
upper karma
#

ur first if are this points