#geometry-and-trigonometry

1 messages ยท Page 176 of 1

twin prawn
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Let A be the area of the triangle with sides a, b and c

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A = a*h_a/2 as we all know, same thing for b and c

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So 1/h_a = a/(2A)

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But since a < b + c (triangle inequality) we have that

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1/h_a < (b + c)/(2A) = 1/h_b + 1/h_c

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@thin wasp

thin wasp
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Yep, thanks

twin prawn
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๐Ÿฎ

thin wasp
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The median to a 10cm side of a triangle has length 9cm and is perpendicular to a second median of the triangle. Find the exact value of centimeters of the length of the third median.

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We were specifically told NOT to use the law of cosines

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I found the sidelengths of the triangle

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So what I suppose I could do, is draw a perpendicular down from the centroid to the 10cm base

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then calculate the area of the triangle using heron's formula, which would be a pain to do cause I've got multiple surds

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and then show that 10*(that perpendicular)/2 = (Area of the triangle/3), and thus calculate the perpendicular length

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and then use pythag/similarity

thin wasp
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Nvm got it ^

upper karma
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could i have something to prove

fallen ivy
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of what nature?

neon fossil
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prove that a dog is topologically a sphere

fallow edge
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Do spheres have hair?

zenith ember
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But a dog isn't topologically a sphere, I don't think. It's a torus,

plain wigeon
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Wow, deep conversation

neon fossil
forest dove
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Then there's the successor

fallow edge
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Ahh, math memes

pliant rivet
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iโ€™m fuckin dying

tender adder
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oof

strange crow
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@neon fossil what the hell did that dog do to deserve the change

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lol

coral kiln
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anyone able to help?

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<@&286206848099549185>

upper karma
twin prawn
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Iโ€™ve got this

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In the triangle ABC denote the angles at the respective vertices by a, b and c

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PC is tangent to the circle and touches one of the vertices of ABC so by the alternate segment theorem (you might want to look this up) the angle BCP is the same as the angle a

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So the angle PCQ has size a + c/2 because CQ bisects c

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Whatโ€™s more, we know that a + b + c = 180 degrees

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But also b + BCQ + PQC = 180 degrees, but BCQ = c/2, so we must have that PQC = PCQ = a + c/2

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This shows that PQC is isosceles so PC = PQ

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@coral kiln

coral kiln
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ty @twin prawn

twin prawn
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๐Ÿฎ

coral kiln
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@twin prawn are u free?

twin prawn
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What have you tried

coral kiln
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uh

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ye

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so the three rules to solve PBCX are opposite angels are sup, exterior angle = opp interior and <XPY = <YBC/<PXY=BCY

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can't seem to get any tho

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@twin prawn

upper karma
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@coral kiln you need to prove it by proving <CXP = <CPB

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As a chord subtends equal angle anywhere on the circumference...here BC being taken as the chord

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And then it is pretty easy to prove

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Hint:use property of rhombus's diagonals

main totem
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There is triangle ABC with all acute angles(Point B is up,A is on the left and C is on the eight ). The length of the height from point B is 7, The length of the height from point C is 9. Then we draw median from A to side BC then marke point M. Then we draw point symetric to point M relative to line AC then name it P.then we draw point symetric to point M relative to line AB then name it Q. Fine the perimeter of quarilater APMQ.
Please help <@&286206848099549185>

hollow edge
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@main totem sorry for the late reply; I just saw this. Assuming AM is 8, as it is in the diagram (but not your explanation), the answer is 7 + 9 + 8*2.

main totem
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I got the 8*2 part

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But not he 7 and 9 parts yet

hollow edge
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similarity

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@main totem

main totem
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Wait wait wait

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How did we you 7?

hollow edge
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wasn't that given?

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which lengths were given?

main totem
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But 7 is height of triangle

hollow edge
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oh 7 as part of the answer?

main totem
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Yes

hollow edge
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ok this is confusing with unclear points

main totem
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Can u please xplain i am dumb

hollow edge
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ok

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so

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BDC and MEC are similar triangles

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right?

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because 90 deg and shared C

main totem
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Yes

hollow edge
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what's the ratio of similarity?

main totem
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1/2

hollow edge
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that means ME is...

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BD is 7

main totem
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3.5

hollow edge
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yup

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but ME and EP are the same since it's a reflection

main totem
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@hollow edge thank u very much ur a legend

hollow edge
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np

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glad to be of help

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you can do the same with 8

manic grail
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HELP

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I AM DYING FROM GEOMETRY

fallen ivy
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lol

manic grail
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HOW DO I DO THAT THING

fallen ivy
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angle BDC is 44

pliant rivet
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and the other is 22 iirc

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lemme double check

fallen ivy
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yeah it will be

pliant rivet
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and inscribed angles dont change their measure no matter where you put the middle vertex bit

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as long as its still on the circle ofc

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or rather "in a circle, two inscribed angles with the same intercepted arc are congruent"

manic grail
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my brain is frozen

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i am taking summer geomrtry class

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i dont understand anything outside of algebra 1

past mantle
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Angle bac is half of that arc

fallen ivy
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We already gave that answer

past mantle
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...

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Welp

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I didn't notice

fallen ivy
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It's okay we still love you <3

last otter
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hi. Is this shit even true?

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I have counterexample. Let B be (0,3) and let E be disjoint union of (0,2), (0,2), (1,3),(1,3),(1,3)

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and let p map number t to number t in (0,3)

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then p^-1(1.5) has 5 elements but p^-1(0.5) has only 2 elements

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this is so annoying

mint sandal
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pretty sure that's not a covering map

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@last otter

last otter
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how can u be so sure? points in B are evenly covered by intervals (0,2) and (1,3)

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oh shit they're not

mint sandal
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what is the preimage of (1.5, 2.5)

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it's disjoint collection of open sets, but not all of them map homeomorphically to (1.5, 2.5)

last otter
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ty

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I can't do sh*t without hints thonker

mint sandal
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want a hint?

last otter
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no ๐Ÿ˜„ I meant this one you gave me

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I meant to say that generally I cant prove shit without someone giving me hint

mint sandal
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alright

steady widget
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@manic grail also same, trying to get into precalc because I know alg 2 and alg 1 so if i learn geometry I can do that

mint sandal
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@steady widget

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angle bisector theorem

steady widget
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ok ill look into that, thanks

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@mint sandal so x=6 and y=4?

mint sandal
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yah

steady widget
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nice, thanks for the help

opal blaze
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Can someone confirm that when they talk about the circles being externally tangent. they do not refer to the angle APB being 90 degrees. (I don't know all the terminology for English mathematics) <@&286206848099549185>

opal blaze
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cause if it is 90 degrees that means that the solution to this (2+1)^2 = (2+r)^2 + (1+r)^2 should give you the radius...

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but I get the incorrect answer...

hearty barn
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Noe it doesnt mean that

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External tangent means that there exists a particular tangent

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When when drawn

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Meets A at one point and B in the other

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Internal tangent means that there exists a particular tangent line

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Which when drawn

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Meets the two (semi)circles at the SAME point

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@opal blaze

opal blaze
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ok

torpid perch
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Hello. What is the usual order of describing a triangle. Should the points be given clockwise or counterclockwise. Would be great to get some references as well. Thanks

zenith ember
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I don't think there is a strong convention

opal blaze
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@torpid perch You should think of the unit circle. so counterclockwise.

torpid perch
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ok thanks

dreamy wraith
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usually counterclockwise is the positive direction in mathematics

hollow edge
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because x and y are in a counterclockwise direction in that order

eager pendant
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I tried extending PQ and LM to meet, and connecting tangency points in hopes of finding something with similar triangles - but I couldn't go from there(edited)
there's a coordinate bash solution here:
but I'm looking for a geometric solution
if someone has a hint, please ping me.

eager pendant
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<@&286206848099549185>

hollow edge
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@eager pendant pythagorean with 10 and 26/5

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don't forget x2 since it's half of LM

eager pendant
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yep, got it

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thanks!

hollow edge
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np

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go ahead

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I don't mind

ebon gyro
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What is the notation used to define a gradient between two points?
is it โˆ‡f โˆ‡(arrow)f or just โˆ‡?,
like say if I had a line on a grid, and the endpoints marked A and B,
straight line,
scalar function.

main totem
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Guys i have a little hard problem that i cant solve can anyone The smartest person in this server help me out?
So i need to prove thar triangle BAD = triangle AED
<@&286206848099549185>

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BC or AD is not diameter btw

ebon gyro
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warning not to scale

mild cargo
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This looks like it can be done pretty sufficiently with congruency theorems and tangent-secant theorems

main totem
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I ma de a mistake lol

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It says prove that they are similart..

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Im so dumb i cant eve read right

mild cargo
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Could still try tangent-secant theorems

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I don't have too much time right now, but I will help out later if I can

main totem
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I dont nu dat

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Ok

mild cargo
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Just try to find relationships between angles or sides.

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Triangles are similar if all corresponding sides are equal, a pair of corresponding angles are equal or a corresponding angle and the two sides that share its vertex are equal (however in the last case they would also be congruent, so it doesn't look like it will work here)

ebon gyro
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What is the notation used to define a gradient between two points?
is it โˆ‡f  โˆ‡(arrow)f or just โˆ‡? or neither???,
like say if I had a line on a grid, and the endpoints marked A and B,
straight line,
scalar function.

<@&286206848099549185>

mild cargo
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=tex \frac{\Delta x}{\Delta y}

charred spearBOT
mild cargo
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The gradient is just the tangent of the angle between the x-axis and the graph of your function for linear functions

ebon gyro
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It's just that I came across this =
Definition

The gradient of the function f(x,y) = โˆ’(cos2x + cos2y)2 depicted as a projected vector field on the bottom plane.
The gradient (or gradient vector field) of a scalar function f(x1, x2, x3,... xn) is denoted โˆ‡f or โˆ‡โ†’f where โˆ‡ (the nabla symbol) denotes the vector differential operator, del. The notation grad f is also commonly used for the gradient. The gradient of f is defined as the unique vector field whose dot product with any unit vector v at each point x is the directional derivative of f along v. That is,

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some people use 'm' to denote gradient

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=tex m =\frac{\Delta x}{\Delta y}

charred spearBOT
ebon gyro
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but is it

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=tex \nabla =\frac{\Delta x}{\Delta y}

charred spearBOT
mild cargo
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I mean

ebon gyro
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like if you wanted to be technical

mild cargo
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You can literally put anything instead of m

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Assuming the variable is viable

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In the context

ebon gyro
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I do wonder why people use 'm' to denote gradient

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mmmmmmmmmmmmm

mild cargo
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In vector calculus it is generally accepted to use nabla as the symbol for the gradient

ebon gyro
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grad f

mild cargo
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Just as you would denote divergence by $$ \Nabla \cdot $$

charred spearBOT
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Rendering failed. Check your code. You can edit your existing message if needed.

ebon gyro
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ow

mild cargo
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argh

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Don't know the mathbot formulas

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But you get the idea

ebon gyro
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=tex \Nabla
Is the gradient applied to a scalar f(x,y,z)

charred spearBOT
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Rendering failed. Check your code. You can edit your existing message if needed.

ebon gyro
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f*

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don't know how to escape

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Yeah

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cheers for the help.

mild cargo
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$$ \nabla $$
Is the gradient applied to a scalar f(x,y,z)

charred spearBOT
mild cargo
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There we go

ebon gyro
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๐Ÿ˜ƒ

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also I wanted to correct you @mild cargo
it's
$$ \frac{\Delta y}{\Delta x} $$

charred spearBOT
ebon gyro
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not

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=tex \frac{\Delta x}{\Delta y}

charred spearBOT
ebon gyro
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for gradient

mild cargo
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Ahh, yes of course!

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Thank you for noticing it.

eager pendant
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Could someone help me with this?

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I tried arranging it symmetrically, and I managed to get a solution via a tedious coordinate bash

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But I'm not even sure if that's right, and I'm wondering what would be an easier way to do it

eager pendant
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<@&286206848099549185>

hollow edge
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um

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probs not the easiest

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use ptolemy's theorem

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set the diameter to d

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d^3 - 7 d^2 - 2 * 20^2 d = 0

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that wasn't as messy as I expected

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d (d + 25) (d - 32)

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diameter is 32, and radius is 16 @eager pendant

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actually I canceled out (d + 7) at one point

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so it should be
d (d + 7) (d + 25) (d - 32)

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this would be my method

zenith ember
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Hm.

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I find it interesting that you assumed the two 7 length sides were adjacent.

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And yet, you get the same answer if you do not make that assumption.

hollow edge
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well

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thinking in terms of arc length

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they should all have the same circle

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since they would "fit" all the segments the same way

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and you can abuse the fact that the question implies that it doens't matter

zenith ember
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True

eager plume
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false

eager pendant
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@hollow edge is there a way of doing it without ptolemy?

hollow edge
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idk

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any ideas anyone?

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the reason ptolemy is useful here is that it uses the fact that it's an inscribed quadilateral

eager pendant
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Given triangle ABC with a right angle at B, D is a point on AC such that BD is an altitude to AC and F is a point on BC such that AF is the angle bisector of angle A. If AP=12 and PF=8, find tan(<BAF) and find PD.

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I've tried using the angle bisector theorem and made a few fruitless constructions. I know that the three right angled triangles are all similar to each other and that ABF is similar to ADP but I don't know how to start

zenith ember
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Is this pure geometry? Or can we use trig?

eager pendant
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I mean, I'd prefer a purely geometric solution but if you can solve it using trig I'd be interested to know how you did it

zenith ember
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Well, with trig I'd be looking at double-angle formulas

eager pendant
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Yeah, I know tanx=sinx/(1+cosx)

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or at least i think its that

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but still, I dont know how I'd go about finding sin BAC

zenith ember
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Well, in ABF, I know angle B and AF. So I can use Law of Sines to get angle BAF.

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angle BAC is then twice that.

hollow edge
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you can use the similarity ADP to ABF

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to get AD:AB

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3:5

eager pendant
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yeah

hollow edge
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3:4:5 triangles

zenith ember
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Ah. Nice.

hollow edge
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you can get AB:BF using the angle bisector theorem

eager pendant
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yep

hollow edge
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which is the tangent you're looking for

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using that you can get DP from triangle ADP

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(last two because of similarities again)

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did that work?

eager pendant
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i dont understand the context of 345 triangles here. like, i can eventually prove that AB:BC:AC = 3:4:5 through a convoluted but i cant see why its relevant here

hollow edge
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well it's not really important

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just a note because it's a special case

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3:5 sin always means it's a 3:4:5 triangle

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not used here, it's just a note because it's a special case (pythagorean triangle)

eager pendant
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hm, can you elaborate on

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you can get AB:BF using the angle bisector theorem

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ik BF/AB=FC/AC

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but how are you using this?

zenith ember
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Hm. I have completely forgotten the angle bisector theorem...

eager pendant
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given triangle ABC with angle bisector AD, BD/DC=AB/AC

zenith ember
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Yeah. I'm looking at the wiki page. :)

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I think you'll want to apply the angle bisector theorem to ABD.

eager pendant
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sure, i find that DP/PB = 3/5

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and that BD=4x/5, so I've found DP in terms of x

zenith ember
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One sec. I need a piece of paper. I can't do this in my head. :)

eager pendant
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@hollow edge Could you elaborate on how you used the angle bisector theorem?

hollow edge
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ratio of AB:BF is 3 : 3/2 = 2:1

eager pendant
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How did you know AB:AC=3:5?

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(as a side note, thanks to you and samantha for helping. im sorry if my persistent questions are bothering you in any way)

zenith ember
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It's similar to ABD

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ABC is similar to ABD

eager pendant
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ohhhhhhhhh

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I see

hollow edge
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I was using this from a while ago

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oh wait

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yeah sorry that wasn't clear

zenith ember
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What's clear is that I am not actually awake enough to do math.

eager pendant
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nor am i

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So from there, we can solve for x

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and find DP

hollow edge
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well

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ADP is similar to ABF

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so ratios are all there

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super simple

eager pendant
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@hollow edge ah it's clicked

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thank you so much!

hollow edge
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np

eager pendant
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thanks @zenith ember too

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okay good night

hollow edge
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gn

severe folio
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quick question

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im writing an essay within n-spheres

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and i was wondering how to best give a quick introduction

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as im working within a wordcount

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could you guys give me a list of things to include so i dont miss anything

mint sandal
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@severe folio

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Essay at what level

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Theres a ton of stuff in maths about spheres

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What do you want to covee?

eager pendant
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@hollow edge for what it's worth, I found a solution without ptolemy

hollow edge
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let's see it

eager pendant
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lemme do a diagra

hollow edge
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wat

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more explanation pls

zenith ember
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It's 20-7-20 arcs

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Since you know the 7 is parallel to the diameter, you know that from the center to the perpendicular is 3.5

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Equalize the height of the perpendicular

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And solve.

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That's how I solved it, originally.

hollow edge
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hmm nice

severe folio
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@mint sandal its for an extended essay within the IB so it should roughly translate to grade 12 - university level

hollow gazelle
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does anyone know if there is an online calculator for this?

wide herald
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anyone active

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its urgent

serene yacht
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ye?

wide herald
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Any good with Compound Area?

serene yacht
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no just simple area

wide herald
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like this

serene yacht
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lewd

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naughty boi

covert idol
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That's just 2 rectangles added together

wide herald
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for compound area

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at the top of the assignment it says "round to the nearest whole number" so if i got 37, would it be 40

covert idol
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37 is a whole number

wide herald
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im retarded, i give up

covert idol
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The answer is 37 though...

twin prawn
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A sad story

last otter
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Hi. Is [0,1) union {5 } (as subspace of R) homeomorphic to disjoint union of [0,1) with single element space?

serene yacht
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yeah

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check that the function which sends [0,1) to itself and {5} to some other singleton is a homeomorphism

last otter
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Hi. Could anybody help me in questions-3 ?

slender gyro
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Does anybody understand celestial mechanics? I don't have a question yet but I'd be nice to know

zenith ember
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Celestial mechanics in the planetary orbit sense?

slender gyro
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@zenith ember Yeah! Kepler Problem, Hohmann Transer Orbit, Sundman Inequality, etc

zenith ember
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I kind of do.

slender gyro
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nice โค , it's nice to know.
It's a topic I rarely hear questions about

fallow edge
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That seems kind of like a physics topic

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Idk though

slender gyro
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It's taught like a mathematics course unfortunately. But yes, it's extremely physicy

fallow edge
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Unfortunately?

slender gyro
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My opinion is not too well founded, I still need to study more. But the notation seems to feels somewhat unnatural, not very well chosen. A lot of intuition that could come from physics, an extra simplicity gained from using physics concepts seems to be somewhat disregarded. For example conservation of energy is proved for the gravitational case rather than as a property of conservative forces. Don't trust me though. I might be wrong

fallow edge
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I see

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I thought it was nearly impossible to predict long-term orbits due to the three body problem

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But now I hear thereโ€™s a whole file devoted to it

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Field*

slender gyro
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I mean sure. But you can always add extra restrictions. Like a 2 body problem. Or for example moon-earth-sun is a three body problem and I think the mass of the moon is considered approximately 0 and that helps out. (unless I misunderstood my teacher. Because it does seem weird to consider the mass of the moon to be 0 when the earth is not so, so radically heavier than the moon)

fallow edge
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Hm

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That seems very weird to me

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Like purposely avoiding the problem

slender gyro
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Well yeah. She told me a very interesting thing today. If you have a satellite around some body (say the earth). Orbiting in an elipse. And you want the satellite to orbit in some other different ellipse. How can you change from one to the other?

fallow edge
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Hmm

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Wdym by โ€œdifferentโ€?

slender gyro
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If the problem is too hard you just have to avoid it. All you can do for the hard cases is get approximations. And you do have to develop some fancy math for those approximations, like perturbation theory and stuff

fallen ivy
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Numerical analysis

slender gyro
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Hm. Just imagine one ellipse on the solar system, and another ellipse on the solar system. I'm trying to find a video

fallen ivy
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They're homotopic to each other so they're already the same, topological answer

slender gyro
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Are you saying perturbation theory is basically numerical analysis or no?

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lel

fallen ivy
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No but they're related to each other and have cross-polination

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If I recall

slender gyro
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Well, that makes sense

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@fallow edge I wish I could find a better example but this is one

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I just find it to be a super elegant solution. I thought it was cool

zenith ember
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If you really want an intuition for that stuff... play Kerbal Space Program.

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https://xkcd.com/1356/ <-- It's funny, because it's true.

fallow edge
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I do actually play that

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Iโ€™ve heard that it has fixed spheres of influence though, so itโ€™s definitely not a perfect simulation

zenith ember
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No, it's not.

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But it'll teach you Hohmann transfers

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And other orbital maneuvers.

fallow edge
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True

manic grail
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can someone help me with this plz

rugged bridge
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Is there a simple equation for lines in 3d space?

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Like for planes there's y=mx+c

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Or do you just use parametric equations for 3d

wanton forge
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z can be defined with x or y too

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it makes a sort of parametric equation too

rugged bridge
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Ah

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Is it possible for non parallel lines to not intersect

neon fossil
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yeah

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consider (t,0,0) and (0,t,1)

zenith ember
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In 3d, it is far more likely that any two given lines do not intersect than that they do.

jolly wigeon
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In the diagram A is the point (-1,3) and B is the point (3,1). the line L1 passes through A and is parallel to OB the line L2 passes through B and is perpendicular to AB the lines L1 and L2 meets at C. Find C

real mulch
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First find L1 and L2.

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Can you do that?

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@jolly wigeon

jolly wigeon
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ye

slender gyro
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A light weight satellite orbiting around earth elliptically MUST have earth as on of is focci? Right?

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It's just keplers laws for two bodies

zenith ember
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Yes.

slender gyro
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Thanks mate!

opal blaze
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<@&286206848099549185> How can you find the area of a regular pentagon. without using trigonometry to solve for angles with no exact value? (or rather no calculator)

keen aspen
#

(1/2)a*p

#

Where a and p are apothem and perimeter respectively

#

If you know the length of one of the sides, multiply it by 5 to get your perimeter, and with that its pretty easy to find the apothem with triangles

#

But that involves trig :/

hollow edge
#

well, you could do stuff with golden ratios

upper karma
#

could you do something with the length of the points to the center (or centroid)?

hollow edge
#

if you can find that without trig, sure

zenith ember
#

You can get the exact value for sin(72) and cos(72) without a calculator.

#

It's just tricksy

pure ember
pure ember
grim lion
#

I'm not sure how I could do this. it's a triangle that has 150 degrees in the inside

#

how would I know what the side angles are?

#

I feel like I'm forgetting some key formula

#

@hollow edge

thorn valley
#

the question is whether the angle is bigger than 30 or not

grim lion
#

yeah

#

not entirely sure. it appears to be smaller

#

but

#

I can't prove it

#

i mean

#

d is the only alteernative imo

#

but it's strange logic

#

since triangle has 150

thorn valley
#

visually, you can draw a 30 degree line from the very beginning

grim lion
#

u cannot have any angl 30 or greeateer

#

cause if one side is 30 or more
then 150 + 30 + third angle = 180

#

impossible

#

so 25 is the only one that would work

#

but it sounds janky as fuck

#

lolz

thorn valley
#

yeah i think you got it

#

the answer must be within the range 0~30 degrees

#

and D is the only one

grim lion
#

this is such a janky question

#

I was expecting something more

#

๐Ÿ˜ฆ

thorn valley
#

lol

#

happens a lot in math where the answer ends up being a lot easier than expected

cinder crag
#

i hate questions like that

gloomy parcel
thorn valley
#

this should be in questions 1~5

#

but you find factors that appear twice

gloomy parcel
#

oh..

#

okay

thorn valley
#

like divide by 2 see where that takes you

pallid comet
#

@grim lion haven't done geometry in a while, but you could've tried making a parallelogram using the parallelogram law

static bronze
#

how the goemetrical shapes have an equation. like circle,parabola,ellipse.

upper sedge
#

What do you mean?

hollow edge
#

they are the set of points that satisfy an equation @static bronze

static bronze
#

i mean how can they formulated the equations from the geometry of shapes on what,which bases they are deriving the equations.

hollow edge
#

the definition of a circle is "the set of points that are a fixed distance away from the center"

#

the equation for distance is sqrt(x^2 + y^2)

#

let's say the center is the origin

#

and the "fixed distance" is r

#

then the set of points that distance away can be represented as "the set of points satisfying the equation sqrt(x^2 + y^2) = r"

upper karma
#

What is the difference between a vector and a line segment?

umbral snow
#

You can use a vector to represent a line segment. Not all vectors are line segments

#

Why. Any question in mind?

upper karma
#

I'm learning how to be a game developer.

#

And there's something about vectors.

#

Now what's the difference between magnitude and length?

umbral snow
#

Vectors have an addition, you can take any two, add them together, and get a new vector

#

Line segments can't do that

upper karma
#

So you cannot add two lengths and get one length?

clear haven
#

yeah but thats a scalar quantity

#

1 dimensional

#

not good for game development haha

#

if you go north 1 meter and go east one meter after that, the total distance you have traveled would be 2 meters, but as a vector you would take the shortest path

unborn bane
#

Hi can I get a rigorous definition of a pseudo vector?

sour furnace
#

lol

#

@atomic vigil

raven citrus
#

I need a couple of hard geometry finals practice tests pls send if u guys found any

rugged moat
#

What level? (Uni, high school, middle school) etc.

steep temple
#

I have a 40m sphere. On an 'infinite' graph, what are the possibilities of a 1x1x1 brick being in the sphere. I hope I've explained this clear enough. I need a function/formula for always getting the brick in the sphere. If anyone could help, that'd be great.

#

^ Imagine it in the same space as kind of like 3B1B's Putnam problem

upper karma
#

Point Z is on side PR of triangle PQR such that m<PZQ = m<PQZ, and m<PQR - m<PRQ = 42. Find m<RQZ

raven citrus
#

High school

#

@rugged moat high school

naive scarab
#

quick sanity check: for the last sentence, we would need the regular value to be in F(U), not just R^m (so we need a non-trivial regular value).

dense holly
#

consider the contrapositive with n=1,m=2 and F(x)=(x,0). then (0,1) is a regular value, contradicting their conclusion that there are no such regular values

#

you're correct

rugged moat
#

Hmm... Middle school, Lemme check if I have any

#

(The maths taught is quite advanced compared to most countries)

#

Nope.... I think I threw all of them out

cinder crag
#

can someone give me a quick rundown of vectors?

white harness
#

The vectors live in a vector space.

cinder crag
#

okay

#

but like what EXACTLY are they

#

the stuff online doesnt really help me grasp the whole concept

dense holly
#

look at the wiki page for euclidean vectors

#

that's probably what you want, but vectors are more general than that

#

real answer is that first you have a vector space, then vectors are elements of the set the vector space is defined over

cinder crag
#

ok...

#

how would you show vectors on paper?

#

and what are they used for?

#

like ik its used for physics and geometry but

real mulch
#

Vectors are general things.

#

Things in a vector space are called vectors.

dense holly
#

do you know if you want to know about euclidean vectors (like in hs physics) or general vectors like in math?

real mulch
#

And everything can be a vector space that satisfies certain criteria.

cinder crag
#

eucledian vectors

#

and wdym by "a certain criteria"?

dense holly
#

OK, those you can draw as arrows, add them by connecting tip to tail, and multiply with scalars by stretching them

cinder crag
#

okay

#

and are they like representations?

real mulch
#

To qualify as a vector space, the set V and the operations of addition and multiplication must adhere to a number of requirements called axioms.

cinder crag
#

o

dense holly
#

the point of euclidean vectors is to have a direction and a length/magnitude

zenith ember
#

Don't go all formal right out of the gate...

dense holly
#

yeah those axioms are satisfied by euclidean vectors, but they are also much more general

cinder crag
#

so

#

i guess you could say theyre kind of like representations?

dense holly
#

and euclidean vectors have a dot product as well anyway

cinder crag
#

in physics

dense holly
#

representations?

cinder crag
#

of things moving

#

like

#

lets say you throw a ball

#

and you wanted to represent that on a 3d graph

#

would you use a vector?

zenith ember
#

Yes

dense holly
#

uh kinda?

cinder crag
#

and if you want to calculate the amount of force needed for it to higher you could mess with the vector?

dense holly
#

you would use a vector to represent the velocity of the ball at any single point in time

#

or the force acting on it

cinder crag
#

okay

#

can vectors be curved?

#

like parabola shaped

zenith ember
#

No

cinder crag
#

hmm ok

zenith ember
#

Not euclidean vectors

dense holly
#

you represent the trajectory as a sequence of vectors, not a single one

zenith ember
#

They have magnitude and direction.

#

That is all.

dense holly
#

although you don't actually use vectors for position really

zenith ember
#

Eh. Sometimes

cinder crag
#

ok

dense holly
#

more like a function from time to position, which is just undecorated R^3

#

(cause adding positions is meaningless)

cinder crag
#

okay

zenith ember
#

I mean, vectors in 3d graphics are used for positioning objects.

cinder crag
#

thats what i need it for actually

#

im learning some programming and im trying to use vectors

zenith ember
#

This is a big topic...

cinder crag
#

yeah i just wish there was some place that would simplify it

dense holly
#

what is and isn't a vector is a mathematical distinction, which goes out the window in CG

zenith ember
#

And I think it's worth learning properly.

cinder crag
#

okay

dense holly
#

this is good for a taste

cinder crag
#

alright ill check it out

#

thanks for the help

#

i guess sometimes advanced is too advanced

zenith ember
#

There is also a 3blue1brown series on the essence of linear algebra. I haven't watched it, but I've heard others say it is good.

#

That may be helpful.

dense holly
#

oh yeah actually 3b1b is excellent for this

fallow edge
#

^^^

cinder crag
#

alright thanks

zenith ember
#

Just watched that first video. Pretty good intro.

hollow edge
#

yeah I love that series

naive scarab
#

Anyone here familiar with the discontinuous action of a group on a manifold? I'm trying to work out how this induces a differential structure on the quotient manifold and I'm having some trouble with a technical point.

#

so this is the relevant part of do carmo, my question is with the very last claim. I can see why this is true:

#

=tex \text{for each } p_2 \in X_2(W) \text{ there exists a unique } g \in G \text{ such that } \pi_1^{-1}\circ \pi_2(p_2) = gp_2.

charred spearBOT
naive scarab
#

I'm having trouble proving that's there's one g which makes this equality hold on all of X_2(W). Anyone have any ideas?

white harness
#

If p_1 and p_2 are equivalent then there is g such that p_2 = gp_1.

naive scarab
#

yeah I get that. I want to say pi_1^{-1} \circ pi_2(p) = g(p), but how do I know it's the same g in the entire domain?

dense holly
#

how does one act with an entire group G on a point p?

#

is the result the set of points {gp | g in G}?

#

also what is pi | U in this context?

naive scarab
#

so we have a group G, acting on a manifold M. We first require that the map taking p to gp is smooth for each g in G

#

we're considering a discontinuous action, which means that for each point p in M, there is a neighborhood U such that g(U) is disjoint from U

#

this basically makes the action faithful

#

then we quotient out by the orbit of the action, so p1 is equivalent to p2 if p1 = gp2 for some g in G

#

we call the set of equivalence classes induced by this relation M/G

#

pi is just the canonical projection from M to M/G, so pi | U is the restriction of pi to an open set U in M

forest dove
#

Okay yeah I do see the concern, do Carmo does it for a point and just says "It follows easily"

naive scarab
#

always a trap lol

forest dove
#

So we already know that pi_i is continuous, yeah?

#

I'm wondering if that coupled with the fact that the action of G is discontinuous does it

#

So like, you sorta say okay, assume that for a different point also in that neighborhood g' is what does it for you, then somehow take tiny neighborhoods where g and g' send it to disjoint stuff

naive scarab
#

hmm

#

actually the pi_i are open mappings right

forest dove
#

I think so

naive scarab
#

and we also know g(U) and h(U) should be disjoint if g is not equal to h

forest dove
#

Err, for some small enough U, yeah

eternal orchid
#

g maps a n'hood U of p_1 diffeomorphically to a n'hood V of p_2 (excuse my differing notation).

If for some other point q in U we have hq in V, then g^(-1)hq is in U. So by discontinuity, h=g.

naive scarab
#

oh I see it

eternal orchid
#

(essentially what you guys were saying above, just slightly different phrasing)

naive scarab
#

yeah ok makes sense

#

thanks guys

forest dove
#

Well that's a convenient way to show that RP^n is a manifold

eternal orchid
#

Np, good practice for me. I didn't take any good formal manifolds courses in undergrad so I mostly taught myself this stuff, and often skipped the somewhat technical/dreary stuff like this.

forest dove
#

Sorta same, my difftop prof didn't really want to get too technical so everything was in R^n, etc

#

And he'll be teaching big boy difftop next year, wonder how that'll go

eternal orchid
#

Yeah my first geometry course was classical diffgeom of curves and surfaces in the style of do carmos book with that title pretty much, so more emphasis on computations of curvature etc. abstract manifold stuff was all on me to learn when I needed it.

#

I remember it being a headache to get used to the way of thinking

#

but after "getting" the way charts and invariant objects work its nice, and you don't get bogged down anymore.

forest dove
#

Makes sense

steady widget
#

wait so are the distance between these two points 6, or sqrt(37)? because using the formula its sqrt(37) but logically 6 makes better sense.

#

but 0^2=1

#

o wait fuck

#

yeah just realized

#

jesus i can be stupid sometimes, thanks @ebon vapor

forest dove
#

= p

upper karma
#

So obviously a Straw has one hole, but if you took a straw and poked a needle through it (two layers of plastic) then how many holes would a straw have?

jagged oracle
#

3

upper karma
#

Really?

#

Why wouldnโ€™t it be 2?

shadow anvil
#

Why would it be 2 is a better question

#

Make it easier for you to imagine

upper karma
#

Because the one hole goes all the way through, similar to the one it started out with

shadow anvil
#

Shrink the straw into a donut

#

It's still the same p much right?

#

1 hole going through

#

now the holes made by the pin will create two holes on opposite sides of the donut

#

Unlike the original hole they're in no way connected

upper karma
#

Ok

shadow anvil
#

If that makes sense?

upper karma
#

So then does that mean that a t-shirt has 3 holes then? If you had a fabric that you could stretch and bend to your hearts desire then could you not form this 3 holes straw into a shape resembling a t-shirt?

shadow anvil
#

Urm yeah

#

I guess so

#

in a topological mind set

#

If you're ignoring all of the weird creases and stuff

#

and you make the tshirt into a tube

#

with the two arm holes being holes in the sides of the tube

upper karma
#

So then topologically speaking a t-shirt only has 3 holes then

shadow anvil
#

I guess so

upper karma
#

So then this would have 7 holes then

jagged oracle
#

do the other holes go through the shirt completely?

upper karma
#

Yea

shadow anvil
#

Then yes

upper karma
#

Ok thank you

#

Another question, if somebody got shot with a bullet, but it doesnโ€™t go all the way through, is it still considered a hole

shadow anvil
#

What's a hole

#

Something that you can pass through

upper karma
#

Because I got into a debate about this with my dad

shadow anvil
#

Or

#

More exactly

#

In topology

#

"A hole in a mathematical object is a topological structure which prevents the object from being continuously shrunk to a point. When dealing with topological spaces, a disconnectivity is interpreted as a hole in the space."

#

So no

#

It's more of a crater type thing

upper karma
#

Ok thanks

#

Thatโ€™s what I thought

shadow anvil
#

What did your dad say on the matter?

#

Just out of curiosity

upper karma
#

Well he said that a straw has two holes, so if the bullet goes in you thatโ€™s one, and if it goes all the way through you youโ€™d had two

shadow anvil
#

no

#

The straw is hollow

upper karma
#

Exactly

shadow anvil
#

your body is not

#

hopefully atleast

jagged oracle
#

technically the human body is genus 1 cuz the the digestive system runs continuously to two openings

#

"technically"

shadow anvil
#

idk about you

#

but my asshole is shut most of the time

upper karma
#

But it can be continuously deformed

#

Although now That I think about it this might not be 7

shadow anvil
#

Why not

#

The only thing that would change that

#

Is if the holes don't pass out on the other side

upper karma
#

You donโ€™t know if the hole is the back is two small holes aligned with the front, or it could just be one big hole in the back

shadow anvil
#

Maybe

#

If this is a question given to you though

#

From some school or whatever

#

You'd hope they wouldn't leave ambiguities like that

upper karma
#

No, i saw it online

shadow anvil
#

ah oke

upper karma
#

And t got me thinking

#

It*

sacred pilot
#

or the inside of the shirt is white

#

below the top

upper karma
#

Could be

sacred pilot
#

lmao

upper karma
#

Anyway @shadow anvil and @jagged oracle thanks guys

jagged oracle
#

np

shadow anvil
#

A friend of mine just actually raised an interesting point

#

If you consider the shirt to be homeomorphic to a sphere

#

Then it has 4 holes

#

(A normal shirt not the one with holes)

jagged oracle
#

i suppose it depends whether you consider a straw to be a sphere with 2 holes or a torus

upper karma
#

Is it thicc

jagged oracle
#

i can see the logic for both

shadow anvil
#

Yeah

#

I guess you could take either route

#

What would be correct though

#

I guess torus tbh given it's a shirt

#

It's gonna have thickness

#

Just found this

#

Or rather my friend did

jagged oracle
#

ah, so really we need to find how many holes are in a t-shirt because it's made of cloth

shadow anvil
#

lmao

#

many

#

But are they actually holes

#

The fabric isn't a continuous sheet

#

They're actually just ropes winding

#

and tangled

#

but now

#

This is scaling way out of control and nobody really cares ๐Ÿ˜‚

#

So I'm going to walk away

upper karma
#

So then taking into account the thickness of the cloth strands, what would the collection of cloth be homeomorphic to? Can we ignore the holes in the shirt at this micro-scale?

shadow anvil
#

Both

#

Torus and sphere

#

I'd say torus though

#

Is the winner

#

just because thickness

#

but still

#

Either works

upper karma
#

Yeah thatโ€™s what I think as well

dense holly
#

easiest way for me to think about T-shirt problems is to take the waist hole and stretch it out all the way to infinity, so the shirt is now a flat plane with some holes in it, maybe with shirt arms reaching up to some of them

#

if you do this, a T-shirt clearly has n-1 holes where n is the number of different openings (ie, equivalence classes of paths you could take from over the shirt plane to under it which are homeomorphic without intersecting the shirt)

steep temple
#

Think I asked this a couple days ago but here we go again

#

On an infinite 2D graph with a circle plotted on it, points are randomly dotted against the whole graph. How can I make it so they are always dotted inside the circle?

errant ether
#

consider only points with radius less than that of the circle?

#

how are you generating points

steep temple
#

Solved ^

thin wasp
#

Let PA and PB be tangents to a given circle with P outside the circle. Draw a line through A parallel to PB such that it intersects the circle again at C. PC intersects the circle once more at D. Prove that AD extended bisects PB.

#

(prove PM=MB here)

thin wasp
#

<@&286206848099549185>

hollow edge
#

this is cool

rugged moat
#

Angle PDM= Angle CDM

#

Or

#

Angle PAM=Angle BAM

#

Prove one of them, and you are done

eager pendant
#

@rugged moat why? angle bisector isn't the same as a median

hard gale
#

jazza well in an isoceles triangle yes

rugged moat
#

I read the question wrong

#

Rip

#

My bad

thin wasp
#

@hard gale I think he meant in the diagram here

#

Also, PAB is isosceles but the line comes from the vertex A not p

#

Actually, what happens if you extend AC to D such that DAPB is a parallelogram

#

or rhombus in this case

#

And then extend DB and AM to meet at X

#

How could we prove that PMA is congruent to BMX? That would imply PM=MB as desired.

#

Please ping me if you can help

hollow edge
#

PAM BAM
nice

#

sry I went out for something for a bit

#

I'm guessing you use the fact that PAM = ACD

#

I got to AB = BC

tiny sphinx
#

Equivalent to proving angle APB = acos(1/4)

hollow edge
#

why

#

no

#

the answer doesn't depend on the angle

#

you could construct this with any angle for APB

rugged moat
#

On that note, Are there imaginary angles?

#

Like in the form of a+bi

tiny sphinx
#

AP . BP = ||AP|| ||BP|| cos(PAB) = 2Lcos(PAB). 2Lcos(PAB) = 1/2 L => cos(PAB) = 1/4 ?

hollow edge
#

no @rugged moat I don't think so

rugged moat
#

y tho

hollow edge
#

angles have a literal meaning

#

the arc length along a unit circle

#

length (or ratios of lengths) are real

#

@tiny sphinx I don't follow

#

define L

#

PB?

tiny sphinx
#

Dot the vector A - P onto the vector B - P.
||A - P|| = L
||B - P|| = L
(A - P) . (B - P) = 2Lcos(PAB)
2Lcos(PAB) = L/2 => cos(PAB) = 1/4 => PAB = acos(1/4)

hollow edge
#

PM?

rugged moat
#

Can an arc length be imaginary?

hollow edge
#

length isn't imaginary

shadow anvil
#

no lmao

rugged moat
#

y tho

shadow anvil
#

"How far is it to the shops"

#

"4+3ikm"

#

Like what does that even mean

rugged moat
#

Sure, I can't comprehend it

hollow edge
#

t!wiki Euclidian distance

rugged moat
#

But it should mean something

loud cedarBOT
#

In mathematics, the Euclidean distance or Euclidean metric is the "ordinary" straight-line distance between two points in Euclidean space. With this distance, Euclidean space becomes a metric space. The associated norm is called the Euclidean norm. Older literature refers to ...

hollow edge
#

the idea of "length"

rugged moat
#

We can just say that it is not a concept definable by Euclidean geometry?

hollow edge
#

that's like saying "2.3 stair steps" should mean something

rugged moat
#

Maybe

#

I think I have come up with my goal in life

#

To prove that imaginary angles and lengths exists

hollow edge
#

invent a new geometry space

#

you did it

rugged moat
#

My autocorrect is ducking correcting my completely right spellings

#

Reeeeeeeeee

hollow edge
#

congrats now your life is meaningless

rugged moat
hollow edge
#

@tiny sphinx where tf did you get 2L

rugged moat
hollow edge
rugged moat
hollow edge
#

you dot vectors, not scalars

tiny sphinx
#

I think my mistake is assuming the line is perpendicular

hollow edge
#

||A - P|| is a scalar

tiny sphinx
#

That's a typo

hollow edge
#

where did 2L come from though

tiny sphinx
#

Dot the vector A - P onto the vector B - P.
||A - P|| = L
||B - P|| = L
(A - P) . (B - P) = L^2cos(PAB)
L^2cos(PAB) = L/2 => cos(PAB) = 1/2L => PAB = acos(1/2L)

#

This is wrong though

hollow edge
#

shouldn't that be L^2

tiny sphinx
#

No

#

Oh

#

Yes

#

lol

hollow edge
#

where'd you get L/2

tiny sphinx
#

Want the midpoint

#

I wanted the point (A - P) . (B - P) along BP to be the midpoint

hollow edge
#

how can you say that the dot product is equal to the length of PM?

tiny sphinx
#

Only if AM is perpendicular to AC, right?

hollow edge
#

still no

#

wrong dimensionality

#

the dot product is 2 dimensional, length is 1

tiny sphinx
#

I don't know what you're saying, but I'm convinced I made a mistake anyway

hollow edge
#

I mean the equality depends on what "unit" you use for length

tiny sphinx
#

Equality of what?

hollow edge
#

it doesn't hold if you scale the entire thing

#

of your equation

#

that seems to be randomly put together

rugged moat
#

g/s works?

tiny sphinx
#

I don't follow what you're saying

#

Nevermind

rugged moat
#

Or should I use V/m

tiny sphinx
#

All I can intuit is that APB is an isosceles triangle, but I can't even prove that.

#

It just seems that if it's not, PA and PB wont be tangent

hollow edge
#

it is

#

you can prove it by using the center

#

and proving that two triangles are congruent

#

PAO and PBO

#

when O is the center

#

therefore AP = BP

tiny sphinx
#

How do you prove they're congruent?

#

I see that ABO has two sides of length r

#

Oh

#

I see

#

PAO and PBO both have sides of length r and... k

#

And I guess we can assume PO bisects APB

#

So SSA

#

Wait

#

Why can I assume that

zenith ember
#

Tangent lines make right angles to radii

tiny sphinx
#

Oh, so I get those two right angles

#

It implies that PAO and PBO are also right angles

#

So the triangles both have right angles and have sides of length r and PO

#

SSA

zenith ember
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Don't think SSA, because in general that's similarity, not congruence.

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But for right triangles, we can use Pythagoras to find the missing side.

tiny sphinx
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If two triangles are similar and have two sides of the same length, then doesn't the last side have to be the same length?

zenith ember
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No

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Hm

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Maybe SSA doesn't even prove similarity, in general

hollow edge
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well

tiny sphinx
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It says SSA applies to definition of congruence

hollow edge
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SSA proves similarity for right angles

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no

tiny sphinx
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Oh, no it doesn't

hollow edge
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you need additional information

tiny sphinx
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"The SSA condition (Side-Side-Angle) which specifies two sides and a non-included angle (also known as ASS, or Angle-Side-Side) does not by itself prove congruence."

zenith ember
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Right. That was my point

hollow edge
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RHS similarity congruence or something

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it was called

zenith ember
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I remember it due to the ASS ordering.

tiny sphinx
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But since the angle in question is a right angle, we know the sides are equal as you said due to the pythagorean theorem

zenith ember
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Yes

tiny sphinx
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Alrighty

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You guys haven't solved this yet, right?

hollow edge
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I'm working on it

tiny sphinx
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Is OAC equal to OCA?

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Oooh

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It is

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Here's all I have so far

hollow edge
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im kinda multitasking

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can't focus completely

tiny sphinx
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How do you know AB and BC are equal?

hollow edge
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angles

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PAB = ACB

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PBA = CAB

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PAB = ACB because of circle geometry

tiny sphinx
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I can't figure out the details of "because of circle geometry"

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Oh, I screwed up

tiny sphinx
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Hm, I got that AB and AC are equal by a different way

tiny sphinx
tiny sphinx
tiny sphinx
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Oops. Lavendar is wrong

tiny sphinx
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I think I'm done for now. Let me know if you figure it out

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Kinda just procrastinated not figuring much out

thorny depot
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After drawing AB, CB, and DB and angle chasing a lot with the inscribed triangles and all, we've got a lot of similar triangles

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which i think combining that w/ ptolemys might do the trick?

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eg, we have that MDB and BPC are similar

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and PDM, CDA

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AMB, BMD, CBD

tiny sphinx
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How do you get that MDB and BPC are similar?

thorny depot
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One sec, I'll go back and retrace my steps

tiny sphinx
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I do see that ABC is similar to PAB

thorny depot
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oh oops, i think i typoed that one

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ugh why is my handwriting bad lol

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ok total similar trianlges i see: PDM~CDA, ABM~BDM~CDB, PBD~BAD~PCB

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and thena lso the PAB to BAC

tiny sphinx
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Looks right, but I haven't proved all of those

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Anyway, I think your strategy is right

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You can use the quad ACBD to apply Ptolemy's theorem

thorny depot
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yeah

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i just don't wanna bash out the similar triangles w/ ptolemys

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but something there should end up cancelling

tiny sphinx
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I'm sure at some point you can get 2MB = PB

thorny depot
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i just wonder if there's a cleaner way

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yeah its just a matter of getting there

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i wonder if it would be possible to just snow from teh similars that pm = mb but idk if that'll be possible

tiny sphinx
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I didn't know about this theorem. I wouldn't have figured it out

thorny depot
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probably will need ptolemys?

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ya is a useful theorem for cyclics

tiny sphinx
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Oh, yeah, maybe you can show PM = MB too

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I'm sleepy

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I'm going to check back for the spoiler when I wake up ๐Ÿ˜›

thin wasp
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By circle geometry I assume he means the alternate segment theorem

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<@&286206848099549185> Could someone help? My question is posted above

bright shard
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maybe tangent-secant theorem? idk if things will simplify down though

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i think it'll work out if you can prove that CD = 2AD (or PD = 2MD), but i can't see how to prove that

thin wasp
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update: I got it

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angle chasing from a construction

hollow edge
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@thin wasp what was your approach exactly?

tiny sphinx
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I have a geometry problem. I found a paper for computing the soft shadow of a sphere occluder and sphere light analytically here: https://sourceforge.net/p/stellarium/mailman/attachment/CALF0saQECTyXqoS%3D%3DG1g54zE2medxgTQiju-Awdv3aqU2zg%2Bhg@mail.gmail.com/2/

To determine how much the light is occluded from point p, the method projects the spheres onto a hemisphere of radius 1 around p, scaling the spheres by their distance from p. From here, it treats the spheres as circles on a plane and computes the overlap.

I am interested in finding the area overlapped by the intersection of two spheres (purple volume) and a sphere light. How can I extend the above method to solve this problem? I'd like to know alternative easier methods too.

opal blaze
mint sandal
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?

opal blaze
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h is the same in both triangles but the opposite is not the same

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oh

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nvm

mint sandal
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What are you trying to do

opal blaze
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h needs to be equal to g

mint sandal
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Why is there a circle

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@opal blaze youre trying to solve the exercise?

opal blaze
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yeah

mint sandal
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Why a circle?

opal blaze
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because they need to have the same length and a circle is shows you all the points a certain distance apart from each other.

mint sandal
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I have a very nice solution for this exercise

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Label the vertices ABC

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Say AB=BC

opal blaze
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hmm

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I can

mint sandal
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Then triangle CAB is congruent to triangle ACB

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Hence angle CAB is equal to angle ACB

opal blaze
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they are not congruent if you only know that 2 sides are equal

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@mint sandal

mint sandal
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3 sides are equal

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AC=CA, AB=CB, BC=BA

opal blaze
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It says 2 sides in the exercise?

mint sandal
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...

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Im talking about 2 triangles

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CAB and ACB

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They are equal

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Because 2 sides are equal

opal blaze
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ohh