#geometry-and-trigonometry

1 messages · Page 173 of 1

dusty coral
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thats kinda sad

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with 86.6

upper karma
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🤷 You can screw up at any level.

copper valve
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not preparing properly doesn't make cheating less serious

upper karma
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Didn't say it did.

oak fractal
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I am not in middle school lmfao

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I'm in 10th grade

copper valve
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have i gotten meaner GWnanamiChenSad

upper karma
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Then your inability to use pythagorean theorem should have set off alarm bells.

dusty coral
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That's sad, then

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Why are you in discord in school?

oak fractal
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cause I needed help

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duh

copper valve
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is it the post (algebraic geometry) stress disorder

dusty coral
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Ask your teacher.

upper karma
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In a final tho -_-

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Lmao @copper valve

copper valve
upper karma
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The trauma.

dusty coral
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nah, up till algebra 2 is ez so far in 9th

upper karma
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I mean..

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Is doing simple trig algebra a part of your course rn then @dusty coral

copper valve
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algebra 2 here is in 2nd year

dusty coral
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I'm in the highest level for 9th grade.

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so idk

upper karma
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Yeah, I think Americans have Algebra 2 in high schools and Algebra 2 again in college.

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But this is the difference between "algebra" and algebra

dusty coral
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they seem pretty simple to me

copper valve
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yea :/

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u should do abstract algebra!

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google: napkin project

dusty coral
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a B s T r A c T

copper valve
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it's higher math exposition for high schoolers

upper karma
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Tbh - if you're worried about any concepts going into an exam. You need to hammer them out. Especially something as foundational as pythagorean theorem.

charred spearBOT
dusty coral
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I need help for this one question. Verify $$\frac{\cos A-\sin A+1}{\cos A+\sin A-1}=\csc A+\cot A$$

charred spearBOT
copper valve
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hmmmm~

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interesting question ;o

dusty coral
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I multiplyed both sides of the fraction by $$\cosA-\sinA+1$$

copper valve
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hmmm

charred spearBOT
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Rendering failed. Check your code. You can edit your existing message if needed.

copper valve
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i was gonna try writing the right hand side as a single fraction first

dusty coral
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but no use

copper valve
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=tex \csc A + \cot A = \frac{1}{\sin A} + \frac{\cos A}{\sin A} = \frac{1+\cos A}{\sin A}

charred spearBOT
copper valve
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hmmm

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are u sure this is true

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oh maybe it is thonker

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lemme think

dusty coral
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check a value

copper valve
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yeah im convinced

dusty coral
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it works

copper valve
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this is a cool problem

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where'd u get it?

dusty coral
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my book

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only problem im stuck on

copper valve
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nice

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what book is it?

upper karma
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Whew trig identities

copper valve
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some are really cool tbh

upper karma
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I still use a reference sheet whenever I need double angle formula, am I a bad person?

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Yeah, trig integrals are really neat.

dusty coral
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Glencoe Algebra 2 CCSS

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@upper karma trig is basically common sense algebra

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but sometiems you dont know which steps to make

upper karma
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Pretty much, you have play around with it.

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Which if people have been relying purely on plug and chug, becomes very uncomfortable for them.

dusty coral
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yea, then you get "number sense" and get used to it, however this problem stumps me

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Any progress?

copper valve
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(1+cosA)(cosA+sinA-1)/sinA
= (cos²A+cosAsinA-cosA+cosA+sinA-1)/sinA
= (cos²A-(cos²A+sin²A)+cosAsinA+sinA)/sinA
= (cosA-sinA+1)sinA/sinA = cosA-sinA+1

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gotem

dusty coral
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oof

upper karma
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👌 Always trust le woog

dusty coral
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jacobian >>>>>>> everythign

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?

copper valve
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interestingly, this is also equal to cot(A/2)

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I leave this as an exercise

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😉

dusty coral
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i just looked at the book answer and they said to divide both sides of the fraction by sin(A)

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how did they come up with tat?

copper valve
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same way u come up with answers to all trig identity problems

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just try random stuff pretty much

upper karma
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Play.

copper valve
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eventually u get better at guessing what tricks are gonna be more successful than others

upper karma
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Through process known as "juju"

dusty coral
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'

fallow quail
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if i do coordinate geometry with vectors, then the position vector is (i,j) and i get the normal vector by flipping the coordinates of the position vector, and *-1 one of them

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does it matter which one i multiply by -1?

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if i want to get gradient/equation of the line etc?

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like (-j,i) and (j,-i) are both normal vectors

zenith ember
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Yes.

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Your understanding is correct. They are both normal vectors.

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And there is no inherent preference of one over the other.

fallow quail
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thank you

reef cave
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Can somebody help me with 33?

fallow edge
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Are you supposed to use a compass for a?

primal pilot
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Anyone online and help me with a grade 11 functions question

keen aspen
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sure

upper karma
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can anyone help me with a tricky situation im in, i recently moved to spain and im forced to go to school here (public) with no language skills. i was doing finnish/american calculations and i noticed they do it kinda different, im dead tired and i have other subjects i need to do as well

shadow anvil
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@upper karma

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I had similar

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I moved to spain from england

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but I attended an international school

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Puhutko espanjaa?

upper karma
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halp

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What’s the formula for the area of a triangle?

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._. r u still there?

unborn kite
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@upper karma ^

ashen tree
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thoughts?

zenith ember
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Let's call the intersection of the diagonal E

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Then by considering, in turn, the right triangles AEB and DEC, we can create expressions for AB^2 and CD^2

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Hm.

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Not entirely sure that goes where you want it to...

ashen tree
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yeah I started with that

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it gets pretty mess pretty quickly

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not sure if it works out or not

zenith ember
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Ahh.

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I see it now.

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I converted it into a parallelogram by adding a copy of it to the right.

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BF = CD, and AB = CG

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Then CF = BD and CF is perpendicular to AC.

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And the result falls out.

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@ashen tree

clever moth
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What's topology

neon fossil
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turning donuts into mugs

plain wigeon
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morphing autism

analog dust
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Its stretching dogs and cows to fit the donut

analog dust
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Dogs aint spheres

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And we shouldnt neglect internal organs... then its not even a dog anymore

upper karma
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Is a coffee cup really a donut?

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pours coffee in donut

analog dust
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Actually mammals are like many holed donuts cuz our skin has holes

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I think

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I can blow out air through my eyes, so I count up to genus 5 then.

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Just read that

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Now my eyes hurt

zenith ember
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The digestive tract is a continuous hole.

analog dust
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Its a long hoole

zenith ember
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Doesn't matter, topologically

austere stratus
upper karma
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@shadow anvil i speak it a little but very little, its stressful and i have to google translate home a lot (the topics) i was learning american schooling before and now i have to go back to topics i was in months ago (and some which i havent learned.)

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@shadow anvil i have to learn everything in spannish but i speak basic spannish at best, its terrible. (public school) worst thing is that i have to repeat the year anyways (since i only started like 3 weeks ago)

heavy kernel
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can anyone pls tell me what's the equation for lateral area of prism, pyramid, cones and cylinder?

neon fossil
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you can literally google "lateral area of prism"

analog dust
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(Perhaps he lives in china and theres no google there)

timber hinge
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You can literally Baidu "lateral area of a prism"

upper karma
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I hate geometry with passion

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what kind of geometry?

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Some bullshit geometry we learned last semester came in this semesters exam

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65 percent of the semesters grade

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And they bring up shit from the past semester

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sucks fam, but thats how it is, eventually its all gonna make sense

timber hinge
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Geometry is great

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Easily one of my favourites

tawny pewter
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how i do this

upper karma
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what we learned = basic trig ratios

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what came on the exam

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Prove cos^2 + sin^2 = 1

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thank god I knew what a unit circle was and solved it from there

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65 percent

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I’ll lose a ton on my averae

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Average*

timber hinge
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I just use ratios for that tbh

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(A/H)^2 + (O/H)^2

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A^2 + O^2 = H^ from Pythagoras

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Then it’ll be H^2/H^2

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= 1

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Nice and elegant

zenith ember
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I feel like I may be missing something simple.

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So... I've been puzzling over what seems like a simple geometric construction problem.

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Given a line and a circle that is tangent to the line, construct a circle (any circle) that is tangent to both the line and the given circle.

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Can't see it...

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(Note, I do not know if this is actually possible)

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But it really seems like it should be.

analog dust
upper karma
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besides the obvious one?

zenith ember
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Yeah.

analog dust
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I shouldnt have written C1 and C2

zenith ember
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I don't want the one of equal radius.

upper karma
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no I mean any circle which is tangent to the point of tangeny of your original circle and the line

zenith ember
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I want to be able to construct one of arbitrary radius.

upper karma
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like on the other side of the line

zenith ember
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Oh, no.

upper karma
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you can pick any radius you want

zenith ember
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On the same side.

upper karma
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ah ok

zenith ember
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Something like this, but, you know, actually tangent to one another.

analog dust
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But you want to know like how to construct itm

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?

zenith ember
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Yes.

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I can calculate the center position.

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That's not interesting. I want to do it purely geometrically.

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If that's possible...

upper karma
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what you mean purely geometrically?

zenith ember
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Lines and circles.

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And intersections.

upper karma
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ah

zenith ember
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On the image, A, B, and C are arbitrary.

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Everything else should be derivable from those.

analog dust
zenith ember
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Heh.

analog dust
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Oh wait

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When moving C it changes

zenith ember
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That's been my issue too.

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I just can't figure out a second constraint on the position on the perpendicular at B.

analog dust
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@zenith ember i found ittt

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Except its in terms of a point on the circle

zenith ember
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Hmmm.

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Ahhhh.

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Very nice.

analog dust
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And

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For a point on the line

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Idk why B is black tho.., you can change it

zenith ember
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Very nice.

analog dust
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Indeed

zenith ember
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No, I see how you did it. Thank you. 😃

analog dust
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Oke so

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Damnit there are no letters

zenith ember
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I get it.

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I just did it on mine. 😃

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Don't know why that never occurred to me to do.

analog dust
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Oke

zenith ember
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The next trick is to understand -why- that works...

rough juniper
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Thanks in advance

upper karma
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you should find the angle measure of ACB first

rough juniper
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I believe I can use tan-1, right?

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tanx = ab/bc

zenith ember
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Isn't it all similar triangles?

upper karma
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oh right nvm ^

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damn and it's not specified right either fml

rough juniper
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They don't look similar?

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I think it is based on similarity

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the next question has a scale and other info

zenith ember
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Try drawing a horizontal line from E to AB.

rough juniper
zenith ember
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Oh, can we assume angle ABC is 90 degrees?

rough juniper
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Doesn't specify, but we should give it a shot and see if the numbers checkout

upper karma
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no i don't think so

zenith ember
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Yeah, so you know the width and hyp. of that triangle. And it is similar to the big triangle.

rough juniper
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yeah but then how do we get the length of things like EF

zenith ember
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Not sure we need to.

rough juniper
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we need it to get EG?

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unless AE = EG and GJ = JC

zenith ember
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They should be.

upper karma
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if we let EC = x, we can make a proportion with (AE + x)/x

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(x+AE)/150 = ?

rough juniper
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I got EG = 42.2 GJ = 43.0 JC = 43.0

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And where did you get (x+AE)/150

upper karma
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the length of the longest leg

rough juniper
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I mean the 150

upper karma
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the base of the triangle

rough juniper
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oh

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omg this assignment was printed from my printer and I need a ruler for the second question

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I hate it whenever teachers do this

rough juniper
keen aspen
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What is angle S?

sudden stream
chrome fiber
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Draw the figure

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Each chord will form a triangle with the center

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The altitude of these triangles is 4

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Look at one half of the triangle

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For chord AB, one side is 4, the other is (4x - 6)/2 and the hypotenuse is the radius

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You should get a similar triangle for chord CD

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Use Pythagoras to get two equations, both equal to r^2

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Then solve for x

sudden stream
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or <@&286206848099549185>

chrome fiber
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What do you think?

sudden stream
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@chrome fiber I think its < DXA

chrome fiber
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Why?

sudden stream
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It has the 8

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vs the 6

chrome fiber
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That's right

sudden stream
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yeet dab

sudden stream
keen aspen
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@sudden stream what do you know about those angles?

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Its the average of the two corresponding arc measures right?

sudden stream
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@keen aspen Yea

upper karma
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Can anyone help me on number 1 <@&286206848099549185>

analog dust
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You can find the height of triangle ABC

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And brcause thats the same height as triangle DEF

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You can find DF

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Just by using the area formula for a triangle

upper karma
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Yes hello

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I need help on a problem, i need to learn how to do it for a retake test and it determines if i graduate

mint sandal
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@upper karma

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subdivide it into rectangles

upper karma
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Thank you

orchid hill
upper urchin
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Use the dot product

orchid hill
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what

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@zenith ember sorry about this but i kinda need this quick this questions seems simple but i dont get could you pls help me

upper urchin
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Oh actually the easier way would be to say if a is parallel to b then a=cb where c is a scalar

orchid hill
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a is not parallel to b or i think not

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its a+b(x) is paralle to i

upper urchin
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I just meant arbitrary vectors a and b

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Not the specific ones in the question

orchid hill
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alright

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i ve tried to make it into a simultaneoes yet it still doesnt work

upper urchin
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Well if you have a vector in the I direction, what is its j component?

orchid hill
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it took out j but made it = to i

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like this

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2+3(x)=i

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5-(x)=i

upper urchin
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No I mean say you had an arbitrary vector h in the I direction

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What would the j component of h be?

orchid hill
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where

upper urchin
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say h=a*i where i is the unit vector

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then h is parallel to i

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so say we have the h=ai+bj

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if h is parallel to i

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what is b

upper karma
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What is the shortest distance Nellie Bell Evans can travel to water her horse at the stream and return home if she is 5 km south of the stream that flows due east and she is 8 km west and 6 km north of her cabin?

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I don't know how the picture would look like

golden nymph
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Does anyone know mathematically how I would calculate the Z value for a camera if I want it to capture a full top down view of a square plane? I have the x, y, but how would I calculate z's for orthogonal and perspective top down views?

upper karma
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@sudden stream My quick guess, (360-(120-84))/2 = 78

rose geyser
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Is this a good channel to ask a question about Trapezoidal rule?

upper karma
rose geyser
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No just to understand it better

upper karma
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Yes.

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This isn't geometry or topology.

rose geyser
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Oh okay

upper karma
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Well, whatever.

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Yes

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Trapezium rule generally offers a good approximation for underneath a curbe.

rose geyser
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Thank you!

acoustic ibex
upper karma
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So what’s the area of the base

acoustic ibex
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I would think 49

upper karma
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And what’s the area of each of the triangles

acoustic ibex
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42

upper karma
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And how many triangles are there

acoustic ibex
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4

upper karma
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So the combined area of the triangles is?

acoustic ibex
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168

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Oh I figured it out

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Cheers thx mate

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I added that by 49 and got 217

upper karma
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nice job

acoustic ibex
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I had a formula that said like s=b+1/2PL and confused me

upper karma
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Yeah that’s why sometimes it’s not good at just use a formula

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It’s better to know how to solve it

acoustic ibex
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Yeah and it would help if my teacher would teach me too so

upper karma
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....

acoustic ibex
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Yeah

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My teacher just doesn't teach he like gives us notes for us to study

arctic apex
twin prawn
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dilate by a factor of 2 and then rotate counterclockwise 90 degrees

arctic apex
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Ty

upper karma
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yes

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crap i did it again

upper karma
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Can Euclid's 5th postulate be considered as a conjecture?

timber hinge
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@arctic apex If this is GCSE you will be required to also state the point at which you rotate around (In all honesty it should probs be required anyways)

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Its (0,0) here but isnt always

mint sandal
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Hi

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I'm confused about a calculation

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how do we deduce the properties in the bottom just from the conditions of being in the lie group?

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like i get the 3 equations in the first page

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but not what follows next

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can someone explain how those conditions follow?

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nevermind i got it

mint sandal
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another question:

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how do I verify the formula at the bottom?

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small g is the lie algebra of G

mint sandal
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nevermind

neon fossil
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nice

mint sandal
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yes this boiled down to the fact that c^i_jk = - c^i_kj, so that 1/2 c^i_jk (theta^j(X) theta^k(Y) - theta^j(Y)theta^k(X))=1/2 c^i_jk (theta^j(X) theta^k(Y) ) + 1/2 c^i_kj (theta^k(X)theta^j(Y))

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still this topic is damn confusing to me :D

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like

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how do you derive the equations on the bottom

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this is probably the most computation intensive chapter i came across in the book so far :D

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@neon fossil can you help?

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is there a fast way to verify it

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or any way really :D

neon fossil
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you'd just have to plug the situation into the previous equations

mint sandal
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could you elaborate?

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which form of maurer-cartan do i use?

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one with structure constants?

neon fossil
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yeah use the one at the end of the previous picture

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it's the one which looks most similar

mint sandal
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it requires a choice of basis and the book isn't explicit about the basis

neon fossil
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it seems like the alphas and betas and gammas form bases

mint sandal
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do we take a^i_j - a^j_i and stuff like that as basis?

neon fossil
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I don't know because the definition isn't shown in what you wrote

mint sandal
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like a^i_j alone can't be an element of the basis

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definition of what?

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i can post it

neon fossil
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of the alphas, betas, gammas

mint sandal
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it is

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like they're a bunch of functions

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which together form the canonical 1-form

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on the lie group

neon fossil
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okay they're just defined as the components then

mint sandal
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yes

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like every element of G and g is a matrix

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because G is a subgroup of GL

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real matrix

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hence the matrix form of the canonical form

neon fossil
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yeah try to use the differences as a basis maybe

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the computation is invariant by change of basis

mint sandal
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yeah

neon fossil
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so as long as your terms are expressed in terms of what you want

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you should get something similar

mint sandal
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but that seems like a lot of work

neon fossil
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it does, I don't see a better way

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you could go and use mathematica

mint sandal
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what can mathematica do

neon fossil
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computations

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plug in stuff

mint sandal
mild vale
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Is this the best/fastest way to scale a 2d triangle?

mild vale
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float scale = 2f;
float mx = (V1.x + V2.x + V3.x) / 3f;
float my = (V1.y + V2.y + V3.y) / 3f;
V1 = new Vector2(mx + (V1.x - mx) * scale, my + (V1.y - my) * scale);
V2 = new Vector2(mx + (V2.x - mx) * scale, my + (V2.y - my) * scale);
V3 = new Vector2(mx + (V3.x - mx) * scale, my + (V3.y - my) * scale);

surreal bolt
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Do you only deal in triangles? Just saying if you deal with n-sided figures, you might as well write general code for that.

raven sequoia
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Hello, Im dealing with a non-symmetrical tetrahedron problem here and Im running out of ideas on how to approach the problem. I know the positions of 3 points: A,B,C. The goal is to find the 3d position of point D. In addition I know the angle ADB, BDC and CDA. Any clue what direction I can take this?

surreal bolt
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hmm do those three angles define the"shape" of the vertex D?

raven sequoia
surreal bolt
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okay. here's what i have so far: (It's not everything, but I think it's a very good start)

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Trying to find a congruent 3D shape with D' at the origin (and some other restrictions) and then using transformations to rotate and move it into position.

Let's consider vertex D and the angles first.

WLOG:

Let D' be at the origin.
Let A' be on the x-axis or (a, 0, 0).
Let B' be in the xy plane or (b1, b2, 0).
Let C' be a point (c1, c2, c3).

Let alpha be the measure of angle A'D'B'.
Let beta be the measure of angle B'D'C'.
Let gamma be the measure of angle A'D'C'.

b1 = k cos(alpha); b2 = k sin(alpha)

The vector in the direction of D'A' is <1, 0, 0>.
The vector in the direction of D'B' is <cos(alpha), sin(alpha), 0>.
The vector in the direction of D'C' can be determined using beta and gamma, but for now <c1, c2, c3>.

So now we address triangle A'B'C'.

Since we know the "final" positions of A, B, and C, we can determine these lengths exactly: A'B', A'C', B'C'.

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[sorry tons of corrections]

raven sequoia
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in my exact case I can even define
A: (0,0,0)
B: (b,0,0)
C: (0, c, 0)

surreal bolt
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I understand that 😃 but using D as the origin simplifies finding the "shape" of the figure around vertex D 😃

raven sequoia
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In the practical use case BAC should always have an angle of 90

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makes sense

surreal bolt
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oh. Am I allowed to use that assumption?

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the right angle BAC?

raven sequoia
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if it helps with the solution: absolutely 😃

surreal bolt
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Okay, but without that:

We have three points (a, 0, 0), (b cos(alpha), b sin(alpha), 0) and (c(c1), c(c2), c(c3)). This is equivalent to saying we know the 3 lines in R^3 that contain the points A', B', and C'.

Each value of "a" determines up to two possible positions of B' (using distance. We know A', we know the distance from A' to B', so the sphere centered at A' with radius of length AB will intersect line with B' in at most two places) and up to two values of C' (using distance again).

It is left to check if B'C' is the correct distance apart.

On paper, we can calculate the up to two possible positions for B' in terms of "a" and constants. Ditto with the position of point C' (also in terms of "a" and constants). There will be up to 4 values of B'C' again in terms of "a". Set the values of B'C' equal to the length of BC and find what "a" should be?

#

That should give you the shape of the whole figure. Just rotate and transform to get A'B'C' to ABC.

raven sequoia
#

Ill see if can end up formulating this in to something sensical, thanks!

surreal bolt
#

Okay I'm cooking up an example to see if it works. Don't keep your hopes up 😃

raven sequoia
#

Im looking at other sources aswell, worst case scenarion I think it might be viable for me to implement an iterative approach to finding the most reasonable value of a given your approach

junior scaffold
mint sandal
#

cos2x = cos^2 x - sin^2 x = 2 cos^2 x - 1 so cos^2 x = 1/2( cos2x + 1)

#

@junior scaffold

junior scaffold
#

ohh, ty

eager pendant
#

a semicircle with centre O is inscribed in ABCD and AO=OB

#

prove (AO)^2=AD times BC

#

<@&286206848099549185>

#

ive tried drawing liens from the corners of the quadrilateral to O
a

#

and looking for other stuff, like congruences

#

i suspect i need to do something with the point of tangents

#

but i dont know what

analog dust
#

Are you working with vectors or lengths?

eager pendant
#

idk what a vector is

#

so probably the latter

analog dust
#

So like youre saying distance between points O and A right?

eager pendant
#

yes

analog dust
#

Doesnt quite match up...

#

Unless i did the figure wrongly

#

wrongly

eager pendant
#

why are you doing stuff in geogebra

analog dust
#

Cuz why not

eager pendant
#

you're proving AO^2=AD*BC ?

analog dust
#

No.. im showing that here.. theyre not equal

#

Look on the left

#

OA² ≠ AD * BC

#

4 ≠ 3.97

eager pendant
#

(i can read)

#

i mean, its definitely true

analog dust
#

Eh

#

How did you do the figure thing?

#

Draw it

#

Or whatever you did with it..

eager pendant
#

wdym

analog dust
#

Hmm okay

eager pendant
#

nvm i solved it

mint sandal
#

how did you solve it

eager pendant
#

ive colour coded those ones, they're obviously congruent

#

p, q, r are tangent points

#

and assume that all red lines connect p,q,r with O

#

so then <AOP=<BOR, <POD=<QOD, <QOC=<ROC

#

so <DOA=90-<ROC

#

=<BCO

#

so DOA and COB are similiar

#

and from there we're basically done

mint sandal
#

👌

analog dust
#

Damnit i just finished drawing it

#

Geogebra on phone is not nice

mint sandal
#

ok...

#

in the same context as my yesterday's posts

#

I'm still trying to get through that chapter...

#

i pretty much worked it out with the maurer-cartan form btw

#

like it wasn't that difficult once you choose the basis

#

there are essentially just 2 types of elements, and both "switch" places of two basis elements, switch one sign and equate everything to zero

#

so just looking at how they act on some basis elements made things much easier

#

now another question in the same chapter:

#

In screenshot i posted, I get everything except the last sentence

#

how do I convince myself that it maps that tangent vector into b^i X_i?

#

i feel like there's something really simple lurking behind it but can't get my head around it..

#

O(M) is just the principal bundle of orthogonal frames on M

#

M is a sphere, and f is defined here:

#

@neon fossil 🤠

#

@copper valve too :D

copper valve
#

oooh

#

not now tho I'm meeting with my prof ;o

mint sandal
#

ok!

#

hi btw

neon fossil
#

sorry brain fried today

#

ask killingform

mint sandal
#

already did :(

mint sandal
#

nevermind i figured it out

#

actually it literally is really simple

#

my head is just not right...

sweet heart
#

Why is completeness not topological (i.e. why is it not preserved by homeomorphism)?

mint sandal
#

do you want a counterexample?

#

like why would it be preserved by homeomorphism?

#

the two spaces could have two totally different metrics

sweet heart
#

Ah wait, I need to find a Cauchy sequence that doesn't converge after homeomorphism I think

mint sandal
#

like take a homeomorphism between R^2 and a unit open disk

#

oh

sweet heart
#

I think.....

mint sandal
#

such that it's a cauchy sequence in both spaces?

#

and converges in one and diverges in another?

amber raven
#

@sweet heart what textbook do you use?

sweet heart
#

It's from measure, topology and fractal geometry by Gerald Edgar

amber raven
#

For what course?

sweet heart
#

I self-study

amber raven
#

Oh cool

mint sandal
#

well idk if this helps but like D^2 is homeomorphic to R^2 but R^2 is complete while D^2 is not

sweet heart
mint sandal
#

by D^2 i mean x^2 + y^2 < 1

#

open disk

#

that seems like a sufficient answer to me

sweet heart
#

Okay, yeah, I'll try 😃

#

Thanks, Cheburashka

mint sandal
#

lolol

#

np

#

you're the first one to say that

sweet heart
#

Where you from if you know Cheburashka?

mint sandal
#

eastern europe

sweet heart
#

Me too

mint sandal
#

👌

amber raven
#

How is D^2 homeomorphic to R^2

#

@mint sandal

mint sandal
#

is it not?

sweet heart
#

D2 = {(x, y) ∈ R2 : x2 + y2 ≤ 1} ?

amber raven
#

Oh I see

#

Tangent

mint sandal
#

not x2 + y2 ≤ 1, but x2 + y2 < 1

#

one is compact other is not

#

in fact, the unit open disk is diffeomorphic

#

not only homeomorphic to R^2

#

it's true higher dimensions too

#

let me find a proof

amber raven
#

Is Tangent a homeomorphism from (-1,1) to R?

mint sandal
#

arctangent

#

yeah i think so

#

well it's the same

#

as long as you restrict the domain

#

tan or arctan

amber raven
#

Then we can just do a tangent fuction in every direction of the plane

#

To construct a homeomorphism from D^2 to R^2

mint sandal
#

the diffeomorphism for general spaces is provided by x → x/sqrt(1-x^2)

#

well not the diffeomorphism

#

but one of them

#

what do you mean by a tangent function in every direction of the plane?

#

oh i think i can see it

#

hmm that might work too!

amber raven
#

Restricting our function along a line through the origin gives the tangent

#

X/sqrt(1-x^2) makes me think of tanget too for some reason..

mint sandal
#

@amber raven

#

this person did exactly what you suggested

sweet heart
#

Oh, here's an easy one

neon fossil
#

yeah the morphisms of metric spaces are not continuous functions but lipschitz ones

sweet heart
mint sandal
#

it converges to 0

#

and 0 is not in (0,1)

#

and limits in R are unique

#

if they exist

#

because R is haussdorf

sweet heart
#

I see... Thank you

simple steeple
#

For each segment endpoint, we spend O(log n) time updating the binary tree, plus O(1) time performing pairwise intersection tests—at most two at each left endpoint and at most one at each right endpoint. Thus, the entire sweep requires O(n log n) time in the worst case. Since we also spent O(n log n) time sorting the endpoints, the overall running time is O(n log n).
Here’s a slightly more formal description of the algorithm. The input S[1 .. n] is an array of line segments. The sorting phase in the first line produces two auxiliary arrays:
• label[i] is the label of the ith leftmost endpoint. I’ll use indices into the input array S as the labels, so the ith vertex is an endpoint of S[label[i]].
• isleft[i] is True if the ith leftmost endpoint is a left endpoint and False if it’s a right endpoint.

#

My issue is that I have no clue what i is a reference for in this document.

mint sandal
#

ok we have the structure equation:

#

which can also be written as this:

#

theta is the canonical form, big theta is torsion and omega is the connection form

#

now much later in the book, to derive a certain formula, they apply the exterior derivative

#

and if they had written this as $$0=- d\omega \wedge \theta + \omega \wedge \Theta + d\Theta$$ i would understand

charred spearBOT
mint sandal
#

but this is not the covariant derivative

#

so how can they just substitute $$d\omega$$ with $$\Omega$$ and $$d\theta$$ with $$\Theta$$?

charred spearBOT
mint sandal
#

they hadn't applied the horizontal projection operator

mint sandal
#

nevermind

#

that just follows from the structure equations lol

#

you just have to apply them again

prime junco
#

How do I write trigonometry in ratios

#

Nvm just found out lol

sweet heart
#

B > 0 here?

mint sandal
#

yes

sweet heart
#

Okay, thanks, not sure why the don't specify

mint sandal
#

metric is a positive valued function

#

nonnegative*

sweet heart
#

I know, but they usually state a constant is greater than zero

#

If B was 0, that would mean the function maps everything from S to some 1 point in T though?

mint sandal
#

yes

#

i think

sweet heart
#

hah okay 😃

mint sandal
#

d(x,y) = 0 implies x=y

sweet heart
#

I wish they'd just write whether B>0 or maybe >=0

mint sandal
#

the only assumption needed here is that B is a real number as far as i can see

sweet heart
#

0

forest dove
#

I mean sure but it's one of those things where if there is a constant which is a real number, then there is a constant > 0

#

Since if there is a constant it's ≥ 0, and then you can choose any larger number and it's still valid

sweet heart
#

Oh

icy forge
#

hi

fallow edge
raven relic
#

Oh I can fuck around here and meme about lagrange's

lusty escarp
#

yes

fallow edge
#

This is the definition of sine, cosine, etc.

#

In a right triangle

raven relic
#

For sin, you can think of unit circle/approximate with exponents, approximate for limx->0 as x

lusty escarp
#

@icy forge Sin Cos and Tan are just functions that are used in triangles

raven relic
#

or just as aw avy function with period 2 Pi

icy forge
#

ok

raven relic
#

I think this image is clear :l

icy forge
#

can you prove something then?

lusty escarp
#

what

icy forge
#

how is SinX+CosX=1

lusty escarp
#

no

#

thats incorrect

icy forge
#

i forgot the powers

upper karma
#

sin^2x + cos^2x

lusty escarp
#

ok

#

so the best prove is by defenition

#

Sin is defined to be O/H

#

Opposite / Hypotenuse

icy forge
#

yh

lusty escarp
#

Cos is defined to be A/H

#

Adjecent/ Hypotenuse

icy forge
#

yh, SOH, CAH, TOA

lusty escarp
#

We know that pythagoras states

fallow edge
lusty escarp
#

A^2+o^2 = h^2

fallow edge
#

Unit circle

lusty escarp
#

dont use that pls

icy forge
#

yh

#

I would rather listen to one person, if 2 people try to teach me at once i dunno who to follwo.

upper karma
#

I’m here too

#

^^

icy forge
#

Oh i get it

raven relic
#

What do you mean

#

pythag

icy forge
#

the image helped somewhat

raven relic
#

On that unit circle is so clear

lusty escarp
#

=tex \sin^2(x) + \cos^2(x) = (\frac{o}{h})^2+(\frac{a}{h})^2 = \frac {o^2+a^2}{h^2} = \frac {h^2}{h^2} = 1

charred spearBOT
lusty escarp
#

Thats how I proved it

icy forge
#

❤ ty

lusty escarp
#

there are 6 Trigonometric Functions

icy forge
#

i only know 2 lol

lusty escarp
#

2 of which are never mostly used

#

there is

#

Sine, Cosine, Tangent, Cotangent, Secant, Cosecant

#

Every other function has Co

icy forge
#

sin^x/cos^x=tan^x

lusty escarp
#

yes

upper karma
#

Which functions aren’t used?

lusty escarp
#

Secant and Cosecant

upper karma
#

Oh

raven relic
#

why not :l

lusty escarp
#

they arent tought in my school

upper karma
#

why is cotan used

lusty escarp
#

:/

raven relic
#

You use them in calc?

lusty escarp
#

yes

icy forge
#

What does secant mean, is it like SOH CAH TOA, where it means something?

upper karma
#

It means 1/cos

lusty escarp
#

Secant is opposite of cosine

raven relic
#

^

lusty escarp
#

Cosecant is opposite of Sine

upper karma
#

So hypotenuse/adjacent

lusty escarp
#

so its

raven relic
#

Opposite is a misnomer, reciprocal

upper karma
#

they’re reciprocals

icy forge
#

oh inverse functions thanks.

raven relic
#

Eh no

#

That's cos-1 or inverse cos

#

xD

lusty escarp
#

SOH CAH TOA CAO SHA CHO

fallow edge
#

Can I just say something?

lusty escarp
#

this is full

#

;3

#

yes?

raven relic
#

Best to memorize the first three tho and stick with them and know when to use reciprocal function

icy forge
#

damn

raven relic
#

You never need to actually use reciprocal function, just have to recognize them normally cus csc x=1/sin x

#

and you just can write 1/sin x

fallow edge
#

The definition of cosecant is 1/sin, not the opposite

raven relic
#

^

#

He corrected himself tho

#

somewhere

lusty escarp
#

Which is the reciprocal

fallow edge
#

Oh nvm

raven relic
#

opposite=-sin x

fallow edge
#

I thought the opposite was the negativr

raven relic
#

technically

#

^

fallow edge
#

Yeah

lusty escarp
#

welp

fallow edge
#

Anyway, I’ll go out

lusty escarp
#

https://www.khanacademy.org/ I recommend using this website

#

to learn maths

#

it helps

fallow edge
#

i love that website

raven relic
#

Anyway if I wanted to meme I could give someone.... how do you prove the lagrange thereom's maximum must be parallel to the curve....

#

Khan is nice I don't like some of the older stuff

lusty escarp
#

ye

#

the quality isnt the best for old ones

icy forge
#

How do we get trig functions in the real world?

raven relic
#

Umm circles

#

Waves

#

useful in calc

lusty escarp
#

most probably Architecture

raven relic
#

Physics

#

Lots in physics

#

harmonic motion

lusty escarp
#

Really mostly used in Physics

raven relic
#

Dampening, electricity

lusty escarp
#

yep

#

I mean Math is just a foundation to bigger things

icy forge
#

Yh, i need to learn it for calculus.

raven relic
#

Pure math

lusty escarp
#

Saph has this pic

#

I need to find it

icy forge
#

Philosphy is even furuther than maths

raven relic
#

Math is hard to make cash fam

lusty escarp
#

going left to right

#

are the most pure

icy forge
#

Wasn't newton a philosphy dude?

lusty escarp
#

Physician

#

Physicist

#

how youd like to say

icy forge
#

I thought he did philosphy in the past, and all maths science was under philosphy

lusty escarp
#

thats incorrect

#

Philosophy is mostly based on Science

#

Biology and Chemistry

icy forge
#

science is based on philosphy,

lusty escarp
#

which are based around physics and human bodies

#

which is mostly Math

icy forge
#

from my p.o.v science is just stories we use to understand our surroudings, and maths is a language which helps out.

lusty escarp
#

math is a language and foundation to all that is created

icy forge
#

I dunno much

#

But there is a problems, which was prooven to not be solvable, but was also prooven to not be not solvable.

lusty escarp
#

tbh

icy forge
#

wait ill send you a link, i dont know much about it.

lusty escarp
#

Lets break the case

icy forge
#

Maybe youll understand the steps i didnt

raven relic
#

wrong chat probs....

lusty escarp
#

Phylosophy is just on whole different level

keen aspen
#

Not related to the appropriate channel

lusty escarp
#

its like math + phyloso = Eart

#

Earth

icy forge
#

Ill private msg it to someone, and maybe they can explain it to me?

lusty escarp
#

wht?

fallow edge
#

Explain what?

raven relic
#

/eshrugs

junior scaffold
#

How do u do this

zenith ember
#

Draw line segments from the center to A and B. Then draw the perpendicular to AB that passes through the center.

#

Because it is a chord of a circle this perpendicular must bisect the chord.

#

Which gives you a couple of congruent right triangles.

#

That's a good start.

raven relic
#

Woah that looks like an AMC problm but not really

#

and what samantha said

#

Make an isoleces triangle from oa to ob

#

you know of sidelength 8

#

than calcualte the area of sector of circle

#

subtract triangle area

#

Or just plan the math before you do it

upper karma
#

Yay! John M. Lee is publishing a new edition for his Riemannian Geometry: An Introduction to Curvature that he's calling Introduction to Riemannian Manifolds.
https://www.springer.com/gp/book/9783319917542

sweet heart
#

But then epsilon is changing

twin prawn
#

What are S, T and varrho? Metric spaces and metric?

sweet heart
#

That's all I have above. Any S, T

twin prawn
#

You can find a very easy counter-example

#

Consider a function f from the real numbers to itself given by x + 1 if x >=0 and x if x<0

#

Clearly the function is inverse Lipschitz with constant A = 1 but it's also clearly discontinuous

#

Case closed @sweet heart

#

oh and I equip the real numbers with the standard metric but that usually goes without saying

#

🍮

sweet heart
#

Hey sorry if it's a stupid question

#

And thanks

twin prawn
#

Nah don't be sorry, questions are always to be had and I'm glad to help you out

#

You're welcome

hybrid plinth
#

Once I fix two points on the circle, call them A and B, then any point x on the "same" side of the chord AB, where x is holding A and B will have the same inscribed angle? Am I understanding this theorem right?

zenith ember
#

I think so.

upper karma
#

yeah

lusty escarp
#

@zenith ember Miss Teacher I need your halp again

#

I created this shit but

charred spearBOT
lusty escarp
#

<@&286206848099549185>

fallow edge
#

Is the line coming out of A perpendicular with BD?

lusty escarp
#

Yes

#

sry didnt write that

charred spearBOT
lusty escarp
#

its basically another similarity problem

#

I just cant figure it out

#

Have alrdy been working on it for past 2 hours

#

Samantha (the new mod) helped me understand it

#

but this problem

#

_<

fallow edge
#

What do you know so far?

lusty escarp
#

uh

#

That Perpendicular line coming from A is

charred spearBOT
fallow edge
#

Do you see the two similar triangles?

lusty escarp
#

of course

fallow edge
#

And you know what the scale factor is?

lusty escarp
#

No

#

That is unknown to me

fallow edge
#

Look at the line BD

lusty escarp
#

and?

fallow edge
#

It’s cut into three equal sections, right?

lusty escarp
#

its a hypotenuse

#

yes

fallow edge
#

So if one similar triangle encompasses one of those sections, and the other similar triangle encompasses two of those sections, what is the scale factor?

lusty escarp
#

I literally have no idea what you're talking about

fallow edge
#

One sec

#

Do you see the 2 triangles now?

lusty escarp
#

yes

#

oh

#

so its 2

#

LOL

#

k = 2 then

#

but look

#

you would just says

#

so AD = 38 sqrt(2)

fallow edge
#

Well, what’s the scale factor to get from 1/3 to sqrt(2)/3

lusty escarp
#

I think i did proportions wrong

#

but i got AD = 38 sqrt(2)

#

but answer was incorrect

fallow edge
#

I got AD = 38

lusty escarp
#

yes

#

thats the correct answer

#

_<

fallow edge
#

So, the scale factor is sqrt(2), right?

lusty escarp
#

isnt the scale factor 2?

#

how is it sqrt(2)

#

2/3 : 1/3 = 2

fallow edge
#

No, because the 1/3 side corresponds to the sqrt(2)/3 side

lusty escarp
#

what?

#

im confused now

#

ok lets call O the point the triangles meet

#

wait

#

ill draw it

fallow edge
lusty escarp
#

BD times that

fallow edge
#

If you rotate the smaller triangle around point O, the 1/2 side corresponds to the sqrt(2)/3

#

All of the measurements have BD times them, so we can leave it out

lusty escarp
#

wait

#

like how..

#

pls tell me

fallow edge
mint sandal
#

pixel geometry 😍

lusty escarp
#

i seperated them

fallow edge
#

In the picture, imagine rotating the smaller triangle 90 degrees

lusty escarp
#

yes

#

and the side which is 1/3

#

would correspond to side which is 2/3

#

ok lemme draw the triangle ABD only

fallow edge
lusty escarp
#

my eyes lied to me

#

O.o

#

fuck

#

lol

fallow edge
#

Do you see?

lusty escarp
#

YES

#

like after a visual proof

fallow edge
#

Good!

lusty escarp
#

like my eyes are shit right now

#

_<

#

i dont like geometryy

#

this summer im gonna visit Khan academy again

#

:3

#

will have to buy whole stack of A2 papers

#

or A4

#

which ones cheaper

fallow edge
#

Well, anyway, after you determine the scale factor is sqrt(2), 19xsqrt(2)xsqrt(2)=?

lusty escarp
#

ye

#

thats ez

#

good thing i proved what the perpendicular line is

#

lol

#

so i did half the problem

#

actually more than half apparently

#

😐

fallow edge
#

Yes

lusty escarp
#

thank you so much

fallow edge
#

Np

lusty escarp
#

like my book

#

has COMPLETELY DIFFERENT PROOF

#

ill send you books proof yesterday

#

and you explain to me

#

lol

fallow edge
#

Ok lol

lusty escarp
#

it was involving x

#

2 3

#

x^2

#

LIKE WUT

#

but thank you so much

#

,3

#

fallow edge
#

👍

sweet heart
mint sandal
#

what do you mean

#

are you asking why the collection B is countable?

#

@sweet heart

#

We count them as B_1/1, B_1/2, B_1/3 and so on..

sweet heart
#

Yea that's the question

upper karma
#

This is a way to count through the rationals (which since we can count them, are countable).

sweet heart
#

So correct/incorrect for this case?

upper karma
#

Which case?

sweet heart
mint sandal
#

countable = in bijection with the natural numbers

sweet heart
#

I was thinking if D was countable infinite

mint sandal
#

or finite

upper karma
#

Where D is a countable set and open balls are indexed by reciprocals of natural (which are also countable0.

sweet heart
#

Yeah, so I'm trying to find bijection

mint sandal
#

n <-> B_1/n

#

here's the bijection

sweet heart
#

So I don't need to think about "a"s from D?

mint sandal
#

oh right you do

#

yeah you can do it like with the rationals

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just use any bijection N <-> NxN

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then compose it with (n1, n2) → B_1/n1(a(n2)

upper karma
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Cantor bijection is a fun one.

sweet heart
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Okay, thanks

stuck jewel
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how is a concave sphere ven possible? i googled it and its a thing

fluid falcon
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I don’t know how to start this geometry question

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Question ii

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@timber hinge ^ I have no clue how to start

timber hinge
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Wouldnt it just be 30? You have 60 degrees in that corner and it must sum to 90 since its a right angle?

fluid falcon
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But if you look at the second question, how does that work

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Cos doesn’t exterior angle equal to sum of two opposite interior angles?

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@timber hinge

timber hinge
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ABE is an equilateral triangle, all interior angles must be 60 degrees. Thus DAE has to be 30 degrees.

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As for part iii im not sure how to approach it

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I dont believe that DB and AC are straight lines either

fluid falcon
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Hmm okay know anyone that may be able to help me start off the question?

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For iii

timber hinge
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Something like this

fluid falcon
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Hmm alright

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Thanks for your help

lusty escarp
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60+75 isnt 180

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how is that possible

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@fluid falcon It must be a trick question

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there is no way that angle is 75 degrees

raw flume
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No, angle DEA is 75 degrees

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You can remark that triangle DEA is isocele (because AE = AB = AD)

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And knowing this and the value of angle DAE, it's pretty simple

upper karma
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What is d1 and d2?

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I don't get this concept please can someone explain it to me

keen aspen
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Diagonal lengths

amber raven
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I need help with Ewald's Geometry