#geometry-and-trigonometry
1 messages ยท Page 172 of 1
That's really cool.
then you get $$1=r\dfrac{\pi}{2}$$
so this means as alpha groes
so this means as alpha groes
r approaches
$$\dfrac{2}{\pi}\approx0.6366...$$
@upper karma it seems like it actually does.
It's a bit higher, because it is not ideally 1 here.
but probably better use the formula with arctan as it has a unique limit
but yeah seems works fine anyway
I will. Thanks!
nice to see this ๐
how did you make these animations?
like I know C language but how did u do the animations?
a library? or output values for a different software?
I used Houdini.
Probably something much better exist specifically for visualization.
There are some nice vector animation libraries out there, but I can't remember their names.
oh thank you ๐
For Python there is Bokeh and Matplotlib.
Are those python-specific, or are they ports of C-libraries?
They are python-specific, as far as I know.
Then I'd need to include them in the shed skin, I guess. Sad day.
I guess there still many options exist, maybe even better. I'm not really into visialization, and used only a few tools so far.
I'd love to make some animations of different things, but I haven't had the time to sit down and learn the libraries.
I idolize the work of 3blue1brown when it comes to math communication.
I'd like to apply it to logic.
@upper sedge 3blue1brown uses Blender, afaik.
Really? I didn't know you could use Blender for 2d animations.
I suppose that it's an animation platform at all should allow that to be set up.
If you render with simple flat colors, it will appear like it is 2d.
I'll have to play with that, then.
There is different workflows in graphics package and visualization library like matplotlib. Library will give perfect tools and most straightworward way to visualize data. Graphics software, while much more cumbersome, has better control over picture, resulting in nicer graphs that can be rendered more original and sexy.
I would still make use of both though.
I see, I see.
Correction: "I create the animations programmatically, using a python library named "manim" that I've been building up." 3blue1brown actually uses a library. I saw something very similar in terms of appearance not so long ago made in blender as author stated in comments.
Excellent. I wonder if "manim" is open source. I'll have to look into it.
Can someone help me with this question? I literally have no idea as to how to solve this.
http://prntscr.com/j9g2n9
@brittle kraken still need help with it?
Yes if possible.
do you see two triangles?
Ye, one on the left and one on the right
what's the relation between the two?
they're similar triangles aren't they?
I see
So for example, like 482/720 = 480/723 = 459/AD?
close
Something like that?
you need to match the sides properly
yeah
480/720 = 459/AD
you can just flip
720/480 = AD/459
then multiply through
by 459
Okay so I cross multiply those then whatever I get for AD, I multiply it by 459?
hmm?
yes
Okay I got it. Thanks
hi all, im working on a problem that involves the regular polytopes in 4-dimensions (hypercube, 120-cell, 600-cell). The wikipedia entry for each of these polytopes gives formulas for determining all of the vertex positions (usually involving permutations of 4 coordinates). However, what i really need to know is, which of these vertices belong to the same cell. For example, a 120-cell is composed of 120 dodecahedral cells and 600 vertices total. So i need to group these 600 vertices by cell. Does that make sense? Wondering if anyone has any thoughts here...
depends on the shape I guess
not clear what you want to do exactly
might be more useful to state your problem
@neon fossil ok sure, i have a huge list of all of the vertices that make up a 120-cell (there are 600 unique vertices). A 120-cell is made up of 120 dodecahedrons. For each of the Dodecahedral cells, i want to find which of the 600 aforementioned vertices are part of that cell
there should be 20 vertices per dodecaheral cell. I just don't know which of the 600 they are
is this a computational question
i suppose its a mix of computational and geometry.. you think there's a better place to post?
it looks like hell anyway
no I mean I'm not sure how to help you
your description of the vertices should include the faces
you can compute it too
find all hyperplanes which contain at least 4 points
make sure they're boundary hyperplanes
and the points in them are the faces
right so i was thinking about that
but how do i go about computing the boundary hyperplanes?
oh wait, i suppose its a generalization of finding the boundary planes of a dodecahedron, no?
as in the "facet-defining equations" here https://en.wikipedia.org/wiki/Regular_dodecahedron#Cartesian_coordinates
well
if a is nonpositive then this is verified for all X
but if a is positive
you can't say
THUS $$X>\sqrt{a}$$
the reason being
the reason being
the initial inequality would still be true if we take
$$X<-\sqrt{a}$$
a positive product
so you know that this is true iff both factors are positive or both factors are negative
same thing in your case
$$(y-2)^2\ge -x^2+1$$
who told you that -xยฒ+1 is nonegative to begin with? (so that you have the right to take square root)
and even if it's nonegative
then
either $$y-2\ge\sqrt{-x^2+1}$$
or $$y-2\le-\sqrt{-x^2+1}$$
ah ok I see
so you paied attention to where is -xยฒ+1 is nonegative ๐
oh what did you not understand?
well if you're not confortable enough with taking square roots with inequalities
then always tackle it through
$$a^2-b^2=(a-b)(a+b)$$
you have $$y^2<1$$
Thus $$(y-1)(y+1)<0$$
yep
and then actually
you gonna find that
how does it what?
didn't understand
oh
$$y^2<1$$
$$y^2-1<0$$
$$(y-1)(y+1)<0$$
well
you've got a product of two things right?
this product is negative
this means that one factor is positive and the other one is negative
$$ab<0\implies (a<0\text{and}b>0)\text{or}(a>0\text{and}b<0)$$
so
either
y+1>0 and y-1<0
or
y+1<0
and y-1>0
the first case gives you -1<y<1
the second one gives you 1<y<-1 which is a contradiction (1<-1)
this means that only the first case holds
and then actually
one might notice that
y+1>y-1
this means that if one of them is positive
it has to be y+1
hence necessarly y-1<0 and you get the desired result
you're welcome ๐
glad to see that made things clearer
well actually roots can be involved
like
I leave you do y^2<2 ๐
goodnight!
I go sleep
no
there should be an identity for this
yeah
im getting it wrong
what did you get?
-.0097736882
how?
I did 2sin(-7/25)cos(-7/25)
that is not right
no
of the SinA
yeah
so you know that value already
wait do I solve for cosine
yes
so you have all the values you need
now use the identity
ehh
cosA = -24/25
wait why is it negative
cause it's in quadrant 3
2sin(-7/25)cos(-24/25)
yeah
so use the values
.5376
sure
Anyone help me with this?
http://prntscr.com/j9v5w6
I don't know what sides to choose
you know two sides of the large combined triangle
you can probably try filling in more until you got enough sides
How can I fill it in?
the right side can be done through pythagorean theorem
and then you can do something with similarity from there
Alright, by using that, I got 29.2, do I have to round that?
I used a^2 + b^2 = c^2
the most right side?
After getting the numbers, I square rooted it
that doesn't sound right
Do I have to input numbers in a specific way? After all, 18 and 23 are the only numbers given on the question
And well x
That's why I used those numbers
a^2 + 18^2 = 23^2?
what do you mean?
a^2 + 18^2 = 23^2?
You inputted the number on the c position instead of the a position
we know what the hypotenuse is
something like that
Alright, do I implement 14.3? Or do I have to round that up?
yeah
correct but maybe better leave exact expression rather than replace it with an approximation
^
so that you get the exact value of x at the end ๐
I'm confused now lol
a^2 + 18^2 = 23^2
a^2 = 23^2 - 18^2
a = sqrt( 23^2 - 18^2 )
a = sqrt(205)
i assume you got something like that anyway
I did
Now I don't know what to do next
Scientifica - Today at 8:14 PM
correct but maybe better leave exact expression rather than replace it with an approximation```
Sorry but I got thrown off here
I'm sorry. What I meant is that
don't continue the exercise with the value 14.3
keep the sqrt(205)
similar triangles
and you have enough sides to setup a ratio
this question doesn't ask it, but it can be useful to know how to prove similarity here
so x/18 = 23/sqrt(205)?
Yeah
this is quite a common problem
but basically the left triangle is similar to the right
@thorn talon Oh that's a nice remark! (I thought of using the Pythagoras theorem to get to the 1 degree equation, but your remark is much better ๐ )
ty
Well I was taught differently the other day. One of my classmates just told me to do x/18 = 18/23, with that giving me 14.1 by cross multiplying. Is that right?
hmm
The example used was this:
http://prntscr.com/j9vskm
there are some sorts of relations like that
but pay attention to how you use them
like in your exercise you don' know the value of the the height of your big triangle
Yes
ooooh wait
I don't
mb, here's the continuation
http://prntscr.com/j9vtuc
you know the angle between x and 18
yes
call it A
you have cos A=x/18
but if you see it in the big triangle
you also get
cos A=18/23
I don't really see how cosines are supposed to be used in these types of problems though
yep
Since our geo teacher said that we're not going to learn law of sines/cosines yet
I see
Thanks
And how about this? What should I choose?
http://prntscr.com/j9vuvr
Similarly ๐
you can always go tryhard using the Pythagoras theorem
otherwise if you memorize the quotient relations in cases like these
keep playing with them
I don't memorize them
but as I konw the cosine, sine and tangent functions
I can find them again xD
if you don't know them then it's alright
look again at your course
actually
look again at the example pic you sent us
it contains the answer ๐
to your new question
so review the relations you have in your course
Why NC/NA=NA/NB?
It's what we're learning, we're not as advanced yet
That's why we weren't introduced to using the pythagorean theorem in those types of problems yet
https://images-ext-2.discordapp.net/external/4_zoRJLQccyHrC7-UmiDDnJp_QNTrnYSYBp4o96f714/https/image.prntscr.com/image/FuVQNNowRvW5ihXHahBBew.png
I really don't get it now since I just found out the bottom side adds up to 20
And x/20 = 20/5 or x/5 = 5/20 gets me the wrong answer
and that
$$\dfrac{1}{\tan\alpha}=\tan\left(\dfrac{\pi}{2}-\alpha\right)=\dfrac{NA}{NC}$$
that's because $$\dfrac{\pi}{2}-\alpha=\angle{ACB}$$
and that's how you get your relation
Ok thx
You're welcome ๐
@brittle krakenwelcome ๐
@upper karma what geometry?
^
@upper karma just 10th grade regular geo
Post it @upper karma
Post what you need help with
Everything
That's very broad
@keen aspen
Give me a standard to start
I have to learn geometry alg 2 and trig in 2 days or else Iโm going to kill my self
Like congruency
Similarity
I have a book full of standards and stuff
Why do you need to learn all ?
helloi
@keen aspen placement exam
@ nick have some faith
@upper karma
Pls ping me
From now ont
Thnx
I would love to have hope
but those topics are too big
Lol
I know
I can try tho
Alg 2 canโt be that hard right
Like
Trig alone
can't be mastered in two days
Maybe
Trig equations can get annoying
but I mean
practice enough and you'll be fine.
Two days for trig, not enough.
Most certainly.
http://prntscr.com/jb3vb9
Will someone help me solve this? I have to solve 6 of these problems as my teacher requires me to show step-by-step procedures to solve all these problems.
Alright, do you need to show why A and B are wrong as well?
Ye
[A]
- Prove that the perpendicular bisector of AD is also the perpendicular bisector of BC.
- Demonstrate that (A, D) and (B, C) interchange pairwise.
[B]
- Prove that triangle ADC and ABC are of different areas.
- Demonstrate that D cannot reflect onto B.
[C]
- Demonstrate that the lines that pass through A, B, C, D respectively while being perpendicular to BC cannot intersect with each other.
- Prove that D reflects onto neither A, B, nor C.
[this assumes that the given trapezoid is not a rectangle.]

hello guys, i need a little help, how do you calculate the volume of a pyramid given the sides lenght, and the base. I found this on how to calculate the area of a triangle : https://www.mathopenref.com/heronsformula.html, but that's a triangle, not a pyramid, is there a way? thanks
alright, but what if i don't know the height? is there a way to solve then?
It depends on what you have.
well, lets say i have all of the slope heights and the base, do i need anything more?
:(
Is the tip of the pyramid directly above the center of the base?
no, sadly it isn't
well @zenith ember , basically, here i took a screneshot of the link you posted, i basically know all of the blue lines' lenght, and don't know the red lines's lenght
hopefully you get the picture
i could even maybe get the angles, if it's neccesary
And the sloping lines are all different?
well, Im pretty sure they are, since the tip of the pyrmaid wont be above the center of the base
maybe it would be better if i could just calculate the height of the pyramid using the slant height
well, sadly it wont be in all cases
what do you mean? do you mean i should ask in #math-discussion ?
Usually, there is a specific homework problem people are looking to solve.
So I sort of assumed that you had specific values for all of these.
ah, okay, well, i am using this for programming purposes, that's why i say "i could even maybe get the angles", since this is in a programming enviornment
i mean, i can plug some values if you want
like what am i going to use this for in programmming?
well, i am basically going to use this for mesh deformation, it's a long story, and it's not really that important for this problem i don't think, but basically I need to be able to calculate the volume of the mesh, and then after removing one vertex calculate the one that is more closer to the original value
Hm. Ok.
So you have 5 points?
You have the 5 vertices of the pyramid.
Are 4 of them guaranteed to be in a plane?
yes to the "You have 5 points?", but the problem is ,that it can differ with each mesh, so i need a calculation that is compatible with 4 sides on the base, 5 sides on the base, 3 sides on the base, 10 sides on the base ect, im not sure if this is possible, but i think it may be possible if i could calculate the height
Are the points on the base guaranteed to be in a plane?
If so, you could find the normal vector of the plane.
And use that to find the height.
hmm, i see what you mean, that may work, i can't try it out just yet, as im going to be off to bed soon, but i think that will work. Thank you very much!
You're welcome.
Night!
I don't have a specific problem I'm doing, but I need a little help understanding something...
Let's say I have a pyramid, but the base of the pyramid is an octagon
How would I go about finding the volume of it?
I believe it's still base area times height over three
The cubic polynomial f(x) is given by f(x) = 2x3 + ax2 + bx + c, where a, b, c are constants. The graph of f(x) intersects the x-axis at the points with coordinates
(โ 3, 0), (2โ5, 0) and (4, 0). Find the coordinates of the point where the graph of f(x) intersects the y-axis.
I want to plug in all of the points to set up a system of equations, and then solve the system of equations for a, b, and c.
That will probably be the easiest way to do it.
Hey guys. I have a take home quiz for geometry and I need someone to hop on a call with me and help me
It would be very very helpful
@zenith ember Think you can? It would be most appreciated.
@neon fossil How about you?
probably not
just ask your question here
someone will probably help
also helping on take home quizzes is icky
How come?
We are allowed to use the internet & resources
++ its timed
thats why
i'm stressed people wont be here in time to help me
won't be any faster unless you ask your question already 
@neon fossil
Are both triangles congruent?
answer is 60 right
i think
set them equal to each other
@keen aspen Do you know how to do this one?
What are your options?
Equal, Greater Than, Less Than
So what would we input
Well look at triangle RWT
We are trying to find RTW first
so 34^2=14^2+35^2-2(14)(35)cosA
Find A
Solve for A
==34^2-(14^2+35^2)
-265
==-265/(21435)
-0.27040816
=pup evaluate arccos(-.2704) in degrees
Query made by @keen aspen
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=evaluate+arccos(-.2704)+in+degrees
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105 degrees?
Yes
thats RTW?
Yes
Okay. Now how do we get TWR
How did you use the bot again?
==
-127
Then?
==-127/(23414)
-0.13340336
=pup evaluate arccos(-.1334) in degrees
=pup evaluate arccos(-0.13340336) in degrees
The bot is already processing a Wolfram|Alpha query for this server.
Try again in a moment.
Query made by @keen aspen
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=evaluate+arccos(-.1334)+in+degrees
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oh u beat me
Lol there
RTW is bigger
Yep
Yes
Okay. Last problem, thanks so mcuh by the way
np
Well I think you can evaluate without doing math
BC is bigger?
Yes
I just didn't want to
Because the BD is slanted
You know
Assume
Could we do math just to check it?
If you don't mind
@keen aspen
Sorry for tagging
It's a timed homework thing so
but you're positive
I can see that BXC is a larger angle
and with law of sines, larger angles have larger sides
So we're 10000000% positive
If I get it wrong i'm sorry
destroyed
@neon fossil can you check this one? me and my friend are skeptical. it was answered above but we're not sure if it was correct or not, we just need a second look on it. Thanks so much for being helpful btw
it's like sin(a)/34 = sin(b)/35 or something
can't use that with two unknowns
2
sent*
yes
Yeah.
I basically just used the law of cosines
Given SSS
You can use it to find the angle value
yes
RT^2 = RW^2 + WT^2 - 2(RW)(WT)*cosW?
yes
Okay and how are you certain of B here?
What do you mean "certain of B"
B's value.
==35^2-(34^2+14^2)
Invalid syntax: Imbalanced braces
==35^2-(34^2+14^2)
-127
0.00542411
Where are you getting 23414
0.13340336
=pup evaluate arccos(.1334) in degrees
Query made by @keen aspen
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=evaluate+arccos(.1334)+in+degrees
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there
Okay, and for T...
Query made by @keen aspen
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wat
=pup evaluate arcsin(.586805)
Query made by @keen aspen
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=evaluate+arcsin(.586805)
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=pup evaluate arcsin(.586805) in degrees
This is RTW
Query made by @keen aspen
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@keen aspen are u ok
it's hard to do math without paper
Dude
I think that RTW < TWR
Not only by the Hinge Theorem
But through Law of Cosines
TWR is greater than angle RTW
Because of law of sines
@keen aspen so u gave me the wrong answer
Bigger side length; bigger angle
Right
Shit did I actually?
yes
I said that RTW < TWR
Thats right
Oh shit
Idk what you did PJS
Less than sign should've been correct
damn it
Why didn't you just use hinge theorem, @keen aspen
Where did you get the first screenshot from
oh my bad dude
The rest I am certain is correct
and idk what the hinge theorem is @hoary burrow
Larger side = opposite larger angle
Oh, idk why
@keen aspen its alright man that just kinda sucks
Is this a class where you can redo
What college is this for?
My dual enrollment website layout uses that layout
canvas?
==-127/(23414)
-0.13340336
hm
r u checking it over again
yeah
No it's not
Yeah RWT has the larger side meaning it has the larger angle
damn it man
I don't know why Itold you otherwise
I guess my calculations were wrong in some way
sorry dude
On the rest i'm certain is right
Sure
do 4 first then 5
i forgot what i answered but
once you tell me what u got
im sure i got it
=pup evaluate 33/tan(49)
Query made by @keen aspen
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=pup evaluate 33/tan(49) in degrees
The bot is already processing a Wolfram|Alpha query for this server.
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The bot is already processing a Wolfram|Alpha query for this server.
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Query made by @sudden stream
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=evaluate+33%2Ftand(49)
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=pup evaluate 33/tan(49) in degrees
Query made by @sudden stream
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=evaluate+33%2Ftan(49)+in+degrees
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Wait
lol wtf
=pup evaluate 33/tan(49) decimal approximation
Query made by @keen aspen
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=pup evaluate arctan(8/12) in degrees
not 70
40 something i dont remember
Query made by @keen aspen
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np
Come back again if you need anymore help
okay
Next time I won't be a nonce and answer stupidly
Okay
ill tag u next time
Hello again
So, of a hexagon, if the radius and side length were tripled, how would that effect the area of the hexagon compared to what it was originally?
Ping me with the answer, please.
the ratio of the areas equal the square of the ratio of the side lengths @signal bobcat
so in this case the area would be 9 times larger
Okay, thank you! โก
iโm beginning geometry and just want a clarification: while learning all of the postulates and theorems, there are proofs to go along (they prove why the postulates or theorems work) and it has come to me that itโs a lot of information to process
so is it just memorization?
Not all of it.
But, a good piece.
darn..
okay iโll deal with it
thank you!
Not a problem.
How do you do #4
hmm
that answer looks correct
not entirely sure how that particular solution works though
If there's a helper who is relatively free, I will need help later today, so if you would dm me, that would be greatly appreciated.
not sure if vectors fit here, but please tell me if they dont
so if we have 2 vectors: a and b
and AB vector is : a-b
and BA is b-a
are the 2 vectors the same but with opposing directions?
Yes
is that their only difference?
so if I use vectors in coordinate geometry to find the length of a line, it doesnt matter if I use AB or BA right?
If all you care about is the magnitude, that is correct.
Repost it @fallow quail
u sure its ratio
?
or i have to do with the Interior Angles
and exterior angle
ohh k i forgot that
so i have to do the ratio
12.5?
@upper karma
for qr
k
and 17 ?
for dc
@upper karma
k k
thank u
so there was a chapter in my book about equation of a line, mid points, gradients, etc. with vectors instead of the normal algeabraic way
is there any advantage to use vectors in these questions compared to the normal way?
like using normal vectors for gradient, and vectors to get an equation for the line
Yes.
Vector equations will standardize to multiple dimensions.
Normal algebraic equations can also extend to multiple dimensions, but I find the extension less intuitive.
ah, I see. Well I find vectors more annoying for one dimension, maybe once I get to more dimensions it will be easier
thanks
It says "Tangent at point Y"
So would it be a U and a V on a line?
Seems likely
So relating to the past few questions
If a problem asks for the arc length of arc ABC but doesn't specify minor or majot arc, which do you find?
Because it could ask for either
Which leads to different answers.
Rendering failed. Check your code. You can edit your existing message if needed.
Um I think I'd find ABC
I'd look at the angles of the triangle inside and the arcs that are already given and subtract them from 360
The notation over RA typically denotes an arc, rather than a chord.
So how do I find arc RA when RS = 12 cm?
You'll have to know the angle between SR and SA
Buuut ya do
Does the arc length change when the chord is 12?
The radius is 12
ooooh ok
I keep mixing up the words and it's making the problem harder than it should be
Also did I get 28 a, b, and c correct?
You didn't take any pictures of these
Have you learned the circle theorem about inscribed angles?
If two inscribed angles share the same arc then they have the same measure
Np
Itโs the centroid so it should be 2/3 of CF
Question 1. Did I do this right? And will a question like this always be a tan-1
<@&286206848099549185>

Use properties of a centroid
AD is a cevian but if you don't want to use ceva's theorem you can do other things as well
dont post this everywhere
X=60
@Smience#3476 nope
If you google the pythagorean theorem, this becomes clear enough.
Basically the pythagorean theorem states that in a right-angled triangle.
The square of the longest side is equal to the squares of the two shorter sides.
so x=36?
Pythagorean theorem: $$\text{Leg 1}^2+\text{Leg 2}^2=\text{Hypotenuse}^2$$
46*
This is a relationship that you can rearrange and exploit to solve all these questions in all kinds of right-angled triangles.
Well no
46 squared?
46 squared is 2116
@upper karma any progress on that question from yesterday?
1156
Then the square root of this number.
34
I'm literally in the middle of a test
Lol.
?
This was my last resort
Left it until too late then.
you're cheating lmao
Let this be a lesson in preparation for tests.
oy no cheating ๐
you're cheating lmao
whats ur grade
86.65%

is that good or bad for u
ur already fine then
By most standards.
im in algebra 2 class rn
Not to mention if you're still at the level where you're learning pythagorean theorem, you're not by any means screwed.
is that like group theory, ring theory?
Lol.
This is the definition of cheating.
I ask for no more help plz don't kick me
o ur back already
You kicked him?
yea
I won't ask for more help
Solve for $$x$$ in $$\sqrt 3 \cot \left(x+\frac\pi 2\right)-1=0$$ is what we're doing right now in class.
sorry
Y tho
damn I can't update roles cause i can't type their name on my phone -_-
academic dishonesty is the worst!!
(i think)
Solve for $$x$$ in $$\sqrt 3 \cot \left(x+\frac\pi 2\right)-1=0$$ is what we're doing right now in class.
Solve for $$x$$ in $$\sqrt 3 \cot \left(x+\frac\pi 2\right)-1=0$$ is what we're doing right now in class.
murder is also pretty bad
Lmao. I mean, we're talking about a kid doing pythagorean theorem and flunking a final in middle school ๐


