#geometry-and-trigonometry

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upper karma
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I know no proofs

tropic stirrup
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It's fun to prove tbh

dark sparrow
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the pentagon adds up to 3ฯ€

upper karma
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I know nothing...

tropic stirrup
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Oh also I forgot to make the paper airplane one

upper karma
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especially proofs

copper valve
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wait!!!

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ann hold on ;o

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also wheres the paper airplane theorem ๐Ÿ˜ฎ

upper karma
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@tropic stirrup have u seen national mathcounts thingy

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Watch this

tropic stirrup
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kek

upper karma
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All speed based

tropic stirrup
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Ain't really interested in competition

upper karma
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Like Koreans like itg

tropic stirrup
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ew

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anyways @copper valve

upper karma
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?

tropic stirrup
copper valve
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oooh!!!

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wait i got the star theorem

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so the pentagon angles add up to 3pi

tropic stirrup
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mhm

copper valve
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and the angles opposite the pentagon (like the ones on the outside) will also add to 3pi

slim plover
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that's some interesting theory names

copper valve
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then on each vertex of the pentagon

slim plover
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tbh

copper valve
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counting all the angles up will give 2pi

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times 5 for each vertex for total of 10pi

tropic stirrup
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narrows eyes

copper valve
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that means the other angles will add to 4pi

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and sum of all angles of a triangle is pi

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theres 5 triangles

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so the remaining angles a,b,c,d,e must add to 5pi - 4pi = pi = 180 degrees!!

tropic stirrup
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my gosh you went around for pretty long but yes you made it x'D

copper valve
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๐Ÿ˜„

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paper airplane theorem, quadrilateral interior angles add to 2pi, so the last interior angle will be (2pi - (a+b+c))

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and the outside angle will be 2pi - (2pi - (a+b+c)) = a+b+c

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๐Ÿ˜ฎ

upper karma
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Idk how lightening one works

copper valve
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this one is spooky ๐Ÿ˜ฎ

upper karma
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I don't see any obvious reason why

copper valve
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because it has cool name

upper karma
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:/

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not rlly

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I just don't know why

copper valve
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ya really!!

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these are great!

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does it hold for arbitrary amount of zigzags @tropic stirrup ?

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or only 3

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wait is this 3 ;o

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however many this is

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it works for 2 angles i know that

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does it work for 4, 8, any even amount?

upper karma
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amount of zig zags creating 3 angles on each side ;o

copper valve
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this is 6 angle version

upper karma
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I don't think it works with any number

tropic stirrup
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Yes

upper karma
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yes what

tropic stirrup
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This holds for arbitrary amount of zigzags

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As long as you keep track of the correct angles, yes

upper karma
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cooooool

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so it would work

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with

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4 angles?

tropic stirrup
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Yes

upper karma
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alrig

copper valve
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cool!!

tropic stirrup
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โ‰

upper karma
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?

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oh its moved here okay

dark sparrow
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@gilded star do you know the definition of a parabola that doesn't rely on coordinates?

gilded star
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It's it just a an open curve?

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Wait one sec

dark sparrow
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no

gilded star
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My notebook should have it

dark sparrow
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"open curve" is too vague

upper karma
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something that has two arms

tropic stirrup
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ew

upper karma
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im jk

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it is something that

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if a line parallel to x-axis touches the thing

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it will reflect the thing to the focus

tropic stirrup
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what

dark sparrow
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no that's a property

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not the definition

upper karma
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sth like that

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oh property okay

tropic stirrup
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It's a set of points whose distances to a straight line and a point are the same

upper karma
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ohhh

tropic stirrup
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GWchadThink ๐Ÿ‘๐Ÿผ

upper karma
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with the directrix

gilded star
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y^2=4cx


y^2=-4cx

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Is that it?

dark sparrow
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no

upper karma
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PF = PD

dark sparrow
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those equations can be derived

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...i gtg, sorry

upper karma
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distance from any point to the focus = distance from any point to the directrix

tropic stirrup
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oops

gilded star
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Bye!

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I've noticed that "foyers" are quite important in conic sections

tropic stirrup
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foyers?

gilded star
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That's what they're called in French

upper karma
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what

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are

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those

gilded star
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F,F'

upper karma
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the foci?

gilded star
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Not too sure, my entire class is in French, it's like slightly more inside the ellipse (the streched put cirlce) than the summits

upper karma
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stretched out circle

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best definition

gilded star
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Hey, if it's understood, it's good enough for me

tropic stirrup
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pfft

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Your English seems pretty rad though

gilded star
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Technically my first language, I'm a linguistic mess

tropic stirrup
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pfft

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Anyways, yeah, those F and F' are called foci, plural of focus

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By the way, what's the definition of an ellipse?

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and the definition of a hyperbola?

upper karma
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are u asking or testing

gilded star
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An ellispe (and I'm translating from my notebook here) is the area of point where the sum of the distances that has two fixed points, called foci, is constante

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I was so wrong, everyone left me ๐Ÿ˜ข

upper karma
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not the area

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the loci

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yeah is constant which is also equal to the length of the major axis

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wait u actually learn definitions i didnt know any

gilded star
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We have them written in our notebooks

upper karma
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ah thats ausome

gilded star
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The conic sections is the only thing we learnt where our teacher gave us a book to follow with

upper karma
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BOOK

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we got

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like 15 sheets of paper

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PHOTOCOPIED

gilded star
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Well ours is more 27 pages

upper karma
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ah

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thats a lot to read

gritty flare
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nneeed hallff

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;/

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tanks

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@copper valve pls hallppp Q-Q

copper valve
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hi

gritty flare
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hi ๐Ÿ˜„

copper valve
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well first, to get the center of the circle, we need to equate:
(x-8)ยฒ+(y+5)ยฒ=0

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which means x-8=0 and y+5=0

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then to get the radius r of the circle, we have:
(x-8)ยฒ+(y+5)ยฒ=rยฒ=4

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so rยฒ=4

gritty flare
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so radius is 2

copper valve
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ya

gritty flare
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ohh

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i get it

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so you get the x and y values

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and then the radius

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thanks a lot

copper valve
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np!

gritty flare
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one question

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ok

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no

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i got it

waxen gorge
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O k

upper karma
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(8,-5)?

waxen gorge
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Ya

upper karma
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What I thought

queen notch
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hi there

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i have a question if possible

dark sparrow
queen notch
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is there an isomorphism between hyperbolic geometry and euclidean geometry?

copper valve
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what u mean by isomorphism?

queen notch
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well, a bijection that preserves properties like continuity and differentiability

copper valve
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there's related concepts, but there's definitely hyperbolic-only phenomena

queen notch
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like, more precisely a mapping from the euclidean geometry to the conics geometry

copper valve
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hmm

queen notch
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and an inverse mapping

copper valve
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good question :0

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I'd guess not, but im not an expert on this. i wanna know too :-0

queen notch
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can i ask another question

copper valve
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of course

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I'm really interested in mappings of axioms and such

dark sparrow
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is there an isomorphism between hyperbolic geometry and euclidean geometry?
i'm pretty sure the poincare disk and upper half-plane models both correspond to diffeomorphisms between the euclidean and hyperbolic planes

queen notch
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let me explain the whole idea i had today

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thanks

copper valve
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woo

final prairie
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g

copper valve
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๐Ÿ˜„

queen notch
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i was reading about conics geometry and then i tought, is it possible to make machine learning on conics, then, forgive me if there are imprecisions on this, i would like to analyse the difference in computational cost between the 2 cases

copper valve
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interesting

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so like the difference in difficultyโ€‹ of computing geometric results in varying non-euclidean spaces?

queen notch
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yeah

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and if they are more optimized

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or not?

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that is a good question

copper valve
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good question ^.^

final prairie
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well should you use the same algorithm for both cases, their complexity will be the same. One might take way more time but the time-complexity would obviously be the same

copper valve
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i am interested in this stuff too... eeee

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pocky lets be buddies

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๐Ÿ˜„

queen notch
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sure

copper valve
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i even have pocky with me right now

queen notch
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could you guys point me to some textbooks that could help

copper valve
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strawberry flavor

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@haughty prawn got any noneuclidean geometry pdfs or algorithmic geometry

vapid kettle
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algorithmic geometry :0

copper valve
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or otherstuff that seems relevant

haughty prawn
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Baby hartshorne goes over noneuclidean geometry for a bit.

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I don't know if it's the best resource for it though.

queen notch
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ok, i'll look into it

haughty prawn
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It's actually called: Geometry: Euclid and Beyond

queen notch
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much obliged, this is a long term project but if i can, would it be possible to keep in contact over here

copper valve
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yes of course!!

queen notch
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^^

copper valve
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we need more pocky

queen notch
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this name is because the one that invited me to discord used to call me that in a game lol

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so i said, well why not

copper valve
queen notch
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well, thanks for the lead ann/sqrt(2) and obyeag, i'll continue my studies now

copper valve
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ok!!

upper karma
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@copper valve I remember my school used to give those on holidays

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lol

copper valve
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nice ๐Ÿ˜ฎ

upper karma
#

xd

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They don't anymore

waxen gorge
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Pocky sticks r so good

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Strawberry flavor best

upper karma
#

@copper valve do you speak french?

copper valve
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no

upper karma
#

does anyone know a formula for reflection of a point (x,y) by line y = mx+b

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do you know anything about linear algebra

hidden geode
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like what topic in particular

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(oh my bad you mean sem not me)

upper karma
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a bit

crude kraken
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(y,x)?

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oh, by y=mx+b

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hm

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=tex \left(\frac{(1-m^2)x_0+2m(y_0-b)}{1+m^2},\frac{2mx_0-(1-m^2)y_0+2b}{1+m^2}\right)

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Bah

charred spearBOT
queen notch
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you can apply a rotaion matrix on the line so it is coincides with an axis, that will roatate your group of points by an angle, the you just apply like a mirror in optics, the group of points becomes -this new position, then you rotate again the line to the original position, then you get the reflection, someone correct me if i'm wrong.

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and sorry for the grammar mistakes

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typed really fast

gritty flare
leaden kindle
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No

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Cause you cant lap them over

dark sparrow
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"lap them over"

gritty flare
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but there is also not enough information

dark sparrow
#

you mean overlap them

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anyway

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yes there is

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you know all 3 angles for both triangles

gritty flare
#

oh right

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๐Ÿ˜ฎ

leaden kindle
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Yeah mabad

gritty flare
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im dumb

leaden kindle
#

You even know all three sides

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But you can do this without trig

dark sparrow
#

no trig required

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neither is knowledge of the other two sides of either triangle

leaden kindle
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Yeah true

gritty flare
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180 minus those angles

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ye sry im dumb sometimes

narrow sleet
#

You need to just practise

gritty flare
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o.o

dark sparrow
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you're shown the dimensions for one triangular face

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you can calculate its area

gritty flare
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i dont know the surface area formula

dark sparrow
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just add up the areas of all the faces!

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i thought that was obvious

gritty flare
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but

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o.o

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oh

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ohh

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oh shit

queen notch
#

can someone help me please

upper karma
queen notch
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the problem is the following i have this triangle

upper karma
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what do u need help with

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isnt this gurls problem

queen notch
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well, let me elaborate

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consider now this tiangle please

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i want to relate both as the following the point p in which the lines i defined intersect was taken arbitrarily

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the problem is the following

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the important part is that

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there exists a p

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in which no matter

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what kind of position it is inside the triangle

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i'll be able to draw lines in which i intersect p with the vertexes

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and i claim more, there will be always a way in which i am not considering the line PA i am estabilishing another point W in which i claim it belongs to the line below and it is perpendicular to p

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now, following from the first image i have

tropic stirrup
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...no

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no, you don't generalize before you prove something

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you must first prove that A, P, W is on a line before constructing such diagram

queen notch
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APW is not a line

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PW is a different line than AP

tropic stirrup
#

Then you shouldn't draw a diagram that makes it look like A, P, W are on a line

queen notch
#

it does not change the angles equations i drew

tropic stirrup
#

It does.

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You stated that 40 + 180 - epsilon + beta + 30 = 180, correct? I'm assuming that is from triangle AWC.

queen notch
#

let me rewrite something, that should have been erased i understand why you were angry now

tropic stirrup
#

.....

queen notch
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epsilon = 90 that we both agree right

tropic stirrup
#

by the way, the answer is that AB is equal to BC, not AC, so whatever you're trying to prove, it's wrong

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yeah

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Hey hey hey before you do anything

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Do it with this diagram.

queen notch
#

and you do agree that the angle 150 + 110 = the upper angle of the lower triangle

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ok, i'll do it

tropic stirrup
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Yeah

queen notch
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but the condition PW being perpendiculat to BC must hold

tropic stirrup
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Yes, I am aware.

queen notch
#

this is my last attempt, if it is incorrect i stopped caring at any rate

waxen gorge
#

Looks right...

runic jackal
#

what is y/sin(110-i)

queen notch
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i decomposed it in 90+20 because that way i would have the same angle

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it is just the substitution by a+i = 80

runic jackal
#

and how did u get 90+20

queen notch
#

110 = 90 + 20

runic jackal
#

yeah how do u get 110 then

queen notch
#

a+i = 80

runic jackal
#

oh okay

queen notch
#

sin(a+30)

runic jackal
#

looks right

queen notch
#

thanks i spent hours in it

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lol

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and sorry that my initial approach was wrong

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but as the saying goes i think this is a place to learn right

runic jackal
#

yep

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that was a great solution

queen notch
#

thanks, that comment made my day, seriously

runic jackal
#

ahaha

queen notch
#

i'll go and have lunch now, i'm starving

runic jackal
#

cya

gritty flare
#

Gurl

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@tropic stirrup You are korean or chinese?

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or Japanese even

mossy vine
#

korean iirc

gritty flare
#

i need koreans help

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๐Ÿ˜

queen notch
#

there is a theorem that states that the area of of 2 times that solid is equal to

dark sparrow
#

no that's overcomplicated

queen notch
#

in that case i apologize

dark sparrow
#

V = CF * (BC * AC)/2

waxen gorge
#

@queen notch -_-

queen notch
#

calm down, i'll try to help but i might not be the best to aid

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give me some time, and by that i mean a lot of time, is that possible, but i promise i won't give up until this is solved

dark sparrow
#

i just gave you the formula you can use to work everything out

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plug in what you know into the formula

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84 = 12 * (4 * AC)/2

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84 = 24 * AC

waxen gorge
#

3.5

dark sparrow
#

it happens to be a non-integer

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...so what?

gritty flare
#

how to square a circl

waxen gorge
#

U wot

upper karma
#

O

waxen gorge
#

?

mossy vine
#

so you know how the equation of the circle is x^2 + y^2 = r^2

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for simplicity we'll look at the case x^2 + y^2 = 1

waxen gorge
#

how would u square it tho

mossy vine
#

now consider x^n + y^n = 1

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this uniformly converges to a square as n tends to infinity, thus squaring the circle

waxen gorge
#

Ohhh

upper karma
#

U draw square of side a = โˆš2pi* r

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?

mossy vine
#

@waxen gorge squaring the circle is, given a circle, constructing with straightedge and compass a square with the same area

upper karma
#

So im right

mossy vine
#

no

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it's impossible :^)

upper karma
#

Oo

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But

mossy vine
#

that would have the same area

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but it's not a straightedge and compass construction

gritty flare
#

want me to show you?

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2 ways

dark sparrow
#

go ahead, we'll try to find the flaws

upper karma
#

Sphere to tetrahedron ๐Ÿค”

gritty flare
#

=tex \bigcirc^2

charred spearBOT
dark sparrow
#

๐Ÿ˜’

gritty flare
#

yep

mossy vine
#

I already gave a meme way to do it alexoid

gritty flare
#

oh btw

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if u set circles radius to be equal to 1

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and squares side to be sqrt of pi

upper karma
#

@gritty flare i think i solved cuz i get expression similar to answer im very happy ๐Ÿ™‚

gritty flare
#

their areas should be pi

mossy vine
#

it's impossible because you can only construct "algebraic" numbers using a straightedge and compass, and pi is transcendental

gritty flare
#

:3

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cough

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sry

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i just coughed

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hmph

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way to ruin my fun

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=tex \bigcirc^2

charred spearBOT
gritty flare
#

sticking with this then

mossy vine
#

I prefer the uniform convergence method :^)

gritty flare
#

:/

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wats that

mossy vine
#

let S_n be the set of solutions (x,y) to x^n + y^n = 1

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the circle is S_2

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as n tends to infinity, S_n uniformly converges* to a square

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uniform convergence probably isn't the correct term

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but idk what it would be

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it's a similar principle though

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someone who knows better than I do tell me what it would be :^)

queen notch
#

can someone point where is the mistake i got seven for AB in that problem using my method

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i'll elaborate

waxen gorge
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U didn't do x2

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@queen notch

queen notch
#

did the figure load? the connection is slow

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just a correction it is 12*y2

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= 0

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and 4*x1 = 0

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sorry it is hard to type in paint

upper karma
#

U get 48z1 from determinant

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How do u get 84*2

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Oh wait

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What this determinant is equal to

queen notch
#

the are of the figure shown above

upper karma
#

Yes

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Its volume is [u v w]

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So (uร—v).w

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(48z1)=but whats its volume

queen notch
#

84 was the volume enunciated in the problem

upper karma
#

Z1=21/12

queen notch
#

=calc (842)/(124)

charred spearBOT
#

3.5

queen notch
#

bingo

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i messed up in my simplifications

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sorry for the mistake and thanks for the help

upper karma
#

Isnt z1=1.9

queen notch
#

but the solid in question was not a parallelepiped it was a prism

upper karma
#

O

queen notch
#

that is why i added the 2

upper karma
#

I see

queen notch
#

thanks martin, i could not have done it without you

upper karma
#

Nah u done urself

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๐Ÿ˜€

queen notch
#

thanks, that is the third comment that made me won my day today

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xD

waxen gorge
#

Lol

tropic stirrup
#

@queen notch, sorry but you did a mistake

vague sierra
#

Any smart geometry people here

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I need help with my homework.

upper karma
#

JustAsk @vague sierra

vague sierra
#

oh ok

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I want to say its 3

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But it's a equailiterial traingle

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Not sure if it could be an isoceles

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It can't be 1 because that's over 180

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2 Does not have 2 congruent angles

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  1. Doesnt have to congruent angles
mossy vine
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an isosceles triangle has 2 angles that are the same

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at least 2*

vague sierra
#

Correct.

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So it's three?

upper karma
#

Yep, go for the safest bet.

mossy vine
#

it has to be 3

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none of the others are

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and 3 is isosceles, it just also happens to be equilateral

vague sierra
#

Alright dope, thank you.

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For this question would I just do 8x + 19 = 83

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And then I'd get 31 as the answer

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Nevermind it's right.

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I'm not good with the sides question would the answer be 1

mossy vine
#

yes

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because 1 + 2 = 3

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and then you have a straight line instead of a triangle

copper valve
#

you're not wrong

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๐Ÿค”

mossy vine
#

because 2 of the sides sum to the other one

copper valve
#

good point

mossy vine
#

triangle inequality :^)

queen notch
#

here we go again

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now to complete the proof that was indeed flawd look at this

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=wolf sin(20+x)/cos(20-x)

charred spearBOT
tropic stirrup
#

ok?

queen notch
#

from the domain of the function we get that x < 20 in n = 0

tropic stirrup
#

....what

#

domain?

queen notch
#

the possible domain of the function

tropic stirrup
#

possible domain. Can the domain be broader?

queen notch
#

sorry i need to organizar this but i did get it this time

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i'll be back in some minutes

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we have that the angle x is lesser than 110 in fact

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then we cosider the another sin law angle

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=wolf sin(50) = sin(20+x) x < 110

charred spearBOT
queen notch
#

= wolf sin(5) = sin(20+x); x < 110

charred spearBOT
queen notch
#

= wolf sin(50) = sin(20+x); x < 110

charred spearBOT
tropic stirrup
#

....what?

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sin(50) = sin(20+x) where did this even come from?

upper karma
#

Pokys query
"= wolf sin(50) = sin(20+x); x < 110"

queen notch
#

from the other side, the equality is this x/sin(20+i) = y/(cos(i-20) = z/sin(50)

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but i made a mistake, the idea is now to try to compare the domains of the functions and reach a single solution, i'll try to imrpove it

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the ideal would be then that 2(pin - 8pi + 15) an angles that is greater than 0 and less than 180

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forms

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which occurs in x = 15

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sorry 30 = x

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it is wrong i know, i'll be back to the drawing board

tropic stirrup
#

Okay why do you keep changing y and z into x?

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they're different variables

sullen flint
#

no idea what to do

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AC is 4+x perhaps ?

runic jackal
#

oh

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if angle DAB is 45 degrees

#

u should know what triangle ABD is

#

u would be able to find what AD is

#

for DC, u can use sine rule and get that

#

sine rule everything and u will get all sides

sullen flint
#

but i didnt learn sin yet

#

how to do it without it

dark sparrow
#

have you learned the 30ยฐ-60ยฐ-90ยฐ triangle?

#

@sullen flint

sullen flint
#

is it like if angle is 30ยฐ then side that its facing will be double ?

#

i dont know

dark sparrow
sullen flint
#

nope didnt learn that

dark sparrow
#

huh?! idk how the hell they're expecting you to do that problem you posted then lol

#

like BCD is the same triangle as the one i showed

#

just 4 times larger

runic jackal
#

lol

#

maybe imagine it as an equilateral triangle divided into half

tropic stirrup
#

That's where it came from tbh

runic jackal
#

yeah lol

dark sparrow
#

yeah

sullen flint
#

i still dont understand how to find edge lengths

queen notch
#

wow, i never used this kind of brainpower in a math problem before lol, i'm not sure there are not flaws this time but i'll post what i think to be something now, i'll draw a picture so it will take some minutes

queen notch
#

a part was cut, where i mentioned all the sin law inside the triangle i apologize for that

waxen gorge
#

that font ๐Ÿ˜ฎ

#

use like cambria math or something

queen notch
#

sorry it is the standard font so i did not even consider changing it

#

i'll be more careful next time

upper karma
#

what was the question again?

queen notch
#

the question was

#

a point forms angles of 40 10 30 20 with certain vertex

#

the ones noted

#

exactly in those position

#

prove that if that occurs the triangle is isoceles

upper karma
#

what is K again?

queen notch
#

K is the line inside the triangle

#

the only one that is missing sorry

upper karma
#

oh ok

queen notch
#

i was sure i added the letter

#

but here is a new picture in case of doubt

upper karma
#

I cant spot the error, but

#

= wolf sin(20)/cos(20)

charred spearBOT
upper karma
#

And you have that A/C=sin(20)/cos(20)

#

If A=C then A/C=1 but this is not the case

#

So there is something weird going on

queen notch
#

true i see the point

waxen gorge
#

=pup sin(20ยฐ)/cos(20ยฐ)

charred spearBOT
queen notch
#

can i retry tomorrow?

upper karma
#

Sure, Im gonna see if I can spot where the problem is

queen notch
#

thanks

tropic stirrup
#

A =/= C.

#

I've already said this a few times and you're just ignoring

#

A = B is what you have to prove

queen notch
#

well man i'm trying, you have no idea how many attempts i did at this problem now lol, but i'l keep at it for a while, i'll just have coffee and restart working onto it

waxen gorge
#

Doesn't that mean ur diagram is wrong

#

cuz law of sines

#

sin(110)/a = sin(100)/b

#

So a =/ b

past mantle
#

What are the 6 properties of parallelograms?

waxen gorge
#

Opposite sides congruent

#

Opposite angles congruent

#

Consecutive angles are supplementary

#

If one angle is right all others are right

#

The diagonals of a parallelogram bisect each other

past mantle
#

And after u list them, how to prove?

runic jackal
#

hmm what do u mean by proving

waxen gorge
#

Each diagonal separates into 2 congurent triangles

runic jackal
#

u mean proving properties?

waxen gorge
#

Ok so start with the opposite angles congruent

#

If u draw a circle around the shape

#

And u know angle measure is arc degrees/2

#

Then we can easily prove opposite angles add up to 180

tropic stirrup
#

thonk

waxen gorge
#

Then we go a step further

#

And then we have the two other angles next to each other also add to 180

past mantle
#

We haven't talked about arcs yet

#

So that. Kind of proof is obsolete

waxen gorge
#

Meaning that if a + b = 180 and b+c= 180... Ohhh then lmme use a simpler method

runic jackal
#

why would u draw a circle around sth that u have proven

copper valve
#

circles are cool

tropic stirrup
#

squares are not cool

#

:(

waxen gorge
#

Have u learned sss, etc

tropic stirrup
#

hisss

past mantle
#

Were in the chapter of polygons and property's and proofs of them

tropic stirrup
#

sss sas asa rhs n stuff

waxen gorge
#

^

#

hl, ll

runic jackal
#

^^

past mantle
#

SSS sas Asa

tropic stirrup
#

Sassy

waxen gorge
#

Ok that's all u need

tropic stirrup
#

What the hell

copper valve
#

stop spamming multiple channels

waxen gorge
#

U baka

copper valve
#

is this a test question?

waxen gorge
#

Use vietas

#

Now go away

#

Ok back to the quadrilateral

#

Parallelogram*

past mantle
#

On a test of proofs, I was writing Asa but I wrote as(s)

waxen gorge
#

-_-

#

Ok whatever so u split it into two triangles

past mantle
#

Xd

waxen gorge
#

Now if u assume the two opposite sides are congruent

past mantle
#

Oh, I see

waxen gorge
#

Actually

#

U don't need to

#

But

#

For this proof u have to know opposite angles add to 180

#

So we have to prove that first

past mantle
#

In 2 units (after similar shapes) we get into trig :D

waxen gorge
#

Do u just want me to send vids?

#

Instead of typing all this out

past mantle
#

Nah

waxen gorge
#

Uh... K it would be a lot simpler but sureee

languid plank
#

is there a way to construct a segment that has a length equal to the sum of two rectangular areas

#

using ruler and compass

dark sparrow
#

length
sum of two areas

#

unlikely

umbral snow
#

The area of a rectangle is just bร—h, which is easily constructable. Where is the difficulty?

dark sparrow
#

you can't really have an equality between a length and an area

#

unless it's numerical equality, but that's dependent on a measurement system

umbral snow
#

Oh I see what you mean. I assumed numerical equality.

queen notch
#

here goes, last try i think everything is in order now, you be the judges of that:

queen notch
#

just 2 corrections that won't affect the result, writing in paint is horrible lol, where i state that 4sin(20)cos(20) = sin(20)cos (alpha)+
cos(20)sin(alpha)/(sin(110)cos(alpha)-sin(alpha)cos(110)), there is a bracket mistake 4sin(20)cos(20) = (sin(20)cos(alpha) +
cos(20)sin(alpha))/(sin(110)cos(alpha)-sin(alpha)cos(110)), and in the line K/C/K/A = sin(20)/sin(150)/sin(30)/sin(110)

#

instead of what is written

tropic stirrup
#

K/C/K/A bit is wrong

queen notch
#

in the calculations i considered the corrected fact

#

it was a transcription error

tropic stirrup
#

then please correct that

queen notch
tropic stirrup
#

wrong

#

A/C = sin(110)sin(20)**/**4

queen notch
#

=wolf sin(20)sin(110)/(sin(30)sin(150))

charred spearBOT
queen notch
#

=wolf sin(20)sin(110)/(sin(150)sin(30)

charred spearBOT
queen notch
#

and there this time you are wrong

tropic stirrup
#

Seriously....

#

Next time you write anything get the constant out in the front okey

#

like

#

4sin(110)sin(20)

queen notch
#

i'll keep that information for future record

tropic stirrup
#

.....what is this

queen notch
#

taking alpha = 80 - beta, we have that beta + 30 = 110 - alpha

tropic stirrup
#

So you're saying \
$$\sin (110^{\circ}-\alpha)=\sin\alpha\cos 110^{\circ} - \cos\alpha\sin 110^{\circ}$$

charred spearBOT
queen notch
#

sin(110)cos(a) - cos(110)sin(a0)

tropic stirrup
#

why do you do this to me ๐Ÿคฆ๐Ÿผ

queen notch
#

is there another mistake?

tropic stirrup
#

Tell me how you got from \
$$\tan \alpha = -\tan 20^{\circ}\frac{4\cos^2 20^{\circ} - 1}{4\sin^2 20^{\circ} - 1}$$ \
to $$\arctan \alpha=60^{\circ}$$

charred spearBOT
queen notch
#

oh in that case i used a calculator, no way to do that on hand

tropic stirrup
#

nope

queen notch
#

ann helped me on that part

tropic stirrup
#

calculator.....

copper valve
#

lol

tropic stirrup
#

this whole compilation of problems disallows any use of calculators

queen notch
#

well, if you say so

#

but just for record, the calculation is on the bot-test section

tropic stirrup
#

no you need to prove the calculation with hand!

#

Everything, without calculator, prove

queen notch
#

i won't do that, that is clearly a number

tropic stirrup
#

No calculator allowed means you can't use a calculator to prove anything

#

For example if a question asked to find the value of $$\sin 20^{\circ}\cos 10^{\circ} + \sin 10^{\circ}\cos 20^{\circ},$$ would you use a calculator

charred spearBOT
copper valve
#

gurl!!

#

spill the beans

#

how do u solve it

tropic stirrup
#

I don't know

copper valve
#

WAT

tropic stirrup
#

But @queen notch, it's not like I'm not respecting your work. You've come pretty far, and it's quite impressive you made it till that thing

#

The last step seems quite hellish though

queen notch
#

the 2 only things i have not considered in this problem are a change of coordinates and inscription in a circunference

#

i have a feeling the problem is much easier through inscription on a circunference

tropic stirrup
#

The hell is an inscription on a circumference?

queen notch
#

i mean as methods of resolving the problem

tropic stirrup
#

Also refrain from using non-English words in your proof, really throws people off sometimes

queen notch
#

one second i'll look for a proper definition for that

#

inscribed is the word

#

and circumscribed i think

tropic stirrup
#

nono I mean in your mspaint proof

queen notch
#

i understood, but that was from the previous comment, a delay in answer, I'll try to improve so thanks for correcting my proofs, and also for the reminder of not using non-english words

#

i hope i can be of use at some particular problems in here in the future, this one was hard, really hard

#

and sorry i made you angry it was never my intent in the start of things

upper karma
#

He's just angry sometimes.

tropic stirrup
#

No no I'm not angry x'D

#

I might sound like I am, but trust me, I'm never angry about a person who wants to truly solve something and do something

#

That time when I swore at you was um... well I had really bad things happening that day -- to be precise someone close to me died -- so yeah, exceptions occur sometimes ^^;;

haughty prawn
#

kek

queen notch
#

i understand

#

wanna know something, i'll go and study some complex analysis now, it might be easier than geometry at some points, this is a joke by the way.

#

i mean, my statement is a joke

narrow sleet
#

....

#

Oh ok???

queen notch
#

like, complex analysis, easier, the irony, i'll stop here, thought it would make people laugh

narrow sleet
#

Never studied complex analysis before, so I don't know

copper valve
#

me neither :0

upper karma
#

It's apparently purty

queen notch
#

it was just a game of words, i don't really mean what i said

#

every subject is difficult in its own set of problems

upper karma
#

Too tru

queen notch
#

at any rate, i once again give thanks to @Gurl for posting the problem and for helping me amongst all the others that took their time to read the solutions i posted and comment so that i could improve myself and the solution as well, even though it is not yet complete, I'm a bit hungry, gonna eat something, so see you all.

copper valve
#

okay~ see you later~

tropic stirrup
#

No problemo ๐Ÿ‘Œ๐Ÿผ

plucky perch
#

If two angles are supplementary to the same angle ( or to congruent angles), then these angles are congruent.

#

what does this look like

runic jackal
#

supplementary angles are like

#

they sum up to 180

plucky perch
#

what if i have like 120 and 60 though

#

aren't they 180 , but not congruent

#

i don't get the to the same angle part

runic jackal
#

ohhh

#

lets say i have a and b

#

and "b" is the "same angle"

#

hey if a is supplementary to b, a = 180-b

#

if c is also supplementary to b, c = 180-b

#

u can see a and c are congruent

#

:D

barren moat
#

a=c in conclusion

#

bc

#

a=180-b=c

dark sparrow
#

@plucky perch if a+b = 180 and c+b = 180 then a=c

vast pasture
#

okay guys

#

i need help

narrow sleet
#

Angle B = Angle A

vast pasture
#

yea

narrow sleet
#

And u can use that to find the value of x

vast pasture
#

I don't understand how to get angle e

#

O I think i understand

sour wharf
#

hey

#

so does anyone know why in trigonometry people use "theta" for angles? was it like a random thing or was there a certain reason behind it?

waxen gorge
#

No particular reason

#

Kinda just chosen by culture u could say

sour wharf
#

oh okay

upper karma
#

@vast pasture did u get it

narrow sleet
#

I think he gets it

upper karma
#

pretty easy problem since you're given x

vast pasture
#

yea i got it

upper karma
#

๐Ÿ‘Œ

gritty flare
#

i like theta more then alpha and beta

#

but in Identities sometimes you need to use alpha beta

dark sparrow
#

no

#

the names of any variables in an identity are completely arbitrary

gritty flare
#

well

#

๐Ÿ˜„ its better to use alpha beta in like cos(alpha + beta)

sterile mason
#

Is there any formula to find the median of a right triangle?

gritty flare
#

i think this is it

#

this is for solving side a

dark sparrow
#

a right triangle has 3 medians though

#

so @sterile mason you'll have to clarify what you mean by "the median"

gritty flare
#

just median

#

1/3

sterile mason
#

the median of the hypothenuse

dark sparrow
#

yeah, that's always half the hypotenuse

#

in a right triangle

gritty flare
#

from C to to c

sterile mason
#

๐Ÿ‘

surreal hawk
#

Thanks man

gritty flare
#

it was 61?

#

wow

#

๐Ÿ˜

#

i can do things

#

wait

#

oh not again

#

why so many dans

#

@vast pasture angle is 61

dark sparrow
#

there's apparently 5 people named Dan, up to capitalization

gritty flare
#

2 of them have same capitalization

runic jackal
#

AHAHAH wait did u get the wrong dan

gritty flare
#

YEP

#

Q-Q

#

u see i remembered the name dan nothing else

runic jackal
#

welp refer from the avatar

#

is one way

gritty flare
#

i didnt remember it

runic jackal
#

at least remember how the avatar looked like

#

great

rose glacier
#

So, stupid question time, but, what is the between quaternion and axis-angle rotation representation?

Pratically, both seem the same to me, as both store a direction to rotate around and an angle on how much to rotate around it, so why do game engines prefer quaternions over axis-angle since there's no difference?

copper valve
#

less operations required to calculate

#

making it more efficient for certain things like 3d graphics in video games ๐Ÿ˜›

rose glacier
#

Yes but why?

copper valve
#

i have a book that describes the difference

#

unfortunately its not with me atm ๐Ÿ˜ฆ

rose glacier
#

Oh

#

What's the name of the book?

#

I'd love to check it on amazon

#

Aw crap

copper valve
#
cursive nexus
#

It's just faster to multiply quaternions

copper valve
#

quaternions and rotation sequences

#

its more efficient for certain algorithms

rose glacier
#

I see

copper valve
#

im not quite sure how much better they are though. i didnt to the end of the book haha

rose glacier
#

Thanks for indication me the book, I'll definitely be checking that out :D

copper valve
#

np!

low leaf
#

How

dark sparrow
#

pic's sideways

#

also, standard question:

#

what have you tried so far and where did you get stuck?

low leaf
#

Whoops sorry lol

dark sparrow
#

what have you tried so far and where did you get stuck?

low leaf
#

I dunno if I'm doing this right lol but I don't know what to do with the 14 or what the second part is supposed to look like

#

Is that just the line that connects them?

dark sparrow
#

yes

low leaf
#

Oh ok lol

#

Thank you!

dark sparrow
#

i assume you can take it from here

low leaf
#

I made it complicated in my head lol yeah thanks!

cursive vigil
#

UUghhhh

#

ABCDE is a regular pentagon and BCF is an equilateral triangle such that

#

F

#

is inside ABCDE

#

What is the size of angle FAB?

dark sparrow
#

what have you tried so far and where did you get stuck?

cursive vigil
#

My teacher told me to like

#

Form triangles from the sides

#

from 1 point only

#

I just dont see any equilateral triangle anywhere

#

forming

#

I see iscoceles

#

everywhere.

dark sparrow
#

FAB is the angle you're after, right?

#

what can you say about the triangle FAB?

#

@cursive vigil

cursive vigil
#

OH

#

ok i did not think the triangle was meant to be like that

#

i thought it had to link to each vertex

#

if each full interior angle of the pentagon is 108 degrees

#

and equilateral triangle is 60 degrees

#

108-60 is 48

#

so angle ABF is 48

#

AFB is 48 too

dark sparrow
#

no

#

ABF is 48ยฐ, but AFB isn't

cursive vigil
#

oh

#

is it scalene?

dark sparrow
#

no it's not

#

AFB is not scalene

cursive vigil
#

ok so if ABF is 48 degrees

#

180 - 48 = 132 degrees

#

so 132/2

#

is 66

dark sparrow
#

indeed

cursive vigil
#

thank you

#

very much

restive void
#

but the way my teacher explained it is really confusing for me

#

<@&286206848099549185>

nocturne estuary
#

those are similar triangles

restive void
#

yeah, so i know i need to set up proportion

steady sleet
#

Or you could just find the bottom side-length using Pythagorean

restive void
#

but i dont know what proportion

steady sleet
#

^

restive void
#

cant you use a proportion as well?

nocturne estuary
#

you know the standard notation for numbers, like 1x10^-12 is pico and stuff?

#

whats 1x10^-48

restive void
#

i havent learned that

#

so

#

uh

#

well

#

so 6/12?

#

i think itd be better if i redraw it

#

but im stil really confused

#

jesus i suck at math lol

#

would it be 12/a = 6/a?

#

or wait

#

wrong

#

12/a = a/6

#

or something

#

yes

#

so a/6 = 6/12

#

?

#

okay a = 3

#

math is so hard for me

#

science is my strong point lol

upper karma
#

Hey everyone its my first day here

copper valve
#

welcome! GWchadThink

#

dang o_o

#

you beat me to it

upper karma
#

I'm really struggling in math models, next week is the end of the semester and I have a %22

waxen gorge
#

With what concepts are you struggling

upper karma
#

So right now we are working on linear functions

#

I'm really bad at graphing

runic jackal
#

off topic: ur avatar is really adorable

copper valve
#

yup!

upper karma
#

Thank you!

#

Please i need help really bad and my mom is making fun of me for having ADD pls

narrow sleet
#

Give us a question then we can help you to go through it

upper karma
#

It sounds really confusing but, i have to evaluate f(x) for the given values of x and then i have to graph the ordered pairs. I get that part but i dont know what to do when i dont have a number

#

Would you like to see?

thorn talon
#

sure

runic jackal
#

yeah just post the question here

upper karma
thorn talon
#

f(x) = x + 1?

#

or what?

upper karma
#

Question 50

thorn talon
#

well

#

by filling in the table

#

you are basically just finding points of the line

#

for x = -2

#

you basically do like

#

f(-2) = (-2) + 1

#

f(-2) = -1

#

so (-2, -1) is a point on the line

#

you understand that part?

upper karma
#

I understand that part

#

Actually what happens to the 1?

thorn talon
#

where?

upper karma
#

The +1

thorn talon
#

f(-2) = (-2) + 1 ?

upper karma
#

Yeah

thorn talon
#

-2 + 1 = -1

#

i just simplified it i guess for the next line

upper karma
mossy vine
#

the circumcentre is the same distance from all three points

upper karma
#

So

mossy vine
#

how do you find the line of points the same distance from the two points?

upper karma
#

Man i'm so confused right now

#

๐Ÿค”

mossy vine
#

perpendicular bisector

vast pasture
upper karma
#

oh

vast pasture
#

I dont think im right

mossy vine
#

so the point of concurrency of the perpendicular bisectors will be same distance from all three points

upper karma
#

no

#

you aren't

vast pasture
#

yea ;(

mossy vine
#

so it'll be the circumcentre

upper karma
#

Subtraction property of equality

vast pasture
#

but there's addition

upper karma
#

no

#

you're subtracting BC from both sides

vast pasture
#

o

upper karma
#

Okay i'm on the same question but different row

thorn talon
#

?

tawny pewter
#

how do i solve

#

interior angles

#

for a trapezoid when i have no leads

#

i only have a triangle next to it that is 60 60 60

#

zzz

upper karma
#

can u post the problem

tawny pewter
#

ok

upper karma
#

ok

#

what is the question