#geometry-and-trigonometry
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It's fun to prove tbh
the pentagon adds up to 3ฯ
I know nothing...
Oh also I forgot to make the paper airplane one
especially proofs
@tropic stirrup have u seen national mathcounts thingy
Watch this
The 2017 Raytheon MATHCOUNTS National Competition was held May 13-16, 2017 in Orlando, FL. Find out more about the MATHCOUNTS Competition Series at http://ww...
kek
All speed based
Ain't really interested in competition
Like Koreans like itg
?
mhm
and the angles opposite the pentagon (like the ones on the outside) will also add to 3pi
that's some interesting theory names
then on each vertex of the pentagon
tbh
narrows eyes
that means the other angles will add to 4pi
and sum of all angles of a triangle is pi
theres 5 triangles
so the remaining angles a,b,c,d,e must add to 5pi - 4pi = pi = 180 degrees!!
my gosh you went around for pretty long but yes you made it x'D
๐
paper airplane theorem, quadrilateral interior angles add to 2pi, so the last interior angle will be (2pi - (a+b+c))
and the outside angle will be 2pi - (2pi - (a+b+c)) = a+b+c
๐ฎ
Idk how lightening one works
this one is spooky ๐ฎ
I don't see any obvious reason why
because it has cool name
ya really!!
these are great!
does it hold for arbitrary amount of zigzags @tropic stirrup ?
or only 3
wait is this 3 ;o
however many this is
it works for 2 angles i know that
does it work for 4, 8, any even amount?
amount of zig zags creating 3 angles on each side ;o
this is 6 angle version
I don't think it works with any number
Yes
yes what
This holds for arbitrary amount of zigzags
As long as you keep track of the correct angles, yes
Yes
alrig
cool!!
โ
@gilded star do you know the definition of a parabola that doesn't rely on coordinates?
no
My notebook should have it
"open curve" is too vague
something that has two arms
ew
im jk
it is something that
if a line parallel to x-axis touches the thing
it will reflect the thing to the focus
what
It's a set of points whose distances to a straight line and a point are the same
ohhh
๐๐ผ
with the directrix
no
PF = PD
distance from any point to the focus = distance from any point to the directrix
oops
foyers?
That's what they're called in French
F,F'
the foci?
Not too sure, my entire class is in French, it's like slightly more inside the ellipse (the streched put cirlce) than the summits
Hey, if it's understood, it's good enough for me
Technically my first language, I'm a linguistic mess
pfft
Anyways, yeah, those F and F' are called foci, plural of focus
By the way, what's the definition of an ellipse?
and the definition of a hyperbola?
are u asking or testing
An ellispe (and I'm translating from my notebook here) is the area of point where the sum of the distances that has two fixed points, called foci, is constante
I was so wrong, everyone left me ๐ข
not the area
the loci
yeah is constant which is also equal to the length of the major axis
wait u actually learn definitions i didnt know any
We have them written in our notebooks
ah thats ausome
The conic sections is the only thing we learnt where our teacher gave us a book to follow with
Well ours is more 27 pages
hi
hi ๐
well first, to get the center of the circle, we need to equate:
(x-8)ยฒ+(y+5)ยฒ=0
which means x-8=0 and y+5=0
then to get the radius r of the circle, we have:
(x-8)ยฒ+(y+5)ยฒ=rยฒ=4
so rยฒ=4
so radius is 2
ya
np!
O k
(8,-5)?
Ya
What I thought

is there an isomorphism between hyperbolic geometry and euclidean geometry?
what u mean by isomorphism?
well, a bijection that preserves properties like continuity and differentiability
there's related concepts, but there's definitely hyperbolic-only phenomena
like, more precisely a mapping from the euclidean geometry to the conics geometry
hmm
and an inverse mapping
can i ask another question
is there an isomorphism between hyperbolic geometry and euclidean geometry?
i'm pretty sure the poincare disk and upper half-plane models both correspond to diffeomorphisms between the euclidean and hyperbolic planes
woo
g
๐
i was reading about conics geometry and then i tought, is it possible to make machine learning on conics, then, forgive me if there are imprecisions on this, i would like to analyse the difference in computational cost between the 2 cases
interesting
so like the difference in difficultyโ of computing geometric results in varying non-euclidean spaces?
good question ^.^
well should you use the same algorithm for both cases, their complexity will be the same. One might take way more time but the time-complexity would obviously be the same
sure
i even have pocky with me right now
could you guys point me to some textbooks that could help
strawberry flavor
@haughty prawn got any noneuclidean geometry pdfs or algorithmic geometry
algorithmic geometry :0
or otherstuff that seems relevant
Baby hartshorne goes over noneuclidean geometry for a bit.
I don't know if it's the best resource for it though.
ok, i'll look into it
It's actually called: Geometry: Euclid and Beyond
much obliged, this is a long term project but if i can, would it be possible to keep in contact over here
yes of course!!
^^
this name is because the one that invited me to discord used to call me that in a game lol
so i said, well why not
well, thanks for the lead ann/sqrt(2) and obyeag, i'll continue my studies now
ok!!
nice ๐ฎ
@copper valve do you speak french?
no
does anyone know a formula for reflection of a point (x,y) by line y = mx+b
do you know anything about linear algebra
a bit
(y,x)?
oh, by y=mx+b
hm
=tex \left(\frac{(1-m^2)x_0+2m(y_0-b)}{1+m^2},\frac{2mx_0-(1-m^2)y_0+2b}{1+m^2}\right)
Bah
you can apply a rotaion matrix on the line so it is coincides with an axis, that will roatate your group of points by an angle, the you just apply like a mirror in optics, the group of points becomes -this new position, then you rotate again the line to the original position, then you get the reflection, someone correct me if i'm wrong.
and sorry for the grammar mistakes
typed really fast
"lap them over"
but there is also not enough information
you mean overlap them
anyway
yes there is
you know all 3 angles for both triangles
Yeah mabad
im dumb
Yeah true
You need to just practise
i dont know the surface area formula
can someone help me please

well, let me elaborate
consider now this tiangle please
i want to relate both as the following the point p in which the lines i defined intersect was taken arbitrarily
the problem is the following
the important part is that
there exists a p
in which no matter
what kind of position it is inside the triangle
i'll be able to draw lines in which i intersect p with the vertexes
and i claim more, there will be always a way in which i am not considering the line PA i am estabilishing another point W in which i claim it belongs to the line below and it is perpendicular to p
now, following from the first image i have
...no
no, you don't generalize before you prove something
you must first prove that A, P, W is on a line before constructing such diagram
Then you shouldn't draw a diagram that makes it look like A, P, W are on a line
it does not change the angles equations i drew
It does.
You stated that 40 + 180 - epsilon + beta + 30 = 180, correct? I'm assuming that is from triangle AWC.
let me rewrite something, that should have been erased i understand why you were angry now
.....
epsilon = 90 that we both agree right
by the way, the answer is that AB is equal to BC, not AC, so whatever you're trying to prove, it's wrong
yeah
Hey hey hey before you do anything
Do it with this diagram.
and you do agree that the angle 150 + 110 = the upper angle of the lower triangle
ok, i'll do it
Yeah
but the condition PW being perpendiculat to BC must hold
Yes, I am aware.
Looks right...
what is y/sin(110-i)
i decomposed it in 90+20 because that way i would have the same angle
it is just the substitution by a+i = 80
and how did u get 90+20
110 = 90 + 20
yeah how do u get 110 then
a+i = 80
oh okay
sin(a+30)
looks right
thanks i spent hours in it
lol
and sorry that my initial approach was wrong
but as the saying goes i think this is a place to learn right
thanks, that comment made my day, seriously
ahaha
i'll go and have lunch now, i'm starving
cya
korean iirc
there is a theorem that states that the area of of 2 times that solid is equal to
where
no that's overcomplicated
in that case i apologize
V = CF * (BC * AC)/2
@queen notch -_-
calm down, i'll try to help but i might not be the best to aid
give me some time, and by that i mean a lot of time, is that possible, but i promise i won't give up until this is solved
i just gave you the formula you can use to work everything out
plug in what you know into the formula
84 = 12 * (4 * AC)/2
84 = 24 * AC
3.5
how to square a circl
U wot
O
?
so you know how the equation of the circle is x^2 + y^2 = r^2
for simplicity we'll look at the case x^2 + y^2 = 1
how would u square it tho
now consider x^n + y^n = 1
this uniformly converges to a square as n tends to infinity, thus squaring the circle
Ohhh
@waxen gorge squaring the circle is, given a circle, constructing with straightedge and compass a square with the same area
So im right
go ahead, we'll try to find the flaws
Sphere to tetrahedron ๐ค
=tex \bigcirc^2
๐
yep
I already gave a meme way to do it alexoid
oh btw
if u set circles radius to be equal to 1
and squares side to be sqrt of pi
@gritty flare i think i solved cuz i get expression similar to answer im very happy ๐
their areas should be pi
it's impossible because you can only construct "algebraic" numbers using a straightedge and compass, and pi is transcendental
sticking with this then
I prefer the uniform convergence method :^)
let S_n be the set of solutions (x,y) to x^n + y^n = 1
the circle is S_2
as n tends to infinity, S_n uniformly converges* to a square
uniform convergence probably isn't the correct term
but idk what it would be
it's a similar principle though
someone who knows better than I do tell me what it would be :^)
can someone point where is the mistake i got seven for AB in that problem using my method
i'll elaborate
did the figure load? the connection is slow
just a correction it is 12*y2
= 0
and 4*x1 = 0
sorry it is hard to type in paint
U get 48z1 from determinant
How do u get 84*2
Oh wait
What this determinant is equal to
84 was the volume enunciated in the problem
Z1=21/12
=calc (842)/(124)
3.5
bingo
i messed up in my simplifications
sorry for the mistake and thanks for the help
Isnt z1=1.9
but the solid in question was not a parallelepiped it was a prism
O
that is why i added the 2
I see
thanks martin, i could not have done it without you
Lol
@queen notch, sorry but you did a mistake
@vague sierra
oh ok
I want to say its 3
But it's a equailiterial traingle
Not sure if it could be an isoceles
It can't be 1 because that's over 180
2 Does not have 2 congruent angles
- Doesnt have to congruent angles
Yep, go for the safest bet.
it has to be 3
none of the others are
and 3 is isosceles, it just also happens to be equilateral
Alright dope, thank you.
For this question would I just do 8x + 19 = 83
And then I'd get 31 as the answer
Nevermind it's right.
I'm not good with the sides question would the answer be 1
because 2 of the sides sum to the other one
good point
triangle inequality :^)
here we go again
now to complete the proof that was indeed flawd look at this
=wolf sin(20+x)/cos(20-x)
Timeouts
Reduce, BranchPoint, ComplexMap, RiemannSurface, ODE, Sequence, DomainAndRange, GlobalExtrema, InterestingDefiniteIntegrals, InterestingMultiDimensionalDefiniteIntegrals, MathematicalFunctionData
Query made by @queen notch
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=sin(20%2Bx)%2Fcos(20-x)
Do more with Wolfram|Alpha Pro: http://www.wolframalpha.com/pro/
๐บ Try out the new =pup command! It's much more concise.
ok?
from the domain of the function we get that x < 20 in n = 0
the possible domain of the function
possible domain. Can the domain be broader?
sorry i need to organizar this but i did get it this time
i'll be back in some minutes
we have that the angle x is lesser than 110 in fact
then we cosider the another sin law angle
=wolf sin(50) = sin(20+x) x < 110
Timeouts
Reduce
Query made by @queen notch
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=sin(50)+%3D+sin(20%2Bx)+x+<+110
Do more with Wolfram|Alpha Pro: http://www.wolframalpha.com/pro/
๐บ Try out the new =pup command! It's much more concise.
= wolf sin(5) = sin(20+x); x < 110
Query made by @queen notch
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=sin(5)+%3D+sin(20%2Bx)%3B+x+<+110
Do more with Wolfram|Alpha Pro: http://www.wolframalpha.com/pro/
๐บ Try out the new =pup command! It's much more concise.
= wolf sin(50) = sin(20+x); x < 110
Query made by @queen notch
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=sin(50)+%3D+sin(20%2Bx)%3B+x+<+110
Do more with Wolfram|Alpha Pro: http://www.wolframalpha.com/pro/
๐บ Try out the new =pup command! It's much more concise.
Pokys query
"= wolf sin(50) = sin(20+x); x < 110"
from the other side, the equality is this x/sin(20+i) = y/(cos(i-20) = z/sin(50)
but i made a mistake, the idea is now to try to compare the domains of the functions and reach a single solution, i'll try to imrpove it
the ideal would be then that 2(pin - 8pi + 15) an angles that is greater than 0 and less than 180
forms
which occurs in x = 15
sorry 30 = x
it is wrong i know, i'll be back to the drawing board
oh
if angle DAB is 45 degrees
u should know what triangle ABD is
u would be able to find what AD is
for DC, u can use sine rule and get that
sine rule everything and u will get all sides
nope didnt learn that
huh?! idk how the hell they're expecting you to do that problem you posted then lol
like BCD is the same triangle as the one i showed
just 4 times larger
That's where it came from tbh
yeah lol
yeah
i still dont understand how to find edge lengths
wow, i never used this kind of brainpower in a math problem before lol, i'm not sure there are not flaws this time but i'll post what i think to be something now, i'll draw a picture so it will take some minutes
v
a part was cut, where i mentioned all the sin law inside the triangle i apologize for that
sorry it is the standard font so i did not even consider changing it
i'll be more careful next time
what was the question again?
the question was
a point forms angles of 40 10 30 20 with certain vertex
the ones noted
exactly in those position
prove that if that occurs the triangle is isoceles
what is K again?
oh ok
Assumptions
Assuming trigonometric arguments in degrees. Use ๐ฆ radians instead
Query made by @upper karma
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=sin(20)%2Fcos(20)
Do more with Wolfram|Alpha Pro: http://www.wolframalpha.com/pro/
๐บ Try out the new =pup command! It's much more concise.
And you have that A/C=sin(20)/cos(20)
If A=C then A/C=1 but this is not the case
So there is something weird going on
true i see the point
=pup sin(20ยฐ)/cos(20ยฐ)
Query made by @waxen gorge
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=sin(20ยฐ)%2Fcos(20ยฐ)
Do more with Wolfram|Alpha Pro: http://www.wolframalpha.com/pro/
can i retry tomorrow?
Sure, Im gonna see if I can spot where the problem is
thanks
A =/= C.
I've already said this a few times and you're just ignoring
A = B is what you have to prove
well man i'm trying, you have no idea how many attempts i did at this problem now lol, but i'l keep at it for a while, i'll just have coffee and restart working onto it
Doesn't that mean ur diagram is wrong
cuz law of sines
sin(110)/a = sin(100)/b
So a =/ b
What are the 6 properties of parallelograms?
Opposite sides congruent
Opposite angles congruent
Consecutive angles are supplementary
If one angle is right all others are right
The diagonals of a parallelogram bisect each other
And after u list them, how to prove?
hmm what do u mean by proving
Each diagonal separates into 2 congurent triangles
u mean proving properties?
Ok so start with the opposite angles congruent
If u draw a circle around the shape
And u know angle measure is arc degrees/2
Then we can easily prove opposite angles add up to 180
thonk
Then we go a step further
And then we have the two other angles next to each other also add to 180
Meaning that if a + b = 180 and b+c= 180... Ohhh then lmme use a simpler method
why would u draw a circle around sth that u have proven
circles are cool
Have u learned sss, etc
hisss
Were in the chapter of polygons and property's and proofs of them
sss sas asa rhs n stuff
^^
SSS sas Asa
Sassy
Ok that's all u need
What the hell
stop spamming multiple channels
U baka
is this a test question?
On a test of proofs, I was writing Asa but I wrote as(s)
Xd
Now if u assume the two opposite sides are congruent
Oh, I see
Actually
U don't need to
But
For this proof u have to know opposite angles add to 180
So we have to prove that first
In 2 units (after similar shapes) we get into trig :D
Nah
Uh... K it would be a lot simpler but sureee
is there a way to construct a segment that has a length equal to the sum of two rectangular areas
using ruler and compass
The area of a rectangle is just bรh, which is easily constructable. Where is the difficulty?
you can't really have an equality between a length and an area
unless it's numerical equality, but that's dependent on a measurement system
Oh I see what you mean. I assumed numerical equality.
here goes, last try i think everything is in order now, you be the judges of that:
just 2 corrections that won't affect the result, writing in paint is horrible lol, where i state that 4sin(20)cos(20) = sin(20)cos (alpha)+
cos(20)sin(alpha)/(sin(110)cos(alpha)-sin(alpha)cos(110)), there is a bracket mistake 4sin(20)cos(20) = (sin(20)cos(alpha) +
cos(20)sin(alpha))/(sin(110)cos(alpha)-sin(alpha)cos(110)), and in the line K/C/K/A = sin(20)/sin(150)/sin(30)/sin(110)
instead of what is written
K/C/K/A bit is wrong
then please correct that
=wolf sin(20)sin(110)/(sin(30)sin(150))
Assumptions
Assuming trigonometric arguments in degrees. Use ๐ฆ radians instead
Query made by @queen notch
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=sin(20)sin(110)%2F(sin(30)sin(50))
Do more with Wolfram|Alpha Pro: http://www.wolframalpha.com/pro/
๐บ Try out the new =pup command! It's much more concise.
=wolf sin(20)sin(110)/(sin(150)sin(30)
Assumptions
Assuming trigonometric arguments in degrees. Use ๐ฆ radians instead
Query made by @queen notch
Data sourced from Wolfram|Alpha: http://www.wolframalpha.com/input/?i=sin(20)sin(110)%2F(sin(150)sin(30)
Do more with Wolfram|Alpha Pro: http://www.wolframalpha.com/pro/
๐บ Try out the new =pup command! It's much more concise.
and there this time you are wrong
Seriously....
Next time you write anything get the constant out in the front okey
like
4sin(110)sin(20)
i'll keep that information for future record
taking alpha = 80 - beta, we have that beta + 30 = 110 - alpha
So you're saying \
$$\sin (110^{\circ}-\alpha)=\sin\alpha\cos 110^{\circ} - \cos\alpha\sin 110^{\circ}$$
sin(110)cos(a) - cos(110)sin(a0)
why do you do this to me ๐คฆ๐ผ
is there another mistake?
Tell me how you got from \
$$\tan \alpha = -\tan 20^{\circ}\frac{4\cos^2 20^{\circ} - 1}{4\sin^2 20^{\circ} - 1}$$ \
to $$\arctan \alpha=60^{\circ}$$
oh in that case i used a calculator, no way to do that on hand
nope
ann helped me on that part
calculator.....
lol
this whole compilation of problems disallows any use of calculators
no you need to prove the calculation with hand!
Everything, without calculator, prove
i won't do that, that is clearly a number
No calculator allowed means you can't use a calculator to prove anything
For example if a question asked to find the value of $$\sin 20^{\circ}\cos 10^{\circ} + \sin 10^{\circ}\cos 20^{\circ},$$ would you use a calculator
I don't know
WAT
But @queen notch, it's not like I'm not respecting your work. You've come pretty far, and it's quite impressive you made it till that thing
The last step seems quite hellish though
the 2 only things i have not considered in this problem are a change of coordinates and inscription in a circunference
i have a feeling the problem is much easier through inscription on a circunference
The hell is an inscription on a circumference?
i mean as methods of resolving the problem
Also refrain from using non-English words in your proof, really throws people off sometimes
one second i'll look for a proper definition for that
inscribed is the word
and circumscribed i think
nono I mean in your mspaint proof
i understood, but that was from the previous comment, a delay in answer, I'll try to improve so thanks for correcting my proofs, and also for the reminder of not using non-english words
i hope i can be of use at some particular problems in here in the future, this one was hard, really hard
and sorry i made you angry it was never my intent in the start of things
He's just angry sometimes.
No no I'm not angry x'D
I might sound like I am, but trust me, I'm never angry about a person who wants to truly solve something and do something
That time when I swore at you was um... well I had really bad things happening that day -- to be precise someone close to me died -- so yeah, exceptions occur sometimes ^^;;
kek
i understand
wanna know something, i'll go and study some complex analysis now, it might be easier than geometry at some points, this is a joke by the way.
i mean, my statement is a joke
like, complex analysis, easier, the irony, i'll stop here, thought it would make people laugh
Never studied complex analysis before, so I don't know
me neither :0
It's apparently purty
it was just a game of words, i don't really mean what i said
every subject is difficult in its own set of problems
Too tru
at any rate, i once again give thanks to @Gurl for posting the problem and for helping me amongst all the others that took their time to read the solutions i posted and comment so that i could improve myself and the solution as well, even though it is not yet complete, I'm a bit hungry, gonna eat something, so see you all.
okay~ see you later~
No problemo ๐๐ผ
If two angles are supplementary to the same angle ( or to congruent angles), then these angles are congruent.
what does this look like
what if i have like 120 and 60 though
aren't they 180 , but not congruent
i don't get the to the same angle part
ohhh
lets say i have a and b
and "b" is the "same angle"
hey if a is supplementary to b, a = 180-b
if c is also supplementary to b, c = 180-b
u can see a and c are congruent
:D
@plucky perch if a+b = 180 and c+b = 180 then a=c
Angle B = Angle A
yea
And u can use that to find the value of x
hey
so does anyone know why in trigonometry people use "theta" for angles? was it like a random thing or was there a certain reason behind it?
oh okay
@vast pasture did u get it
I think he gets it
pretty easy problem since you're given x
yea i got it
๐
i like theta more then alpha and beta
but in Identities sometimes you need to use alpha beta
Is there any formula to find the median of a right triangle?
a right triangle has 3 medians though
so @sterile mason you'll have to clarify what you mean by "the median"
the median of the hypothenuse
from C to to c
๐
Thanks man
it was 61?
wow
๐
i can do things
wait
oh not again
why so many dans
@vast pasture angle is 61
there's apparently 5 people named Dan, up to capitalization
2 of them have same capitalization
AHAHAH wait did u get the wrong dan
i didnt remember it
So, stupid question time, but, what is the between quaternion and axis-angle rotation representation?
Pratically, both seem the same to me, as both store a direction to rotate around and an angle on how much to rotate around it, so why do game engines prefer quaternions over axis-angle since there's no difference?
less operations required to calculate
making it more efficient for certain things like 3d graphics in video games ๐
Yes but why?
Ever since the Irish mathematician William Rowan Hamilton introduced quaternions in the nineteenth century--a feat he celebrated by carving the founding equations into a stone bridge--mathematicians and engineers have been fascinated by these mathematical objects. Today, they are used in applications as various as describing the geometry of spacetime, guiding the Space Shuttle, and developing computer applications in virtual reality. In this book, J. B. Kuipers introduces quaternions for scientists and engineers who have not encountered them before and shows how they can be used in a variety of practical situations. The book is primarily an exposition of the quaternion, a 4-tuple, and its primary application in a rotation operator. But Kuipers also presents the more conventional and familiar 3 x 3 (9-element) matrix rotation operator. These parallel presentations allow the reader to judge which approaches are preferable for specific applications. The volume is divided into three main parts. The opening chapters present introductory material and establish the book's terminology and notation. The next part presents the mathematical properties of quaternions, including quaternion algebra and geometry. It includes more advanced special topics in spherical trigonometry, along with an introduction to quaternion calculus and perturbation theory, required in many situations involving dynamics and kinematics. In the final section, Kuipers discusses state-of-the-art applications. He presents a six degree-of-freedom electromagnetic position and orientation transducer and concludes by discussing the computer graphics necessary for the development of applications in virtual reality.
It's just faster to multiply quaternions
I see
im not quite sure how much better they are though. i didnt to the end of the book haha
Thanks for indication me the book, I'll definitely be checking that out :D
np!

pic's sideways
also, standard question:
what have you tried so far and where did you get stuck?
what have you tried so far and where did you get stuck?
I dunno if I'm doing this right lol but I don't know what to do with the 14 or what the second part is supposed to look like
Is that just the line that connects them?
yes
i assume you can take it from here
I made it complicated in my head lol yeah thanks!
UUghhhh
ABCDE is a regular pentagon and BCF is an equilateral triangle such that
F
is inside ABCDE
What is the size of angle FAB?
what have you tried so far and where did you get stuck?
My teacher told me to like
Form triangles from the sides
from 1 point only
I just dont see any equilateral triangle anywhere
forming
I see iscoceles
everywhere.
FAB is the angle you're after, right?
what can you say about the triangle FAB?
@cursive vigil
OH
ok i did not think the triangle was meant to be like that
i thought it had to link to each vertex
if each full interior angle of the pentagon is 108 degrees
and equilateral triangle is 60 degrees
108-60 is 48
so angle ABF is 48
AFB is 48 too
indeed
my goal here is to find a
but the way my teacher explained it is really confusing for me
<@&286206848099549185>
those are similar triangles
yeah, so i know i need to set up proportion
Or you could just find the bottom side-length using Pythagorean
but i dont know what proportion
^
cant you use a proportion as well?
you know the standard notation for numbers, like 1x10^-12 is pico and stuff?
whats 1x10^-48
i havent learned that
so
uh
well
so 6/12?
i think itd be better if i redraw it
but im stil really confused
jesus i suck at math lol
would it be 12/a = 6/a?
or wait
wrong
12/a = a/6
or something
yes
so a/6 = 6/12
?
okay a = 3
math is so hard for me
science is my strong point lol
Hey everyone its my first day here
I'm really struggling in math models, next week is the end of the semester and I have a %22
With what concepts are you struggling
off topic: ur avatar is really adorable
yup!
Thank you!
Please i need help really bad and my mom is making fun of me for having ADD pls
Give us a question then we can help you to go through it
It sounds really confusing but, i have to evaluate f(x) for the given values of x and then i have to graph the ordered pairs. I get that part but i dont know what to do when i dont have a number
Would you like to see?
sure
yeah just post the question here
Question 50
well
by filling in the table
you are basically just finding points of the line
for x = -2
you basically do like
f(-2) = (-2) + 1
f(-2) = -1
so (-2, -1) is a point on the line
you understand that part?
where?
The +1
f(-2) = (-2) + 1 ?
Yeah
help
the circumcentre is the same distance from all three points
So
how do you find the line of points the same distance from the two points?
perpendicular bisector
oh
I dont think im right
so the point of concurrency of the perpendicular bisectors will be same distance from all three points
yea ;(
so it'll be the circumcentre
Subtraction property of equality
but there's addition
o
Okay i'm on the same question but different row
?
how do i solve
interior angles
for a trapezoid when i have no leads
i only have a triangle next to it that is 60 60 60
zzz
can u post the problem