#geometry-and-trigonometry

1 messages · Page 147 of 1

upper karma
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and wondering how

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nothings can make somethings

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and then turn into nothings again

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hence the zeno dialogue

quasi lion
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According to wikipedia, a space is a set with a structure.

upper karma
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"structure"

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so like rules?

quasi lion
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yes

upper karma
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"taxonmy of spaces" sounds like a crazy progmetal band

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sorry i was away

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but a projection

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is something like a shadow

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or even simpler

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imagine if we smash

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something 2d

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onto 3d

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sorry 3d onto 2d

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that can be applied

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from n dimensions to n

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n dimensions to m*

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wow can't type today

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would every point in 3d be mapped to exactly one 2d?

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or could*

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or do you always have ones that can't be reached

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every 2d point

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would be reached

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but some 3d points

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will go to the same 2d point

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like if you're 2 feet above a point on earth

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or 3 feet above a point on earth

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you'd still go to the same point on earth

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(okay the earth is spherical, but imagine it's flat for this discussion)

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i get what you mean

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the projection doesn't have to work that way

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but that's quite a "natural" one

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hmm

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so some information

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about the original point is lost

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now there are ways to do it without lost information

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but it will no longer be a projection

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and it won't have a lot of nice properties

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like we could map say

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(2.3462, 9.8813)

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to

quasi lion
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So what's the question?

upper karma
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i'm intersted in pure math for sure, but MORE interested in the application of math of physics

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to*

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2.938486123

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(weaving digits)

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but that's often not useful

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the "physical" problem

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is literally

quasi lion
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"i'm intersted in pure math for sure, but MORE interested in the application of math of physics" lol, pure maths and applied maths are very different

upper karma
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i'm aware

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ok ok let me start from the top

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@quasi lion why do you say pure and applied math are very different?

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hello club, my name is omar lol

quasi lion
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They are

upper karma
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i'm interested in all kinds of higherdimensional things

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they inform one another quite a bit

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and forms of transport

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and bending spacetime etc

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@upper karma agreed

quasi lion
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If you say so

upper karma
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what are some things you'd consider squarely in the domain of pure math and not applied math?

quasi lion
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Topology is pure math

upper karma
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yet it has all sorts of applications

quasi lion
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Really?

upper karma
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bruh i'm pretty sure when reimann was thinking about infnite sums

quasi lion
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Like what?

upper karma
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general equilibrium theory

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in economics

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he wasn't thinking about work and stuff

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or even

quasi lion
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Do you have a link to that?

upper karma
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minkowski spacetime?

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anyway the physical challange is

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how to engineer a device that can rapidly take you from one point in space to another

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so how to make a wormhole

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there's a lot involved

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here's a very simple example

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but the one aspect i'm really interested in is the coordinate system

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so suppose you ALREADY had the machinery needed to bend space and do all that

quasi lion
upper karma
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you'd have to specify a location

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i'm already there

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but this is math based question

quasi lion
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Really?

upper karma
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yea!

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just hear me out

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the "whole" problem of making the machine and all that is physics and math and engineering and all

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but this one ASPECT of the problem

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the coordinate thing

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is a math problem

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because we're dealing with 3 dimensions and 4 dimensions and who knows how many more dimensiions

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some say 11

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some say 21

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some say 6

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either way

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as far as i know, i live in 3

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3 are open to my perception

quasi lion
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I don't think so to be honest and I am in engineering in specialization in energy.

upper karma
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this was used in Nash's work on game theory

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and I would say the result is topological

quasi lion
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your links are fairly cool, thanks @upper karma ❤

upper karma
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@quasi lion what makes you say that?

quasi lion
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It's more of a physical challenge than math

upper karma
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i mean it certainly is

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i agree entirely

quasi lion
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Now I don't know how to define pure maths anymore

upper karma
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hahaha

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I'm not @loud viper haha

quasi lion
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@upper karma You were right

upper karma
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I mean the distinction is quite vague

quasi lion
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Shit, I wrongly alt-tab

upper karma
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haha no worries

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have you ever read any mathematical fiction?

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like once you get into the surreal world of mathematical fiction

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you know

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you've entered a new realm of human experience

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where the distincition between "math" and "physical" and "real" just kinda.... melts

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tatke lewic carroll for example

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but that's kinda another discussion

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you certainly have to figure out how to engineer the device

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Borges

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to manipulate the energy

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is pretty good for that kind of thing

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BORGES!!!! my hero

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The Library of Babel

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is worth a read

quasi lion
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I don't think it's that easy

upper karma
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what is (or is not) that easy?

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an homage i made

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to borges' library of babel

quasi lion
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"you certainly have to figure out how to engineer the device to manipulate the energy"

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lol no

upper karma
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ok ok

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like i said

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yes

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someone somewhere at some point

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cool!

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needs to engineer the machine

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to do the thing

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to achieve the stuf

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BUT

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once that's done

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however it looks

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or whatever that device iis

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a machine to do what?

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to hop spacetime

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teleport

quasi lion
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Ye, this is pretty unlikely

upper karma
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dude

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I don't know anything about physics really

quasi lion
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I think that maths and physics aren't that exciting

upper karma
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so I can't speculate

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i appreciate your rational concerns

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actually

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let me share with you htis

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math is quite exciting!

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if you can make it through that paper

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then you'll know

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i tried, but am not quite there yet

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but i'm interested in this one aspect of the whole problem

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of specifying the coordinates

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because any kind of mapping or motion needs some coordinate system

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latitude longitude

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north due north grid something

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so lets say that i'm at x=2.32352345 y=23.23423425 z=2354234234

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and i want to get where you are

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at x=something else y=something else z=something else

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i could calculate the displacement/distance and use my machine (car,plane,boat,jet,whatever)

quasi lion
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Finally a math question 😄

upper karma
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to travel the space

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hahahaha

quasi lion
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Yes, but that's a physical problem

upper karma
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lets say i want to take a shorter faster path

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in physics don't we treat "space" in a coordinate system?

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so it is "math" in a way

quasi lion
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Indeed

upper karma
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in a very real way

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the "matter" or "real world" is more complex than just that pure math coordinate system

quasi lion
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Yes

upper karma
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but that level of simplicity is still useful in thinking and measuring and determining

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so that's kinda where i am

quasi lion
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Yes

upper karma
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i want to get from

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x1,y1,z1 to x2,y2,z2

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but i want to do it in this shotest way possible

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so lets say in normal 3d space i calculated the distance to be 40000000

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in some higher dimensional space there might be a route

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that's actually MUCH shorter and faster

quasi lion
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Displacement is generated by the vector (x2-x1,y2-y1,z2-z1) in traditional physics

upper karma
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mhm mhm

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but if i'm using these higherdimensional highways

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i need to know that when i come out

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i'll actually be at

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x2 y2 z2

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so that's what i'm trying to understand

quasi lion
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How can you be in higher dimensional if you used only 3 coordinates?

upper karma
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well that's the thing

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so we in our 3d perception are most familiar with 3coordinates

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but in a universe with more than 3 dimensions

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you would indeed use more coordinates

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but we're only concerned with those 3d space

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which just made me think though

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a line is usually the shortest path

quasi lion
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I don't understand how you can do higher dimension calculus with 3d space

upper karma
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so i'd need to figure out how to make straight lines between points in higherspaces

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no think of it like tthis

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are you familiar with the story of flatland"?

quasi lion
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A line isn't a problem in higher spaces

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yes, I know flatland, even though I haven't read it

upper karma
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ok

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so for ease of thinking and conversation

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lets pretend you and i are on the plane

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but we're clever engineers/physicists/mathematicians

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and we know there's the 3rd dimension around us

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and we want to exploit it

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so

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in the 3d world

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every 2d point is somewhere in it

quasi lion
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No

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A point isn't in a dimension

upper karma
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no?

quasi lion
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A point can be either set in a world with 2 dimension or 3 or 4 or whatever

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But you can't say "in the 3d world, there are 2d points"

upper karma
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think of

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x y z

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in x y z

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you have the whole

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x y plane

quasi lion
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Yes, it's a plane

upper karma
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ok sorry for misusing the words then

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yea so the whole plane you and i are on

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x y

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is in the x y z

quasi lion
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yes

upper karma
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and we want to get from x1 y1 to x2 y2

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this is kinda falling apart in my mind because the shortest path between two poiints in flat space is a line

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so you really wouldnt have a shorter path that used the 3rd dimension to get to your desired point on the plane.... but anyway

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for the sake of explanation

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lets continue with the example

quasi lion
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The shortest path with non-wormhole physics is a line.

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And the shortest plane is in our x y plane

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So in conclusion, if you want to go to x y with the shortest path, you must stay in the same plane (x,y), so without moving in the z axis.

upper karma
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true

quasi lion
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wasn't that your question?

upper karma
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so i'm on the same page

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when you say z plane

quasi lion
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Actually I am wrong

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I meant the same plane (x,y), so without moving in the z axis.

upper karma
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yea!

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but you do have a point in the larger question

quasi lion
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I don't understand the question

upper karma
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we'll save that

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this scenario we're talking about right now in x y z

quasi lion
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yes

upper karma
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is a smaller example

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of the real thing i'm interested in

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but so we can be on the same page

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and so i can clear my thinking

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i'm starting smaller

quasi lion
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just ask your question

upper karma
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ok

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i want to know how to specify coordinates in a higherdimensional space so that they will take me to the location i desire in a lower dimensional space within

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as if i were taking a shortcut

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by jumping up dimensions and then returningg back

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i don't even know if that's the proper way to phrase the question

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i'm jus trying

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just*

quasi lion
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You can't jump through n-dimension space to m-dimension space with a vector

upper karma
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why?

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so the idea is projections
which are idempotent maps
so f(x) = f(f(x))
where f maps from n dimensional space
to m dimensional space
where m < n
and it's a linear map
so f(x + y ) = f(x) + f(y)
and f(a*x) = a * f(x)
when a is a scalar
and x and y are n-dimensional vectors

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quoting @upper karma

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i don't fully understand that whole statementt so i'm trying to work through it

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okay so

quasi lion
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You are in the point A = (a,b,c) of space 3D. You want to go to point B = (x,y,z,t) of space 4D. There exists no vector u so that A + u = B

upper karma
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i think I get what you're asking

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if you consider two points on a projection

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before the projection happens

quasi lion
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You lose information

upper karma
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those points are even further apart

quasi lion
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And it's a mapping

upper karma
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typically

quasi lion
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It's not a vectorial addition

upper karma
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but you're talking about embeddings

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of 2d spaces

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in 3d

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where points could be closer

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in 3d than 2d

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(similar analogues exist for higher dimensions)

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so if you have a subset of a space

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S

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a distance in S

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may be further

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by that i mean if you're restricted to paths in S

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it can take longer

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than if you can move freely about

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the larger space

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exactly

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another idea that is related is the idea of "identification"

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in topology

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it's faster for me to drill through earth

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than to fly around the surface

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"identification"

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basically lets you glue two points together

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to make shortcuts

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anyway I need to go sleep, but yes

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these things are pretty well understood

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in pure math I belive

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believe

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in differential geometry

quasi lion
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I have no clue what's going on, you were talking about projection, then idk

upper karma
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topology

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and differential topology

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dope

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i'm talking about embedded spaces

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yea i'm ALMOST done with the prereqs

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you've given me much to feed on

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thanks!

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most of it is just fancy multivariable calculus

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alright i'm heading to sleep

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peace

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good night

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see you somewhere in the library

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@quasi lion

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we can keep going if you want

quasi lion
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I think you didn't answered the question xaqxit

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He asked you the displacements

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And you gave a solution with embedding which is an embedding

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Or maybe I didn't understand the question

upper karma
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idk if it's he or she or what but they gave us a general direction

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the embedding

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is what we were talking about

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how the x y plane is in x y z

quasi lion
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I thought the question was : I am in point (a,b,c) and I want to go to (x,y,z,t) by the vectorial addition of a vector u? What's u? And then I said there exists no u so that it matches.

upper karma
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no

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i want to get

quasi lion
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Ok then I misunderstood

upper karma
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from a b c

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to x y z

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but i want to take a path

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that uses

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a forth or fifth or sixth component

quasi lion
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Honestly I don't understand

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Maybe I am not knowledgeable enough

upper karma
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mmm it's ok

quasi lion
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Oh wait

upper karma
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i think you do understand

quasi lion
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I have an idea

upper karma
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just getting lost in the typing

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and the words

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lets use this image as reference

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you see how you have that whole curved plane

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and then you have the bridge between them?

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so that outside plane is our x y plane

quasi lion
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THIS WORKS ONLY IN MATHS : You have a space A in 3D with your points (x,y,z) and (a,b,c) and a space B in dimension n. So you need a mapping f that builds the extra dimensions around other vectors orthogonal of the space A. Then you need another mapping g that would be a projection of B in A.

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So that g(f(a,b,c)) = (x,y,z)

upper karma
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you use the word "maths"

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where are you from?

quasi lion
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France

upper karma
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je suis omar

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je no se pas french though

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i'm american

quasi lion
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No need to speak french

upper karma
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just sayin hi

dark sparrow
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je ne parle pas français

upper karma
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american/egyption

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egyptian*

quasi lion
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I am lost in what you are trying to ask

upper karma
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i can see that

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it's alright

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just look at the picture for a moment

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your idea i think is really close

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but dont assume you need to build something

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or add something

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so you know how the whole 2d plane

scarlet quail
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je no se pas french though

upper karma
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is IN the 3d space yea?

quasi lion
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Yes

upper karma
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so in a 4d space

quasi lion
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A plane is in a space

upper karma
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the whole 3d space is IN it

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and likewise

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up and up

quasi lion
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No, a 3D volume is in the 4D space

upper karma
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yea

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here we use space openly

quasi lion
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not a 3d space

upper karma
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so you could say 2d space

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or 3d space

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or 5d "space"

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just a general word

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meaning the whole thing

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but you're right

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2d is tthe plane

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3d is the volume

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4d is i don't know

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7d is i don't know even more

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so we just say

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"space"

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and that wiki gave a technical definition

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something with structure

quasi lion
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A set with a structure, yes

dark sparrow
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let me guess

upper karma
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guess

dark sparrow
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the technical definition was for a vector space

upper karma
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nah

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not even

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i mean sure

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but no hahaha

quasi lion
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@dark sparrow Please help me, I am stuck here, he wants me to build a space travel machine and I need to take a shower 😢

upper karma
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"but you're talking about embeddings
of 2d spaces
in 3d
where points could be closer
in 3d than 2d
(similar analogues exist for higher dimensions)
so if you have a subset of a space
S
a distance in S
may be further
by that i mean if you're restricted to paths in S
it can take longer
than if you can move freely about
the larger space"

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HAHAHA

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@quasi lion too funny

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what time is it there?

quasi lion
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7h59 but I haven't slept yet because my sleep schedule is off

upper karma
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ooo

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2am here

quasi lion
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Just ask your question to @dark sparrow

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I don't think I understand your question though

upper karma
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i can pose it another way

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lets say

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that you and i are now friends

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i want to come visit you

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what's the fastest way i can get from here in america

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to you in france?

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thatt you know of

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supersonic jet?

rustic spire
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Let R be the region consisting of the points (x,y) of the Cartesian plane satisfying both |x|-|y| <=1 amd |y| <= 1. Sketch the region R and find its area.

hard atlas
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I'm imagening a circle of radius 2 around the center as the shape, but I'm not sure 😛

dark sparrow
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no way

upper karma
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err nope

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yeah as anto said

dark sparrow
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@rustic spire can you sketch the region x - y <= 1 in the first quadrant?

hard atlas
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Ahh ok ^^

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Oh wait I just had a brainfart

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I thought of both x and y as points themselves xd

dark sparrow
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waiting for Da3m0nX

hard atlas
#

My brain is totally messed up today 😛

dark sparrow
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(we aren't just going to do it for you, btw @rustic spire)

foggy oxide
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the figure its two trapezoids right ?

vale edge
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Hi. I was wondering if someone could help me clear a doubt. Say I have a vector that can be represented as a linear combination of three (or more) vectors. None of the parent vectors are parallel or anti parallel. Is that linear combination unique for that particular derived vector, or can the resultant vector be represented in form of multiple linear combinations using the same parent vectors?

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All vectors are coplanar.

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Thanks 😃

quasi lion
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If the parent vectors aren't orthogonal, the combination is not unique.

vale edge
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Got it. I suppose this goes without saying, but this is only applicable to three or more vectors?

quasi lion
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If you can write one of the parent vector as a linear combination of the other parent vector, then the combination is not unique

upper karma
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If the parent vectors are a basis its unique

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What matters is having a basis

quasi lion
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Yes, but not only that, @vale edge , it also generates the space

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Oh you deleted the post 😦

vale edge
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Yeah, it was obvious.

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Sorry.

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Thanks guys.

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@quasi lion If we were to go proving that statement, how would we do it?

quasi lion
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Prove what statement?

vale edge
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That we'll need orthogonal vectors to have a unique linear combination for a certain resultant vector.

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@quasi lion ^

quasi lion
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That's just the definition of orthogonal

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orthogonal = can't have a linear combination between the parent vectors

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So it's trivial

vapid kettle
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just dropping in now but that doesn't seem like the definition of orthogonal :p

quasi lion
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All parent vectors are orthogonal = there is no parent vector with a linear combination of other parent vectors = unique combination = base

vale edge
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So the parent vectors are orthogonal here.

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Not the resultant

quasi lion
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it is rio

vapid kettle
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do you mean linear relation?

quasi lion
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Because orthogonal means that the projection is zero

vapid kettle
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cause it sounds like you're defining linearly independent

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^

vale edge
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orthogonal is (i think) just vectors that can't be expressed as linear combinations of each other.

vapid kettle
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that's linearly independent

quasi lion
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I don't understand then

vale edge
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wikipedia says dot has to be zero.

quasi lion
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if u is orthogonal to v, then the projection of u in v equals zero

vapid kettle
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yeah one can think of orthogonal as perpendicular

upper karma
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Orthogonal works for what you want but its too specific you can have linearly indendant without orthogonal

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All basis have unicity of decomposition but not all basis are orthogonal ones

quasi lion
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Hold on

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Do you have an example @upper karma ?

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Oh, yes I am stupid

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Yes, ok

vale edge
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Can someone tell me how would I prove that orthogonal vectors are required to have unique linear combinations for a particular vector?

vapid kettle
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mm that isn't true

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I believe you're looking for linearly independent vectors

vale edge
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Oh yeah. Sorry. My bad. linearly independant vectors

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But they are coplanar and not parallel.

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So, are they still linearly independant?

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I have a vector that can be represented as a linear combination of three (or more) vectors. None of the parent vectors are parallel or anti parallel. Is that linear combination unique for that particular derived vector, or can the resultant vector be represented in form of multiple linear combinations using the same parent vectors? All vectors are coplanar.

upper karma
#

If they are all coplanar and you have a vector that is combination of 3 its not unique

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A base of a planis 2 vectors

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If you have more than that there wont be unicity

sacred vessel
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@upper karma help pls 😅

upper karma
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What about ?

sacred vessel
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x×4=3 5/6cm^2 i need x also this is taliking about a rectangle

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I need to find height

upper karma
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I have no idea what you are trying to say here

sacred vessel
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X is height

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And 4 is widht

upper karma
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so ?

sacred vessel
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I need to know height

upper karma
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You have 4X=35/6 and need to find X ?

sacred vessel
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No its something times 4 equals 3 and 5 6ths

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Cm^2

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And i need to find the something

upper karma
#

4X=3+5/6 ?

sacred vessel
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No i aded the x theres no x in there in its own

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I just need to find the cumber that will make the thing corect

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Number*

upper karma
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Well yeah that's why i wrote an equation

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Try making an equation of your problem

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If you dont see how make a drawing of the rectangle and the values you have

sacred vessel
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K one sec

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A=4

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S=3 5/6

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And i need h

upper karma
#

so what relation is there between those 3 numbers ?

sacred vessel
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Thei are used to find the area of the rectangle

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Because s is area

upper karma
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can you write it down

sacred vessel
#

Write what down?

upper karma
#

The relation between S a and h

sacred vessel
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S is area a is widht h is height

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Thats theyre relation now i need h

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Please

upper karma
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S=.... ?

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Can you write an equation

sacred vessel
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Something*4=3 5/6

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I need something

upper karma
#

Can you write this with S, a and h

sacred vessel
#

Ohh yeah sure

#

H*a=S

upper karma
#

so

#

H= ?

sacred vessel
#

I dunno thats what im asking

upper karma
#

You know division right ?

sacred vessel
#

Yeah but it comes out weird

upper karma
#

H*a=S gives you H=S/a

sacred vessel
#

1/6?

#

No 1 1/6

upper karma
#

no

#

how did you get that?

sacred vessel
#

Oh :p

#

Wait

#

I get it

upper karma
#

you want to do (3+5/6)/4

sacred vessel
#

Thank you

upper karma
#

best way is to write 3+5/6 as a fraction imo

sacred vessel
#

Kk will do thanks

sacred vessel
#

<@&286206848099549185>

dark sparrow
#

do you know the pythagorean theorem?

sacred vessel
#

Yeah

dark sparrow
#

12^2 + x^2 = 13^2

#

is it clear where that came from?

sacred vessel
#

Yes

dark sparrow
#

can you solve it for x?

sacred vessel
#

Yes i think so

dark sparrow
#

well, do that

sacred vessel
#

Kk

#

X=13^2-12^2=1^2 right?

dark sparrow
#

a^2 - b^2 is not (a-b)^2, and no

#

13^2 = ?
12^2 = ?
13^2 - 12^2 = ?

sacred vessel
#

Ohh

#

I think i get it

#

1 sec

#

25?

dark sparrow
#

13^2 - 12^2 = 25, yes

#

so now

#

if x^2 = 25

#

what is x?

sacred vessel
#

25÷2

dark sparrow
#

no

#

that would be the correct answer if the question was "If 2x = 25, what is x?"

sacred vessel
#

Oh right

dark sparrow
#

=tex x^2 = 25 \ x = \ ?

charred spearBOT
sacred vessel
#

X÷x?

dark sparrow
#

...

sacred vessel
#

Im really slow on math

#

Sorry

dark sparrow
#

what number gives you 25 when you multiply it by itself?

sacred vessel
#

12.5?

#

Oh bo

#

No

#

5

#

Lel

dark sparrow
#

finally

sacred vessel
#

Sorry

#

Im stupid

#

😀

dark sparrow
#

x = 5

#

that is your answer

sacred vessel
#

Thank you for putting up with me

#

😀 😀

sacred vessel
#

<@&286206848099549185> by using the Pythagorean Theorem i need to find the real lenghts of the straight sticks of this triangle

brazen roost
#

x = 2

sacred vessel
#

On both?

brazen roost
#

Ye

sacred vessel
#

How did you get it

#

?

brazen roost
#

Like you said

#

Pythagoras

sacred vessel
#

Yeah but i mean im studying so i need to know how you explain it

#

Using the theorem

brazen roost
#

=tex 9x^2 + 16x^2 = 10^2

#

wait no

charred spearBOT
brazen roost
#

Add the coefficients together

#

=tex 25x^2 = 10^2

charred spearBOT
brazen roost
#

Take the square root on both sides

#

=tex 5x=10

charred spearBOT
brazen roost
#

Divide both sides by 5

#

=tex x=2

charred spearBOT
sacred vessel
#

Thank you

brazen roost
#

QED

sacred vessel
#

Can we do another one @brazen roost

#

?

brazen roost
#

Sure

sacred vessel
#

Okay so this i know the paramiter but i dont know the lenght of the sides also i need to know after the fact if its standing up straight or whatever

#

Heres the thing

#

The midle one

#

The perimater is 12 cm

brazen roost
#

This one is rather easy

#

=tex 0.3x + 0.4x + 0.5x = 12

charred spearBOT
sacred vessel
#

And thats it?

brazen roost
#

=tex 0.12x = 12

charred spearBOT
brazen roost
#

=tex x=10

sacred vessel
#

Ohh

charred spearBOT
sacred vessel
#

0.12 *10

#

I get it

brazen roost
#

Wait

#

nvm

sacred vessel
#

Soo

#

0.12*10?

brazen roost
#

no

#

12/0.12

sacred vessel
#

What?

brazen roost
#

Wait

sacred vessel
#

Im sorry im slow with this part of science

brazen roost
#

What are you asking again?

#

It's 2am here

sacred vessel
#

12/0.12

#

I dont get that one

brazen roost
#

Multiply the numerator and the denominator by 100

#

So actually

sacred vessel
#

Ohh so (100*12)÷0.12

#

?

brazen roost
#

multiply 0.12 by 100 too

sacred vessel
#

Ohh

#

Okay

brazen roost
#

=tex x=100

charred spearBOT
brazen roost
#

my bad

#

OH WAIT

#

0.3 + 0.4 + 0.5 = 1.2

#

@sacred vessel

sacred vessel
#

😛

#

Kk

#

And after that everything the same

#

Multiply by 100

#

Divide by 1.2*100

#

?

brazen roost
#

sure

#

It's just to remove the decimals

upper karma
#

=tex \textup{Given } \bar{z}=\frac{1}{z} \Leftrightarrow \left | z \right | = 1 \
\textup{Prove that if } \left | z_1 \right |=1 \textup{ and } \left | z_2 \right | =1 \textup{ then } \frac{z_1 + z_2}{1+z_1z_2} \textup{ is a real number }

charred spearBOT
upper karma
#

<@&286206848099549185> pls

final prairie
#

Well if |z_1|=1 and |z_2|=1 then z_1 and z_2 are on a circle of radius one centred at the origin

upper karma
#

Yes

hazy field
#

let f(x, y) = (x+y)/(1+xy) for complex x, y
verify that f(1/x, 1/y) = f(x, y)
the solution follows from that the conjugate of f(x, y) is f(1/x, 1/y)

final prairie
#

Meaning they have form z_1=cos(x_1)+sin(y_1)i z_2=cos(x_2)+sin(y_2)i i think

upper karma
#

Oh that's a fancy method

#

Functions!

final prairie
#

Lol yeah

upper karma
#

heteroing you're a legend

final prairie
#

Anyways if you calculate f(z_1, z_2) in my method you (should) get a real number so thats one solution :p

upper karma
#

Could you please explain your method a little more clearly, @final prairie. I am facing difficulty in understanding it.

final prairie
#

Nevermind it’s inefficient and not nice

upper karma
#

So I'm trying to do number 18 I'm supposed to sketch what 18 says what would be an example or can someone draw me something that represents question number 18

obsidian flicker
upper karma
#

Thank you

#

I understand now

umbral rivet
#

:3

crude kraken
#

@umbral rivet Prove that for any n > 5, it is possible to divide a square into exactly n parts, each of which is also a square.

umbral rivet
#

Ooh

#

Ok

#

I think I member that

#

360/5 =

#

Uh

#

72 degrees

#

Wait

#

You said square

#

.-.

crude kraken
#

I did say square.

#

You should know how to identify a square if you wanna help people with geometry 😛

umbral rivet
#

x.x

#

So

#

You would just keep dividing it into pieces :3

crude kraken
#

yes

#

but observe initial question

#

Prove that for any n > 5, it is possible to divide a square into exactly n parts, each of which is also a square.

umbral rivet
#

🤔

#

n = number of squares?

crude kraken
#

...

umbral rivet
#

:c

crude kraken
#

I-

#

gets white board

#

n in math means number

umbral rivet
#

cries

crude kraken
#

"For any n > 5" means all numbers from 6 to infinity in the context

umbral rivet
#

I don't understand the question

#

:0

#

:c

#

I believe

#

This is the answer

crude kraken
#

:Thonk:

umbral rivet
#

Now please tell me why I'm wrong :3

crude kraken
#

okay so

umbral rivet
crude kraken
#
  1. the squares in that square are not of equal size
#
  1. that's not proof, that's just a case of 16
umbral rivet
#

:T

#

O-oh

crude kraken
#

congrats

dark sparrow
#

your method only works for perfect square numbers

umbral rivet
#

Numbers?

#

There are numbers in this question? 👀

crude kraken
#

you have proven that one n > 5 out of infinity can be divided into smaller squares

#

Prove that for any n > 5, it is possible to divide a square into exactly n parts, each of which is also a square.

#

Yes, there're numbers

#

5

umbral rivet
#

Oh

#

So

#

5 cases of squares being divided?

dark sparrow
#

no

umbral rivet
#

I don't understand the question x_x

dark sparrow
#

exalted wants you to prove that you can cut a square into any number of smaller squares, provided that number is at least 6

umbral rivet
#

Hm

crude kraken
#

not necessarily of the same size

umbral rivet
#

Hm

#

The top left image

oblique raft
#

Wait, now I am confused. You just showed examples of you dividing the square up to n=8? How is that proving for numbers greater than 8

umbral rivet
#

Only has 4 squares

crude kraken
#

That's the question.

#

Turn that into a full answer.

dark sparrow
#

i have an idea, but i'm not gonna spoil it yet

umbral rivet
#

;_;

crude kraken
#

Is crying your final answer?

dark sparrow
#

...because i don't have a full solution yet anyway

umbral rivet
#

Oh okay

#

So

#

You want us to like

#

Make a formula right?

#

:3

crude kraken
#

No

umbral rivet
#

3:

crude kraken
#

"Prove that for any n > 5, it is possible to divide a square into exactly n parts, each of which is also a square. "

#

All you gotta do is prove it

umbral rivet
#

I mean

#

Just keep dividing the square :3

crude kraken
#

For instance, 17.

umbral rivet
#

? :3

#

You can keep dividing each of the squares into 4 smaller squares infinitely

#

And keep going

dark sparrow
#

ah

#

that'll give you divisions for all numbers of the form 3n+1

final prairie
#

induction

dark sparrow
#

but that doesn't cover numbers like 5 or 8

umbral rivet
#

Huh

#

Ummm

dark sparrow
#

you start with 1 big square, and at each step you're turning one square into four, thereby adding 3 squares to the count

#

going by your algorithm

umbral rivet
#

I think we need to figure out how the 2 pictures on the left were made

crude kraken
#

Yes, go on

umbral rivet
#

:0

dark sparrow
#

actually

#

you don't need to turn one square into four

#

you can also turn one square into nine

umbral rivet
#

👀

crude kraken
#

Angel you continue to taunt me with emojis

dark sparrow
#

which adds 8 to the count

umbral rivet
#

Hehe

crude kraken
#

I will taunt you with geometry

#

mhm

umbral rivet
#

don't bully me

crude kraken
#

But also, one square to 4 adds 3 to the count

#

and that's the important part

dark sparrow
#

yeah

umbral rivet
#

I'm lost :3

crude kraken
dark sparrow
#

take one square

#

cut it into four pieces

crude kraken
#

so therefore, because you can always add 3 to the count

#

you can divide the square into four until you get close enough

umbral rivet
#

What

crude kraken
#

then just add 6, 7, or 8 to the count

umbral rivet
#

Which specific picture do you mean? x.x

#

There are three 5's present

crude kraken
#

So with my earlier example 17, you would divide a square into four, divide two of the corners into four, and divide one of the corners into the 7 square

umbral rivet
#

🤔

crude kraken
#

actually I'm gonna write a program to make these squares...

#

brb

oblique raft
#

I hate trig

dark sparrow
#

how come? D:

umbral rivet
#

:0

#

Is trig used for anything besides angles? :3

dark sparrow
#

definitely

oblique raft
#

Circles

umbral rivet
#

Circles? O.o

#

How would you use trig with circles? :3

oblique raft
#

Unit circle?

dark sparrow
#

that

#

circular motion, too

umbral rivet
#

What's a unit circle? :3

oblique raft
#

O

umbral rivet
#

Oh

#

🤔

dark sparrow
#

well

oblique raft
#

So, basically you put triangles inside circles and do math with it....

dark sparrow
#

a "unit object" usually refers to an object whose size, in a way that makes sense in context, is 1

umbral rivet
#

:o

dark sparrow
#

the unit circle is the circle with radius 1

umbral rivet
#

That makes the diameter 2 :3

dark sparrow
#

true

#

anyway

umbral rivet
#

:D

crude kraken
#

and the circumference pi

dark sparrow
#

and basically you measure angles using arcs on the circle

#

@crude kraken 2π

oblique raft
#

Yeah, and you stuff triangles inside of it. It also happens that the x coordinate on the circle corresponds to the cosine of the angle that takes you to that point, and y corresponds to sin of the angle

dark sparrow
#

i'd say more but i don't have access to any pics atm

oblique raft
umbral rivet
#

I thought circumference was 2pir

oblique raft
#

It is

umbral rivet
#

:3

#

Oh

#

2pi is the same thing

#

x.x

#

I mean

#

Wait

#

Im confusing myself now

oblique raft
#

I'm confused as to what you are getting at lol

umbral rivet
#

Never mind :P

#

I was trying to correct @dark sparrow 's message 👀

#

But I'm wrong :3

oblique raft
#

Ic ic

umbral rivet
#

👁 🌊

dark sparrow
#

sqrt(-1) times the speed of light

#

xP

oblique raft
#

lol I just got it

dark sparrow
#

anyway, the unit circle is a way of extending sin and cos to angles beyond the familiar range of 0 to 90 degrees

umbral rivet
#

:3

dark sparrow
#

and at this point, it starts making sense to think of angles as rotations

#

(also, radians become a sensible unit for measuring angles)

oblique raft
#

Huh, I always thought of it as rotations....

dark sparrow
#

yeah sure

#

angles are now signed though

#

ccw rotations are positive and cw rotations are negative

oblique raft
#

Yeah...

dark sparrow
#

the positive direction for rotation is the one that takes you from the x axis to the y axis, generally

#

anyway

#

yeah

#

also at this stage radians become a sensible unit for angle measure

oblique raft
#

I don't like how some sin/ cos values are negative

dark sparrow
#

that corresponds to negative coordinates on either axis

#

like, once you're past π/2 you're west of the y axis, ofc your x coordinate will be negative

oblique raft
#

Yeah, I still like to think of trig in terms of triangles, and having a negative trig value would imply that one of the lengths of a side is a negative

#

But I was told the negative indicated direction... so I accepted it

vale raven
#

I saw a conversation about dividing squares blobeyes

dark sparrow
#

angles past pi/2 don't really name sense for triangles

vale raven
oblique raft
#

We are on triangles now; the superior shape

vale raven
#

I have a gif about it

oblique raft
#

I just picture triangles placed backwards. I'll send a image to show what I mean

vale raven
#

The superior shape is obviously the circle

umbral rivet
#

That's a cool gif

#

I like triangles the most because I understand them the most 👀

#

They're just half of a square

vale raven
#

Rectangle~

umbral rivet
#

And squares are just... squares

#

Rectangles O.o

#

No one uses those

oblique raft
#

That is how I thought about it. Which is why I was confused on negative trig values @dark sparrow

vale raven
#

Triangles

#

half of a rectangle

umbral rivet
#

That is true

dark sparrow
#

@oblique raft yeah, i think of those sides as signed

foggy oxide
#

:D

vestal pine
#

hello!

#

sin^2(2x)

#

there is a trig identity for this apparently

#

i know there are for squares and for double angles, but this is a combo.

#

over the internet it seems people just know how to convert from this to 1-cos(4x)

#

how comes?

#

i mean the idea is to integrate it, so we're looking for something simple to integrate

upper karma
#

cos(4x)=cos^2(2x)-sin^2(2x)

vestal pine
#

is there a pattern or something i can use to remember those idendities?

#

it seems that i have to know what cos(4x) is

charred spearBOT
vestal pine
#

there are lots of combination...... i mean, how am i supposed to know all possible combinations?

#

ok

charred spearBOT
vestal pine
#

are you a teacher? do you use these things daily in your work?

azure storm
#

Pretty useful in physics

vestal pine
#

i mean i don't understand how can ppl remember these things so easily...

#

oh ok

azure storm
#

i only remember a few of them (mostly after i've used them), but most of the time i just recheck to be sure

vestal pine
#

ok

#

i'm just studying because i want to know math and do more complex stuff later

#

dont have any exams

#

so i guess it's ok not to know ALL this stuff by heart. this will comes with practice and time

azure storm
#

knowing how to find them is best imo

vestal pine
#

still i don't understand how you went from sin^2(2x) to those ident

#

yea i wanted to practice rebuilding the triangles thing...

#

but not today XD too tired

#

well wait.

#

those are 4

azure storm
#

I usually rush them with exponentials just to check signs etc.

vestal pine
#

there are all the others cos^2(x) cos(2x) cos(x/2).... etc

#

or you are saying starting from those identities i can derive the others?

#

well i guess yeah i can....

#

i still dont see the pattern you werer trying to explain me before sorry

charred spearBOT
dark sparrow
#

there's a way simpler explanation

#

cos(2t) = 1 - 2sin^2(t)

vestal pine
#

your icon is bad apple @upper karma

final prairie
#

! <- simpler exclamation

dark sparrow
#

2sin^2(t) = 1 - cos(2t)

#

sin^2(t) = (1 - cos(2t))/2

#

that's it

#

@vestal pine does this make sense?

#

nope

#

menoz's is a Julia set

vestal pine
#

@dark sparrow i'm readingeverything

dark sparrow
#

Mandelbrot set has a butt

vestal pine
#

julia yes. I didn't know it was julia set at the time, i was messing around with a code i've written trying to do the mandelbrot set

dark sparrow
#

okay so

#

does what i wrote make sense?

vestal pine
#

yes, i prefer anto's solution for its simplicity XD but i'll try to study yours. I mean i get it but i realise now I' very tired and i can't really absorb more ot this stuff,,,,,

#

wait a sec

#

anto

#

you in the end have sin^2(t)

#

but i have a double angle

#

sin^2(2t)

dark sparrow
#

yeah

vestal pine
#

it might be because i'm tired.. but, this means i can ignore the double angle? 🤔

#

like... is not a double angle then. is just an angle

#

her's ? who?

dark sparrow
#

mine

vestal pine
#

so i can treat the angle as a normal angle in this case

#

it's not that if there's a multiplier next to the angle i have to find a indetity for it

dark sparrow
#

yeah i mean, sin^2(7x) could be rewritten as (1 - cos(14x))/2 just fine lol

vestal pine
#

all this makes sense 😑

#

thanks!

#

regarding indentities i found this page, it seems that lists the more importants

#

i guess more used

dark sparrow
#

taking a look now

vestal pine
#

does that makes sense or feel there some big parts missing?

#

i like wiki page because i can spot all the ones i've studied and they are in a nice order.

dark sparrow
#

mm

vestal pine
#

just comparing stuff around to see the more used..

dark sparrow
#

the webpage you linked is pretty good in terms of content imo

vestal pine
#

cool

dark sparrow
#

there's this one cute little identity that has a nice geometric proof behind it

#

that i'm p fond of

#

tan(x/2) = sin(x)/(1 + cos(x))

#

i don't have access to any drawing medium right now

vestal pine
#

snipping tool on windows

dark sparrow
#

i'm on my phone

#

and i'm on vacation anyway so no pc

vestal pine
#

on the sand !

#

jk

dark sparrow
#

i can describe how to draw the pic tho